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EpicHackerman

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Jun 27th, 2019
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole & Fireboltofdeath");print("https://github.com/WaverlyCole/FE-Compatibility-VoidSb-")
  2. local Wrapper = {};Wrapper.Fake = {};Wrapper.Real = {};Wrapper.Data = {};
  3. local sGame = game;local sScript = script;local sOwner = owner;local sInstance = Instance;local sLoadLibrary = LoadLibrary
  4. Wrapper.Event = Instance.new("RemoteEvent");Wrapper.Event.Name = "UserInput";
  5. Wrapper.CreateObject = function(connections, index)
  6. local proxy = newproxy (true);local meta = getmetatable (proxy);
  7. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  8. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  9. meta.__index = function (self, i)
  10. if (i == 'TriggerEvent') then return runbind end;
  11. return connections[i] and connections[i].Event or index[i];
  12. end;
  13. meta.__newindex = index;meta.__metatable = false;return proxy
  14. end;
  15. Wrapper.Mouse = Wrapper.CreateObject({"KeyUp","KeyDown","Button1Down","Button1Up","Move","Button2Down","Button2Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  16. Wrapper.UserInputService = Wrapper.CreateObject({"InputBegan","InputEnded"},{})
  17. Wrapper.ContextActionService = {Actions={};BindAction = function(self,actionName,Func,touch,...)self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil end;UnBindAction = function(self,actionName,Func,touch,...)self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil end};
  18. Wrapper.Sandbox = function(...)
  19. local Unwrap = {...};
  20. for obi = 1,#Unwrap do
  21. local Object = Unwrap[obi];
  22. if (Wrapper.Fake[Object] == nil and Wrapper.Real[Object] == nil) then
  23. local Type = typeof(Object);local Replacement = Object;
  24. if (Type == "function") then
  25. Replacement = function(...)
  26. local IsRoblox = not (pcall(function() string.dump(Object) end))
  27. if IsRoblox then
  28. return Object(Wrapper.Unsandbox(...))
  29. end
  30. return Object(Wrapper.Sandbox(...))
  31. end
  32. elseif (Type == "table") then
  33. Replacement = {};
  34. setmetatable(Replacement, {
  35. __index = function(self, i)
  36. return Wrapper.Sandbox(Object[Wrapper.Unsandbox(i)])
  37. end,
  38. __newindex = function(self,i,v)
  39. Object[Wrapper.Unsandbox(i)] = Wrapper.Unsandbox(v)
  40. end;
  41. })
  42. elseif (Type == "Instance") then
  43. Replacement = newproxy(true);
  44. local Mt = getmetatable(Replacement);
  45. Mt.__namecall = function(self, ...)
  46. local Pack = {...};local Name = Pack[#Pack];table.remove(Pack, #Pack);
  47. local Rest = nil;pcall(function()Rest = Object[Name];end);
  48. for g, x in pairs (Wrapper.InstanceMT["GET"]) do
  49. if (Object:IsA(g) or g == "Global") then
  50. for t, v in pairs(x) do
  51. for str in string.gmatch(t .. ",", "(%w+),") do
  52. if (Name == str) then
  53. if typeof(v) == "function" then
  54. return Wrapper.Sandbox(v(Wrapper.Unsandbox(self), Wrapper.Unsandbox(unpack(Pack))))
  55. else
  56. return v;
  57. end
  58. end
  59. end
  60. end
  61. end
  62. end
  63. if (Rest == nil) then
  64. if Wrapper.Sandbox(sGame):GetService(unpack(Pack)) then return Wrapper.Sandbox(sGame):GetService(unpack(Pack))end;
  65. return Wrapper.Sandbox(Object[Name]);
  66. elseif (typeof(Rest) == "function") then
  67. return Wrapper.Sandbox(Rest(Wrapper.Unsandbox(self), Wrapper.Unsandbox(unpack(Pack))))
  68. end
  69. return Wrapper.Sandbox(Object[Name]);
  70. end
  71. Mt.__index = function(self, i)
  72. local Rest = nil;pcall(function()Rest = Object[i];end)
  73. for g, x in pairs (Wrapper.InstanceMT["GET"]) do
  74. if (Object:IsA(g) or g == "Global") then
  75. for t, v in pairs(x) do
  76. for str in string.gmatch(t .. ",", "(%w+),") do
  77. if (i == str) then
  78. if typeof(v) == "function" then
  79. return function(...)return Wrapper.Sandbox(v(Wrapper.Unsandbox(self), Wrapper.Unsandbox(...)))end;
  80. else
  81. return v;
  82. end
  83. end
  84. end
  85. end
  86. end
  87. end
  88. if (Object:IsA("Sound") and i == "PlaybackLoudness") then return Wrapper.SoundLoudness[Wrapper.Unsandbox(Object)];end;
  89. if (Rest == nil) then
  90. if Wrapper.Sandbox(sGame):GetService(i) then return Wrapper.Sandbox(sGame):GetService(i)end;
  91. return Wrapper.Sandbox(Object[i]);
  92. elseif (typeof(Rest) == "function") then
  93. local isService,Service = pcall(function() return sGame:GetService(i) end)
  94. if isService and Service then return Wrapper.Sandbox(Service) end
  95. return function(self, ...)
  96. return Wrapper.Sandbox(Rest(Wrapper.Unsandbox(self), Wrapper.Unsandbox(...)))
  97. end
  98. end
  99. return Wrapper.Sandbox(Object[i]);
  100. end
  101. Mt.__newindex = function(self, i, v)
  102. for g,x in pairs (Wrapper.InstanceMT["SET"]) do
  103. if (Object:IsA(g)) then
  104. for t, v in pairs(x) do
  105. for str in string.gmatch( t .. ",", "(%w+),") do
  106. if v(Wrapper.Unsandbox(self, i, v)) == true then
  107. Object[Wrapper.Unsandbox(i)] = Wrapper.Unsandbox(v);return
  108. end
  109. end
  110. end
  111. end
  112. end
  113. Object[Wrapper.Unsandbox(i)] = Wrapper.Unsandbox(v);
  114. end
  115. Mt.__tostring = function(self) return tostring(Object) end
  116. --elseif (Type == "") then -- Etc
  117. end
  118. Wrapper.Fake[Object] = Replacement;Wrapper.Real[Replacement] = Object;Unwrap[obi] = Replacement;
  119. else
  120. return Wrapper.Fake[Object] or Object;
  121. end
  122. end
  123. return unpack(Unwrap);
  124. end
  125. Wrapper.Unsandbox = function(...)
  126. local Unsandbox = {...};
  127. for i,v in pairs (Unsandbox) do Unsandbox[i] = Wrapper.Real[v] or Unsandbox[i]end;
  128. return unpack(Unsandbox)
  129. end
  130. Wrapper.Services = {
  131. ['contextactionservice'] = Wrapper.ContextActionService;
  132. ["userinputservice"] = Wrapper.UserInputService;
  133. }
  134. Wrapper.InstanceMT = {
  135. ["GET"] = {
  136. ["Global"] = {
  137. ["IsFake,isFake"] = function(self)return true;end;
  138. };
  139. ["Player"] = {
  140. ["mouse,Mouse,getMouse,GetMouse"] = function(self)return Wrapper.Mouse;end;
  141. };
  142. ["Players"] = {
  143. ["localPlayer,LocalPlayer"] = Wrapper.Sandbox(owner)
  144. };
  145. ["DataModel"] = {
  146. ["getService,GetService"] = function(self,service)
  147. if Wrapper.Services[service:lower()] then return Wrapper.Sandbox(Wrapper.Services[service:lower()])end;
  148. return Wrapper.Sandbox(sGame:GetService(service))
  149. end
  150. };
  151. ["RunService"] = {
  152. ["renderstepped,renderStepped,RenderStepped"] = sGame:GetService("RunService").Stepped;
  153. }
  154. };
  155. ["SET"] = {
  156. }
  157. }
  158. Wrapper.SoundLoudness = {};
  159. Wrapper.Event.OnServerEvent:Connect(function(FiredBy,Input)
  160. if FiredBy ~= sOwner then return end
  161. if Input.MouseEvent then
  162. Wrapper.Mouse.Target = Input.Target;Wrapper.Mouse.Hit = Input.Hit;Wrapper.Mouse:TriggerEvent("Move")
  163. elseif Input.Sound then
  164. if Wrapper.SoundLoudness[Input.Sound] then Wrapper.SoundLoudness[Input.Sound] = Input.Loudness end
  165. else
  166. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  167. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Wrapper.Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  168. if Input.UserInputType == Enum.UserInputType.MouseButton2 then return Wrapper.Mouse:TriggerEvent(Begin and "Button2Down" or "Button2Up") end
  169. for _,Action in pairs(Wrapper.ContextActionService.Actions) do
  170. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  171. end
  172. Wrapper.Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());Wrapper.UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  173. end
  174. end);
  175. Wrapper.Event.Parent = NLS([[
  176. local Player = owner;local Sounds = {};local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse();
  177. local Input = function(Input,gameProcessedEvent)
  178. if gameProcessedEvent then return end;
  179. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  180. end
  181. Event.OnClientEvent:connect(function(Args)
  182. if Args[1] == "NewSound" and Args[2]:IsA("Sound") then table.insert(Sounds,Args[2]) end
  183. end)
  184. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  185. local Hit,Target;while wait(1/30) do
  186. for x,Sound in pairs(Sounds) do if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end; end;
  187. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  188. Hit = Mouse.Hit;Target = Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  189. end
  190. end]],sOwner.Character)
  191. Instance = {
  192. ["new"] = function(Type,Parent)
  193. local Real = sInstance.new(Type,Wrapper.Unsandbox(Parent))
  194. if Type:lower() == "sound" then
  195. if not Parent then
  196. Parent = sOwner.Character
  197. end
  198. Wrapper.SoundLoudness[Real] = 0;Wrapper.Event:FireClient(sOwner,{"NewSound",Real})
  199. end
  200. return Wrapper.Sandbox(Real)
  201. end
  202. }
  203. LoadLibrary = function(Library)
  204. if Library == "RbxUtility" then
  205. return setmetatable({},{
  206. __tostring = function() return "RbxUtility" end;
  207. __index = function(self, Index)
  208. if Index:lower() == "create" then
  209. return function(Type) return function(Data)
  210. Data = Data or {};local Inst = Instance.new(Type)
  211. for x,y in pairs(Data) do Inst[x] = y end
  212. return Inst
  213. end;end;
  214. end
  215. return sLoadLibrary(Library)[Index]
  216. end})
  217. end
  218. return sLoadLibrary(Library)
  219. end
  220. owner = Wrapper.Sandbox(owner);game = Wrapper.Sandbox(game)workspace = Wrapper.Sandbox(workspace)
  221. Game= game;Workspace = workspace;
  222.  
  223. --//Paste script below this line.
  224. script.Name = "Banisher Gun V3 / 1"
  225. --//====================================================\\--
  226. --|| CREATED BY SHACKLUSTER
  227. --\\====================================================//--
  228.  
  229. game:GetService("StarterGui"):SetCore("SendNotification", {
  230. Title = "The Hell Banisher";
  231. Text = "Edited by NameClan, \Made by SHACKLUSTER ";
  232. })
  233.  
  234. script:ClearAllChildren()
  235. wait(0.2)
  236.  
  237. Player = game:GetService("Players").LocalPlayer
  238. PlayerGui = Player.PlayerGui
  239. Cam = workspace.CurrentCamera
  240. Backpack = Player.Backpack
  241. Character = Player.Character
  242. Humanoid = Character.Humanoid
  243. Mouse = Player:GetMouse()
  244. RootPart = Character["HumanoidRootPart"]
  245. Torso = Character["Torso"]
  246. Head = Character["Head"]
  247. RightArm = Character["Right Arm"]
  248. LeftArm = Character["Left Arm"]
  249. RightLeg = Character["Right Leg"]
  250. LeftLeg = Character["Left Leg"]
  251. RootJoint = RootPart["RootJoint"]
  252. Neck = Torso["Neck"]
  253. RightShoulder = Torso["Right Shoulder"]
  254. LeftShoulder = Torso["Left Shoulder"]
  255. RightHip = Torso["Right Hip"]
  256. LeftHip = Torso["Left Hip"]
  257. local TIME = 0
  258. local sick = Instance.new("Sound",Torso)
  259.  
  260. IT = Instance.new
  261. CF = CFrame.new
  262. VT = Vector3.new
  263. RAD = math.rad
  264. C3 = Color3.new
  265. UD2 = UDim2.new
  266. BRICKC = BrickColor.new
  267. ANGLES = CFrame.Angles
  268. EULER = CFrame.fromEulerAnglesXYZ
  269. COS = math.cos
  270. ACOS = math.acos
  271. SIN = math.sin
  272. ASIN = math.asin
  273. ABS = math.abs
  274. MRANDOM = math.random
  275. FLOOR = math.floor
  276.  
  277. --//=================================\\
  278. --|| USEFUL VALUES
  279. --\\=================================//
  280.  
  281. Animation_Speed = 3
  282. local FORCERESET = false
  283. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  284. local Speed = 16
  285. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  286. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  287. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  288. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  289. local DAMAGEMULTIPLIER = 1
  290. local ANIM = "Idle"
  291. local ATTACK = false
  292. local EQUIPPED = false
  293. local HOLD = false
  294. local COMBO = 1
  295. local Rooted = false
  296. local SINE = 0
  297. local KEYHOLD = false
  298. local CHANGE = 2 / Animation_Speed
  299. local WALKINGANIM = false
  300. local VALUE1 = false
  301. local VALUE2 = false
  302. local ROBLOXIDLEANIMATION = IT("Animation")
  303. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  304. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  305. --ROBLOXIDLEANIMATION.Parent = Humanoid
  306. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  307. WEAPONGUI.Name = "BanishV3Gui"
  308. local Weapon = IT("Model")
  309. Weapon.Name = "Adds"
  310. local Effects = IT("Folder", Weapon)
  311. Effects.Name = "Effects"
  312. local ANIMATOR = Humanoid.Animator
  313. local ANIMATE = Character:FindFirstChild("Animate")
  314. local UNANCHOR = true
  315. local TOBANISH = {}
  316. script.Parent = PlayerGui
  317.  
  318. --//=================================\\
  319. --\\=================================//
  320.  
  321.  
  322. --//=================================\\
  323. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  324. --\\=================================//
  325.  
  326. ArtificialHB = Instance.new("BindableEvent", script)
  327. ArtificialHB.Name = "ArtificialHB"
  328.  
  329. script:WaitForChild("ArtificialHB")
  330.  
  331. frame = Frame_Speed
  332. tf = 0
  333. allowframeloss = false
  334. tossremainder = false
  335. lastframe = tick()
  336. script.ArtificialHB:Fire()
  337.  
  338. game:GetService("RunService").Heartbeat:connect(function(s, p)
  339. tf = tf + s
  340. if tf >= frame then
  341. if allowframeloss then
  342. script.ArtificialHB:Fire()
  343. lastframe = tick()
  344. else
  345. for i = 1, math.floor(tf / frame) do
  346. script.ArtificialHB:Fire()
  347. end
  348. lastframe = tick()
  349. end
  350. if tossremainder then
  351. tf = 0
  352. else
  353. tf = tf - frame * math.floor(tf / frame)
  354. end
  355. end
  356. end)
  357.  
  358. --//=================================\\
  359. --\\=================================//
  360.  
  361. --//=================================\\
  362. --|| SOME FUNCTIONS
  363. --\\=================================//
  364.  
  365. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  366. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  367. end
  368.  
  369. function PositiveAngle(NUMBER)
  370. if NUMBER >= 0 then
  371. NUMBER = 0
  372. end
  373. return NUMBER
  374. end
  375.  
  376. function NegativeAngle(NUMBER)
  377. if NUMBER <= 0 then
  378. NUMBER = 0
  379. end
  380. return NUMBER
  381. end
  382.  
  383. function Swait(NUMBER)
  384. if NUMBER == 0 or NUMBER == nil then
  385. ArtificialHB.Event:wait()
  386. else
  387. for i = 1, NUMBER do
  388. ArtificialHB.Event:wait()
  389. end
  390. end
  391. end
  392.  
  393. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  394. local NEWMESH = IT(MESH)
  395. if MESH == "SpecialMesh" then
  396. NEWMESH.MeshType = MESHTYPE
  397. if MESHID ~= "nil" and MESHID ~= "" then
  398. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  399. end
  400. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  401. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  402. end
  403. end
  404. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  405. NEWMESH.Scale = SCALE
  406. NEWMESH.Parent = PARENT
  407. return NEWMESH
  408. end
  409.  
  410. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  411. local NEWPART = IT("Part")
  412. NEWPART.formFactor = FORMFACTOR
  413. NEWPART.Reflectance = REFLECTANCE
  414. NEWPART.Transparency = TRANSPARENCY
  415. NEWPART.CanCollide = false
  416. NEWPART.Locked = true
  417. NEWPART.Anchored = true
  418. if ANCHOR == false then
  419. NEWPART.Anchored = false
  420. end
  421. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  422. NEWPART.Name = NAME
  423. NEWPART.Size = SIZE
  424. NEWPART.Position = Torso.Position
  425. NEWPART.Material = MATERIAL
  426. NEWPART:BreakJoints()
  427. NEWPART.Parent = PARENT
  428. return NEWPART
  429. end
  430.  
  431. local function weldBetween(a, b)
  432. local weldd = Instance.new("ManualWeld")
  433. weldd.Part0 = a
  434. weldd.Part1 = b
  435. weldd.C0 = CFrame.new()
  436. weldd.C1 = b.CFrame:inverse() * a.CFrame
  437. weldd.Parent = a
  438. return weldd
  439. end
  440.  
  441.  
  442. function QuaternionFromCFrame(cf)
  443. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  444. local trace = m00 + m11 + m22
  445. if trace > 0 then
  446. local s = math.sqrt(1 + trace)
  447. local recip = 0.5 / s
  448. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  449. else
  450. local i = 0
  451. if m11 > m00 then
  452. i = 1
  453. end
  454. if m22 > (i == 0 and m00 or m11) then
  455. i = 2
  456. end
  457. if i == 0 then
  458. local s = math.sqrt(m00 - m11 - m22 + 1)
  459. local recip = 0.5 / s
  460. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  461. elseif i == 1 then
  462. local s = math.sqrt(m11 - m22 - m00 + 1)
  463. local recip = 0.5 / s
  464. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  465. elseif i == 2 then
  466. local s = math.sqrt(m22 - m00 - m11 + 1)
  467. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  468. end
  469. end
  470. end
  471.  
  472. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  473. local xs, ys, zs = x + x, y + y, z + z
  474. local wx, wy, wz = w * xs, w * ys, w * zs
  475. local xx = x * xs
  476. local xy = x * ys
  477. local xz = x * zs
  478. local yy = y * ys
  479. local yz = y * zs
  480. local zz = z * zs
  481. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  482. end
  483.  
  484. function QuaternionSlerp(a, b, t)
  485. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  486. local startInterp, finishInterp;
  487. if cosTheta >= 0.0001 then
  488. if (1 - cosTheta) > 0.0001 then
  489. local theta = ACOS(cosTheta)
  490. local invSinTheta = 1 / SIN(theta)
  491. startInterp = SIN((1 - t) * theta) * invSinTheta
  492. finishInterp = SIN(t * theta) * invSinTheta
  493. else
  494. startInterp = 1 - t
  495. finishInterp = t
  496. end
  497. else
  498. if (1 + cosTheta) > 0.0001 then
  499. local theta = ACOS(-cosTheta)
  500. local invSinTheta = 1 / SIN(theta)
  501. startInterp = SIN((t - 1) * theta) * invSinTheta
  502. finishInterp = SIN(t * theta) * invSinTheta
  503. else
  504. startInterp = t - 1
  505. finishInterp = t
  506. end
  507. end
  508. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  509. end
  510.  
  511. function Clerp(a, b, t)
  512. local qa = {QuaternionFromCFrame(a)}
  513. local qb = {QuaternionFromCFrame(b)}
  514. local ax, ay, az = a.x, a.y, a.z
  515. local bx, by, bz = b.x, b.y, b.z
  516. local _t = 1 - t
  517. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  518. end
  519.  
  520. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  521. local frame = IT("Frame")
  522. frame.BackgroundTransparency = TRANSPARENCY
  523. frame.BorderSizePixel = BORDERSIZEPIXEL
  524. frame.Position = POSITION
  525. frame.Size = SIZE
  526. frame.BackgroundColor3 = COLOR
  527. frame.BorderColor3 = BORDERCOLOR
  528. frame.Name = NAME
  529. frame.Parent = PARENT
  530. return frame
  531. end
  532.  
  533. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  534. local label = IT("TextLabel")
  535. label.BackgroundTransparency = 1
  536. label.Size = UD2(1, 0, 1, 0)
  537. label.Position = UD2(0, 0, 0, 0)
  538. label.TextColor3 = TEXTCOLOR
  539. label.TextStrokeTransparency = STROKETRANSPARENCY
  540. label.TextTransparency = TRANSPARENCY
  541. label.FontSize = TEXTFONTSIZE
  542. label.Font = TEXTFONT
  543. label.BorderSizePixel = BORDERSIZEPIXEL
  544. label.TextScaled = false
  545. label.Text = TEXT
  546. label.Name = NAME
  547. label.Parent = PARENT
  548. return label
  549. end
  550.  
  551. function NoOutlines(PART)
  552. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  553. end
  554.  
  555. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  556. local NEWWELD = IT(TYPE)
  557. NEWWELD.Part0 = PART0
  558. NEWWELD.Part1 = PART1
  559. NEWWELD.C0 = C0
  560. NEWWELD.C1 = C1
  561. NEWWELD.Parent = PARENT
  562. return NEWWELD
  563. end
  564.  
  565. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  566. function WACKYEFFECT(Table)
  567. local TYPE = (Table.EffectType or "Sphere")
  568. local SIZE = (Table.Size or VT(1,1,1))
  569. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  570. local TRANSPARENCY = (Table.Transparency or 0)
  571. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  572. local CFRAME = (Table.CFrame or Torso.CFrame)
  573. local MOVEDIRECTION = (Table.MoveToPos or nil)
  574. local ROTATION1 = (Table.RotationX or 0)
  575. local ROTATION2 = (Table.RotationY or 0)
  576. local ROTATION3 = (Table.RotationZ or 0)
  577. local MATERIAL = (Table.Material or "Neon")
  578. local COLOR = (Table.Color or C3(1,1,1))
  579. local TIME = (Table.Time or 45)
  580. local SOUNDID = (Table.SoundID or nil)
  581. local SOUNDPITCH = (Table.SoundPitch or nil)
  582. local SOUNDVOLUME = (Table.SoundVolume or nil)
  583. coroutine.resume(coroutine.create(function()
  584. local PLAYSSOUND = false
  585. local SOUND = nil
  586. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  587. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  588. PLAYSSOUND = true
  589. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  590. end
  591. EFFECT.Color = COLOR
  592. local MSH = nil
  593. if TYPE == "Sphere" then
  594. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  595. elseif TYPE == "Block" then
  596. MSH = IT("BlockMesh",EFFECT)
  597. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  598. elseif TYPE == "Wave" then
  599. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  600. elseif TYPE == "Ring" then
  601. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  602. elseif TYPE == "Slash" then
  603. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  604. elseif TYPE == "Round Slash" then
  605. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  606. elseif TYPE == "Swirl" then
  607. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  608. elseif TYPE == "Skull" then
  609. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  610. elseif TYPE == "Crystal" then
  611. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  612. end
  613. if MSH ~= nil then
  614. local MOVESPEED = nil
  615. if MOVEDIRECTION ~= nil then
  616. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  617. end
  618. local GROWTH = SIZE - ENDSIZE
  619. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  620. if TYPE == "Block" then
  621. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  622. else
  623. EFFECT.CFrame = CFRAME
  624. end
  625. for LOOP = 1, TIME+1 do
  626. Swait()
  627. MSH.Scale = MSH.Scale - GROWTH/TIME
  628. if TYPE == "Wave" then
  629. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  630. end
  631. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  632. if TYPE == "Block" then
  633. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  634. else
  635. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  636. end
  637. if MOVEDIRECTION ~= nil then
  638. local ORI = EFFECT.Orientation
  639. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  640. EFFECT.Orientation = ORI
  641. end
  642. end
  643. if PLAYSSOUND == false then
  644. EFFECT:remove()
  645. else
  646. SOUND.Stopped:Connect(function()
  647. EFFECT:remove()
  648. end)
  649. end
  650. else
  651. if PLAYSSOUND == false then
  652. EFFECT:remove()
  653. else
  654. repeat Swait() until SOUND.Playing == false
  655. EFFECT:remove()
  656. end
  657. end
  658. end))
  659. end
  660.  
  661. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  662. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  663. local mesh = IT("SpecialMesh",wave)
  664. mesh.MeshType = "Sphere"
  665. mesh.Scale = SIZE
  666. mesh.Offset = VT(0,0,0)
  667. wave.CFrame = CFRAME
  668. coroutine.resume(coroutine.create(function(PART)
  669. for i = 1, WAIT do
  670. Swait()
  671. mesh.Scale = mesh.Scale + GROW
  672. wave.Transparency = wave.Transparency + (1/WAIT)
  673. if wave.Transparency > 0.99 then
  674. wave:remove()
  675. end
  676. end
  677. end))
  678. end
  679.  
  680. local S = IT("Sound")
  681. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  682. local NEWSOUND = nil
  683. coroutine.resume(coroutine.create(function()
  684. NEWSOUND = S:Clone()
  685. NEWSOUND.Parent = PARENT
  686. NEWSOUND.Volume = VOLUME
  687. NEWSOUND.Pitch = PITCH
  688. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  689. NEWSOUND:play()
  690. if DOESLOOP == true then
  691. NEWSOUND.Looped = true
  692. else
  693. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  694. NEWSOUND:remove()
  695. end
  696. end))
  697. return NEWSOUND
  698. end
  699.  
  700. function CFrameFromTopBack(at, top, back)
  701. local right = top:Cross(back)
  702. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  703. end
  704.  
  705. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  706. function WACKYEFFECT(Table)
  707. local TYPE = (Table.EffectType or "Sphere")
  708. local SIZE = (Table.Size or VT(1,1,1))
  709. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  710. local TRANSPARENCY = (Table.Transparency or 0)
  711. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  712. local CFRAME = (Table.CFrame or Torso.CFrame)
  713. local MOVEDIRECTION = (Table.MoveToPos or nil)
  714. local ROTATION1 = (Table.RotationX or 0)
  715. local ROTATION2 = (Table.RotationY or 0)
  716. local ROTATION3 = (Table.RotationZ or 0)
  717. local MATERIAL = (Table.Material or "Neon")
  718. local COLOR = (Table.Color or C3(1,1,1))
  719. local TIME = (Table.Time or 45)
  720. local SOUNDID = (Table.SoundID or nil)
  721. local SOUNDPITCH = (Table.SoundPitch or nil)
  722. local SOUNDVOLUME = (Table.SoundVolume or nil)
  723. coroutine.resume(coroutine.create(function()
  724. local PLAYSSOUND = false
  725. local SOUND = nil
  726. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  727. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  728. PLAYSSOUND = true
  729. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  730. end
  731. EFFECT.Color = COLOR
  732. local MSH = nil
  733. if TYPE == "Sphere" then
  734. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  735. elseif TYPE == "Block" then
  736. MSH = IT("BlockMesh",EFFECT)
  737. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  738. elseif TYPE == "Wave" then
  739. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  740. elseif TYPE == "Ring" then
  741. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  742. elseif TYPE == "Slash" then
  743. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  744. elseif TYPE == "Round Slash" then
  745. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  746. elseif TYPE == "Swirl" then
  747. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  748. elseif TYPE == "Skull" then
  749. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  750. elseif TYPE == "Crystal" then
  751. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  752. end
  753. if MSH ~= nil then
  754. local MOVESPEED = nil
  755. if MOVEDIRECTION ~= nil then
  756. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  757. end
  758. local GROWTH = SIZE - ENDSIZE
  759. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  760. if TYPE == "Block" then
  761. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  762. else
  763. EFFECT.CFrame = CFRAME
  764. end
  765. for LOOP = 1, TIME+1 do
  766. Swait()
  767. MSH.Scale = MSH.Scale - GROWTH/TIME
  768. if TYPE == "Wave" then
  769. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  770. end
  771. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  772. if TYPE == "Block" then
  773. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  774. else
  775. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  776. end
  777. if MOVEDIRECTION ~= nil then
  778. local ORI = EFFECT.Orientation
  779. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  780. EFFECT.Orientation = ORI
  781. end
  782. end
  783. if PLAYSSOUND == false then
  784. EFFECT:remove()
  785. else
  786. SOUND.Stopped:Connect(function()
  787. EFFECT:remove()
  788. end)
  789. end
  790. else
  791. if PLAYSSOUND == false then
  792. EFFECT:remove()
  793. else
  794. repeat Swait() until SOUND.Playing == false
  795. EFFECT:remove()
  796. end
  797. end
  798. end))
  799. end
  800.  
  801. function MakeForm(PART,TYPE)
  802. if TYPE == "Cyl" then
  803. local MSH = IT("CylinderMesh",PART)
  804. elseif TYPE == "Ball" then
  805. local MSH = IT("SpecialMesh",PART)
  806. MSH.MeshType = "Sphere"
  807. elseif TYPE == "Wedge" then
  808. local MSH = IT("SpecialMesh",PART)
  809. MSH.MeshType = "Wedge"
  810. end
  811. end
  812.  
  813. function SpawnTrail(FROM,TO,BIG)
  814. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  815. MakeForm(TRAIL,"Cyl")
  816. local DIST = (FROM - TO).Magnitude
  817. if BIG == true then
  818. TRAIL.Size = VT(0.5,DIST,0.5)
  819. else
  820. TRAIL.Size = VT(0.25,DIST,0.25)
  821. end
  822. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  823. coroutine.resume(coroutine.create(function()
  824. for i = 1, 5 do
  825. Swait()
  826. TRAIL.Transparency = TRAIL.Transparency + 0.1
  827. end
  828. TRAIL:remove()
  829. end))
  830. end
  831.  
  832. Debris = game:GetService("Debris")
  833.  
  834. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  835. local DIRECTION = CF(StartPos,EndPos).lookVector
  836. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  837. end
  838.  
  839. function turnto(position)
  840. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  841. end
  842.  
  843. --//=================================\\
  844. --|| WEAPON CREATION
  845. --\\=================================//
  846.  
  847. local PlayerSize = 1
  848. local sick = Instance.new("Sound",Character)
  849. function sandbox(var,func)
  850. local env = getfenv(func)
  851. local newenv = setmetatable({},{
  852. __index = function(self,k)
  853. if k=="script" then
  854. return var
  855. else
  856. return env[k]
  857. end
  858. end,
  859. })
  860. setfenv(func,newenv)
  861. return func
  862. end
  863. cors = {}
  864. mas = Instance.new("Model",game:GetService("Lighting"))
  865. Model0 = Instance.new("Model")
  866. Model1 = Instance.new("Model")
  867. WedgePart2 = Instance.new("WedgePart")
  868. WedgePart3 = Instance.new("WedgePart")
  869. Part4 = Instance.new("Part")
  870. Part5 = Instance.new("Part")
  871. Part6 = Instance.new("Part")
  872. Part7 = Instance.new("Part")
  873. Part8 = Instance.new("Part")
  874. Part9 = Instance.new("Part")
  875. Part10 = Instance.new("Part")
  876. Part11 = Instance.new("Part")
  877. Part12 = Instance.new("Part")
  878. Part13 = Instance.new("Part")
  879. Part14 = Instance.new("Part")
  880. Part15 = Instance.new("Part")
  881. SpecialMesh16 = Instance.new("SpecialMesh")
  882. Part17 = Instance.new("Part")
  883. SpecialMesh18 = Instance.new("SpecialMesh")
  884. Part19 = Instance.new("Part")
  885. SpecialMesh20 = Instance.new("SpecialMesh")
  886. Part21 = Instance.new("Part")
  887. SpecialMesh22 = Instance.new("SpecialMesh")
  888. Part23 = Instance.new("Part")
  889. SpecialMesh24 = Instance.new("SpecialMesh")
  890. Part25 = Instance.new("Part")
  891. SpecialMesh26 = Instance.new("SpecialMesh")
  892. Part27 = Instance.new("Part")
  893. SpecialMesh28 = Instance.new("SpecialMesh")
  894. Part29 = Instance.new("Part")
  895. SpecialMesh30 = Instance.new("SpecialMesh")
  896. Part31 = Instance.new("Part")
  897. Part32 = Instance.new("Part")
  898. Part33 = Instance.new("Part")
  899. Part34 = Instance.new("Part")
  900. Part35 = Instance.new("Part")
  901. Part36 = Instance.new("Part")
  902. Part37 = Instance.new("Part")
  903. ParticleEmitter38 = Instance.new("ParticleEmitter")
  904. Part39 = Instance.new("Part")
  905. Part40 = Instance.new("Part")
  906. Part41 = Instance.new("Part")
  907. Part42 = Instance.new("Part")
  908. Part43 = Instance.new("Part")
  909. Part44 = Instance.new("Part")
  910. Part45 = Instance.new("Part")
  911. Part46 = Instance.new("Part")
  912. Part47 = Instance.new("Part")
  913. Part48 = Instance.new("Part")
  914. Part49 = Instance.new("Part")
  915. Part50 = Instance.new("Part")
  916. Part51 = Instance.new("Part")
  917. Part52 = Instance.new("Part")
  918. Part53 = Instance.new("Part")
  919. Part54 = Instance.new("Part")
  920. Part55 = Instance.new("Part")
  921. Part56 = Instance.new("Part")
  922. Part57 = Instance.new("Part")
  923. Part58 = Instance.new("Part")
  924. Part59 = Instance.new("Part")
  925. Part60 = Instance.new("Part")
  926. Part61 = Instance.new("Part")
  927. Part62 = Instance.new("Part")
  928. Part63 = Instance.new("Part")
  929. Part64 = Instance.new("Part")
  930. Part65 = Instance.new("Part")
  931. Part66 = Instance.new("Part")
  932. Part67 = Instance.new("Part")
  933. Part68 = Instance.new("Part")
  934. Part69 = Instance.new("Part")
  935. Part70 = Instance.new("Part")
  936. Part71 = Instance.new("Part")
  937. Part72 = Instance.new("Part")
  938. Part73 = Instance.new("Part")
  939. Part74 = Instance.new("Part")
  940. Part75 = Instance.new("Part")
  941. Part76 = Instance.new("Part")
  942. Part77 = Instance.new("Part")
  943. Part78 = Instance.new("Part")
  944. Part79 = Instance.new("Part")
  945. Part80 = Instance.new("Part")
  946. Part81 = Instance.new("Part")
  947. Part82 = Instance.new("Part")
  948. Part83 = Instance.new("Part")
  949. Part84 = Instance.new("Part")
  950. Part85 = Instance.new("Part")
  951. Part86 = Instance.new("Part")
  952. Part87 = Instance.new("Part")
  953. Part88 = Instance.new("Part")
  954. Part89 = Instance.new("Part")
  955. Part90 = Instance.new("Part")
  956. Part91 = Instance.new("Part")
  957. Part92 = Instance.new("Part")
  958. Part93 = Instance.new("Part")
  959. Part94 = Instance.new("Part")
  960. Part95 = Instance.new("Part")
  961. Part96 = Instance.new("Part")
  962. Part97 = Instance.new("Part")
  963. Part98 = Instance.new("Part")
  964. Part99 = Instance.new("Part")
  965. Part100 = Instance.new("Part")
  966. Part101 = Instance.new("Part")
  967. Part102 = Instance.new("Part")
  968. Part103 = Instance.new("Part")
  969. Part104 = Instance.new("Part")
  970. Part105 = Instance.new("Part")
  971. Part106 = Instance.new("Part")
  972. Part107 = Instance.new("Part")
  973. Part108 = Instance.new("Part")
  974. Part109 = Instance.new("Part")
  975. Part110 = Instance.new("Part")
  976. Part111 = Instance.new("Part")
  977. Part112 = Instance.new("Part")
  978. Part113 = Instance.new("Part")
  979. Part114 = Instance.new("Part")
  980. Part115 = Instance.new("Part")
  981. Part116 = Instance.new("Part")
  982. Part117 = Instance.new("Part")
  983. Part118 = Instance.new("Part")
  984. Part119 = Instance.new("Part")
  985. Part120 = Instance.new("Part")
  986. Part121 = Instance.new("Part")
  987. Part122 = Instance.new("Part")
  988. Part123 = Instance.new("Part")
  989. Part124 = Instance.new("Part")
  990. Part125 = Instance.new("Part")
  991. Part126 = Instance.new("Part")
  992. Part127 = Instance.new("Part")
  993. Part128 = Instance.new("Part")
  994. Part129 = Instance.new("Part")
  995. Part130 = Instance.new("Part")
  996. Part131 = Instance.new("Part")
  997. Part132 = Instance.new("Part")
  998. Part133 = Instance.new("Part")
  999. Part134 = Instance.new("Part")
  1000. Part135 = Instance.new("Part")
  1001. Part136 = Instance.new("Part")
  1002. Part137 = Instance.new("Part")
  1003. Part138 = Instance.new("Part")
  1004. Part139 = Instance.new("Part")
  1005. Part140 = Instance.new("Part")
  1006. Part141 = Instance.new("Part")
  1007. Part142 = Instance.new("Part")
  1008. Part143 = Instance.new("Part")
  1009. Part144 = Instance.new("Part")
  1010. Part145 = Instance.new("Part")
  1011. Part146 = Instance.new("Part")
  1012. Part147 = Instance.new("Part")
  1013. Part148 = Instance.new("Part")
  1014. Part149 = Instance.new("Part")
  1015. Part150 = Instance.new("Part")
  1016. Part151 = Instance.new("Part")
  1017. Part152 = Instance.new("Part")
  1018. Part153 = Instance.new("Part")
  1019. Part154 = Instance.new("Part")
  1020. Part155 = Instance.new("Part")
  1021. Part156 = Instance.new("Part")
  1022. Part157 = Instance.new("Part")
  1023. Part158 = Instance.new("Part")
  1024. Part159 = Instance.new("Part")
  1025. Part160 = Instance.new("Part")
  1026. Part161 = Instance.new("Part")
  1027. Part162 = Instance.new("Part")
  1028. Part163 = Instance.new("Part")
  1029. Part164 = Instance.new("Part")
  1030. Part165 = Instance.new("Part")
  1031. Part166 = Instance.new("Part")
  1032. Part167 = Instance.new("Part")
  1033. Part168 = Instance.new("Part")
  1034. Part169 = Instance.new("Part")
  1035. Part170 = Instance.new("Part")
  1036. WedgePart171 = Instance.new("WedgePart")
  1037. WedgePart172 = Instance.new("WedgePart")
  1038. WedgePart173 = Instance.new("WedgePart")
  1039. WedgePart174 = Instance.new("WedgePart")
  1040. WedgePart175 = Instance.new("WedgePart")
  1041. WedgePart176 = Instance.new("WedgePart")
  1042. WedgePart177 = Instance.new("WedgePart")
  1043. WedgePart178 = Instance.new("WedgePart")
  1044. WedgePart179 = Instance.new("WedgePart")
  1045. WedgePart180 = Instance.new("WedgePart")
  1046. WedgePart181 = Instance.new("WedgePart")
  1047. WedgePart182 = Instance.new("WedgePart")
  1048. WedgePart183 = Instance.new("WedgePart")
  1049. WedgePart184 = Instance.new("WedgePart")
  1050. WedgePart185 = Instance.new("WedgePart")
  1051. WedgePart186 = Instance.new("WedgePart")
  1052. WedgePart187 = Instance.new("WedgePart")
  1053. WedgePart188 = Instance.new("WedgePart")
  1054. WedgePart189 = Instance.new("WedgePart")
  1055. WedgePart190 = Instance.new("WedgePart")
  1056. WedgePart191 = Instance.new("WedgePart")
  1057. WedgePart192 = Instance.new("WedgePart")
  1058. WedgePart193 = Instance.new("WedgePart")
  1059. WedgePart194 = Instance.new("WedgePart")
  1060. WedgePart195 = Instance.new("WedgePart")
  1061. WedgePart196 = Instance.new("WedgePart")
  1062. WedgePart197 = Instance.new("WedgePart")
  1063. WedgePart198 = Instance.new("WedgePart")
  1064. WedgePart199 = Instance.new("WedgePart")
  1065. WedgePart200 = Instance.new("WedgePart")
  1066. WedgePart201 = Instance.new("WedgePart")
  1067. WedgePart202 = Instance.new("WedgePart")
  1068. Model203 = Instance.new("Model")
  1069. Part204 = Instance.new("Part")
  1070. Part205 = Instance.new("Part")
  1071. ParticleEmitter206 = Instance.new("ParticleEmitter")
  1072. Model207 = Instance.new("Model")
  1073. WedgePart208 = Instance.new("WedgePart")
  1074. Part209 = Instance.new("Part")
  1075. Part210 = Instance.new("Part")
  1076. Part211 = Instance.new("Part")
  1077. Part212 = Instance.new("Part")
  1078. Part213 = Instance.new("Part")
  1079. Part214 = Instance.new("Part")
  1080. Part215 = Instance.new("Part")
  1081. Part216 = Instance.new("Part")
  1082. Part217 = Instance.new("Part")
  1083. Part218 = Instance.new("Part")
  1084. Part219 = Instance.new("Part")
  1085. Part220 = Instance.new("Part")
  1086. Part221 = Instance.new("Part")
  1087. Part222 = Instance.new("Part")
  1088. Part223 = Instance.new("Part")
  1089. Part224 = Instance.new("Part")
  1090. Part225 = Instance.new("Part")
  1091. Part226 = Instance.new("Part")
  1092. Part227 = Instance.new("Part")
  1093. Part228 = Instance.new("Part")
  1094. Part229 = Instance.new("Part")
  1095. Part230 = Instance.new("Part")
  1096. Part231 = Instance.new("Part")
  1097. Part232 = Instance.new("Part")
  1098. Part233 = Instance.new("Part")
  1099. Part234 = Instance.new("Part")
  1100. Part235 = Instance.new("Part")
  1101. Part236 = Instance.new("Part")
  1102. Part237 = Instance.new("Part")
  1103. Part238 = Instance.new("Part")
  1104. Part239 = Instance.new("Part")
  1105. Part240 = Instance.new("Part")
  1106. Part241 = Instance.new("Part")
  1107. Part242 = Instance.new("Part")
  1108. Part243 = Instance.new("Part")
  1109. Part244 = Instance.new("Part")
  1110. Part245 = Instance.new("Part")
  1111. Part246 = Instance.new("Part")
  1112. Part247 = Instance.new("Part")
  1113. Part248 = Instance.new("Part")
  1114. Part249 = Instance.new("Part")
  1115. Part250 = Instance.new("Part")
  1116. ParticleEmitter251 = Instance.new("ParticleEmitter")
  1117. Model252 = Instance.new("Model")
  1118. Part253 = Instance.new("Part")
  1119. Part254 = Instance.new("Part")
  1120. ParticleEmitter255 = Instance.new("ParticleEmitter")
  1121. Model256 = Instance.new("Model")
  1122. Part257 = Instance.new("Part")
  1123. WedgePart258 = Instance.new("WedgePart")
  1124. Part259 = Instance.new("Part")
  1125. Part260 = Instance.new("Part")
  1126. Part261 = Instance.new("Part")
  1127. Part262 = Instance.new("Part")
  1128. Part263 = Instance.new("Part")
  1129. Part264 = Instance.new("Part")
  1130. Part265 = Instance.new("Part")
  1131. Part266 = Instance.new("Part")
  1132. Part267 = Instance.new("Part")
  1133. Part268 = Instance.new("Part")
  1134. Part269 = Instance.new("Part")
  1135. Part270 = Instance.new("Part")
  1136. Part271 = Instance.new("Part")
  1137. Part272 = Instance.new("Part")
  1138. Part273 = Instance.new("Part")
  1139. Part274 = Instance.new("Part")
  1140. Part275 = Instance.new("Part")
  1141. Part276 = Instance.new("Part")
  1142. Part277 = Instance.new("Part")
  1143. Part278 = Instance.new("Part")
  1144. Part279 = Instance.new("Part")
  1145. Part280 = Instance.new("Part")
  1146. Part281 = Instance.new("Part")
  1147. Part282 = Instance.new("Part")
  1148. Part283 = Instance.new("Part")
  1149. Part284 = Instance.new("Part")
  1150. Part285 = Instance.new("Part")
  1151. Part286 = Instance.new("Part")
  1152. Part287 = Instance.new("Part")
  1153. Part288 = Instance.new("Part")
  1154. Part289 = Instance.new("Part")
  1155. Part290 = Instance.new("Part")
  1156. Part291 = Instance.new("Part")
  1157. Part292 = Instance.new("Part")
  1158. Part293 = Instance.new("Part")
  1159. Part294 = Instance.new("Part")
  1160. Part295 = Instance.new("Part")
  1161. Part296 = Instance.new("Part")
  1162. Part297 = Instance.new("Part")
  1163. Part298 = Instance.new("Part")
  1164. Part299 = Instance.new("Part")
  1165. ParticleEmitter300 = Instance.new("ParticleEmitter")
  1166. Model301 = Instance.new("Model")
  1167. Part302 = Instance.new("Part")
  1168. SpecialMesh303 = Instance.new("SpecialMesh")
  1169. Script304 = Instance.new("Script")
  1170. Model0.Name = "Armor"
  1171. Model0.Parent = mas
  1172. Model1.Name = "Torso"
  1173. Model1.Parent = Model0
  1174. WedgePart2.Parent = Model1
  1175. WedgePart2.Material = Enum.Material.SmoothPlastic
  1176. WedgePart2.BrickColor = BrickColor.new("Really black")
  1177. WedgePart2.Rotation = Vector3.new(-90, 0, 89.9700012)
  1178. WedgePart2.Anchored = true
  1179. WedgePart2.FormFactor = Enum.FormFactor.Custom
  1180. WedgePart2.Size = Vector3.new(1.0200001, 0.619999945, 0.419999927)
  1181. WedgePart2.CFrame = CFrame.new(-77.1676636, 3.09398293, 67.9688416, 0.000461003598, -1.00000465, -4.90226157e-05, 4.89950617e-05, -4.89997983e-05, 1, -1.00000465, -0.000461003598, 4.89721933e-05)
  1182. WedgePart2.BottomSurface = Enum.SurfaceType.Smooth
  1183. WedgePart2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1184. WedgePart2.Position = Vector3.new(-77.1676636, 3.09398293, 67.9688416)
  1185. WedgePart2.Orientation = Vector3.new(-90, 89.9700012, 0)
  1186. WedgePart2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1187. WedgePart3.Parent = Model1
  1188. WedgePart3.Material = Enum.Material.SmoothPlastic
  1189. WedgePart3.BrickColor = BrickColor.new("Really black")
  1190. WedgePart3.Rotation = Vector3.new(-90, 0, -90.0299988)
  1191. WedgePart3.Anchored = true
  1192. WedgePart3.FormFactor = Enum.FormFactor.Custom
  1193. WedgePart3.Size = Vector3.new(1.0200001, 0.619999886, 0.419999927)
  1194. WedgePart3.CFrame = CFrame.new(-78.5677032, 3.09391475, 67.9682007, -0.000460999901, 0.999999881, -4.90225793e-05, -4.89999948e-05, 4.89999911e-05, 1, 0.999999881, 0.000461002346, 4.89773993e-05)
  1195. WedgePart3.BottomSurface = Enum.SurfaceType.Smooth
  1196. WedgePart3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1197. WedgePart3.Position = Vector3.new(-78.5677032, 3.09391475, 67.9682007)
  1198. WedgePart3.Orientation = Vector3.new(-90, -90.0299988, 0)
  1199. WedgePart3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1200. Part4.Name = "Torso1"
  1201. Part4.Parent = Model1
  1202. Part4.Material = Enum.Material.SmoothPlastic
  1203. Part4.BrickColor = BrickColor.new("Pastel brown")
  1204. Part4.Transparency = 1
  1205. Part4.Rotation = Vector3.new(-180, 0, 0)
  1206. Part4.Anchored = true
  1207. Part4.CanCollide = false
  1208. Part4.FormFactor = Enum.FormFactor.Plate
  1209. Part4.Size = Vector3.new(2, 2, 1)
  1210. Part4.CFrame = CFrame.new(-77.8778534, 3.00016689, 67.9689102, 1, 4.45898877e-05, 3.27825364e-05, 4.45890255e-05, -1, 2.62771573e-05, 3.27837079e-05, -2.62756948e-05, -1)
  1211. Part4.TopSurface = Enum.SurfaceType.Smooth
  1212. Part4.Color = Color3.new(1, 0.8, 0.6)
  1213. Part4.Position = Vector3.new(-77.8778534, 3.00016689, 67.9689102)
  1214. Part4.Orientation = Vector3.new(0, 180, 180)
  1215. Part4.Color = Color3.new(1, 0.8, 0.6)
  1216. Part5.Parent = Model1
  1217. Part5.Material = Enum.Material.Neon
  1218. Part5.BrickColor = BrickColor.new("Really red")
  1219. Part5.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
  1220. Part5.Anchored = true
  1221. Part5.CanCollide = false
  1222. Part5.FormFactor = Enum.FormFactor.Custom
  1223. Part5.Size = Vector3.new(0.0500000007, 1.91800082, 1.16999972)
  1224. Part5.CFrame = CFrame.new(-79.0512848, 1.17125535, 68.0216827, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
  1225. Part5.BottomSurface = Enum.SurfaceType.Smooth
  1226. Part5.TopSurface = Enum.SurfaceType.Smooth
  1227. Part5.Color = Color3.new(1, 0, 0)
  1228. Part5.Position = Vector3.new(-79.0512848, 1.17125535, 68.0216827)
  1229. Part5.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
  1230. Part5.Color = Color3.new(1, 0, 0)
  1231. Part6.Parent = Model1
  1232. Part6.Material = Enum.Material.SmoothPlastic
  1233. Part6.BrickColor = BrickColor.new("Really black")
  1234. Part6.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
  1235. Part6.Anchored = true
  1236. Part6.CanCollide = false
  1237. Part6.FormFactor = Enum.FormFactor.Custom
  1238. Part6.Size = Vector3.new(0.26000002, 3.79799938, 1.13999975)
  1239. Part6.CFrame = CFrame.new(-76.7488022, 2.1413517, 68.017746, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
  1240. Part6.BottomSurface = Enum.SurfaceType.Smooth
  1241. Part6.TopSurface = Enum.SurfaceType.Smooth
  1242. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1243. Part6.Position = Vector3.new(-76.7488022, 2.1413517, 68.017746)
  1244. Part6.Orientation = Vector3.new(0, 179.979996, -5.38999987)
  1245. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1246. Part7.Parent = Model1
  1247. Part7.Material = Enum.Material.SmoothPlastic
  1248. Part7.BrickColor = BrickColor.new("Really black")
  1249. Part7.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1250. Part7.Anchored = true
  1251. Part7.CanCollide = false
  1252. Part7.FormFactor = Enum.FormFactor.Custom
  1253. Part7.Size = Vector3.new(0.339999378, 2.07800055, 1.03999972)
  1254. Part7.CFrame = CFrame.new(-78.7115326, 3.00300574, 67.96698, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1255. Part7.BottomSurface = Enum.SurfaceType.Smooth
  1256. Part7.TopSurface = Enum.SurfaceType.Smooth
  1257. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1258. Part7.Position = Vector3.new(-78.7115326, 3.00300574, 67.96698)
  1259. Part7.Orientation = Vector3.new(0, 179.979996, 0)
  1260. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1261. Part8.Parent = Model1
  1262. Part8.Material = Enum.Material.Neon
  1263. Part8.BrickColor = BrickColor.new("Really red")
  1264. Part8.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1265. Part8.Anchored = true
  1266. Part8.CanCollide = false
  1267. Part8.FormFactor = Enum.FormFactor.Custom
  1268. Part8.Size = Vector3.new(1.94999981, 0.778000236, 0.109999791)
  1269. Part8.CFrame = CFrame.new(-77.9062576, 3.68302608, 67.5223465, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1270. Part8.BottomSurface = Enum.SurfaceType.Smooth
  1271. Part8.TopSurface = Enum.SurfaceType.Smooth
  1272. Part8.Color = Color3.new(1, 0, 0)
  1273. Part8.Position = Vector3.new(-77.9062576, 3.68302608, 67.5223465)
  1274. Part8.Orientation = Vector3.new(0, 179.979996, 0)
  1275. Part8.Color = Color3.new(1, 0, 0)
  1276. Part9.Parent = Model1
  1277. Part9.Material = Enum.Material.Neon
  1278. Part9.BrickColor = BrickColor.new("Really red")
  1279. Part9.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
  1280. Part9.Anchored = true
  1281. Part9.CanCollide = false
  1282. Part9.FormFactor = Enum.FormFactor.Custom
  1283. Part9.Size = Vector3.new(0.0500000007, 2.0580008, 1.16999972)
  1284. Part9.CFrame = CFrame.new(-76.6643295, 1.24533391, 68.0228119, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
  1285. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1286. Part9.TopSurface = Enum.SurfaceType.Smooth
  1287. Part9.Color = Color3.new(1, 0, 0)
  1288. Part9.Position = Vector3.new(-76.6643295, 1.24533391, 68.0228119)
  1289. Part9.Orientation = Vector3.new(0, 179.979996, -5.38999987)
  1290. Part9.Color = Color3.new(1, 0, 0)
  1291. Part10.Parent = Model1
  1292. Part10.Material = Enum.Material.SmoothPlastic
  1293. Part10.BrickColor = BrickColor.new("Really black")
  1294. Part10.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1295. Part10.Anchored = true
  1296. Part10.CanCollide = false
  1297. Part10.FormFactor = Enum.FormFactor.Custom
  1298. Part10.Size = Vector3.new(2.03999972, 2.07800055, 0.43999961)
  1299. Part10.CFrame = CFrame.new(-77.8613586, 3.00302076, 67.6673279, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1300. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1301. Part10.TopSurface = Enum.SurfaceType.Smooth
  1302. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1303. Part10.Position = Vector3.new(-77.8613586, 3.00302076, 67.6673279)
  1304. Part10.Orientation = Vector3.new(0, 179.979996, 0)
  1305. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1306. Part11.Parent = Model1
  1307. Part11.Material = Enum.Material.SmoothPlastic
  1308. Part11.BrickColor = BrickColor.new("Really black")
  1309. Part11.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1310. Part11.Anchored = true
  1311. Part11.CanCollide = false
  1312. Part11.FormFactor = Enum.FormFactor.Custom
  1313. Part11.Size = Vector3.new(0.63999939, 0.748000264, 1.03999972)
  1314. Part11.CFrame = CFrame.new(-77.1614304, 3.66800475, 67.9676514, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1315. Part11.BottomSurface = Enum.SurfaceType.Smooth
  1316. Part11.TopSurface = Enum.SurfaceType.Smooth
  1317. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1318. Part11.Position = Vector3.new(-77.1614304, 3.66800475, 67.9676514)
  1319. Part11.Orientation = Vector3.new(0, 179.979996, 0)
  1320. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1321. Part12.Parent = Model1
  1322. Part12.Material = Enum.Material.SmoothPlastic
  1323. Part12.BrickColor = BrickColor.new("Really black")
  1324. Part12.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
  1325. Part12.Anchored = true
  1326. Part12.CanCollide = false
  1327. Part12.FormFactor = Enum.FormFactor.Custom
  1328. Part12.Size = Vector3.new(0.26000002, 3.79799938, 1.13999975)
  1329. Part12.CFrame = CFrame.new(-78.9659119, 2.15757179, 68.0168304, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
  1330. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1331. Part12.TopSurface = Enum.SurfaceType.Smooth
  1332. Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1333. Part12.Position = Vector3.new(-78.9659119, 2.15757179, 68.0168304)
  1334. Part12.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
  1335. Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1336. Part13.Parent = Model1
  1337. Part13.Material = Enum.Material.SmoothPlastic
  1338. Part13.BrickColor = BrickColor.new("Really black")
  1339. Part13.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1340. Part13.Anchored = true
  1341. Part13.CanCollide = false
  1342. Part13.FormFactor = Enum.FormFactor.Custom
  1343. Part13.Size = Vector3.new(0.61999929, 0.748000264, 1.03999972)
  1344. Part13.CFrame = CFrame.new(-78.5715332, 3.66800499, 67.9670563, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1345. Part13.BottomSurface = Enum.SurfaceType.Smooth
  1346. Part13.TopSurface = Enum.SurfaceType.Smooth
  1347. Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1348. Part13.Position = Vector3.new(-78.5715332, 3.66800499, 67.9670563)
  1349. Part13.Orientation = Vector3.new(0, 179.979996, 0)
  1350. Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1351. Part14.Parent = Model1
  1352. Part14.Material = Enum.Material.SmoothPlastic
  1353. Part14.BrickColor = BrickColor.new("Really black")
  1354. Part14.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1355. Part14.Anchored = true
  1356. Part14.CanCollide = false
  1357. Part14.FormFactor = Enum.FormFactor.Custom
  1358. Part14.Size = Vector3.new(0.339999378, 2.07800055, 1.03999972)
  1359. Part14.CFrame = CFrame.new(-77.011528, 3.00300574, 67.9676819, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1360. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1361. Part14.TopSurface = Enum.SurfaceType.Smooth
  1362. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1363. Part14.Position = Vector3.new(-77.011528, 3.00300574, 67.9676819)
  1364. Part14.Orientation = Vector3.new(0, 179.979996, 0)
  1365. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1366. Part15.Parent = Model1
  1367. Part15.Material = Enum.Material.Ice
  1368. Part15.BrickColor = BrickColor.new("Black")
  1369. Part15.Rotation = Vector3.new(-89.9899979, 15.0099993, 179.979996)
  1370. Part15.Anchored = true
  1371. Part15.CanCollide = false
  1372. Part15.FormFactor = Enum.FormFactor.Custom
  1373. Part15.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1374. Part15.CFrame = CFrame.new(-77.2257233, 4.12555265, 68.1891327, -0.965894401, -0.000356882752, 0.258935839, 0.258935839, -4.90302482e-05, 0.96589458, -0.000332015392, 1, 0.000139767784)
  1375. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1376. Part15.TopSurface = Enum.SurfaceType.Smooth
  1377. Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1378. Part15.Position = Vector3.new(-77.2257233, 4.12555265, 68.1891327)
  1379. Part15.Orientation = Vector3.new(-74.9899979, 89.9700012, 90.0099945)
  1380. Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1381. SpecialMesh16.Parent = Part15
  1382. SpecialMesh16.MeshId = "rbxassetid://437432504"
  1383. SpecialMesh16.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1384. SpecialMesh16.MeshType = Enum.MeshType.FileMesh
  1385. SpecialMesh16.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1386. Part17.Parent = Model1
  1387. Part17.Material = Enum.Material.Ice
  1388. Part17.BrickColor = BrickColor.new("Black")
  1389. Part17.Rotation = Vector3.new(-90, -14.9899998, 179.979996)
  1390. Part17.Anchored = true
  1391. Part17.CanCollide = false
  1392. Part17.FormFactor = Enum.FormFactor.Custom
  1393. Part17.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1394. Part17.CFrame = CFrame.new(-78.5291367, 4.0998354, 68.1886673, -0.965958357, -0.00035745994, -0.258697659, -0.258697659, -4.91204846e-05, 0.965958416, -0.000357998797, 1, -4.50257139e-05)
  1395. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1396. Part17.TopSurface = Enum.SurfaceType.Smooth
  1397. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1398. Part17.Position = Vector3.new(-78.5291367, 4.0998354, 68.1886673)
  1399. Part17.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
  1400. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1401. SpecialMesh18.Parent = Part17
  1402. SpecialMesh18.MeshId = "rbxassetid://437432504"
  1403. SpecialMesh18.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1404. SpecialMesh18.MeshType = Enum.MeshType.FileMesh
  1405. SpecialMesh18.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1406. Part19.Parent = Model1
  1407. Part19.Material = Enum.Material.Ice
  1408. Part19.BrickColor = BrickColor.new("Black")
  1409. Part19.Rotation = Vector3.new(-90, -14.9899998, 179.979996)
  1410. Part19.Anchored = true
  1411. Part19.CanCollide = false
  1412. Part19.FormFactor = Enum.FormFactor.Custom
  1413. Part19.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1414. Part19.CFrame = CFrame.new(-78.5289612, 4.09985685, 67.6886597, -0.965958357, -0.00035745994, -0.258697659, -0.258697659, -4.91204846e-05, 0.965958416, -0.000357998797, 1, -4.50257139e-05)
  1415. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1416. Part19.TopSurface = Enum.SurfaceType.Smooth
  1417. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1418. Part19.Position = Vector3.new(-78.5289612, 4.09985685, 67.6886597)
  1419. Part19.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
  1420. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1421. SpecialMesh20.Parent = Part19
  1422. SpecialMesh20.MeshId = "rbxassetid://437432504"
  1423. SpecialMesh20.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1424. SpecialMesh20.MeshType = Enum.MeshType.FileMesh
  1425. SpecialMesh20.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1426. Part21.Parent = Model1
  1427. Part21.Material = Enum.Material.Ice
  1428. Part21.BrickColor = BrickColor.new("Black")
  1429. Part21.Rotation = Vector3.new(-90, 0.00999999978, 134.979996)
  1430. Part21.Anchored = true
  1431. Part21.CanCollide = false
  1432. Part21.FormFactor = Enum.FormFactor.Custom
  1433. Part21.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1434. Part21.CFrame = CFrame.new(-78.2032242, 4.09985018, 67.0802307, -0.706854165, -0.707359314, 0.000120877783, 0.000123484657, 4.74895205e-05, 1, -0.707359314, 0.706854105, 5.37798551e-05)
  1435. Part21.BottomSurface = Enum.SurfaceType.Smooth
  1436. Part21.TopSurface = Enum.SurfaceType.Smooth
  1437. Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1438. Part21.Position = Vector3.new(-78.2032242, 4.09985018, 67.0802307)
  1439. Part21.Orientation = Vector3.new(-90, 134.979996, 0)
  1440. Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1441. SpecialMesh22.Parent = Part21
  1442. SpecialMesh22.MeshId = "rbxassetid://437432504"
  1443. SpecialMesh22.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1444. SpecialMesh22.MeshType = Enum.MeshType.FileMesh
  1445. SpecialMesh22.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1446. Part23.Parent = Model1
  1447. Part23.Material = Enum.Material.Ice
  1448. Part23.BrickColor = BrickColor.new("Black")
  1449. Part23.Rotation = Vector3.new(-90, 0.00999999978, -150.020004)
  1450. Part23.Anchored = true
  1451. Part23.CanCollide = false
  1452. Part23.FormFactor = Enum.FormFactor.Custom
  1453. Part23.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1454. Part23.CFrame = CFrame.new(-77.2388077, 4.12559319, 67.365921, -0.866203785, 0.49969089, 0.000123095379, 8.23280643e-05, -0.000103629071, 1, 0.49969089, 0.866203785, 4.86253048e-05)
  1455. Part23.BottomSurface = Enum.SurfaceType.Smooth
  1456. Part23.TopSurface = Enum.SurfaceType.Smooth
  1457. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1458. Part23.Position = Vector3.new(-77.2388077, 4.12559319, 67.365921)
  1459. Part23.Orientation = Vector3.new(-90, -150.020004, 0)
  1460. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1461. SpecialMesh24.Parent = Part23
  1462. SpecialMesh24.MeshId = "rbxassetid://437432504"
  1463. SpecialMesh24.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1464. SpecialMesh24.MeshType = Enum.MeshType.FileMesh
  1465. SpecialMesh24.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1466. Part25.Parent = Model1
  1467. Part25.Material = Enum.Material.Ice
  1468. Part25.BrickColor = BrickColor.new("Black")
  1469. Part25.Rotation = Vector3.new(-90, 0.00999999978, -135.020004)
  1470. Part25.Anchored = true
  1471. Part25.CanCollide = false
  1472. Part25.FormFactor = Enum.FormFactor.Custom
  1473. Part25.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1474. Part25.CFrame = CFrame.new(-77.5215683, 4.12564182, 67.0829773, -0.707359254, 0.706854224, 0.0001229974, 5.24813586e-05, -0.000121487923, 1, 0.706854224, 0.707359254, 4.88389414e-05)
  1475. Part25.BottomSurface = Enum.SurfaceType.Smooth
  1476. Part25.TopSurface = Enum.SurfaceType.Smooth
  1477. Part25.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1478. Part25.Position = Vector3.new(-77.5215683, 4.12564182, 67.0829773)
  1479. Part25.Orientation = Vector3.new(-90, -135.020004, 0)
  1480. Part25.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1481. SpecialMesh26.Parent = Part25
  1482. SpecialMesh26.MeshId = "rbxassetid://437432504"
  1483. SpecialMesh26.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1484. SpecialMesh26.MeshType = Enum.MeshType.FileMesh
  1485. SpecialMesh26.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1486. Part27.Parent = Model1
  1487. Part27.Material = Enum.Material.Ice
  1488. Part27.BrickColor = BrickColor.new("Black")
  1489. Part27.Rotation = Vector3.new(-89.9899979, 15.0099993, 179.979996)
  1490. Part27.Anchored = true
  1491. Part27.CanCollide = false
  1492. Part27.FormFactor = Enum.FormFactor.Custom
  1493. Part27.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1494. Part27.CFrame = CFrame.new(-77.2255096, 4.12558365, 67.5891266, -0.965894401, -0.000356882752, 0.258935839, 0.258935839, -4.90302482e-05, 0.96589458, -0.000332015392, 1, 0.000139767784)
  1495. Part27.BottomSurface = Enum.SurfaceType.Smooth
  1496. Part27.TopSurface = Enum.SurfaceType.Smooth
  1497. Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1498. Part27.Position = Vector3.new(-77.2255096, 4.12558365, 67.5891266)
  1499. Part27.Orientation = Vector3.new(-74.9899979, 89.9700012, 90.0099945)
  1500. Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1501. SpecialMesh28.Parent = Part27
  1502. SpecialMesh28.MeshId = "rbxassetid://437432504"
  1503. SpecialMesh28.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1504. SpecialMesh28.MeshType = Enum.MeshType.FileMesh
  1505. SpecialMesh28.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1506. Part29.Parent = Model1
  1507. Part29.Material = Enum.Material.Ice
  1508. Part29.BrickColor = BrickColor.new("Black")
  1509. Part29.Rotation = Vector3.new(-90, 0.00999999978, 149.979996)
  1510. Part29.Anchored = true
  1511. Part29.CanCollide = false
  1512. Part29.FormFactor = Enum.FormFactor.Custom
  1513. Part29.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1514. Part29.CFrame = CFrame.new(-78.4154282, 4.09986591, 67.2922897, -0.865846992, -0.50030905, 0.000120519209, 0.00013132258, 1.3619534e-05, 1, -0.50030905, 0.865846992, 5.39094326e-05)
  1515. Part29.BottomSurface = Enum.SurfaceType.Smooth
  1516. Part29.TopSurface = Enum.SurfaceType.Smooth
  1517. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1518. Part29.Position = Vector3.new(-78.4154282, 4.09986591, 67.2922897)
  1519. Part29.Orientation = Vector3.new(-90, 149.979996, 0)
  1520. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1521. SpecialMesh30.Parent = Part29
  1522. SpecialMesh30.MeshId = "rbxassetid://437432504"
  1523. SpecialMesh30.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1524. SpecialMesh30.MeshType = Enum.MeshType.FileMesh
  1525. SpecialMesh30.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1526. Part31.Parent = Model1
  1527. Part31.Material = Enum.Material.Neon
  1528. Part31.BrickColor = BrickColor.new("Really red")
  1529. Part31.Rotation = Vector3.new(-180, 0.0199999996, 140)
  1530. Part31.Anchored = true
  1531. Part31.CanCollide = false
  1532. Part31.FormFactor = Enum.FormFactor.Custom
  1533. Part31.Size = Vector3.new(1.33999908, 0.0500000007, 0.43999961)
  1534. Part31.CFrame = CFrame.new(-78.4640808, 2.52961612, 67.6334152, -0.766044021, -0.642787993, 0.000412892521, -0.642787993, 0.766044199, 4.62145072e-05, -0.000346000015, -0.000230000005, -1)
  1535. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1536. Part31.TopSurface = Enum.SurfaceType.Smooth
  1537. Part31.Color = Color3.new(1, 0, 0)
  1538. Part31.Position = Vector3.new(-78.4640808, 2.52961612, 67.6334152)
  1539. Part31.Orientation = Vector3.new(0, 179.979996, -40)
  1540. Part31.Color = Color3.new(1, 0, 0)
  1541. Part32.Parent = Model1
  1542. Part32.Material = Enum.Material.Neon
  1543. Part32.BrickColor = BrickColor.new("Really red")
  1544. Part32.Rotation = Vector3.new(-180, 0.0199999996, -150)
  1545. Part32.Anchored = true
  1546. Part32.CanCollide = false
  1547. Part32.FormFactor = Enum.FormFactor.Custom
  1548. Part32.Size = Vector3.new(1.14999926, 0.0500000007, 0.43999961)
  1549. Part32.CFrame = CFrame.new(-77.2380981, 2.54341984, 67.6339722, -0.866025269, 0.500000119, 0.000412520603, 0.500000179, 0.866025329, 5.05062853e-05, -0.000332000112, 0.00025000007, -1)
  1550. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1551. Part32.TopSurface = Enum.SurfaceType.Smooth
  1552. Part32.Color = Color3.new(1, 0, 0)
  1553. Part32.Position = Vector3.new(-77.2380981, 2.54341984, 67.6339722)
  1554. Part32.Orientation = Vector3.new(0, 179.979996, 30)
  1555. Part32.Color = Color3.new(1, 0, 0)
  1556. Part33.Parent = Model1
  1557. Part33.Material = Enum.Material.Neon
  1558. Part33.BrickColor = BrickColor.new("Really red")
  1559. Part33.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1560. Part33.Anchored = true
  1561. Part33.CanCollide = false
  1562. Part33.FormFactor = Enum.FormFactor.Custom
  1563. Part33.Size = Vector3.new(0.0500000007, 1.23000026, 0.43999961)
  1564. Part33.CFrame = CFrame.new(-77.7270355, 3.42889428, 67.6337891, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1565. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1566. Part33.TopSurface = Enum.SurfaceType.Smooth
  1567. Part33.Color = Color3.new(1, 0, 0)
  1568. Part33.Position = Vector3.new(-77.7270355, 3.42889428, 67.6337891)
  1569. Part33.Orientation = Vector3.new(0, 179.979996, 0)
  1570. Part33.Color = Color3.new(1, 0, 0)
  1571. Part34.Parent = Model1
  1572. Part34.Material = Enum.Material.Neon
  1573. Part34.BrickColor = BrickColor.new("Really red")
  1574. Part34.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1575. Part34.Anchored = true
  1576. Part34.CanCollide = false
  1577. Part34.FormFactor = Enum.FormFactor.Custom
  1578. Part34.Size = Vector3.new(0.0500000007, 1.10000098, 0.43999961)
  1579. Part34.CFrame = CFrame.new(-77.9625778, 3.49389386, 67.6336823, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1580. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1581. Part34.TopSurface = Enum.SurfaceType.Smooth
  1582. Part34.Color = Color3.new(1, 0, 0)
  1583. Part34.Position = Vector3.new(-77.9625778, 3.49389386, 67.6336823)
  1584. Part34.Orientation = Vector3.new(0, 179.979996, 0)
  1585. Part34.Color = Color3.new(1, 0, 0)
  1586. Part35.Parent = Model1
  1587. Part35.Material = Enum.Material.Neon
  1588. Part35.BrickColor = BrickColor.new("Really red")
  1589. Part35.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
  1590. Part35.Anchored = true
  1591. Part35.CanCollide = false
  1592. Part35.FormFactor = Enum.FormFactor.Custom
  1593. Part35.Size = Vector3.new(0.0500000007, 3.85799909, 1.14999986)
  1594. Part35.CFrame = CFrame.new(-78.9676361, 2.13764286, 68.0318298, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
  1595. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1596. Part35.TopSurface = Enum.SurfaceType.Smooth
  1597. Part35.Color = Color3.new(1, 0, 0)
  1598. Part35.Position = Vector3.new(-78.9676361, 2.13764286, 68.0318298)
  1599. Part35.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
  1600. Part35.Color = Color3.new(1, 0, 0)
  1601. Part36.Parent = Model1
  1602. Part36.Material = Enum.Material.Neon
  1603. Part36.BrickColor = BrickColor.new("Really red")
  1604. Part36.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
  1605. Part36.Anchored = true
  1606. Part36.CanCollide = false
  1607. Part36.FormFactor = Enum.FormFactor.Custom
  1608. Part36.Size = Vector3.new(0.0500000007, 3.85799932, 1.14999974)
  1609. Part36.CFrame = CFrame.new(-76.7488022, 2.14135766, 68.0327454, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
  1610. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1611. Part36.TopSurface = Enum.SurfaceType.Smooth
  1612. Part36.Color = Color3.new(1, 0, 0)
  1613. Part36.Position = Vector3.new(-76.7488022, 2.14135766, 68.0327454)
  1614. Part36.Orientation = Vector3.new(0, 179.979996, -5.38999987)
  1615. Part36.Color = Color3.new(1, 0, 0)
  1616. Part37.Parent = Model1
  1617. Part37.Material = Enum.Material.SmoothPlastic
  1618. Part37.Transparency = 1
  1619. Part37.Rotation = Vector3.new(90, 0.0199999996, 180)
  1620. Part37.Anchored = true
  1621. Part37.FormFactor = Enum.FormFactor.Custom
  1622. Part37.Size = Vector3.new(1.9000001, 1, 2)
  1623. Part37.CFrame = CFrame.new(-77.889267, 3.01040053, 67.9884949, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  1624. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1625. Part37.TopSurface = Enum.SurfaceType.Smooth
  1626. Part37.Position = Vector3.new(-77.889267, 3.01040053, 67.9884949)
  1627. Part37.Orientation = Vector3.new(90, -180, 0)
  1628. ParticleEmitter38.Name = "Void"
  1629. ParticleEmitter38.Parent = Part37
  1630. ParticleEmitter38.Transparency = NumberSequence.new(0,0.78750002384186,1)
  1631. ParticleEmitter38.Rotation = NumberRange.new(100, 100)
  1632. ParticleEmitter38.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  1633. ParticleEmitter38.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  1634. ParticleEmitter38.Texture = "rbxassetid://341277531"
  1635. ParticleEmitter38.ZOffset = -1
  1636. ParticleEmitter38.Lifetime = NumberRange.new(0.5, 0.5)
  1637. ParticleEmitter38.Rate = 1000
  1638. ParticleEmitter38.RotSpeed = NumberRange.new(-20, -10)
  1639. ParticleEmitter38.Speed = NumberRange.new(0, 0)
  1640. ParticleEmitter38.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  1641. Part39.Parent = Model1
  1642. Part39.Material = Enum.Material.Neon
  1643. Part39.BrickColor = BrickColor.new("Really red")
  1644. Part39.Rotation = Vector3.new(83.7299957, 71.2900009, -88.6399994)
  1645. Part39.Anchored = true
  1646. Part39.CanCollide = false
  1647. Part39.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  1648. Part39.CFrame = CFrame.new(-80.9609222, 4.06732559, 66.8783646, 0.00759400381, 0.320662409, 0.947163165, -0.0868270025, 0.943824589, -0.318835974, -0.996194482, -0.0798180923, 0.0350095592)
  1649. Part39.Color = Color3.new(1, 0, 0)
  1650. Part39.Position = Vector3.new(-80.9609222, 4.06732559, 66.8783646)
  1651. Part39.Orientation = Vector3.new(18.5900002, 87.8799973, -5.25999975)
  1652. Part39.Color = Color3.new(1, 0, 0)
  1653. Part40.Parent = Model1
  1654. Part40.Material = Enum.Material.Neon
  1655. Part40.BrickColor = BrickColor.new("Really red")
  1656. Part40.Rotation = Vector3.new(-100.659996, -85.6100006, 84.3099976)
  1657. Part40.Anchored = true
  1658. Part40.CanCollide = false
  1659. Part40.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  1660. Part40.CFrame = CFrame.new(-80.1355591, 4.43367529, 66.8527222, 0.00759400381, -0.0761589408, -0.997066677, -0.0868270025, -0.993380606, 0.0752160549, -0.996194482, 0.0860012472, -0.01415639)
  1661. Part40.Color = Color3.new(1, 0, 0)
  1662. Part40.Position = Vector3.new(-80.1355591, 4.43367529, 66.8527222)
  1663. Part40.Orientation = Vector3.new(-4.30999994, -90.8099976, -175)
  1664. Part40.Color = Color3.new(1, 0, 0)
  1665. Part41.Parent = Model1
  1666. Part41.Material = Enum.Material.Neon
  1667. Part41.BrickColor = BrickColor.new("Really red")
  1668. Part41.Rotation = Vector3.new(84.9300003, 11.0199995, -89.5599976)
  1669. Part41.Anchored = true
  1670. Part41.CanCollide = false
  1671. Part41.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  1672. Part41.CFrame = CFrame.new(-81.8653641, 5.04024267, 66.7866592, 0.00759404665, 0.98153311, 0.191141799, -0.0868269652, 0.191072732, -0.977728844, -0.996194601, -0.00917136669, 0.086674653)
  1673. Part41.Color = Color3.new(1, 0, 0)
  1674. Part41.Position = Vector3.new(-81.8653641, 5.04024267, 66.7866592)
  1675. Part41.Orientation = Vector3.new(77.8899994, 65.6100006, -24.4399986)
  1676. Part41.Color = Color3.new(1, 0, 0)
  1677. Part42.Parent = Model1
  1678. Part42.Material = Enum.Material.Neon
  1679. Part42.BrickColor = BrickColor.new("Really red")
  1680. Part42.Rotation = Vector3.new(85.2099991, -23.7999992, -89.5199966)
  1681. Part42.Anchored = true
  1682. Part42.CanCollide = false
  1683. Part42.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  1684. Part42.CFrame = CFrame.new(-81.8024826, 5.49255276, 66.7477417, 0.00759404339, 0.914910614, -0.403585136, -0.0868269727, -0.401469499, -0.91174823, -0.996194482, 0.0419659801, 0.0763902515)
  1685. Part42.Color = Color3.new(1, 0, 0)
  1686. Part42.Position = Vector3.new(-81.8024826, 5.49255276, 66.7477417)
  1687. Part42.Orientation = Vector3.new(65.75, -79.2799988, -167.800003)
  1688. Part42.Color = Color3.new(1, 0, 0)
  1689. Part43.Parent = Model1
  1690. Part43.Material = Enum.Material.Neon
  1691. Part43.BrickColor = BrickColor.new("Really red")
  1692. Part43.Rotation = Vector3.new(-94.8699951, 14.4699993, 89.5499954)
  1693. Part43.Anchored = true
  1694. Part43.CanCollide = false
  1695. Part43.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  1696. Part43.CFrame = CFrame.new(-80.6370544, 6.32220268, 66.6842804, 0.00759398239, -0.968230307, 0.249944776, -0.0868269727, 0.248369485, 0.964766204, -0.996194482, -0.0290283635, -0.0821823999)
  1697. Part43.Color = Color3.new(1, 0, 0)
  1698. Part43.Position = Vector3.new(-80.6370544, 6.32220268, 66.6842804)
  1699. Part43.Orientation = Vector3.new(-74.75, 108.199997, -19.2700005)
  1700. Part43.Color = Color3.new(1, 0, 0)
  1701. Part44.Parent = Model1
  1702. Part44.Material = Enum.Material.Neon
  1703. Part44.BrickColor = BrickColor.new("Really red")
  1704. Part44.Rotation = Vector3.new(85.0899963, -9.59000015, -89.5599976)
  1705. Part44.Anchored = true
  1706. Part44.CanCollide = false
  1707. Part44.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  1708. Part44.CFrame = CFrame.new(-81.8764572, 5.26630545, 66.7668533, 0.00759404711, 0.98600018, -0.166571513, -0.0868269727, -0.165297091, -0.98241502, -0.996194601, 0.0219234154, 0.0843562484)
  1709. Part44.Color = Color3.new(1, 0, 0)
  1710. Part44.Position = Vector3.new(-81.8764572, 5.26630545, 66.7668533)
  1711. Part44.Orientation = Vector3.new(79.2399979, -63.1399994, -152.289993)
  1712. Part44.Color = Color3.new(1, 0, 0)
  1713. Part45.Parent = Model1
  1714. Part45.Material = Enum.Material.Neon
  1715. Part45.BrickColor = BrickColor.new("Really red")
  1716. Part45.Rotation = Vector3.new(-96.8299942, -76.7200012, 88.1100006)
  1717. Part45.Anchored = true
  1718. Part45.CanCollide = false
  1719. Part45.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  1720. Part45.CFrame = CFrame.new(-80.6731567, 4.50452137, 66.8424225, 0.00759399682, -0.229550794, -0.973267138, -0.0868270099, -0.96977073, 0.228048652, -0.996194482, 0.0827740654, -0.0272956435)
  1721. Part45.Color = Color3.new(1, 0, 0)
  1722. Part45.Position = Vector3.new(-80.6731567, 4.50452137, 66.8424225)
  1723. Part45.Orientation = Vector3.new(-13.1799994, -91.6100006, -174.87999)
  1724. Part45.Color = Color3.new(1, 0, 0)
  1725. Part46.Parent = Model1
  1726. Part46.Material = Enum.Material.Neon
  1727. Part46.BrickColor = BrickColor.new("Really red")
  1728. Part46.Rotation = Vector3.new(-95.3099976, -36.8199997, 89.4599991)
  1729. Part46.Anchored = true
  1730. Part46.CanCollide = false
  1731. Part46.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  1732. Part46.CFrame = CFrame.new(-80.3977356, 5.41454506, 66.765213, 0.0075939931, -0.800491452, -0.599296093, -0.086826995, -0.597578168, 0.797096491, -0.996194482, 0.0459820107, -0.0740423575)
  1733. Part46.Color = Color3.new(1, 0, 0)
  1734. Part46.Position = Vector3.new(-80.3977356, 5.41454506, 66.765213)
  1735. Part46.Orientation = Vector3.new(-52.8499985, -97.0400009, -171.729996)
  1736. Part46.Color = Color3.new(1, 0, 0)
  1737. Part47.Parent = Model1
  1738. Part47.Material = Enum.Material.Neon
  1739. Part47.BrickColor = BrickColor.new("Really red")
  1740. Part47.Rotation = Vector3.new(84.5599976, 46.8199997, -89.3600006)
  1741. Part47.Anchored = true
  1742. Part47.CanCollide = false
  1743. Part47.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  1744. Part47.CFrame = CFrame.new(-79.551918, 4.24167252, 66.8738708, 0.00759400381, 0.684249878, 0.729208171, -0.0868270025, 0.726926208, -0.681204498, -0.996194482, -0.0581418909, 0.064931646)
  1745. Part47.Color = Color3.new(1, 0, 0)
  1746. Part47.Position = Vector3.new(-79.551918, 4.24167252, 66.8738708)
  1747. Part47.Orientation = Vector3.new(42.9399986, 84.909996, -6.80999994)
  1748. Part47.Color = Color3.new(1, 0, 0)
  1749. Part48.Parent = Model1
  1750. Part48.Material = Enum.Material.Neon
  1751. Part48.BrickColor = BrickColor.new("Really red")
  1752. Part48.Rotation = Vector3.new(-95.4899979, -49.5699997, 89.3299942)
  1753. Part48.Anchored = true
  1754. Part48.CanCollide = false
  1755. Part48.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  1756. Part48.CFrame = CFrame.new(-81.3364105, 4.80461454, 66.8112183, 0.0075939782, -0.648475409, -0.761197746, -0.086826995, -0.758772254, 0.645542979, -0.996194482, 0.0611902662, -0.0620672777)
  1757. Part48.Color = Color3.new(1, 0, 0)
  1758. Part48.Position = Vector3.new(-81.3364105, 4.80461454, 66.8112183)
  1759. Part48.Orientation = Vector3.new(-40.2099991, -94.659996, -173.470001)
  1760. Part48.Color = Color3.new(1, 0, 0)
  1761. Part49.Parent = Model1
  1762. Part49.Material = Enum.Material.Neon
  1763. Part49.BrickColor = BrickColor.new("Really red")
  1764. Part49.Rotation = Vector3.new(-95.0599976, -9.80000019, 89.5599976)
  1765. Part49.Anchored = true
  1766. Part49.CanCollide = false
  1767. Part49.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  1768. Part49.CFrame = CFrame.new(-80.649765, 6.0361166, 66.7091522, 0.00759398192, -0.985364258, -0.170292363, -0.0868269801, -0.170303956, 0.981559515, -0.996194482, 0.00733205071, -0.0868496001)
  1769. Part49.Color = Color3.new(1, 0, 0)
  1770. Part49.Position = Vector3.new(-80.649765, 6.0361166, 66.7091522)
  1771. Part49.Orientation = Vector3.new(-78.9799957, -117.019997, -152.98999)
  1772. Part49.Color = Color3.new(1, 0, 0)
  1773. Part50.Parent = Model1
  1774. Part50.Material = Enum.Material.Neon
  1775. Part50.BrickColor = BrickColor.new("Really red")
  1776. Part50.Rotation = Vector3.new(84.3799973, 55.5999985, -89.2299957)
  1777. Part50.Anchored = true
  1778. Part50.CanCollide = false
  1779. Part50.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  1780. Part50.CFrame = CFrame.new(-80.3144913, 4.63437653, 66.8338547, 0.00759399822, 0.564875007, 0.825141549, -0.086826995, 0.822421789, -0.562214196, -0.996194482, -0.067375198, 0.0552919321)
  1781. Part50.Color = Color3.new(1, 0, 0)
  1782. Part50.Position = Vector3.new(-80.3144913, 4.63437653, 66.8338547)
  1783. Part50.Orientation = Vector3.new(34.2099991, 86.1699982, -6.02999973)
  1784. Part50.Color = Color3.new(1, 0, 0)
  1785. Part51.Parent = Model1
  1786. Part51.Material = Enum.Material.Neon
  1787. Part51.BrickColor = BrickColor.new("Really red")
  1788. Part51.Rotation = Vector3.new(-95.3399963, -39.7999992, 89.4300003)
  1789. Part51.Anchored = true
  1790. Part51.CanCollide = false
  1791. Part51.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  1792. Part51.CFrame = CFrame.new(-81.568718, 5.0362649, 66.7892685, 0.00759397354, -0.768200755, -0.640164018, -0.0868269876, -0.638271689, 0.76489979, -0.996194482, 0.0497749671, -0.0715476498)
  1793. Part51.Color = Color3.new(1, 0, 0)
  1794. Part51.Position = Vector3.new(-81.568718, 5.0362649, 66.7892685)
  1795. Part51.Orientation = Vector3.new(-49.8999977, -96.3799973, -172.25)
  1796. Part51.Color = Color3.new(1, 0, 0)
  1797. Part52.Parent = Model1
  1798. Part52.Material = Enum.Material.Neon
  1799. Part52.BrickColor = BrickColor.new("Really red")
  1800. Part52.Rotation = Vector3.new(84.909996, 13.75, -89.5499954)
  1801. Part52.Anchored = true
  1802. Part52.CanCollide = false
  1803. Part52.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  1804. Part52.CFrame = CFrame.new(-79.2731934, 3.62613988, 66.9296722, 0.00759404944, 0.971322894, 0.237643093, -0.0868269578, 0.237393051, -0.967526197, -0.996194601, -0.0132864155, 0.0861398876)
  1805. Part52.Color = Color3.new(1, 0, 0)
  1806. Part52.Position = Vector3.new(-79.2731934, 3.62613988, 66.9296722)
  1807. Part52.Orientation = Vector3.new(75.3600006, 70.0800018, -20.0900002)
  1808. Part52.Color = Color3.new(1, 0, 0)
  1809. Part53.Parent = Model1
  1810. Part53.Material = Enum.Material.Neon
  1811. Part53.BrickColor = BrickColor.new("Really red")
  1812. Part53.Rotation = Vector3.new(-96, -66.8199997, 88.8899994)
  1813. Part53.Anchored = true
  1814. Part53.CanCollide = false
  1815. Part53.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  1816. Part53.CFrame = CFrame.new(-81.0384674, 4.62372255, 66.8292542, 0.00759398937, -0.393595785, -0.919252217, -0.0868270025, -0.916067004, 0.391514659, -0.996194482, 0.0768428743, -0.0411313884)
  1817. Part53.Color = Color3.new(1, 0, 0)
  1818. Part53.Position = Vector3.new(-81.0384674, 4.62372255, 66.8292542)
  1819. Part53.Orientation = Vector3.new(-23.0499992, -92.5599976, -174.589996)
  1820. Part53.Color = Color3.new(1, 0, 0)
  1821. Part54.Parent = Model1
  1822. Part54.Material = Enum.Material.Neon
  1823. Part54.BrickColor = BrickColor.new("Really red")
  1824. Part54.Rotation = Vector3.new(84.6699982, 38.9399986, -89.4399948)
  1825. Part54.Anchored = true
  1826. Part54.CanCollide = false
  1827. Part54.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  1828. Part54.CFrame = CFrame.new(-79.3473053, 3.81352353, 66.9127808, 0.00759404106, 0.777735233, 0.628546178, -0.0868269429, 0.62670356, -0.774406195, -0.996194601, -0.0486939289, 0.0722876564)
  1829. Part54.Color = Color3.new(1, 0, 0)
  1830. Part54.Position = Vector3.new(-79.3473053, 3.81352353, 66.9127808)
  1831. Part54.Orientation = Vector3.new(50.75, 83.4399948, -7.88999987)
  1832. Part54.Color = Color3.new(1, 0, 0)
  1833. Part55.Parent = Model1
  1834. Part55.Material = Enum.Material.Neon
  1835. Part55.BrickColor = BrickColor.new("Really red")
  1836. Part55.Rotation = Vector3.new(84.9499969, 8.67999935, -89.5599976)
  1837. Part55.Anchored = true
  1838. Part55.CanCollide = false
  1839. Part55.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  1840. Part55.CFrame = CFrame.new(-80.9358749, 5.58966732, 66.745842, 0.00759401359, 0.988516212, 0.150924504, -0.0868270248, 0.151010707, -0.984712243, -0.996194482, -0.00562642468, 0.0869768038)
  1841. Part55.Color = Color3.new(1, 0, 0)
  1842. Part55.Position = Vector3.new(-80.9358749, 5.58966732, 66.745842)
  1843. Part55.Orientation = Vector3.new(79.9700012, 60.0499992, -29.8999996)
  1844. Part55.Color = Color3.new(1, 0, 0)
  1845. Part56.Parent = Model1
  1846. Part56.Material = Enum.Material.Neon
  1847. Part56.BrickColor = BrickColor.new("Really red")
  1848. Part56.Rotation = Vector3.new(-95.3600006, -40.8099976, 89.4300003)
  1849. Part56.Anchored = true
  1850. Part56.CanCollide = false
  1851. Part56.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  1852. Part56.CFrame = CFrame.new(-78.9142838, 3.24433255, 66.9656906, 0.00759393862, -0.756797194, -0.653605759, -0.0868270695, -0.651655555, 0.753530025, -0.996194482, 0.0510284826, -0.0706591904)
  1853. Part56.Color = Color3.new(1, 0, 0)
  1854. Part56.Position = Vector3.new(-78.9142838, 3.24433255, 66.9656906)
  1855. Part56.Orientation = Vector3.new(-48.8999977, -96.1699982, -172.410004)
  1856. Part56.Color = Color3.new(1, 0, 0)
  1857. Part57.Parent = Model1
  1858. Part57.Material = Enum.Material.Neon
  1859. Part57.BrickColor = BrickColor.new("Really red")
  1860. Part57.Rotation = Vector3.new(84.8099976, 25.5699997, -89.5199966)
  1861. Part57.Anchored = true
  1862. Part57.CanCollide = false
  1863. Part57.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  1864. Part57.CFrame = CFrame.new(-80.8216553, 5.2129941, 66.7795334, 0.00759400707, 0.902023971, 0.431619108, -0.0868270099, 0.430596471, -0.89835912, -0.996194482, -0.03065411, 0.0815900937)
  1865. Part57.Color = Color3.new(1, 0, 0)
  1866. Part57.Position = Vector3.new(-80.8216553, 5.2129941, 66.7795334)
  1867. Part57.Orientation = Vector3.new(63.9399986, 79.2999954, -11.3999996)
  1868. Part57.Color = Color3.new(1, 0, 0)
  1869. Part58.Parent = Model1
  1870. Part58.Material = Enum.Material.Neon
  1871. Part58.BrickColor = BrickColor.new("Really red")
  1872. Part58.Rotation = Vector3.new(-95.0999985, -15.5299997, 89.5499954)
  1873. Part58.Anchored = true
  1874. Part58.CanCollide = false
  1875. Part58.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  1876. Part58.CFrame = CFrame.new(-81.7013016, 5.29024553, 66.7661438, 0.00759396097, -0.963482916, -0.267661929, -0.0868269727, -0.267294198, 0.959695995, -0.996194482, 0.0159524158, -0.0856862366)
  1877. Part58.Color = Color3.new(1, 0, 0)
  1878. Part58.Position = Vector3.new(-81.7013016, 5.29024553, 66.7661438)
  1879. Part58.Orientation = Vector3.new(-73.6800003, -107.75, -162)
  1880. Part58.Color = Color3.new(1, 0, 0)
  1881. Part59.Parent = Model1
  1882. Part59.Material = Enum.Material.Neon
  1883. Part59.BrickColor = BrickColor.new("Really red")
  1884. Part59.Rotation = Vector3.new(84.8099976, 25.3699989, -89.5199966)
  1885. Part59.Anchored = true
  1886. Part59.CanCollide = false
  1887. Part59.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  1888. Part59.CFrame = CFrame.new(-79.1539307, 3.58030295, 66.9345551, 0.00759401033, 0.90349108, 0.428539693, -0.0868270099, 0.427529603, -0.899822772, -0.996194482, -0.0303756148, 0.0816941932)
  1889. Part59.Color = Color3.new(1, 0, 0)
  1890. Part59.Position = Vector3.new(-79.1539307, 3.58030295, 66.9345551)
  1891. Part59.Orientation = Vector3.new(64.1299973, 79.2099991, -11.4799995)
  1892. Part59.Color = Color3.new(1, 0, 0)
  1893. Part60.Parent = Model1
  1894. Part60.Material = Enum.Material.Neon
  1895. Part60.BrickColor = BrickColor.new("Really red")
  1896. Part60.Rotation = Vector3.new(-94.8399963, 18.1599998, 89.5400009)
  1897. Part60.Anchored = true
  1898. Part60.CanCollide = false
  1899. Part60.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  1900. Part60.CFrame = CFrame.new(-79.1577148, 3.89818358, 66.9068222, 0.0075939293, -0.950169265, 0.311642051, -0.0868270174, 0.309847504, 0.946813405, -0.996194482, -0.0342489891, -0.0801474079)
  1901. Part60.Color = Color3.new(1, 0, 0)
  1902. Part60.Position = Vector3.new(-79.1577148, 3.89818358, 66.9068222)
  1903. Part60.Orientation = Vector3.new(-71.2299957, 104.419998, -15.6499996)
  1904. Part60.Color = Color3.new(1, 0, 0)
  1905. Part61.Parent = Model1
  1906. Part61.Material = Enum.Material.Neon
  1907. Part61.BrickColor = BrickColor.new("Really red")
  1908. Part61.Rotation = Vector3.new(-95.1899948, -25.8499985, 89.5199966)
  1909. Part61.Anchored = true
  1910. Part61.CanCollide = false
  1911. Part61.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  1912. Part61.CFrame = CFrame.new(-79.2444916, 4.27266932, 66.8735275, 0.00759398565, -0.899877787, -0.436076015, -0.0868269876, -0.435035199, 0.896218061, -0.996194482, 0.0310573522, -0.0814374238)
  1913. Part61.Color = Color3.new(1, 0, 0)
  1914. Part61.Position = Vector3.new(-79.2444916, 4.27266932, 66.8735275)
  1915. Part61.Orientation = Vector3.new(-63.6699982, -100.579994, -168.709991)
  1916. Part61.Color = Color3.new(1, 0, 0)
  1917. Part62.Parent = Model1
  1918. Part62.Material = Enum.Material.Neon
  1919. Part62.BrickColor = BrickColor.new("Really red")
  1920. Part62.Rotation = Vector3.new(85.1500015, -16.25, -89.5499954)
  1921. Part62.Anchored = true
  1922. Part62.CanCollide = false
  1923. Part62.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  1924. Part62.CFrame = CFrame.new(-79.3702545, 3.67099357, 66.9250336, 0.00759406714, 0.960014403, -0.279854894, -0.0868269876, -0.278180748, -0.956608832, -0.996194482, 0.0315630175, 0.081242308)
  1925. Part62.Color = Color3.new(1, 0, 0)
  1926. Part62.Position = Vector3.new(-79.3702545, 3.67099357, 66.9250336)
  1927. Part62.Orientation = Vector3.new(73.0599976, -73.8099976, -162.669998)
  1928. Part62.Color = Color3.new(1, 0, 0)
  1929. Part63.Parent = Model1
  1930. Part63.Material = Enum.Material.Neon
  1931. Part63.BrickColor = BrickColor.new("Really red")
  1932. Part63.Rotation = Vector3.new(85.5499954, -50.8999977, -89.3099976)
  1933. Part63.Anchored = true
  1934. Part63.CanCollide = false
  1935. Part63.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  1936. Part63.CFrame = CFrame.new(-79.25354, 3.97497034, 66.8994217, 0.00759399869, 0.630693197, -0.775995076, -0.0868270621, -0.772671223, -0.62884146, -0.996194482, 0.0721528828, 0.0488936529)
  1937. Part63.Color = Color3.new(1, 0, 0)
  1938. Part63.Position = Vector3.new(-79.25354, 3.97497034, 66.8994217)
  1939. Part63.Orientation = Vector3.new(38.9599991, -86.3899994, -173.589996)
  1940. Part63.Color = Color3.new(1, 0, 0)
  1941. Part64.Parent = Model1
  1942. Part64.Material = Enum.Material.Neon
  1943. Part64.BrickColor = BrickColor.new("Really red")
  1944. Part64.Rotation = Vector3.new(85.3799973, -39.5900002, -89.4399948)
  1945. Part64.Anchored = true
  1946. Part64.CanCollide = false
  1947. Part64.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  1948. Part64.CFrame = CFrame.new(-80.8006897, 6.3887167, 66.6772308, 0.00759406155, 0.770614088, -0.637256861, -0.086826995, -0.634360135, -0.768146038, -0.996194482, 0.0611644424, 0.0620927364)
  1949. Part64.Color = Color3.new(1, 0, 0)
  1950. Part64.Position = Vector3.new(-80.8006897, 6.3887167, 66.6772308)
  1951. Part64.Orientation = Vector3.new(50.1899986, -84.4300003, -172.209991)
  1952. Part64.Color = Color3.new(1, 0, 0)
  1953. Part65.Parent = Model1
  1954. Part65.Material = Enum.Material.Neon
  1955. Part65.BrickColor = BrickColor.new("Really red")
  1956. Part65.Rotation = Vector3.new(84.9499969, 8.93999958, -89.5599976)
  1957. Part65.Anchored = true
  1958. Part65.CanCollide = false
  1959. Part65.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  1960. Part65.CFrame = CFrame.new(-79.3403244, 3.87022853, 66.9078903, 0.00759406807, 0.98781234, 0.155463696, -0.0868269727, 0.155532464, -0.984008193, -0.996194601, -0.00602583541, 0.0869499743)
  1961. Part65.Color = Color3.new(1, 0, 0)
  1962. Part65.Position = Vector3.new(-79.3403244, 3.87022853, 66.9078903)
  1963. Part65.Orientation = Vector3.new(79.7399979, 60.7799988, -29.1700001)
  1964. Part65.Color = Color3.new(1, 0, 0)
  1965. Part66.Parent = Model1
  1966. Part66.Material = Enum.Material.Neon
  1967. Part66.BrickColor = BrickColor.new("Really red")
  1968. Part66.Rotation = Vector3.new(-94.5400009, 45.1699982, 89.3799973)
  1969. Part66.Anchored = true
  1970. Part66.CanCollide = false
  1971. Part66.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  1972. Part66.CFrame = CFrame.new(-79.3836288, 3.54828477, 66.9356003, 0.00759394281, -0.705006778, 0.709162772, -0.0868270025, 0.706050813, 0.702835143, -0.996194482, -0.0669112056, -0.0558518805)
  1973. Part66.Color = Color3.new(1, 0, 0)
  1974. Part66.Position = Vector3.new(-79.3836288, 3.54828477, 66.9356003)
  1975. Part66.Orientation = Vector3.new(-44.6499977, 94.5, -7.00999975)
  1976. Part66.Color = Color3.new(1, 0, 0)
  1977. Part67.Parent = Model1
  1978. Part67.Material = Enum.Material.Neon
  1979. Part67.BrickColor = BrickColor.new("Really red")
  1980. Part67.Rotation = Vector3.new(85, 2.95000005, -89.5599976)
  1981. Part67.Anchored = true
  1982. Part67.CanCollide = false
  1983. Part67.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  1984. Part67.CFrame = CFrame.new(-79.280777, 3.44607663, 66.9453049, 0.00759404758, 0.998646379, 0.0514568128, -0.0868269652, 0.0519225039, -0.994870067, -0.996194601, 0.00308724074, 0.0871038139)
  1985. Part67.Color = Color3.new(1, 0, 0)
  1986. Part67.Position = Vector3.new(-79.280777, 3.44607663, 66.9453049)
  1987. Part67.Orientation = Vector3.new(84.1899948, 30.5699997, -59.1199989)
  1988. Part67.Color = Color3.new(1, 0, 0)
  1989. Part68.Parent = Model1
  1990. Part68.Material = Enum.Material.Neon
  1991. Part68.BrickColor = BrickColor.new("Really red")
  1992. Part68.Rotation = Vector3.new(-95.6199951, -55.8499985, 89.2200012)
  1993. Part68.Anchored = true
  1994. Part68.CanCollide = false
  1995. Part68.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  1996. Part68.CFrame = CFrame.new(-79.4662476, 4.20963955, 66.877327, 0.00759398285, -0.561275661, -0.827594101, -0.086826995, -0.824862838, 0.558626652, -0.996194482, 0.0676153973, -0.0549979359)
  1997. Part68.Color = Color3.new(1, 0, 0)
  1998. Part68.Position = Vector3.new(-79.4662476, 4.20963955, 66.877327)
  1999. Part68.Orientation = Vector3.new(-33.9599991, -93.7999954, -173.98999)
  2000. Part68.Color = Color3.new(1, 0, 0)
  2001. Part69.Parent = Model1
  2002. Part69.Material = Enum.Material.Neon
  2003. Part69.BrickColor = BrickColor.new("Really red")
  2004. Part69.Rotation = Vector3.new(84.5899963, 44.2799988, -89.3899994)
  2005. Part69.Anchored = true
  2006. Part69.CanCollide = false
  2007. Part69.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  2008. Part69.CFrame = CFrame.new(-78.9831009, 3.29310155, 66.9608917, 0.0075940052, 0.715853155, 0.698212504, -0.0868270025, 0.696070611, -0.712720454, -0.996194482, -0.0552112684, 0.0674407631)
  2009. Part69.Color = Color3.new(1, 0, 0)
  2010. Part69.Position = Vector3.new(-78.9831009, 3.29310155, 66.9608917)
  2011. Part69.Orientation = Vector3.new(45.4599991, 84.4799957, -7.10999966)
  2012. Part69.Color = Color3.new(1, 0, 0)
  2013. Part70.Parent = Model1
  2014. Part70.Material = Enum.Material.Neon
  2015. Part70.BrickColor = BrickColor.new("Really red")
  2016. Part70.Rotation = Vector3.new(84.4799957, 50.8600006, -89.3099976)
  2017. Part70.Anchored = true
  2018. Part70.CanCollide = false
  2019. Part70.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  2020. Part70.CFrame = CFrame.new(-78.8161774, 3.12300181, 66.9769897, 0.00759400148, 0.631111026, 0.775655389, -0.0868270025, 0.773164868, -0.628234565, -0.996194482, -0.0625771135, 0.0606689602)
  2021. Part70.Color = Color3.new(1, 0, 0)
  2022. Part70.Position = Vector3.new(-78.8161774, 3.12300181, 66.9769897)
  2023. Part70.Orientation = Vector3.new(38.9199982, 85.5299988, -6.40999985)
  2024. Part70.Color = Color3.new(1, 0, 0)
  2025. Part71.Parent = Model1
  2026. Part71.Material = Enum.Material.Neon
  2027. Part71.BrickColor = BrickColor.new("Really red")
  2028. Part71.Rotation = Vector3.new(86.8799973, -76.8499985, 91.909996)
  2029. Part71.Anchored = true
  2030. Part71.CanCollide = false
  2031. Part71.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  2032. Part71.CFrame = CFrame.new(-75.8541718, 4.03084755, 66.9204559, -0.00759400381, -0.227304503, -0.973794162, 0.0868270025, 0.969994962, -0.227094829, 0.996194482, -0.0862762928, 0.0123700537)
  2033. Part71.Color = Color3.new(1, 0, 0)
  2034. Part71.Position = Vector3.new(-75.8541718, 4.03084755, 66.9204559)
  2035. Part71.Orientation = Vector3.new(13.1300001, -89.2699966, 5.11999989)
  2036. Part71.Color = Color3.new(1, 0, 0)
  2037. Part72.Parent = Model1
  2038. Part72.Material = Enum.Material.Neon
  2039. Part72.BrickColor = BrickColor.new("Really red")
  2040. Part72.Rotation = Vector3.new(-93.1299973, 76.7599945, -91.9000015)
  2041. Part72.Anchored = true
  2042. Part72.CanCollide = false
  2043. Part72.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  2044. Part72.CFrame = CFrame.new(-74.8977051, 4.50635958, 66.8863144, -0.00759399682, 0.228877768, 0.973425567, 0.0868270099, -0.969626904, 0.22866191, 0.996194482, 0.086256206, -0.0125094578)
  2045. Part72.Color = Color3.new(1, 0, 0)
  2046. Part72.Position = Vector3.new(-74.8977051, 4.50635958, 66.8863144)
  2047. Part72.Orientation = Vector3.new(-13.2199993, 90.7399979, 174.87999)
  2048. Part72.Color = Color3.new(1, 0, 0)
  2049. Part73.Parent = Model1
  2050. Part73.Material = Enum.Material.Neon
  2051. Part73.BrickColor = BrickColor.new("Really red")
  2052. Part73.Rotation = Vector3.new(85.2299957, -26.3199997, 90.4899979)
  2053. Part73.Anchored = true
  2054. Part73.CanCollide = false
  2055. Part73.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  2056. Part73.CFrame = CFrame.new(-73.7891006, 4.78924561, 66.8701172, -0.00759402942, -0.89629072, -0.443401963, 0.0868269876, 0.441149354, -0.893224359, 0.996194482, -0.0452824794, 0.0744722113)
  2057. Part73.Color = Color3.new(1, 0, 0)
  2058. Part73.Position = Vector3.new(-73.7891006, 4.78924561, 66.8701172)
  2059. Part73.Orientation = Vector3.new(63.2799988, -80.4700012, 11.1300001)
  2060. Part73.Color = Color3.new(1, 0, 0)
  2061. Part74.Parent = Model1
  2062. Part74.Material = Enum.Material.Neon
  2063. Part74.BrickColor = BrickColor.new("Really red")
  2064. Part74.Rotation = Vector3.new(85.0499954, -3.72000003, -89.5599976)
  2065. Part74.Anchored = true
  2066. Part74.CanCollide = false
  2067. Part74.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  2068. Part74.CFrame = CFrame.new(-80.9592514, 5.92601109, 66.716362, 0.00759401498, 0.997866333, -0.0648477077, -0.0868270472, -0.0639466941, -0.994169652, -0.996194482, 0.0131802754, 0.0861562937)
  2069. Part74.Color = Color3.new(1, 0, 0)
  2070. Part74.Position = Vector3.new(-80.9592514, 5.92601109, 66.716362)
  2071. Part74.Orientation = Vector3.new(83.8099976, -36.9699974, -126.369995)
  2072. Part74.Color = Color3.new(1, 0, 0)
  2073. Part75.Parent = Model1
  2074. Part75.Material = Enum.Material.Neon
  2075. Part75.BrickColor = BrickColor.new("Really red")
  2076. Part75.Rotation = Vector3.new(85.1699982, -18.9799995, -89.5400009)
  2077. Part75.Anchored = true
  2078. Part75.CanCollide = false
  2079. Part75.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  2080. Part75.CFrame = CFrame.new(-80.9045792, 6.18733311, 66.6940079, 0.00759406621, 0.945601821, -0.325237662, -0.0868269876, -0.323395133, -0.942272127, -0.996194482, 0.0353950858, 0.0796478838)
  2081. Part75.Color = Color3.new(1, 0, 0)
  2082. Part75.Position = Vector3.new(-80.9045792, 6.18733311, 66.6940079)
  2083. Part75.Orientation = Vector3.new(70.4399948, -76.2399979, -164.970001)
  2084. Part75.Color = Color3.new(1, 0, 0)
  2085. Part76.Parent = Model1
  2086. Part76.Material = Enum.Material.Neon
  2087. Part76.BrickColor = BrickColor.new("Really red")
  2088. Part76.Rotation = Vector3.new(-97.4300003, -79.9199982, -92.4899979)
  2089. Part76.Anchored = true
  2090. Part76.CanCollide = false
  2091. Part76.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  2092. Part76.CFrame = CFrame.new(-75.3590088, 4.00458431, 66.9265137, -0.00759398192, 0.174922884, -0.98455286, 0.0868270025, 0.980978668, 0.173618212, 0.996194482, -0.0841674432, -0.0226375852)
  2093. Part76.Color = Color3.new(1, 0, 0)
  2094. Part76.Position = Vector3.new(-75.3590088, 4.00458431, 66.9265137)
  2095. Part76.Orientation = Vector3.new(-10, -91.3199997, 5.05999994)
  2096. Part76.Color = Color3.new(1, 0, 0)
  2097. Part77.Parent = Model1
  2098. Part77.Material = Enum.Material.Neon
  2099. Part77.BrickColor = BrickColor.new("Really red")
  2100. Part77.Rotation = Vector3.new(85.6899948, -57.0999985, 90.7999954)
  2101. Part77.Anchored = true
  2102. Part77.CanCollide = false
  2103. Part77.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  2104. Part77.CFrame = CFrame.new(-76.0786667, 3.94450235, 66.9262695, -0.00759401359, -0.543073833, -0.839650571, 0.0868270025, 0.836145997, -0.5415923, 0.996194482, -0.0770173073, 0.0408038273)
  2105. Part77.Color = Color3.new(1, 0, 0)
  2106. Part77.Position = Vector3.new(-76.0786667, 3.94450235, 66.9262695)
  2107. Part77.Orientation = Vector3.new(32.7900009, -87.2200012, 5.92999983)
  2108. Part77.Color = Color3.new(1, 0, 0)
  2109. Part78.Parent = Model1
  2110. Part78.Material = Enum.Material.Neon
  2111. Part78.BrickColor = BrickColor.new("Really red")
  2112. Part78.Rotation = Vector3.new(87.7299957, -80.9000015, 92.75)
  2113. Part78.Anchored = true
  2114. Part78.CanCollide = false
  2115. Part78.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  2116. Part78.CFrame = CFrame.new(-77.053421, 3.4281776, 66.9638443, -0.00759400101, -0.158052772, -0.987401426, 0.0868270025, 0.98359704, -0.158111602, 0.996194482, -0.0869339183, 0.00625383528)
  2117. Part78.Color = Color3.new(1, 0, 0)
  2118. Part78.Position = Vector3.new(-77.053421, 3.4281776, 66.9638443)
  2119. Part78.Orientation = Vector3.new(9.09999943, -89.6399994, 5.03999996)
  2120. Part78.Color = Color3.new(1, 0, 0)
  2121. Part79.Parent = Model1
  2122. Part79.Material = Enum.Material.Neon
  2123. Part79.BrickColor = BrickColor.new("Really red")
  2124. Part79.Rotation = Vector3.new(84.8499985, 20.8599987, 90.4700012)
  2125. Part79.Anchored = true
  2126. Part79.CanCollide = false
  2127. Part79.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  2128. Part79.CFrame = CFrame.new(-76.2466278, 3.94837761, 66.9246674, -0.00759403175, -0.934441864, 0.356034994, 0.0868269652, -0.355316907, -0.930705309, 0.996194601, 0.0238456652, 0.0838331208)
  2129. Part79.Color = Color3.new(1, 0, 0)
  2130. Part79.Position = Vector3.new(-76.2466278, 3.94837761, 66.9246674)
  2131. Part79.Orientation = Vector3.new(68.5499954, 76.75, 166.269989)
  2132. Part79.Color = Color3.new(1, 0, 0)
  2133. Part80.Parent = Model1
  2134. Part80.Material = Enum.Material.Neon
  2135. Part80.BrickColor = BrickColor.new("Really red")
  2136. Part80.Rotation = Vector3.new(86.3099976, -71.3300018, 91.3600006)
  2137. Part80.Anchored = true
  2138. Part80.CanCollide = false
  2139. Part80.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  2140. Part80.CFrame = CFrame.new(-74.6101532, 4.06930447, 66.9265823, -0.00759400381, -0.320008993, -0.947384179, 0.0868270025, 0.943622947, -0.319434494, 0.996194482, -0.0846844167, 0.0206195861)
  2141. Part80.Color = Color3.new(1, 0, 0)
  2142. Part80.Position = Vector3.new(-74.6101532, 4.06930447, 66.9265823)
  2143. Part80.Orientation = Vector3.new(18.6299992, -88.75, 5.25999975)
  2144. Part80.Color = Color3.new(1, 0, 0)
  2145. Part81.Parent = Model1
  2146. Part81.Material = Enum.Material.Neon
  2147. Part81.BrickColor = BrickColor.new("Really red")
  2148. Part81.Rotation = Vector3.new(-94.659996, 36.8400002, 89.4599991)
  2149. Part81.Anchored = true
  2150. Part81.CanCollide = false
  2151. Part81.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  2152. Part81.CFrame = CFrame.new(-79.2877731, 3.68609595, 66.924324, 0.00759393582, -0.800265431, 0.59959805, -0.0868270099, 0.596823454, 0.797661841, -0.996194482, -0.0581187606, -0.0649525002)
  2153. Part81.Color = Color3.new(1, 0, 0)
  2154. Part81.Position = Vector3.new(-79.2877731, 3.68609595, 66.924324)
  2155. Part81.Orientation = Vector3.new(-52.9099998, 96.1800003, -8.27999973)
  2156. Part81.Color = Color3.new(1, 0, 0)
  2157. Part82.Parent = Model1
  2158. Part82.Material = Enum.Material.Neon
  2159. Part82.BrickColor = BrickColor.new("Really red")
  2160. Part82.Rotation = Vector3.new(-94.8899994, 11.8800001, -90.4399948)
  2161. Part82.Anchored = true
  2162. Part82.CanCollide = false
  2163. Part82.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  2164. Part82.CFrame = CFrame.new(-76.3681564, 3.92953634, 66.9253693, -0.007593947, 0.978547394, 0.205881953, 0.0868269652, -0.204465032, 0.975015461, 0.996194482, 0.0252803192, -0.0834116042)
  2165. Part82.Color = Color3.new(1, 0, 0)
  2166. Part82.Position = Vector3.new(-76.3681564, 3.92953634, 66.9253693)
  2167. Part82.Orientation = Vector3.new(-77.1699982, 112.049995, 156.98999)
  2168. Part82.Color = Color3.new(1, 0, 0)
  2169. Part83.Parent = Model1
  2170. Part83.Material = Enum.Material.Neon
  2171. Part83.BrickColor = BrickColor.new("Really red")
  2172. Part83.Rotation = Vector3.new(85.2399979, -27.0499992, -89.5099945)
  2173. Part83.Anchored = true
  2174. Part83.CanCollide = false
  2175. Part83.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  2176. Part83.CFrame = CFrame.new(-79.4671097, 3.51874757, 66.9375534, 0.00759406714, 0.890579939, -0.454763561, -0.0868269876, -0.452472091, -0.887542307, -0.996194482, 0.0462258644, 0.0738903582)
  2177. Part83.Color = Color3.new(1, 0, 0)
  2178. Part83.Position = Vector3.new(-79.4671097, 3.51874757, 66.9375534)
  2179. Part83.Orientation = Vector3.new(62.5699997, -80.7699966, -169.139999)
  2180. Part83.Color = Color3.new(1, 0, 0)
  2181. Part84.Parent = Model1
  2182. Part84.Material = Enum.Material.Neon
  2183. Part84.BrickColor = BrickColor.new("Really red")
  2184. Part84.Rotation = Vector3.new(-93.7299957, 70.8499985, -91.3299942)
  2185. Part84.Anchored = true
  2186. Part84.CanCollide = false
  2187. Part84.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  2188. Part84.CFrame = CFrame.new(-76.9075394, 3.48444676, 66.9600449, -0.00759397866, 0.32795161, 0.944663942, 0.086826928, -0.940907717, 0.32734549, 0.996194601, 0.0845082179, -0.0213298313)
  2189. Part84.Color = Color3.new(1, 0, 0)
  2190. Part84.Position = Vector3.new(-76.9075394, 3.48444676, 66.9600449)
  2191. Part84.Orientation = Vector3.new(-19.1099987, 91.2900009, 174.729996)
  2192. Part84.Color = Color3.new(1, 0, 0)
  2193. Part85.Parent = Model1
  2194. Part85.Material = Enum.Material.Neon
  2195. Part85.BrickColor = BrickColor.new("Really red")
  2196. Part85.Rotation = Vector3.new(-95.4399948, -46.7299995, 89.3699951)
  2197. Part85.Anchored = true
  2198. Part85.CanCollide = false
  2199. Part85.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  2200. Part85.CFrame = CFrame.new(-80.1413422, 5.12933779, 66.7920227, 0.00759399822, -0.685433686, -0.728098571, -0.086826995, -0.725824833, 0.68239516, -0.996194482, 0.0580364317, -0.0650254861)
  2201. Part85.Color = Color3.new(1, 0, 0)
  2202. Part85.Position = Vector3.new(-80.1413422, 5.12933779, 66.7920227)
  2203. Part85.Orientation = Vector3.new(-43.0299988, -95.0999985, -173.179993)
  2204. Part85.Color = Color3.new(1, 0, 0)
  2205. Part86.Parent = Model1
  2206. Part86.Material = Enum.Material.Neon
  2207. Part86.BrickColor = BrickColor.new("Really red")
  2208. Part86.Rotation = Vector3.new(-95.1399994, -19.5699997, 89.5400009)
  2209. Part86.Anchored = true
  2210. Part86.CanCollide = false
  2211. Part86.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  2212. Part86.CFrame = CFrame.new(-80.5649185, 5.71970463, 66.7373352, 0.00759398332, -0.942196846, -0.334973902, -0.0868269801, -0.334339947, 0.938445091, -0.996194482, 0.0219582822, -0.0843471736)
  2213. Part86.Color = Color3.new(1, 0, 0)
  2214. Part86.Position = Vector3.new(-80.5649185, 5.71970463, 66.7373352)
  2215. Part86.Orientation = Vector3.new(-69.7900009, -104.129997, -165.440002)
  2216. Part86.Color = Color3.new(1, 0, 0)
  2217. Part87.Parent = Model1
  2218. Part87.Material = Enum.Material.Neon
  2219. Part87.BrickColor = BrickColor.new("Really red")
  2220. Part87.Rotation = Vector3.new(-94.9499969, 4.48999977, 89.5599976)
  2221. Part87.Anchored = true
  2222. Part87.CanCollide = false
  2223. Part87.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  2224. Part87.CFrame = CFrame.new(-81.718132, 5.52696705, 66.7453613, 0.0075939605, -0.996896982, 0.0783494711, -0.0868269801, 0.0773984939, 0.993212938, -0.996194601, -0.0143452697, -0.0859698877)
  2225. Part87.Color = Color3.new(1, 0, 0)
  2226. Part87.Position = Vector3.new(-81.718132, 5.52696705, 66.7453613)
  2227. Part87.Orientation = Vector3.new(-83.3199997, 137.660004, -48.2899971)
  2228. Part87.Color = Color3.new(1, 0, 0)
  2229. Part88.Parent = Model1
  2230. Part88.Material = Enum.Material.Neon
  2231. Part88.BrickColor = BrickColor.new("Really red")
  2232. Part88.Rotation = Vector3.new(-95.7900009, -61.6800003, 89.0799942)
  2233. Part88.Anchored = true
  2234. Part88.CanCollide = false
  2235. Part88.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  2236. Part88.CFrame = CFrame.new(-79.7129593, 4.36144829, 66.862236, 0.00759398658, -0.474313021, -0.88032347, -0.086826995, -0.877337337, 0.471955091, -0.996194482, 0.0728519261, -0.0478457138)
  2237. Part88.Color = Color3.new(1, 0, 0)
  2238. Part88.Position = Vector3.new(-79.7129593, 4.36144829, 66.862236)
  2239. Part88.Orientation = Vector3.new(-28.1599998, -93.1100006, -174.349991)
  2240. Part88.Color = Color3.new(1, 0, 0)
  2241. Part89.Parent = Model1
  2242. Part89.Material = Enum.Material.Neon
  2243. Part89.BrickColor = BrickColor.new("Really red")
  2244. Part89.Rotation = Vector3.new(-95.1199951, -17.0900002, 89.5400009)
  2245. Part89.Anchored = true
  2246. Part89.CanCollide = false
  2247. Part89.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  2248. Part89.CFrame = CFrame.new(-79.1109695, 3.59294295, 66.9338074, 0.0075939293, -0.955803633, -0.293907851, -0.0868270472, -0.293436676, 0.952028036, -0.996194482, 0.0182895511, -0.0852180496)
  2249. Part89.Color = Color3.new(1, 0, 0)
  2250. Part89.Position = Vector3.new(-79.1109695, 3.59294295, 66.9338074)
  2251. Part89.Orientation = Vector3.new(-72.1800003, -106.169998, -163.519989)
  2252. Part89.Color = Color3.new(1, 0, 0)
  2253. Part90.Parent = Model1
  2254. Part90.Material = Enum.Material.Neon
  2255. Part90.BrickColor = BrickColor.new("Really red")
  2256. Part90.Rotation = Vector3.new(-97.7299957, -81.0099945, -92.7900009)
  2257. Part90.Anchored = true
  2258. Part90.CanCollide = false
  2259. Part90.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  2260. Part90.CFrame = CFrame.new(-75.6303635, 4.05047131, 66.9204407, -0.00759398332, 0.156003729, -0.987727344, 0.0868270025, 0.984128773, 0.154767811, 0.996194482, -0.084586218, -0.0210188068)
  2261. Part90.Color = Color3.new(1, 0, 0)
  2262. Part90.Position = Vector3.new(-75.6303635, 4.05047131, 66.9204407)
  2263. Part90.Orientation = Vector3.new(-8.89999962, -91.2200012, 5.03999996)
  2264. Part90.Color = Color3.new(1, 0, 0)
  2265. Part91.Parent = Model1
  2266. Part91.Material = Enum.Material.Neon
  2267. Part91.BrickColor = BrickColor.new("Really red")
  2268. Part91.Rotation = Vector3.new(-95.0999985, -15.1300001, -90.4499969)
  2269. Part91.Anchored = true
  2270. Part91.CanCollide = false
  2271. Part91.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  2272. Part91.CFrame = CFrame.new(-76.3484116, 3.5141418, 66.9617233, -0.00759394793, 0.965313554, -0.26098302, 0.0868269727, 0.260641515, 0.96152401, 0.996194482, -0.0153586343, -0.0857946575)
  2273. Part91.Color = Color3.new(1, 0, 0)
  2274. Part91.Position = Vector3.new(-76.3484116, 3.5141418, 66.9617233)
  2275. Part91.Orientation = Vector3.new(-74.0499954, -108.199997, 18.4200001)
  2276. Part91.Color = Color3.new(1, 0, 0)
  2277. Part92.Parent = Model1
  2278. Part92.Material = Enum.Material.Neon
  2279. Part92.BrickColor = BrickColor.new("Really red")
  2280. Part92.Rotation = Vector3.new(90.7099991, -85.6199951, 95.7099991)
  2281. Part92.Anchored = true
  2282. Part92.CanCollide = false
  2283. Part92.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  2284. Part92.CFrame = CFrame.new(-74.99646, 3.99149466, 66.9304123, -0.00759399682, -0.0759418979, -0.997083306, 0.0868270099, 0.993296802, -0.0763148144, 0.996194482, -0.0871534124, -0.000949268695)
  2285. Part92.Color = Color3.new(1, 0, 0)
  2286. Part92.Position = Vector3.new(-74.99646, 3.99149466, 66.9304123)
  2287. Part92.Orientation = Vector3.new(4.38000011, -90.0499954, 5)
  2288. Part92.Color = Color3.new(1, 0, 0)
  2289. Part93.Parent = Model1
  2290. Part93.Material = Enum.Material.Neon
  2291. Part93.BrickColor = BrickColor.new("Really red")
  2292. Part93.Rotation = Vector3.new(85.2299957, -25.4099998, 90.4799957)
  2293. Part93.Anchored = true
  2294. Part93.CanCollide = false
  2295. Part93.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  2296. Part93.CFrame = CFrame.new(-76.4175491, 3.58115554, 66.9553452, -0.00759401312, -0.903191447, -0.429170936, 0.086826995, 0.426967084, -0.90008986, 0.996194482, -0.0440989546, 0.0751791075)
  2297. Part93.Color = Color3.new(1, 0, 0)
  2298. Part93.Position = Vector3.new(-76.4175491, 3.58115554, 66.9553452)
  2299. Part93.Orientation = Vector3.new(64.1699982, -80.0599976, 11.4899998)
  2300. Part93.Color = Color3.new(1, 0, 0)
  2301. Part94.Parent = Model1
  2302. Part94.Material = Enum.Material.Neon
  2303. Part94.BrickColor = BrickColor.new("Really red")
  2304. Part94.Rotation = Vector3.new(85.2399979, -27.1099987, 90.4899979)
  2305. Part94.Anchored = true
  2306. Part94.CanCollide = false
  2307. Part94.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  2308. Part94.CFrame = CFrame.new(-76.1702271, 4.05614853, 66.9158478, -0.00759400986, -0.890140176, -0.455623358, 0.086826995, 0.453328967, -0.887105048, 0.996194482, -0.0462971367, 0.0738457218)
  2309. Part94.Color = Color3.new(1, 0, 0)
  2310. Part94.Position = Vector3.new(-76.1702271, 4.05614853, 66.9158478)
  2311. Part94.Orientation = Vector3.new(62.5099983, -80.7900009, 10.8400002)
  2312. Part94.Color = Color3.new(1, 0, 0)
  2313. Part95.Parent = Model1
  2314. Part95.Material = Enum.Material.Neon
  2315. Part95.BrickColor = BrickColor.new("Really red")
  2316. Part95.Rotation = Vector3.new(85.659996, -55.6399994, 90.7699966)
  2317. Part95.Anchored = true
  2318. Part95.CanCollide = false
  2319. Part95.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  2320. Part95.CFrame = CFrame.new(-75.2561874, 4.6359663, 66.8722839, -0.00759399543, -0.564302742, -0.825533032, 0.0868270099, 0.822067201, -0.562732458, 0.996194482, -0.0759520233, 0.0427540168)
  2321. Part95.Color = Color3.new(1, 0, 0)
  2322. Part95.Position = Vector3.new(-75.2561874, 4.6359663, 66.8722839)
  2323. Part95.Orientation = Vector3.new(34.2399979, -87.0400009, 6.02999973)
  2324. Part95.Color = Color3.new(1, 0, 0)
  2325. Part96.Parent = Model1
  2326. Part96.Material = Enum.Material.Neon
  2327. Part96.BrickColor = BrickColor.new("Really red")
  2328. Part96.Rotation = Vector3.new(-95.0199966, -4.44999981, -90.4399948)
  2329. Part96.Anchored = true
  2330. Part96.CanCollide = false
  2331. Part96.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  2332. Part96.CFrame = CFrame.new(-73.8519516, 5.52945137, 66.8051147, -0.0075939605, 0.996951699, -0.0776498988, 0.0868270546, 0.0780163109, 0.993164539, 0.996194482, 0.000799925067, -0.0871549547)
  2333. Part96.Color = Color3.new(1, 0, 0)
  2334. Part96.Position = Vector3.new(-73.8519516, 5.52945137, 66.8051147)
  2335. Part96.Orientation = Vector3.new(-83.2999954, -138.300003, 48.0599976)
  2336. Part96.Color = Color3.new(1, 0, 0)
  2337. Part97.Parent = Model1
  2338. Part97.Material = Enum.Material.Neon
  2339. Part97.BrickColor = BrickColor.new("Really red")
  2340. Part97.Rotation = Vector3.new(-94.3399963, 55.8899994, -90.7799988)
  2341. Part97.Anchored = true
  2342. Part97.CanCollide = false
  2343. Part97.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  2344. Part97.CFrame = CFrame.new(-76.1047897, 4.2107296, 66.9028702, -0.00759398006, 0.560700953, 0.827983618, 0.0868270099, -0.824511111, 0.559145808, 0.996194482, 0.0761375725, -0.0424227305)
  2345. Part97.Color = Color3.new(1, 0, 0)
  2346. Part97.Position = Vector3.new(-76.1047897, 4.2107296, 66.9028702)
  2347. Part97.Orientation = Vector3.new(-34, 92.9300003, 173.98999)
  2348. Part97.Color = Color3.new(1, 0, 0)
  2349. Part98.Parent = Model1
  2350. Part98.Material = Enum.Material.Neon
  2351. Part98.BrickColor = BrickColor.new("Really red")
  2352. Part98.Rotation = Vector3.new(86.1500015, -68.9700012, 91.2099991)
  2353. Part98.Anchored = true
  2354. Part98.CanCollide = false
  2355. Part98.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  2356. Part98.CFrame = CFrame.new(-75.8349991, 4.37120247, 66.8909378, -0.00759398332, -0.358756334, -0.933400333, 0.0868270174, 0.929666042, -0.358027309, 0.996194482, -0.0837633237, 0.0240899157)
  2357. Part98.Color = Color3.new(1, 0, 0)
  2358. Part98.Position = Vector3.new(-75.8349991, 4.37120247, 66.8909378)
  2359. Part98.Orientation = Vector3.new(20.9799995, -88.5199966, 5.33999968)
  2360. Part98.Color = Color3.new(1, 0, 0)
  2361. Part99.Parent = Model1
  2362. Part99.Material = Enum.Material.Neon
  2363. Part99.BrickColor = BrickColor.new("Really red")
  2364. Part99.Rotation = Vector3.new(-94.8499985, 17.1299992, -90.4599991)
  2365. Part99.Anchored = true
  2366. Part99.CanCollide = false
  2367. Part99.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  2368. Part99.CFrame = CFrame.new(-76.4605331, 3.59376979, 66.9539337, -0.0075939279, 0.955601931, 0.294570148, 0.0868269652, -0.292843938, 0.952222407, 0.996194482, 0.0328072309, -0.0807478651)
  2369. Part99.Color = Color3.new(1, 0, 0)
  2370. Part99.Position = Vector3.new(-76.4605331, 3.59376979, 66.9539337)
  2371. Part99.Orientation = Vector3.new(-72.2200012, 105.329994, 163.48999)
  2372. Part99.Color = Color3.new(1, 0, 0)
  2373. Part100.Parent = Model1
  2374. Part100.Material = Enum.Material.Neon
  2375. Part100.BrickColor = BrickColor.new("Really red")
  2376. Part100.Rotation = Vector3.new(85.6100006, -53.7999992, -89.2599945)
  2377. Part100.Anchored = true
  2378. Part100.CanCollide = false
  2379. Part100.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  2380. Part100.CFrame = CFrame.new(-80.6230698, 6.5478611, 66.664711, 0.0075940541, 0.590543926, -0.806969941, -0.0868270099, -0.803556263, -0.588863015, -0.996194482, 0.0745387226, 0.0451729894)
  2381. Part100.Color = Color3.new(1, 0, 0)
  2382. Part100.Position = Vector3.new(-80.6230698, 6.5478611, 66.664711)
  2383. Part100.Orientation = Vector3.new(36.079998, -86.7999954, -173.830002)
  2384. Part100.Color = Color3.new(1, 0, 0)
  2385. Part101.Parent = Model1
  2386. Part101.Material = Enum.Material.Neon
  2387. Part101.BrickColor = BrickColor.new("Really red")
  2388. Part101.Rotation = Vector3.new(85.3699951, -38.9799995, 90.5599976)
  2389. Part101.Anchored = true
  2390. Part101.CanCollide = false
  2391. Part101.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  2392. Part101.CFrame = CFrame.new(-76.223999, 3.81453776, 66.9364853, -0.00759403873, -0.777296543, -0.629088521, 0.086827077, 0.626218498, -0.774798632, 0.996194482, -0.0605058335, 0.0627349541)
  2393. Part101.Color = Color3.new(1, 0, 0)
  2394. Part101.Position = Vector3.new(-76.223999, 3.81453776, 66.9364853)
  2395. Part101.Orientation = Vector3.new(50.7899971, -84.3099976, 7.88999987)
  2396. Part101.Color = Color3.new(1, 0, 0)
  2397. Part102.Parent = Model1
  2398. Part102.Material = Enum.Material.Neon
  2399. Part102.BrickColor = BrickColor.new("Really red")
  2400. Part102.Rotation = Vector3.new(85.2299957, -25.6099987, 90.4799957)
  2401. Part102.Anchored = true
  2402. Part102.CanCollide = false
  2403. Part102.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  2404. Part102.CFrame = CFrame.new(-74.7487411, 5.21487188, 66.8256912, -0.00759401033, -0.901722491, -0.432248682, 0.086826995, 0.43003428, -0.898628414, 0.996194482, -0.0443550944, 0.0750282779)
  2405. Part102.Color = Color3.new(1, 0, 0)
  2406. Part102.Position = Vector3.new(-74.7487411, 5.21487188, 66.8256912)
  2407. Part102.Orientation = Vector3.new(63.9799995, -80.1500015, 11.4099998)
  2408. Part102.Color = Color3.new(1, 0, 0)
  2409. Part103.Parent = Model1
  2410. Part103.Material = Enum.Material.Neon
  2411. Part103.BrickColor = BrickColor.new("Really red")
  2412. Part103.Rotation = Vector3.new(85.0999985, -11.0599995, 90.4399948)
  2413. Part103.Anchored = true
  2414. Part103.CanCollide = false
  2415. Part103.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  2416. Part103.CFrame = CFrame.new(-73.7051163, 5.0428319, 66.8486633, -0.00759404711, -0.981398821, -0.191830412, 0.0868270621, 0.190464258, -0.977846861, 0.996194482, -0.024081884, 0.0837655738)
  2417. Part103.Color = Color3.new(1, 0, 0)
  2418. Part103.Position = Vector3.new(-73.7051163, 5.0428319, 66.8486633)
  2419. Part103.Orientation = Vector3.new(77.9199982, -66.409996, 24.5100002)
  2420. Part103.Color = Color3.new(1, 0, 0)
  2421. Part104.Parent = Model1
  2422. Part104.Material = Enum.Material.Neon
  2423. Part104.BrickColor = BrickColor.new("Really red")
  2424. Part104.Rotation = Vector3.new(84.8300018, 23.7600002, 90.4799957)
  2425. Part104.Anchored = true
  2426. Part104.CanCollide = false
  2427. Part104.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  2428. Part104.CFrame = CFrame.new(-73.7677155, 5.4951067, 66.8087311, -0.00759404432, -0.915192902, 0.402944565, 0.0868270323, -0.402038038, -0.911497653, 0.996194482, 0.0280645788, 0.0825166851)
  2429. Part104.Color = Color3.new(1, 0, 0)
  2430. Part104.Position = Vector3.new(-73.7677155, 5.4951067, 66.8087311)
  2431. Part104.Orientation = Vector3.new(65.7099991, 78.4300003, 167.809998)
  2432. Part104.Color = Color3.new(1, 0, 0)
  2433. Part105.Parent = Model1
  2434. Part105.Material = Enum.Material.Neon
  2435. Part105.BrickColor = BrickColor.new("Really red")
  2436. Part105.Rotation = Vector3.new(-94.1699982, 61.7199974, -90.9199982)
  2437. Part105.Anchored = true
  2438. Part105.CanCollide = false
  2439. Part105.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  2440. Part105.CFrame = CFrame.new(-75.8579483, 4.3626833, 66.8915024, -0.00759398332, 0.473702431, 0.880652249, 0.0868270099, -0.877039731, 0.472508043, 0.996194482, 0.0800527111, -0.0344699994)
  2441. Part105.Color = Color3.new(1, 0, 0)
  2442. Part105.Position = Vector3.new(-75.8579483, 4.3626833, 66.8915024)
  2443. Part105.Orientation = Vector3.new(-28.1999989, 92.2399979, 174.349991)
  2444. Part105.Color = Color3.new(1, 0, 0)
  2445. Part106.Parent = Model1
  2446. Part106.Material = Enum.Material.Neon
  2447. Part106.BrickColor = BrickColor.new("Really red")
  2448. Part106.Rotation = Vector3.new(84.4799957, 50.8600006, 90.6899948)
  2449. Part106.Anchored = true
  2450. Part106.CanCollide = false
  2451. Part106.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  2452. Part106.CFrame = CFrame.new(-76.3177032, 3.97588158, 66.9217072, -0.00759400148, -0.631231844, 0.775557041, 0.0868269503, -0.773066998, -0.628354967, 0.996194601, 0.0625676066, 0.0606786609)
  2453. Part106.Color = Color3.new(1, 0, 0)
  2454. Part106.Position = Vector3.new(-76.3177032, 3.97588158, 66.9217072)
  2455. Part106.Orientation = Vector3.new(38.9300003, 85.5299988, 173.589996)
  2456. Part106.Color = Color3.new(1, 0, 0)
  2457. Part107.Parent = Model1
  2458. Part107.Material = Enum.Material.Neon
  2459. Part107.BrickColor = BrickColor.new("Really red")
  2460. Part107.Rotation = Vector3.new(85.4000015, -41.329998, 90.5799942)
  2461. Part107.Anchored = true
  2462. Part107.CanCollide = false
  2463. Part107.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  2464. Part107.CFrame = CFrame.new(-74.9606094, 4.89569855, 66.8518829, -0.00759400381, -0.750825346, -0.660457253, 0.0868270025, 0.657486737, -0.748446643, 0.996194482, -0.0630292296, 0.0601989552)
  2465. Part107.Color = Color3.new(1, 0, 0)
  2466. Part107.Position = Vector3.new(-74.9606094, 4.89569855, 66.8518829)
  2467. Part107.Orientation = Vector3.new(48.4599991, -84.7900009, 7.51999998)
  2468. Part107.Color = Color3.new(1, 0, 0)
  2469. Part108.Parent = Model1
  2470. Part108.Material = Enum.Material.Neon
  2471. Part108.BrickColor = BrickColor.new("Really red")
  2472. Part108.Rotation = Vector3.new(85.4399948, -44.3199997, 90.6100006)
  2473. Part108.Anchored = true
  2474. Part108.CanCollide = false
  2475. Part108.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  2476. Part108.CFrame = CFrame.new(-76.5885696, 3.29385257, 66.9790878, -0.0075940052, -0.715371251, -0.698706448, 0.0868270025, 0.695626676, -0.713154078, 0.996194482, -0.0660816953, 0.0568308868)
  2477. Part108.Color = Color3.new(1, 0, 0)
  2478. Part108.Position = Vector3.new(-76.5885696, 3.29385257, 66.9790878)
  2479. Part108.Orientation = Vector3.new(45.4899979, -85.3499985, 7.10999966)
  2480. Part108.Color = Color3.new(1, 0, 0)
  2481. Part109.Parent = Model1
  2482. Part109.Material = Enum.Material.Neon
  2483. Part109.BrickColor = BrickColor.new("Really red")
  2484. Part109.Rotation = Vector3.new(-94.5099945, 47.1299973, -90.6399994)
  2485. Part109.Anchored = true
  2486. Part109.CanCollide = false
  2487. Part109.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  2488. Part109.CFrame = CFrame.new(-76.562088, 3.68847871, 66.944931, -0.0075939633, 0.680285692, 0.732907772, 0.0868269354, -0.729712248, 0.678219199, 0.996194482, 0.0687865093, -0.0535257161)
  2489. Part109.Color = Color3.new(1, 0, 0)
  2490. Part109.Position = Vector3.new(-76.562088, 3.68847871, 66.944931)
  2491. Part109.Orientation = Vector3.new(-42.7000008, 94.1800003, 173.209991)
  2492. Part109.Color = Color3.new(1, 0, 0)
  2493. Part110.Parent = Model1
  2494. Part110.Material = Enum.Material.Neon
  2495. Part110.BrickColor = BrickColor.new("Really red")
  2496. Part110.Rotation = Vector3.new(85.4799957, -46.8600006, 90.6399994)
  2497. Part110.Anchored = true
  2498. Part110.CanCollide = false
  2499. Part110.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  2500. Part110.CFrame = CFrame.new(-76.0190277, 4.24278259, 66.9007339, -0.00759400381, -0.683742881, -0.729683638, 0.0868270025, 0.726497829, -0.681661248, 0.996194482, -0.0685327724, 0.0538503155)
  2501. Part110.Color = Color3.new(1, 0, 0)
  2502. Part110.Position = Vector3.new(-76.0190277, 4.24278259, 66.9007339)
  2503. Part110.Orientation = Vector3.new(42.9699974, -85.7799988, 6.81999969)
  2504. Part110.Color = Color3.new(1, 0, 0)
  2505. Part111.Parent = Model1
  2506. Part111.Material = Enum.Material.Neon
  2507. Part111.BrickColor = BrickColor.new("Really red")
  2508. Part111.Rotation = Vector3.new(85.1299973, -13.79, 90.4499969)
  2509. Part111.Anchored = true
  2510. Part111.CanCollide = false
  2511. Part111.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  2512. Part111.CFrame = CFrame.new(-76.2982254, 3.62711453, 66.9522476, -0.00759404665, -0.971155941, -0.238324374, 0.0868270621, 0.236790702, -0.967673123, 0.996194482, -0.0280415565, 0.0825244188)
  2513. Part111.Color = Color3.new(1, 0, 0)
  2514. Part111.Position = Vector3.new(-76.2982254, 3.62711453, 66.9522476)
  2515. Part111.Orientation = Vector3.new(75.3899994, -70.9000015, 20.1399994)
  2516. Part111.Color = Color3.new(1, 0, 0)
  2517. Part112.Parent = Model1
  2518. Part112.Material = Enum.Material.Neon
  2519. Part112.BrickColor = BrickColor.new("Really red")
  2520. Part112.Rotation = Vector3.new(-94.6199951, 39.8400002, -90.5699997)
  2521. Part112.Anchored = true
  2522. Part112.CanCollide = false
  2523. Part112.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  2524. Part112.CFrame = CFrame.new(-74.0017395, 5.03866339, 66.8467255, -0.00759397075, 0.767753899, 0.640699923, 0.0868270248, -0.63779223, 0.765298724, 0.996194482, 0.0614417195, -0.061818406)
  2525. Part112.Color = Color3.new(1, 0, 0)
  2526. Part112.Position = Vector3.new(-74.0017395, 5.03866339, 66.8467255)
  2527. Part112.Orientation = Vector3.new(-49.9300003, 95.5099945, 172.25)
  2528. Part112.Color = Color3.new(1, 0, 0)
  2529. Part113.Parent = Model1
  2530. Part113.Material = Enum.Material.Neon
  2531. Part113.BrickColor = BrickColor.new("Really red")
  2532. Part113.Rotation = Vector3.new(85.0400009, -2.99000001, 90.4399948)
  2533. Part113.Anchored = true
  2534. Part113.CanCollide = false
  2535. Part113.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  2536. Part113.CFrame = CFrame.new(-76.2907944, 3.44706178, 66.9679947, -0.00759404851, -0.99861002, -0.0521576405, 0.0868270621, 0.0513037033, -0.994902134, 0.996194482, -0.0120840333, 0.086316891)
  2537. Part113.Color = Color3.new(1, 0, 0)
  2538. Part113.Position = Vector3.new(-76.2907944, 3.44706178, 66.9679947)
  2539. Part113.Orientation = Vector3.new(84.2099991, -31.1399994, 59.4199982)
  2540. Part113.Color = Color3.new(1, 0, 0)
  2541. Part114.Parent = Model1
  2542. Part114.Material = Enum.Material.Neon
  2543. Part114.BrickColor = BrickColor.new("Really red")
  2544. Part114.Rotation = Vector3.new(-95.25, -31.6799984, 89.4899979)
  2545. Part114.Anchored = true
  2546. Part114.CanCollide = false
  2547. Part114.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  2548. Part114.CFrame = CFrame.new(-79.381897, 4.52707958, 66.8503113, 0.0075939917, -0.850930512, -0.525223255, -0.086826995, -0.523816288, 0.84739542, -0.996194482, 0.0391685143, -0.0778617039)
  2549. Part114.Color = Color3.new(1, 0, 0)
  2550. Part114.Position = Vector3.new(-79.381897, 4.52707958, 66.8503113)
  2551. Part114.Orientation = Vector3.new(-57.9300003, -98.4300003, -170.589996)
  2552. Part114.Color = Color3.new(1, 0, 0)
  2553. Part115.Parent = Model1
  2554. Part115.Material = Enum.Material.Neon
  2555. Part115.BrickColor = BrickColor.new("Really red")
  2556. Part115.Rotation = Vector3.new(85.6500015, -55.6100006, 90.7699966)
  2557. Part115.Anchored = true
  2558. Part115.CanCollide = false
  2559. Part115.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  2560. Part115.CFrame = CFrame.new(-74.2665176, 4.24027729, 66.9143219, -0.00759401452, -0.564791441, -0.82519877, 0.086826995, 0.82173413, -0.56321907, 0.996194482, -0.0759267062, 0.042798955)
  2561. Part115.Color = Color3.new(1, 0, 0)
  2562. Part115.Position = Vector3.new(-74.2665176, 4.24027729, 66.9143219)
  2563. Part115.Orientation = Vector3.new(34.2799988, -87.0299988, 6.02999973)
  2564. Part115.Color = Color3.new(1, 0, 0)
  2565. Part116.Parent = Model1
  2566. Part116.Material = Enum.Material.Neon
  2567. Part116.BrickColor = BrickColor.new("Really red")
  2568. Part116.Rotation = Vector3.new(-95.0299988, -6.79999971, -90.4399948)
  2569. Part116.Anchored = true
  2570. Part116.CanCollide = false
  2571. Part116.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  2572. Part116.CFrame = CFrame.new(-76.3620834, 3.68113971, 66.9470444, -0.00759394746, 0.992932141, -0.118439972, 0.0868269801, 0.118650883, 0.989133239, 0.996194601, -0.00277237874, -0.0871144384)
  2573. Part116.Color = Color3.new(1, 0, 0)
  2574. Part116.Position = Vector3.new(-76.3620834, 3.68113971, 66.9470444)
  2575. Part116.Orientation = Vector3.new(-81.5499954, -126.339996, 36.2000008)
  2576. Part116.Color = Color3.new(1, 0, 0)
  2577. Part117.Parent = Model1
  2578. Part117.Material = Enum.Material.Neon
  2579. Part117.BrickColor = BrickColor.new("Really red")
  2580. Part117.Rotation = Vector3.new(-94.6800003, 34.4899979, 89.4700012)
  2581. Part117.Anchored = true
  2582. Part117.CanCollide = false
  2583. Part117.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  2584. Part117.CFrame = CFrame.new(-80.5327988, 6.53569317, 66.6664581, 0.00759399263, -0.824162006, 0.566303253, -0.0868269578, 0.563637435, 0.821446955, -0.996194601, -0.0554084815, -0.067279309)
  2585. Part117.Color = Color3.new(1, 0, 0)
  2586. Part117.Position = Vector3.new(-80.5327988, 6.53569317, 66.6664581)
  2587. Part117.Orientation = Vector3.new(-55.2299995, 96.7799988, -8.76000023)
  2588. Part117.Color = Color3.new(1, 0, 0)
  2589. Part118.Parent = Model1
  2590. Part118.Material = Enum.Material.Neon
  2591. Part118.BrickColor = BrickColor.new("Really red")
  2592. Part118.Rotation = Vector3.new(85.6500015, -55.4099998, 90.7699966)
  2593. Part118.Anchored = true
  2594. Part118.CanCollide = false
  2595. Part118.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  2596. Part118.CFrame = CFrame.new(-76.5312119, 3.65615153, 66.9479599, -0.00759401871, -0.567605078, -0.82326597, 0.0868270025, 0.819806576, -0.566020727, 0.996194482, -0.0757801831, 0.0430578813)
  2597. Part118.Color = Color3.new(1, 0, 0)
  2598. Part118.Position = Vector3.new(-76.5312119, 3.65615153, 66.9479599)
  2599. Part118.Orientation = Vector3.new(34.4699974, -87.0099945, 6.04999971)
  2600. Part118.Color = Color3.new(1, 0, 0)
  2601. Part119.Parent = Model1
  2602. Part119.Material = Enum.Material.Neon
  2603. Part119.BrickColor = BrickColor.new("Really red")
  2604. Part119.Rotation = Vector3.new(-95.6199951, -55.6299973, 89.2299957)
  2605. Part119.Anchored = true
  2606. Part119.CanCollide = false
  2607. Part119.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  2608. Part119.CFrame = CFrame.new(-79.7115479, 4.80018139, 66.8239822, 0.00759400381, -0.564487934, -0.825406373, -0.0868270025, -0.82268554, 0.561828256, -0.996194482, 0.0674011409, -0.0552603379)
  2609. Part119.Color = Color3.new(1, 0, 0)
  2610. Part119.Position = Vector3.new(-79.7115479, 4.80018139, 66.8239822)
  2611. Part119.Orientation = Vector3.new(-34.1800003, -93.8299942, -173.979996)
  2612. Part119.Color = Color3.new(1, 0, 0)
  2613. Part120.Parent = Model1
  2614. Part120.Material = Enum.Material.Neon
  2615. Part120.BrickColor = BrickColor.new("Really red")
  2616. Part120.Rotation = Vector3.new(86.5699997, -74.3199997, 91.6100006)
  2617. Part120.Anchored = true
  2618. Part120.CanCollide = false
  2619. Part120.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  2620. Part120.CFrame = CFrame.new(-76.8234177, 3.49241853, 66.9599838, -0.00759400567, -0.270175904, -0.962781072, 0.0868270025, 0.958994985, -0.269798189, 0.996194482, -0.0856443569, 0.0161759816)
  2621. Part120.Color = Color3.new(1, 0, 0)
  2622. Part120.Position = Vector3.new(-76.8234177, 3.49241853, 66.9599838)
  2623. Part120.Orientation = Vector3.new(15.6499996, -89.0400009, 5.17000008)
  2624. Part120.Color = Color3.new(1, 0, 0)
  2625. Part121.Parent = Model1
  2626. Part121.Material = Enum.Material.Neon
  2627. Part121.BrickColor = BrickColor.new("Really red")
  2628. Part121.Rotation = Vector3.new(86.2200012, -70.0699997, 91.2799988)
  2629. Part121.Anchored = true
  2630. Part121.CanCollide = false
  2631. Part121.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  2632. Part121.CFrame = CFrame.new(-75.5768967, 4.46665335, 66.8845825, -0.00759398239, -0.340784639, -0.940110743, 0.0868270174, 0.936363101, -0.340127498, 0.996194482, -0.0842100307, 0.0224786326)
  2633. Part121.Color = Color3.new(1, 0, 0)
  2634. Part121.Position = Vector3.new(-75.5768967, 4.46665335, 66.8845825)
  2635. Part121.Orientation = Vector3.new(19.8799992, -88.6299973, 5.29999971)
  2636. Part121.Color = Color3.new(1, 0, 0)
  2637. Part122.Parent = Model1
  2638. Part122.Material = Enum.Material.Neon
  2639. Part122.BrickColor = BrickColor.new("Really red")
  2640. Part122.Rotation = Vector3.new(85.5499954, -50.8999977, 90.6899948)
  2641. Part122.Anchored = true
  2642. Part122.CanCollide = false
  2643. Part122.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  2644. Part122.CFrame = CFrame.new(-76.7555618, 3.12364888, 66.9926453, -0.00759400148, -0.630572498, -0.776093185, 0.0868270025, 0.772769153, -0.628721237, 0.996194482, -0.0721604526, 0.0488823839)
  2645. Part122.Color = Color3.new(1, 0, 0)
  2646. Part122.Position = Vector3.new(-76.7555618, 3.12364888, 66.9926453)
  2647. Part122.Orientation = Vector3.new(38.9599991, -86.4000015, 6.40999985)
  2648. Part122.Color = Color3.new(1, 0, 0)
  2649. Part123.Parent = Model1
  2650. Part123.Material = Enum.Material.Neon
  2651. Part123.BrickColor = BrickColor.new("Really red")
  2652. Part123.Rotation = Vector3.new(85.3699951, -38.7199974, 90.5599976)
  2653. Part123.Anchored = true
  2654. Part123.CanCollide = false
  2655. Part123.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  2656. Part123.CFrame = CFrame.new(-73.9783096, 4.50958252, 66.8930206, -0.00759402756, -0.780180871, -0.62550801, 0.0868269876, 0.622649133, -0.777669132, 0.996194482, -0.0602166206, 0.0630123392)
  2657. Part123.Color = Color3.new(1, 0, 0)
  2658. Part123.Position = Vector3.new(-73.9783096, 4.50958252, 66.8930206)
  2659. Part123.Orientation = Vector3.new(51.0499992, -84.25, 7.94000006)
  2660. Part123.Color = Color3.new(1, 0, 0)
  2661. Part124.Parent = Model1
  2662. Part124.Material = Enum.Material.Neon
  2663. Part124.BrickColor = BrickColor.new("Really red")
  2664. Part124.Rotation = Vector3.new(84.9499969, 9.55000019, 90.4399948)
  2665. Part124.Anchored = true
  2666. Part124.CanCollide = false
  2667. Part124.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  2668. Part124.CFrame = CFrame.new(-73.6938171, 5.2689023, 66.8290176, -0.00759404665, -0.986116827, 0.165879712, 0.0868270397, -0.165908381, -0.982312024, 0.996194482, 0.0069431481, 0.0868816227)
  2669. Part124.Color = Color3.new(1, 0, 0)
  2670. Part124.Position = Vector3.new(-73.6938171, 5.2689023, 66.8290176)
  2671. Part124.Orientation = Vector3.new(79.2099991, 62.3599968, 152.37999)
  2672. Part124.Color = Color3.new(1, 0, 0)
  2673. Part125.Parent = Model1
  2674. Part125.Material = Enum.Material.Neon
  2675. Part125.BrickColor = BrickColor.new("Really red")
  2676. Part125.Rotation = Vector3.new(84.7999954, 26.2799988, -89.5099945)
  2677. Part125.Anchored = true
  2678. Part125.CanCollide = false
  2679. Part125.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  2680. Part125.CFrame = CFrame.new(-81.7815704, 4.7867713, 66.8093948, 0.00759402988, 0.896599054, 0.442778051, -0.0868270248, 0.441709936, -0.892947316, -0.996194482, -0.0316640884, 0.0812034979)
  2681. Part125.Color = Color3.new(1, 0, 0)
  2682. Part125.Position = Vector3.new(-81.7815704, 4.7867713, 66.8093948)
  2683. Part125.Orientation = Vector3.new(63.25, 79.6100006, -11.1199999)
  2684. Part125.Color = Color3.new(1, 0, 0)
  2685. Part126.Parent = Model1
  2686. Part126.Material = Enum.Material.Neon
  2687. Part126.BrickColor = BrickColor.new("Really red")
  2688. Part126.Rotation = Vector3.new(84.4300003, 53.7599983, 90.7399979)
  2689. Part126.Anchored = true
  2690. Part126.CanCollide = false
  2691. Part126.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  2692. Part126.CFrame = CFrame.new(-74.9462967, 6.54963303, 66.7078476, -0.0075940541, -0.591105998, 0.806558073, 0.0868270099, -0.803925335, -0.588359177, 0.996194482, 0.0655630976, 0.0574290901)
  2693. Part126.Color = Color3.new(1, 0, 0)
  2694. Part126.Position = Vector3.new(-74.9462967, 6.54963303, 66.7078476)
  2695. Part126.Orientation = Vector3.new(36.0400009, 85.9300003, 173.839996)
  2696. Part126.Color = Color3.new(1, 0, 0)
  2697. Part127.Parent = Model1
  2698. Part127.Material = Enum.Material.Neon
  2699. Part127.BrickColor = BrickColor.new("Really red")
  2700. Part127.Rotation = Vector3.new(84.7999954, 27.0699997, -89.5099945)
  2701. Part127.Anchored = true
  2702. Part127.CanCollide = false
  2703. Part127.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  2704. Part127.CFrame = CFrame.new(-79.4009323, 4.05516529, 66.8912964, 0.0075940066, 0.890458047, 0.45500201, -0.0868270099, 0.453884155, -0.886821091, -0.996194482, -0.0327720009, 0.0807627141)
  2705. Part127.Color = Color3.new(1, 0, 0)
  2706. Part127.Position = Vector3.new(-79.4009323, 4.05516529, 66.8912964)
  2707. Part127.Orientation = Vector3.new(62.4799995, 79.9300003, -10.8299999)
  2708. Part127.Color = Color3.new(1, 0, 0)
  2709. Part128.Parent = Model1
  2710. Part128.Material = Enum.Material.Neon
  2711. Part128.BrickColor = BrickColor.new("Really red")
  2712. Part128.Rotation = Vector3.new(83.8199997, 70.0299988, -88.7299957)
  2713. Part128.Anchored = true
  2714. Part128.CanCollide = false
  2715. Part128.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  2716. Part128.CFrame = CFrame.new(-79.9940186, 4.46529055, 66.8510361, 0.00759398565, 0.341433495, 0.939875364, -0.0868269876, 0.936577737, -0.339533985, -0.996194482, -0.0790281221, 0.0367579944)
  2717. Part128.Color = Color3.new(1, 0, 0)
  2718. Part128.Position = Vector3.new(-79.9940186, 4.46529055, 66.8510361)
  2719. Part128.Orientation = Vector3.new(19.8500004, 87.7599945, -5.29999971)
  2720. Part128.Color = Color3.new(1, 0, 0)
  2721. Part129.Parent = Model1
  2722. Part129.Material = Enum.Material.Neon
  2723. Part129.BrickColor = BrickColor.new("Really red")
  2724. Part129.Rotation = Vector3.new(-93.9599991, 66.8600006, -91.1100006)
  2725. Part129.Anchored = true
  2726. Part129.CanCollide = false
  2727. Part129.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  2728. Part129.CFrame = CFrame.new(-74.5323181, 4.62577152, 66.878685, -0.00759398937, 0.392958879, 0.919524729, 0.0868270025, -0.915819705, 0.392092645, 0.996194482, 0.0828172192, -0.0271647647)
  2729. Part129.Color = Color3.new(1, 0, 0)
  2730. Part129.Position = Vector3.new(-74.5323181, 4.62577152, 66.878685)
  2731. Part129.Orientation = Vector3.new(-23.0799999, 91.6899948, 174.580002)
  2732. Part129.Color = Color3.new(1, 0, 0)
  2733. Part130.Parent = Model1
  2734. Part130.Material = Enum.Material.Neon
  2735. Part130.BrickColor = BrickColor.new("Really red")
  2736. Part130.Rotation = Vector3.new(-94.4700012, 49.6100006, -90.6699982)
  2737. Part130.Anchored = true
  2738. Part130.CanCollide = false
  2739. Part130.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  2740. Part130.CFrame = CFrame.new(-74.2341614, 4.80686331, 66.8651657, -0.0075939754, 0.647946119, 0.761648297, 0.0868270099, -0.758366883, 0.646020293, 0.996194482, 0.0710375905, -0.0505002774)
  2741. Part130.Color = Color3.new(1, 0, 0)
  2742. Part130.Position = Vector3.new(-74.2341614, 4.80686331, 66.8651657)
  2743. Part130.Orientation = Vector3.new(-40.2399979, 93.7900009, 173.470001)
  2744. Part130.Color = Color3.new(1, 0, 0)
  2745. Part131.Parent = Model1
  2746. Part131.Material = Enum.Material.Neon
  2747. Part131.BrickColor = BrickColor.new("Really red")
  2748. Part131.Rotation = Vector3.new(-94.5999985, 40.8499985, -90.5799942)
  2749. Part131.Anchored = true
  2750. Part131.CanCollide = false
  2751. Part131.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  2752. Part131.CFrame = CFrame.new(-76.6574249, 3.24503779, 66.9828186, -0.00759394001, 0.756341755, 0.654132724, 0.0868269429, -0.651182294, 0.753938198, 0.996194482, 0.062521711, -0.0607258007)
  2753. Part131.Color = Color3.new(1, 0, 0)
  2754. Part131.Position = Vector3.new(-76.6574249, 3.24503779, 66.9828186)
  2755. Part131.Orientation = Vector3.new(-48.9300003, 95.2999954, 172.410004)
  2756. Part131.Color = Color3.new(1, 0, 0)
  2757. Part132.Parent = Model1
  2758. Part132.Material = Enum.Material.Neon
  2759. Part132.BrickColor = BrickColor.new("Really red")
  2760. Part132.Rotation = Vector3.new(84.7999954, 27.0100002, 90.4899979)
  2761. Part132.Anchored = true
  2762. Part132.CanCollide = false
  2763. Part132.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  2764. Part132.CFrame = CFrame.new(-76.1043091, 3.51981854, 66.9631042, -0.00759406388, -0.890898645, 0.454138815, 0.0868270174, -0.453024417, -0.887260497, 0.996194482, 0.032693658, 0.0807944536)
  2765. Part132.Color = Color3.new(1, 0, 0)
  2766. Part132.Position = Vector3.new(-76.1043091, 3.51981854, 66.9631042)
  2767. Part132.Orientation = Vector3.new(62.5299988, 79.909996, 169.149994)
  2768. Part132.Color = Color3.new(1, 0, 0)
  2769. Part133.Parent = Model1
  2770. Part133.Material = Enum.Material.Neon
  2771. Part133.BrickColor = BrickColor.new("Really red")
  2772. Part133.Rotation = Vector3.new(-94.909996, 9.84999943, -90.4399948)
  2773. Part133.Anchored = true
  2774. Part133.CanCollide = false
  2775. Part133.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  2776. Part133.CFrame = CFrame.new(-74.9199295, 6.03790474, 66.7526398, -0.00759398239, 0.985244334, 0.17098543, 0.0868270248, -0.169695005, 0.981664956, 0.996194482, 0.0223009158, -0.0842572823)
  2777. Part133.Color = Color3.new(1, 0, 0)
  2778. Part133.Position = Vector3.new(-74.9199295, 6.03790474, 66.7526398)
  2779. Part133.Orientation = Vector3.new(-79.0099945, 116.229996, 152.899994)
  2780. Part133.Color = Color3.new(1, 0, 0)
  2781. Part134.Parent = Model1
  2782. Part134.Material = Enum.Material.Neon
  2783. Part134.BrickColor = BrickColor.new("Really red")
  2784. Part134.Rotation = Vector3.new(84.659996, 39.5499992, 90.5599976)
  2785. Part134.Anchored = true
  2786. Part134.CanCollide = false
  2787. Part134.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  2788. Part134.CFrame = CFrame.new(-74.7687378, 6.39060307, 66.723053, -0.00759405829, -0.771059811, 0.636717379, 0.0868270099, -0.634839773, -0.767750502, 0.996194482, 0.0494539924, 0.0717699081)
  2789. Part134.Color = Color3.new(1, 0, 0)
  2790. Part134.Position = Vector3.new(-74.7687378, 6.39060307, 66.723053)
  2791. Part134.Orientation = Vector3.new(50.1499977, 83.5699997, 172.209991)
  2792. Part134.Color = Color3.new(1, 0, 0)
  2793. Part135.Parent = Model1
  2794. Part135.Material = Enum.Material.Neon
  2795. Part135.BrickColor = BrickColor.new("Really red")
  2796. Part135.Rotation = Vector3.new(-95.1199951, -18.1199989, -90.4599991)
  2797. Part135.Anchored = true
  2798. Part135.CanCollide = false
  2799. Part135.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  2800. Part135.CFrame = CFrame.new(-76.4135056, 3.89904571, 66.927681, -0.0075939321, 0.950387061, -0.310976952, 0.0868269876, 0.310438335, 0.946620643, 0.996194482, -0.0198126584, -0.0848768055)
  2801. Part135.Color = Color3.new(1, 0, 0)
  2802. Part135.Position = Vector3.new(-76.4135056, 3.89904571, 66.927681)
  2803. Part135.Orientation = Vector3.new(-71.1899948, -105.269997, 15.6300001)
  2804. Part135.Color = Color3.new(1, 0, 0)
  2805. Part136.Parent = Model1
  2806. Part136.Material = Enum.Material.Neon
  2807. Part136.BrickColor = BrickColor.new("Really red")
  2808. Part136.Rotation = Vector3.new(-95.3099976, -36.7999992, -90.5400009)
  2809. Part136.Anchored = true
  2810. Part136.CanCollide = false
  2811. Part136.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  2812. Part136.CFrame = CFrame.new(-76.283577, 3.68702483, 66.9471359, -0.00759393908, 0.800683081, -0.599040091, 0.086826995, 0.597323179, 0.797287583, 0.996194482, -0.0459583662, -0.0740570351)
  2813. Part136.Color = Color3.new(1, 0, 0)
  2814. Part136.Position = Vector3.new(-76.283577, 3.68702483, 66.9471359)
  2815. Part136.Orientation = Vector3.new(-52.8699989, -97.0499954, 8.2699995)
  2816. Part136.Color = Color3.new(1, 0, 0)
  2817. Part137.Parent = Model1
  2818. Part137.Material = Enum.Material.Neon
  2819. Part137.BrickColor = BrickColor.new("Really red")
  2820. Part137.Rotation = Vector3.new(-94.7699966, 25.8899994, -90.4799957)
  2821. Part137.Anchored = true
  2822. Part137.CanCollide = false
  2823. Part137.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  2824. Part137.CFrame = CFrame.new(-76.326416, 4.27360153, 66.8956985, -0.00759398611, 0.899571598, 0.436707348, 0.0868270323, -0.434477717, 0.896488547, 0.996194482, 0.0447259732, -0.0748078153)
  2825. Part137.Color = Color3.new(1, 0, 0)
  2826. Part137.Position = Vector3.new(-76.326416, 4.27360153, 66.8956985)
  2827. Part137.Orientation = Vector3.new(-63.6999969, 99.7200012, 168.699997)
  2828. Part137.Color = Color3.new(1, 0, 0)
  2829. Part138.Parent = Model1
  2830. Part138.Material = Enum.Material.Neon
  2831. Part138.BrickColor = BrickColor.new("Really red")
  2832. Part138.Rotation = Vector3.new(-94.3399963, 55.6699982, -90.7699966)
  2833. Part138.Anchored = true
  2834. Part138.CanCollide = false
  2835. Part138.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  2836. Part138.CFrame = CFrame.new(-75.8590546, 4.80139446, 66.8532944, -0.00759400381, 0.563912928, 0.825799406, 0.0868270025, -0.822332859, 0.562344253, 0.996194482, 0.0759722143, -0.0427181385)
  2837. Part138.Color = Color3.new(1, 0, 0)
  2838. Part138.Position = Vector3.new(-75.8590546, 4.80139446, 66.8532944)
  2839. Part138.Orientation = Vector3.new(-34.2199974, 92.9599991, 173.970001)
  2840. Part138.Color = Color3.new(1, 0, 0)
  2841. Part139.Parent = Model1
  2842. Part139.Material = Enum.Material.Neon
  2843. Part139.BrickColor = BrickColor.new("Really red")
  2844. Part139.Rotation = Vector3.new(-94.9300003, 6.83999968, 89.5599976)
  2845. Part139.Anchored = true
  2846. Part139.CanCollide = false
  2847. Part139.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  2848. Part139.CFrame = CFrame.new(-79.2092972, 3.68026376, 66.9254379, 0.00759394746, -0.992849171, 0.119133055, -0.0868270397, 0.118031934, 0.989207268, -0.996194482, -0.0178559665, -0.085309945)
  2849. Part139.Color = Color3.new(1, 0, 0)
  2850. Part139.Position = Vector3.new(-79.2092972, 3.68026376, 66.9254379)
  2851. Part139.Orientation = Vector3.new(-81.5699997, 125.610001, -36.3400002)
  2852. Part139.Color = Color3.new(1, 0, 0)
  2853. Part140.Parent = Model1
  2854. Part140.Material = Enum.Material.Neon
  2855. Part140.BrickColor = BrickColor.new("Really red")
  2856. Part140.Rotation = Vector3.new(-95.0899963, -14.4299994, -90.4499969)
  2857. Part140.Anchored = true
  2858. Part140.CanCollide = false
  2859. Part140.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  2860. Part140.CFrame = CFrame.new(-74.9324646, 6.3239851, 66.727623, -0.00759398332, 0.968405902, -0.249263868, 0.0868270472, 0.248968363, 0.964612365, 0.996194482, -0.0143176299, -0.085974589)
  2861. Part140.Color = Color3.new(1, 0, 0)
  2862. Part140.Position = Vector3.new(-74.9324646, 6.3239851, 66.727623)
  2863. Part140.Orientation = Vector3.new(-74.7099991, -109.029999, 19.2299995)
  2864. Part140.Color = Color3.new(1, 0, 0)
  2865. Part141.Parent = Model1
  2866. Part141.Material = Enum.Material.Neon
  2867. Part141.BrickColor = BrickColor.new("Really red")
  2868. Part141.Rotation = Vector3.new(-92.2200012, 81.0499954, 87.1999969)
  2869. Part141.Anchored = true
  2870. Part141.CanCollide = false
  2871. Part141.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  2872. Part141.CFrame = CFrame.new(-79.9407272, 4.04912758, 66.8877258, 0.00759398332, -0.155323029, 0.987834513, -0.0868270025, 0.984030306, 0.155392334, -0.996194482, -0.0869508609, -0.00601354521)
  2873. Part141.Color = Color3.new(1, 0, 0)
  2874. Part141.Position = Vector3.new(-79.9407272, 4.04912758, 66.8877258)
  2875. Part141.Orientation = Vector3.new(-8.93999958, 90.3499985, -5.03999996)
  2876. Part141.Color = Color3.new(1, 0, 0)
  2877. Part142.Parent = Model1
  2878. Part142.Material = Enum.Material.Neon
  2879. Part142.BrickColor = BrickColor.new("Really red")
  2880. Part142.Rotation = Vector3.new(85.0899963, -8.97999954, 90.4399948)
  2881. Part142.Anchored = true
  2882. Part142.CanCollide = false
  2883. Part142.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  2884. Part142.CFrame = CFrame.new(-76.230896, 3.87121177, 66.9315109, -0.00759406853, -0.987702847, -0.156158492, 0.0868270546, 0.154922009, -0.984104455, 0.996194482, -0.0210321508, 0.0845829472)
  2885. Part142.Color = Color3.new(1, 0, 0)
  2886. Part142.Position = Vector3.new(-76.230896, 3.87121177, 66.9315109)
  2887. Part142.Orientation = Vector3.new(79.7699966, -61.5599976, 29.2699986)
  2888. Part142.Color = Color3.new(1, 0, 0)
  2889. Part143.Parent = Model1
  2890. Part143.Material = Enum.Material.Neon
  2891. Part143.BrickColor = BrickColor.new("Really red")
  2892. Part143.Rotation = Vector3.new(-89.25, 85.6500015, -95.75)
  2893. Part143.Anchored = true
  2894. Part143.CanCollide = false
  2895. Part143.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  2896. Part143.CFrame = CFrame.new(-75.4352951, 4.43518353, 66.8884125, -0.00759400381, 0.0754697248, 0.997119129, 0.0868270025, -0.993332803, 0.0758443922, 0.996194482, 0.0871529579, 0.000990549568)
  2897. Part143.Color = Color3.new(1, 0, 0)
  2898. Part143.Position = Vector3.new(-75.4352951, 4.43518353, 66.8884125)
  2899. Part143.Orientation = Vector3.new(-4.3499999, 89.9399948, 175)
  2900. Part143.Color = Color3.new(1, 0, 0)
  2901. Part144.Parent = Model1
  2902. Part144.Material = Enum.Material.Neon
  2903. Part144.BrickColor = BrickColor.new("Really red")
  2904. Part144.Rotation = Vector3.new(84.6699982, 38.6800003, -89.4399948)
  2905. Part144.Anchored = true
  2906. Part144.CanCollide = false
  2907. Part144.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  2908. Part144.CFrame = CFrame.new(-81.5925446, 4.50722265, 66.8351593, 0.0075940243, 0.780614674, 0.624966323, -0.0868270174, 0.623139024, -0.77727741, -0.996194482, -0.0483613722, 0.0725106746)
  2909. Part144.Color = Color3.new(1, 0, 0)
  2910. Part144.Position = Vector3.new(-81.5925446, 4.50722265, 66.8351593)
  2911. Part144.Orientation = Vector3.new(51.0099983, 83.3799973, -7.92999983)
  2912. Part144.Color = Color3.new(1, 0, 0)
  2913. Part145.Parent = Model1
  2914. Part145.Material = Enum.Material.Neon
  2915. Part145.BrickColor = BrickColor.new("Really red")
  2916. Part145.Rotation = Vector3.new(-96.2299957, -70.8099976, 88.6800003)
  2917. Part145.Anchored = true
  2918. Part145.CanCollide = false
  2919. Part145.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  2920. Part145.CFrame = CFrame.new(-78.6639404, 3.48391175, 66.9466858, 0.00759397633, -0.328601927, -0.94443804, -0.0868270844, -0.941114843, 0.326747507, -0.996194482, 0.0795214847, -0.0356783494)
  2921. Part145.Color = Color3.new(1, 0, 0)
  2922. Part145.Position = Vector3.new(-78.6639404, 3.48391175, 66.9466858)
  2923. Part145.Orientation = Vector3.new(-19.0699997, -92.159996, -174.729996)
  2924. Part145.Color = Color3.new(1, 0, 0)
  2925. Part146.Parent = Model1
  2926. Part146.Material = Enum.Material.Neon
  2927. Part146.BrickColor = BrickColor.new("Really red")
  2928. Part146.Rotation = Vector3.new(85.0899963, -8.72000027, 90.4399948)
  2929. Part146.Anchored = true
  2930. Part146.CanCollide = false
  2931. Part146.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  2932. Part146.CFrame = CFrame.new(-74.6341019, 5.59162331, 66.7937164, -0.00759401266, -0.988410294, -0.151616797, 0.0868269876, 0.150396839, -0.98480618, 0.996194482, -0.0206430703, 0.0846786723)
  2933. Part146.Color = Color3.new(1, 0, 0)
  2934. Part146.Position = Vector3.new(-74.6341019, 5.59162331, 66.7937164)
  2935. Part146.Orientation = Vector3.new(80, -60.8199997, 30)
  2936. Part146.Color = Color3.new(1, 0, 0)
  2937. Part147.Parent = Model1
  2938. Part147.Material = Enum.Material.Neon
  2939. Part147.BrickColor = BrickColor.new("Really red")
  2940. Part147.Rotation = Vector3.new(-95.4199982, -45.1299973, -90.6199951)
  2941. Part147.Anchored = true
  2942. Part147.CanCollide = false
  2943. Part147.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  2944. Part147.CFrame = CFrame.new(-76.1878662, 3.54928756, 66.9598846, -0.00759394281, 0.705496252, -0.70867604, 0.0868270025, 0.706488252, 0.70239538, 0.996194482, -0.0561982356, -0.0666205436)
  2945. Part147.Color = Color3.new(1, 0, 0)
  2946. Part147.Position = Vector3.new(-76.1878662, 3.54928756, 66.9598846)
  2947. Part147.Orientation = Vector3.new(-44.6199989, -95.3699951, 7.00999975)
  2948. Part147.Color = Color3.new(1, 0, 0)
  2949. Part148.Parent = Model1
  2950. Part148.Material = Enum.Material.Neon
  2951. Part148.BrickColor = BrickColor.new("Really red")
  2952. Part148.Rotation = Vector3.new(-94.7099991, 31.7199993, -90.5099945)
  2953. Part148.Anchored = true
  2954. Part148.CanCollide = false
  2955. Part148.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  2956. Part148.CFrame = CFrame.new(-76.1888885, 4.52808046, 66.8745651, -0.00759398844, 0.850562215, 0.52581948, 0.0868270099, -0.52328819, 0.847721636, 0.996194482, 0.0520929806, -0.0698780492)
  2957. Part148.Color = Color3.new(1, 0, 0)
  2958. Part148.Position = Vector3.new(-76.1888885, 4.52808046, 66.8745651)
  2959. Part148.Orientation = Vector3.new(-57.9599991, 97.5699997, 170.580002)
  2960. Part148.Color = Color3.new(1, 0, 0)
  2961. Part149.Parent = Model1
  2962. Part149.Material = Enum.Material.Neon
  2963. Part149.BrickColor = BrickColor.new("Really red")
  2964. Part149.Rotation = Vector3.new(-92.5199966, 79.9599991, 87.5)
  2965. Part149.Anchored = true
  2966. Part149.CanCollide = false
  2967. Part149.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  2968. Part149.CFrame = CFrame.new(-80.2121735, 4.0030694, 66.889679, 0.00759398192, -0.174244225, 0.984673083, -0.0868270025, 0.98086834, 0.17424053, -0.996194482, -0.0868195072, -0.00768043287)
  2969. Part149.Color = Color3.new(1, 0, 0)
  2970. Part149.Position = Vector3.new(-80.2121735, 4.0030694, 66.889679)
  2971. Part149.Orientation = Vector3.new(-10.0299997, 90.4499969, -5.05999994)
  2972. Part149.Color = Color3.new(1, 0, 0)
  2973. Part150.Parent = Model1
  2974. Part150.Material = Enum.Material.Neon
  2975. Part150.BrickColor = BrickColor.new("Really red")
  2976. Part150.Rotation = Vector3.new(-94.5199966, 46.7700005, -90.6399994)
  2977. Part150.Anchored = true
  2978. Part150.CanCollide = false
  2979. Part150.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  2980. Part150.CFrame = CFrame.new(-75.4289932, 5.13082552, 66.8278427, -0.00759399543, 0.684922099, 0.72857672, 0.0868270099, -0.725394309, 0.68283534, 0.996194482, 0.0684455782, -0.0539610945)
  2981. Part150.Color = Color3.new(1, 0, 0)
  2982. Part150.Position = Vector3.new(-75.4289932, 5.13082552, 66.8278427)
  2983. Part150.Orientation = Vector3.new(-43.0699997, 94.2399979, 173.169998)
  2984. Part150.Color = Color3.new(1, 0, 0)
  2985. Part151.Parent = Model1
  2986. Part151.Material = Enum.Material.Neon
  2987. Part151.BrickColor = BrickColor.new("Really red")
  2988. Part151.Rotation = Vector3.new(84.8699951, 18.9399986, 90.4599991)
  2989. Part151.Anchored = true
  2990. Part151.CanCollide = false
  2991. Part151.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  2992. Part151.CFrame = CFrame.new(-74.6650467, 6.18928909, 66.741394, -0.00759406667, -0.945830107, 0.324572921, 0.0868270248, -0.323980302, -0.942071736, 0.996194482, 0.0210275855, 0.0845840573)
  2993. Part151.Color = Color3.new(1, 0, 0)
  2994. Part151.Position = Vector3.new(-74.6650467, 6.18928909, 66.741394)
  2995. Part151.Orientation = Vector3.new(70.4000015, 75.3899994, 165)
  2996. Part151.Color = Color3.new(1, 0, 0)
  2997. Part152.Parent = Model1
  2998. Part152.Material = Enum.Material.Neon
  2999. Part152.BrickColor = BrickColor.new("Really red")
  3000. Part152.Rotation = Vector3.new(84.9899979, 3.67999983, 90.4399948)
  3001. Part152.Anchored = true
  3002. Part152.CanCollide = false
  3003. Part152.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  3004. Part152.CFrame = CFrame.new(-74.6105423, 5.92799664, 66.7645874, -0.00759401498, -0.997911453, 0.0641484559, 0.0868269801, -0.0645661056, -0.994129598, 0.996194601, -0.00197960436, 0.0871360451)
  3005. Part152.Color = Color3.new(1, 0, 0)
  3006. Part152.Position = Vector3.new(-74.6105423, 5.92799664, 66.7645874)
  3007. Part152.Orientation = Vector3.new(83.7900009, 36.3600006, 126.639999)
  3008. Part152.Color = Color3.new(1, 0, 0)
  3009. Part153.Parent = Model1
  3010. Part153.Material = Enum.Material.Neon
  3011. Part153.BrickColor = BrickColor.new("Really red")
  3012. Part153.Rotation = Vector3.new(-94.8600006, 15.5599995, -90.4499969)
  3013. Part153.Anchored = true
  3014. Part153.CanCollide = false
  3015. Part153.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  3016. Part153.CFrame = CFrame.new(-73.8689804, 5.29272985, 66.8255997, -0.0075939619, 0.963299096, 0.268330902, 0.0868270397, -0.266697764, 0.959873497, 0.996194482, 0.0305871293, -0.0816147774)
  3017. Part153.Color = Color3.new(1, 0, 0)
  3018. Part153.Position = Vector3.new(-73.8689804, 5.29272985, 66.8255997)
  3019. Part153.Orientation = Vector3.new(-73.7099991, 106.919998, 161.970001)
  3020. Part153.Color = Color3.new(1, 0, 0)
  3021. Part154.Parent = Model1
  3022. Part154.Material = Enum.Material.Neon
  3023. Part154.BrickColor = BrickColor.new("Really red")
  3024. Part154.Rotation = Vector3.new(-95.2799988, -34.4500008, -90.5299988)
  3025. Part154.Anchored = true
  3026. Part154.CanCollide = false
  3027. Part154.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  3028. Part154.CFrame = CFrame.new(-75.036499, 6.53741074, 66.7082367, -0.00759398984, 0.824558258, -0.565726042, 0.0868270621, 0.564149737, 0.821095288, 0.996194482, -0.0428850092, -0.0758782104)
  3029. Part154.Color = Color3.new(1, 0, 0)
  3030. Part154.Position = Vector3.new(-75.036499, 6.53741074, 66.7082367)
  3031. Part154.Orientation = Vector3.new(-55.1899986, -97.6399994, 8.75)
  3032. Part154.Color = Color3.new(1, 0, 0)
  3033. Part155.Parent = Model1
  3034. Part155.Material = Enum.Material.Neon
  3035. Part155.BrickColor = BrickColor.new("Really red")
  3036. Part155.Rotation = Vector3.new(84.3499985, 57.0599976, -89.1999969)
  3037. Part155.Anchored = true
  3038. Part155.CanCollide = false
  3039. Part155.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  3040. Part155.CFrame = CFrame.new(-79.4925613, 3.94343472, 66.9003296, 0.00759401359, 0.543654799, 0.839274526, -0.0868270025, 0.836487889, -0.541064203, -0.996194482, -0.0687629431, 0.0535562821)
  3041. Part155.Color = Color3.new(1, 0, 0)
  3042. Part155.Position = Vector3.new(-79.4925613, 3.94343472, 66.9003296)
  3043. Part155.Orientation = Vector3.new(32.7599983, 86.3499985, -5.92999983)
  3044. Part155.Color = Color3.new(1, 0, 0)
  3045. Part156.Parent = Model1
  3046. Part156.Material = Enum.Material.Neon
  3047. Part156.BrickColor = BrickColor.new("Really red")
  3048. Part156.Rotation = Vector3.new(83.8899994, 68.9300003, -88.7900009)
  3049. Part156.Anchored = true
  3050. Part156.CanCollide = false
  3051. Part156.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  3052. Part156.CFrame = CFrame.new(-79.7359619, 4.37000132, 66.8613205, 0.00759398658, 0.359400749, 0.933152378, -0.0868269876, 0.929892421, -0.357438654, -0.996194482, -0.0783085302, 0.0382673144)
  3053. Part156.Color = Color3.new(1, 0, 0)
  3054. Part156.Position = Vector3.new(-79.7359619, 4.37000132, 66.8613205)
  3055. Part156.Orientation = Vector3.new(20.9399986, 87.6500015, -5.32999992)
  3056. Part156.Color = Color3.new(1, 0, 0)
  3057. Part157.Parent = Model1
  3058. Part157.Material = Enum.Material.Neon
  3059. Part157.BrickColor = BrickColor.new("Really red")
  3060. Part157.Rotation = Vector3.new(84.3899994, 55.3699989, -89.2299957)
  3061. Part157.Anchored = true
  3062. Part157.CanCollide = false
  3063. Part157.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  3064. Part157.CFrame = CFrame.new(-79.0402374, 3.65537477, 66.9288788, 0.00759401871, 0.568173587, 0.822873712, -0.0868270025, 0.82016474, -0.565501869, -0.996194482, -0.0671533123, 0.0555612147)
  3065. Part157.Color = Color3.new(1, 0, 0)
  3066. Part157.Position = Vector3.new(-79.0402374, 3.65537477, 66.9288788)
  3067. Part157.Orientation = Vector3.new(34.4399986, 86.1399994, -6.03999996)
  3068. Part157.Color = Color3.new(1, 0, 0)
  3069. Part158.Parent = Model1
  3070. Part158.Material = Enum.Material.Neon
  3071. Part158.BrickColor = BrickColor.new("Really red")
  3072. Part158.Rotation = Vector3.new(84.3799973, 55.5699997, -89.2299957)
  3073. Part158.Anchored = true
  3074. Part158.CanCollide = false
  3075. Part158.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  3076. Part158.CFrame = CFrame.new(-81.3044434, 4.23808765, 66.8608627, 0.00759401126, 0.565362632, 0.824807465, -0.0868270025, 0.822089493, -0.562700093, -0.996194482, -0.0673425049, 0.0553317592)
  3077. Part158.Color = Color3.new(1, 0, 0)
  3078. Part158.Position = Vector3.new(-81.3044434, 4.23808765, 66.8608627)
  3079. Part158.Orientation = Vector3.new(34.2399979, 86.159996, -6.02999973)
  3080. Part158.Color = Color3.new(1, 0, 0)
  3081. Part159.Parent = Model1
  3082. Part159.Material = Enum.Material.Neon
  3083. Part159.BrickColor = BrickColor.new("Really red")
  3084. Part159.Rotation = Vector3.new(-95.4499969, -47.0900002, 89.3600006)
  3085. Part159.Anchored = true
  3086. Part159.CanCollide = false
  3087. Part159.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  3088. Part159.CFrame = CFrame.new(-79.009346, 3.68772578, 66.9263077, 0.0075939619, -0.680792928, -0.732436657, -0.086827077, -0.730140269, 0.677758276, -0.996194482, 0.05844846, -0.0646559224)
  3089. Part159.Color = Color3.new(1, 0, 0)
  3090. Part159.Position = Vector3.new(-79.009346, 3.68772578, 66.9263077)
  3091. Part159.Orientation = Vector3.new(-42.6699982, -95.0400009, -173.220001)
  3092. Part159.Color = Color3.new(1, 0, 0)
  3093. Part160.Parent = Model1
  3094. Part160.Material = Enum.Material.Neon
  3095. Part160.BrickColor = BrickColor.new("Really red")
  3096. Part160.Rotation = Vector3.new(79.3799973, 85.5800018, -84.3399963)
  3097. Part160.Anchored = true
  3098. Part160.CanCollide = false
  3099. Part160.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  3100. Part160.CFrame = CFrame.new(-80.5747147, 3.98975754, 66.8880386, 0.00759399682, 0.0766274109, 0.997030735, -0.0868270099, 0.993345201, -0.0756827965, -0.996194482, -0.0859946012, 0.0141967908)
  3101. Part160.Color = Color3.new(1, 0, 0)
  3102. Part160.Position = Vector3.new(-80.5747147, 3.98975754, 66.8880386)
  3103. Part160.Orientation = Vector3.new(4.33999968, 89.1800003, -5)
  3104. Part160.Color = Color3.new(1, 0, 0)
  3105. Part161.Parent = Model1
  3106. Part161.Material = Enum.Material.Neon
  3107. Part161.BrickColor = BrickColor.new("Really red")
  3108. Part161.Rotation = Vector3.new(83.159996, 76.8099976, -88.0899963)
  3109. Part161.Anchored = true
  3110. Part161.CanCollide = false
  3111. Part161.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  3112. Part161.CFrame = CFrame.new(-79.7169724, 4.02965355, 66.891098, 0.00759400381, 0.22797437, 0.973637581, -0.0868270025, 0.970138669, -0.226477861, -0.996194482, -0.0828181654, 0.0271615647)
  3113. Part161.Color = Color3.new(1, 0, 0)
  3114. Part161.Position = Vector3.new(-79.7169724, 4.02965355, 66.891098)
  3115. Part161.Orientation = Vector3.new(13.0900002, 88.4000015, -5.10999966)
  3116. Part161.Color = Color3.new(1, 0, 0)
  3117. Part162.Parent = Model1
  3118. Part162.Material = Enum.Material.Neon
  3119. Part162.BrickColor = BrickColor.new("Really red")
  3120. Part162.Rotation = Vector3.new(84.6399994, 41.2900009, -89.4199982)
  3121. Part162.Anchored = true
  3122. Part162.CanCollide = false
  3123. Part162.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  3124. Part162.CFrame = CFrame.new(-80.6099777, 4.89396334, 66.8089828, 0.00759400381, 0.751284301, 0.659934998, -0.0868270025, 0.657956958, -0.748033226, -0.996194482, -0.0516196117, 0.0702282861)
  3125. Part162.Color = Color3.new(1, 0, 0)
  3126. Part162.Position = Vector3.new(-80.6099777, 4.89396334, 66.8089828)
  3127. Part162.Orientation = Vector3.new(48.4199982, 83.9300003, -7.51999998)
  3128. Part162.Color = Color3.new(1, 0, 0)
  3129. Part163.Parent = Model1
  3130. Part163.Material = Enum.Material.Neon
  3131. Part163.BrickColor = BrickColor.new("Really red")
  3132. Part163.Rotation = Vector3.new(82.3099976, 80.8600006, -87.2599945)
  3133. Part163.Anchored = true
  3134. Part163.CanCollide = false
  3135. Part163.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  3136. Part163.CFrame = CFrame.new(-78.5181427, 3.42772889, 66.9527359, 0.00759400101, 0.158731878, 0.987292588, -0.0868270025, 0.983697414, -0.157486036, -0.996194482, -0.0845278203, 0.0212524291)
  3137. Part163.Color = Color3.new(1, 0, 0)
  3138. Part163.Position = Vector3.new(-78.5181427, 3.42772889, 66.9527359)
  3139. Part163.Orientation = Vector3.new(9.05999947, 88.7699966, -5.03999996)
  3140. Part163.Color = Color3.new(1, 0, 0)
  3141. Part164.Parent = Model1
  3142. Part164.Material = Enum.Material.Neon
  3143. Part164.BrickColor = BrickColor.new("Really red")
  3144. Part164.Rotation = Vector3.new(-94.659996, 36.8600006, -90.5400009)
  3145. Part164.Anchored = true
  3146. Part164.CanCollide = false
  3147. Part164.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  3148. Part164.CFrame = CFrame.new(-75.1723862, 5.41619301, 66.8049164, -0.0075939903, 0.800071836, 0.599856257, 0.0868270099, -0.597080946, 0.797469079, 0.996194482, 0.0581397638, -0.0649337098)
  3149. Part164.Color = Color3.new(1, 0, 0)
  3150. Part164.Position = Vector3.new(-75.1723862, 5.41619301, 66.8049164)
  3151. Part164.Orientation = Vector3.new(-52.8899994, 96.1800003, 171.729996)
  3152. Part164.Color = Color3.new(1, 0, 0)
  3153. Part165.Parent = Model1
  3154. Part165.Material = Enum.Material.Neon
  3155. Part165.BrickColor = BrickColor.new("Really red")
  3156. Part165.Rotation = Vector3.new(-94.8299942, 19.6099987, -90.4599991)
  3157. Part165.Anchored = true
  3158. Part165.CanCollide = false
  3159. Part165.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  3160. Part165.CFrame = CFrame.new(-75.0050354, 5.72146511, 66.7796021, -0.00759398378, 0.941961229, 0.33563593, 0.0868270248, -0.333756804, 0.938651979, 0.996194482, 0.0362703726, -0.0792531446)
  3161. Part165.Color = Color3.new(1, 0, 0)
  3162. Part165.Position = Vector3.new(-75.0050354, 5.72146511, 66.7796021)
  3163. Part165.Orientation = Vector3.new(-69.8300018, 103.290001, 165.419998)
  3164. Part165.Color = Color3.new(1, 0, 0)
  3165. Part166.Parent = Model1
  3166. Part166.Material = Enum.Material.Neon
  3167. Part166.BrickColor = BrickColor.new("Really red")
  3168. Part166.Rotation = Vector3.new(84.8899994, 16.2099991, 90.4499969)
  3169. Part166.Anchored = true
  3170. Part166.CanCollide = false
  3171. Part166.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  3172. Part166.CFrame = CFrame.new(-76.2011261, 3.67199254, 66.9490967, -0.0075940676, -0.960206807, 0.279186517, 0.0868270248, -0.278773487, -0.956424475, 0.996194482, 0.0169778205, 0.0854890421)
  3173. Part166.Color = Color3.new(1, 0, 0)
  3174. Part166.Position = Vector3.new(-76.2011261, 3.67199254, 66.9490967)
  3175. Part166.Orientation = Vector3.new(73.0199966, 72.9799957, 162.699997)
  3176. Part166.Color = Color3.new(1, 0, 0)
  3177. Part167.Parent = Model1
  3178. Part167.Material = Enum.Material.Neon
  3179. Part167.BrickColor = BrickColor.new("Really red")
  3180. Part167.Rotation = Vector3.new(-94.8600006, 15.1700001, 89.5499954)
  3181. Part167.Anchored = true
  3182. Part167.CanCollide = false
  3183. Part167.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  3184. Part167.CFrame = CFrame.new(-79.2231445, 3.5132587, 66.9398804, 0.00759394839, -0.965135276, 0.261649668, -0.0868270323, 0.260040283, 0.961698413, -0.996194482, -0.030020874, -0.0818247795)
  3185. Part167.Color = Color3.new(1, 0, 0)
  3186. Part167.Position = Vector3.new(-79.2231445, 3.5132587, 66.9398804)
  3187. Part167.Orientation = Vector3.new(-74.0899963, 107.369995, -18.4599991)
  3188. Part167.Color = Color3.new(1, 0, 0)
  3189. Part168.Parent = Model1
  3190. Part168.Material = Enum.Material.Neon
  3191. Part168.BrickColor = BrickColor.new("Really red")
  3192. Part168.Rotation = Vector3.new(-95.0699997, -11.8400002, 89.5599976)
  3193. Part168.Anchored = true
  3194. Part168.CanCollide = false
  3195. Part168.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  3196. Part168.CFrame = CFrame.new(-79.2030792, 3.92867231, 66.9038086, 0.00759394839, -0.978690803, -0.205198944, -0.0868270546, -0.205075338, 0.974888086, -0.996194482, 0.0104135983, -0.0865342841)
  3197. Part168.Color = Color3.new(1, 0, 0)
  3198. Part168.Position = Vector3.new(-79.2030792, 3.92867231, 66.9038086)
  3199. Part168.Orientation = Vector3.new(-77.1299973, -112.869995, -157.050003)
  3200. Part168.Color = Color3.new(1, 0, 0)
  3201. Part169.Parent = Model1
  3202. Part169.Material = Enum.Material.Neon
  3203. Part169.BrickColor = BrickColor.new("Really red")
  3204. Part169.Rotation = Vector3.new(83.4700012, 74.2799988, -88.3899994)
  3205. Part169.Anchored = true
  3206. Part169.CanCollide = false
  3207. Part169.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  3208. Part169.CFrame = CFrame.new(-78.7481232, 3.49183965, 66.9453812, 0.00759400567, 0.270840913, 0.962596357, -0.0868270025, 0.959175169, -0.269198865, -0.996194482, -0.0815347508, 0.0307998005)
  3209. Part169.Color = Color3.new(1, 0, 0)
  3210. Part169.Position = Vector3.new(-78.7481232, 3.49183965, 66.9453812)
  3211. Part169.Orientation = Vector3.new(15.6199999, 88.1699982, -5.17000008)
  3212. Part169.Color = Color3.new(1, 0, 0)
  3213. Part170.Parent = Model1
  3214. Part170.Material = Enum.Material.Neon
  3215. Part170.BrickColor = BrickColor.new("Really red")
  3216. Part170.Rotation = Vector3.new(85.1800003, -20.8999996, -89.5299988)
  3217. Part170.Anchored = true
  3218. Part170.CanCollide = false
  3219. Part170.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  3220. Part170.CFrame = CFrame.new(-79.3245773, 3.94742346, 66.9012527, 0.00759403221, 0.934193492, -0.356685966, -0.0868270621, -0.354733288, -0.930927932, -0.996194482, 0.0380395316, 0.0784195215)
  3221. Part170.Color = Color3.new(1, 0, 0)
  3222. Part170.Position = Vector3.new(-79.3245773, 3.94742346, 66.9012527)
  3223. Part170.Orientation = Vector3.new(68.5800018, -77.5999985, -166.25)
  3224. Part170.Color = Color3.new(1, 0, 0)
  3225. WedgePart171.Parent = Model1
  3226. WedgePart171.Material = Enum.Material.Neon
  3227. WedgePart171.BrickColor = BrickColor.new("Really red")
  3228. WedgePart171.Rotation = Vector3.new(83.7200012, 71.4599991, 91.3699951)
  3229. WedgePart171.Anchored = true
  3230. WedgePart171.CanCollide = false
  3231. WedgePart171.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  3232. WedgePart171.CFrame = CFrame.new(-76.5407791, 4.13524246, 66.9061279, -0.00759398378, -0.317944288, 0.948079169, 0.0868269429, -0.944735169, -0.316127539, 0.996194482, 0.0799181163, 0.0347804353)
  3233. WedgePart171.Color = Color3.new(1, 0, 0)
  3234. WedgePart171.Position = Vector3.new(-76.5407791, 4.13524246, 66.9061279)
  3235. WedgePart171.Orientation = Vector3.new(18.4300003, 87.9000015, 174.75)
  3236. WedgePart171.Color = Color3.new(1, 0, 0)
  3237. WedgePart172.Parent = Model1
  3238. WedgePart172.Material = Enum.Material.Neon
  3239. WedgePart172.BrickColor = BrickColor.new("Really red")
  3240. WedgePart172.Rotation = Vector3.new(-93.4799957, 73.8600006, 88.4300003)
  3241. WedgePart172.Anchored = true
  3242. WedgePart172.CanCollide = false
  3243. WedgePart172.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  3244. WedgePart172.CFrame = CFrame.new(-79.5114365, 3.44855285, 66.9433212, 0.0075939619, -0.277846634, 0.960595369, -0.086826995, 0.956812501, 0.277438849, -0.996194482, -0.0855125785, -0.0168586224)
  3245. WedgePart172.Color = Color3.new(1, 0, 0)
  3246. WedgePart172.Position = Vector3.new(-79.5114365, 3.44855285, 66.9433212)
  3247. WedgePart172.Orientation = Vector3.new(-16.1099987, 91.0099945, -5.19000006)
  3248. WedgePart172.Color = Color3.new(1, 0, 0)
  3249. WedgePart173.Parent = Model1
  3250. WedgePart173.Material = Enum.Material.Neon
  3251. WedgePart173.BrickColor = BrickColor.new("Really red")
  3252. WedgePart173.Rotation = Vector3.new(89.7799988, -84.7699966, -85.2200012)
  3253. WedgePart173.Anchored = true
  3254. WedgePart173.CanCollide = false
  3255. WedgePart173.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  3256. WedgePart173.CFrame = CFrame.new(-80.3664169, 6.67674065, 66.6554489, 0.0075939754, 0.0908282101, -0.995837569, -0.086827077, -0.992045879, -0.0911445022, -0.996194482, 0.0871579349, 0.000352791976)
  3257. WedgePart173.Color = Color3.new(1, 0, 0)
  3258. WedgePart173.Position = Vector3.new(-80.3664169, 6.67674065, 66.6554489)
  3259. WedgePart173.Orientation = Vector3.new(5.23000002, -89.9799957, -175)
  3260. WedgePart173.Color = Color3.new(1, 0, 0)
  3261. WedgePart174.Parent = Model1
  3262. WedgePart174.Material = Enum.Material.Neon
  3263. WedgePart174.BrickColor = BrickColor.new("Really red")
  3264. WedgePart174.Rotation = Vector3.new(-91.3099976, 83.2399979, -93.6999969)
  3265. WedgePart174.Anchored = true
  3266. WedgePart174.CanCollide = false
  3267. WedgePart174.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  3268. WedgePart174.CFrame = CFrame.new(-77.2436676, 3.42038989, 66.9630814, -0.00759398844, 0.117399104, 0.993055761, 0.0868269354, -0.989257097, 0.117614008, 0.996194601, 0.0871172398, -0.00268101646)
  3269. WedgePart174.Color = Color3.new(1, 0, 0)
  3270. WedgePart174.Position = Vector3.new(-77.2436676, 3.42038989, 66.9630814)
  3271. WedgePart174.Orientation = Vector3.new(-6.75, 90.1500015, 174.979996)
  3272. WedgePart174.Color = Color3.new(1, 0, 0)
  3273. WedgePart175.Parent = Model1
  3274. WedgePart175.Material = Enum.Material.Neon
  3275. WedgePart175.BrickColor = BrickColor.new("Really red")
  3276. WedgePart175.Rotation = Vector3.new(-94.5599976, 43.9399986, -90.5999985)
  3277. WedgePart175.Anchored = true
  3278. WedgePart175.CanCollide = false
  3279. WedgePart175.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  3280. WedgePart175.CFrame = CFrame.new(-79.483963, 3.46508861, 66.9421082, -0.00759406621, 0.720070243, 0.693859637, 0.0868270025, -0.690784156, 0.717828929, 0.996194482, 0.0656969845, -0.0572756827)
  3281. WedgePart175.Color = Color3.new(1, 0, 0)
  3282. WedgePart175.Position = Vector3.new(-79.483963, 3.46508861, 66.9421082)
  3283. WedgePart175.Orientation = Vector3.new(-45.8799973, 94.7200012, 172.839996)
  3284. WedgePart175.Color = Color3.new(1, 0, 0)
  3285. WedgePart176.Parent = Model1
  3286. WedgePart176.Material = Enum.Material.Neon
  3287. WedgePart176.BrickColor = BrickColor.new("Really red")
  3288. WedgePart176.Rotation = Vector3.new(85.2200012, -25.3299999, 90.4799957)
  3289. WedgePart176.Anchored = true
  3290. WedgePart176.CanCollide = false
  3291. WedgePart176.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  3292. WedgePart176.CFrame = CFrame.new(-79.0959625, 4.0764184, 66.8917618, -0.00759389484, -0.903852046, -0.427777827, 0.0868271068, 0.425578773, -0.900746942, 0.996194482, -0.0439829305, 0.0752471536)
  3293. WedgePart176.Color = Color3.new(1, 0, 0)
  3294. WedgePart176.Position = Vector3.new(-79.0959625, 4.0764184, 66.8917618)
  3295. WedgePart176.Orientation = Vector3.new(64.2600021, -80.0199966, 11.5299997)
  3296. WedgePart176.Color = Color3.new(1, 0, 0)
  3297. WedgePart177.Parent = Model1
  3298. WedgePart177.Material = Enum.Material.Neon
  3299. WedgePart177.BrickColor = BrickColor.new("Really red")
  3300. WedgePart177.Rotation = Vector3.new(-96.409996, -73.1100006, -91.5)
  3301. WedgePart177.Anchored = true
  3302. WedgePart177.CanCollide = false
  3303. WedgePart177.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  3304. WedgePart177.CFrame = CFrame.new(-78.5785904, 2.98294377, 66.9910126, -0.00759389903, 0.290375143, -0.95688498, 0.0868269801, 0.953497767, 0.288663864, 0.996194482, -0.0808910504, -0.0324526764)
  3305. WedgePart177.Color = Color3.new(1, 0, 0)
  3306. WedgePart177.Position = Vector3.new(-78.5785904, 2.98294377, 66.9910126)
  3307. WedgePart177.Orientation = Vector3.new(-16.7799988, -91.9399948, 5.19999981)
  3308. WedgePart177.Color = Color3.new(1, 0, 0)
  3309. WedgePart178.Parent = Model1
  3310. WedgePart178.Material = Enum.Material.Neon
  3311. WedgePart178.BrickColor = BrickColor.new("Really red")
  3312. WedgePart178.Rotation = Vector3.new(-95.0899963, -13.8999996, 89.5499954)
  3313. WedgePart178.Anchored = true
  3314. WedgePart178.CanCollide = false
  3315. WedgePart178.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  3316. WedgePart178.CFrame = CFrame.new(-76.3032837, 3.3921659, 66.972702, 0.0075940541, -0.970696867, -0.240187511, -0.0868270472, -0.23992753, 0.966900885, -0.996194482, 0.0135121085, -0.0861048773)
  3317. WedgePart178.Color = Color3.new(1, 0, 0)
  3318. WedgePart178.Position = Vector3.new(-76.3032837, 3.3921659, 66.972702)
  3319. WedgePart178.Orientation = Vector3.new(-75.2200012, -109.720001, -160.110001)
  3320. WedgePart178.Color = Color3.new(1, 0, 0)
  3321. WedgePart179.Parent = Model1
  3322. WedgePart179.Material = Enum.Material.Neon
  3323. WedgePart179.BrickColor = BrickColor.new("Really red")
  3324. WedgePart179.Rotation = Vector3.new(85.0499954, -4.71000004, -89.5599976)
  3325. WedgePart179.Anchored = true
  3326. WedgePart179.CanCollide = false
  3327. WedgePart179.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  3328. WedgePart179.CFrame = CFrame.new(-76.3320847, 4.11462736, 66.9095154, 0.00759395631, 0.996590316, -0.0821583793, -0.0868268907, -0.0811933503, -0.992909789, -0.996194601, 0.0146736708, 0.0859143361)
  3329. WedgePart179.Color = Color3.new(1, 0, 0)
  3330. WedgePart179.Position = Vector3.new(-76.3320847, 4.11462736, 66.9095154)
  3331. WedgePart179.Orientation = Vector3.new(83.1699982, -43.7199974, -133.080002)
  3332. WedgePart179.Color = Color3.new(1, 0, 0)
  3333. WedgePart180.Parent = Model1
  3334. WedgePart180.Material = Enum.Material.Neon
  3335. WedgePart180.BrickColor = BrickColor.new("Really red")
  3336. WedgePart180.Rotation = Vector3.new(83.159996, 76.8300018, -88.0899963)
  3337. WedgePart180.Anchored = true
  3338. WedgePart180.CanCollide = false
  3339. WedgePart180.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  3340. WedgePart180.CFrame = CFrame.new(-77.3295975, 3.42513061, 66.9619904, 0.00759389531, 0.227637172, 0.973716497, -0.0868269876, 0.97021699, -0.226141915, -0.996194482, -0.0828275681, 0.0271327738)
  3341. WedgePart180.Color = Color3.new(1, 0, 0)
  3342. WedgePart180.Position = Vector3.new(-77.3295975, 3.42513061, 66.9619904)
  3343. WedgePart180.Orientation = Vector3.new(13.0699997, 88.4000015, -5.10999966)
  3344. WedgePart180.Color = Color3.new(1, 0, 0)
  3345. WedgePart181.Parent = Model1
  3346. WedgePart181.Material = Enum.Material.Neon
  3347. WedgePart181.BrickColor = BrickColor.new("Really red")
  3348. WedgePart181.Rotation = Vector3.new(84.8099976, 25.289999, -89.5199966)
  3349. WedgePart181.Anchored = true
  3350. WedgePart181.CanCollide = false
  3351. WedgePart181.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  3352. WedgePart181.CFrame = CFrame.new(-76.4751587, 4.07722855, 66.9116898, 0.00759389345, 0.904150665, 0.427146107, -0.086826928, 0.42614162, -0.900480866, -0.996194601, -0.0302496776, 0.0817407891)
  3353. WedgePart181.Color = Color3.new(1, 0, 0)
  3354. WedgePart181.Position = Vector3.new(-76.4751587, 4.07722855, 66.9116898)
  3355. WedgePart181.Orientation = Vector3.new(64.2200012, 79.1699982, -11.5199995)
  3356. WedgePart181.Color = Color3.new(1, 0, 0)
  3357. WedgePart182.Parent = Model1
  3358. WedgePart182.Material = Enum.Material.Neon
  3359. WedgePart182.BrickColor = BrickColor.new("Really red")
  3360. WedgePart182.Rotation = Vector3.new(-95.4000015, -43.829998, -90.5999985)
  3361. WedgePart182.Anchored = true
  3362. WedgePart182.CanCollide = false
  3363. WedgePart182.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  3364. WedgePart182.CFrame = CFrame.new(-76.2877731, 3.36415982, 66.9752502, -0.0075939619, 0.721399546, -0.692480445, 0.0868269876, 0.690363646, 0.718250036, 0.996194482, -0.0546716005, -0.0678789765)
  3365. WedgePart182.Color = Color3.new(1, 0, 0)
  3366. WedgePart182.Position = Vector3.new(-76.2877731, 3.36415982, 66.9752502)
  3367. WedgePart182.Orientation = Vector3.new(-45.9099998, -95.5999985, 7.17000008)
  3368. WedgePart182.Color = Color3.new(1, 0, 0)
  3369. WedgePart183.Parent = Model1
  3370. WedgePart183.Material = Enum.Material.Neon
  3371. WedgePart183.BrickColor = BrickColor.new("Really red")
  3372. WedgePart183.Rotation = Vector3.new(80.2999954, 84.7299957, 94.7399979)
  3373. WedgePart183.Anchored = true
  3374. WedgePart183.CanCollide = false
  3375. WedgePart183.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  3376. WedgePart183.CFrame = CFrame.new(-75.2029037, 6.67835522, 66.6946793, -0.00759397773, -0.0915154591, 0.995774865, 0.0868269429, -0.992103457, -0.0905158818, 0.996194601, 0.0857728049, 0.015480021)
  3377. WedgePart183.Color = Color3.new(1, 0, 0)
  3378. WedgePart183.Position = Vector3.new(-75.2029037, 6.67835522, 66.6946793)
  3379. WedgePart183.Orientation = Vector3.new(5.19000006, 89.1100006, 175)
  3380. WedgePart183.Color = Color3.new(1, 0, 0)
  3381. WedgePart184.Parent = Model1
  3382. WedgePart184.Material = Enum.Material.Neon
  3383. WedgePart184.BrickColor = BrickColor.new("Really red")
  3384. WedgePart184.Rotation = Vector3.new(-95.5599976, -53.2199974, 89.2699966)
  3385. WedgePart184.Anchored = true
  3386. WedgePart184.CanCollide = false
  3387. WedgePart184.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  3388. WedgePart184.CFrame = CFrame.new(-78.6553497, 3.02159953, 66.9870529, 0.00759394513, -0.598748147, -0.800901413, -0.0868270695, -0.798294842, 0.595976233, -0.996194482, 0.0650141984, -0.0580498241)
  3389. WedgePart184.Color = Color3.new(1, 0, 0)
  3390. WedgePart184.Position = Vector3.new(-78.6553497, 3.02159953, 66.9870529)
  3391. WedgePart184.Orientation = Vector3.new(-36.579998, -94.1500015, -173.789993)
  3392. WedgePart184.Color = Color3.new(1, 0, 0)
  3393. WedgePart185.Parent = Model1
  3394. WedgePart185.Material = Enum.Material.Neon
  3395. WedgePart185.BrickColor = BrickColor.new("Really red")
  3396. WedgePart185.Rotation = Vector3.new(85.6199951, -53.8899994, 90.7399979)
  3397. WedgePart185.Anchored = true
  3398. WedgePart185.CanCollide = false
  3399. WedgePart185.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  3400. WedgePart185.CFrame = CFrame.new(-80.4121857, 6.65950871, 66.6566238, -0.00759387389, -0.589267492, -0.807902277, 0.0868270621, 0.804486156, -0.587592065, 0.996194482, -0.07460998, 0.0450552739)
  3401. WedgePart185.Color = Color3.new(1, 0, 0)
  3402. WedgePart185.Position = Vector3.new(-80.4121857, 6.65950871, 66.6566238)
  3403. WedgePart185.Orientation = Vector3.new(35.9899979, -86.8099976, 6.15999985)
  3404. WedgePart185.Color = Color3.new(1, 0, 0)
  3405. WedgePart186.Parent = Model1
  3406. WedgePart186.Material = Enum.Material.Neon
  3407. WedgePart186.BrickColor = BrickColor.new("Really red")
  3408. WedgePart186.Rotation = Vector3.new(84.4000015, 54.75, 90.75)
  3409. WedgePart186.Anchored = true
  3410. WedgePart186.CanCollide = false
  3411. WedgePart186.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  3412. WedgePart186.CFrame = CFrame.new(-73.9252472, 5.73436069, 66.7866745, -0.00759401871, -0.577138424, 0.816610992, 0.0868269429, -0.813931465, -0.574437261, 0.996194601, 0.0665416345, 0.0562922359)
  3413. WedgePart186.Color = Color3.new(1, 0, 0)
  3414. WedgePart186.Position = Vector3.new(-73.9252472, 5.73436069, 66.7866745)
  3415. WedgePart186.Orientation = Vector3.new(35.0599976, 86.0599976, 173.910004)
  3416. WedgePart186.Color = Color3.new(1, 0, 0)
  3417. WedgePart187.Parent = Model1
  3418. WedgePart187.Material = Enum.Material.Neon
  3419. WedgePart187.BrickColor = BrickColor.new("Really red")
  3420. WedgePart187.Rotation = Vector3.new(84.8300018, 23.8500004, -89.5199966)
  3421. WedgePart187.Anchored = true
  3422. WedgePart187.CanCollide = false
  3423. WedgePart187.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  3424. WedgePart187.CFrame = CFrame.new(-73.894249, 5.6966486, 66.7902069, 0.00759391487, 0.914552927, 0.404394954, -0.0868269205, 0.403482646, -0.910859168, -0.996194601, -0.0281954389, 0.082471922)
  3425. WedgePart187.Color = Color3.new(1, 0, 0)
  3426. WedgePart187.Position = Vector3.new(-73.894249, 5.6966486, 66.7902069)
  3427. WedgePart187.Orientation = Vector3.new(65.6199951, 78.4700012, -12.1399994)
  3428. WedgePart187.Color = Color3.new(1, 0, 0)
  3429. WedgePart188.Parent = Model1
  3430. WedgePart188.Material = Enum.Material.Neon
  3431. WedgePart188.BrickColor = BrickColor.new("Really red")
  3432. WedgePart188.Rotation = Vector3.new(84.6299973, 41.4599991, 90.5799942)
  3433. WedgePart188.Anchored = true
  3434. WedgePart188.CanCollide = false
  3435. WedgePart188.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  3436. WedgePart188.CFrame = CFrame.new(-76.3597794, 4.19762039, 66.9020767, -0.0075940215, -0.749388039, 0.66208756, 0.0868269354, -0.660100102, -0.746142745, 0.996194482, 0.0518208072, 0.0700798854)
  3437. WedgePart188.Color = Color3.new(1, 0, 0)
  3438. WedgePart188.Position = Vector3.new(-76.3597794, 4.19762039, 66.9020767)
  3439. WedgePart188.Orientation = Vector3.new(48.2599983, 83.9599991, 172.509995)
  3440. WedgePart188.Color = Color3.new(1, 0, 0)
  3441. WedgePart189.Parent = Model1
  3442. WedgePart189.Material = Enum.Material.Neon
  3443. WedgePart189.BrickColor = BrickColor.new("Really red")
  3444. WedgePart189.Rotation = Vector3.new(84.9799957, 4.67000008, 90.4399948)
  3445. WedgePart189.Anchored = true
  3446. WedgePart189.CanCollide = false
  3447. WedgePart189.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  3448. WedgePart189.CFrame = CFrame.new(-79.239006, 4.11372232, 66.8873978, -0.00759395538, -0.996647537, 0.0814627036, 0.0868271366, -0.0818146095, -0.992858946, 0.996194482, -0.000466539524, 0.0871574655)
  3449. WedgePart189.Color = Color3.new(1, 0, 0)
  3450. WedgePart189.Position = Vector3.new(-79.239006, 4.11372232, 66.8873978)
  3451. WedgePart189.Orientation = Vector3.new(83.1500015, 43.0699997, 133.300003)
  3452. WedgePart189.Color = Color3.new(1, 0, 0)
  3453. WedgePart190.Parent = Model1
  3454. WedgePart190.Material = Enum.Material.Neon
  3455. WedgePart190.BrickColor = BrickColor.new("Really red")
  3456. WedgePart190.Rotation = Vector3.new(86.3199997, -71.5, -88.6299973)
  3457. WedgePart190.Anchored = true
  3458. WedgePart190.CanCollide = false
  3459. WedgePart190.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  3460. WedgePart190.CFrame = CFrame.new(-79.0303192, 4.13448429, 66.8871994, 0.00759398239, 0.317289889, -0.948298216, -0.0868270621, -0.944535255, -0.316726238, -0.996194482, 0.0847432613, 0.0203766096)
  3461. WedgePart190.Color = Color3.new(1, 0, 0)
  3462. WedgePart190.Position = Vector3.new(-79.0303192, 4.13448429, 66.8871994)
  3463. WedgePart190.Orientation = Vector3.new(18.4699993, -88.7699966, -174.75)
  3464. WedgePart190.Color = Color3.new(1, 0, 0)
  3465. WedgePart191.Parent = Model1
  3466. WedgePart191.Material = Enum.Material.Neon
  3467. WedgePart191.BrickColor = BrickColor.new("Really red")
  3468. WedgePart191.Rotation = Vector3.new(86.8899994, -76.8699951, 91.9199982)
  3469. WedgePart191.Anchored = true
  3470. WedgePart191.CanCollide = false
  3471. WedgePart191.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  3472. WedgePart191.CFrame = CFrame.new(-78.241951, 3.42485881, 66.9550629, -0.00759389577, -0.226967305, -0.9738729, 0.0868270248, 0.970073581, -0.226758942, 0.996194482, -0.0862805769, 0.0123402886)
  3473. WedgePart191.Color = Color3.new(1, 0, 0)
  3474. WedgePart191.Position = Vector3.new(-78.241951, 3.42485881, 66.9550629)
  3475. WedgePart191.Orientation = Vector3.new(13.1099997, -89.2699966, 5.10999966)
  3476. WedgePart191.Color = Color3.new(1, 0, 0)
  3477. WedgePart192.Parent = Model1
  3478. WedgePart192.Material = Enum.Material.Neon
  3479. WedgePart192.BrickColor = BrickColor.new("Really red")
  3480. WedgePart192.Rotation = Vector3.new(-94.8699951, 13.9399996, -90.4499969)
  3481. WedgePart192.Anchored = true
  3482. WedgePart192.CanCollide = false
  3483. WedgePart192.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  3484. WedgePart192.CFrame = CFrame.new(-79.2683105, 3.3912437, 66.9501724, -0.00759405317, 0.97052896, 0.240864784, 0.0868269727, -0.239322022, 0.967050254, 0.996194482, 0.0282573905, -0.082450673)
  3485. WedgePart192.Color = Color3.new(1, 0, 0)
  3486. WedgePart192.Position = Vector3.new(-79.2683105, 3.3912437, 66.9501724)
  3487. WedgePart192.Orientation = Vector3.new(-75.25, 108.899994, 160.059998)
  3488. WedgePart192.Color = Color3.new(1, 0, 0)
  3489. WedgePart193.Parent = Model1
  3490. WedgePart193.Material = Enum.Material.Neon
  3491. WedgePart193.BrickColor = BrickColor.new("Really red")
  3492. WedgePart193.Rotation = Vector3.new(-96.4799957, -73.8199997, -91.5599976)
  3493. WedgePart193.Anchored = true
  3494. WedgePart193.CanCollide = false
  3495. WedgePart193.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  3496. WedgePart193.CFrame = CFrame.new(-76.0601425, 3.4496367, 66.9695358, -0.00759395864, 0.278512716, -0.960404634, 0.0868270099, 0.95699656, 0.276843399, 0.996194482, -0.0812864155, -0.0314493328)
  3497. WedgePart193.Color = Color3.new(1, 0, 0)
  3498. WedgePart193.Position = Vector3.new(-76.0601425, 3.4496367, 66.9695358)
  3499. WedgePart193.Orientation = Vector3.new(-16.0699997, -91.8799973, 5.17999983)
  3500. WedgePart193.Color = Color3.new(1, 0, 0)
  3501. WedgePart194.Parent = Model1
  3502. WedgePart194.Material = Enum.Material.Neon
  3503. WedgePart194.BrickColor = BrickColor.new("Really red")
  3504. WedgePart194.Rotation = Vector3.new(-95.4000015, -43.8999977, 89.4000015)
  3505. WedgePart194.Anchored = true
  3506. WedgePart194.CanCollide = false
  3507. WedgePart194.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  3508. WedgePart194.CFrame = CFrame.new(-76.0875931, 3.46616054, 66.9678726, 0.00759406621, -0.720555663, -0.693358481, -0.0868270025, -0.691237867, 0.717408419, -0.996194482, 0.0547541566, -0.0678124055)
  3509. WedgePart194.Color = Color3.new(1, 0, 0)
  3510. WedgePart194.Position = Vector3.new(-76.0875931, 3.46616054, 66.9678726)
  3511. WedgePart194.Orientation = Vector3.new(-45.8400002, -95.5899963, -172.839996)
  3512. WedgePart194.Color = Color3.new(1, 0, 0)
  3513. WedgePart195.Parent = Model1
  3514. WedgePart195.Material = Enum.Material.Neon
  3515. WedgePart195.BrickColor = BrickColor.new("Really red")
  3516. WedgePart195.Rotation = Vector3.new(85.2099991, -23.8899994, 90.4799957)
  3517. WedgePart195.Anchored = true
  3518. WedgePart195.CanCollide = false
  3519. WedgePart195.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  3520. WedgePart195.CFrame = CFrame.new(-81.6757736, 5.69424915, 66.7310638, -0.00759391673, -0.914271057, -0.40503189, 0.0868271068, 0.402911186, -0.911111951, 0.996194482, -0.0420866981, 0.0763239563)
  3521. WedgePart195.Color = Color3.new(1, 0, 0)
  3522. WedgePart195.Position = Vector3.new(-81.6757736, 5.69424915, 66.7310638)
  3523. WedgePart195.Orientation = Vector3.new(65.659996, -79.3300018, 12.1599998)
  3524. WedgePart195.Color = Color3.new(1, 0, 0)
  3525. WedgePart196.Parent = Model1
  3526. WedgePart196.Material = Enum.Material.Neon
  3527. WedgePart196.BrickColor = BrickColor.new("Really red")
  3528. WedgePart196.Rotation = Vector3.new(-98.6399994, -83.1999969, 86.3199997)
  3529. WedgePart196.Anchored = true
  3530. WedgePart196.CanCollide = false
  3531. WedgePart196.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  3532. WedgePart196.CFrame = CFrame.new(-78.3278885, 3.42005658, 66.9548416, 0.00759398565, -0.11808195, -0.992974758, -0.0868270844, -0.989331603, 0.116984665, -0.996194482, 0.0853288472, -0.0177656896)
  3533. WedgePart196.Color = Color3.new(1, 0, 0)
  3534. WedgePart196.Position = Vector3.new(-78.3278885, 3.42005658, 66.9548416)
  3535. WedgePart196.Orientation = Vector3.new(-6.71999979, -91.0199966, -174.979996)
  3536. WedgePart196.Color = Color3.new(1, 0, 0)
  3537. WedgePart197.Parent = Model1
  3538. WedgePart197.Material = Enum.Material.Neon
  3539. WedgePart197.BrickColor = BrickColor.new("Really red")
  3540. WedgePart197.Rotation = Vector3.new(85.6399994, -54.7899971, -89.25)
  3541. WedgePart197.Anchored = true
  3542. WedgePart197.CanCollide = false
  3543. WedgePart197.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  3544. WedgePart197.CFrame = CFrame.new(-81.6447144, 5.73197269, 66.728035, 0.00759401638, 0.576573908, -0.817009687, -0.0868270695, -0.813567758, -0.574952006, -0.996194482, 0.0753048286, 0.0438840464)
  3545. WedgePart197.Color = Color3.new(1, 0, 0)
  3546. WedgePart197.Position = Vector3.new(-81.6447144, 5.73197269, 66.728035)
  3547. WedgePart197.Orientation = Vector3.new(35.0999985, -86.9300003, -173.910004)
  3548. WedgePart197.Color = Color3.new(1, 0, 0)
  3549. WedgePart198.Parent = Model1
  3550. WedgePart198.Material = Enum.Material.Neon
  3551. WedgePart198.BrickColor = BrickColor.new("Really red")
  3552. WedgePart198.Rotation = Vector3.new(85.4000015, -41.5, -89.4199982)
  3553. WedgePart198.Anchored = true
  3554. WedgePart198.CanCollide = false
  3555. WedgePart198.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  3556. WedgePart198.CFrame = CFrame.new(-79.2112427, 4.19673634, 66.8804169, 0.00759402011, 0.748927832, -0.662608147, -0.086827077, -0.659630775, -0.746557713, -0.996194482, 0.0632016957, 0.060017962)
  3557. WedgePart198.Color = Color3.new(1, 0, 0)
  3558. WedgePart198.Position = Vector3.new(-79.2112427, 4.19673634, 66.8804169)
  3559. WedgePart198.Orientation = Vector3.new(48.2899971, -84.8199997, -172.5)
  3560. WedgePart198.Color = Color3.new(1, 0, 0)
  3561. WedgePart199.Parent = Model1
  3562. WedgePart199.Material = Enum.Material.Neon
  3563. WedgePart199.BrickColor = BrickColor.new("Really red")
  3564. WedgePart199.Rotation = Vector3.new(-94.5599976, 43.8699989, 89.4000015)
  3565. WedgePart199.Anchored = true
  3566. WedgePart199.CanCollide = false
  3567. WedgePart199.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  3568. WedgePart199.CFrame = CFrame.new(-79.2838135, 3.36323762, 66.9524765, 0.0075939591, -0.72091651, 0.692980349, -0.0868270174, 0.689907551, 0.718671441, -0.996194482, -0.0656269714, -0.0573559068)
  3569. WedgePart199.Color = Color3.new(1, 0, 0)
  3570. WedgePart199.Position = Vector3.new(-79.2838135, 3.36323762, 66.9524765)
  3571. WedgePart199.Orientation = Vector3.new(-45.9399986, 94.7299957, -7.17000008)
  3572. WedgePart199.Color = Color3.new(1, 0, 0)
  3573. WedgePart200.Parent = Model1
  3574. WedgePart200.Material = Enum.Material.Neon
  3575. WedgePart200.BrickColor = BrickColor.new("Really red")
  3576. WedgePart200.Rotation = Vector3.new(84.4199982, 53.8499985, -89.2599945)
  3577. WedgePart200.Anchored = true
  3578. WedgePart200.CanCollide = false
  3579. WedgePart200.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  3580. WedgePart200.CFrame = CFrame.new(-75.1571274, 6.66115093, 66.6965027, 0.00759387435, 0.589827895, 0.807493329, -0.0868269652, 0.804856241, -0.587085187, -0.996194601, -0.0656540319, 0.0573249981)
  3581. WedgePart200.Color = Color3.new(1, 0, 0)
  3582. WedgePart200.Position = Vector3.new(-75.1571274, 6.66115093, 66.6965027)
  3583. WedgePart200.Orientation = Vector3.new(35.9500008, 85.9399948, -6.15999985)
  3584. WedgePart200.Color = Color3.new(1, 0, 0)
  3585. WedgePart201.Parent = Model1
  3586. WedgePart201.Material = Enum.Material.Neon
  3587. WedgePart201.BrickColor = BrickColor.new("Really red")
  3588. WedgePart201.Rotation = Vector3.new(-94.4000015, 53.2599983, -90.7299957)
  3589. WedgePart201.Anchored = true
  3590. WedgePart201.CanCollide = false
  3591. WedgePart201.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  3592. WedgePart201.CFrame = CFrame.new(-76.9164505, 3.02215695, 67.0002518, -0.00759394793, 0.598192275, 0.801316679, 0.0868269578, -0.797919571, 0.596479058, 0.996194601, 0.0741055906, -0.0458799191)
  3593. WedgePart201.Color = Color3.new(1, 0, 0)
  3594. WedgePart201.Position = Vector3.new(-76.9164505, 3.02215695, 67.0002518)
  3595. WedgePart201.Orientation = Vector3.new(-36.6199989, 93.2799988, 173.789993)
  3596. WedgePart201.Color = Color3.new(1, 0, 0)
  3597. WedgePart202.Parent = Model1
  3598. WedgePart202.Material = Enum.Material.Neon
  3599. WedgePart202.BrickColor = BrickColor.new("Really red")
  3600. WedgePart202.Rotation = Vector3.new(-93.5400009, 73.1500015, 88.5)
  3601. WedgePart202.Anchored = true
  3602. WedgePart202.CanCollide = false
  3603. WedgePart202.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  3604. WedgePart202.CFrame = CFrame.new(-76.9932938, 2.98343778, 67.003067, 0.00759389997, -0.289711386, 0.957083941, -0.0868270397, 0.953306377, 0.289256811, -0.996194482, -0.0852974653, -0.0179155022)
  3605. WedgePart202.Color = Color3.new(1, 0, 0)
  3606. WedgePart202.Position = Vector3.new(-76.9932938, 2.98343778, 67.003067)
  3607. WedgePart202.Orientation = Vector3.new(-16.8099995, 91.0699997, -5.19999981)
  3608. WedgePart202.Color = Color3.new(1, 0, 0)
  3609. Model203.Name = "RightLeg"
  3610. Model203.Parent = Model0
  3611. Part204.Name = "Right Leg1"
  3612. Part204.Parent = Model203
  3613. Part204.Material = Enum.Material.SmoothPlastic
  3614. Part204.BrickColor = BrickColor.new("Pastel brown")
  3615. Part204.Transparency = 1
  3616. Part204.Rotation = Vector3.new(-180, 0, 180)
  3617. Part204.Anchored = true
  3618. Part204.CanCollide = false
  3619. Part204.FormFactor = Enum.FormFactor.Plate
  3620. Part204.Size = Vector3.new(1, 2, 1)
  3621. Part204.CFrame = CFrame.new(-78.3779373, 1.00006962, 67.9689178, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
  3622. Part204.Color = Color3.new(1, 0.8, 0.6)
  3623. Part204.Position = Vector3.new(-78.3779373, 1.00006962, 67.9689178)
  3624. Part204.Orientation = Vector3.new(0, 180, 0)
  3625. Part204.Color = Color3.new(1, 0.8, 0.6)
  3626. Part205.Parent = Model203
  3627. Part205.Material = Enum.Material.SmoothPlastic
  3628. Part205.Transparency = 1
  3629. Part205.Rotation = Vector3.new(90, 0.0199999996, 180)
  3630. Part205.Anchored = true
  3631. Part205.FormFactor = Enum.FormFactor.Custom
  3632. Part205.Size = Vector3.new(1.0999999, 1, 2)
  3633. Part205.CFrame = CFrame.new(-78.2944107, 1.00644529, 67.9883041, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  3634. Part205.BottomSurface = Enum.SurfaceType.Smooth
  3635. Part205.TopSurface = Enum.SurfaceType.Smooth
  3636. Part205.Position = Vector3.new(-78.2944107, 1.00644529, 67.9883041)
  3637. Part205.Orientation = Vector3.new(90, -180, 0)
  3638. ParticleEmitter206.Name = "Void"
  3639. ParticleEmitter206.Parent = Part205
  3640. ParticleEmitter206.Transparency = NumberSequence.new(0,0.78750002384186,1)
  3641. ParticleEmitter206.Rotation = NumberRange.new(100, 100)
  3642. ParticleEmitter206.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  3643. ParticleEmitter206.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  3644. ParticleEmitter206.Texture = "rbxassetid://341277531"
  3645. ParticleEmitter206.ZOffset = -1
  3646. ParticleEmitter206.Lifetime = NumberRange.new(0.5, 0.5)
  3647. ParticleEmitter206.Rate = 1000
  3648. ParticleEmitter206.RotSpeed = NumberRange.new(-20, -10)
  3649. ParticleEmitter206.Speed = NumberRange.new(0, 0)
  3650. ParticleEmitter206.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  3651. Model207.Name = "RightArm"
  3652. Model207.Parent = Model0
  3653. WedgePart208.Parent = Model207
  3654. WedgePart208.Material = Enum.Material.SmoothPlastic
  3655. WedgePart208.BrickColor = BrickColor.new("Really black")
  3656. WedgePart208.Reflectance = 0.20000000298023
  3657. WedgePart208.Rotation = Vector3.new(179.98999, -90, 0)
  3658. WedgePart208.Anchored = true
  3659. WedgePart208.CanCollide = false
  3660. WedgePart208.FormFactor = Enum.FormFactor.Custom
  3661. WedgePart208.Size = Vector3.new(1.01999986, 0.199999988, 0.399999738)
  3662. WedgePart208.CFrame = CFrame.new(-78.9717484, 2.09825993, 67.968338, 0.000411999907, 5.59999899e-05, -1, -9.79999895e-05, -1, -5.60403751e-05, -0.999999881, 9.80230689e-05, -0.000411994493)
  3663. WedgePart208.BottomSurface = Enum.SurfaceType.Smooth
  3664. WedgePart208.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3665. WedgePart208.Position = Vector3.new(-78.9717484, 2.09825993, 67.968338)
  3666. WedgePart208.Orientation = Vector3.new(0, -90.0199966, -179.98999)
  3667. WedgePart208.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3668. Part209.Name = "Right Arm1"
  3669. Part209.Parent = Model207
  3670. Part209.Material = Enum.Material.SmoothPlastic
  3671. Part209.BrickColor = BrickColor.new("Pastel brown")
  3672. Part209.Transparency = 1
  3673. Part209.Rotation = Vector3.new(180, 0, 180)
  3674. Part209.Anchored = true
  3675. Part209.CanCollide = false
  3676. Part209.FormFactor = Enum.FormFactor.Plate
  3677. Part209.Size = Vector3.new(1, 2, 1)
  3678. Part209.CFrame = CFrame.new(-79.2780304, 2.99997687, 67.9688416, -1, -4.45878868e-05, 3.27852576e-05, -4.45890255e-05, 1, -3.47647074e-05, -3.27837079e-05, -3.47661698e-05, -1)
  3679. Part209.BottomSurface = Enum.SurfaceType.Smooth
  3680. Part209.TopSurface = Enum.SurfaceType.Smooth
  3681. Part209.Color = Color3.new(1, 0.8, 0.6)
  3682. Part209.Position = Vector3.new(-79.2780304, 2.99997687, 67.9688416)
  3683. Part209.Orientation = Vector3.new(0, 180, 0)
  3684. Part209.Color = Color3.new(1, 0.8, 0.6)
  3685. Part210.Parent = Model207
  3686. Part210.Material = Enum.Material.SmoothPlastic
  3687. Part210.BrickColor = BrickColor.new("Really black")
  3688. Part210.Rotation = Vector3.new(0, -0.0199999996, 0)
  3689. Part210.Anchored = true
  3690. Part210.CanCollide = false
  3691. Part210.FormFactor = Enum.FormFactor.Custom
  3692. Part210.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  3693. Part210.CFrame = CFrame.new(-79.7765961, 2.29834604, 68.0913773, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3694. Part210.BottomSurface = Enum.SurfaceType.Smooth
  3695. Part210.TopSurface = Enum.SurfaceType.Smooth
  3696. Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3697. Part210.Position = Vector3.new(-79.7765961, 2.29834604, 68.0913773)
  3698. Part210.Orientation = Vector3.new(0, -0.0199999996, 0)
  3699. Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3700. Part211.Parent = Model207
  3701. Part211.Material = Enum.Material.Neon
  3702. Part211.BrickColor = BrickColor.new("Really red")
  3703. Part211.Rotation = Vector3.new(0, -0.0199999996, 0)
  3704. Part211.Anchored = true
  3705. Part211.CanCollide = false
  3706. Part211.FormFactor = Enum.FormFactor.Custom
  3707. Part211.Size = Vector3.new(1.05999959, 1.51526916, 0.0500000007)
  3708. Part211.CFrame = CFrame.new(-79.2817078, 3.39221692, 67.8681335, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3709. Part211.BottomSurface = Enum.SurfaceType.Smooth
  3710. Part211.TopSurface = Enum.SurfaceType.Smooth
  3711. Part211.Color = Color3.new(1, 0, 0)
  3712. Part211.Position = Vector3.new(-79.2817078, 3.39221692, 67.8681335)
  3713. Part211.Orientation = Vector3.new(0, -0.0199999996, 0)
  3714. Part211.Color = Color3.new(1, 0, 0)
  3715. Part212.Parent = Model207
  3716. Part212.Material = Enum.Material.SmoothPlastic
  3717. Part212.BrickColor = BrickColor.new("Really black")
  3718. Part212.Rotation = Vector3.new(0, -0.0199999996, 0)
  3719. Part212.Anchored = true
  3720. Part212.CanCollide = false
  3721. Part212.FormFactor = Enum.FormFactor.Custom
  3722. Part212.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  3723. Part212.CFrame = CFrame.new(-79.57164, 2.19334292, 68.0914612, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3724. Part212.BottomSurface = Enum.SurfaceType.Smooth
  3725. Part212.TopSurface = Enum.SurfaceType.Smooth
  3726. Part212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3727. Part212.Position = Vector3.new(-79.57164, 2.19334292, 68.0914612)
  3728. Part212.Orientation = Vector3.new(0, -0.0199999996, 0)
  3729. Part212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3730. Part213.Parent = Model207
  3731. Part213.Material = Enum.Material.SmoothPlastic
  3732. Part213.BrickColor = BrickColor.new("Really black")
  3733. Part213.Rotation = Vector3.new(0, -0.0199999996, 0)
  3734. Part213.Anchored = true
  3735. Part213.CanCollide = false
  3736. Part213.FormFactor = Enum.FormFactor.Custom
  3737. Part213.Size = Vector3.new(1.07999957, 0.392538637, 1.07999969)
  3738. Part213.CFrame = CFrame.new(-79.2817307, 2.82721567, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3739. Part213.BottomSurface = Enum.SurfaceType.Smooth
  3740. Part213.TopSurface = Enum.SurfaceType.Smooth
  3741. Part213.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3742. Part213.Position = Vector3.new(-79.2817307, 2.82721567, 67.9681702)
  3743. Part213.Orientation = Vector3.new(0, -0.0199999996, 0)
  3744. Part213.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3745. Part214.Parent = Model207
  3746. Part214.Material = Enum.Material.SmoothPlastic
  3747. Part214.BrickColor = BrickColor.new("Really black")
  3748. Part214.Rotation = Vector3.new(0, -0.0199999996, 0)
  3749. Part214.Anchored = true
  3750. Part214.CanCollide = false
  3751. Part214.FormFactor = Enum.FormFactor.Custom
  3752. Part214.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  3753. Part214.CFrame = CFrame.new(-79.5316467, 2.18334699, 68.0914764, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3754. Part214.BottomSurface = Enum.SurfaceType.Smooth
  3755. Part214.TopSurface = Enum.SurfaceType.Smooth
  3756. Part214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3757. Part214.Position = Vector3.new(-79.5316467, 2.18334699, 68.0914764)
  3758. Part214.Orientation = Vector3.new(0, -0.0199999996, 0)
  3759. Part214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3760. Part215.Parent = Model207
  3761. Part215.Material = Enum.Material.Neon
  3762. Part215.BrickColor = BrickColor.new("Really red")
  3763. Part215.Rotation = Vector3.new(0, -0.0199999996, -30)
  3764. Part215.Anchored = true
  3765. Part215.CanCollide = false
  3766. Part215.FormFactor = Enum.FormFactor.Custom
  3767. Part215.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  3768. Part215.CFrame = CFrame.new(-79.3012009, 4.16238165, 68.0653229, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
  3769. Part215.BottomSurface = Enum.SurfaceType.Smooth
  3770. Part215.TopSurface = Enum.SurfaceType.Smooth
  3771. Part215.Color = Color3.new(1, 0, 0)
  3772. Part215.Position = Vector3.new(-79.3012009, 4.16238165, 68.0653229)
  3773. Part215.Orientation = Vector3.new(0, -0.0199999996, -30)
  3774. Part215.Color = Color3.new(1, 0, 0)
  3775. Part216.Parent = Model207
  3776. Part216.Material = Enum.Material.SmoothPlastic
  3777. Part216.BrickColor = BrickColor.new("Really black")
  3778. Part216.Rotation = Vector3.new(0, -0.0199999996, 0)
  3779. Part216.Anchored = true
  3780. Part216.CanCollide = false
  3781. Part216.FormFactor = Enum.FormFactor.Custom
  3782. Part216.Size = Vector3.new(1.0399996, 1.24800038, 1.03999972)
  3783. Part216.CFrame = CFrame.new(-79.2817307, 3.50221968, 67.9681396, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3784. Part216.BottomSurface = Enum.SurfaceType.Smooth
  3785. Part216.TopSurface = Enum.SurfaceType.Smooth
  3786. Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3787. Part216.Position = Vector3.new(-79.2817307, 3.50221968, 67.9681396)
  3788. Part216.Orientation = Vector3.new(0, -0.0199999996, 0)
  3789. Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3790. Part217.Parent = Model207
  3791. Part217.Material = Enum.Material.SmoothPlastic
  3792. Part217.BrickColor = BrickColor.new("Really black")
  3793. Part217.Rotation = Vector3.new(0, -0.0199999996, 0)
  3794. Part217.Anchored = true
  3795. Part217.CanCollide = false
  3796. Part217.FormFactor = Enum.FormFactor.Custom
  3797. Part217.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  3798. Part217.CFrame = CFrame.new(-79.3516388, 2.20026493, 68.0915527, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3799. Part217.BottomSurface = Enum.SurfaceType.Smooth
  3800. Part217.TopSurface = Enum.SurfaceType.Smooth
  3801. Part217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3802. Part217.Position = Vector3.new(-79.3516388, 2.20026493, 68.0915527)
  3803. Part217.Orientation = Vector3.new(0, -0.0199999996, 0)
  3804. Part217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3805. Part218.Parent = Model207
  3806. Part218.Material = Enum.Material.SmoothPlastic
  3807. Part218.BrickColor = BrickColor.new("Really black")
  3808. Part218.Rotation = Vector3.new(0, -0.0199999996, 0)
  3809. Part218.Anchored = true
  3810. Part218.CanCollide = false
  3811. Part218.FormFactor = Enum.FormFactor.Custom
  3812. Part218.Size = Vector3.new(1.05428565, 0.112857215, 1.03999937)
  3813. Part218.CFrame = CFrame.new(-79.2817459, 2.5283649, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3814. Part218.BottomSurface = Enum.SurfaceType.Smooth
  3815. Part218.TopSurface = Enum.SurfaceType.Smooth
  3816. Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3817. Part218.Position = Vector3.new(-79.2817459, 2.5283649, 67.9681702)
  3818. Part218.Orientation = Vector3.new(0, -0.0199999996, 0)
  3819. Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3820. Part219.Parent = Model207
  3821. Part219.Material = Enum.Material.SmoothPlastic
  3822. Part219.BrickColor = BrickColor.new("Black")
  3823. Part219.Rotation = Vector3.new(0, -0.0199999996, 0)
  3824. Part219.Anchored = true
  3825. Part219.CanCollide = false
  3826. Part219.FormFactor = Enum.FormFactor.Custom
  3827. Part219.Size = Vector3.new(1.09999955, 0.196104169, 1.09999967)
  3828. Part219.CFrame = CFrame.new(-79.2817307, 2.82721567, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3829. Part219.BottomSurface = Enum.SurfaceType.Smooth
  3830. Part219.TopSurface = Enum.SurfaceType.Smooth
  3831. Part219.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3832. Part219.Position = Vector3.new(-79.2817307, 2.82721567, 67.9681702)
  3833. Part219.Orientation = Vector3.new(0, -0.0199999996, 0)
  3834. Part219.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3835. Part220.Parent = Model207
  3836. Part220.Material = Enum.Material.Neon
  3837. Part220.BrickColor = BrickColor.new("Really red")
  3838. Part220.Rotation = Vector3.new(0, -0.0199999996, 0)
  3839. Part220.Anchored = true
  3840. Part220.CanCollide = false
  3841. Part220.FormFactor = Enum.FormFactor.Custom
  3842. Part220.Size = Vector3.new(1.07428563, 0.0500000007, 1.09999931)
  3843. Part220.CFrame = CFrame.new(-79.2817459, 2.5283649, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3844. Part220.BottomSurface = Enum.SurfaceType.Smooth
  3845. Part220.TopSurface = Enum.SurfaceType.Smooth
  3846. Part220.Color = Color3.new(1, 0, 0)
  3847. Part220.Position = Vector3.new(-79.2817459, 2.5283649, 67.9681702)
  3848. Part220.Orientation = Vector3.new(0, -0.0199999996, 0)
  3849. Part220.Color = Color3.new(1, 0, 0)
  3850. Part221.Parent = Model207
  3851. Part221.Material = Enum.Material.SmoothPlastic
  3852. Part221.BrickColor = BrickColor.new("Really black")
  3853. Part221.Rotation = Vector3.new(0, -0.0199999996, 0)
  3854. Part221.Anchored = true
  3855. Part221.CanCollide = false
  3856. Part221.FormFactor = Enum.FormFactor.Custom
  3857. Part221.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  3858. Part221.CFrame = CFrame.new(-79.7765961, 2.29834604, 67.8524323, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3859. Part221.BottomSurface = Enum.SurfaceType.Smooth
  3860. Part221.TopSurface = Enum.SurfaceType.Smooth
  3861. Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3862. Part221.Position = Vector3.new(-79.7765961, 2.29834604, 67.8524323)
  3863. Part221.Orientation = Vector3.new(0, -0.0199999996, 0)
  3864. Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3865. Part222.Parent = Model207
  3866. Part222.Material = Enum.Material.SmoothPlastic
  3867. Part222.BrickColor = BrickColor.new("Really black")
  3868. Part222.Rotation = Vector3.new(0, -0.0199999996, 0)
  3869. Part222.Anchored = true
  3870. Part222.CanCollide = false
  3871. Part222.FormFactor = Enum.FormFactor.Custom
  3872. Part222.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  3873. Part222.CFrame = CFrame.new(-79.7765961, 2.29834604, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3874. Part222.BottomSurface = Enum.SurfaceType.Smooth
  3875. Part222.TopSurface = Enum.SurfaceType.Smooth
  3876. Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3877. Part222.Position = Vector3.new(-79.7765961, 2.29834604, 68.3005371)
  3878. Part222.Orientation = Vector3.new(0, -0.0199999996, 0)
  3879. Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3880. Part223.Parent = Model207
  3881. Part223.Material = Enum.Material.SmoothPlastic
  3882. Part223.BrickColor = BrickColor.new("Really black")
  3883. Part223.Rotation = Vector3.new(0, -0.0199999996, 0)
  3884. Part223.Anchored = true
  3885. Part223.CanCollide = false
  3886. Part223.FormFactor = Enum.FormFactor.Custom
  3887. Part223.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  3888. Part223.CFrame = CFrame.new(-79.7765884, 2.29834604, 67.6279755, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3889. Part223.BottomSurface = Enum.SurfaceType.Smooth
  3890. Part223.TopSurface = Enum.SurfaceType.Smooth
  3891. Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3892. Part223.Position = Vector3.new(-79.7765884, 2.29834604, 67.6279755)
  3893. Part223.Orientation = Vector3.new(0, -0.0199999996, 0)
  3894. Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3895. Part224.Parent = Model207
  3896. Part224.Material = Enum.Material.SmoothPlastic
  3897. Part224.BrickColor = BrickColor.new("Really black")
  3898. Part224.Rotation = Vector3.new(0, -0.0199999996, 0)
  3899. Part224.Anchored = true
  3900. Part224.CanCollide = false
  3901. Part224.FormFactor = Enum.FormFactor.Custom
  3902. Part224.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  3903. Part224.CFrame = CFrame.new(-79.3516617, 2.20026469, 67.8525925, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3904. Part224.BottomSurface = Enum.SurfaceType.Smooth
  3905. Part224.TopSurface = Enum.SurfaceType.Smooth
  3906. Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3907. Part224.Position = Vector3.new(-79.3516617, 2.20026469, 67.8525925)
  3908. Part224.Orientation = Vector3.new(0, -0.0199999996, 0)
  3909. Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3910. Part225.Parent = Model207
  3911. Part225.Material = Enum.Material.SmoothPlastic
  3912. Part225.BrickColor = BrickColor.new("Really black")
  3913. Part225.Rotation = Vector3.new(0, -0.0199999996, 0)
  3914. Part225.Anchored = true
  3915. Part225.CanCollide = false
  3916. Part225.FormFactor = Enum.FormFactor.Custom
  3917. Part225.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  3918. Part225.CFrame = CFrame.new(-79.3516388, 2.20026469, 67.6281433, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3919. Part225.BottomSurface = Enum.SurfaceType.Smooth
  3920. Part225.TopSurface = Enum.SurfaceType.Smooth
  3921. Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3922. Part225.Position = Vector3.new(-79.3516388, 2.20026469, 67.6281433)
  3923. Part225.Orientation = Vector3.new(0, -0.0199999996, 0)
  3924. Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3925. Part226.Parent = Model207
  3926. Part226.Material = Enum.Material.SmoothPlastic
  3927. Part226.BrickColor = BrickColor.new("Really black")
  3928. Part226.Rotation = Vector3.new(0, -0.0199999996, 0)
  3929. Part226.Anchored = true
  3930. Part226.CanCollide = false
  3931. Part226.FormFactor = Enum.FormFactor.Custom
  3932. Part226.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  3933. Part226.CFrame = CFrame.new(-79.5316467, 2.18334675, 67.628067, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3934. Part226.BottomSurface = Enum.SurfaceType.Smooth
  3935. Part226.TopSurface = Enum.SurfaceType.Smooth
  3936. Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3937. Part226.Position = Vector3.new(-79.5316467, 2.18334675, 67.628067)
  3938. Part226.Orientation = Vector3.new(0, -0.0199999996, 0)
  3939. Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3940. Part227.Parent = Model207
  3941. Part227.Material = Enum.Material.Neon
  3942. Part227.BrickColor = BrickColor.new("Really red")
  3943. Part227.Rotation = Vector3.new(0, -0.0199999996, 0)
  3944. Part227.Anchored = true
  3945. Part227.CanCollide = false
  3946. Part227.FormFactor = Enum.FormFactor.Custom
  3947. Part227.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  3948. Part227.CFrame = CFrame.new(-79.5219345, 2.17837667, 68.3037262, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3949. Part227.BottomSurface = Enum.SurfaceType.Smooth
  3950. Part227.TopSurface = Enum.SurfaceType.Smooth
  3951. Part227.Color = Color3.new(1, 0, 0)
  3952. Part227.Position = Vector3.new(-79.5219345, 2.17837667, 68.3037262)
  3953. Part227.Orientation = Vector3.new(0, -0.0199999996, 0)
  3954. Part227.Color = Color3.new(1, 0, 0)
  3955. Part228.Parent = Model207
  3956. Part228.Material = Enum.Material.Neon
  3957. Part228.BrickColor = BrickColor.new("Really red")
  3958. Part228.Rotation = Vector3.new(0, -0.0199999996, 0)
  3959. Part228.Anchored = true
  3960. Part228.CanCollide = false
  3961. Part228.FormFactor = Enum.FormFactor.Custom
  3962. Part228.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  3963. Part228.CFrame = CFrame.new(-79.7765961, 2.15820408, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3964. Part228.BottomSurface = Enum.SurfaceType.Smooth
  3965. Part228.TopSurface = Enum.SurfaceType.Smooth
  3966. Part228.Color = Color3.new(1, 0, 0)
  3967. Part228.Position = Vector3.new(-79.7765961, 2.15820408, 68.3005371)
  3968. Part228.Orientation = Vector3.new(0, -0.0199999996, 0)
  3969. Part228.Color = Color3.new(1, 0, 0)
  3970. Part229.Parent = Model207
  3971. Part229.Material = Enum.Material.SmoothPlastic
  3972. Part229.BrickColor = BrickColor.new("Really black")
  3973. Part229.Rotation = Vector3.new(0, -0.0199999996, 0)
  3974. Part229.Anchored = true
  3975. Part229.CanCollide = false
  3976. Part229.FormFactor = Enum.FormFactor.Custom
  3977. Part229.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  3978. Part229.CFrame = CFrame.new(-79.5316467, 2.18334699, 68.3006287, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3979. Part229.BottomSurface = Enum.SurfaceType.Smooth
  3980. Part229.TopSurface = Enum.SurfaceType.Smooth
  3981. Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3982. Part229.Position = Vector3.new(-79.5316467, 2.18334699, 68.3006287)
  3983. Part229.Orientation = Vector3.new(0, -0.0199999996, 0)
  3984. Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3985. Part230.Parent = Model207
  3986. Part230.Material = Enum.Material.Neon
  3987. Part230.BrickColor = BrickColor.new("Really red")
  3988. Part230.Rotation = Vector3.new(0, -0.0199999996, 0)
  3989. Part230.Anchored = true
  3990. Part230.CanCollide = false
  3991. Part230.FormFactor = Enum.FormFactor.Custom
  3992. Part230.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  3993. Part230.CFrame = CFrame.new(-79.5216599, 2.17834568, 67.6280975, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3994. Part230.BottomSurface = Enum.SurfaceType.Smooth
  3995. Part230.TopSurface = Enum.SurfaceType.Smooth
  3996. Part230.Color = Color3.new(1, 0, 0)
  3997. Part230.Position = Vector3.new(-79.5216599, 2.17834568, 67.6280975)
  3998. Part230.Orientation = Vector3.new(0, -0.0199999996, 0)
  3999. Part230.Color = Color3.new(1, 0, 0)
  4000. Part231.Parent = Model207
  4001. Part231.Material = Enum.Material.Neon
  4002. Part231.BrickColor = BrickColor.new("Really red")
  4003. Part231.Rotation = Vector3.new(0, -0.0199999996, 0)
  4004. Part231.Anchored = true
  4005. Part231.CanCollide = false
  4006. Part231.FormFactor = Enum.FormFactor.Custom
  4007. Part231.Size = Vector3.new(1.05999959, 1.51526916, 0.0500000007)
  4008. Part231.CFrame = CFrame.new(-79.2817841, 3.39222479, 68.0681458, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4009. Part231.BottomSurface = Enum.SurfaceType.Smooth
  4010. Part231.TopSurface = Enum.SurfaceType.Smooth
  4011. Part231.Color = Color3.new(1, 0, 0)
  4012. Part231.Position = Vector3.new(-79.2817841, 3.39222479, 68.0681458)
  4013. Part231.Orientation = Vector3.new(0, -0.0199999996, 0)
  4014. Part231.Color = Color3.new(1, 0, 0)
  4015. Part232.Parent = Model207
  4016. Part232.Material = Enum.Material.SmoothPlastic
  4017. Part232.BrickColor = BrickColor.new("Really black")
  4018. Part232.Rotation = Vector3.new(0, -0.0199999996, 0)
  4019. Part232.Anchored = true
  4020. Part232.CanCollide = false
  4021. Part232.FormFactor = Enum.FormFactor.Custom
  4022. Part232.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4023. Part232.CFrame = CFrame.new(-79.5316467, 2.18334675, 67.8525238, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4024. Part232.BottomSurface = Enum.SurfaceType.Smooth
  4025. Part232.TopSurface = Enum.SurfaceType.Smooth
  4026. Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4027. Part232.Position = Vector3.new(-79.5316467, 2.18334675, 67.8525238)
  4028. Part232.Orientation = Vector3.new(0, -0.0199999996, 0)
  4029. Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4030. Part233.Parent = Model207
  4031. Part233.Material = Enum.Material.Neon
  4032. Part233.BrickColor = BrickColor.new("Really red")
  4033. Part233.Rotation = Vector3.new(0, -0.0199999996, 0)
  4034. Part233.Anchored = true
  4035. Part233.CanCollide = false
  4036. Part233.FormFactor = Enum.FormFactor.Custom
  4037. Part233.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4038. Part233.CFrame = CFrame.new(-79.7766037, 2.15820408, 67.8524323, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4039. Part233.BottomSurface = Enum.SurfaceType.Smooth
  4040. Part233.TopSurface = Enum.SurfaceType.Smooth
  4041. Part233.Color = Color3.new(1, 0, 0)
  4042. Part233.Position = Vector3.new(-79.7766037, 2.15820408, 67.8524323)
  4043. Part233.Orientation = Vector3.new(0, -0.0199999996, 0)
  4044. Part233.Color = Color3.new(1, 0, 0)
  4045. Part234.Parent = Model207
  4046. Part234.Material = Enum.Material.SmoothPlastic
  4047. Part234.BrickColor = BrickColor.new("Really black")
  4048. Part234.Rotation = Vector3.new(0, -0.0199999996, 0)
  4049. Part234.Anchored = true
  4050. Part234.CanCollide = false
  4051. Part234.FormFactor = Enum.FormFactor.Custom
  4052. Part234.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4053. Part234.CFrame = CFrame.new(-79.3516541, 2.20026493, 68.300705, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4054. Part234.BottomSurface = Enum.SurfaceType.Smooth
  4055. Part234.TopSurface = Enum.SurfaceType.Smooth
  4056. Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4057. Part234.Position = Vector3.new(-79.3516541, 2.20026493, 68.300705)
  4058. Part234.Orientation = Vector3.new(0, -0.0199999996, 0)
  4059. Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4060. Part235.Parent = Model207
  4061. Part235.Material = Enum.Material.SmoothPlastic
  4062. Part235.BrickColor = BrickColor.new("Really black")
  4063. Part235.Rotation = Vector3.new(0, -0.0199999996, -30)
  4064. Part235.Anchored = true
  4065. Part235.CanCollide = false
  4066. Part235.FormFactor = Enum.FormFactor.Custom
  4067. Part235.Size = Vector3.new(1.0399996, 0.600000024, 1.03999972)
  4068. Part235.CFrame = CFrame.new(-79.3018265, 4.15121365, 67.9680862, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
  4069. Part235.BottomSurface = Enum.SurfaceType.Smooth
  4070. Part235.TopSurface = Enum.SurfaceType.Smooth
  4071. Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4072. Part235.Position = Vector3.new(-79.3018265, 4.15121365, 67.9680862)
  4073. Part235.Orientation = Vector3.new(0, -0.0199999996, -30)
  4074. Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4075. Part236.Parent = Model207
  4076. Part236.Material = Enum.Material.SmoothPlastic
  4077. Part236.BrickColor = BrickColor.new("Really black")
  4078. Part236.Rotation = Vector3.new(0, -0.0199999996, 0)
  4079. Part236.Anchored = true
  4080. Part236.CanCollide = false
  4081. Part236.FormFactor = Enum.FormFactor.Custom
  4082. Part236.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4083. Part236.CFrame = CFrame.new(-79.5716324, 2.19334269, 67.8525085, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4084. Part236.BottomSurface = Enum.SurfaceType.Smooth
  4085. Part236.TopSurface = Enum.SurfaceType.Smooth
  4086. Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4087. Part236.Position = Vector3.new(-79.5716324, 2.19334269, 67.8525085)
  4088. Part236.Orientation = Vector3.new(0, -0.0199999996, 0)
  4089. Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4090. Part237.Parent = Model207
  4091. Part237.Material = Enum.Material.Neon
  4092. Part237.BrickColor = BrickColor.new("Really red")
  4093. Part237.Rotation = Vector3.new(0, -0.0199999996, 0)
  4094. Part237.Anchored = true
  4095. Part237.CanCollide = false
  4096. Part237.FormFactor = Enum.FormFactor.Custom
  4097. Part237.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4098. Part237.CFrame = CFrame.new(-79.7815857, 2.29834557, 68.0913696, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4099. Part237.BottomSurface = Enum.SurfaceType.Smooth
  4100. Part237.TopSurface = Enum.SurfaceType.Smooth
  4101. Part237.Color = Color3.new(1, 0, 0)
  4102. Part237.Position = Vector3.new(-79.7815857, 2.29834557, 68.0913696)
  4103. Part237.Orientation = Vector3.new(0, -0.0199999996, 0)
  4104. Part237.Color = Color3.new(1, 0, 0)
  4105. Part238.Parent = Model207
  4106. Part238.Material = Enum.Material.Neon
  4107. Part238.BrickColor = BrickColor.new("Really red")
  4108. Part238.Rotation = Vector3.new(0, -0.0199999996, 0)
  4109. Part238.Anchored = true
  4110. Part238.CanCollide = false
  4111. Part238.FormFactor = Enum.FormFactor.Custom
  4112. Part238.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4113. Part238.CFrame = CFrame.new(-79.7765961, 2.15820408, 68.0913849, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4114. Part238.BottomSurface = Enum.SurfaceType.Smooth
  4115. Part238.TopSurface = Enum.SurfaceType.Smooth
  4116. Part238.Color = Color3.new(1, 0, 0)
  4117. Part238.Position = Vector3.new(-79.7765961, 2.15820408, 68.0913849)
  4118. Part238.Orientation = Vector3.new(0, -0.0199999996, 0)
  4119. Part238.Color = Color3.new(1, 0, 0)
  4120. Part239.Parent = Model207
  4121. Part239.Material = Enum.Material.Neon
  4122. Part239.BrickColor = BrickColor.new("Really red")
  4123. Part239.Rotation = Vector3.new(0, -0.0199999996, 0)
  4124. Part239.Anchored = true
  4125. Part239.CanCollide = false
  4126. Part239.FormFactor = Enum.FormFactor.Custom
  4127. Part239.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4128. Part239.CFrame = CFrame.new(-79.781601, 2.2983458, 67.852417, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4129. Part239.BottomSurface = Enum.SurfaceType.Smooth
  4130. Part239.TopSurface = Enum.SurfaceType.Smooth
  4131. Part239.Color = Color3.new(1, 0, 0)
  4132. Part239.Position = Vector3.new(-79.781601, 2.2983458, 67.852417)
  4133. Part239.Orientation = Vector3.new(0, -0.0199999996, 0)
  4134. Part239.Color = Color3.new(1, 0, 0)
  4135. Part240.Parent = Model207
  4136. Part240.Material = Enum.Material.Neon
  4137. Part240.BrickColor = BrickColor.new("Really red")
  4138. Part240.Rotation = Vector3.new(0, -0.0199999996, 0)
  4139. Part240.Anchored = true
  4140. Part240.CanCollide = false
  4141. Part240.FormFactor = Enum.FormFactor.Custom
  4142. Part240.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4143. Part240.CFrame = CFrame.new(-79.781601, 2.29834604, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4144. Part240.BottomSurface = Enum.SurfaceType.Smooth
  4145. Part240.TopSurface = Enum.SurfaceType.Smooth
  4146. Part240.Color = Color3.new(1, 0, 0)
  4147. Part240.Position = Vector3.new(-79.781601, 2.29834604, 68.3005371)
  4148. Part240.Orientation = Vector3.new(0, -0.0199999996, 0)
  4149. Part240.Color = Color3.new(1, 0, 0)
  4150. Part241.Parent = Model207
  4151. Part241.Material = Enum.Material.Neon
  4152. Part241.BrickColor = BrickColor.new("Really red")
  4153. Part241.Rotation = Vector3.new(0, -0.0199999996, 0)
  4154. Part241.Anchored = true
  4155. Part241.CanCollide = false
  4156. Part241.FormFactor = Enum.FormFactor.Custom
  4157. Part241.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4158. Part241.CFrame = CFrame.new(-79.5217514, 2.17835808, 67.8479156, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4159. Part241.BottomSurface = Enum.SurfaceType.Smooth
  4160. Part241.TopSurface = Enum.SurfaceType.Smooth
  4161. Part241.Color = Color3.new(1, 0, 0)
  4162. Part241.Position = Vector3.new(-79.5217514, 2.17835808, 67.8479156)
  4163. Part241.Orientation = Vector3.new(0, -0.0199999996, 0)
  4164. Part241.Color = Color3.new(1, 0, 0)
  4165. Part242.Parent = Model207
  4166. Part242.Material = Enum.Material.SmoothPlastic
  4167. Part242.BrickColor = BrickColor.new("Really black")
  4168. Part242.Reflectance = 0.20000000298023
  4169. Part242.Rotation = Vector3.new(0, -0.0199999996, 0)
  4170. Part242.Anchored = true
  4171. Part242.CanCollide = false
  4172. Part242.FormFactor = Enum.FormFactor.Custom
  4173. Part242.Size = Vector3.new(0.619999528, 0.707999885, 1.01999974)
  4174. Part242.CFrame = CFrame.new(-79.4817429, 2.35221767, 67.9681015, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4175. Part242.BottomSurface = Enum.SurfaceType.Smooth
  4176. Part242.TopSurface = Enum.SurfaceType.Smooth
  4177. Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4178. Part242.Position = Vector3.new(-79.4817429, 2.35221767, 67.9681015)
  4179. Part242.Orientation = Vector3.new(0, -0.0199999996, 0)
  4180. Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4181. Part243.Parent = Model207
  4182. Part243.Material = Enum.Material.SmoothPlastic
  4183. Part243.BrickColor = BrickColor.new("Really black")
  4184. Part243.Reflectance = 0.20000000298023
  4185. Part243.Rotation = Vector3.new(0, -0.0199999996, 0)
  4186. Part243.Anchored = true
  4187. Part243.CanCollide = false
  4188. Part243.FormFactor = Enum.FormFactor.Custom
  4189. Part243.Size = Vector3.new(1.01999962, 0.507999837, 1.01999974)
  4190. Part243.CFrame = CFrame.new(-79.2817383, 2.45221901, 67.9681854, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4191. Part243.BottomSurface = Enum.SurfaceType.Smooth
  4192. Part243.TopSurface = Enum.SurfaceType.Smooth
  4193. Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4194. Part243.Position = Vector3.new(-79.2817383, 2.45221901, 67.9681854)
  4195. Part243.Orientation = Vector3.new(0, -0.0199999996, 0)
  4196. Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4197. Part244.Parent = Model207
  4198. Part244.Material = Enum.Material.SmoothPlastic
  4199. Part244.BrickColor = BrickColor.new("Really black")
  4200. Part244.Rotation = Vector3.new(0, -0.0199999996, 0)
  4201. Part244.Anchored = true
  4202. Part244.CanCollide = false
  4203. Part244.FormFactor = Enum.FormFactor.Custom
  4204. Part244.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4205. Part244.CFrame = CFrame.new(-79.5716324, 2.19334269, 67.6280594, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4206. Part244.BottomSurface = Enum.SurfaceType.Smooth
  4207. Part244.TopSurface = Enum.SurfaceType.Smooth
  4208. Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4209. Part244.Position = Vector3.new(-79.5716324, 2.19334269, 67.6280594)
  4210. Part244.Orientation = Vector3.new(0, -0.0199999996, 0)
  4211. Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4212. Part245.Parent = Model207
  4213. Part245.Material = Enum.Material.Neon
  4214. Part245.BrickColor = BrickColor.new("Really red")
  4215. Part245.Rotation = Vector3.new(0, -0.0199999996, 0)
  4216. Part245.Anchored = true
  4217. Part245.CanCollide = false
  4218. Part245.FormFactor = Enum.FormFactor.Custom
  4219. Part245.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4220. Part245.CFrame = CFrame.new(-79.781601, 2.29834557, 67.6279831, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4221. Part245.BottomSurface = Enum.SurfaceType.Smooth
  4222. Part245.TopSurface = Enum.SurfaceType.Smooth
  4223. Part245.Color = Color3.new(1, 0, 0)
  4224. Part245.Position = Vector3.new(-79.781601, 2.29834557, 67.6279831)
  4225. Part245.Orientation = Vector3.new(0, -0.0199999996, 0)
  4226. Part245.Color = Color3.new(1, 0, 0)
  4227. Part246.Parent = Model207
  4228. Part246.Material = Enum.Material.Neon
  4229. Part246.BrickColor = BrickColor.new("Really red")
  4230. Part246.Rotation = Vector3.new(0, -0.0199999996, -30)
  4231. Part246.Anchored = true
  4232. Part246.CanCollide = false
  4233. Part246.FormFactor = Enum.FormFactor.Custom
  4234. Part246.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  4235. Part246.CFrame = CFrame.new(-79.3011093, 4.16236925, 67.8691406, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
  4236. Part246.BottomSurface = Enum.SurfaceType.Smooth
  4237. Part246.TopSurface = Enum.SurfaceType.Smooth
  4238. Part246.Color = Color3.new(1, 0, 0)
  4239. Part246.Position = Vector3.new(-79.3011093, 4.16236925, 67.8691406)
  4240. Part246.Orientation = Vector3.new(0, -0.0199999996, -30)
  4241. Part246.Color = Color3.new(1, 0, 0)
  4242. Part247.Parent = Model207
  4243. Part247.Material = Enum.Material.SmoothPlastic
  4244. Part247.BrickColor = BrickColor.new("Really black")
  4245. Part247.Rotation = Vector3.new(0, -0.0199999996, 0)
  4246. Part247.Anchored = true
  4247. Part247.CanCollide = false
  4248. Part247.FormFactor = Enum.FormFactor.Custom
  4249. Part247.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4250. Part247.CFrame = CFrame.new(-79.5716248, 2.19334292, 68.3006134, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4251. Part247.BottomSurface = Enum.SurfaceType.Smooth
  4252. Part247.TopSurface = Enum.SurfaceType.Smooth
  4253. Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4254. Part247.Position = Vector3.new(-79.5716248, 2.19334292, 68.3006134)
  4255. Part247.Orientation = Vector3.new(0, -0.0199999996, 0)
  4256. Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4257. Part248.Parent = Model207
  4258. Part248.Material = Enum.Material.Neon
  4259. Part248.BrickColor = BrickColor.new("Really red")
  4260. Part248.Rotation = Vector3.new(0, -0.0199999996, 0)
  4261. Part248.Anchored = true
  4262. Part248.CanCollide = false
  4263. Part248.FormFactor = Enum.FormFactor.Custom
  4264. Part248.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4265. Part248.CFrame = CFrame.new(-79.7765961, 2.15820408, 67.6279755, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4266. Part248.BottomSurface = Enum.SurfaceType.Smooth
  4267. Part248.TopSurface = Enum.SurfaceType.Smooth
  4268. Part248.Color = Color3.new(1, 0, 0)
  4269. Part248.Position = Vector3.new(-79.7765961, 2.15820408, 67.6279755)
  4270. Part248.Orientation = Vector3.new(0, -0.0199999996, 0)
  4271. Part248.Color = Color3.new(1, 0, 0)
  4272. Part249.Parent = Model207
  4273. Part249.Material = Enum.Material.Neon
  4274. Part249.BrickColor = BrickColor.new("Really red")
  4275. Part249.Rotation = Vector3.new(0, -0.0199999996, 0)
  4276. Part249.Anchored = true
  4277. Part249.CanCollide = false
  4278. Part249.FormFactor = Enum.FormFactor.Custom
  4279. Part249.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4280. Part249.CFrame = CFrame.new(-79.5218506, 2.1783669, 68.0920029, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4281. Part249.BottomSurface = Enum.SurfaceType.Smooth
  4282. Part249.TopSurface = Enum.SurfaceType.Smooth
  4283. Part249.Color = Color3.new(1, 0, 0)
  4284. Part249.Position = Vector3.new(-79.5218506, 2.1783669, 68.0920029)
  4285. Part249.Orientation = Vector3.new(0, -0.0199999996, 0)
  4286. Part249.Color = Color3.new(1, 0, 0)
  4287. Part250.Parent = Model207
  4288. Part250.Material = Enum.Material.SmoothPlastic
  4289. Part250.Transparency = 1
  4290. Part250.Rotation = Vector3.new(90, 0.0199999996, 180)
  4291. Part250.Anchored = true
  4292. Part250.FormFactor = Enum.FormFactor.Custom
  4293. Part250.Size = Vector3.new(1.0999999, 1, 2)
  4294. Part250.CFrame = CFrame.new(-79.2844543, 2.96886802, 67.9766159, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  4295. Part250.BottomSurface = Enum.SurfaceType.Smooth
  4296. Part250.TopSurface = Enum.SurfaceType.Smooth
  4297. Part250.Position = Vector3.new(-79.2844543, 2.96886802, 67.9766159)
  4298. Part250.Orientation = Vector3.new(90, -180, 0)
  4299. ParticleEmitter251.Name = "Void"
  4300. ParticleEmitter251.Parent = Part250
  4301. ParticleEmitter251.Transparency = NumberSequence.new(0,0.78750002384186,1)
  4302. ParticleEmitter251.Rotation = NumberRange.new(100, 100)
  4303. ParticleEmitter251.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  4304. ParticleEmitter251.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4305. ParticleEmitter251.Texture = "rbxassetid://341277531"
  4306. ParticleEmitter251.ZOffset = -1
  4307. ParticleEmitter251.Lifetime = NumberRange.new(0.5, 0.5)
  4308. ParticleEmitter251.Rate = 1000
  4309. ParticleEmitter251.RotSpeed = NumberRange.new(-20, -10)
  4310. ParticleEmitter251.Speed = NumberRange.new(0, 0)
  4311. ParticleEmitter251.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4312. Model252.Name = "LeftLeg"
  4313. Model252.Parent = Model0
  4314. Part253.Name = "Left Leg1"
  4315. Part253.Parent = Model252
  4316. Part253.Material = Enum.Material.SmoothPlastic
  4317. Part253.BrickColor = BrickColor.new("Pastel brown")
  4318. Part253.Transparency = 1
  4319. Part253.Rotation = Vector3.new(-180, 0, 180)
  4320. Part253.Anchored = true
  4321. Part253.CanCollide = false
  4322. Part253.FormFactor = Enum.FormFactor.Plate
  4323. Part253.Size = Vector3.new(1, 2, 1)
  4324. Part253.CFrame = CFrame.new(-77.3779144, 1.00008273, 67.9689026, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
  4325. Part253.Color = Color3.new(1, 0.8, 0.6)
  4326. Part253.Position = Vector3.new(-77.3779144, 1.00008273, 67.9689026)
  4327. Part253.Orientation = Vector3.new(0, 180, 0)
  4328. Part253.Color = Color3.new(1, 0.8, 0.6)
  4329. Part254.Parent = Model252
  4330. Part254.Material = Enum.Material.SmoothPlastic
  4331. Part254.Transparency = 1
  4332. Part254.Rotation = Vector3.new(90, 0.0199999996, 180)
  4333. Part254.Anchored = true
  4334. Part254.FormFactor = Enum.FormFactor.Custom
  4335. Part254.Size = Vector3.new(1.0999999, 1, 2)
  4336. Part254.CFrame = CFrame.new(-77.42836, 1.00680184, 67.9882813, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  4337. Part254.BottomSurface = Enum.SurfaceType.Smooth
  4338. Part254.TopSurface = Enum.SurfaceType.Smooth
  4339. Part254.Position = Vector3.new(-77.42836, 1.00680184, 67.9882813)
  4340. Part254.Orientation = Vector3.new(90, -180, 0)
  4341. ParticleEmitter255.Name = "Void"
  4342. ParticleEmitter255.Parent = Part254
  4343. ParticleEmitter255.Transparency = NumberSequence.new(0,0.78750002384186,1)
  4344. ParticleEmitter255.Rotation = NumberRange.new(100, 100)
  4345. ParticleEmitter255.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  4346. ParticleEmitter255.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4347. ParticleEmitter255.Texture = "rbxassetid://341277531"
  4348. ParticleEmitter255.ZOffset = -1
  4349. ParticleEmitter255.Lifetime = NumberRange.new(0.5, 0.5)
  4350. ParticleEmitter255.Rate = 1000
  4351. ParticleEmitter255.RotSpeed = NumberRange.new(-20, -10)
  4352. ParticleEmitter255.Speed = NumberRange.new(0, 0)
  4353. ParticleEmitter255.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4354. Model256.Name = "LeftArm"
  4355. Model256.Parent = Model0
  4356. Part257.Name = "Left Arm1"
  4357. Part257.Parent = Model256
  4358. Part257.Material = Enum.Material.SmoothPlastic
  4359. Part257.BrickColor = BrickColor.new("Pastel brown")
  4360. Part257.Transparency = 1
  4361. Part257.Rotation = Vector3.new(-180, 0, 0)
  4362. Part257.Anchored = true
  4363. Part257.CanCollide = false
  4364. Part257.FormFactor = Enum.FormFactor.Plate
  4365. Part257.Size = Vector3.new(1, 2, 1)
  4366. Part257.CFrame = CFrame.new(-76.4178696, 3.00015688, 67.9683304, 1, 4.45898877e-05, 3.27825364e-05, 4.45890255e-05, -1, 2.62771573e-05, 3.27837079e-05, -2.62756948e-05, -1)
  4367. Part257.BottomSurface = Enum.SurfaceType.Smooth
  4368. Part257.TopSurface = Enum.SurfaceType.Smooth
  4369. Part257.Color = Color3.new(1, 0.8, 0.6)
  4370. Part257.Position = Vector3.new(-76.4178696, 3.00015688, 67.9683304)
  4371. Part257.Orientation = Vector3.new(0, 180, 180)
  4372. Part257.Color = Color3.new(1, 0.8, 0.6)
  4373. WedgePart258.Parent = Model256
  4374. WedgePart258.Material = Enum.Material.SmoothPlastic
  4375. WedgePart258.BrickColor = BrickColor.new("Really black")
  4376. WedgePart258.Reflectance = 0.20000000298023
  4377. WedgePart258.Rotation = Vector3.new(-179.98999, 90, 0)
  4378. WedgePart258.Anchored = true
  4379. WedgePart258.CanCollide = false
  4380. WedgePart258.FormFactor = Enum.FormFactor.Custom
  4381. WedgePart258.Size = Vector3.new(1.01999986, 0.199999988, 0.399999738)
  4382. WedgePart258.CFrame = CFrame.new(-76.7304459, 2.09602594, 67.9678497, -0.000412006339, -4.89548511e-05, 1.00000465, -9.79987526e-05, -1, -4.89949962e-05, 1.00000465, -9.80188925e-05, 0.000411999179)
  4383. WedgePart258.BottomSurface = Enum.SurfaceType.Smooth
  4384. WedgePart258.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4385. WedgePart258.Position = Vector3.new(-76.7304459, 2.09602594, 67.9678497)
  4386. WedgePart258.Orientation = Vector3.new(0, 89.9799957, -179.98999)
  4387. WedgePart258.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4388. Part259.Parent = Model256
  4389. Part259.Material = Enum.Material.Neon
  4390. Part259.BrickColor = BrickColor.new("Really red")
  4391. Part259.Rotation = Vector3.new(-180, 0.0199999996, 150)
  4392. Part259.Anchored = true
  4393. Part259.CanCollide = false
  4394. Part259.FormFactor = Enum.FormFactor.Custom
  4395. Part259.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  4396. Part259.CFrame = CFrame.new(-76.401001, 4.16015005, 67.8708801, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
  4397. Part259.BottomSurface = Enum.SurfaceType.Smooth
  4398. Part259.TopSurface = Enum.SurfaceType.Smooth
  4399. Part259.Color = Color3.new(1, 0, 0)
  4400. Part259.Position = Vector3.new(-76.401001, 4.16015005, 67.8708801)
  4401. Part259.Orientation = Vector3.new(0, 179.979996, -30)
  4402. Part259.Color = Color3.new(1, 0, 0)
  4403. Part260.Parent = Model256
  4404. Part260.Material = Enum.Material.SmoothPlastic
  4405. Part260.BrickColor = BrickColor.new("Really black")
  4406. Part260.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4407. Part260.Anchored = true
  4408. Part260.CanCollide = false
  4409. Part260.FormFactor = Enum.FormFactor.Custom
  4410. Part260.Size = Vector3.new(1.0399996, 0.5, 1.03999972)
  4411. Part260.CFrame = CFrame.new(-76.4204636, 3.87398624, 67.9680786, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4412. Part260.BottomSurface = Enum.SurfaceType.Smooth
  4413. Part260.TopSurface = Enum.SurfaceType.Smooth
  4414. Part260.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4415. Part260.Position = Vector3.new(-76.4204636, 3.87398624, 67.9680786)
  4416. Part260.Orientation = Vector3.new(0, 179.979996, 0)
  4417. Part260.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4418. Part261.Parent = Model256
  4419. Part261.Material = Enum.Material.SmoothPlastic
  4420. Part261.BrickColor = BrickColor.new("Really black")
  4421. Part261.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4422. Part261.Anchored = true
  4423. Part261.CanCollide = false
  4424. Part261.FormFactor = Enum.FormFactor.Custom
  4425. Part261.Size = Vector3.new(1.05428565, 0.112857215, 1.03999937)
  4426. Part261.CFrame = CFrame.new(-76.420433, 2.52613306, 67.9680176, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4427. Part261.BottomSurface = Enum.SurfaceType.Smooth
  4428. Part261.TopSurface = Enum.SurfaceType.Smooth
  4429. Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4430. Part261.Position = Vector3.new(-76.420433, 2.52613306, 67.9680176)
  4431. Part261.Orientation = Vector3.new(0, 179.979996, 0)
  4432. Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4433. Part262.Parent = Model256
  4434. Part262.Material = Enum.Material.SmoothPlastic
  4435. Part262.BrickColor = BrickColor.new("Really black")
  4436. Part262.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4437. Part262.Anchored = true
  4438. Part262.CanCollide = false
  4439. Part262.FormFactor = Enum.FormFactor.Custom
  4440. Part262.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4441. Part262.CFrame = CFrame.new(-75.9255981, 2.29611683, 67.8448181, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4442. Part262.BottomSurface = Enum.SurfaceType.Smooth
  4443. Part262.TopSurface = Enum.SurfaceType.Smooth
  4444. Part262.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4445. Part262.Position = Vector3.new(-75.9255981, 2.29611683, 67.8448181)
  4446. Part262.Orientation = Vector3.new(0, 179.979996, 0)
  4447. Part262.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4448. Part263.Parent = Model256
  4449. Part263.Material = Enum.Material.SmoothPlastic
  4450. Part263.BrickColor = BrickColor.new("Really black")
  4451. Part263.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4452. Part263.Anchored = true
  4453. Part263.CanCollide = false
  4454. Part263.FormFactor = Enum.FormFactor.Custom
  4455. Part263.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4456. Part263.CFrame = CFrame.new(-76.3505402, 2.19803381, 67.844635, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4457. Part263.BottomSurface = Enum.SurfaceType.Smooth
  4458. Part263.TopSurface = Enum.SurfaceType.Smooth
  4459. Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4460. Part263.Position = Vector3.new(-76.3505402, 2.19803381, 67.844635)
  4461. Part263.Orientation = Vector3.new(0, 179.979996, 0)
  4462. Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4463. Part264.Parent = Model256
  4464. Part264.Material = Enum.Material.SmoothPlastic
  4465. Part264.BrickColor = BrickColor.new("Really black")
  4466. Part264.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4467. Part264.Anchored = true
  4468. Part264.CanCollide = false
  4469. Part264.FormFactor = Enum.FormFactor.Custom
  4470. Part264.Size = Vector3.new(1.07999957, 0.392538637, 1.07999969)
  4471. Part264.CFrame = CFrame.new(-76.4204636, 3.62498617, 67.9680328, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4472. Part264.BottomSurface = Enum.SurfaceType.Smooth
  4473. Part264.TopSurface = Enum.SurfaceType.Smooth
  4474. Part264.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4475. Part264.Position = Vector3.new(-76.4204636, 3.62498617, 67.9680328)
  4476. Part264.Orientation = Vector3.new(0, 179.979996, 0)
  4477. Part264.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4478. Part265.Parent = Model256
  4479. Part265.Material = Enum.Material.SmoothPlastic
  4480. Part265.BrickColor = BrickColor.new("Really black")
  4481. Part265.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4482. Part265.Anchored = true
  4483. Part265.CanCollide = false
  4484. Part265.FormFactor = Enum.FormFactor.Custom
  4485. Part265.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4486. Part265.CFrame = CFrame.new(-76.1705551, 2.18111372, 67.8447189, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4487. Part265.BottomSurface = Enum.SurfaceType.Smooth
  4488. Part265.TopSurface = Enum.SurfaceType.Smooth
  4489. Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4490. Part265.Position = Vector3.new(-76.1705551, 2.18111372, 67.8447189)
  4491. Part265.Orientation = Vector3.new(0, 179.979996, 0)
  4492. Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4493. Part266.Parent = Model256
  4494. Part266.Material = Enum.Material.Neon
  4495. Part266.BrickColor = BrickColor.new("Really red")
  4496. Part266.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4497. Part266.Anchored = true
  4498. Part266.CanCollide = false
  4499. Part266.FormFactor = Enum.FormFactor.Custom
  4500. Part266.Size = Vector3.new(1.05999959, 0.515268922, 0.0500000007)
  4501. Part266.CFrame = CFrame.new(-76.4205017, 3.88998222, 68.0680695, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4502. Part266.BottomSurface = Enum.SurfaceType.Smooth
  4503. Part266.TopSurface = Enum.SurfaceType.Smooth
  4504. Part266.Color = Color3.new(1, 0, 0)
  4505. Part266.Position = Vector3.new(-76.4205017, 3.88998222, 68.0680695)
  4506. Part266.Orientation = Vector3.new(0, 179.979996, 0)
  4507. Part266.Color = Color3.new(1, 0, 0)
  4508. Part267.Parent = Model256
  4509. Part267.Material = Enum.Material.SmoothPlastic
  4510. Part267.BrickColor = BrickColor.new("Black")
  4511. Part267.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4512. Part267.Anchored = true
  4513. Part267.CanCollide = false
  4514. Part267.FormFactor = Enum.FormFactor.Custom
  4515. Part267.Size = Vector3.new(1.09999955, 0.196104169, 1.09999967)
  4516. Part267.CFrame = CFrame.new(-76.4204636, 3.62498617, 67.9680328, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4517. Part267.BottomSurface = Enum.SurfaceType.Smooth
  4518. Part267.TopSurface = Enum.SurfaceType.Smooth
  4519. Part267.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4520. Part267.Position = Vector3.new(-76.4204636, 3.62498617, 67.9680328)
  4521. Part267.Orientation = Vector3.new(0, 179.979996, 0)
  4522. Part267.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4523. Part268.Parent = Model256
  4524. Part268.Material = Enum.Material.Neon
  4525. Part268.BrickColor = BrickColor.new("Really red")
  4526. Part268.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4527. Part268.Anchored = true
  4528. Part268.CanCollide = false
  4529. Part268.FormFactor = Enum.FormFactor.Custom
  4530. Part268.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4531. Part268.CFrame = CFrame.new(-75.9206009, 2.29611683, 67.8448181, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4532. Part268.BottomSurface = Enum.SurfaceType.Smooth
  4533. Part268.TopSurface = Enum.SurfaceType.Smooth
  4534. Part268.Color = Color3.new(1, 0, 0)
  4535. Part268.Position = Vector3.new(-75.9206009, 2.29611683, 67.8448181)
  4536. Part268.Orientation = Vector3.new(0, 179.979996, 0)
  4537. Part268.Color = Color3.new(1, 0, 0)
  4538. Part269.Parent = Model256
  4539. Part269.Material = Enum.Material.Neon
  4540. Part269.BrickColor = BrickColor.new("Really red")
  4541. Part269.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4542. Part269.Anchored = true
  4543. Part269.CanCollide = false
  4544. Part269.FormFactor = Enum.FormFactor.Custom
  4545. Part269.Size = Vector3.new(1.07428563, 0.0500000007, 1.09999931)
  4546. Part269.CFrame = CFrame.new(-76.420433, 2.52613306, 67.9680176, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4547. Part269.BottomSurface = Enum.SurfaceType.Smooth
  4548. Part269.TopSurface = Enum.SurfaceType.Smooth
  4549. Part269.Color = Color3.new(1, 0, 0)
  4550. Part269.Position = Vector3.new(-76.420433, 2.52613306, 67.9680176)
  4551. Part269.Orientation = Vector3.new(0, 179.979996, 0)
  4552. Part269.Color = Color3.new(1, 0, 0)
  4553. Part270.Parent = Model256
  4554. Part270.Material = Enum.Material.SmoothPlastic
  4555. Part270.BrickColor = BrickColor.new("Really black")
  4556. Part270.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4557. Part270.Anchored = true
  4558. Part270.CanCollide = false
  4559. Part270.FormFactor = Enum.FormFactor.Custom
  4560. Part270.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4561. Part270.CFrame = CFrame.new(-76.1305618, 2.19111395, 67.8447266, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4562. Part270.BottomSurface = Enum.SurfaceType.Smooth
  4563. Part270.TopSurface = Enum.SurfaceType.Smooth
  4564. Part270.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4565. Part270.Position = Vector3.new(-76.1305618, 2.19111395, 67.8447266)
  4566. Part270.Orientation = Vector3.new(0, 179.979996, 0)
  4567. Part270.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4568. Part271.Parent = Model256
  4569. Part271.Material = Enum.Material.Neon
  4570. Part271.BrickColor = BrickColor.new("Really red")
  4571. Part271.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4572. Part271.Anchored = true
  4573. Part271.CanCollide = false
  4574. Part271.FormFactor = Enum.FormFactor.Custom
  4575. Part271.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4576. Part271.CFrame = CFrame.new(-75.9256058, 2.15597177, 67.8448029, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4577. Part271.BottomSurface = Enum.SurfaceType.Smooth
  4578. Part271.TopSurface = Enum.SurfaceType.Smooth
  4579. Part271.Color = Color3.new(1, 0, 0)
  4580. Part271.Position = Vector3.new(-75.9256058, 2.15597177, 67.8448029)
  4581. Part271.Orientation = Vector3.new(0, 179.979996, 0)
  4582. Part271.Color = Color3.new(1, 0, 0)
  4583. Part272.Parent = Model256
  4584. Part272.Material = Enum.Material.Neon
  4585. Part272.BrickColor = BrickColor.new("Really red")
  4586. Part272.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4587. Part272.Anchored = true
  4588. Part272.CanCollide = false
  4589. Part272.FormFactor = Enum.FormFactor.Custom
  4590. Part272.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4591. Part272.CFrame = CFrame.new(-76.1804504, 2.17612576, 68.0882568, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4592. Part272.BottomSurface = Enum.SurfaceType.Smooth
  4593. Part272.TopSurface = Enum.SurfaceType.Smooth
  4594. Part272.Color = Color3.new(1, 0, 0)
  4595. Part272.Position = Vector3.new(-76.1804504, 2.17612576, 68.0882568)
  4596. Part272.Orientation = Vector3.new(0, 179.979996, 0)
  4597. Part272.Color = Color3.new(1, 0, 0)
  4598. Part273.Parent = Model256
  4599. Part273.Material = Enum.Material.SmoothPlastic
  4600. Part273.BrickColor = BrickColor.new("Really black")
  4601. Part273.Rotation = Vector3.new(-180, 0.0199999996, 150)
  4602. Part273.Anchored = true
  4603. Part273.CanCollide = false
  4604. Part273.FormFactor = Enum.FormFactor.Custom
  4605. Part273.Size = Vector3.new(1.0399996, 0.600000024, 1.03999972)
  4606. Part273.CFrame = CFrame.new(-76.4003677, 4.14898729, 67.9681091, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
  4607. Part273.BottomSurface = Enum.SurfaceType.Smooth
  4608. Part273.TopSurface = Enum.SurfaceType.Smooth
  4609. Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4610. Part273.Position = Vector3.new(-76.4003677, 4.14898729, 67.9681091)
  4611. Part273.Orientation = Vector3.new(0, 179.979996, -30)
  4612. Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4613. Part274.Parent = Model256
  4614. Part274.Material = Enum.Material.Neon
  4615. Part274.BrickColor = BrickColor.new("Really red")
  4616. Part274.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4617. Part274.Anchored = true
  4618. Part274.CanCollide = false
  4619. Part274.FormFactor = Enum.FormFactor.Custom
  4620. Part274.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4621. Part274.CFrame = CFrame.new(-76.1805496, 2.1761148, 68.3081055, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4622. Part274.BottomSurface = Enum.SurfaceType.Smooth
  4623. Part274.TopSurface = Enum.SurfaceType.Smooth
  4624. Part274.Color = Color3.new(1, 0, 0)
  4625. Part274.Position = Vector3.new(-76.1805496, 2.1761148, 68.3081055)
  4626. Part274.Orientation = Vector3.new(0, 179.979996, 0)
  4627. Part274.Color = Color3.new(1, 0, 0)
  4628. Part275.Parent = Model256
  4629. Part275.Material = Enum.Material.Neon
  4630. Part275.BrickColor = BrickColor.new("Really red")
  4631. Part275.Rotation = Vector3.new(-180, 0.0199999996, 150)
  4632. Part275.Anchored = true
  4633. Part275.CanCollide = false
  4634. Part275.FormFactor = Enum.FormFactor.Custom
  4635. Part275.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  4636. Part275.CFrame = CFrame.new(-76.4010773, 4.16014147, 68.0670319, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
  4637. Part275.BottomSurface = Enum.SurfaceType.Smooth
  4638. Part275.TopSurface = Enum.SurfaceType.Smooth
  4639. Part275.Color = Color3.new(1, 0, 0)
  4640. Part275.Position = Vector3.new(-76.4010773, 4.16014147, 68.0670319)
  4641. Part275.Orientation = Vector3.new(0, 179.979996, -30)
  4642. Part275.Color = Color3.new(1, 0, 0)
  4643. Part276.Parent = Model256
  4644. Part276.Material = Enum.Material.SmoothPlastic
  4645. Part276.BrickColor = BrickColor.new("Really black")
  4646. Part276.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4647. Part276.Anchored = true
  4648. Part276.CanCollide = false
  4649. Part276.FormFactor = Enum.FormFactor.Custom
  4650. Part276.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4651. Part276.CFrame = CFrame.new(-76.1705551, 2.18111372, 67.6355667, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4652. Part276.BottomSurface = Enum.SurfaceType.Smooth
  4653. Part276.TopSurface = Enum.SurfaceType.Smooth
  4654. Part276.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4655. Part276.Position = Vector3.new(-76.1705551, 2.18111372, 67.6355667)
  4656. Part276.Orientation = Vector3.new(0, 179.979996, 0)
  4657. Part276.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4658. Part277.Parent = Model256
  4659. Part277.Material = Enum.Material.Neon
  4660. Part277.BrickColor = BrickColor.new("Really red")
  4661. Part277.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4662. Part277.Anchored = true
  4663. Part277.CanCollide = false
  4664. Part277.FormFactor = Enum.FormFactor.Custom
  4665. Part277.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4666. Part277.CFrame = CFrame.new(-75.9256058, 2.15597153, 68.308197, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4667. Part277.BottomSurface = Enum.SurfaceType.Smooth
  4668. Part277.TopSurface = Enum.SurfaceType.Smooth
  4669. Part277.Color = Color3.new(1, 0, 0)
  4670. Part277.Position = Vector3.new(-75.9256058, 2.15597153, 68.308197)
  4671. Part277.Orientation = Vector3.new(0, 179.979996, 0)
  4672. Part277.Color = Color3.new(1, 0, 0)
  4673. Part278.Parent = Model256
  4674. Part278.Material = Enum.Material.SmoothPlastic
  4675. Part278.BrickColor = BrickColor.new("Really black")
  4676. Part278.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4677. Part278.Anchored = true
  4678. Part278.CanCollide = false
  4679. Part278.FormFactor = Enum.FormFactor.Custom
  4680. Part278.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4681. Part278.CFrame = CFrame.new(-75.9255981, 2.29611683, 68.3082123, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4682. Part278.BottomSurface = Enum.SurfaceType.Smooth
  4683. Part278.TopSurface = Enum.SurfaceType.Smooth
  4684. Part278.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4685. Part278.Position = Vector3.new(-75.9255981, 2.29611683, 68.3082123)
  4686. Part278.Orientation = Vector3.new(0, 179.979996, 0)
  4687. Part278.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4688. Part279.Parent = Model256
  4689. Part279.Material = Enum.Material.SmoothPlastic
  4690. Part279.BrickColor = BrickColor.new("Really black")
  4691. Part279.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4692. Part279.Anchored = true
  4693. Part279.CanCollide = false
  4694. Part279.FormFactor = Enum.FormFactor.Custom
  4695. Part279.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4696. Part279.CFrame = CFrame.new(-76.1305618, 2.19111395, 67.6355743, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4697. Part279.BottomSurface = Enum.SurfaceType.Smooth
  4698. Part279.TopSurface = Enum.SurfaceType.Smooth
  4699. Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4700. Part279.Position = Vector3.new(-76.1305618, 2.19111395, 67.6355743)
  4701. Part279.Orientation = Vector3.new(0, 179.979996, 0)
  4702. Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4703. Part280.Parent = Model256
  4704. Part280.Material = Enum.Material.SmoothPlastic
  4705. Part280.BrickColor = BrickColor.new("Really black")
  4706. Part280.Reflectance = 0.20000000298023
  4707. Part280.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4708. Part280.Anchored = true
  4709. Part280.CanCollide = false
  4710. Part280.FormFactor = Enum.FormFactor.Custom
  4711. Part280.Size = Vector3.new(0.619999528, 0.707999885, 1.01999974)
  4712. Part280.CFrame = CFrame.new(-76.2204514, 2.3499887, 67.9680786, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4713. Part280.BottomSurface = Enum.SurfaceType.Smooth
  4714. Part280.TopSurface = Enum.SurfaceType.Smooth
  4715. Part280.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4716. Part280.Position = Vector3.new(-76.2204514, 2.3499887, 67.9680786)
  4717. Part280.Orientation = Vector3.new(0, 179.979996, 0)
  4718. Part280.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4719. Part281.Parent = Model256
  4720. Part281.Material = Enum.Material.Neon
  4721. Part281.BrickColor = BrickColor.new("Really red")
  4722. Part281.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4723. Part281.Anchored = true
  4724. Part281.CanCollide = false
  4725. Part281.FormFactor = Enum.FormFactor.Custom
  4726. Part281.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4727. Part281.CFrame = CFrame.new(-75.9206009, 2.29611683, 68.3082123, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4728. Part281.BottomSurface = Enum.SurfaceType.Smooth
  4729. Part281.TopSurface = Enum.SurfaceType.Smooth
  4730. Part281.Color = Color3.new(1, 0, 0)
  4731. Part281.Position = Vector3.new(-75.9206009, 2.29611683, 68.3082123)
  4732. Part281.Orientation = Vector3.new(0, 179.979996, 0)
  4733. Part281.Color = Color3.new(1, 0, 0)
  4734. Part282.Parent = Model256
  4735. Part282.Material = Enum.Material.SmoothPlastic
  4736. Part282.BrickColor = BrickColor.new("Really black")
  4737. Part282.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4738. Part282.Anchored = true
  4739. Part282.CanCollide = false
  4740. Part282.FormFactor = Enum.FormFactor.Custom
  4741. Part282.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4742. Part282.CFrame = CFrame.new(-76.1305618, 2.19111371, 68.3081207, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4743. Part282.BottomSurface = Enum.SurfaceType.Smooth
  4744. Part282.TopSurface = Enum.SurfaceType.Smooth
  4745. Part282.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4746. Part282.Position = Vector3.new(-76.1305618, 2.19111371, 68.3081207)
  4747. Part282.Orientation = Vector3.new(0, 179.979996, 0)
  4748. Part282.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4749. Part283.Parent = Model256
  4750. Part283.Material = Enum.Material.Neon
  4751. Part283.BrickColor = BrickColor.new("Really red")
  4752. Part283.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4753. Part283.Anchored = true
  4754. Part283.CanCollide = false
  4755. Part283.FormFactor = Enum.FormFactor.Custom
  4756. Part283.Size = Vector3.new(1.05999959, 0.515268922, 0.0500000007)
  4757. Part283.CFrame = CFrame.new(-76.4204254, 3.88999271, 67.8680725, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4758. Part283.BottomSurface = Enum.SurfaceType.Smooth
  4759. Part283.TopSurface = Enum.SurfaceType.Smooth
  4760. Part283.Color = Color3.new(1, 0, 0)
  4761. Part283.Position = Vector3.new(-76.4204254, 3.88999271, 67.8680725)
  4762. Part283.Orientation = Vector3.new(0, 179.979996, 0)
  4763. Part283.Color = Color3.new(1, 0, 0)
  4764. Part284.Parent = Model256
  4765. Part284.Material = Enum.Material.Neon
  4766. Part284.BrickColor = BrickColor.new("Really red")
  4767. Part284.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4768. Part284.Anchored = true
  4769. Part284.CanCollide = false
  4770. Part284.FormFactor = Enum.FormFactor.Custom
  4771. Part284.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4772. Part284.CFrame = CFrame.new(-75.9206009, 2.29611683, 67.6356583, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4773. Part284.BottomSurface = Enum.SurfaceType.Smooth
  4774. Part284.TopSurface = Enum.SurfaceType.Smooth
  4775. Part284.Color = Color3.new(1, 0, 0)
  4776. Part284.Position = Vector3.new(-75.9206009, 2.29611683, 67.6356583)
  4777. Part284.Orientation = Vector3.new(0, 179.979996, 0)
  4778. Part284.Color = Color3.new(1, 0, 0)
  4779. Part285.Parent = Model256
  4780. Part285.Material = Enum.Material.Neon
  4781. Part285.BrickColor = BrickColor.new("Really red")
  4782. Part285.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4783. Part285.Anchored = true
  4784. Part285.CanCollide = false
  4785. Part285.FormFactor = Enum.FormFactor.Custom
  4786. Part285.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4787. Part285.CFrame = CFrame.new(-76.1803589, 2.17613578, 67.8441772, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4788. Part285.BottomSurface = Enum.SurfaceType.Smooth
  4789. Part285.TopSurface = Enum.SurfaceType.Smooth
  4790. Part285.Color = Color3.new(1, 0, 0)
  4791. Part285.Position = Vector3.new(-76.1803589, 2.17613578, 67.8441772)
  4792. Part285.Orientation = Vector3.new(0, 179.979996, 0)
  4793. Part285.Color = Color3.new(1, 0, 0)
  4794. Part286.Parent = Model256
  4795. Part286.Material = Enum.Material.SmoothPlastic
  4796. Part286.BrickColor = BrickColor.new("Really black")
  4797. Part286.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4798. Part286.Anchored = true
  4799. Part286.CanCollide = false
  4800. Part286.FormFactor = Enum.FormFactor.Custom
  4801. Part286.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4802. Part286.CFrame = CFrame.new(-76.3505402, 2.19803381, 68.3080292, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4803. Part286.BottomSurface = Enum.SurfaceType.Smooth
  4804. Part286.TopSurface = Enum.SurfaceType.Smooth
  4805. Part286.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4806. Part286.Position = Vector3.new(-76.3505402, 2.19803381, 68.3080292)
  4807. Part286.Orientation = Vector3.new(0, 179.979996, 0)
  4808. Part286.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4809. Part287.Parent = Model256
  4810. Part287.Material = Enum.Material.SmoothPlastic
  4811. Part287.BrickColor = BrickColor.new("Really black")
  4812. Part287.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4813. Part287.Anchored = true
  4814. Part287.CanCollide = false
  4815. Part287.FormFactor = Enum.FormFactor.Custom
  4816. Part287.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4817. Part287.CFrame = CFrame.new(-75.9255981, 2.29611683, 67.6356506, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4818. Part287.BottomSurface = Enum.SurfaceType.Smooth
  4819. Part287.TopSurface = Enum.SurfaceType.Smooth
  4820. Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4821. Part287.Position = Vector3.new(-75.9255981, 2.29611683, 67.6356506)
  4822. Part287.Orientation = Vector3.new(0, 179.979996, 0)
  4823. Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4824. Part288.Parent = Model256
  4825. Part288.Material = Enum.Material.SmoothPlastic
  4826. Part288.BrickColor = BrickColor.new("Really black")
  4827. Part288.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4828. Part288.Anchored = true
  4829. Part288.CanCollide = false
  4830. Part288.FormFactor = Enum.FormFactor.Custom
  4831. Part288.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4832. Part288.CFrame = CFrame.new(-76.1705551, 2.18111372, 68.0836716, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4833. Part288.BottomSurface = Enum.SurfaceType.Smooth
  4834. Part288.TopSurface = Enum.SurfaceType.Smooth
  4835. Part288.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4836. Part288.Position = Vector3.new(-76.1705551, 2.18111372, 68.0836716)
  4837. Part288.Orientation = Vector3.new(0, 179.979996, 0)
  4838. Part288.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4839. Part289.Parent = Model256
  4840. Part289.Material = Enum.Material.Neon
  4841. Part289.BrickColor = BrickColor.new("Really red")
  4842. Part289.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4843. Part289.Anchored = true
  4844. Part289.CanCollide = false
  4845. Part289.FormFactor = Enum.FormFactor.Custom
  4846. Part289.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4847. Part289.CFrame = CFrame.new(-75.9206009, 2.29611683, 68.0837631, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4848. Part289.BottomSurface = Enum.SurfaceType.Smooth
  4849. Part289.TopSurface = Enum.SurfaceType.Smooth
  4850. Part289.Color = Color3.new(1, 0, 0)
  4851. Part289.Position = Vector3.new(-75.9206009, 2.29611683, 68.0837631)
  4852. Part289.Orientation = Vector3.new(0, 179.979996, 0)
  4853. Part289.Color = Color3.new(1, 0, 0)
  4854. Part290.Parent = Model256
  4855. Part290.Material = Enum.Material.Neon
  4856. Part290.BrickColor = BrickColor.new("Really red")
  4857. Part290.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4858. Part290.Anchored = true
  4859. Part290.CanCollide = false
  4860. Part290.FormFactor = Enum.FormFactor.Custom
  4861. Part290.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4862. Part290.CFrame = CFrame.new(-75.9256058, 2.15597177, 68.0837555, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4863. Part290.BottomSurface = Enum.SurfaceType.Smooth
  4864. Part290.TopSurface = Enum.SurfaceType.Smooth
  4865. Part290.Color = Color3.new(1, 0, 0)
  4866. Part290.Position = Vector3.new(-75.9256058, 2.15597177, 68.0837555)
  4867. Part290.Orientation = Vector3.new(0, 179.979996, 0)
  4868. Part290.Color = Color3.new(1, 0, 0)
  4869. Part291.Parent = Model256
  4870. Part291.Material = Enum.Material.Neon
  4871. Part291.BrickColor = BrickColor.new("Really red")
  4872. Part291.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4873. Part291.Anchored = true
  4874. Part291.CanCollide = false
  4875. Part291.FormFactor = Enum.FormFactor.Custom
  4876. Part291.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4877. Part291.CFrame = CFrame.new(-76.180275, 2.17614698, 67.6324615, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4878. Part291.BottomSurface = Enum.SurfaceType.Smooth
  4879. Part291.TopSurface = Enum.SurfaceType.Smooth
  4880. Part291.Color = Color3.new(1, 0, 0)
  4881. Part291.Position = Vector3.new(-76.180275, 2.17614698, 67.6324615)
  4882. Part291.Orientation = Vector3.new(0, 179.979996, 0)
  4883. Part291.Color = Color3.new(1, 0, 0)
  4884. Part292.Parent = Model256
  4885. Part292.Material = Enum.Material.SmoothPlastic
  4886. Part292.BrickColor = BrickColor.new("Really black")
  4887. Part292.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4888. Part292.Anchored = true
  4889. Part292.CanCollide = false
  4890. Part292.FormFactor = Enum.FormFactor.Custom
  4891. Part292.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4892. Part292.CFrame = CFrame.new(-76.3505402, 2.19803381, 67.6354828, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4893. Part292.BottomSurface = Enum.SurfaceType.Smooth
  4894. Part292.TopSurface = Enum.SurfaceType.Smooth
  4895. Part292.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4896. Part292.Position = Vector3.new(-76.3505402, 2.19803381, 67.6354828)
  4897. Part292.Orientation = Vector3.new(0, 179.979996, 0)
  4898. Part292.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4899. Part293.Parent = Model256
  4900. Part293.Material = Enum.Material.SmoothPlastic
  4901. Part293.BrickColor = BrickColor.new("Really black")
  4902. Part293.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4903. Part293.Anchored = true
  4904. Part293.CanCollide = false
  4905. Part293.FormFactor = Enum.FormFactor.Custom
  4906. Part293.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4907. Part293.CFrame = CFrame.new(-76.1305618, 2.19111395, 68.0836868, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4908. Part293.BottomSurface = Enum.SurfaceType.Smooth
  4909. Part293.TopSurface = Enum.SurfaceType.Smooth
  4910. Part293.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4911. Part293.Position = Vector3.new(-76.1305618, 2.19111395, 68.0836868)
  4912. Part293.Orientation = Vector3.new(0, 179.979996, 0)
  4913. Part293.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4914. Part294.Parent = Model256
  4915. Part294.Material = Enum.Material.SmoothPlastic
  4916. Part294.BrickColor = BrickColor.new("Really black")
  4917. Part294.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4918. Part294.Anchored = true
  4919. Part294.CanCollide = false
  4920. Part294.FormFactor = Enum.FormFactor.Custom
  4921. Part294.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4922. Part294.CFrame = CFrame.new(-75.9255981, 2.29611683, 68.0837631, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4923. Part294.BottomSurface = Enum.SurfaceType.Smooth
  4924. Part294.TopSurface = Enum.SurfaceType.Smooth
  4925. Part294.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4926. Part294.Position = Vector3.new(-75.9255981, 2.29611683, 68.0837631)
  4927. Part294.Orientation = Vector3.new(0, 179.979996, 0)
  4928. Part294.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4929. Part295.Parent = Model256
  4930. Part295.Material = Enum.Material.SmoothPlastic
  4931. Part295.BrickColor = BrickColor.new("Really black")
  4932. Part295.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4933. Part295.Anchored = true
  4934. Part295.CanCollide = false
  4935. Part295.FormFactor = Enum.FormFactor.Custom
  4936. Part295.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4937. Part295.CFrame = CFrame.new(-76.1705551, 2.18111372, 68.3081131, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4938. Part295.BottomSurface = Enum.SurfaceType.Smooth
  4939. Part295.TopSurface = Enum.SurfaceType.Smooth
  4940. Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4941. Part295.Position = Vector3.new(-76.1705551, 2.18111372, 68.3081131)
  4942. Part295.Orientation = Vector3.new(0, 179.979996, 0)
  4943. Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4944. Part296.Parent = Model256
  4945. Part296.Material = Enum.Material.SmoothPlastic
  4946. Part296.BrickColor = BrickColor.new("Really black")
  4947. Part296.Reflectance = 0.20000000298023
  4948. Part296.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4949. Part296.Anchored = true
  4950. Part296.CanCollide = false
  4951. Part296.FormFactor = Enum.FormFactor.Custom
  4952. Part296.Size = Vector3.new(1.01999962, 0.507999837, 1.01999974)
  4953. Part296.CFrame = CFrame.new(-76.4204636, 2.4499898, 67.9680023, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4954. Part296.BottomSurface = Enum.SurfaceType.Smooth
  4955. Part296.TopSurface = Enum.SurfaceType.Smooth
  4956. Part296.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4957. Part296.Position = Vector3.new(-76.4204636, 2.4499898, 67.9680023)
  4958. Part296.Orientation = Vector3.new(0, 179.979996, 0)
  4959. Part296.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4960. Part297.Parent = Model256
  4961. Part297.Material = Enum.Material.Neon
  4962. Part297.BrickColor = BrickColor.new("Really red")
  4963. Part297.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4964. Part297.Anchored = true
  4965. Part297.CanCollide = false
  4966. Part297.FormFactor = Enum.FormFactor.Custom
  4967. Part297.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4968. Part297.CFrame = CFrame.new(-75.9256058, 2.15597177, 67.6356506, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4969. Part297.BottomSurface = Enum.SurfaceType.Smooth
  4970. Part297.TopSurface = Enum.SurfaceType.Smooth
  4971. Part297.Color = Color3.new(1, 0, 0)
  4972. Part297.Position = Vector3.new(-75.9256058, 2.15597177, 67.6356506)
  4973. Part297.Orientation = Vector3.new(0, 179.979996, 0)
  4974. Part297.Color = Color3.new(1, 0, 0)
  4975. Part298.Parent = Model256
  4976. Part298.Material = Enum.Material.SmoothPlastic
  4977. Part298.BrickColor = BrickColor.new("Really black")
  4978. Part298.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4979. Part298.Anchored = true
  4980. Part298.CanCollide = false
  4981. Part298.FormFactor = Enum.FormFactor.Custom
  4982. Part298.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4983. Part298.CFrame = CFrame.new(-76.3505402, 2.19803405, 68.0835876, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4984. Part298.BottomSurface = Enum.SurfaceType.Smooth
  4985. Part298.TopSurface = Enum.SurfaceType.Smooth
  4986. Part298.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4987. Part298.Position = Vector3.new(-76.3505402, 2.19803405, 68.0835876)
  4988. Part298.Orientation = Vector3.new(0, 179.979996, 0)
  4989. Part298.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4990. Part299.Parent = Model256
  4991. Part299.Material = Enum.Material.SmoothPlastic
  4992. Part299.Transparency = 1
  4993. Part299.Rotation = Vector3.new(90, 0.0199999996, 180)
  4994. Part299.Anchored = true
  4995. Part299.FormFactor = Enum.FormFactor.Custom
  4996. Part299.Size = Vector3.new(1.0999999, 1, 2)
  4997. Part299.CFrame = CFrame.new(-76.4383316, 3.03656721, 67.9838562, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  4998. Part299.BottomSurface = Enum.SurfaceType.Smooth
  4999. Part299.TopSurface = Enum.SurfaceType.Smooth
  5000. Part299.Position = Vector3.new(-76.4383316, 3.03656721, 67.9838562)
  5001. Part299.Orientation = Vector3.new(90, -180, 0)
  5002. ParticleEmitter300.Name = "Void"
  5003. ParticleEmitter300.Parent = Part299
  5004. ParticleEmitter300.Transparency = NumberSequence.new(0,0.78750002384186,1)
  5005. ParticleEmitter300.Rotation = NumberRange.new(100, 100)
  5006. ParticleEmitter300.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  5007. ParticleEmitter300.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  5008. ParticleEmitter300.Texture = "rbxassetid://341277531"
  5009. ParticleEmitter300.ZOffset = -1
  5010. ParticleEmitter300.Lifetime = NumberRange.new(0.5, 0.5)
  5011. ParticleEmitter300.Rate = 1000
  5012. ParticleEmitter300.RotSpeed = NumberRange.new(-20, -10)
  5013. ParticleEmitter300.Speed = NumberRange.new(0, 0)
  5014. ParticleEmitter300.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  5015. Model301.Name = "Head"
  5016. Model301.Parent = Model0
  5017. Part302.Name = "Head1"
  5018. Part302.Parent = Model301
  5019. Part302.Material = Enum.Material.SmoothPlastic
  5020. Part302.BrickColor = BrickColor.new("Pastel brown")
  5021. Part302.Transparency = 1
  5022. Part302.Rotation = Vector3.new(-180, 0, 180)
  5023. Part302.Anchored = true
  5024. Part302.CanCollide = false
  5025. Part302.FormFactor = Enum.FormFactor.Symmetric
  5026. Part302.Size = Vector3.new(2, 1, 1)
  5027. Part302.CFrame = CFrame.new(-77.8779831, 4.51006699, 67.9688873, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
  5028. Part302.TopSurface = Enum.SurfaceType.Smooth
  5029. Part302.Color = Color3.new(1, 0.8, 0.6)
  5030. Part302.Position = Vector3.new(-77.8779831, 4.51006699, 67.9688873)
  5031. Part302.Orientation = Vector3.new(0, 180, 0)
  5032. Part302.Color = Color3.new(1, 0.8, 0.6)
  5033. SpecialMesh303.Parent = Part302
  5034. SpecialMesh303.Scale = Vector3.new(1.25, 1.25, 1.25)
  5035. SpecialMesh303.Scale = Vector3.new(1.25, 1.25, 1.25)
  5036. Script304.Name = "Welds"
  5037. Script304.Parent = Model0
  5038. table.insert(cors,sandbox(Script304,function()
  5039.  
  5040. wait(.33)
  5041.  
  5042. Tool=script.Parent
  5043. Nib=Tool.Parent
  5044.  
  5045.  
  5046. for _,v in pairs(Nib:children()) do
  5047. if v.className=="Hat" then
  5048. v:Remove()
  5049. end
  5050. end
  5051.  
  5052. wait(1)
  5053.  
  5054. weldparts=function()
  5055. print("Welding")
  5056. lel={}
  5057. function jarate(p)
  5058. for i=1, #p do
  5059. table.insert(lel,p[i])
  5060. k=p[i]:children()
  5061. if #k>0 then
  5062. jarate(k)
  5063. end
  5064. end
  5065. end
  5066. for _,v in pairs(script.Parent:children()) do
  5067. if v.Name~="Cloak" and v.className~="Script" then
  5068. v:BreakJoints()
  5069. jarate(v:children())
  5070. end
  5071. end
  5072. for _,v in pairs(lel) do
  5073. if v.className=="Weld" or v.className=="Motor6D" then
  5074. v:Remove()
  5075. end
  5076. end
  5077. for _,v in pairs(script.Parent["RightLeg"]:children()) do
  5078. if v.Name~="Right Leg1" then
  5079. w=Instance.new("Weld")
  5080. w.Part0=script.Parent["RightLeg"]["Right Leg1"]
  5081. w.Part1=v
  5082. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  5083. w.C0=script.Parent["RightLeg"]["Right Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  5084. w.Parent=w.Part0
  5085. end
  5086. end
  5087. w=Instance.new("Weld")
  5088. w.Part0=Nib["Right Leg"]
  5089. w.Part1=script.Parent["RightLeg"]["Right Leg1"]
  5090. w.Parent=w.Part0
  5091. w.C0=CFrame.new(0,-.1,0)
  5092. for _,v in pairs(script.Parent["LeftLeg"]:children()) do
  5093. if v.Name~="Left Leg1" then
  5094. w=Instance.new("Weld")
  5095. w.Part0=script.Parent["LeftLeg"]["Left Leg1"]
  5096. w.Part1=v
  5097. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  5098. w.C0=script.Parent["LeftLeg"]["Left Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  5099. w.Parent=w.Part0
  5100. end
  5101. end
  5102. w=Instance.new("Weld")
  5103. w.Part0=Nib["Left Leg"]
  5104. w.Part1=script.Parent["LeftLeg"]["Left Leg1"]
  5105. w.Parent=w.Part0
  5106. w.C0=CFrame.new(0,-.1,0)
  5107. for _,v in pairs(script.Parent["RightArm"]:children()) do
  5108. if v.Name~="Right Arm1" then
  5109. w=Instance.new("Weld")
  5110. w.Part0=script.Parent["RightArm"]["Right Arm1"]
  5111. w.Part1=v
  5112. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  5113. w.C0=script.Parent["RightArm"]["Right Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  5114. w.Parent=w.Part1
  5115. end
  5116. end
  5117. w=Instance.new("Weld")
  5118. w.Part0=Nib["Right Arm"]
  5119. w.Part1=script.Parent["RightArm"]["Right Arm1"]
  5120. w.Parent=w.Part0
  5121. w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
  5122.  
  5123. for _,v in pairs(script.Parent["LeftArm"]:children()) do
  5124. if v.Name~="Left Arm1" then
  5125. w=Instance.new("Weld")
  5126. w.Part0=script.Parent["LeftArm"]["Left Arm1"]
  5127. w.Part1=v
  5128. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  5129. w.C0=script.Parent["LeftArm"]["Left Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  5130. w.Parent=w.Part0
  5131. end
  5132. end
  5133. w=Instance.new("Weld")
  5134. w.Part0=Nib["Left Arm"]
  5135. w.Part1=script.Parent["LeftArm"]["Left Arm1"]
  5136. w.Parent=w.Part0
  5137.  
  5138.  
  5139. for _,v in pairs(script.Parent["Head"]:children()) do
  5140. if v.Name~="Head1" then
  5141. w=Instance.new("Weld")
  5142. w.Part0=script.Parent["Head"]["Head1"]
  5143. w.Part1=v
  5144. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  5145. w.C0=script.Parent["Head"]["Head1"].CFrame:inverse()*CFrame.new(v.Position)
  5146. w.Parent=w.Part0
  5147. end
  5148. end
  5149. w=Instance.new("Weld")
  5150. w.Part0=Nib["Head"]
  5151. w.Part1=script.Parent["Head"]["Head1"]
  5152. w.Parent=w.Part0
  5153.  
  5154. for _,v in pairs(script.Parent["Torso"]:children()) do
  5155. if v.Name~="Torso1" then
  5156. w=Instance.new("Weld")
  5157. w.Part0=script.Parent["Torso"]["Torso1"]
  5158. w.Part1=v
  5159. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  5160. w.C0=script.Parent["Torso"]["Torso1"].CFrame:inverse()*CFrame.new(v.Position)
  5161. w.Parent=script.Parent["Torso"]["Torso1"]
  5162. end
  5163. end
  5164.  
  5165. w=Instance.new("Weld")
  5166. w.Part0=Nib["Torso"]
  5167. w.Part1=script.Parent["Torso"]["Torso1"]
  5168. w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
  5169. w.Parent=w.Part0
  5170.  
  5171. for _,v in pairs(lel) do
  5172. if v:IsA("BasePart") then v.Anchored=false end
  5173. end
  5174.  
  5175.  
  5176.  
  5177. wait(1)
  5178.  
  5179. w=Instance.new("Weld")
  5180. w.Part0=Nib.Torso
  5181. w.Part1=Tool.Torso.Torso1
  5182. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  5183. w.C1=CFrame.new(0,0,0)
  5184. w.Parent=w.Part1
  5185. w.Name="ClothingWeld"
  5186.  
  5187. wait(.06)
  5188.  
  5189. while Tool.Torso.Torso1:FindFirstChild("ClothingWeld")==nil do
  5190. wait(.03)
  5191. w=Instance.new("Weld")
  5192. w.Part0=Nib.Torso
  5193. w.Part1=Tool.Torso.Torso1
  5194. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  5195. w.C1=CFrame.new(0,0,0)
  5196. w.Parent=w.Part1
  5197. w.Name="ClothingWeld"
  5198. end
  5199.  
  5200. w=Instance.new("Weld")
  5201. w.Part0=Nib["Right Leg"]
  5202. w.Part1=Tool.RightLeg["Right Leg1"]
  5203. w.C0=CFrame.new(0,0,0)
  5204. w.C1=CFrame.new(0,0,0)
  5205. w.Parent=w.Part1
  5206. w.Name="ClothingWeld"
  5207.  
  5208. w=Instance.new("Weld")
  5209. w.Part0=Nib["Left Leg"]
  5210. w.Part1=Tool.LeftLeg["Left Leg1"]
  5211. w.C0=CFrame.new(0,0,0)
  5212. w.C1=CFrame.new(0,0,0)
  5213. w.Parent=w.Part1
  5214. w.Name="ClothingWeld"
  5215.  
  5216. w=Instance.new("Weld")
  5217. w.Part0=Nib["Right Arm"]
  5218. w.Part1=Tool.RightArm["Right Arm1"]
  5219. w.C0=CFrame.new(0,0,0)
  5220. w.C1=CFrame.new(0,0,0)
  5221. w.Parent=w.Part1
  5222. w.Name="ClothingWeld"
  5223.  
  5224. w=Instance.new("Weld")
  5225. w.Part0=Nib["Left Arm"]
  5226. w.Part1=Tool.LeftArm["Left Arm1"]
  5227. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  5228. w.C1=CFrame.new(0,0,0)
  5229. w.Parent=w.Part1
  5230. w.Name="ClothingWeld"
  5231.  
  5232. wait()
  5233.  
  5234. end
  5235. weldparts()
  5236.  
  5237. end))
  5238. for i,v in pairs(mas:GetChildren()) do
  5239. v.Parent = owner.Character
  5240. pcall(function() v:MakeJoints() end)
  5241. end
  5242. mas:Destroy()
  5243. for i,v in pairs(cors) do
  5244. spawn(function()
  5245. pcall(v)
  5246. end)
  5247. end
  5248.  
  5249. CFuncs = {
  5250. ["Part"] = {
  5251. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  5252. local Part = Create("Part"){
  5253. Parent = Parent,
  5254. Reflectance = Reflectance,
  5255. Transparency = Transparency,
  5256. CanCollide = false,
  5257. Locked = true,
  5258. BrickColor = BrickColor.new(tostring(BColor)),
  5259. Name = Name,
  5260. Size = Size,
  5261. Material = Material,
  5262. }
  5263. RemoveOutlines(Part)
  5264. return Part
  5265. end;
  5266. };
  5267.  
  5268. ["Mesh"] = {
  5269. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  5270. local Msh = Create(Mesh){
  5271. Parent = Part,
  5272. Offset = OffSet,
  5273. Scale = Scale,
  5274. }
  5275. if Mesh == "SpecialMesh" then
  5276. Msh.MeshType = MeshType
  5277. Msh.MeshId = MeshId
  5278. end
  5279. return Msh
  5280. end;
  5281. };
  5282.  
  5283. ["Mesh"] = {
  5284. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  5285. local Msh = Create(Mesh){
  5286. Parent = Part,
  5287. Offset = OffSet,
  5288. Scale = Scale,
  5289. }
  5290. if Mesh == "SpecialMesh" then
  5291. Msh.MeshType = MeshType
  5292. Msh.MeshId = MeshId
  5293. end
  5294. return Msh
  5295. end;
  5296. };
  5297.  
  5298. ["Weld"] = {
  5299. Create = function(Parent, Part0, Part1, C0, C1)
  5300. local Weld = Create("Weld"){
  5301. Parent = Parent,
  5302. Part0 = Part0,
  5303. Part1 = Part1,
  5304. C0 = C0,
  5305. C1 = C1,
  5306. }
  5307. return Weld
  5308. end;
  5309. };
  5310.  
  5311. ["Sound"] = {
  5312. Create = function(id, par, vol, pit)
  5313. coroutine.resume(coroutine.create(function()
  5314. local S = Create("Sound"){
  5315. Volume = vol,
  5316. Name = "EffectSoundo",
  5317. Pitch = pit or 1,
  5318. SoundId = id,
  5319. Parent = par or workspace,
  5320. }
  5321. wait()
  5322. S:play()
  5323. game:GetService("Debris"):AddItem(S, 10)
  5324. end))
  5325. end;
  5326. };
  5327.  
  5328. ["TimeSound"] = {
  5329. Create = function(id, par, vol, pit, timepos)
  5330. coroutine.resume(coroutine.create(function()
  5331. local S = Create("Sound"){
  5332. Volume = vol,
  5333. Name = "EffectSoundo",
  5334. Pitch = pit or 1,
  5335. SoundId = id,
  5336. TimePosition = timepos,
  5337. Parent = par or workspace,
  5338. }
  5339. wait()
  5340. S:play()
  5341. game:GetService("Debris"):AddItem(S, 10)
  5342. end))
  5343. end;
  5344. };
  5345. ["EchoSound"] = {
  5346. Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
  5347. coroutine.resume(coroutine.create(function()
  5348. local Sas = Create("Sound"){
  5349. Volume = vol,
  5350. Name = "EffectSoundo",
  5351. Pitch = pit or 1,
  5352. SoundId = id,
  5353. TimePosition = timepos,
  5354. Parent = par or workspace,
  5355. }
  5356. local E = Create("EchoSoundEffect"){
  5357. Delay = echodelay,
  5358. Name = "Echo",
  5359. Feedback = fedb,
  5360. DryLevel = dryl,
  5361. Parent = Sas,
  5362. }
  5363. wait()
  5364. Sas:play()
  5365. game:GetService("Debris"):AddItem(Sas, delays)
  5366. end))
  5367. end;
  5368. };
  5369.  
  5370. ["LongSound"] = {
  5371. Create = function(id, par, vol, pit)
  5372. coroutine.resume(coroutine.create(function()
  5373. local S = Create("Sound"){
  5374. Volume = vol,
  5375. Pitch = pit or 1,
  5376. SoundId = id,
  5377. Parent = par or workspace,
  5378. }
  5379. wait()
  5380. S:play()
  5381. game:GetService("Debris"):AddItem(S, 60)
  5382. end))
  5383. end;
  5384. };
  5385.  
  5386. ["ParticleEmitter"] = {
  5387. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  5388. local fp = Create("ParticleEmitter"){
  5389. Parent = Parent,
  5390. Color = ColorSequence.new(Color1, Color2),
  5391. LightEmission = LightEmission,
  5392. Size = Size,
  5393. Texture = Texture,
  5394. Transparency = Transparency,
  5395. ZOffset = ZOffset,
  5396. Acceleration = Accel,
  5397. Drag = Drag,
  5398. LockedToPart = LockedToPart,
  5399. VelocityInheritance = VelocityInheritance,
  5400. EmissionDirection = EmissionDirection,
  5401. Enabled = Enabled,
  5402. Lifetime = LifeTime,
  5403. Rate = Rate,
  5404. Rotation = Rotation,
  5405. RotSpeed = RotSpeed,
  5406. Speed = Speed,
  5407. VelocitySpread = VelocitySpread,
  5408. }
  5409. return fp
  5410. end;
  5411. };
  5412.  
  5413. CreateTemplate = {
  5414.  
  5415. };
  5416. }
  5417.  
  5418. local SIZE = 1.25
  5419.  
  5420. local Particle = IT("ParticleEmitter",nil)
  5421. Particle.Enabled = false
  5422. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  5423. Particle.LightEmission = 0.5
  5424. Particle.Rate = 150
  5425. Particle.ZOffset = 0.2
  5426. Particle.Rotation = NumberRange.new(-180, 180)
  5427. Particle.RotSpeed = NumberRange.new(-180, 180)
  5428. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  5429. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  5430.  
  5431. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  5432. function ParticleEmitter(Table)
  5433. local PRTCL = Particle:Clone()
  5434. local Speed = Table.Speed or 5
  5435. local Drag = Table.Drag or 0
  5436. local Size1 = Table.Size1 or 1
  5437. local Size2 = Table.Size2 or 5
  5438. local Lifetime1 = Table.Lifetime1 or 1
  5439. local Lifetime2 = Table.Lifetime2 or 1.5
  5440. local Parent = Table.Parent or Torso
  5441. local Emit = Table.Emit or 100
  5442. local Offset = Table.Offset or 360
  5443. local Acel = Table.Acel or VT(0,0,0)
  5444. local Enabled = Table.Enabled or false
  5445. PRTCL.Parent = Parent
  5446. PRTCL.Size = NumberSequence.new(Size1,Size2)
  5447. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  5448. PRTCL.Speed = NumberRange.new(Speed)
  5449. PRTCL.VelocitySpread = Offset
  5450. PRTCL.Drag = Drag
  5451. PRTCL.Acceleration = Acel
  5452. if Enabled == false then
  5453. PRTCL:Emit(Emit)
  5454. Debris:AddItem(PRTCL,Lifetime2)
  5455. else
  5456. PRTCL.Enabled = true
  5457. end
  5458. return PRTCL
  5459. end
  5460.  
  5461. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  5462. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  5463. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  5464. MakeForm(Part,"Wedge")
  5465. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  5466. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  5467. MakeForm(Part,"Wedge")
  5468. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  5469. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  5470. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5471. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  5472. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5473. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  5474. MakeForm(Part,"Cyl")
  5475. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5476. for i = 1, 8 do
  5477. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  5478. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  5479. end
  5480. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  5481. MakeForm(Part,"Cyl")
  5482. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5483. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  5484. MakeForm(Part,"Ball")
  5485. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5486. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  5487. MakeForm(Part,"Wedge")
  5488. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  5489. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  5490. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5491. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  5492. MakeForm(Part,"Cyl")
  5493. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5494. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  5495. MakeForm(Part,"Cyl")
  5496. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5497. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  5498. MakeForm(Part,"Cyl")
  5499. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5500. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  5501. MakeForm(Part,"Wedge")
  5502. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  5503. local LASTPART = Handle
  5504. for i = 1, 10 do
  5505. if LASTPART == Handle then
  5506. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  5507. LASTPART = Part
  5508. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5509. else
  5510. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  5511. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  5512. LASTPART = Part
  5513. end
  5514. end
  5515.  
  5516. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  5517. MakeForm(Barrel,"Cyl")
  5518. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5519. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  5520. MakeForm(Part,"Cyl")
  5521. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  5522. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  5523. MakeForm(Part,"Wedge")
  5524. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  5525. local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  5526. MakeForm(Hole2,"Cyl")
  5527. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
  5528. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  5529. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  5530. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  5531. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  5532. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  5533. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  5534. coroutine.resume(coroutine.create(function()
  5535. while wait() do
  5536. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  5537. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  5538. end
  5539. end))
  5540.  
  5541. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  5542. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  5543.  
  5544. for _, c in pairs(Weapon:GetDescendants()) do
  5545. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  5546. c.Material = "Glass"
  5547. c.Color = C3(0,0,0)
  5548. elseif c.ClassName == "Part" and c.Name == "Eye" then
  5549. c.Color = C3(1,0,0)
  5550. c.Material = "Neon"
  5551. end
  5552. end
  5553.  
  5554. Weapon.Parent = Character
  5555. for _, c in pairs(Weapon:GetChildren()) do
  5556. if c.ClassName == "Part" then
  5557. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  5558. end
  5559. end
  5560.  
  5561. function ParticleEmitter(Table)
  5562. local PRTCL = Particle:Clone()
  5563. local Speed = Table.Speed or 5
  5564. local Drag = Table.Drag or 0
  5565. local Size1 = Table.Size1 or 1
  5566. local Size2 = Table.Size2 or 5
  5567. local Lifetime1 = Table.Lifetime1 or 1
  5568. local Lifetime2 = Table.Lifetime2 or 1.5
  5569. local Parent = Table.Parent or Torso
  5570. local Emit = Table.Emit or 100
  5571. local Offset = Table.Offset or 360
  5572. local Acel = Table.Acel or VT(0,0,0)
  5573. local Enabled = Table.Enabled or false
  5574. PRTCL.Parent = Parent
  5575. PRTCL.Size = NumberSequence.new(Size1,Size2)
  5576. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  5577. PRTCL.Speed = NumberRange.new(Speed)
  5578. PRTCL.VelocitySpread = Offset
  5579. PRTCL.Drag = Drag
  5580. PRTCL.Acceleration = Acel
  5581. if Enabled == false then
  5582. PRTCL:Emit(Emit)
  5583. Debris:AddItem(PRTCL,Lifetime2)
  5584. else
  5585. PRTCL.Enabled = true
  5586. end
  5587. return PRTCL
  5588. end
  5589.  
  5590. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  5591. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  5592. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  5593. MakeForm(Part,"Wedge")
  5594. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  5595. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  5596. MakeForm(Part,"Wedge")
  5597. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  5598. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  5599. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5600. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  5601. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5602. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  5603. MakeForm(Part,"Cyl")
  5604. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5605. for i = 1, 8 do
  5606. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  5607. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  5608. end
  5609. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  5610. MakeForm(Part,"Cyl")
  5611. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5612. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  5613. MakeForm(Part,"Ball")
  5614. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5615. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  5616. MakeForm(Part,"Wedge")
  5617. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  5618. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  5619. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5620. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  5621. MakeForm(Part,"Cyl")
  5622. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5623. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  5624. MakeForm(Part,"Cyl")
  5625. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5626. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  5627. MakeForm(Part,"Cyl")
  5628. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5629. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  5630. MakeForm(Part,"Wedge")
  5631. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  5632. local LASTPART = Handle
  5633. for i = 1, 10 do
  5634. if LASTPART == Handle then
  5635. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  5636. LASTPART = Part
  5637. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5638. else
  5639. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  5640. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  5641. LASTPART = Part
  5642. end
  5643. end
  5644.  
  5645. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  5646. MakeForm(Barrel,"Cyl")
  5647. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5648. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  5649. MakeForm(Part,"Cyl")
  5650. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  5651. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  5652. MakeForm(Part,"Wedge")
  5653. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  5654. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  5655. MakeForm(Hole,"Cyl")
  5656. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  5657. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  5658. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  5659. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  5660. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  5661. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  5662. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  5663. coroutine.resume(coroutine.create(function()
  5664. while wait() do
  5665. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  5666. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  5667. end
  5668. end))
  5669.  
  5670. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  5671. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  5672.  
  5673. for _, c in pairs(Weapon:GetDescendants()) do
  5674. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  5675. c.Material = "Glass"
  5676. c.Color = C3(0.05,0.05,0.05)
  5677. elseif c.ClassName == "Part" and c.Name == "Eye" then
  5678. c.Color = C3(1,0,0)
  5679. c.Material = "Neon"
  5680. end
  5681. end
  5682.  
  5683. Weapon.Parent = Character
  5684. for _, c in pairs(Weapon:GetChildren()) do
  5685. if c.ClassName == "Part" then
  5686. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  5687. end
  5688. end
  5689.  
  5690. local SKILLTEXTCOLOR = C3(1,0,0)
  5691. local SKILLFONT = "Antique"
  5692. local SKILLTEXTSIZE = 7
  5693.  
  5694. Humanoid.Died:connect(function()
  5695. ATTACK = true
  5696. end)
  5697.  
  5698. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  5699. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0.90, 0., 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  5700. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  5701. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  5702. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  5703.  
  5704. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Y] Wake Up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  5705. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "Edit By NameClan Have Funnnnnnnnn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  5706. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] BOOM!!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  5707. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Sleep", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  5708. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  5709.  
  5710. function printbye(Name)
  5711. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  5712. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  5713. end
  5714.  
  5715. workspace.ChildAdded:connect(function(instance)
  5716. for BANISH = 1, #TOBANISH do
  5717. if TOBANISH[BANISH] ~= nil then
  5718. if instance.Name == TOBANISH[BANISH] then
  5719. coroutine.resume(coroutine.create(function()
  5720. printbye(instance.Name)
  5721. instance:ClearAllChildren()
  5722. Debris:AddItem(instance,0.0005)
  5723. end))
  5724. end
  5725. end
  5726. end
  5727. end)
  5728.  
  5729. --//=================================\\
  5730. --|| DAMAGING
  5731. --\\=================================//
  5732.  
  5733. function Banish(Foe)
  5734. if Foe then
  5735. coroutine.resume(coroutine.create(function()
  5736. --if game.Players:FindFirstChild(Foe.Name) then
  5737. table.insert(TOBANISH,Foe.Name)
  5738. printbye(Foe.Name)
  5739. --end
  5740. Foe.Archivable = true
  5741. local CLONE = Foe:Clone()
  5742. Foe:Destroy()
  5743. CLONE.Parent = Effects
  5744. CLONE:BreakJoints()
  5745. local MATERIALS = {"Glass","Neon"}
  5746. for _, c in pairs(CLONE:GetDescendants()) do
  5747. if c:IsA("BasePart") then
  5748. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  5749. CreateSound(340722848, c, 10, 1, false)
  5750. end
  5751. c.Anchored = true
  5752. c.Transparency = c.Transparency + 0.2
  5753. c.Material = MATERIALS[MRANDOM(1,2)]
  5754. c.Color = C3(1,0,0)
  5755. if c.ClassName == "MeshPart" then
  5756. c.TextureID = ""
  5757. end
  5758. if c:FindFirstChildOfClass("SpecialMesh") then
  5759. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  5760. end
  5761. if c:FindFirstChildOfClass("Decal") then
  5762. c:FindFirstChildOfClass("Decal"):remove()
  5763. end
  5764. c.Name = "Banished"
  5765. c.CanCollide = false
  5766. else
  5767. c:remove()
  5768. end
  5769. end
  5770. local A = false
  5771. for i = 1, 35 do
  5772. if A == false then
  5773. A = true
  5774. elseif A == true then
  5775. A = false
  5776. end
  5777. for _, c in pairs(CLONE:GetDescendants()) do
  5778. if c:IsA("BasePart") then
  5779. c.Anchored = true
  5780. c.Material = MATERIALS[MRANDOM(1,2)]
  5781. c.Transparency = c.Transparency + 0.8/35
  5782. if A == false then
  5783. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  5784. elseif A == true then
  5785. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  5786. end
  5787. end
  5788. end
  5789. Swait()
  5790. end
  5791. CLONE:remove()
  5792. end))
  5793. end
  5794. end
  5795.  
  5796. function ApplyAoE(POSITION,RANGE,ISBANISH)
  5797. local CHILDREN = workspace:GetDescendants()
  5798. for index, CHILD in pairs(CHILDREN) do
  5799. if CHILD.ClassName == "Model" and CHILD ~= Character then
  5800. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  5801. if HUM then
  5802. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  5803. if TORSO then
  5804. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  5805. if ISBANISH == true then
  5806. Banish(CHILD)
  5807. else
  5808. if ISBANISH == "Gravity" then
  5809. HUM.PlatformStand = true
  5810. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  5811. local grav = Instance.new("BodyPosition",TORSO)
  5812. grav.D = 15
  5813. grav.P = 20000
  5814. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  5815. grav.position = TORSO.Position
  5816. grav.Name = "V3BanishForce"..Player.Name
  5817. else
  5818. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  5819. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  5820. end
  5821. else
  5822. HUM.PlatformStand = false
  5823. end
  5824. end
  5825. elseif ISBANISH == "Gravity" then
  5826. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  5827. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  5828. HUM.PlatformStand = false
  5829. end
  5830. end
  5831. end
  5832. end
  5833. end
  5834. end
  5835. end
  5836.  
  5837. --//=================================\\
  5838. --|| ATTACK FUNCTIONS AND STUFF
  5839. --\\=================================//
  5840.  
  5841. function XD()
  5842. ATTACK = true
  5843. Rooted = true
  5844. CreateSound(363808674, Torso, 10, 1, false)
  5845. for i=0, 0.6, 0.1 / Animation_Speed do
  5846. Swait()
  5847. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5848. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-1.0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  5849. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(180), RAD(34), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5850. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5851. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5852. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5853. end
  5854. CreateSound(363808674, Torso, 10, 1, false)
  5855. for i=0, 0.6, 0.1 / Animation_Speed do
  5856. Swait()
  5857. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5858. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  5859. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5860. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5861. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5862. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5863. end
  5864. ATTACK = false
  5865. Rooted = false
  5866. end
  5867.  
  5868. function Shot()
  5869. ATTACK = true
  5870. Rooted = false
  5871. for i=0, 0.2, 0.1 / Animation_Speed do
  5872. Swait()
  5873. turnto(Mouse.Hit.p)
  5874. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5875. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  5876. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(55), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5877. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(-55), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5878. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5879. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5880. end
  5881. repeat
  5882. for i=0, 0.2, 0.1 / Animation_Speed do
  5883. Swait()
  5884. turnto(Mouse.Hit.p)
  5885. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5886. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  5887. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(55), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5888. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(-55), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5889. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5890. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5891. end
  5892. local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character)
  5893. SpawnTrail(Hole2.Position,POS)
  5894. if HIT ~= nil then
  5895. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  5896. Banish(HIT.Parent)
  5897. end
  5898. end
  5899. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  5900. SpawnTrail(Hole.Position,POS)
  5901. if HIT ~= nil then
  5902. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  5903. Banish(HIT.Parent)
  5904. end
  5905. end
  5906. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5907. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 2})
  5908. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 2})
  5909. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 2})
  5910. for i=0, 0.2, 0.1 / Animation_Speed do
  5911. Swait()
  5912. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5913. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  5914. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.2 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(57), RAD(14)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5915. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.2 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(-57), RAD(-14)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5916. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5917. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5918. end
  5919. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5920. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 2})
  5921. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 2})
  5922. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 2})
  5923. until KEYHOLD == false
  5924. ATTACK = false
  5925. Rooted = false
  5926. end
  5927.  
  5928. function Darkness()
  5929. ATTACK = true
  5930. Rooted = true
  5931. CreateSound(429459101,Torso,5,1.5,false)
  5932. for i=0, 1, 0.1 / Animation_Speed do
  5933. Swait()
  5934. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5935. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5936. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5937. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5938. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  5939. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  5940. end
  5941. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Really red",VT(2,2,2))
  5942. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Really red",VT(2,2,2))
  5943. ATTACK = false
  5944. Rooted = false
  5945. coroutine.resume(coroutine.create(function()
  5946. local POS = RootPart.Position
  5947. wait(0.2)
  5948. for i = 1, 5 do
  5949. WACKYEFFECT({
  5950. Time = 65,
  5951. EffectType = "Sphere",
  5952. Size = VT(2, 2, 2),
  5953. Size2 = VT(0, 0, 500),
  5954. Transparency = 1,
  5955. Transparency2 = 0,
  5956. CFrame = CF(POS),
  5957. MoveToPos = nil,
  5958. RotationX = MRANDOM(-2, 2),
  5959. RotationY = MRANDOM(-12, 12),
  5960. RotationZ = MRANDOM(-2, 2),
  5961. Material = "Neon",
  5962. Color = C3(1, 0, 0),
  5963. SoundID = nil,
  5964. SoundPitch = nil,
  5965. SoundVolume = nil
  5966. })
  5967. end
  5968. wait(1)
  5969. ApplyAoE(POS, 450, true)
  5970. WACKYEFFECT({
  5971. Time = 85,
  5972. EffectType = "Sphere",
  5973. Size = VT(120, 120, 120),
  5974. Size2 = VT(350, 350, 350),
  5975. Transparency = 0,
  5976. Transparency2 = 1,
  5977. CFrame = CF(POS),
  5978. MoveToPos = nil,
  5979. RotationX = 0,
  5980. RotationY = 0,
  5981. RotationZ = 0,
  5982. Material = "Neon",
  5983. Color = C3(1, 0, 0),
  5984. SoundID = nil,
  5985. SoundPitch = 1,
  5986. SoundVolume = 10
  5987. })
  5988. for i = 1, 20 do
  5989. WACKYEFFECT({
  5990. Time = 85,
  5991. EffectType = "Sphere",
  5992. Size = VT(120, 120, 120),
  5993. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  5994. Transparency = 0.8,
  5995. Transparency2 = 1,
  5996. CFrame = CF(POS),
  5997. MoveToPos = nil,
  5998. RotationX = 0,
  5999. RotationY = 0,
  6000. RotationZ = 0,
  6001. Material = "Neon",
  6002. Color = C3(1, 0, 0),
  6003. SoundID = nil,
  6004. SoundPitch = 1,
  6005. SoundVolume = 10
  6006. })
  6007. WACKYEFFECT({
  6008. Time = 100,
  6009. EffectType = "Wave",
  6010. Size = VT(25, 2, 25),
  6011. Size2 = VT(400, 0, 400) * 1.2,
  6012. Transparency = 0,
  6013. Transparency2 = 1,
  6014. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  6015. MoveToPos = nil,
  6016. RotationX = 0,
  6017. RotationY = 0,
  6018. RotationZ = 0,
  6019. Material = "Neon",
  6020. Color = C3(1, 0, 0),
  6021. SoundID = nil,
  6022. SoundPitch = nil,
  6023. SoundVolume = nil
  6024. })
  6025. end
  6026. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  6027. for i = 1, 5 do
  6028. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  6029. WACKYEFFECT({
  6030. Time = 120,
  6031. EffectType = "Wave",
  6032. Size = VT(150, 2, 150),
  6033. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  6034. Transparency = 0,
  6035. Transparency2 = 1,
  6036. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  6037. MoveToPos = nil,
  6038. RotationX = 0,
  6039. RotationY = 0,
  6040. RotationZ = 0,
  6041. Material = "Neon",
  6042. Color = C3(1, 0, 0),
  6043. SoundID = nil,
  6044. SoundPitch = nil,
  6045. SoundVolume = nil
  6046. })
  6047. end
  6048. end))
  6049. CHARGE = true
  6050. end
  6051.  
  6052. function Taunt()
  6053. ATTACK = true
  6054. RELAX2 = true
  6055. Rooted = true
  6056. local DANCE = true
  6057. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  6058. if NEWKEY == "y" then
  6059. DANCE = false
  6060. VOLUME = 2
  6061. end
  6062. end)
  6063. repeat
  6064. Swait()
  6065. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-60 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  6066. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6067. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.50 + 0.05 * COS(SINE / 12), 0.4) * ANGLES(RAD(-160), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6068. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.50 + 0.05 * COS(SINE / 12), 0.4) * ANGLES(RAD(-160), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6069. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.05) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6070. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / 12), -0.05) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6071. WACKYEFFECT({
  6072. EffectType = "Wave",
  6073. Size = VT(4, 1, 4),
  6074. Size2 = VT(4 + MRANDOM(0, 8), 3, 4 + MRANDOM(0, 8)),
  6075. Transparency = 0.9,
  6076. Transparency2 = 1,
  6077. CFrame = CF(RootPart.Position-VT(0,3.2,0)) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  6078. MoveToPos = nil,
  6079. RotationX = 0,
  6080. RotationY = 5,
  6081. RotationZ = 0,
  6082. Material = "Neon",
  6083. Color = C3(1, 1, 1),
  6084. SoundID = nil,
  6085. SoundPitch = nil,
  6086. SoundVolume = nil
  6087. })
  6088. until RELAX2 == false
  6089. KEY:Disconnect()
  6090. ATTACK = false
  6091. Rooted = false
  6092. end
  6093.  
  6094. --//=================================\\
  6095. --|| ASSIGN THINGS TO KEYS
  6096. --\\=================================//
  6097.  
  6098. function MouseDown(Mouse)
  6099. if ATTACK == false then
  6100. end
  6101. end
  6102.  
  6103. function MouseUp(Mouse)
  6104. HOLD = false
  6105. end
  6106.  
  6107. function KeyDown(Key)
  6108. KEYHOLD = true
  6109. if Key == "z" and ATTACK == false then
  6110. Shot()
  6111. end
  6112.  
  6113. if Key == "t" and ATTACK == false then
  6114. XD()
  6115. end
  6116.  
  6117. if Key == "v" and ATTACK == false then
  6118. Taunt()
  6119. end
  6120.  
  6121. if Key == "x" and ATTACK == false then
  6122. Darkness()
  6123. end
  6124. if RELAX == false and ATTACK == false or RELAX2 == true then
  6125. if Key == "y" then
  6126. if RELAX2 == false then
  6127. Taunt()
  6128. elseif RELAX2 == true then
  6129. RELAX2 = false
  6130. end
  6131. end
  6132. end
  6133. end
  6134.  
  6135. function KeyUp(Key)
  6136. KEYHOLD = false
  6137. end
  6138.  
  6139. Mouse.Button1Down:connect(function(NEWKEY)
  6140. MouseDown(NEWKEY)
  6141. end)
  6142. Mouse.Button1Up:connect(function(NEWKEY)
  6143. MouseUp(NEWKEY)
  6144. end)
  6145. Mouse.KeyDown:connect(function(NEWKEY)
  6146. KeyDown(NEWKEY)
  6147. end)
  6148. Mouse.KeyUp:connect(function(NEWKEY)
  6149. KeyUp(NEWKEY)
  6150. end)
  6151.  
  6152. --//=================================\\
  6153. --\\=================================//
  6154.  
  6155.  
  6156. function unanchor()
  6157. if UNANCHOR == true then
  6158. g = Character:GetChildren()
  6159. for i = 1, #g do
  6160. if g[i].ClassName == "Part" then
  6161. g[i].Anchored = false
  6162. end
  6163. end
  6164. end
  6165. end
  6166.  
  6167.  
  6168. --//=================================\\
  6169. --|| WRAP THE WHOLE SCRIPT UP
  6170. --\\=================================//
  6171.  
  6172. Humanoid.Changed:connect(function(Jump)
  6173. if Jump == "Jump" and (Disable_Jump == true) then
  6174. Humanoid.Jump = false
  6175. end
  6176. end)
  6177.  
  6178. local CONNECT = nil
  6179.  
  6180. while true do
  6181. Swait()
  6182. ANIMATE.Parent = nil
  6183. if Character:FindFirstChildOfClass("Humanoid") == nil then
  6184. Humanoid = IT("Humanoid",Character)
  6185. end
  6186. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  6187. v:Stop();
  6188. end
  6189. SINE = SINE + CHANGE
  6190. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  6191. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  6192. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  6193. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  6194. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  6195. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  6196. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  6197. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  6198. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  6199. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  6200. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6201. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6202. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6203. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6204. end
  6205. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  6206. ANIM = "Jump"
  6207. if ATTACK == false then
  6208. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6209. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6210. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  6211. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  6212. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  6213. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  6214. end
  6215. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  6216. ANIM = "Fall"
  6217. if ATTACK == false then
  6218. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6219. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6220. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  6221. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  6222. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  6223. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  6224. end
  6225. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  6226. ANIM = "Idle"
  6227. if ATTACK == false then
  6228. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6229. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5.5,5.5)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  6230. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  6231. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  6232. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6233. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6234. end
  6235. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  6236. ANIM = "Walk"
  6237. if ATTACK == false then
  6238. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6239. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6240. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  6241. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  6242. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  6243. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  6244. end
  6245. end
  6246. SKILL1FRAME.Rotation = MRANDOM(-5,5)/2
  6247. SKILL2FRAME.Rotation = MRANDOM(-5,5)/2
  6248. SKILL3FRAME.Rotation = MRANDOM(-5,5)/2
  6249. SKILL4FRAME.Rotation = MRANDOM(-5,5)/2
  6250. SKILL5FRAME.Rotation = MRANDOM(-5,5)/2
  6251. unanchor()
  6252. Humanoid.MaxHealth = "inf"
  6253. Humanoid.Health = "inf"
  6254. if Rooted == false then
  6255. Disable_Jump = false
  6256. Humanoid.WalkSpeed = Speed
  6257. elseif Rooted == true then
  6258. Disable_Jump = true
  6259. Humanoid.WalkSpeed = 0
  6260. end
  6261. sick.Parent = Torso
  6262. sick:resume()
  6263. sick.Volume = 2
  6264. sick.Pitch = 0.8
  6265. sick.SoundId = "rbxassetid://900318768"
  6266. sick.Name = "Dead"
  6267. end
  6268.  
  6269. --//=================================\\
  6270. --\\=================================//
  6271.  
  6272.  
  6273.  
  6274.  
  6275.  
  6276. --//====================================================\\--
  6277. --|| END OF SCRIPT
  6278. --\\====================================================//--
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