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9Simplicity9

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Jul 14th, 2018
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  1. ATTACK = true
  2. Rooted = true
  3. COR1 = true
  4. CHOSENBRICK = "Dark indigo"
  5. local CHARGE = false
  6. local BLASTS = {468991944, 468991990}
  7. for i = 1, 150 do
  8. wait(0.01)
  9. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150 + 5))
  10. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  11. if HITFLOOR then
  12. ApplyAoE(HITPOS, 65, true, false)
  13. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  14. WACKYEFFECT({EffectType = "Sphere", Size = VT(1*20,0,1*20), Size2 = VT(0,1*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  15. WACKYEFFECT({
  16. Time = 25,
  17. EffectType = "Sphere",
  18. Size = VT(22, 22, 22),
  19. Size2 = VT(85, 85, 85),
  20. Transparency = 0,
  21. Transparency2 = 1,
  22. CFrame = CF(HITPOS),
  23. MoveToPos = Torso.Position,
  24. RotationX = 0,
  25. RotationY = 0,
  26. RotationZ = 0,
  27. Material = "Neon",
  28. Color = C3(0, 0, 0),
  29. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  30. SoundPitch = MRANDOM(9, 12) / 10,
  31. SoundVolume = 10
  32. })
  33. for e = 1, 3 do
  34. WACKYEFFECT({
  35. EffectType = "Wave",
  36. Size = VT(25, 0, 25),
  37. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  38. Transparency = 0,
  39. Transparency2 = 1,
  40. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  41. MoveToPos = nil,
  42. RotationX = 0,
  43. RotationY = 0,
  44. RotationZ = 0,
  45. Material = "Neon",
  46. Color = C3(0, 0, 0),
  47. SoundID = nil,
  48. SoundPitch = nil,
  49. SoundVolume = nil
  50. })
  51. WACKYEFFECT({
  52. Time = 35,
  53. EffectType = "Sphere",
  54. Size = VT(22, 45, 22),
  55. Size2 = VT(25, 45 + e * 75, 25),
  56. Transparency = 0,
  57. Transparency2 = 1,
  58. CFrame = CF(HITPOS) * TURN,
  59. MoveToPos = Torso.Position,
  60. RotationX = 0,
  61. RotationY = 0,
  62. RotationZ = 0,
  63. Material = "Neon",
  64. Color = C3(0, 0, 0),
  65. SoundID = nil,
  66. SoundPitch = MRANDOM(9, 12) / 10,
  67. SoundVolume = 10
  68. })
  69. end
  70. end
  71. end
  72. repeat
  73. Swait()
  74. WACKYEFFECT({
  75. Time = 15,
  76. EffectType = "Sphere",
  77. Size = VT(60, 60, 60),
  78. Size2 = VT(5, 5, 5),
  79. Transparency = 1,
  80. Transparency2 = 0,
  81. CFrame = CF(Torso.Position) + Torso.CFrame.upVector*MRANDOM(10,20) + Torso.CFrame.rightVector*MRANDOM(-5,5),
  82. MoveToPos = nil,
  83. RotationX = MRANDOM(-5,5),
  84. RotationY = MRANDOM(-5,5),
  85. RotationZ = MRANDOM(-5,5),
  86. Material = "Neon",
  87. Color = C3(0, 0, 0),
  88. SoundID = nil,
  89. SoundPitch = nil,
  90. SoundVolume = nil
  91. })
  92. Swait()
  93. WACKYEFFECT({
  94. Time = 15,
  95. EffectType = "Sphere",
  96. Size = VT(60, 60, 60),
  97. Size2 = VT(0, 0, 0),
  98. Transparency = 1,
  99. Transparency2 = 0.7,
  100. CFrame = CF(RootPart.Position),
  101. MoveToPos = nil,
  102. RotationX = 0,
  103. RotationY = 0,
  104. RotationZ = 0,
  105. Material = "Neon",
  106. Color = C3(0, 0, 0),
  107. SoundID = nil,
  108. SoundPitch = nil,
  109. SoundVolume = nil
  110. })
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