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- local CurrentVersion = "2.4"
- local WS = game.Workspace
- local Camera = WS.Camera
- local _Flags = WS.Flags
- local LocalPlayer = game.Players.LocalPlayer
- local PlayerGui = LocalPlayer.PlayerGui
- local ReplicatedStorage = game.ReplicatedStorage
- local Eggs = ReplicatedStorage.Eggs
- local Events = ReplicatedStorage.Events
- local BuyAll = Events.BuyAll
- if _G.SaberGUI then
- PlayerGui.Gui.Home.MSG.Text = "Saber Simulator GUI Is Already Loaded!"
- wait(3)
- PlayerGui.Gui.Home.MSG.Text = ""
- return
- elseif _G.SaberGUILoading then
- PlayerGui.Gui.Home.MSG.Text = "Saber Simulator GUI Is Currently Loading!"
- wait(3)
- PlayerGui.Gui.Home.MSG.Text = ""
- return
- end
- _G.SaberGUILoading = true
- if _Flags:FindFirstChild("Flag") then
- _G.IsVIP = false
- else
- _G.IsVIP = true
- PlayerGui.Gui.Home.MSG.Text = "VIP Server Detected!"
- end
- PlayerGui.Gui.Home.DailyRewardInfo.Text = "Waiting Humanoid..."
- while not LocalPlayer.Character:FindFirstChild("Humanoid") do
- wait()
- end
- PlayerGui.Gui.Home.DailyRewardInfo.Text = "Loading GUI..."
- PlayerGui.Gui.Home.DailyRewardInfo.Visible = true
- _G.SafeZonePos = CFrame.new(511.50579833984, 184.78834533691, 50.392555236816)
- local function ShowMSG1(msg, duration)
- PlayerGui.Gui.Home.DailyRewardInfo.Text = msg
- PlayerGui.Gui.Home.DailyRewardInfo.Visible = true
- wait(duration)
- PlayerGui.Gui.Home.DailyRewardInfo.Text = ""
- PlayerGui.Gui.Home.DailyRewardInfo.Visible = false
- end
- local function ShowMSG2(msg, duration)
- PlayerGui.Gui.Home.MSG.Text = msg
- wait(duration)
- PlayerGui.Gui.Home.MSG.Text = ""
- end
- local function TP(X, Y, Z)
- LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(X, Y, Z)
- end
- local function TP3(X, Y, Z)
- local CurrentPos = LocalPlayer.Character:WaitForChild("HumanoidRootPart").Position
- TP(X, Y, Z)
- wait(.5)
- TP(CurrentPos.X, CurrentPos.Y, CurrentPos.Z)
- end
- local function TPPart(P)
- TP(P.Position.X, P.Position.Y, P.Position.Z)
- end
- local function TPBypass(X, Y, Z)
- local Character = LocalPlayer.Character
- if Character:FindFirstChild("AntiPort") then
- Character:FindFirstChild("AntiPort").Disabled = true
- end
- if Character:FindFirstChild("AntiPortNew") then
- Character:FindFirstChild("AntiPortNew").Disabled = true
- end
- local NX = math.floor(X + 0.5)
- local NY = math.floor(Y + 0.5)
- local NZ = math.floor(Z + 0.5)
- local H = Character.Humanoid
- local HRP = Character.HumanoidRootPart
- local Teleporting = true
- while Teleporting do
- WS.Gravity = 0
- Teleporting = false
- if HRP.Position.X < NX - 1500 then
- local Pos = HRP.Position
- HRP.CFrame = CFrame.new(Pos.X + 1000, Pos.Y, Pos.Z)
- Teleporting = true
- elseif HRP.Position.X > NX + 1500 then
- local Pos = HRP.Position
- HRP.CFrame = CFrame.new(Pos.X - 1000, Pos.Y, Pos.Z)
- Teleporting = true
- end
- if HRP.Position.Y < NY - 1500 then
- local Pos = HRP.Position
- HRP.CFrame = CFrame.new(Pos.X, Pos.Y + 1000, Pos.Z)
- Teleporting = true
- elseif HRP.Position.Y > NY + 1500 then
- local Pos = HRP.Position
- HRP.CFrame = CFrame.new(Pos.X, Pos.Y - 1000, Pos.Z)
- Teleporting = true
- end
- if HRP.Position.Z < NZ - 1500 then
- local Pos = HRP.Position
- HRP.CFrame = CFrame.new(Pos.X, Pos.Y, Pos.Z + 1000)
- Teleporting = true
- elseif HRP.Position.Z > NZ + 1500 then
- local Pos = HRP.Position
- HRP.CFrame = CFrame.new(Pos.X, Pos.Y, Pos.Z - 1000)
- Teleporting = true
- end
- wait()
- end
- HRP.CFrame = CFrame.new(X, Y, Z)
- WS.Gravity = 196.2
- end
- local function TPBypassPart(P)
- TPBypass(P.Position.X, P.Position.Y, P.Position.Z)
- end
- local function SilentTP(X, Y, Z, Delay)
- LocalPlayer.Character.Archivable = true
- local Clone = LocalPlayer.Character:Clone()
- Clone.Name = "CharClone"
- Clone.Parent = WS
- local CamCFrame = Camera.CFrame
- local CurrentPosition = LocalPlayer.Character:WaitForChild("HumanoidRootPart").Position
- TP(X, Y, Z)
- Camera.CameraType = Enum.CameraType.Scriptable
- wait(Delay)
- TP(CurrentPosition.X, CurrentPosition.Y, CurrentPosition.Z)
- WS:FindFirstChild("CharClone"):Remove()
- Camera.CameraType = Enum.CameraType.Custom
- Camera.CFrame = CamCFrame
- end
- local function HatchEgg(v, i)
- Events.HatchEggs:InvokeServer(Eggs[v], i)
- end
- local function EquipTool()
- local Backpack = LocalPlayer.Backpack
- if Backpack:FindFirstChildOfClass("Tool") then
- LocalPlayer.Character:WaitForChild("Humanoid"):EquipTool(Backpack:FindFirstChildOfClass("Tool"))
- end
- end
- local function waitrandom()
- return math.random(1, 10) / 1000
- end
- local library = loadstring(game:HttpGet("https://pastebin.com/raw/7Z6TzFnv", true))()
- local Auto = library:CreateWindow({text = "Auto"})
- local AutoPet = library:CreateWindow({text = "Auto Pet"})
- local AutoHatch = library:CreateWindow({text = "Auto Hatch"})
- local Teleport = library:CreateWindow({text = "Teleport"})
- local Flags = library:CreateWindow({text = "Flags"})
- local Stuff = library:CreateWindow({text = "Stuff"})
- local Credits = library:CreateWindow({text = "Credits"})
- local UILibrary = game.CoreGui.UILibrary
- Credits:AddLabel("Credits\nWally - UI\nDollar3795#5446 - Scripting\nHelp [Stuff]\nDichill#7174\nNaryxian#0001\nPing = Pong#8634\nMisterLuuk#9536\nHelp [Idea]\nxMitchz#2416\nBeta Tester\nDrugs#6969\nur dad#9010\nxMxttz#6522\nLuKa#8011\nGUI Users - <3")
- LocalPlayer:GetMouse().KeyDown:connect(function(Key)
- if Key == "/" and game.UserInputService:IsKeyDown(Enum.KeyCode.RightShift) then
- for i, v in pairs(UILibrary:GetChildren()) do
- v.Visible = not v.Visible
- end
- end
- end)
- Auto:AddToggle("Auto Farm", function(state)
- if state then
- _G.AutoFarm = true
- while _G.AutoFarm do
- EquipTool()
- Events.Clicked:FireServer()
- wait(waitrandom())
- end
- else
- _G.AutoFarm = false
- end
- end)
- Auto:AddToggle("Auto Swing", function(state)
- if state then
- _G.AutoSwing = true
- while _G.AutoSwing do
- if LocalPlayer.Character:FindFirstChildOfClass("Tool") then
- LocalPlayer.Character:FindFirstChildOfClass("Tool").RemoteClick:FireServer()
- else
- EquipTool()
- end
- wait(waitrandom())
- end
- else
- _G.AutoSwing = false
- end
- end)
- Auto:AddToggle("Auto Collect [Coin]", function(state)
- if state then
- _G.AutoCollectCoin = true
- while _G.AutoCollectCoin do
- if _G.FastCollect then
- if LocalPlayer.Character:FindFirstChild("AntiPort") then
- LocalPlayer.Character:FindFirstChild("AntiPort").Disabled = true
- end
- if LocalPlayer.Character:FindFirstChild("AntiPortNew") then
- LocalPlayer.Character:FindFirstChild("AntiPortNew").Disabled = true
- end
- for i, v in pairs(WS.CoinsHolder:GetChildren()) do
- if v.Name == "Coin" then
- if not _G.AutoCollectCoin then
- return
- end
- LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame = v.CFrame
- wait(.2)
- end
- end
- else
- TPBypassPart(WS.CoinsHolder:FindFirstChild("Coin"))
- wait(5)
- CoinDistance = 200
- for i, v in pairs(WS.CoinsHolder:GetChildren()) do
- if v.Name == "Coin" then
- if not _G.AutoCollectCoin then
- return
- end
- local newCoinDistance = (v.Position).Magnitude
- if newCoinDistance < CoinDistance then
- TPBypassPart(v)
- wait(1)
- end
- end
- end
- end
- end
- else
- _G.AutoCollectCoin = false
- end
- end)
- CollectName = "None"
- for i, v in pairs(WS.CandyHolder:GetChildren()) do
- if v:FindFirstChild("TouchInterest") then
- CollectName = v.Name
- end
- end
- if CollectName ~= "None" then
- Auto:AddToggle("Auto Collect [" .. CollectName .. "]", function(state)
- if state then
- _G["AutoCollect" .. CollectName] = true
- while _G["AutoCollect" .. CollectName] do
- if _G.FastCollect then
- if LocalPlayer.Character:FindFirstChild("AntiPort") then
- LocalPlayer.Character:FindFirstChild("AntiPort").Disabled = true
- end
- if LocalPlayer.Character:FindFirstChild("AntiPortNew") then
- LocalPlayer.Character:FindFirstChild("AntiPortNew").Disabled = true
- end
- for i, v in pairs(WS.CandyHolder:GetChildren()) do
- if v.Name == CollectName then
- if not _G["AutoCollect" .. CollectName] then
- return
- end
- LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame = v.CFrame
- wait(.2)
- end
- end
- else
- TPBypassPart(WS.CandyHolder:FindFirstChild(CollectName))
- wait(5)
- CollectDistance = 100
- for i, v in pairs(WS.CandyHolder:GetChildren()) do
- if v.Name == CollectName then
- if not _G["AutoCollect" .. CollectName] then
- return
- end
- local newCollectDistance = (v.Position).Magnitude
- if newCollectDistance < CollectDistance then
- TPBypassPart(v)
- wait(1)
- end
- wait()
- end
- end
- end
- end
- else
- _G["AutoCollect" .. CollectName] = false
- end
- end)
- end
- Auto:AddToggle("Faster Collection Method", function(state)
- if state then
- _G.FastCollect = true
- else
- _G.FastCollect = false
- end
- end)
- Auto:AddToggle("Auto Sell", function(state)
- if state then
- _G.AutoSell = true
- while _G.AutoSell do
- if PlayerGui:FindFirstChild("Gui") then
- Sand = PlayerGui.Gui.Home.Sand.Amount.Text
- CurrentSand = Sand:split(" / ")[1] -- I had to do this because
- MaxSand = Sand:split(" / ")[2] -- better method didn't work
- if CurrentSand == MaxSand then
- TP3(532.80011, 183.835846, 151.486023)
- wait(.4)
- end
- end
- wait(.1)
- end
- else
- _G.AutoSell = false
- end
- end)
- Auto:AddToggle("Auto Boss", function(state)
- if state and _G.AutoFarm and _G.AutoSwing then
- _G.AutoBoss = true
- if not WS:FindFirstChild("Boss") then
- ShowMSG2("Auto Boss - Boss isn't spawned!", 3)
- end
- while _G.AutoBoss do
- if WS:FindFirstChild("Boss") and not _G.BossAlive then
- local Boss = WS.Boss.HumanoidRootPart.Position
- LocalPlayer.Character:WaitForChild("Humanoid"):MoveTo(Vector3.new(Boss.X, 186.29756164551, Boss.Z))
- _G.BossAlive = true
- elseif WS:FindFirstChild("Boss") and _G.BossAlive then
- local Boss = WS.Boss.HumanoidRootPart.Position
- if _G.IsVIP then
- TP(Boss.X, 186.29756164551, Boss.Z)
- else
- LocalPlayer.Character:WaitForChild("Humanoid"):MoveTo(Vector3.new(Boss.X, 186.29756164551, Boss.Z))
- end
- elseif not WS:FindFirstChild("Boss") and _G.BossAlive then
- if _G.IsVIP then
- TP(_G.SafeZonePos.X or 511.50579833984, _G.SafeZonePos.Y or 184.78834533691, _G.SafeZonePos.Z or 50.392555236816)
- else
- for i = 1, 10 do
- LocalPlayer.Character:WaitForChild("Humanoid"):MoveTo(Vector3.new(_G.SafeZonePos.X or 511.50579833984, _G.SafeZonePos.Y or 184.78834533691, _G.SafeZonePos.Z or 50.392555236816))
- wait(1)
- end
- end
- ShowMSG2("Auto Boss - Boss has died!", 3)
- _G.BossAlive = false
- end
- if _G.IsVIP then
- wait(waitrandom())
- else
- wait(1)
- end
- end
- elseif state == false then
- _G.AutoBoss = false
- else
- ShowMSG2("Auto Boss - You should turn on Auto Farm and Auto Swing\nbefore using Auto Boss!", 3)
- _G.AutoBoss = false
- end
- end)
- Auto:AddButton("Set SafeZone Position", function()
- _G.SafeZonePos = LocalPlayer.Character:WaitForChild("HumanoidRootPart").Position
- end)
- Auto:AddToggle("Auto Buy Saber", function(state)
- if state then
- _G.AutoSaber = true
- while _G.AutoSaber do
- BuyAll:FireServer("Swords")
- wait(waitrandom())
- end
- else
- _G.AutoSaber = false
- end
- end)
- Auto:AddToggle("Auto Buy DNA", function(state)
- if state then
- _G.AutoDNA = true
- while _G.AutoDNA do
- BuyAll:FireServer("Backpacks")
- wait(waitrandom())
- end
- else
- _G.AutoDNA = false
- end
- end)
- Auto:AddToggle("Auto Buy Jump", function(state)
- if state then
- _G.AutoJump = true
- while _G.AutoJump do
- BuyAll:FireServer("JumpBoosts")
- wait(waitrandom())
- end
- else
- _G.AutoJump = false
- end
- end)
- Auto:AddToggle("Auto Buy Boss Hit", function(state)
- if state then
- _G.AutoHit = true
- while _G.AutoHit do
- BuyAll:FireServer("BossBoosts")
- wait(waitrandom())
- end
- else
- _G.AutoHit = false
- end
- end)
- Auto:AddToggle("Auto Buy Aura", function(state)
- if state then
- _G.AutoAura = true
- while _G.AutoAura do
- BuyAll:FireServer("Auras")
- wait(waitrandom())
- end
- else
- _G.AutoAura = false
- end
- end)
- -- This Won't Work, Fix It Yourself (PLZ DONT DM ME I WONT FIX IT FOR U)
- Auto:AddToggle("Auto Buy Class [BETA]", function(state)
- if state then
- _G.AutoClass = true
- while _G.AutoClass do
- for i, v in pairs(ReplicatedStorage.ShopItems.Classes:GetChildren()) do
- Events.BuyItem:FireServer(v)
- wait(waitrandom())
- end
- wait(.1)
- end
- else
- _G.AutoClass = false
- end
- end)
- Auto:AddToggle("Auto Kill Players [BETA]", function(state)
- if state then
- _G.AutoKill = true
- while _G.AutoKill do
- for i, v in pairs(game.Players:GetPlayers()) do
- if v ~= LocalPlayer then
- if v.Character:FindFirstChild("Head") then
- if not v.Character.Head.RankingGui.Safe.Visible then
- while v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 do
- if not _G.AutoKill then
- return
- end
- if LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and not v.Character.Head.RankingGui.Safe.Visible then
- LocalPlayer.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 7)
- end
- wait(waitrandom())
- end
- end
- end
- end
- end
- wait(waitrandom())
- end
- else
- _G.AutoKill = false
- end
- end)
- AutoPet:AddToggle("Auto Craft", function(state)
- if state then
- _G.AutoCraft = true
- while _G.AutoCraft do
- Events.CombineAll:FireServer()
- wait(10)
- end
- else
- _G.AutoCraft = false
- end
- end)
- for i = 1, 7 do
- if i == 1 then
- Color = "Gray"
- elseif i == 2 then
- Color = "Green"
- elseif i == 3 then
- Color = "Blue"
- elseif i == 4 then
- Color = "Purple"
- elseif i == 5 then
- Color = "Orange"
- elseif i == 6 then
- Color = "Moon"
- elseif i == 7 then
- Color = "Double Moon"
- end
- AutoPet:AddToggle("Auto Delete [" .. Color .. "]", function(state)
- if state then
- _G["AutoDelete" .. i] = true
- while _G["AutoDelete" .. i] do
- if PlayerGui:FindFirstChild("Gui") then
- for n, v in pairs(PlayerGui.Gui.Submenus.PetsInventory.PetsFrame.Frame:GetChildren()) do
- if v.Name ~= "UIGridLayout" then
- if _G.AutoDeleteIgnoreGolden and v.Golden.Visible then
- elseif _G.AutoDeleteIgnoreShiny and v.Shiny.Visible then
- elseif _G.AutoDeleteIgnoreRainbow and v.Rainbow.Visible then
- elseif _G.AutoDeleteIgnoreVoid and v.Void.Visible then
- elseif _G.AutoDeleteIgnoreEquipped and v.Equipped.Visible then
- else
- for _, x in pairs(ReplicatedStorage.Pets:GetChildren()) do
- if v:FindFirstChild("IMG") then
- if x.Name == v.IMG:GetChildren()[1].Name then
- if x.Rarity.Value == i then
- Events.PetCommand:FireServer(v.Name, "Delete")
- end
- end
- end
- end
- end
- end
- wait(waitrandom())
- end
- end
- wait(waitrandom())
- end
- else
- _G["AutoDelete" .. i] = false
- end
- end)
- end
- AutoPet:AddToggle("Ignore Golden", function(state)
- if state then
- _G.AutoDeleteIgnoreGolden = true
- else
- _G.AutoDeleteIgnoreGolden = false
- end
- end)
- AutoPet:AddToggle("Ignore Shiny", function(state)
- if state then
- _G.AutoDeleteIgnoreShiny = true
- else
- _G.AutoDeleteIgnoreShiny = false
- end
- end)
- AutoPet:AddToggle("Ignore Rainbow", function(state)
- if state then
- _G.AutoDeleteIgnoreRainbow = true
- else
- _G.AutoDeleteIgnoreRainbow = false
- end
- end)
- AutoPet:AddToggle("Ignore Void", function(state)
- if state then
- _G.AutoDeleteIgnoreVoid = true
- else
- _G.AutoDeleteIgnoreVoid = false
- end
- end)
- AutoPet:AddToggle("Ignore Equipped [BETA]", function(state)
- if state then
- _G.AutoDeleteIgnoreEquipped = true
- else
- _G.AutoDeleteIgnoreEquipped = false
- end
- end)
- AutoPet:AddLabel("Note: Turn On Ur Pets\nInventory To Use Auto Delete\nFaster, Ignore Equipped Can\nStill Delete Ur Pets For About\n10 Seconds After U Die!")
- AutoHatch:AddToggle("3x Hatch (GamePass Needed)", function(state)
- if state then
- _G.TripleHatch = true
- else
- _G.TripleHatch = false
- end
- end)
- for i, v in pairs(Eggs:GetChildren()) do
- for _, x in pairs(WS:GetChildren()) do
- if x:FindFirstChild("SignPart") then
- if x.SignPart.EggName.Value == v.Name then
- AutoHatch:AddToggle(v.Name .. " [" .. x.SignPart.EggsSurfaceGui.Frame.Amount.Text .. " " .. v.Currency.Value .. "]", function(state)
- if state then
- _G["AutoHatch" .. v.Name:gsub(" ", "")] = true
- if _G.TripleHatch then
- while _G["AutoHatch" .. v.Name:gsub(" ", "")] do
- HatchEgg(v.Name, 3)
- wait()
- end
- else
- while _G["AutoHatch" .. v.Name:gsub(" ", "")] do
- HatchEgg(v.Name, 1)
- wait()
- end
- end
- else
- _G["AutoHatch" .. v.Name:gsub(" ", "")] = false
- end
- end)
- end
- end
- end
- end
- Teleport:AddButton("Hill", function()
- TP(791.358, 252.105, 32.121)
- end)
- Teleport:AddButton("Sell", function()
- TP3(532.80011, 183.835846, 151.486023)
- end)
- Teleport:AddButton("Unlock All Islands", function()
- local CurrentCFrame = LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame
- for i, v in pairs(WS:GetChildren()) do
- if v:FindFirstChild("Meshes/Portal_Cylinder.003") then
- LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame = v["Meshes/Portal_Cylinder.003"].CFrame
- wait(.5)
- end
- end
- LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame = CurrentCFrame
- end)
- for i, v in pairs(Eggs:GetChildren()) do
- for _, x in pairs(WS:GetChildren()) do
- if x:FindFirstChild("SignPart") then
- if x.SignPart.EggName.Value == v.Name then
- Teleport:AddButton(v.Name, function()
- TPBypassPart(x.SignPart)
- end)
- end
- end
- end
- end
- Flags:AddToggle("Auto Flag", function(state)
- if state then
- _G.AutoFlag = true
- while _G.AutoFlag do
- local CurrentPos = LocalPlayer.Character:WaitForChild("HumanoidRootPart").Position
- for i, v in pairs(_Flags:GetChildren()) do
- LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame = v.Base.CFrame
- if v.OwnerValue.Value ~= LocalPlayer.Name then
- wait(15 + v.CapValue.Value)
- else
- wait(12 - v.CapValue.Value)
- end
- if not _G.AutoFlag then
- return
- end
- end
- TP(CurrentPos.X, CurrentPos.Y, CurrentPos.Z)
- wait(waitrandom())
- end
- else
- _G.AutoFlag = false
- end
- end)
- local FlagsDropDown;
- local Drops = {"Teleport To Flag"}
- for i, v in pairs(_Flags:GetChildren()) do
- table.insert(Drops, "Flag" .. tostring(i))
- end
- FlagsDropDown = Flags:AddDropdown(Drops, function(v)
- if v == "Teleport To Flag" then
- return
- end
- for x, y in pairs(_Flags:GetChildren()) do
- if tostring(x) == v:gsub("Flag", "") then
- local BasePos = y.Base.Position
- TP(BasePos.X, BasePos.Y, BasePos.Z)
- end
- end
- end)
- Stuff:AddButton("Shop", function()
- local Shop = PlayerGui.Gui.Submenus.Shop
- Shop.Visible = true
- Shop.Position = UDim2.new(.5, 0, .5, 0)
- end)
- Stuff:AddButton("Crown Shop", function()
- local CrownShop = PlayerGui.Gui.Submenus.CrownShop
- CrownShop.Visible = true
- CrownShop.Position = UDim2.new(.5, 0, .5, 0)
- end)
- Stuff:AddButton("Skill Shop", function()
- local SkillShop = PlayerGui.Gui.Submenus.SkillShop
- SkillShop.Visible = true
- SkillShop.Position = UDim2.new(.5, 0, .5, 0)
- end)
- Stuff:AddBox("WalkSpeed", function(object, focus)
- if focus then
- _G.WalkSpeed = true
- while _G.WalkSpeed do
- LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed = tonumber(object.Text) or 16
- wait()
- end
- else
- _G.WalkSpeed = false
- end
- end)
- Stuff:AddBox("JumpPower", function(object, focus)
- if focus then
- _G.JumpPower = true
- while _G.JumpPower do
- LocalPlayer.Character:WaitForChild("Humanoid").JumpPower = tonumber(object.Text) or 60
- wait()
- end
- else
- _G.JumpPower = false
- end
- end)
- Stuff:AddToggle("Shift to Sprint", function(state)
- if state then
- _G.Sprint = true
- _G.SprintSpeed = LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed + 50
- while _G.Sprint do
- if game.UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then
- LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed = _G.SprintSpeed
- end
- wait()
- end
- else
- _G.Sprint = false
- end
- end)
- Stuff:AddToggle("Remove Name", function(state)
- if state then
- _G.RemoveName = true
- while _G.RemoveName do
- if LocalPlayer.Character:FindFirstChild("Head") then
- local Head = LocalPlayer.Character.Head
- if Head:FindFirstChild("RankingGui") then
- local RankingGui = Head.RankingGui
- if RankingGui:FindFirstChild("PName") then
- RankingGui.PName:Remove()
- end
- if RankingGui:FindFirstChild("Tag1") then
- RankingGui.Tag1:Remove()
- end
- if RankingGui:FindFirstChild("Tag2") then
- RankingGui.Tag2:Remove()
- end
- end
- end
- wait(waitrandom())
- end
- else
- _G.RemoveName = false
- end
- end)
- local Home = PlayerGui.Gui.Home
- local DailyRewardInfo = Home.DailyRewardInfo
- local MSG = Home.MSG
- local JumpMsg = Home.JumpMsg
- DailyRewardInfo.Text = "Loading Version..."
- local Version = game:HttpGet("http://ver.sabersim.kro.kr")
- if Version ~= CurrentVersion then
- DailyRewardInfo.Text = "Script Out Of Date!"
- MSG.Text = "This script is out of date!\nLoading Auto Updater..."
- UILibrary:Remove()
- wait(3)
- loadstring(game:HttpGet("http://airbab.kro.kr/files/gi26E6WtVhwp11CwHrk5.lua"))()
- return
- else
- DailyRewardInfo.Text = "Loading Server Message..."
- local ServerMessage = game:HttpGet("http://msg.sabersim.kro.kr")
- DailyRewardInfo.Text = "Saber Simulator GUI Loaded!"
- _G.SaberGUI = true
- JumpMsg.Text = "Server Message: " .. ServerMessage
- JumpMsg.TextColor3 = Color3.new(0, 178, 255)
- wait(3)
- MSG.Text = ""
- DailyRewardInfo.Text = "Saber Simulator GUI [KeyBind: RSHIFT]"
- DailyRewardInfo.TextColor3 = Color3.new(255, 255, 0)
- wait(7)
- JumpMsg.Text = ""
- end
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