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Rylens

Console - (Skript warns)

Sep 15th, 2020
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  1. [12:49:07] [Server thread/WARN]: [Skript] Empty configuration section! You might want to indent one or more of the subsequent lines to make them belong to this section or remove the colon at the end of the line if you don't want this line to start a section. (esc.sk, line 457: event-block is stone or coal ore or iron ore or gold ore or diamond ore or emerald or obsidian or bedrock or pumpkin or oak log:')
  2. [12:49:07] [Server thread/WARN]: [Skript] Empty configuration section! You might want to indent one or more of the subsequent lines to make them belong to this section or remove the colon at the end of the line if you don't want this line to start a section. (sc.sk, line 144: else if arg 1 is "reset":')
  3. [12:49:08] [Server thread/WARN]: [Skript] Possible name conflict of variables {dragonstats::onlevel::%player's uuid%} and {dragonstats::onlevel::*} (there might be more conflicts). (coinsa.sk, line 90: set {dragonstats::onlevel::%player's uuid%} to 0')
  4. [12:49:08] [Server thread/WARN]: [Skript] Possible name conflict of variables {dragonstats::levels.exp::%player's uuid%} and {dragonstats::levels.exp::*} (there might be more conflicts). (coinsa.sk, line 91: set {dragonstats::levels.exp::%player's uuid%} to 0')
  5. [12:49:08] [Server thread/WARN]: [Skript] Possible name conflict of variables {dragonstats::levels.exp_max::%player's uuid%} and {dragonstats::levels.exp_max::*} (there might be more conflicts). (coinsa.sk, line 92: set {dragonstats::levels.exp_max::%player's uuid%} to 100')
  6. [12:49:12] [Server thread/WARN]: [Skript] Possible name conflict of variables {dragon::bans.uid_count::%player's uuid%} and {dragon::bans.uid_count::*} (there might be more conflicts). (dragon.sk, line 409: add 1 to {dragon::bans.uid_count::%player's uuid%}')
  7. [12:49:47] [Server thread/WARN]: [Skript] an entity cannot be saved, i.e. the contents of the variable {last_damage::%the UUID of the attacked entity%} will be lost when the server stops. (esc.sk, line 367: set {last_damage::%victim's uuid%} to attacker')
  8. [12:49:57] [Server thread/WARN]: [Skript] Possible name conflict of variables {dragonstats::onlevel::%arg 4's uuid%} and {dragonstats::onlevel::*} (there might be more conflicts). (sc.sk, line 29: set {dragonstats::onlevel::%arg 4's uuid%} to arg 2 parsed as integer')
  9. [12:49:57] [Server thread/WARN]: [Skript] Possible name conflict of variables {dragonstats::coins::%arg 4's uuid%} and {dragonstats::coins::*} (there might be more conflicts). (sc.sk, line 33: set {dragonstats::coins::%arg 4's uuid%} to arg 2 parsed as integer')
  10. [12:49:57] [Server thread/WARN]: [Skript] Possible name conflict of variables {dragonstats::specialcoins::%arg 4's uuid%} and {dragonstats::specialcoins::*} (there might be more conflicts). (sc.sk, line 37: set {dragonstats::specialcoins::%arg 4's uuid%} to arg 2 parsed as integer')
  11. [12:49:57] [Server thread/WARN]: [Skript] Possible name conflict of variables {dragonstats::blocks::%arg 4's uuid%} and {dragonstats::blocks::*} (there might be more conflicts). (sc.sk, line 41: set {dragonstats::blocks::%arg 4's uuid%} to arg 2 parsed as integer')
  12. [12:49:57] [Server thread/WARN]: [Skript] Possible name conflict of variables {dragonstats::kills::%arg 4's uuid%} and {dragonstats::kills::*} (there might be more conflicts). (sc.sk, line 45: set {dragonstats::kills::%arg 4's uuid%} to arg 2 parsed as integer')
  13. [12:49:57] [Server thread/WARN]: [Skript] Possible name conflict of variables {dragonstats::deaths::%arg 4's uuid%} and {dragonstats::deaths::*} (there might be more conflicts). (sc.sk, line 53: set {dragonstats::deaths::%arg 4's uuid%} to arg 2 parsed as integer')
  14. [12:49:57] [Server thread/WARN]: [Skript] Possible name conflict of variables {dragonstats::coins::%arg 1's uuid%} and {dragonstats::coins::*} (there might be more conflicts). (sc.sk, line 157: add arg 3 to {dragonstats::coins::%arg 1's uuid%}')
  15. [12:49:57] [Server thread/WARN]: [Skript] Possible name conflict of variables {dragonstats::specialcoins::%arg 1's uuid%} and {dragonstats::specialcoins::*} (there might be more conflicts). (sc.sk, line 165: add arg 3 to {dragonstats::specialcoins::%arg 1's uuid%}')
  16. [12:49:58] [Server thread/WARN]: [Skript] List is missing 'and' or 'or', defaulting to 'and': "&7(Click)", "&8misc" (shopa.sk, line 19: format gui slot 6 of player with apple named "&c&lMISC" with lore "&7(Click)", "&8misc" to run:')
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