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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Model1 = Instance.new("Model")
- UnionOperation2 = Instance.new("UnionOperation")
- Part3 = Instance.new("Part")
- Part4 = Instance.new("Part")
- Part5 = Instance.new("Part")
- Seat6 = Instance.new("Seat")
- Part7 = Instance.new("Part")
- Part8 = Instance.new("Part")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- Part11 = Instance.new("Part")
- Part12 = Instance.new("Part")
- Model0.Parent = mas
- Model1.Name = "Chair"
- Model1.Parent = Model0
- UnionOperation2.Parent = Model1
- UnionOperation2.CFrame = CFrame.new(88.2814255, 1.70000601, -46.0567894, 0.939700544, 0, 0.341998369, 0, 1, 0, -0.341998369, 0, 0.939700544)
- UnionOperation2.Orientation = Vector3.new(0, 20, 0)
- UnionOperation2.Position = Vector3.new(88.2814255, 1.70000601, -46.0567894)
- UnionOperation2.Rotation = Vector3.new(0, 20, 0)
- UnionOperation2.Color = Color3.new(0.486275, 0.360784, 0.27451)
- UnionOperation2.Size = Vector3.new(2.19999957, 0.200000435, 2.19999886)
- UnionOperation2.Anchored = true
- UnionOperation2.BrickColor = BrickColor.new("Brown")
- UnionOperation2.Material = Enum.Material.Wood
- UnionOperation2.brickColor = BrickColor.new("Brown")
- UnionOperation2.UsePartColor = true
- Part3.Parent = Model1
- Part3.CFrame = CFrame.new(87.6837006, 0.900020123, -44.7750244, 0.939700544, 0, 0.341998369, 0, 1, 0, -0.341998369, 0, 0.939700544)
- Part3.Orientation = Vector3.new(0, 20, 0)
- Part3.Position = Vector3.new(87.6837006, 0.900020123, -44.7750244)
- Part3.Rotation = Vector3.new(0, 20, 0)
- Part3.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part3.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part3.Anchored = true
- Part3.BrickColor = BrickColor.new("Brown")
- Part3.Material = Enum.Material.Wood
- Part3.brickColor = BrickColor.new("Brown")
- Part4.Parent = Model1
- Part4.CFrame = CFrame.new(86.9997101, 0.900020123, -46.6544456, 0.939700544, 0, 0.341998369, 0, 1, 0, -0.341998369, 0, 0.939700544)
- Part4.Orientation = Vector3.new(0, 20, 0)
- Part4.Position = Vector3.new(86.9997101, 0.900020123, -46.6544456)
- Part4.Rotation = Vector3.new(0, 20, 0)
- Part4.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part4.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part4.Anchored = true
- Part4.BrickColor = BrickColor.new("Brown")
- Part4.Material = Enum.Material.Wood
- Part4.brickColor = BrickColor.new("Brown")
- Part5.Parent = Model1
- Part5.CFrame = CFrame.new(89.2211685, 2.90001059, -46.3988113, 0.939700544, 0, 0.341998369, 0, 1, 0, -0.341998369, 0, 0.939700544)
- Part5.Orientation = Vector3.new(0, 20, 0)
- Part5.Position = Vector3.new(89.2211685, 2.90001059, -46.3988113)
- Part5.Rotation = Vector3.new(0, 20, 0)
- Part5.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part5.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part5.Anchored = true
- Part5.BrickColor = BrickColor.new("Brown")
- Part5.Material = Enum.Material.Wood
- Part5.brickColor = BrickColor.new("Brown")
- Seat6.Parent = Model1
- Seat6.CFrame = CFrame.new(88.6572571, 1.70000601, -46.1935768, -0.342042685, 0, 0.939684391, 0, 1, 0, -0.939684391, 0, -0.342042685)
- Seat6.Orientation = Vector3.new(0, 110, 0)
- Seat6.Position = Vector3.new(88.6572571, 1.70000601, -46.1935768)
- Seat6.Rotation = Vector3.new(-180, 70, -180)
- Seat6.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Seat6.Transparency = 1
- Seat6.Size = Vector3.new(1.79999995, 0.200000003, 1)
- Seat6.Anchored = true
- Seat6.BrickColor = BrickColor.new("Brown")
- Seat6.Material = Enum.Material.Wood
- Seat6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Seat6.brickColor = BrickColor.new("Brown")
- Part7.Parent = Model1
- Part7.CFrame = CFrame.new(89.2211685, 3.69994497, -46.3988113, 0.939700544, 0, 0.341998369, 0, 1, 0, -0.341998369, 0, 0.939700544)
- Part7.Orientation = Vector3.new(0, 20, 0)
- Part7.Position = Vector3.new(89.2211685, 3.69994497, -46.3988113)
- Part7.Rotation = Vector3.new(0, 20, 0)
- Part7.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part7.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part7.Anchored = true
- Part7.BrickColor = BrickColor.new("Brown")
- Part7.Material = Enum.Material.Wood
- Part7.brickColor = BrickColor.new("Brown")
- Part8.Parent = Model1
- Part8.CFrame = CFrame.new(89.2211685, 3.29994345, -46.3988113, 0.939700544, 0, 0.341998369, 0, 1, 0, -0.341998369, 0, 0.939700544)
- Part8.Orientation = Vector3.new(0, 20, 0)
- Part8.Position = Vector3.new(89.2211685, 3.29994345, -46.3988113)
- Part8.Rotation = Vector3.new(0, 20, 0)
- Part8.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part8.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part8.Anchored = true
- Part8.BrickColor = BrickColor.new("Brown")
- Part8.Material = Enum.Material.Wood
- Part8.brickColor = BrickColor.new("Brown")
- Part9.Parent = Model1
- Part9.CFrame = CFrame.new(89.2211685, 4.09993124, -46.3988113, 0.939700544, 0, 0.341998369, 0, 1, 0, -0.341998369, 0, 0.939700544)
- Part9.Orientation = Vector3.new(0, 20, 0)
- Part9.Position = Vector3.new(89.2211685, 4.09993124, -46.3988113)
- Part9.Rotation = Vector3.new(0, 20, 0)
- Part9.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part9.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part9.Anchored = true
- Part9.BrickColor = BrickColor.new("Brown")
- Part9.Material = Enum.Material.Wood
- Part9.brickColor = BrickColor.new("Brown")
- Part10.Parent = Model1
- Part10.CFrame = CFrame.new(89.5630951, 2.10001898, -45.4591331, 0.939700544, 0, 0.341998369, 0, 1, 0, -0.341998369, 0, 0.939700544)
- Part10.Orientation = Vector3.new(0, 20, 0)
- Part10.Position = Vector3.new(89.5630951, 2.10001898, -45.4591331)
- Part10.Rotation = Vector3.new(0, 20, 0)
- Part10.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part10.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part10.Anchored = true
- Part10.BrickColor = BrickColor.new("Brown")
- Part10.Material = Enum.Material.Wood
- Part10.brickColor = BrickColor.new("Brown")
- Part11.Parent = Model1
- Part11.CFrame = CFrame.new(88.8790512, 2.10001898, -47.3384209, 0.939700544, 0, 0.341998369, 0, 1, 0, -0.341998369, 0, 0.939700544)
- Part11.Orientation = Vector3.new(0, 20, 0)
- Part11.Position = Vector3.new(88.8790512, 2.10001898, -47.3384209)
- Part11.Rotation = Vector3.new(0, 20, 0)
- Part11.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part11.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part11.Anchored = true
- Part11.BrickColor = BrickColor.new("Brown")
- Part11.Material = Enum.Material.Wood
- Part11.brickColor = BrickColor.new("Brown")
- Part12.Parent = Model0
- Part12.CFrame = CFrame.new(88.093483, 1.90000629, -45.9883919, 0.939700544, 0, 0.341998369, 0, 1, 0, -0.341998369, 0, 0.939700544)
- Part12.Orientation = Vector3.new(0, 20, 0)
- Part12.Position = Vector3.new(88.093483, 1.90000629, -45.9883919)
- Part12.Rotation = Vector3.new(0, 20, 0)
- Part12.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part12.Size = Vector3.new(2.19999957, 0.200000003, 2.20000005)
- Part12.Anchored = true
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.BrickColor = BrickColor.new("Dark stone grey")
- Part12.Material = Enum.Material.Granite
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.brickColor = BrickColor.new("Dark stone grey")
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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