dankmemeshehe

Aero Board

Jul 28th, 2016
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  1. Player=game:GetService("Players").LocalPlayer
  2. Character=Player.Character
  3. PlayerGui=Player.PlayerGui
  4. Backpack=Player.Backpack
  5. Torso=Character.Torso
  6. Head=Character.Head
  7. Humanoid=Character.Humanoid
  8. LeftArm=Character["Left Arm"]
  9. LeftLeg=Character["Left Leg"]
  10. RightArm=Character["Right Arm"]
  11. RightLeg=Character["Right Leg"]
  12. LS=Torso["Left Shoulder"]
  13. LH=Torso["Left Hip"]
  14. RS=Torso["Right Shoulder"]
  15. RH=Torso["Right Hip"]
  16. Neck=Torso.Neck
  17. it=Instance.new
  18. vt=Vector3.new
  19. cf=CFrame.new
  20. euler=CFrame.fromEulerAnglesXYZ
  21. angles=CFrame.Angles
  22. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  23. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  24. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  25. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  26. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  27. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  28. RootPart=Character.HumanoidRootPart
  29. RootJoint=RootPart.RootJoint
  30. RootCF=euler(-1.57,0,3.14)
  31. attack = false
  32. attackdebounce = false
  33. MMouse=nil
  34. combo=0
  35. mana=0
  36. local idle=0
  37. local Anim="Idle"
  38. local Effects={}
  39. --player
  40. player=nil
  41. --save shoulders
  42. RSH, LSH=nil, nil
  43. --welds
  44. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  45. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  46. LH=Torso["Left Hip"]
  47. RH=Torso["Right Hip"]
  48. Charge=0
  49. TorsoColor=Torso.BrickColor
  50.  
  51. function swait(num)
  52. if num==0 or num==nil then
  53. game:service'RunService'.RenderStepped:wait()
  54. else
  55. for i=0,num do
  56. game:service'RunService'.RenderStepped:wait()
  57. end
  58. end
  59. end
  60.  
  61. if Character:findFirstChild("Aero Board",true) ~= nil then
  62. Character:findFirstChild("Aero Board",true).Parent = nil
  63. end
  64. if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then
  65. Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil
  66. end
  67.  
  68.  
  69. function NoOutline(Part)
  70. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  71. end
  72.  
  73. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  74. local fp=it("Part")
  75. fp.formFactor=formfactor
  76. fp.Parent=parent
  77. fp.Reflectance=reflectance
  78. fp.Transparency=transparency
  79. fp.CanCollide=false
  80. fp.Locked=true
  81. fp.BrickColor=brickcolor
  82. fp.Name=name
  83. fp.Size=size
  84. fp.Position=Torso.Position
  85. NoOutline(fp)
  86. fp.Material="SmoothPlastic"
  87. fp:BreakJoints()
  88. return fp
  89. end
  90.  
  91. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  92. local mesh=it(Mesh)
  93. mesh.Parent=part
  94. if Mesh=="SpecialMesh" then
  95. mesh.MeshType=meshtype
  96. mesh.MeshId=meshid
  97. end
  98. mesh.Offset=offset
  99. mesh.Scale=scale
  100. return mesh
  101. end
  102.  
  103. function weld(parent,part0,part1,c0)
  104. local weld=it("Weld")
  105. weld.Parent=parent
  106. weld.Part0=part0
  107. weld.Part1=part1
  108. weld.C0=c0
  109. return weld
  110. end
  111.  
  112. local Color1=Torso.BrickColor
  113.  
  114. local fengui=it("GuiMain")
  115. fengui.Parent=Player.PlayerGui
  116. fengui.Name="WeaponGUI"
  117. local fenframe=it("Frame")
  118. fenframe.Parent=fengui
  119. fenframe.BackgroundColor3=Color3.new(255,255,255)
  120. fenframe.BackgroundTransparency=1
  121. fenframe.BorderColor3=Color3.new(17,17,17)
  122. fenframe.Size=UDim2.new(0.0500000007, 0, 0.100000001, 0)
  123. fenframe.Position=UDim2.new(0.4,0,0.1,0)
  124. local fenbarmana1=it("TextLabel")
  125. fenbarmana1.Parent=fenframe
  126. fenbarmana1.Text=" "
  127. fenbarmana1.BackgroundTransparency=0
  128. fenbarmana1.BackgroundColor3=Color3.new(0,0,0)
  129. fenbarmana1.SizeConstraint="RelativeXY"
  130. fenbarmana1.TextXAlignment="Center"
  131. fenbarmana1.TextYAlignment="Center"
  132. fenbarmana1.Position=UDim2.new(0,0,0,0)
  133. fenbarmana1.Size=UDim2.new(4,0,0.2,0)
  134. local fenbarmana2=it("TextLabel")
  135. fenbarmana2.Parent=fenframe
  136. fenbarmana2.Text=" "
  137. fenbarmana2.BackgroundTransparency=0
  138. fenbarmana2.BackgroundColor3=Torso.Color
  139. fenbarmana2.SizeConstraint="RelativeXY"
  140. fenbarmana2.TextXAlignment="Center"
  141. fenbarmana2.TextYAlignment="Center"
  142. fenbarmana2.Position=UDim2.new(0,0,0,0)
  143. fenbarmana2.Size=UDim2.new(4*mana/100,0,0.2,0)
  144. local fenbarmana3=it("TextLabel")
  145. fenbarmana3.Parent=fenframe
  146. fenbarmana3.Text=" "
  147. fenbarmana3.BackgroundTransparency=0
  148. fenbarmana3.BackgroundColor3=Color3.new(Col1,Col2,Col3)
  149. fenbarmana3.SizeConstraint="RelativeXY"
  150. fenbarmana3.TextXAlignment="Center"
  151. fenbarmana3.TextYAlignment="Center"
  152. fenbarmana3.Position=UDim2.new(0,0,0,0)
  153. fenbarmana3.Size=UDim2.new(0,0,0.2,0)
  154. local fenbarmana4=it("TextLabel")
  155. fenbarmana4.Parent=fenframe
  156. fenbarmana4.Text="Energy("..mana..")"
  157. fenbarmana4.BackgroundTransparency=1
  158. fenbarmana4.BackgroundColor3=Color3.new(0,0,0)
  159. fenbarmana4.SizeConstraint="RelativeXY"
  160. fenbarmana4.TextXAlignment="Center"
  161. fenbarmana4.TextYAlignment="Center"
  162. fenbarmana4.Position=UDim2.new(0,0,-0.3,0)
  163. fenbarmana4.Size=UDim2.new(4,0,0.2,0)
  164. fenbarmana4.FontSize="Size9"
  165. fenbarmana4.TextStrokeTransparency=0
  166. fenbarmana4.TextColor=BrickColor.new("White")
  167.  
  168. local modelzorz=Instance.new("Model")
  169. modelzorz.Parent=Character
  170. modelzorz.Name="Aero Board"
  171.  
  172. local handle=part(3,modelzorz,0,0,BrickColor.new("Black"),"Handle1",vt())
  173. local hprt2=part(3,modelzorz,0,0,BrickColor.new("Black"),"Handle2",vt())
  174. local hprt3=part(3,modelzorz,0,0,BrickColor.new("Black"),"Handle3",vt())
  175. local prt1=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part1",vt())
  176. local prt2=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part2",vt())
  177. local prt3=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part3",vt())
  178. local prt4=part(3,modelzorz,0,0,TorsoColor,"Part4",vt())
  179. local prt5=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part5",vt())
  180. local prt6=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part6",vt())
  181. local prt7=part(3,modelzorz,0,0,TorsoColor,"Part7",vt())
  182. local prt8=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part8",vt())
  183. local prt9=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part9",vt())
  184. local prt10=part(3,modelzorz,0,0,TorsoColor,"Part10",vt())
  185. local prt11=part(3,modelzorz,0,0,TorsoColor,"Part11",vt())
  186. local prt12=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part12",vt())
  187. local prt13=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part13",vt())
  188. local prt14=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part14",vt())
  189. local prt15=part(3,modelzorz,0,0,TorsoColor,"Part15",vt())
  190. local prt16=part(3,modelzorz,0,0,TorsoColor,"Part16",vt())
  191. local prt17=part(3,modelzorz,0,0,TorsoColor,"Part17",vt())
  192. local prt18=part(3,modelzorz,0,0,TorsoColor,"Part18",vt())
  193. local prt19=part(3,modelzorz,0,0,TorsoColor,"Part19",vt())
  194. local prt20=part(3,modelzorz,0,0,TorsoColor,"Part20",vt())
  195. local prt21=part(3,modelzorz,0,0,TorsoColor,"Part21",vt())
  196. local prt22=part(3,modelzorz,0,0,BrickColor.new("White"),"Part22",vt())
  197. local prt23=part(3,modelzorz,0,0,BrickColor.new("White"),"Part23",vt())
  198. local prt24=part(3,modelzorz,0,0,TorsoColor,"Part24",vt())
  199. local prt25=part(3,modelzorz,0,0,TorsoColor,"Part25",vt())
  200.  
  201. local hmsh=mesh("BlockMesh",handle,"","",vt(0,0,0),vt(1,1,5))
  202. local hmsh2=mesh("BlockMesh",hprt2,"","",vt(0,0,0),vt(1,1,2))
  203. local hmsh3=mesh("BlockMesh",hprt3,"","",vt(0,0,0),vt(1,1,2))
  204. local msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(2,30,12))
  205. local msh2=mesh("CylinderMesh",prt2,"","",vt(0,0,0),vt(5,1.99,5))
  206. local msh3=mesh("SpecialMesh",prt3,"Wedge","",vt(0,0,0),vt(2,3,2.3))
  207. local msh4=mesh("SpecialMesh",prt4,"Wedge","",vt(0,0,0),vt(2.1,1.5,1.15))
  208. local msh5=mesh("CylinderMesh",prt5,"","",vt(0,0,0),vt(5,1.99,5))
  209. local msh6=mesh("SpecialMesh",prt6,"Wedge","",vt(0,0,0),vt(2,3,2.3))
  210. local msh7=mesh("SpecialMesh",prt7,"Wedge","",vt(0,0,0),vt(2.1,1.5,1.15))
  211. local msh8=mesh("SpecialMesh",prt8,"Torso","",vt(0,0,0),vt(6,1,1.98))
  212. local msh9=mesh("SpecialMesh",prt9,"Torso","",vt(0,0,0),vt(6,1,1.98))
  213. local msh10=mesh("SpecialMesh",prt10,"Wedge","",vt(0,0,0),vt(2,1,8))
  214. local msh11=mesh("SpecialMesh",prt11,"Wedge","",vt(0,0,0),vt(2,1,8))
  215. local msh12=mesh("SpecialMesh",prt12,"Torso","",vt(0,0,0),vt(10,3,2.05))
  216. local msh13=mesh("SpecialMesh",prt13,"Torso","",vt(0,0,0),vt(10,3,2.05))
  217. local msh14=mesh("BlockMesh",prt14,"","",vt(0,0,0),vt(10,10,2.05))
  218. local msh15=mesh("SpecialMesh",prt15,"Torso","",vt(0,0,0),vt(8,2,2.1))
  219. local msh16=mesh("SpecialMesh",prt16,"Torso","",vt(0,0,0),vt(8,2,2.1))
  220. local msh17=mesh("BlockMesh",prt17,"","",vt(0,0,0),vt(8,.5,2.1))
  221. local msh18=mesh("BlockMesh",prt18,"","",vt(0,0,0),vt(8,.5,2.1))
  222. local msh19=mesh("BlockMesh",prt19,"","",vt(0,0,0),vt(2.1,5,6))
  223. local msh20=mesh("SpecialMesh",prt20,"Wedge","",vt(0,0,0),vt(2.1,3,2))
  224. local msh21=mesh("SpecialMesh",prt21,"Wedge","",vt(0,0,0),vt(2.1,3,2))
  225. local msh22=mesh("SpecialMesh",prt22,"Sphere","",vt(0,0,0),vt(1,6,5))
  226. local msh23=mesh("SpecialMesh",prt23,"Sphere","",vt(0,0,0),vt(1,8,5))
  227. local msh24=mesh("BlockMesh",prt24,"","",vt(0,0,0),vt(2.1,16,5))
  228. local msh25=mesh("SpecialMesh",prt25,"Torso","",vt(0,0,0),vt(5,5,2.1))
  229.  
  230. local hwld=weld(handle,handle,Torso,euler(1,1.57,0)*cf(-1,-1,-1))
  231. --local hwld=weld(handle,handle,RightArm,euler(0,0,0)*cf(0,1,0))
  232. --local hwld=weld(handle,handle,Torso,euler(0,0,-1.57)*cf(1,2.5,0))
  233. local hwld2=weld(hprt2,hprt2,handle,euler(0,1.57,0)*cf(.2,0,.4))
  234. local hwld3=weld(hprt3,hprt3,handle,euler(0,1.57,0)*cf(.2,0,-.4))
  235. local wld1=weld(prt1,prt1,handle,euler(0,0,0)*cf(.5,1,0))
  236. local wld2=weld(prt2,prt2,prt1,euler(0,0,1.57)*cf(0,-2.5,1.2))
  237. local wld3=weld(prt3,prt3,prt2,euler(0,0,1.57)*cf(-.5,0,.23))
  238. local wld4=weld(prt4,prt4,prt3,euler(0,0,0)*cf(0,0,-0.1))
  239. local wld5=weld(prt5,prt5,prt1,euler(0,0,1.57)*cf(0,-2.5,-1.2))
  240. local wld6=weld(prt6,prt6,prt5,euler(0,3.14,1.57)*cf(-.5,0,-.23))
  241. local wld7=weld(prt7,prt7,prt6,euler(0,0,0)*cf(0,0,-0.1))
  242. local wld8=weld(prt8,prt8,prt1,euler(1.57,0,1.57)*cf(0,-1.4,1.3))
  243. local wld9=weld(prt9,prt9,prt1,euler(-1.57,0,1.57)*cf(0,-1.4,-1.3))
  244. local wld10=weld(prt10,prt10,prt1,euler(1.57,0,0)*cf(0,-.1,1.3))
  245. local wld11=weld(prt11,prt11,prt1,euler(1.57,3.14,0)*cf(0,-.1,-1.3))
  246. local wld12=weld(prt12,prt12,prt1,euler(1.57,0,1.57)*cf(0,3,1.3))
  247. local wld13=weld(prt13,prt13,prt1,euler(-1.57,0,1.57)*cf(0,3,-1.3))
  248. local wld14=weld(prt14,prt14,prt1,euler(1.57,0,1.57)*cf(0,3,0))
  249. local wld15=weld(prt15,prt15,prt12,euler(0,0,0)*cf(0,.2,0))
  250. local wld16=weld(prt16,prt16,prt13,euler(0,0,0)*cf(0,.2,0))
  251. local wld17=weld(prt17,prt17,prt12,euler(0,0,0)*cf(0,.6,0))
  252. local wld18=weld(prt18,prt18,prt13,euler(0,0,0)*cf(0,.6,0))
  253. local wld19=weld(prt19,prt19,prt1,euler(0,0,0)*cf(0,-2,0))
  254. local wld20=weld(prt20,prt20,prt1,euler(3.14,0,0)*cf(0,-1.2,.4))
  255. local wld21=weld(prt21,prt21,prt1,euler(0,0,3.14)*cf(0,-1.2,-.4))
  256. local wld22=weld(prt22,prt22,prt1,euler(0,0,0)*cf(.2,-.5,0))
  257. local wld23=weld(prt23,prt23,prt1,euler(0,0,0)*cf(.2,1.7,0))
  258. local wld24=weld(prt24,prt24,prt1,euler(0,0,0)*cf(0,2.39,0))
  259. local wld25=weld(prt25,prt25,prt1,euler(0,1.57,0)*cf(0,.29,0))
  260.  
  261. local bprt1=part(3,modelzorz,0,1,TorsoColor,"Boomerang1",vt())
  262. local bmsh1=mesh("CylinderMesh",bprt1,"","",vt(0,0,0),vt(40,1,40))
  263. local bwld1=weld(bprt1,bprt1,prt1,euler(0,0,1.57)*cf(0,.5,0))
  264. eul=0
  265. for i=1,4 do
  266. local bprt2=part(3,modelzorz,0,1,TorsoColor,"Boomerang2",vt())
  267. local bmsh2=mesh("BlockMesh",bprt2,"","",vt(0,0,0),vt(45,1,10))
  268. local bwld2=weld(bprt2,bprt2,bprt1,euler(0,eul,0)*cf(0,0,0))
  269. eul=eul+0.785
  270. end
  271.  
  272. local hitbox=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
  273. hitbox.Anchored=false
  274.  
  275. if (script.Parent.className~="HopperBin") then
  276. Tool=Instance.new("HopperBin")
  277. Tool.Parent=Backpack
  278. Tool.Name="Aero Board"
  279. script.Parent=Tool
  280. end
  281. Bin=script.Parent
  282.  
  283. local bodvel=Instance.new("BodyVelocity")
  284. local bg=Instance.new("BodyGyro")
  285.  
  286. so = function(id,par,vol,pit)
  287. coroutine.resume(coroutine.create(function()
  288. local sou = Instance.new("Sound",par or workspace)
  289. sou.Volume=vol
  290. sou.Pitch=pit or 1
  291. sou.SoundId=id
  292. swait()
  293. sou:play()
  294. game:GetService("Debris"):AddItem(sou,6)
  295. end))
  296. end
  297.  
  298. function clerp(a,b,t)
  299. local qa = {QuaternionFromCFrame(a)}
  300. local qb = {QuaternionFromCFrame(b)}
  301. local ax, ay, az = a.x, a.y, a.z
  302. local bx, by, bz = b.x, b.y, b.z
  303. local _t = 1-t
  304. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  305. end
  306.  
  307. function QuaternionFromCFrame(cf)
  308. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  309. local trace = m00 + m11 + m22
  310. if trace > 0 then
  311. local s = math.sqrt(1 + trace)
  312. local recip = 0.5/s
  313. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  314. else
  315. local i = 0
  316. if m11 > m00 then
  317. i = 1
  318. end
  319. if m22 > (i == 0 and m00 or m11) then
  320. i = 2
  321. end
  322. if i == 0 then
  323. local s = math.sqrt(m00-m11-m22+1)
  324. local recip = 0.5/s
  325. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  326. elseif i == 1 then
  327. local s = math.sqrt(m11-m22-m00+1)
  328. local recip = 0.5/s
  329. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  330. elseif i == 2 then
  331. local s = math.sqrt(m22-m00-m11+1)
  332. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  333. end
  334. end
  335. end
  336.  
  337. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  338. local xs, ys, zs = x + x, y + y, z + z
  339. local wx, wy, wz = w*xs, w*ys, w*zs
  340. local xx = x*xs
  341. local xy = x*ys
  342. local xz = x*zs
  343. local yy = y*ys
  344. local yz = y*zs
  345. local zz = z*zs
  346. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  347. end
  348.  
  349. function QuaternionSlerp(a, b, t)
  350. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  351. local startInterp, finishInterp;
  352. if cosTheta >= 0.0001 then
  353. if (1 - cosTheta) > 0.0001 then
  354. local theta = math.acos(cosTheta)
  355. local invSinTheta = 1/math.sin(theta)
  356. startInterp = math.sin((1-t)*theta)*invSinTheta
  357. finishInterp = math.sin(t*theta)*invSinTheta
  358. else
  359. startInterp = 1-t
  360. finishInterp = t
  361. end
  362. else
  363. if (1+cosTheta) > 0.0001 then
  364. local theta = math.acos(-cosTheta)
  365. local invSinTheta = 1/math.sin(theta)
  366. startInterp = math.sin((t-1)*theta)*invSinTheta
  367. finishInterp = math.sin(t*theta)*invSinTheta
  368. else
  369. startInterp = t-1
  370. finishInterp = t
  371. end
  372. end
  373. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  374. end
  375.  
  376. function hideanim()
  377. equipped=false
  378. for i=0,1,0.1 do
  379. swait()
  380. hwld.C0=clerp(hwld.C0,euler(1.57,-1.57,3.5)*cf(.6,.4,1),.3)
  381. Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.8),.3)
  382. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.5),.3)
  383. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3.3,0,-0.1),.3)
  384. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  385. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.2),.3)
  386. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  387. end
  388. hwld.Part1=Torso
  389. hwld.C0=euler(1,1.57,0)*cf(-1,-1,-1)
  390. for i=0,1,0.1 do
  391. swait()
  392. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
  393. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.4)
  394. Torso.Neck.C1=clerp(Torso.Neck.C1,necko2*euler(0,0,0),.4)
  395. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4)
  396. RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  397. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4)
  398. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  399. RH.C0=clerp(RH.C0,RHC0,.3)
  400. RH.C1=clerp(RH.C1,RHC1,.3)
  401. LH.C0=clerp(LH.C0,LHC0,.3)
  402. LH.C1=clerp(LH.C1,LHC1,.3)
  403. end
  404. end
  405.  
  406. function equipanim()
  407. equipped=true
  408. for i=0,1,0.1 do
  409. swait()
  410. Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.8),.3)
  411. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.5),.3)
  412. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3.3,0,-0.1),.3)
  413. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  414. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.2),.3)
  415. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  416. end
  417. hwld.Part1=RightArm
  418. hwld.C0=euler(1.57,-1.57,3.5)*cf(.6,.4,1)
  419. so("http://roblox.com/asset/?id=161006212",prt1,1,.6)
  420. for i=0,1,0.1 do
  421. swait()
  422. hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.3)
  423. Neck.C0=clerp(Neck.C0,necko*euler(.2,0,-.3),.3)
  424. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.3),.3)
  425. RW.C0=clerp(RW.C0,cf(1.3,0.5,-.2)*euler(1.3,0,-.3),.3)
  426. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  427. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.2),.3)
  428. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  429. end
  430. end
  431.  
  432. function attackone()
  433. attack=true
  434. so("http://roblox.com/asset/?id=2101137",prt1,1,1.4)
  435. for i=0,1,0.1 do
  436. swait()
  437. hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.3)
  438. Neck.C0=clerp(Neck.C0,necko*euler(0,0,.8),.3)
  439. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.8),.3)
  440. RW.C0=clerp(RW.C0,cf(1.3,0.5,-.2)*euler(2,0,.5),.3)
  441. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  442. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-.8),.3)
  443. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  444. end
  445. Torso.Velocity=RootPart.CFrame.lookVector*100
  446. so("http://roblox.com/asset/?id=161006195",prt1,1,.6)
  447. so("http://roblox.com/asset/?id=2248511",prt1,1,1.4)
  448. MagicCircle(TorsoColor,prt1.CFrame,1,1,1,5,5,5,.05)
  449. hitbox.Parent=modelzorz
  450. hitbox.Size=vt(2,7,4)
  451. hitbox.Transparency=1
  452. hitbox.CFrame=prt1.CFrame
  453. con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,5,10,math.random(1,5),"Normal",RootPart,.5,1) end)
  454. num=0
  455. for i=0,1,0.1 do
  456. swait()
  457. hitbox.CFrame=prt1.CFrame
  458. if num>=3 then
  459. MagicWave(TorsoColor,prt1.CFrame*cf(0,1,0)*euler(3.14,0,0),1,1,1,.5,1,.5,.1)
  460. num=0
  461. end
  462. num=num+1
  463. Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1.2)*euler(.2,0,0),.3)
  464. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.2),.3)
  465. RW.C0=clerp(RW.C0,cf(1.3,0.5,-.2)*euler(1,0,.5),.3)
  466. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  467. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.8),.3)
  468. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  469. RH.C0=clerp(RH.C0,cf(.5,-1,1)*euler(0,1.57,0)*euler(0,-1.2,0),.3)
  470. LH.C0=clerp(LH.C0,cf(-.5,-1,-1)*euler(0,-1.57,0)*euler(0,-1.2,0),.3)
  471. end
  472. con1:disconnect()
  473. hitbox.Parent=nil
  474. swait(10)
  475. attack=false
  476. end
  477.  
  478. function attacktwo()
  479. attack=true
  480. so("http://roblox.com/asset/?id=147722227",prt1,1,.6)
  481. for i=0,1,0.1 do
  482. swait()
  483. Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1.2)*euler(.2,0,0),.3)
  484. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.2),.3)
  485. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,-.8)*euler(0,1.57,0),.3)
  486. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  487. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.2),.3)
  488. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  489. end
  490. so("http://www.roblox.com/asset/?id=153092348",prt1,1,1.2)
  491. Torso.Velocity=RootPart.CFrame.lookVector*50
  492. hitbox.Parent=modelzorz
  493. hitbox.Size=vt(2,7,4)
  494. hitbox.Transparency=1
  495. hitbox.CFrame=prt1.CFrame
  496. con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(1,5),"Normal",RootPart,1,1) end)
  497. for i=0,1,0.1 do
  498. swait()
  499. Torso.Velocity=RootPart.CFrame.lookVector*50
  500. MagicCircle(TorsoColor,prt1.CFrame*cf(0,3,0),1,1,1,5,5,5,.1)
  501. hitbox.CFrame=prt1.CFrame
  502. Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5),.3)
  503. --RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.8),.3)
  504. RootJoint.C0=RootCF*euler(0,0,1.2-6.28*i)
  505. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,1)*euler(0,1.57,0),.3)
  506. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  507. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-1),.3)
  508. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  509. end
  510. for i=0,1,0.1 do
  511. swait()
  512. hitbox.CFrame=prt1.CFrame
  513. Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1),.3)
  514. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1),.3)
  515. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2,0,1)*euler(0,1.57,0),.3)
  516. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  517. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.4,0,-1),.3)
  518. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  519. end
  520. con1:disconnect()
  521. hitbox.Parent=nil
  522. swait(5)
  523. attack=false
  524. end
  525.  
  526. function attackthree()
  527. attack=true
  528. so("http://roblox.com/asset/?id=147722227",prt1,1,.6)
  529. for i=0,1,0.1 do
  530. swait()
  531. hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.3)
  532. Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1)*euler(.2,0,0),.3)
  533. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1),.3)
  534. RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(1.57,0,-.6),.3)
  535. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  536. LW.C0=clerp(LW.C0,cf(-1,0.5,-.5)*euler(1.57,0,.8),.3)
  537. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  538. RH.C0=clerp(RH.C0,cf(.5,-1,.5)*euler(0,1.57,0)*euler(0,-1,0),.3)
  539. LH.C0=clerp(LH.C0,cf(-.5,-1,-.5)*euler(0,-1.57,0)*euler(0,-1,0),.3)
  540. end
  541. so("http://roblox.com/asset/?id=161006212",prt1,1,.5)
  542. vel=Instance.new("BodyVelocity")
  543. vel.Parent=RootPart
  544. vel.maxForce=Vector3.new(4e+005,4e+005,4e+005)*2
  545. vel.velocity=RootPart.CFrame.lookVector*70
  546. gairo=Instance.new("BodyGyro")
  547. gairo.Parent=RootPart
  548. gairo.maxTorque=Vector3.new(4e+005,4e+005,4e+005)*math.huge
  549. gairo.P=20e+003
  550. gairo.cframe=RootPart.CFrame
  551. hitbox.Parent=modelzorz
  552. hitbox.Size=vt(2,7,4)
  553. hitbox.Transparency=1
  554. hitbox.CFrame=prt1.CFrame
  555. con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(30,40),"Knockdown2",RootPart,.5,2) end)
  556. num=0
  557. for i=0,2,0.1 do
  558. swait()
  559. hitbox.CFrame=prt1.CFrame
  560. if num>=3 then
  561. MagicWave(TorsoColor,prt1.CFrame*euler(0,0,-1.57),1,1,1,.8,.7,.8,.1)
  562. num=0
  563. end
  564. num=num+1
  565. end
  566. vel.Parent=nil
  567. gairo.Parent=nil
  568. con1:disconnect()
  569. hitbox.Parent=nil
  570. swait(10)
  571. attack=false
  572. end
  573.  
  574. function OverDrive()
  575. attack=true
  576. for i=0,1,0.1 do
  577. swait()
  578. hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.3)
  579. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.6)*euler(.2,0,-.5),.3)
  580. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,.5),.4)
  581. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2,0,.6)*euler(0,1,0),.4)
  582. RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  583. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.8),.4)
  584. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
  585. RH.C0=clerp(RH.C0,cf(1,-1,-.2)*euler(0,1.57,0)*euler(-.1,.5,-.6),.3)
  586. LH.C0=clerp(LH.C0,cf(-1.1,-.4,-.1)*euler(0,-1.57,0)*euler(.1,.5,-.2),.3)
  587. end
  588. Humanoid.WalkSpeed=5
  589. for i=1,2 do
  590. so("http://roblox.com/asset/?id=2101137",RootPart,1,1.2)
  591. num=0
  592. for i=0,4,0.1 do
  593. swait()
  594. hit,pos=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,50,Character)
  595. if hit~=nil then
  596. if num>=10 then
  597. MagicWave(TorsoColor,cf(pos),1,1,1,.6,.2,.6,.05)
  598. num=0
  599. end
  600. num=num+1
  601. end
  602. end
  603. MagicBlock(TorsoColor,cf(prt1.Position)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,1,6,6,6,.1,2)
  604. so("http://roblox.com/asset/?id=2248511",prt1,1,2)
  605. mana=mana-5
  606. end
  607. swait(5)
  608. so("http://roblox.com/asset/?id=161006093",prt1,1,1)
  609. so("http://roblox.com/asset/?id=169380505",prt1,1,1)
  610. vel=Instance.new("BodyVelocity")
  611. vel.Parent=RootPart
  612. vel.maxForce=Vector3.new(4e+005,4e+005,4e+005)*2
  613. vel.velocity=RootPart.CFrame.lookVector*50
  614. hitbox.Parent=modelzorz
  615. hitbox.Size=vt(2,7,4)
  616. hitbox.Transparency=1
  617. hitbox.CFrame=prt1.CFrame
  618. con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(1,5),"OrbBlast",RootPart,1,1,1) end)
  619. for i=0,1,0.1 do
  620. swait()
  621. if num>=5 then
  622. MagicWave(TorsoColor,prt1.CFrame*cf(0,1,0)*euler(3.14,0,0),1,1,1,.5,1,.5,.1)
  623. num=0
  624. end
  625. num=num+1
  626. hitbox.CFrame=prt1.CFrame
  627. vel.velocity=RootPart.CFrame.lookVector*50
  628. Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1.2)*euler(.2,0,0),.3)
  629. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.2),.3)
  630. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,1.2),.3)
  631. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  632. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.8),.3)
  633. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  634. RH.C0=clerp(RH.C0,cf(.5,-1,1)*euler(0,1.57,0)*euler(0,-1.2,0),.3)
  635. LH.C0=clerp(LH.C0,cf(-.5,-1,-1)*euler(0,-1.57,0)*euler(0,-1.2,0),.3)
  636. end
  637. for i=1,7,0.1 do
  638. swait()
  639. hitbox.CFrame=prt1.CFrame
  640. if num>=5 then
  641. MagicWave(TorsoColor,prt1.CFrame*cf(0,1,0)*euler(3.14,0,0),1,1,1,.5,1,.5,.1)
  642. num=0
  643. end
  644. num=num+1
  645. vel.velocity=RootPart.CFrame.lookVector*50
  646. end
  647. con1:disconnect()
  648. hitbox.Parent=nil
  649. Humanoid.WalkSpeed=0
  650. for i=0,1,0.02 do
  651. swait()
  652. vel.velocity=RootPart.CFrame.lookVector*(50-50*i)
  653. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.6)*euler(.2,0,.5),.2)
  654. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-.5)*euler(.2,0,0),.2)
  655. RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(1,0,-.4)*euler(0,.5,0),.2)
  656. RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
  657. LW.C0=clerp(LW.C0,cf(-1,0.5,-.5)*euler(.5,0,.8),.2)
  658. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
  659. RH.C0=clerp(RH.C0,cf(1.1,-.4,-.1)*euler(0,1.57,0)*euler(-.1,-.5,.2),.2)
  660. LH.C0=clerp(LH.C0,cf(-1,-.8,-.2)*euler(0,-1.57,0)*euler(-.1,-.5,.4),.2)
  661. end
  662. vel.Parent=nil
  663. Humanoid.WalkSpeed=16
  664. attack=false
  665. end
  666.  
  667. function Boomerang()
  668. attack=true
  669. mana=mana-20
  670. Humanoid.WalkSpeed=5
  671. so("http://roblox.com/asset/?id=10209296",prt1,1,1.2)
  672. so("http://roblox.com/asset/?id=2101144",prt1,1,1)
  673. for _,c in pairs(modelzorz:children()) do
  674. if c.Name=="Boomerang1" or c.Name=="Boomerang2" then
  675. coroutine.resume(coroutine.create(function(Part)
  676. for i=1,.2,-0.1 do
  677. swait()
  678. Part.Transparency=i
  679. end
  680. end),c)
  681. end
  682. end
  683. for i=0,1,0.1 do
  684. swait()
  685. hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.3)
  686. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.6)*euler(.2,0,-.5),.3)
  687. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,.5),.3)
  688. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2,0,1)*euler(0,1.5,0),.3)
  689. RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  690. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.6),.3)
  691. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  692. RH.C0=clerp(RH.C0,cf(1,-1,-.2)*euler(0,1.57,0)*euler(-.1,.5,-.6),.3)
  693. LH.C0=clerp(LH.C0,cf(-1.1,-.4,-.1)*euler(0,-1.57,0)*euler(.1,.5,-.2),.3)
  694. end
  695. hitbox.Parent=modelzorz
  696. hitbox.Size=vt(1,10,10)
  697. hitbox.Transparency=1
  698. hitbox.CFrame=prt1.CFrame
  699. con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(30,40),"Knockdown2",prt1,.5,2) end)
  700. so("http://roblox.com/asset/?id=10209640",prt1,1,.6)
  701. for i=0,1,0.03 do
  702. so("rbxasset://sounds\\swordslash.wav",prt1,1,1.5)
  703. swait()
  704. hitbox.CFrame=prt1.CFrame
  705. --hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.3)
  706. hwld.C0=euler(3.14+6.28*i,3.14,0)*cf(0,1+40*i,0)
  707. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,1),.3)
  708. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-1),.3)
  709. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,1)*euler(0,1.5,0),.3)
  710. RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  711. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.6),.3)
  712. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  713. RH.C0=clerp(RH.C0,cf(.5,-1,.5)*euler(0,1.57,0)*euler(0,-1,0),.3)
  714. LH.C0=clerp(LH.C0,cf(-.5,-1,-.5)*euler(0,-1.57,0)*euler(0,-1,0),.3)
  715. end
  716. for i=0,1,0.03 do
  717. so("rbxasset://sounds\\swordslash.wav",prt1,1,1.5)
  718. swait()
  719. hitbox.CFrame=prt1.CFrame
  720. hwld.C0=euler(3.14+6.28+6.28*i,3.14,0)*cf(0,1+40-40*i,0)
  721. end
  722. con1:disconnect()
  723. hitbox.Parent=nil
  724. for _,c in pairs(modelzorz:children()) do
  725. if c.Name=="Boomerang1" or c.Name=="Boomerang2" then
  726. coroutine.resume(coroutine.create(function(Part)
  727. for i=.2,1,0.1 do
  728. swait()
  729. Part.Transparency=i
  730. end
  731. end),c)
  732. end
  733. end
  734. for i=0,1,0.05 do
  735. swait()
  736. hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.2)
  737. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,-1),.2)
  738. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1)*euler(.2,0,0),.2)
  739. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,1)*euler(0,.5,0),.2)
  740. RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
  741. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1),.2)
  742. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
  743. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,0,0),.3)
  744. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,0,0),.3)
  745. end
  746. swait(10)
  747. Humanoid.WalkSpeed=16
  748. attack=false
  749. end
  750.  
  751. function EnergyBlades()
  752. attack=true
  753. for i=0,1,0.1 do
  754. swait()
  755. hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.3)
  756. Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1),.3)
  757. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1),.3)
  758. RW.C0=clerp(RW.C0,cf(1.3,1,-.2)*euler(3.14,0,-.3)*euler(0,-.5,0),.3)
  759. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  760. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.2),.3)
  761. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  762. end
  763. Humanoid.WalkSpeed=0
  764. for i=0,1,0.15 do
  765. swait()
  766. hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.3)
  767. Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1),.3)
  768. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1),.3)
  769. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3.14,0,0)*euler(0,-.5,0),.3)
  770. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  771. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.5),.3)
  772. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  773. end
  774. MagicCircle(TorsoColor,prt1.CFrame*cf(0,-4.5,0),1,1,1,5,.5,5,.05)
  775. so("http://roblox.com/asset/?id=169445602",prt1,1,.8)
  776. mana=mana-20
  777. for i=100,300,50 do
  778. local sord=part(3,modelzorz,0,0.5,TorsoColor,"Sord",vt(1,1,5))
  779. local smsh=mesh("SpecialMesh",sord,"FileMesh","rbxasset://fonts/sword.mesh",vt(0,0,0),vt(1,1,1))
  780. sord.Anchored=true
  781. newCF=cf(math.random(-600,600)/100,math.random(500,1000)/100,math.random(-600,600)/100)
  782. sord.CFrame=cf(RootPart.Position)*newCF
  783. sord.CFrame=cf(sord.Position,MMouse.Hit.p)*euler(3.14,0,0)
  784. MagicCircle(TorsoColor,sord.CFrame,5,5,10,1,1,3,.05)
  785. so("http://roblox.com/asset/?id=2101144",sord,.6,.7)
  786. game:GetService("Debris"):AddItem(sord,10)
  787. local hitt=false
  788. con=sord.Touched:connect(function(hit)
  789. if hitt==true then return end
  790. hitt=true
  791. --if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  792. if hit.Name~="Sord" then
  793. sord.Parent=nil
  794. print("hit")
  795. local ref=part(3,workspace,0,1,hit.BrickColor,"Effect",vt())
  796. ref.Anchored=true
  797. ref.CFrame=cf(sord.Position)
  798. so("http://roblox.com/asset/?id=161006093",ref,1,1)
  799. so("http://roblox.com/asset/?id=10209303",ref,1,1)
  800. MagicCircle(TorsoColor,cf(ref.Position),1,1,1,2,2,2,.01)
  801. for i=0,10 do
  802. MagicBlock(TorsoColor,cf(ref.Position),1,1,1,1,1,1,.05,3)
  803. end
  804. game:GetService("Debris"):AddItem(ref,1)
  805. MagniDamage(ref,15,10,20,math.random(10,30),"Knockdown2")
  806. end
  807. debounce=Instance.new("BoolValue")
  808. debounce.Name="DebounceHit"
  809. debounce.Parent=hit.Parent
  810. debounce.Value=true
  811. game:GetService("Debris"):AddItem(debounce,.5)
  812. end)
  813. coroutine.resume(coroutine.create(function(Part,Cframe,numb)
  814. while Part.Parent~=nil do
  815. swait()
  816. numb=numb-1
  817. if numb<=0 then
  818. Part.CFrame=Part.CFrame*cf(0,0,2)
  819. local prt=Part:clone()
  820. prt.Size=vt()
  821. prt.Parent=workspace
  822. prt.CFrame=Part.CFrame
  823. table.insert(Effects,{prt,"Disappear",.1})
  824. else
  825. Part.CFrame=cf(RootPart.Position)*Cframe
  826. Part.CFrame=cf(Part.Position,MMouse.Hit.p)*euler(3.14,0,0)
  827. end
  828. end
  829. end),sord,newCF,i)
  830. end
  831.  
  832. swait(100)
  833. Humanoid.WalkSpeed=16
  834. attack=false
  835. end
  836.  
  837. function MagniDamage(Part,magni,mindam,maxdam,knock,Type)
  838. for _,c in pairs(workspace:children()) do
  839. local hum=c:findFirstChild("Humanoid")
  840. if hum~=nil then
  841. local head=c:findFirstChild("Torso")
  842. if head~=nil then
  843. local targ=head.Position-Part.Position
  844. local mag=targ.magnitude
  845. if mag<=magni and c.Name~=Player.Name then
  846. Damagefunc(head,mindam,maxdam,knock,Type,Part,.2,1,3,1)
  847. end
  848. end
  849. end
  850. end
  851. end
  852.  
  853. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  854. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  855. end
  856.  
  857. local Point=Torso.CFrame*cf(0,Torso.Size.Y,0)
  858. LastPoint=Point
  859. function effect(Color,Ref,LP,P1,returnn)
  860. local effectsmsh=Instance.new("CylinderMesh")
  861. effectsmsh.Scale=Vector3.new(0.2,1,0.2)
  862. effectsmsh.Name="Mesh"
  863. local effectsg=Instance.new("Part")
  864. effectsg.formFactor=3
  865. effectsg.CanCollide=false
  866. effectsg.Name="Eff"
  867. effectsg.Locked=true
  868. effectsg.Anchored=true
  869. effectsg.Size=Vector3.new(0.5,1,0.5)
  870. effectsg.Parent=workspace
  871. effectsmsh.Parent=effectsg
  872. effectsg.BrickColor=Color1
  873. effectsg.Reflectance=Ref
  874. local point1=P1
  875. local mg=(LP.p - point1.p).magnitude
  876. effectsg.Size=Vector3.new(0.5,mg,0.5)
  877. effectsg.CFrame=cf((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
  878. effectsmsh.Scale=Vector3.new(0.4,1,0.4)
  879. game:GetService("Debris"):AddItem(effectsg,2)
  880. if returnn then return effectsg end
  881. if not returnn then
  882. table.insert(Effects,{effectsg,"Cylinder",0.05,0.01,0,0.01,effectsmsh})
  883. end
  884. end
  885.  
  886. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type)
  887. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
  888. prt.Anchored=true
  889. prt.CFrame=cframe
  890. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  891. game:GetService("Debris"):AddItem(prt,5)
  892. if Type==1 or Type==nil then
  893. table.insert(Effects,{prt,"Block1",delay,x3,y3,z3,msh})
  894. elseif Type==2 then
  895. table.insert(Effects,{prt,"Block2",delay,x3,y3,z3,msh})
  896. elseif Type==3 then
  897. table.insert(Effects,{prt,"Block3",delay,x3,y3,z3,msh,vt(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)})
  898. end
  899. end
  900.  
  901. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  902. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
  903. prt.Anchored=true
  904. prt.CFrame=cframe
  905. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  906. game:GetService("Debris"):AddItem(prt,2)
  907. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  908. end
  909.  
  910. function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  911. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
  912. prt.Anchored=true
  913. prt.CFrame=cframe
  914. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  915. game:GetService("Debris"):AddItem(prt,5)
  916. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  917. end
  918.  
  919. function Lightning(p0,p1,tym,ofs,col,th,tra,last)
  920. --[[p0=pos1
  921. p1=pos2
  922. tym=times
  923. ofs=offset
  924. col=color
  925. th=size
  926. tra=transparency
  927. last=lastingtime]]
  928. local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
  929. for i=1,tym do
  930. local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col)
  931. li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  932. local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz
  933. if tym == i then
  934. local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2)
  935. li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2)
  936. else
  937. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2)
  938. end
  939. curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,last)
  940. end
  941. end
  942.  
  943. Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  944. if hit.Parent==nil then
  945. return
  946. end
  947. h=hit.Parent:FindFirstChild("Humanoid")
  948. for _,v in pairs(hit.Parent:children()) do
  949. if v:IsA("Humanoid") then
  950. h=v
  951. end
  952. end
  953. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  954. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  955. end
  956. if hit.Parent.className=="Hat" then
  957. hit=hit.Parent.Parent:findFirstChild("Head")
  958. end
  959. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  960. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  961. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  962. return
  963. end]]
  964. -- hs(hit,1.2)
  965. c=Instance.new("ObjectValue")
  966. c.Name="creator"
  967. c.Value=game:service("Players").LocalPlayer
  968. c.Parent=h
  969. game:GetService("Debris"):AddItem(c,.5)
  970. Damage=math.random(minim,maxim)
  971. -- h:TakeDamage(Damage)
  972. blocked=false
  973. block=hit.Parent:findFirstChild("Block")
  974. if block~=nil then
  975. print(block.className)
  976. if block.className=="NumberValue" then
  977. if block.Value>0 then
  978. blocked=true
  979. if decreaseblock~=nil then
  980. block.Value=block.Value-decreaseblock
  981. end
  982. end
  983. end
  984. if block.className=="IntValue" then
  985. if block.Value>0 then
  986. blocked=true
  987. if decreaseblock~=nil then
  988. block.Value=block.Value-decreaseblock
  989. end
  990. end
  991. end
  992. end
  993. if blocked==false then
  994. -- h:TakeDamage(Damage)
  995. h.Health=h.Health-Damage
  996. showDamage(hit.Parent,Damage,.5,BrickColor:Red())
  997. else
  998. h.Health=h.Health-(Damage/2)
  999. showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
  1000. end
  1001. if Type=="Knockdown" then
  1002. hum=hit.Parent.Humanoid
  1003. hum.PlatformStand=true
  1004. coroutine.resume(coroutine.create(function(HHumanoid)
  1005. swait(1)
  1006. HHumanoid.PlatformStand=false
  1007. end),hum)
  1008. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  1009. --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  1010. local bodvol=Instance.new("BodyVelocity")
  1011. bodvol.velocity=angle*knockback
  1012. bodvol.P=5000
  1013. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1014. bodvol.Parent=hit
  1015. rl=Instance.new("BodyAngularVelocity")
  1016. rl.P=3000
  1017. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1018. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1019. rl.Parent=hit
  1020. game:GetService("Debris"):AddItem(bodvol,.5)
  1021. game:GetService("Debris"):AddItem(rl,.5)
  1022. elseif Type=="Knockdown2" then
  1023. hum=hit.Parent.Humanoid
  1024. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  1025. --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  1026. local bodvol=Instance.new("BodyVelocity")
  1027. bodvol.velocity=angle*knockback
  1028. bodvol.P=5000
  1029. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1030. bodvol.Parent=hit
  1031. game:GetService("Debris"):AddItem(bodvol,.5)
  1032. --game:GetService("Debris"):AddItem(rl,.5)
  1033. elseif Type=="Normal" then
  1034. vp=Instance.new("BodyVelocity")
  1035. vp.P=500
  1036. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  1037. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  1038. if KnockbackType==1 then
  1039. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  1040. elseif KnockbackType==2 then
  1041. vp.velocity=Property.CFrame.lookVector*knockback
  1042. end
  1043. if knockback>0 then
  1044. vp.Parent=hit.Parent.Torso
  1045. end
  1046. game:GetService("Debris"):AddItem(vp,.5)
  1047. elseif Type=="Up" then
  1048. local bodyVelocity=Instance.new("BodyVelocity")
  1049. bodyVelocity.velocity=vt(0,30,0)
  1050. bodyVelocity.P=5000
  1051. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1052. bodyVelocity.Parent=hit
  1053. game:GetService("Debris"):AddItem(bodyVelocity,1)
  1054. rl=Instance.new("BodyAngularVelocity")
  1055. rl.P=3000
  1056. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1057. rl.angularvelocity=Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
  1058. rl.Parent=hit
  1059. game:GetService("Debris"):AddItem(rl,.5)
  1060. elseif Type=="OrbBlast" then
  1061. if mana>=15 then
  1062. mana=mana-15
  1063. so("http://roblox.com/asset/?id=161006093",hit,1,1)
  1064. so("http://roblox.com/asset/?id=10209303",hit,1,1)
  1065. MagicCircle(TorsoColor,cf(hit.Position),1,1,1,2,2,2,.01)
  1066. coroutine.resume(coroutine.create(function(Part)
  1067. for i=0,30 do
  1068. swait()
  1069. MagicBlock(TorsoColor,cf(Part.Position),1,1,1,1,1,1,.05,3)
  1070. end
  1071. end),hit)
  1072. local ref=part(3,workspace,0,1,hit.BrickColor,"Effect",vt())
  1073. ref.Anchored=true
  1074. ref.CFrame=cf(hit.Position)*cf(math.random(-10,10)/100,-.1,math.random(-10,10)/100)
  1075. game:GetService("Debris"):AddItem(ref,1)
  1076. MagniDamage(ref,15,20,30,math.random(20,40),"Knockdown2")
  1077. end
  1078. elseif Type=="Snare" then
  1079. bp=Instance.new("BodyPosition")
  1080. bp.P=2000
  1081. bp.D=100
  1082. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1083. bp.position=hit.Parent.Torso.Position
  1084. bp.Parent=hit.Parent.Torso
  1085. game:GetService("Debris"):AddItem(bp,1)
  1086. end
  1087. debounce=Instance.new("BoolValue")
  1088. debounce.Name="DebounceHit"
  1089. debounce.Parent=hit.Parent
  1090. debounce.Value=true
  1091. game:GetService("Debris"):AddItem(debounce,Delay)
  1092. c=Instance.new("ObjectValue")
  1093. c.Name="creator"
  1094. c.Value=Player
  1095. c.Parent=h
  1096. game:GetService("Debris"):AddItem(c,.5)
  1097. CRIT=false
  1098. end
  1099. end
  1100.  
  1101. showDamage=function(Char,Dealt,du,Color)
  1102. m=Instance.new("Model")
  1103. m.Name=tostring(math.floor(Dealt))
  1104. h=Instance.new("Humanoid")
  1105. h.Health=0
  1106. h.MaxHealth=0
  1107. h.Parent=m
  1108. c=Instance.new("Part")
  1109. c.Transparency=0
  1110. c.BrickColor=Color
  1111. c.Name="Head"
  1112. c.TopSurface=0
  1113. c.BottomSurface=0
  1114. c.formFactor="Plate"
  1115. c.Size=Vector3.new(1,.4,1)
  1116. ms=Instance.new("CylinderMesh")
  1117. ms.Scale=Vector3.new(.8,.8,.8)
  1118. if CRIT==true then
  1119. ms.Scale=Vector3.new(1,1.25,1)
  1120. end
  1121. ms.Parent=c
  1122. c.Reflectance=0
  1123. Instance.new("BodyGyro").Parent=c
  1124. c.Parent=m
  1125. if Char:findFirstChild("Head")~=nil then
  1126. c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1127. elseif Char.Parent:findFirstChild("Head")~=nil then
  1128. c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1129. end
  1130. f=Instance.new("BodyPosition")
  1131. f.P=2000
  1132. f.D=100
  1133. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1134. f.position=c.Position+Vector3.new(0,3,0)
  1135. f.Parent=c
  1136. game:GetService("Debris"):AddItem(m,.5+du)
  1137. c.CanCollide=false
  1138. m.Parent=workspace
  1139. c.CanCollide=false
  1140. end
  1141.  
  1142. combo=0
  1143. function ob1d(mouse)
  1144. if attack==true or equipped==false then return end
  1145. hold=true
  1146. if combo==0 then
  1147. combo=1
  1148. attackone()
  1149. elseif combo==1 then
  1150. combo=2
  1151. attackthree()
  1152. elseif combo==2 then
  1153. combo=0
  1154. attacktwo()
  1155. end
  1156. coroutine.resume(coroutine.create(function()
  1157. for i=1,50 do
  1158. if attack==false then
  1159. swait()
  1160. end
  1161. end
  1162. if attack==false then
  1163. combo=0
  1164. end
  1165. end))
  1166. end
  1167.  
  1168. function ob1u(mouse)
  1169. hold = false
  1170. end
  1171.  
  1172. buttonhold = false
  1173.  
  1174. eul=0
  1175. size=0
  1176. holdz=false
  1177. equipped=false
  1178. function key(key)
  1179. if attack==true then return end
  1180. if key=="f" then
  1181. attack=true
  1182. if equipped==false then
  1183. equipped=true
  1184. RSH=ch.Torso["Right Shoulder"]
  1185. LSH=ch.Torso["Left Shoulder"]
  1186. --
  1187. RSH.Parent=nil
  1188. LSH.Parent=nil
  1189. --
  1190. RW.Name="Right Shoulder"
  1191. RW.Part0=ch.Torso
  1192. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  1193. RW.C1=cf(0, 0.5, 0)
  1194. RW.Part1=ch["Right Arm"]
  1195. RW.Parent=ch.Torso
  1196. --
  1197. LW.Name="Left Shoulder"
  1198. LW.Part0=ch.Torso
  1199. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  1200. LW.C1=cf(0, 0.5, 0)
  1201. LW.Part1=ch["Left Arm"]
  1202. LW.Parent=ch.Torso
  1203. --
  1204. equipanim()
  1205. else
  1206. equipped=false
  1207. hideanim()
  1208. swait(0)
  1209. RW.Parent=nil
  1210. LW.Parent=nil
  1211. RSH.Parent=player.Character.Torso
  1212. LSH.Parent=player.Character.Torso
  1213. end
  1214. attack=false
  1215. end
  1216. if equipped==false then return end
  1217. if key=="z" and mana>=10 then
  1218. OverDrive()
  1219. end
  1220. if key=="x" and mana>=20 then
  1221. Boomerang()
  1222. end
  1223. if key=="c" and mana>=20 then
  1224. EnergyBlades()
  1225. end
  1226. if key=="h" then
  1227. mana=100
  1228. end
  1229. if key=="e" then
  1230. idle=500
  1231. end
  1232. coroutine.resume(coroutine.create(function()
  1233. for i=1,50 do
  1234. if attack==false then
  1235. swait()
  1236. end
  1237. end
  1238. if attack==false then
  1239. combo=0
  1240. end
  1241. end))
  1242. combo=0
  1243. end
  1244.  
  1245. function key2(key)
  1246. end
  1247.  
  1248. function s(mouse)
  1249. mouse.Button1Down:connect(function() ob1d(mouse) end)
  1250. mouse.Button1Up:connect(function() ob1u(mouse) end)
  1251. mouse.KeyDown:connect(key)
  1252. mouse.KeyUp:connect(key2)
  1253.  
  1254. player=Player
  1255. ch=Character
  1256. MMouse=mouse
  1257. end
  1258.  
  1259. function ds(mouse)
  1260. end
  1261.  
  1262. Bin.Selected:connect(s)
  1263. Bin.Deselected:connect(ds)
  1264. print("Cyber Stratosphere loaded.")
  1265.  
  1266. local mananum=0
  1267. local handidle=false
  1268. local donum=0
  1269. while true do
  1270. swait()
  1271. if donum>=.5 then
  1272. handidle=true
  1273. elseif donum<=0 then
  1274. handidle=false
  1275. end
  1276. if handidle==false then
  1277. donum=donum+0.003
  1278. else
  1279. donum=donum-0.003
  1280. end
  1281. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  1282. local velderp=RootPart.Velocity.y
  1283. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  1284. if equipped==true then
  1285. if Anim=="Idle" and attack==false then
  1286. idle=idle+1
  1287. else
  1288. idle=0
  1289. end
  1290. if RootPart.Velocity.y > 1 and hitfloor==nil then
  1291. Anim="Jump"
  1292. if attack==false then
  1293. Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.2)
  1294. Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.2)
  1295. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.2)
  1296. RW.C0=clerp(RW.C0,cf(1.3,0.5,-.2)*euler(1.2,0,-.5),.2)
  1297. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
  1298. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.2)
  1299. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
  1300. RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2)
  1301. LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2)
  1302. end
  1303. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  1304. Anim="Fall"
  1305. if attack==false then
  1306. Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.1)
  1307. Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.1)
  1308. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.1)
  1309. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,.3),.1)
  1310. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1)
  1311. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.1)
  1312. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1)
  1313. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
  1314. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
  1315. end
  1316. elseif torvel<1 and hitfloor~=nil then
  1317. Anim="Idle"
  1318. if idle>=300 then
  1319. if attack==false then
  1320. --hwld.C0=clerp(hwld.C0,euler(0,3.14,1.4)*euler(-.5,0,0)*cf(-1.2,.4,-.8),.1)
  1321. hwld.C0=clerp(hwld.C0,euler(-.3,2.8,1.4)*cf(-1.5,0,0.7),.1)
  1322. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.1)
  1323. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.1)
  1324. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,1.3)*euler(.5,0,0),.1)
  1325. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1)
  1326. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.2),.1)
  1327. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1)
  1328. end
  1329. else
  1330. if attack==false then
  1331. hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.3)
  1332. Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.3),.3)
  1333. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.3),.3)
  1334. RW.C0=clerp(RW.C0,cf(1.3,0.5,-.2)*euler(1.3-(donum/3),0,-.3-(donum/5)),.3)
  1335. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1336. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.2+(donum/5)),.3)
  1337. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1338. RH.C0=clerp(RH.C0,RHC0,.3)
  1339. LH.C0=clerp(LH.C0,LHC0,.3)
  1340. end
  1341. end
  1342. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  1343. Anim="Walk"
  1344. if attack==false then
  1345. hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.3)
  1346. Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5),.3)
  1347. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.2,0,.5),.3)
  1348. RW.C0=clerp(RW.C0,cf(1.3,0.5,-.2)*euler(1.2,0,-.5),.3)
  1349. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1350. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.2),.3)
  1351. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1352. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.5,0),.3)
  1353. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.5,0),.3)
  1354. end
  1355. elseif torvel>=22 and hitfloor~=nil then
  1356. Anim="Run"
  1357. if attack==false then
  1358. hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.3)
  1359. Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5),.3)
  1360. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.2,0,.5),.3)
  1361. RW.C0=clerp(RW.C0,cf(1.3,0.5,-.2)*euler(1.2,0,-.5),.3)
  1362. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1363. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.2),.3)
  1364. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1365. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.5,0),.3)
  1366. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.5,0),.3)
  1367. end
  1368. end
  1369. end
  1370. if #Effects>0 then
  1371. --table.insert(Effects,{prt,"Block1",delay})
  1372. for e=1,#Effects do
  1373. if Effects[e]~=nil then
  1374. --for j=1,#Effects[e] do
  1375. local Thing=Effects[e]
  1376. if Thing~=nil then
  1377. local Part=Thing[1]
  1378. local Mode=Thing[2]
  1379. local Delay=Thing[3]
  1380. local IncX=Thing[4]
  1381. local IncY=Thing[5]
  1382. local IncZ=Thing[6]
  1383. if Thing[1].Transparency<=1 then
  1384. if Thing[2]=="Block1" then
  1385. Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1386. Mesh=Thing[7]
  1387. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1388. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1389. elseif Thing[2]=="Block2" then
  1390. Thing[1].CFrame=Thing[1].CFrame
  1391. Mesh=Thing[7]
  1392. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1393. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1394. elseif Thing[2]=="Block3" then
  1395. Thing[1].CFrame=Thing[1].CFrame*cf(Thing[8])*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1396. Mesh=Thing[7]
  1397. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1398. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1399. elseif Thing[2]=="Cylinder" then
  1400. Mesh=Thing[7]
  1401. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1402. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1403. elseif Thing[2]=="Blood" then
  1404. Mesh=Thing[7]
  1405. Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
  1406. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  1407. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1408. elseif Thing[2]=="Elec" then
  1409. Mesh=Thing[7]
  1410. Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
  1411. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1412. elseif Thing[2]=="Disappear" then
  1413. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1414. end
  1415. else
  1416. Part.Parent=nil
  1417. table.remove(Effects,e)
  1418. end
  1419. end
  1420. --end
  1421. end
  1422. end
  1423. end
  1424. if mana>=100 then
  1425. mana=100
  1426. else
  1427. if mananum<=15 then
  1428. mananum=mananum+1
  1429. else
  1430. mananum=0
  1431. mana=mana+1
  1432. end
  1433. end
  1434. fenbarmana2:TweenSize(UDim2.new(4*mana/100,0,0.2,0),nil,1,0.4,true)
  1435. fenbarmana4.Text="Energy("..mana..")"
  1436. end
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