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- local Players = game:GetService("Players")
- function onPlayerAdded(player)
- while true do
- wait(3)
- game.Workspace:findFirstChild("TheAssHole").Humanoid.Health = 0 -- change TheAssHole to the assholes's name
- end
- end
- --When a player joins, call the onPlayerAdded function
- Players.PlayerAdded:connect(onPlayerAdded)
- --Call onPlayerAdded for each player already in the game
- for _,player in pairs(Players:GetPlayers()) do
- onPlayerAdded(player)
- end
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