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- local p = Instance.new("Part", workspace)
- p.Anchored = true
- p.CanCollide = false
- pl = Instance.new("PointLight", p)
- pl.Range = 10
- for i=1,360 do
- local tp = game.Workspace.DigitalZer3.Torso
- wait(0.5)
- p.CFrame = tp.CFrame*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,4)
- end
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