aaaay63746

Waifu

Jul 11th, 2020
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  1. function LoadLibrary(a)
  2. return loadstring(game:HttpGet("https://pastebin.com/raw/UfzKgS6T", true))()
  3. end
  4.  
  5. loadstring(game:GetObjects("rbxassetid://4480871791")[1].Source)()
  6.  
  7. --When'sWaifu
  8. wait(0.2)
  9. print("Hey!!!")
  10. print("You Pervert!!!")
  11. local hoh = game:GetService"Players".LocalPlayer
  12. local char = workspace.CloneCharacter
  13. local Head = char.Head
  14. local LeftArm = char["Left Arm"]
  15. local RightArm = char["Right Arm"]
  16. local LeftLeg = char["Left Leg"]
  17. local RightLeg = char["Right Leg"]
  18. mouse = hoh:GetMouse()
  19. local cam = game.Workspace.CurrentCamera
  20. local RootPart = char.HumanoidRootPart
  21. local RootJoint = RootPart.RootJoint
  22. local Anim = "Idle"
  23. local idle = 0
  24. local Effects = {}
  25. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  26. vt = Vector3.new
  27. local cf = CFrame.new
  28. local mr = math.rad
  29. local angles = CFrame.Angles
  30. local ud = UDim2.new
  31. local c3 = Color3.new
  32. local velocity = RootPart.Velocity.y
  33. local sine = 0
  34. local change = 1
  35. local grabbed = false
  36. local cn = CFrame.new
  37. local mr = math.rad
  38. local angles = CFrame.Angles
  39. local ud = UDim2.new
  40. local c3 = Color3.new
  41. local d = Instance.new('Model', char)
  42. d.Name = "KKK"
  43. attack = false
  44. nak = false
  45. disable = false
  46. attacktype = 1
  47. equipped = false
  48. char.Humanoid.Animator.Parent = nil
  49. char.Animate.Parent = nil
  50. local newMotor = function(part0, part1, c0, c1)
  51. local w = Instance.new("Motor", part0)
  52. w.Part0 = part0
  53. w.Part1 = part1
  54. w.C0 = c0
  55. w.C1 = c1
  56. return w
  57. end
  58. clerp = function(a, b, t)
  59.  
  60. return a:lerp(b, t)
  61. end
  62.  
  63. for i,v in pairs(char:children()) do
  64. if v:IsA("Hat") then
  65. v:Destroy()
  66. end
  67. for i,v in pairs(char:children()) do
  68. if v:IsA("Accessory") then
  69. v:Destroy()
  70. end
  71. for i,v in pairs(char:children()) do
  72. if v:IsA("ShirtGraphic") then
  73. v:Destroy()
  74. end
  75. end
  76. end
  77. end
  78.  
  79. ypcall(function()
  80. char.Torso.roblox:Remove()
  81. char.Shirt:Destroy()
  82. char.Pants:Destroy()
  83. char.Head.face:Destroy()
  84. shirt = Instance.new("Shirt", char)
  85. shirt.Name = "Shirt"
  86. Pants = Instance.new("Pants", char)
  87. Pants.Name = "Pants"
  88. face = Instance.new("Decal", char.Head)
  89. face.Name = "face"
  90. char.Shirt.ShirtTemplate = "rbxassetid://251988595"
  91. char.Pants.PantsTemplate = "rbxassetid://324421595"
  92. char.Head.face.Texture = "rbxassetid://648887959"
  93. end)
  94. function CreateSound(id, par, vol, pit)
  95. coroutine.resume(coroutine.create(function()
  96. local sou = Instance.new("Sound", par or workspace)
  97. sou.Volume = vol
  98. sou.Pitch = pit or 1
  99. sou.SoundId = id
  100. wait()
  101. sou:play()
  102. game:GetService("Debris"):AddItem(sou, 6)
  103. end))
  104. end
  105. New = function(Object, Parent, Name, Data)
  106. local Object = Instance.new(Object)
  107. for Index, Value in pairs(Data or {}) do
  108. Object[Index] = Value
  109. end
  110. Object.Parent = Parent
  111. Object.Name = Name
  112. return Object
  113. end
  114.  
  115.  
  116. local co1 = 5
  117. local co2 = 8
  118. local co3 = 10
  119. local co4 = 25
  120. local cooldown1 = 0
  121. local cooldown2 = 0
  122. local cooldown3 = 0
  123. local cooldown4 = 0
  124. local skillcolorscheme = BrickColor.new("Navy blue").Color
  125. local scrn = Instance.new("ScreenGui", hoh.PlayerGui)
  126. makeframe = function(par, trans, pos, size, color)
  127.  
  128. local frame = Instance.new("Frame", par)
  129. frame.BackgroundTransparency = trans
  130. frame.BorderSizePixel = 0
  131. frame.Position = pos
  132. frame.Size = size
  133. frame.BackgroundColor3 = color
  134. return frame
  135. end
  136.  
  137. makelabel = function(par, text)
  138.  
  139. local label = Instance.new("TextLabel", par)
  140. label.BackgroundTransparency = 1
  141. label.Size = UDim2.new(1, 0, 1, 0)
  142. label.Position = UDim2.new(0, 0, 0, 0)
  143. label.TextColor3 = Color3.new(255, 255, 0)
  144. label.TextStrokeTransparency = 0
  145. label.FontSize = Enum.FontSize.Size32
  146. label.Font = Enum.Font.SourceSansLight
  147. label.BorderSizePixel = 0
  148. label.TextScaled = true
  149. label.Text = text
  150. end
  151.  
  152. framesk1 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.85, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  153. framesk2 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.74, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  154. framesk3 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.63, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  155. framesk4 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.52, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  156. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  157. bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  158. bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  159. bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  160. text1 = Instance.new("TextLabel", framesk1)
  161. text1.BackgroundTransparency = 1
  162. text1.Size = UDim2.new(1, 0, 1, 0)
  163. text1.Position = UDim2.new(0, 0, 0, 0)
  164. text1.TextColor3 = Color3.new(255, 255, 0)
  165. text1.TextStrokeTransparency = 0
  166. text1.FontSize = Enum.FontSize.Size18
  167. text1.Font = Enum.Font.SourceSansLight
  168. text1.BorderSizePixel = 0
  169. text1.TextScaled = true
  170. text1.Text = "[Z]\n honk"
  171. text2 = Instance.new("TextLabel", framesk2)
  172. text2.BackgroundTransparency = 1
  173. text2.Size = UDim2.new(1, 0, 1, 0)
  174. text2.Position = UDim2.new(0, 0, 0, 0)
  175. text2.TextColor3 = Color3.new(255, 255, 0)
  176. text2.TextStrokeTransparency = 0
  177. text2.FontSize = Enum.FontSize.Size18
  178. text2.Font = Enum.Font.SourceSansLight
  179. text2.BorderSizePixel = 0
  180. text2.TextScaled = true
  181. text2.Text = "[X]\n idk"
  182. text3 = Instance.new("TextLabel", framesk3)
  183. text3.BackgroundTransparency = 1
  184. text3.Size = UDim2.new(1, 0, 1, 0)
  185. text3.Position = UDim2.new(0, 0, 0, 0)
  186. text3.TextColor3 = Color3.new(255, 255, 0)
  187. text3.TextStrokeTransparency = 0
  188. text3.FontSize = Enum.FontSize.Size18
  189. text3.Font = Enum.Font.SourceSansLight
  190. text3.BorderSizePixel = 0
  191. text3.TextScaled = false
  192. text3.Text = "[C]\n aaaaa"
  193. text4 = Instance.new("TextLabel", framesk4)
  194. text4.BackgroundTransparency = 1
  195. text4.Size = UDim2.new(1, 0, 1, 0)
  196. text4.Position = UDim2.new(0, 0, 0, 0)
  197. text4.TextColor3 = Color3.new(255, 255, 0)
  198. text4.TextStrokeTransparency = 0
  199. text4.FontSize = Enum.FontSize.Size18
  200. text4.Font = Enum.Font.SourceSansLight
  201. text4.BorderSizePixel = 0
  202. text4.TextScaled = true
  203. text4.Text = "[V]\n kil me"
  204.  
  205. ArtificialHB = Instance.new("BindableEvent", hoh.PlayerGui)
  206. ArtificialHB.Name = "Heartbeat"
  207. hoh.PlayerGui:WaitForChild("Heartbeat")
  208. frame = 0.033333333333333
  209. tf = 0
  210. allowframeloss = false
  211. tossremainder = false
  212. lastframe = tick()
  213. hoh.PlayerGui.Heartbeat:Fire()
  214. local gg = false
  215. game:GetService("RunService").Heartbeat:connect(function(s, p)
  216.  
  217. if hoh.PlayerGui:FindFirstChild("Heartbeat") == nil then
  218. gg = true
  219. end
  220. if gg == true then
  221. return
  222. end
  223. tf = tf + s
  224. if frame <= tf then
  225. if allowframeloss then
  226. hoh.PlayerGui.Heartbeat:Fire()
  227. lastframe = tick()
  228. else
  229. for i = 1, math.floor(tf / frame) do
  230. hoh.PlayerGui.Heartbeat:Fire()
  231. end
  232. lastframe = tick()
  233. end
  234. if tossremainder then
  235. tf = 0
  236. else
  237. tf = tf - frame * math.floor(tf / frame)
  238. end
  239. end
  240. end
  241. )
  242. swait = function(num)
  243.  
  244. if num == 0 or num == nil then
  245. ArtificialHB.Event:wait()
  246. else
  247. for i = 0, num do
  248. ArtificialHB.Event:wait()
  249. end
  250. end
  251. end
  252. local RbxUtility = LoadLibrary("RbxUtility")
  253. local Create = RbxUtility.Create
  254. RemoveOutlines = function(part)
  255.  
  256. part.TopSurface = 10
  257. end
  258. CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  259.  
  260. local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  261. RemoveOutlines(Part)
  262. return Part
  263. end
  264.  
  265. CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  266.  
  267. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  268. if Mesh == "SpecialMesh" then
  269. Msh.MeshType = MeshType
  270. Msh.MeshId = MeshId
  271. end
  272. return Msh
  273. end
  274.  
  275. CreateWeld = function(Parent, Part0, Part1, C0, C1)
  276.  
  277. local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
  278. return Weld
  279. end
  280.  
  281. CFuncs = {
  282. Part = {Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  283.  
  284. local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  285. RemoveOutlines(Part)
  286. return Part
  287. end
  288. }
  289. ,
  290. Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  291.  
  292. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  293. if Mesh == "SpecialMesh" then
  294. Msh.MeshType = MeshType
  295. Msh.MeshId = MeshId
  296. end
  297. return Msh
  298. end
  299. }
  300. ,
  301. Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  302.  
  303. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  304. if Mesh == "SpecialMesh" then
  305. Msh.MeshType = MeshType
  306. Msh.MeshId = MeshId
  307. end
  308. return Msh
  309. end
  310. }
  311. ,
  312. Weld = {Create = function(Parent, Part0, Part1, C0, C1)
  313.  
  314. local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
  315. return Weld
  316. end
  317. }
  318. ,
  319. Sound = {Create = function(id, par, vol, pit)
  320.  
  321. coroutine.resume(coroutine.create(function()
  322.  
  323. local S = Create("Sound")({Volume = vol, Pitch = pit or 1, SoundId = id, Parent = par or workspace})
  324. wait()
  325. S:play()
  326. game:GetService("Debris"):AddItem(S, 6)
  327. end
  328. ))
  329. end
  330. }
  331. ,
  332. ParticleEmitter = {Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  333.  
  334. local fp = Create("ParticleEmitter")({Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread})
  335. return fp
  336. end
  337. }
  338. }
  339.  
  340.  
  341.  
  342. rayCast = function(Position, Direction, Range, Ignore)
  343.  
  344. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  345. end
  346.  
  347. local GetNearest = function(obj, distance)
  348.  
  349. local last, lastx = distance + 1, nil
  350. for i,v in pairs(workspace:GetChildren()) do
  351. if v:IsA("Model") and v ~= char and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
  352. local t = v.Torso
  353. local dist = (t.Position - obj.Position).magnitude
  354. if dist <= distance and dist < last then
  355. last = dist
  356. lastx = v
  357. end
  358. end
  359. end
  360. return lastx
  361. end
  362.  
  363.  
  364. --[[armweld = Instance.new("Weld", char.Torso)
  365. armweld.C0 = CFrame.new(1.5, .5, 0)
  366. armweld.C1 = CFrame.new(0, .5, 0)
  367. armweld.Part0 = char.Torso
  368. armweld.Part1 = char["Right Arm"]]
  369.  
  370. local Fhead = Instance.new("Part", char)
  371. Fhead.Name = "a"
  372. Fhead.Size = Vector3.new(2, 1, 1)
  373. Fhead.Transparency = 1
  374. Fhead.CanCollide = false
  375. M = Instance.new("SpecialMesh", Fhead)
  376. M.Scale = Vector3.new(1.26,1.26,1.26)
  377. Das = Instance.new("Decal", Fhead)
  378. Das.Texture = "rbxassetid://660774132"
  379. Das.Transparency = 1
  380.  
  381.  
  382. local har1 = Instance.new("Part", char.Head)
  383. har1.BrickColor = BrickColor.new("Brown")
  384. har1.Name = "Hair"
  385. har1.formFactor = 0
  386. har1.Size = Vector3.new(0,-0.25,0)
  387. har1.BottomSurface = 0
  388. har1.TopSurface = 0
  389. har1.CanCollide = false
  390. Mesh = Instance.new("SpecialMesh",har1)
  391. Mesh.MeshId = "http://www.roblox.com/asset/?id=13070796"
  392. Mesh.TextureId = "http://www.roblox.com/asset/?id=13694600"
  393. Mesh.Scale=Vector3.new(1.01, .99, 1.01)
  394. local bWeld = Instance.new("Weld", char.Head)
  395. bWeld.Part0 = char.Head
  396. bWeld.Part1 = har1
  397. bWeld.C1 = CFrame.new(0,.4,0)
  398.  
  399.  
  400. local main = Instance.new("Part", char.Torso)
  401. main.Size = Vector3.new(.1, .1, .1)
  402. main.BrickColor = BrickColor.new("White")
  403. main.TopSurface = "SmoothNoOutlines"
  404. main.Name = "asd"
  405. main.Transparency = 1
  406. main.CanCollide = false
  407.  
  408. local Handle = Instance.new("Part",d)
  409. Handle.Size = Vector3.new(0.3, 1.8, 3)
  410. Handle.Name = "Pan"
  411. Handle:BreakJoints()
  412. Handle.Anchored = false
  413. Handle.Transparency = 1
  414. Handle.CanCollide = false
  415. Handle.Shape = "Block"
  416. Handle.TopSurface = "SmoothNoOutlines"
  417. Handle.BottomSurface = "SmoothNoOutlines"
  418. ddd = Instance.new("SpecialMesh",Handle)
  419. ddd.Scale=Vector3.new(2, 2, 2)
  420. ddd.MeshId = "http://www.roblox.com/asset/?id=11820238"
  421. ddd.TextureId = "http://www.roblox.com/asset/?id=11820143"
  422. local Hitbox = Instance.new("Part",d)
  423. Hitbox.Size = Vector3.new(0.3, 1.8, 3)
  424. Hitbox.Name = "Hitbox"
  425. Hitbox:BreakJoints()
  426. Hitbox.Anchored = false
  427. Hitbox.Transparency = 1
  428. Hitbox.CanCollide = false
  429. Hitbox.Shape = "Block"
  430. Hitbox.TopSurface = "SmoothNoOutlines"
  431. Hitbox.BottomSurface = "SmoothNoOutlines"
  432. ddd = Instance.new("SpecialMesh",Handle)
  433. ddd.Scale=Vector3.new(2, 2, 2)
  434. ddd.MeshId = "http://www.roblox.com/asset/?id=11820238"
  435. ddd.TextureId = "http://www.roblox.com/asset/?id=11820143"
  436. local FakeHandle = Instance.new("Part",d)
  437. FakeHandle.Size = Vector3.new(0.3, 1.9, 3)
  438. FakeHandle.Name = "FakeHandle"
  439. FakeHandle:BreakJoints()
  440. FakeHandle.Anchored = false
  441. FakeHandle.Transparency = 1
  442. FakeHandle.CanCollide = false
  443. FakeHandle.Shape = "Block"
  444. FakeHandle.TopSurface = "SmoothNoOutlines"
  445. FakeHandle.BottomSurface = "SmoothNoOutlines"
  446. ddd = Instance.new("SpecialMesh",FakeHandle)
  447. ddd.Scale=Vector3.new(2, 2, 2)
  448. ddd.MeshId = "http://www.roblox.com/asset/?id=11820238"
  449. ddd.TextureId = "http://www.roblox.com/asset/?id=11820143"
  450.  
  451.  
  452.  
  453. local aWeld = Instance.new("Weld", char.Head)
  454. aWeld.Part0 = char.Head
  455. aWeld.Part1 = Fhead
  456. local aWeld = Instance.new("Weld", char.Torso)
  457. aWeld.Part0 = char.Torso
  458. aWeld.C1 = CFrame.new(0,1.2,.5)
  459. local aWeld = Instance.new("Weld", char.Torso)
  460. aWeld.Part0 = char.Torso
  461. aWeld.Part1 = A1
  462. aWeld.C1 = CFrame.new(.5,-.5,.5)
  463. local aWeld = Instance.new("Weld", char.Torso)
  464. aWeld.Part0 = char.Torso
  465. aWeld.Part1 = A2
  466. aWeld.C1 = CFrame.new(-.5,-.5,.5)
  467. local aWeld = Instance.new("Weld", char.Torso)
  468. aWeld.Part0 = char.Torso
  469. aWeld.Part1 = A3
  470. aWeld.C1 = CFrame.new(0,-1,.5)
  471. local aWeld = Instance.new("Weld", char.Torso)
  472. aWeld.Part0 = char.Torso
  473. aWeld.Part1 = A4
  474. aWeld.C1 = CFrame.new(.6,-1,0)
  475. local aWeld = Instance.new("Weld", char.Torso)
  476. aWeld.Part0 = char.Torso
  477. aWeld.Part1 = A5
  478. aWeld.C1 = CFrame.new(-.6,-1,0)
  479. local aWeld = Instance.new("Weld", char.Torso)
  480. aWeld.Part0 = char.Torso
  481. aWeld.Part1 = A6
  482. aWeld.C1 = CFrame.new(0,-1,-.42)
  483. local aWeld = Instance.new("Weld", char.Torso)
  484. aWeld.Part0 = char.Torso
  485. aWeld.Part1 = A7
  486. aWeld.C1 = CFrame.new(0,.6,0)
  487. local aWeld = Instance.new("Weld", char.Torso)
  488. aWeld.Part0 = char.Torso
  489. aWeld.Part1 = A8
  490. aWeld.C1 = CFrame.new(0,-1,-.55)
  491. local aWeld = Instance.new("Weld", char.Torso)
  492. aWeld.Part0 = char.Torso
  493. aWeld.Part1 = A9
  494. aWeld.C1 = CFrame.new(0,.6,-.55)
  495. local aWeld = Instance.new("Weld", char.Torso)
  496. aWeld.Part0 = char.Torso
  497. aWeld.Part1 = da
  498. aWeld.C1 = CFrame.new(0,.2,.5)
  499. local aWeld = Instance.new("Weld", char.Torso)
  500. aWeld.Part0 = char.Torso
  501. aWeld.Part1 = da1
  502. aWeld.C1 = CFrame.new(0,.2,.5)
  503.  
  504. Weld = Instance.new("Weld",Handle)
  505. Weld.Part0 = Weld.Parent
  506. Weld.Part1 = FakeHandle
  507. Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,-math.rad(0))
  508. Weld = Instance.new("Weld",Hitbox)
  509. Weld.Part0 = Weld.Parent
  510. Weld.Part1 = FakeHandle
  511. Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,-math.rad(0))
  512. FakeHandleWeld = Instance.new("Weld",FakeHandle)
  513. FakeHandleWeld.Part0 = FakeHandle
  514. FakeHandleWeld.Part1 = char["Right Arm"]
  515. FakeHandleWeld.C0 = CFrame.new(1.2,0,-1)*CFrame.Angles(math.rad(180),0,-math.rad(90))
  516.  
  517.  
  518. local manWeld = Instance.new("Weld", char.Torso)
  519. manWeld.Part0 = char.Torso
  520. manWeld.Part1 = main
  521. manWeld.C1 = CFrame.new(0,1.4,0)*CFrame.Angles(math.rad(90),math.rad(40),-math.rad(90))
  522. manWeld.C0 = CFrame.new(0,-0.4,0)--*CFrame.Angles(math.rad(90),0,0)
  523.  
  524. local cWeld = Instance.new("Weld", char.Torso)
  525. cWeld.Part0 = main
  526. --cWeld.C1 = CFrame.new(0,0,0)*CFrame.angles(0,0,0)
  527. -----
  528. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  529. NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  530. local RW = newMotor(char.Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  531. local LW = newMotor(char.Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  532. local RH = newMotor(char.Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  533. local LH = newMotor(char.Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  534. RootJoint.C1 = CFrame.new(0, 0, 0)
  535. RootJoint.C0 = CFrame.new(0, 0, 0)
  536. char.Torso.Neck.C1 = CFrame.new(0, 0, 0)
  537. char.Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  538. local rarmc1 = RW.C1
  539. local larmc1 = LW.C1
  540. local rlegc1 = RH.C1
  541. local llegc1 = LH.C1
  542. local resetc1 = false
  543. PlayAnimationFromTable = function(table, speed, bool)
  544. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  545. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, table[2], speed)
  546. RW.C0 = clerp(RW.C0, table[3], speed)
  547. LW.C0 = clerp(LW.C0, table[4], speed)
  548. RH.C0 = clerp(RH.C0, table[5], speed)
  549. LH.C0 = clerp(LH.C0, table[6], speed)
  550. if bool == true and resetc1 == false then
  551. resetc1 = true
  552. RootJoint.C1 = RootJoint.C1
  553. char.Torso.Neck.C1 = char.Torso.Neck.C1
  554. RW.C1 = rarmc1
  555. LW.C1 = larmc1
  556. RH.C1 = rlegc1
  557. LH.C1 = llegc1
  558. end
  559. end
  560.  
  561. --
  562. Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  563.  
  564. if hit.Parent == nil then
  565. return
  566. end
  567. local h = hit.Parent:FindFirstChild("Humanoid")
  568. for _,v in pairs(hit.Parent:children()) do
  569. if v:IsA("Humanoid") then
  570. h = v
  571. end
  572. end
  573. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  574. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  575. return
  576. end
  577. local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
  578. game:GetService("Debris"):AddItem(c, 0.5)
  579. if HitSound ~= nil and HitPitch ~= nil then
  580. CreateSound(HitSound, hit, 1, HitPitch)
  581. end
  582. local Damage = math.random(minim, maxim)
  583. local blocked = false
  584. local block = hit.Parent:findFirstChild("Block")
  585. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  586. blocked = true
  587. block.Value = block.Value - 1
  588. print(block.Value)
  589. end
  590. if blocked == false then
  591. h.Health = h.Health - Damage
  592. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  593. else
  594. h.Health = h.Health - Damage / 2
  595. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  596. end
  597. if Type == "Knockdown" then
  598. local hum = hit.Parent.Humanoid
  599. hum.PlatformStand = true
  600. coroutine.resume(coroutine.create(function(HHumanoid)
  601.  
  602. swait(1)
  603. HHumanoid.PlatformStand = false
  604. end
  605. ), hum)
  606. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  607. local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  608. local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
  609. game:GetService("Debris"):AddItem(bodvol, 0.5)
  610. game:GetService("Debris"):AddItem(rl, 0.5)
  611. elseif Type == "Normal" then
  612. local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05})
  613. if knockback > 0 then
  614. vp.Parent = hit.Parent.Torso
  615. end
  616. game:GetService("Debris"):AddItem(vp, 0.5)
  617. elseif Type == "Up" then
  618. local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  619. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  620. local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  621. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  622. elseif Type == "Snare" then
  623. local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
  624. game:GetService("Debris"):AddItem(bp, 1)
  625. elseif Type == "Freeze" then
  626. local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
  627. local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame})
  628. hit.Parent.Torso.Anchored = true
  629. coroutine.resume(coroutine.create(function(Part)
  630.  
  631. swait(1.5)
  632. Part.Anchored = false
  633. end
  634. ), hit.Parent.Torso)
  635. game:GetService("Debris"):AddItem(BodPos, 3)
  636. game:GetService("Debris"):AddItem(BodGy, 3)
  637. end
  638. local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true})
  639. game:GetService("Debris"):AddItem(debounce, Delay)
  640. c = Instance.new("ObjectValue")
  641. c.Name = "creator"
  642. c.Value = hoh
  643. c.Parent = h
  644. game:GetService("Debris"):AddItem(c, 0.5)
  645. end
  646. end
  647.  
  648. ShowDamage = function(Pos, Text, Time, Color)
  649.  
  650. local Rate = 0.033333333333333
  651. if not Pos then
  652. local Pos = Vector3.new(0, 0, 0)
  653. end
  654. local Text = Text or ""
  655. local Time = Time or 2
  656. if not Color then
  657. local Color = Color3.new(1, 1, 0)
  658. end
  659. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  660. EffectPart.Anchored = true
  661. local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart})
  662. local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
  663. game.Debris:AddItem(EffectPart, Time + 0.1)
  664. EffectPart.Parent = game:GetService("Workspace")
  665. delay(0, function()
  666.  
  667. local Frames = Time / Rate
  668. for Frame = 1, Frames do
  669. wait(Rate)
  670. local Percent = Frame / Frames
  671. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  672. TextLabel.TextTransparency = Percent
  673. end
  674. if EffectPart and EffectPart.Parent then
  675. EffectPart:Destroy()
  676. end
  677. end
  678. )
  679. end
  680.  
  681. MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
  682.  
  683. for _,c in pairs(workspace:children()) do
  684. local hum = c:findFirstChild("Humanoid")
  685. if hum ~= nil then
  686. local head = c:findFirstChild("Torso")
  687. if head ~= nil then
  688. local targ = head.Position - Part.Position
  689. local mag = targ.magnitude
  690. if mag <= magni and c.Name ~= hoh.Name then
  691. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1)
  692. end
  693. end
  694. end
  695. end
  696. end
  697.  
  698. EffectModel = Instance.new("Model", char)
  699. EffectModel.Name = "Effects"
  700. Effects = {
  701. Block = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  702.  
  703. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  704. prt.Anchored = true
  705. prt.CFrame = cframe
  706. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  707. game:GetService("Debris"):AddItem(prt, 10)
  708. if Type == 1 or Type == nil then
  709. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  710. else
  711. if Type == 2 then
  712. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  713. end
  714. end
  715. end
  716. }
  717. ,
  718. Sphere = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  719.  
  720. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  721. prt.Anchored = true
  722. prt.CFrame = cframe
  723. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  724. game:GetService("Debris"):AddItem(prt, 10)
  725. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  726. end
  727. }
  728. ,
  729. Cylinder = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  730.  
  731. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  732. prt.Anchored = true
  733. prt.CFrame = cframe
  734. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  735. game:GetService("Debris"):AddItem(prt, 10)
  736. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  737. end
  738. }
  739. ,
  740. Wave = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  741.  
  742. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  743. prt.Anchored = true
  744. prt.CFrame = cframe
  745. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  746. game:GetService("Debris"):AddItem(prt, 10)
  747. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  748. end
  749. }
  750. ,
  751. Ring = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  752.  
  753. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  754. prt.Anchored = true
  755. prt.CFrame = cframe
  756. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  757. game:GetService("Debris"):AddItem(prt, 10)
  758. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  759. end
  760. }
  761. ,
  762. Break = {Create = function(brickcolor, cframe, x1, y1, z1)
  763.  
  764. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  765. prt.Anchored = true
  766. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  767. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  768. local num = math.random(10, 50) / 1000
  769. game:GetService("Debris"):AddItem(prt, 10)
  770. table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
  771. end
  772. }
  773. }
  774. BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  775.  
  776. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  777. prt.Anchored = true
  778. prt.CFrame = cframe
  779. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  780. game:GetService("Debris"):AddItem(prt, 10)
  781. if Type == 1 or Type == nil then
  782. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  783. else
  784. if Type == 2 then
  785. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  786. end
  787. end
  788. end
  789. Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  790.  
  791. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  792. prt.Anchored = true
  793. prt.CFrame = cframe
  794. prt.Material = "Neon"
  795. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  796. game:GetService("Debris"):AddItem(prt, 10)
  797. coroutine.resume(coroutine.create(function(Part, Mesh)
  798.  
  799. for i = 0, 1, delay do
  800. swait()
  801. Part.Transparency = i
  802. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  803. end
  804. Part.Parent = nil
  805. end
  806. ), prt, msh)
  807. end
  808.  
  809. shoottraildd = function(mouse, partt, SpreadAmount)
  810.  
  811. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  812. local MainPos = partt.Position
  813. local MainPos2 = mouse.Hit.p + SpreadVectors
  814. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  815. local speed = 15
  816. local num = 20
  817. coroutine.resume(coroutine.create(function()
  818.  
  819. repeat
  820. swait()
  821. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  822. local mag = (MainPos - pos).magnitude
  823. Laser(BrickColor.new("Bright red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15)
  824. MainPos = MainPos + MouseLook.lookVector * speed
  825. num = num - 1
  826. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  827. if hit ~= nil then
  828. num = 0
  829. local refpart = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  830. refpart.Anchored = true
  831. refpart.CFrame = CFrame.new(pos)
  832. game:GetService("Debris"):AddItem(refpart, 2)
  833. end
  834. do
  835. if num <= 0 then
  836. local refpart = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  837. refpart.Anchored = true
  838. refpart.CFrame = CFrame.new(pos)
  839. if hit ~= nil then
  840. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 1, 1)
  841. BlockEffect(BrickColor.new("Br. yellowish orange"), refpart.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  842. BlockEffect(BrickColor.new("Bright red"), refpart.CFrame, 1, 1, 1, 10, 10, 10, 0.07)
  843. MagniDamage(refpart, 15, 10, 15, 0, "Normal")
  844. end
  845. game:GetService("Debris"):AddItem(refpart, 0)
  846. end
  847. end
  848. until num <= 0
  849. end
  850. ))
  851. end
  852. -----
  853. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  854. local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  855. prt.Anchored = true
  856. prt.CFrame = cframe
  857. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  858. game:GetService("Debris"):AddItem(prt, 10)
  859. table.insert(Effects, {
  860. prt,
  861. "Cylinder",
  862. delay,
  863. x3,
  864. y3,
  865. z3,
  866. msh
  867. })
  868. end
  869. -----
  870. function AppearDisappear()
  871. local ez = Instance.new("Part",char)
  872. ez.Size = Vector3.new(1,1,1)
  873. ez.Name = "a"
  874. ez:BreakJoints()
  875. ez.Anchored = false
  876. ez.Transparency = 0
  877. ez.CanCollide = false
  878. ez.Shape = "Block"
  879. ez.Material='Neon'
  880. ez.TopSurface = "SmoothNoOutlines"
  881. ez.BottomSurface = "SmoothNoOutlines"
  882. ez.BrickColor = BrickColor.new("White")
  883. ddd = Instance.new("SpecialMesh",ez)
  884. ddd.MeshType="Sphere"
  885. ddd.Scale=Vector3.new(6,6,6)
  886. Weld = Instance.new("Weld",ez)
  887. Weld.Part0 = Weld.Parent
  888. Weld.Part1 = char.Torso
  889. for a = 0, 1, .05 do
  890. ddd.Scale = ddd.Scale + Vector3.new(.5, .5, .5)
  891. ez.Transparency = ez.Transparency + .1
  892. wait()
  893. end
  894. ez:Remove()
  895. end
  896. function AppearDisappear1()
  897. Das.Transparency = 0
  898. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=582878615"
  899. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=468148440"
  900. CreateSound("http://roblox.com/asset/?id=356427062", char.Torso, 1.2, 1)
  901. end
  902. function AppearDisappear2()
  903. Das.Transparency = 0
  904. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=582878615"
  905. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=330970993"
  906. CreateSound("http://roblox.com/asset/?id=356427062", char.Torso, 1.2, .8)
  907. end
  908. function equip()
  909. Handle.Transparency = 0
  910. local ez = Instance.new("Part",char)
  911. ez.Size = Vector3.new(1,1,1)
  912. ez.Name = "a"
  913. ez:BreakJoints()
  914. ez.Anchored = false
  915. ez.Transparency = 0
  916. ez.CanCollide = false
  917. ez.Shape = "Block"
  918. ez.Material='Neon'
  919. ez.TopSurface = "SmoothNoOutlines"
  920. ez.BottomSurface = "SmoothNoOutlines"
  921. ez.BrickColor = BrickColor.new("New Yeller")
  922. ddd = Instance.new("SpecialMesh",ez)
  923. ddd.MeshType="Sphere"
  924. ddd.Scale=Vector3.new(1,1,1)
  925. Weld = Instance.new("Weld",ez)
  926. Weld.Part0 = Weld.Parent
  927. Weld.Part1 = Handle
  928. CreateSound("http://roblox.com/asset/?id=356427062", char.Torso, 1.2, 1)
  929. for a = 0, 1, .05 do--while wait() and ez and ez.Transparency <= 1 do
  930. ddd.Scale = ddd.Scale + Vector3.new(1, 1, 1)
  931. ez.Transparency = ez.Transparency + .1
  932. wait()
  933. end
  934. ez:Remove()
  935. end
  936. function unequip()
  937. Handle.Transparency = 1
  938. local ez = Instance.new("Part",char)
  939. ez.Size = Vector3.new(1,1,1)
  940. ez.Name = "a"
  941. ez:BreakJoints()
  942. ez.Anchored = false
  943. ez.Transparency = 0
  944. ez.CanCollide = false
  945. ez.Shape = "Block"
  946. ez.Material='Neon'
  947. ez.TopSurface = "SmoothNoOutlines"
  948. ez.BottomSurface = "SmoothNoOutlines"
  949. ez.BrickColor = BrickColor.new("New Yeller")
  950. ddd = Instance.new("SpecialMesh",ez)
  951. ddd.MeshType="Sphere"
  952. ddd.Scale=Vector3.new(1,1,1)
  953. Weld = Instance.new("Weld",ez)
  954. Weld.Part0 = Weld.Parent
  955. Weld.Part1 = Handle
  956. CreateSound("http://roblox.com/asset/?id=356427062", char.Torso, 1.2, .8)
  957. for a = 0, 1, .05 do
  958. ddd.Scale = ddd.Scale + Vector3.new(1, 1, 1)
  959. ez.Transparency = ez.Transparency + .1
  960. wait()
  961. end
  962. ez:Remove()
  963. end
  964. attack1 = function()
  965. attack = true
  966. local con = Hitbox.Touched:connect(function(hit)
  967.  
  968. Damagefunc(Hitbox, hit, 10, 30, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
  969. end
  970. )
  971. for i = 0, 1, 0.1 do
  972. swait()
  973. --PlayAnimationFromTable({CFrame.new(0, 0, 0, 0.529917479, 0, -0.848049283, 0, 1, 0, 0.848049283, 0, 0.529917479), CFrame.new(0, 1.49999499, 0, 0.406736165, 0, 0.913545728, 0, 1, 0, -0.913545728, 0, 0.406736165), CFrame.new(1.35679102, 0.782658279, 0.0675592273, 0.707045317, -0.527684033, 0.470782787, 0.133834034, -0.553849995, -0.82178998, 0.694388449, 0.644049466, -0.320975006), CFrame.new(-1.69279337, 0.499999672, -0.79492861, 0.717408359, 0.691137791, 0.0874861553, -0.0527720191, 0.179133937, -0.982408345, -0.694651246, 0.700171173, 0.164984912), CFrame.new(0.641659617, -1.99999392, 0.125842437, 0.882947862, 0, -0.469471127, 0, 1, 0, 0.469471127, 0, 0.882947862), CFrame.new(-0.348587006, -1.99999392, -0.0133331716, 0.898793101, 0, 0.438373119, 0, 1, 0, -0.438373119, 0, 0.898793101)}, 0.3, false)
  974. RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -math.rad(50), math.rad(0)), 0.3)
  975. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  976. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 1.6, -.6) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.3)
  977. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3)
  978. RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  979. LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  980.  
  981. end
  982. CFuncs.Sound.Create("http://roblox.com/asset/?id=231917950", char.Torso, 1, 1.5)
  983. for i = 0, 1, 0.1 do
  984. swait()
  985. RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30), math.rad(0)), 0.3)
  986. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  987. RW.C0 = clerp(RW.C0, CFrame.new(.9, -.1, -.8) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3)
  988. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3)
  989. RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  990. LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  991.  
  992.  
  993. --PlayAnimationFromTable({CFrame.new(0.180807382, 0, 0.0999719128, 0.342022538, 0, 0.939691782, 0, 1, 0, -0.939691782, 0, 0.342022538), CFrame.new(0.0106580649, 1.49999499, -0.0643079877, 0.469472408, 0, -0.882947266, 0, 1, 0, 0.882947266, 0, 0.469472408), CFrame.new(1.83224225, 0.376015127, 0.0757035911, 0.135973215, -0.988979697, 0.0585707389, 0.0630049929, -0.0503679588, -0.996741474, 0.988707185, 0.139220387, 0.0554619655), CFrame.new(-0.541033506, 0.699999869, -0.891753554, 0.658596575, -0.726630569, 0.195598423, 0.0759940296, -0.194378868, -0.977978408, 0.74864924, 0.658957481, -0.072797671), CFrame.new(0.641663194, -1.99999392, 0.125834763, 0.406737477, 0, -0.913545191, 0, 1, 0, 0.913545191, 0, 0.406737477), CFrame.new(-0.590457141, -1.99999392, 0.164175183, 0.984808207, 0, -0.173646241, 0, 1, 0, 0.173646241, 0, 0.984808207)}, 0.3, false)
  994. --FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(60), math.rad(0), math.rad(-90)), 0.3)
  995. end
  996. con:disconnect()
  997. attack = false
  998. end
  999. attack2 = function()
  1000. attack = true
  1001. local con = Hitbox.Touched:connect(function(hit)
  1002.  
  1003. Damagefunc(Hitbox, hit, 10, 30, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
  1004. end
  1005. )
  1006. for i = 0, 1, 0.1 do
  1007. swait()
  1008. --PlayAnimationFromTable({CFrame.new(0.338935494, 0, 0.0863927901, -0.0348953009, 0, 0.999391079, 0, 1, 0, -0.999391079, 0, -0.0348953009), CFrame.new(-0.0100401761, 1.49999499, -0.00284555811, 0.500002861, 0, -0.866023898, 0, 1, 0, 0.866023898, 0, 0.500002861), CFrame.new(1.21845579, 0.576015115, -0.684895277, 0.950073838, 0.308843106, 0.0444484204, 0.0630049855, -0.0503680073, -0.996741474, -0.305597931, 0.949778438, -0.0673119873), CFrame.new(-0.681373537, 0.699999809, -0.527025938, 0.839439929, -0.516847908, 0.167955339, 0.0759939924, -0.194378883, -0.977978468, 0.538113117, 0.833717644, -0.123892054), CFrame.new(0.641661644, -1.99999392, 0.125842005, 0.76604569, 0, -0.642786264, 0, 1, 0, 0.642786264, 0, 0.76604569), CFrame.new(-0.451956809, -1.99999392, -0.00807090476, 0.994521499, 0, 0.104533166, 0, 1, 0, -0.104533151, 0, 0.994521499)}, 0.3, false)
  1009. RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -math.rad(50), math.rad(0)), 0.3)
  1010. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1011. RW.C0 = clerp(RW.C0, CFrame.new(1.2, .75, -1) * angles(math.rad(110), -math.rad(80), math.rad(15)), 0.3)
  1012. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3)
  1013. RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1014. LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1015. --FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(60), math.rad(0), math.rad(-90)), 0.3)
  1016. end
  1017. CFuncs.Sound.Create("http://roblox.com/asset/?id=231917950", char.Torso, 1, 2)
  1018. for i = 0, 1, 0.1 do
  1019. swait()
  1020. --PlayAnimationFromTable({CFrame.new(0.2283867, 0, 0.115197472, 0.438369602, 0, -0.89879483, 0, 1, 0, 0.89879483, 0, 0.438369602), CFrame.new(0.0305867679, 1.49999499, -0.105302036, 0.438370466, 0, 0.898794472, 0, 1, 0, -0.898794472, 0, 0.438370436), CFrame.new(1.67825615, 0.576015353, -0.394908488, 0.46593222, -0.881719947, 0.0740077272, 0.063004978, -0.0503680483, -0.996741474, 0.88257432, 0.469076842, 0.0320846587), CFrame.new(-1.00808418, 0.399999917, -0.988827169, 0.839437604, -0.542131007, 0.0379279964, 0.0759930089, 0.0479900427, -0.995952845, 0.538116753, 0.838922501, 0.0814828053), CFrame.new(0.641682267, -1.99999392, 0.125833988, 0.9993909, 0, -0.0348993391, 0, 1, 0, 0.0348993391, 0, 0.9993909), CFrame.new(-0.451955765, -1.99999392, -0.00807018578, 0.898794293, 0, 0.438370645, 0, 1, 0, -0.438370645, 0, 0.898794293)}, 0.3, false)
  1021. --FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(60), math.rad(0), math.rad(-90)), 0.3)
  1022. RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30), math.rad(0)), 0.3)
  1023. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1024. RW.C0 = clerp(RW.C0, CFrame.new(.3, .3, -.3) * angles(math.rad(40), math.rad(30), -math.rad(70)), 0.3)
  1025. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3)
  1026. RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1027. LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1028.  
  1029. end
  1030. con:disconnect()
  1031. attack = false
  1032. end
  1033. attack3 = function()
  1034. attack = true
  1035. local con = Hitbox.Touched:connect(function(hit)
  1036.  
  1037. Damagefunc(Hitbox, hit, 10, 30, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
  1038. end)
  1039.  
  1040. for i = 0, 1, 0.1 do
  1041. swait()
  1042. --PlayAnimationFromTable({CFrame.new(0.338935494, 0, 0.0863927901, -0.0348953009, 0, 0.999391079, 0, 1, 0, -0.999391079, 0, -0.0348953009), CFrame.new(-0.0100401761, 1.49999499, -0.00284555811, 0.500002861, 0, -0.866023898, 0, 1, 0, 0.866023898, 0, 0.500002861), CFrame.new(1.21845579, 0.576015115, -0.684895277, 0.950073838, 0.308843106, 0.0444484204, 0.0630049855, -0.0503680073, -0.996741474, -0.305597931, 0.949778438, -0.0673119873), CFrame.new(-0.681373537, 0.699999809, -0.527025938, 0.839439929, -0.516847908, 0.167955339, 0.0759939924, -0.194378883, -0.977978468, 0.538113117, 0.833717644, -0.123892054), CFrame.new(0.641661644, -1.99999392, 0.125842005, 0.76604569, 0, -0.642786264, 0, 1, 0, 0.642786264, 0, 0.76604569), CFrame.new(-0.451956809, -1.99999392, -0.00807090476, 0.994521499, 0, 0.104533166, 0, 1, 0, -0.104533151, 0, 0.994521499)}, 0.3, false)
  1043. RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(15), math.rad(0)), 0.3)
  1044. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1045. RW.C0 = clerp(RW.C0, CFrame.new(.35, .5, -.7) * angles(math.rad(205), math.rad(20), -math.rad(110)), 0.3)
  1046. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3)
  1047. RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1048. LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1049. end
  1050. CFuncs.Sound.Create("http://roblox.com/asset/?id=231917950", char.Torso, 1, 2)
  1051. for i = 0, .2, 0.1 do
  1052. swait()
  1053. --PlayAnimationFromTable({CFrame.new(0.338935494, 0, 0.0863927901, -0.0348953009, 0, 0.999391079, 0, 1, 0, -0.999391079, 0, -0.0348953009), CFrame.new(-0.0100401761, 1.49999499, -0.00284555811, 0.500002861, 0, -0.866023898, 0, 1, 0, 0.866023898, 0, 0.500002861), CFrame.new(1.21845579, 0.576015115, -0.684895277, 0.950073838, 0.308843106, 0.0444484204, 0.0630049855, -0.0503680073, -0.996741474, -0.305597931, 0.949778438, -0.0673119873), CFrame.new(-0.681373537, 0.699999809, -0.527025938, 0.839439929, -0.516847908, 0.167955339, 0.0759939924, -0.194378883, -0.977978468, 0.538113117, 0.833717644, -0.123892054), CFrame.new(0.641661644, -1.99999392, 0.125842005, 0.76604569, 0, -0.642786264, 0, 1, 0, 0.642786264, 0, 0.76604569), CFrame.new(-0.451956809, -1.99999392, -0.00807090476, 0.994521499, 0, 0.104533166, 0, 1, 0, -0.104533151, 0, 0.994521499)}, 0.3, false)
  1054. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0,0,-2.4)*CFrame.Angles(math.rad(0),math.rad(90),-math.rad(90)), 0.3)
  1055. RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -math.rad(90), math.rad(0)), 0.3)
  1056. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1057. RW.C0 = clerp(RW.C0, CFrame.new(1.2, .55, -1) * angles(math.rad(90), math.rad(100), math.rad(0)), 0.3)
  1058. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3)
  1059. RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1060. LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1061. end
  1062. for i = 0, .2, 0.1 do
  1063. swait()
  1064. --PlayAnimationFromTable({CFrame.new(0.338935494, 0, 0.0863927901, -0.0348953009, 0, 0.999391079, 0, 1, 0, -0.999391079, 0, -0.0348953009), CFrame.new(-0.0100401761, 1.49999499, -0.00284555811, 0.500002861, 0, -0.866023898, 0, 1, 0, 0.866023898, 0, 0.500002861), CFrame.new(1.21845579, 0.576015115, -0.684895277, 0.950073838, 0.308843106, 0.0444484204, 0.0630049855, -0.0503680073, -0.996741474, -0.305597931, 0.949778438, -0.0673119873), CFrame.new(-0.681373537, 0.699999809, -0.527025938, 0.839439929, -0.516847908, 0.167955339, 0.0759939924, -0.194378883, -0.977978468, 0.538113117, 0.833717644, -0.123892054), CFrame.new(0.641661644, -1.99999392, 0.125842005, 0.76604569, 0, -0.642786264, 0, 1, 0, 0.642786264, 0, 0.76604569), CFrame.new(-0.451956809, -1.99999392, -0.00807090476, 0.994521499, 0, 0.104533166, 0, 1, 0, -0.104533151, 0, 0.994521499)}, 0.3, false)
  1065. RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -math.rad(180), math.rad(0)), 0.3)
  1066. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1067. RW.C0 = clerp(RW.C0, CFrame.new(1.2, .55, -1) * angles(math.rad(90), math.rad(100), math.rad(0)), 0.3)
  1068. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3)
  1069. RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1070. LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1071. end
  1072. for i = 0, .2, 0.1 do
  1073. swait()
  1074. --PlayAnimationFromTable({CFrame.new(0.338935494, 0, 0.0863927901, -0.0348953009, 0, 0.999391079, 0, 1, 0, -0.999391079, 0, -0.0348953009), CFrame.new(-0.0100401761, 1.49999499, -0.00284555811, 0.500002861, 0, -0.866023898, 0, 1, 0, 0.866023898, 0, 0.500002861), CFrame.new(1.21845579, 0.576015115, -0.684895277, 0.950073838, 0.308843106, 0.0444484204, 0.0630049855, -0.0503680073, -0.996741474, -0.305597931, 0.949778438, -0.0673119873), CFrame.new(-0.681373537, 0.699999809, -0.527025938, 0.839439929, -0.516847908, 0.167955339, 0.0759939924, -0.194378883, -0.977978468, 0.538113117, 0.833717644, -0.123892054), CFrame.new(0.641661644, -1.99999392, 0.125842005, 0.76604569, 0, -0.642786264, 0, 1, 0, 0.642786264, 0, 0.76604569), CFrame.new(-0.451956809, -1.99999392, -0.00807090476, 0.994521499, 0, 0.104533166, 0, 1, 0, -0.104533151, 0, 0.994521499)}, 0.3, false)
  1075. RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -math.rad(270), math.rad(0)), 0.3)
  1076. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1077. RW.C0 = clerp(RW.C0, CFrame.new(1.2, .55, -1) * angles(math.rad(90), math.rad(100), math.rad(0)), 0.3)
  1078. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3)
  1079. RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1080. LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1081. end
  1082.  
  1083.  
  1084.  
  1085.  
  1086. for i = 0, 1, 0.1 do
  1087. swait()
  1088. --PlayAnimationFromTable({CFrame.new(0.2283867, 0, 0.115197472, 0.438369602, 0, -0.89879483, 0, 1, 0, 0.89879483, 0, 0.438369602), CFrame.new(0.0305867679, 1.49999499, -0.105302036, 0.438370466, 0, 0.898794472, 0, 1, 0, -0.898794472, 0, 0.438370436), CFrame.new(1.67825615, 0.576015353, -0.394908488, 0.46593222, -0.881719947, 0.0740077272, 0.063004978, -0.0503680483, -0.996741474, 0.88257432, 0.469076842, 0.0320846587), CFrame.new(-1.00808418, 0.399999917, -0.988827169, 0.839437604, -0.542131007, 0.0379279964, 0.0759930089, 0.0479900427, -0.995952845, 0.538116753, 0.838922501, 0.0814828053), CFrame.new(0.641682267, -1.99999392, 0.125833988, 0.9993909, 0, -0.0348993391, 0, 1, 0, 0.0348993391, 0, 0.9993909), CFrame.new(-0.451955765, -1.99999392, -0.00807018578, 0.898794293, 0, 0.438370645, 0, 1, 0, -0.438370645, 0, 0.898794293)}, 0.3, false)
  1089. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0,0,-2.4)*CFrame.Angles(math.rad(0),math.rad(90),-math.rad(90)), 0.3)
  1090. RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -math.rad(40), math.rad(0)), 0.3)
  1091. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1092. RW.C0 = clerp(RW.C0, CFrame.new(2, .5, 0) * angles(-math.rad(180), math.rad(0), math.rad(90)), 0.3)
  1093. LW.C0 = clerp(LW.C0, CFrame.new(-2, .5, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3)
  1094. RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1095. LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1096. end
  1097.  
  1098. con:disconnect()
  1099. attack = false
  1100. end
  1101. function kek1()
  1102. attack = true
  1103. Effects.Sphere.Create(BrickColor.new("New Yeller"), FakeHandle.CFrame * angles(math.random(-3,3), math.random(-3,3), math.random(-3,3)), 6.5, 6.5, 6.5, 4, 4, 4, 0.07)
  1104.  
  1105. CFuncs.Sound.Create("http://www.roblox.com/asset?id=200633707", char.Torso, 0.8, 1.1)
  1106.  
  1107. local Aaaa = Instance.new("Part", RootPart)
  1108. Aaaa.Size = Vector3.new(.1, .1, .1)
  1109. Aaaa.BrickColor = BrickColor.new("White")
  1110. Aaaa.Transparency = 1
  1111. Aaaa.CanCollide = false
  1112. local abbWeld = Instance.new("Weld", RootPart)
  1113. abbWeld.Part0 = RootPart
  1114. abbWeld.Part1 = Aaaa
  1115. abbWeld.C1 = CFrame.new(0,0,9)
  1116.  
  1117. for i = 0, 2.5, 0.1 do
  1118. swait()
  1119. Effects.Ring.Create(BrickColor.new("Navy blue"), FakeHandle.CFrame * angles(math.random(-3,3), math.random(-3,3), math.random(-3,3)), 1.5, 1.5, 0, 0.5, 0.5, 0, 0.07)
  1120. --PlayAnimationFromTable({CFrame.new(0.338935494, 0, 0.0863927901, -0.0348953009, 0, 0.999391079, 0, 1, 0, -0.999391079, 0, -0.0348953009), CFrame.new(-0.0100401761, 1.49999499, -0.00284555811, 0.500002861, 0, -0.866023898, 0, 1, 0, 0.866023898, 0, 0.500002861), CFrame.new(1.21845579, 0.576015115, -0.684895277, 0.950073838, 0.308843106, 0.0444484204, 0.0630049855, -0.0503680073, -0.996741474, -0.305597931, 0.949778438, -0.0673119873), CFrame.new(-0.681373537, 0.699999809, -0.527025938, 0.839439929, -0.516847908, 0.167955339, 0.0759939924, -0.194378883, -0.977978468, 0.538113117, 0.833717644, -0.123892054), CFrame.new(0.641661644, -1.99999392, 0.125842005, 0.76604569, 0, -0.642786264, 0, 1, 0, 0.642786264, 0, 0.76604569), CFrame.new(-0.451956809, -1.99999392, -0.00807090476, 0.994521499, 0, 0.104533166, 0, 1, 0, -0.104533151, 0, 0.994521499)}, 0.3, false)
  1121. RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.1)
  1122. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  1123. RW.C0 = clerp(RW.C0, CFrame.new(.35, .5, -.7) * angles(math.rad(205), math.rad(20), -math.rad(110)), 0.1)
  1124. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.1)
  1125. RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  1126. LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  1127.  
  1128. end
  1129. for i = 0, 0.2, 0.1 do
  1130. swait()
  1131. --PlayAnimationFromTable({CFrame.new(0.2283867, 0, 0.115197472, 0.438369602, 0, -0.89879483, 0, 1, 0, 0.89879483, 0, 0.438369602), CFrame.new(0.0305867679, 1.49999499, -0.105302036, 0.438370466, 0, 0.898794472, 0, 1, 0, -0.898794472, 0, 0.438370436), CFrame.new(1.67825615, 0.576015353, -0.394908488, 0.46593222, -0.881719947, 0.0740077272, 0.063004978, -0.0503680483, -0.996741474, 0.88257432, 0.469076842, 0.0320846587), CFrame.new(-1.00808418, 0.399999917, -0.988827169, 0.839437604, -0.542131007, 0.0379279964, 0.0759930089, 0.0479900427, -0.995952845, 0.538116753, 0.838922501, 0.0814828053), CFrame.new(0.641682267, -1.99999392, 0.125833988, 0.9993909, 0, -0.0348993391, 0, 1, 0, 0.0348993391, 0, 0.9993909), CFrame.new(-0.451955765, -1.99999392, -0.00807018578, 0.898794293, 0, 0.438370645, 0, 1, 0, -0.438370645, 0, 0.898794293)}, 0.3, false)
  1132. --FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0,0,-2.4)*CFrame.Angles(math.rad(0),math.rad(90),-math.rad(90)), 0.3)
  1133. RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -math.rad(50), math.rad(0)), 0.3)
  1134. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(20), math.rad(0)), 0.3)
  1135. RW.C0 = clerp(RW.C0, CFrame.new(2, .5, 0) * angles(math.rad(0), math.rad(0), -math.rad(5)), 0.3)
  1136. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3)
  1137. RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1138. LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1139. end
  1140. Effects.Sphere.Create(BrickColor.new("Navy blue"), Aaaa.CFrame * angles(math.random(-3,3), math.random(-3,3), math.random(-3,3)), 2.5, 2.5, 2.5, 3.5, 3.5, 3.5, 0.07)
  1141. Effects.Ring.Create(BrickColor.new("Navy blue"), Aaaa.CFrame * angles(0, 0, math.random(-3,3)), 2.5, 2.5, 2.5, 1, 1, 1, 0.07)
  1142.  
  1143. CFuncs.Sound.Create("http://roblox.com/asset/?id=231917950", Aaaa, 1, 1)
  1144. CFuncs.Sound.Create("http://roblox.com/asset/?id=279675650", FakeHandle, 1, 1.1)
  1145. local con = Aaaa.Touched:connect(function(hit)
  1146. MagniDamage(Aaaa, 30, 30, 55, 4, "Knockdown")
  1147. --Damagefunc(Hitbox, hit, 30, 60, math.random(1, 5), "Knockdown", RootPart, 0.2, "rbxassetid://199149221", 0.8)
  1148. end
  1149. )
  1150. for i = 0, 1, 0.1 do
  1151. swait()
  1152. --PlayAnimationFromTable({CFrame.new(0.2283867, 0, 0.115197472, 0.438369602, 0, -0.89879483, 0, 1, 0, 0.89879483, 0, 0.438369602), CFrame.new(0.0305867679, 1.49999499, -0.105302036, 0.438370466, 0, 0.898794472, 0, 1, 0, -0.898794472, 0, 0.438370436), CFrame.new(1.67825615, 0.576015353, -0.394908488, 0.46593222, -0.881719947, 0.0740077272, 0.063004978, -0.0503680483, -0.996741474, 0.88257432, 0.469076842, 0.0320846587), CFrame.new(-1.00808418, 0.399999917, -0.988827169, 0.839437604, -0.542131007, 0.0379279964, 0.0759930089, 0.0479900427, -0.995952845, 0.538116753, 0.838922501, 0.0814828053), CFrame.new(0.641682267, -1.99999392, 0.125833988, 0.9993909, 0, -0.0348993391, 0, 1, 0, 0.0348993391, 0, 0.9993909), CFrame.new(-0.451955765, -1.99999392, -0.00807018578, 0.898794293, 0, 0.438370645, 0, 1, 0, -0.438370645, 0, 0.898794293)}, 0.3, false)
  1153. --FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0,0,-2.4)*CFrame.Angles(math.rad(0),math.rad(90),-math.rad(90)), 0.3)
  1154. RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -math.rad(50), math.rad(0)), 0.3)
  1155. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(20), math.rad(0)), 0.3)
  1156. RW.C0 = clerp(RW.C0, CFrame.new(2, .5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  1157. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3)
  1158. RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1159. LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1160. end
  1161. Aaaa:Remove()
  1162. con:disconnect()
  1163. attack = false
  1164. end
  1165. function kek2()
  1166. attack = true
  1167.  
  1168.  
  1169. for i = 0, 1, 0.1 do
  1170. swait()
  1171. RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1172. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(25), math.rad(0), math.rad(0)), 0.3)
  1173. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1174. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 1, 0) * angles(math.rad(179), math.rad(0), math.rad(0)), 0.3)
  1175. RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1176. LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1177. end
  1178. CFuncs.Sound.Create("rbxassetid://169380505", RootPart, 0.8, 1.5)
  1179. Effects.Cylinder.Create(BrickColor.new("New Yeller"), LeftArm.CFrame * angles(math.rad(2), 0, 0), 1, 9999, 1, 1, 1, 1, 0.07)
  1180. for i = 0, 2, 0.1 do
  1181. swait()
  1182. RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1183. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(25), math.rad(0), math.rad(0)), 0.3)
  1184. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1185. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 1, 0) * angles(math.rad(179), math.rad(0), math.rad(0)), 0.3)
  1186. RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1187. LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1188. end
  1189. CFuncs.Sound.Create("rbxassetid://169445602", RootPart, 1, 1.2)
  1190. local cf2 = mouse.Hit.p + Vector3.new(math.random(-100, 100) / 50, 50, math.random(-100, 100) / 50)
  1191. local hit2, pos2 = rayCast(cf2, CFrame.new(cf2, cf2 - Vector3.new(0, 1, 0)).lookVector, 999, char)
  1192. if hit2 ~= nil then
  1193. local d1 = CFuncs.Part.Create(workspace, "Neon", 0, 0.5, BrickColor.new("Navy blue"), "Effect", Vector3.new())
  1194. d1.Anchored = true
  1195. d1.CFrame = CFrame.new(pos2)
  1196. MagniDamage(d1, 20, 10, 25, 5, "Snare")
  1197. Effects.Cylinder.Create(BrickColor.new("New Yeller"), d1.CFrame * angles(0, 0, 0), 1, 9999, 1, 4, 1, 4, 0.07)
  1198. local con = Hitbox.Touched:connect(function(hit)
  1199. end)
  1200. game:GetService("Debris"):AddItem(d1, 5)
  1201. local msh = CFuncs.Mesh.Create("CylinderMesh", d1, "nil", "nil", Vector3.new(0, 0, 0), Vector3.new(100, 5, 100))
  1202. local d2 = d1:Clone()
  1203. d2.Parent = d1
  1204. d2.CFrame = CFrame.new(d1.Position)
  1205. d2.BrickColor = BrickColor.new("New Yeller")
  1206. d2.Mesh.Scale = Vector3.new(0, 5, 0)
  1207. table.insert(Effects, {d1, "QuadShot", d2, d2.Mesh, 0})
  1208. end
  1209. attack = false
  1210.  
  1211. end
  1212. function kek3()
  1213. cooldown1 = cooldown1 - 5
  1214. local dacf = Handle.CFrame * angles(-1.57 + math.random(40, 80) / 100, 0, math.random(-80, 80) / 100)
  1215. local icepart1 = CreatePart(effect, "SmoothPlastic", 0, 1, BrickColor.new("Cyan"), "Ice", vt())
  1216. icepart1.Anchored = true
  1217. i1msh = CreateMesh("SpecialMesh", icepart1, "Sphere", "", vt(0, 0, 0), vt(5, 5, 5))
  1218. icepart1.CFrame = dacf
  1219. for i = 0, 1, 0.1 do
  1220. swait()
  1221. icepart1.CFrame = dacf
  1222. end
  1223. local cfinc = 99999
  1224. icepart1.Transparency = 1
  1225. CreateSound("rbxassetid://334325056", icepart1, 1, 1)
  1226. game:GetService("Debris"):AddItem(icepart1, 1)
  1227. local spread = vt((math.random(-1, 0) + math.random()) * 16, (math.random(-1, 0) + math.random()) * 16, (math.random(-1, 0) + math.random()) * 16) * (icepart1.Position - (icepart1.Position + vt(0, -1, 0))).magnitude / 100
  1228. local TheHit = mouse.Hit.p
  1229. local MouseLook = cf((icepart1.Position + TheHit) / 2, TheHit + spread)
  1230. local hit, pos = rayCast(icepart1.Position, MouseLook.lookVector, 999, Character)
  1231. local target1, distance1 = rayCast(icepart1.Position, MouseLook.lookVector, 999, Character)
  1232. local test1, dist1 = mouse.Hit.p, nil
  1233. if target1 ~= nil then
  1234. cfda = target1.Position + vt(math.random(-3000, 3000) / 100, 20, math.random(-3000, 3000) / 100)
  1235. local hit2, pos2 = rayCast(icepart1.Position, MouseLook.lookVector, 999, Character)
  1236. local d1 = CreatePart(effect, "SmoothPlastic", 0, 0.5, BrickColor.new("White"), "Effect", vt())
  1237. d1.Anchored = true
  1238. d1.CFrame = cf(pos2)
  1239. MagniDamage(d1, 10, 12, 15, -10, "Normal", "231917784")
  1240. SphereEffect(BrickColor.new("White"), cf(pos2), 100, 100, 100, 10, 10, 10, 0.07)
  1241. msh = CreateMesh("SpecialMesh", d1, "Sphere", "", vt(0, 0, 0), vt(80, 80, 80))
  1242. d2 = d1:Clone()
  1243. d2.Parent = d1
  1244. d2.CFrame = cf(d1.Position)
  1245. d2.BrickColor = BrickColor.new("Toothpaste")
  1246. d2.Mesh.Scale = vt(0, 5, 0)
  1247. table.insert(Effects, {
  1248. d1,
  1249. "SatelliteStrike",
  1250. d2,
  1251. d2.Mesh,
  1252. 0
  1253. })
  1254. end
  1255. end
  1256.  
  1257. function kek4()
  1258.  
  1259. end
  1260. mouse.Button1Down:connect(function()
  1261.  
  1262. if attack == false and attacktype == 1 and equipped == true then
  1263. attacktype = 2
  1264. attack1()
  1265. else
  1266. if attack == false and attacktype == 2 and equipped == true then
  1267. attacktype = 3
  1268. attack2()
  1269. else
  1270. if attack == false and attacktype == 3 and equipped == true then
  1271. attacktype = 1
  1272. attack3()
  1273. end
  1274. end
  1275. end
  1276. end
  1277. )
  1278.  
  1279. updateskills = function()
  1280.  
  1281. if cooldown1 <= co1 then
  1282. cooldown1 = cooldown1 + 0.033333333333333
  1283. end
  1284. if cooldown2 <= co2 then
  1285. cooldown2 = cooldown2 + 0.033333333333333
  1286. end
  1287. if cooldown3 <= co3 then
  1288. cooldown3 = cooldown3 + 0.033333333333333
  1289. end
  1290. if cooldown4 <= co4 then
  1291. cooldown4 = cooldown4 + 0.033333333333333
  1292. end
  1293. end
  1294.  
  1295. --[[function onKeyDown(key)
  1296. if key == "u" then
  1297. if nak == false and disable == false then
  1298. disable = true
  1299. AppearDisappear1()
  1300. AppearDisappear()
  1301. nak = true
  1302. wait(1)
  1303. disable = false
  1304. elseif disable == false then
  1305. AppearDisappear2()
  1306. AppearDisappear()
  1307.  
  1308. nak = false
  1309. wait(1)
  1310. disable = false
  1311. end
  1312. end
  1313.  
  1314. if key == "f" then
  1315. if equipped == false and disable == false then
  1316. disable = true
  1317. equipped = true
  1318. equip()
  1319. wait(1)
  1320. disable = false
  1321. elseif equipped == true and disable == false then
  1322. disable = true
  1323. unequip()
  1324. equipped = false
  1325. wait(1)
  1326. disable = false
  1327. end
  1328. end]]
  1329. mouse.KeyDown:connect(function(k)
  1330.  
  1331. k = k:lower()
  1332. if attack == false and equipped == true and k == "z" and co1 <= cooldown1 then
  1333. cooldown1 = 0
  1334. kek1()
  1335. else
  1336. if attack == false and equipped == true and k == "x" and co2 <= cooldown2 then
  1337. cooldown2 = 0
  1338. kek2()
  1339. else
  1340. if attack == false and equipped == true and k == "c" and co3 <= cooldown3 then
  1341. cooldown3 = 0
  1342. kek3()
  1343. else
  1344. if attack == false and k == "v" and co4 <= cooldown4 then
  1345. cooldown4 = 0
  1346. kek4()
  1347. else
  1348. if attack == false and k == "f" and equipped == false and disable == false then
  1349.  
  1350. disable = true
  1351. equipped = true
  1352. equip()
  1353. wait(.5)
  1354. disable = false
  1355. else
  1356. if k == "f" and equipped == true and disable == false then
  1357. disable = true
  1358. equipped = false
  1359. unequip()
  1360. wait(.5)
  1361. disable = false
  1362.  
  1363.  
  1364. else
  1365. if k == "u" and nak == false and disable == false then
  1366. disable = true
  1367. AppearDisappear1()
  1368. AppearDisappear()
  1369. nak = true
  1370. wait(.5)
  1371. disable = false
  1372. else
  1373. if k == "u" and nak == true and disable == false then
  1374. disable = true
  1375. AppearDisappear2()
  1376. AppearDisappear()
  1377. nak = false
  1378. wait(.5)
  1379. disable = false
  1380. end
  1381. end
  1382. end
  1383. end
  1384. end
  1385. end
  1386. end
  1387. end
  1388. end)
  1389.  
  1390. while 1 do
  1391. swait()
  1392. updateskills()
  1393. bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5)
  1394. bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5)
  1395. bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5)
  1396. bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5)
  1397. for i,v in pairs(char:GetChildren()) do
  1398. if v:IsA("Part") then
  1399. v.Material = "SmoothPlastic"
  1400. else
  1401. if v:IsA("Hat") then
  1402. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1403. end
  1404. end
  1405. end
  1406. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1407. velocity = RootPart.Velocity.y
  1408. sine = sine + change
  1409. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  1410. if equipped == true or equipped == false then
  1411. if 1 < RootPart.Velocity.y and hit == nil then
  1412. Anim = "Jump"
  1413. if attack == false then
  1414. manWeld.C1 = clerp(manWeld.C1, CFrame.new(0,1.4,0)*CFrame.Angles(math.rad(90),math.rad(65),-math.rad(90)), 0.3)
  1415. manWeld.C0 = clerp(manWeld.C0, CFrame.new(0,-0.3,0)*CFrame.Angles(math.rad(0),math.rad(0),-math.rad(0)),0.3)
  1416. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(1.2,0,-1)*CFrame.Angles(math.rad(180),0,-math.rad(90)), 0.3)
  1417. RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1418. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  1419. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  1420. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  1421. RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0.35) * angles(math.rad(-15), math.rad(0), math.rad(0)), 0.3)
  1422. LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0.35) * angles(math.rad(-15), math.rad(0), math.rad(0)), 0.3)
  1423. end
  1424. else
  1425. if RootPart.Velocity.y < -1 and hit == nil then
  1426. Anim = "Fall"
  1427. if attack == false then
  1428. manWeld.C1 = clerp(manWeld.C1, CFrame.new(0,1.4,0)*CFrame.Angles(math.rad(90),math.rad(15),-math.rad(90)), 0.3)
  1429. manWeld.C0 = clerp(manWeld.C0, CFrame.new(0,-0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),-math.rad(0)),0.3)
  1430. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(1.2,0,-1)*CFrame.Angles(math.rad(180),0,-math.rad(90)), 0.3)
  1431. RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1432. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  1433. RW.C0 = clerp(RW.C0, CFrame.new(1.7, 0.2, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
  1434. LW.C0 = clerp(LW.C0, CFrame.new(-1.7, 0.2, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
  1435. RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0.5) * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3)
  1436. LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0.5) * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3)
  1437. end
  1438. else
  1439. if Torsovelocity < 1 and hit ~= nil then
  1440. Anim = "Idle"
  1441. if attack == false then
  1442. if equipped == true then
  1443. change = 1
  1444. manWeld.C1 = clerp(manWeld.C1, CFrame.new(0,1.4,0)*CFrame.Angles(math.rad(90 - 15 * math.cos((sine) / 45)),math.rad(40),-math.rad(90)), 0.3)
  1445. manWeld.C0 = clerp(manWeld.C0, CFrame.new(0,-0.4,0)*CFrame.Angles(math.rad(0),math.rad(0),-math.rad(0)),0.3)
  1446. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(1.2,0,-1)*CFrame.Angles(math.rad(180),0,-math.rad(90)), 0.3)
  1447. RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0 - 0.04 * math.cos((sine) / 30), 0) * angles(math.rad(0), -math.rad(20), math.rad(0)), 0.3)
  1448. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(5), math.rad(20), math.rad(0)), 0.3)
  1449. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1450. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1451. RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2 + 0.04 * math.cos((sine) / 30), 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1452. LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2 + 0.04 * math.cos((sine) / 30), 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1453. else
  1454. change = 1
  1455. manWeld.C1 = clerp(manWeld.C1, CFrame.new(0,1.4,0)*CFrame.Angles(math.rad(90 - 15 * math.cos((sine) / 45)),math.rad(40),-math.rad(90)), 0.3)
  1456. manWeld.C0 = clerp(manWeld.C0, CFrame.new(0,-0.4,0)*CFrame.Angles(math.rad(0),math.rad(0),-math.rad(0)),0.3)
  1457. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(1.2,0,-1)*CFrame.Angles(math.rad(180),0,-math.rad(90)), 0.3)
  1458. RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0 - 0.06 * math.cos((sine) / 30), 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1459. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1460. RW.C0 = clerp(RW.C0, CFrame.new(0.7, 0.1, -0.45) * angles(math.rad(20), math.rad(0), -math.rad(40)), 0.3)
  1461. LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.1, -0.45) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.3)
  1462. RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2 + 0.04 * math.cos((sine) / 30), 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1463. LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2 + 0.04 * math.cos((sine) / 30), 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1464.  
  1465. end
  1466. end
  1467. else
  1468. if 2 < Torsovelocity and hit ~= nil then
  1469. Anim = "Walk"
  1470. if attack == false then
  1471. manWeld.C1 = clerp(manWeld.C1, CFrame.new(0,1.4,0)*CFrame.Angles(math.rad(90),math.rad(40),-math.rad(90)), 0.3)
  1472. manWeld.C0 = clerp(manWeld.C0, CFrame.new(0,-0.4,0)*CFrame.Angles(math.rad(0),math.rad(0),-math.rad(0)),0.3)
  1473. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(1.2,0,-1)*CFrame.Angles(math.rad(180),0,-math.rad(90)), 0.3)
  1474. RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
  1475. char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  1476. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1477. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1478. RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0 + 1 * math.cos((sine) / 3)) * angles(math.rad(0 - 50 * math.cos((sine) / 3)), math.rad(0), math.rad(0)), 0.3)
  1479. LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0 - 1 * math.cos((sine) / 3)) * angles(math.rad(0 + 50 * math.cos((sine) / 3)), math.rad(0), math.rad(0)), 0.3)
  1480. end
  1481. end
  1482. end
  1483. end
  1484. end
  1485. end
  1486. if 0 < #Effects then
  1487. for e = 1, #Effects do
  1488. if Effects[e] ~= nil then
  1489. local Thing = Effects[e]
  1490. if Thing ~= nil then
  1491. local Part = Thing[1]
  1492. local Mode = Thing[2]
  1493. local Delay = Thing[3]
  1494. local IncX = Thing[4]
  1495. local IncY = Thing[5]
  1496. local IncZ = Thing[6]
  1497. if Thing[1].Transparency <= 1 then
  1498. if Thing[2] == "Block1" then
  1499. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1500. Mesh = Thing[1].Mesh
  1501. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1502. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1503. else
  1504. if Thing[2] == "Block2" then
  1505. Thing[1].CFrame = Thing[1].CFrame
  1506. Mesh = Thing[7]
  1507. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1508. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1509. else
  1510. if Thing[2] == "Cylinder" then
  1511. Mesh = Thing[1].Mesh
  1512. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1513. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1514. else
  1515. if Thing[2] == "Blood" then
  1516. Mesh = Thing[7]
  1517. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1518. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1519. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1520. else
  1521. if Thing[2] == "Elec" then
  1522. Mesh = Thing[1].Mesh
  1523. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1524. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1525. else
  1526. if Thing[2] == "Disappear" then
  1527. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1528. else
  1529. if Thing[2] == "Shatter" then
  1530. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1531. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1532. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1533. Thing[6] = Thing[6] + Thing[5]
  1534. else
  1535. if Thing[2] == "QuadShot" then
  1536. if Thing[5] < 100 then
  1537. Thing[5] = Thing[5] + 2.5
  1538. Thing[4].Scale = Vector3.new(Thing[5], 5, Thing[5])
  1539. else
  1540. refda = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1541. refda.Anchored = true
  1542. refda.CFrame = CFrame.new(Thing[1].Position)
  1543. game:GetService("Debris"):AddItem(refda, 5)
  1544. CFuncs.Sound.Create("rbxassetid://203691378", refda, 1, 1.2)
  1545. CFuncs.Sound.Create("rbxassetid://184718741", refda, 1, 0.8)
  1546. --MagniDamage(refda, 40, 20, 50, BrickColor.new("Navy blue"), BrickColor.new("New Yeller"))
  1547. MagniDamage(refda, 40, 20, 50, 50, "Freeze")
  1548. Effects.Sphere.Create(BrickColor.new("New Yeller"), CFrame.new(refda.Position), 3, 3, 3, 10, 10, 10, 0.05)
  1549. Effects.Sphere.Create(BrickColor.new("Navy blue"), CFrame.new(refda.Position), 15, 15, 15, 10, 10, 10, 0.05)
  1550. --Effects.Sphere.Create(BrickColor.new("New Yeller"), refda.CFrame, 10, 10, 10, 10, 10, 10, 0.06)
  1551. Effects.Block.Create(BrickColor.new("New Yeller"), refda.CFrame, 10, 10, 10, 10, 10, 10, 0.06, 1)
  1552. Effects.Wave.Create(BrickColor.new("New Yeller"), refda.CFrame, 1, 1, 1, 3, 3, 3, 0.06)
  1553. Thing[1].Parent = nil
  1554. table.remove(Effects, e)
  1555. end
  1556. end
  1557. end
  1558. end
  1559. end
  1560. end
  1561. end
  1562. end
  1563. end
  1564. else
  1565. Part.Parent = nil
  1566. table.remove(Effects, e)
  1567. end
  1568. end
  1569. end
  1570. end
  1571. end
  1572. end
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