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- Folder0 = Instance.new("Folder")
- Model1 = Instance.new("Model")
- Part2 = Instance.new("Part")
- Part3 = Instance.new("Part")
- Part4 = Instance.new("Part")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- Seat7 = Instance.new("Seat")
- Part8 = Instance.new("Part")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- Part11 = Instance.new("Part")
- Model12 = Instance.new("Model")
- Part13 = Instance.new("Part")
- Part14 = Instance.new("Part")
- Part15 = Instance.new("Part")
- Part16 = Instance.new("Part")
- Part17 = Instance.new("Part")
- Seat18 = Instance.new("Seat")
- Part19 = Instance.new("Part")
- Part20 = Instance.new("Part")
- Part21 = Instance.new("Part")
- Part22 = Instance.new("Part")
- Model23 = Instance.new("Model")
- Part24 = Instance.new("Part")
- Part25 = Instance.new("Part")
- Part26 = Instance.new("Part")
- Part27 = Instance.new("Part")
- Part28 = Instance.new("Part")
- Seat29 = Instance.new("Seat")
- Part30 = Instance.new("Part")
- Part31 = Instance.new("Part")
- Part32 = Instance.new("Part")
- Part33 = Instance.new("Part")
- Model34 = Instance.new("Model")
- Part35 = Instance.new("Part")
- Part36 = Instance.new("Part")
- Part37 = Instance.new("Part")
- Part38 = Instance.new("Part")
- Part39 = Instance.new("Part")
- Seat40 = Instance.new("Seat")
- Part41 = Instance.new("Part")
- Part42 = Instance.new("Part")
- Part43 = Instance.new("Part")
- Part44 = Instance.new("Part")
- Model45 = Instance.new("Model")
- Part46 = Instance.new("Part")
- Part47 = Instance.new("Part")
- Part48 = Instance.new("Part")
- Part49 = Instance.new("Part")
- Part50 = Instance.new("Part")
- Part51 = Instance.new("Part")
- Model52 = Instance.new("Model")
- Part53 = Instance.new("Part")
- Part54 = Instance.new("Part")
- Part55 = Instance.new("Part")
- Part56 = Instance.new("Part")
- Part57 = Instance.new("Part")
- Seat58 = Instance.new("Seat")
- Part59 = Instance.new("Part")
- Part60 = Instance.new("Part")
- Part61 = Instance.new("Part")
- Part62 = Instance.new("Part")
- Model63 = Instance.new("Model")
- Part64 = Instance.new("Part")
- Part65 = Instance.new("Part")
- Part66 = Instance.new("Part")
- Part67 = Instance.new("Part")
- Part68 = Instance.new("Part")
- Seat69 = Instance.new("Seat")
- Part70 = Instance.new("Part")
- Part71 = Instance.new("Part")
- Part72 = Instance.new("Part")
- Part73 = Instance.new("Part")
- Model74 = Instance.new("Model")
- Part75 = Instance.new("Part")
- Part76 = Instance.new("Part")
- Part77 = Instance.new("Part")
- Part78 = Instance.new("Part")
- Part79 = Instance.new("Part")
- Seat80 = Instance.new("Seat")
- Part81 = Instance.new("Part")
- Part82 = Instance.new("Part")
- Part83 = Instance.new("Part")
- Part84 = Instance.new("Part")
- Model85 = Instance.new("Model")
- Part86 = Instance.new("Part")
- Part87 = Instance.new("Part")
- Part88 = Instance.new("Part")
- Part89 = Instance.new("Part")
- Part90 = Instance.new("Part")
- Seat91 = Instance.new("Seat")
- Part92 = Instance.new("Part")
- Part93 = Instance.new("Part")
- Part94 = Instance.new("Part")
- Part95 = Instance.new("Part")
- Model96 = Instance.new("Model")
- Part97 = Instance.new("Part")
- Part98 = Instance.new("Part")
- Part99 = Instance.new("Part")
- Part100 = Instance.new("Part")
- Part101 = Instance.new("Part")
- Seat102 = Instance.new("Seat")
- Part103 = Instance.new("Part")
- Part104 = Instance.new("Part")
- Part105 = Instance.new("Part")
- Part106 = Instance.new("Part")
- Model107 = Instance.new("Model")
- Part108 = Instance.new("Part")
- Part109 = Instance.new("Part")
- Part110 = Instance.new("Part")
- Part111 = Instance.new("Part")
- Part112 = Instance.new("Part")
- Seat113 = Instance.new("Seat")
- Part114 = Instance.new("Part")
- Part115 = Instance.new("Part")
- Part116 = Instance.new("Part")
- Part117 = Instance.new("Part")
- Model118 = Instance.new("Model")
- Part119 = Instance.new("Part")
- Part120 = Instance.new("Part")
- Part121 = Instance.new("Part")
- Part122 = Instance.new("Part")
- Part123 = Instance.new("Part")
- Seat124 = Instance.new("Seat")
- Part125 = Instance.new("Part")
- Part126 = Instance.new("Part")
- Part127 = Instance.new("Part")
- Part128 = Instance.new("Part")
- Model129 = Instance.new("Model")
- Part130 = Instance.new("Part")
- Part131 = Instance.new("Part")
- Part132 = Instance.new("Part")
- Part133 = Instance.new("Part")
- Part134 = Instance.new("Part")
- Seat135 = Instance.new("Seat")
- Part136 = Instance.new("Part")
- Part137 = Instance.new("Part")
- Part138 = Instance.new("Part")
- Part139 = Instance.new("Part")
- Model140 = Instance.new("Model")
- Part141 = Instance.new("Part")
- Part142 = Instance.new("Part")
- Part143 = Instance.new("Part")
- Part144 = Instance.new("Part")
- Part145 = Instance.new("Part")
- Seat146 = Instance.new("Seat")
- Part147 = Instance.new("Part")
- Part148 = Instance.new("Part")
- Part149 = Instance.new("Part")
- Part150 = Instance.new("Part")
- Model151 = Instance.new("Model")
- Part152 = Instance.new("Part")
- Part153 = Instance.new("Part")
- Part154 = Instance.new("Part")
- Part155 = Instance.new("Part")
- Part156 = Instance.new("Part")
- Seat157 = Instance.new("Seat")
- Part158 = Instance.new("Part")
- Part159 = Instance.new("Part")
- Part160 = Instance.new("Part")
- Part161 = Instance.new("Part")
- Model162 = Instance.new("Model")
- Part163 = Instance.new("Part")
- Part164 = Instance.new("Part")
- Part165 = Instance.new("Part")
- Part166 = Instance.new("Part")
- Part167 = Instance.new("Part")
- Seat168 = Instance.new("Seat")
- Part169 = Instance.new("Part")
- Part170 = Instance.new("Part")
- Part171 = Instance.new("Part")
- Part172 = Instance.new("Part")
- Model173 = Instance.new("Model")
- Part174 = Instance.new("Part")
- Part175 = Instance.new("Part")
- Part176 = Instance.new("Part")
- Part177 = Instance.new("Part")
- Part178 = Instance.new("Part")
- Seat179 = Instance.new("Seat")
- Part180 = Instance.new("Part")
- Part181 = Instance.new("Part")
- Part182 = Instance.new("Part")
- Part183 = Instance.new("Part")
- Model184 = Instance.new("Model")
- Part185 = Instance.new("Part")
- Texture186 = Instance.new("Texture")
- Part187 = Instance.new("Part")
- Part188 = Instance.new("Part")
- Part189 = Instance.new("Part")
- Folder0.Parent = mas
- Model1.Name = "Chair"
- Model1.Parent = Folder0
- Part2.Parent = Model1
- Part2.CFrame = CFrame.new(8.47763729, 2.09900284, -29.1262398, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part2.Position = Vector3.new(8.47763729, 2.09900284, -29.1262398)
- Part2.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part2.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part2.Anchored = true
- Part2.BrickColor = BrickColor.new("Brown")
- Part2.Material = Enum.Material.Wood
- Part2.brickColor = BrickColor.new("Brown")
- Part3.Parent = Model1
- Part3.CFrame = CFrame.new(8.47763729, 2.09900284, -27.1262417, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part3.Position = Vector3.new(8.47763729, 2.09900284, -27.1262417)
- Part3.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part3.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part3.Anchored = true
- Part3.BrickColor = BrickColor.new("Brown")
- Part3.Material = Enum.Material.Wood
- Part3.brickColor = BrickColor.new("Brown")
- Part4.Parent = Model1
- Part4.CFrame = CFrame.new(8.47763729, 4.09900284, -28.1262417, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part4.Position = Vector3.new(8.47763729, 4.09900284, -28.1262417)
- Part4.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part4.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part4.Anchored = true
- Part4.BrickColor = BrickColor.new("Brown")
- Part4.Material = Enum.Material.Wood
- Part4.brickColor = BrickColor.new("Brown")
- Part5.Parent = Model1
- Part5.CFrame = CFrame.new(8.47763729, 3.29900074, -28.1262417, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part5.Position = Vector3.new(8.47763729, 3.29900074, -28.1262417)
- Part5.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part5.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part5.Anchored = true
- Part5.BrickColor = BrickColor.new("Brown")
- Part5.Material = Enum.Material.Wood
- Part5.brickColor = BrickColor.new("Brown")
- Part6.Parent = Model1
- Part6.CFrame = CFrame.new(8.47763729, 3.69900084, -28.1262417, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part6.Position = Vector3.new(8.47763729, 3.69900084, -28.1262417)
- Part6.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part6.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part6.Anchored = true
- Part6.BrickColor = BrickColor.new("Brown")
- Part6.Material = Enum.Material.Wood
- Part6.brickColor = BrickColor.new("Brown")
- Seat7.Parent = Model1
- Seat7.CFrame = CFrame.new(7.87763786, 1.69900179, -28.1262417, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Seat7.Orientation = Vector3.new(0, 90, 0)
- Seat7.Position = Vector3.new(7.87763786, 1.69900179, -28.1262417)
- Seat7.Rotation = Vector3.new(0, 90, 0)
- Seat7.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Seat7.Transparency = 1
- Seat7.Size = Vector3.new(1.79999995, 0.200000003, 1)
- Seat7.Anchored = true
- Seat7.BrickColor = BrickColor.new("Brown")
- Seat7.Material = Enum.Material.Wood
- Seat7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Seat7.brickColor = BrickColor.new("Brown")
- Part8.Parent = Model1
- Part8.CFrame = CFrame.new(8.47763729, 2.89899969, -28.1262417, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part8.Position = Vector3.new(8.47763729, 2.89899969, -28.1262417)
- Part8.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part8.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part8.Anchored = true
- Part8.BrickColor = BrickColor.new("Brown")
- Part8.Material = Enum.Material.Wood
- Part8.brickColor = BrickColor.new("Brown")
- Part9.Parent = Model1
- Part9.CFrame = CFrame.new(6.47763968, 0.899001598, -29.1262398, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part9.Position = Vector3.new(6.47763968, 0.899001598, -29.1262398)
- Part9.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part9.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part9.Anchored = true
- Part9.BrickColor = BrickColor.new("Brown")
- Part9.Material = Enum.Material.Wood
- Part9.brickColor = BrickColor.new("Brown")
- Part10.Parent = Model1
- Part10.CFrame = CFrame.new(6.47763968, 0.899001598, -27.1262436, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part10.Position = Vector3.new(6.47763968, 0.899001598, -27.1262436)
- Part10.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part10.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part10.Anchored = true
- Part10.BrickColor = BrickColor.new("Brown")
- Part10.Material = Enum.Material.Wood
- Part10.brickColor = BrickColor.new("Brown")
- Part11.Parent = Model1
- Part11.CFrame = CFrame.new(7.4776392, 1.69900179, -28.1262417, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part11.Position = Vector3.new(7.4776392, 1.69900179, -28.1262417)
- Part11.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part11.Size = Vector3.new(2.20000005, 0.200000003, 2.20000005)
- Part11.Anchored = true
- Part11.BrickColor = BrickColor.new("Brown")
- Part11.Material = Enum.Material.Wood
- Part11.brickColor = BrickColor.new("Brown")
- Model12.Name = "Chair"
- Model12.Parent = Folder0
- Part13.Parent = Model12
- Part13.CFrame = CFrame.new(-2.40279126, 2.09900284, -37.9697037, 0, 0, 0.99999994, 0, 1, 0, -0.99999994, 0, 0)
- Part13.Orientation = Vector3.new(0, 90, 0)
- Part13.Position = Vector3.new(-2.40279126, 2.09900284, -37.9697037)
- Part13.Rotation = Vector3.new(0, 89.9800034, 0)
- Part13.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part13.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part13.Anchored = true
- Part13.BrickColor = BrickColor.new("Brown")
- Part13.Material = Enum.Material.Wood
- Part13.brickColor = BrickColor.new("Brown")
- Part14.Parent = Model12
- Part14.CFrame = CFrame.new(-0.402793199, 2.09900284, -37.9697075, 0, 0, 0.99999994, 0, 1, 0, -0.99999994, 0, 0)
- Part14.Orientation = Vector3.new(0, 90, 0)
- Part14.Position = Vector3.new(-0.402793199, 2.09900284, -37.9697075)
- Part14.Rotation = Vector3.new(0, 89.9800034, 0)
- Part14.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part14.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part14.Anchored = true
- Part14.BrickColor = BrickColor.new("Brown")
- Part14.Material = Enum.Material.Wood
- Part14.brickColor = BrickColor.new("Brown")
- Part15.Parent = Model12
- Part15.CFrame = CFrame.new(-1.40279317, 4.09900284, -37.9697075, 0, 0, 0.99999994, 0, 1, 0, -0.99999994, 0, 0)
- Part15.Orientation = Vector3.new(0, 90, 0)
- Part15.Position = Vector3.new(-1.40279317, 4.09900284, -37.9697075)
- Part15.Rotation = Vector3.new(0, 89.9800034, 0)
- Part15.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part15.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part15.Anchored = true
- Part15.BrickColor = BrickColor.new("Brown")
- Part15.Material = Enum.Material.Wood
- Part15.brickColor = BrickColor.new("Brown")
- Part16.Parent = Model12
- Part16.CFrame = CFrame.new(-1.40279317, 3.29900074, -37.9697075, 0, 0, 0.99999994, 0, 1, 0, -0.99999994, 0, 0)
- Part16.Orientation = Vector3.new(0, 90, 0)
- Part16.Position = Vector3.new(-1.40279317, 3.29900074, -37.9697075)
- Part16.Rotation = Vector3.new(0, 89.9800034, 0)
- Part16.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part16.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part16.Anchored = true
- Part16.BrickColor = BrickColor.new("Brown")
- Part16.Material = Enum.Material.Wood
- Part16.brickColor = BrickColor.new("Brown")
- Part17.Parent = Model12
- Part17.CFrame = CFrame.new(-1.40279317, 3.69900084, -37.9697075, 0, 0, 0.99999994, 0, 1, 0, -0.99999994, 0, 0)
- Part17.Orientation = Vector3.new(0, 90, 0)
- Part17.Position = Vector3.new(-1.40279317, 3.69900084, -37.9697075)
- Part17.Rotation = Vector3.new(0, 89.9800034, 0)
- Part17.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part17.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part17.Anchored = true
- Part17.BrickColor = BrickColor.new("Brown")
- Part17.Material = Enum.Material.Wood
- Part17.brickColor = BrickColor.new("Brown")
- Seat18.Parent = Model12
- Seat18.CFrame = CFrame.new(-1.40279317, 1.69900179, -37.369709, -0.99999994, 0, 0, 0, 1, 0, 0, 0, -0.99999994)
- Seat18.Orientation = Vector3.new(0, 180, 0)
- Seat18.Position = Vector3.new(-1.40279317, 1.69900179, -37.369709)
- Seat18.Rotation = Vector3.new(-180, 0, -180)
- Seat18.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Seat18.Transparency = 1
- Seat18.Size = Vector3.new(1.79999995, 0.200000003, 1)
- Seat18.Anchored = true
- Seat18.BrickColor = BrickColor.new("Brown")
- Seat18.Material = Enum.Material.Wood
- Seat18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Seat18.brickColor = BrickColor.new("Brown")
- Part19.Parent = Model12
- Part19.CFrame = CFrame.new(-1.40279317, 2.89899969, -37.9697075, 0, 0, 0.99999994, 0, 1, 0, -0.99999994, 0, 0)
- Part19.Orientation = Vector3.new(0, 90, 0)
- Part19.Position = Vector3.new(-1.40279317, 2.89899969, -37.9697075)
- Part19.Rotation = Vector3.new(0, 89.9800034, 0)
- Part19.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part19.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part19.Anchored = true
- Part19.BrickColor = BrickColor.new("Brown")
- Part19.Material = Enum.Material.Wood
- Part19.brickColor = BrickColor.new("Brown")
- Part20.Parent = Model12
- Part20.CFrame = CFrame.new(-2.40279317, 0.899001598, -35.9697113, 0, 0, 0.99999994, 0, 1, 0, -0.99999994, 0, 0)
- Part20.Orientation = Vector3.new(0, 90, 0)
- Part20.Position = Vector3.new(-2.40279317, 0.899001598, -35.9697113)
- Part20.Rotation = Vector3.new(0, 89.9800034, 0)
- Part20.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part20.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part20.Anchored = true
- Part20.BrickColor = BrickColor.new("Brown")
- Part20.Material = Enum.Material.Wood
- Part20.brickColor = BrickColor.new("Brown")
- Part21.Parent = Model12
- Part21.CFrame = CFrame.new(-0.402793199, 0.899001598, -35.9697075, 0, 0, 0.99999994, 0, 1, 0, -0.99999994, 0, 0)
- Part21.Orientation = Vector3.new(0, 90, 0)
- Part21.Position = Vector3.new(-0.402793199, 0.899001598, -35.9697075)
- Part21.Rotation = Vector3.new(0, 89.9800034, 0)
- Part21.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part21.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part21.Anchored = true
- Part21.BrickColor = BrickColor.new("Brown")
- Part21.Material = Enum.Material.Wood
- Part21.brickColor = BrickColor.new("Brown")
- Part22.Parent = Model12
- Part22.CFrame = CFrame.new(-1.40279508, 1.69900179, -36.9697113, 0, 0, 0.99999994, 0, 1, 0, -0.99999994, 0, 0)
- Part22.Orientation = Vector3.new(0, 90, 0)
- Part22.Position = Vector3.new(-1.40279508, 1.69900179, -36.9697113)
- Part22.Rotation = Vector3.new(0, 89.9800034, 0)
- Part22.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part22.Size = Vector3.new(2.20000005, 0.200000003, 2.20000005)
- Part22.Anchored = true
- Part22.BrickColor = BrickColor.new("Brown")
- Part22.Material = Enum.Material.Wood
- Part22.brickColor = BrickColor.new("Brown")
- Model23.Name = "Chair"
- Model23.Parent = Folder0
- Part24.Parent = Model23
- Part24.CFrame = CFrame.new(-11.2962599, 2.09900284, -27.0692806, -0.99999994, 0, -2.68220901e-07, 0, 1, 0, 2.68220901e-07, 0, -0.99999994)
- Part24.Orientation = Vector3.new(0, -180, 0)
- Part24.Position = Vector3.new(-11.2962599, 2.09900284, -27.0692806)
- Part24.Rotation = Vector3.new(-180, 0, -180)
- Part24.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part24.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part24.Anchored = true
- Part24.BrickColor = BrickColor.new("Brown")
- Part24.Material = Enum.Material.Wood
- Part24.brickColor = BrickColor.new("Brown")
- Part25.Parent = Model23
- Part25.CFrame = CFrame.new(-11.2962637, 2.09900284, -29.0692749, -0.99999994, 0, -2.68220901e-07, 0, 1, 0, 2.68220901e-07, 0, -0.99999994)
- Part25.Orientation = Vector3.new(0, -180, 0)
- Part25.Position = Vector3.new(-11.2962637, 2.09900284, -29.0692749)
- Part25.Rotation = Vector3.new(-180, 0, -180)
- Part25.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part25.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part25.Anchored = true
- Part25.BrickColor = BrickColor.new("Brown")
- Part25.Material = Enum.Material.Wood
- Part25.brickColor = BrickColor.new("Brown")
- Part26.Parent = Model23
- Part26.CFrame = CFrame.new(-11.2962656, 4.09900284, -28.0692787, -0.99999994, 0, -2.68220901e-07, 0, 1, 0, 2.68220901e-07, 0, -0.99999994)
- Part26.Orientation = Vector3.new(0, -180, 0)
- Part26.Position = Vector3.new(-11.2962656, 4.09900284, -28.0692787)
- Part26.Rotation = Vector3.new(-180, 0, -180)
- Part26.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part26.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part26.Anchored = true
- Part26.BrickColor = BrickColor.new("Brown")
- Part26.Material = Enum.Material.Wood
- Part26.brickColor = BrickColor.new("Brown")
- Part27.Parent = Model23
- Part27.CFrame = CFrame.new(-11.2962656, 3.29900074, -28.0692787, -0.99999994, 0, -2.68220901e-07, 0, 1, 0, 2.68220901e-07, 0, -0.99999994)
- Part27.Orientation = Vector3.new(0, -180, 0)
- Part27.Position = Vector3.new(-11.2962656, 3.29900074, -28.0692787)
- Part27.Rotation = Vector3.new(-180, 0, -180)
- Part27.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part27.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part27.Anchored = true
- Part27.BrickColor = BrickColor.new("Brown")
- Part27.Material = Enum.Material.Wood
- Part27.brickColor = BrickColor.new("Brown")
- Part28.Parent = Model23
- Part28.CFrame = CFrame.new(-11.2962656, 3.69900084, -28.0692787, -0.99999994, 0, -2.68220901e-07, 0, 1, 0, 2.68220901e-07, 0, -0.99999994)
- Part28.Orientation = Vector3.new(0, -180, 0)
- Part28.Position = Vector3.new(-11.2962656, 3.69900084, -28.0692787)
- Part28.Rotation = Vector3.new(-180, 0, -180)
- Part28.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part28.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part28.Anchored = true
- Part28.BrickColor = BrickColor.new("Brown")
- Part28.Material = Enum.Material.Wood
- Part28.brickColor = BrickColor.new("Brown")
- Seat29.Parent = Model23
- Seat29.CFrame = CFrame.new(-10.6962671, 1.69900179, -28.0692787, 2.68220901e-07, 0, -0.99999994, 0, 1, 0, 0.99999994, 0, 2.68220901e-07)
- Seat29.Orientation = Vector3.new(0, -90, 0)
- Seat29.Position = Vector3.new(-10.6962671, 1.69900179, -28.0692787)
- Seat29.Rotation = Vector3.new(0, -89.9800034, 0)
- Seat29.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Seat29.Transparency = 1
- Seat29.Size = Vector3.new(1.79999995, 0.200000003, 1)
- Seat29.Anchored = true
- Seat29.BrickColor = BrickColor.new("Brown")
- Seat29.Material = Enum.Material.Wood
- Seat29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Seat29.brickColor = BrickColor.new("Brown")
- Part30.Parent = Model23
- Part30.CFrame = CFrame.new(-11.2962656, 2.89899969, -28.0692787, -0.99999994, 0, -2.68220901e-07, 0, 1, 0, 2.68220901e-07, 0, -0.99999994)
- Part30.Orientation = Vector3.new(0, -180, 0)
- Part30.Position = Vector3.new(-11.2962656, 2.89899969, -28.0692787)
- Part30.Rotation = Vector3.new(-180, 0, -180)
- Part30.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part30.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part30.Anchored = true
- Part30.BrickColor = BrickColor.new("Brown")
- Part30.Material = Enum.Material.Wood
- Part30.brickColor = BrickColor.new("Brown")
- Part31.Parent = Model23
- Part31.CFrame = CFrame.new(-9.2962656, 0.899001598, -27.0692749, -0.99999994, 0, -2.68220901e-07, 0, 1, 0, 2.68220901e-07, 0, -0.99999994)
- Part31.Orientation = Vector3.new(0, -180, 0)
- Part31.Position = Vector3.new(-9.2962656, 0.899001598, -27.0692749)
- Part31.Rotation = Vector3.new(-180, 0, -180)
- Part31.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part31.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part31.Anchored = true
- Part31.BrickColor = BrickColor.new("Brown")
- Part31.Material = Enum.Material.Wood
- Part31.brickColor = BrickColor.new("Brown")
- Part32.Parent = Model23
- Part32.CFrame = CFrame.new(-9.29626369, 0.899001598, -29.0692787, -0.99999994, 0, -2.68220901e-07, 0, 1, 0, 2.68220901e-07, 0, -0.99999994)
- Part32.Orientation = Vector3.new(0, -180, 0)
- Part32.Position = Vector3.new(-9.29626369, 0.899001598, -29.0692787)
- Part32.Rotation = Vector3.new(-180, 0, -180)
- Part32.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part32.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part32.Anchored = true
- Part32.BrickColor = BrickColor.new("Brown")
- Part32.Material = Enum.Material.Wood
- Part32.brickColor = BrickColor.new("Brown")
- Part33.Parent = Model23
- Part33.CFrame = CFrame.new(-10.2962656, 1.69900179, -28.0692749, -0.99999994, 0, -2.68220901e-07, 0, 1, 0, 2.68220901e-07, 0, -0.99999994)
- Part33.Orientation = Vector3.new(0, -180, 0)
- Part33.Position = Vector3.new(-10.2962656, 1.69900179, -28.0692749)
- Part33.Rotation = Vector3.new(-180, 0, -180)
- Part33.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part33.Size = Vector3.new(2.20000005, 0.200000003, 2.20000005)
- Part33.Anchored = true
- Part33.BrickColor = BrickColor.new("Brown")
- Part33.Material = Enum.Material.Wood
- Part33.brickColor = BrickColor.new("Brown")
- Model34.Name = "Chair"
- Model34.Parent = Folder0
- Part35.Parent = Model34
- Part35.CFrame = CFrame.new(-0.365832567, 2.09900284, -18.2058125, 2.38418579e-07, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 2.38418579e-07)
- Part35.Orientation = Vector3.new(0, -90, 0)
- Part35.Position = Vector3.new(-0.365832567, 2.09900284, -18.2058125)
- Part35.Rotation = Vector3.new(0, -89.9700012, 0)
- Part35.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part35.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part35.Anchored = true
- Part35.BrickColor = BrickColor.new("Brown")
- Part35.Material = Enum.Material.Wood
- Part35.brickColor = BrickColor.new("Brown")
- Part36.Parent = Model34
- Part36.CFrame = CFrame.new(-2.36582685, 2.09900284, -18.2058086, 2.38418579e-07, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 2.38418579e-07)
- Part36.Orientation = Vector3.new(0, -90, 0)
- Part36.Position = Vector3.new(-2.36582685, 2.09900284, -18.2058086)
- Part36.Rotation = Vector3.new(0, -89.9700012, 0)
- Part36.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part36.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part36.Anchored = true
- Part36.BrickColor = BrickColor.new("Brown")
- Part36.Material = Enum.Material.Wood
- Part36.brickColor = BrickColor.new("Brown")
- Part37.Parent = Model34
- Part37.CFrame = CFrame.new(-1.36583078, 4.09900284, -18.2058067, 2.38418579e-07, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 2.38418579e-07)
- Part37.Orientation = Vector3.new(0, -90, 0)
- Part37.Position = Vector3.new(-1.36583078, 4.09900284, -18.2058067)
- Part37.Rotation = Vector3.new(0, -89.9700012, 0)
- Part37.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part37.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part37.Anchored = true
- Part37.BrickColor = BrickColor.new("Brown")
- Part37.Material = Enum.Material.Wood
- Part37.brickColor = BrickColor.new("Brown")
- Part38.Parent = Model34
- Part38.CFrame = CFrame.new(-1.36583078, 3.29900074, -18.2058067, 2.38418579e-07, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 2.38418579e-07)
- Part38.Orientation = Vector3.new(0, -90, 0)
- Part38.Position = Vector3.new(-1.36583078, 3.29900074, -18.2058067)
- Part38.Rotation = Vector3.new(0, -89.9700012, 0)
- Part38.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part38.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part38.Anchored = true
- Part38.BrickColor = BrickColor.new("Brown")
- Part38.Material = Enum.Material.Wood
- Part38.brickColor = BrickColor.new("Brown")
- Part39.Parent = Model34
- Part39.CFrame = CFrame.new(-1.36583078, 3.69900084, -18.2058067, 2.38418579e-07, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 2.38418579e-07)
- Part39.Orientation = Vector3.new(0, -90, 0)
- Part39.Position = Vector3.new(-1.36583078, 3.69900084, -18.2058067)
- Part39.Rotation = Vector3.new(0, -89.9700012, 0)
- Part39.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part39.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part39.Anchored = true
- Part39.BrickColor = BrickColor.new("Brown")
- Part39.Material = Enum.Material.Wood
- Part39.brickColor = BrickColor.new("Brown")
- Seat40.Parent = Model34
- Seat40.CFrame = CFrame.new(-1.36583078, 1.69900179, -18.8058052, 0.999999881, 0, 2.38418579e-07, 0, 1, 0, -2.38418579e-07, 0, 0.999999881)
- Seat40.Position = Vector3.new(-1.36583078, 1.69900179, -18.8058052)
- Seat40.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Seat40.Transparency = 1
- Seat40.Size = Vector3.new(1.79999995, 0.200000003, 1)
- Seat40.Anchored = true
- Seat40.BrickColor = BrickColor.new("Brown")
- Seat40.Material = Enum.Material.Wood
- Seat40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Seat40.brickColor = BrickColor.new("Brown")
- Part41.Parent = Model34
- Part41.CFrame = CFrame.new(-1.36583078, 2.89899969, -18.2058067, 2.38418579e-07, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 2.38418579e-07)
- Part41.Orientation = Vector3.new(0, -90, 0)
- Part41.Position = Vector3.new(-1.36583078, 2.89899969, -18.2058067)
- Part41.Rotation = Vector3.new(0, -89.9700012, 0)
- Part41.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part41.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part41.Anchored = true
- Part41.BrickColor = BrickColor.new("Brown")
- Part41.Material = Enum.Material.Wood
- Part41.brickColor = BrickColor.new("Brown")
- Part42.Parent = Model34
- Part42.CFrame = CFrame.new(-0.365826845, 0.899001598, -20.2058067, 2.38418579e-07, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 2.38418579e-07)
- Part42.Orientation = Vector3.new(0, -90, 0)
- Part42.Position = Vector3.new(-0.365826845, 0.899001598, -20.2058067)
- Part42.Rotation = Vector3.new(0, -89.9700012, 0)
- Part42.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part42.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part42.Anchored = true
- Part42.BrickColor = BrickColor.new("Brown")
- Part42.Material = Enum.Material.Wood
- Part42.brickColor = BrickColor.new("Brown")
- Part43.Parent = Model34
- Part43.CFrame = CFrame.new(-2.36583257, 0.899001598, -20.2058086, 2.38418579e-07, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 2.38418579e-07)
- Part43.Orientation = Vector3.new(0, -90, 0)
- Part43.Position = Vector3.new(-2.36583257, 0.899001598, -20.2058086)
- Part43.Rotation = Vector3.new(0, -89.9700012, 0)
- Part43.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part43.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part43.Anchored = true
- Part43.BrickColor = BrickColor.new("Brown")
- Part43.Material = Enum.Material.Wood
- Part43.brickColor = BrickColor.new("Brown")
- Part44.Parent = Model34
- Part44.CFrame = CFrame.new(-1.36582696, 1.69900179, -19.2058067, 2.38418579e-07, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 2.38418579e-07)
- Part44.Orientation = Vector3.new(0, -90, 0)
- Part44.Position = Vector3.new(-1.36582696, 1.69900179, -19.2058067)
- Part44.Rotation = Vector3.new(0, -89.9700012, 0)
- Part44.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part44.Size = Vector3.new(2.20000005, 0.200000003, 2.20000005)
- Part44.Anchored = true
- Part44.BrickColor = BrickColor.new("Brown")
- Part44.Material = Enum.Material.Wood
- Part44.brickColor = BrickColor.new("Brown")
- Model45.Name = "Table"
- Model45.Parent = Folder0
- Part46.Name = "Cylinder"
- Part46.Parent = Model45
- Part46.CFrame = CFrame.new(3.2304318, 0.52411896, -33.0340958, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part46.Orientation = Vector3.new(0, 180, -90)
- Part46.Position = Vector3.new(3.2304318, 0.52411896, -33.0340958)
- Part46.Rotation = Vector3.new(-180, 0, 90)
- Part46.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part46.Size = Vector3.new(5.89075422, 1.60847044, 0.752014041)
- Part46.Anchored = true
- Part46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part46.BrickColor = BrickColor.new("Burnt Sienna")
- Part46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part46.Material = Enum.Material.WoodPlanks
- Part46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part46.brickColor = BrickColor.new("Burnt Sienna")
- Part46.Shape = Enum.PartType.Cylinder
- Part47.Name = "Cylinder"
- Part47.Parent = Model45
- Part47.CFrame = CFrame.new(3.2304318, 0.52411896, -23.3265724, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part47.Orientation = Vector3.new(0, 180, -90)
- Part47.Position = Vector3.new(3.2304318, 0.52411896, -23.3265724)
- Part47.Rotation = Vector3.new(-180, 0, 90)
- Part47.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part47.Size = Vector3.new(5.89075422, 1.60847044, 0.752014041)
- Part47.Anchored = true
- Part47.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part47.BrickColor = BrickColor.new("Burnt Sienna")
- Part47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part47.Material = Enum.Material.WoodPlanks
- Part47.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part47.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part47.brickColor = BrickColor.new("Burnt Sienna")
- Part47.Shape = Enum.PartType.Cylinder
- Part48.Name = "Cylinder"
- Part48.Parent = Model45
- Part48.CFrame = CFrame.new(-1.41499996, 3.5692153, -28.090004, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part48.Orientation = Vector3.new(0, 180, -90)
- Part48.Position = Vector3.new(-1.41499996, 3.5692153, -28.090004)
- Part48.Rotation = Vector3.new(-180, 0, 90)
- Part48.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part48.Size = Vector3.new(0.460000008, 15.5, 15.5)
- Part48.Anchored = true
- Part48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part48.BrickColor = BrickColor.new("Burnt Sienna")
- Part48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part48.Material = Enum.Material.WoodPlanks
- Part48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part48.brickColor = BrickColor.new("Burnt Sienna")
- Part48.Shape = Enum.PartType.Cylinder
- Part49.Name = "Cylinder"
- Part49.Parent = Model45
- Part49.CFrame = CFrame.new(-5.98243523, 0.52411896, -33.0340958, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part49.Orientation = Vector3.new(0, 180, -90)
- Part49.Position = Vector3.new(-5.98243523, 0.52411896, -33.0340958)
- Part49.Rotation = Vector3.new(-180, 0, 90)
- Part49.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part49.Size = Vector3.new(5.89075422, 1.60847044, 0.752014041)
- Part49.Anchored = true
- Part49.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part49.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part49.BrickColor = BrickColor.new("Burnt Sienna")
- Part49.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part49.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part49.Material = Enum.Material.WoodPlanks
- Part49.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part49.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part49.brickColor = BrickColor.new("Burnt Sienna")
- Part49.Shape = Enum.PartType.Cylinder
- Part50.Name = "Cylinder"
- Part50.Parent = Model45
- Part50.CFrame = CFrame.new(-5.98243523, 0.52411896, -23.3265724, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part50.Orientation = Vector3.new(0, 180, -90)
- Part50.Position = Vector3.new(-5.98243523, 0.52411896, -23.3265724)
- Part50.Rotation = Vector3.new(-180, 0, 90)
- Part50.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part50.Size = Vector3.new(5.89075422, 1.60847044, 0.752014041)
- Part50.Anchored = true
- Part50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part50.BrickColor = BrickColor.new("Burnt Sienna")
- Part50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part50.Material = Enum.Material.WoodPlanks
- Part50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part50.brickColor = BrickColor.new("Burnt Sienna")
- Part50.Shape = Enum.PartType.Cylinder
- Part51.Name = "Cylinder"
- Part51.Parent = Model45
- Part51.CFrame = CFrame.new(-5.98243523, -0.635226011, -23.3265724, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part51.Orientation = Vector3.new(0, 180, -90)
- Part51.Position = Vector3.new(-5.98243523, -0.635226011, -23.3265724)
- Part51.Rotation = Vector3.new(-180, 0, 90)
- Part51.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- Part51.Size = Vector3.new(3.57205749, 1.60847044, 0.752014041)
- Part51.Anchored = true
- Part51.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part51.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part51.BrickColor = BrickColor.new("Burnt Sienna")
- Part51.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part51.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part51.Material = Enum.Material.WoodPlanks
- Part51.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part51.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part51.brickColor = BrickColor.new("Burnt Sienna")
- Part51.Shape = Enum.PartType.Cylinder
- Model52.Name = "Chair"
- Model52.Parent = Folder0
- Part53.Parent = Model52
- Part53.CFrame = CFrame.new(4.84749794, 2.09900284, -35.8132057, 0.707106769, 0, 0.707106769, 0, 1, 0, -0.707106769, 0, 0.707106769)
- Part53.Orientation = Vector3.new(0, 45, 0)
- Part53.Position = Vector3.new(4.84749794, 2.09900284, -35.8132057)
- Part53.Rotation = Vector3.new(0, 45, 0)
- Part53.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part53.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part53.Anchored = true
- Part53.BrickColor = BrickColor.new("Brown")
- Part53.Material = Enum.Material.Wood
- Part53.brickColor = BrickColor.new("Brown")
- Part54.Parent = Model52
- Part54.CFrame = CFrame.new(6.26171112, 2.09900284, -34.3989944, 0.707106769, 0, 0.707106769, 0, 1, 0, -0.707106769, 0, 0.707106769)
- Part54.Orientation = Vector3.new(0, 45, 0)
- Part54.Position = Vector3.new(6.26171112, 2.09900284, -34.3989944)
- Part54.Rotation = Vector3.new(0, 45, 0)
- Part54.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part54.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part54.Anchored = true
- Part54.BrickColor = BrickColor.new("Brown")
- Part54.Material = Enum.Material.Wood
- Part54.brickColor = BrickColor.new("Brown")
- Part55.Parent = Model52
- Part55.CFrame = CFrame.new(5.55460358, 4.09900284, -35.106102, 0.707106769, 0, 0.707106769, 0, 1, 0, -0.707106769, 0, 0.707106769)
- Part55.Orientation = Vector3.new(0, 45, 0)
- Part55.Position = Vector3.new(5.55460358, 4.09900284, -35.106102)
- Part55.Rotation = Vector3.new(0, 45, 0)
- Part55.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part55.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part55.Anchored = true
- Part55.BrickColor = BrickColor.new("Brown")
- Part55.Material = Enum.Material.Wood
- Part55.brickColor = BrickColor.new("Brown")
- Part56.Parent = Model52
- Part56.CFrame = CFrame.new(5.55460358, 3.29900074, -35.106102, 0.707106769, 0, 0.707106769, 0, 1, 0, -0.707106769, 0, 0.707106769)
- Part56.Orientation = Vector3.new(0, 45, 0)
- Part56.Position = Vector3.new(5.55460358, 3.29900074, -35.106102)
- Part56.Rotation = Vector3.new(0, 45, 0)
- Part56.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part56.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part56.Anchored = true
- Part56.BrickColor = BrickColor.new("Brown")
- Part56.Material = Enum.Material.Wood
- Part56.brickColor = BrickColor.new("Brown")
- Part57.Parent = Model52
- Part57.CFrame = CFrame.new(5.55460358, 3.69900084, -35.106102, 0.707106769, 0, 0.707106769, 0, 1, 0, -0.707106769, 0, 0.707106769)
- Part57.Orientation = Vector3.new(0, 45, 0)
- Part57.Position = Vector3.new(5.55460358, 3.69900084, -35.106102)
- Part57.Rotation = Vector3.new(0, 45, 0)
- Part57.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part57.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part57.Anchored = true
- Part57.BrickColor = BrickColor.new("Brown")
- Part57.Material = Enum.Material.Wood
- Part57.brickColor = BrickColor.new("Brown")
- Seat58.Parent = Model52
- Seat58.CFrame = CFrame.new(5.13034058, 1.69900179, -34.681839, -0.707106769, 0, 0.707106769, 0, 1, 0, -0.707106769, 0, -0.707106769)
- Seat58.Orientation = Vector3.new(0, 135, 0)
- Seat58.Position = Vector3.new(5.13034058, 1.69900179, -34.681839)
- Seat58.Rotation = Vector3.new(-180, 45, -180)
- Seat58.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Seat58.Transparency = 1
- Seat58.Size = Vector3.new(1.79999995, 0.200000003, 1)
- Seat58.Anchored = true
- Seat58.BrickColor = BrickColor.new("Brown")
- Seat58.Material = Enum.Material.Wood
- Seat58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Seat58.brickColor = BrickColor.new("Brown")
- Part59.Parent = Model52
- Part59.CFrame = CFrame.new(5.55460358, 2.89899969, -35.106102, 0.707106769, 0, 0.707106769, 0, 1, 0, -0.707106769, 0, 0.707106769)
- Part59.Orientation = Vector3.new(0, 45, 0)
- Part59.Position = Vector3.new(5.55460358, 2.89899969, -35.106102)
- Part59.Rotation = Vector3.new(0, 45, 0)
- Part59.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part59.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part59.Anchored = true
- Part59.BrickColor = BrickColor.new("Brown")
- Part59.Material = Enum.Material.Wood
- Part59.brickColor = BrickColor.new("Brown")
- Part60.Parent = Model52
- Part60.CFrame = CFrame.new(3.43328667, 0.899001598, -34.3989944, 0.707106769, 0, 0.707106769, 0, 1, 0, -0.707106769, 0, 0.707106769)
- Part60.Orientation = Vector3.new(0, 45, 0)
- Part60.Position = Vector3.new(3.43328667, 0.899001598, -34.3989944)
- Part60.Rotation = Vector3.new(0, 45, 0)
- Part60.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part60.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part60.Anchored = true
- Part60.BrickColor = BrickColor.new("Brown")
- Part60.Material = Enum.Material.Wood
- Part60.brickColor = BrickColor.new("Brown")
- Part61.Parent = Model52
- Part61.CFrame = CFrame.new(4.84749794, 0.899001598, -32.9847832, 0.707106769, 0, 0.707106769, 0, 1, 0, -0.707106769, 0, 0.707106769)
- Part61.Orientation = Vector3.new(0, 45, 0)
- Part61.Position = Vector3.new(4.84749794, 0.899001598, -32.9847832)
- Part61.Rotation = Vector3.new(0, 45, 0)
- Part61.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part61.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part61.Anchored = true
- Part61.BrickColor = BrickColor.new("Brown")
- Part61.Material = Enum.Material.Wood
- Part61.brickColor = BrickColor.new("Brown")
- Part62.Parent = Model52
- Part62.CFrame = CFrame.new(4.84749794, 1.69900179, -34.3989944, 0.707106769, 0, 0.707106769, 0, 1, 0, -0.707106769, 0, 0.707106769)
- Part62.Orientation = Vector3.new(0, 45, 0)
- Part62.Position = Vector3.new(4.84749794, 1.69900179, -34.3989944)
- Part62.Rotation = Vector3.new(0, 45, 0)
- Part62.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part62.Size = Vector3.new(2.20000005, 0.200000003, 2.20000005)
- Part62.Anchored = true
- Part62.BrickColor = BrickColor.new("Brown")
- Part62.Material = Enum.Material.Wood
- Part62.brickColor = BrickColor.new("Brown")
- Model63.Name = "Chair"
- Model63.Parent = Folder0
- Part64.Parent = Model63
- Part64.CFrame = CFrame.new(-7.68026733, 2.09900284, -20.3764591, -0.707106531, 0, -0.707106888, 0, 1, 0, 0.707106888, 0, -0.707106531)
- Part64.Orientation = Vector3.new(0, -135, 0)
- Part64.Position = Vector3.new(-7.68026733, 2.09900284, -20.3764591)
- Part64.Rotation = Vector3.new(-180, -45, -180)
- Part64.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part64.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part64.Anchored = true
- Part64.BrickColor = BrickColor.new("Brown")
- Part64.Material = Enum.Material.Wood
- Part64.brickColor = BrickColor.new("Brown")
- Part65.Parent = Model63
- Part65.CFrame = CFrame.new(-9.09448051, 2.09900284, -21.7906647, -0.707106531, 0, -0.707106888, 0, 1, 0, 0.707106888, 0, -0.707106531)
- Part65.Orientation = Vector3.new(0, -135, 0)
- Part65.Position = Vector3.new(-9.09448051, 2.09900284, -21.7906647)
- Part65.Rotation = Vector3.new(-180, -45, -180)
- Part65.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part65.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part65.Anchored = true
- Part65.BrickColor = BrickColor.new("Brown")
- Part65.Material = Enum.Material.Wood
- Part65.brickColor = BrickColor.new("Brown")
- Part66.Parent = Model63
- Part66.CFrame = CFrame.new(-8.38737679, 4.09900284, -21.0835609, -0.707106531, 0, -0.707106888, 0, 1, 0, 0.707106888, 0, -0.707106531)
- Part66.Orientation = Vector3.new(0, -135, 0)
- Part66.Position = Vector3.new(-8.38737679, 4.09900284, -21.0835609)
- Part66.Rotation = Vector3.new(-180, -45, -180)
- Part66.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part66.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part66.Anchored = true
- Part66.BrickColor = BrickColor.new("Brown")
- Part66.Material = Enum.Material.Wood
- Part66.brickColor = BrickColor.new("Brown")
- Part67.Parent = Model63
- Part67.CFrame = CFrame.new(-8.38737679, 3.29900074, -21.0835609, -0.707106531, 0, -0.707106888, 0, 1, 0, 0.707106888, 0, -0.707106531)
- Part67.Orientation = Vector3.new(0, -135, 0)
- Part67.Position = Vector3.new(-8.38737679, 3.29900074, -21.0835609)
- Part67.Rotation = Vector3.new(-180, -45, -180)
- Part67.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part67.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part67.Anchored = true
- Part67.BrickColor = BrickColor.new("Brown")
- Part67.Material = Enum.Material.Wood
- Part67.brickColor = BrickColor.new("Brown")
- Part68.Parent = Model63
- Part68.CFrame = CFrame.new(-8.38737679, 3.69900084, -21.0835609, -0.707106531, 0, -0.707106888, 0, 1, 0, 0.707106888, 0, -0.707106531)
- Part68.Orientation = Vector3.new(0, -135, 0)
- Part68.Position = Vector3.new(-8.38737679, 3.69900084, -21.0835609)
- Part68.Rotation = Vector3.new(-180, -45, -180)
- Part68.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part68.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part68.Anchored = true
- Part68.BrickColor = BrickColor.new("Brown")
- Part68.Material = Enum.Material.Wood
- Part68.brickColor = BrickColor.new("Brown")
- Seat69.Parent = Model63
- Seat69.CFrame = CFrame.new(-7.96311378, 1.69900179, -21.5078239, 0.707106888, 0, -0.707106531, 0, 1, 0, 0.707106531, 0, 0.707106888)
- Seat69.Orientation = Vector3.new(0, -45, 0)
- Seat69.Position = Vector3.new(-7.96311378, 1.69900179, -21.5078239)
- Seat69.Rotation = Vector3.new(0, -45, 0)
- Seat69.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Seat69.Transparency = 1
- Seat69.Size = Vector3.new(1.79999995, 0.200000003, 1)
- Seat69.Anchored = true
- Seat69.BrickColor = BrickColor.new("Brown")
- Seat69.Material = Enum.Material.Wood
- Seat69.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Seat69.brickColor = BrickColor.new("Brown")
- Part70.Parent = Model63
- Part70.CFrame = CFrame.new(-8.38737679, 2.89899969, -21.0835609, -0.707106531, 0, -0.707106888, 0, 1, 0, 0.707106888, 0, -0.707106531)
- Part70.Orientation = Vector3.new(0, -135, 0)
- Part70.Position = Vector3.new(-8.38737679, 2.89899969, -21.0835609)
- Part70.Rotation = Vector3.new(-180, -45, -180)
- Part70.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part70.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part70.Anchored = true
- Part70.BrickColor = BrickColor.new("Brown")
- Part70.Material = Enum.Material.Wood
- Part70.brickColor = BrickColor.new("Brown")
- Part71.Parent = Model63
- Part71.CFrame = CFrame.new(-6.26605415, 0.899001598, -21.7906647, -0.707106531, 0, -0.707106888, 0, 1, 0, 0.707106888, 0, -0.707106531)
- Part71.Orientation = Vector3.new(0, -135, 0)
- Part71.Position = Vector3.new(-6.26605415, 0.899001598, -21.7906647)
- Part71.Rotation = Vector3.new(-180, -45, -180)
- Part71.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part71.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part71.Anchored = true
- Part71.BrickColor = BrickColor.new("Brown")
- Part71.Material = Enum.Material.Wood
- Part71.brickColor = BrickColor.new("Brown")
- Part72.Parent = Model63
- Part72.CFrame = CFrame.new(-7.68027115, 0.899001598, -23.2048836, -0.707106531, 0, -0.707106888, 0, 1, 0, 0.707106888, 0, -0.707106531)
- Part72.Orientation = Vector3.new(0, -135, 0)
- Part72.Position = Vector3.new(-7.68027115, 0.899001598, -23.2048836)
- Part72.Rotation = Vector3.new(-180, -45, -180)
- Part72.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part72.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part72.Anchored = true
- Part72.BrickColor = BrickColor.new("Brown")
- Part72.Material = Enum.Material.Wood
- Part72.brickColor = BrickColor.new("Brown")
- Part73.Parent = Model63
- Part73.CFrame = CFrame.new(-7.68026924, 1.69900179, -21.7906647, -0.707106531, 0, -0.707106888, 0, 1, 0, 0.707106888, 0, -0.707106531)
- Part73.Orientation = Vector3.new(0, -135, 0)
- Part73.Position = Vector3.new(-7.68026924, 1.69900179, -21.7906647)
- Part73.Rotation = Vector3.new(-180, -45, -180)
- Part73.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part73.Size = Vector3.new(2.20000005, 0.200000003, 2.20000005)
- Part73.Anchored = true
- Part73.BrickColor = BrickColor.new("Brown")
- Part73.Material = Enum.Material.Wood
- Part73.brickColor = BrickColor.new("Brown")
- Model74.Name = "Chair"
- Model74.Parent = Folder0
- Part75.Parent = Model74
- Part75.CFrame = CFrame.new(6.31612968, 2.09900284, -21.8380203, 0.707106888, 0, -0.707106531, 0, 1, 0, 0.707106531, 0, 0.707106888)
- Part75.Orientation = Vector3.new(0, -45, 0)
- Part75.Position = Vector3.new(6.31612968, 2.09900284, -21.8380203)
- Part75.Rotation = Vector3.new(0, -45, 0)
- Part75.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part75.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part75.Anchored = true
- Part75.BrickColor = BrickColor.new("Brown")
- Part75.Material = Enum.Material.Wood
- Part75.brickColor = BrickColor.new("Brown")
- Part76.Parent = Model74
- Part76.CFrame = CFrame.new(4.90192223, 2.09900284, -20.4238071, 0.707106888, 0, -0.707106531, 0, 1, 0, 0.707106531, 0, 0.707106888)
- Part76.Orientation = Vector3.new(0, -45, 0)
- Part76.Position = Vector3.new(4.90192223, 2.09900284, -20.4238071)
- Part76.Rotation = Vector3.new(0, -45, 0)
- Part76.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part76.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part76.Anchored = true
- Part76.BrickColor = BrickColor.new("Brown")
- Part76.Material = Enum.Material.Wood
- Part76.brickColor = BrickColor.new("Brown")
- Part77.Parent = Model74
- Part77.CFrame = CFrame.new(5.60902786, 4.09900284, -21.1309109, 0.707106888, 0, -0.707106531, 0, 1, 0, 0.707106531, 0, 0.707106888)
- Part77.Orientation = Vector3.new(0, -45, 0)
- Part77.Position = Vector3.new(5.60902786, 4.09900284, -21.1309109)
- Part77.Rotation = Vector3.new(0, -45, 0)
- Part77.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part77.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part77.Anchored = true
- Part77.BrickColor = BrickColor.new("Brown")
- Part77.Material = Enum.Material.Wood
- Part77.brickColor = BrickColor.new("Brown")
- Part78.Parent = Model74
- Part78.CFrame = CFrame.new(5.60902786, 3.29900074, -21.1309109, 0.707106888, 0, -0.707106531, 0, 1, 0, 0.707106531, 0, 0.707106888)
- Part78.Orientation = Vector3.new(0, -45, 0)
- Part78.Position = Vector3.new(5.60902786, 3.29900074, -21.1309109)
- Part78.Rotation = Vector3.new(0, -45, 0)
- Part78.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part78.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part78.Anchored = true
- Part78.BrickColor = BrickColor.new("Brown")
- Part78.Material = Enum.Material.Wood
- Part78.brickColor = BrickColor.new("Brown")
- Part79.Parent = Model74
- Part79.CFrame = CFrame.new(5.60902786, 3.69900084, -21.1309109, 0.707106888, 0, -0.707106531, 0, 1, 0, 0.707106531, 0, 0.707106888)
- Part79.Orientation = Vector3.new(0, -45, 0)
- Part79.Position = Vector3.new(5.60902786, 3.69900084, -21.1309109)
- Part79.Rotation = Vector3.new(0, -45, 0)
- Part79.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part79.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part79.Anchored = true
- Part79.BrickColor = BrickColor.new("Brown")
- Part79.Material = Enum.Material.Wood
- Part79.brickColor = BrickColor.new("Brown")
- Seat80.Parent = Model74
- Seat80.CFrame = CFrame.new(5.18476486, 1.69900179, -21.5551739, 0.707106531, 0, 0.707106888, 0, 1, 0, -0.707106888, 0, 0.707106531)
- Seat80.Orientation = Vector3.new(0, 45, 0)
- Seat80.Position = Vector3.new(5.18476486, 1.69900179, -21.5551739)
- Seat80.Rotation = Vector3.new(0, 45, 0)
- Seat80.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Seat80.Transparency = 1
- Seat80.Size = Vector3.new(1.79999995, 0.200000003, 1)
- Seat80.Anchored = true
- Seat80.BrickColor = BrickColor.new("Brown")
- Seat80.Material = Enum.Material.Wood
- Seat80.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Seat80.brickColor = BrickColor.new("Brown")
- Part81.Parent = Model74
- Part81.CFrame = CFrame.new(5.60902786, 2.89899969, -21.1309109, 0.707106888, 0, -0.707106531, 0, 1, 0, 0.707106531, 0, 0.707106888)
- Part81.Orientation = Vector3.new(0, -45, 0)
- Part81.Position = Vector3.new(5.60902786, 2.89899969, -21.1309109)
- Part81.Rotation = Vector3.new(0, -45, 0)
- Part81.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part81.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part81.Anchored = true
- Part81.BrickColor = BrickColor.new("Brown")
- Part81.Material = Enum.Material.Wood
- Part81.brickColor = BrickColor.new("Brown")
- Part82.Parent = Model74
- Part82.CFrame = CFrame.new(4.90192413, 0.899001598, -23.2522335, 0.707106888, 0, -0.707106531, 0, 1, 0, 0.707106531, 0, 0.707106888)
- Part82.Orientation = Vector3.new(0, -45, 0)
- Part82.Position = Vector3.new(4.90192413, 0.899001598, -23.2522335)
- Part82.Rotation = Vector3.new(0, -45, 0)
- Part82.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part82.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part82.Anchored = true
- Part82.BrickColor = BrickColor.new("Brown")
- Part82.Material = Enum.Material.Wood
- Part82.brickColor = BrickColor.new("Brown")
- Part83.Parent = Model74
- Part83.CFrame = CFrame.new(3.48770428, 0.899001598, -21.8380165, 0.707106888, 0, -0.707106531, 0, 1, 0, 0.707106531, 0, 0.707106888)
- Part83.Orientation = Vector3.new(0, -45, 0)
- Part83.Position = Vector3.new(3.48770428, 0.899001598, -21.8380165)
- Part83.Rotation = Vector3.new(0, -45, 0)
- Part83.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part83.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part83.Anchored = true
- Part83.BrickColor = BrickColor.new("Brown")
- Part83.Material = Enum.Material.Wood
- Part83.brickColor = BrickColor.new("Brown")
- Part84.Parent = Model74
- Part84.CFrame = CFrame.new(4.90192413, 1.69900179, -21.8380203, 0.707106888, 0, -0.707106531, 0, 1, 0, 0.707106531, 0, 0.707106888)
- Part84.Orientation = Vector3.new(0, -45, 0)
- Part84.Position = Vector3.new(4.90192413, 1.69900179, -21.8380203)
- Part84.Rotation = Vector3.new(0, -45, 0)
- Part84.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part84.Size = Vector3.new(2.20000005, 0.200000003, 2.20000005)
- Part84.Anchored = true
- Part84.BrickColor = BrickColor.new("Brown")
- Part84.Material = Enum.Material.Wood
- Part84.brickColor = BrickColor.new("Brown")
- Model85.Name = "Chair"
- Model85.Parent = Folder0
- Part86.Parent = Model85
- Part86.CFrame = CFrame.new(-9.09939957, 2.09900284, -34.3728561, -0.707106709, 0, 0.707106709, 0, 1, 0, -0.707106709, 0, -0.707106709)
- Part86.Orientation = Vector3.new(0, 135, 0)
- Part86.Position = Vector3.new(-9.09939957, 2.09900284, -34.3728561)
- Part86.Rotation = Vector3.new(-180, 45, -180)
- Part86.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part86.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part86.Anchored = true
- Part86.BrickColor = BrickColor.new("Brown")
- Part86.Material = Enum.Material.Wood
- Part86.brickColor = BrickColor.new("Brown")
- Part87.Parent = Model85
- Part87.CFrame = CFrame.new(-7.6851902, 2.09900284, -35.7870674, -0.707106709, 0, 0.707106709, 0, 1, 0, -0.707106709, 0, -0.707106709)
- Part87.Orientation = Vector3.new(0, 135, 0)
- Part87.Position = Vector3.new(-7.6851902, 2.09900284, -35.7870674)
- Part87.Rotation = Vector3.new(-180, 45, -180)
- Part87.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part87.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part87.Anchored = true
- Part87.BrickColor = BrickColor.new("Brown")
- Part87.Material = Enum.Material.Wood
- Part87.brickColor = BrickColor.new("Brown")
- Part88.Parent = Model85
- Part88.CFrame = CFrame.new(-8.39229584, 4.09900284, -35.0799637, -0.707106709, 0, 0.707106709, 0, 1, 0, -0.707106709, 0, -0.707106709)
- Part88.Orientation = Vector3.new(0, 135, 0)
- Part88.Position = Vector3.new(-8.39229584, 4.09900284, -35.0799637)
- Part88.Rotation = Vector3.new(-180, 45, -180)
- Part88.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part88.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part88.Anchored = true
- Part88.BrickColor = BrickColor.new("Brown")
- Part88.Material = Enum.Material.Wood
- Part88.brickColor = BrickColor.new("Brown")
- Part89.Parent = Model85
- Part89.CFrame = CFrame.new(-8.39229584, 3.29900074, -35.0799637, -0.707106709, 0, 0.707106709, 0, 1, 0, -0.707106709, 0, -0.707106709)
- Part89.Orientation = Vector3.new(0, 135, 0)
- Part89.Position = Vector3.new(-8.39229584, 3.29900074, -35.0799637)
- Part89.Rotation = Vector3.new(-180, 45, -180)
- Part89.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part89.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part89.Anchored = true
- Part89.BrickColor = BrickColor.new("Brown")
- Part89.Material = Enum.Material.Wood
- Part89.brickColor = BrickColor.new("Brown")
- Part90.Parent = Model85
- Part90.CFrame = CFrame.new(-8.39229584, 3.69900084, -35.0799637, -0.707106709, 0, 0.707106709, 0, 1, 0, -0.707106709, 0, -0.707106709)
- Part90.Orientation = Vector3.new(0, 135, 0)
- Part90.Position = Vector3.new(-8.39229584, 3.69900084, -35.0799637)
- Part90.Rotation = Vector3.new(-180, 45, -180)
- Part90.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part90.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part90.Anchored = true
- Part90.BrickColor = BrickColor.new("Brown")
- Part90.Material = Enum.Material.Wood
- Part90.brickColor = BrickColor.new("Brown")
- Seat91.Parent = Model85
- Seat91.CFrame = CFrame.new(-7.96803284, 1.69900179, -34.6557007, -0.707106709, 0, -0.707106709, 0, 1, 0, 0.707106709, 0, -0.707106709)
- Seat91.Orientation = Vector3.new(0, -135, 0)
- Seat91.Position = Vector3.new(-7.96803284, 1.69900179, -34.6557007)
- Seat91.Rotation = Vector3.new(-180, -45, -180)
- Seat91.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Seat91.Transparency = 1
- Seat91.Size = Vector3.new(1.79999995, 0.200000003, 1)
- Seat91.Anchored = true
- Seat91.BrickColor = BrickColor.new("Brown")
- Seat91.Material = Enum.Material.Wood
- Seat91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Seat91.brickColor = BrickColor.new("Brown")
- Part92.Parent = Model85
- Part92.CFrame = CFrame.new(-8.39229584, 2.89899969, -35.0799637, -0.707106709, 0, 0.707106709, 0, 1, 0, -0.707106709, 0, -0.707106709)
- Part92.Orientation = Vector3.new(0, 135, 0)
- Part92.Position = Vector3.new(-8.39229584, 2.89899969, -35.0799637)
- Part92.Rotation = Vector3.new(-180, 45, -180)
- Part92.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part92.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part92.Anchored = true
- Part92.BrickColor = BrickColor.new("Brown")
- Part92.Material = Enum.Material.Wood
- Part92.brickColor = BrickColor.new("Brown")
- Part93.Parent = Model85
- Part93.CFrame = CFrame.new(-7.68519402, 0.899001598, -32.9586449, -0.707106709, 0, 0.707106709, 0, 1, 0, -0.707106709, 0, -0.707106709)
- Part93.Orientation = Vector3.new(0, 135, 0)
- Part93.Position = Vector3.new(-7.68519402, 0.899001598, -32.9586449)
- Part93.Rotation = Vector3.new(-180, 45, -180)
- Part93.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part93.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part93.Anchored = true
- Part93.BrickColor = BrickColor.new("Brown")
- Part93.Material = Enum.Material.Wood
- Part93.brickColor = BrickColor.new("Brown")
- Part94.Parent = Model85
- Part94.CFrame = CFrame.new(-6.27097702, 0.899001598, -34.3728561, -0.707106709, 0, 0.707106709, 0, 1, 0, -0.707106709, 0, -0.707106709)
- Part94.Orientation = Vector3.new(0, 135, 0)
- Part94.Position = Vector3.new(-6.27097702, 0.899001598, -34.3728561)
- Part94.Rotation = Vector3.new(-180, 45, -180)
- Part94.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part94.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part94.Anchored = true
- Part94.BrickColor = BrickColor.new("Brown")
- Part94.Material = Enum.Material.Wood
- Part94.brickColor = BrickColor.new("Brown")
- Part95.Parent = Model85
- Part95.CFrame = CFrame.new(-7.68519402, 1.69900179, -34.3728561, -0.707106709, 0, 0.707106709, 0, 1, 0, -0.707106709, 0, -0.707106709)
- Part95.Orientation = Vector3.new(0, 135, 0)
- Part95.Position = Vector3.new(-7.68519402, 1.69900179, -34.3728561)
- Part95.Rotation = Vector3.new(-180, 45, -180)
- Part95.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part95.Size = Vector3.new(2.20000005, 0.200000003, 2.20000005)
- Part95.Anchored = true
- Part95.BrickColor = BrickColor.new("Brown")
- Part95.Material = Enum.Material.Wood
- Part95.brickColor = BrickColor.new("Brown")
- Model96.Name = "Chair"
- Model96.Parent = Folder0
- Part97.Parent = Model96
- Part97.CFrame = CFrame.new(-10.1539059, 2.09900284, -23.3632355, -0.923879325, 0, -0.382683665, 0, 1, 0, 0.382683665, 0, -0.923879325)
- Part97.Orientation = Vector3.new(0, -157.5, 0)
- Part97.Position = Vector3.new(-10.1539059, 2.09900284, -23.3632355)
- Part97.Rotation = Vector3.new(-180, -22.5, -180)
- Part97.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part97.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part97.Anchored = true
- Part97.BrickColor = BrickColor.new("Brown")
- Part97.Material = Enum.Material.Wood
- Part97.brickColor = BrickColor.new("Brown")
- Part98.Parent = Model96
- Part98.CFrame = CFrame.new(-10.9192734, 2.09900284, -25.2109871, -0.923879325, 0, -0.382683665, 0, 1, 0, 0.382683665, 0, -0.923879325)
- Part98.Orientation = Vector3.new(0, -157.5, 0)
- Part98.Position = Vector3.new(-10.9192734, 2.09900284, -25.2109871)
- Part98.Rotation = Vector3.new(-180, -22.5, -180)
- Part98.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part98.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part98.Anchored = true
- Part98.BrickColor = BrickColor.new("Brown")
- Part98.Material = Enum.Material.Wood
- Part98.brickColor = BrickColor.new("Brown")
- Part99.Parent = Model96
- Part99.CFrame = CFrame.new(-10.5365925, 4.09900284, -24.2871113, -0.923879325, 0, -0.382683665, 0, 1, 0, 0.382683665, 0, -0.923879325)
- Part99.Orientation = Vector3.new(0, -157.5, 0)
- Part99.Position = Vector3.new(-10.5365925, 4.09900284, -24.2871113)
- Part99.Rotation = Vector3.new(-180, -22.5, -180)
- Part99.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part99.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part99.Anchored = true
- Part99.BrickColor = BrickColor.new("Brown")
- Part99.Material = Enum.Material.Wood
- Part99.brickColor = BrickColor.new("Brown")
- Part100.Parent = Model96
- Part100.CFrame = CFrame.new(-10.5365925, 3.29900074, -24.2871113, -0.923879325, 0, -0.382683665, 0, 1, 0, 0.382683665, 0, -0.923879325)
- Part100.Orientation = Vector3.new(0, -157.5, 0)
- Part100.Position = Vector3.new(-10.5365925, 3.29900074, -24.2871113)
- Part100.Rotation = Vector3.new(-180, -22.5, -180)
- Part100.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part100.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part100.Anchored = true
- Part100.BrickColor = BrickColor.new("Brown")
- Part100.Material = Enum.Material.Wood
- Part100.brickColor = BrickColor.new("Brown")
- Part101.Parent = Model96
- Part101.CFrame = CFrame.new(-10.5365925, 3.69900084, -24.2871113, -0.923879325, 0, -0.382683665, 0, 1, 0, 0.382683665, 0, -0.923879325)
- Part101.Orientation = Vector3.new(0, -157.5, 0)
- Part101.Position = Vector3.new(-10.5365925, 3.69900084, -24.2871113)
- Part101.Rotation = Vector3.new(-180, -22.5, -180)
- Part101.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part101.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part101.Anchored = true
- Part101.BrickColor = BrickColor.new("Brown")
- Part101.Material = Enum.Material.Wood
- Part101.brickColor = BrickColor.new("Brown")
- Seat102.Parent = Model96
- Seat102.CFrame = CFrame.new(-9.98226738, 1.69900179, -24.5167198, 0.382683665, 0, -0.923879325, 0, 1, 0, 0.923879325, 0, 0.382683665)
- Seat102.Orientation = Vector3.new(0, -67.5, 0)
- Seat102.Position = Vector3.new(-9.98226738, 1.69900179, -24.5167198)
- Seat102.Rotation = Vector3.new(0, -67.5, 0)
- Seat102.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Seat102.Transparency = 1
- Seat102.Size = Vector3.new(1.79999995, 0.200000003, 1)
- Seat102.Anchored = true
- Seat102.BrickColor = BrickColor.new("Brown")
- Seat102.Material = Enum.Material.Wood
- Seat102.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Seat102.brickColor = BrickColor.new("Brown")
- Part103.Parent = Model96
- Part103.CFrame = CFrame.new(-10.5365925, 2.89899969, -24.2871113, -0.923879325, 0, -0.382683665, 0, 1, 0, 0.382683665, 0, -0.923879325)
- Part103.Orientation = Vector3.new(0, -157.5, 0)
- Part103.Position = Vector3.new(-10.5365925, 2.89899969, -24.2871113)
- Part103.Rotation = Vector3.new(-180, -22.5, -180)
- Part103.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part103.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part103.Anchored = true
- Part103.BrickColor = BrickColor.new("Brown")
- Part103.Material = Enum.Material.Wood
- Part103.brickColor = BrickColor.new("Brown")
- Part104.Parent = Model96
- Part104.CFrame = CFrame.new(-8.30615044, 0.899001598, -24.1285954, -0.923879325, 0, -0.382683665, 0, 1, 0, 0.382683665, 0, -0.923879325)
- Part104.Orientation = Vector3.new(0, -157.5, 0)
- Part104.Position = Vector3.new(-8.30615044, 0.899001598, -24.1285954)
- Part104.Rotation = Vector3.new(-180, -22.5, -180)
- Part104.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part104.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part104.Anchored = true
- Part104.BrickColor = BrickColor.new("Brown")
- Part104.Material = Enum.Material.Wood
- Part104.brickColor = BrickColor.new("Brown")
- Part105.Parent = Model96
- Part105.CFrame = CFrame.new(-9.07151604, 0.899001598, -25.9763584, -0.923879325, 0, -0.382683665, 0, 1, 0, 0.382683665, 0, -0.923879325)
- Part105.Orientation = Vector3.new(0, -157.5, 0)
- Part105.Position = Vector3.new(-9.07151604, 0.899001598, -25.9763584)
- Part105.Rotation = Vector3.new(-180, -22.5, -180)
- Part105.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part105.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part105.Anchored = true
- Part105.BrickColor = BrickColor.new("Brown")
- Part105.Material = Enum.Material.Wood
- Part105.brickColor = BrickColor.new("Brown")
- Part106.Parent = Model96
- Part106.CFrame = CFrame.new(-9.61271095, 1.69900179, -24.6697922, -0.923879325, 0, -0.382683665, 0, 1, 0, 0.382683665, 0, -0.923879325)
- Part106.Orientation = Vector3.new(0, -157.5, 0)
- Part106.Position = Vector3.new(-9.61271095, 1.69900179, -24.6697922)
- Part106.Rotation = Vector3.new(-180, -22.5, -180)
- Part106.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part106.Size = Vector3.new(2.20000005, 0.200000003, 2.20000005)
- Part106.Anchored = true
- Part106.BrickColor = BrickColor.new("Brown")
- Part106.Material = Enum.Material.Wood
- Part106.brickColor = BrickColor.new("Brown")
- Model107.Name = "Chair"
- Model107.Parent = Folder0
- Part108.Parent = Model107
- Part108.CFrame = CFrame.new(-4.25193214, 2.09900284, -18.5636559, -0.382683098, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683098)
- Part108.Orientation = Vector3.new(0, -112.5, 0)
- Part108.Position = Vector3.new(-4.25193214, 2.09900284, -18.5636559)
- Part108.Rotation = Vector3.new(-180, -67.5, -180)
- Part108.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part108.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part108.Anchored = true
- Part108.BrickColor = BrickColor.new("Brown")
- Part108.Material = Enum.Material.Wood
- Part108.brickColor = BrickColor.new("Brown")
- Part109.Parent = Model107
- Part109.CFrame = CFrame.new(-6.09968758, 2.09900284, -19.3290157, -0.382683098, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683098)
- Part109.Orientation = Vector3.new(0, -112.5, 0)
- Part109.Position = Vector3.new(-6.09968758, 2.09900284, -19.3290157)
- Part109.Rotation = Vector3.new(-180, -67.5, -180)
- Part109.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part109.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part109.Anchored = true
- Part109.BrickColor = BrickColor.new("Brown")
- Part109.Material = Enum.Material.Wood
- Part109.brickColor = BrickColor.new("Brown")
- Part110.Parent = Model107
- Part110.CFrame = CFrame.new(-5.17581177, 4.09900284, -18.9463329, -0.382683098, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683098)
- Part110.Orientation = Vector3.new(0, -112.5, 0)
- Part110.Position = Vector3.new(-5.17581177, 4.09900284, -18.9463329)
- Part110.Rotation = Vector3.new(-180, -67.5, -180)
- Part110.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part110.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part110.Anchored = true
- Part110.BrickColor = BrickColor.new("Brown")
- Part110.Material = Enum.Material.Wood
- Part110.brickColor = BrickColor.new("Brown")
- Part111.Parent = Model107
- Part111.CFrame = CFrame.new(-5.17581177, 3.29900074, -18.9463329, -0.382683098, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683098)
- Part111.Orientation = Vector3.new(0, -112.5, 0)
- Part111.Position = Vector3.new(-5.17581177, 3.29900074, -18.9463329)
- Part111.Rotation = Vector3.new(-180, -67.5, -180)
- Part111.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part111.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part111.Anchored = true
- Part111.BrickColor = BrickColor.new("Brown")
- Part111.Material = Enum.Material.Wood
- Part111.brickColor = BrickColor.new("Brown")
- Part112.Parent = Model107
- Part112.CFrame = CFrame.new(-5.17581177, 3.69900084, -18.9463329, -0.382683098, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683098)
- Part112.Orientation = Vector3.new(0, -112.5, 0)
- Part112.Position = Vector3.new(-5.17581177, 3.69900084, -18.9463329)
- Part112.Rotation = Vector3.new(-180, -67.5, -180)
- Part112.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part112.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part112.Anchored = true
- Part112.BrickColor = BrickColor.new("Brown")
- Part112.Material = Enum.Material.Wood
- Part112.brickColor = BrickColor.new("Brown")
- Seat113.Parent = Model107
- Seat113.CFrame = CFrame.new(-4.94620228, 1.69900179, -19.5006599, 0.923879504, 0, -0.382683098, 0, 1, 0, 0.382683098, 0, 0.923879504)
- Seat113.Orientation = Vector3.new(0, -22.5, 0)
- Seat113.Position = Vector3.new(-4.94620228, 1.69900179, -19.5006599)
- Seat113.Rotation = Vector3.new(0, -22.5, 0)
- Seat113.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Seat113.Transparency = 1
- Seat113.Size = Vector3.new(1.79999995, 0.200000003, 1)
- Seat113.Anchored = true
- Seat113.BrickColor = BrickColor.new("Brown")
- Seat113.Material = Enum.Material.Wood
- Seat113.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Seat113.brickColor = BrickColor.new("Brown")
- Part114.Parent = Model107
- Part114.CFrame = CFrame.new(-5.17581177, 2.89899969, -18.9463329, -0.382683098, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683098)
- Part114.Orientation = Vector3.new(0, -112.5, 0)
- Part114.Position = Vector3.new(-5.17581177, 2.89899969, -18.9463329)
- Part114.Rotation = Vector3.new(-180, -67.5, -180)
- Part114.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part114.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part114.Anchored = true
- Part114.BrickColor = BrickColor.new("Brown")
- Part114.Material = Enum.Material.Wood
- Part114.brickColor = BrickColor.new("Brown")
- Part115.Parent = Model107
- Part115.CFrame = CFrame.new(-3.48656273, 0.899001598, -20.4114075, -0.382683098, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683098)
- Part115.Orientation = Vector3.new(0, -112.5, 0)
- Part115.Position = Vector3.new(-3.48656273, 0.899001598, -20.4114075)
- Part115.Rotation = Vector3.new(-180, -67.5, -180)
- Part115.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part115.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part115.Anchored = true
- Part115.BrickColor = BrickColor.new("Brown")
- Part115.Material = Enum.Material.Wood
- Part115.brickColor = BrickColor.new("Brown")
- Part116.Parent = Model107
- Part116.CFrame = CFrame.new(-5.33432674, 0.899001598, -21.1767788, -0.382683098, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683098)
- Part116.Orientation = Vector3.new(0, -112.5, 0)
- Part116.Position = Vector3.new(-5.33432674, 0.899001598, -21.1767788)
- Part116.Rotation = Vector3.new(-180, -67.5, -180)
- Part116.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part116.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part116.Anchored = true
- Part116.BrickColor = BrickColor.new("Brown")
- Part116.Material = Enum.Material.Wood
- Part116.brickColor = BrickColor.new("Brown")
- Part117.Parent = Model107
- Part117.CFrame = CFrame.new(-4.79312706, 1.69900179, -19.8702106, -0.382683098, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683098)
- Part117.Orientation = Vector3.new(0, -112.5, 0)
- Part117.Position = Vector3.new(-4.79312706, 1.69900179, -19.8702106)
- Part117.Rotation = Vector3.new(-180, -67.5, -180)
- Part117.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part117.Size = Vector3.new(2.20000005, 0.200000003, 2.20000005)
- Part117.Anchored = true
- Part117.BrickColor = BrickColor.new("Brown")
- Part117.Material = Enum.Material.Wood
- Part117.brickColor = BrickColor.new("Brown")
- Model118.Name = "Chair"
- Model118.Parent = Folder0
- Part119.Parent = Model118
- Part119.CFrame = CFrame.new(3.33639479, 2.09900284, -19.3573532, 0.382683605, 0, -0.923879266, 0, 1, 0, 0.923879266, 0, 0.382683605)
- Part119.Orientation = Vector3.new(0, -67.5, 0)
- Part119.Position = Vector3.new(3.33639479, 2.09900284, -19.3573532)
- Part119.Rotation = Vector3.new(0, -67.5, 0)
- Part119.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part119.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part119.Anchored = true
- Part119.BrickColor = BrickColor.new("Brown")
- Part119.Material = Enum.Material.Wood
- Part119.brickColor = BrickColor.new("Brown")
- Part120.Parent = Model118
- Part120.CFrame = CFrame.new(1.48864174, 2.09900284, -18.5919838, 0.382683605, 0, -0.923879266, 0, 1, 0, 0.923879266, 0, 0.382683605)
- Part120.Orientation = Vector3.new(0, -67.5, 0)
- Part120.Position = Vector3.new(1.48864174, 2.09900284, -18.5919838)
- Part120.Rotation = Vector3.new(0, -67.5, 0)
- Part120.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part120.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part120.Anchored = true
- Part120.BrickColor = BrickColor.new("Brown")
- Part120.Material = Enum.Material.Wood
- Part120.brickColor = BrickColor.new("Brown")
- Part121.Parent = Model118
- Part121.CFrame = CFrame.new(2.41251945, 4.09900284, -18.9746647, 0.382683605, 0, -0.923879266, 0, 1, 0, 0.923879266, 0, 0.382683605)
- Part121.Orientation = Vector3.new(0, -67.5, 0)
- Part121.Position = Vector3.new(2.41251945, 4.09900284, -18.9746647)
- Part121.Rotation = Vector3.new(0, -67.5, 0)
- Part121.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part121.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part121.Anchored = true
- Part121.BrickColor = BrickColor.new("Brown")
- Part121.Material = Enum.Material.Wood
- Part121.brickColor = BrickColor.new("Brown")
- Part122.Parent = Model118
- Part122.CFrame = CFrame.new(2.41251945, 3.29900074, -18.9746647, 0.382683605, 0, -0.923879266, 0, 1, 0, 0.923879266, 0, 0.382683605)
- Part122.Orientation = Vector3.new(0, -67.5, 0)
- Part122.Position = Vector3.new(2.41251945, 3.29900074, -18.9746647)
- Part122.Rotation = Vector3.new(0, -67.5, 0)
- Part122.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part122.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part122.Anchored = true
- Part122.BrickColor = BrickColor.new("Brown")
- Part122.Material = Enum.Material.Wood
- Part122.brickColor = BrickColor.new("Brown")
- Part123.Parent = Model118
- Part123.CFrame = CFrame.new(2.41251945, 3.69900084, -18.9746647, 0.382683605, 0, -0.923879266, 0, 1, 0, 0.923879266, 0, 0.382683605)
- Part123.Orientation = Vector3.new(0, -67.5, 0)
- Part123.Position = Vector3.new(2.41251945, 3.69900084, -18.9746647)
- Part123.Rotation = Vector3.new(0, -67.5, 0)
- Part123.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part123.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part123.Anchored = true
- Part123.BrickColor = BrickColor.new("Brown")
- Part123.Material = Enum.Material.Wood
- Part123.brickColor = BrickColor.new("Brown")
- Seat124.Parent = Model118
- Seat124.CFrame = CFrame.new(2.18290997, 1.69900179, -19.5289917, 0.923879266, 0, 0.382683605, 0, 1, 0, -0.382683605, 0, 0.923879266)
- Seat124.Orientation = Vector3.new(0, 22.5, 0)
- Seat124.Position = Vector3.new(2.18290997, 1.69900179, -19.5289917)
- Seat124.Rotation = Vector3.new(0, 22.5, 0)
- Seat124.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Seat124.Transparency = 1
- Seat124.Size = Vector3.new(1.79999995, 0.200000003, 1)
- Seat124.Anchored = true
- Seat124.BrickColor = BrickColor.new("Brown")
- Seat124.Material = Enum.Material.Wood
- Seat124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Seat124.brickColor = BrickColor.new("Brown")
- Part125.Parent = Model118
- Part125.CFrame = CFrame.new(2.41251945, 2.89899969, -18.9746647, 0.382683605, 0, -0.923879266, 0, 1, 0, 0.923879266, 0, 0.382683605)
- Part125.Orientation = Vector3.new(0, -67.5, 0)
- Part125.Position = Vector3.new(2.41251945, 2.89899969, -18.9746647)
- Part125.Rotation = Vector3.new(0, -67.5, 0)
- Part125.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part125.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part125.Anchored = true
- Part125.BrickColor = BrickColor.new("Brown")
- Part125.Material = Enum.Material.Wood
- Part125.brickColor = BrickColor.new("Brown")
- Part126.Parent = Model118
- Part126.CFrame = CFrame.new(2.57103539, 0.899001598, -21.2051086, 0.382683605, 0, -0.923879266, 0, 1, 0, 0.923879266, 0, 0.382683605)
- Part126.Orientation = Vector3.new(0, -67.5, 0)
- Part126.Position = Vector3.new(2.57103539, 0.899001598, -21.2051086)
- Part126.Rotation = Vector3.new(0, -67.5, 0)
- Part126.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part126.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part126.Anchored = true
- Part126.BrickColor = BrickColor.new("Brown")
- Part126.Material = Enum.Material.Wood
- Part126.brickColor = BrickColor.new("Brown")
- Part127.Parent = Model118
- Part127.CFrame = CFrame.new(0.723270416, 0.899001598, -20.4397411, 0.382683605, 0, -0.923879266, 0, 1, 0, 0.923879266, 0, 0.382683605)
- Part127.Orientation = Vector3.new(0, -67.5, 0)
- Part127.Position = Vector3.new(0.723270416, 0.899001598, -20.4397411)
- Part127.Rotation = Vector3.new(0, -67.5, 0)
- Part127.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part127.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part127.Anchored = true
- Part127.BrickColor = BrickColor.new("Brown")
- Part127.Material = Enum.Material.Wood
- Part127.brickColor = BrickColor.new("Brown")
- Part128.Parent = Model118
- Part128.CFrame = CFrame.new(2.02983952, 1.69900179, -19.8985443, 0.382683605, 0, -0.923879266, 0, 1, 0, 0.923879266, 0, 0.382683605)
- Part128.Orientation = Vector3.new(0, -67.5, 0)
- Part128.Position = Vector3.new(2.02983952, 1.69900179, -19.8985443)
- Part128.Rotation = Vector3.new(0, -67.5, 0)
- Part128.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part128.Size = Vector3.new(2.20000005, 0.200000003, 2.20000005)
- Part128.Anchored = true
- Part128.BrickColor = BrickColor.new("Brown")
- Part128.Material = Enum.Material.Wood
- Part128.brickColor = BrickColor.new("Brown")
- Model129.Name = "Chair"
- Model129.Parent = Folder0
- Part130.Parent = Model129
- Part130.CFrame = CFrame.new(8.11973763, 2.09900284, -25.2701511, 0.923879504, 0, -0.382683098, 0, 1, 0, 0.382683098, 0, 0.923879504)
- Part130.Orientation = Vector3.new(0, -22.5, 0)
- Part130.Position = Vector3.new(8.11973763, 2.09900284, -25.2701511)
- Part130.Rotation = Vector3.new(0, -22.5, 0)
- Part130.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part130.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part130.Anchored = true
- Part130.BrickColor = BrickColor.new("Brown")
- Part130.Material = Enum.Material.Wood
- Part130.brickColor = BrickColor.new("Brown")
- Part131.Parent = Model129
- Part131.CFrame = CFrame.new(7.35437584, 2.09900284, -23.4223957, 0.923879504, 0, -0.382683098, 0, 1, 0, 0.382683098, 0, 0.923879504)
- Part131.Orientation = Vector3.new(0, -22.5, 0)
- Part131.Position = Vector3.new(7.35437584, 2.09900284, -23.4223957)
- Part131.Rotation = Vector3.new(0, -22.5, 0)
- Part131.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part131.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part131.Anchored = true
- Part131.BrickColor = BrickColor.new("Brown")
- Part131.Material = Enum.Material.Wood
- Part131.brickColor = BrickColor.new("Brown")
- Part132.Parent = Model129
- Part132.CFrame = CFrame.new(7.73705959, 4.09900284, -24.3462715, 0.923879504, 0, -0.382683098, 0, 1, 0, 0.382683098, 0, 0.923879504)
- Part132.Orientation = Vector3.new(0, -22.5, 0)
- Part132.Position = Vector3.new(7.73705959, 4.09900284, -24.3462715)
- Part132.Rotation = Vector3.new(0, -22.5, 0)
- Part132.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part132.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part132.Anchored = true
- Part132.BrickColor = BrickColor.new("Brown")
- Part132.Material = Enum.Material.Wood
- Part132.brickColor = BrickColor.new("Brown")
- Part133.Parent = Model129
- Part133.CFrame = CFrame.new(7.73705959, 3.29900074, -24.3462715, 0.923879504, 0, -0.382683098, 0, 1, 0, 0.382683098, 0, 0.923879504)
- Part133.Orientation = Vector3.new(0, -22.5, 0)
- Part133.Position = Vector3.new(7.73705959, 3.29900074, -24.3462715)
- Part133.Rotation = Vector3.new(0, -22.5, 0)
- Part133.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part133.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part133.Anchored = true
- Part133.BrickColor = BrickColor.new("Brown")
- Part133.Material = Enum.Material.Wood
- Part133.brickColor = BrickColor.new("Brown")
- Part134.Parent = Model129
- Part134.CFrame = CFrame.new(7.73705959, 3.69900084, -24.3462715, 0.923879504, 0, -0.382683098, 0, 1, 0, 0.382683098, 0, 0.923879504)
- Part134.Orientation = Vector3.new(0, -22.5, 0)
- Part134.Position = Vector3.new(7.73705959, 3.69900084, -24.3462715)
- Part134.Rotation = Vector3.new(0, -22.5, 0)
- Part134.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part134.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part134.Anchored = true
- Part134.BrickColor = BrickColor.new("Brown")
- Part134.Material = Enum.Material.Wood
- Part134.brickColor = BrickColor.new("Brown")
- Seat135.Parent = Model129
- Seat135.CFrame = CFrame.new(7.18273258, 1.69900179, -24.5758801, 0.382683098, 0, 0.923879504, 0, 1, 0, -0.923879504, 0, 0.382683098)
- Seat135.Orientation = Vector3.new(0, 67.5, 0)
- Seat135.Position = Vector3.new(7.18273258, 1.69900179, -24.5758801)
- Seat135.Rotation = Vector3.new(0, 67.5, 0)
- Seat135.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Seat135.Transparency = 1
- Seat135.Size = Vector3.new(1.79999995, 0.200000003, 1)
- Seat135.Anchored = true
- Seat135.BrickColor = BrickColor.new("Brown")
- Seat135.Material = Enum.Material.Wood
- Seat135.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Seat135.brickColor = BrickColor.new("Brown")
- Part136.Parent = Model129
- Part136.CFrame = CFrame.new(7.73705959, 2.89899969, -24.3462715, 0.923879504, 0, -0.382683098, 0, 1, 0, 0.382683098, 0, 0.923879504)
- Part136.Orientation = Vector3.new(0, -22.5, 0)
- Part136.Position = Vector3.new(7.73705959, 2.89899969, -24.3462715)
- Part136.Rotation = Vector3.new(0, -22.5, 0)
- Part136.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part136.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part136.Anchored = true
- Part136.BrickColor = BrickColor.new("Brown")
- Part136.Material = Enum.Material.Wood
- Part136.brickColor = BrickColor.new("Brown")
- Part137.Parent = Model129
- Part137.CFrame = CFrame.new(6.27198553, 0.899001598, -26.0355206, 0.923879504, 0, -0.382683098, 0, 1, 0, 0.382683098, 0, 0.923879504)
- Part137.Orientation = Vector3.new(0, -22.5, 0)
- Part137.Position = Vector3.new(6.27198553, 0.899001598, -26.0355206)
- Part137.Rotation = Vector3.new(0, -22.5, 0)
- Part137.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part137.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part137.Anchored = true
- Part137.BrickColor = BrickColor.new("Brown")
- Part137.Material = Enum.Material.Wood
- Part137.brickColor = BrickColor.new("Brown")
- Part138.Parent = Model129
- Part138.CFrame = CFrame.new(5.50661373, 0.899001598, -24.1877556, 0.923879504, 0, -0.382683098, 0, 1, 0, 0.382683098, 0, 0.923879504)
- Part138.Orientation = Vector3.new(0, -22.5, 0)
- Part138.Position = Vector3.new(5.50661373, 0.899001598, -24.1877556)
- Part138.Rotation = Vector3.new(0, -22.5, 0)
- Part138.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part138.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part138.Anchored = true
- Part138.BrickColor = BrickColor.new("Brown")
- Part138.Material = Enum.Material.Wood
- Part138.brickColor = BrickColor.new("Brown")
- Part139.Parent = Model129
- Part139.CFrame = CFrame.new(6.8131814, 1.69900179, -24.7289581, 0.923879504, 0, -0.382683098, 0, 1, 0, 0.382683098, 0, 0.923879504)
- Part139.Orientation = Vector3.new(0, -22.5, 0)
- Part139.Position = Vector3.new(6.8131814, 1.69900179, -24.7289581)
- Part139.Rotation = Vector3.new(0, -22.5, 0)
- Part139.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part139.Size = Vector3.new(2.20000005, 0.200000003, 2.20000005)
- Part139.Anchored = true
- Part139.BrickColor = BrickColor.new("Brown")
- Part139.Material = Enum.Material.Wood
- Part139.brickColor = BrickColor.new("Brown")
- Model140.Name = "Chair"
- Model140.Parent = Folder0
- Part141.Parent = Model140
- Part141.CFrame = CFrame.new(7.32762814, 2.09900284, -32.830761, 0.923879504, 0, 0.382683456, 0, 1, 0, -0.382683456, 0, 0.923879504)
- Part141.Orientation = Vector3.new(0, 22.5, 0)
- Part141.Position = Vector3.new(7.32762814, 2.09900284, -32.830761)
- Part141.Rotation = Vector3.new(0, 22.5, 0)
- Part141.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part141.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part141.Anchored = true
- Part141.BrickColor = BrickColor.new("Brown")
- Part141.Material = Enum.Material.Wood
- Part141.brickColor = BrickColor.new("Brown")
- Part142.Parent = Model140
- Part142.CFrame = CFrame.new(8.09299469, 2.09900284, -30.9830036, 0.923879504, 0, 0.382683456, 0, 1, 0, -0.382683456, 0, 0.923879504)
- Part142.Orientation = Vector3.new(0, 22.5, 0)
- Part142.Position = Vector3.new(8.09299469, 2.09900284, -30.9830036)
- Part142.Rotation = Vector3.new(0, 22.5, 0)
- Part142.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part142.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part142.Anchored = true
- Part142.BrickColor = BrickColor.new("Brown")
- Part142.Material = Enum.Material.Wood
- Part142.brickColor = BrickColor.new("Brown")
- Part143.Parent = Model140
- Part143.CFrame = CFrame.new(7.71031094, 4.09900284, -31.9068832, 0.923879504, 0, 0.382683456, 0, 1, 0, -0.382683456, 0, 0.923879504)
- Part143.Orientation = Vector3.new(0, 22.5, 0)
- Part143.Position = Vector3.new(7.71031094, 4.09900284, -31.9068832)
- Part143.Rotation = Vector3.new(0, 22.5, 0)
- Part143.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part143.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part143.Anchored = true
- Part143.BrickColor = BrickColor.new("Brown")
- Part143.Material = Enum.Material.Wood
- Part143.brickColor = BrickColor.new("Brown")
- Part144.Parent = Model140
- Part144.CFrame = CFrame.new(7.71031094, 3.29900074, -31.9068832, 0.923879504, 0, 0.382683456, 0, 1, 0, -0.382683456, 0, 0.923879504)
- Part144.Orientation = Vector3.new(0, 22.5, 0)
- Part144.Position = Vector3.new(7.71031094, 3.29900074, -31.9068832)
- Part144.Rotation = Vector3.new(0, 22.5, 0)
- Part144.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part144.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part144.Anchored = true
- Part144.BrickColor = BrickColor.new("Brown")
- Part144.Material = Enum.Material.Wood
- Part144.brickColor = BrickColor.new("Brown")
- Part145.Parent = Model140
- Part145.CFrame = CFrame.new(7.71031094, 3.69900084, -31.9068832, 0.923879504, 0, 0.382683456, 0, 1, 0, -0.382683456, 0, 0.923879504)
- Part145.Orientation = Vector3.new(0, 22.5, 0)
- Part145.Position = Vector3.new(7.71031094, 3.69900084, -31.9068832)
- Part145.Rotation = Vector3.new(0, 22.5, 0)
- Part145.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part145.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part145.Anchored = true
- Part145.BrickColor = BrickColor.new("Brown")
- Part145.Material = Enum.Material.Wood
- Part145.brickColor = BrickColor.new("Brown")
- Seat146.Parent = Model140
- Seat146.CFrame = CFrame.new(7.15598345, 1.69900179, -31.6772747, -0.382683456, 0, 0.923879504, 0, 1, 0, -0.923879504, 0, -0.382683456)
- Seat146.Orientation = Vector3.new(0, 112.5, 0)
- Seat146.Position = Vector3.new(7.15598345, 1.69900179, -31.6772747)
- Seat146.Rotation = Vector3.new(-180, 67.5, -180)
- Seat146.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Seat146.Transparency = 1
- Seat146.Size = Vector3.new(1.79999995, 0.200000003, 1)
- Seat146.Anchored = true
- Seat146.BrickColor = BrickColor.new("Brown")
- Seat146.Material = Enum.Material.Wood
- Seat146.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Seat146.brickColor = BrickColor.new("Brown")
- Part147.Parent = Model140
- Part147.CFrame = CFrame.new(7.71031094, 2.89899969, -31.9068832, 0.923879504, 0, 0.382683456, 0, 1, 0, -0.382683456, 0, 0.923879504)
- Part147.Orientation = Vector3.new(0, 22.5, 0)
- Part147.Position = Vector3.new(7.71031094, 2.89899969, -31.9068832)
- Part147.Rotation = Vector3.new(0, 22.5, 0)
- Part147.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part147.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part147.Anchored = true
- Part147.BrickColor = BrickColor.new("Brown")
- Part147.Material = Enum.Material.Wood
- Part147.brickColor = BrickColor.new("Brown")
- Part148.Parent = Model140
- Part148.CFrame = CFrame.new(5.47987127, 0.899001598, -32.0653954, 0.923879504, 0, 0.382683456, 0, 1, 0, -0.382683456, 0, 0.923879504)
- Part148.Orientation = Vector3.new(0, 22.5, 0)
- Part148.Position = Vector3.new(5.47987127, 0.899001598, -32.0653954)
- Part148.Rotation = Vector3.new(0, 22.5, 0)
- Part148.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part148.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part148.Anchored = true
- Part148.BrickColor = BrickColor.new("Brown")
- Part148.Material = Enum.Material.Wood
- Part148.brickColor = BrickColor.new("Brown")
- Part149.Parent = Model140
- Part149.CFrame = CFrame.new(6.24523687, 0.899001598, -30.2176399, 0.923879504, 0, 0.382683456, 0, 1, 0, -0.382683456, 0, 0.923879504)
- Part149.Orientation = Vector3.new(0, 22.5, 0)
- Part149.Position = Vector3.new(6.24523687, 0.899001598, -30.2176399)
- Part149.Rotation = Vector3.new(0, 22.5, 0)
- Part149.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part149.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part149.Anchored = true
- Part149.BrickColor = BrickColor.new("Brown")
- Part149.Material = Enum.Material.Wood
- Part149.brickColor = BrickColor.new("Brown")
- Part150.Parent = Model140
- Part150.CFrame = CFrame.new(6.78643322, 1.69900179, -31.5242004, 0.923879504, 0, 0.382683456, 0, 1, 0, -0.382683456, 0, 0.923879504)
- Part150.Orientation = Vector3.new(0, 22.5, 0)
- Part150.Position = Vector3.new(6.78643322, 1.69900179, -31.5242004)
- Part150.Rotation = Vector3.new(0, 22.5, 0)
- Part150.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part150.Size = Vector3.new(2.20000005, 0.200000003, 2.20000005)
- Part150.Anchored = true
- Part150.BrickColor = BrickColor.new("Brown")
- Part150.Material = Enum.Material.Wood
- Part150.brickColor = BrickColor.new("Brown")
- Model151.Name = "Chair"
- Model151.Parent = Folder0
- Part152.Parent = Model151
- Part152.CFrame = CFrame.new(1.41482639, 2.09900284, -37.6195145, 0.382683396, 0, 0.923879504, 0, 1, 0, -0.923879504, 0, 0.382683396)
- Part152.Orientation = Vector3.new(0, 67.5, 0)
- Part152.Position = Vector3.new(1.41482639, 2.09900284, -37.6195145)
- Part152.Rotation = Vector3.new(0, 67.5, 0)
- Part152.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part152.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part152.Anchored = true
- Part152.BrickColor = BrickColor.new("Brown")
- Part152.Material = Enum.Material.Wood
- Part152.brickColor = BrickColor.new("Brown")
- Part153.Parent = Model151
- Part153.CFrame = CFrame.new(3.26258373, 2.09900284, -36.8541489, 0.382683396, 0, 0.923879504, 0, 1, 0, -0.923879504, 0, 0.382683396)
- Part153.Orientation = Vector3.new(0, 67.5, 0)
- Part153.Position = Vector3.new(3.26258373, 2.09900284, -36.8541489)
- Part153.Rotation = Vector3.new(0, 67.5, 0)
- Part153.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part153.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part153.Anchored = true
- Part153.BrickColor = BrickColor.new("Brown")
- Part153.Material = Enum.Material.Wood
- Part153.brickColor = BrickColor.new("Brown")
- Part154.Parent = Model151
- Part154.CFrame = CFrame.new(2.33870316, 4.09900284, -37.2368393, 0.382683396, 0, 0.923879504, 0, 1, 0, -0.923879504, 0, 0.382683396)
- Part154.Orientation = Vector3.new(0, 67.5, 0)
- Part154.Position = Vector3.new(2.33870316, 4.09900284, -37.2368393)
- Part154.Rotation = Vector3.new(0, 67.5, 0)
- Part154.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part154.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part154.Anchored = true
- Part154.BrickColor = BrickColor.new("Brown")
- Part154.Material = Enum.Material.Wood
- Part154.brickColor = BrickColor.new("Brown")
- Part155.Parent = Model151
- Part155.CFrame = CFrame.new(2.33870316, 3.29900074, -37.2368393, 0.382683396, 0, 0.923879504, 0, 1, 0, -0.923879504, 0, 0.382683396)
- Part155.Orientation = Vector3.new(0, 67.5, 0)
- Part155.Position = Vector3.new(2.33870316, 3.29900074, -37.2368393)
- Part155.Rotation = Vector3.new(0, 67.5, 0)
- Part155.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part155.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part155.Anchored = true
- Part155.BrickColor = BrickColor.new("Brown")
- Part155.Material = Enum.Material.Wood
- Part155.brickColor = BrickColor.new("Brown")
- Part156.Parent = Model151
- Part156.CFrame = CFrame.new(2.33870316, 3.69900084, -37.2368393, 0.382683396, 0, 0.923879504, 0, 1, 0, -0.923879504, 0, 0.382683396)
- Part156.Orientation = Vector3.new(0, 67.5, 0)
- Part156.Position = Vector3.new(2.33870316, 3.69900084, -37.2368393)
- Part156.Rotation = Vector3.new(0, 67.5, 0)
- Part156.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part156.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part156.Anchored = true
- Part156.BrickColor = BrickColor.new("Brown")
- Part156.Material = Enum.Material.Wood
- Part156.brickColor = BrickColor.new("Brown")
- Seat157.Parent = Model151
- Seat157.CFrame = CFrame.new(2.10909367, 1.69900179, -36.6825104, -0.923879504, 0, 0.382683396, 0, 1, 0, -0.382683396, 0, -0.923879504)
- Seat157.Orientation = Vector3.new(0, 157.5, 0)
- Seat157.Position = Vector3.new(2.10909367, 1.69900179, -36.6825104)
- Seat157.Rotation = Vector3.new(-180, 22.5, -180)
- Seat157.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Seat157.Transparency = 1
- Seat157.Size = Vector3.new(1.79999995, 0.200000003, 1)
- Seat157.Anchored = true
- Seat157.BrickColor = BrickColor.new("Brown")
- Seat157.Material = Enum.Material.Wood
- Seat157.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Seat157.brickColor = BrickColor.new("Brown")
- Part158.Parent = Model151
- Part158.CFrame = CFrame.new(2.33870316, 2.89899969, -37.2368393, 0.382683396, 0, 0.923879504, 0, 1, 0, -0.923879504, 0, 0.382683396)
- Part158.Orientation = Vector3.new(0, 67.5, 0)
- Part158.Position = Vector3.new(2.33870316, 2.89899969, -37.2368393)
- Part158.Rotation = Vector3.new(0, 67.5, 0)
- Part158.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part158.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part158.Anchored = true
- Part158.BrickColor = BrickColor.new("Brown")
- Part158.Material = Enum.Material.Wood
- Part158.brickColor = BrickColor.new("Brown")
- Part159.Parent = Model151
- Part159.CFrame = CFrame.new(0.649459839, 0.899001598, -35.771759, 0.382683396, 0, 0.923879504, 0, 1, 0, -0.923879504, 0, 0.382683396)
- Part159.Orientation = Vector3.new(0, 67.5, 0)
- Part159.Position = Vector3.new(0.649459839, 0.899001598, -35.771759)
- Part159.Rotation = Vector3.new(0, 67.5, 0)
- Part159.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part159.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part159.Anchored = true
- Part159.BrickColor = BrickColor.new("Brown")
- Part159.Material = Enum.Material.Wood
- Part159.brickColor = BrickColor.new("Brown")
- Part160.Parent = Model151
- Part160.CFrame = CFrame.new(2.49721622, 0.899001598, -35.0063934, 0.382683396, 0, 0.923879504, 0, 1, 0, -0.923879504, 0, 0.382683396)
- Part160.Orientation = Vector3.new(0, 67.5, 0)
- Part160.Position = Vector3.new(2.49721622, 0.899001598, -35.0063934)
- Part160.Rotation = Vector3.new(0, 67.5, 0)
- Part160.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part160.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part160.Anchored = true
- Part160.BrickColor = BrickColor.new("Brown")
- Part160.Material = Enum.Material.Wood
- Part160.brickColor = BrickColor.new("Brown")
- Part161.Parent = Model151
- Part161.CFrame = CFrame.new(1.95602131, 1.69900179, -36.3129578, 0.382683396, 0, 0.923879504, 0, 1, 0, -0.923879504, 0, 0.382683396)
- Part161.Orientation = Vector3.new(0, 67.5, 0)
- Part161.Position = Vector3.new(1.95602131, 1.69900179, -36.3129578)
- Part161.Rotation = Vector3.new(0, 67.5, 0)
- Part161.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part161.Size = Vector3.new(2.20000005, 0.200000003, 2.20000005)
- Part161.Anchored = true
- Part161.BrickColor = BrickColor.new("Brown")
- Part161.Material = Enum.Material.Wood
- Part161.brickColor = BrickColor.new("Brown")
- Model162.Name = "Chair"
- Model162.Parent = Folder0
- Part163.Parent = Model162
- Part163.CFrame = CFrame.new(-10.9192295, 2.09900284, -30.9515629, -0.923879445, 0, 0.382683337, 0, 1, 0, -0.382683337, 0, -0.923879445)
- Part163.Orientation = Vector3.new(0, 157.5, 0)
- Part163.Position = Vector3.new(-10.9192295, 2.09900284, -30.9515629)
- Part163.Rotation = Vector3.new(-180, 22.5, -180)
- Part163.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part163.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part163.Anchored = true
- Part163.BrickColor = BrickColor.new("Brown")
- Part163.Material = Enum.Material.Wood
- Part163.brickColor = BrickColor.new("Brown")
- Part164.Parent = Model162
- Part164.CFrame = CFrame.new(-10.1538658, 2.09900284, -32.7993164, -0.923879445, 0, 0.382683337, 0, 1, 0, -0.382683337, 0, -0.923879445)
- Part164.Orientation = Vector3.new(0, 157.5, 0)
- Part164.Position = Vector3.new(-10.1538658, 2.09900284, -32.7993164)
- Part164.Rotation = Vector3.new(-180, 22.5, -180)
- Part164.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part164.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part164.Anchored = true
- Part164.BrickColor = BrickColor.new("Brown")
- Part164.Material = Enum.Material.Wood
- Part164.brickColor = BrickColor.new("Brown")
- Part165.Parent = Model162
- Part165.CFrame = CFrame.new(-10.5365486, 4.09900284, -31.8754406, -0.923879445, 0, 0.382683337, 0, 1, 0, -0.382683337, 0, -0.923879445)
- Part165.Orientation = Vector3.new(0, 157.5, 0)
- Part165.Position = Vector3.new(-10.5365486, 4.09900284, -31.8754406)
- Part165.Rotation = Vector3.new(-180, 22.5, -180)
- Part165.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part165.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part165.Anchored = true
- Part165.BrickColor = BrickColor.new("Brown")
- Part165.Material = Enum.Material.Wood
- Part165.brickColor = BrickColor.new("Brown")
- Part166.Parent = Model162
- Part166.CFrame = CFrame.new(-10.5365486, 3.29900074, -31.8754406, -0.923879445, 0, 0.382683337, 0, 1, 0, -0.382683337, 0, -0.923879445)
- Part166.Orientation = Vector3.new(0, 157.5, 0)
- Part166.Position = Vector3.new(-10.5365486, 3.29900074, -31.8754406)
- Part166.Rotation = Vector3.new(-180, 22.5, -180)
- Part166.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part166.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part166.Anchored = true
- Part166.BrickColor = BrickColor.new("Brown")
- Part166.Material = Enum.Material.Wood
- Part166.brickColor = BrickColor.new("Brown")
- Part167.Parent = Model162
- Part167.CFrame = CFrame.new(-10.5365486, 3.69900084, -31.8754406, -0.923879445, 0, 0.382683337, 0, 1, 0, -0.382683337, 0, -0.923879445)
- Part167.Orientation = Vector3.new(0, 157.5, 0)
- Part167.Position = Vector3.new(-10.5365486, 3.69900084, -31.8754406)
- Part167.Rotation = Vector3.new(-180, 22.5, -180)
- Part167.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part167.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part167.Anchored = true
- Part167.BrickColor = BrickColor.new("Brown")
- Part167.Material = Enum.Material.Wood
- Part167.brickColor = BrickColor.new("Brown")
- Seat168.Parent = Model162
- Seat168.CFrame = CFrame.new(-9.9822216, 1.69900179, -31.6458321, -0.382683337, 0, -0.923879445, 0, 1, 0, 0.923879445, 0, -0.382683337)
- Seat168.Orientation = Vector3.new(0, -112.5, 0)
- Seat168.Position = Vector3.new(-9.9822216, 1.69900179, -31.6458321)
- Seat168.Rotation = Vector3.new(-180, -67.5, -180)
- Seat168.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Seat168.Transparency = 1
- Seat168.Size = Vector3.new(1.79999995, 0.200000003, 1)
- Seat168.Anchored = true
- Seat168.BrickColor = BrickColor.new("Brown")
- Seat168.Material = Enum.Material.Wood
- Seat168.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Seat168.brickColor = BrickColor.new("Brown")
- Part169.Parent = Model162
- Part169.CFrame = CFrame.new(-10.5365486, 2.89899969, -31.8754406, -0.923879445, 0, 0.382683337, 0, 1, 0, -0.382683337, 0, -0.923879445)
- Part169.Orientation = Vector3.new(0, 157.5, 0)
- Part169.Position = Vector3.new(-10.5365486, 2.89899969, -31.8754406)
- Part169.Rotation = Vector3.new(-180, 22.5, -180)
- Part169.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part169.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part169.Anchored = true
- Part169.BrickColor = BrickColor.new("Brown")
- Part169.Material = Enum.Material.Wood
- Part169.brickColor = BrickColor.new("Brown")
- Part170.Parent = Model162
- Part170.CFrame = CFrame.new(-9.07147789, 0.899001598, -30.1861935, -0.923879445, 0, 0.382683337, 0, 1, 0, -0.382683337, 0, -0.923879445)
- Part170.Orientation = Vector3.new(0, 157.5, 0)
- Part170.Position = Vector3.new(-9.07147789, 0.899001598, -30.1861935)
- Part170.Rotation = Vector3.new(-180, 22.5, -180)
- Part170.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part170.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part170.Anchored = true
- Part170.BrickColor = BrickColor.new("Brown")
- Part170.Material = Enum.Material.Wood
- Part170.brickColor = BrickColor.new("Brown")
- Part171.Parent = Model162
- Part171.CFrame = CFrame.new(-8.30610657, 0.899001598, -32.0339508, -0.923879445, 0, 0.382683337, 0, 1, 0, -0.382683337, 0, -0.923879445)
- Part171.Orientation = Vector3.new(0, 157.5, 0)
- Part171.Position = Vector3.new(-8.30610657, 0.899001598, -32.0339508)
- Part171.Rotation = Vector3.new(-180, 22.5, -180)
- Part171.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part171.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part171.Anchored = true
- Part171.BrickColor = BrickColor.new("Brown")
- Part171.Material = Enum.Material.Wood
- Part171.brickColor = BrickColor.new("Brown")
- Part172.Parent = Model162
- Part172.CFrame = CFrame.new(-9.61267281, 1.69900179, -31.4927559, -0.923879445, 0, 0.382683337, 0, 1, 0, -0.382683337, 0, -0.923879445)
- Part172.Orientation = Vector3.new(0, 157.5, 0)
- Part172.Position = Vector3.new(-9.61267281, 1.69900179, -31.4927559)
- Part172.Rotation = Vector3.new(-180, 22.5, -180)
- Part172.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part172.Size = Vector3.new(2.20000005, 0.200000003, 2.20000005)
- Part172.Anchored = true
- Part172.BrickColor = BrickColor.new("Brown")
- Part172.Material = Enum.Material.Wood
- Part172.brickColor = BrickColor.new("Brown")
- Model173.Name = "Chair"
- Model173.Parent = Folder0
- Part174.Parent = Model173
- Part174.CFrame = CFrame.new(-6.10882378, 2.09900284, -36.8372955, -0.382683426, 0, 0.923879445, 0, 1, 0, -0.923879445, 0, -0.382683426)
- Part174.Orientation = Vector3.new(0, 112.5, 0)
- Part174.Position = Vector3.new(-6.10882378, 2.09900284, -36.8372955)
- Part174.Rotation = Vector3.new(-180, 67.5, -180)
- Part174.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part174.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part174.Anchored = true
- Part174.BrickColor = BrickColor.new("Brown")
- Part174.Material = Enum.Material.Wood
- Part174.brickColor = BrickColor.new("Brown")
- Part175.Parent = Model173
- Part175.CFrame = CFrame.new(-4.26106834, 2.09900284, -37.6026688, -0.382683426, 0, 0.923879445, 0, 1, 0, -0.923879445, 0, -0.382683426)
- Part175.Orientation = Vector3.new(0, 112.5, 0)
- Part175.Position = Vector3.new(-4.26106834, 2.09900284, -37.6026688)
- Part175.Rotation = Vector3.new(-180, 67.5, -180)
- Part175.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part175.Size = Vector3.new(0.200000003, 4.20000029, 0.200000003)
- Part175.Anchored = true
- Part175.BrickColor = BrickColor.new("Brown")
- Part175.Material = Enum.Material.Wood
- Part175.brickColor = BrickColor.new("Brown")
- Part176.Parent = Model173
- Part176.CFrame = CFrame.new(-5.18494797, 4.09900284, -37.2199783, -0.382683426, 0, 0.923879445, 0, 1, 0, -0.923879445, 0, -0.382683426)
- Part176.Orientation = Vector3.new(0, 112.5, 0)
- Part176.Position = Vector3.new(-5.18494797, 4.09900284, -37.2199783)
- Part176.Rotation = Vector3.new(-180, 67.5, -180)
- Part176.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part176.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part176.Anchored = true
- Part176.BrickColor = BrickColor.new("Brown")
- Part176.Material = Enum.Material.Wood
- Part176.brickColor = BrickColor.new("Brown")
- Part177.Parent = Model173
- Part177.CFrame = CFrame.new(-5.18494797, 3.29900074, -37.2199783, -0.382683426, 0, 0.923879445, 0, 1, 0, -0.923879445, 0, -0.382683426)
- Part177.Orientation = Vector3.new(0, 112.5, 0)
- Part177.Position = Vector3.new(-5.18494797, 3.29900074, -37.2199783)
- Part177.Rotation = Vector3.new(-180, 67.5, -180)
- Part177.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part177.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part177.Anchored = true
- Part177.BrickColor = BrickColor.new("Brown")
- Part177.Material = Enum.Material.Wood
- Part177.brickColor = BrickColor.new("Brown")
- Part178.Parent = Model173
- Part178.CFrame = CFrame.new(-5.18494797, 3.69900084, -37.2199783, -0.382683426, 0, 0.923879445, 0, 1, 0, -0.923879445, 0, -0.382683426)
- Part178.Orientation = Vector3.new(0, 112.5, 0)
- Part178.Position = Vector3.new(-5.18494797, 3.69900084, -37.2199783)
- Part178.Rotation = Vector3.new(-180, 67.5, -180)
- Part178.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part178.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part178.Anchored = true
- Part178.BrickColor = BrickColor.new("Brown")
- Part178.Material = Enum.Material.Wood
- Part178.brickColor = BrickColor.new("Brown")
- Seat179.Parent = Model173
- Seat179.CFrame = CFrame.new(-4.95533848, 1.69900179, -36.665657, -0.923879445, 0, -0.382683426, 0, 1, 0, 0.382683426, 0, -0.923879445)
- Seat179.Orientation = Vector3.new(0, -157.5, 0)
- Seat179.Position = Vector3.new(-4.95533848, 1.69900179, -36.665657)
- Seat179.Rotation = Vector3.new(-180, -22.5, -180)
- Seat179.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Seat179.Transparency = 1
- Seat179.Size = Vector3.new(1.79999995, 0.200000003, 1)
- Seat179.Anchored = true
- Seat179.BrickColor = BrickColor.new("Brown")
- Seat179.Material = Enum.Material.Wood
- Seat179.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Seat179.brickColor = BrickColor.new("Brown")
- Part180.Parent = Model173
- Part180.CFrame = CFrame.new(-5.18494797, 2.89899969, -37.2199783, -0.382683426, 0, 0.923879445, 0, 1, 0, -0.923879445, 0, -0.382683426)
- Part180.Orientation = Vector3.new(0, 112.5, 0)
- Part180.Position = Vector3.new(-5.18494797, 2.89899969, -37.2199783)
- Part180.Rotation = Vector3.new(-180, 67.5, -180)
- Part180.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part180.Size = Vector3.new(0.200000003, 0.200000003, 1.80000007)
- Part180.Anchored = true
- Part180.BrickColor = BrickColor.new("Brown")
- Part180.Material = Enum.Material.Wood
- Part180.brickColor = BrickColor.new("Brown")
- Part181.Parent = Model173
- Part181.CFrame = CFrame.new(-5.34346199, 0.899001598, -34.9895401, -0.382683426, 0, 0.923879445, 0, 1, 0, -0.923879445, 0, -0.382683426)
- Part181.Orientation = Vector3.new(0, 112.5, 0)
- Part181.Position = Vector3.new(-5.34346199, 0.899001598, -34.9895401)
- Part181.Rotation = Vector3.new(-180, 67.5, -180)
- Part181.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part181.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part181.Anchored = true
- Part181.BrickColor = BrickColor.new("Brown")
- Part181.Material = Enum.Material.Wood
- Part181.brickColor = BrickColor.new("Brown")
- Part182.Parent = Model173
- Part182.CFrame = CFrame.new(-3.49570084, 0.899001598, -35.7549057, -0.382683426, 0, 0.923879445, 0, 1, 0, -0.923879445, 0, -0.382683426)
- Part182.Orientation = Vector3.new(0, 112.5, 0)
- Part182.Position = Vector3.new(-3.49570084, 0.899001598, -35.7549057)
- Part182.Rotation = Vector3.new(-180, 67.5, -180)
- Part182.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part182.Size = Vector3.new(0.200000003, 1.80000043, 0.200000003)
- Part182.Anchored = true
- Part182.BrickColor = BrickColor.new("Brown")
- Part182.Material = Enum.Material.Wood
- Part182.brickColor = BrickColor.new("Brown")
- Part183.Parent = Model173
- Part183.CFrame = CFrame.new(-4.80226707, 1.69900179, -36.2961044, -0.382683426, 0, 0.923879445, 0, 1, 0, -0.923879445, 0, -0.382683426)
- Part183.Orientation = Vector3.new(0, 112.5, 0)
- Part183.Position = Vector3.new(-4.80226707, 1.69900179, -36.2961044)
- Part183.Rotation = Vector3.new(-180, 67.5, -180)
- Part183.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part183.Size = Vector3.new(2.20000005, 0.200000003, 2.20000005)
- Part183.Anchored = true
- Part183.BrickColor = BrickColor.new("Brown")
- Part183.Material = Enum.Material.Wood
- Part183.brickColor = BrickColor.new("Brown")
- Model184.Name = "button"
- Model184.Parent = Folder0
- Model184.PrimaryPart = Part188
- Part185.Parent = Model184
- Part185.CFrame = CFrame.new(-1.58502603, 3.85215139, -28.062603, -3.36313533e-05, 3.67757275e-05, 1, -0.999985456, 0.00540737715, -3.38297177e-05, -0.00540737901, -0.999985397, 3.65933302e-05)
- Part185.Orientation = Vector3.new(0, 90, -89.6900024)
- Part185.Position = Vector3.new(-1.58502603, 3.85215139, -28.062603)
- Part185.Rotation = Vector3.new(-89.6900024, 90, 0)
- Part185.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part185.Size = Vector3.new(0.0984632969, 1.77233934, 1.77233934)
- Part185.Anchored = true
- Part185.BottomSurface = Enum.SurfaceType.Smooth
- Part185.BrickColor = BrickColor.new("Smoky grey")
- Part185.Material = Enum.Material.DiamondPlate
- Part185.TopSurface = Enum.SurfaceType.Smooth
- Part185.brickColor = BrickColor.new("Smoky grey")
- Texture186.Parent = Part185
- Texture186.Texture = "rbxassetid://3963636328"
- Texture186.Face = Enum.NormalId.Left
- Part187.Name = "main"
- Part187.Parent = Model184
- Part187.CFrame = CFrame.new(-1.58502316, 4.02387762, -28.0617161, -3.36313533e-05, 3.67757275e-05, 1, -0.999985456, 0.00540737715, -3.38297177e-05, -0.00540737901, -0.999985397, 3.65933302e-05)
- Part187.Orientation = Vector3.new(0, 90, -89.6900024)
- Part187.Position = Vector3.new(-1.58502316, 4.02387762, -28.0617161)
- Part187.Rotation = Vector3.new(-89.6900024, 90, 0)
- Part187.Color = Color3.new(1, 0, 0)
- Part187.Size = Vector3.new(0.3319408, 1.37848616, 1.37848616)
- Part187.Anchored = true
- Part187.BottomSurface = Enum.SurfaceType.Smooth
- Part187.BrickColor = BrickColor.new("Really red")
- Part187.Material = Enum.Material.SmoothPlastic
- Part187.TopSurface = Enum.SurfaceType.Smooth
- Part187.brickColor = BrickColor.new("Really red")
- Part187.Shape = Enum.PartType.Cylinder
- Part188.Name = "open"
- Part188.Parent = Model184
- Part188.CFrame = CFrame.new(-1.58501995, 4.09730911, -28.0840836, -3.36313533e-05, 3.67757275e-05, 1, -0.999985456, 0.00540737715, -3.38297177e-05, -0.00540737901, -0.999985397, 3.65933302e-05)
- Part188.Orientation = Vector3.new(0, 90, -89.6900024)
- Part188.Position = Vector3.new(-1.58501995, 4.09730911, -28.0840836)
- Part188.Rotation = Vector3.new(-89.6900024, 90, 0)
- Part188.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part188.Transparency = 0.5
- Part188.Size = Vector3.new(0.533999979, 1.5, 1.5)
- Part188.Anchored = true
- Part188.BottomSurface = Enum.SurfaceType.Smooth
- Part188.BrickColor = BrickColor.new("Institutional white")
- Part188.TopSurface = Enum.SurfaceType.Smooth
- Part188.brickColor = BrickColor.new("Institutional white")
- Part189.Name = "hinge"
- Part189.Parent = Model184
- Part189.CFrame = CFrame.new(-1.58499897, 3.93323207, -28.8099804, -3.36313533e-05, 3.67757275e-05, 1, -0.999985456, 0.00540737715, -3.38297177e-05, -0.00540737901, -0.999985397, 3.65933302e-05)
- Part189.Orientation = Vector3.new(0, 90, -89.6900024)
- Part189.Position = Vector3.new(-1.58499897, 3.93323207, -28.8099804)
- Part189.Rotation = Vector3.new(-89.6900024, 90, 0)
- Part189.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part189.Transparency = 1
- Part189.Size = Vector3.new(0.0500000007, 0.0500000007, 1.5)
- Part189.Anchored = true
- Part189.BottomSurface = Enum.SurfaceType.Smooth
- Part189.BrickColor = BrickColor.new("Institutional white")
- Part189.TopSurface = Enum.SurfaceType.Smooth
- Part189.brickColor = BrickColor.new("Institutional white")
- --
- local model = Folder0
- local model_button = model.button
- local main_button = model_button.main
- local open_button = model_button.open
- local hinge_button = model_button.hinge
- local cool_time = 15
- local discussion_time = 15
- local vote_time = 60
- local skips = 0
- local kill_cooldown = 30
- local player_min = 3 -- 3
- local sword = nil
- local cooling = false
- local opened = false
- local using = false
- local voting = false
- local confirm = true
- local playing = false
- local testing = false
- local bodies = {}
- local votes = {}
- local vented = {}
- local vents = {}
- local vent_c = {}
- if not _G['am'] then
- _G['am'] = {}
- end
- if not _G['am']['member'] then
- _G['am']['member'] = {}
- end
- if not _G['am']['alive'] then
- _G['am']['alive'] = {}
- end
- if not _G['am']['impostor'] then
- _G['am']['impostor'] = {}
- end
- _G['am']['cap'] = 1
- _G['am']['impostor'] = {}
- _G['am']['alive'] = {}
- --
- local b1,b2
- pcall(function()
- b1 = Instance.new("BillboardGui")
- local TextBox1 = Instance.new("TextBox")
- local TextBox2 = Instance.new("TextBox")
- local TextBox3 = Instance.new("TextBox")
- b1.Parent = main_button
- b1.LightInfluence = 1
- b1.Size = UDim2.new(8, 0, 4, 0)
- b1.Active = true
- b1.ClipsDescendants = true
- b1.AlwaysOnTop = true
- b1.MaxDistance = 40
- b1.StudsOffset = Vector3.new(0, 3, 0)
- TextBox1.Name = "t1"
- TextBox1.Parent = b1
- TextBox1.Size = UDim2.new(1, 0, 0.300000012, 0)
- TextBox1.BackgroundColor = BrickColor.new("Dark grey metallic")
- TextBox1.BackgroundColor3 = Color3.new(0.337255, 0.337255, 0.337255)
- TextBox1.BackgroundTransparency = 0.5
- TextBox1.Font = Enum.Font.SourceSans
- TextBox1.FontSize = Enum.FontSize.Size14
- TextBox1.Text = "vote/NAME to vote"
- TextBox1.TextColor = BrickColor.new("Institutional white")
- TextBox1.TextColor3 = Color3.new(1, 1, 1)
- TextBox1.TextScaled = true
- TextBox1.TextSize = 14
- TextBox1.TextStrokeTransparency = 0
- TextBox1.TextWrap = true
- TextBox1.TextWrapped = true
- TextBox2.Name = "t2"
- TextBox2.Parent = b1
- TextBox2.Position = UDim2.new(0, 0, 0.300000012, 0)
- TextBox2.Size = UDim2.new(1, 0, 0.300000012, 0)
- TextBox2.BackgroundColor = BrickColor.new("Dark grey metallic")
- TextBox2.BackgroundColor3 = Color3.new(0.337255, 0.337255, 0.337255)
- TextBox2.BackgroundTransparency = 0.5
- TextBox2.Font = Enum.Font.SourceSans
- TextBox2.FontSize = Enum.FontSize.Size14
- TextBox2.Text = "Time: 0"
- TextBox2.TextColor = BrickColor.new("Institutional white")
- TextBox2.TextColor3 = Color3.new(1, 1, 1)
- TextBox2.TextScaled = true
- TextBox2.TextSize = 14
- TextBox2.TextStrokeTransparency = 0
- TextBox2.TextWrap = true
- TextBox2.TextWrapped = true
- TextBox3.Name = "t3"
- TextBox3.Parent = b1
- TextBox3.Position = UDim2.new(0, 0, 0.600000024, 0)
- TextBox3.Size = UDim2.new(1, 0, 0.300000012, 0)
- TextBox3.BackgroundColor = BrickColor.new("Dark grey metallic")
- TextBox3.BackgroundColor3 = Color3.new(0.337255, 0.337255, 0.337255)
- TextBox3.BackgroundTransparency = 0.5
- TextBox3.Font = Enum.Font.SourceSans
- TextBox3.FontSize = Enum.FontSize.Size14
- TextBox3.Text = "Time: 0"
- TextBox3.TextColor = BrickColor.new("Institutional white")
- TextBox3.TextColor3 = Color3.new(1, 1, 1)
- TextBox3.TextScaled = true
- TextBox3.TextSize = 14
- TextBox3.TextStrokeTransparency = 0
- TextBox3.TextWrap = true
- TextBox3.TextWrapped = true
- end)
- --
- pcall(function()
- b2 = Instance.new("BillboardGui")
- local TextBox1 = Instance.new("TextBox")
- local ImageLabel2 = Instance.new("ImageLabel")
- b2.Parent = nil
- b2.LightInfluence = 1
- b2.Size = UDim2.new(4, 0, 4, 0)
- b2.Active = true
- b2.ClipsDescendants = true
- b2.AlwaysOnTop = true
- b2.MaxDistance = 40
- b2.StudsOffset = Vector3.new(0, 4, 0)
- TextBox1.Name = "t1"
- TextBox1.Parent = b2
- TextBox1.Size = UDim2.new(1, 0, 0.5, 0)
- TextBox1.BackgroundColor = BrickColor.new("Dark grey metallic")
- TextBox1.BackgroundColor3 = Color3.new(0.337255, 0.337255, 0.337255)
- TextBox1.BackgroundTransparency = 0.5
- TextBox1.Font = Enum.Font.SourceSans
- TextBox1.FontSize = Enum.FontSize.Size14
- TextBox1.Text = "plr"
- TextBox1.TextColor = BrickColor.new("Institutional white")
- TextBox1.TextColor3 = Color3.new(1, 1, 1)
- TextBox1.TextScaled = true
- TextBox1.TextSize = 14
- TextBox1.TextStrokeTransparency = 0
- TextBox1.TextWrap = true
- TextBox1.TextWrapped = true
- ImageLabel2.Name = "t2"
- ImageLabel2.Parent = b2
- ImageLabel2.Position = UDim2.new(0.25, 0, 0.5, 0)
- ImageLabel2.Size = UDim2.new(0.5, 0, 0.5, 0)
- ImageLabel2.BackgroundColor = BrickColor.new("Institutional white")
- ImageLabel2.BackgroundColor3 = Color3.new(1, 1, 1)
- ImageLabel2.BackgroundTransparency = 1
- end)
- --
- local wait = function(t)
- wait(t or 0)
- end
- function GetPlr(plr, str)
- local p = nil
- str = str:lower()
- local sn = {1} local en = {}
- for x = 1, #sn do
- for a, plyr in pairs(game:GetService("Players"):children()) do
- if (sn[x] and en[x] and str:sub(sn[x],en[x]) ~= "" and plyr.Name:lower():find(str:sub(sn[x],en[x])) == 1) or (sn[x] and str:sub(sn[x]) ~= "" and plyr.Name:lower():find(str:sub(sn[x])) == 1) or (str ~= "" and plyr.Name:lower():find(str) == 1) then
- p = plyr;
- break;
- end
- end
- end
- return p
- end
- for i,v in pairs(model:GetDescendants()) do
- if v:IsA("BasePart") then
- v.Locked = true
- end
- end
- function set_timer()
- spawn(function()
- cooling = true
- for i = 1,cool_time do
- wait(1)
- end
- cooling = false
- end)
- end
- function open(clicker)
- spawn(function()
- if not cooling and not opened and not using and check(clicker) and playing then else return end
- opened = true
- local par = open_button.Parent
- --open_button.Parent = nil
- for i = 1,12 do
- local center = hinge_button.CFrame
- local newcenter
- newcenter = center*CFrame.Angles(0, 0, math.rad(-11))
- open_button.CFrame = (newcenter*(center:Inverse()*open_button.CFrame))
- wait()
- end
- wait(3)
- opened = false
- --open_button.Parent = par
- for i = 1,12 do
- local center = hinge_button.CFrame
- local newcenter
- newcenter = center*CFrame.Angles(0, 0, math.rad(11))
- open_button.CFrame = (newcenter*(center:Inverse()*open_button.CFrame))
- wait()
- end
- end)
- end
- function spawn_head(plr)
- spawn(function()
- local p = Instance.new("Part")
- p.Transparency = 1
- p.CanCollide = false
- p.Anchored = true
- p.Locked = true
- p.Size = Vector3.new()
- p.Position = main_button.Position+Vector3.new(math.random(-5,5),0,math.random(-5,5))
- p.Parent = script
- local b = b2:Clone()
- b.Parent = p
- b.t1.Text = plr.Name
- b.t2.Image = game:GetService("Players"):GetUserThumbnailAsync(plr.UserId,Enum.ThumbnailType.HeadShot,Enum.ThumbnailSize.Size100x100)
- game:GetService("TweenService"):Create(p,TweenInfo.new(2),{CFrame = p.CFrame*CFrame.new(0,3,0)}):Play()
- for i,v in pairs(b:GetChildren()) do
- game:GetService("TweenService"):Create(v,TweenInfo.new(2),{Transparency = 1}):Play()
- end
- game:GetService("Debris"):AddItem(p,2)
- end)
- end
- function check(plr)
- local r,impostor = false,false
- pcall(function()
- if _G['am']['member'][plr.Character] and _G['am']['alive'][plr] then
- r = true
- end
- end)
- pcall(function()
- if _G['am']['impostor'][plr] then
- impostor = true
- end
- end)
- return r,impostor
- end
- function vote_connect(plr)
- if plr then
- plr.Chatted:Connect(function(msg)
- if msg:lower():sub(1,5) == 'vote/' and not votes[plr] and check(plr) and using and voting and playing then
- local choice = GetPlr(nil,msg:sub(6))
- if msg:lower():sub(6) == 'skip' then
- skips += 1
- votes[plr] = 0
- local blop = Instance.new("Sound")
- blop.SoundId = 'rbxassetid://406220148'
- blop.Volume = 5
- blop.PlayOnRemove = true
- blop.Parent = main_button
- blop:Destroy()
- spawn_head(plr)
- elseif choice and check(choice) then
- votes[plr] = choice
- local blop = Instance.new("Sound")
- blop.SoundId = 'rbxassetid://406220148'
- blop.Volume = 5
- blop.PlayOnRemove = true
- blop.Parent = main_button
- blop:Destroy()
- spawn_head(plr)
- end
- elseif msg:lower():sub(1,8) == '/e vote/' and not votes[plr] and check(plr) and using and voting and playing then
- local choice = GetPlr(nil,msg:sub(9))
- if msg:lower():sub(9) == 'skip' then
- skips += 1
- votes[plr] = 0
- local blop = Instance.new("Sound")
- blop.SoundId = 'rbxassetid://406220148'
- blop.Volume = 5
- blop.PlayOnRemove = true
- blop.Parent = main_button
- blop:Destroy()
- spawn_head(plr)
- elseif choice and check(choice) then
- votes[plr] = choice
- local blop = Instance.new("Sound")
- blop.SoundId = 'rbxassetid://406220148'
- blop.Volume = 5
- blop.PlayOnRemove = true
- blop.Parent = main_button
- blop:Destroy()
- spawn_head(plr)
- end
- end
- end)
- end
- end
- for i,plr in pairs(game:GetService("Players"):GetPlayers()) do
- vote_connect(plr)
- end
- game:GetService("Players").PlayerAdded:Connect(vote_connect)
- function getvotes()
- local n = 0
- for i,v in pairs(votes) do
- n += 1
- end
- return n
- end
- for i,v in ipairs(b1:GetChildren()) do
- if v:IsA("TextBox") then
- v.BackgroundTransparency = 1
- v.TextTransparency = 1
- v.TextStrokeTransparency = 1
- end
- end
- function chat(msg)
- for i = 1,string.len(msg) do
- b1.t2.Text = string.sub(msg,1,i)
- local dialog = Instance.new("Sound")
- dialog.SoundId = 'rbxassetid://5710022772'
- dialog.Volume = 5
- dialog.PlayOnRemove = true
- dialog.Parent = main_button
- dialog:Destroy()
- wait(0.09)
- end
- end
- function decide(impostor)
- if not testing then else return end
- local id = ''
- local str2 = ''
- local alive = 0
- local impostors = 0
- local left = 0
- local end_game = false
- for i,v in pairs(_G['am']['alive']) do
- if v and v.Parent and v.Character then
- alive += 1
- else
- _G['am']['alive'][i] = nil;
- _G['am']['impostor'][i] = nil;
- end;
- end
- for i,v in pairs(_G['am']['impostor']) do
- impostors += 1
- end
- left = alive - impostors
- if impostor or 0 >= impostors then
- id = 'rbxassetid://5718304997'
- str2 = 'The Crewmates win.'
- end_game = true
- playing = false
- elseif impostors >= left or 0 >= alive then
- id = 'rbxassetid://5718289898'
- pcall(function()
- str2 = 'The Impostors win.'
- end)
- end_game = true
- playing = false
- end
- if end_game then
- b1.Enabled = true
- pcall(function()
- sword:Destroy()
- end)
- for i,v in pairs(_G['am']['alive']) do
- spawn(function()
- local char,torso,hum
- pcall(function()
- char = v.Character
- end)
- pcall(function()
- torso = char:FindFirstChild("HumanoidRootPart")
- end)
- pcall(function()
- hum = char:FindFirstChildOfClass("Humanoid")
- end)
- if char and torso and hum and hum.Health > 0 then
- hum.Jump = true
- pcall(function()
- torso.Anchored = false
- end)
- vented[char] = nil
- pcall(function()
- vent_c[char]:Disconnect()
- vent_c[char] = nil
- end)
- wait(0.3)
- torso.CFrame = CFrame.new(main_button.Position+Vector3.new(math.random(-7,7),5,math.random(-7,7)))
- end
- end)
- end
- _G['am']['impostor'] = {}
- _G['am']['alive'] = {}
- for i,v in ipairs(b1:GetChildren()) do
- if v:IsA("TextBox") then
- game:GetService("TweenService"):Create(v,TweenInfo.new(3),{BackgroundTransparency = 0.5,TextTransparency = 0,TextStrokeTransparency = 0}):Play()
- end
- end
- local finish = Instance.new("Sound")
- finish.SoundId = id
- finish.Volume = 10
- finish.PlayOnRemove = true
- finish.Parent = main_button
- finish:Destroy()
- chat(str2)
- wait(5)
- for i,v in ipairs(bodies) do
- pcall(function()
- v:Destroy()
- end)
- end
- for i,v in ipairs(b1:GetChildren()) do
- if v:IsA("TextBox") then
- game:GetService("TweenService"):Create(v,TweenInfo.new(3),{BackgroundTransparency = 1,TextTransparency = 1,TextStrokeTransparency = 1}):Play()
- end
- end
- wait(3)
- b1.Enabled = false
- end
- end
- function start_game()
- spawn(function()
- playing = true
- while playing do
- for i,v in pairs(_G['am']['alive']) do
- if v and v.Parent and v.Character then
- else
- _G['am']['alive'][i] = nil;
- _G['am']['impostor'][i] = nil;
- end;
- end
- if not using and not voting then
- decide(false)
- end
- wait(0.1)
- end
- end)
- end
- function make_vent(pos)
- local Model0 = Instance.new("Model")
- local Part1 = Instance.new("Part")
- local Part2 = Instance.new("Part")
- local Decal3 = Instance.new("Decal")
- local Part4 = Instance.new("Part")
- Model0.Name = "Vent"
- Model0.Parent = script
- Part1.Name = "Main"
- Part1.Parent = Model0
- Part1.CFrame = CFrame.new(-0.0400011837, 0.140004009, 0.125000954)
- Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part1.Size = Vector3.new(4, 0.279999971, 4)
- Part1.Anchored = true
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.BrickColor = BrickColor.new("Really black")
- Part1.Locked = true
- Part1.Material = Enum.Material.DiamondPlate
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.brickColor = BrickColor.new("Really black")
- Part2.Name = "Click"
- Part2.Parent = Model0
- Part2.CFrame = CFrame.new(-0.0400011837, 0.195004016, 0.125000954)
- Part2.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part2.Size = Vector3.new(3.5, 0.389999986, 3.5)
- Part2.Anchored = true
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.BrickColor = BrickColor.new("Smoky grey")
- Part2.Locked = true
- Part2.Material = Enum.Material.DiamondPlate
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.brickColor = BrickColor.new("Smoky grey")
- Decal3.Parent = Part2
- Decal3.Texture = "rbxassetid://5720691243"
- Decal3.Face = Enum.NormalId.Top
- Part4.Name = "Hinge"
- Part4.Parent = Model0
- Part4.CFrame = CFrame.new(-0.0400011837, 0.195004016, -1.59999847)
- Part4.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part4.Transparency = 1
- Part4.Size = Vector3.new(3.5, 0.05, 0.05)
- Part4.Anchored = true
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.BrickColor = BrickColor.new("Smoky grey")
- Part4.Locked = true
- Part4.Material = Enum.Material.DiamondPlate
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.brickColor = BrickColor.new("Smoky grey")
- for i,v in pairs(Model0:GetChildren()) do
- if v:IsA("BasePart") then
- v.CFrame = v.CFrame*pos
- end
- end
- local vn = #vents + 1
- table.insert(vents,vn,Model0)
- local clicker_vent = Instance.new("ClickDetector")
- clicker_vent.MaxActivationDistance = 7
- clicker_vent.Parent = Part2
- local venting = false
- clicker_vent.MouseClick:Connect(function(clicker)
- local member,impostor = check(clicker)
- if member and impostor and playing and not venting then else return end
- venting = true
- local char,torso,hum
- pcall(function()
- char = clicker.Character
- end)
- pcall(function()
- torso = char:FindFirstChild("HumanoidRootPart")
- end)
- pcall(function()
- hum = char:FindFirstChildOfClass("Humanoid")
- end)
- if char and torso and hum and hum.Health > 0 then
- torso.Anchored = true
- local vent_s = Instance.new("Sound")
- vent_s.SoundId = 'rbxassetid://5723907702'
- vent_s.MaxDistance = 40
- vent_s.Volume = 2
- vent_s.PlayOnRemove = true
- vent_s.Parent = Part1
- vent_s:Destroy()
- if not vented[char] then
- torso.CFrame = CFrame.new(Part1.Position+Vector3.new(0,3,0))
- vented[char] = char
- for i = 1,5 do
- local center = Model0.Hinge.CFrame
- local newcenter
- newcenter = center*CFrame.Angles(math.rad(-27), 0, 0)
- Model0.Click.CFrame = (newcenter*(center:Inverse()*Model0.Click.CFrame))
- wait()
- end
- game:GetService("TweenService"):Create(torso,TweenInfo.new(0.2),{CFrame = CFrame.new(Part1.Position+Vector3.new(0,4,0))}):Play()
- wait(0.2)
- game:GetService("TweenService"):Create(torso,TweenInfo.new(0.2),{CFrame = CFrame.new(Part1.Position-Vector3.new(0,1.5,0))}):Play()
- wait(0.2)
- local n = vn
- pcall(function()
- char:FindFirstChild("Name").Enabled = false
- end)
- pcall(function()
- for i,v in pairs(char.pf:GetChildren()) do
- if v:IsA("BasePart") or v:IsA("SpecialMesh") then
- game:GetService("TweenService"):Create(v,TweenInfo.new(0.1),{Transparency = 1}):Play()
- end
- end
- end)
- local c
- c = hum:GetPropertyChangedSignal("Jump"):Connect(function()
- if hum.Jump and vented[char] and vent_c[char] then
- n += 1
- if n > #vents then
- n = 1
- end
- local vnp = vents[n].Main
- torso.CFrame = CFrame.new(vnp.Position-Vector3.new(0,1.5,0))
- end
- end)
- vent_c[char] = c
- elseif vented[char] then
- torso.CFrame = CFrame.new(Part1.Position-Vector3.new(0,2,0))
- vented[char] = nil
- pcall(function()
- vent_c[char]:Disconnect()
- vent_c[char] = nil
- end)
- for i = 1,5 do
- local center = Model0.Hinge.CFrame
- local newcenter
- newcenter = center*CFrame.Angles(math.rad(-27), 0, 0)
- Model0.Click.CFrame = (newcenter*(center:Inverse()*Model0.Click.CFrame))
- wait()
- end
- pcall(function()
- char:FindFirstChild("Name").Enabled = true
- end)
- pcall(function()
- for i,v in pairs(char.pf:GetChildren()) do
- if v:IsA("BasePart") or v:IsA("SpecialMesh") then
- game:GetService("TweenService"):Create(v,TweenInfo.new(0.1),{Transparency = 0}):Play()
- end
- end
- end)
- game:GetService("TweenService"):Create(torso,TweenInfo.new(0.2),{CFrame = CFrame.new(Part1.Position+Vector3.new(0,4,0))}):Play()
- wait(0.2)
- game:GetService("TweenService"):Create(torso,TweenInfo.new(0.2),{CFrame = CFrame.new(Part1.Position+Vector3.new(0,3,0))}):Play()
- wait(0.2)
- torso.Anchored = false
- end
- for i = 1,5 do
- local center = Model0.Hinge.CFrame
- local newcenter
- newcenter = center*CFrame.Angles(math.rad(27), 0, 0)
- Model0.Click.CFrame = (newcenter*(center:Inverse()*Model0.Click.CFrame))
- wait()
- end
- venting = false
- end
- end)
- end
- for i = 1,10 do
- local dist = 300/2
- local x = math.random(-dist,dist)
- local z = math.random(-dist,dist)
- local cf = CFrame.new(0,0,0)
- if x > 0 then
- cf = cf*CFrame.new(20+x,0,0)
- else
- cf = cf*CFrame.new(-20+x,0,0)
- end
- if z > 0 then
- cf = cf*CFrame.new(0,0,20+z)
- else
- cf = cf*CFrame.new(0,0,-20+z)
- end
- make_vent(cf)
- end
- function roll()
- local members = 0
- local impostors = 0
- for i,v in pairs(_G['am']['member']) do
- if i and i.Parent and i:FindFirstChildOfClass("Humanoid") then
- members += 1
- _G['am']['alive'][v] = v
- --warn(v)
- else
- _G['am']['member'][i] = nil
- end
- end
- for i,v in pairs(_G['am']['impostor']) do
- impostors += 1
- end
- if _G['am']['cap'] > impostors and members >= player_min then
- local random = nil
- local mrd = math.random(1,members)
- local c = 0
- for i,v in pairs(_G['am']['member']) do
- c += 1
- if mrd == c then
- random = v
- break
- end
- end
- if not _G['am']['impostor'][random] then
- _G['am']['impostor'][random] = random
- --print(random)
- give_sword(random)
- wait(0)
- roll()
- else
- wait(0)
- roll()
- end
- elseif impostors >= _G['am']['cap'] and members >= player_min then
- start_game()
- --[[
- else
- _G['am']['impostor'] = {}
- _G['am']['alive'] = {}
- ]]
- end
- end
- function Ragdoll(targchar,headless,insta,kill)
- local pc = targchar
- local targhum = pc:FindFirstChild("Humanoid")
- local js,js2 = {},{}
- for _,obj in pairs(pc:GetDescendants()) do
- if obj:IsA("BasePart") or obj:IsA("UnionOperation") then
- obj.Massless = true
- obj.Locked = true
- end
- end
- if kill == true then
- pc.Archivable = true
- local old_pc = pc
- pc = pc:Clone()
- table.insert(bodies,1,pc)
- for i,v in pairs(pc:GetDescendants()) do
- --limb_collide(v,true)
- if v:IsA("ParticleEmitter") then
- v.Enabled = false
- end
- if v:IsA("SelectionBox") or v:IsA("BodyVelocity") or v:IsA("BodyPosition") or v:IsA("BodyAngularVelocity") or v:IsA("BodyForce") or v:IsA("BodyGyro") or v:IsA("BodyThrust") or v:IsA("BodyMover") then
- if v:IsA("BodyVelocity") then
- game:GetService("Debris"):AddItem(v,0.15)
- else
- v:Destroy()
- end
- end
- if (v:IsA("Script") and v.Name == 'Health') or (v:IsA("LocalScript") and v.Name == 'Animate') then
- v:Destroy()
- end
- if v:IsA("Humanoid") then
- v.BreakJointsOnDeath = false
- v.Health = 0
- v.HealthDisplayType = Enum.HumanoidHealthDisplayType.AlwaysOff
- v.PlatformStand = true
- end
- if v:IsA("BasePart") then
- local clicker_body = Instance.new("ClickDetector")
- clicker_body.MaxActivationDistance = 12
- clicker_body.Parent = v
- clicker_body.MouseClick:Connect(function(clicker)
- if check(clicker) and playing then else return end
- for i,v in ipairs(bodies) do
- pcall(function()
- v:Destroy()
- end)
- end
- meet(clicker,true)
- end)
- end
- end
- for i,v in pairs(old_pc:GetDescendants()) do
- if v:IsA("BasePart") or v:IsA("UnionOperation") or v:IsA("ForceField") or v:IsA("Accessory") or v:IsA("Decal") or v:IsA("Texture") or v:IsA("SurfaceGui") then
- v:destroy()
- end
- if v:IsA("Humanoid") then
- v.BreakJointsOnDeath = true
- v.Health = 0
- v.HealthDisplayType = Enum.HumanoidHealthDisplayType.AlwaysOff
- v.PlatformStand = true
- end
- end
- pc.Parent = workspace
- --game:GetService("Debris"):AddItem(pc,30)
- end
- --if kill and targhum:FindFirstChild("Ragdolled") then return; end;
- if pc ~= nil then
- local hum = pc:FindFirstChild'Humanoid'
- local LArm = pc:FindFirstChild'Left Arm'
- local RArm = pc:FindFirstChild'Right Arm'
- local LLeg = pc:FindFirstChild'Left Leg'
- local RLeg = pc:FindFirstChild'Right Leg'
- local torso = pc:FindFirstChild'Torso'
- local head = pc:FindFirstChild'Head'
- local LUA = pc:FindFirstChild'LeftUpperArm'
- local LLA = pc:FindFirstChild'LeftLowerArm'
- local LH = pc:FindFirstChild'LeftHand'
- local RUA = pc:FindFirstChild'RightUpperArm'
- local RLA = pc:FindFirstChild'RightLowerArm'
- local RH = pc:FindFirstChild'RightHand'
- local LUL = pc:FindFirstChild'LeftUpperLeg'
- local LLL = pc:FindFirstChild'LeftLowerLeg'
- local LF = pc:FindFirstChild'LeftFoot'
- local RUL = pc:FindFirstChild'RightUpperLeg'
- local RLL = pc:FindFirstChild'RightLowerLeg'
- local RF = pc:FindFirstChild'RightFoot'
- local UT = pc:FindFirstChild'UpperTorso'
- local LT = pc:FindFirstChild'LowerTorso'
- if hum and LArm and RArm and LLeg and RLeg and head then
- hum.BreakJointsOnDeath = false
- if insta then
- if hum.RigType==Enum.HumanoidRigType.R6 then
- for _,v in pairs(torso:GetDescendants()) do
- if (v:IsA('Motor6D') or v:IsA('Motor') or v:IsA('Weld') or v:IsA("BallSocketConstraint")) and (not string.match(v.Name:lower(),'root')) then
- if not kill then
- table.insert(js2,1,{obj = v,par = v.Parent})
- v.Parent = nil
- elseif kill then
- v:Destroy()
- end
- end
- end
- local vis = false
- local vis2 = false
- if LArm and not LArm:FindFirstChild('Dismembered') then
- local at1 = Instance.new("Attachment")
- at1.Parent = torso
- at1.Visible = vis
- at1.Orientation = torso.Orientation + Vector3.new(0,180,0)
- at1.Position = Vector3.new(-1,1,0)
- local at1p2 = Instance.new("Attachment")
- at1p2.Parent = LArm
- at1p2.Visible = vis
- at1p2.Orientation = LArm.Orientation + Vector3.new(0,180,0)
- at1p2.Position = Vector3.new(.5,1,0)
- local bis = Instance.new("BallSocketConstraint")
- bis.Parent = LArm
- bis.Attachment0 = at1
- bis.Attachment1 = at1p2
- bis.LimitsEnabled = true
- bis.UpperAngle = 15
- bis.Visible = vis2
- bis.TwistLimitsEnabled = true
- bis.UpperAngle = -45
- bis.TwistLowerAngle = -45
- table.insert(js,1,bis)
- end
- if RArm and not RArm:FindFirstChild('Dismembered') then
- local at2 = Instance.new("Attachment")
- at2.Parent = torso
- at2.Visible = vis
- at2.Orientation = torso.Orientation + Vector3.new(0,0,0)
- at2.Position = Vector3.new(1,1,0)
- local at2p2 = Instance.new("Attachment")
- at2p2.Parent = RArm
- at2p2.Visible = vis
- at2p2.Orientation = RArm.Orientation + Vector3.new(0,0,0)
- at2p2.Position = Vector3.new(-.5,1,0)
- local bis2 = Instance.new("BallSocketConstraint")
- bis2.Parent = RArm
- bis2.Attachment0 = at2
- bis2.Attachment1 = at2p2
- bis2.LimitsEnabled = true
- bis2.UpperAngle = 15
- bis2.Visible = vis2
- bis2.TwistLimitsEnabled = true
- bis2.UpperAngle = -45
- bis2.TwistLowerAngle = -45
- table.insert(js,1,bis2)
- end
- if RLeg and not RLeg:FindFirstChild('Dismembered') then
- local at3 = Instance.new("Attachment")
- at3.Parent = torso
- at3.Visible = vis
- at3.Orientation = torso.Orientation + Vector3.new(90,0,-90)
- at3.Position = Vector3.new(.5,-1,0)
- local at3p2 = Instance.new("Attachment")
- at3p2.Parent = RLeg
- at3p2.Visible = vis
- at3p2.Orientation = RLeg.Orientation + Vector3.new(90,0,-90)
- at3p2.Position = Vector3.new(0,1,0)
- local bis3 = Instance.new("BallSocketConstraint")
- bis3.Parent = RLeg
- bis3.Attachment0 = at3
- bis3.Attachment1 = at3p2
- bis3.LimitsEnabled = true
- bis3.UpperAngle = 180-15
- bis3.Visible = vis2
- table.insert(js,1,bis3)
- end
- if LLeg and not LLeg:FindFirstChild('Dismembered') then
- local at4 = Instance.new("Attachment")
- at4.Parent = torso
- at4.Visible = vis
- at4.Orientation = torso.Orientation + Vector3.new(90,0,-90)
- at4.Position = Vector3.new(-.5,-1,0)
- local at4p2 = Instance.new("Attachment")
- at4p2.Parent = LLeg
- at4p2.Visible = vis
- at4p2.Orientation = LLeg.Orientation + Vector3.new(90,0,-90)
- at4p2.Position = Vector3.new(0,1,0)
- local bis4 = Instance.new("BallSocketConstraint")
- bis4.Parent = LLeg
- bis4.Attachment0 = at4
- bis4.Attachment1 = at4p2
- bis4.LimitsEnabled = true
- bis4.UpperAngle = 180-15
- bis4.Visible = vis2
- table.insert(js,1,bis4)
- end
- if head and not headless and not head:FindFirstChild('Dismembered') then
- local at5 = Instance.new("Attachment")
- at5.Parent = torso
- at5.Visible = vis
- at5.Orientation = torso.Orientation + Vector3.new(180,90,0)
- at5.Position = Vector3.new(0,1,0)
- local at5p2 = Instance.new("Attachment")
- at5p2.Parent = head
- at5p2.Visible = vis
- at5p2.Orientation = head.Orientation + Vector3.new(180,90,0)
- at5p2.Position = Vector3.new(0,-.5,0)
- local bis5 = Instance.new("BallSocketConstraint")
- bis5.Parent = head
- bis5.Attachment0 = at5p2
- bis5.Attachment1 = at5
- bis5.LimitsEnabled = true
- bis5.UpperAngle = 75
- bis5.Visible = vis2
- bis5.TwistLimitsEnabled = true
- bis5.UpperAngle = -45
- bis5.TwistLowerAngle = -45
- table.insert(js,1,bis5)
- else
- --head:BreakJoints()
- end
- end
- else
- hum.Died:Connect(function()
- if hum.RigType==Enum.HumanoidRigType.R6 then
- for _,v in pairs(torso:GetDescendants()) do
- if (v:IsA('Motor6D') or v:IsA('Motor') or v:IsA('Weld') or v:IsA("BallSocketConstraint")) and (not string.match(v.Name:lower(),'root')) then
- if not kill then
- table.insert(js2,1,{obj = v,par = v.Parent})
- v.Parent = nil
- elseif kill then
- v:Destroy()
- end
- end
- end
- local vis = false
- local vis2 = false
- if LArm and not LArm:FindFirstChild('Dismembered') then
- local at1 = Instance.new("Attachment")
- at1.Parent = torso
- at1.Visible = vis
- at1.Orientation = torso.Orientation + Vector3.new(0,180,0)
- at1.Position = Vector3.new(-1,1,0)
- local at1p2 = Instance.new("Attachment")
- at1p2.Parent = LArm
- at1p2.Visible = vis
- at1p2.Orientation = LArm.Orientation + Vector3.new(0,180,0)
- at1p2.Position = Vector3.new(.5,1,0)
- local bis = Instance.new("BallSocketConstraint")
- bis.Parent = LArm
- bis.Attachment0 = at1
- bis.Attachment1 = at1p2
- bis.LimitsEnabled = true
- bis.UpperAngle = 15
- bis.Visible = vis2
- bis.TwistLimitsEnabled = true
- bis.UpperAngle = -45
- bis.TwistLowerAngle = -45
- table.insert(js,1,bis)
- end
- if RArm and not RArm:FindFirstChild('Dismembered') then
- local at2 = Instance.new("Attachment")
- at2.Parent = torso
- at2.Visible = vis
- at2.Orientation = torso.Orientation + Vector3.new(0,0,0)
- at2.Position = Vector3.new(1,1,0)
- local at2p2 = Instance.new("Attachment")
- at2p2.Parent = RArm
- at2p2.Visible = vis
- at2p2.Orientation = RArm.Orientation + Vector3.new(0,0,0)
- at2p2.Position = Vector3.new(-.5,1,0)
- local bis2 = Instance.new("BallSocketConstraint")
- bis2.Parent = RArm
- bis2.Attachment0 = at2
- bis2.Attachment1 = at2p2
- bis2.LimitsEnabled = true
- bis2.UpperAngle = 15
- bis2.Visible = vis2
- bis2.TwistLimitsEnabled = true
- bis2.UpperAngle = -45
- bis2.TwistLowerAngle = -45
- table.insert(js,1,bis2)
- end
- if RLeg and not RLeg:FindFirstChild('Dismembered') then
- local at3 = Instance.new("Attachment")
- at3.Parent = torso
- at3.Visible = vis
- at3.Orientation = torso.Orientation + Vector3.new(90,0,-90)
- at3.Position = Vector3.new(.5,-1,0)
- local at3p2 = Instance.new("Attachment")
- at3p2.Parent = RLeg
- at3p2.Visible = vis
- at3p2.Orientation = RLeg.Orientation + Vector3.new(90,0,-90)
- at3p2.Position = Vector3.new(0,1,0)
- local bis3 = Instance.new("BallSocketConstraint")
- bis3.Parent = RLeg
- bis3.Attachment0 = at3
- bis3.Attachment1 = at3p2
- bis3.LimitsEnabled = true
- bis3.UpperAngle = 180-15
- bis3.Visible = vis2
- table.insert(js,1,bis3)
- end
- if LLeg and not LLeg:FindFirstChild('Dismembered') then
- local at4 = Instance.new("Attachment")
- at4.Parent = torso
- at4.Visible = vis
- at4.Orientation = torso.Orientation + Vector3.new(90,0,-90)
- at4.Position = Vector3.new(-.5,-1,0)
- local at4p2 = Instance.new("Attachment")
- at4p2.Parent = LLeg
- at4p2.Visible = vis
- at4p2.Orientation = LLeg.Orientation + Vector3.new(90,0,-90)
- at4p2.Position = Vector3.new(0,1,0)
- local bis4 = Instance.new("BallSocketConstraint")
- bis4.Parent = LLeg
- bis4.Attachment0 = at4
- bis4.Attachment1 = at4p2
- bis4.LimitsEnabled = true
- bis4.UpperAngle = 180-15
- bis4.Visible = vis2
- table.insert(js,1,bis4)
- end
- if head and not headless and not head:FindFirstChild('Dismembered') then
- local at5 = Instance.new("Attachment")
- at5.Parent = torso
- at5.Visible = vis
- at5.Orientation = torso.Orientation + Vector3.new(180,90,0)
- at5.Position = Vector3.new(0,1,0)
- local at5p2 = Instance.new("Attachment")
- at5p2.Parent = head
- at5p2.Visible = vis
- at5p2.Orientation = head.Orientation + Vector3.new(180,90,0)
- at5p2.Position = Vector3.new(0,-.5,0)
- local bis5 = Instance.new("BallSocketConstraint")
- bis5.Parent = head
- bis5.Attachment0 = at5p2
- bis5.Attachment1 = at5
- bis5.LimitsEnabled = true
- bis5.UpperAngle = 75
- bis5.Visible = vis2
- bis5.TwistLimitsEnabled = true
- bis5.UpperAngle = -45
- bis5.TwistLowerAngle = -45
- table.insert(js,1,bis5)
- else
- --head:BreakJoints()
- end
- end
- end)
- end
- elseif head and hum then
- hum.BreakJointsOnDeath = false
- if insta then
- if hum.RigType==Enum.HumanoidRigType.R15 then
- for _,v in pairs(pc:GetDescendants()) do
- if (v:IsA('Motor6D') or v:IsA('Motor') or v:IsA("BallSocketConstraint")) and (not string.match(v.Name:lower(),'root')) then
- if not kill then
- table.insert(js2,1,{obj = v,par = v.Parent})
- v.Parent = nil
- elseif kill then
- v:Destroy()
- end
- end
- end
- local vis = false
- local vis2 = false
- if LF and not LF:FindFirstChild('Dismembered') then
- local bsc1 = Instance.new("BallSocketConstraint",LF)
- bsc1.Attachment0 = LF.LeftAnkleRigAttachment
- bsc1.Attachment1 = LLL.LeftAnkleRigAttachment
- table.insert(js,1,bsc1)
- end
- if LLL and not LLL:FindFirstChild('Dismembered') then
- local bsc2 = Instance.new("BallSocketConstraint",LLL)
- bsc2.Attachment0 = LLL.LeftKneeRigAttachment
- bsc2.Attachment1 = LUL.LeftKneeRigAttachment
- table.insert(js,1,bsc2)
- end
- if LUL and not LUL:FindFirstChild('Dismembered') then
- local bsc3 = Instance.new("BallSocketConstraint",LUL)
- bsc3.Attachment0 = LUL.LeftHipRigAttachment
- bsc3.Attachment1 = LT.LeftHipRigAttachment
- table.insert(js,1,bsc3)
- end
- if RF and not RF:FindFirstChild('Dismembered') then
- local bsc4 = Instance.new("BallSocketConstraint",RF)
- bsc4.Attachment0 = RF.RightAnkleRigAttachment
- bsc4.Attachment1 = RLL.RightAnkleRigAttachment
- table.insert(js,1,bsc4)
- end
- if RLL and not RLL:FindFirstChild('Dismembered') then
- local bsc5 = Instance.new("BallSocketConstraint",RLL)
- bsc5.Attachment0 = RLL.RightKneeRigAttachment
- bsc5.Attachment1 = RUL.RightKneeRigAttachment
- table.insert(js,1,bsc5)
- end
- if RUL and not RUL:FindFirstChild('Dismembered') then
- local bsc6 = Instance.new("BallSocketConstraint",RUL)
- bsc6.Attachment0 = RUL.RightHipRigAttachment
- bsc6.Attachment1 = LT.RightHipRigAttachment
- table.insert(js,1,bsc6)
- end
- if LH and not LH:FindFirstChild('Dismembered') then
- local bsc7 = Instance.new("BallSocketConstraint",LH)
- bsc7.Attachment0 = LH.LeftWristRigAttachment
- bsc7.Attachment1 = LLA.LeftWristRigAttachment
- table.insert(js,1,bsc7)
- end
- if LLA and not LLA:FindFirstChild('Dismembered') then
- local bsc8 = Instance.new("BallSocketConstraint",LLA)
- bsc8.Attachment0 = LLA.LeftElbowRigAttachment
- bsc8.Attachment1 = LUA.LeftElbowRigAttachment
- table.insert(js,1,bsc8)
- end
- if LUA and not LUA:FindFirstChild('Dismembered') then
- local bsc9 = Instance.new("BallSocketConstraint",LUA)
- bsc9.Attachment0 = LUA.LeftShoulderAttachment
- bsc9.Attachment1 = UT.LeftCollarAttachment
- table.insert(js,1,bsc9)
- end
- if RH and not RH:FindFirstChild('Dismembered') then
- local bsc10 = Instance.new("BallSocketConstraint",RH)
- bsc10.Attachment0 = RH.RightWristRigAttachment
- bsc10.Attachment1 = RLA.RightWristRigAttachment
- table.insert(js,1,bsc10)
- end
- if RLA and not RLA:FindFirstChild('Dismembered') then
- local bsc11 = Instance.new("BallSocketConstraint",RLA)
- bsc11.Attachment0 = RLA.RightElbowRigAttachment
- bsc11.Attachment1 = RUA.RightElbowRigAttachment
- table.insert(js,1,bsc11)
- end
- if RUA and not RUA:FindFirstChild('Dismembered') then
- local bsc12 = Instance.new("BallSocketConstraint",RUA)
- bsc12.Attachment0 = RUA.RightShoulderAttachment
- bsc12.Attachment1 = UT.RightCollarAttachment
- table.insert(js,1,bsc12)
- end
- if LT and not LT:FindFirstChild('Dismembered') then
- local bsc13 = Instance.new("BallSocketConstraint",LT)
- bsc13.Attachment0 = LT.WaistRigAttachment
- bsc13.Attachment1 = UT.WaistRigAttachment
- table.insert(js,1,bsc13)
- end
- if head and not headless and not head:FindFirstChild('Dismembered') then
- local bsc14 = Instance.new("BallSocketConstraint",head)
- bsc14.Attachment0 = UT.NeckRigAttachment
- bsc14.Attachment1 = head.NeckRigAttachment
- bsc14.LimitsEnabled = true
- bsc14.UpperAngle = -75
- bsc14.TwistLimitsEnabled = true
- bsc14.UpperAngle = -45
- bsc14.TwistLowerAngle = -45
- table.insert(js,1,bsc14)
- else
- --head:BreakJoints()
- end
- end
- else
- hum.Died:Connect(function()
- if hum.RigType==Enum.HumanoidRigType.R15 then
- for _,v in pairs(pc:GetDescendants()) do
- if (v:IsA('Motor6D') or v:IsA('Motor') or v:IsA("BallSocketConstraint")) and (not string.match(v.Name:lower(),'root')) then
- if not kill then
- table.insert(js2,1,{obj = v,par = v.Parent})
- v.Parent = nil
- elseif kill then
- v:Destroy()
- end
- end
- end
- local vis = false
- local vis2 = false
- if LF and not LF:FindFirstChild('Dismembered') then
- local bsc1 = Instance.new("BallSocketConstraint",LF)
- bsc1.Attachment0 = LF.LeftAnkleRigAttachment
- bsc1.Attachment1 = LLL.LeftAnkleRigAttachment
- table.insert(js,1,bsc1)
- end
- if LLL and not LLL:FindFirstChild('Dismembered') then
- local bsc2 = Instance.new("BallSocketConstraint",LLL)
- bsc2.Attachment0 = LLL.LeftKneeRigAttachment
- bsc2.Attachment1 = LUL.LeftKneeRigAttachment
- table.insert(js,1,bsc2)
- end
- if LUL and not LUL:FindFirstChild('Dismembered') then
- local bsc3 = Instance.new("BallSocketConstraint",LUL)
- bsc3.Attachment0 = LUL.LeftHipRigAttachment
- bsc3.Attachment1 = LT.LeftHipRigAttachment
- table.insert(js,1,bsc3)
- end
- if RF and not RF:FindFirstChild('Dismembered') then
- local bsc4 = Instance.new("BallSocketConstraint",RF)
- bsc4.Attachment0 = RF.RightAnkleRigAttachment
- bsc4.Attachment1 = RLL.RightAnkleRigAttachment
- table.insert(js,1,bsc4)
- end
- if RLL and not RLL:FindFirstChild('Dismembered') then
- local bsc5 = Instance.new("BallSocketConstraint",RLL)
- bsc5.Attachment0 = RLL.RightKneeRigAttachment
- bsc5.Attachment1 = RUL.RightKneeRigAttachment
- table.insert(js,1,bsc5)
- end
- if RUL and not RUL:FindFirstChild('Dismembered') then
- local bsc6 = Instance.new("BallSocketConstraint",RUL)
- bsc6.Attachment0 = RUL.RightHipRigAttachment
- bsc6.Attachment1 = LT.RightHipRigAttachment
- table.insert(js,1,bsc6)
- end
- if LH and not LH:FindFirstChild('Dismembered') then
- local bsc7 = Instance.new("BallSocketConstraint",LH)
- bsc7.Attachment0 = LH.LeftWristRigAttachment
- bsc7.Attachment1 = LLA.LeftWristRigAttachment
- table.insert(js,1,bsc7)
- end
- if LLA and not LLA:FindFirstChild('Dismembered') then
- local bsc8 = Instance.new("BallSocketConstraint",LLA)
- bsc8.Attachment0 = LLA.LeftElbowRigAttachment
- bsc8.Attachment1 = LUA.LeftElbowRigAttachment
- table.insert(js,1,bsc8)
- end
- if LUA and not LUA:FindFirstChild('Dismembered') then
- local bsc9 = Instance.new("BallSocketConstraint",LUA)
- bsc9.Attachment0 = LUA.LeftShoulderAttachment
- bsc9.Attachment1 = UT.LeftCollarAttachment
- table.insert(js,1,bsc9)
- end
- if RH and not RH:FindFirstChild('Dismembered') then
- local bsc10 = Instance.new("BallSocketConstraint",RH)
- bsc10.Attachment0 = RH.RightWristRigAttachment
- bsc10.Attachment1 = RLA.RightWristRigAttachment
- table.insert(js,1,bsc10)
- end
- if RLA and not RLA:FindFirstChild('Dismembered') then
- local bsc11 = Instance.new("BallSocketConstraint",RLA)
- bsc11.Attachment0 = RLA.RightElbowRigAttachment
- bsc11.Attachment1 = RUA.RightElbowRigAttachment
- table.insert(js,1,bsc11)
- end
- if RUA and not RUA:FindFirstChild('Dismembered') then
- local bsc12 = Instance.new("BallSocketConstraint",RUA)
- bsc12.Attachment0 = RUA.RightShoulderAttachment
- bsc12.Attachment1 = UT.RightCollarAttachment
- table.insert(js,1,bsc12)
- end
- if LT and not LT:FindFirstChild('Dismembered') then
- local bsc13 = Instance.new("BallSocketConstraint",LT)
- bsc13.Attachment0 = LT.WaistRigAttachment
- bsc13.Attachment1 = UT.WaistRigAttachment
- table.insert(js,1,bsc13)
- end
- if head and not headless and not head:FindFirstChild('Dismembered') then
- local bsc14 = Instance.new("BallSocketConstraint",head)
- bsc14.Attachment0 = UT.NeckRigAttachment
- bsc14.Attachment1 = head.NeckRigAttachment
- bsc14.LimitsEnabled = true
- bsc14.UpperAngle = -75
- bsc14.TwistLimitsEnabled = true
- bsc14.UpperAngle = -45
- bsc14.TwistLowerAngle = -45
- table.insert(js,1,bsc14)
- else
- --head:BreakJoints()
- end
- end
- end)
- end
- end
- end
- return js,js2
- end
- function give_sword(plr)
- sword = Instance.new("Tool")
- local Part1 = Instance.new("Part")
- local SpecialMesh2 = Instance.new("SpecialMesh")
- local Sound3 = Instance.new("Sound")
- local Sound4 = Instance.new("Sound")
- local Sound5 = Instance.new("Sound")
- local Sound6 = Instance.new("Sound")
- local Sound7 = Instance.new("Sound")
- sword.Name = "Impostor Sword"
- sword.TextureId = "rbxasset://Textures/Sword128.png"
- sword.Grip = CFrame.new(0, 0, -1.5, 0, 0, 1, 1, 0, 0, 0, 1, 0)
- sword.GripForward = Vector3.new(-1, -0, -0)
- sword.GripPos = Vector3.new(0, 0, -1.5)
- sword.GripRight = Vector3.new(0, 1, 0)
- sword.GripUp = Vector3.new(0, 0, 1)
- Part1.Name = "Handle"
- Part1.Parent = sword
- Part1.CFrame = CFrame.new(214.957138, 4.28734684, -190.317474, 0.0910440385, -0.881099463, 0.464084357, 0.537011683, 0.435894847, 0.722229123, -0.838648558, 0.183463722, 0.512845576)
- Part1.Orientation = Vector3.new(-46.2400017, 42.1399994, 50.9300003)
- Part1.Position = Vector3.new(214.957138, 4.28734684, -190.317474)
- Part1.Rotation = Vector3.new(-54.6199989, 27.6499996, 84.0999985)
- Part1.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part1.Size = Vector3.new(1, 0.800000012, 4)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.BrickColor = BrickColor.new("Dark stone grey")
- Part1.Locked = true
- Part1.Reflectance = 0.40000000596046
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.brickColor = BrickColor.new("Dark stone grey")
- Part1.FormFactor = Enum.FormFactor.Plate
- Part1.formFactor = Enum.FormFactor.Plate
- SpecialMesh2.Parent = Part1
- SpecialMesh2.MeshId = "rbxasset://fonts/sword.mesh"
- SpecialMesh2.TextureId = "rbxasset://textures/SwordTexture.png"
- SpecialMesh2.MeshType = Enum.MeshType.FileMesh
- Sound3.Name = "SwordSlash"
- Sound3.Parent = Part1
- Sound3.SoundId = "rbxassetid://12222216"
- Sound3.MaxDistance = 50
- Sound3.Volume = 0.5
- Sound4.Name = "SwordLunge"
- Sound4.Parent = Part1
- Sound4.SoundId = "rbxassetid://12222208"
- Sound4.MaxDistance = 50
- Sound4.Volume = 0.5
- Sound5.Name = "Unsheath"
- Sound5.Parent = Part1
- Sound5.SoundId = "rbxassetid://12222225"
- Sound5.MaxDistance = 50
- Sound5.Volume = 2
- Sound6.Name = "Kill"
- Sound6.Parent = Part1
- Sound6.SoundId = "rbxassetid://5700183626"
- Sound6.MaxDistance = 25
- Sound6.EmitterSize = 3
- Sound6.Volume = 2
- Sound7.Name = "Death"
- Sound7.Parent = Part1
- Sound7.SoundId = "rbxassetid://5663179979"
- Sound7.MaxDistance = 25
- Sound7.EmitterSize = 3
- Sound7.Volume = 2
- local Tool = sword
- local Handle = Tool:WaitForChild("Handle")
- Tool.Parent = plr['Backpack']
- local tag = Instance.new("ObjectValue")
- tag.Name = 'par'
- tag.Value = plr['Backpack']
- tag.Parent = sword
- local function Create(ty)
- return function(data)
- local obj = Instance.new(ty)
- for k, v in pairs(data) do
- if type(k) == 'number' then
- v.Parent = obj
- else
- obj[k] = v
- end
- end
- return obj
- end
- end
- local BaseUrl = "rbxassetid://"
- local Players = game:GetService("Players")
- local Debris = game:GetService("Debris")
- local RunService = game:GetService("RunService")
- local DamageValues = {
- BaseDamage = 1/0,
- SlashDamage = 1/0,
- LungeDamage = 1/0
- }
- --For R15 avatars
- local Animations = {
- R15Slash = 522635514,
- R15Lunge = 522638767
- }
- local Damage = DamageValues.BaseDamage
- local Grips = {
- Up = CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0),
- Out = CFrame.new(0, 0, -1.70000005, 0, 1, 0, 1, -0, 0, 0, 0, -1)
- }
- local Sounds = {
- Slash = Handle:WaitForChild("SwordSlash"),
- Lunge = Handle:WaitForChild("SwordLunge"),
- Unsheath = Handle:WaitForChild("Unsheath"),
- Kill = Handle:WaitForChild("Kill"),
- Death = Handle:WaitForChild("Death"),
- }
- local ToolEquipped = false
- --For Omega Rainbow Katana thumbnail to display a lot of particles.
- for i, v in pairs(Handle:GetChildren()) do
- if v:IsA("ParticleEmitter") then
- v.Rate = 20
- end
- end
- Tool.Grip = Grips.Up
- Tool.Enabled = true
- local function CheckIfAlive()
- return (((Player and Player.Parent and Character and Character.Parent and Humanoid and Humanoid.Parent and Humanoid.Health > 0 and Torso and Torso.Parent) and true) or false)
- end
- local function TagHumanoid(humanoid, player)
- local Creator_Tag = Instance.new("ObjectValue")
- Creator_Tag.Name = "creator"
- Creator_Tag.Value = player
- Debris:AddItem(Creator_Tag, 2)
- Creator_Tag.Parent = humanoid
- end
- local can_kill = true
- local function Blow(Hit)
- if not Hit or not Hit.Parent or not CheckIfAlive() or not ToolEquipped then
- return
- end
- local RightArm = Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand")
- if not RightArm then
- return
- end
- local RightGrip = RightArm:FindFirstChild("RightGrip")
- if not RightGrip or (RightGrip.Part0 ~= Handle and RightGrip.Part1 ~= Handle) then
- return
- end
- local character = Hit.Parent
- if character == Character then
- return
- end
- local humanoid = character:FindFirstChildOfClass("Humanoid")
- if not humanoid or humanoid.Health == 0 then
- return
- end
- local player = Players:GetPlayerFromCharacter(character)
- if player and ((player == Player) or not _G['am']['alive'][player] or using or voting) then
- return
- end
- if can_kill then
- _G['am']['alive'][player] = nil
- humanoid:TakeDamage(Damage)
- local sp = Instance.new("Part")
- sp.Size = Vector3.new()
- sp.Transparency = 1
- sp.CanCollide = false
- sp.Anchored = true
- sp.Locked = true
- sp.Position = Handle.Position
- sp.Parent = script
- local s1 = Sounds.Kill:Clone()
- s1.Parent = sp
- s1:Play()
- local s2 = Sounds.Death:Clone()
- s2.Parent = sp
- s2:Play()
- spawn(function()
- wait(0.5)
- local tempkillval = Instance.new("ObjectValue")
- tempkillval.Name = 'killer'
- tempkillval.Value = nil -- plr
- tempkillval.Parent = humanoid
- humanoid:TakeDamage(1/0)
- local ragval = Instance.new("ObjectValue")
- ragval.Name = 'Ragdolled'
- ragval.Parent = humanoid
- humanoid.AutoRotate = false
- humanoid.PlatformStand = true
- Ragdoll(character,false,true,true)
- end)
- end
- spawn(function()
- can_kill = false
- if not voting and not using then
- Tool.Parent = plr['Backpack']
- end
- wait(3)
- Tool.Parent = nil
- wait(kill_cooldown-3)
- if not voting and not using then
- Tool.Parent = plr['Backpack']
- end
- can_kill = true
- end)
- end
- local function Attack()
- Damage = DamageValues.SlashDamage
- Sounds.Slash:Play()
- if Humanoid then
- if Humanoid.RigType == Enum.HumanoidRigType.R6 then
- local Anim = Instance.new("StringValue")
- Anim.Name = "toolanim"
- Anim.Value = "Slash"
- Anim.Parent = Tool
- elseif Humanoid.RigType == Enum.HumanoidRigType.R15 then
- local Anim = Tool:FindFirstChild("R15Slash")
- if Anim then
- local Track = Humanoid:LoadAnimation(Anim)
- Track:Play(0)
- end
- end
- end
- end
- local function Lunge()
- Damage = DamageValues.LungeDamage
- Sounds.Lunge:Play()
- if Humanoid then
- if Humanoid.RigType == Enum.HumanoidRigType.R6 then
- local Anim = Instance.new("StringValue")
- Anim.Name = "toolanim"
- Anim.Value = "Lunge"
- Anim.Parent = Tool
- elseif Humanoid.RigType == Enum.HumanoidRigType.R15 then
- local Anim = Tool:FindFirstChild("R15Lunge")
- if Anim then
- local Track = Humanoid:LoadAnimation(Anim)
- Track:Play(0)
- end
- end
- end
- wait(0.2)
- Tool.Grip = Grips.Out
- wait(0.6)
- Tool.Grip = Grips.Up
- Damage = DamageValues.SlashDamage
- end
- Tool.Enabled = true
- local LastAttack = 0
- local function Activated()
- if not Tool.Enabled or not ToolEquipped or not CheckIfAlive() then
- return
- end
- Tool.Enabled = false
- local Tick = RunService.Stepped:wait()
- if (Tick - LastAttack < 0.2) then
- Lunge()
- else
- Attack()
- end
- LastAttack = Tick
- --wait(0.5)
- Damage = DamageValues.BaseDamage
- local SlashAnim = (Tool:FindFirstChild("R15Slash") or Create("Animation"){
- Name = "R15Slash",
- AnimationId = BaseUrl .. Animations.R15Slash,
- Parent = Tool
- })
- local LungeAnim = (Tool:FindFirstChild("R15Lunge") or Create("Animation"){
- Name = "R15Lunge",
- AnimationId = BaseUrl .. Animations.R15Lunge,
- Parent = Tool
- })
- Tool.Enabled = true
- end
- local function Equipped()
- Character = Tool.Parent
- Player = Players:GetPlayerFromCharacter(Character)
- Humanoid = Character:FindFirstChildOfClass("Humanoid")
- Torso = Character:FindFirstChild("Torso") or Character:FindFirstChild("HumanoidRootPart")
- if not CheckIfAlive() then
- return
- end
- ToolEquipped = true
- --Sounds.Unsheath:Play()
- end
- local function Unequipped()
- Tool.Grip = Grips.Up
- ToolEquipped = false
- end
- Tool.Activated:Connect(Activated)
- Tool.Equipped:Connect(Equipped)
- Tool.Unequipped:Connect(Unequipped)
- local Connection = Handle.Touched:Connect(Blow)
- end
- function meet(clicker,body)
- if (not cooling or body) and (opened or body) and not using and not voting and check(clicker) and playing then else return end
- using = true
- b1.Enabled = true
- local em = Instance.new("Sound")
- em.SoundId = 'rbxassetid://5676457861'
- em.Volume = 10
- em.PlayOnRemove = true
- em.Parent = main_button
- em:Destroy()
- pcall(function()
- sword.Parent = nil
- end)
- repeat wait() until not em.IsPlaying
- for i,v in pairs(_G['am']['alive']) do
- spawn(function()
- local char,torso,hum
- pcall(function()
- char = v.Character
- end)
- pcall(function()
- torso = char:FindFirstChild("HumanoidRootPart")
- end)
- pcall(function()
- hum = char:FindFirstChildOfClass("Humanoid")
- end)
- if char and torso and hum and hum.Health > 0 then
- hum.Jump = true
- pcall(function()
- torso.Anchored = false
- end)
- vented[char] = nil
- pcall(function()
- vent_c[char]:Disconnect()
- vent_c[char] = nil
- end)
- wait(0.3)
- torso.CFrame = CFrame.new(main_button.Position+Vector3.new(math.random(-7,7),5,math.random(-7,7)))
- end
- end)
- end
- for i,v in ipairs(b1:GetChildren()) do
- if v:IsA("TextBox") then
- game:GetService("TweenService"):Create(v,TweenInfo.new(3),{BackgroundTransparency = 0.5,TextTransparency = 0,TextStrokeTransparency = 0}):Play()
- end
- end
- local count1 = discussion_time
- b1.t1.Text = 'Discuss who\'s the Impostor';
- b1.t2.Text = 'Discussion Time: ' .. count1;
- pcall(function()
- if clicker then
- if body then
- b1.t3.Text = 'Reported by ' .. clicker.Name;
- else
- b1.t3.Text = 'Called by ' .. clicker.Name;
- end
- else
- b1.t3.Text = 'Called by REDACTED'
- end
- end)
- repeat
- wait(1);
- count1 -= 1;
- b1.t1.Text = 'Discuss who\'s the Impostor';
- b1.t2.Text = 'Discussion Time: ' .. count1;
- until 0 >= count1
- voting = true
- for i,v in ipairs(bodies) do
- pcall(function()
- v:Destroy()
- end)
- end
- local count2 = vote_time
- local alive = 0
- local impostors = 0
- local left = 0
- repeat
- wait(1);
- count2 -= 1;
- b1.t1.Text = 'vote/[NAME] or skip';
- b1.t2.Text = 'Vote Time: ' .. count2;
- alive = 0
- for i,v in pairs(_G['am']['alive']) do
- if v and v.Parent and v.Character then
- alive += 1
- else
- _G['am']['alive'][i] = nil;
- _G['am']['impostor'][i] = nil;
- end;
- end
- impostors = 0
- for i,v in pairs(_G['am']['impostor']) do
- if v and v.Parent and v.Character then
- impostors += 1
- else
- _G['am']['alive'][i] = nil;
- _G['am']['impostor'][i] = nil;
- end;
- end
- left = alive - impostors
- until 0 >= count2 or getvotes() >= alive or 0 >= impostors or 0 >= alive or impostors >= alive
- if 0 >= impostors or 0 >= alive or impostors >= alive then
- decide()
- votes = {}
- skips = 0
- voting = false
- b1.Enabled = false
- using = false
- return
- end
- voting = false
- b1.t1.Text = 'Result'
- b1.t2.Text = 'Calculating..'
- local most,voted,tie = 0,nil,false
- local v2 = {}
- for i,v in pairs(votes) do
- if v and v ~= 0 then
- if not v2[v] then
- v2[v] = 0
- end
- v2[v] += 1
- end
- end
- for i,v in pairs(v2) do
- if v > most then
- --print(i.Name .. ' : ' .. v)
- most = v
- voted = i
- end
- end
- for i,v in pairs(v2) do
- if v >= most and i ~= voted then
- tie = true
- break
- end
- end
- wait(3)
- if not tie and voted and voted.Parent and most > skips then
- local c = voted.Character
- local member,impostor = check(voted)
- if c then
- c:BreakJoints()
- local h = c:FindFirstChildOfClass("Humanoid")
- if h then
- h.BreakJointsOnDeath = true
- h.Health = 0
- h.MaxHealth = 0
- end
- end
- voted:LoadCharacter()
- local str = 'Voted out ' .. voted.Name .. '.'
- if confirm then
- if impostor then
- str = voted.Name .. ' was An Impostor.'
- else
- str = voted.Name .. ' was not An Impostor.'
- _G['am']['impostor'][voted] = nil
- end
- end
- chat(str)
- _G['am']['alive'][voted] = nil
- wait(2)
- decide(impostor)
- elseif skips > most then
- local str = 'Nobody was ejected. (skip)'
- chat(str)
- elseif tie then
- local str = 'Nobody was ejected. (tie)'
- chat(str)
- elseif not voted or not voted.Parent then
- local str = 'Nobody was ejected. (left)'
- chat(str)
- else
- local str = 'Nobody was ejected. (error?)'
- chat(str)
- end
- if playing then
- local impostors = 0
- for i,v in pairs(_G['am']['impostor']) do
- impostors += 1
- end
- pcall(function()
- sword.Parent = sword.par.Value
- end)
- local str2 = impostors .. ' Impostors remain.'
- chat(str2)
- end
- wait(5)
- votes = {}
- skips = 0
- for i,v in ipairs(b1:GetChildren()) do
- if v:IsA("TextBox") then
- game:GetService("TweenService"):Create(v,TweenInfo.new(3),{BackgroundTransparency = 1,TextTransparency = 1,TextStrokeTransparency = 1}):Play()
- end
- end
- wait(3)
- b1.Enabled = false
- using = false
- set_timer()
- end
- --set_timer()
- b1.Enabled = false
- cd1 = Instance.new("ClickDetector")
- cd1.MaxActivationDistance = 12
- cd1.Parent = open_button
- cd1.MouseClick:Connect(open)
- cd2 = Instance.new("ClickDetector")
- cd2.MaxActivationDistance = 12
- cd2.Parent = main_button
- cd2.MouseClick:Connect(meet)
- Folder0.Parent = script
- owner.Chatted:Connect(function(msg)
- if msg:lower():sub(1,6) == 'start/' then
- roll()
- end
- end)
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