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- local Player = owner
- local Mouse = Player:GetMouse()
- local WALKSPEED = 32
- local g = game
- local plr = Player
- local C = plr.Character
- local H = C.Humanoid
- ffc=function(a,b)return a:FindFirstChild(b)end
- H.WalkSpeed = WALKSPEED
- H.JumpPower = 50
- H.MaxHealth = 250
- H.Health = 250
- local oW = H.WalkSpeed
- local healing = false
- local DebrisService = g:GetService('Debris')
- local LARM = C:WaitForChild("Left Arm")
- local RARM = C:WaitForChild("Right Arm")
- local LLEG = C:WaitForChild("Left Leg")
- local RLEG = C:WaitForChild("Right Leg")
- local Head = C.Head
- local Torso = C.Torso
- local Neck = Torso.Neck
- local Root = C.HumanoidRootPart
- local RootJ = Root.RootJoint
- local speed = (Root.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = Root.Velocity.y
- local Animation = "Idle"
- local a = 0
- --[[ Base Varibles ]]--
- local cn = CFrame.new
- local aa = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- local sin = math.sin
- local sqrt = math.sqrt
- local rad = math.rad
- local cos = math.cos
- local acos = math.acos
- local abs = math.abs
- local asin = math.asin
- local atan = math.atan
- local atan2 = math.atan2
- local turn = true
- local sit = false
- local fist = false
- local running = false
- local emoting = false
- local attack = false
- local valid_blood = false
- local valid_hit = true
- local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- local RootCF = aa(-1.57, 0, 3.14)
- local RHCF = aa(0, 1.6, 0)
- local LHCF = aa(0, -1.6, 0)
- --[[ - Functions - ]]--
- local function GetNearbyTorsos(FromPart,range,ignore) -- Detects both r15 and r6
- local Torsos = {}
- for x=1,#workspace:GetChildren() do
- local xj = workspace:GetChildren()
- local cc = range
- local fromPoint = FromPart
- if xj[x]:IsA('Model') and (xj[x].Name ~= (ignore.Name)) then
- if xj[x]:FindFirstChild('Torso') then
- local perfectTorso = nil
- if (fromPoint.Position - xj[x]:FindFirstChild('Torso').Position).magnitude < cc then
- local perfectTorso = xj[x]:FindFirstChild('Torso')
- table.insert(Torsos, perfectTorso)
- end
- elseif xj[x]:FindFirstChild('UpperTorso') then
- local perfectTorso = nil
- if (fromPoint.Position - xj[x]:FindFirstChild('UpperTorso').Position).magnitude < cc then
- local perfectTorso = xj[x]:FindFirstChild('UpperTorso')
- table.insert(Torsos, perfectTorso)
- end
- end
- end
- end
- return Torsos
- end
- local function DamageFromList(list,takedamage)
- local EgibleParts = list
- if EgibleParts[1] ~= nil then
- for i=1,#EgibleParts do
- if EgibleParts[i] and EgibleParts[i].Parent and EgibleParts[i].Parent:FindFirstChildOfClass('Humanoid') then
- EgibleParts[i].Parent:FindFirstChildOfClass('Humanoid'):TakeDamage(takedamage)
- end
- end
- end
- end
- local function HealFromList(list,heal)
- local EgibleParts = list
- if EgibleParts[1] ~= nil then
- for i=1,#EgibleParts do
- if EgibleParts[i] and EgibleParts[i].Parent and EgibleParts[i].Parent:FindFirstChildOfClass('Humanoid') then
- local hum = EgibleParts[i].Parent:FindFirstChildOfClass('Humanoid')
- hum.Health = hum.Health + heal
- end
- end
- end
- end
- warn('--// Made by SlayKillerX66')
- print('UZI BOI')
- CI = {
- Sound = {
- Create = function(id, parent, volume, pitch, play, name, loop, debre, time, position)
- spawn(function()
- local sound = Instance.new("Sound", parent or workspace)
- sound.Volume = volume or 0.5
- sound.Pitch = pitch or 1
- sound.SoundId = id or 0
- sound.TimePosition = position or 0
- sound.Looped = loop or false
- sound.Name = name or "Sound"
- if play == true then sound:play()end
- if debre == true then
- g:GetService("Debris"):AddItem(sound,time or 5)end
- return sound
- end)
- end}}
- local swait = function()
- g:GetService('RunService').Stepped:wait(0)
- end
- function CreateShake(RepeatedFor,OffsetDebounce)
- spawn(function()
- local Camera = g:GetService('Workspace').CurrentCamera
- for i=1,RepeatedFor do swait()
- Camera.CFrame = Camera.CFrame * CFrame.new(math.random()*OffsetDebounce,
- math.random()*OffsetDebounce,
- math.random()*OffsetDebounce)
- end
- end)
- end
- function RayCast(Position, Direction, Range, Ignore)
- local ht = g:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * Range), Ignore)
- return ht or nil
- end
- local hh = (C['Right Leg'].Size.Y+C.HumanoidRootPart.Size.Y/2)
- local smokepart = Instance.new('Part',Root)
- smokepart.Size = Vector3.new(0.5,0,1.5)
- smokepart.CanCollide = false
- smokepart.Transparency = 1
- local skpartweld = Instance.new('Weld',smokepart)
- skpartweld.Part0 = smokepart
- skpartweld.Part1 = Root
- skpartweld.C0 = CFrame.new(0,hh,0)
- local rK = false
- local DBT = false
- local smokt = Instance.new("ParticleEmitter")
- smokt.Acceleration = Vector3.new(0, 2.5, 0)
- smokt.Speed = NumberRange.new(1)
- smokt.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(1, 1.5)})
- smokt.SpreadAngle = Vector2.new(100, 100)
- smokt.Lifetime = NumberRange.new(1)
- smokt.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.55), NumberSequenceKeypoint.new(0.429, 0.319), NumberSequenceKeypoint.new(0.749, 0.856), NumberSequenceKeypoint.new(1, 1)})
- smokt.Drag = 1
- smokt.Color = ColorSequence.new(Color3.new(0.737255, 0.737255, 0.737255), Color3.new(1, 1, 1))
- smokt.RotSpeed = NumberRange.new(10)
- smokt.Texture = "http://www.roblox.com/asset/?id=2263365802"
- smokt.Parent = smokepart
- smokt.Enabled = false
- function Land(spe)
- spawn(function()
- if DBT == false and attack == true and spe < -30 and rK == false then
- DBT = true
- H.WalkSpeed = WALKSPEED / 1.5
- H.JumpPower = 0
- CI.Sound.Create('rbxassetid://268933900',Torso,10,1,true,'Landing',false,true,1,0)
- smokt.Enabled = true
- for i=0,1,0.2 do swait()
- RL.C0 = RL.C0:lerp(RHCF * cn(0.11,-0.4,1) * aa(rad(-5),rad(0),rad(22)+rad(2.5 * sin(a/10))),.3)
- LL.C0 = LL.C0:lerp(LHCF * cn(-0.16,-0.4,1) * aa(rad(-5),rad(0),rad(-22)+rad(2.5 * sin(a/10))),.3)
- RA.C0 = RA.C0:lerp(cn(1.5, 0.81, 0) * aa(rad(14),rad(20),rad(25)+rad(5 * sin(a/10))),.3)
- LA.C0 = LA.C0:lerp(cn(-1.5, 0.5, 0) * aa(rad(12.3),rad(-20),rad(-25)+rad(5 * sin(a/10))),.3)
- RootJ.C0 = RootJ.C0:lerp(RootCF * cn(0, 0.1, -0.6) * aa(rad(10), rad(0), rad(5)), .3)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(NeckCF * aa(rad(10), rad(0), rad(0)), .3)
- end
- attack = false
- spawn(function()
- wait(0.1) H.JumpPower = 50
- DBT = false
- smokt.Enabled = false
- H.WalkSpeed = oW
- end)
- else
- attack = false
- end
- end)
- end
- function sphere1(par,anch,name,mat,si,cf,tr,ccol,bcol)
- local v3 = Vector3.new
- local ins = Instance.new
- local sp = ins('Part')
- sp.Size = si
- sp.Transparency = tr
- sp.Anchored = anch
- sp.CanCollide = ccol
- sp.Name = name
- sp.Material = mat
- sp.BrickColor = bcol
- sp.CFrame = cf
- local mesls = ins("SpecialMesh",sp)
- mesls.Scale = v3(0.8, 0.8, 0.8)
- mesls.MeshType = Enum.MeshType.Sphere
- sp.Parent = par
- return sp
- end
- function fixedPoint(t,p,d) -- Requires object to have equal dimensions
- local ranbo1 = math.random(-2,2)
- local ranbo2 = math.random(0,2)
- local ranbo3 = math.random(-2,2)
- t.CFrame = p.Hit * CFrame.new(ranbo1,ranbo2,ranbo3)
- t.CFrame = CFrame.new(t.Position, p.Hit.Position)
- end
- function fixedPoint1(t,p,d,range)
- local ranbo1
- local ranbo2
- local ranbo3
- if range then
- ranbo1 = math.random(-range,range)
- ranbo2 = math.random(-range,range)
- ranbo3 = math.random(-range,range)
- else
- ranbo1 = math.random(-5,5)/5
- ranbo2 = math.random()*0.5
- ranbo3 = math.random(-5,5)/5
- end
- t.CFrame = p.CFrame * CFrame.new(ranbo1,ranbo2,ranbo3)
- t.CFrame = CFrame.new(t.Position, p.Position)
- end
- function chatFunc(msg, timr, col, size)
- spawn(function()
- local namebillboard = Instance.new("BillboardGui")
- local textt = Instance.new("TextLabel")
- namebillboard.Size = UDim2.new(6, 0, 1, 0)
- namebillboard.Name = "NameBillboard"
- namebillboard.StudsOffset = Vector3.new(0, 0.75, 2)
- namebillboard.Parent = C.Head
- textt.TextWrapped = true
- textt.BackgroundTransparency = 1
- textt.BackgroundColor3 = Color3.new(1, 1, 1)
- textt.TextSize = size or 14
- textt.TextScaled = true
- textt.Font = Enum.Font.SciFi
- textt.Text = msg or ''
- textt.TextStrokeTransparency = 0
- textt.TextStrokeColor3 = Color3.new(1,1,1)
- textt.TextColor = col
- textt.Size = UDim2.new(1, 0, 1, 0)
- textt.Parent = namebillboard
- local RM = math.random(1,2)
- local DR = 0
- for i=1,timr do swait()
- if RM == 1 then
- DR = DR + 1
- namebillboard.StudsOffset = Vector3.new(0, 0.75+2.5*math.sin(DR/(timr/2.5)), 2)
- textt.TextStrokeTransparency = i/timr
- textt.TextTransparency = i/timr
- textt.Rotation = 7.5*math.cos(DR/(timr/2))
- elseif RM == 2 then
- DR = DR + 1
- namebillboard.StudsOffset = Vector3.new(0, 0.75+2.5*math.sin(DR/(timr/2.5)), 2)
- textt.TextStrokeTransparency = i/timr
- textt.TextTransparency = i/timr
- textt.Rotation = 7.5*-math.cos(DR/(timr/2))
- end
- end
- namebillboard:Destroy()
- end)
- end
- function newSpellEff(pos)
- local effect = Instance.new("Part")
- local decal = Instance.new("Decal")
- effect.Size = Vector3.new(5, 0.05, 5)
- effect.Name = "Effect"
- effect.Transparency = 1
- effect.TopSurface = Enum.SurfaceType.Smooth
- effect.BottomSurface = Enum.SurfaceType.Smooth
- effect.Parent = C
- effect.CFrame = pos
- effect.CanCollide = false
- effect.Anchored = true
- decal.Texture = "rbxassetid://884834173"
- decal.Face = Enum.NormalId.Top
- decal.Parent = effect
- return effect
- end
- -------------------------------------------------] Joints
- if C:FindFirstChild('Animate') then
- C.Animate:Destroy()
- end
- local LH = Torso:WaitForChild("Left Hip")
- local RH = Torso:WaitForChild("Right Hip")
- local RSH = Torso:WaitForChild("Right Shoulder")
- local LSH = Torso:WaitForChild("Left Shoulder")
- RH.Parent = nil
- LH.Parent = nil
- RSH.Parent = nil
- LSH.Parent = nil
- RL = Instance.new("Weld",Torso)
- RL.Name = "Right Hip"
- RL.Part0 = Torso
- RL.C0 = cn(0, 0, 0)
- RL.C1 = cn(0.5, 1, 0) * aa(0,1.6,0)
- RL.Part1 = RLEG
- LL = Instance.new("Weld",Torso)
- LL.Name = "Left Hip"
- LL.Part0 = Torso
- LL.C0 = cn(0, 0, 0)
- LL.C1 = cn(-0.5, 1, 0) * aa(0,-1.6,0)
- LL.Part1 = LLEG
- RA = Instance.new("Weld",Torso)
- RA.Name = "Right Shoulder"
- RA.Part0 = Torso
- RA.C0 = cn(1.5, 0.5, 0)
- RA.C1 = cn(0, 0.5, 0)
- RA.Part1 = RARM
- LA = Instance.new("Weld",Torso)
- LA.Name = "Left Shoulder"
- LA.Part0 = Torso
- LA.C0 = cn(-1.5, 0.5, 0)
- LA.C1 = cn(0, 0.5, 0)
- LA.Part1 = LARM
- LL.C0 = LHCF * cn(0,-1,1)*aa(rad(0),rad(0),rad(0))
- RL.C0 = RHCF * cn(0,-1,1)*aa(rad(0),rad(0),rad(0))
- --------- Misc ---------
- H:WaitForChild('Animator',true):Destroy()
- turn = false
- spawn(function()
- local sound = Instance.new('Sound')
- sound.Parent = Torso
- sound.Looped = false
- sound.Volume = 5
- sound.Name = 'Footstep'
- sound.SoundId = 'rbxassetid://379483672' -- 833564121
- local kio = 0.08
- local tt = 0.08
- local ray = Ray.new(
- Torso.Position,
- Vector3.new(0, -4.5, 0))
- local part, endPoint = workspace:FindPartOnRay(ray, C)
- while wait() do
- if speed > 0.5 and Animation == 'Walk' and touch ~= nil then
- if kio <= 0.01 then
- if part and part.Material == Enum.Material.Grass then
- sound.SoundId = 'rbxassetid://152920365'
- sound:Play()
- else
- sound.SoundId = 'rbxassetid://379483672'
- sound:Play()
- end
- kio = tt
- end
- kio = kio - 0.01
- else
- if kio <= 0.01 then
- kio = tt
- end
- kio = kio - 0.01
- sound:Stop()
- end
- end
- end)
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- BlockMesh2 = Instance.new("BlockMesh")
- Part3 = Instance.new("Part")
- BlockMesh4 = Instance.new("BlockMesh")
- Weld5 = Instance.new("Weld")
- Part6 = Instance.new("Part")
- BlockMesh7 = Instance.new("BlockMesh")
- Weld8 = Instance.new("Weld")
- Part9 = Instance.new("Part")
- BlockMesh10 = Instance.new("BlockMesh")
- Weld11 = Instance.new("Weld")
- Part12 = Instance.new("Part")
- CylinderMesh13 = Instance.new("CylinderMesh")
- Weld14 = Instance.new("Weld")
- Part15 = Instance.new("Part")
- BlockMesh16 = Instance.new("BlockMesh")
- Weld17 = Instance.new("Weld")
- Part18 = Instance.new("Part")
- CylinderMesh19 = Instance.new("CylinderMesh")
- Weld20 = Instance.new("Weld")
- Part21 = Instance.new("Part")
- SpecialMesh22 = Instance.new("SpecialMesh")
- Weld23 = Instance.new("Weld")
- Part24 = Instance.new("Part")
- BlockMesh25 = Instance.new("BlockMesh")
- Weld26 = Instance.new("Weld")
- Part27 = Instance.new("Part")
- BlockMesh28 = Instance.new("BlockMesh")
- Weld29 = Instance.new("Weld")
- Part30 = Instance.new("Part")
- BlockMesh31 = Instance.new("BlockMesh")
- Weld32 = Instance.new("Weld")
- Part33 = Instance.new("Part")
- SpecialMesh34 = Instance.new("SpecialMesh")
- Weld35 = Instance.new("Weld")
- Part36 = Instance.new("Part")
- BlockMesh37 = Instance.new("BlockMesh")
- Weld38 = Instance.new("Weld")
- Part39 = Instance.new("Part")
- SpecialMesh40 = Instance.new("SpecialMesh")
- Weld41 = Instance.new("Weld")
- Part42 = Instance.new("Part")
- CylinderMesh43 = Instance.new("CylinderMesh")
- Weld44 = Instance.new("Weld")
- Part45 = Instance.new("Part")
- BlockMesh46 = Instance.new("BlockMesh")
- Weld47 = Instance.new("Weld")
- Part48 = Instance.new("Part")
- SpecialMesh49 = Instance.new("SpecialMesh")
- Weld50 = Instance.new("Weld")
- Part51 = Instance.new("Part")
- SpecialMesh52 = Instance.new("SpecialMesh")
- Weld53 = Instance.new("Weld")
- Part54 = Instance.new("Part")
- SpecialMesh55 = Instance.new("SpecialMesh")
- Weld56 = Instance.new("Weld")
- Part57 = Instance.new("Part")
- CylinderMesh58 = Instance.new("CylinderMesh")
- Weld59 = Instance.new("Weld")
- Part60 = Instance.new("Part")
- CylinderMesh61 = Instance.new("CylinderMesh")
- Weld62 = Instance.new("Weld")
- Part63 = Instance.new("Part")
- SpecialMesh64 = Instance.new("SpecialMesh")
- Weld65 = Instance.new("Weld")
- Part66 = Instance.new("Part")
- SpecialMesh67 = Instance.new("SpecialMesh")
- Weld68 = Instance.new("Weld")
- Part69 = Instance.new("Part")
- BlockMesh70 = Instance.new("BlockMesh")
- Weld71 = Instance.new("Weld")
- Part72 = Instance.new("Part")
- flamelight=Instance.new("PointLight")
- CylinderMesh73 = Instance.new("CylinderMesh")
- Weld74 = Instance.new("Weld")
- Part75 = Instance.new("Part")
- BlockMesh76 = Instance.new("BlockMesh")
- Weld77 = Instance.new("Weld")
- Part78 = Instance.new("Part")
- SpecialMesh79 = Instance.new("SpecialMesh")
- Weld80 = Instance.new("Weld")
- Part81 = Instance.new("Part")
- BlockMesh82 = Instance.new("BlockMesh")
- Weld83 = Instance.new("Weld")
- Part84 = Instance.new("Part")
- SpecialMesh85 = Instance.new("SpecialMesh")
- Weld86 = Instance.new("Weld")
- Part87 = Instance.new("Part")
- SpecialMesh88 = Instance.new("SpecialMesh")
- Weld89 = Instance.new("Weld")
- Part90 = Instance.new("Part")
- CylinderMesh91 = Instance.new("CylinderMesh")
- Weld92 = Instance.new("Weld")
- Part93 = Instance.new("Part")
- BlockMesh94 = Instance.new("BlockMesh")
- flamelight.Enabled = false
- flamelight.Range = 10
- flamelight.Name = "FlameLight"
- flamelight.Color = Color3.new(1, 0.576471, 0.0941177)
- flamelight.Shadows = true
- flamelight.Parent = Part72
- Weld95 = Instance.new("Weld")
- Model0.Name = "UZI"
- Model0.Parent = mas
- Part1.Parent = Model0
- Part1.CFrame = CFrame.new(77.9965668, 725.920898, -31.1784401, -0.00486118719, -0.935299695, -0.353823274, -0.00517146243, 0.353846192, -0.935289323, 0.999974787, -0.0027167846, -0.00655701431)
- Part1.Orientation = Vector3.new(69.2699966, -91.0599976, -0.839999974)
- Part1.Position = Vector3.new(77.9965668, 725.920898, -31.1784401)
- Part1.Rotation = Vector3.new(90.4000015, -20.7199993, 90.2999954)
- Part1.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part1.Velocity = Vector3.new(0.000484669697, -588.897705, 9.11278767e-06)
- Part1.Size = Vector3.new(1, 0.400000006, 1)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.BrickColor = BrickColor.new("Dark stone grey")
- Part1.CanCollide = false
- Part1.RotVelocity = Vector3.new(0.00146555947, -0.00146555947, -0.00195407914)
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.brickColor = BrickColor.new("Dark stone grey")
- Part1.FormFactor = Enum.FormFactor.Plate
- Part1.formFactor = Enum.FormFactor.Plate
- BlockMesh2.Parent = Part1
- BlockMesh2.Scale = Vector3.new(0.0454545468, 0.0454545431, 0.13636364)
- Part3.Parent = Model0
- Part3.CFrame = CFrame.new(78.7252502, 726.012207, -31.1543102, 0.999971449, 0.00576126575, -0.00488056382, -0.00578656793, 0.99996978, -0.00518477894, 0.00485052401, 0.00521290442, 0.999974608)
- Part3.Orientation = Vector3.new(0.299999982, -0.280000001, -0.329999983)
- Part3.Position = Vector3.new(78.7252502, 726.012207, -31.1543102)
- Part3.Rotation = Vector3.new(0.299999982, -0.280000001, -0.329999983)
- Part3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part3.Velocity = Vector3.new(0.000627730158, -588.89917, 0.00121085986)
- Part3.Size = Vector3.new(1, 1.20000005, 1)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.BrickColor = BrickColor.new("Really black")
- Part3.CanCollide = false
- Part3.RotVelocity = Vector3.new(0.00146555947, -0.00146555947, -0.00195407914)
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.brickColor = BrickColor.new("Really black")
- BlockMesh4.Parent = Part3
- BlockMesh4.Scale = Vector3.new(0.363636374, 0.0909090936, 0.181818187)
- Weld5.Parent = Part3
- Weld5.C1 = CFrame.new(-0.728248596, -0.0956420898, -0.0200996399, 1.93119049e-05, -0.937333703, -0.348432809, 1.34110451e-05, 0.348432839, -0.937333703, 1, 1.34110451e-05, 1.93119049e-05)
- Weld5.Part0 = Part1
- Weld5.Part1 = Part3
- Weld5.part1 = Part3
- Part6.Parent = Model0
- Part6.CFrame = CFrame.new(78.6580124, 726.17627, -31.1537876, 0.999971449, 0.00576126575, -0.00488056382, -0.00578656793, 0.99996978, -0.00518477894, 0.00485052401, 0.00521290442, 0.999974608)
- Part6.Orientation = Vector3.new(0.299999982, -0.280000001, -0.329999983)
- Part6.Position = Vector3.new(78.6580124, 726.17627, -31.1537876)
- Part6.Rotation = Vector3.new(0.299999982, -0.280000001, -0.329999983)
- Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part6.Velocity = Vector3.new(0.000947555352, -588.899048, 0.0013527621)
- Part6.Size = Vector3.new(1, 1.20000005, 1)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.BrickColor = BrickColor.new("Really black")
- Part6.CanCollide = false
- Part6.RotVelocity = Vector3.new(0.00146555947, -0.00146555947, -0.00195407914)
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.brickColor = BrickColor.new("Really black")
- BlockMesh7.Parent = Part6
- BlockMesh7.Scale = Vector3.new(0.5, 0.181818187, 0.181818187)
- Weld8.Parent = Part6
- Weld8.C1 = CFrame.new(-0.660072327, -0.259277344, -0.0200996399, 1.93119049e-05, -0.937333703, -0.348432809, 1.34110451e-05, 0.348432839, -0.937333703, 1, 1.34110451e-05, 1.93119049e-05)
- Weld8.Part0 = Part1
- Weld8.Part1 = Part6
- Weld8.part1 = Part6
- Part9.Parent = Model0
- Part9.CFrame = CFrame.new(78.9291153, 725.892883, -31.1539326, 0.999971449, 0.00576126575, -0.00488056382, -0.00578656793, 0.99996978, -0.00518477894, 0.00485052401, 0.00521290442, 0.999974608)
- Part9.Orientation = Vector3.new(0.299999982, -0.280000001, -0.329999983)
- Part9.Position = Vector3.new(78.9291153, 725.892883, -31.1539326)
- Part9.Rotation = Vector3.new(0.299999982, -0.280000001, -0.329999983)
- Part9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part9.Velocity = Vector3.new(0.000394008675, -588.899536, 0.00133476022)
- Part9.Size = Vector3.new(1, 0.800000012, 1)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.BrickColor = BrickColor.new("Really black")
- Part9.CanCollide = false
- Part9.RotVelocity = Vector3.new(0.00146555947, -0.00146555947, -0.00195407914)
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.brickColor = BrickColor.new("Really black")
- Part9.FormFactor = Enum.FormFactor.Plate
- Part9.formFactor = Enum.FormFactor.Plate
- BlockMesh10.Parent = Part9
- BlockMesh10.Scale = Vector3.new(0.0454545468, 0.772727251, 0.181818187)
- Weld11.Parent = Part9
- Weld11.C1 = CFrame.new(-0.932800293, 0.0225219727, -0.0201015472, 1.93119049e-05, -0.937333703, -0.348432809, 1.34110451e-05, 0.348432839, -0.937333703, 1, 1.34110451e-05, 1.93119049e-05)
- Weld11.Part0 = Part1
- Weld11.Part1 = Part9
- Weld11.part1 = Part9
- Part12.Parent = Model0
- Part12.CFrame = CFrame.new(78.9140854, 726.224731, -31.152338, 0.999971807, -0.0048265378, -0.00575909019, -0.00578403473, -0.00517791184, -0.99996984, 0.00479653571, 0.999974966, -0.00520571182)
- Part12.Orientation = Vector3.new(89.5599976, -132.110001, -131.839996)
- Part12.Position = Vector3.new(78.9140854, 726.224731, -31.152338)
- Part12.Rotation = Vector3.new(90.2999954, -0.329999983, 0.280000001)
- Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part12.Velocity = Vector3.new(0.00104012922, -588.899536, 0.00179907621)
- Part12.Size = Vector3.new(1, 1, 1)
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.BrickColor = BrickColor.new("Really black")
- Part12.CanCollide = false
- Part12.RotVelocity = Vector3.new(0.00146555947, -0.00146555947, -0.00195407914)
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.brickColor = BrickColor.new("Really black")
- Part12.FormFactor = Enum.FormFactor.Symmetric
- Part12.formFactor = Enum.FormFactor.Symmetric
- CylinderMesh13.Parent = Part12
- CylinderMesh13.Scale = Vector3.new(0.0681818202, 0.181818187, 0.0681818202)
- Weld14.Parent = Part12
- Weld14.C1 = CFrame.new(-0.915863037, -0.0200996399, 0.309265137, -3.46899033e-05, -0.937332988, -0.348434955, 1, -3.46899033e-05, -6.22868538e-06, -6.22868538e-06, -0.348434955, 0.937332988)
- Weld14.Part0 = Part1
- Weld14.Part1 = Part12
- Weld14.part1 = Part12
- Part15.Parent = Model0
- Part15.CFrame = CFrame.new(78.8836594, 725.893066, -31.1541538, 0.999971449, 0.00576126575, -0.00488056382, -0.00578656793, 0.99996978, -0.00518477894, 0.00485052401, 0.00521290442, 0.999974608)
- Part15.Orientation = Vector3.new(0.299999982, -0.280000001, -0.329999983)
- Part15.Position = Vector3.new(78.8836594, 725.893066, -31.1541538)
- Part15.Rotation = Vector3.new(0.299999982, -0.280000001, -0.329999983)
- Part15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part15.Velocity = Vector3.new(0.000394690724, -588.899475, 0.00126841024)
- Part15.Size = Vector3.new(1, 0.400000006, 1)
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.BrickColor = BrickColor.new("Really black")
- Part15.CanCollide = false
- Part15.RotVelocity = Vector3.new(0.00146555947, -0.00146555947, -0.00195407914)
- Part15.TopSurface = Enum.SurfaceType.Smooth
- Part15.brickColor = BrickColor.new("Really black")
- Part15.FormFactor = Enum.FormFactor.Plate
- Part15.formFactor = Enum.FormFactor.Plate
- BlockMesh16.Parent = Part15
- BlockMesh16.Scale = Vector3.new(0.0454545468, 0.318181813, 0.181818187)
- Weld17.Parent = Part15
- Weld17.C1 = CFrame.new(-0.88734436, 0.0225830078, -0.0200996399, 1.93119049e-05, -0.937333703, -0.348432809, 1.34110451e-05, 0.348432839, -0.937333703, 1, 1.34110451e-05, 1.93119049e-05)
- Weld17.Part0 = Part1
- Weld17.Part1 = Part15
- Weld17.part1 = Part15
- Part18.Parent = Model0
- Part18.CFrame = CFrame.new(78.8317947, 726.295654, -31.1559124, 0.999971449, 0.00489583658, 0.00575914979, -0.00578439236, 0.00516501302, 0.9999699, 0.00486591365, -0.999974608, 0.00519325491)
- Part18.Orientation = Vector3.new(-89.5599976, 47.9599991, -48.2399979)
- Part18.Position = Vector3.new(78.8317947, 726.295654, -31.1559124)
- Part18.Rotation = Vector3.new(-89.6999969, 0.329999983, -0.280000001)
- Part18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part18.Velocity = Vector3.new(0.00118395663, -588.899353, 0.00178241602)
- Part18.Size = Vector3.new(1, 1, 1)
- Part18.BottomSurface = Enum.SurfaceType.Smooth
- Part18.BrickColor = BrickColor.new("Really black")
- Part18.CanCollide = false
- Part18.RotVelocity = Vector3.new(0.00146555947, -0.00146555947, -0.00195407914)
- Part18.TopSurface = Enum.SurfaceType.Smooth
- Part18.brickColor = BrickColor.new("Really black")
- Part18.FormFactor = Enum.FormFactor.Symmetric
- Part18.formFactor = Enum.FormFactor.Symmetric
- CylinderMesh19.Parent = Part18
- CylinderMesh19.Scale = Vector3.new(0.49090907, 0.181818187, 0.163636357)
- Weld20.Parent = Part18
- Weld20.C1 = CFrame.new(-0.833145142, 0.0165023804, -0.379699707, 3.46899033e-05, -0.937332988, -0.348434955, -1, -3.46899033e-05, -6.22868538e-06, -6.22868538e-06, 0.348434955, -0.937332988)
- Weld20.Part0 = Part1
- Weld20.Part1 = Part18
- Weld20.part1 = Part18
- Part21.Parent = Model0
- Part21.CFrame = CFrame.new(78.9754715, 726.051758, -31.1529045, 0.00486118719, 0.999972045, -0.00569063425, 0.00517146243, -0.00571578741, -0.999970257, -0.999974787, 0.00483158091, -0.00519915204)
- Part21.Orientation = Vector3.new(89.5599976, -132.419998, 137.860001)
- Part21.Position = Vector3.new(78.9754715, 726.051758, -31.1529045)
- Part21.Rotation = Vector3.new(90.2999954, -0.329999983, -89.7200012)
- Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part21.Velocity = Vector3.new(0.000702955353, -588.899658, 0.00163553795)
- Part21.Size = Vector3.new(1, 1, 1)
- Part21.BottomSurface = Enum.SurfaceType.Smooth
- Part21.BrickColor = BrickColor.new("Really black")
- Part21.CanCollide = false
- Part21.RotVelocity = Vector3.new(0.00146555947, -0.00146555947, -0.00195407914)
- Part21.TopSurface = Enum.SurfaceType.Smooth
- Part21.brickColor = BrickColor.new("Really black")
- Part21.FormFactor = Enum.FormFactor.Symmetric
- Part21.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh22.Parent = Part21
- SpecialMesh22.Scale = Vector3.new(0.181818187, 0.0454545468, 0.13636364)
- SpecialMesh22.MeshType = Enum.MeshType.Wedge
- Weld23.Parent = Part21
- Weld23.C1 = CFrame.new(0.0200996399, -0.978256226, 0.136535645, -1, -0, 0, 0, -0.937309146, -0.348499119, 0, -0.348499119, 0.937309086)
- Weld23.Part0 = Part1
- Weld23.Part1 = Part21
- Weld23.part1 = Part21
- Part24.Parent = Model0
- Part24.CFrame = CFrame.new(78.8157425, 725.938965, -31.1542492, 0.999971449, 0.00576126575, -0.00488056382, -0.00578656793, 0.99996978, -0.00518477894, 0.00485052401, 0.00521290442, 0.999974608)
- Part24.Orientation = Vector3.new(0.299999982, -0.280000001, -0.329999983)
- Part24.Position = Vector3.new(78.8157425, 725.938965, -31.1542492)
- Part24.Rotation = Vector3.new(0.299999982, -0.280000001, -0.329999983)
- Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part24.Velocity = Vector3.new(0.000484519667, -588.899353, 0.00123614084)
- Part24.Size = Vector3.new(1, 0.400000006, 1)
- Part24.BottomSurface = Enum.SurfaceType.Smooth
- Part24.BrickColor = BrickColor.new("Really black")
- Part24.CanCollide = false
- Part24.RotVelocity = Vector3.new(0.00146555947, -0.00146555947, -0.00195407914)
- Part24.TopSurface = Enum.SurfaceType.Smooth
- Part24.brickColor = BrickColor.new("Really black")
- Part24.FormFactor = Enum.FormFactor.Plate
- Part24.formFactor = Enum.FormFactor.Plate
- BlockMesh25.Parent = Part24
- BlockMesh25.Scale = Vector3.new(0.0909090936, 0.0909090862, 0.181818187)
- Weld26.Parent = Part24
- Weld26.C1 = CFrame.new(-0.819168091, -0.0228881836, -0.0200996399, 1.93119049e-05, -0.937333703, -0.348432809, 1.34110451e-05, 0.348432839, -0.937333703, 1, 1.34110451e-05, 1.93119049e-05)
- Weld26.Part0 = Part1
- Weld26.Part1 = Part24
- Weld26.part1 = Part24
- Part27.Parent = Model0
- Part27.CFrame = CFrame.new(78.1122513, 726.123657, -31.1567211, 0.999971449, 0.00576126575, -0.00488056382, -0.00578656793, 0.99996978, -0.00518477894, 0.00485052401, 0.00521290442, 0.999974608)
- Part27.Orientation = Vector3.new(0.299999982, -0.280000001, -0.329999983)
- Part27.Position = Vector3.new(78.1122513, 726.123657, -31.1567211)
- Part27.Rotation = Vector3.new(0.299999982, -0.280000001, -0.329999983)
- Part27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part27.Velocity = Vector3.new(0.000849045929, -588.897949, 0.000475810375)
- Part27.Size = Vector3.new(1, 1.20000005, 1)
- Part27.BottomSurface = Enum.SurfaceType.Smooth
- Part27.BrickColor = BrickColor.new("Really black")
- Part27.CanCollide = false
- Part27.RotVelocity = Vector3.new(0.00146555947, -0.00146555947, -0.00195407914)
- Part27.TopSurface = Enum.SurfaceType.Smooth
- Part27.brickColor = BrickColor.new("Really black")
- BlockMesh28.Parent = Part27
- BlockMesh28.Scale = Vector3.new(0.590909064, 0.272727281, 0.181818187)
- Weld29.Parent = Part27
- Weld29.C1 = CFrame.new(-0.114616394, -0.203552246, -0.0201015472, 1.93119049e-05, -0.937333703, -0.348432809, 1.34110451e-05, 0.348432839, -0.937333703, 1, 1.34110451e-05, 1.93119049e-05)
- Weld29.Part0 = Part1
- Weld29.Part1 = Part27
- Weld29.part1 = Part27
- Part30.Parent = Model0
- Part30.CFrame = CFrame.new(77.9344254, 725.783752, -31.1573029, 0.999971449, 0.00576126575, -0.00488056382, -0.00578656793, 0.99996978, -0.00518477894, 0.00485052401, 0.00521290442, 0.999974608)
- Part30.Orientation = Vector3.new(0.299999982, -0.280000001, -0.329999983)
- Part30.Position = Vector3.new(77.9344254, 725.783752, -31.1573029)
- Part30.Rotation = Vector3.new(0.299999982, -0.280000001, -0.329999983)
- Part30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part30.Velocity = Vector3.new(0.000185697689, -588.897644, -0.000282954774)
- Part30.Size = Vector3.new(1, 0.400000006, 1)
- Part30.BottomSurface = Enum.SurfaceType.Smooth
- Part30.BrickColor = BrickColor.new("Really black")
- Part30.CanCollide = false
- Part30.RotVelocity = Vector3.new(0.00146555947, -0.00146555947, -0.00195407914)
- Part30.TopSurface = Enum.SurfaceType.Smooth
- Part30.brickColor = BrickColor.new("Really black")
- Part30.FormFactor = Enum.FormFactor.Plate
- Part30.formFactor = Enum.FormFactor.Plate
- BlockMesh31.Parent = Part30
- BlockMesh31.Scale = Vector3.new(0.181818187, 0.0454545431, 0.0909090936)
- Weld32.Parent = Part30
- Weld32.C1 = CFrame.new(0.0612411499, 0.137390137, -0.022151947, 1.93119049e-05, -0.937333703, -0.348432809, 1.34110451e-05, 0.348432839, -0.937333703, 1, 1.34110451e-05, 1.93119049e-05)
- Weld32.Part0 = Part1
- Weld32.Part1 = Part30
- Weld32.part1 = Part30
- Part33.Parent = Model0
- Part33.CFrame = CFrame.new(77.6566315, 725.936584, -31.1599121, -0.00486118719, -0.00572875142, 0.999971807, -0.00517146243, -0.999970078, -0.00575384498, 0.999974787, -0.00519933598, 0.00483138254)
- Part33.Orientation = Vector3.new(0.329999983, 89.7200012, -179.699997)
- Part33.Position = Vector3.new(77.6566315, 725.936584, -31.1599121)
- Part33.Rotation = Vector3.new(49.9799995, 89.5699997, 130.319992)
- Part33.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part33.Velocity = Vector3.new(0.0004881676, -588.897095, -0.000466093799)
- Part33.Size = Vector3.new(1, 1.20000005, 1)
- Part33.BottomSurface = Enum.SurfaceType.Smooth
- Part33.BrickColor = BrickColor.new("Really black")
- Part33.CanCollide = false
- Part33.RotVelocity = Vector3.new(0.00146555947, -0.00146555947, -0.00195407914)
- Part33.TopSurface = Enum.SurfaceType.Smooth
- Part33.brickColor = BrickColor.new("Really black")
- SpecialMesh34.Parent = Part33
- SpecialMesh34.Scale = Vector3.new(0.272727281, 0.0454545468, 0.318181813)
- SpecialMesh34.MeshType = Enum.MeshType.Torso
- Weld35.Parent = Part33
- Weld35.C1 = CFrame.new(-0.0200996399, 0.0138549805, 0.339927673, 1, 0, 0, 0, -0.348463416, 0.937322378, 0, -0.937322378, -0.348463416)
- Weld35.Part0 = Part1
- Weld35.Part1 = Part33
- Weld35.part1 = Part33
- Part36.Parent = Model0
- Part36.CFrame = CFrame.new(78.0779419, 725.824768, -31.1566143, 0.792933762, -0.609288275, -0.0048930035, 0.609267056, 0.792947948, -0.00521429349, 0.00705690216, 0.00115352729, 0.99997437)
- Part36.Orientation = Vector3.new(0.299999982, -0.280000001, 37.5400009)
- Part36.Position = Vector3.new(78.0779419, 725.824768, -31.1566143)
- Part36.Rotation = Vector3.new(0.299999982, -0.280000001, 37.5400009)
- Part36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part36.Velocity = Vector3.new(0.000264836359, -588.897888, -1.25119041e-05)
- Part36.Size = Vector3.new(1, 0.400000006, 1)
- Part36.BottomSurface = Enum.SurfaceType.Smooth
- Part36.BrickColor = BrickColor.new("Really black")
- Part36.CanCollide = false
- Part36.RotVelocity = Vector3.new(0.00146555947, -0.00146555947, -0.00195407914)
- Part36.TopSurface = Enum.SurfaceType.Smooth
- Part36.brickColor = BrickColor.new("Really black")
- Part36.FormFactor = Enum.FormFactor.Plate
- Part36.formFactor = Enum.FormFactor.Plate
- BlockMesh37.Parent = Part36
- BlockMesh37.Scale = Vector3.new(0.13636364, 0.0454545431, 0.0909090936)
- Weld38.Parent = Part36
- Weld38.C1 = CFrame.new(-0.00610351563, 0.125793457, -0.0219287872, 5.13195992e-05, -0.526062965, -0.850445628, 1.4603138e-05, 0.850445628, -0.526062965, 1, 1.4603138e-05, 5.13195992e-05)
- Weld38.Part0 = Part1
- Weld38.Part1 = Part36
- Weld38.part1 = Part36
- Part39.Parent = Model0
- Part39.CFrame = CFrame.new(77.520668, 726.100464, -31.0460663, 0.999971807, -0.0048265378, -0.00575909019, -0.00578403473, -0.00517791184, -0.99996984, 0.00479653571, 0.999974966, -0.00520571182)
- Part39.Orientation = Vector3.new(89.5599976, -132.110001, -131.839996)
- Part39.Position = Vector3.new(77.520668, 726.100464, -31.0460663)
- Part39.Rotation = Vector3.new(90.2999954, -0.329999983, 0.280000001)
- Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part39.Velocity = Vector3.new(0.000641553081, -588.896973, -0.000425181322)
- Part39.Size = Vector3.new(1, 1, 1)
- Part39.BottomSurface = Enum.SurfaceType.Smooth
- Part39.BrickColor = BrickColor.new("Really black")
- Part39.CanCollide = false
- Part39.RotVelocity = Vector3.new(0.00146555947, -0.00146555947, -0.00195407914)
- Part39.TopSurface = Enum.SurfaceType.Smooth
- Part39.brickColor = BrickColor.new("Really black")
- Part39.FormFactor = Enum.FormFactor.Symmetric
- Part39.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh40.Parent = Part39
- SpecialMesh40.Scale = Vector3.new(0.681818187, 0.0454545468, 0.272727281)
- SpecialMesh40.MeshType = Enum.MeshType.Wedge
- Weld41.Parent = Part39
- Weld41.C1 = CFrame.new(0.476287842, -0.133737564, 0.177490234, -3.46899033e-05, -0.937332988, -0.348434955, 1, -3.46899033e-05, -6.22868538e-06, -6.22868538e-06, -0.348434955, 0.937332988)
- Weld41.Part0 = Part1
- Weld41.Part1 = Part39
- Weld41.part1 = Part39
- Part42.Parent = Model0
- Part42.CFrame = CFrame.new(77.278923, 726.300537, -31.1634903, 0.999971449, 0.00489583658, 0.00575914979, -0.00578439236, 0.00516501302, 0.9999699, 0.00486591365, -0.999974608, 0.00519325491)
- Part42.Orientation = Vector3.new(-89.5599976, 47.9599991, -48.2399979)
- Part42.Position = Vector3.new(77.278923, 726.300537, -31.1634903)
- Part42.Rotation = Vector3.new(-89.6999969, 0.329999983, -0.280000001)
- Part42.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part42.Velocity = Vector3.new(0.00120460382, -588.896301, -0.000486253732)
- Part42.Size = Vector3.new(1, 1, 1)
- Part42.BottomSurface = Enum.SurfaceType.Smooth
- Part42.BrickColor = BrickColor.new("Really black")
- Part42.CanCollide = false
- Part42.RotVelocity = Vector3.new(0.00146555947, -0.00146555947, -0.00195407914)
- Part42.TopSurface = Enum.SurfaceType.Smooth
- Part42.brickColor = BrickColor.new("Really black")
- Part42.FormFactor = Enum.FormFactor.Symmetric
- Part42.formFactor = Enum.FormFactor.Symmetric
- CylinderMesh43.Parent = Part42
- CylinderMesh43.Scale = Vector3.new(0.272727281, 0.181818187, 0.13636364)
- Weld44.Parent = Part42
- Weld44.C1 = CFrame.new(0.719749451, 0.0165023804, -0.375549316, 3.46899033e-05, -0.937332988, -0.348434955, -1, -3.46899033e-05, -6.22868538e-06, -6.22868538e-06, 0.348434955, -0.937332988)
- Weld44.Part0 = Part1
- Weld44.Part1 = Part42
- Weld44.part1 = Part42
- Part45.Parent = Model0
- Part45.CFrame = CFrame.new(78.220871, 725.251526, -31.1607132, 0.999971449, 0.00576126575, -0.00488056382, -0.00578656793, 0.99996978, -0.00518477894, 0.00485052401, 0.00521290442, 0.999974608)
- Part45.Orientation = Vector3.new(0.299999982, -0.280000001, -0.329999983)
- Part45.Position = Vector3.new(78.220871, 725.251526, -31.1607132)
- Part45.Rotation = Vector3.new(0.299999982, -0.280000001, -0.329999983)
- Part45.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part45.Velocity = Vector3.new(-0.000849317061, -588.898193, -0.000643161358)
- Part45.Size = Vector3.new(1, 1.20000005, 1)
- Part45.BottomSurface = Enum.SurfaceType.Smooth
- Part45.BrickColor = BrickColor.new("Dark stone grey")
- Part45.CanCollide = false
- Part45.RotVelocity = Vector3.new(0.00146555947, -0.00146555947, -0.00195407914)
- Part45.TopSurface = Enum.SurfaceType.Smooth
- Part45.brickColor = BrickColor.new("Dark stone grey")
- BlockMesh46.Parent = Part45
- BlockMesh46.Scale = Vector3.new(0.218181834, 0.409090906, 0.13636364)
- Weld47.Parent = Part45
- Weld47.C1 = CFrame.new(-0.228256226, 0.66796875, -0.0201015472, 1.93119049e-05, -0.937333703, -0.348432809, 1.34110451e-05, 0.348432839, -0.937333703, 1, 1.34110451e-05, 1.93119049e-05)
- Weld47.Part0 = Part1
- Weld47.Part1 = Part45
- Weld47.part1 = Part45
- Part48.Parent = Model0
- Part48.CFrame = CFrame.new(78.3683548, 725.910034, -31.1565895, 0.00486118719, -0.00572875142, -0.999971807, 0.00517146243, -0.999970078, 0.00575384498, -0.999974787, -0.00519933598, -0.00483138254)
- Part48.Orientation = Vector3.new(-0.329999983, -90.2799988, 179.699997)
- Part48.Position = Vector3.new(78.3683548, 725.910034, -31.1565895)
- Part48.Rotation = Vector3.new(-130.020004, -89.5699997, 49.6800003)
- Part48.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part48.Velocity = Vector3.new(0.000431416731, -588.898438, 0.000538068009)
- Part48.Size = Vector3.new(1, 1.20000005, 1)
- Part48.BottomSurface = Enum.SurfaceType.Smooth
- Part48.BrickColor = BrickColor.new("Really black")
- Part48.CanCollide = false
- Part48.RotVelocity = Vector3.new(0.00146555947, -0.00146555947, -0.00195407914)
- Part48.TopSurface = Enum.SurfaceType.Smooth
- Part48.brickColor = BrickColor.new("Really black")
- SpecialMesh49.Parent = Part48
- SpecialMesh49.Scale = Vector3.new(0.181818187, 0.0909090936, 0.0363636352)
- SpecialMesh49.MeshType = Enum.MeshType.Wedge
- Weld50.Parent = Part48
- Weld50.C1 = CFrame.new(0.0200996399, -0.00860595703, 0.371948242, -1, 0, 0, 0, -0.348463416, 0.937322378, 0, 0.937322378, 0.348463416)
- Weld50.Part0 = Part1
- Weld50.Part1 = Part48
- Weld50.part1 = Part48
- Part51.Parent = Model0
- Part51.CFrame = CFrame.new(78.3570175, 725.602722, -31.1565056, -0.0057592988, 0.999971688, -0.00485473918, -0.999970078, -0.00578418374, -0.0051368135, -0.00516479416, 0.00482499646, 0.999975026)
- Part51.Orientation = Vector3.new(0.289999992, -0.280000001, -90.3299942)
- Part51.Position = Vector3.new(78.3570175, 725.602722, -31.1565056)
- Part51.Rotation = Vector3.new(0.289999992, -0.280000001, -90.3299942)
- Part51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part51.Velocity = Vector3.new(-0.000169218285, -588.898438, 7.10685272e-05)
- Part51.Size = Vector3.new(1, 1.20000005, 1)
- Part51.BottomSurface = Enum.SurfaceType.Smooth
- Part51.BrickColor = BrickColor.new("Really black")
- Part51.CanCollide = false
- Part51.RotVelocity = Vector3.new(0.00146555947, -0.00146555947, -0.00195407914)
- Part51.TopSurface = Enum.SurfaceType.Smooth
- Part51.brickColor = BrickColor.new("Really black")
- SpecialMesh52.Parent = Part51
- SpecialMesh52.Scale = Vector3.new(0.363636374, 0.0227272734, 0.181818187)
- SpecialMesh52.MeshType = Enum.MeshType.Torso
- Weld53.Parent = Part51
- Weld53.C1 = CFrame.new(-0.315979004, -0.362388611, -0.021818161, 3.46899033e-05, -0.348434955, 0.937332988, -6.22868538e-06, -0.937332988, -0.348434955, 1, 6.22868538e-06, -3.46899033e-05)
- Weld53.Part0 = Part1
- Weld53.Part1 = Part51
- Weld53.part1 = Part51
- Part54.Parent = Model0
- Part54.CFrame = CFrame.new(78.6339035, 725.935547, -31.1551666, 0.00486118719, -0.999971986, 0.00569066405, 0.00517146243, 0.00571575761, 0.999970317, -0.999974787, -0.00483158045, 0.00519915251)
- Part54.Orientation = Vector3.new(-89.5599976, 47.579998, 42.1399994)
- Part54.Position = Vector3.new(78.6339035, 725.935547, -31.1551666)
- Part54.Rotation = Vector3.new(-89.6999969, 0.329999983, 89.7200012)
- Part54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part54.Velocity = Vector3.new(0.000479185255, -588.898987, 0.000964635867)
- Part54.Size = Vector3.new(1, 1, 1)
- Part54.BottomSurface = Enum.SurfaceType.Smooth
- Part54.BrickColor = BrickColor.new("Really black")
- Part54.CanCollide = false
- Part54.RotVelocity = Vector3.new(0.00146555947, -0.00146555947, -0.00195407914)
- Part54.TopSurface = Enum.SurfaceType.Smooth
- Part54.brickColor = BrickColor.new("Really black")
- Part54.FormFactor = Enum.FormFactor.Symmetric
- Part54.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh55.Parent = Part54
- SpecialMesh55.Scale = Vector3.new(0.181818187, 0.272727281, 0.0454545468)
- SpecialMesh55.MeshType = Enum.MeshType.Wedge
- Weld56.Parent = Part54
- Weld56.C1 = CFrame.new(0.0200996399, 0.63734436, -0.018371582, -1, 0, 0, 0, 0.937309086, 0.348499119, 0, 0.348499119, -0.937309146)
- Weld56.Part0 = Part1
- Weld56.Part1 = Part54
- Weld56.part1 = Part54
- Part57.Parent = Model0
- Part57.CFrame = CFrame.new(77.6133575, 726.314087, -31.1581726, 0.999971449, 0.00576126575, -0.00488056382, -0.00578656793, 0.99996978, -0.00518477894, 0.00485052401, 0.00521290442, 0.999974608)
- Part57.Orientation = Vector3.new(0.299999982, -0.280000001, -0.329999983)
- Part57.Position = Vector3.new(77.6133575, 726.314087, -31.1581726)
- Part57.Rotation = Vector3.new(0.299999982, -0.280000001, -0.329999983)
- Part57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part57.Velocity = Vector3.new(0.00122328789, -588.896973, 2.37379863e-05)
- Part57.Size = Vector3.new(1, 1, 1)
- Part57.BottomSurface = Enum.SurfaceType.Smooth
- Part57.BrickColor = BrickColor.new("Really black")
- Part57.CanCollide = false
- Part57.RotVelocity = Vector3.new(0.00146555947, -0.00146555947, -0.00195407914)
- Part57.TopSurface = Enum.SurfaceType.Smooth
- Part57.brickColor = BrickColor.new("Really black")
- Part57.FormFactor = Enum.FormFactor.Symmetric
- Part57.formFactor = Enum.FormFactor.Symmetric
- CylinderMesh58.Parent = Part57
- CylinderMesh58.Scale = Vector3.new(0.13636364, 0.0454545468, 0.0909090936)
- Weld59.Parent = Part57
- Weld59.C1 = CFrame.new(0.385375977, -0.391052246, -0.0200996399, 1.93119049e-05, -0.937333703, -0.348432809, 1.34110451e-05, 0.348432839, -0.937333703, 1, 1.34110451e-05, 1.93119049e-05)
- Weld59.Part0 = Part1
- Weld59.Part1 = Part57
- Weld59.part1 = Part57
- Part60.Parent = Model0
- Part60.CFrame = CFrame.new(78.4591217, 726.021057, -31.1591549, 0.999971449, 0.00489583658, 0.00575914979, -0.00578439236, 0.00516501302, 0.9999699, 0.00486591365, -0.999974608, 0.00519325491)
- Part60.Orientation = Vector3.new(-89.5599976, 47.9599991, -48.2399979)
- Part60.Position = Vector3.new(78.4591217, 726.021057, -31.1591549)
- Part60.Rotation = Vector3.new(-89.6999969, 0.329999983, -0.280000001)
- Part60.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part60.Velocity = Vector3.new(0.000652124058, -588.898621, 0.000833803089)
- Part60.Size = Vector3.new(1, 1, 1)
- Part60.BottomSurface = Enum.SurfaceType.Smooth
- Part60.BrickColor = BrickColor.new("Really black")
- Part60.CanCollide = false
- Part60.RotVelocity = Vector3.new(0.00146555947, -0.00146555947, -0.00195407914)
- Part60.TopSurface = Enum.SurfaceType.Smooth
- Part60.brickColor = BrickColor.new("Really black")
- Part60.FormFactor = Enum.FormFactor.Symmetric
- Part60.formFactor = Enum.FormFactor.Symmetric
- CylinderMesh61.Parent = Part60
- CylinderMesh61.Scale = Vector3.new(0.227272734, 0.181818187, 0.227272734)
- Weld62.Parent = Part60
- Weld62.C1 = CFrame.new(-0.462059021, 0.0165023804, -0.102905273, 3.46899033e-05, -0.937332988, -0.348434955, -1, -3.46899033e-05, -6.22868538e-06, -6.22868538e-06, 0.348434955, -0.937332988)
- Weld62.Part0 = Part1
- Weld62.Part1 = Part60
- Weld62.part1 = Part60
- Part63.Parent = Model0
- Part63.CFrame = CFrame.new(77.5217667, 726.101624, -31.2733727, -0.999971449, 0.00489583658, -0.00575914979, 0.00578439236, 0.00516501302, -0.9999699, -0.00486591365, -0.999974608, -0.00519325491)
- Part63.Orientation = Vector3.new(89.5599976, -132.039993, 48.2399979)
- Part63.Position = Vector3.new(77.5217667, 726.101624, -31.2733727)
- Part63.Rotation = Vector3.new(90.2999954, -0.329999983, -179.720001)
- Part63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part63.Velocity = Vector3.new(0.000976950163, -588.896667, -0.000421871635)
- Part63.Size = Vector3.new(1, 1, 1)
- Part63.BottomSurface = Enum.SurfaceType.Smooth
- Part63.BrickColor = BrickColor.new("Really black")
- Part63.CanCollide = false
- Part63.RotVelocity = Vector3.new(0.00146555947, -0.00146555947, -0.00195407914)
- Part63.TopSurface = Enum.SurfaceType.Smooth
- Part63.brickColor = BrickColor.new("Really black")
- Part63.FormFactor = Enum.FormFactor.Symmetric
- Part63.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh64.Parent = Part63
- SpecialMesh64.Scale = Vector3.new(0.681818187, 0.0454545468, 0.272727281)
- SpecialMesh64.MeshType = Enum.MeshType.Wedge
- Weld65.Parent = Part63
- Weld65.C1 = CFrame.new(-0.476295471, -0.0935382843, 0.177490234, -3.46899033e-05, 0.937332988, 0.348434955, -1, -3.46899033e-05, -6.22868538e-06, 6.22868538e-06, -0.348434955, 0.937332988)
- Weld65.Part0 = Part1
- Weld65.Part1 = Part63
- Weld65.part1 = Part63
- Part66.Parent = Model0
- Part66.CFrame = CFrame.new(78.9729919, 725.615417, -31.1551723, -0.00486118719, 0.999972045, 0.00569066405, -0.00517146243, -0.00571578741, 0.999970317, 0.999974787, 0.00483158091, 0.00519915251)
- Part66.Orientation = Vector3.new(-89.5599976, 47.579998, -137.860001)
- Part66.Position = Vector3.new(78.9729919, 725.615417, -31.1551723)
- Part66.Rotation = Vector3.new(-89.6999969, 0.329999983, -90.2799988)
- Part66.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part66.Velocity = Vector3.new(-0.000146364502, -588.899658, 0.00099242141)
- Part66.Size = Vector3.new(1, 1, 1)
- Part66.BottomSurface = Enum.SurfaceType.Smooth
- Part66.BrickColor = BrickColor.new("Really black")
- Part66.CanCollide = false
- Part66.RotVelocity = Vector3.new(0.00146555947, -0.00146555947, -0.00195407914)
- Part66.TopSurface = Enum.SurfaceType.Smooth
- Part66.brickColor = BrickColor.new("Really black")
- Part66.FormFactor = Enum.FormFactor.Symmetric
- Part66.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh67.Parent = Part66
- SpecialMesh67.Scale = Vector3.new(0.181818187, 0.0454545468, 0.0454545468)
- SpecialMesh67.MeshType = Enum.MeshType.Wedge
- Weld68.Parent = Part66
- Weld68.C1 = CFrame.new(-0.0200996399, -0.978256226, 0.299804688, 1, 0, 0, 0, -0.937309146, -0.348499119, 0, 0.348499119, -0.937309146)
- Weld68.Part0 = Part1
- Weld68.Part1 = Part66
- Weld68.part1 = Part66
- Part69.Parent = Model0
- Part69.CFrame = CFrame.new(77.8519516, 725.922607, -31.1628056, 0.00486118719, -0.999971986, 0.00569066405, 0.00517146243, 0.00571575761, 0.999970317, -0.999974787, -0.00483158045, 0.00519915251)
- Part69.Orientation = Vector3.new(-89.5599976, 47.579998, 42.1399994)
- Part69.Position = Vector3.new(77.8519516, 725.922607, -31.1628056)
- Part69.Rotation = Vector3.new(-89.6999969, 0.329999983, 89.7200012)
- Part69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part69.Velocity = Vector3.new(0.000465095858, -588.897461, -0.000200324735)
- Part69.Size = Vector3.new(1, 0.400000006, 1)
- Part69.BottomSurface = Enum.SurfaceType.Smooth
- Part69.BrickColor = BrickColor.new("Really black")
- Part69.CanCollide = false
- Part69.RotVelocity = Vector3.new(0.00146555947, -0.00146555947, -0.00195407914)
- Part69.TopSurface = Enum.SurfaceType.Smooth
- Part69.brickColor = BrickColor.new("Really black")
- Part69.FormFactor = Enum.FormFactor.Plate
- Part69.formFactor = Enum.FormFactor.Plate
- BlockMesh70.Parent = Part69
- BlockMesh70.Scale = Vector3.new(0.0909090936, 0.0454545431, 0.272727281)
- Weld71.Parent = Part69
- Weld71.C1 = CFrame.new(0.0163288116, -0.144546509, -0.0009765625, -1, 0, 0, 0, 0.937309086, 0.348499119, 0, 0.348499119, -0.937309146)
- Weld71.Part0 = Part1
- Weld71.Part1 = Part69
- Weld71.part1 = Part69
- Part72.Parent = Model0
- Part72.CFrame = CFrame.new(76.8803253, 726.104675, -31.162817, 0.00575894117, 0.999971569, 0.0048676352, 0.999969721, -0.00578424335, 0.00520611135, 0.0052341721, 0.00483745337, -0.999974549)
- Part72.Orientation = Vector3.new(-0.299999982, 179.720001, 90.3299942)
- Part72.Position = Vector3.new(76.8803253, 726.104675, -31.162817)
- Part72.Rotation = Vector3.new(-179.699997, 0.280000001, -89.6699982)
- Part72.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part72.Velocity = Vector3.new(0.000820887624, -588.895569, -0.00135746959)
- Part72.Size = Vector3.new(1, 1.20000005, 1)
- Part72.BottomSurface = Enum.SurfaceType.Smooth
- Part72.BrickColor = BrickColor.new("Really black")
- Part72.CanCollide = false
- Part72.RotVelocity = Vector3.new(0.00146555947, -0.00146555947, -0.00195407914)
- Part72.TopSurface = Enum.SurfaceType.Smooth
- Part72.brickColor = BrickColor.new("Really black")
- CylinderMesh73.Parent = Part72
- CylinderMesh73.Scale = Vector3.new(0.181818187, 0.318181813, 0.109090917)
- Weld74.Parent = Part72
- Weld74.C1 = CFrame.new(-0.177429199, 1.11719513, 0.0200996399, 3.46899033e-05, 0.348434955, -0.937332988, 6.22868538e-06, -0.937332988, -0.348434955, -1, 6.22868538e-06, -3.46899033e-05)
- Weld74.Part0 = Part1
- Weld74.Part1 = Part72
- Weld74.part1 = Part72
- Part75.Parent = Model0
- Part75.CFrame = CFrame.new(77.4986496, 726.128418, -31.1596947, 0.999971449, 0.00576126575, -0.00488056382, -0.00578656793, 0.99996978, -0.00518477894, 0.00485052401, 0.00521290442, 0.999974608)
- Part75.Orientation = Vector3.new(0.299999982, -0.280000001, -0.329999983)
- Part75.Position = Vector3.new(77.4986496, 726.128418, -31.1596947)
- Part75.Rotation = Vector3.new(0.299999982, -0.280000001, -0.329999983)
- Part75.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part75.Velocity = Vector3.new(0.000862706744, -588.89679, -0.000416482217)
- Part75.Size = Vector3.new(1, 1.20000005, 1)
- Part75.BottomSurface = Enum.SurfaceType.Smooth
- Part75.BrickColor = BrickColor.new("Really black")
- Part75.CanCollide = false
- Part75.RotVelocity = Vector3.new(0.00146555947, -0.00146555947, -0.00195407914)
- Part75.TopSurface = Enum.SurfaceType.Smooth
- Part75.brickColor = BrickColor.new("Really black")
- BlockMesh76.Parent = Part75
- BlockMesh76.Scale = Vector3.new(0.636363626, 0.272727281, 0.181818187)
- Weld77.Parent = Part75
- Weld77.C1 = CFrame.new(0.499015808, -0.204711914, -0.0200996399, 1.93119049e-05, -0.937333703, -0.348432809, 1.34110451e-05, 0.348432839, -0.937333703, 1, 1.34110451e-05, 1.93119049e-05)
- Weld77.Part0 = Part1
- Weld77.Part1 = Part75
- Weld77.part1 = Part75
- Part78.Parent = Model0
- Part78.CFrame = CFrame.new(77.3384552, 725.938416, -31.1614494, -0.00486118719, -0.00572875142, 0.999971807, -0.00517146243, -0.999970078, -0.00575384498, 0.999974787, -0.00519933598, 0.00483138254)
- Part78.Orientation = Vector3.new(0.329999983, 89.7200012, -179.699997)
- Part78.Position = Vector3.new(77.3384552, 725.938416, -31.1614494)
- Part78.Rotation = Vector3.new(49.9799995, 89.5699997, 130.319992)
- Part78.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part78.Velocity = Vector3.new(0.000493998639, -588.896423, -0.000929716509)
- Part78.Size = Vector3.new(1, 1.20000005, 1)
- Part78.BottomSurface = Enum.SurfaceType.Smooth
- Part78.BrickColor = BrickColor.new("Really black")
- Part78.CanCollide = false
- Part78.RotVelocity = Vector3.new(0.00146555947, -0.00146555947, -0.00195407914)
- Part78.TopSurface = Enum.SurfaceType.Smooth
- Part78.brickColor = BrickColor.new("Really black")
- SpecialMesh79.Parent = Part78
- SpecialMesh79.Scale = Vector3.new(0.272727281, 0.0454545468, 0.318181813)
- SpecialMesh79.MeshType = Enum.MeshType.Torso
- Weld80.Parent = Part78
- Weld80.C1 = CFrame.new(-0.0200996399, 0.0138549805, 0.658111572, 1, 0, 0, 0, -0.348463416, 0.937322378, 0, -0.937322378, -0.348463416)
- Weld80.Part0 = Part1
- Weld80.Part1 = Part78
- Weld80.part1 = Part78
- Part81.Parent = Model0
- Part81.CFrame = CFrame.new(78.9740906, 725.810791, -31.1541405, 0.999971449, 0.00576126575, -0.00488056382, -0.00578656793, 0.99996978, -0.00518477894, 0.00485052401, 0.00521290442, 0.999974608)
- Part81.Orientation = Vector3.new(0.299999982, -0.280000001, -0.329999983)
- Part81.Position = Vector3.new(78.9740906, 725.810791, -31.1541405)
- Part81.Rotation = Vector3.new(0.299999982, -0.280000001, -0.329999983)
- Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part81.Velocity = Vector3.new(0.000233898521, -588.899658, 0.00128036307)
- Part81.Size = Vector3.new(1, 0.400000006, 1)
- Part81.BottomSurface = Enum.SurfaceType.Smooth
- Part81.BrickColor = BrickColor.new("Really black")
- Part81.CanCollide = false
- Part81.RotVelocity = Vector3.new(0.00146555947, -0.00146555947, -0.00195407914)
- Part81.TopSurface = Enum.SurfaceType.Smooth
- Part81.brickColor = BrickColor.new("Really black")
- Part81.FormFactor = Enum.FormFactor.Plate
- Part81.formFactor = Enum.FormFactor.Plate
- BlockMesh82.Parent = Part81
- BlockMesh82.Scale = Vector3.new(0.0454545468, 0.863636374, 0.181818187)
- Weld83.Parent = Part81
- Weld83.C1 = CFrame.new(-0.978248596, 0.104370117, -0.0200996399, 1.93119049e-05, -0.937333703, -0.348432809, 1.34110451e-05, 0.348432839, -0.937333703, 1, 1.34110451e-05, 1.93119049e-05)
- Weld83.Part0 = Part1
- Weld83.Part1 = Part81
- Weld83.part1 = Part81
- Part84.Parent = Model0
- Part84.CFrame = CFrame.new(78.8829117, 725.761353, -31.1548557, 0.00486118719, -0.999971986, 0.00569066405, 0.00517146243, 0.00571575761, 0.999970317, -0.999974787, -0.00483158045, 0.00519915251)
- Part84.Orientation = Vector3.new(-89.5599976, 47.579998, 42.1399994)
- Part84.Position = Vector3.new(78.8829117, 725.761353, -31.1548557)
- Part84.Rotation = Vector3.new(-89.6999969, 0.329999983, 89.7200012)
- Part84.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part84.Velocity = Vector3.new(0.000138340081, -588.899475, 0.00107427989)
- Part84.Size = Vector3.new(1, 1, 1)
- Part84.BottomSurface = Enum.SurfaceType.Smooth
- Part84.BrickColor = BrickColor.new("Really black")
- Part84.CanCollide = false
- Part84.RotVelocity = Vector3.new(0.00146555947, -0.00146555947, -0.00195407914)
- Part84.TopSurface = Enum.SurfaceType.Smooth
- Part84.brickColor = BrickColor.new("Really black")
- Part84.FormFactor = Enum.FormFactor.Symmetric
- Part84.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh85.Parent = Part84
- SpecialMesh85.Scale = Vector3.new(0.181818187, 0.0454545468, 0.13636364)
- SpecialMesh85.MeshType = Enum.MeshType.Wedge
- Weld86.Parent = Part84
- Weld86.C1 = CFrame.new(0.0200996399, 0.88734436, 0.15435791, -1, 0, 0, 0, 0.937309086, 0.348499119, 0, 0.348499119, -0.937309146)
- Weld86.Part0 = Part1
- Weld86.Part1 = Part84
- Weld86.part1 = Part84
- Part87.Parent = Model0
- Part87.CFrame = CFrame.new(78.8153839, 725.875427, -31.1545944, 0.00486118719, -0.999971986, 0.00569066405, 0.00517146243, 0.00571575761, 0.999970317, -0.999974787, -0.00483158045, 0.00519915251)
- Part87.Orientation = Vector3.new(-89.5599976, 47.579998, 42.1399994)
- Part87.Position = Vector3.new(78.8153839, 725.875427, -31.1545944)
- Part87.Rotation = Vector3.new(-89.6999969, 0.329999983, 89.7200012)
- Part87.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part87.Velocity = Vector3.new(0.000360868144, -588.899353, 0.00114249717)
- Part87.Size = Vector3.new(1, 1, 1)
- Part87.BottomSurface = Enum.SurfaceType.Smooth
- Part87.BrickColor = BrickColor.new("Really black")
- Part87.CanCollide = false
- Part87.RotVelocity = Vector3.new(0.00146555947, -0.00146555947, -0.00195407914)
- Part87.TopSurface = Enum.SurfaceType.Smooth
- Part87.brickColor = BrickColor.new("Really black")
- Part87.FormFactor = Enum.FormFactor.Symmetric
- Part87.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh88.Parent = Part87
- SpecialMesh88.Scale = Vector3.new(0.181818187, 0.0909090936, 0.0909090936)
- SpecialMesh88.MeshType = Enum.MeshType.Wedge
- Weld89.Parent = Part87
- Weld89.C1 = CFrame.new(0.0200996399, 0.819168091, 0.0407104492, -1, 0, 0, 0, 0.937309086, 0.348499119, 0, 0.348499119, -0.937309146)
- Weld89.Part0 = Part1
- Weld89.Part1 = Part87
- Weld89.part1 = Part87
- Part90.Parent = Model0
- Part90.CFrame = CFrame.new(77.1257706, 726.103333, -31.1616287, 0.0057592988, -0.999971688, -0.00485473918, 0.999970078, 0.00578418374, -0.0051368135, 0.00516479416, -0.00482499646, 0.999975026)
- Part90.Orientation = Vector3.new(0.289999992, -0.280000001, 89.6699982)
- Part90.Position = Vector3.new(77.1257706, 726.103333, -31.1616287)
- Part90.Rotation = Vector3.new(0.289999992, -0.280000001, 89.6699982)
- Part90.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part90.Velocity = Vector3.new(0.000816522283, -588.896057, -0.000999722863)
- Part90.Size = Vector3.new(1, 1.20000005, 1)
- Part90.BottomSurface = Enum.SurfaceType.Smooth
- Part90.BrickColor = BrickColor.new("Really black")
- Part90.CanCollide = false
- Part90.RotVelocity = Vector3.new(0.00146555947, -0.00146555947, -0.00195407914)
- Part90.TopSurface = Enum.SurfaceType.Smooth
- Part90.brickColor = BrickColor.new("Really black")
- CylinderMesh91.Parent = Part90
- CylinderMesh91.Scale = Vector3.new(0.272727281, 0.0909090936, 0.181818187)
- Weld92.Parent = Part90
- Weld92.C1 = CFrame.new(-0.177490234, -0.871742249, -0.0201015472, -3.46899033e-05, 0.348434955, -0.937332988, 6.22868538e-06, 0.937332988, 0.348434955, 1, 6.22868538e-06, -3.46899033e-05)
- Weld92.Part0 = Part1
- Weld92.Part1 = Part90
- Weld92.part1 = Part90
- Part93.Name = "Handle"
- Part93.Parent = Model0
- Part93.CFrame = CFrame.new(78.223381, 725.687866, -31.1584435, 0.999971688, 0.00576139288, -0.00484167924, -0.00578635745, 0.999969959, -0.00515810447, 0.00481181638, 0.0051859743, 0.999974966)
- Part93.Orientation = Vector3.new(0.299999982, -0.280000001, -0.329999983)
- Part93.Position = Vector3.new(78.223381, 725.687866, -31.1584435)
- Part93.Rotation = Vector3.new(0.299999982, -0.280000001, -0.329999983)
- Part93.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part93.Velocity = Vector3.new(0, -588.898193, 0)
- Part93.Size = Vector3.new(1, 1.20000005, 1)
- Part93.BottomSurface = Enum.SurfaceType.Smooth
- Part93.BrickColor = BrickColor.new("Really black")
- Part93.CanCollide = false
- Part93.RotVelocity = Vector3.new(0.00146555947, -0.00146555947, -0.00195407914)
- Part93.TopSurface = Enum.SurfaceType.Smooth
- Part93.brickColor = BrickColor.new("Really black")
- BlockMesh94.Parent = Part93
- BlockMesh94.Scale = Vector3.new(0.272727281, 0.454545438, 0.181818187)
- Weld95.Parent = Part93
- Weld95.C1 = CFrame.new(-0.228256226, 0.231628418, -0.0200996399, -1.94311142e-05, -0.937333763, -0.348432869, -1.34706497e-05, 0.348432839, -0.937333763, 1, -1.34706497e-05, -1.94311142e-05)
- Weld95.Part0 = Part1
- Weld95.Part1 = Part93
- Weld95.part1 = Part93
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = C
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- local weld = Instance.new('Weld',Part1)
- weld.Part0 = Part1
- weld.Part1 = RARM
- weld.C0 = weld.C0 * CFrame.new(0,-1.1,0.1) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(180))
- turn = true
- local rg = Instance.new("BodyGyro",C)
- rg.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
- rg.P = 10000
- g:GetService("RunService").Stepped:Connect(function()
- if turn == true then rg.Parent = Root
- rg.CFrame =CFrame.Angles(0,atan2(Root.CFrame.X-Mouse.Hit.X,Root.CFrame.Z-Mouse.Hit.Z),0)
- else
- rg.Parent = C
- end
- end) wait()
- turn = false
- --------- Key --------
- local walke = false
- local holdd = false
- Mouse.Button1Down:Connect(function()
- if walke == false and holdd == false then
- turn = true
- holdd = true
- walke = true
- local lim = 0.3
- local top = 0
- repeat swait()
- top = top + 0.1
- if top >= lim then top = 0
- spawn(function()shot()end)
- --shakef:FireClient(plr, 3, 0.2)
- end
- if speed < 4 then smokt.Enabled = false
- RA.C0 = RA.C0:lerp(cn(1.47, 0.46 - rad(-1.5 * cos(a/50)), -0.02) * aa(rad(90)+rad(10 * cos(a)),rad(5*cos(a/100)),rad(30)),.3)
- LA.C0 = LA.C0:lerp(cn(-1.48, 0.48 - rad(-1.5 * cos(a/50)), 0) * aa(rad(5),rad(0),rad(-10)+rad(1.5 * cos(a/50))),.3)
- RL.C0 = RL.C0:lerp(RHCF * cn(0,rad(-2.5 * cos(a/25))-0.954,1)*aa(rad(-3),rad(0),rad(0)),.3)
- LL.C0 = LL.C0:lerp(LHCF * cn(0,rad(-2.5 * cos(a/25))-0.95,1)*aa(rad(-3),rad(0),rad(0)),.3)
- RootJ.C0 = RootJ.C0:lerp(RootCF *cn(0,0,0)* cn(0, rad(0), rad(2.5 * cos(a/25))) * aa(rad(0), rad(0), rad(30)), .4)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(NeckCF * aa(rad(0), rad(0), rad(-30)), .3)
- else smokt.Enabled = true
- RA.C0 = RA.C0:lerp(cn(1.47, 0.46 - rad(-1.5 * cos(a/50)), -0.02) * aa(rad(105)+rad(10 * cos(a)),rad(5*cos(a/100)),rad(0)),.3)
- LA.C0 = LA.C0:lerp(cn(-1.5, 0.5, 0) * aa(rad(80 * sin(a/4)),rad(0),rad(2*sin(a/4))+rad(-5)),.4)
- --RootJ.C0 = RootJ.C0:lerp(RootCF *cn(0,0,0)* cn(0, rad(0), rad(2.5 * cos(a/25))) * aa(rad(20), rad(0), rad(0)), .15)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(NeckCF * aa(rad(0), rad(0), rad(0)), .3)
- end
- until holdd == false
- turn = false
- walke = false
- end
- end)
- Mouse.Button1Up:Connect(function()
- holdd = false
- end)
- function shot()
- local zx = 2
- local interger1 = (math.random()*zx + -math.random()*zx)
- local interger2 = (math.random()*zx + -math.random()*zx)
- local interger3 = (math.random()*zx + -math.random()*zx)
- local ray = Ray.new(
- Part72.CFrame.p,
- (Mouse.Hit.p + Vector3.new(interger1,interger2,interger3) - Part72.CFrame.p).unit * 400)
- local function Recoil(from,inf)
- local part = Instance.new("Part",inf)
- part.Anchored = true
- part.CanCollide = false
- part.Material = Enum.Material.Neon
- part.CFrame = from.CFrame
- part.BrickColor = BrickColor.new('Bright yellow')
- part.Shape = Enum.PartType.Block
- part.Size = Vector3.new(0.5,0.5,0.5)
- part.Name = 'Effect'
- --flamelight.Enabled = true
- spawn(function()
- for i=0,1,0.2 do swait()
- part.Rotation = Vector3.new(math.random(0,60),math.random(0,60),math.random(0,60))
- part.Transparency = i
- end
- part:Destroy()
- --flamelight.Enabled = false
- end)
- end
- local part, position, normal = workspace:FindPartOnRay(ray, C, false, true)
- local beam = Instance.new("Part", C)
- beam.BrickColor = BrickColor.new("Bright yellow")
- beam.FormFactor = "Custom"
- beam.Material = "Neon"
- beam.Transparency = 0
- beam.Anchored = true
- beam.Locked = true
- beam.CanCollide = false
- local cpos = Part72.CFrame * CFrame.new(0,-0.5,0)
- local pos = cpos.p
- local distance = (pos - position).magnitude
- beam.Size = Vector3.new(0.2, 0.2, distance)
- beam.CFrame = CFrame.new(pos, position) * CFrame.new(0, 0, -distance / 2)
- local sound = Instance.new("Sound", Root)
- sound.Volume = 5
- sound.Pitch = 1
- sound.SoundId = 'rbxassetid://165946560'
- sound.TimePosition = 0
- sound.Looped = false
- sound.Name = "Shoots"
- sound.PlayOnRemove = true
- sound:Destroy()
- if part and part.Parent and part.Parent:FindFirstChildOfClass('Humanoid') then
- part.Parent:FindFirstChildOfClass('Humanoid'):TakeDamage(math.random(23,40))
- if part.Parent:FindFirstChildOfClass('Humanoid').Health > 650 then
- if part.Parent:FindFirstChild('Torso') and part.Parent.Torso:FindFirstChild('Neck') then
- part.Parent.Torso.Neck:Destroy()
- elseif part.Parent:FindFirstChild('Head') then
- part.Parent.Head:Destroy()
- end
- end
- end
- Recoil(Part72, C)
- for i=0,1,0.2 do swait()
- beam.Transparency = i
- end
- beam:Destroy()
- end
- pressinga = false
- pressingd = false
- Mouse.KeyDown:Connect(function(key)
- if key == 'e' and walke == false and attack == false then
- --/
- elseif key == 'r' and walke == false and attack == false then
- --/
- elseif key == 'a' then
- pressinga = true
- elseif key == 'd' then
- pressingd = true
- end
- end)
- Mouse.KeyUp:Connect(function(key)
- if key == 'a' then
- pressinga = false
- elseif key == 'd' then
- pressingd = false
- end
- end)
- function matsh()
- local D = H.MoveDirection
- local V = Root.CFrame.lookVector
- if pressingd == true or pressinga == true then
- return math.rad(5)
- else
- if V.Z < -0.5 then
- return math.rad(10*-D.Z-math.cos(V.X)+math.cos(V.Z))
- elseif V.Z > 0.5 then
- return math.rad(10*D.Z+math.cos(V.X)+math.cos(V.Z))
- elseif V.Z < 0.5 and V.Z > -0.5 and V.X > 0 then
- return math.rad(10*D.X-math.cos(V.X)+math.cos(V.Z))
- else
- return math.rad(10*-D.X-math.cos(V.X)+math.cos(V.Z))
- end
- end
- end
- function matsh2(increasment)
- local D = H.MoveDirection
- local V = Root.CFrame.lookVector
- if pressingd == true or pressinga == true then
- return rad(increasment*math.sin(a/4))
- else
- if V.Z < -0.5 then
- return rad(increasment*-D.Z*math.sin(a/4))
- elseif V.Z > 0.5 then
- return rad(increasment*D.Z*math.sin(a/4))
- elseif V.Z < 0.5 and V.Z > -0.5 and V.X > 0 then
- return rad(increasment*D.X*math.sin(a/4))
- else
- return rad(increasment*-D.X*math.sin(a/4))
- end
- end
- end
- ----------------------
- ----------------------
- ------ANIMATIONS------
- ----------------------
- local idle2 = false
- spawn(function()
- while wait(1) do
- local t = 1
- if t == 1 and speed < 2 and attack == false and walke == false then
- idle2 = true
- H.WalkSpeed = 0
- for i=0,1,0.1 do swait()
- if attack == true or walke == true then break end
- RL.C0 = RL.C0:lerp(RHCF * cn(0,rad(-2.5 * cos(a/25))-0.954,1)*aa(rad(-3),rad(0),rad(5*sin(a/50))),.15)
- LL.C0 = LL.C0:lerp(LHCF * cn(0,rad(-2.5 * cos(a/25))-0.95,1)*aa(rad(-3),rad(0),rad(-5*sin(a/50))),.15)
- RA.C0 = RA.C0:lerp(cn(1.47, 0.46 - rad(-1.5 * cos(a/50)), -0.02) * aa(rad(-30)+rad(5 * sin(a/50)),rad(5*cos(a/100)),rad(0)),.15)
- LA.C0 = LA.C0:lerp(cn(-1.48, 0.48 - rad(-1.5 * cos(a/50)), 0) * aa(rad(5),rad(0),rad(-10)+rad(1.5 * cos(a/50))),.15)
- RootJ.C0 = RootJ.C0:lerp(RootCF *cn(0,0,0)* cn(0, rad(-5 * sin(a/50)), rad(2.5 * cos(a/25))) * aa(rad(5 * sin(a/50)), rad(0), rad(-5)), .15)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(NeckCF * aa(rad(-60 * cos(a)), rad(0), rad(-60 * sin(a/1.06))), .15)
- end
- H.WalkSpeed = WALKSPEED
- idle2 = false
- end
- end
- end)
- spawn(function() while true do swait()
- if Torso:FindFirstChild('Neck') then
- speed = (Root.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = Root.Velocity.y
- touch = g:service("Workspace"):FindPartOnRay(Ray.new(Root.Position,
- (cn(Root.Position, Root.Position - Vector3.new(0, 1, 0))).lookVector.unit * 4.5), C)
- local nearhit = RayCast(Root.Position, (cn(Root.Position, Root.Position - Vector3.new(0, 1, 0))).lookVector, 6, C)
- a = a + 1
- if H.Sit == true then
- Animation = "Sit"
- if attack == false then
- RL.C0 = RL.C0:lerp(RHCF * cn(0,-1+rad(2.5*cos(a/25)),1) * aa(rad(0),rad(-5),rad(90)),.1)
- LL.C0 = LL.C0:lerp(LHCF * cn(0,-1+rad(2.5*cos(a/25)),1) * aa(rad(0),rad(5),rad(-90)),.1)
- RA.C0 = RA.C0:lerp(cn(1.5, 0.5, 0) * aa(rad(5),rad(0),rad(10)),.1)
- LA.C0 = LA.C0:lerp(cn(-1.5, 0.5, 0) * aa(rad(5),rad(0),rad(-10)),.1)
- RootJ.C0 = RootJ.C0:lerp(RootCF * cn(0, 0, -0.025) * cn(0, 0,rad(-2.5 * cos(a/25))) * aa(rad(0), rad(0), rad(0)), .1)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(NeckCF * aa(rad(3 * sin(a/25)), rad(0), rad(-5)), .1)
- end
- elseif Root.Velocity.y > 1 and touch == nil and walke == false and idle2 == false then
- Animation = "Jump"
- if attack == false then
- smokt.Enabled = false
- RL.C0 = RL.C0:lerp(RHCF * cn(0.35,-0.75,1) * aa(rad(-10),rad(0),rad(-20)+rad(2.5 * sin(a/10))),.1)
- LL.C0 = LL.C0:lerp(LHCF * cn(-0.4,-0.1,1) * aa(rad(-10),rad(0),rad(30)+rad(2.5 * sin(a/10))),.1)
- RA.C0 = RA.C0:lerp(cn(1.5, 0.5, 0) * aa(rad(150),rad(0),rad(15)+rad(2 * sin(a/10))),.1)
- LA.C0 = LA.C0:lerp(cn(-1.5, 0.5, 0) * aa(rad(150),rad(0),rad(-15)+rad(2 * sin(a/10))),.1)
- RootJ.C0 = RootJ.C0:lerp(RootCF * cn(0, 0, 0.15) * aa(rad(-15), rad(0), rad(5)), .1)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(NeckCF * aa(rad(-15), rad(0), rad(0)), .1)
- end
- elseif Root.Velocity.y < -1 and touch == nil and walke == false and idle2 == false then
- Animation = "Fall"
- if nearhit ~= nil then
- attack = true
- Land(Root.Velocity.y)
- end
- if attack == false then
- RL.C0 = RL.C0:lerp(RHCF * cn(0.1,-0.8,1) * aa(rad(-5),rad(0),rad(25)+rad(2.5 * sin(a/10))),.1)
- LL.C0 = LL.C0:lerp(LHCF * cn(-0.12,-0.8,1) * aa(rad(-5),rad(0),rad(25)+rad(2.5 * sin(a/10))),.1)
- RA.C0 = RA.C0:lerp(cn(1.5, 0.81, 0) * aa(rad(30),rad(20),rad(60)+rad(5 * sin(a/10))),.1)
- LA.C0 = LA.C0:lerp(cn(-1.5, 0.6, 0) * aa(rad(30),rad(-20),rad(-63)+rad(5 * sin(a/10))),.1)
- RootJ.C0 = RootJ.C0:lerp(RootCF * cn(0, 0, -0.25) * aa(rad(5), rad(0), rad(5)), .1)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(NeckCF * aa(rad(15), rad(0), rad(0)), .1)
- end
- elseif speed < 1 and touch ~= nil and sit == false and walke == false and idle2 == false then
- Animation = "Idle"
- if attack == false then
- smokt.Enabled = false
- RL.C0 = RL.C0:lerp(RHCF * cn(0,rad(-2.5 * cos(a/25))-0.954,1)*aa(rad(-3),rad(0),rad(5*sin(a/50))),.15)
- LL.C0 = LL.C0:lerp(LHCF * cn(0,rad(-2.5 * cos(a/25))-0.95,1)*aa(rad(-3),rad(0),rad(-5*sin(a/50))),.15)
- RA.C0 = RA.C0:lerp(cn(1.47, 0.46 - rad(-1.5 * cos(a/50)), -0.02) * aa(rad(-30)+rad(5 * sin(a/50)),rad(5*cos(a/100)),rad(0)),.15)
- LA.C0 = LA.C0:lerp(cn(-1.48, 0.48 - rad(-1.5 * cos(a/50)), 0) * aa(rad(5),rad(0),rad(-10)+rad(1.5 * cos(a/50))),.15)
- RootJ.C0 = RootJ.C0:lerp(RootCF *cn(0,0,0)* cn(0, rad(-5 * sin(a/50)), rad(2.5 * cos(a/25))) * aa(rad(5 * sin(a/50)), rad(0), rad(-5)), .15)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(NeckCF * aa(rad(-5 * cos(a)), rad(0), rad(-5 * sin(a/1.06))), .15)
- end
- elseif speed > 1 and touch ~= nil and touch.Name ~= 'Effect' and walke == false and idle2 == false then
- Animation = "Walk"
- if attack == false then
- smokt.Enabled = true
- RL.C0 = RL.C0:lerp(RHCF * cn(0.05 + 0.225*cos(a/4),-0.8+0.26 * cos(a/4)-rad(3-6*sin(a/4))-Root.RotVelocity.Y / 60,1+rad(1*cos(a/2)))*aa(rad(-2),rad(0)+Root.RotVelocity.Y / 30,rad(-2)+matsh2(80)),.4)
- LL.C0 = LL.C0:lerp(LHCF * cn(-0.05 + 0.225*cos(a/4),-0.8-0.26 * cos(a/4)-rad(3+6*sin(a/4))+Root.RotVelocity.Y / 60,1+rad(1*cos(a/2)))*aa(rad(-2),rad(0)+Root.RotVelocity.Y / 30,rad(2)+matsh2(80)),.4)
- LA.C0 = LA.C0:lerp(cn(-1.5, 0.5, 0) * aa(matsh2(80),rad(0),rad(2*sin(a/4))+rad(-5)),.4)
- RA.C0 = RA.C0:lerp(cn(1.3+rad(3*cos(a/4)), 0.5, -0.3) * aa(rad(150)+rad(-5 * sin(a/4)),rad(0),rad(2*sin(a/4))+rad(5)),.4)
- RootJ.C0 = RootJ.C0:lerp(RootCF * cn(0, -0.1 + rad(4*sin(a/2)), -0.1+rad(13 * sin(a/2))) * aa(rad(10)+matsh(), rad(0) + Root.RotVelocity.Y / 50,rad(-2*cos(a/4))),.4)
- Torso.Neck.C0 = Torso.Neck.C0:lerp(NeckCF * aa(rad(-10), rad(0), rad(2 * cos(a/-4)) + Root.RotVelocity.Y / 50), .4)
- end
- elseif speed > 4 and touch ~= nil and touch.Name ~= 'Effect' and walke == true then
- RootJ.C0 = RootJ.C0:lerp(RootCF * cn(0, -0.1 + rad(4*sin(a/2)), -0.1+rad(13 * sin(a/2))) * aa(rad(25)+rad(2*cos(a/2)), rad(0) + Root.RotVelocity.Y / 50,rad(-2*cos(a/4))),.4)
- RL.C0 = RL.C0:lerp(RHCF * cn(0.05 + 0.225*cos(a/4),-0.8+0.26 * cos(a/4)-rad(3-6*sin(a/4))-Root.RotVelocity.Y / 60,1+rad(1*cos(a/2)))*aa(rad(-2),rad(0)+Root.RotVelocity.Y / 30,rad(-2)+rad(80*sin(a/4))),.4)
- LL.C0 = LL.C0:lerp(LHCF * cn(-0.05 + 0.225*cos(a/4),-0.8-0.26 * cos(a/4)-rad(3+6*sin(a/4))+Root.RotVelocity.Y / 60,1+rad(1*cos(a/2)))*aa(rad(-2),rad(0)+Root.RotVelocity.Y / 30,rad(2)+rad(80*sin(a/4))),.4)
- end
- if matsh(50) < 0 then
- H.WalkSpeed = WALKSPEED / 1.25
- else
- H.WalkSpeed = WALKSPEED
- end
- end
- end
- end)
- -------- BIG MISC ----------------
- music = nil
- shoots = nil
- spawn(function()
- while swait() do
- if not Root:FindFirstChild('Music') then
- local sound = Instance.new("Sound", Root)
- sound.Volume = 1
- sound.Pitch = 1
- sound.SoundId = 'rbxassetid://917263132'
- sound.TimePosition = 0
- sound.Looped = true
- sound.Name = "Music"
- sound:Play()
- music = sound
- end
- end
- end)
- -- Slay
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