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- local ScreenGui = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local TextButton = Instance.new("TextButton")
- local TextButton_2 = Instance.new("TextButton")
- local TextButton_3 = Instance.new("TextButton")
- local TextButton_4 = Instance.new("TextButton")
- local TextButton_5 = Instance.new("TextButton")
- local TextButton_6 = Instance.new("TextButton")
- local Frame_2 = Instance.new("Frame")
- local TextButton_7 = Instance.new("TextButton")
- --Properties:
- ScreenGui.Parent = game.CoreGui
- Frame.Parent = ScreenGui
- Frame.BackgroundColor3 = Color3.new(0, 0, 0)
- Frame.Position = UDim2.new(0.0788844526, 0, 0.54004848, 0)
- Frame.Size = UDim2.new(0, 297, 0, 274)
- Frame.Visible = false
- Frame.Active = true
- Frame.Draggable = true
- TextLabel.Parent = Frame
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.Size = UDim2.new(0, 297, 0, 23)
- TextLabel.Font = Enum.Font.GothamBlack
- TextLabel.Text = "Survive the Killer! GUI"
- TextLabel.TextColor3 = Color3.new(0, 0, 0)
- TextLabel.TextSize = 20
- TextButton.Parent = Frame
- TextButton.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton.Position = UDim2.new(0.0370370448, 0, 0.145985395, 0)
- TextButton.Size = UDim2.new(0, 124, 0, 150)
- TextButton.Font = Enum.Font.SourceSans
- TextButton.Text = "Teleport to an exit: (Use at the end of the game to exit quickly) Keybind = C"
- TextButton.TextScaled = true
- TextButton.TextColor3 = Color3.new(0, 0, 0)
- TextButton.TextSize = 14
- TextButton.MouseButton1Down:connect(function()
- -- Teleport to an exit
- local LocalPlayer = game.Players.LocalPlayer
- local Mouse = LocalPlayer:GetMouse()
- Mouse.KeyDown:connect(function(KeyPressed)
- if KeyPressed == "c" then -- Change keybind here to whatever key works best for you.
- local Doors = game:GetService("Workspace").CurrentMap:GetChildren()
- for i, door in ipairs(Doors) do
- if door.Name == "ExitDoor" then
- local PlayerCFrame = LocalPlayer.Character.HumanoidRootPart.CFrame
- LocalPlayer.Character.HumanoidRootPart.CFrame = door.Open.Door.CFrame + Vector3.new(0, -2, 0)
- end
- end
- end
- end)
- end)
- TextButton_2.Parent = Frame
- TextButton_2.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_2.Position = UDim2.new(0.508417487, 0, 0.145985395, 0)
- TextButton_2.Size = UDim2.new(0, 124, 0, 150)
- TextButton_2.Font = Enum.Font.SourceSans
- TextButton_2.Text = "Coin Farm (Keybind = X)"
- TextButton_2.TextScaled = true
- TextButton_2.TextColor3 = Color3.new(0, 0, 0)
- TextButton_2.TextSize = 14
- TextButton_2.MouseButton1Down:connect(function()
- -- Grab all coins in the map.
- local LocalPlayer = game.Players.LocalPlayer
- local Mouse = LocalPlayer:GetMouse()
- Mouse.KeyDown:connect(function(KeyPressed)
- if KeyPressed == "x" then -- Change keybind here to whatever key works best for you.
- local coins = game:GetService("Workspace").CurrentMap.Coins:GetChildren()
- for i, coin in pairs(coins) do
- wait()
- LocalPlayer.Character.HumanoidRootPart.CFrame = coin.CFrame
- end
- end
- end)
- end)
- TextButton_6.Parent = Frame
- TextButton_6.BackgroundColor3 = Color3.new(1, 0, 0)
- TextButton_6.Position = UDim2.new(0.92592591, 0, 0, 0)
- TextButton_6.Size = UDim2.new(0, 22, 0, 23)
- TextButton_6.Font = Enum.Font.GothamBold
- TextButton_6.Text = "X"
- TextButton_6.TextColor3 = Color3.new(0, 0, 0)
- TextButton_6.TextSize = 28
- TextButton_6.MouseButton1Down:connect(function()
- Frame.Visible = false
- Frame_2.Visible = true
- end)
- Frame_2.Parent = ScreenGui
- Frame_2.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame_2.Position = UDim2.new(0.00717131514, 0, 0.444174707, 0)
- Frame_2.Size = UDim2.new(0, 91, 0, 28)
- Frame.Active = true
- Frame.Draggable = true
- TextButton_7.Parent = Frame_2
- TextButton_7.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_7.Position = UDim2.new(0, 0, 0.0357142873, 0)
- TextButton_7.Size = UDim2.new(0,190, 0, 260)
- TextButton_7.Font = Enum.Font.SourceSans
- TextButton_7.Text = "Open"
- TextButton_7.TextColor3 = Color3.new(0, 0, 0)
- TextButton_7.TextSize = 100
- TextButton_7.MouseButton1Down:connect(function()
- Frame_2.Visible = false
- Frame.Visible = true
- end)
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