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Dark_EccentricYT

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Jun 21st, 2018 (edited)
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",Torso)
  28. sick.SoundId = "rbxassetid://152000442"
  29. sick.Looped = true
  30. sick.Pitch = 1
  31. sick.Volume = 0
  32. sick:Play()
  33.  
  34. IT = Instance.new
  35. CF = CFrame.new
  36. VT = Vector3.new
  37. RAD = math.rad
  38. C3 = Color3.new
  39. UD2 = UDim2.new
  40. BRICKC = BrickColor.new
  41. ANGLES = CFrame.Angles
  42. EULER = CFrame.fromEulerAnglesXYZ
  43. COS = math.cos
  44. ACOS = math.acos
  45. SIN = math.sin
  46. ASIN = math.asin
  47. ABS = math.abs
  48. MRANDOM = math.random
  49. FLOOR = math.floor
  50.  
  51. --//=================================\\
  52. --|| USEFUL VALUES
  53. --\\=================================//
  54.  
  55. Animation_Speed = 3
  56. Humanoid.HipHeight = 1
  57. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  58. local Speed = 75
  59. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  61. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  62. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  63. local DAMAGEMULTIPLIER = 1
  64. local ANIM = "Idle"
  65. local ATTACK = false
  66. local EQUIPPED = false
  67. local HOLD = false
  68. local COMBO = 1
  69. local Rooted = false
  70. local SINE = 0
  71. local KEYHOLD = false
  72. local CHANGE = 2 / Animation_Speed
  73. local WALKINGANIM = false
  74. local VALUE1 = false
  75. local VALUE2 = false
  76. local ROBLOXIDLEANIMATION = IT("Animation")
  77. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  78. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  79. --ROBLOXIDLEANIMATION.Parent = Humanoid
  80. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  81. WEAPONGUI.Name = "Weapon GUI"
  82. local Weapon = IT("Model")
  83. Weapon.Name = "Adds"
  84. local Effects = IT("Folder", Weapon)
  85. Effects.Name = "Effects"
  86. local ANIMATOR = Humanoid.Animator
  87. local ANIMATE = Character.Animate
  88. local UNANCHOR = true
  89. local FORCEWINGS = false
  90.  
  91. --//=================================\\
  92. --\\=================================//
  93.  
  94.  
  95. --//=================================\\
  96. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  97. --\\=================================//
  98.  
  99. ArtificialHB = Instance.new("BindableEvent", script)
  100. ArtificialHB.Name = "ArtificialHB"
  101.  
  102. script:WaitForChild("ArtificialHB")
  103.  
  104. frame = Frame_Speed
  105. tf = 0
  106. allowframeloss = false
  107. tossremainder = false
  108. lastframe = tick()
  109. script.ArtificialHB:Fire()
  110.  
  111. game:GetService("RunService").Heartbeat:connect(function(s, p)
  112. tf = tf + s
  113. if tf >= frame then
  114. if allowframeloss then
  115. script.ArtificialHB:Fire()
  116. lastframe = tick()
  117. else
  118. for i = 1, math.floor(tf / frame) do
  119. script.ArtificialHB:Fire()
  120. end
  121. lastframe = tick()
  122. end
  123. if tossremainder then
  124. tf = 0
  125. else
  126. tf = tf - frame * math.floor(tf / frame)
  127. end
  128. end
  129. end)
  130.  
  131. --//=================================\\
  132. --\\=================================//
  133.  
  134. --//=================================\\
  135. --|| SOME FUNCTIONS
  136. --\\=================================//
  137.  
  138. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  139. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  140. end
  141.  
  142. function PositiveAngle(NUMBER)
  143. if NUMBER >= 0 then
  144. NUMBER = 0
  145. end
  146. return NUMBER
  147. end
  148.  
  149. function NegativeAngle(NUMBER)
  150. if NUMBER <= 0 then
  151. NUMBER = 0
  152. end
  153. return NUMBER
  154. end
  155.  
  156. function Swait(NUMBER)
  157. if NUMBER == 0 or NUMBER == nil then
  158. ArtificialHB.Event:wait()
  159. else
  160. for i = 1, NUMBER do
  161. ArtificialHB.Event:wait()
  162. end
  163. end
  164. end
  165.  
  166. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  167. local NEWMESH = IT(MESH)
  168. if MESH == "SpecialMesh" then
  169. NEWMESH.MeshType = MESHTYPE
  170. if MESHID ~= "nil" and MESHID ~= "" then
  171. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  172. end
  173. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  174. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  175. end
  176. end
  177. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  178. NEWMESH.Scale = SCALE
  179. NEWMESH.Parent = PARENT
  180. return NEWMESH
  181. end
  182.  
  183. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  184. local NEWPART = IT("Part")
  185. NEWPART.formFactor = FORMFACTOR
  186. NEWPART.Reflectance = REFLECTANCE
  187. NEWPART.Transparency = TRANSPARENCY
  188. NEWPART.CanCollide = false
  189. NEWPART.Locked = true
  190. NEWPART.Anchored = true
  191. if ANCHOR == false then
  192. NEWPART.Anchored = false
  193. end
  194. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  195. NEWPART.Name = NAME
  196. NEWPART.Size = SIZE
  197. NEWPART.Position = Torso.Position
  198. NEWPART.Material = MATERIAL
  199. NEWPART:BreakJoints()
  200. NEWPART.Parent = PARENT
  201. return NEWPART
  202. end
  203.  
  204. function QuaternionFromCFrame(cf)
  205. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  206. local trace = m00 + m11 + m22
  207. if trace > 0 then
  208. local s = math.sqrt(1 + trace)
  209. local recip = 0.5 / s
  210. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  211. else
  212. local i = 0
  213. if m11 > m00 then
  214. i = 1
  215. end
  216. if m22 > (i == 0 and m00 or m11) then
  217. i = 2
  218. end
  219. if i == 0 then
  220. local s = math.sqrt(m00 - m11 - m22 + 1)
  221. local recip = 0.5 / s
  222. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  223. elseif i == 1 then
  224. local s = math.sqrt(m11 - m22 - m00 + 1)
  225. local recip = 0.5 / s
  226. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  227. elseif i == 2 then
  228. local s = math.sqrt(m22 - m00 - m11 + 1)
  229. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  230. end
  231. end
  232. end
  233.  
  234. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  235. local xs, ys, zs = x + x, y + y, z + z
  236. local wx, wy, wz = w * xs, w * ys, w * zs
  237. local xx = x * xs
  238. local xy = x * ys
  239. local xz = x * zs
  240. local yy = y * ys
  241. local yz = y * zs
  242. local zz = z * zs
  243. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  244. end
  245.  
  246. function QuaternionSlerp(a, b, t)
  247. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  248. local startInterp, finishInterp;
  249. if cosTheta >= 0.0001 then
  250. if (1 - cosTheta) > 0.0001 then
  251. local theta = ACOS(cosTheta)
  252. local invSinTheta = 1 / SIN(theta)
  253. startInterp = SIN((1 - t) * theta) * invSinTheta
  254. finishInterp = SIN(t * theta) * invSinTheta
  255. else
  256. startInterp = 1 - t
  257. finishInterp = t
  258. end
  259. else
  260. if (1 + cosTheta) > 0.0001 then
  261. local theta = ACOS(-cosTheta)
  262. local invSinTheta = 1 / SIN(theta)
  263. startInterp = SIN((t - 1) * theta) * invSinTheta
  264. finishInterp = SIN(t * theta) * invSinTheta
  265. else
  266. startInterp = t - 1
  267. finishInterp = t
  268. end
  269. end
  270. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  271. end
  272.  
  273. function Clerp(a, b, t)
  274. local qa = {QuaternionFromCFrame(a)}
  275. local qb = {QuaternionFromCFrame(b)}
  276. local ax, ay, az = a.x, a.y, a.z
  277. local bx, by, bz = b.x, b.y, b.z
  278. local _t = 1 - t
  279. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  280. end
  281.  
  282. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  283. local frame = IT("Frame")
  284. frame.BackgroundTransparency = TRANSPARENCY
  285. frame.BorderSizePixel = BORDERSIZEPIXEL
  286. frame.Position = POSITION
  287. frame.Size = SIZE
  288. frame.BackgroundColor3 = COLOR
  289. frame.BorderColor3 = BORDERCOLOR
  290. frame.Name = NAME
  291. frame.Parent = PARENT
  292. return frame
  293. end
  294.  
  295. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  296. local label = IT("TextLabel")
  297. label.BackgroundTransparency = 1
  298. label.Size = UD2(1, 0, 1, 0)
  299. label.Position = UD2(0, 0, 0, 0)
  300. label.TextColor3 = TEXTCOLOR
  301. label.TextStrokeTransparency = STROKETRANSPARENCY
  302. label.TextTransparency = TRANSPARENCY
  303. label.FontSize = TEXTFONTSIZE
  304. label.Font = TEXTFONT
  305. label.BorderSizePixel = BORDERSIZEPIXEL
  306. label.TextScaled = false
  307. label.Text = TEXT
  308. label.Name = NAME
  309. label.Parent = PARENT
  310. return label
  311. end
  312.  
  313. function NoOutlines(PART)
  314. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  315. end
  316.  
  317. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  318. local NEWWELD = IT(TYPE)
  319. NEWWELD.Part0 = PART0
  320. NEWWELD.Part1 = PART1
  321. NEWWELD.C0 = C0
  322. NEWWELD.C1 = C1
  323. NEWWELD.Parent = PARENT
  324. return NEWWELD
  325. end
  326.  
  327. local S = IT("Sound")
  328. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  329. local NEWSOUND = nil
  330. coroutine.resume(coroutine.create(function()
  331. NEWSOUND = S:Clone()
  332. NEWSOUND.Parent = PARENT
  333. NEWSOUND.Volume = VOLUME
  334. NEWSOUND.Pitch = PITCH
  335. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  336. NEWSOUND:play()
  337. if DOESLOOP == true then
  338. NEWSOUND.Looped = true
  339. else
  340. repeat wait(1) until NEWSOUND.Playing == false
  341. NEWSOUND:remove()
  342. end
  343. end))
  344. return NEWSOUND
  345. end
  346.  
  347. function CFrameFromTopBack(at, top, back)
  348. local right = top:Cross(back)
  349. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  350. end
  351.  
  352. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  353. function WACKYEFFECT(Table)
  354. local TYPE = (Table.EffectType or "Sphere")
  355. local SIZE = (Table.Size or VT(1,1,1))
  356. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  357. local TRANSPARENCY = (Table.Transparency or 0)
  358. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  359. local CFRAME = (Table.CFrame or Torso.CFrame)
  360. local MOVEDIRECTION = (Table.MoveToPos or nil)
  361. local ROTATION1 = (Table.RotationX or 0)
  362. local ROTATION2 = (Table.RotationY or 0)
  363. local ROTATION3 = (Table.RotationZ or 0)
  364. local MATERIAL = (Table.Material or "Neon")
  365. local COLOR = (Table.Color or C3(1,1,1))
  366. local TIME = (Table.Time or 45)
  367. local SOUNDID = (Table.SoundID or nil)
  368. local SOUNDPITCH = (Table.SoundPitch or nil)
  369. local SOUNDVOLUME = (Table.SoundVolume or nil)
  370. coroutine.resume(coroutine.create(function()
  371. local PLAYSSOUND = false
  372. local SOUND = nil
  373. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  374. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  375. PLAYSSOUND = true
  376. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  377. end
  378. EFFECT.Color = COLOR
  379. local MSH = nil
  380. if TYPE == "Sphere" then
  381. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  382. elseif TYPE == "Block" then
  383. MSH = IT("BlockMesh",EFFECT)
  384. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  385. elseif TYPE == "Wave" then
  386. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  387. elseif TYPE == "Ring" then
  388. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  389. elseif TYPE == "Slash" then
  390. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  391. elseif TYPE == "Round Slash" then
  392. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  393. elseif TYPE == "Swirl" then
  394. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  395. elseif TYPE == "Skull" then
  396. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  397. elseif TYPE == "Crystal" then
  398. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  399. end
  400. if MSH ~= nil then
  401. local MOVESPEED = nil
  402. if MOVEDIRECTION ~= nil then
  403. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  404. end
  405. local GROWTH = SIZE - ENDSIZE
  406. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  407. if TYPE == "Block" then
  408. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  409. else
  410. EFFECT.CFrame = CFRAME
  411. end
  412. for LOOP = 1, TIME+1 do
  413. Swait()
  414. MSH.Scale = MSH.Scale - GROWTH/TIME
  415. if TYPE == "Wave" then
  416. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  417. end
  418. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  419. if TYPE == "Block" then
  420. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  421. else
  422. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  423. end
  424. if MOVEDIRECTION ~= nil then
  425. local ORI = EFFECT.Orientation
  426. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  427. EFFECT.Orientation = ORI
  428. end
  429. end
  430. if PLAYSSOUND == false then
  431. EFFECT:remove()
  432. else
  433. SOUND.Stopped:Connect(function()
  434. EFFECT:remove()
  435. end)
  436. end
  437. else
  438. if PLAYSSOUND == false then
  439. EFFECT:remove()
  440. else
  441. repeat Swait() until SOUND.Playing == false
  442. EFFECT:remove()
  443. end
  444. end
  445. end))
  446. end
  447.  
  448. function MakeForm(PART,TYPE)
  449. if TYPE == "Cyl" then
  450. local MSH = IT("CylinderMesh",PART)
  451. elseif TYPE == "Ball" then
  452. local MSH = IT("SpecialMesh",PART)
  453. MSH.MeshType = "Sphere"
  454. elseif TYPE == "Pine" then
  455. CreateMesh("SpecialMesh", PART, "FileMesh", "1033714", "", PART.Size, VT(0,0,0))
  456. end
  457. end
  458.  
  459. Debris = game:GetService("Debris")
  460.  
  461. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  462. local DIRECTION = CF(StartPos,EndPos).lookVector
  463. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  464. end
  465.  
  466. function turnto(position)
  467. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  468. end
  469.  
  470. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  471. function Lightning(Table)
  472. local Color = Table.Color or C3(1,1,1)
  473. local StartPos = Table.Start or Torso.Position
  474. local EndPos = Table.End or Mouse.Hit.p
  475. local SegmentLength = Table.SegmentL or 2
  476. local Thickness = Table.Thickness or 0.1
  477. local Dissapear = Table.DoesFade or false
  478. local Parent = Table.Ignore or Character
  479. local MaxDist = Table.MaxDist or 400
  480. local Branches = Table.Branches or false
  481. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  482. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  483. local LIGHTNINGMODEL = IT("Model",Effects)
  484. LIGHTNINGMODEL.Name = "Lightning"
  485. local LastBolt = nil
  486. for E = 1, DISTANCE do
  487. local ExtraSize = (DISTANCE-E)/15
  488. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  489. PART.Color = Color
  490. MakeForm(PART,"Cyl")
  491. if LastBolt == nil then
  492. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  493. else
  494. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  495. end
  496. LastBolt = PART
  497. if Branches == true then
  498. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  499. if CHOICE == 1 then
  500. local LASTBRANCH = nil
  501. for i = 1, MRANDOM(2,5) do
  502. local ExtraSize2 = ((DISTANCE-E)/25)/i
  503. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  504. PART.Color = Color
  505. MakeForm(PART,"Cyl")
  506. if LASTBRANCH == nil then
  507. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  508. else
  509. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  510. end
  511. LASTBRANCH = PART
  512. end
  513. end
  514. end
  515. end
  516. if Dissapear == true then
  517. coroutine.resume(coroutine.create(function()
  518. for i = 1, 30 do
  519. Swait()
  520. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  521. if c.ClassName == "Part" then
  522. c.Transparency = i/30
  523. end
  524. end
  525. end
  526. LIGHTNINGMODEL:remove()
  527. end))
  528. elseif Dissapear == false then
  529. Debris:AddItem(LIGHTNINGMODEL,0.1)
  530. end
  531. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  532. end
  533.  
  534. local Particle = IT("ParticleEmitter",nil)
  535. Particle.Enabled = false
  536. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(0.7,0),NumberSequenceKeypoint.new(1,1)})
  537. Particle.LightEmission = 0.5
  538. Particle.Rate = 500
  539. Particle.Rotation = NumberRange.new(-180, 180)
  540. Particle.RotSpeed = NumberRange.new(-180, 180)
  541. Particle.Texture = "http://www.roblox.com/asset/?id=51349099"
  542. Particle.Color = ColorSequence.new(C3(1,1,1))
  543.  
  544. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  545. function ParticleEmitter(Table)
  546. local PRTCL = Particle:Clone()
  547. local Speed = Table.Speed or 5
  548. local Drag = Table.Drag or 0
  549. local Size1 = Table.Size1 or 1
  550. local Size2 = Table.Size2 or 5
  551. local Lifetime1 = Table.Lifetime1 or 1
  552. local Lifetime2 = Table.Lifetime2 or 1.5
  553. local Parent = Table.Parent or Torso
  554. local Emit = Table.Emit or 100
  555. local Offset = Table.Offset or 360
  556. local Enabled = Table.Enabled or false
  557. PRTCL.Parent = Parent
  558. PRTCL.Size = NumberSequence.new(Size1,Size2)
  559. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  560. PRTCL.Speed = NumberRange.new(Speed)
  561. PRTCL.VelocitySpread = Offset
  562. PRTCL.Drag = Drag
  563. if Enabled == false then
  564. PRTCL:Emit(Emit)
  565. Debris:AddItem(PRTCL,Lifetime2)
  566. else
  567. PRTCL.Enabled = true
  568. end
  569. return PRTCL
  570. end
  571.  
  572. --//=================================\\
  573. --|| WEAPON CREATION
  574. --\\=================================//
  575.  
  576. local RWING = CreatePart(3, Weapon, "Neon", 0, 1, "Pearl", "Right Wing", (VT(2, 3, 2)*1.5),false)
  577. RWING.Color = C3(206/255, 163/255, 218/255)
  578. local RWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, RWING, CF(1 , 2, 0.5), CF(-1.5, 0, 0))
  579. local LWING = CreatePart(3, Weapon, "Neon", 0, 1, "Pearl", "Left Wing", (VT(2, 3, 2)*1.5),false)
  580. LWING.Color = C3(206/255, 163/255, 218/255)
  581. local LWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, LWING, CF(-1 , 2, 0.5), CF(1.6, 0, 0))
  582. CreateMesh("SpecialMesh", RWING, "FileMesh", "90615661", "", VT(1.5,1.5,1.5)*0.8, VT(0,0,0))
  583. CreateMesh("SpecialMesh", LWING, "FileMesh", "90615581", "", VT(1.5,1.5,1.5)*0.8, VT(0,0,0))
  584. local Mask = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(1,1,1),false)
  585. CreateMesh("SpecialMesh", Mask, "FileMesh", "395088733", "", VT(0.5,0.5,1), VT(0,0,0))
  586. CreateWeldOrSnapOrMotor("Weld", Head, Head, Mask, CF(0,0,-0.5), CF(0, 0, 0))
  587. local Mask = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "New Yeller", "Mask", VT(1.3,0.1,1.3),false)
  588. MakeForm(Mask,"Cyl")
  589. CreateWeldOrSnapOrMotor("Weld", Head, Head, Mask, CF(0,0.2,0), CF(0, 0, 0))
  590. local Black = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.2, 0.7, 0.3),false)
  591. Black.Color = C3(0,0,0)
  592. MakeForm(Black,"Ball")
  593. CreateWeldOrSnapOrMotor("Weld", Head, Head, Black, CF(0,0.05,-0.6), CF(0, 0, 0))
  594. local Black = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(1, 0.2, 0.3),false)
  595. Black.Color = C3(0,0,0)
  596. MakeForm(Black,"Ball")
  597. CreateWeldOrSnapOrMotor("Weld", Head, Head, Black, CF(0,0.1,-0.6), CF(0, 0, 0))
  598. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Magenta", "Mask", VT(0.1,0.1,0.1),false)
  599. MakeForm(Eye,"Ball")
  600. CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0.22,0.1,-0.7), CF(0, 0, 0))
  601. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Magenta", "Mask", VT(0.1,0.1,0.1),false)
  602. MakeForm(Eye,"Ball")
  603. CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(-0.22,0.1,-0.7), CF(0, 0, 0))
  604. local Horns = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "New Yeller", "Horns", VT(1,1,1),false)
  605. CreateWeldOrSnapOrMotor("Weld", Head, Head, Horns, CF(0,0.6,0.1), CF(0, 0, 0))
  606. --704130856
  607. local MSH = CreateMesh("SpecialMesh", Horns, "FileMesh", "704130637", "", VT(0.17, 0.17, 0.17), VT(0,0,0))
  608. MSH.VertexColor = VT(1, 1, 0.5)
  609. local MaskPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.4,0.4,0.4),false)
  610. MakeForm(MaskPart,"Ball")
  611. CreateWeldOrSnapOrMotor("Weld", Head, Head, MaskPart, CF(-0.35,0.35,-0.5), CF(0, 0, 0))
  612. local MaskPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.4,0.4,0.4),false)
  613. MakeForm(MaskPart,"Ball")
  614. CreateWeldOrSnapOrMotor("Weld", Head, Head, MaskPart, CF(0.35,0.35,-0.5), CF(0, 0, 0))
  615.  
  616. local Handle = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Handle", VT(0.2,1,0.2),false)
  617. MakeForm(Handle,"Cyl")
  618. local Grasp = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Handle, CF(0,-1,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  619. local Bop = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Bop", VT(0.5,0.5,0.5),false)
  620. MakeForm(Bop,"Ball")
  621. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Bop, CF(0,0.7,0), CF(0, 0, 0))
  622. local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Shield", VT(0.5,0.2,0.5),false)
  623. MakeForm(Part,"Pine")
  624. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,-0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  625. local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Dark blue", "Shield", VT(0.6,0.3,0.6),false)
  626. MakeForm(Part,"Pine")
  627. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,-0.7,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  628. local Blade = CreatePart(3, Weapon, "Glass", 0, 0, "Magenta", "Blade", VT(0.3,5,0.3),false)
  629. MakeForm(Blade,"Pine")
  630. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Blade, CF(0,-2.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  631.  
  632. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(1.05,0.1,1.05),false)
  633. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(0,-0.3,0), CF(0, 0, 0))
  634. local ShieldBase = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(2,2,1),false)
  635. CreateMesh("SpecialMesh", ShieldBase, "FileMesh", "395088733", "", VT(1,1,1), VT(0,0,0))
  636. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, ShieldBase, CF(-0.5,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  637. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(0,0,0),false)
  638. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95,0.95,1), VT(0,0,0))
  639. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.4,-0.3,0) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0))
  640. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0,0,0),false)
  641. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95,0.95,1), VT(0,0,0))
  642. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.515,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  643. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(0,0,0),false)
  644. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.7,0.7,1), VT(0,0,0))
  645. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  646. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0,0,0),false)
  647. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.5,0.5,1), VT(0,0,0))
  648. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  649. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(0.8,2,0.2),false)
  650. MakeForm(Shield,"Ball")
  651. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0), CF(0, 0, 0))
  652. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(0.8,0.2,2),false)
  653. MakeForm(Shield,"Ball")
  654. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0), CF(0, 0, 0))
  655. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0.8,2,0.3),false)
  656. MakeForm(Shield,"Ball")
  657. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0), CF(0, 0, 0))
  658. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0.8,0.3,2),false)
  659. MakeForm(Shield,"Ball")
  660. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0), CF(0, 0, 0))
  661.  
  662. local SKILLTEXTCOLOR = BRICKC"Magenta".Color
  663. local SKILLFONT = "SciFi"
  664. local SKILLTEXTSIZE = 12
  665.  
  666. Humanoid.DisplayDistanceType = "None"
  667. local naeeym2 = IT("BillboardGui",Character)
  668. naeeym2.AlwaysOnTop = true
  669. naeeym2.Size = UDim2.new(5,35,2,15)
  670. naeeym2.StudsOffset = Vector3.new(0,1.3,0)
  671. naeeym2.MaxDistance = 75
  672. naeeym2.Adornee = Character.Head
  673. naeeym2.Name = "Name"
  674. naeeym2.PlayerToHideFrom = Player
  675. local tecks2 = IT("TextLabel",naeeym2)
  676. tecks2.BackgroundTransparency = 1
  677. tecks2.TextScaled = true
  678. tecks2.BorderSizePixel = 0
  679. tecks2.Text = Player.Name
  680. tecks2.Font = "SciFi"
  681. tecks2.TextSize = 30
  682. tecks2.TextStrokeTransparency = 0
  683. tecks2.TextColor3 = C3(1,1,1)
  684. tecks2.TextStrokeColor3 = SKILLTEXTCOLOR
  685. tecks2.Size = UDim2.new(1,0,0.5,0)
  686. tecks2.Parent = naeeym2
  687.  
  688. for _, c in pairs(Weapon:GetChildren()) do
  689. if c.ClassName == "Part" then
  690. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  691. end
  692. end
  693.  
  694. Weapon.Parent = Character
  695.  
  696. Humanoid.Died:connect(function()
  697. ATTACK = true
  698. end)
  699.  
  700. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Frame")
  701.  
  702. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[ Z - B - C - V - G - X ]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text")
  703.  
  704. --//=================================\\
  705. --|| DAMAGING
  706. --\\=================================//
  707.  
  708. function ApplyDamage(Humanoid,Damage,TorsoPart)
  709. local defence = Instance.new("BoolValue",Humanoid.Parent)
  710. defence.Name = ("HitBy"..Player.Name)
  711. game:GetService("Debris"):AddItem(defence, 0.001)
  712. Damage = Damage * DAMAGEMULTIPLIER
  713. if Humanoid.Health ~= 0 then
  714. local CritChance = MRANDOM(1,100)
  715. if Damage > Humanoid.Health then
  716. Damage = math.ceil(Humanoid.Health)
  717. if Damage == 0 then
  718. Damage = 0.1
  719. end
  720. end
  721. Humanoid.Health = Humanoid.Health - Damage
  722. end
  723. end
  724.  
  725. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,FRAME)
  726. local CHILDREN = workspace:GetDescendants()
  727. for index, CHILD in pairs(CHILDREN) do
  728. if CHILD.ClassName == "Model" and CHILD ~= Character then
  729. if CHILD:FindFirstChild(Player.Name.."Frames") == nil then
  730. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  731. if HUM then
  732. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  733. if TORSO then
  734. if (TORSO.Position - POSITION).Magnitude <= RANGE and HUM.Health > 0 then
  735. local FRAMES = IT("Folder",CHILD)
  736. FRAMES.Name = (Player.Name.."Frames")
  737. local DMG = 0
  738. if MINDMG > 1 then
  739. DMG = MRANDOM(MINDMG,MAXDMG)
  740. else
  741. DMG = MINDMG
  742. end
  743. ApplyDamage(HUM,DMG,TORSO)
  744. CreateSound(12222242, TORSO, 5, 1, false)
  745. coroutine.resume(coroutine.create(function()
  746. for _, c in pairs(CHILD:GetDescendants()) do
  747. if c:IsA("BasePart") then
  748. local bv = Instance.new("BodyVelocity")
  749. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  750. if POSITION.Y < TORSO.Position.Y then
  751. bv.velocity = CF(POSITION,TORSO.Position+VT(0,TORSO.Position.Y-POSITION.Y,0)).lookVector*FLING
  752. else
  753. bv.velocity = CF(POSITION,TORSO.Position+VT(0,5,0)).lookVector*FLING
  754. end
  755. bv.Parent = c
  756. c.Reflectance = c.Transparency
  757. c.Transparency = 1
  758. Debris:AddItem(bv,0.05)
  759. end
  760. end
  761. if HUM.Health > 0 then
  762. if FRAME > 0 then
  763. for i = 1, FRAME do
  764. for _, c in pairs(CHILD:GetDescendants()) do
  765. if c:IsA("BasePart") then
  766. c.Transparency = c.Reflectance
  767. c.Reflectance = 0
  768. end
  769. end
  770. wait()
  771. for _, c in pairs(CHILD:GetDescendants()) do
  772. if c:IsA("BasePart") then
  773. c.Reflectance = c.Transparency
  774. c.Transparency = 1
  775. end
  776. end
  777. wait()
  778. end
  779. else
  780. coroutine.resume(coroutine.create(function()
  781. HUM.CameraOffset = VT(MRANDOM(-35,35)/65,MRANDOM(-35,35)/65,MRANDOM(-35,35)/65)
  782. end))
  783. TORSO.CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  784. end
  785. for _, c in pairs(CHILD:GetDescendants()) do
  786. if c:IsA("BasePart") then
  787. c.Transparency = c.Reflectance
  788. c.Reflectance = 0
  789. end
  790. end
  791. else
  792. for _, c in pairs(CHILD:GetDescendants()) do
  793. if c:IsA("BasePart") then
  794. c.Transparency = c.Reflectance
  795. c.Reflectance = 0
  796. end
  797. end
  798. end
  799. coroutine.resume(coroutine.create(function()
  800. HUM.CameraOffset = VT(0,0,0)
  801. end))
  802. FRAMES:remove()
  803. end))
  804. end
  805. end
  806. end
  807. end
  808. end
  809. end
  810. end
  811.  
  812. --//=================================\\
  813. --|| ATTACK FUNCTIONS AND STUFF
  814. --\\=================================//
  815.  
  816. function X()
  817. ATTACK = true
  818. Rooted = true
  819. local TOAIM = Mouse.Hit.p
  820. turnto(Mouse.Hit.p)
  821. local DONE = false
  822. Humanoid.HipHeight = 5
  823. for i=0, 0.2, 0.1 / Animation_Speed do
  824. Swait()
  825. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  826. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), 0.75 / Animation_Speed)
  827. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  828. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  829. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  830. end
  831. for i=0, 1.3, 0.1 / Animation_Speed do
  832. Swait()
  833. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(230)), 0.75 / Animation_Speed)
  834. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  835. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  836. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  837. end
  838. CreateSound(1537955136, Blade, 5, 1, false)
  839. local SLICE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Slash", VT(0,16,0))
  840. MakeForm(SLICE,"Ball")
  841. CreateSound(342793847, SLICE, 5, 3, false)
  842. SLICE.CFrame = CF(RootPart.CFrame*CF(0,0,4).p,TOAIM) * ANGLES(RAD(0), RAD(0), RAD(-45))
  843. --SLICE.Color = C3(100/255, 58/255, 104/255)
  844. ParticleEmitter({Speed = 2, Drag = 3, Size1 = 0.2, Size2 = 1, Lifetime1 = 1, Lifetime2 = 3, Parent = SLICE, Emit = 15, Offset = 360, Enabled = false})
  845. coroutine.resume(coroutine.create(function()
  846. Swait(35)
  847. SLICE.Transparency = 0
  848. for i = 1, 45 do
  849. Swait()
  850. SLICE.Size = SLICE.Size + VT(1+i/45,0,0)/5
  851. end
  852. wait(0.3)
  853. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "SlashBeam", VT(0,0,0))
  854. MakeForm(BEAM,"Cyl")
  855. BEAM.Color = SLICE.Color
  856. local AIMHIT,AIMPOS = CastProperRay(SLICE.Position,TOAIM,750,Character)
  857. local DISTANCE = (SLICE.Position - AIMPOS).Magnitude
  858. BEAM.CFrame = CF(SLICE.Position,AIMPOS)*CF(0,0,-(DISTANCE/2)-7.5)*ANGLES(RAD(90),RAD(0),RAD(0))
  859. BEAM.Size = VT(0,DISTANCE+15,0)
  860. BEAM.Mesh.Scale = VT(1.8,1,1.8)
  861. local BOP = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Bop", VT(0,0,0))
  862. MakeForm(BOP,"Ball")
  863. BOP.Color = SLICE.Color
  864. BOP.CFrame = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0)
  865. wait(0.1)
  866. local SIZE = SLICE.Size.X
  867. local SOUND = CreateSound(415700134, SLICE, 10, 1, false)
  868. local PRT = ParticleEmitter({Speed = 0, Drag = 0, Size1 = 0.3, Size2 = 0.7, Lifetime1 = 1, Lifetime2 = 1.5, Parent = BEAM, Emit = 100, Offset = 360, Enabled = true})
  869. PRT.ZOffset = 12
  870. for i = 1, 25 do
  871. Swait()
  872. for i = 1, math.ceil(BEAM.Size.Y/5) do
  873. ApplyAoE(BEAM.CFrame*CF(0,BEAM.Size.Y/2-i*5,0).p,BEAM.Size.X/1.5,1,1,5,0)
  874. end
  875. BEAM.Size = BEAM.Size + VT(SIZE/25,0,SIZE/25)/1.8
  876. BOP.Size = BOP.Size + VT(SIZE/25,SIZE/25,SIZE/25)
  877. Humanoid.CameraOffset = VT(MRANDOM(-35,35)/65,MRANDOM(-35,35)/65,MRANDOM(-35,35)/65)
  878. end
  879. repeat
  880. Swait()
  881. BOP.CFrame = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0)
  882. --Lightning({Color = SLICE.Color, Start = SLICE.Position, End = SLICE.CFrame*CF(0,0,-15)*CF(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15)).p, SegmentL = 2, Thickness = 0.3, DoesFade = true, Ignore = workspace, MaxDist = 45, Branches = false})
  883. SOUND.Parent = SLICE
  884. for i = 1, math.ceil(BEAM.Size.Y/5) do
  885. ApplyAoE(BEAM.CFrame*CF(0,BEAM.Size.Y/2-i*5,0).p,BEAM.Size.X/1.5,1,1,5,0)
  886. end
  887. Humanoid.CameraOffset = VT(MRANDOM(-35,35)/65,MRANDOM(-35,35)/65,MRANDOM(-35,35)/65)
  888. until SOUND.Playing == false
  889. BOP:remove()
  890. BEAM:remove()
  891. DONE = true
  892. Humanoid.CameraOffset = VT(0,0,0)
  893. for i = 1, 45 do
  894. Swait()
  895. SLICE.Size = SLICE.Size - VT(1+i/45,0,0)/5
  896. end
  897. SLICE:remove()
  898. end))
  899. for i=0, 1, 0.1 / Animation_Speed do
  900. Swait()
  901. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed)
  902. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(130)), 3 / Animation_Speed)
  903. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 3 / Animation_Speed)
  904. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(-75), RAD(45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  905. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  906. end
  907. FORCEWINGS = true
  908. for i = 1, 200 do
  909. Swait()
  910. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  911. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180+i)) * ANGLES(RAD(15), RAD(0), RAD(0)) * CF(i, -i, i*5), 0.75 / Animation_Speed)
  912. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  913. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  914. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  915. end
  916. repeat wait() until DONE == true
  917. RootJoint.C0 = CF(0,300,0)
  918. Humanoid.HipHeight = 1
  919. for i = 1, 50 do
  920. Swait()
  921. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed)
  922. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0), 0.25 / Animation_Speed)
  923. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  924. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(32)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  925. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-32)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  926. end
  927. ATTACK = false
  928. Rooted = false
  929. FORCEWINGS = false
  930. end
  931. function Intro()
  932. ATTACK = true
  933. Rooted = true
  934. for i=0, 0.2, 0.1 / Animation_Speed do
  935. Swait()
  936. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.85) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
  937. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.85) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
  938. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  939. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  940. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  941. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  942. end
  943. for i=0, 3, 0.1 / Animation_Speed do
  944. Swait()
  945. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  946. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  947. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0-0.5 * COS(SINE), 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  948. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  949. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  950. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  951. end
  952. CreateSound(1537955136, Blade, 5, 1, false)
  953. RWING.Transparency = 0
  954. LWING.Transparency = 0
  955. for i = 1, 15 do
  956. Swait()
  957. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
  958. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
  959. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50-((i/15)*360))), 0.75 / Animation_Speed)
  960. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  961. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  962. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  963. end
  964. for i = 1, 15 do
  965. Swait()
  966. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
  967. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
  968. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  969. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  970. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  971. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  972. end
  973. for i=0, 1, 0.1 / Animation_Speed do
  974. Swait()
  975. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.75 / Animation_Speed)
  976. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.75 / Animation_Speed)
  977. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  978. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  979. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  980. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  981. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  982. end
  983. ATTACK = false
  984. Rooted = false
  985. end
  986. function Z()
  987. ATTACK = true
  988. Rooted = true
  989. CreateSound(1537955136, Torso, 5, 1, false)
  990. for i=1, 15 do
  991. Swait()
  992. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.5)
  993. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+i/15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  994. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  995. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  996. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  997. end
  998. for i=0, 0.3, 0.1 / Animation_Speed do
  999. Swait()
  1000. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.015)
  1001. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1002. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1003. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1004. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1005. end
  1006. FORCEWINGS = true
  1007. for i = 1, 10 do
  1008. for i=0, 0.02, 0.1 / Animation_Speed do
  1009. Swait()
  1010. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2 / Animation_Speed)
  1011. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed)
  1012. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-85)), 2 / Animation_Speed)
  1013. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1014. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1015. end
  1016. local RANDOM = MRANDOM(-7,7)/5
  1017. local RANDOM2 = MRANDOM(-7,7)/5
  1018. for i=0, 0.01, 0.1 / Animation_Speed do
  1019. Swait()
  1020. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  1021. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1022. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 3 / Animation_Speed)
  1023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 3 / Animation_Speed)
  1024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5+RANDOM, 0+RANDOM2) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1026. end
  1027. local WAVES = {}
  1028. coroutine.resume(coroutine.create(function()
  1029. repeat
  1030. Swait()
  1031. for E = 1, #WAVES do
  1032. if WAVES[E] ~= nil then
  1033. ApplyAoE(WAVES[E].Position,3,25,35,35,3)
  1034. if WAVES[E].Transparency > 0.99 then
  1035. WAVES[E]:remove()
  1036. table.remove(WAVES,E)
  1037. else
  1038. WAVES[E].CFrame = WAVES[E].CFrame * CF(0,1.2,0)
  1039. WAVES[E].Transparency = WAVES[E].Transparency + 0.75/25
  1040. end
  1041. end
  1042. end
  1043. until #WAVES == 0
  1044. end))
  1045. local Wave = CreatePart(3, Effects, "Glass", 0, 0.25, "New Yeller", "Wave", VT(1,3,1))
  1046. MakeForm(Wave,"Pine")
  1047. Wave.CFrame = Blade.CFrame
  1048. table.insert(WAVES,Wave)
  1049. CreateSound(1537955679, Wave, 7, 1, true)
  1050. end
  1051. ATTACK = false
  1052. Rooted = false
  1053. FORCEWINGS = false
  1054. end
  1055. function B()
  1056. ATTACK = true
  1057. Rooted = false
  1058. FORCEWINGS = true
  1059. for i=0, 1, 0.1 / Animation_Speed do
  1060. Swait()
  1061. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1062. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1063. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1064. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1065. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1066. end
  1067. CreateSound(1537955679, Blade, 7, 0.7, false)
  1068. Rooted = true
  1069. for i=0, 0.4, 0.1 / Animation_Speed do
  1070. Swait()
  1071. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1072. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1074. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1075. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1076. end
  1077. coroutine.resume(coroutine.create(function()
  1078. local FRAME = RootPart.CFrame*CF(0,-5,-0.5)
  1079. for i = 1, 125 do
  1080. Swait()
  1081. FRAME = FRAME * CF(0,0,-1)
  1082. ApplyAoE(FRAME.p,5,45,55,35,15)
  1083. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,18,1), Size2 = VT(1,0,1), Transparency = 0, Transparency2 = 1, CFrame = FRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = RWING.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1084. end
  1085. end))
  1086. for i=0, 0.2, 0.1 / Animation_Speed do
  1087. Swait()
  1088. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1089. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1090. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1091. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1092. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1093. end
  1094. FORCEWINGS = false
  1095. ATTACK = false
  1096. Rooted = false
  1097. end
  1098. function C()
  1099. FORCEWINGS = true
  1100. ATTACK = true
  1101. for i=0, 1, 0.1 / Animation_Speed do
  1102. Swait()
  1103. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1104. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1106. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1107. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1108. end
  1109. Rooted = true
  1110. local Orb = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Orb", VT(0,0,0))
  1111. MakeForm(Orb,"Ball")
  1112. Orb.CFrame = Blade.CFrame*CF(0,2.25,0)
  1113. for i = 1, 35 do
  1114. Swait()
  1115. Orb.CFrame = Blade.CFrame*CF(0,2.25,0)
  1116. Orb.Size = Orb.Size + VT(0.05,0.05,0.05)
  1117. end
  1118. local MAIN = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Beam", VT(0,0,0))
  1119. MakeForm(MAIN,"Cyl")
  1120. for i = 1, 200 do
  1121. Swait()
  1122. local AIMHIT,AIMPOS = CastProperRay(Orb.Position,Mouse.Hit.p,750,Character)
  1123. local DISTANCE = (Orb.Position - AIMPOS).Magnitude
  1124. MAIN.CFrame = CF(Orb.Position,AIMPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(90),RAD(0),RAD(0))
  1125. MAIN.Size = VT(0.7,DISTANCE,0.7)
  1126. ApplyAoE(AIMPOS,3,35,65,35,20)
  1127. end
  1128. MAIN:remove()
  1129. ATTACK = false
  1130. Rooted = false
  1131. FORCEWINGS = false
  1132. for i = 1, 35 do
  1133. Swait()
  1134. Orb.Size = Orb.Size - VT(0.05,0.05,0.05)
  1135. end
  1136. Orb:remove()
  1137. end
  1138. function V()
  1139. FORCEWINGS = true
  1140. ATTACK = true
  1141. Rooted = true
  1142. local AREAS = {}
  1143. for i = 1, 15 do
  1144. local AREA = CF(RootPart.Position)* ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(6,35)).p
  1145. local HITFLOOR,HITPOS = CastProperRay(AREA+VT(0,35,0), AREA-VT(0,35,0), 65, Character)
  1146. if HITFLOOR then
  1147. table.insert(AREAS,HITPOS)
  1148. end
  1149. end
  1150. for E = 1, 35 do
  1151. Swait()
  1152. for i = 1, #AREAS do
  1153. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = RWING.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1154. end
  1155. --LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.85) * ANGLES(RAD(0), RAD(65), RAD(0)), 0.75 / Animation_Speed)
  1156. --RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.85) * ANGLES(RAD(0), RAD(-65), RAD(0)), 0.75 / Animation_Speed)
  1157. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  1158. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  1159. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1160. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1161. end
  1162. for E = 1, 12 do
  1163. Swait()
  1164. for i = 1, #AREAS do
  1165. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E+35), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = RWING.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1166. end
  1167. --LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.75 / Animation_Speed)
  1168. --RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.75 / Animation_Speed)
  1169. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1170. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1171. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1172. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1173. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1174. end
  1175. for i = 1, #AREAS do
  1176. ApplyAoE(AREAS[i],15,45,55,35,20)
  1177. Lightning({Color = BRICKC"New Yeller".Color, Start = AREAS[i], End = AREAS[i]+VT(0,100,0), SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = workspace, MaxDist = 30, Branches = false})
  1178. Lightning({Color = RWING.Color, Start = AREAS[i], End = AREAS[i]+VT(0,100,0), SegmentL = 2, Thickness = 0.3, DoesFade = true, Ignore = workspace, MaxDist = 35, Branches = false})
  1179. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(9,5,9), Transparency = 0, Transparency2 = 1, CFrame = CF(AREAS[i]), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = RWING.Color, SoundID = 1537955136, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2})
  1180. end
  1181. for i=0, 0.5, 0.1 / Animation_Speed do
  1182. Swait()
  1183. --LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.75 / Animation_Speed)
  1184. --RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.75 / Animation_Speed)
  1185. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1186. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1189. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1190. end
  1191. FORCEWINGS = false
  1192. ATTACK = false
  1193. Rooted = false
  1194. end
  1195. function G()
  1196. ATTACK = true
  1197. Rooted = true
  1198. FORCEWINGS = true
  1199. CreateSound(1537955136, Torso, 5, 1, false)
  1200. for i=1, 15 do
  1201. Swait()
  1202. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.8)
  1203. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+i/15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1204. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1205. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1206. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1207. end
  1208. for i=0, 0.3, 0.1 / Animation_Speed do
  1209. Swait()
  1210. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.015)
  1211. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1215. end
  1216. for i=0, 1, 0.1 / Animation_Speed do
  1217. Swait()
  1218. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1219. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1220. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1221. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1222. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1223. end
  1224. CreateSound(1537955679, Blade, 7, 0.7, false)
  1225. for i=0, 0.4, 0.1 / Animation_Speed do
  1226. Swait()
  1227. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1228. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1229. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1230. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1231. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1232. end
  1233. local TORNADOBASE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Tornado", VT(5,45/2,5))
  1234. MakeForm(TORNADOBASE,"Ball")
  1235. TORNADOBASE.Mesh.Scale = VT(1,8,1)
  1236. local SWIRL = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Tornado", VT(0,0,0))
  1237. CreateMesh("SpecialMesh", SWIRL, "FileMesh", "1051557", "", VT(6,45*3,6), VT(0,0,0))
  1238. local SWIRL2 = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Tornado", VT(0,0,0))
  1239. CreateMesh("SpecialMesh", SWIRL2, "FileMesh", "1051557", "", VT(6,45*3,6), VT(0,0,0))
  1240. CreateSound(415700134, TORNADOBASE, 3, 0.5, true)
  1241. coroutine.resume(coroutine.create(function()
  1242. local FRAME = RootPart.CFrame*CF(0,-5,-0.5)
  1243. for E = 1, 185 do
  1244. Swait()
  1245. FRAME = FRAME * CF(0,0,-0.8)
  1246. TORNADOBASE.CFrame = FRAME*CF(0,TORNADOBASE.Size.Y/2,0)
  1247. SWIRL.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(E*5), RAD(0))
  1248. SWIRL2.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(-E*15), RAD(0))
  1249. for i = 1, math.ceil(TORNADOBASE.Size.Y/6) do
  1250. ApplyAoE(TORNADOBASE.CFrame*CF(0,TORNADOBASE.Size.Y/2,0)*CF(0,-i*6,0).p,8,2,2,-35,0)
  1251. end
  1252. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(10,8,10), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(FRAME.p) * ANGLES(RAD(0), RAD(E*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = TORNADOBASE.Color, SoundID = nil, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2})
  1253. end
  1254. for i = 1, 15 do
  1255. Swait()
  1256. TORNADOBASE.Transparency = i/15
  1257. SWIRL.Transparency = i/15
  1258. SWIRL2.Transparency = i/15
  1259. SWIRL.CFrame = SWIRL.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0))
  1260. SWIRL2.CFrame = SWIRL2.CFrame * ANGLES(RAD(0), RAD(-i*15), RAD(0))
  1261. end
  1262. TORNADOBASE:remove()
  1263. SWIRL:remove()
  1264. SWIRL2:remove()
  1265. end))
  1266. for i=0, 0.2, 0.1 / Animation_Speed do
  1267. Swait()
  1268. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1269. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1270. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1271. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1272. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1273. end
  1274. FORCEWINGS = false
  1275. ATTACK = false
  1276. Rooted = false
  1277. end
  1278.  
  1279. --//=================================\\
  1280. --|| ASSIGN THINGS TO KEYS
  1281. --\\=================================//
  1282.  
  1283. function MouseDown(Mouse)
  1284. if ATTACK == false then
  1285. end
  1286. end
  1287.  
  1288. function MouseUp(Mouse)
  1289. HOLD = false
  1290. end
  1291.  
  1292. function KeyDown(Key)
  1293. KEYHOLD = true
  1294. if Key == "z" and ATTACK == false then
  1295. Z()
  1296. end
  1297.  
  1298. if Key == "b" and ATTACK == false then
  1299. B()
  1300. end
  1301.  
  1302. if Key == "c" and ATTACK == false then
  1303. C()
  1304. end
  1305.  
  1306. if Key == "v" and ATTACK == false then
  1307. V()
  1308. end
  1309.  
  1310. if Key == "g" and ATTACK == false then
  1311. G()
  1312. end
  1313.  
  1314. if Key == "x" and ATTACK == false then
  1315. X()
  1316. end
  1317. end
  1318.  
  1319. function KeyUp(Key)
  1320. KEYHOLD = false
  1321. end
  1322.  
  1323. Mouse.Button1Down:connect(function(NEWKEY)
  1324. MouseDown(NEWKEY)
  1325. end)
  1326. Mouse.Button1Up:connect(function(NEWKEY)
  1327. MouseUp(NEWKEY)
  1328. end)
  1329. Mouse.KeyDown:connect(function(NEWKEY)
  1330. KeyDown(NEWKEY)
  1331. end)
  1332. Mouse.KeyUp:connect(function(NEWKEY)
  1333. KeyUp(NEWKEY)
  1334. end)
  1335.  
  1336. --//=================================\\
  1337. --\\=================================//
  1338.  
  1339.  
  1340. function unanchor()
  1341. if UNANCHOR == true then
  1342. g = Character:GetChildren()
  1343. for i = 1, #g do
  1344. if g[i].ClassName == "Part" then
  1345. g[i].Anchored = false
  1346. end
  1347. end
  1348. end
  1349. end
  1350.  
  1351.  
  1352. --//=================================\\
  1353. --|| WRAP THE WHOLE SCRIPT UP
  1354. --\\=================================//
  1355.  
  1356. Humanoid.Changed:connect(function(Jump)
  1357. if Jump == "Jump" and (Disable_Jump == true) then
  1358. Humanoid.Jump = false
  1359. end
  1360. end)
  1361.  
  1362. while true do
  1363. Swait()
  1364. script.Parent = WEAPONGUI
  1365. ANIMATE.Parent = nil
  1366. if Humanoid then
  1367. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1368. IDLEANIMATION:Play()
  1369. end
  1370. SINE = SINE + CHANGE*2
  1371. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1372. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1373. if ATTACK == false then
  1374. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1375. if TORSOVELOCITY < 1 then
  1376. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.75 / Animation_Speed)
  1377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(5 - 5 * COS(SINE / 12)), RAD(-35), RAD(12 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1380. elseif TORSOVELOCITY > 1 then
  1381. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1382. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1383. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1384. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(-35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1385. end
  1386. end
  1387. if FORCEWINGS == true or ATTACK == false then
  1388. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(45), RAD(0)), 0.75 / Animation_Speed)
  1389. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.75 / Animation_Speed)
  1390. end
  1391. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.7, -0.4) * ANGLES(RAD(-25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1392. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.7, -0.4) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1393. unanchor()
  1394. Humanoid.MaxHealth = "inf"
  1395. Humanoid.Health = "inf"
  1396. if Rooted == false then
  1397. Disable_Jump = false
  1398. Humanoid.WalkSpeed = Speed
  1399. elseif Rooted == true then
  1400. Disable_Jump = true
  1401. Humanoid.WalkSpeed = 0
  1402. end
  1403. sick.SoundId = "rbxassetid://0"
  1404. sick.Looped = true
  1405. sick.Pitch = 1
  1406. sick.Volume = 1
  1407. sick.Parent = Torso
  1408. sick:Resume()
  1409. if VALUE1 == false then
  1410. VALUE1 = true
  1411. coroutine.resume(coroutine.create(function()
  1412. Intro()
  1413. end))
  1414. end
  1415. for _, c in pairs(Character:GetChildren()) do
  1416. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1417. c:remove()
  1418. end
  1419. end
  1420. Humanoid.Name = "Galacta "..Player.Name
  1421. end
  1422.  
  1423. --//=================================\\
  1424. --\\=================================//
  1425.  
  1426.  
  1427.  
  1428.  
  1429.  
  1430. --//====================================================\\--
  1431. --|| END OF SCRIPT
  1432. --\\====================================================//--
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