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speedyfox66

[ROBLOX LUA] HYPE DANCE!

Jul 25th, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7.     print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8.     script.Parent = Player.Character
  9.  
  10.     --RemoteEvent for communicating
  11.     local Event = Instance.new("RemoteEvent")
  12.     Event.Name = "UserInput_Event"
  13.  
  14.     --Fake event to make stuff like Mouse.KeyDown work
  15.     local function fakeEvent()
  16.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17.         t.connect = t.Connect
  18.         return t
  19.     end
  20.  
  21.     --Creating fake input objects with fake variables
  22.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26.     end}
  27.     --Merged 2 functions into one by checking amount of arguments
  28.     CAS.UnbindAction = CAS.BindAction
  29.  
  30.     --This function will trigger the events that have been :Connect()'ed
  31.     local function te(self,ev,...)
  32.         local t = m[ev]
  33.         if t and t._fakeEvent and t.Function then
  34.             t.Function(...)
  35.         end
  36.     end
  37.     m.TrigEvent = te
  38.     UIS.TrigEvent = te
  39.  
  40.     Event.OnServerEvent:Connect(function(plr,io)
  41.         if plr~=Player then return end
  42.         if io.isMouse then
  43.             m.Target = io.Target
  44.             m.Hit = io.Hit
  45.         else
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local UIS = game:GetService("UserInputService")
  66.     local input = function(io,a)
  67.         if a then return end
  68.         --Since InputObject is a client-side instance, we create and pass table instead
  69.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70.     end
  71.     UIS.InputBegan:Connect(input)
  72.     UIS.InputEnded:Connect(input)
  73.  
  74.     local Mouse = Player:GetMouse()
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88. print("Hello!")
  89. local camera = workspace.CurrentCamera
  90.  
  91. wait(1)
  92. local frame=script.Parent
  93. local user=game.Players.LocalPlayer
  94. repeat wait() until user.Character local char=user.Character
  95. local humanoid=char:WaitForChild("Humanoid")
  96.  
  97. local sound = Instance.new("Sound", char.Head)
  98. sound.SoundId = "rbxassetid://1871401789" -- "rbxassetid://" is that part you are never supposed to change. change the ID.
  99. sound.Volume = 10 -- Change to an amount you want (max = 10, roblox rules.)
  100. sound.Pitch = 1.0353 -- Change (max = ?)
  101. sound.Name = "MyMusic2" -- Change (whatever you want.)
  102. sound.Looped = true --(true = looped, false = not looped.)
  103. sound:Play()
  104. local anim
  105. local anim2
  106. function playanim(id)
  107.     if char~=nil and humanoid~=nil then
  108.         local id="rbxassetid://1886711542"
  109.         local oldanim=char:FindFirstChild("LocalAnimation")
  110.         if anim~=nil then
  111.             anim:Stop()
  112.             humanoid.WalkSpeed = 16 -- (SET TO NORMAL GAME WALKSPEED)
  113.             sound:Stop()
  114.         end
  115.         if oldanim~=nil then
  116.             if oldanim.AnimationId=="rbxassetid://1886711542" then
  117.                 oldanim:Destroy()
  118.                 return
  119.             end
  120.             oldanim:Destroy()
  121.         end
  122.         local animation=Instance.new("Animation",char)
  123.         animation.Name="LocalAnimation"
  124.         animation.AnimationId="rbxassetid://1886711542"
  125.         anim=humanoid:LoadAnimation(animation) print("Dancing")
  126.         anim:Play()
  127.         humanoid.WalkSpeed = 8
  128.        
  129.     end
  130. end
  131.  
  132. playanim()
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