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Furry Switcher V1

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Jun 28th, 2019
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  1. ----------------------------------------------------------------
  2. --------------------------Furry Script--------------------------
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by Exodrus227
  6. --Controls below
  7.  
  8. --------------------------------
  9. Click - Hammer Attack
  10. Z - Laser
  11. X - Summon Explosion
  12. V - Summon Bigger Explosion
  13. B - THIS IS SPARTA
  14. N- Teleport
  15. M - Mysterious Mode
  16. F - Feed me.... Feed me.... :(
  17. H - Giant Hammer Attack
  18. J - Neutral Mode
  19. K - Fallen Mode
  20. L - ._. Mode
  21. Q - Misfortune Mode
  22. E - Timestop Mode
  23. R - INSANITY Mode
  24. T - Barrel Roll
  25. Y - Laugh
  26. U - Lunatic Mode
  27. P - Final Chaos
  28. --------------------------------
  29. ]])
  30.  
  31. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  32. local Player,game,owner = owner,game
  33. local RealPlayer = Player
  34. do
  35. local rp = RealPlayer
  36. script.Parent = rp.Character
  37.  
  38. --RemoteEvent for communicating
  39. local Event = Instance.new("RemoteEvent")
  40. Event.Name = "UserInput_Event"
  41.  
  42. --Fake event to make stuff like Mouse.KeyDown work
  43. local function fakeEvent()
  44. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  45. t.connect = t.Connect
  46. return t
  47. end
  48.  
  49. --Creating fake input objects with fake variables
  50. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  51. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  52. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  53. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  54. end}
  55. --Merged 2 functions into one by checking amount of arguments
  56. CAS.UnbindAction = CAS.BindAction
  57.  
  58. --This function will trigger the events that have been :Connect()'ed
  59. local function te(self,ev,...)
  60. local t = m[ev]
  61. if t and t._fakeEvent then
  62. for _,f in pairs(t.Functions) do
  63. f(...)
  64. end
  65. end
  66. end
  67. m.TrigEvent = te
  68. UIS.TrigEvent = te
  69.  
  70. Event.OnServerEvent:Connect(function(plr,io)
  71. if plr~=rp then return end
  72. m.Target = io.Target
  73. m.Hit = io.Hit
  74. if not io.isMouse then
  75. local b = io.UserInputState == Enum.UserInputState.Begin
  76. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  77. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  78. end
  79. for _,t in pairs(CAS.Actions) do
  80. for _,k in pairs(t.Keys) do
  81. if k==io.KeyCode then
  82. t.Function(t.Name,io.UserInputState,io)
  83. end
  84. end
  85. end
  86. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  87. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  88. end
  89. end)
  90. Event.Parent = NLS([==[
  91. local Player = game:GetService("Players").LocalPlayer
  92. local Event = script:WaitForChild("UserInput_Event")
  93.  
  94. local Mouse = Player:GetMouse()
  95. local UIS = game:GetService("UserInputService")
  96. local input = function(io,a)
  97. if a then return end
  98. --Since InputObject is a client-side instance, we create and pass table instead
  99. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  100. end
  101. UIS.InputBegan:Connect(input)
  102. UIS.InputEnded:Connect(input)
  103.  
  104. local h,t
  105. --Give the server mouse data 30 times every second, but only if the values changed
  106. --If player is not moving their mouse, client won't fire events
  107. while wait(1/30) do
  108. if h~=Mouse.Hit or t~=Mouse.Target then
  109. h,t=Mouse.Hit,Mouse.Target
  110. Event:FireServer({isMouse=true,Target=t,Hit=h})
  111. end
  112. end]==],Player.Character)
  113.  
  114. ----Sandboxed game object that allows the usage of client-side methods and services
  115. --Real game object
  116. local _rg = game
  117.  
  118. --Metatable for fake service
  119. local fsmt = {
  120. __index = function(self,k)
  121. local s = rawget(self,"_RealService")
  122. if s then return s[k] end
  123. end,
  124. __newindex = function(self,k,v)
  125. local s = rawget(self,"_RealService")
  126. if s then s[k]=v end
  127. end,
  128. __call = function(self,...)
  129. local s = rawget(self,"_RealService")
  130. if s then return s(...) end
  131. end
  132. }
  133. local function FakeService(t,RealService)
  134. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  135. return setmetatable(t,fsmt)
  136. end
  137.  
  138. --Fake game object
  139. local g = {
  140. GetService = function(self,s)
  141. return self[s]
  142. end,
  143. Players = FakeService({
  144. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  145. },"Players"),
  146. UserInputService = FakeService(UIS,"UserInputService"),
  147. ContextActionService = FakeService(CAS,"ContextActionService"),
  148. }
  149. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  150. g.service = g.GetService
  151.  
  152. g.RunService = FakeService({
  153. RenderStepped = _rg:GetService("RunService").Heartbeat,
  154. BindToRenderStep = function(self,name,_,fun)
  155. self._btrs[name] = self.Heartbeat:Connect(fun)
  156. end,
  157. UnbindFromRenderStep = function(self,name)
  158. self._btrs[name]:Disconnect()
  159. end,
  160. },"RunService")
  161.  
  162. setmetatable(g,{
  163. __index=function(self,s)
  164. return _rg:GetService(s) or typeof(_rg[s])=="function"
  165. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  166. end,
  167. __newindex = fsmt.__newindex,
  168. __call = fsmt.__call
  169. })
  170. --Changing owner to fake player object to support owner:GetMouse()
  171. game,owner = g,g.Players.LocalPlayer
  172. end
  173.  
  174. Player = owner
  175. PlayerGui = Player.PlayerGui
  176. Cam = workspace.CurrentCamera
  177. Backpack = Player.Backpack
  178. Character = Player.Character
  179. Humanoid = Character.Humanoid
  180. Mouse = Player:GetMouse()
  181. RootPart = Character["HumanoidRootPart"]
  182. Torso = Character["Torso"]
  183. Head = Character["Head"]
  184. RightArm = Character["Right Arm"]
  185. LeftArm = Character["Left Arm"]
  186. RightLeg = Character["Right Leg"]
  187. LeftLeg = Character["Left Leg"]
  188. RootJoint = RootPart["RootJoint"]
  189. Neck = Torso["Neck"]
  190. RightShoulder = Torso["Right Shoulder"]
  191. LeftShoulder = Torso["Left Shoulder"]
  192. RightHip = Torso["Right Hip"]
  193. LeftHip = Torso["Left Hip"]
  194.  
  195. Character = Player.Character
  196. Humanoid = Character.Humanoid
  197. ---------
  198. plr = game.Players.LocalPlayer
  199. chara = plr.Character
  200. mouse = plr:GetMouse()
  201. Create = Instance.new
  202. Huge = math.huge
  203.  
  204.  
  205.  
  206.  
  207.  
  208.  
  209. Player = game:GetService("Players").LocalPlayer
  210. PlayerGui = Player.PlayerGui
  211. Cam = workspace.CurrentCamera
  212. Backpack = Player.Backpack
  213. Character = Player.Character
  214. char = Player.Character
  215. Humanoid = Character.Humanoid
  216. Mouse = Player:GetMouse()
  217. RootPart = Character["HumanoidRootPart"]
  218. Torso = Character["Torso"]
  219. Head = Character["Head"]
  220. RightArm = Character["Right Arm"]
  221. LeftArm = Character["Left Arm"]
  222. RightLeg = Character["Right Leg"]
  223. LeftLeg = Character["Left Leg"]
  224. RootJoint = RootPart["RootJoint"]
  225. Neck = Torso["Neck"]
  226. RightShoulder = Torso["Right Shoulder"]
  227. LeftShoulder = Torso["Left Shoulder"]
  228. RightHip = Torso["Right Hip"]
  229. LeftHip = Torso["Left Hip"]
  230.  
  231. local Orin = "http://www.roblox.com/asset/?id=152818646"
  232. Head.face.Texture = Orin
  233. function weld(a, b, acf)
  234. local w = Instance.new("Weld", a)
  235. w.Part0 = a
  236. w.Part1 = b
  237. w.C0 = acf
  238. end
  239.  
  240. char.Humanoid.MaxHealth = 9999
  241. char.Humanoid.Health = 9999
  242.  
  243. char.Humanoid.Changed:Connect(function()
  244.  
  245.  
  246. char.Humanoid.Health = 9999
  247.  
  248. end)
  249. --------------------------------
  250. char.Head.face.Texture = "http://www.roblox.com/asset/?id=152818646"
  251. --------------------------------
  252.  
  253.  
  254.  
  255.  
  256. -------------------------------------------------------
  257.  
  258. local FavIDs = {
  259. 340106355, --Nefl Crystals
  260. 927529620, --Dimension
  261. 876981900, --Fantasy
  262. 398987889, --Ordinary Days
  263. 1117396305, --Oh wait, it's you.
  264. 885996042, --Action Winter Journey
  265. 919231299, --Sprawling Idiot Effigy
  266. 743466274, --Good Day Sunshine
  267. 727411183, --Knife Fight
  268. 1402748531, --The Earth Is Counting On You!
  269. 595230126 --Robot Language
  270. }
  271.  
  272.  
  273.  
  274. --The reality of my life isn't real but a Universe -makhail07
  275. wait(0.2)
  276. local plr = game:service'Players'.LocalPlayer
  277. print('Local User is '..plr.Name)
  278. print('SCRIPTNAME Loaded')
  279. print('SCRIPT DESCRIPTION')
  280. local char = plr.Character
  281. local hum = char.Humanoid
  282. local hed = char.Head
  283. local root = char.HumanoidRootPart
  284. local rootj = root.RootJoint
  285. local tors = char.Torso
  286. local ra = char["Right Arm"]
  287. local la = char["Left Arm"]
  288. local rl = char["Right Leg"]
  289. local ll = char["Left Leg"]
  290. local neck = tors["Neck"]
  291. local mouse = plr:GetMouse()
  292. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  293. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  294. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  295. local maincolor = BrickColor.new("New Yeller")
  296.  
  297. -------------------------------------------------------
  298. --Start Good Stuff--
  299. -------------------------------------------------------
  300. cam = game.Workspace.CurrentCamera
  301. CF = CFrame.new
  302. angles = CFrame.Angles
  303. attack = false
  304. Euler = CFrame.fromEulerAnglesXYZ
  305. Rad = math.rad
  306. IT = Instance.new
  307. BrickC = BrickColor.new
  308. Cos = math.cos
  309. Acos = math.acos
  310. Sin = math.sin
  311. Asin = math.asin
  312. Abs = math.abs
  313. Mrandom = math.random
  314. Floor = math.floor
  315.  
  316.  
  317.  
  318. -------------------------------------------------------
  319. --End Good Stuff--
  320. -------------------------------------------------------
  321. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  322. RSH, LSH = nil, nil
  323. RW = Instance.new("Weld")
  324. LW = Instance.new("Weld")
  325. RH = tors["Right Hip"]
  326. LH = tors["Left Hip"]
  327. RSH = tors["Right Shoulder"]
  328. LSH = tors["Left Shoulder"]
  329. RSH.Parent = nil
  330. LSH.Parent = nil
  331. RW.Name = "RW"
  332. RW.Part0 = tors
  333. RW.C0 = CF(1.5, 0.5, 0)
  334. RW.C1 = CF(0, 0.5, 0)
  335. RW.Part1 = ra
  336. RW.Parent = tors
  337. LW.Name = "LW"
  338. LW.Part0 = tors
  339. LW.C0 = CF(-1.5, 0.5, 0)
  340. LW.C1 = CF(0, 0.5, 0)
  341. LW.Part1 = la
  342. LW.Parent = tors
  343. Effects = {}
  344. -------------------------------------------------------
  345. --Start HeartBeat--
  346. -------------------------------------------------------
  347. ArtificialHB = Instance.new("BindableEvent", script)
  348. ArtificialHB.Name = "Heartbeat"
  349. script:WaitForChild("Heartbeat")
  350.  
  351. frame = 1 / 60
  352. tf = 0
  353. allowframeloss = false
  354. tossremainder = false
  355.  
  356.  
  357. lastframe = tick()
  358. script.Heartbeat:Fire()
  359.  
  360.  
  361. game:GetService("RunService").Heartbeat:connect(function(s, p)
  362. tf = tf + s
  363. if tf >= frame then
  364. if allowframeloss then
  365. script.Heartbeat:Fire()
  366. lastframe = tick()
  367. else
  368. for i = 1, math.floor(tf / frame) do
  369. script.Heartbeat:Fire()
  370. end
  371. lastframe = tick()
  372. end
  373. if tossremainder then
  374. tf = 0
  375. else
  376. tf = tf - frame * math.floor(tf / frame)
  377. end
  378. end
  379. end)
  380. -------------------------------------------------------
  381. --End HeartBeat--
  382. -------------------------------------------------------
  383.  
  384. -------------------------------------------------------
  385. --Start Important Functions--
  386. -------------------------------------------------------
  387. function swait(num)
  388. if num == 0 or num == nil then
  389. game:service("RunService").Stepped:wait(0)
  390. else
  391. for i = 0, num do
  392. game:service("RunService").Stepped:wait(0)
  393. end
  394. end
  395. end
  396. function thread(f)
  397. coroutine.resume(coroutine.create(f))
  398. end
  399. function clerp(a, b, t)
  400. local qa = {
  401. QuaternionFromCFrame(a)
  402. }
  403. local qb = {
  404. QuaternionFromCFrame(b)
  405. }
  406. local ax, ay, az = a.x, a.y, a.z
  407. local bx, by, bz = b.x, b.y, b.z
  408. local _t = 1 - t
  409. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  410. end
  411. function QuaternionFromCFrame(cf)
  412. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  413. local trace = m00 + m11 + m22
  414. if trace > 0 then
  415. local s = math.sqrt(1 + trace)
  416. local recip = 0.5 / s
  417. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  418. else
  419. local i = 0
  420. if m00 < m11 then
  421. i = 1
  422. end
  423. if m22 > (i == 0 and m00 or m11) then
  424. i = 2
  425. end
  426. if i == 0 then
  427. local s = math.sqrt(m00 - m11 - m22 + 1)
  428. local recip = 0.5 / s
  429. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  430. elseif i == 1 then
  431. local s = math.sqrt(m11 - m22 - m00 + 1)
  432. local recip = 0.5 / s
  433. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  434. elseif i == 2 then
  435. local s = math.sqrt(m22 - m00 - m11 + 1)
  436. local recip = 0.5 / s
  437. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  438. end
  439. end
  440. end
  441. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  442. local xs, ys, zs = x + x, y + y, z + z
  443. local wx, wy, wz = w * xs, w * ys, w * zs
  444. local xx = x * xs
  445. local xy = x * ys
  446. local xz = x * zs
  447. local yy = y * ys
  448. local yz = y * zs
  449. local zz = z * zs
  450. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  451. end
  452. function QuaternionSlerp(a, b, t)
  453. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  454. local startInterp, finishInterp
  455. if cosTheta >= 1.0E-4 then
  456. if 1 - cosTheta > 1.0E-4 then
  457. local theta = math.acos(cosTheta)
  458. local invSinTheta = 1 / Sin(theta)
  459. startInterp = Sin((1 - t) * theta) * invSinTheta
  460. finishInterp = Sin(t * theta) * invSinTheta
  461. else
  462. startInterp = 1 - t
  463. finishInterp = t
  464. end
  465. elseif 1 + cosTheta > 1.0E-4 then
  466. local theta = math.acos(-cosTheta)
  467. local invSinTheta = 1 / Sin(theta)
  468. startInterp = Sin((t - 1) * theta) * invSinTheta
  469. finishInterp = Sin(t * theta) * invSinTheta
  470. else
  471. startInterp = t - 1
  472. finishInterp = t
  473. end
  474. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  475. end
  476. function rayCast(Position, Direction, Range, Ignore)
  477. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  478. end
  479. local RbxUtility = LoadLibrary("RbxUtility")
  480. local Create = RbxUtility.Create
  481.  
  482. function getRegion(point,range,ignore)
  483. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  484. end
  485.  
  486. function GetTorso(char)
  487. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  488. end
  489.  
  490. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  491. -------------------------------------------------------
  492. --Start Damage Function--
  493. -------------------------------------------------------
  494. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  495. if hit.Parent == nil then
  496. return
  497. end
  498. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  499. for _, v in pairs(hit.Parent:children()) do
  500. if v:IsA("Humanoid") then
  501. h = v
  502. end
  503. end
  504. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  505.  
  506. hit.Parent:FindFirstChild("Head"):BreakJoints()
  507. end
  508.  
  509. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  510. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  511. if hit.Parent.DebounceHit.Value == true then
  512. return
  513. end
  514. end
  515. if insta == true then
  516. hit.Parent:FindFirstChild("Head"):BreakJoints()
  517. end
  518. local c = Create("ObjectValue"){
  519. Name = "creator",
  520. Value = game:service("Players").LocalPlayer,
  521. Parent = h,
  522. }
  523. game:GetService("Debris"):AddItem(c, .5)
  524. if HitSound ~= nil and HitPitch ~= nil then
  525. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  526. end
  527. local Damage = math.random(minim, maxim)
  528. local blocked = false
  529. local block = hit.Parent:findFirstChild("Block")
  530. if block ~= nil then
  531. if block.className == "IntValue" then
  532. if block.Value > 0 then
  533. blocked = true
  534. block.Value = block.Value - 1
  535. print(block.Value)
  536. end
  537. end
  538. end
  539. if blocked == false then
  540. h.Health = h.Health - Damage
  541. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  542. else
  543. h.Health = h.Health - (Damage / 2)
  544. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  545. end
  546. if Type == "Knockdown" then
  547. local hum = hit.Parent.Humanoid
  548. hum.PlatformStand = true
  549. coroutine.resume(coroutine.create(function(HHumanoid)
  550. swait(1)
  551. HHumanoid.PlatformStand = false
  552. end), hum)
  553. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  554. local bodvol = Create("BodyVelocity"){
  555. velocity = angle * knockback,
  556. P = 5000,
  557. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  558. Parent = hit,
  559. }
  560. local rl = Create("BodyAngularVelocity"){
  561. P = 3000,
  562. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  563. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  564. Parent = hit,
  565. }
  566. game:GetService("Debris"):AddItem(bodvol, .5)
  567. game:GetService("Debris"):AddItem(rl, .5)
  568. elseif Type == "Normal" then
  569. local vp = Create("BodyVelocity"){
  570. P = 500,
  571. maxForce = Vector3.new(math.huge, 0, math.huge),
  572. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  573. }
  574. if knockback > 0 then
  575. vp.Parent = hit.Parent.Torso
  576. end
  577. game:GetService("Debris"):AddItem(vp, .5)
  578. elseif Type == "Up" then
  579. local bodyVelocity = Create("BodyVelocity"){
  580. velocity = Vector3.new(0, 20, 0),
  581. P = 5000,
  582. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  583. Parent = hit,
  584. }
  585. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  586. elseif Type == "DarkUp" then
  587. coroutine.resume(coroutine.create(function()
  588. for i = 0, 1, 0.1 do
  589. swait()
  590. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  591. end
  592. end))
  593. local bodyVelocity = Create("BodyVelocity"){
  594. velocity = Vector3.new(0, 20, 0),
  595. P = 5000,
  596. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  597. Parent = hit,
  598. }
  599. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  600. elseif Type == "Snare" then
  601. local bp = Create("BodyPosition"){
  602. P = 2000,
  603. D = 100,
  604. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  605. position = hit.Parent.Torso.Position,
  606. Parent = hit.Parent.Torso,
  607. }
  608. game:GetService("Debris"):AddItem(bp, 1)
  609. elseif Type == "Freeze" then
  610. local BodPos = Create("BodyPosition"){
  611. P = 50000,
  612. D = 1000,
  613. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  614. position = hit.Parent.Torso.Position,
  615. Parent = hit.Parent.Torso,
  616. }
  617. local BodGy = Create("BodyGyro") {
  618. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  619. P = 20e+003,
  620. Parent = hit.Parent.Torso,
  621. cframe = hit.Parent.Torso.CFrame,
  622. }
  623. hit.Parent.Torso.Anchored = true
  624. coroutine.resume(coroutine.create(function(Part)
  625. swait(1.5)
  626. Part.Anchored = false
  627. end), hit.Parent.Torso)
  628. game:GetService("Debris"):AddItem(BodPos, 3)
  629. game:GetService("Debris"):AddItem(BodGy, 3)
  630. end
  631. local debounce = Create("BoolValue"){
  632. Name = "DebounceHit",
  633. Parent = hit.Parent,
  634. Value = true,
  635. }
  636. game:GetService("Debris"):AddItem(debounce, Delay)
  637. c = Create("ObjectValue"){
  638. Name = "creator",
  639. Value = Player,
  640. Parent = h,
  641. }
  642. game:GetService("Debris"):AddItem(c, .5)
  643. end
  644. end
  645. -------------------------------------------------------
  646. --End Damage Function--
  647. -------------------------------------------------------
  648.  
  649. -------------------------------------------------------
  650. --Start Damage Function Customization--
  651. -------------------------------------------------------
  652. function ShowDamage(Pos, Text, Time, Color)
  653. local Rate = (1 / 30)
  654. local Pos = (Pos or Vector3.new(0, 0, 0))
  655. local Text = (Text or "")
  656. local Time = (Time or 2)
  657. local Color = (Color or Color3.new(255, 255, 1))
  658. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  659. EffectPart.Anchored = true
  660. local BillboardGui = Create("BillboardGui"){
  661. Size = UDim2.new(3, 0, 3, 0),
  662. Adornee = EffectPart,
  663. Parent = EffectPart,
  664. }
  665. local TextLabel = Create("TextLabel"){
  666. BackgroundTransparency = 1,
  667. Size = UDim2.new(1, 0, 1, 0),
  668. Text = Text,
  669. Font = "Bodoni",
  670. TextColor3 = Color,
  671. TextScaled = true,
  672. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  673. Parent = BillboardGui,
  674. }
  675. game.Debris:AddItem(EffectPart, (Time))
  676. EffectPart.Parent = game:GetService("Workspace")
  677. delay(0, function()
  678. local Frames = (Time / Rate)
  679. for Frame = 1, Frames do
  680. wait(Rate)
  681. local Percent = (Frame / Frames)
  682. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  683. TextLabel.TextTransparency = Percent
  684. end
  685. if EffectPart and EffectPart.Parent then
  686. EffectPart:Destroy()
  687. end
  688. end)
  689. end
  690. -------------------------------------------------------
  691. --End Damage Function Customization--
  692. -------------------------------------------------------
  693.  
  694. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  695. for _, c in pairs(workspace:children()) do
  696. local hum = c:findFirstChild("Humanoid")
  697. if hum ~= nil then
  698. local head = c:findFirstChild("Head")
  699. if head ~= nil then
  700. local targ = head.Position - Part.Position
  701. local mag = targ.magnitude
  702. if magni >= mag and c.Name ~= plr.Name then
  703. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  704. end
  705. end
  706. end
  707. end
  708. end
  709.  
  710.  
  711. CFuncs = {
  712. Part = {
  713. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  714. local Part = Create("Part")({
  715. Parent = Parent,
  716. Reflectance = Reflectance,
  717. Transparency = Transparency,
  718. CanCollide = false,
  719. Locked = true,
  720. BrickColor = BrickColor.new(tostring(BColor)),
  721. Name = Name,
  722. Size = Size,
  723. Material = Material
  724. })
  725. RemoveOutlines(Part)
  726. return Part
  727. end
  728. },
  729. Mesh = {
  730. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  731. local Msh = Create(Mesh)({
  732. Parent = Part,
  733. Offset = OffSet,
  734. Scale = Scale
  735. })
  736. if Mesh == "SpecialMesh" then
  737. Msh.MeshType = MeshType
  738. Msh.MeshId = MeshId
  739. end
  740. return Msh
  741. end
  742. },
  743. Mesh = {
  744. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  745. local Msh = Create(Mesh)({
  746. Parent = Part,
  747. Offset = OffSet,
  748. Scale = Scale
  749. })
  750. if Mesh == "SpecialMesh" then
  751. Msh.MeshType = MeshType
  752. Msh.MeshId = MeshId
  753. end
  754. return Msh
  755. end
  756. },
  757. Weld = {
  758. Create = function(Parent, Part0, Part1, C0, C1)
  759. local Weld = Create("Weld")({
  760. Parent = Parent,
  761. Part0 = Part0,
  762. Part1 = Part1,
  763. C0 = C0,
  764. C1 = C1
  765. })
  766. return Weld
  767. end
  768. },
  769. Sound = {
  770. Create = function(id, par, vol, pit)
  771. coroutine.resume(coroutine.create(function()
  772. local S = Create("Sound")({
  773. Volume = vol,
  774. Pitch = pit or 1,
  775. SoundId = id,
  776. Parent = par or workspace
  777. })
  778. wait()
  779. S:play()
  780. game:GetService("Debris"):AddItem(S, 6)
  781. end))
  782. end
  783. },
  784. ParticleEmitter = {
  785. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  786. local fp = Create("ParticleEmitter")({
  787. Parent = Parent,
  788. Color = ColorSequence.new(Color1, Color2),
  789. LightEmission = LightEmission,
  790. Size = Size,
  791. Texture = Texture,
  792. Transparency = Transparency,
  793. ZOffset = ZOffset,
  794. Acceleration = Accel,
  795. Drag = Drag,
  796. LockedToPart = LockedToPart,
  797. VelocityInheritance = VelocityInheritance,
  798. EmissionDirection = EmissionDirection,
  799. Enabled = Enabled,
  800. Lifetime = LifeTime,
  801. Rate = Rate,
  802. Rotation = Rotation,
  803. RotSpeed = RotSpeed,
  804. Speed = Speed,
  805. VelocitySpread = VelocitySpread
  806. })
  807. return fp
  808. end
  809. }
  810. }
  811. function RemoveOutlines(part)
  812. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  813. end
  814. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  815. local Part = Create("Part")({
  816. formFactor = FormFactor,
  817. Parent = Parent,
  818. Reflectance = Reflectance,
  819. Transparency = Transparency,
  820. CanCollide = false,
  821. Locked = true,
  822. BrickColor = BrickColor.new(tostring(BColor)),
  823. Name = Name,
  824. Size = Size,
  825. Material = Material
  826. })
  827. RemoveOutlines(Part)
  828. return Part
  829. end
  830. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  831. local Msh = Create(Mesh)({
  832. Parent = Part,
  833. Offset = OffSet,
  834. Scale = Scale
  835. })
  836. if Mesh == "SpecialMesh" then
  837. Msh.MeshType = MeshType
  838. Msh.MeshId = MeshId
  839. end
  840. return Msh
  841. end
  842. function CreateWeld(Parent, Part0, Part1, C0, C1)
  843. local Weld = Create("Weld")({
  844. Parent = Parent,
  845. Part0 = Part0,
  846. Part1 = Part1,
  847. C0 = C0,
  848. C1 = C1
  849. })
  850. return Weld
  851. end
  852.  
  853.  
  854. -------------------------------------------------------
  855. --Start Effect Function--
  856. -------------------------------------------------------
  857. EffectModel = Instance.new("Model", char)
  858. Effects = {
  859. Block = {
  860. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  861. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  862. prt.Anchored = true
  863. prt.CFrame = cframe
  864. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  865. game:GetService("Debris"):AddItem(prt, 10)
  866. if Type == 1 or Type == nil then
  867. table.insert(Effects, {
  868. prt,
  869. "Block1",
  870. delay,
  871. x3,
  872. y3,
  873. z3,
  874. msh
  875. })
  876. elseif Type == 2 then
  877. table.insert(Effects, {
  878. prt,
  879. "Block2",
  880. delay,
  881. x3,
  882. y3,
  883. z3,
  884. msh
  885. })
  886. else
  887. table.insert(Effects, {
  888. prt,
  889. "Block3",
  890. delay,
  891. x3,
  892. y3,
  893. z3,
  894. msh
  895. })
  896. end
  897. end
  898. },
  899. Sphere = {
  900. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  901. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  902. prt.Anchored = true
  903. prt.CFrame = cframe
  904. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  905. game:GetService("Debris"):AddItem(prt, 10)
  906. table.insert(Effects, {
  907. prt,
  908. "Cylinder",
  909. delay,
  910. x3,
  911. y3,
  912. z3,
  913. msh
  914. })
  915. end
  916. },
  917. Cylinder = {
  918. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  919. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  920. prt.Anchored = true
  921. prt.CFrame = cframe
  922. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  923. game:GetService("Debris"):AddItem(prt, 10)
  924. table.insert(Effects, {
  925. prt,
  926. "Cylinder",
  927. delay,
  928. x3,
  929. y3,
  930. z3,
  931. msh
  932. })
  933. end
  934. },
  935. Wave = {
  936. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  937. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  938. prt.Anchored = true
  939. prt.CFrame = cframe
  940. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  941. game:GetService("Debris"):AddItem(prt, 10)
  942. table.insert(Effects, {
  943. prt,
  944. "Cylinder",
  945. delay,
  946. x3 / 60,
  947. y3 / 60,
  948. z3 / 60,
  949. msh
  950. })
  951. end
  952. },
  953. Ring = {
  954. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  955. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  956. prt.Anchored = true
  957. prt.CFrame = cframe
  958. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  959. game:GetService("Debris"):AddItem(prt, 10)
  960. table.insert(Effects, {
  961. prt,
  962. "Cylinder",
  963. delay,
  964. x3,
  965. y3,
  966. z3,
  967. msh
  968. })
  969. end
  970. },
  971. Break = {
  972. Create = function(brickcolor, cframe, x1, y1, z1)
  973. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  974. prt.Anchored = true
  975. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  976. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  977. local num = math.random(10, 50) / 1000
  978. game:GetService("Debris"):AddItem(prt, 10)
  979. table.insert(Effects, {
  980. prt,
  981. "Shatter",
  982. num,
  983. prt.CFrame,
  984. math.random() - math.random(),
  985. 0,
  986. math.random(50, 100) / 100
  987. })
  988. end
  989. },
  990. Spiral = {
  991. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  992. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  993. prt.Anchored = true
  994. prt.CFrame = cframe
  995. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  996. game:GetService("Debris"):AddItem(prt, 10)
  997. table.insert(Effects, {
  998. prt,
  999. "Cylinder",
  1000. delay,
  1001. x3,
  1002. y3,
  1003. z3,
  1004. msh
  1005. })
  1006. end
  1007. },
  1008. Push = {
  1009. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1010. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1011. prt.Anchored = true
  1012. prt.CFrame = cframe
  1013. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1014. game:GetService("Debris"):AddItem(prt, 10)
  1015. table.insert(Effects, {
  1016. prt,
  1017. "Cylinder",
  1018. delay,
  1019. x3,
  1020. y3,
  1021. z3,
  1022. msh
  1023. })
  1024. end
  1025. }
  1026. }
  1027. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1028. local fp = IT("Part")
  1029. fp.formFactor = formfactor
  1030. fp.Parent = parent
  1031. fp.Reflectance = reflectance
  1032. fp.Transparency = transparency
  1033. fp.CanCollide = false
  1034. fp.Locked = true
  1035. fp.BrickColor = brickcolor
  1036. fp.Name = name
  1037. fp.Size = size
  1038. fp.Position = tors.Position
  1039. RemoveOutlines(fp)
  1040. fp.Material = "SmoothPlastic"
  1041. fp:BreakJoints()
  1042. return fp
  1043. end
  1044.  
  1045. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1046. local mesh = IT(Mesh)
  1047. mesh.Parent = part
  1048. if Mesh == "SpecialMesh" then
  1049. mesh.MeshType = meshtype
  1050. if meshid ~= "nil" then
  1051. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1052. end
  1053. end
  1054. mesh.Offset = offset
  1055. mesh.Scale = scale
  1056. return mesh
  1057. end
  1058.  
  1059. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1060. local type = type
  1061. local rng = Instance.new("Part", char)
  1062. rng.Anchored = true
  1063. rng.BrickColor = color
  1064. rng.CanCollide = false
  1065. rng.FormFactor = 3
  1066. rng.Name = "Ring"
  1067. rng.Material = "Neon"
  1068. rng.Size = Vector3.new(1, 1, 1)
  1069. rng.Transparency = 0
  1070. rng.TopSurface = 0
  1071. rng.BottomSurface = 0
  1072. rng.CFrame = pos
  1073. local rngm = Instance.new("SpecialMesh", rng)
  1074. rngm.MeshType = MType
  1075. rngm.Scale = scale
  1076. local scaler2 = 1
  1077. if type == "Add" then
  1078. scaler2 = 1 * value
  1079. elseif type == "Divide" then
  1080. scaler2 = 1 / value
  1081. end
  1082. coroutine.resume(coroutine.create(function()
  1083. for i = 0, 10 / bonuspeed, 0.1 do
  1084. swait()
  1085. if type == "Add" then
  1086. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1087. elseif type == "Divide" then
  1088. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1089. end
  1090. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1091. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1092. end
  1093. rng:Destroy()
  1094. end))
  1095. end
  1096.  
  1097. function Eviscerate(dude)
  1098. if dude.Name ~= char then
  1099. local bgf = IT("BodyGyro", dude.Head)
  1100. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1101. local val = IT("BoolValue", dude)
  1102. val.Name = "IsHit"
  1103. local ds = coroutine.wrap(function()
  1104. dude:WaitForChild("Head"):BreakJoints()
  1105. wait(0.5)
  1106. target = nil
  1107. coroutine.resume(coroutine.create(function()
  1108. for i, v in pairs(dude:GetChildren()) do
  1109. if v:IsA("Accessory") then
  1110. v:Destroy()
  1111. end
  1112. if v:IsA("Humanoid") then
  1113. v:Destroy()
  1114. end
  1115. if v:IsA("CharacterMesh") then
  1116. v:Destroy()
  1117. end
  1118. if v:IsA("Model") then
  1119. v:Destroy()
  1120. end
  1121. if v:IsA("Part") or v:IsA("MeshPart") then
  1122. for x, o in pairs(v:GetChildren()) do
  1123. if o:IsA("Decal") then
  1124. o:Destroy()
  1125. end
  1126. end
  1127. coroutine.resume(coroutine.create(function()
  1128. v.Material = "Neon"
  1129. v.CanCollide = false
  1130. local PartEmmit1 = IT("ParticleEmitter", v)
  1131. PartEmmit1.LightEmission = 1
  1132. PartEmmit1.Texture = "rbxassetid://2582829122"
  1133. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1134. PartEmmit1.Rate = 150
  1135. PartEmmit1.Lifetime = NumberRange.new(1)
  1136. PartEmmit1.Size = NumberSequence.new({
  1137. NumberSequenceKeypoint.new(0, 0.75, 0),
  1138. NumberSequenceKeypoint.new(1, 0, 0)
  1139. })
  1140. PartEmmit1.Transparency = NumberSequence.new({
  1141. NumberSequenceKeypoint.new(0, 0, 0),
  1142. NumberSequenceKeypoint.new(1, 1, 0)
  1143. })
  1144. PartEmmit1.Speed = NumberRange.new(0, 0)
  1145. PartEmmit1.VelocitySpread = 30000
  1146. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1147. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1148. local BodPoss = IT("BodyPosition", v)
  1149. BodPoss.P = 3000
  1150. BodPoss.D = 1000
  1151. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1152. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1153. v.Color = maincolor.Color
  1154. coroutine.resume(coroutine.create(function()
  1155. for i = 0, 49 do
  1156. swait(1)
  1157. v.Transparency = v.Transparency + 0.08
  1158. end
  1159. wait(0.5)
  1160. PartEmmit1.Enabled = false
  1161. wait(3)
  1162. v:Destroy()
  1163. dude:Destroy()
  1164. end))
  1165. end))
  1166. end
  1167. end
  1168. end))
  1169. end)
  1170. ds()
  1171. end
  1172. end
  1173.  
  1174. function FindNearestHead(Position, Distance, SinglePlayer)
  1175. if SinglePlayer then
  1176. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1177. end
  1178. local List = {}
  1179. for i, v in pairs(workspace:GetChildren()) do
  1180. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1181. table.insert(List, v)
  1182. end
  1183. end
  1184. return List
  1185. end
  1186.  
  1187. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1188. local type = type
  1189. local rng = Instance.new("Part", char)
  1190. rng.Anchored = true
  1191. rng.BrickColor = color
  1192. rng.CanCollide = false
  1193. rng.FormFactor = 3
  1194. rng.Name = "Ring"
  1195. rng.Material = "Neon"
  1196. rng.Size = Vector3.new(1, 1, 1)
  1197. rng.Transparency = 0
  1198. rng.TopSurface = 0
  1199. rng.BottomSurface = 0
  1200. rng.CFrame = pos
  1201. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1202. local rngm = Instance.new("SpecialMesh", rng)
  1203. rngm.MeshType = MType
  1204. rngm.Scale = Vector3.new(x1, y1, z1)
  1205. local scaler2 = 1
  1206. local speeder = FastSpeed
  1207. if type == "Add" then
  1208. scaler2 = 1 * value
  1209. elseif type == "Divide" then
  1210. scaler2 = 1 / value
  1211. end
  1212. coroutine.resume(coroutine.create(function()
  1213. for i = 0, 10 / bonuspeed, 0.1 do
  1214. swait()
  1215. if type == "Add" then
  1216. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1217. elseif type == "Divide" then
  1218. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1219. end
  1220. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1221. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1222. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1223. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1224. end
  1225. rng:Destroy()
  1226. end))
  1227. end
  1228.  
  1229. function SoulSteal(dude)
  1230. if dude.Name ~= char then
  1231. local bgf = IT("BodyGyro", dude.Head)
  1232. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1233. local val = IT("BoolValue", dude)
  1234. val.Name = "IsHit"
  1235. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1236. local soulst = coroutine.wrap(function()
  1237. local soul = Instance.new("Part",dude)
  1238. soul.Size = Vector3.new(1,1,1)
  1239. soul.CanCollide = false
  1240. soul.Anchored = false
  1241. soul.Position = torso.Position
  1242. soul.Transparency = 1
  1243. local PartEmmit1 = IT("ParticleEmitter", soul)
  1244. PartEmmit1.LightEmission = 1
  1245. PartEmmit1.Texture = "rbxassetid://2582829122"
  1246. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1247. PartEmmit1.Rate = 250
  1248. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1249. PartEmmit1.Size = NumberSequence.new({
  1250. NumberSequenceKeypoint.new(0, 1, 0),
  1251. NumberSequenceKeypoint.new(1, 0, 0)
  1252. })
  1253. PartEmmit1.Transparency = NumberSequence.new({
  1254. NumberSequenceKeypoint.new(0, 0, 0),
  1255. NumberSequenceKeypoint.new(1, 1, 0)
  1256. })
  1257. PartEmmit1.Speed = NumberRange.new(0, 0)
  1258. PartEmmit1.VelocitySpread = 30000
  1259. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1260. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1261. local BodPoss = IT("BodyPosition", soul)
  1262. BodPoss.P = 3000
  1263. BodPoss.D = 1000
  1264. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1265. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1266. wait(1.6)
  1267. soul.Touched:connect(function(hit)
  1268. if hit.Parent == char then
  1269. soul:Destroy()
  1270. end
  1271. end)
  1272. wait(1.2)
  1273. while soul do
  1274. swait()
  1275. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1276. BodPoss.Position = tors.Position
  1277. end
  1278. end)
  1279. soulst()
  1280. end
  1281. end
  1282. function FaceMouse()
  1283. local Cam = workspace.CurrentCamera
  1284. return {
  1285. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1286. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1287. }
  1288. end
  1289.  
  1290. BTAUNT = Instance.new("Sound", tors)
  1291. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=869166432"
  1292. BTAUNT.Volume = 10
  1293. BTAUNT.Pitch = 1
  1294. BTAUNT.Looped = true
  1295. BTAUNT.TimePosition = 0
  1296.  
  1297. BTAUNT2 = Instance.new("Sound", tors)
  1298. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=935804253"
  1299. BTAUNT2.Volume = 10
  1300. BTAUNT2.Pitch = 1
  1301. BTAUNT2.Looped = false
  1302. BTAUNT2.TimePosition = 0
  1303.  
  1304. BTAUNT3 = Instance.new("Sound", tors)
  1305. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2866646141"
  1306. BTAUNT3.Volume = 2
  1307. BTAUNT3.Pitch = 1
  1308. BTAUNT3.Looped = true
  1309. BTAUNT3.TimePosition = 0
  1310.  
  1311. TEST = Instance.new("Sound", tors)
  1312. TEST.SoundId = "http://www.roblox.com/asset/?id=130766856"
  1313. TEST.Volume = 25
  1314. TEST.Pitch = 1
  1315. TEST.Looped = false
  1316. TEST.TimePosition = 0
  1317. -------------------------------------------------------
  1318. --End Effect Function--
  1319. -------------------------------------------------------
  1320. function Cso(ID, PARENT, VOLUME, PITCH)
  1321. local NSound = nil
  1322. coroutine.resume(coroutine.create(function()
  1323. NSound = IT("Sound", PARENT)
  1324. NSound.Volume = VOLUME
  1325. NSound.Pitch = PITCH
  1326. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1327. swait()
  1328. NSound:play()
  1329. game:GetService("Debris"):AddItem(NSound, 50)
  1330. end))
  1331. return NSound
  1332. end
  1333. function CameraEnshaking(Length, Intensity)
  1334. coroutine.resume(coroutine.create(function()
  1335. local intensity = 1 * Intensity
  1336. local rotM = 0.01 * Intensity
  1337. for i = 0, Length, 0.1 do
  1338. swait()
  1339. intensity = intensity - 0.05 * Intensity / Length
  1340. rotM = rotM - 5.0E-4 * Intensity / Length
  1341. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1342. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1343. end
  1344. hum.CameraOffset = Vector3.new(0, 0, 0)
  1345. end))
  1346. end
  1347. -------------------------------------------------------
  1348. --End Important Functions--
  1349. -------------------------------------------------------
  1350.  
  1351.  
  1352. -------------------------------------------------------
  1353. --Start Customization--
  1354. -------------------------------------------------------
  1355. local Player_Size = 1
  1356. if Player_Size ~= 1 then
  1357. root.Size = root.Size * Player_Size
  1358. tors.Size = tors.Size * Player_Size
  1359. hed.Size = hed.Size * Player_Size
  1360. ra.Size = ra.Size * Player_Size
  1361. la.Size = la.Size * Player_Size
  1362. rl.Size = rl.Size * Player_Size
  1363. ll.Size = ll.Size * Player_Size
  1364. ----------------------------------------------------------------------------------
  1365. rootj.Parent = root
  1366. neck.Parent = tors
  1367. RW.Parent = tors
  1368. LW.Parent = tors
  1369. RH.Parent = tors
  1370. LH.Parent = tors
  1371. ----------------------------------------------------------------------------------
  1372. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1373. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1374. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1375. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1376. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1377. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1378. ----------------------------------------------------------------------------------
  1379. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1380. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1381. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1382. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1383. --hat.Parent = Character
  1384. end
  1385. ----------------------------------------------------------------------------------
  1386. ----------------------------------------------------------------------------------
  1387. local equipped = false
  1388. local idle = 0
  1389. local change = 1
  1390. local val = 0
  1391. local toim = 0
  1392. local idleanim = 0.4
  1393. local sine = 0
  1394. local Sit = 1
  1395. ----------------------------------------------------------------------------------
  1396. hum.WalkSpeed = 8
  1397. hum.JumpPower = 57
  1398. hum.Animator.Parent = nil
  1399. ----------------------------------------------------------------------------------
  1400.  
  1401.  
  1402. -------------------------------------------------------
  1403. --End Customization--
  1404. -------------------------------------------------------
  1405. local Blobby = Instance.new("Part", char)
  1406. Blobby.Name = "Blob"
  1407. Blobby.CanCollide = false
  1408. Blobby.BrickColor = BrickColor.new("Really black")
  1409. Blobby.Transparency = 0
  1410. Blobby.Material = "Plastic"
  1411. Blobby.Size = Vector3.new(1, 1, 2)
  1412. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1413. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1414.  
  1415. local Weld = Instance.new("Weld", Blobby)
  1416. Weld.Part0 = ra
  1417. Weld.Part1 = Blobby
  1418. Weld.C1 = CFrame.new(0, 0.8, 0)
  1419. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1420.  
  1421. local M2 = Instance.new("SpecialMesh")
  1422. M2.Parent = Blobby
  1423. M2.MeshId = "rbxassetid://0"
  1424. M2.TextureId = "rbxassetid://0"
  1425. M2.Scale = Vector3.new(1, 0.8, 1)
  1426.  
  1427. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1428. naeeym2.AlwaysOnTop = true
  1429. naeeym2.Size = UDim2.new(5,35,2,15)
  1430. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1431. naeeym2.Adornee = hed
  1432. naeeym2.Name = "Name"
  1433. --naeeym2.PlayerToHideFrom = Player
  1434. local tecks2 = Instance.new("TextLabel",naeeym2)
  1435. tecks2.BackgroundTransparency = 1
  1436. tecks2.TextScaled = true
  1437. tecks2.BorderSizePixel = 0
  1438. tecks2.Text = "Hm"
  1439. tecks2.Font = Enum.Font.Bodoni
  1440. tecks2.TextSize = 30
  1441. tecks2.TextStrokeTransparency = 0
  1442. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1443. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1444. tecks2.Size = UDim2.new(1,0,0.5,0)
  1445. tecks2.Parent = naeeym2]]
  1446. ----------------------------------------------------------------------------------
  1447. local AddInstance = function(Object, ...)
  1448. local Obj = Instance.new(Object)
  1449. for i,v in next,(...) do
  1450. Obj[i] = v
  1451. end
  1452. return Obj
  1453. end
  1454. ----------------------------------------------------
  1455.  
  1456. MeshT = "rbxassetid://1374148"
  1457. TextureM = "rbxassetid://0"
  1458.  
  1459.  
  1460.  
  1461.  
  1462. local Load = Instance.new("Animation", char)
  1463.  
  1464.  
  1465. local Reaper = AddInstance("Part",{
  1466. Parent = hed,
  1467. CFrame = hed.CFrame,
  1468. formFactor = "Symmetric",
  1469. Size = Vector3.new(1, 1, 1),
  1470. CanCollide = false,
  1471. TopSurface = "Smooth",
  1472. BottomSurface = "Smooth",
  1473. Locked = true,
  1474. })
  1475. local Weld = AddInstance("Weld",{
  1476. Parent = Reaper,
  1477. Part0 = hed,
  1478. C0 = CFrame.new(0, 0.4, 0)*CFrame.Angles(0, 0, 0),
  1479. Part1 = Reaper,
  1480. })
  1481. local Mesh = AddInstance("SpecialMesh",{
  1482. Parent = Reaper,
  1483. MeshId = MeshT,
  1484. TextureId = TextureM,
  1485. Offset = Vector3.new(0, 0.3, 0),
  1486. Scale = Vector3.new(1.05,1.05,1.05),
  1487. VertexColor = Vector3.new(0.3, 0, 0.3),
  1488. })
  1489.  
  1490.  
  1491.  
  1492.  
  1493.  
  1494. -------------------------------------------------------
  1495. wait(1)
  1496. plr = game.Players.LocalPlayer
  1497. char = plr.Character
  1498. mouse = plr:GetMouse()
  1499. whitecolor = Color3.new(255,255,1)
  1500. epicmode = false
  1501. normal = true
  1502. for i,v in pairs(char:GetChildren()) do
  1503. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1504. v:Destroy()
  1505. end
  1506. end
  1507. local shirt = Instance.new("Shirt",char)
  1508. shirt.ShirtTemplate = "rbxassetid://0"
  1509. local pants = Instance.new("Pants",char)
  1510. pants.PantsTemplate = "rbxassetid://0"
  1511. local bdycolors = char["Body Colors"]
  1512. bdycolors.HeadColor3 = whitecolor
  1513. bdycolors.LeftArmColor3 = whitecolor
  1514. bdycolors.LeftLegColor3 = whitecolor
  1515. bdycolors.RightArmColor3 = whitecolor
  1516. bdycolors.RightLegColor3 = whitecolor
  1517. bdycolors.TorsoColor3 = whitecolor
  1518. for i,v in pairs(char:GetChildren()) do
  1519. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1520. v:Destroy()
  1521. end
  1522. end
  1523.  
  1524.  
  1525.  
  1526. local BC = Character["Body Colors"]
  1527. BC.HeadColor = BrickColor.new("Institutional white")
  1528. BC.LeftArmColor = BrickColor.new("Dark stone grey")
  1529. BC.LeftLegColor = BrickColor.new("Dark stone grey")
  1530. BC.RightArmColor = BrickColor.new("Dark stone grey")
  1531. BC.RightLegColor = BrickColor.new("Dark stone grey")
  1532. BC.TorsoColor = BrickColor.new("Institutional white")
  1533.  
  1534.  
  1535.  
  1536.  
  1537.  
  1538. -------------------------------------------------------
  1539. --Start Attacks N Stuff--
  1540. -------------------------------------------------------
  1541. local naeeym2 = Instance.new("BillboardGui",char)
  1542. naeeym2.AlwaysOnTop = true
  1543. naeeym2.Size = UDim2.new(5,35,2,35)
  1544. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1545. naeeym2.Adornee = hed
  1546. naeeym2.Name = "Name"
  1547.  
  1548. local tecks2 = Instance.new("TextLabel",naeeym2)
  1549. tecks2.BackgroundTransparency = 1
  1550. tecks2.TextScaled = true
  1551. tecks2.BorderSizePixel = 0
  1552. tecks2.Text = "Furry Switcher Loaded"
  1553. tecks2.Font = "Fantasy"
  1554. tecks2.TextSize = 30
  1555. tecks2.TextStrokeTransparency = 0
  1556. tecks2.TextColor3 = BrickColor.new('Black').Color
  1557. tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color
  1558. tecks2.Size = UDim2.new(1,0,0.5,0)
  1559. tecks2.Parent = naeeym2
  1560. textfag = tecks2
  1561. tecks2.Text = "Loading Script"
  1562. wait(2)
  1563. tecks2.Text = "Furry Switcher Fully Loaded"
  1564. wait(1)
  1565. tecks2.Text = "Neutral"
  1566. BTAUNT:Play()
  1567. coroutine.resume(coroutine.create(function()
  1568. while textfag ~= nil do
  1569. swait()
  1570. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1571. textfag.Rotation = math.random(-3,3)
  1572. end
  1573. end))
  1574.  
  1575.  
  1576. char.Humanoid.JumpPower = 115
  1577. char.Humanoid.WalkSpeed = 30
  1578.  
  1579.  
  1580. --Switcher-------------------------------------
  1581.  
  1582.  
  1583. local effectTorso = Instance.new("Sparkles", char.Torso)
  1584. effectTorso.SparkleColor = Color3.new(0, 85, 255)
  1585. effectTorso.Enabled = false
  1586.  
  1587. local animation = Instance.new("NumberValue", char)
  1588. animation.Value = 1
  1589. animation.Name = "Animation"
  1590.  
  1591.  
  1592.  
  1593.  
  1594. ---------------------------
  1595.  
  1596.  
  1597. function Noob2 ()
  1598.  
  1599. wait(0.1)
  1600. shirt.ShirtTemplate = "rbxassetid://0"
  1601. wait(0.1)
  1602. pants.PantsTemplate = "rbxassetid://0"
  1603. tecks2.Text = "._."
  1604.  
  1605. tecks2.TextColor3 = BrickColor.new('Black').Color
  1606. tecks2.TextStrokeColor3 = BrickColor.new('Hot pink').Color
  1607. maincolor = BrickColor.new("Hot pink")
  1608.  
  1609. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1131624146"
  1610.  
  1611. BC.HeadColor = BrickColor.new("Pink")
  1612. BC.LeftArmColor = BrickColor.new("Hot pink")
  1613. BC.LeftLegColor = BrickColor.new("Royal purple")
  1614. BC.RightArmColor = BrickColor.new("Hot pink")
  1615. BC.RightLegColor = BrickColor.new("Pink")
  1616. BC.TorsoColor = BrickColor.new("Royal purple")
  1617. char.Torso.Material = ("Plastic")
  1618.  
  1619. effectTorso.Enabled = false
  1620.  
  1621. animation.Value = 3
  1622.  
  1623.  
  1624. hed.face.Texture = "http://www.roblox.com/asset/?id=152818646"
  1625.  
  1626.  
  1627. end
  1628.  
  1629. function Noob3 ()
  1630.  
  1631. wait(0.1)
  1632. shirt.ShirtTemplate = "rbxassetid://0"
  1633. wait(0.1)
  1634. pants.PantsTemplate = "rbxassetid://0"
  1635. tecks2.Text = "Fallen"
  1636.  
  1637. tecks2.TextColor3 = BrickColor.new('Black').Color
  1638. tecks2.TextStrokeColor3 = BrickColor.new('Really red').Color
  1639. maincolor = BrickColor.new("Really red")
  1640.  
  1641. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1564523997"
  1642.  
  1643. BC.HeadColor = BrickColor.new("Mid gray")
  1644. BC.LeftArmColor = BrickColor.new("Black")
  1645. BC.LeftLegColor = BrickColor.new("Black")
  1646. BC.RightArmColor = BrickColor.new("Dark stone grey")
  1647. BC.RightLegColor = BrickColor.new("Dark stone grey")
  1648. BC.TorsoColor = BrickColor.new("Mid gray")
  1649.  
  1650. char.Torso.Material = ("Plastic")
  1651.  
  1652. effectTorso.Enabled = false
  1653.  
  1654. animation.Value = 1
  1655.  
  1656. hed.face.Texture = "http://www.roblox.com/asset/?id=299663123"
  1657.  
  1658.  
  1659. end
  1660.  
  1661. function Noob4 ()
  1662.  
  1663. wait(0.1)
  1664. shirt.ShirtTemplate = "rbxassetid://0"
  1665. wait(0.1)
  1666. pants.PantsTemplate = "rbxassetid://0"
  1667. tecks2.Text = "Neutral"
  1668.  
  1669. tecks2.TextColor3 = BrickColor.new('Black').Color
  1670. tecks2.TextStrokeColor3 = BrickColor.new('Institutional white').Color
  1671. maincolor = BrickColor.new("New Yeller")
  1672.  
  1673.  
  1674. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=0"
  1675.  
  1676. BC.HeadColor = BrickColor.new("Institutional white")
  1677. BC.LeftArmColor = BrickColor.new("Dark stone grey")
  1678. BC.LeftLegColor = BrickColor.new("Dark stone grey")
  1679. BC.RightArmColor = BrickColor.new("Dark stone grey")
  1680. BC.RightLegColor = BrickColor.new("Dark stone grey")
  1681. BC.TorsoColor = BrickColor.new("Institutional white")
  1682. char.Torso.Material = ("Plastic")
  1683. effectTorso.Enabled = false
  1684.  
  1685. animation.Value = 1
  1686.  
  1687. hed.face.Texture = "http://www.roblox.com/asset/?id=152818646"
  1688.  
  1689.  
  1690. end
  1691.  
  1692.  
  1693. function Noob5 ()
  1694.  
  1695. wait(0.1)
  1696. shirt.ShirtTemplate = "rbxassetid://0"
  1697. wait(0.1)
  1698. pants.PantsTemplate = "rbxassetid://0"
  1699. tecks2.Text = "Mysterious"
  1700.  
  1701. tecks2.TextColor3 = BrickColor.new('Black').Color
  1702. tecks2.TextStrokeColor3 = BrickColor.new('White').Color
  1703. maincolor = BrickColor.new("White")
  1704.  
  1705.  
  1706. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1382488262"
  1707.  
  1708. BC.HeadColor = BrickColor.new("Mid gray")
  1709. BC.LeftArmColor = BrickColor.new("Really red")
  1710. BC.LeftLegColor = BrickColor.new("Black")
  1711. BC.RightArmColor = BrickColor.new("Black")
  1712. BC.RightLegColor = BrickColor.new("Really red")
  1713. BC.TorsoColor = BrickColor.new("Mid gray")
  1714. char.Torso.Material = ("Plastic")
  1715. effectTorso.Enabled = false
  1716.  
  1717. animation.Value = 1
  1718.  
  1719.  
  1720. hed.face.Texture = "http://www.roblox.com/asset/?id=152818646"
  1721.  
  1722. end
  1723.  
  1724.  
  1725.  
  1726. function Noob6 ()
  1727.  
  1728. wait(0.1)
  1729. shirt.ShirtTemplate = "rbxassetid://0"
  1730. wait(0.1)
  1731. pants.PantsTemplate = "rbxassetid://0"
  1732. tecks2.Text = "Misfortune"
  1733.  
  1734. tecks2.TextColor3 = BrickColor.new('Black').Color
  1735. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  1736. maincolor = BrickColor.new("Really black")
  1737.  
  1738.  
  1739. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=929330882"
  1740.  
  1741. BC.HeadColor = BrickColor.new("White")
  1742. BC.LeftArmColor = BrickColor.new("Br. yellowish orange")
  1743. BC.LeftLegColor = BrickColor.new("Br. yellowish orange")
  1744. BC.RightArmColor = BrickColor.new("Br. yellowish orange")
  1745. BC.RightLegColor = BrickColor.new("Br. yellowish orange")
  1746. BC.TorsoColor = BrickColor.new("White")
  1747. char.Torso.Material = ("Plastic")
  1748.  
  1749. effectTorso.Enabled = false
  1750.  
  1751. animation.Value = 1
  1752.  
  1753.  
  1754. hed.face.Texture = "http://www.roblox.com/asset/?id=168044187"
  1755.  
  1756.  
  1757. end
  1758.  
  1759.  
  1760. function Noob7 ()
  1761.  
  1762. wait(0.1)
  1763. shirt.ShirtTemplate = "rbxassetid://0"
  1764. wait(0.1)
  1765. pants.PantsTemplate = "rbxassetid://0"
  1766. tecks2.Text = "Timestop"
  1767.  
  1768. tecks2.TextColor3 = BrickColor.new('Black').Color
  1769. tecks2.TextStrokeColor3 = BrickColor.new('Deep orange').Color
  1770. maincolor = BrickColor.new("Deep orange")
  1771.  
  1772.  
  1773. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=492070484"
  1774.  
  1775. BC.HeadColor = BrickColor.new("Smoky grey")
  1776. BC.LeftArmColor = BrickColor.new("Smoky grey")
  1777. BC.LeftLegColor = BrickColor.new("Black")
  1778. BC.RightArmColor = BrickColor.new("Black")
  1779. BC.RightLegColor = BrickColor.new("Black")
  1780. BC.TorsoColor = BrickColor.new("Black")
  1781.  
  1782. char.Torso.Material = ("Plastic")
  1783.  
  1784.  
  1785. effectTorso.Enabled = false
  1786.  
  1787. animation.Value = 1
  1788.  
  1789. hed.face.Texture = "http://www.roblox.com/asset/?id=168044187"
  1790.  
  1791.  
  1792.  
  1793. end
  1794.  
  1795.  
  1796.  
  1797. function Noob8 ()
  1798.  
  1799. wait(0.1)
  1800.  
  1801. tecks2.Text = "Lunatic"
  1802.  
  1803. tecks2.TextColor3 = BrickColor.new('Black').Color
  1804. tecks2.TextStrokeColor3 = BrickColor.new('Really blue').Color
  1805. maincolor = BrickColor.new("Really blue")
  1806.  
  1807.  
  1808. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=255288110"
  1809.  
  1810. BC.HeadColor = BrickColor.new("Bright blue")
  1811. BC.LeftArmColor = BrickColor.new("Light blue")
  1812. BC.LeftLegColor = BrickColor.new("Light blue")
  1813. BC.RightArmColor = BrickColor.new("Bright blue")
  1814. BC.RightLegColor = BrickColor.new("Bright blue")
  1815. BC.TorsoColor = BrickColor.new("Really blue")
  1816.  
  1817. effectTorso.Enabled = true
  1818.  
  1819.  
  1820. shirt.ShirtTemplate = "rbxassetid://0"
  1821. wait(0.1)
  1822. pants.PantsTemplate = "rbxassetid://0"
  1823.  
  1824. animation.Value = 2
  1825.  
  1826. hed.face.Texture = "http://www.roblox.com/asset/?id=168044187"
  1827.  
  1828.  
  1829.  
  1830.  
  1831. end
  1832.  
  1833.  
  1834. function Noob9 ()
  1835.  
  1836. wait(0.1)
  1837.  
  1838. tecks2.Text = "INSANITY"
  1839.  
  1840. tecks2.TextColor3 = BrickColor.new('Black').Color
  1841. tecks2.TextStrokeColor3 = BrickColor.new('Royal purple').Color
  1842. maincolor = BrickColor.new("Royal purple")
  1843.  
  1844.  
  1845. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2533880583"
  1846.  
  1847. BC.HeadColor = BrickColor.new("Lilac")
  1848. BC.LeftArmColor = BrickColor.new("Royal purple")
  1849. BC.LeftLegColor = BrickColor.new("Black")
  1850. BC.RightArmColor = BrickColor.new("Black")
  1851. BC.RightLegColor = BrickColor.new("Royal purple")
  1852. BC.TorsoColor = BrickColor.new("Black")
  1853.  
  1854. effectTorso.Enabled = false
  1855.  
  1856.  
  1857. shirt.ShirtTemplate = "rbxassetid://0"
  1858. wait(0.1)
  1859. pants.PantsTemplate = "rbxassetid://0"
  1860.  
  1861. animation.Value = 4
  1862.  
  1863. hed.face.Texture = "http://www.roblox.com/asset/?id=168044187"
  1864.  
  1865.  
  1866.  
  1867.  
  1868.  
  1869.  
  1870.  
  1871.  
  1872.  
  1873. end
  1874.  
  1875.  
  1876. --------------------------------------------
  1877.  
  1878.  
  1879.  
  1880.  
  1881.  
  1882.  
  1883.  
  1884.  
  1885.  
  1886.  
  1887. --------------------------------------------------
  1888.  
  1889. function die()
  1890. attack = true
  1891. M2.MeshId = "http://www.roblox.com/asset/?id=12592754"
  1892. M2.TextureId = "http://www.roblox.com/asset/?id=12592745"
  1893. for i = 0, 2.6, 0.1 do
  1894. swait()
  1895. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1896. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1897. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1898. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1899. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1900. end
  1901. Cso("357417055", tors, 10, 1)
  1902. CameraEnshaking(2, 15)
  1903. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1904. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1905. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1906. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1907. if v:FindFirstChild("Head") then
  1908. Eviscerate(v)
  1909. end
  1910. end
  1911. for i = 0, 3, 0.1 do
  1912. swait()
  1913. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1914. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1915. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1916. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1917. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  1918. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1919. end
  1920. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  1921. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  1922. attack = false
  1923. end
  1924.  
  1925.  
  1926. function dance()
  1927. attack = true
  1928. hum.WalkSpeed = 0
  1929. CFuncs.Sound.Create("rbxassetid://130791919", head, 100, 1)
  1930. for i = 0, 2, 0.1 do
  1931. swait()
  1932. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1933. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1934. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1935. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1936. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1937. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1938. end
  1939. for i = 0, 6, 0.1 do
  1940. swait()
  1941. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1942. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  1943. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1944. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1945. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1946. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1947. end
  1948. for i = 0, 2, 0.1 do
  1949. swait()
  1950. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1951. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1952. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1953. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1954. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1955. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1956. end
  1957. attack = false
  1958. hum.WalkSpeed = 20
  1959. end
  1960.  
  1961. function aaa()
  1962. attack = true
  1963. hum.WalkSpeed = 0
  1964. for i = 0,20, 0.1 do
  1965. swait()
  1966. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1967. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1968. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  1969. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  1970. RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1)
  1971. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1)
  1972. end
  1973. hum.WalkSpeed = 16
  1974. attack = false
  1975. end
  1976.  
  1977. function finalChaos()
  1978. attack = true
  1979. spawn(function()
  1980. local p = Instance.new("Part",char)
  1981. p.Anchored = true
  1982. p.CanCollide = false
  1983. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  1984. local m = Instance.new("SpecialMesh",p)
  1985. m.MeshId = "https://roblox.com/asset/?id=28140935"
  1986. m.Scale = Vector3.new(2,2,2)
  1987. for i=1,30 do
  1988. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  1989. p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
  1990. wait()
  1991. end
  1992. local beam = Instance.new("Part",char)
  1993. beam.Anchored = true
  1994. beam.CanCollide = false
  1995. beam.BrickColor = BrickColor.new("White")
  1996. beam.Material = Enum.Material.Neon
  1997. beam.Size = Vector3.new(1,1,1)
  1998. beam.Position = p.Position+Vector3.new(0,1000,0)
  1999. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  2000. local m = Instance.new("SpecialMesh",beam)
  2001. m.MeshType = "Cylinder"
  2002. m.Scale = Vector3.new(2000,15,15)
  2003. damage(6,20,35,p.Position)
  2004. p.Transparency = 1
  2005. CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
  2006. for i=1,10 do
  2007. m.Scale = m.Scale-Vector3.new(0,1,1)
  2008. beam.Transparency = i / 10
  2009. wait()
  2010. end
  2011. p:Destroy()
  2012. end)
  2013. attack = false
  2014. end
  2015.  
  2016. function beam()
  2017. attack = true
  2018. hum.WalkSpeed = 0
  2019. local Ring1 = Instance.new("Part", char)
  2020. Ring1.Anchored = true
  2021. Ring1.BrickColor = maincolor
  2022. Ring1.CanCollide = false
  2023. Ring1.FormFactor = 3
  2024. Ring1.Name = "Ring"
  2025. Ring1.Material = "Neon"
  2026. Ring1.Size = Vector3.new(1, 0.05, 1)
  2027. Ring1.Transparency = 1
  2028. Ring1.TopSurface = 0
  2029. Ring1.BottomSurface = 0
  2030. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  2031. Ring1Mesh.MeshType = "Brick"
  2032. Ring1Mesh.Name = "SizeMesh"
  2033. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  2034. local InnerRing1 = Ring1:Clone()
  2035. InnerRing1.Parent = char
  2036. InnerRing1.Transparency = 0
  2037. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  2038. InnerRing1.Size = Vector3.new(1, 1, 1)
  2039. local InnerRing1Mesh = InnerRing1.SizeMesh
  2040. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  2041. InnerRing1Mesh.MeshType = "Sphere"
  2042. Ring1:Destroy()
  2043. for i = 0, 6, 0.1 do
  2044. swait()
  2045. --orb.CFrame = Pupil.CFrame
  2046. Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  2047. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2048. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2049. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2050. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2051. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  2052. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  2053. end
  2054. InnerRing1.Transparency = 1
  2055. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5
  2056. Cso("2545012765", char, 10, 1)
  2057. Cso("2606661976", char, 2.3, 1)
  2058. local a = IT("Part", char)
  2059. a.Name = "Direction"
  2060. a.Anchored = true
  2061. a.BrickColor = BrickC("Pastel violet")
  2062. a.Material = "SmoothPlastic"
  2063. a.Transparency = 0
  2064. a.Shape = "Cylinder"
  2065. a.CanCollide = false
  2066. local a2 = IT("Part", char)
  2067. a2.Name = "Direction"
  2068. a2.Anchored = true
  2069. a2.BrickColor = maincolor
  2070. a2.Color = maincolor.Color
  2071. a2.Material = "Neon"
  2072. a2.Transparency = 0.7
  2073. a2.Shape = "Cylinder"
  2074. a2.CanCollide = false
  2075. local ba = IT("Part", char)
  2076. ba.Name = "HitDirect"
  2077. ba.Anchored = true
  2078. ba.BrickColor = maincolor
  2079. ba.Material = "Neon"
  2080. ba.Transparency = 1
  2081. ba.CanCollide = false
  2082. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2083. local ignore = char
  2084. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2085. a.BottomSurface = 10
  2086. a.TopSurface = 10
  2087. a2.BottomSurface = 10
  2088. a2.TopSurface = 10
  2089. local distance = (InnerRing1.CFrame.p - position).magnitude
  2090. a.Size = Vector3.new(distance, 1, 1)
  2091. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2092. a2.Size = Vector3.new(distance, 1, 1)
  2093. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2094. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2095. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2096. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2097. game:GetService("Debris"):AddItem(a, 20)
  2098. game:GetService("Debris"):AddItem(a2, 20)
  2099. game:GetService("Debris"):AddItem(ba, 20)
  2100. local msh = Instance.new("SpecialMesh", a)
  2101. msh.MeshType = "Brick"
  2102. msh.Scale = Vector3.new(1, 5, 5)
  2103. local msh2 = Instance.new("SpecialMesh", a2)
  2104. msh2.MeshType = "Brick"
  2105. msh2.Scale = Vector3.new(1, 7, 7)
  2106. for i = 0, 10, 0.1 do
  2107. swait()
  2108. CameraEnshaking(1, 5)
  2109. a2.Color = maincolor.Color
  2110. root.CFrame = FaceMouse()[1]
  2111. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4
  2112. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2113. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2114. distance = (InnerRing1.CFrame.p - position).magnitude
  2115. a.Size = Vector3.new(distance, 1, 1)
  2116. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2117. a2.Size = Vector3.new(distance, 1, 1)
  2118. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2119. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2120. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2121. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2122. msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  2123. msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  2124. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  2125. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  2126. if v:FindFirstChild("Head") then
  2127. Eviscerate(v)
  2128. end
  2129. end
  2130. end
  2131. a:Destroy()
  2132. a2:Destroy()
  2133. ba:Destroy()
  2134. InnerRing1:Destroy()
  2135. attack = false
  2136. hum.WalkSpeed = 10
  2137. hum.CameraOffset = Vector3.new(0,0,0)
  2138. end
  2139.  
  2140. function Call_Upon_The_Eyes()
  2141. attack = true
  2142. hum.WalkSpeed = 0
  2143. for i = 0, 6, 0.1 do
  2144. swait()
  2145. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2146. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2147. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2148. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2149. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2150. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2151. end
  2152. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2153. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2154. Magic(1, "Add", mouse.Hit, Vector3.new(100000, 100000, 100000000), 0.5, maincolor, "Sphere")
  2155. Magic(1, "Add", mouse.Hit, Vector3.new(10000000, 100000, 10000000), 0.75, maincolor, "Sphere")
  2156. CameraEnshaking(4, 25)
  2157. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2158. if v:FindFirstChild("Head") then
  2159. Eviscerate(v)
  2160. end
  2161. end
  2162. for i = 0, 6, 0.1 do
  2163. swait()
  2164. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2165. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2166. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2167. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2168. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
  2169. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2170. end
  2171. attack = false
  2172. hum.WalkSpeed = 10
  2173. end
  2174.  
  2175. function CHAOS()
  2176. attack = true
  2177. root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  2178. Cso("2545012765", hed, 10, 1)
  2179. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2180.  
  2181. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2182. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2183. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2184.  
  2185. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2186. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2187. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2188. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2189. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2190. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2191. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2192. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2193. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2194. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2195. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2196. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2197. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2198. if v:FindFirstChild("Head") then
  2199. Eviscerate(v)
  2200. end
  2201. end
  2202. attack = false
  2203. end
  2204. function Chain2()
  2205. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2206. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2207. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2208. local HEAD = HUM.Parent:FindFirstChild("Head")
  2209. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  2210. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  2211. if HEAD and TORSO and HUM.Health > 0 then
  2212. local GYRO = IT("BodyGyro",root)
  2213. GYRO.D = 275
  2214. GYRO.P = 20000
  2215. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2216. attack = true
  2217. hum.WalkSpeed = 0
  2218. local hit,pos,hummie;
  2219. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2220. Hook2.Transparency = 1
  2221. local A2 = NewInstance("Attachment",Hook2)
  2222. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2223. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2224. for i = 0, 2.3, .1 do
  2225. swait()
  2226. GYRO.cframe = CF(root.Position,TORSO.Position)
  2227. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2228. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2229. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2230. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2231. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2232. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2233. end
  2234. Cso("169105657", ra, 7, 1.2)
  2235. for i = 0, 5, .1 do
  2236. if(hit)then break end
  2237. swait()
  2238. GYRO.cframe = CF(root.Position,TORSO.Position)
  2239. Hook2.CFrame = TORSO.CFrame
  2240. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2241. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2242. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2243. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2244. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2245. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2246. end
  2247. Cso("169105657", ra, 5, .8)
  2248. Cso("2545211765", char, 7, 1)
  2249. GYRO:remove()
  2250. TORSO:BreakJoints()
  2251. for i = 0, 6, .1 do
  2252. swait()
  2253. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  2254. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  2255. end
  2256. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  2257. break
  2258. end
  2259. Chain2.TextureLength = 4
  2260. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2261. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2262. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  2263. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2264. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2265. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2266. end
  2267. hum.WalkSpeed = 16
  2268. attack = false
  2269. Hook2:Destroy()
  2270. end
  2271. end
  2272. end
  2273.  
  2274. function dejzrXD()
  2275. attack = true
  2276. hum.WalkSpeed = 20
  2277. for i = 0, 1, 0.1 do
  2278. swait()
  2279. Cso("262562442", char, 10, 1)
  2280. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  2281. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2282. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2283. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2284. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2285. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2286. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2287. end
  2288. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2289. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2290. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 100000, 1000), 0.5, maincolor, "Sphere")
  2291. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 1000, 1000), 0.75, maincolor, "Sphere")
  2292. CameraEnshaking(4, 5)
  2293. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2294. if v:FindFirstChild("Head") then
  2295. Eviscerate(v)
  2296. end
  2297. end
  2298. for i = 0, 1, 0.1 do
  2299. swait()
  2300. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  2301. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2302. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2303. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2304. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2305. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2306. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2307. end
  2308. attack = false
  2309. Speed = 20
  2310. end
  2311.  
  2312. function specialchaos()
  2313. wait(0)
  2314. CHOICE = 6
  2315. Cso("130781067", hed, 10, 1)
  2316. local killsky = Instance.new('Sky', game:GetService'Lighting')
  2317. killsky.SkyboxBk = "rbxassetid://3662994"
  2318. killsky.SkyboxDn = "rbxassetid://3662994"
  2319. killsky.SkyboxFt = "rbxassetid://3662994"
  2320. killsky.SkyboxLf = "rbxassetid://3662994"
  2321. killsky.SkyboxRt = "rbxassetid://3662994"
  2322. killsky.SkyboxUp = "rbxassetid://3662994"
  2323. ---
  2324. killsky.StarCount = 0
  2325. killsky.SunAngularSize = 0
  2326. killsky.MoonAngularSize = 0
  2327. killsky.MoonTextureId = ""
  2328. killsky.CelestialBodiesShown = false
  2329. if HITFLOOR ~= nil then
  2330. ATTACK = false
  2331. Rooted = false
  2332. local RINGSPIN = true
  2333. local CONSTRUCTING = true
  2334. local RING = CreatePart(3, Effects, "Neon", 0, 10, "Royal purple", "Ring", VT(0,0,0))
  2335. RING.Color = C3(0,0,0)
  2336. MakeForm(RING,"Cyl")
  2337. RING.CFrame = CF(HITPOS)
  2338. coroutine.resume(coroutine.create(function()
  2339. repeat
  2340. Swait()
  2341. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2342. until CONSTRUCTING == false
  2343. repeat
  2344. Swait()
  2345. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2346. until RINGSPIN == false
  2347. for i = 1, 25 do
  2348. Swait()
  2349. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2350. RING.Size = RING.Size - VT(0.15,0,0.15)
  2351. --DECAL.Transparency = DECAL.Transparency + 1/25
  2352. RING.Transparency = RING.Transparency + 1/25
  2353. end
  2354. RING:remove()
  2355. end))
  2356. for i = 1, 15 do
  2357. Swait()
  2358. RING.Size = RING.Size + VT(0,0,0)
  2359. RING.Transparency = RING.Transparency - 1/15
  2360. end
  2361. end
  2362. hum.WalkSpeed = 20
  2363. attack = false
  2364. end
  2365. function icando()
  2366. attack = true
  2367. hum.WalkSpeed = 0
  2368. TEST:Remove()
  2369. TEST:Play()
  2370. repeat
  2371. for i = 0,4,0.1 do
  2372. swait()
  2373. TEST.Parent = tors
  2374. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2375. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  2376. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2377. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2378. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  2379. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  2380. end
  2381. until TEST.Playing == false
  2382. TEST:Stop()
  2383. TEST:Play()
  2384. TEST:Remove()
  2385. print('I CAN DO ANYTHING')
  2386. attack = false
  2387. hum.WalkSpeed = 20
  2388. end
  2389.  
  2390. function finalChaos2()
  2391. attack = true
  2392. M2.MeshId = "http://www.roblox.com/asset/?id=12592754"
  2393. M2.TextureId = "rbxassetid://2582829122"
  2394. M2.Scale = Vector3.new(5, 5, 5)
  2395. Cso("2545018472", hed, 10, 1)
  2396. for i = 0, 1, 0.1 do
  2397. swait()
  2398. hum.CameraOffset = Vector3.new(0, 8, 0)
  2399. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2400. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2401. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2402. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2403. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2404. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2405. end
  2406. Cso("483458132", char, 10, .7)
  2407. Cso("483458132", char, 10, 1)
  2408. CameraEnshaking(6, 65)
  2409. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2410. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2411. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2412. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2413. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2414. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2415. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2416. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2417. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2418. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2419. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2420. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2421. if v:FindFirstChild("Head") then
  2422. Eviscerate(v)
  2423. end
  2424. end
  2425. for i = 0, 1, 0.1 do
  2426. swait()
  2427. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2428. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2429. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2430. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2431. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2432. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2433. end
  2434. M2.Scale = Vector3.new(1, 1, 1)
  2435. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2436. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2437. attack = false
  2438. end
  2439.  
  2440. function DRAG_THEM_TO_HELL()
  2441. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2442. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2443. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2444. local HEAD = HUM.Parent:FindFirstChild("Head")
  2445. if HEAD and TORSO and HUM.Health > 0 then
  2446. local GYRO = IT("BodyGyro",root)
  2447. GYRO.D = 275
  2448. GYRO.P = 20000
  2449. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2450. attack = true
  2451. hum.WalkSpeed = 0
  2452. local hit,pos,hummie;
  2453. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2454. Hook.Transparency = 1
  2455. local A = NewInstance("Attachment",Hook)
  2456. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2457. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2458. local POS = mouse.Hit.p
  2459. local CHAINS = false
  2460. local CHAINLINKS = {}
  2461. local A = IT("Attachment",la)
  2462. A.Position = Vector3.new(1,-1,0)*Player_Size
  2463. A.Orientation = Vector3.new(-90, -89.982, 0)
  2464. local B = IT("Attachment",la)
  2465. B.Position = Vector3.new(-1,-1,0)*Player_Size
  2466. B.Orientation = Vector3.new(-90, 89.988, 0)
  2467. local C = IT("Attachment",la)
  2468. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2469. C.Orientation = Vector3.new(-90, -89.982, 0)
  2470. local D = IT("Attachment",la)
  2471. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2472. D.Orientation = Vector3.new(-90, 89.988, 0)
  2473. local LIGHT = IT("Attachment",la)
  2474. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2475. local LIGHT2 = IT("PointLight",LIGHT)
  2476. LIGHT2.Range = 7
  2477. LIGHT2.Brightness = 5
  2478. LIGHT2.Color = Color3.new(0,0,0)
  2479. for i = 1, 2 do
  2480. local TWIST = -2
  2481. local START = A
  2482. local END = B
  2483. if i == 1 then
  2484. START = B
  2485. END = A
  2486. end
  2487. local ChainLink = IT("Beam",tors)
  2488. ChainLink.Texture = "rbxassetid://73042633"
  2489. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2490. ChainLink.TextureSpeed = 1
  2491. ChainLink.Width0 = 1
  2492. ChainLink.Width1 = 1
  2493. ChainLink.TextureLength = 2.5
  2494. ChainLink.Attachment0 = START
  2495. ChainLink.Attachment1 = END
  2496. ChainLink.CurveSize0 = TWIST
  2497. ChainLink.CurveSize1 = TWIST
  2498. --ChainLink.FaceCamera = true
  2499. ChainLink.Segments = 45
  2500. ChainLink.Transparency = NumberSequence.new(0.25)
  2501. table.insert(CHAINLINKS,ChainLink)
  2502. end
  2503. for i = 1, 2 do
  2504. local TWIST = -1
  2505. local START = C
  2506. local END = D
  2507. if i == 1 then
  2508. START = D
  2509. END = C
  2510. end
  2511. local ChainLink = IT("Beam",tors)
  2512. ChainLink.Texture = "rbxassetid://73042633"
  2513. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2514. ChainLink.TextureSpeed = 1
  2515. ChainLink.Width0 = 1
  2516. ChainLink.Width1 = 1
  2517. ChainLink.TextureLength = 5
  2518. ChainLink.Attachment0 = START
  2519. ChainLink.Attachment1 = END
  2520. ChainLink.CurveSize0 = TWIST
  2521. ChainLink.CurveSize1 = TWIST
  2522. --ChainLink.FaceCamera = true
  2523. ChainLink.Segments = 25
  2524. ChainLink.LightEmission = 0.5
  2525. ChainLink.Transparency = NumberSequence.new(0.25)
  2526. table.insert(CHAINLINKS,ChainLink)
  2527. end
  2528. for i = 0, 2.3, .1 do
  2529. swait()
  2530. GYRO.cframe = CF(root.Position,TORSO.Position)
  2531. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2532. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2533. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2534. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2535. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2536. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2537. end
  2538. Cso("169105657", ra, 7, 1.2)
  2539. for i = 0, 4, .1 do
  2540. if(hit)then break end
  2541. swait()
  2542. GYRO.cframe = CF(root.Position,TORSO.Position)
  2543. Hook.CFrame = HEAD.CFrame
  2544. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2545. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2546. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2547. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2548. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2549. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2550. end
  2551. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2552. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2553. hit = GetTorso(v.Parent);
  2554. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2555. break;
  2556. end
  2557. end
  2558. Cso("169105657", ra, 5, .8)
  2559. Cso("1251737869", tors, 2, 1.1)
  2560. GYRO:remove()
  2561. for i = 0, 3, .1 do
  2562. swait()
  2563. HUM.PlatformStand = true
  2564. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2565. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2566. end
  2567. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2568. break
  2569. end
  2570. Chain.TextureLength = 4
  2571. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2572. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2573. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2574. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2575. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2576. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2577. end
  2578. hum.WalkSpeed = 16
  2579. attack = false
  2580. Hook:Destroy()
  2581. A:remove()
  2582. B:remove()
  2583. C:remove()
  2584. D:remove()
  2585. end
  2586. end
  2587. end
  2588. function ultra()
  2589. attack = true
  2590. hum.WalkSpeed = 0
  2591. BTAUNT:Remove()
  2592. hed.face.Texture = "http://www.roblox.com/asset/?id=168044187"
  2593. local Fire = IT("Sound",Character.Torso)
  2594. Fire.SoundId = "rbxassetid://1060413310"
  2595. Fire.Looped = true
  2596. Fire.Pitch = 1
  2597. Fire.Volume = 1
  2598. Fire:Play()
  2599. BTAUNT:Play()
  2600. BTAUNT:Remove()
  2601. wait(1)
  2602. for i = 0,18,0.1 do
  2603. swait()
  2604. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2605. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2606. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2607. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2608. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2609. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2610. end
  2611. wait(1)
  2612. for i = 0,1.2,0.1 do
  2613. swait()
  2614. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2615. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2616. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2617. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2618. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2619. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2620. end
  2621. for i = 0,1.2,0.1 do
  2622. swait()
  2623.  
  2624. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2625. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2626. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2627. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2628. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2629. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2630. end
  2631. M2.MeshId = "http://www.roblox.com/asset/?id=12592754"
  2632. M2.TextureId = "rbxassetid://26884682"
  2633. tecks2:Remove()
  2634. Fire:Stop()
  2635. local BC = char["Body Colors"]
  2636. BC.HeadColor = BrickColor.new("New Yeller")
  2637. BC.LeftArmColor = BrickColor.new("New Yeller")
  2638. BC.LeftLegColor = BrickColor.new("New Yeller")
  2639. BC.RightArmColor = BrickColor.new("New Yeller")
  2640. BC.RightLegColor = BrickColor.new("New Yeller")
  2641. BC.TorsoColor = BrickColor.new("New Yeller")
  2642. tecks2:Remove()
  2643. BTAUNT3:Play()
  2644. local naeeym2 = Instance.new("BillboardGui",char)
  2645. naeeym2.AlwaysOnTop = true
  2646. naeeym2.Size = UDim2.new(5,35,2,35)
  2647. naeeym2.StudsOffset = Vector3.new(0,1,0)
  2648. naeeym2.Adornee = hed
  2649. naeeym2.Name = "Name"
  2650. local tecks2 = Instance.new("TextLabel",naeeym2)
  2651. tecks2.BackgroundTransparency = 1
  2652. tecks2.TextScaled = true
  2653. tecks2.BorderSizePixel = 0
  2654. tecks2.Font = "Garamond"
  2655. tecks2.TextSize = 30
  2656. tecks2.TextStrokeTransparency = 0
  2657. tecks2.TextColor3 = BrickColor.new('Really black').Color
  2658. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  2659. tecks2.Size = UDim2.new(1,0,0.5,0)
  2660. tecks2.Parent = naeeym2
  2661. textfag = tecks2
  2662. wait(1)
  2663. tecks2.Text = "The Boss Noob"
  2664. coroutine.resume(coroutine.create(function()
  2665. while textfag ~= nil do
  2666. swait()
  2667. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2668. textfag.Rotation = math.random(-3,3)
  2669. end
  2670. end))
  2671. hed.face.Texture = "http://www.roblox.com/asset/?id=168044187"
  2672. -------------------
  2673. Spawn(function()
  2674. while Equipped and Humanoid.Parent and Torso.Parent do
  2675. if Angle == 360 then
  2676. Angle = 0
  2677. end
  2678. Angle = Angle + 0.05
  2679. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  2680. if Hit then
  2681. if not Circle.Parent then
  2682. Circle.Parent = Character
  2683. end
  2684. for i, v in pairs(CircleParts) do
  2685. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  2686. end
  2687. else
  2688. Circle.Parent = nil
  2689. end
  2690. wait()
  2691. end
  2692. end)
  2693. attack = false
  2694. hum.WalkSpeed = 75
  2695. end
  2696. -------------------------------------------------------
  2697. --End Attacks N Stuff--
  2698. -------------------------------------------------------
  2699. mouse.KeyDown:connect(function(key)
  2700. if attack == false then
  2701. if key == "t" then
  2702. dance()
  2703. elseif key == 'y' then
  2704. aaa()
  2705. elseif key == "p" then
  2706. finalChaos()
  2707. elseif key == "z" then
  2708. beam()
  2709. elseif key == "x" then
  2710. Call_Upon_The_Eyes()
  2711. elseif key == "v" then
  2712. dejzrXD()
  2713. elseif key == "b" then
  2714. specialchaos()
  2715. elseif key == "n" then
  2716. CHAOS()
  2717. elseif key == "f" then
  2718. icando()
  2719. elseif key == "h" then
  2720. finalChaos2()
  2721. elseif key == "g" then
  2722. Chain2()
  2723. elseif key == "c" then
  2724. DRAG_THEM_TO_HELL()
  2725. elseif key == "q" then
  2726.  
  2727.  
  2728.  
  2729. Noob6()
  2730. elseif key == "l" then
  2731.  
  2732.  
  2733.  
  2734.  
  2735. Noob2()
  2736.  
  2737.  
  2738. elseif key == "k" then
  2739.  
  2740.  
  2741.  
  2742.  
  2743. Noob3()
  2744.  
  2745. elseif key == "j" then
  2746.  
  2747.  
  2748.  
  2749.  
  2750.  
  2751. Noob4()
  2752.  
  2753.  
  2754. elseif key == "m" then
  2755.  
  2756.  
  2757.  
  2758.  
  2759. Noob5()
  2760.  
  2761.  
  2762. elseif key == "e" then
  2763.  
  2764.  
  2765.  
  2766.  
  2767. Noob7()
  2768.  
  2769. elseif key == "u" then
  2770.  
  2771. Noob8()
  2772.  
  2773. elseif key == "r" then
  2774.  
  2775. Noob9()
  2776.  
  2777.  
  2778.  
  2779. end
  2780. end
  2781. end)
  2782.  
  2783. mouse.Button1Down:connect(function(key)
  2784. if attack == false then
  2785. die()
  2786. end
  2787. end)
  2788.  
  2789. function Part(parent,color,material,size,cframe,anchored,cancollide)
  2790. local part = Instance.new("Part")
  2791. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  2792. part.Material = material or Enum.Material.SmoothPlastic
  2793. part.TopSurface,part.BottomSurface=10,10
  2794. part.Size = size or Vector3.new(1,1,1)
  2795. part.CFrame = cframe or CF(0,0,0)
  2796. part.Anchored = anchored or true
  2797. part.CanCollide = cancollide or false
  2798. part.Parent = parent or char
  2799. return part
  2800. end
  2801.  
  2802. NewInstance = function(instance,parent,properties)
  2803. local inst = Instance.new(instance)
  2804. inst.Parent = parent
  2805. if(properties)then
  2806. for i,v in next, properties do
  2807. pcall(function() inst[i] = v end)
  2808. end
  2809. end
  2810. return inst;
  2811. end
  2812. -------------------------------------------------------
  2813. --Start Damage Function--
  2814. -------------------------------------------------------
  2815. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  2816. local type = type
  2817. local rng = Instance.new("Part", char)
  2818. rng.Anchored = true
  2819. rng.BrickColor = color
  2820. rng.CanCollide = false
  2821. rng.FormFactor = 3
  2822. rng.Name = "Ring"
  2823. rng.Material = "Neon"
  2824. rng.Size = Vector3.new(1, 1, 1)
  2825. rng.Transparency = 0
  2826. rng.TopSurface = 0
  2827. rng.BottomSurface = 0
  2828. rng.CFrame = pos
  2829. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2830. local rngm = Instance.new("SpecialMesh", rng)
  2831. rngm.MeshType = "Brick"
  2832. if rainbowmode == true then
  2833. rng.Color = Color3.new(r/255,g/255,b/255)
  2834. end
  2835. local scaler2 = 1
  2836. local speeder = FastSpeed/10
  2837. if type == "Add" then
  2838. scaler2 = 1*value
  2839. elseif type == "Divide" then
  2840. scaler2 = 1/value
  2841. end
  2842. coroutine.resume(coroutine.create(function()
  2843. for i = 0,10/bonuspeed,0.1 do
  2844. swait()
  2845. if type == "Add" then
  2846. scaler2 = scaler2 - 0.01*value/bonuspeed
  2847. elseif type == "Divide" then
  2848. scaler2 = scaler2 - 0.01/value*bonuspeed
  2849. end
  2850. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  2851. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2852. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2853. end
  2854. rng:Destroy()
  2855. end))
  2856. end
  2857.  
  2858. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2859. if hit.Parent == nil then
  2860. return
  2861. end
  2862. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  2863. for _, v in pairs(hit.Parent:children()) do
  2864. if v:IsA("Humanoid") then
  2865. h = v
  2866. end
  2867. end
  2868. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  2869.  
  2870. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2871. end
  2872.  
  2873. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2874. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  2875. if hit.Parent.DebounceHit.Value == true then
  2876. return
  2877. end
  2878. end
  2879. if insta == true then
  2880. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2881. end
  2882. local c = Create("ObjectValue"){
  2883. Name = "creator",
  2884. Value = game:service("Players").LocalPlayer,
  2885. Parent = h,
  2886. }
  2887. game:GetService("Debris"):AddItem(c, .5)
  2888. if HitSound ~= nil and HitPitch ~= nil then
  2889. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  2890. end
  2891. local Damage = math.random(minim, maxim)
  2892. local blocked = false
  2893. local block = hit.Parent:findFirstChild("Block")
  2894. if block ~= nil then
  2895. if block.className == "IntValue" then
  2896. if block.Value > 0 then
  2897. blocked = true
  2898. block.Value = block.Value - 1
  2899. print(block.Value)
  2900. end
  2901. end
  2902. end
  2903. if blocked == false then
  2904. h.Health = h.Health - Damage
  2905. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2906. else
  2907. h.Health = h.Health - (Damage / 2)
  2908. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2909. end
  2910. if Type == "Knockdown" then
  2911. local hum = hit.Parent.Humanoid
  2912. hum.PlatformStand = true
  2913. coroutine.resume(coroutine.create(function(HHumanoid)
  2914. swait(1)
  2915. HHumanoid.PlatformStand = false
  2916. end), hum)
  2917. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  2918. local bodvol = Create("BodyVelocity"){
  2919. velocity = angle * knockback,
  2920. P = 5000,
  2921. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2922. Parent = hit,
  2923. }
  2924. local rl = Create("BodyAngularVelocity"){
  2925. P = 3000,
  2926. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  2927. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2928. Parent = hit,
  2929. }
  2930. game:GetService("Debris"):AddItem(bodvol, .5)
  2931. game:GetService("Debris"):AddItem(rl, .5)
  2932. elseif Type == "Normal" then
  2933. local vp = Create("BodyVelocity"){
  2934. P = 500,
  2935. maxForce = Vector3.new(math.huge, 0, math.huge),
  2936. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  2937. }
  2938. if knockback > 0 then
  2939. vp.Parent = hit.Parent.Torso
  2940. end
  2941. game:GetService("Debris"):AddItem(vp, .5)
  2942. elseif Type == "Up" then
  2943. local bodyVelocity = Create("BodyVelocity"){
  2944. velocity = Vector3.new(0, 20, 0),
  2945. P = 5000,
  2946. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2947. Parent = hit,
  2948. }
  2949. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  2950. elseif Type == "DarkUp" then
  2951. coroutine.resume(coroutine.create(function()
  2952. for i = 0, 1, 0.1 do
  2953. swait()
  2954. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  2955. end
  2956. end))
  2957. local bodyVelocity = Create("BodyVelocity"){
  2958. velocity = Vector3.new(0, 20, 0),
  2959. P = 5000,
  2960. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2961. Parent = hit,
  2962. }
  2963. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2964. elseif Type == "Snare" then
  2965. local bp = Create("BodyPosition"){
  2966. P = 2000,
  2967. D = 100,
  2968. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2969. position = hit.Parent.Torso.Position,
  2970. Parent = hit.Parent.Torso,
  2971. }
  2972. game:GetService("Debris"):AddItem(bp, 1)
  2973. elseif Type == "Freeze" then
  2974. local BodPos = Create("BodyPosition"){
  2975. P = 50000,
  2976. D = 1000,
  2977. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2978. position = hit.Parent.Torso.Position,
  2979. Parent = hit.Parent.Torso,
  2980. }
  2981. local BodGy = Create("BodyGyro") {
  2982. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  2983. P = 20e+003,
  2984. Parent = hit.Parent.Torso,
  2985. cframe = hit.Parent.Torso.CFrame,
  2986. }
  2987. hit.Parent.Torso.Anchored = true
  2988. coroutine.resume(coroutine.create(function(Part)
  2989. swait(1.5)
  2990. Part.Anchored = false
  2991. end), hit.Parent.Torso)
  2992. game:GetService("Debris"):AddItem(BodPos, 3)
  2993. game:GetService("Debris"):AddItem(BodGy, 3)
  2994. end
  2995. local debounce = Create("BoolValue"){
  2996. Name = "DebounceHit",
  2997. Parent = hit.Parent,
  2998. Value = true,
  2999. }
  3000. game:GetService("Debris"):AddItem(debounce, Delay)
  3001. c = Create("ObjectValue"){
  3002. Name = "creator",
  3003. Value = Player,
  3004. Parent = h,
  3005. }
  3006. game:GetService("Debris"):AddItem(c, .5)
  3007. end
  3008. end
  3009.  
  3010. function damage(range,mindam,maxdam,pos)
  3011. for i,v in ipairs(workspace:GetChildren()) do
  3012. if v:IsA("Model") then
  3013. if v.Name ~= Player.Name then
  3014. if v:FindFirstChildOfClass("Humanoid") then
  3015. if v:FindFirstChild("Head") then
  3016. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  3017. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  3018. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  3019. end
  3020. end
  3021. end
  3022. end
  3023. end
  3024. end
  3025. end
  3026. end
  3027. -------------------------------------------------------
  3028. --End Damage Function--
  3029. -------------------------------------------------------
  3030.  
  3031. -------------------------------------------------------
  3032. --Start Animations--
  3033. -------------------------------------------------------
  3034. print("By Makhail07")
  3035. while true do
  3036. swait()
  3037. sine = sine + change
  3038. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3039. local velderp = root.Velocity.y
  3040. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3041. if equipped == true or equipped == false then
  3042. if attack == false then
  3043. idle = idle + 1
  3044. else
  3045. idle = 0
  3046. end
  3047. if 1 < root.Velocity.y and hitfloor == nil then
  3048. Anim = "Jump"
  3049. if attack == false then
  3050. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3051. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3052. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3053. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3054. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3055. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3056. end
  3057. elseif -1 > root.Velocity.y and hitfloor == nil then
  3058. Anim = "Fall"
  3059. if attack == false then
  3060. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  3061. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3062. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3063. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3064. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3065. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3066. end
  3067. elseif torvel < 1 and hitfloor ~= nil then
  3068. Anim = "Idle"
  3069. change = 1
  3070. if attack == false then
  3071.  
  3072. if animation.Value == 1 then
  3073.  
  3074.  
  3075. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  3076. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  3077. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3078. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3079. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3080. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3081.  
  3082.  
  3083. else
  3084.  
  3085. if animation.Value == 2 then
  3086.  
  3087.  
  3088. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3089. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3090. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3091. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3092. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3093. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3094.  
  3095.  
  3096. else
  3097.  
  3098.  
  3099. if animation.Value == 3 then
  3100.  
  3101.  
  3102.  
  3103. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3104. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3105. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3106. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3107. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3108. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3109.  
  3110.  
  3111. else
  3112.  
  3113.  
  3114. if animation.Value == 4 then
  3115.  
  3116.  
  3117. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 10)), Rad(1 + -43 * Sin(sine / 10)), Rad(0)), 0.15)
  3118. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(1 + -43 * Sin(sine / 8))), 0.3)
  3119. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * RHCF * angles(Rad(-9.5), Rad(-20), Rad(0)), 0.15)
  3120. LH.C0 = clerp(LH.C0, CF(-1, -0.9 + 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * LHCF * angles(Rad(-6.5), Rad(20), Rad(0)), 0.15)
  3121. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(50), Rad(23 + 150 * Sin(sine / 8))), 0.1)
  3122. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-50), Rad(-23 + 150 * Sin(sine / 8))), 0.1)
  3123.  
  3124.  
  3125.  
  3126. end
  3127.  
  3128. end
  3129. end
  3130.  
  3131.  
  3132. end
  3133.  
  3134. end
  3135. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3136. Anim = "Walk"
  3137. change = 1
  3138. if attack == false then
  3139. hum.WalkSpeed = 25
  3140. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  3141. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3142. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3143. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3144. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3145. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3146. end
  3147. elseif torvel >= 25 and hitfloor ~= nil then
  3148. Anim = "Sprint"
  3149. change = 1.35
  3150. if attack == false then
  3151. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3152. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3153. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3154. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3155. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  3156. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3157. end
  3158. end
  3159. end
  3160. if 0 < #Effects then
  3161. for e = 1, #Effects do
  3162. if Effects[e] ~= nil then
  3163. local Thing = Effects[e]
  3164. if Thing ~= nil then
  3165. local Part = Thing[1]
  3166. local Mode = Thing[2]
  3167. local Delay = Thing[3]
  3168. local IncX = Thing[4]
  3169. local IncY = Thing[5]
  3170. local IncZ = Thing[6]
  3171. if 1 >= Thing[1].Transparency then
  3172. if Thing[2] == "Block1" then
  3173. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3174. local Mesh = Thing[1].Mesh
  3175. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3176. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3177. elseif Thing[2] == "Block2" then
  3178. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3179. local Mesh = Thing[7]
  3180. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3181. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3182. elseif Thing[2] == "Block3" then
  3183. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3184. local Mesh = Thing[7]
  3185. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3186. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3187. elseif Thing[2] == "Cylinder" then
  3188. local Mesh = Thing[1].Mesh
  3189. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3190. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3191. elseif Thing[2] == "Blood" then
  3192. local Mesh = Thing[7]
  3193. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3194. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3195. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3196. elseif Thing[2] == "Elec" then
  3197. local Mesh = Thing[1].Mesh
  3198. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3199. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3200. elseif Thing[2] == "Disappear" then
  3201. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3202. elseif Thing[2] == "Shatter" then
  3203. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3204. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3205. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3206. Thing[6] = Thing[6] + Thing[5]
  3207. end
  3208. else
  3209. Part.Parent = nil
  3210. table.remove(Effects, e)
  3211. end
  3212. end
  3213. end
  3214. end
  3215. end
  3216. end
  3217. -------------------------------------------------------
  3218. --End Animations And Script--
  3219. ------------------------------------------------------
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