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Guest_84210423435

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Aug 1st, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. script:ClearAllChildren()
  6. wait(0.2)
  7. Player = game:GetService("Players").Guest_842104
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. RootPart = Character["HumanoidRootPart"]
  14. Torso = Character["Torso"]
  15. Head = Character["Head"]
  16. RightArm = Character["Right Arm"]
  17. LeftArm = Character["Left Arm"]
  18. RightLeg = Character["Right Leg"]
  19. LeftLeg = Character["Left Leg"]
  20. RootJoint = RootPart["RootJoint"]
  21. Neck = Torso["Neck"]
  22. RightShoulder = Torso["Right Shoulder"]
  23. LeftShoulder = Torso["Left Shoulder"]
  24. RightHip = Torso["Right Hip"]
  25. LeftHip = Torso["Left Hip"]
  26. local TIME = 0
  27. local sick = Instance.new("Sound",Torso)
  28.  
  29. IT = Instance.new
  30. CF = CFrame.new
  31. VT = Vector3.new
  32. RAD = math.rad
  33. C3 = Color3.new
  34. UD2 = UDim2.new
  35. BRICKC = BrickColor.new
  36. ANGLES = CFrame.Angles
  37. EULER = CFrame.fromEulerAnglesXYZ
  38. COS = math.cos
  39. ACOS = math.acos
  40. SIN = math.sin
  41. ASIN = math.asin
  42. ABS = math.abs
  43. MRANDOM = math.random
  44. FLOOR = math.floor
  45.  
  46. --//=================================\\
  47. --|| USEFUL VALUES
  48. --\\=================================//
  49.  
  50. Animation_Speed = 2
  51. local FORCERESET = false
  52. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  53. local Speed = 16
  54. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  57. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  58. local DAMAGEMULTIPLIER = 1
  59. local ANIM = "Idle"
  60. local ATTACK = false
  61. local EQUIPPED = false
  62. local HOLD = false
  63. local COMBO = 1
  64. local Rooted = false
  65. local SINE = 0
  66. local KEYHOLD = false
  67. local CHANGE = 2 / Animation_Speed
  68. local WALKINGANIM = false
  69. local VALUE1 = false
  70. local VALUE2 = false
  71. local ROBLOXIDLEANIMATION = IT("Animation")
  72. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  73. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  74. --ROBLOXIDLEANIMATION.Parent = Humanoid
  75. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  76. WEAPONGUI.Name = "BanishV3Gui"
  77. local Weapon = IT("Model")
  78. Weapon.Name = "Adds"
  79. local Effects = IT("Folder", Weapon)
  80. Effects.Name = "Effects"
  81. local ANIMATOR = Humanoid.Animator
  82. local ANIMATE = Character:FindFirstChild("Animate")
  83. local UNANCHOR = true
  84. local TOBANISH = {}
  85. script.Parent = PlayerGui
  86. local top = Instance.new("Shirt")
  87. top.ShirtTemplate = "rbxassetid://2322829627"
  88. top.Parent = Character
  89. top.Name = "Cloth"
  90. local bottom = Instance.new("Pants")
  91. bottom.PantsTemplate = "rbxassetid://2322834332"
  92. bottom.Parent = Character
  93. bottom.Name = "Cloth"
  94.  
  95. for _, c in pairs(Character:GetChildren()) do
  96. if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  97. c.Material = "Neon"
  98. if c:FindFirstChildOfClass("ParticleEmitter") then
  99. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  100. end
  101. c.Color = C3(1,1,1)
  102. if c == Head then
  103. if c:FindFirstChild("face") then
  104. c.face:remove()
  105. end
  106. end
  107. ------just for safe lol--------
  108.  
  109. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Hat" or c.Name == "Hat"or c.Name == "Hat" or c.Name == "Hat"or c.Name == "Hat" or c.Name == "Hat"or c.Name == "Hat" or c.Name == "Hat"or c.Name == "Hat" or c.Name == "Hat"or c.Name == "Hat" or c.Name == "Hat"or c.Name == "Hat" or c.Name == "Hat"or c.Name == "Hat" or c.Name == "Hat" then
  110. c:remove()
  111. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  112. c:remove()
  113. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  114. c:remove()
  115. end
  116. end
  117. mask = Instance.new("Part",Character)
  118. mask.Size = Vector3.new(2,3,2)
  119. mask.CFrame = Head.CFrame
  120. mask.CanCollide = false
  121. maskweld = Instance.new("Weld",mask)
  122. maskweld.Part0 = mask
  123. maskweld.Part1 = Head
  124. maskweld.C0 = mask.CFrame:inverse() * Head.CFrame * CFrame.new(-.2,0,.62) * CFrame.Angles(math.rad(0),math.rad(10),math.rad(0))
  125. mmask = Instance.new("SpecialMesh", mask)
  126. mmask.MeshType = "FileMesh"
  127. mmask.Scale = Vector3.new(1.25, 1.25, 1.25)
  128. mmask.MeshId,mmask.TextureId = 'http://www.roblox.com/asset/?id=12470186','http://www.roblox.com/asset/?id=12470201'
  129. local SIZE = 1
  130. local INTRO = false
  131. local INSTANT = false
  132. --//=================================\\
  133. --\\=================================//
  134.  
  135.  
  136. m = game.Players.Guest_842104
  137. char = m.Character
  138. local txt = Instance.new("BillboardGui", char)
  139. txt.Adornee = char.Head
  140. txt.Name = "_status"
  141. txt.Size = UDim2.new(2, 0, 1.2, 0)
  142. txt.StudsOffset = Vector3.new(-9, 8, 0)
  143. local text = Instance.new("TextLabel", txt)
  144. text.Size = UDim2.new(10, 0, 7, 0)
  145. text.FontSize = "Size24"
  146. text.TextScaled = true
  147. text.TextTransparency = 0
  148. text.BackgroundTransparency = 1
  149. text.TextTransparency = 0
  150. text.TextStrokeTransparency = 0
  151. text.Font = "Bodoni"
  152. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  153. v = Instance.new("Part")
  154. v.Name = "ColorBrick"
  155. v.Parent = m.Character
  156. v.FormFactor = "Symmetric"
  157. v.Anchored = true
  158. v.CanCollide = false
  159. v.BottomSurface = "Smooth"
  160. v.TopSurface = "Smooth"
  161. v.Size = Vector3.new(10, 5, 3)
  162. v.Transparency = 1
  163. v.CFrame = char.Torso.CFrame
  164. v.BrickColor = BrickColor.new("Really black")
  165. v.Transparency = 1
  166. v.Shape = "Block"
  167. spawn(function()
  168. local TweenService = game:GetService("TweenService")
  169. local Colours = {Color3.fromRGB(1,0,0),Color3.fromRGB(1,1,0),Color3.fromRGB(1,1.2,1.2),Color3.fromRGB(0,0,0),Color3.fromRGB(1,0,0),Color3.fromRGB(1,0,1),Color3.fromRGB(1,0,0),Color3.fromRGB(0,0,0)}
  170. local Int = 0
  171. while wait(0.5) do
  172. if Int == #Colours then Int = 0 end
  173. Int = Int+1
  174. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  175. end
  176. end)
  177. text.Text = "Hmm,lets see the challenger now"
  178. wait(0.8)
  179. text.Text = "Here,goes"
  180. --//=================================\\
  181. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  182. --\\=================================//
  183.  
  184. ArtificialHB = Instance.new("BindableEvent", script)
  185. ArtificialHB.Name = "ArtificialHB"
  186.  
  187. script:WaitForChild("ArtificialHB")
  188.  
  189. frame = Frame_Speed
  190. tf = 0
  191. allowframeloss = false
  192. tossremainder = false
  193. lastframe = tick()
  194. script.ArtificialHB:Fire()
  195.  
  196. game:GetService("RunService").Heartbeat:connect(function(s, p)
  197. tf = tf + s
  198. if tf >= frame then
  199. if allowframeloss then
  200. script.ArtificialHB:Fire()
  201. lastframe = tick()
  202. else
  203. for i = 1, math.floor(tf / frame) do
  204. script.ArtificialHB:Fire()
  205. end
  206. lastframe = tick()
  207. end
  208. if tossremainder then
  209. tf = 0
  210. else
  211. tf = tf - frame * math.floor(tf / frame)
  212. end
  213. end
  214. end)
  215. --//=================================\\
  216. --// MAKHAIL07 STUFF
  217. --\\=================================//
  218.  
  219. local plr = Player
  220. local char = plr.Character
  221. local hum = char.Humanoid
  222.  
  223. -------------------------------------------------------
  224. --Start Good Stuff--
  225. -------------------------------------------------------
  226. cam = game.Workspace.CurrentCamera
  227. CF = CFrame.new
  228. angles = CFrame.Angles
  229. attack = false
  230. Euler = CFrame.fromEulerAnglesXYZ
  231. Rad = math.rad
  232. IT = Instance.new
  233. BrickC = BrickColor.new
  234. Cos = math.cos
  235. Acos = math.acos
  236. Sin = math.sin
  237. Asin = math.asin
  238. Abs = math.abs
  239. Mrandom = math.random
  240. Floor = math.floor
  241. --//=================================\\
  242. --\\=================================//
  243. function CameraEnshaking(Length, Intensity)
  244. coroutine.resume(coroutine.create(function()
  245. local intensity = 1 * Intensity
  246. local rotM = 0.01 * Intensity
  247. for i = 0, Length, 0.1 do
  248. Swait()
  249. intensity = intensity - 0.05 * Intensity / Length
  250. rotM = rotM - 5.0E-4 * Intensity / Length
  251. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  252. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  253. end
  254. hum.CameraOffset = Vector3.new(0, 0, 0)
  255. end))
  256. end
  257.  
  258. --//=================================\\
  259. --|| SOME FUNCTIONS
  260. --\\=================================//
  261. local VOLUME = 4
  262. local PITCH = 1
  263. function Intro()
  264. ATTACK = true
  265. Rooted = true
  266. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  267. VOLUME = 4
  268. PITCH = 1.02
  269. sick.TimePosition = 0.2
  270. coroutine.resume(coroutine.create(function()
  271. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12)*SIZE, Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  272. Swait(10)
  273. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0.5,0.55,0.5), Size2 = VT(0.5,4,0.5), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.4, 0.2, -0.8), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1, 0, 0), SoundID = 743521450, SoundPitch = 1.15, SoundVolume = 6})
  274. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0.55,0.5,0.5), Size2 = VT(4,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.4, 0.2, -0.8), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1, 0, 0), SoundID = 743521450, SoundPitch = 0.95, SoundVolume = 6})
  275. Swait(57)
  276. WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(62,35,62)*SIZE, Size2 = VT(62,35,62), Transparency = 1, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 1259054947, SoundPitch = 1, SoundVolume = 6})
  277. Swait(6.5)
  278. CameraEnshaking(1.5, 25)
  279. ApplyAoE(HITPOS,18,20,25,200,false)
  280. spawn(function()
  281. local TweenService = game:GetService("TweenService")
  282. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(235,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0)}
  283. local Int = 0
  284. while wait(0.5) do
  285. if Int == #Colours then Int = 0 end
  286. Int = Int+1
  287. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  288. end
  289. end)
  290. text.Text = "Dead Shooter"
  291. for i=0, 1, 0.1 / Animation_Speed do
  292. WACKYEFFECT({Time = 180, EffectType = "Skull", Size = VT(24,24,24)*1.5, Size2 = VT(0,8,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  293. end
  294. end))
  295. for i=0, 2, 0.1 / Animation_Speed do
  296. Swait()
  297. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  298. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  299. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  300. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  301. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  302. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  303. end
  304. for i=0, 1.2, 0.1 / Animation_Speed do
  305. Swait()
  306. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  307. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  308. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(50), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  309. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-50), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  310. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  311. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  312. end
  313. for i=0, 2, 0.1 / Animation_Speed do
  314. Swait()
  315. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  316. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  317. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, -0.7) * ANGLES(RAD(0), RAD(170), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  318. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, -0.7) * ANGLES(RAD(0), RAD(-170), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  319. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  320. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  321. end
  322. ATTACK = false
  323. Rooted = false
  324. end
  325. --------------------------
  326.  
  327. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  328. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  329. end
  330.  
  331. function PositiveAngle(NUMBER)
  332. if NUMBER >= 0 then
  333. NUMBER = 0
  334. end
  335. return NUMBER
  336. end
  337.  
  338. function NegativeAngle(NUMBER)
  339. if NUMBER <= 0 then
  340. NUMBER = 0
  341. end
  342. return NUMBER
  343. end
  344.  
  345. function Swait(NUMBER)
  346. if NUMBER == 0 or NUMBER == nil then
  347. ArtificialHB.Event:wait()
  348. else
  349. for i = 1, NUMBER do
  350. ArtificialHB.Event:wait()
  351. end
  352. end
  353. end
  354.  
  355. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  356. local NEWMESH = IT(MESH)
  357. if MESH == "SpecialMesh" then
  358. NEWMESH.MeshType = MESHTYPE
  359. if MESHID ~= "nil" and MESHID ~= "" then
  360. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  361. end
  362. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  363. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  364. end
  365. end
  366. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  367. NEWMESH.Scale = SCALE
  368. NEWMESH.Parent = PARENT
  369. return NEWMESH
  370. end
  371.  
  372. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  373. local NEWPART = IT("Part")
  374. NEWPART.formFactor = FORMFACTOR
  375. NEWPART.Reflectance = REFLECTANCE
  376. NEWPART.Transparency = TRANSPARENCY
  377. NEWPART.CanCollide = false
  378. NEWPART.Locked = true
  379. NEWPART.Anchored = true
  380. if ANCHOR == false then
  381. NEWPART.Anchored = false
  382. end
  383. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  384. NEWPART.Name = NAME
  385. NEWPART.Size = SIZE
  386. NEWPART.Position = Torso.Position
  387. NEWPART.Material = MATERIAL
  388. NEWPART:BreakJoints()
  389. NEWPART.Parent = PARENT
  390. return NEWPART
  391. end
  392.  
  393. local function weldBetween(a, b)
  394. local weldd = Instance.new("ManualWeld")
  395. weldd.Part0 = a
  396. weldd.Part1 = b
  397. weldd.C0 = CFrame.new()
  398. weldd.C1 = b.CFrame:inverse() * a.CFrame
  399. weldd.Parent = a
  400. return weldd
  401. end
  402.  
  403.  
  404. function QuaternionFromCFrame(cf)
  405. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  406. local trace = m00 + m11 + m22
  407. if trace > 0 then
  408. local s = math.sqrt(1 + trace)
  409. local recip = 0.5 / s
  410. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  411. else
  412. local i = 0
  413. if m11 > m00 then
  414. i = 1
  415. end
  416. if m22 > (i == 0 and m00 or m11) then
  417. i = 2
  418. end
  419. if i == 0 then
  420. local s = math.sqrt(m00 - m11 - m22 + 1)
  421. local recip = 0.5 / s
  422. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  423. elseif i == 1 then
  424. local s = math.sqrt(m11 - m22 - m00 + 1)
  425. local recip = 0.5 / s
  426. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  427. elseif i == 2 then
  428. local s = math.sqrt(m22 - m00 - m11 + 1)
  429. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  430. end
  431. end
  432. end
  433.  
  434. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  435. local xs, ys, zs = x + x, y + y, z + z
  436. local wx, wy, wz = w * xs, w * ys, w * zs
  437. local xx = x * xs
  438. local xy = x * ys
  439. local xz = x * zs
  440. local yy = y * ys
  441. local yz = y * zs
  442. local zz = z * zs
  443. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  444. end
  445.  
  446. function QuaternionSlerp(a, b, t)
  447. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  448. local startInterp, finishInterp;
  449. if cosTheta >= 0.0001 then
  450. if (1 - cosTheta) > 0.0001 then
  451. local theta = ACOS(cosTheta)
  452. local invSinTheta = 1 / SIN(theta)
  453. startInterp = SIN((1 - t) * theta) * invSinTheta
  454. finishInterp = SIN(t * theta) * invSinTheta
  455. else
  456. startInterp = 1 - t
  457. finishInterp = t
  458. end
  459. else
  460. if (1 + cosTheta) > 0.0001 then
  461. local theta = ACOS(-cosTheta)
  462. local invSinTheta = 1 / SIN(theta)
  463. startInterp = SIN((t - 1) * theta) * invSinTheta
  464. finishInterp = SIN(t * theta) * invSinTheta
  465. else
  466. startInterp = t - 1
  467. finishInterp = t
  468. end
  469. end
  470. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  471. end
  472.  
  473. function Clerp(a, b, t)
  474. local qa = {QuaternionFromCFrame(a)}
  475. local qb = {QuaternionFromCFrame(b)}
  476. local ax, ay, az = a.x, a.y, a.z
  477. local bx, by, bz = b.x, b.y, b.z
  478. local _t = 1 - t
  479. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  480. end
  481.  
  482. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  483. local frame = IT("Frame")
  484. frame.BackgroundTransparency = TRANSPARENCY
  485. frame.BorderSizePixel = BORDERSIZEPIXEL
  486. frame.Position = POSITION
  487. frame.Size = SIZE
  488. frame.BackgroundColor3 = COLOR
  489. frame.BorderColor3 = BORDERCOLOR
  490. frame.Name = NAME
  491. frame.Parent = PARENT
  492. return frame
  493. end
  494.  
  495. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  496. local label = IT("TextLabel")
  497. label.BackgroundTransparency = 1
  498. label.Size = UD2(1, 0, 1, 0)
  499. label.Position = UD2(0, 0, 0, 0)
  500. label.TextColor3 = TEXTCOLOR
  501. label.TextStrokeTransparency = STROKETRANSPARENCY
  502. label.TextTransparency = TRANSPARENCY
  503. label.FontSize = TEXTFONTSIZE
  504. label.Font = TEXTFONT
  505. label.BorderSizePixel = BORDERSIZEPIXEL
  506. label.TextScaled = false
  507. label.Text = TEXT
  508. label.Name = NAME
  509. label.Parent = PARENT
  510. return label
  511. end
  512.  
  513. function NoOutlines(PART)
  514. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  515. end
  516.  
  517. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  518. local NEWWELD = IT(TYPE)
  519. NEWWELD.Part0 = PART0
  520. NEWWELD.Part1 = PART1
  521. NEWWELD.C0 = C0
  522. NEWWELD.C1 = C1
  523. NEWWELD.Parent = PARENT
  524. return NEWWELD
  525. end
  526.  
  527. local S = IT("Sound")
  528. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  529. local NEWSOUND = nil
  530. coroutine.resume(coroutine.create(function()
  531. NEWSOUND = S:Clone()
  532. NEWSOUND.Parent = PARENT
  533. NEWSOUND.Volume = VOLUME
  534. NEWSOUND.Pitch = PITCH
  535. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  536. NEWSOUND:play()
  537. if DOESLOOP == true then
  538. NEWSOUND.Looped = true
  539. else
  540. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  541. NEWSOUND:remove()
  542. end
  543. end))
  544. return NEWSOUND
  545. end
  546.  
  547. function CFrameFromTopBack(at, top, back)
  548. local right = top:Cross(back)
  549. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  550. end
  551.  
  552. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  553. function WACKYEFFECT(Table)
  554. local TYPE = (Table.EffectType or "Sphere")
  555. local SIZE = (Table.Size or VT(1,1,1))
  556. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  557. local TRANSPARENCY = (Table.Transparency or 0)
  558. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  559. local CFRAME = (Table.CFrame or Torso.CFrame)
  560. local MOVEDIRECTION = (Table.MoveToPos or nil)
  561. local ROTATION1 = (Table.RotationX or 0)
  562. local ROTATION2 = (Table.RotationY or 0)
  563. local ROTATION3 = (Table.RotationZ or 0)
  564. local MATERIAL = (Table.Material or "Neon")
  565. local COLOR = (Table.Color or C3(1,1,1))
  566. local TIME = (Table.Time or 45)
  567. local SOUNDID = (Table.SoundID or nil)
  568. local SOUNDPITCH = (Table.SoundPitch or nil)
  569. local SOUNDVOLUME = (Table.SoundVolume or nil)
  570. coroutine.resume(coroutine.create(function()
  571. local PLAYSSOUND = false
  572. local SOUND = nil
  573. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  574. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  575. PLAYSSOUND = true
  576. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  577. end
  578. EFFECT.Color = COLOR
  579. local MSH = nil
  580. if TYPE == "Sphere" then
  581. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  582. elseif TYPE == "Block" then
  583. MSH = IT("BlockMesh",EFFECT)
  584. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  585. elseif TYPE == "Wave" then
  586. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  587. elseif TYPE == "Ring" then
  588. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  589. elseif TYPE == "Slash" then
  590. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  591. elseif TYPE == "Round Slash" then
  592. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  593. elseif TYPE == "Swirl" then
  594. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  595. elseif TYPE == "Skull" then
  596. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  597. elseif TYPE == "Crystal" then
  598. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  599. end
  600. if MSH ~= nil then
  601. local MOVESPEED = nil
  602. if MOVEDIRECTION ~= nil then
  603. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  604. end
  605. local GROWTH = SIZE - ENDSIZE
  606. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  607. if TYPE == "Block" then
  608. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  609. else
  610. EFFECT.CFrame = CFRAME
  611. end
  612. for LOOP = 1, TIME+1 do
  613. Swait()
  614. MSH.Scale = MSH.Scale - GROWTH/TIME
  615. if TYPE == "Wave" then
  616. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  617. end
  618. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  619. if TYPE == "Block" then
  620. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  621. else
  622. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  623. end
  624. if MOVEDIRECTION ~= nil then
  625. local ORI = EFFECT.Orientation
  626. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  627. EFFECT.Orientation = ORI
  628. end
  629. end
  630. if PLAYSSOUND == false then
  631. EFFECT:remove()
  632. else
  633. SOUND.Stopped:Connect(function()
  634. EFFECT:remove()
  635. end)
  636. end
  637. else
  638. if PLAYSSOUND == false then
  639. EFFECT:remove()
  640. else
  641. repeat Swait() until SOUND.Playing == false
  642. EFFECT:remove()
  643. end
  644. end
  645. end))
  646. end
  647. local chara = Character
  648. function chat(...)
  649. local txxt = {...}
  650. local ch = coroutine.wrap(function()
  651. if chara:FindFirstChild("Chatt")~= nil then
  652. Character:FindFirstChild("Chatt"):destroy()
  653. end
  654. local txt = Instance.new("BillboardGui", chara)
  655. txt.Adornee = chara.Head
  656. txt.Name = "Chatt"
  657. txt.Size = UDim2.new(2, 0, 1.2, 0)
  658. txt.StudsOffset = Vector3.new(-9, 7, 0)
  659. local text = Instance.new("TextLabel", txt)
  660. text.Size = UDim2.new(10, 0, 7, 0)
  661. text.TextSize = 52
  662. text.Font = Enum.Font.Antique
  663. text.TextScaled = false
  664. text.BackgroundTransparency = 1
  665. text.TextColor3 = Color3.new(0,0,0)
  666. text.TextStrokeTransparency = 0
  667. text.TextStrokeColor3 = Color3.new(0/0, 0/0, 0/0)
  668. text.Text = ""
  669. txxt = table.concat(txxt,"\t")
  670. for i = 1, #txxt do
  671. text.Text = txxt:sub(1,i)
  672.  
  673. end
  674. wait(2)
  675. for trans = 0,1,00.1 do
  676. text.TextTransparency = trans
  677. text.TextStrokeTransparency = trans
  678. wait()
  679. end
  680. wait()
  681. txt:destroy()
  682. end)
  683.  
  684. ch(...)
  685. end
  686. Player.Chatted:connect(chat)
  687. function MakeForm(PART,TYPE)
  688. if TYPE == "Cyl" then
  689. local MSH = IT("CylinderMesh",PART)
  690. elseif TYPE == "Ball" then
  691. local MSH = IT("SpecialMesh",PART)
  692. MSH.MeshType = "Sphere"
  693. elseif TYPE == "Wedge" then
  694. local MSH = IT("SpecialMesh",PART)
  695. MSH.MeshType = "Wedge"
  696. end
  697. end
  698.  
  699. function SpawnTrail(FROM,TO,BIG)
  700. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Black", "Trail", VT(0,0,0))
  701. MakeForm(TRAIL,"Cyl")
  702. local DIST = (FROM - TO).Magnitude
  703. if BIG == true then
  704. TRAIL.Size = VT(1,DIST,1)
  705. else
  706. TRAIL.Size = VT(1,DIST,1)
  707. end
  708. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  709. coroutine.resume(coroutine.create(function()
  710. for i = 1, 205 do
  711. Swait()
  712. TRAIL.Transparency = TRAIL.Transparency + 0.3
  713. end
  714. TRAIL:remove()
  715. end))
  716. end
  717.  
  718. Debris = game:GetService("Debris")
  719.  
  720. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  721. local DIRECTION = CF(StartPos,EndPos).lookVector
  722. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  723. end
  724.  
  725. function turnto(position)
  726. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  727. end
  728.  
  729. --//=================================\\
  730. --|| WEAPON CREATION
  731. --\\=================================//
  732.  
  733. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Really red", "Hair", VT(1,1,1),false)
  734. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.15) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  735. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  736. local Eye2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.8,0.21,1)/2,false)
  737. MakeForm(Eye2,"Ball")
  738. CreateWeldOrSnapOrMotor("Weld", Eye2, Head, Eye2, CF(-0.1,0.18,0) * ANGLES(RAD(0), RAD(11), RAD(-18)), CF(0, 0, 0.4))
  739.  
  740. local Eye2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.8,0.1,1)/2,false)
  741. MakeForm(Eye2,"Ball")
  742. CreateWeldOrSnapOrMotor("Weld", Eye2, Head, Eye2, CF(-0.1,0.18,0) * ANGLES(RAD(0), RAD(11), RAD(-90)), CF(0, 0, 0.4))
  743.  
  744. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(1,0.17,1)/2,false)
  745. MakeForm(Eye,"Ball")
  746. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(-0.08,0.18,-0.16) * ANGLES(RAD(0), RAD(-38), RAD(-90)), CF(0, 0, 0.4))
  747.  
  748. local AT1 = IT("Attachment",RightArm)
  749. AT1.Position = VT(0,-1.15,0)
  750. local AT2 = IT("Attachment",LeftArm)
  751. AT2.Position = VT(0,-1.15,0)
  752. local PE=Instance.new("ParticleEmitter")
  753. PE.Speed = NumberRange.new(2, 3)
  754. PE.Rotation = NumberRange.new(-180, 180)
  755. PE.Color = ColorSequence.new(Color3.new(1, 0.72549, 0.482353),Color3.new(1, 0.72549, 0.482353))
  756. PE.LightEmission = 0.5
  757. PE.Texture = "http://www.roblox.com/asset/?id=301261210"
  758. PE.Transparency = NumberSequence.new(1,0,0,1)
  759. PE.Size = NumberSequence.new(0,0.075000002980232,0.025000000372529)
  760. PE.Acceleration = Vector3.new(0, 2.5, 0)
  761. PE.Lifetime = NumberRange.new(1, 3)
  762. PE.Rate = 50
  763. PE.SpreadAngle = Vector2.new(22.5, 22.5)
  764. PE.VelocitySpread = 22.5
  765. function particles(art)
  766. local o = PE:Clone()
  767. o.Parent = art
  768. o.Enabled = true
  769. return o
  770. end
  771.  
  772. particles(AT1)
  773. particles(AT2)
  774.  
  775.  
  776. local AT3 = IT("Attachment",RightArm)
  777. AT1.Position = VT(0,-1.15,0)
  778. local AT4 = IT("Attachment",LeftArm)
  779. AT2.Position = VT(0,-1.15,0)
  780. local PE2=Instance.new("ParticleEmitter")
  781. PE2.Speed = NumberRange.new(5, 7)
  782. PE2.Rotation = NumberRange.new(4, 9)
  783. PE2.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(0, 0, 0))
  784. PE2.LightEmission = 0.86000001430511
  785. PE2.Texture = "http://www.roblox.com/asset/?id=248625108"
  786. PE2.Transparency = NumberSequence.new(0,0.54374998807907,0.73749995231628,0,0.72500002384186,0.45625001192093,0.63749998807907,0,0.52499997615814,0)
  787. PE2.Size = NumberSequence.new(3.3125,2.8125,2.6875,2.5624995231628,2.3125,2.1875,1.7500001192093,0.43749988079071,0.12499988079071)
  788. PE2.Acceleration = Vector3.new(1, 6, 0)
  789. PE2.Lifetime = NumberRange.new(0, 1)
  790. PE2.Rate = 70
  791. PE2.RotSpeed = NumberRange.new(5, 9)
  792. PE2.SpreadAngle = Vector2.new(28, 28)
  793. PE2.VelocitySpread = 28
  794.  
  795.  
  796. function particles(art)
  797. local o = PE2:Clone()
  798. o.Parent = art
  799. o.Enabled = true
  800. return o
  801. end
  802.  
  803.  
  804. particles(AT3)
  805. particles(AT4)
  806. function turnto(position)
  807. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  808. end
  809. Void = nil
  810. VoidParts = {}
  811. Equipped = false
  812. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  813. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  814. end
  815.  
  816. Player = Player
  817. Character = Character
  818.  
  819. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  820. Torso = Character:FindFirstChild("Torso")
  821. if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  822. return
  823. end
  824. Equipped = true
  825. Void = Instance.new("Model")
  826. Void.Name = "Void"
  827. Angle = 0
  828. for i = 1, 2 do
  829. local VoidPart = Instance.new("Part")
  830. VoidPart.Name = "VoidPart"
  831. VoidPart.Transparency = 1
  832. VoidPart.BrickColor = BrickColor.new("Really black")
  833. VoidPart.Material = Enum.Material.Plastic
  834. VoidPart.Shape = Enum.PartType.Block
  835. VoidPart.FormFactor = Enum.FormFactor.Custom
  836. VoidPart.TopSurface = Enum.SurfaceType.Smooth
  837. VoidPart.BottomSurface = Enum.SurfaceType.Smooth
  838. VoidPart.Anchored = true
  839. VoidPart.CanCollide = false
  840. VoidPart.Locked = true
  841. VoidPart.Size = Vector3.new(28, 1.2, 28)
  842. local BlockMesh = Instance.new("BlockMesh")
  843. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  844. BlockMesh.Parent = VoidPart
  845. VoidPart.Parent = Void
  846. local Star = Instance.new("Decal", VoidPart)
  847. Star.Texture = "http://www.roblox.com/asset/?id=338244520"
  848. --CricleForTarget
  849. --121028264 MagicCircle1
  850. --160506713 MagicCircle2
  851. --327794305 MagicCircle3 (Death)
  852. --160508788 MagicCircle4 (Scary)
  853. --124339738 CoolCircle5
  854. --268043891 Abyss-Demon-Magic-Circle
  855. Star.Face = "Top"
  856. local Light = Instance.new("PointLight", VoidPart)
  857. Light.Color = Color3.new(255,0,0)
  858. Light.Brightness = 200
  859. Light.Range = 45
  860. table.insert(VoidParts, VoidPart)
  861. end
  862. Spawn(function()
  863. while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do
  864. if Angle == 360 then
  865. Angle = 0
  866. end
  867. Angle = Angle + 0.05
  868. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  869. if Hit then
  870. if not Void.Parent then
  871. Void.Parent = Character
  872. end
  873. for i, v in pairs(VoidParts) do
  874. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  875. end
  876. else
  877. Void.Parent = nil
  878. end
  879. wait()
  880. end
  881. end)
  882. function CreateWeldOrSnapOrMotor1(TYPE, PARENT, PART0, PART1, C0, C1)
  883. local NEWWELD = IT(TYPE)
  884. NEWWELD.Part0 = PART0
  885. NEWWELD.Part1 = PART1
  886. NEWWELD.C0 = C0
  887. NEWWELD.C1 = C1
  888. NEWWELD.Parent = PARENT
  889. return NEWWELD
  890. end
  891. local SIZE = 1
  892. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  893. PRT.Color = C3(1,0,0)
  894. MakeForm(PRT,"Ball")
  895. CreateWeldOrSnapOrMotor1("Weld", Head, Head, PRT, CF(0.23,0.17,-.5*SIZE), CF(0, 0, 0))
  896.  
  897. local LASTPART = Head
  898. for i = 1, 20 do
  899. local MATH = (1-(i/25))
  900. if LASTPART == Head then
  901. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  902. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.5, -0.35) * ANGLES(RAD(-50), RAD(15), RAD(-15)), CF(0, 0, 0))
  903. LASTPART = Horn
  904. Horn.Color = C3((i*3-3)/0,0,0)
  905. else
  906. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  907. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  908. LASTPART = Horn
  909. Horn.Color = C3((i*3-3)/0,0,0)
  910. end
  911. end
  912. local LASTPART = Head
  913. for i = 1, 20 do
  914. local MATH = (1-(i/25))
  915. if LASTPART == Head then
  916. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  917. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.5, -0.35) * ANGLES(RAD(-50), RAD(-15), RAD(15)), CF(0, 0, 0))
  918. LASTPART = Horn
  919. Horn.Color = C3((i*3-3)/0,0,0)
  920. else
  921. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  922. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  923. LASTPART = Horn
  924. Horn.Color = C3((i*3-3)/0,0,0)
  925. end
  926. end
  927. local LASTPART = Head
  928. for i = 1, 20 do
  929. local MATH = (1-(i/25))
  930. if LASTPART == Head then
  931. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  932. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.5, -0.35) * ANGLES(RAD(-50), RAD(40), RAD(-40)), CF(0, 0, 0))
  933. LASTPART1 = Horn
  934. Horn.Color = C3((i*3-3)/0,0,0)
  935. else
  936. local Horn2 = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  937. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn2, CF(0, Horn2.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.6), RAD(0)), CF(0, 0, 0))
  938. LASTPART = Horn2
  939. Horn2.Color = C3((i*3-3)/0,0,0)
  940. end
  941. end
  942. function swait(num)
  943. if num == 0 or num == nil then
  944. ArtificialHB.Event:wait()
  945. else
  946. for i = 0, num do
  947. ArtificialHB.Event:wait()
  948. end
  949. end
  950. end
  951. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  952. if TYPE == "Gem" then
  953. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  954. acs.Anchored = false
  955. acs.CanCollide = false
  956. acs.CFrame = PART.CFrame
  957. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  958. weldBetween(PART,acs)
  959. elseif TYPE == "Skull" then
  960. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  961. acs.Anchored = false
  962. acs.CanCollide = false
  963. acs.CFrame = PART.CFrame
  964. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  965. weldBetween(PART,acs)
  966. elseif TYPE == "Eye" then
  967. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  968. acs.Anchored = false
  969. acs.CanCollide = false
  970. acs.CFrame = PART.CFrame
  971. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  972. weldBetween(PART,acs)
  973. end
  974. end
  975. function NoOutlines(PART)
  976. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  977. end
  978. local LEFTWINGS = {}
  979. local RIGHTWINGS = {}
  980. local BODY = {}
  981. local Back = CreatePart(3, Character, "Granite", 0, 0, "Black", "Wing", VT(1,1,0.35),false)
  982. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  983.  
  984. local ANGLE = 35
  985. for i = 1, 2 do
  986. local Wing = CreatePart(3, Character, "Granite", 0, 0, "Black", "Wing", VT(0.15,2+(i/2),0.15),false)
  987. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  988. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Black", "Wing", VT(0.25,1,0.25),false)
  989. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  990. ANGLE = ANGLE - 15
  991. table.insert(LEFTWINGS,WingWeld)
  992. end
  993. ANGLE = 35
  994. for i = 1, 7 do
  995. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Black", "Wing", VT(0.15,2+(i/2),0.15),false)
  996. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  997. local Wing2 = CreatePart(3, Character, "Granite", 0, 0, "Black", "Wing", VT(0.25,1,0.25),false)
  998. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  999. ANGLE = ANGLE - 15
  1000. table.insert(RIGHTWINGS,WingWeld)
  1001. coroutine.resume(coroutine.create(function()
  1002. while wait() do
  1003. WingWeld.C0 = WingWeld.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1004. WingWeld.C0 = WingWeld.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1005. end
  1006. end))
  1007. end
  1008. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1009. PRT.Color = C3(0,0,0)
  1010. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1011. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,2),false)
  1012. PRT.Color = C3(0,0,0)
  1013. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1014. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1015. for i = 1, 16 do
  1016. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1017. FACE.Color = C3(0,0,0)
  1018. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1019. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1020. end
  1021.  
  1022. local Particle = IT("ParticleEmitter",nil)
  1023. Particle.Enabled = false
  1024. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1025. Particle.LightEmission = 0.1
  1026. Particle.Rate = 300
  1027. Particle.ZOffset = 2
  1028. Particle.Rotation = NumberRange.new(-180, 180)
  1029. Particle.RotSpeed = NumberRange.new(-180, 180)
  1030. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1031. Particle.Color = ColorSequence.new(C3(1,0,0),C3(1,0,0))
  1032.  
  1033. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 5, Size2 = 10, Lifetime1 = 3, Lifetime2 = 3, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1034. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 5, Size2 = 10, Lifetime1 = 3, Lifetime2 = 3, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = false})
  1035. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 5, Size2 = 10, Lifetime1 = 3, Lifetime2 = 3, Parent = RightArm, Emit = 100, Offset = 360, Enabled = false})
  1036. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 5, Size2 = 10, Lifetime1 = 3, Lifetime2 = 3, Parent = Left, Emit = 100, Offset = 360, Enabled = false})
  1037. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 5, Size2 = 10, Lifetime1 = 3, Lifetime2 = 3, Parent = Right, Emit = 100, Offset = 360, Enabled = false})
  1038.  
  1039. function ParticleEmitter(Table)
  1040. local PRTCL = Particle:Clone()
  1041. local Speed = Table.Speed or 5
  1042. local Drag = Table.Drag or 0
  1043. local Size1 = Table.Size1 or 5
  1044. local Size2 = Table.Size2 or 10
  1045. local Lifetime1 = Table.Lifetime1 or 2
  1046. local Lifetime2 = Table.Lifetime2 or 3
  1047. local Parent = Table.Parent or Torso
  1048. local Emit = Table.Emit or 100
  1049. local Offset = Table.Offset or 360
  1050. local Acel = Table.Acel or VT(0,0,0)
  1051. local Enabled = Table.Enabled or false
  1052. PRTCL.Parent = Parent
  1053. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1054. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1055. PRTCL.Speed = NumberRange.new(Speed)
  1056. PRTCL.VelocitySpread = Offset
  1057. PRTCL.Drag = Drag
  1058. PRTCL.Acceleration = Acel
  1059. if Enabled == false then
  1060. PRTCL:Emit(Emit)
  1061. Debris:AddItem(PRTCL,Lifetime2)
  1062. else
  1063. PRTCL.Enabled = true
  1064. end
  1065. return PRTCL
  1066. end
  1067. if Character:FindFirstChildOfClass("Accessory") then
  1068. Character:FindFirstChildOfClass("Accessory"):remove()
  1069. elseif Character:FindFirstChildOfClass("Hat") then
  1070. Character:FindFirstChildOfClass("Hat"):remove()
  1071. end
  1072. if Character:FindFirstChildOfClass("Accessory") then
  1073. Character:FindFirstChildOfClass("Accessory"):remove()
  1074. elseif Character:FindFirstChildOfClass("Hat") then
  1075. Character:FindFirstChildOfClass("Hat"):remove()
  1076. end
  1077. if Character:FindFirstChildOfClass("Accessory") then
  1078. Character:FindFirstChildOfClass("Accessory"):remove()
  1079. elseif Character:FindFirstChildOfClass("Hat") then
  1080. Character:FindFirstChildOfClass("Hat"):remove()
  1081. end
  1082. if Character:FindFirstChildOfClass("Accessory") then
  1083. Character:FindFirstChildOfClass("Accessory"):remove()
  1084. elseif Character:FindFirstChildOfClass("Hat") then
  1085. Character:FindFirstChildOfClass("Hat"):remove()
  1086. end
  1087. if Character:FindFirstChildOfClass("Accessory") then
  1088. Character:FindFirstChildOfClass("Accessory"):remove()
  1089. elseif Character:FindFirstChildOfClass("Hat") then
  1090. Character:FindFirstChildOfClass("Hat"):remove()
  1091. end
  1092.  
  1093. local Particle2 = IT("ParticleEmitter",nil)
  1094. Particle2.Enabled = false
  1095. Particle2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1096. Particle2.LightEmission = 0.1
  1097. Particle2.Rate = 100
  1098. Particle2.ZOffset = 0
  1099. Particle2.Rotation = NumberRange.new(-180, 180)
  1100. Particle2.RotSpeed = NumberRange.new(-180, 180)
  1101. Particle2.Texture = "http://www.roblox.com/asset/?id=122434485"
  1102. Particle2.Color = ColorSequence.new(C3(1,0,0),C3(1,0,0))
  1103.  
  1104. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 5, Size2 = 10, Lifetime1 = 3, Lifetime2 = 3, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1105. function ParticleEmitter2(Table)
  1106. local PRTCL = Particle:Clone()
  1107. local Speed = Table.Speed or 3
  1108. local Drag = Table.Drag or 0
  1109. local Size1 = Table.Size1 or 5
  1110. local Size2 = Table.Size2 or 10
  1111. local Lifetime1 = Table.Lifetime1 or 2
  1112. local Lifetime2 = Table.Lifetime2 or 3
  1113. local Parent = Table.Parent or Torso
  1114. local Emit = Table.Emit or 100
  1115. local Offset = Table.Offset or 360
  1116. local Acel = Table.Acel or VT(0,0,0)
  1117. local Enabled = Table.Enabled or false
  1118. PRTCL.Parent = Parent
  1119. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1120. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1121. PRTCL.Speed = NumberRange.new(Speed)
  1122. PRTCL.VelocitySpread = Offset
  1123. PRTCL.Drag = Drag
  1124. PRTCL.Acceleration = Acel
  1125. if Enabled == false then
  1126. PRTCL:Emit(Emit)
  1127. Debris:AddItem(PRTCL,Lifetime2)
  1128. else
  1129. PRTCL.Enabled = true
  1130. end
  1131. return PRTCL
  1132. end
  1133.  
  1134.  
  1135.  
  1136. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1137. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1138. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1139. MakeForm(Part,"Wedge")
  1140. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1141. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1142. MakeForm(Part,"Wedge")
  1143. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1144. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1145. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1146. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1147. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1148. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1149. MakeForm(Part,"Cyl")
  1150. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1151. for i = 1, 8 do
  1152. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1153. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1154. end
  1155. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1156. MakeForm(Part,"Cyl")
  1157. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1158. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1159. MakeForm(Part,"Ball")
  1160. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1161. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1162. MakeForm(Part,"Wedge")
  1163. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1164. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1165. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1166. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1167. MakeForm(Part,"Cyl")
  1168. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1169. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1170. MakeForm(Part,"Cyl")
  1171. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1172. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1173. MakeForm(Part,"Cyl")
  1174. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1175. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1176. MakeForm(Part,"Wedge")
  1177. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1178. local LASTPART = Handle
  1179. for i = 1, 10 do
  1180. if LASTPART == Handle then
  1181. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1182. LASTPART = Part
  1183. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1184. else
  1185. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1186. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1187. LASTPART = Part
  1188. end
  1189. end
  1190.  
  1191. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1192. MakeForm(Barrel,"Cyl")
  1193. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1194. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1195. MakeForm(Part,"Cyl")
  1196. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1197. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1198. MakeForm(Part,"Wedge")
  1199. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1200. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1201. MakeForm(Hole,"Cyl")
  1202. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1203. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1204. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1205. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1206. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1207. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1208. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1209. coroutine.resume(coroutine.create(function()
  1210. while wait() do
  1211. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1212. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1213. end
  1214. end))
  1215.  
  1216. -----some thing trail-------/
  1217. local A = IT("Attachment",Barrel)
  1218. A.Position = VT(0,-1.5,0)
  1219. local B = IT("Attachment",Barrel)
  1220. B.Position = VT(0,1.5,0)
  1221. local Trail = IT("Trail",Barrel)
  1222. Trail.Attachment0 = A
  1223. Trail.Attachment1 = B
  1224. Trail.Lifetime = 2
  1225. Trail.Color = ColorSequence.new(BRICKC"Really black".Color)
  1226. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  1227. Trail.Transparency = NumberSequence.new(0, 1)
  1228. Trail.Enabled = true
  1229.  
  1230. local A = IT("Attachment",Hole)
  1231. A.Position = VT(0,-1.5,0)
  1232. local B = IT("Attachment",Hole)
  1233. B.Position = VT(0,1.5,0)
  1234. local Trail = IT("Trail",Hole)
  1235. Trail.Attachment0 = A
  1236. Trail.Attachment1 = B
  1237. Trail.Lifetime = 2
  1238. Trail.Color = ColorSequence.new(BRICKC"Really black".Color)
  1239. Trail.Transparency = NumberSequence.new(0, 1)
  1240. Trail.Enabled = true
  1241.  
  1242.  
  1243.  
  1244. local A = IT("Attachment",Back)
  1245. A.Position = VT(-0.5,-0.5,-0.5)
  1246. local B = IT("Attachment",Back)
  1247. B.Position = VT(0.5,0.5,0.5)
  1248. local Trail = IT("Trail",Back)
  1249. Trail.Attachment0 = A
  1250. Trail.Attachment1 = B
  1251. Trail.Lifetime = 4
  1252. Trail.Color = ColorSequence.new(BRICKC"Really black".Color)
  1253. Trail.Transparency = NumberSequence.new(0, 1)
  1254. Trail.Texture = "http://www.roblox.com/asset/?id=1097260739"
  1255. Trail.Enabled = true
  1256.  
  1257.  
  1258. --------this lol---------okay lets continue
  1259. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.5, Size2 = 0, Lifetime1 = 0.2, Lifetime2 = 0.5, Parent = Hole, Emit = 140, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1260. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.5, Size2 = 0, Lifetime1 = 0.2, Lifetime2 = 0.5, Parent = Barrel, Emit = 140, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1261. ParticleEmitter({Speed = 0.4, Drag = 0, Size1 = 0.5, Size2 = 0, Lifetime1 = 0.5, Lifetime2 = 0.5, Parent = Eye2, Emit = 140, Offset = 360, Enabled = true, Acel = VT(0,10,0)})
  1262. ----ParticleEmitter2({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1263. for _, c in pairs(Weapon:GetDescendants()) do
  1264. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1265. c.Material = "Glass"
  1266. c.Color = C3(0,0,0)
  1267. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1268. c.Color = C3(0,0,0)
  1269. c.Material = "Neon"
  1270. end
  1271. end
  1272.  
  1273. Weapon.Parent = Character
  1274. for _, c in pairs(Weapon:GetChildren()) do
  1275. if c.ClassName == "Part" then
  1276. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1277. end
  1278. end
  1279.  
  1280. local BODY = {}
  1281. for _, c in pairs(Character:GetDescendants()) do
  1282. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1283. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1284. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1285. end
  1286. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1287. elseif c:IsA("JointInstance") then
  1288. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1289. end
  1290. end
  1291. local BODY = {}
  1292. for _, c in pairs(Character:GetDescendants()) do
  1293. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1294. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1295. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1296. end
  1297. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1298. elseif c:IsA("JointInstance") then
  1299. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1300. end
  1301. end
  1302. local EXTRATRANS = 0
  1303. for e = 1, #BODY do
  1304. if BODY[e] ~= nil then
  1305. local STUFF = BODY[e]
  1306. local PART = STUFF[1]
  1307. local PARENT = STUFF[2]
  1308. local MATERIAL = STUFF[3]
  1309. local COLOR = STUFF[4]
  1310. local TRANSPARENCY = STUFF[5]
  1311. if PART.ClassName == "Part" and PART ~= RootPart then
  1312. PART.Material = MATERIAL
  1313. PART.Color = COLOR
  1314. PART.Transparency = TRANSPARENCY
  1315. end
  1316. PART.AncestryChanged:Connect(function()
  1317. PART.Parent = PARENT
  1318. end)
  1319. end
  1320. end
  1321. function refit()
  1322. Character.Parent = workspace
  1323. for e = 1, #BODY do
  1324. if BODY[e] ~= nil then
  1325. local STUFF = BODY[e]
  1326. local PART = STUFF[1]
  1327. local PARENT = STUFF[2]
  1328. local MATERIAL = STUFF[3]
  1329. local COLOR = STUFF[4]
  1330. local TRANSPARENCY = STUFF[5]
  1331. if PART:IsA("BasePart") and PART ~= RootPart then
  1332. PART.Material = MATERIAL
  1333. PART.Color = COLOR
  1334. PART.Transparency = TRANSPARENCY+EXTRATRANS
  1335. end
  1336. if PART.Parent ~= PARENT then
  1337. Humanoid:remove()
  1338. PART.Parent = PARENT
  1339. Humanoid = IT("Humanoid",Character)
  1340. end
  1341. end
  1342. end
  1343. end
  1344.  
  1345. spawn(function()
  1346. local TweenService = game:GetService("TweenService")
  1347. local Colours = {Color3.fromRGB(1,0,0),Color3.fromRGB(1,1,0),Color3.fromRGB(1,1.2,1.2),Color3.fromRGB(0,0,0),Color3.fromRGB(1,0,0),Color3.fromRGB(1,0,1),Color3.fromRGB(1,0,0),Color3.fromRGB(0,0,0)}
  1348. local Int = 0
  1349. while wait(0.5) do
  1350. if Int == #Colours then Int = 0 end
  1351. Int = Int+1
  1352. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  1353. end
  1354. end)
  1355. local SKILLTEXTCOLOR = C3(0, 0, 0)
  1356. local SKILLFONT = "Fantasy"
  1357. local SKILLTEXTSIZE = 8
  1358. Weapon.Parent = Character
  1359. Humanoid.Parent = Character
  1360. Humanoid.Died:connect(function()
  1361. refit()
  1362. end)
  1363. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1364. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1365. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1366. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1367. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.825, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1368. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.265, 0, 0.755, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1369. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.465, 0, 0.755, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1370. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, -40), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1371. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, -40), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1372.  
  1373. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  1374. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[E] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  1375. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[R] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1376. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[T] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1377. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Y] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  1378. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[U] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1379. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[I] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1380. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[O] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  1381. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[P] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 9")
  1382. function printbye(Name)
  1383. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1384. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1385. end
  1386.  
  1387. workspace.ChildAdded:connect(function(instance)
  1388. for BANISH = 1, #TOBANISH do
  1389. if TOBANISH[BANISH] ~= nil then
  1390. if instance.Name == TOBANISH[BANISH] then
  1391. coroutine.resume(coroutine.create(function()
  1392. printbye(instance.Name)
  1393. instance:ClearAllChildren()
  1394. Debris:AddItem(instance,0.0005)
  1395. end))
  1396. end
  1397. end
  1398. end
  1399. end)
  1400.  
  1401. --//=================================\\
  1402. --|| DMG + STUFF local 2
  1403. --\\=================================//
  1404. function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
  1405. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1406. local mesh = IT("SpecialMesh",wave)
  1407. mesh.MeshType = "Sphere"
  1408. mesh.Scale = SIZE
  1409. mesh.Offset = VT(0,0,0)
  1410. wave.CFrame = CFRAME
  1411. coroutine.resume(coroutine.create(function(PART)
  1412. for i = 1, WAIT do
  1413. Swait()
  1414. mesh.Scale = mesh.Scale + GROW
  1415. wave.Transparency = wave.Transparency + (1/WAIT)
  1416. if wave.Transparency > 0.99 then
  1417. wave:remove()
  1418. end
  1419. end
  1420. end))
  1421. end
  1422.  
  1423. function CreateRing1232(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  1424. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1425. local mesh = IT("SpecialMesh",wave)
  1426. mesh.MeshType = "FileMesh"
  1427. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1428. mesh.Scale = SIZE
  1429. mesh.Offset = VT(0,0,0)
  1430. wave.CFrame = CFRAME
  1431. coroutine.resume(coroutine.create(function(PART)
  1432. for i = 1, WAIT do
  1433. Swait()
  1434. mesh.Scale = mesh.Scale + GROW
  1435. if DOESROT == true then
  1436. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1437. end
  1438. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1439. if wave.Transparency > 0.99 then
  1440. wave:remove()
  1441. end
  1442. end
  1443. end))
  1444. end
  1445.  
  1446.  
  1447. function ApplyAoE14(POSITION, RANGE, MINDMG, MAXDMG, FLING, IZBANISH)
  1448. local CHILDREN = workspace:GetDescendants()
  1449. for index, CHILD in pairs(CHILDREN) do
  1450. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1451. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1452. if HUM then
  1453. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1454. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1455. if IZBANISH == true then
  1456. Banish(CHILD)
  1457. else
  1458. local DMG = MRANDOM(MINDMG, MAXDMG)
  1459. ApplyDamage(HUM, DMG, TORSO)
  1460. end
  1461. if FLING > 0 then
  1462. for _, c in pairs(CHILD:GetChildren()) do
  1463. if c:IsA("BasePart") then
  1464. local bv = Instance.new("BodyVelocity")
  1465. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1466. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  1467. bv.Parent = c
  1468. Debris:AddItem(bv, 0.05)
  1469. end
  1470. end
  1471. end
  1472. end
  1473. end
  1474. end
  1475. end
  1476. end
  1477.  
  1478. --//=================================\\
  1479. --|| DMG + STUFF
  1480. --\\=================================//
  1481. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  1482. if DoesCourontine == false then
  1483. local Direction = CF(Part.Position,ToLocation)
  1484. local Distance = (Part.Position - ToLocation).magnitude
  1485. for i = 1, AmountOfTime do
  1486. Swait()
  1487. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  1488. Direction = Part.CFrame
  1489. end
  1490. Part:remove()
  1491. elseif DoesCourontine == true then
  1492. coroutine.resume(coroutine.create(function()
  1493. local Direction = CF(Part.Position,ToLocation)
  1494. local Distance = (Part.Position - ToLocation).magnitude
  1495. for i = 1, AmountOfTime do
  1496. Swait()
  1497. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  1498. Direction = Part.CFrame
  1499. end
  1500. Part:remove()
  1501. end))
  1502. end
  1503. end
  1504. function MakeForm1(PART,TYPE)
  1505. if TYPE == "Cyl" then
  1506. local MSH = IT("CylinderMesh",PART)
  1507. elseif TYPE == "Ball" then
  1508. local MSH = IT("SpecialMesh",PART)
  1509. MSH.MeshType = "Sphere"
  1510. elseif TYPE == "Wedge" then
  1511. local MSH = IT("SpecialMesh",PART)
  1512. MSH.MeshType = "Wedge"
  1513. end
  1514. end
  1515. function MagicSphere1(SIZE, WAIT, CFRAME, COLOR, GROW)
  1516. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  1517. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  1518. wave.CFrame = CFRAME
  1519. coroutine.resume(coroutine.create(function(PART)
  1520. for i = 1, WAIT do
  1521. Swait()
  1522. mesh.Scale = mesh.Scale + GROW
  1523. wave.Transparency = wave.Transparency + 1 / WAIT
  1524. if wave.Transparency > 0.99 then
  1525. wave:remove()
  1526. end
  1527. end
  1528. end))
  1529. end
  1530.  
  1531.  
  1532.  
  1533.  
  1534. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1535. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1536. wave.Color = COLOR
  1537. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1538. wave.CFrame = CFRAME
  1539. coroutine.resume(coroutine.create(function(PART)
  1540. for i = 1, WAIT do
  1541. Swait()
  1542. mesh.Scale = mesh.Scale + GROW
  1543. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1544. if DOESROT == true then
  1545. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1546. end
  1547. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1548. if wave.Transparency > 0.99 then
  1549. wave:remove()
  1550. end
  1551. end
  1552. end))
  1553. end
  1554. function killnearest(position, range, maxstrength)
  1555. for i, v in ipairs(workspace:GetChildren()) do
  1556. local body = v:GetChildren()
  1557. for part = 1, #body do
  1558. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  1559. if v.ClassName == "Model" then
  1560. v:BreakJoints()
  1561. end
  1562. local bv = Instance.new("BodyVelocity")
  1563. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1564. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  1565. bv.Parent = body[part]
  1566. Debris:AddItem(bv, 0.2)
  1567. end
  1568. end
  1569. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  1570. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  1571. end
  1572. end
  1573. end
  1574. Player_Size = 1 --Size of the player.
  1575. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  1576. local TORSO = Torso
  1577. local HUM = Humanoid
  1578. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1579. coroutine.wrap(function()
  1580. VT = Vector3.new
  1581. MRANDOM = math.random
  1582. local A = TIME
  1583. local B = INTENSITY
  1584. local C = true
  1585. local HUMANOID = Humanoid
  1586. local TIMER = A or 35
  1587. local SHAKE = B or 5
  1588. local FADE = C or true
  1589. if HUMANOID then
  1590. local FADER = SHAKE / TIMER
  1591. for i = 1, TIMER do
  1592. wait()
  1593. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  1594. end
  1595. HUMANOID.CameraOffset = VT(0, 0, 0)
  1596. end
  1597.  
  1598. end)()
  1599. end
  1600. end
  1601. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  1602. for _, c in pairs(PARENT:GetChildren()) do
  1603. if c.ClassName == "Model" then
  1604. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1605. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1606. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  1607. if DIST > (TORSO.Position - FROM).Magnitude then
  1608. table.insert(TABLE, c)
  1609. end
  1610. AddChildrenToTable(FROM, c, DIST, TABLE)
  1611. elseif c.ClassName == "Folder" then
  1612. AddChildrenToTable(FROM, c, DIST, TABLE)
  1613. end
  1614. end
  1615. end
  1616. end
  1617. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  1618. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1619. local mesh = IT("SpecialMesh",wave)
  1620. mesh.MeshType = "FileMesh"
  1621. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1622. mesh.Scale = SIZE
  1623. mesh.Offset = VT(0,0,0)
  1624. wave.CFrame = CFRAME
  1625. coroutine.resume(coroutine.create(function(PART)
  1626. for i = 1, WAIT do
  1627. Swait()
  1628. mesh.Scale = mesh.Scale + GROW
  1629. if DOESROT == true then
  1630. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1631. end
  1632. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1633. if wave.Transparency > 0.99 then
  1634. wave:remove()
  1635. end
  1636. end
  1637. end))
  1638. end
  1639. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1640. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1641. local mesh = IT("SpecialMesh",wave)
  1642. mesh.MeshType = "Sphere"
  1643. mesh.Scale = SIZE
  1644. mesh.Offset = VT(0,0,0)
  1645. wave.CFrame = CFRAME
  1646. coroutine.resume(coroutine.create(function(PART)
  1647. for i = 1, WAIT do
  1648. Swait()
  1649. mesh.Scale = mesh.Scale + GROW
  1650. wave.Transparency = wave.Transparency + (1/WAIT)
  1651. if wave.Transparency > 0.99 then
  1652. wave:remove()
  1653. end
  1654. end
  1655. end))
  1656. end
  1657. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  1658. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  1659. local mesh
  1660. if KIND == "Base" then
  1661. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  1662. elseif KIND == "Thin" then
  1663. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  1664. elseif KIND == "Round" then
  1665. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  1666. end
  1667. wave.CFrame = CFRAME
  1668. coroutine.resume(coroutine.create(function(PART)
  1669. for i = 1, WAIT do
  1670. Swait()
  1671. mesh.Scale = mesh.Scale + GROW / 10
  1672. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1673. if wave.Transparency > 0.99 then
  1674. wave:remove()
  1675. end
  1676. end
  1677. end))
  1678. end
  1679. local TOBANISH = {}
  1680. function printbye(Name)
  1681. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1682. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1683. end
  1684. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1685. MakeForm(RightHole,"Cyl")
  1686. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1687. MakeForm(LeftHole,"Cyl")
  1688. local LAUGHS = {189035381,189035323,189035671,872089905}
  1689. local asd = Instance.new("ParticleEmitter")
  1690. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  1691. asd.LightEmission = .1
  1692. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1693. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  1694. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1695. asd.Transparency = bbb
  1696. asd.Size = aaa
  1697. asd.ZOffset = .9
  1698. asd.Acceleration = Vector3.new(0, -15, 0)
  1699. asd.LockedToPart = false
  1700. asd.EmissionDirection = "Back"
  1701. asd.Lifetime = NumberRange.new(1, 2)
  1702. asd.Rotation = NumberRange.new(-100, 100)
  1703. asd.RotSpeed = NumberRange.new(-100, 100)
  1704. asd.Speed = NumberRange.new(10)
  1705. asd.Enabled = false
  1706. asd.VelocitySpread = 999
  1707. function getbloody(victim,amount)
  1708. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1709. PART.CFrame = victim.CFrame
  1710. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1711. Debris:AddItem(PART,5)
  1712. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1713. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1714. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1715. local prtcl = asd:Clone()
  1716. prtcl.Parent = PART
  1717. prtcl:Emit(amount*10)
  1718. end
  1719. function Kill(Char)
  1720. local NewCharacter = IT("Model",Effects)
  1721. NewCharacter.Name = "Ow im ded ;-;"
  1722. for _, c in pairs(Char:GetDescendants()) do
  1723. if c:IsA("BasePart") and c.Transparency == 0 then
  1724. if c.Parent == Char then
  1725. getbloody(c,5)
  1726. end
  1727. c:BreakJoints()
  1728. c.Material = "Glass"
  1729. c.Color = C3(0.5,0,0)
  1730. c.CanCollide = true
  1731. c.Transparency = 0.3
  1732. if c:FindFirstChildOfClass("SpecialMesh") then
  1733. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1734. end
  1735. if c.Name == "Head" then
  1736. c:ClearAllChildren()
  1737. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1738. end
  1739. if c.ClassName == "MeshPart" then
  1740. c.TextureID = ""
  1741. end
  1742. if c:FindFirstChildOfClass("BodyPosition") then
  1743. c:FindFirstChildOfClass("BodyPosition"):remove()
  1744. end
  1745. if c:FindFirstChildOfClass("ParticleEmitter") then
  1746. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1747. end
  1748. c.Parent = NewCharacter
  1749. c.Name = "DeadPart"
  1750. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1751. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1752. end
  1753. end
  1754. Char:remove()
  1755. Debris:AddItem(NewCharacter,5)
  1756. end
  1757. local ENERGYSOUND = 1417051162
  1758. local BEAMSOUND = 1417056781
  1759. local EXPLOSIONSOUND = 1417056081
  1760. local TERRAWRATH = {"824687369"}
  1761. function Petrify(Foe)
  1762. local STONEMODEL = IT("Model", Effects)
  1763. local CHILDREN = Foe:GetDescendants()
  1764. for index, CHILD in pairs(CHILDREN) do
  1765. if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  1766. CHILD.Parent = STONEMODEL
  1767. CHILD.Material = "Neon"
  1768. coroutine.resume(coroutine.create(function()
  1769. while true do
  1770. Swait()
  1771. CHILD.Color = Color3.fromRGB(1,0,0)
  1772. end
  1773. end))
  1774. if CHILD:FindFirstChildOfClass("SpecialMesh") then
  1775. local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  1776. mesh.TextureId = ""
  1777. end
  1778. if CHILD:FindFirstChildOfClass("Decal") then
  1779. local mesh = CHILD:FindFirstChildOfClass("Decal")
  1780. mesh:remove()
  1781. end
  1782. if CHILD.ClassName == "MeshPart" then
  1783. CHILD.TextureID = ""
  1784. end
  1785. if CHILD.ClassName == "UnionOperation" then
  1786. CHILD.UsePartColor = true
  1787. end
  1788. CHILD.CanCollide = true
  1789. end
  1790. end
  1791. Debris:AddItem(STONEMODEL, 5)
  1792. end
  1793.  
  1794. function ApplyAoE4(POSITION, RANGE, MINDMG, MAXDMG, FLING, ow)
  1795. local CHILDREN = workspace:GetDescendants()
  1796. for index, CHILD in pairs(CHILDREN) do
  1797. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1798. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1799. if HUM then
  1800. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1801. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1802. if ow == true then
  1803. Petrify(CHILD)
  1804. else
  1805. local DMG = MRANDOM(MINDMG, MAXDMG)
  1806. ApplyDamage(HUM, DMG, TORSO)
  1807. end
  1808. if FLING > 0 then
  1809. for _, c in pairs(CHILD:GetChildren()) do
  1810. if c:IsA("BasePart") then
  1811. local bv = Instance.new("BodyVelocity")
  1812. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1813. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  1814. bv.Parent = c
  1815. Debris:AddItem(bv, 0.05)
  1816. end
  1817. end
  1818. end
  1819. end
  1820. end
  1821. end
  1822. end
  1823. end
  1824.  
  1825. function ApplyDamage(Humanoid,Damage,OneShot)
  1826. Damage = Damage * DAMAGEMULTIPLIER
  1827. local DEAD = false
  1828. if Humanoid.Health < 2000 and OneShot == false then
  1829. if Humanoid.Health - Damage > 0 then
  1830. Humanoid.Health = Humanoid.Health - Damage
  1831. else
  1832. Humanoid.Parent:BreakJoints()
  1833. DEAD = true
  1834. end
  1835. else
  1836. DEAD = true
  1837. Humanoid.Parent:BreakJoints()
  1838. end
  1839. if DEAD == true then
  1840. local PARTS = {}
  1841. for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  1842. if CHILD:IsA("BasePart") then
  1843. table.insert(PARTS,CHILD)
  1844. end
  1845. end
  1846. coroutine.resume(coroutine.create(function()
  1847. wait(2)
  1848. repeat
  1849. Swait()
  1850. local PIECE = nil
  1851. if MRANDOM(1,5) == 1 then
  1852. for E = 1, #PARTS do
  1853. if MRANDOM(1,5) == 1 then
  1854. PIECE = PARTS[E]
  1855. table.remove(PARTS,E)
  1856. break
  1857. end
  1858. end
  1859. end
  1860. if PIECE ~= nil then
  1861. if PIECE.Name == "Head" then
  1862. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1863. else
  1864. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1865. end
  1866. PIECE:remove()
  1867. end
  1868. until #PARTS == 0
  1869. end))
  1870. end
  1871. end
  1872. function ApplyAoE5(POSITION, RANGE, MINDMG, MAXDMG, FLING, EBANISH)
  1873. local CHILDREN = workspace:GetDescendants()
  1874. for index, CHILD in pairs(CHILDREN) do
  1875. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1876. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1877. if HUM then
  1878. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1879. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1880. if EBANISH == true then
  1881. Banish(CHILD)
  1882. else
  1883. local DMG = MRANDOM(MINDMG, MAXDMG)
  1884. ApplyDamage(HUM, DMG, TORSO)
  1885. end
  1886. if FLING > 0 then
  1887. for _, c in pairs(CHILD:GetChildren()) do
  1888. if c:IsA("BasePart") then
  1889. local bv = Instance.new("BodyVelocity")
  1890. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1891. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  1892. bv.Parent = c
  1893. Debris:AddItem(bv, 0.05)
  1894. end
  1895. end
  1896. end
  1897. end
  1898. end
  1899. end
  1900. end
  1901. end
  1902. local MODE = "Main"
  1903. local SONG = 495426758
  1904. PITCH = 1.10402302010203
  1905. VOLUME = 10
  1906. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  1907. function Lightning(Table)
  1908. local Color = Table.Color or C3(1,1,1)
  1909. local StartPos = Table.Start or Torso.Position
  1910. local EndPos = Table.End or Mouse.Hit.p
  1911. local SegmentLength = Table.SegmentL or 2
  1912. local Thickness = Table.Thickness or 0.1
  1913. local Dissapear = Table.DoesFade or false
  1914. local Parent = Table.Ignore or Character
  1915. local MaxDist = Table.MaxDist or 400
  1916. local Branches = Table.Branches or false
  1917. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  1918. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  1919. local LIGHTNINGMODEL = IT("Model",Effects)
  1920. LIGHTNINGMODEL.Name = "Lightning"
  1921. local LastBolt = nil
  1922. for E = 1, DISTANCE do
  1923. local ExtraSize = (DISTANCE-E)/15
  1924. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  1925. PART.Color = Color
  1926. MakeForm(PART,"Cyl")
  1927. if LastBolt == nil then
  1928. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1929. else
  1930. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1931. end
  1932. LastBolt = PART
  1933. if Branches == true then
  1934. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  1935. if CHOICE == 1 then
  1936. local LASTBRANCH = nil
  1937. for i = 1, MRANDOM(2,5) do
  1938. local ExtraSize2 = ((DISTANCE-E)/25)/i
  1939. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  1940. PART.Color = Color
  1941. MakeForm(PART,"Cyl")
  1942. if LASTBRANCH == nil then
  1943. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1944. else
  1945. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1946. end
  1947. LASTBRANCH = PART
  1948. end
  1949. end
  1950. end
  1951. end
  1952. if Dissapear == true then
  1953. coroutine.resume(coroutine.create(function()
  1954. for i = 1, 10 do
  1955. Swait()
  1956. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1957. if c.ClassName == "Part" then
  1958. c.Transparency = i/10
  1959. end
  1960. end
  1961. end
  1962. LIGHTNINGMODEL:remove()
  1963. end))
  1964. elseif Dissapear == false then
  1965. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1966. end
  1967. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1968. end
  1969. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  1970. if FLOOR ~= nil then
  1971. coroutine.resume(coroutine.create(function()
  1972. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  1973. PART.CFrame = CF(POSITION)
  1974. for i = 1, 45 do
  1975. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1976. RingPiece.Material = FLOOR.Material
  1977. RingPiece.Color = FLOOR.Color
  1978. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  1979. Debris:AddItem(RingPiece, SWAIT)
  1980. end
  1981. PART:remove()
  1982. end))
  1983. end
  1984. end
  1985. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  1986. if FLOOR ~= nil then
  1987. for i = 1, AMOUNT do
  1988. do
  1989. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false)
  1990. DEBREE.Material = FLOOR.Material
  1991. DEBREE.Color = FLOOR.Color
  1992. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  1993. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH))
  1994. coroutine.resume(coroutine.create(function()
  1995. Swait(15)
  1996. DEBREE.Parent = workspace
  1997. DEBREE.CanCollide = true
  1998. Debris:AddItem(DEBREE, SWAIT)
  1999. end))
  2000. end
  2001. end
  2002. end
  2003. end
  2004. local EYES = {}
  2005. function ApplyDamage9(Humanoid,Damage,TorsoPart)
  2006. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2007. defence.Name = ("HitBy"..Player.Name)
  2008. game:GetService("Debris"):AddItem(defence, 0.001)
  2009. Damage = Damage * DAMAGEMULTIPLIER
  2010. if Humanoid.Health ~= 0 then
  2011. local CritChance = MRANDOM(1,100)
  2012. if Damage > Humanoid.Health then
  2013. Damage = math.ceil(Humanoid.Health)
  2014. if Damage == 0 then
  2015. Damage = 0.1
  2016. end
  2017. end
  2018. Humanoid.Health = Humanoid.Health - Damage
  2019. end
  2020. end
  2021.  
  2022. function ApplyAoE2(POSITION, RANGE, MINDMG, MAXDMG, FLING, IZBANISH)
  2023. local CHILDREN = workspace:GetDescendants()
  2024. for index, CHILD in pairs(CHILDREN) do
  2025. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2026. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2027. if HUM then
  2028. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2029. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  2030. if IZBANISH == true then
  2031. Banish(CHILD)
  2032. else
  2033. local DMG = MRANDOM(MINDMG, MAXDMG)
  2034. ApplyDamage9(HUM, DMG, TORSO)
  2035. end
  2036. if FLING > 0 then
  2037. for _, c in pairs(CHILD:GetChildren()) do
  2038. if c:IsA("BasePart") then
  2039. local bv = Instance.new("BodyVelocity")
  2040. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2041. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  2042. bv.Parent = c
  2043. Debris:AddItem(bv, 0.05)
  2044. end
  2045. end
  2046. end
  2047. end
  2048. end
  2049. end
  2050. end
  2051. end
  2052.  
  2053. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  2054. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  2055. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  2056. wave.CFrame = CFRAME
  2057. coroutine.resume(coroutine.create(function(PART)
  2058. for i = 1, WAIT do
  2059. Swait()
  2060. mesh.Scale = mesh.Scale + GROW
  2061. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  2062. if DOESROT == true then
  2063. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  2064. end
  2065. wave.Transparency = wave.Transparency + 0.5 / WAIT
  2066. if wave.Transparency > 0.99 then
  2067. wave:remove()
  2068. end
  2069. end
  2070. end))
  2071. end
  2072. local ULTTAUNTS = {
  2073. "907332997",
  2074. "907332670",
  2075. "907330103"
  2076. }
  2077. function CastWarpOutlines(TARGET)
  2078. coroutine.resume(coroutine.create(function()
  2079. local T = TARGET:GetChildren()
  2080. for i = 1, # T do
  2081. local child = T[i]
  2082. if child.ClassName == "Part" or child.ClassName == "MeshPart" then
  2083. local clone = child:Clone()
  2084. clone.Parent = Effects
  2085. clone.Anchored = true
  2086. clone.CanCollide = false
  2087. clone:ClearAllChildren()
  2088. clone.CFrame = child.CFrame
  2089. if clone.Name == "Head" then
  2090. if TARGET:FindFirstChildOfClass("MeshPart") == nil then
  2091. clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y)
  2092. end
  2093. end
  2094. if clone.ClassName == "MeshPart" then
  2095. clone.TextureID = ""
  2096. end
  2097. clone.BrickColor = BRICKC"Black"
  2098. clone.Material = "Neon"
  2099. coroutine.resume(coroutine.create(function()
  2100. for i = 1, 200 do
  2101. Swait()
  2102. clone.Transparency = clone.Transparency + 0.005
  2103. clone.Size = clone.Size + VT(0.001,0.001,0.001)
  2104. end
  2105. clone:remove()
  2106. end))
  2107. end
  2108. end
  2109. end))
  2110. end
  2111. function Chunks(PART)
  2112. for i = 1, MRANDOM(3,5) do
  2113. coroutine.resume(coroutine.create(function()
  2114. local CHUNK = CreatePart(3, workspace, PART.Material, 0, PART.Transparency, PART.BrickColor, "Chunk", VT(0.3,0.3,0.3)*MRANDOM(7,13)/10, false)
  2115. CHUNK.CFrame = PART.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2116. local CFRAME = PART.CFrame*CF(MRANDOM(-4,4)/2,MRANDOM(-4,4)/2,-6)
  2117. CHUNK.Velocity = CF(PART.Position,CFRAME.p).lookVector*MRANDOM(15,65)
  2118. wait(0.1)
  2119. CHUNK.CanCollide = true
  2120. wait(MRANDOM(15,25)/5)
  2121. for i = 1, 25 do
  2122. Swait()
  2123. CHUNK.Transparency = CHUNK.Transparency + 1/25
  2124. end
  2125. CHUNK:remove()
  2126. end))
  2127. end
  2128. end
  2129. function CharacterFade(COLOR,TIMER)
  2130. coroutine.resume(coroutine.create(function()
  2131. local FADE = IT("Model",Effects)
  2132. for _, c in pairs(Character:GetChildren()) do
  2133. if c.ClassName == "Part" and c ~= RootPart then
  2134. local FADER = c:Clone()
  2135. FADER.Color = COLOR
  2136. FADER.CFrame = c.CFrame
  2137. FADER.Parent = FADE
  2138. FADER.Anchored = true
  2139. FADER.Transparency = 0.25
  2140. FADER:BreakJoints()
  2141. FADER.Material = "Glass"
  2142. FADER:ClearAllChildren()
  2143. if FADER.Name == "Head" then
  2144. FADER.Size = VT(1,1,1)
  2145. end
  2146. end
  2147. end
  2148. local TRANS = 0.75/TIMER
  2149. for i = 1, TIMER do
  2150. Swait()
  2151. for _, c in pairs(FADE:GetChildren()) do
  2152. if c.ClassName == "Part" then
  2153. c.Transparency = c.Transparency + TRANS
  2154. end
  2155. end
  2156. end
  2157. FADE:remove()
  2158. end))
  2159. end
  2160.  
  2161. function Slice5(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  2162. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  2163. local mesh
  2164. if KIND == "Base" then
  2165. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  2166. elseif KIND == "Thin" then
  2167. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2168. elseif KIND == "Round" then
  2169. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2170. end
  2171. wave.CFrame = CFRAME
  2172. coroutine.resume(coroutine.create(function(PART)
  2173. for i = 1, WAIT do
  2174. Swait()
  2175. mesh.Scale = mesh.Scale + GROW / 10
  2176. wave.Transparency = wave.Transparency + 0.5 / WAIT
  2177. if wave.Transparency > 0.99 then
  2178. wave:remove()
  2179. end
  2180. end
  2181. end))
  2182. end
  2183. function MakeForm6(PART, TYPE)
  2184. if TYPE == "Cyl" then
  2185. local MSH = IT("CylinderMesh", PART)
  2186. elseif TYPE == "Ball" then
  2187. local MSH = IT("SpecialMesh", PART)
  2188. MSH.MeshType = "Sphere"
  2189. elseif TYPE == "Wedge" then
  2190. local MSH = IT("SpecialMesh", PART)
  2191. MSH.MeshType = "Wedge"
  2192. end
  2193. end
  2194. --hay-
  2195. function FireArc7(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  2196. if DoesCourontine == false then
  2197. local Direction = CF(Part.Position, ToLocation)
  2198. local Distance = (Part.Position - ToLocation).magnitude
  2199. for i = 1, AmountOfTime do
  2200. Swait()
  2201. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  2202. Direction = Part.CFrame
  2203. end
  2204. Part:remove()
  2205. elseif DoesCourontine == true then
  2206. coroutine.resume(coroutine.create(function()
  2207. local Direction = CF(Part.Position, ToLocation)
  2208. local Distance = (Part.Position - ToLocation).magnitude
  2209. for i = 1, AmountOfTime do
  2210. Swait()
  2211. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  2212. Direction = Part.CFrame
  2213. end
  2214. Part:remove()
  2215. end))
  2216. end
  2217. end
  2218. function AddChildrenToTable1(FROM, PARENT, DIST, TABLE)
  2219. for _, c in pairs(PARENT:GetChildren()) do
  2220. if c.ClassName == "Model" then
  2221. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  2222. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  2223. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  2224. if DIST > (TORSO.Position - FROM).Magnitude then
  2225. table.insert(TABLE, c)
  2226. end
  2227. AddChildrenToTable(FROM, c, DIST, TABLE)
  2228. elseif c.ClassName == "Folder" then
  2229. AddChildrenToTable(FROM, c, DIST, TABLE)
  2230. end
  2231. end
  2232. end
  2233. end
  2234. function AddChildrenToTable2(FROM, PARENT, DIST, TABLE)
  2235. for _, c in pairs(PARENT:GetChildren()) do
  2236. if c.ClassName == "Model" then
  2237. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  2238. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  2239. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  2240. if DIST > (TORSO.Position - FROM).Magnitude then
  2241. table.insert(TABLE, c)
  2242. end
  2243. AddChildrenToTable(FROM, c, DIST, TABLE)
  2244. elseif c.ClassName == "Folder" then
  2245. AddChildrenToTable(FROM, c, DIST, TABLE)
  2246. end
  2247. end
  2248. end
  2249. end
  2250. local S = IT("Sound")
  2251. function CreateSound344(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  2252. local NEWSOUND = nil
  2253. coroutine.resume(coroutine.create(function()
  2254. NEWSOUND = S:Clone()
  2255. NEWSOUND.Parent = PARENT
  2256. NEWSOUND.Volume = VOLUME
  2257. NEWSOUND.Pitch = PITCH
  2258. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  2259. NEWSOUND:play()
  2260. if DOESLOOP == true then
  2261. NEWSOUND.Looped = true
  2262. else
  2263. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  2264. NEWSOUND:remove()
  2265. end
  2266. end))
  2267. return NEWSOUND
  2268. end
  2269. function MagicSphere1(SIZE,WAIT,CFRAME,COLOR,GROW)
  2270. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  2271. wave.Color = COLOR
  2272. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  2273. wave.CFrame = CFRAME
  2274. coroutine.resume(coroutine.create(function(PART)
  2275. for i = 1, WAIT do
  2276. Swait()
  2277. mesh.Scale = mesh.Scale + GROW
  2278. wave.Transparency = wave.Transparency + (1/WAIT)
  2279. if wave.Transparency > 0.99 then
  2280. wave:remove()
  2281. end
  2282. end
  2283. end))
  2284. end
  2285. function MagicSphere1(SIZE,WAIT,CFRAME,COLOR,GROW)
  2286. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  2287. wave.Color = COLOR
  2288. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  2289. wave.CFrame = CFRAME
  2290. coroutine.resume(coroutine.create(function(PART)
  2291. for i = 1, WAIT do
  2292. Swait()
  2293. mesh.Scale = mesh.Scale + GROW
  2294. wave.Transparency = wave.Transparency + (1/WAIT)
  2295. if wave.Transparency > 0.99 then
  2296. wave:remove()
  2297. end
  2298. end
  2299. end))
  2300. end
  2301. function Shatter(Part)
  2302. if Part.Transparency == 0 then
  2303. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0))
  2304. Debris:AddItem(SOUNDPART,5)
  2305. CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  2306. local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  2307. local SIZESET = SIZE/4
  2308. local XOffset = Part.Size.X*1.5/SIZESET
  2309. local YOffset = Part.Size.Y*1.5/SIZESET
  2310. local ZOffset = Part.Size.Z*1.5/SIZESET
  2311. for x = 1, math.ceil(XOffset) do
  2312. for y = 1, math.ceil(YOffset) do
  2313. for z = 1, math.ceil(ZOffset) do
  2314. local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  2315. SHARD.CanCollide = true
  2316. SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4))
  2317. SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  2318. Debris:AddItem(SHARD,MRANDOM(10,25)/3)
  2319. end
  2320. end
  2321. end
  2322. end
  2323. Part:remove()
  2324. end
  2325. function killnearest1(position,range,EFFECT)
  2326. for i,v in ipairs(workspace:GetChildren()) do
  2327. local body = v:GetChildren()
  2328. for part = 1, #body do
  2329. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2330. local SIZE = body[part].Size.Magnitude
  2331. if(body[part].Position - position).Magnitude < range + SIZE/2 then
  2332. if v.ClassName == "Model" then
  2333. if v:FindFirstChildOfClass("Humanoid") ~= nil then
  2334. if v:FindFirstChildOfClass("Humanoid").Health > 0 then
  2335. v:BreakJoints()
  2336. if EFFECT == "Glitch" then
  2337. coroutine.resume(coroutine.create(function()
  2338. local ORIGINPOS = body[part].CFrame
  2339. local SIZE = body[part].Size
  2340. for i = 1, 100 do
  2341. Swait()
  2342. local PART = body[part]
  2343. PART.Anchored = true
  2344. PART.Size = SIZE*MRANDOM(5,15)/10
  2345. PART.CFrame = ORIGINPOS*CF(MRANDOM(-15,15)/15,MRANDOM(-15,15)/15,MRANDOM(-15,15)/15)
  2346. end
  2347. body[part]:remove()
  2348. end))
  2349. elseif EFFECT == "Shatter" then
  2350. for _, c in pairs(v:GetChildren()) do
  2351. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2352. Shatter(c)
  2353. end
  2354. end
  2355. end
  2356. end
  2357. end
  2358. end
  2359. end
  2360. end
  2361. end
  2362. end
  2363. end
  2364. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  2365. function Slice5(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  2366. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  2367. local mesh
  2368. if KIND == "Base" then
  2369. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  2370. elseif KIND == "Thin" then
  2371. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2372. elseif KIND == "Round" then
  2373. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2374. end
  2375. wave.CFrame = CFRAME
  2376. coroutine.resume(coroutine.create(function(PART)
  2377. for i = 1, WAIT do
  2378. Swait()
  2379. mesh.Scale = mesh.Scale + GROW / 10
  2380. wave.Transparency = wave.Transparency + 0.5 / WAIT
  2381. if wave.Transparency > 0.99 then
  2382. wave:remove()
  2383. end
  2384. end
  2385. end))
  2386. end
  2387. function MakeForm6(PART, TYPE)
  2388. if TYPE == "Cyl" then
  2389. local MSH = IT("CylinderMesh", PART)
  2390. elseif TYPE == "Ball" then
  2391. local MSH = IT("SpecialMesh", PART)
  2392. MSH.MeshType = "Sphere"
  2393. elseif TYPE == "Wedge" then
  2394. local MSH = IT("SpecialMesh", PART)
  2395. MSH.MeshType = "Wedge"
  2396. end
  2397. end
  2398. function FireArc7(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  2399. if DoesCourontine == false then
  2400. local Direction = CF(Part.Position, ToLocation)
  2401. local Distance = (Part.Position - ToLocation).magnitude
  2402. for i = 1, AmountOfTime do
  2403. Swait()
  2404. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  2405. Direction = Part.CFrame
  2406. end
  2407. Part:remove()
  2408. elseif DoesCourontine == true then
  2409. coroutine.resume(coroutine.create(function()
  2410. local Direction = CF(Part.Position, ToLocation)
  2411. local Distance = (Part.Position - ToLocation).magnitude
  2412. for i = 1, AmountOfTime do
  2413. Swait()
  2414. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  2415. Direction = Part.CFrame
  2416. end
  2417. Part:remove()
  2418. end))
  2419. end
  2420. end
  2421. function AddChildrenToTable11(FROM, PARENT, DIST, TABLE)
  2422. for _, c in pairs(PARENT:GetChildren()) do
  2423. if c.ClassName == "Model" then
  2424. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  2425. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  2426. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  2427. if DIST > (TORSO.Position - FROM).Magnitude then
  2428. table.insert(TABLE, c)
  2429. end
  2430. AddChildrenToTable(FROM, c, DIST, TABLE)
  2431. elseif c.ClassName == "Folder" then
  2432. AddChildrenToTable(FROM, c, DIST, TABLE)
  2433. end
  2434. end
  2435. end
  2436. end
  2437. local ATTACKTAUNTS = {
  2438. "907329893",
  2439. "907329532",
  2440. "907333294",
  2441. "907332856"
  2442. }
  2443. function Grave_Encounter()
  2444. local HITBODIES = {}
  2445. local PEWSOUND = {
  2446. "907527750",
  2447. "907527912",
  2448. "907528019",
  2449. "907530553"
  2450. }
  2451. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  2452. if HITFLOOR ~= nil then
  2453. CreateSound(ATTACKTAUNTS[MRANDOM(1, #ATTACKTAUNTS)], Head, 10, 0.9)
  2454. ATTACK = true
  2455. Rooted = false
  2456. local GYRO = IT("BodyGyro", RootPart)
  2457. GYRO.D = 100
  2458. GYRO.P = 2000
  2459. GYRO.MaxTorque = VT(0, 4000000, 0)
  2460. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2461. for i = 0, 5.5, 0.1 / Animation_Speed do
  2462. Swait()
  2463. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2464. Slice5("Thin", 2, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 0, 0), VT(-0.01, 0, -0.01))
  2465. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2466. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2467. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2468. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2469. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2470. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2471. end
  2472. for i = 0, 0.1, 0.1 / Animation_Speed do
  2473. Swait()
  2474. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2475. Slice5("Thin", 2, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 0, 0), VT(-0.01, 0, -0.01))
  2476. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2477. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2478. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2479. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2480. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2481. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2482. end
  2483. Rooted = true
  2484. GYRO:remove()
  2485. coroutine.resume(coroutine.create(function()
  2486. local PITS = {}
  2487. local FRAME = RootPart.CFrame
  2488. for i = 1, 400 do
  2489. Swait()
  2490. for e = 1, #HITBODIES do
  2491. if HITBODIES[e] ~= nil then
  2492. local BOD = HITBODIES[e]
  2493. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2494. if TORS then
  2495. BOD:BreakJoints()
  2496. table.remove(HITBODIES, e)
  2497. end
  2498. end
  2499. end
  2500. local GLITCH = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Puddle", VT(3 + i / 7, 0, 7 + i / 3))
  2501. MakeForm6(GLITCH, "Cyl")
  2502. GLITCH.CFrame = FRAME * CF(MRANDOM(-15, 15), 0, 9 - i * 3)
  2503. local HITFLOOR, HITPOS, NORMAL = Raycast(GLITCH.Position, CF(GLITCH.Position, GLITCH.Position + VT(0, -1, 0)).lookVector, 35 * Player_Size, Character)
  2504. if HITFLOOR ~= nil then
  2505. table.insert(PITS, GLITCH)
  2506. GLITCH.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  2507. AddChildrenToTable11(HITPOS, workspace, i / 2, HITBODIES)
  2508. if MRANDOM(5, 6) == 1 then
  2509. local ICICLE = IT("CornerWedgePart", Effects)
  2510. ICICLE.Locked = true
  2511. ICICLE.CanCollide = false
  2512. ICICLE.Anchored = true
  2513. ICICLE.BrickColor = BRICKC("Really red")
  2514. ICICLE.Material = "Neon"
  2515. ICICLE.Size = VT(i / 12, i / 4, i / 12)
  2516. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  2517. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 10, i / 10), 0, MRANDOM(-i / 10, i / 10)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  2518. table.insert(PITS, ICICLE)
  2519. end
  2520. else
  2521. GLITCH:remove()
  2522. break
  2523. end
  2524. end
  2525. coroutine.resume(coroutine.create(function()
  2526. for i = 1, 90 do
  2527. Swait()
  2528. for e = 1, #PITS do
  2529. if PITS[e] ~= nil then
  2530. local E = PITS[e]
  2531. E.Transparency = E.Transparency + 0.1
  2532. end
  2533. end
  2534. end
  2535. for e = 1, #PITS do
  2536. if PITS[e] ~= nil then
  2537. local E = PITS[e]
  2538. E:remove()
  2539. end
  2540. end
  2541. end))
  2542. end))
  2543. for i = 0, 5, 0.1 / Animation_Speed do
  2544. Swait()
  2545. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2546. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2547. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2548. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2549. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2550. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2551. end
  2552. ATTACK = false
  2553. Rooted = false
  2554. end
  2555. end
  2556.  
  2557. function MakeForm2(PART,TYPE)
  2558. if TYPE == "Cyl" then
  2559. local MSH = IT("CylinderMesh",PART)
  2560. elseif TYPE == "Ball" then
  2561. local MSH = IT("SpecialMesh",PART)
  2562. MSH.MeshType = "Sphere"
  2563. elseif TYPE == "Wedge" then
  2564. local MSH = IT("SpecialMesh",PART)
  2565. MSH.MeshType = "Wedge"
  2566. end
  2567. end
  2568. function CreateSound2(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  2569. local NEWSOUND = nil
  2570. coroutine.resume(coroutine.create(function()
  2571. NEWSOUND = S:Clone()
  2572. NEWSOUND.Parent = PARENT
  2573. NEWSOUND.Volume = VOLUME
  2574. NEWSOUND.Pitch = PITCH
  2575. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  2576. NEWSOUND:play()
  2577. if DOESLOOP == true then
  2578. NEWSOUND.Looped = true
  2579. else
  2580. local REPOSITION = NEWSOUND.AncestryChanged:Connect(function()
  2581. NEWSOUND.Parent = PARENT
  2582. end)
  2583. repeat wait(1) until NEWSOUND.Playing == false
  2584. REPOSITION:disconnect()
  2585. NEWSOUND:remove()
  2586. end
  2587. end))
  2588. return NEWSOUND
  2589. end
  2590. function FireArc2(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  2591. if DoesCourontine == false then
  2592. local Direction = CF(Part.Position, ToLocation)
  2593. local Distance = (Part.Position - ToLocation).magnitude
  2594. for i = 1, AmountOfTime do
  2595. Swait()
  2596. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  2597. Direction = Part.CFrame
  2598. end
  2599. Part:remove()
  2600. elseif DoesCourontine == true then
  2601. coroutine.resume(coroutine.create(function()
  2602. local Direction = CF(Part.Position, ToLocation)
  2603. local Distance = (Part.Position - ToLocation).magnitude
  2604. for i = 1, AmountOfTime do
  2605. Swait()
  2606. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  2607. Direction = Part.CFrame
  2608. end
  2609. Part:remove()
  2610. end))
  2611. end
  2612. end
  2613. function MagicSphere2(SIZE,WAIT,CFRAME,COLOR,GROW)
  2614. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  2615. wave.Color = COLOR
  2616. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  2617. wave.CFrame = CFRAME
  2618. coroutine.resume(coroutine.create(function(PART)
  2619. for i = 1, WAIT do
  2620. Swait()
  2621. mesh.Scale = mesh.Scale + GROW
  2622. wave.Transparency = wave.Transparency + (1/WAIT)
  2623. if wave.Transparency > 0.99 then
  2624. wave:remove()
  2625. end
  2626. end
  2627. end))
  2628. end
  2629. function CreateSwirl2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  2630. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  2631. wave.Color = COLOR
  2632. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  2633. wave.CFrame = CFRAME
  2634. coroutine.resume(coroutine.create(function(PART)
  2635. for i = 1, WAIT do
  2636. Swait()
  2637. mesh.Scale = mesh.Scale + GROW
  2638. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  2639. if DOESROT == true then
  2640. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  2641. end
  2642. wave.Transparency = wave.Transparency + (0.5/WAIT)
  2643. if wave.Transparency > 0.99 then
  2644. wave:remove()
  2645. end
  2646. end
  2647. end))
  2648. end
  2649. function Slice2(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  2650. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  2651. local mesh
  2652. if KIND == "Base" then
  2653. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  2654. elseif KIND == "Thin" then
  2655. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2656. elseif KIND == "Round" then
  2657. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2658. end
  2659. wave.CFrame = CFRAME
  2660. coroutine.resume(coroutine.create(function(PART)
  2661. for i = 1, WAIT do
  2662. Swait()
  2663. mesh.Scale = mesh.Scale + GROW / 10
  2664. wave.Transparency = wave.Transparency + 0.5 / WAIT
  2665. if wave.Transparency > 0.99 then
  2666. wave:remove()
  2667. end
  2668. end
  2669. end))
  2670. end
  2671. function killnearest2(position,range,EFFECT)
  2672. for i,v in ipairs(workspace:GetChildren()) do
  2673. local body = v:GetChildren()
  2674. for part = 1, #body do
  2675. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2676. local SIZE = body[part].Size.Magnitude
  2677. if(body[part].Position - position).Magnitude < range + SIZE/2 then
  2678. if v.ClassName == "Model" then
  2679. if v:FindFirstChildOfClass("Humanoid") ~= nil then
  2680. if v:FindFirstChildOfClass("Humanoid").Health > 0 then
  2681. v:BreakJoints()
  2682. if EFFECT == "Glitch" then
  2683. coroutine.resume(coroutine.create(function()
  2684. local ORIGINPOS = body[part].CFrame
  2685. local SIZE = body[part].Size
  2686. for i = 1, 100 do
  2687. Swait()
  2688. local PART = body[part]
  2689. PART.Anchored = true
  2690. PART.Size = SIZE*MRANDOM(5,15)/10
  2691. PART.CFrame = ORIGINPOS*CF(MRANDOM(-15,15)/15,MRANDOM(-15,15)/15,MRANDOM(-15,15)/15)
  2692. end
  2693. body[part]:remove()
  2694. end))
  2695. elseif EFFECT == "Shatter" then
  2696. for _, c in pairs(v:GetChildren()) do
  2697. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2698. Shatter(c)
  2699. end
  2700. end
  2701. end
  2702. end
  2703. end
  2704. end
  2705. end
  2706. end
  2707. end
  2708. end
  2709. end
  2710.  
  2711. function CreateRing2(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  2712. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  2713. wave.Color = COLOR
  2714. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  2715. wave.CFrame = CFRAME
  2716. coroutine.resume(coroutine.create(function(PART)
  2717. for i = 1, WAIT do
  2718. Swait()
  2719. mesh.Scale = mesh.Scale + GROW
  2720. if DOESROT == true then
  2721. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  2722. end
  2723. wave.Transparency = wave.Transparency + 0.5 / WAIT
  2724. if wave.Transparency > 0.99 then
  2725. wave:remove()
  2726. end
  2727. end
  2728. end))
  2729. end
  2730. function freezenearest(position, range)
  2731. for i, v in ipairs(workspace:GetChildren()) do
  2732. local body = v:GetChildren()
  2733. for part = 1, #body do
  2734. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" and v:FindFirstChildOfClass("Humanoid") then
  2735. v:BreakJoints()
  2736. body[part].Material = "Ice"
  2737. body[part].BrickColor = BRICKC("Really red")
  2738. body[part].Anchored = true
  2739. end
  2740. end
  2741. end
  2742. end
  2743. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  2744. local TORSO = Torso
  2745. local HUM = Humanoid
  2746. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  2747. coroutine.wrap(function()
  2748. VT = Vector3.new
  2749. MRANDOM = math.random
  2750. local A = TIME
  2751. local B = INTENSITY
  2752. local C = true
  2753. local HUMANOID = Humanoid
  2754. local TIMER = A or 35
  2755. local SHAKE = B or 5
  2756. local FADE = C or true
  2757. if HUMANOID then
  2758. local FADER = SHAKE / TIMER
  2759. for i = 1, TIMER do
  2760. wait()
  2761. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  2762. end
  2763. HUMANOID.CameraOffset = VT(0, 0, 0)
  2764. end
  2765.  
  2766. end)()
  2767. end
  2768. end
  2769. local DECAL = IT("Decal")
  2770. function MakeRing()
  2771. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Gold"), "MagicRing", VT(0, 0, 0), true)
  2772. local MSH = IT("BlockMesh", RING)
  2773. local TOP = DECAL:Clone()
  2774. local BOTTOM = DECAL:Clone()
  2775. TOP.Parent = RING
  2776. BOTTOM.Parent = RING
  2777. TOP.Face = "Top"
  2778. BOTTOM.Face = "Bottom"
  2779. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  2780. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  2781. local function REMOVE()
  2782. coroutine.resume(coroutine.create(function()
  2783. local SIZE = MSH.Scale.X
  2784. for i = 1, 35 do
  2785. Swait()
  2786. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  2787. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  2788. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  2789. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  2790. end
  2791. RING:remove()
  2792. end))
  2793. end
  2794. return RING, MSH, REMOVE
  2795. end
  2796. function ApplyAoE42(POSITION,RANGE,BRUTAL)
  2797. local CHILDREN = workspace:GetDescendants()
  2798. for index, CHILD in pairs(CHILDREN) do
  2799. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2800. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2801. if HUM then
  2802. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2803. if TORSO then
  2804. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2805. if BRUTAL == true then
  2806. Kill(CHILD)
  2807. else
  2808. CHILD:BreakJoints()
  2809. end
  2810. end
  2811. end
  2812. end
  2813. end
  2814. end
  2815. end
  2816. function Banish(Foe)
  2817. if Foe then
  2818. coroutine.resume(coroutine.create(function()
  2819. --if game.Players:FindFirstChild(Foe.Name) then
  2820. table.insert(TOBANISH,Foe.Name)
  2821. printbye(Foe.Name)
  2822. --end
  2823. Foe.Archivable = true
  2824. local CLONE = Foe:Clone()
  2825. Foe:Destroy()
  2826. CLONE.Parent = Effects
  2827. CLONE:BreakJoints()
  2828. local MATERIALS = {"Glass","Neon"}
  2829. for _, c in pairs(CLONE:GetDescendants()) do
  2830. if c:IsA("BasePart") then
  2831. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  2832. CreateSound(340722848, c, 10, 1, false)
  2833. end
  2834. c.Anchored = true
  2835. c.Transparency = c.Transparency + 0.2
  2836. c.Material = MATERIALS[MRANDOM(1,2)]
  2837. c.Color = C3(0,0,0)
  2838. if c.ClassName == "MeshPart" then
  2839. c.TextureID = ""
  2840. end
  2841. if c:FindFirstChildOfClass("SpecialMesh") then
  2842. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2843. end
  2844. if c:FindFirstChildOfClass("Decal") then
  2845. c:FindFirstChildOfClass("Decal"):remove()
  2846. end
  2847. c.Name = "Banished"
  2848. c.CanCollide = false
  2849. else
  2850. c:remove()
  2851. end
  2852. end
  2853. local A = false
  2854. for i = 1, 35 do
  2855. if A == false then
  2856. A = true
  2857. elseif A == true then
  2858. A = false
  2859. end
  2860. for _, c in pairs(CLONE:GetDescendants()) do
  2861. if c:IsA("BasePart") then
  2862. c.Anchored = true
  2863. c.Material = MATERIALS[MRANDOM(10,20)]
  2864. c.Transparency = c.Transparency + 0.8/35
  2865. if A == false then
  2866. c.CFrame = c.CFrame*CF(MRANDOM(-450,450)/450,MRANDOM(-450,450)/450,MRANDOM(-450,450)/450)
  2867. elseif A == true then
  2868. c.CFrame = c.CFrame*CF(MRANDOM(-450,450)/450,MRANDOM(-450,450)/450,MRANDOM(-450,450)/450)
  2869. end
  2870. end
  2871. end
  2872. Swait()
  2873. end
  2874. CLONE:remove()
  2875. end))
  2876. end
  2877. end
  2878.  
  2879. function ApplyAoE(POSITION,RANGE,ISBANISH)
  2880. local CHILDREN = workspace:GetDescendants()
  2881. for index, CHILD in pairs(CHILDREN) do
  2882. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2883. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2884. if HUM then
  2885. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2886. if TORSO then
  2887. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2888. if ISBANISH == true then
  2889. Banish(CHILD)
  2890. else
  2891. if ISBANISH == "Gravity" then
  2892. HUM.PlatformStand = true
  2893. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2894. local grav = Instance.new("BodyPosition",TORSO)
  2895. grav.D = 15
  2896. grav.P = 20000
  2897. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2898. grav.position = TORSO.Position
  2899. grav.Name = "V3BanishForce"..Player.Name
  2900. else
  2901. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  2902. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  2903. end
  2904. else
  2905. HUM.PlatformStand = false
  2906. end
  2907. end
  2908. elseif ISBANISH == "Gravity" then
  2909. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2910. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  2911. HUM.PlatformStand = false
  2912. end
  2913. end
  2914. end
  2915. end
  2916. end
  2917. end
  2918. end
  2919.  
  2920.  
  2921. --//=================================\\
  2922. --|| ATTACK FUNCTIONS AND STUFF
  2923. --\\=================================//
  2924.  
  2925. function Shot()
  2926. ATTACK = true
  2927. Rooted = false
  2928.  
  2929. for i=0, 0.5, 0.1 / Animation_Speed do
  2930. Swait()
  2931. turnto(Mouse.Hit.p)
  2932. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.1 / Animation_Speed)
  2933. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.1 / Animation_Speed)
  2934. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2935. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2936. end
  2937. repeat
  2938. for i=0, 0.5, 0.1 / Animation_Speed do
  2939. Swait()
  2940. turnto(Mouse.Hit.p)
  2941. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.1 / Animation_Speed)
  2942. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0 / Animation_Speed)
  2943. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0 / Animation_Speed)
  2944. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0 / Animation_Speed)
  2945. end
  2946. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2947. SpawnTrail(Hole.Position,POS)
  2948. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2949. SpawnTrail(Hole.Position,POS)
  2950. if HIT ~= nil then
  2951. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2952. Banish(HIT.Parent)
  2953. end
  2954. end
  2955. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(240,25,240), Size2 = VT(250,25,270), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2956. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(240,25,240), Size2 = VT(260,24,270), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 213603013, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2957. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(240,25,240), Size2 = VT(260,24,270), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2958. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(240,25,240), Size2 = VT(260,24,270), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2959. WACKYEFFECT({Time = 55, EffectType = "Sphere", Size = VT(43.55,43.55,43.55), Size2 = VT(195,195,195), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 0.95, SoundVolume = 6})
  2960. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(43.55,43.5,43.5), Size2 = VT(180,3.5,3.5), Transparency = 0, Transparency2 = 1, CFrame =CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)),MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(1,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  2961. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(43.5,43.5,43.55), Size2 = VT(33.5,33.5,160), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(0,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  2962. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(43.5,43.55,43.5), Size2 = VT(33.5,160,33.5), Transparency = 0, Transparency2 = 1, CFrame =CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(1,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  2963. for i=0, 0.5, 0.1 / Animation_Speed do
  2964. Swait()
  2965. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0 / Animation_Speed)
  2966. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0 / Animation_Speed)
  2967. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0 / Animation_Speed)
  2968. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0 / Animation_Speed)
  2969. end
  2970. until KEYHOLD == false
  2971. ATTACK = false
  2972. Rooted = false
  2973. end
  2974.  
  2975. function AttackTemplate()
  2976. ATTACK = true
  2977. Rooted = false
  2978. for i=0, 0.5, 0.1 / Animation_Speed do
  2979. Swait()
  2980. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2981. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2982. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2983. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2984. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2985. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2986. end
  2987. ATTACK = false
  2988. Rooted = false
  2989. end
  2990.  
  2991.  
  2992. function Fire_At_Will()
  2993. ATTACK = true
  2994. Rooted = false
  2995. local GYRO = IT("BodyGyro", RootPart)
  2996. GYRO.D = 750
  2997. GYRO.P = 2000
  2998. GYRO.MaxTorque = VT(0, 40000, 0)
  2999. for i = 0, 0.3, 0.1 / Animation_Speed do
  3000. Swait()
  3001. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  3002. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  3003. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  3004. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3005. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3006. if ANIM == "Idle" then
  3007. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3008. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3009. elseif ANIM == "Walk" then
  3010. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3011. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3012. elseif ANIM == "Jump" or ANIM == "Fall" then
  3013. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3014. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3015. end
  3016. end
  3017. local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Black", "Sphere", VT(3, 3, 3), false)
  3018. MakeForm(BOMB, "Ball")
  3019. BOMB.Mesh.Scale = VT(8, 8, 8)
  3020. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BOMB, CF(0, -2, 0), CF(0, 0, 0))
  3021. for i = 0, 1.5, 0.1 / Animation_Speed do
  3022. Swait()
  3023. if MRANDOM(1, 2) == 1 then
  3024. for E = 1, #EYES do
  3025. if EYES[E] ~= nil then
  3026. local EY = EYES[E]
  3027. local LIGHTNING = Zap({
  3028. StartPosition = EY.Position,
  3029. TargetPosition = BOMB.Position,
  3030. Character = Character,
  3031. Color = "Really red",
  3032. Individual = false,
  3033. MaxRange = 7,
  3034. SegmentLength = 1,
  3035. Offset = 0.3,
  3036. SIZE = 0.05
  3037. })
  3038. Debris:AddItem(LIGHTNING.LightningModel, 0.05)
  3039. end
  3040. end
  3041. end
  3042. BOMB.Mesh.Scale = BOMB.Mesh.Scale + VT(0.1, 0.1, 0.1)
  3043. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  3044. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  3045. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  3046. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3047. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3048. if ANIM == "Idle" then
  3049. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3051. elseif ANIM == "Walk" then
  3052. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3053. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3054. elseif ANIM == "Jump" or ANIM == "Fall" then
  3055. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3057. end
  3058. end
  3059. WACKYEFFECT({
  3060. Time = 25,
  3061. EffectType = "Ring",
  3062. Size = VT(0, 0, 0),
  3063. Size2 = VT(25, 25, 0),
  3064. Transparency = 0.7,
  3065. Transparency2 = 1,
  3066. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  3067. MoveToPos = nil,
  3068. RotationX = 0,
  3069. RotationY = 0,
  3070. RotationZ = 0,
  3071. Material = "Neon",
  3072. Color = BOMB.Color,
  3073. SoundID = nil,
  3074. SoundPitch = nil,
  3075. SoundVolume = nil
  3076. })
  3077. WACKYEFFECT({
  3078. Time = 50,
  3079. EffectType = "Ring",
  3080. Size = VT(0, 0, 0),
  3081. Size2 = VT(105, 105, 0),
  3082. Transparency = 0.7,
  3083. Transparency2 = 1,
  3084. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  3085. MoveToPos = nil,
  3086. RotationX = 0,
  3087. RotationY = 0,
  3088. RotationZ = 0,
  3089. Material = "Neon",
  3090. Color = BOMB.Color,
  3091. SoundID = nil,
  3092. SoundPitch = nil,
  3093. SoundVolume = nil
  3094. })
  3095. BOMB.Anchored = true
  3096. WELD:remove()
  3097. GYRO:remove()
  3098. coroutine.resume(coroutine.create(function()
  3099. BOMB.CFrame = CF(BOMB.Position, Mouse.Hit.p)
  3100. for i = 1, 500 do
  3101. Swait()
  3102. BOMB.CFrame = BOMB.CFrame * CF(0, 0, -2)
  3103. local HITFLOOR, HITPOS = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2.2, Character)
  3104. if HITFLOOR ~= nil then
  3105. break
  3106. end
  3107. end
  3108. ApplyAoE2(BOMB.Position, 75, 0, 0, 0, true)
  3109. for i = 1, 13 do
  3110. WACKYEFFECT({
  3111. Time = 35,
  3112. EffectType = "Swirl",
  3113. Size = VT(0, 0, 0),
  3114. Size2 = VT(250, 325, 250) + VT(150, 150, 150) * i,
  3115. Transparency = 0,
  3116. Transparency2 = 1,
  3117. CFrame = BOMB.CFrame,
  3118. MoveToPos = nil,
  3119. RotationX = 0,
  3120. RotationY = 10 * i,
  3121. RotationZ = 0,
  3122. Material = "Neon",
  3123. Color = BOMB.Color,
  3124. SoundID = nil,
  3125. SoundPitch = nil,
  3126. SoundVolume = nil
  3127. })
  3128. end
  3129. for i = 1, 25 do
  3130. WACKYEFFECT({
  3131. Time = 75,
  3132. EffectType = "Sphere",
  3133. Size = BOMB.Mesh.Scale,
  3134. Size2 = VT(200, 200, 200) * i,
  3135. Transparency = 0.5,
  3136. Transparency2 = 1,
  3137. CFrame = BOMB.CFrame,
  3138. MoveToPos = nil,
  3139. RotationX = 0,
  3140. RotationY = 0,
  3141. RotationZ = 0,
  3142. Material = "Neon",
  3143. Color = BOMB.Color,
  3144. SoundID = 1222405264,
  3145. SoundPitch = 1,
  3146. SoundVolume = 10
  3147. })
  3148. end
  3149. local HITFLOOR, HITPOS = Raycast(BOMB.Position, CF(BOMB.Position + VT(0, 1, 0), BOMB.Position - VT(0, 1, 0)).lookVector, 15, Character)
  3150. if HITFLOOR then
  3151. CreateDebreeRing(HITFLOOR, HITPOS, 75, VT(78, 78, 78), 5)
  3152. end
  3153. BOMB.Transparency = 1
  3154. for i = 1, 75 do
  3155. Swait()
  3156. CreateFlyingDebree(BOMB, CF(BOMB.Position), 1, VT(0.5, 0.5, 0.5), 5, 150)
  3157. end
  3158. BOMB:remove()
  3159. end))
  3160. ATTACK = false
  3161. Rooted = false
  3162. end
  3163. function TrustIssues()
  3164. ATTACK = true
  3165. Rooted = false
  3166. CreateSound(649634100,Head,10,0.5,false)
  3167. for i=1, 80 do
  3168. Swait()
  3169. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15* COS(i / 5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3170. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  3171. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * SIN(i / 5), 0) * ANGLES(RAD(0), RAD(-15), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3172. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.15 * SIN(i / 5), 0) * ANGLES(RAD(0), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3173. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3174. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3175. end
  3176. ATTACK = false
  3177. Rooted = false
  3178. end
  3179.  
  3180. function Deathbound()
  3181. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  3182. ATTACK = true
  3183. Rooted = true
  3184. for i=0, 0.5, 0.1 / Animation_Speed do
  3185. Swait()
  3186. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3190. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3192. end
  3193. local DONE = false
  3194. local GATE = nil
  3195. local GATESPIN = true
  3196. coroutine.resume(coroutine.create(function()
  3197. repeat
  3198. Swait()
  3199. if GATE ~= nil then
  3200. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  3201. end
  3202. until GATESPIN == false
  3203. end))
  3204. coroutine.resume(coroutine.create(function()
  3205. repeat
  3206. Swait()
  3207. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3208. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3209. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3210. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3211. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3212. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3213. until DONE == true
  3214. Swait(50)
  3215. for i = 1, 305 do
  3216. Swait(4)
  3217. local FIRED = false
  3218. local CHILDREN = workspace:GetDescendants()
  3219. for index, CHILD in pairs(CHILDREN) do
  3220. if CHILD.ClassName == "Model" and CHILD ~= Character then
  3221. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3222. if HUM then
  3223. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3224. if TORSO then
  3225. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  3226. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  3227. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  3228. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(203,0,203), Size2 = VT(201,202.5,201), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  3229. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(203,0,203), Size2 = VT(202,201.5,202), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3230. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  3231. Banish(CHILD)
  3232. FIRED = true
  3233. break
  3234. end
  3235. end
  3236. end
  3237. end
  3238. end
  3239. if FIRED == false then
  3240. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  3241. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(230,0,230), Size2 = VT(206,203.5,207), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  3242. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(230,0,230), Size2 = VT(206,203.5,206), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3243. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  3244. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  3245. if HITBOD ~= nil then
  3246. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  3247. Kill(HITBOD.Parent)
  3248. end
  3249. end
  3250. end
  3251. end
  3252. for i = 1, 305 do
  3253. Swait()
  3254. GATE.Size = GATE.Size - VT(30,0,30)
  3255. end
  3256. GATESPIN = false
  3257. GATE:remove()
  3258. end))
  3259. Swait(15)
  3260. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  3261. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  3262. local DECAL = IT("Decal",GATE)
  3263. DECAL.Texture = "http://www.roblox.com/asset/?id=338244520"
  3264. DECAL.Face = "Top"
  3265. GATE.CFrame = CF(HITPOS)
  3266. CreateSound(160772554, GATE, 7, 1.3, false)
  3267. for i = 1, 45 do
  3268. Swait()
  3269. GATE.Size = GATE.Size + VT(30,0,30)
  3270. end
  3271. CreateSound(213603013, RightHole, 7, 1, false)
  3272. CreateSound(213603013, LeftHole, 7, 1, false)
  3273. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(3.3,0,3.3), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3274. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(3.3,0,3.3), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3275. ATTACK = false
  3276. Rooted = false
  3277. DONE = true
  3278. end
  3279.  
  3280. function Orbital_Devastor()
  3281. local HITBODIES = {}
  3282. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
  3283. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  3284. CENTER.CFrame = CF(ECH)
  3285. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25, 99999, 25))
  3286. MakeForm(RAY, "Cyl")
  3287. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(28, 99999, 28))
  3288. MakeForm(RAY2, "Cyl")
  3289. RAY.CFrame = CF(ECH)
  3290. RAY2.CFrame = CF(ECH)
  3291. CreateSound("1368573150", CENTER, 10, 0.8)
  3292. for i = 1, 10 do
  3293. Swait()
  3294. RAY.Transparency = RAY.Transparency - 0.2
  3295. RAY.Size = RAY.Size - VT(6, 0, 6)
  3296. RAY2.Transparency = RAY2.Transparency - 0.1
  3297. RAY2.Size = RAY2.Size - VT(6, 0, 6)
  3298. Slice("Round", 1, 65, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(1.5, 1, 1.5))
  3299. end
  3300.  
  3301. for i = 1, 10 do
  3302. CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 10) / 10, 0, 0), VT(i / 5, i / 5, 0))
  3303. end
  3304. RAY:remove()
  3305. RAY2:remove()
  3306. CreateSound("1368637781", CENTER, 10, 0.8)
  3307. MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really black", VT(38, 38, 38))
  3308. MagicSphere(VT(2, 2, 2), 25, CF(ECH), "Really black", VT(38, 38, 38))
  3309. AddChildrenToTable(ECH, workspace, 80, HITBODIES)
  3310. Debris:AddItem(CENTER, 5)
  3311. CreateSound("414517163", CENTER, 10, 0.8)
  3312. for i = 1, 5 do
  3313. Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really black", VT(5.5, 0, 5.5))
  3314. end
  3315. for e = 1, #HITBODIES do
  3316. if HITBODIES[e] ~= nil then
  3317. local BOD = HITBODIES[e]
  3318. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  3319. if TORS then
  3320. BOD:BreakJoints()
  3321. for _, c in pairs(BOD:GetChildren()) do
  3322. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  3323. local bv = Instance.new("BodyVelocity")
  3324. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3325. bv.velocity = CF(ECH, c.Position).lookVector * 250
  3326. bv.Parent = c
  3327. Debris:AddItem(bv, 0.2)
  3328. end
  3329. end
  3330. end
  3331. end
  3332. end
  3333. end
  3334.  
  3335. function Orbital_Devastor2()
  3336. chat ("BEGONE")
  3337. ApplyAoE14(Torso.Position, 9999, 0, 0, 0, true)
  3338. local HITBODIES = {}
  3339. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
  3340. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  3341. CENTER.CFrame = CF(ECH)
  3342. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25, 99999, 25))
  3343. MakeForm(RAY, "Cyl")
  3344. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(28, 99999, 28))
  3345. MakeForm(RAY2, "Cyl")
  3346. RAY.CFrame = CF(ECH)
  3347. RAY2.CFrame = CF(ECH)
  3348. CreateSound("1368573150", CENTER, 10, 0.8)
  3349. for i = 1, 10 do
  3350. Swait()
  3351. RAY.Transparency = RAY.Transparency - 0.2
  3352. RAY.Size = RAY.Size - VT(20, 0, 20)
  3353. RAY2.Transparency = RAY2.Transparency - 0.1
  3354. RAY2.Size = RAY2.Size - VT(20, 0, 20)
  3355. end
  3356.  
  3357. for i = 1, 10 do
  3358. CreateRing(VT(i / 35, i / 35, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 10) / 10, 0, 0), VT(i / 5, i / 5, 0))
  3359. end
  3360. RAY:remove()
  3361. RAY2:remove()
  3362. CreateSound("1368637781", CENTER, 10, 0.8)
  3363. MagicSphere(VT(0, 0, 0), 75, CF(ECH), "Really black", VT(48, 48, 48))
  3364. MagicSphere(VT(15, 15, 15), 75, CF(ECH), "Really black", VT(48, 48, 48))
  3365. AddChildrenToTable(ECH, workspace, 80, HITBODIES)
  3366. Debris:AddItem(CENTER, 5)
  3367. CreateSound("414517163", CENTER, 10, 0.8)
  3368. for i = 1, 5 do
  3369. Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really black", VT(5.5, 0, 5.5))
  3370. end
  3371. for e = 1, #HITBODIES do
  3372. if HITBODIES[e] ~= nil then
  3373. local BOD = HITBODIES[e]
  3374. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  3375. if TORS then
  3376. BOD:BreakJoints()
  3377. for _, c in pairs(BOD:GetChildren()) do
  3378. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  3379. local bv = Instance.new("BodyVelocity")
  3380. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3381. bv.velocity = CF(ECH, c.Position).lookVector * 250
  3382. bv.Parent = c
  3383. Debris:AddItem(bv, 0.2)
  3384. end
  3385. end
  3386. end
  3387. end
  3388. end
  3389. end
  3390.  
  3391. function Eon_Fire2()
  3392. ATTACK = true
  3393. Rooted = true
  3394. local GYRO = IT("BodyGyro", RootPart)
  3395. GYRO.D = 15
  3396. GYRO.P = 2000
  3397. GYRO.MaxTorque = VT(0, 4000000, 0)
  3398. CreateSound("341301115", Head, 5, 1.1)
  3399. CreateSound("93724183", Head, 6, 1)
  3400. for i = 1, 250 do
  3401. Swait()
  3402. WACKYEFFECT({
  3403. Time = MRANDOM(5, 15),
  3404. EffectType = "Round Slash",
  3405. Size = VT(0, 0, 0),
  3406. Size2 = VT(0.42, 0, 0.42),
  3407. Transparency = 0.5,
  3408. Transparency2 = 1,
  3409. CFrame = RootPart.CFrame * CF(0, -2.8, 0) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  3410. MoveToPos = nil,
  3411. RotationX = MRANDOM(-50, 50) / 50,
  3412. RotationY = MRANDOM(-50, 50) / 10,
  3413. RotationZ = MRANDOM(-50, 50) / 50,
  3414. Material = "Neon",
  3415. Color = C3(1, 0, 0),
  3416. SoundID = nil,
  3417. SoundPitch = nil,
  3418. SoundVolume = nil
  3419. })
  3420. WACKYEFFECT({
  3421. Time = MRANDOM(5, 15),
  3422. EffectType = "Round Slash",
  3423. Size = VT(0, 0, 0),
  3424. Size2 = VT(0.1, 0, 0.1),
  3425. Transparency = 0.5,
  3426. Transparency2 = 1,
  3427. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-35), RAD(MRANDOM(0, 360)), RAD(0)),
  3428. MoveToPos = nil,
  3429. RotationX = MRANDOM(-50, 50) / 50,
  3430. RotationY = MRANDOM(-50, 50) / 10,
  3431. RotationZ = MRANDOM(-50, 50) / 50,
  3432. Material = "Neon",
  3433. Color = C3(1, 0, 0),
  3434. SoundID = nil,
  3435. SoundPitch = nil,
  3436. SoundVolume = nil
  3437. })
  3438. WACKYEFFECT({
  3439. Time = MRANDOM(5, 15),
  3440. EffectType = "Round Slash",
  3441. Size = VT(0, 0, 0),
  3442. Size2 = VT(0.46, 0, 0.46),
  3443. Transparency = 0.5,
  3444. Transparency2 = 1,
  3445. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-45), RAD(MRANDOM(0, 360)), RAD(0)),
  3446. MoveToPos = nil,
  3447. RotationX = MRANDOM(-50, 50) / 50,
  3448. RotationY = MRANDOM(-50, 50) / 10,
  3449. RotationZ = MRANDOM(-50, 50) / 50,
  3450. Material = "Neon",
  3451. Color = C3(1, 0, 0),
  3452. SoundID = nil,
  3453. SoundPitch = nil,
  3454. SoundVolume = nil
  3455. })
  3456. WACKYEFFECT({
  3457. Time = 5,
  3458. EffectType = "Sphere",
  3459. Size = VT(i, i, i) / 150,
  3460. Size2 = VT(0, 0, 0),
  3461. Transparency = 0.5,
  3462. Transparency2 = 1,
  3463. CFrame = Head.CFrame * CF(0, -0.25, -1),
  3464. MoveToPos = nil,
  3465. RotationX = 0,
  3466. RotationY = 0,
  3467. RotationZ = 0,
  3468. Material = "Neon",
  3469. Color = C3(0, 0, 0),
  3470. SoundID = nil,
  3471. SoundPitch = nil,
  3472. SoundVolume = nil
  3473. })
  3474. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  3475. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  3476. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  3477. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed)
  3478. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed)
  3479. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  3480. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  3481. end
  3482. GYRO:remove()
  3483. for i = 0, 0.5, 0.1 / Animation_Speed do
  3484. Swait()
  3485. WACKYEFFECT({
  3486. Time = 25,
  3487. EffectType = "Sphere",
  3488. Size = VT(300, 300, 300) / 250,
  3489. Size2 = VT(0, 0, 0),
  3490. Transparency = 0.5,
  3491. Transparency2 = 1,
  3492. CFrame = Head.CFrame * CF(0, -0.25, -1),
  3493. MoveToPos = nil,
  3494. RotationX = 0,
  3495. RotationY = 0,
  3496. RotationZ = 0,
  3497. Material = "Neon",
  3498. Color = C3(0, 0, 0),
  3499. SoundID = nil,
  3500. SoundPitch = nil,
  3501. SoundVolume = nil
  3502. })
  3503. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3504. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3505. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3506. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3507. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3508. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3509. end
  3510. coroutine.resume(coroutine.create(function()
  3511. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "DOOM", VT(3, 3, 3))
  3512. MakeForm(FIREBALL, "Ball")
  3513. local SOUND = CreateSound(463593339, FIREBALL, 8, 1, false)
  3514. FIREBALL.CFrame = CF(Head.Position, Mouse.Hit.p) * CF(0, 0, -2)
  3515. for i = 1, 500 do
  3516. Swait()
  3517. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  3518. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.2, Character)
  3519. if HITFLOOR ~= nil then
  3520. break
  3521. end
  3522. end
  3523. CreateSound(325132788, Effects, 8, 1, false)
  3524. for i = 1, 150 do
  3525. Swait()
  3526. WACKYEFFECT({
  3527. Time = 85,
  3528. EffectType = "Sphere",
  3529. Size = FIREBALL.Size,
  3530. Size2 = VT(0, 1000, 0),
  3531. Transparency = 0.5,
  3532. Transparency2 = 1,
  3533. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3534. MoveToPos = nil,
  3535. RotationX = MRANDOM(-50, 50) / 10,
  3536. RotationY = MRANDOM(-50, 50) / 10,
  3537. RotationZ = MRANDOM(-50, 50) / 10,
  3538. Material = "Neon",
  3539. Color = C3(0, 0, 0),
  3540. SoundID = nil,
  3541. SoundPitch = nil,
  3542. SoundVolume = nil
  3543. })
  3544. FIREBALL.Size = FIREBALL.Size - VT(3, 3, 3) / 120
  3545. end
  3546. Swait(5)
  3547. ApplyAoE(FIREBALL.Position, 435, 65, 65, 600, false)
  3548. for i = 1, 20 do
  3549. WACKYEFFECT({
  3550. Time = 85 + 5 * i,
  3551. EffectType = "Slash",
  3552. Size = VT(6, 0, 6),
  3553. Size2 = VT(42, 0, 42),
  3554. Transparency = 0.5,
  3555. Transparency2 = 1,
  3556. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3557. MoveToPos = nil,
  3558. RotationX = MRANDOM(-50, 50) / 50,
  3559. RotationY = MRANDOM(-50, 50) / 10,
  3560. RotationZ = MRANDOM(-50, 50) / 50,
  3561. Material = "Neon",
  3562. Color = C3(1, 1, 1),
  3563. SoundID = nil,
  3564. SoundPitch = nil,
  3565. SoundVolume = nil
  3566. })
  3567. WACKYEFFECT({
  3568. Time = 185 + 5 * i,
  3569. EffectType = "Swirl",
  3570. Size = VT(150, 150, 150),
  3571. Size2 = VT(700, 700, 700) + VT(150, 150, 150) * i,
  3572. Transparency = 0.5,
  3573. Transparency2 = 1,
  3574. CFrame = FIREBALL.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  3575. MoveToPos = nil,
  3576. RotationX = MRANDOM(-50, 50) / 50,
  3577. RotationY = MRANDOM(-50, 50) / 10,
  3578. RotationZ = MRANDOM(-50, 50) / 50,
  3579. Material = "Neon",
  3580. Color = C3(0, 0, 0),
  3581. SoundID = nil,
  3582. SoundPitch = nil,
  3583. SoundVolume = nil
  3584. })
  3585. WACKYEFFECT({
  3586. Time = 285 + 5 * i,
  3587. EffectType = "Round Slash",
  3588. Size = VT(3, 0, 3),
  3589. Size2 = VT(12, 0, 12),
  3590. Transparency = 0.5,
  3591. Transparency2 = 1,
  3592. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3593. MoveToPos = nil,
  3594. RotationX = MRANDOM(-50, 50) / 50,
  3595. RotationY = MRANDOM(-50, 50) / 10,
  3596. RotationZ = MRANDOM(-50, 50) / 50,
  3597. Material = "Neon",
  3598. Color = C3(0, 0, 0),
  3599. SoundID = nil,
  3600. SoundPitch = nil,
  3601. SoundVolume = nil
  3602. })
  3603. WACKYEFFECT({
  3604. Time = 285 + 5 * i,
  3605. EffectType = "Sphere",
  3606. Size = VT(650, 650, 650),
  3607. Size2 = VT(750, 750, 750) + VT(169, 169, 169) * i,
  3608. Transparency = 0.5,
  3609. Transparency2 = 1,
  3610. CFrame = FIREBALL.CFrame,
  3611. MoveToPos = nil,
  3612. RotationX = 0,
  3613. RotationY = 0,
  3614. RotationZ = 0,
  3615. Material = "Neon",
  3616. Color = C3(0, 0, 0),
  3617. SoundID = nil,
  3618. SoundPitch = 0,
  3619. SoundVolume = 0
  3620. })
  3621. end
  3622. wait(1)
  3623. WACKYEFFECT({
  3624. Time = 75,
  3625. EffectType = "Sphere",
  3626. Size = VT(350, 350, 350),
  3627. Size2 = VT(4500, 4500, 4500),
  3628. Transparency = 0.8,
  3629. Transparency2 = 1,
  3630. CFrame = FIREBALL.CFrame,
  3631. MoveToPos = nil,
  3632. RotationX = 0,
  3633. RotationY = 0,
  3634. RotationZ = 0,
  3635. Material = "Neon",
  3636. Color = C3(0, 0, 0),
  3637. SoundID = nil,
  3638. SoundPitch = 0,
  3639. SoundVolume = 0
  3640. })
  3641. for i = 1, 20 do
  3642. Swait()
  3643. ApplyAoE(FIREBALL.Position, 435 + 85 * i, 3, 3, 100, false)
  3644. WACKYEFFECT({
  3645. Time = 85,
  3646. EffectType = "Sphere",
  3647. Size = VT(85, 85, 85),
  3648. Size2 = VT(0, 2500, 0),
  3649. Transparency = 0.5,
  3650. Transparency2 = 1,
  3651. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3652. MoveToPos = nil,
  3653. RotationX = MRANDOM(-50, 50) / 10,
  3654. RotationY = MRANDOM(-50, 50) / 10,
  3655. RotationZ = MRANDOM(-50, 50) / 10,
  3656. Material = "Neon",
  3657. Color = C3(0, 0, 0),
  3658. SoundID = nil,
  3659. SoundPitch = nil,
  3660. SoundVolume = nil
  3661. })
  3662. end
  3663. FIREBALL:remove()
  3664. end))
  3665. WACKYEFFECT({
  3666. Time = 25,
  3667. EffectType = "Ring",
  3668. Size = VT(0, 0, 0),
  3669. Size2 = VT(5.75, 5.75, 0),
  3670. Transparency = 0.7,
  3671. Transparency2 = 1,
  3672. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  3673. MoveToPos = nil,
  3674. RotationX = 0,
  3675. RotationY = 0,
  3676. RotationZ = 0,
  3677. Material = "Neon",
  3678. Color = C3(0, 0, 0),
  3679. SoundID = nil,
  3680. SoundPitch = nil,
  3681. SoundVolume = nil
  3682. })
  3683. WACKYEFFECT({
  3684. Time = 50,
  3685. EffectType = "Ring",
  3686. Size = VT(0, 0, 0),
  3687. Size2 = VT(15, 15, 0),
  3688. Transparency = 0.7,
  3689. Transparency2 = 1,
  3690. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  3691. MoveToPos = nil,
  3692. RotationX = 0,
  3693. RotationY = 0,
  3694. RotationZ = 0,
  3695. Material = "Neon",
  3696. Color = C3(0, 0, 0),
  3697. SoundID = nil,
  3698. SoundPitch = nil,
  3699. SoundVolume = nil
  3700. })
  3701. for i = 0, 0.5, 0.1 / Animation_Speed do
  3702. Swait()
  3703. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3704. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3705. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3706. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3707. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3708. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3709. end
  3710. ATTACK = false
  3711. Rooted = false
  3712. end
  3713. function Eon_Fire()
  3714. ATTACK = true
  3715. Rooted = true
  3716. local GYRO = IT("BodyGyro", RootPart)
  3717. GYRO.D = 15
  3718. GYRO.P = 2000
  3719. GYRO.MaxTorque = VT(0, 4000000, 0)
  3720. CreateSound("341301115", Head, 5, 1.1)
  3721. CreateSound("93724183", Head, 6, 1)
  3722. for i = 1, 250 do
  3723. Swait()
  3724. WACKYEFFECT({
  3725. Time = MRANDOM(5, 15),
  3726. EffectType = "Round Slash",
  3727. Size = VT(0, 0, 0),
  3728. Size2 = VT(0.12, 0, 0.12),
  3729. Transparency = 0.5,
  3730. Transparency2 = 1,
  3731. CFrame = RootPart.CFrame * CF(0, -2.8, 0) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  3732. MoveToPos = nil,
  3733. RotationX = MRANDOM(-50, 50) / 50,
  3734. RotationY = MRANDOM(-50, 50) / 10,
  3735. RotationZ = MRANDOM(-50, 50) / 50,
  3736. Material = "Neon",
  3737. Color = C3(1, 0, 0),
  3738. SoundID = nil,
  3739. SoundPitch = nil,
  3740. SoundVolume = nil
  3741. })
  3742. WACKYEFFECT({
  3743. Time = MRANDOM(5, 15),
  3744. EffectType = "Round Slash",
  3745. Size = VT(0, 0, 0),
  3746. Size2 = VT(0.1, 0, 0.1),
  3747. Transparency = 0.5,
  3748. Transparency2 = 1,
  3749. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-35), RAD(MRANDOM(0, 360)), RAD(0)),
  3750. MoveToPos = nil,
  3751. RotationX = MRANDOM(-50, 50) / 50,
  3752. RotationY = MRANDOM(-50, 50) / 10,
  3753. RotationZ = MRANDOM(-50, 50) / 50,
  3754. Material = "Neon",
  3755. Color = C3(1, 0, 0),
  3756. SoundID = nil,
  3757. SoundPitch = nil,
  3758. SoundVolume = nil
  3759. })
  3760. WACKYEFFECT({
  3761. Time = MRANDOM(5, 15),
  3762. EffectType = "Round Slash",
  3763. Size = VT(0, 0, 0),
  3764. Size2 = VT(0.46, 0, 0.46),
  3765. Transparency = 0.5,
  3766. Transparency2 = 1,
  3767. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-45), RAD(MRANDOM(0, 360)), RAD(0)),
  3768. MoveToPos = nil,
  3769. RotationX = MRANDOM(-50, 50) / 50,
  3770. RotationY = MRANDOM(-50, 50) / 10,
  3771. RotationZ = MRANDOM(-50, 50) / 50,
  3772. Material = "Neon",
  3773. Color = C3(1, 0, 0),
  3774. SoundID = nil,
  3775. SoundPitch = nil,
  3776. SoundVolume = nil
  3777. })
  3778. WACKYEFFECT({
  3779. Time = 5,
  3780. EffectType = "Sphere",
  3781. Size = VT(i, i, i) / 150,
  3782. Size2 = VT(0, 0, 0),
  3783. Transparency = 0.5,
  3784. Transparency2 = 1,
  3785. CFrame = Head.CFrame * CF(0, -0.25, -1),
  3786. MoveToPos = nil,
  3787. RotationX = 0,
  3788. RotationY = 0,
  3789. RotationZ = 0,
  3790. Material = "Neon",
  3791. Color = C3(0, 0, 0),
  3792. SoundID = nil,
  3793. SoundPitch = nil,
  3794. SoundVolume = nil
  3795. })
  3796. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  3797. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  3798. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  3799. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed)
  3800. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed)
  3801. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  3802. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  3803. end
  3804. GYRO:remove()
  3805. for i = 0, 0.5, 0.1 / Animation_Speed do
  3806. Swait()
  3807. WACKYEFFECT({
  3808. Time = 25,
  3809. EffectType = "Sphere",
  3810. Size = VT(300, 300, 300) / 250,
  3811. Size2 = VT(0, 0, 0),
  3812. Transparency = 0.5,
  3813. Transparency2 = 1,
  3814. CFrame = Head.CFrame * CF(0, -0.25, -1),
  3815. MoveToPos = nil,
  3816. RotationX = 0,
  3817. RotationY = 0,
  3818. RotationZ = 0,
  3819. Material = "Neon",
  3820. Color = C3(0, 0, 0),
  3821. SoundID = nil,
  3822. SoundPitch = nil,
  3823. SoundVolume = nil
  3824. })
  3825. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3826. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3827. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3828. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3829. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3830. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3831. end
  3832. coroutine.resume(coroutine.create(function()
  3833. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "DOOM", VT(3, 3, 3))
  3834. MakeForm(FIREBALL, "Ball")
  3835. local SOUND = CreateSound(463593339, FIREBALL, 8, 1, false)
  3836. FIREBALL.CFrame = CF(Head.Position, Mouse.Hit.p) * CF(0, 0, -2)
  3837. for i = 1, 500 do
  3838. Swait()
  3839. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  3840. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.2, Character)
  3841. if HITFLOOR ~= nil then
  3842. break
  3843. end
  3844. end
  3845. CreateSound(325132788, Effects, 8, 1, false)
  3846. for i = 1, 150 do
  3847. Swait()
  3848. WACKYEFFECT({
  3849. Time = 85,
  3850. EffectType = "Sphere",
  3851. Size = FIREBALL.Size,
  3852. Size2 = VT(0, 1000, 0),
  3853. Transparency = 0.5,
  3854. Transparency2 = 1,
  3855. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3856. MoveToPos = nil,
  3857. RotationX = MRANDOM(-50, 50) / 10,
  3858. RotationY = MRANDOM(-50, 50) / 10,
  3859. RotationZ = MRANDOM(-50, 50) / 10,
  3860. Material = "Neon",
  3861. Color = C3(0, 0, 0),
  3862. SoundID = nil,
  3863. SoundPitch = nil,
  3864. SoundVolume = nil
  3865. })
  3866. FIREBALL.Size = FIREBALL.Size - VT(3, 3, 3) / 120
  3867. end
  3868. Swait(5)
  3869. ApplyAoE(FIREBALL.Position, 435, 65, 65, 600, false)
  3870. for i = 1, 20 do
  3871. WACKYEFFECT({
  3872. Time = 85 + 5 * i,
  3873. EffectType = "Slash",
  3874. Size = VT(6, 0, 6),
  3875. Size2 = VT(42, 0, 42),
  3876. Transparency = 0.5,
  3877. Transparency2 = 1,
  3878. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3879. MoveToPos = nil,
  3880. RotationX = MRANDOM(-50, 50) / 50,
  3881. RotationY = MRANDOM(-50, 50) / 10,
  3882. RotationZ = MRANDOM(-50, 50) / 50,
  3883. Material = "Neon",
  3884. Color = C3(1, 1, 1),
  3885. SoundID = nil,
  3886. SoundPitch = nil,
  3887. SoundVolume = nil
  3888. })
  3889. WACKYEFFECT({
  3890. Time = 185 + 5 * i,
  3891. EffectType = "Swirl",
  3892. Size = VT(150, 150, 150),
  3893. Size2 = VT(700, 700, 700) + VT(150, 150, 150) * i,
  3894. Transparency = 0.5,
  3895. Transparency2 = 1,
  3896. CFrame = FIREBALL.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  3897. MoveToPos = nil,
  3898. RotationX = MRANDOM(-50, 50) / 50,
  3899. RotationY = MRANDOM(-50, 50) / 10,
  3900. RotationZ = MRANDOM(-50, 50) / 50,
  3901. Material = "Neon",
  3902. Color = C3(0, 0, 0),
  3903. SoundID = nil,
  3904. SoundPitch = nil,
  3905. SoundVolume = nil
  3906. })
  3907. WACKYEFFECT({
  3908. Time = 285 + 5 * i,
  3909. EffectType = "Round Slash",
  3910. Size = VT(3, 0, 3),
  3911. Size2 = VT(12, 0, 12),
  3912. Transparency = 0.5,
  3913. Transparency2 = 1,
  3914. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3915. MoveToPos = nil,
  3916. RotationX = MRANDOM(-50, 50) / 50,
  3917. RotationY = MRANDOM(-50, 50) / 10,
  3918. RotationZ = MRANDOM(-50, 50) / 50,
  3919. Material = "Neon",
  3920. Color = C3(0, 0, 0),
  3921. SoundID = nil,
  3922. SoundPitch = nil,
  3923. SoundVolume = nil
  3924. })
  3925. WACKYEFFECT({
  3926. Time = 285 + 5 * i,
  3927. EffectType = "Sphere",
  3928. Size = VT(650, 650, 650),
  3929. Size2 = VT(750, 750, 750) + VT(169, 169, 169) * i,
  3930. Transparency = 0.5,
  3931. Transparency2 = 1,
  3932. CFrame = FIREBALL.CFrame,
  3933. MoveToPos = nil,
  3934. RotationX = 0,
  3935. RotationY = 0,
  3936. RotationZ = 0,
  3937. Material = "Neon",
  3938. Color = C3(0, 0, 0),
  3939. SoundID = nil,
  3940. SoundPitch = 0,
  3941. SoundVolume = 0
  3942. })
  3943. end
  3944. wait(1)
  3945. WACKYEFFECT({
  3946. Time = 75,
  3947. EffectType = "Sphere",
  3948. Size = VT(350, 350, 350),
  3949. Size2 = VT(4500, 4500, 4500),
  3950. Transparency = 0.8,
  3951. Transparency2 = 1,
  3952. CFrame = FIREBALL.CFrame,
  3953. MoveToPos = nil,
  3954. RotationX = 0,
  3955. RotationY = 0,
  3956. RotationZ = 0,
  3957. Material = "Neon",
  3958. Color = C3(0, 0, 0),
  3959. SoundID = nil,
  3960. SoundPitch = 0,
  3961. SoundVolume = 0
  3962. })
  3963. for i = 1, 20 do
  3964. Swait()
  3965. ApplyAoE(FIREBALL.Position, 435 + 85 * i, 3, 3, 100, false)
  3966. WACKYEFFECT({
  3967. Time = 85,
  3968. EffectType = "Sphere",
  3969. Size = VT(85, 85, 85),
  3970. Size2 = VT(0, 2500, 0),
  3971. Transparency = 0.5,
  3972. Transparency2 = 1,
  3973. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3974. MoveToPos = nil,
  3975. RotationX = MRANDOM(-50, 50) / 10,
  3976. RotationY = MRANDOM(-50, 50) / 10,
  3977. RotationZ = MRANDOM(-50, 50) / 10,
  3978. Material = "Neon",
  3979. Color = C3(0, 0, 0),
  3980. SoundID = nil,
  3981. SoundPitch = nil,
  3982. SoundVolume = nil
  3983. })
  3984. end
  3985. FIREBALL:remove()
  3986. end))
  3987. WACKYEFFECT({
  3988. Time = 25,
  3989. EffectType = "Ring",
  3990. Size = VT(0, 0, 0),
  3991. Size2 = VT(5.75, 5.75, 0),
  3992. Transparency = 0.7,
  3993. Transparency2 = 1,
  3994. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  3995. MoveToPos = nil,
  3996. RotationX = 0,
  3997. RotationY = 0,
  3998. RotationZ = 0,
  3999. Material = "Neon",
  4000. Color = C3(0, 0, 0),
  4001. SoundID = nil,
  4002. SoundPitch = nil,
  4003. SoundVolume = nil
  4004. })
  4005. WACKYEFFECT({
  4006. Time = 50,
  4007. EffectType = "Ring",
  4008. Size = VT(0, 0, 0),
  4009. Size2 = VT(15, 15, 0),
  4010. Transparency = 0.7,
  4011. Transparency2 = 1,
  4012. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  4013. MoveToPos = nil,
  4014. RotationX = 0,
  4015. RotationY = 0,
  4016. RotationZ = 0,
  4017. Material = "Neon",
  4018. Color = C3(0, 0, 0),
  4019. SoundID = nil,
  4020. SoundPitch = nil,
  4021. SoundVolume = nil
  4022. })
  4023. for i = 0, 0.05, 0.1 / Animation_Speed do
  4024. Swait()
  4025. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4026. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4028. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4029. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4030. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4031. end
  4032. ATTACK = false
  4033. Rooted = false
  4034. end
  4035.  
  4036. function Nuke()
  4037. ATTACK = true
  4038. Rooted = true
  4039. local CHARGE = false
  4040. local BLASTS = {468991944, 468991990}
  4041. coroutine.resume(coroutine.create(function()
  4042. repeat
  4043. Swait()
  4044. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  4045. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  4046. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  4047. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  4048. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  4049. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  4050. until CHARGE == true
  4051. for i = 0, 0.4, 0.1 / Animation_Speed do
  4052. Swait()
  4053. WACKYEFFECT({
  4054. Time = 150,
  4055. EffectType = "Sphere",
  4056. Size = VT(16, 160, 160),
  4057. Size2 = VT(0, 0, 0),
  4058. Transparency = 1,
  4059. Transparency2 = 0.7,
  4060. CFrame = CF(RootPart.Position),
  4061. MoveToPos = nil,
  4062. RotationX = 0,
  4063. RotationY = 0,
  4064. RotationZ = 0,
  4065. Material = "Neon",
  4066. Color = C3(0, 0, 0),
  4067. SoundID = nil,
  4068. SoundPitch = nil,
  4069. SoundVolume = nil
  4070. })
  4071. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  4072. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4073. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4074. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4075. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4076. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4077. end
  4078. coroutine.resume(coroutine.create(function()
  4079. local POS = RootPart.Position
  4080. wait(0.2)
  4081. for i = 1, 5 do
  4082. WACKYEFFECT({
  4083. Time = 150,
  4084. EffectType = "Sphere",
  4085. Size = VT(2, 2, 2),
  4086. Size2 = VT(0, 0, 500),
  4087. Transparency = 1,
  4088. Transparency2 = 0,
  4089. CFrame = CF(POS),
  4090. MoveToPos = nil,
  4091. RotationX = MRANDOM(-2, 2),
  4092. RotationY = MRANDOM(-12, 12),
  4093. RotationZ = MRANDOM(-2, 2),
  4094. Material = "Neon",
  4095. Color = C3(0, 1, 0),
  4096. SoundID = nil,
  4097. SoundPitch = nil,
  4098. SoundVolume = nil
  4099. })
  4100. end
  4101. wait(1)
  4102. SHAKECAM(POS, 9999999999, 25, 25)
  4103. ApplyAoE(POS, 450, true)
  4104. WACKYEFFECT({
  4105. Time = 150,
  4106. EffectType = "Sphere",
  4107. Size = VT(120, 120, 120),
  4108. Size2 = VT(350, 350, 350),
  4109. Transparency = 0,
  4110. Transparency2 = 1,
  4111. CFrame = CF(POS),
  4112. MoveToPos = nil,
  4113. RotationX = 0,
  4114. RotationY = 0,
  4115. RotationZ = 0,
  4116. Material = "Neon",
  4117. Color = C3(0, 1, 0),
  4118. SoundID = nil,
  4119. SoundPitch = 1,
  4120. SoundVolume = 10
  4121. })
  4122. for i = 1, 20 do
  4123. WACKYEFFECT({
  4124. Time = 150,
  4125. EffectType = "Sphere",
  4126. Size = VT(120, 120, 120),
  4127. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  4128. Transparency = 0.8,
  4129. Transparency2 = 1,
  4130. CFrame = CF(POS),
  4131. MoveToPos = nil,
  4132. RotationX = 0,
  4133. RotationY = 0,
  4134. RotationZ = 0,
  4135. Material = "Neon",
  4136. Color = C3(0, 0, 0),
  4137. SoundID = nil,
  4138. SoundPitch = 1,
  4139. SoundVolume = 10
  4140. })
  4141. WACKYEFFECT({
  4142. Time = 150,
  4143. EffectType = "Wave",
  4144. Size = VT(250, 20, 250),
  4145. Size2 = VT(400, 0, 400) * 1.2,
  4146. Transparency = 0,
  4147. Transparency2 = 1,
  4148. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  4149. MoveToPos = nil,
  4150. RotationX = 0,
  4151. RotationY = 0,
  4152. RotationZ = 0,
  4153. Material = "Neon",
  4154. Color = C3(0, 0, 0),
  4155. SoundID = nil,
  4156. SoundPitch = nil,
  4157. SoundVolume = nil
  4158. })
  4159. end
  4160. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  4161. for i = 1, 5 do
  4162. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  4163. WACKYEFFECT({
  4164. Time = 150,
  4165. EffectType = "Wave",
  4166. Size = VT(150, 2, 150),
  4167. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  4168. Transparency = 0,
  4169. Transparency2 = 1,
  4170. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  4171. MoveToPos = nil,
  4172. RotationX = 0,
  4173. RotationY = 0,
  4174. RotationZ = 0,
  4175. Material = "Neon",
  4176. Color = C3(0, 0, 0),
  4177. SoundID = nil,
  4178. SoundPitch = nil,
  4179. SoundVolume = nil
  4180. })
  4181. end
  4182. end))
  4183. for i = 0, 1, 0.1 / Animation_Speed do
  4184. Swait()
  4185. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  4186. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4189. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4190. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4191. end
  4192. ATTACK = false
  4193. Rooted = false
  4194. end))
  4195. for i = 1, 30 do
  4196. wait(0.01)
  4197. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  4198. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  4199. if HITFLOOR then
  4200. ApplyAoE(HITPOS, 65, true)
  4201. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  4202. WACKYEFFECT({
  4203. Time = 150,
  4204. EffectType = "Sphere",
  4205. Size = VT(220, 220, 220),
  4206. Size2 = VT(850, 850, 850),
  4207. Transparency = 0,
  4208. Transparency2 = 1,
  4209. CFrame = CF(HITPOS),
  4210. MoveToPos = nil,
  4211. RotationX = 0,
  4212. RotationY = 0,
  4213. RotationZ = 0,
  4214. Material = "Neon",
  4215. Color = C3(0, 1, 0),
  4216. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  4217. SoundPitch = MRANDOM(9, 12) / 10,
  4218. SoundVolume = 10
  4219. })
  4220. for e = 1, 3 do
  4221. WACKYEFFECT({
  4222. EffectType = "Wave",
  4223. Size = VT(250, 0, 250),
  4224. Size2 = VT(400, 0, 400) + VT(e * 6, e / 5, e * 6),
  4225. Transparency = 0,
  4226. Transparency2 = 1,
  4227. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  4228. MoveToPos = nil,
  4229. RotationX = 0,
  4230. RotationY = 3,
  4231. RotationZ = 0,
  4232. Material = "Neon",
  4233. Color = C3(0, 0, 0),
  4234. SoundID = nil,
  4235. SoundPitch = nil,
  4236. SoundVolume = nil
  4237. })
  4238. WACKYEFFECT({
  4239. Time = 55,
  4240. EffectType = "Sphere",
  4241. Size = VT(202, 450, 202),
  4242. Size2 = VT(250, 450 + e * 75, 25),
  4243. Transparency = 0,
  4244. Transparency2 = 1,
  4245. CFrame = CF(HITPOS) * TURN,
  4246. MoveToPos = nil,
  4247. RotationX = 0,
  4248. RotationY = 0,
  4249. RotationZ = 0,
  4250. Material = "Neon",
  4251. Color = C3(0, 0, 0),
  4252. SoundID = nil,
  4253. SoundPitch = MRANDOM(9, 12) / 10,
  4254. SoundVolume = 10
  4255. })
  4256. end
  4257. end
  4258. end
  4259. CHARGE = true
  4260. end
  4261. function RealNuke()
  4262. ATTACK = true
  4263. Rooted = true
  4264. local CHARGE = false
  4265. local BLASTS = {468991944, 468991990}
  4266. coroutine.resume(coroutine.create(function()
  4267. repeat
  4268. Swait()
  4269. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  4270. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  4271. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  4272. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  4273. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  4274. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  4275. until CHARGE == true
  4276. for i = 0, 0.4, 0.1 / Animation_Speed do
  4277. Swait()
  4278. WACKYEFFECT({
  4279. Time = 150,
  4280. EffectType = "Sphere",
  4281. Size = VT(16, 160, 160),
  4282. Size2 = VT(0, 0, 0),
  4283. Transparency = 1,
  4284. Transparency2 = 0.7,
  4285. CFrame = CF(RootPart.Position),
  4286. MoveToPos = nil,
  4287. RotationX = 0,
  4288. RotationY = 0,
  4289. RotationZ = 0,
  4290. Material = "Neon",
  4291. Color = C3(0, 0, 0),
  4292. SoundID = nil,
  4293. SoundPitch = nil,
  4294. SoundVolume = nil
  4295. })
  4296. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  4297. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4298. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4299. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4300. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4301. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4302. end
  4303. coroutine.resume(coroutine.create(function()
  4304. local POS = RootPart.Position
  4305. wait(0.2)
  4306. for i = 1, 5 do
  4307. WACKYEFFECT({
  4308. Time = 150,
  4309. EffectType = "Sphere",
  4310. Size = VT(2, 2, 2),
  4311. Size2 = VT(0, 0, 500),
  4312. Transparency = 1,
  4313. Transparency2 = 0,
  4314. CFrame = CF(POS),
  4315. MoveToPos = nil,
  4316. RotationX = MRANDOM(-2, 2),
  4317. RotationY = MRANDOM(-12, 12),
  4318. RotationZ = MRANDOM(-2, 2),
  4319. Material = "Neon",
  4320. Color = C3(0, 1, 0),
  4321. SoundID = nil,
  4322. SoundPitch = nil,
  4323. SoundVolume = nil
  4324. })
  4325. end
  4326. wait(1)
  4327. SHAKECAM(POS, 9999999999, 25, 25)
  4328. ApplyAoE(POS, 450, true)
  4329. WACKYEFFECT({
  4330. Time = 150,
  4331. EffectType = "Sphere",
  4332. Size = VT(120, 120, 120),
  4333. Size2 = VT(350, 350, 350),
  4334. Transparency = 0,
  4335. Transparency2 = 1,
  4336. CFrame = CF(POS),
  4337. MoveToPos = nil,
  4338. RotationX = 0,
  4339. RotationY = 0,
  4340. RotationZ = 0,
  4341. Material = "Neon",
  4342. Color = C3(0, 1, 0),
  4343. SoundID = nil,
  4344. SoundPitch = 1,
  4345. SoundVolume = 10
  4346. })
  4347. for i = 1, 20 do
  4348. WACKYEFFECT({
  4349. Time = 150,
  4350. EffectType = "Sphere",
  4351. Size = VT(120, 120, 120),
  4352. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  4353. Transparency = 0.8,
  4354. Transparency2 = 1,
  4355. CFrame = CF(POS),
  4356. MoveToPos = nil,
  4357. RotationX = 0,
  4358. RotationY = 0,
  4359. RotationZ = 0,
  4360. Material = "Neon",
  4361. Color = C3(0, 0, 0),
  4362. SoundID = nil,
  4363. SoundPitch = 1,
  4364. SoundVolume = 10
  4365. })
  4366. WACKYEFFECT({
  4367. Time = 150,
  4368. EffectType = "Wave",
  4369. Size = VT(250, 20, 250),
  4370. Size2 = VT(400, 0, 400) * 1.2,
  4371. Transparency = 0,
  4372. Transparency2 = 1,
  4373. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  4374. MoveToPos = nil,
  4375. RotationX = 0,
  4376. RotationY = 0,
  4377. RotationZ = 0,
  4378. Material = "Neon",
  4379. Color = C3(0, 0, 0),
  4380. SoundID = nil,
  4381. SoundPitch = nil,
  4382. SoundVolume = nil
  4383. })
  4384. end
  4385. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  4386. for i = 1, 5 do
  4387. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  4388. WACKYEFFECT({
  4389. Time = 150,
  4390. EffectType = "Wave",
  4391. Size = VT(200, 2, 200),
  4392. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  4393. Transparency = 0,
  4394. Transparency2 = 1,
  4395. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  4396. MoveToPos = nil,
  4397. RotationX = 0,
  4398. RotationY = 0,
  4399. RotationZ = 0,
  4400. Material = "Neon",
  4401. Color = C3(0, 0, 0),
  4402. SoundID = nil,
  4403. SoundPitch = nil,
  4404. SoundVolume = nil
  4405. })
  4406. end
  4407. end))
  4408. for i = 0, 2, 0.1 / Animation_Speed do
  4409. Swait()
  4410. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  4411. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4412. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4413. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4414. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4415. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4416. end
  4417. ATTACK = false
  4418. Rooted = false
  4419. end))
  4420. for i = 1, 40 do
  4421. wait(0.01)
  4422. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  4423. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  4424. if HITFLOOR then
  4425. ApplyAoE(HITPOS, 65, true)
  4426. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  4427. WACKYEFFECT({
  4428. Time = 150,
  4429. EffectType = "Sphere",
  4430. Size = VT(320, 320, 320),
  4431. Size2 = VT(850, 850, 850),
  4432. Transparency = 0,
  4433. Transparency2 = 1,
  4434. CFrame = CF(HITPOS),
  4435. MoveToPos = nil,
  4436. RotationX = 0,
  4437. RotationY = 0,
  4438. RotationZ = 0,
  4439. Material = "Neon",
  4440. Color = C3(0, 1, 0),
  4441. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  4442. SoundPitch = MRANDOM(9, 12) / 10,
  4443. SoundVolume = 10
  4444. })
  4445. for e = 1, 3 do
  4446. WACKYEFFECT({
  4447. EffectType = "Wave",
  4448. Size = VT(290, 0, 290),
  4449. Size2 = VT(480, 0, 490) + VT(e * 6, e / 5, e * 6),
  4450. Transparency = 0,
  4451. Transparency2 = 1,
  4452. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  4453. MoveToPos = nil,
  4454. RotationX = 0,
  4455. RotationY = 3,
  4456. RotationZ = 0,
  4457. Material = "Neon",
  4458. Color = C3(0, 0, 0),
  4459. SoundID = nil,
  4460. SoundPitch = nil,
  4461. SoundVolume = nil
  4462. })
  4463. WACKYEFFECT({
  4464. Time = 55,
  4465. EffectType = "Sphere",
  4466. Size = VT(272, 450, 272),
  4467. Size2 = VT(290, 490 + e * 75, 25),
  4468. Transparency = 0,
  4469. Transparency2 = 1,
  4470. CFrame = CF(HITPOS) * TURN,
  4471. MoveToPos = nil,
  4472. RotationX = 0,
  4473. RotationY = 0,
  4474. RotationZ = 0,
  4475. Material = "Neon",
  4476. Color = C3(0, 0, 0),
  4477. SoundID = nil,
  4478. SoundPitch = MRANDOM(9, 12) / 10,
  4479. SoundVolume = 10
  4480. })
  4481. end
  4482. end
  4483. end
  4484. CHARGE = true
  4485. end
  4486. function FakeNuke()
  4487. ATTACK = true
  4488. Rooted = true
  4489. local CHARGE = false
  4490. local BLASTS = {468991944, 468991990}
  4491. coroutine.resume(coroutine.create(function()
  4492. repeat
  4493. Swait()
  4494. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  4495. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  4496. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  4497. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  4498. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  4499. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  4500. until CHARGE == true
  4501. for i = 0, 0.4, 0.1 / Animation_Speed do
  4502. Swait()
  4503. WACKYEFFECT({
  4504. Time = 150,
  4505. EffectType = "Sphere",
  4506. Size = VT(16, 16, 16),
  4507. Size2 = VT(0, 0, 0),
  4508. Transparency = 1,
  4509. Transparency2 = 0.7,
  4510. CFrame = CF(RootPart.Position),
  4511. MoveToPos = nil,
  4512. RotationX = 0,
  4513. RotationY = 0,
  4514. RotationZ = 0,
  4515. Material = "Neon",
  4516. Color = C3(0, 0, 0),
  4517. SoundID = nil,
  4518. SoundPitch = nil,
  4519. SoundVolume = nil
  4520. })
  4521. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  4522. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4523. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4524. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4525. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4527. end
  4528. coroutine.resume(coroutine.create(function()
  4529. local POS = RootPart.Position
  4530. wait(0.2)
  4531. for i = 1, 5 do
  4532. WACKYEFFECT({
  4533. Time = 150,
  4534. EffectType = "Sphere",
  4535. Size = VT(2, 2, 2),
  4536. Size2 = VT(0, 0, 50),
  4537. Transparency = 1,
  4538. Transparency2 = 0,
  4539. CFrame = CF(POS),
  4540. MoveToPos = nil,
  4541. RotationX = MRANDOM(-2, 2),
  4542. RotationY = MRANDOM(-12, 12),
  4543. RotationZ = MRANDOM(-2, 2),
  4544. Material = "Neon",
  4545. Color = C3(0, 1, 0),
  4546. SoundID = nil,
  4547. SoundPitch = nil,
  4548. SoundVolume = nil
  4549. })
  4550. end
  4551. wait(1)
  4552. SHAKECAM(POS, 9999999999, 25, 25)
  4553. ApplyAoE(POS, 450, true)
  4554. WACKYEFFECT({
  4555. Time = 150,
  4556. EffectType = "Sphere",
  4557. Size = VT(12, 12, 12),
  4558. Size2 = VT(35, 35, 35),
  4559. Transparency = 0,
  4560. Transparency2 = 1,
  4561. CFrame = CF(POS),
  4562. MoveToPos = nil,
  4563. RotationX = 0,
  4564. RotationY = 0,
  4565. RotationZ = 0,
  4566. Material = "Neon",
  4567. Color = C3(0, 1, 0),
  4568. SoundID = nil,
  4569. SoundPitch = 1,
  4570. SoundVolume = 10
  4571. })
  4572. for i = 1, 20 do
  4573. WACKYEFFECT({
  4574. Time = 150,
  4575. EffectType = "Sphere",
  4576. Size = VT(12, 12, 12),
  4577. Size2 = VT(12, 12, 14) + VT(i * 3, i * 3, i * 3),
  4578. Transparency = 0.8,
  4579. Transparency2 = 1,
  4580. CFrame = CF(POS),
  4581. MoveToPos = nil,
  4582. RotationX = 0,
  4583. RotationY = 0,
  4584. RotationZ = 0,
  4585. Material = "Neon",
  4586. Color = C3(0, 0, 0),
  4587. SoundID = nil,
  4588. SoundPitch = 1,
  4589. SoundVolume = 10
  4590. })
  4591. WACKYEFFECT({
  4592. Time = 150,
  4593. EffectType = "Wave",
  4594. Size = VT(20, 20, 20),
  4595. Size2 = VT(40, 0, 40) * 1.2,
  4596. Transparency = 0,
  4597. Transparency2 = 1,
  4598. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  4599. MoveToPos = nil,
  4600. RotationX = 0,
  4601. RotationY = 0,
  4602. RotationZ = 0,
  4603. Material = "Neon",
  4604. Color = C3(0, 0, 0),
  4605. SoundID = nil,
  4606. SoundPitch = nil,
  4607. SoundVolume = nil
  4608. })
  4609. end
  4610. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  4611. for i = 1, 5 do
  4612. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  4613. WACKYEFFECT({
  4614. Time = 150,
  4615. EffectType = "Wave",
  4616. Size = VT(10, 2, 10),
  4617. Size2 = VT(30 + i * 10, 0, 30 + i * 170) * 1.2,
  4618. Transparency = 0,
  4619. Transparency2 = 1,
  4620. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  4621. MoveToPos = nil,
  4622. RotationX = 0,
  4623. RotationY = 0,
  4624. RotationZ = 0,
  4625. Material = "Neon",
  4626. Color = C3(0, 0, 0),
  4627. SoundID = nil,
  4628. SoundPitch = nil,
  4629. SoundVolume = nil
  4630. })
  4631. end
  4632. end))
  4633. for i = 0, 0.5, 0.1 / Animation_Speed do
  4634. Swait()
  4635. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  4636. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4637. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4638. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4639. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4640. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4641. end
  4642. ATTACK = false
  4643. Rooted = false
  4644. end))
  4645. for i = 1, 10 do
  4646. wait(0.01)
  4647. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  4648. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  4649. if HITFLOOR then
  4650. ApplyAoE(HITPOS, 65, true)
  4651. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  4652. WACKYEFFECT({
  4653. Time = 150,
  4654. EffectType = "Sphere",
  4655. Size = VT(22, 22, 22),
  4656. Size2 = VT(85, 85, 85),
  4657. Transparency = 0,
  4658. Transparency2 = 1,
  4659. CFrame = CF(HITPOS),
  4660. MoveToPos = nil,
  4661. RotationX = 0,
  4662. RotationY = 0,
  4663. RotationZ = 0,
  4664. Material = "Neon",
  4665. Color = C3(0, 1, 0),
  4666. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  4667. SoundPitch = MRANDOM(9, 12) / 10,
  4668. SoundVolume = 10
  4669. })
  4670. for e = 1, 3 do
  4671. WACKYEFFECT({
  4672. EffectType = "Wave",
  4673. Size = VT(250, 0, 250),
  4674. Size2 = VT(400, 0, 400) + VT(e * 6, e / 5, e * 6),
  4675. Transparency = 0,
  4676. Transparency2 = 1,
  4677. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  4678. MoveToPos = nil,
  4679. RotationX = 0,
  4680. RotationY = 3,
  4681. RotationZ = 0,
  4682. Material = "Neon",
  4683. Color = C3(0, 0, 0),
  4684. SoundID = nil,
  4685. SoundPitch = nil,
  4686. SoundVolume = nil
  4687. })
  4688. WACKYEFFECT({
  4689. Time = 55,
  4690. EffectType = "Sphere",
  4691. Size = VT(202, 450, 202),
  4692. Size2 = VT(250, 450 + e * 75, 25),
  4693. Transparency = 0,
  4694. Transparency2 = 1,
  4695. CFrame = CF(HITPOS) * TURN,
  4696. MoveToPos = nil,
  4697. RotationX = 0,
  4698. RotationY = 0,
  4699. RotationZ = 0,
  4700. Material = "Neon",
  4701. Color = C3(0, 0, 0),
  4702. SoundID = nil,
  4703. SoundPitch = MRANDOM(9, 12) / 10,
  4704. SoundVolume = 10
  4705. })
  4706. end
  4707. end
  4708. end
  4709. text.Text = "Hehe....just missing around"
  4710. wait(1)
  4711. spawn(function()
  4712. local TweenService = game:GetService("TweenService")
  4713. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(235,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0)}
  4714.  
  4715. local Int = 0
  4716. while wait(0.5) do
  4717. if Int == #Colours then Int = 0 end
  4718. Int = Int+0.8
  4719. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  4720. end
  4721. end)
  4722. text.Text = "Dark Shooter"
  4723. CHARGE = true
  4724. end
  4725.  
  4726. function Supernova()
  4727. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  4728. if HITFLOOR ~= nil then
  4729. local HITBODIES = {}
  4730. ATTACK = true
  4731. Rooted = true
  4732. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Neon", "Star", VT(0,0,0))
  4733. MakeForm(ABSOLUTE,"Ball")
  4734. CreateSound("429459101", ABSOLUTE, 10, 1)
  4735. for i=0, 10, 0.1 / Animation_Speed do
  4736. Swait()
  4737. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.9,0.9,0.9)
  4738. ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
  4739. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  4740. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(2,2,2))
  4741. MakeForm(CHARGE,"Ball")
  4742. CHARGE.Color = C3(0,0,0)
  4743. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
  4744. FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
  4745. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4746. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4747. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4748. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4749. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4750. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4751. end
  4752. CreateSound("907330103", Head, 10, 1.2)
  4753. for i = 1, 85 do
  4754. Swait()
  4755. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4756. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4757. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4758. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4759. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4761. end
  4762. coroutine.resume(coroutine.create(function()
  4763. for i = 1, 13 do
  4764. for e = 1, 8 do
  4765. Swait()
  4766. MagicSphere(VT(2,2,2),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  4767. CreateSwirl(ABSOLUTE.Size/3,45,CF(HITPOS),true,15,BRICKC"Really black".Color,VT(i,0.3,i)*2)
  4768. end
  4769. for i = 1, 10 do
  4770. Slice("Round",0,45,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
  4771. Slice("Thin",i,65,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
  4772. end
  4773. CreateSwirl(ABSOLUTE.Size/2,35,CF(ABSOLUTE.Position),true,-25,BRICKC"Really red".Color,VT(i,i*2,i))
  4774. CreateSwirl(ABSOLUTE.Size/2,65,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
  4775. CreateSound("1259054947", ABSOLUTE, 4, 0.8)
  4776. CreateSound("201858144", ABSOLUTE, 10, 0.8)
  4777. killnearest(ABSOLUTE.Position,i*18,i)
  4778. ABSOLUTE.Size = ABSOLUTE.Size*0.9
  4779. MagicSphere(ABSOLUTE.Size,105,CF(ABSOLUTE.Position),BRICKC"Really red".Color,VT(i,i,i)/1.1)
  4780. MagicSphere(ABSOLUTE.Size,95,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
  4781. end
  4782. ABSOLUTE.Transparency = 1
  4783. Debris:AddItem(ABSOLUTE,10)
  4784. end))
  4785. ATTACK = false
  4786. Rooted = false
  4787. end
  4788. end
  4789. function Supernova3()
  4790. ApplyAoE14(Torso.Position, 9999, 0, 0, 0, true)
  4791. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  4792. if HITFLOOR ~= nil then
  4793. local HITBODIES = {}
  4794. ATTACK = true
  4795. Rooted = true
  4796. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Neon", "Star", VT(0,0,0))
  4797. MakeForm(ABSOLUTE,"Ball")
  4798. CreateSound("429459101", ABSOLUTE, 10, 1)
  4799. for i=0, 1, 0.1 / Animation_Speed do
  4800. Swait()
  4801. ABSOLUTE.Size = ABSOLUTE.Size + VT(3.9,3.9,3.9)
  4802. ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/8),0)
  4803. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  4804. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(2,2,2))
  4805. MakeForm(CHARGE,"Ball")
  4806. CHARGE.Color = C3(0,0,0)
  4807. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
  4808. FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
  4809. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4810. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4811. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4812. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4813. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4814. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4815. end
  4816. CreateSound("907330103", Head, 10, 1.2)
  4817. for i = 1, 85 do
  4818. Swait()
  4819. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4820. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4821. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4822. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4823. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4824. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4825. end
  4826. coroutine.resume(coroutine.create(function()
  4827. for i = 1, 13 do
  4828. for e = 1, 8 do
  4829. Swait()
  4830. MagicSphere(VT(22,22,22),35,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  4831. CreateSwirl(ABSOLUTE.Size/3,45,CF(HITPOS),true,15,BRICKC"Really black".Color,VT(i,0.3,i)*2)
  4832. end
  4833. for i = 1, 10 do
  4834. Slice("Round",0,45,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,0,0),VT(i,0,i)/3)
  4835. Slice("Thin",i,65,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
  4836. end
  4837. CreateSwirl(ABSOLUTE.Size/2,35,CF(ABSOLUTE.Position),true,-25,BRICKC"Really red".Color,VT(i,i*2,i))
  4838. CreateSwirl(ABSOLUTE.Size/2,65,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
  4839. CreateSound("1259054947", ABSOLUTE, 4, 0.8)
  4840. CreateSound("201858144", ABSOLUTE, 10, 0.8)
  4841. killnearest(ABSOLUTE.Position,i*18,i)
  4842. ABSOLUTE.Size = ABSOLUTE.Size*0.9
  4843. MagicSphere(ABSOLUTE.Size,105,CF(ABSOLUTE.Position),BRICKC"Really red".Color,VT(i,i,i)/1.1)
  4844. MagicSphere(ABSOLUTE.Size,95,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
  4845. end
  4846. ABSOLUTE.Transparency = 1
  4847. Debris:AddItem(ABSOLUTE,10)
  4848. end))
  4849. ATTACK = false
  4850. Rooted = false
  4851. end
  4852. end
  4853. function Supernova2()
  4854. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  4855. if HITFLOOR ~= nil then
  4856. local HITBODIES = {}
  4857. ATTACK = true
  4858. Rooted = true
  4859. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Neon", "Star", VT(0,0,0))
  4860. MakeForm(ABSOLUTE,"Ball")
  4861. CreateSound("429459101", ABSOLUTE, 10, 1)
  4862. for i=0, 16, 0.1 / Animation_Speed do
  4863. Swait()
  4864. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.9,0.9,0.9)
  4865. ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
  4866. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  4867. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(2,2,2))
  4868. MakeForm(CHARGE,"Ball")
  4869. CHARGE.Color = C3(0,0,0)
  4870. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
  4871. FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
  4872. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4873. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4874. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4875. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4876. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4877. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4878. end
  4879. CreateSound("907330103", Head, 10, 1.2)
  4880. wait(2)
  4881. CreateSound("1625448638", Head, 8, 0.9)
  4882. for i = 1, 95 do
  4883. Swait()
  4884. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4885. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4886. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4887. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4888. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4889. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4890. end
  4891. coroutine.resume(coroutine.create(function()
  4892. for i = 1, 23 do
  4893. for e = 1, 8 do
  4894. Swait()
  4895. MagicSphere(VT(2,2,2),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  4896. CreateSwirl(ABSOLUTE.Size/3,45,CF(HITPOS),true,15,BRICKC"Really black".Color,VT(i,0.3,i)*2)
  4897. end
  4898. for i = 1, 20 do
  4899. Slice("Round",0,45,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
  4900. Slice("Thin",i,65,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
  4901. end
  4902. CreateSwirl(ABSOLUTE.Size/2,35,CF(ABSOLUTE.Position),true,-25,BRICKC"Really red".Color,VT(i,i*2,i))
  4903. CreateSwirl(ABSOLUTE.Size/2,65,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
  4904. CreateSound("1259054947", ABSOLUTE, 4, 0.8)
  4905. CreateSound("201858144", ABSOLUTE, 10, 0.8)
  4906. killnearest(ABSOLUTE.Position,i*18,i)
  4907. ABSOLUTE.Size = ABSOLUTE.Size*0.9
  4908. MagicSphere(ABSOLUTE.Size,105,CF(ABSOLUTE.Position),BRICKC"Really red".Color,VT(i,i,i)/1.1)
  4909. MagicSphere(ABSOLUTE.Size,95,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
  4910. end
  4911. ABSOLUTE.Transparency = 1
  4912. Debris:AddItem(ABSOLUTE,10)
  4913. end))
  4914. ATTACK = false
  4915. Rooted = false
  4916. end
  4917. end
  4918.  
  4919. function Explosion()
  4920. ATTACK = true
  4921. Rooted = true
  4922. for i=0, 1, 0.1 / Animation_Speed do
  4923. Swait()
  4924. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.6 / Animation_Speed)
  4925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.6 / Animation_Speed)
  4926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  4927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  4928. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4930. end
  4931. for i=0, 0.4, 0.1 / Animation_Speed do
  4932. Swait()
  4933. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed)
  4934. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed)
  4935. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4936. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4937. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4938. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4939. end
  4940. CreateSound(TERRAWRATH[MRANDOM(1,#TERRAWRATH)], Torso, 10, 1)
  4941. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "really red", "Beam", VT(0,0,0))
  4942. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Beam", VT(0,0,0))
  4943. MakeForm(BEAM,"Ball")
  4944. MakeForm(BEAM2,"Ball")
  4945. BEAM.CFrame = CF(RootPart.Position)
  4946. BEAM2.CFrame = CF(RootPart.Position)
  4947. for i=1, 120 do
  4948. Swait()
  4949. BEAM.Size = BEAM.Size + VT(1.7,9,1.7)
  4950. BEAM2.Size = BEAM2.Size + VT(4,4,4)
  4951. ApplyAoE2(BEAM2.Position,BEAM2.Size.Z/4,8,7,35,true)
  4952. BEAM.CFrame = CF(RootPart.Position)
  4953. BEAM2.CFrame = CF(RootPart.Position)
  4954. WACKYEFFECT({TIME = 5+i, EffectType = "Ring", Size = BEAM2.Size*1.15, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4955. end
  4956. WACKYEFFECT({TIME = 75, EffectType = "Crystal", Size = BEAM.Size, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0, Transparency2 = 0, CFrame = BEAM.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4957. WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4958. WACKYEFFECT({TIME = 75, EffectType = "Ring", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4959. ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true)
  4960. BEAM2:remove()
  4961. BEAM:remove()
  4962. ATTACK = false
  4963. Rooted = false
  4964. end
  4965.  
  4966. function ShriekingBlast()
  4967. if ANIM ~= "Fall" and ANIM ~= "Jump" then
  4968. ATTACK = true
  4969. Rooted = true
  4970. local GYRO = IT("BodyGyro",RootPart)
  4971. GYRO.D = 25
  4972. GYRO.P = 20000
  4973. GYRO.MaxTorque = VT(0,4000000,0)
  4974. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  4975. CreateSound(429459101,Torso,5,1.5,false)
  4976. local GYROING = true
  4977. coroutine.resume(coroutine.create(function()
  4978. repeat
  4979. Swait()
  4980. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  4981. until GYROING == false
  4982. GYRO:Remove()
  4983. end))
  4984. for i=0, 1, 0.1 / Animation_Speed do
  4985. Swait()
  4986. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4990. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  4991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  4992. end
  4993. for i = 1, 39 do
  4994. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(i,0,i)*2, Transparency = 0.8, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,7.5-i) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
  4995. end
  4996. CreateSound(1368637781,Torso,5,1.5,false)
  4997. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(52,52,52), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  4998. for index, CHILD in pairs(Character:GetChildren()) do
  4999. if CHILD:IsA("BasePart") then
  5000. CHILD.Transparency = CHILD.Transparency + 1
  5001. elseif CHILD:IsA("Accessory") then
  5002. CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1
  5003. end
  5004. end
  5005. GYROING = false
  5006. coroutine.resume(coroutine.create(function()
  5007. coroutine.resume(coroutine.create(function()
  5008. for i=1, 55 do
  5009. Swait()
  5010. RootPart.CFrame = RootPart.CFrame*CF(0,0,(25-i)/25)
  5011. end
  5012. end))
  5013. repeat
  5014. Swait()
  5015. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  5016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  5017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5019. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  5020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  5021. until ATTACK == false
  5022. end))
  5023. coroutine.resume(coroutine.create(function()
  5024. local BULLETCFRAME = RootPart.CFrame
  5025. local EXPLODED = false
  5026. coroutine.resume(coroutine.create(function()
  5027. repeat
  5028. Swait()
  5029. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(65,65,65), Size2 = VT(90,90,90), Transparency = 0.3, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  5030. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(65,65,65), Size2 = VT(105,105,105), Transparency = 0.8, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  5031. until EXPLODED == true
  5032. end))
  5033. for i=1, 90 do
  5034. Swait()
  5035. BULLETCFRAME = BULLETCFRAME*CF(0,0,-((50-i)/15))
  5036. local RAY,HIT,NORM = Raycast(BULLETCFRAME.p,BULLETCFRAME.lookVector,7,Character)
  5037. if RAY then
  5038. ApplyAoE5(BULLETCFRAME.p,35,42,64,350,true)
  5039. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HIT,HIT+NORM) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 765590102, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
  5040. break
  5041. end
  5042. end
  5043. wait(0.5)
  5044. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(35,35,35), Size2 = VT(135,135,135), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 0.7, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  5045. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(35,35,35), Size2 = VT(100,100,100), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 1, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  5046. for E = 1, 13 do
  5047. for i = 1, 25 do
  5048. WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  5049. end
  5050. end
  5051. ApplyAoE5(BULLETCFRAME.p,225,65,105,290,true)
  5052. EXPLODED = true
  5053. for i = 1, 35 do
  5054. Swait()
  5055. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(360,0,360), Transparency = 0.6, Transparency2 = 1, CFrame = BULLETCFRAME * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  5056. end
  5057. end))
  5058. wait(0.5)
  5059. for index, CHILD in pairs(Character:GetChildren()) do
  5060. if CHILD:IsA("BasePart") then
  5061. CHILD.Transparency = CHILD.Transparency - 1
  5062. elseif CHILD:IsA("Accessory") then
  5063. CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1
  5064. end
  5065. end
  5066. ATTACK = false
  5067. Rooted = false
  5068. end
  5069. end
  5070.  
  5071. function Dirtface()
  5072. local TARGET = Mouse.Target
  5073. if TARGET ~= nil then
  5074. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  5075. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  5076. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  5077. if ROOT and HUM.Health > 0 then
  5078. local FOE = Mouse.Target.Parent
  5079. local HEAD = FOE:FindFirstChild("Head")
  5080. local HITFLOOR = Raycast(ROOT.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.Z, FOE)
  5081. if HEAD and HITFLOOR then
  5082. ATTACK = true
  5083. Rooted = true
  5084. CharacterFade(C3(0,0,0),150)
  5085. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  5086. ROOT.Anchored = true
  5087. CreateSound(235097614, Torso, 2, 3, false)
  5088. for i=0, 0.5, 0.1 / Animation_Speed do
  5089. Swait()
  5090. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  5091. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  5092. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5093. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5094. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  5095. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  5096. end
  5097. for i=0, 0.5, 0.1 / Animation_Speed do
  5098. Swait()
  5099. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  5100. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  5101. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5102. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5103. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  5104. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  5105. end
  5106. ROOT.Anchored = false
  5107. UNANCHOR = false
  5108. local DEAD = false
  5109. local CFRAME = RootPart.CFrame
  5110. CreateSound(260411131, Torso, 2, 3, false)
  5111. coroutine.resume(coroutine.create(function()
  5112. repeat
  5113. Swait()
  5114. RootPart.CFrame = CFRAME
  5115. HEAD.CFrame = RightArm.CFrame*CF(0,-(1+HEAD.Size.Z/2),0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  5116. HEAD.Velocity = VT(0,0,0)
  5117. HUM.PlatformStand = true
  5118. until DEAD == true
  5119. end))
  5120. for i=0, 0.5, 0.1 / Animation_Speed do
  5121. Swait()
  5122. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  5123. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  5124. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  5125. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5126. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  5127. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  5128. end
  5129. for i=0, 0.5, 0.1 / Animation_Speed do
  5130. Swait()
  5131. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  5132. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * COS(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  5133. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1, 0) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5134. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5135. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  5136. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  5137. end
  5138. local ERUPT = function()
  5139. local HITFLOOR,HITPOS = Raycast(HEAD.CFrame*CF(0,0.2,0).p+VT(0,0.2,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.X, FOE)
  5140. if HITFLOOR then
  5141. for i = 1, 15 do
  5142. CreateFlyingDebree(HITFLOOR,CF(HITPOS),MRANDOM(1,2),VT(MRANDOM(10,60)/20,MRANDOM(10,60)/20,MRANDOM(10,60)/20),5,MRANDOM(45,85))
  5143. end
  5144. Chunks(HEAD)
  5145. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(12,12,11), Size2 = VT(65,0,65), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 765590102, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 4})
  5146. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(12,12,11), Size2 = VT(65,0,65), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 130779009, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 4})
  5147. end
  5148. end
  5149. local ATE = false
  5150. local DEPTH = 1
  5151. coroutine.resume(coroutine.create(function()
  5152. repeat
  5153. Swait()
  5154. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed)
  5155. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(-15)), 1 / Animation_Speed)
  5156. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1-DEPTH/5, -DEPTH/8) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5157. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5158. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  5159. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  5160. until ATE == true
  5161. end))
  5162. wait()
  5163. ERUPT()
  5164. wait(1)
  5165. ERUPT()
  5166. DEPTH = 2
  5167. wait(1)
  5168. ERUPT()
  5169. DEPTH = 2.5
  5170. wait(1)
  5171. ERUPT()
  5172. ERUPT()
  5173. wait(1)
  5174. ERUPT()
  5175. ERUPT()
  5176. ERUPT()
  5177. ERUPT()
  5178. ERUPT()
  5179. ERUPT()
  5180. HEAD:remove()
  5181. DEAD = true
  5182. ApplyDamage(HUM,0,true)
  5183. wait(0.2)
  5184. ATE = true
  5185. UNANCHOR = true
  5186. ATTACK = false
  5187. Rooted = false
  5188. end
  5189. end
  5190. end
  5191. end
  5192. end
  5193.  
  5194. function Absoluteum()
  5195. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  5196. if HITFLOOR ~= nil then
  5197. do
  5198. local HITBODIES = {}
  5199. ATTACK = true
  5200. Rooted = true
  5201. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  5202. MakeForm(ABSOLUTE, "Ball")
  5203. CreateSound("416200578", RootPart, 10, 1)
  5204. for i = 0, 12, 0.1 / Animation_Speed do
  5205. Swait()
  5206. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.9, 0.9, 0.9)
  5207. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  5208. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  5209. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really black ", "ABSOLUTEUM", VT(2, 2, 2))
  5210. MakeForm(CHARGE, "Ball")
  5211. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  5212. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  5213. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5214. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5215. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5216. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5217. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5218. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5219. end
  5220. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  5221. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  5222. for i = 1, 45 do
  5223. Swait()
  5224. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5225. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5226. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5227. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5228. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5229. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5230. end
  5231. coroutine.resume(coroutine.create(function()
  5232. local IMPACT = false
  5233. local BULLET = ABSOLUTE
  5234. MakeForm(BULLET, "Ball")
  5235. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  5236. for i = 1, 500 do
  5237. Swait()
  5238. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  5239. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  5240. MagicSphere(VT(30, 30, 30), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really blue", VT(-10, -10, -10) / 55)
  5241. if HIT ~= nil then
  5242. IMPACT = true
  5243. break
  5244. end
  5245. end
  5246. if IMPACT == false then
  5247. for i = 1, 50 do
  5248. Swait()
  5249. BULLET.Size = BULLET.Size * 0.9
  5250. end
  5251. BULLET:remove()
  5252. else
  5253. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  5254. for i = 1, 175 do
  5255. Swait()
  5256. BULLET.Size = BULLET.Size * 0.99
  5257. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really blue", VT(i, 0, i) / 85)
  5258. end
  5259. CreateSound("438666001", BULLET, 10, 3)
  5260. Swait(35)
  5261. BULLET.Transparency = 1
  5262. for i = 1, 30 do
  5263. for e = 1, 5 do
  5264. MagicSphere(VT(0.5, 0.5, 0.5), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  5265. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  5266. end
  5267. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  5268. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  5269. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  5270. CreateSound("1259054947", BULLET, 10, MRANDOM(8, 13) / 10)
  5271. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  5272. Swait(5)
  5273. for e = 1, #HITBODIES do
  5274. if HITBODIES[e] ~= nil then
  5275. local BOD = HITBODIES[e]
  5276. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  5277. if TORS then
  5278. BOD:BreakJoints()
  5279. for _, c in pairs(BOD:GetChildren()) do
  5280. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  5281. local bv = Instance.new("BodyVelocity")
  5282. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  5283. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  5284. bv.Parent = c
  5285. Debris:AddItem(bv, 0.2)
  5286. end
  5287. end
  5288. end
  5289. end
  5290. end
  5291. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really black", VT(i, 0, i) * 2)
  5292. end
  5293. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(0, 0, 150), VT(12, 12, 12))
  5294. Debris:AddItem(BULLET, 10)
  5295. end
  5296. end))
  5297. ATTACK = false
  5298. Rooted = false
  5299. end
  5300. end
  5301. end
  5302. function TAbsoluteum()
  5303. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  5304. if HITFLOOR ~= nil then
  5305. do
  5306. local HITBODIES = {}
  5307. ATTACK = true
  5308. Rooted = true
  5309. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  5310. MakeForm(ABSOLUTE, "Ball")
  5311. CreateSound("416200578", RootPart, 10, 1)
  5312. for i = 0, 2, 0.1 / Animation_Speed do
  5313. Swait()
  5314. ABSOLUTE.Size = ABSOLUTE.Size + VT(4.9, 4.9, 4.9)
  5315. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  5316. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.139
  5317. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really black ", "ABSOLUTEUM", VT(2, 2, 2))
  5318. MakeForm(CHARGE, "Ball")
  5319. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  5320. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  5321. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5322. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5323. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5324. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5325. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5326. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5327. end
  5328. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  5329. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  5330. for i = 1, 45 do
  5331. Swait()
  5332. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5333. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5334. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5335. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5336. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5337. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5338. end
  5339. coroutine.resume(coroutine.create(function()
  5340. local IMPACT = false
  5341. local BULLET = ABSOLUTE
  5342. MakeForm(BULLET, "Ball")
  5343. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  5344. for i = 1, 500 do
  5345. Swait()
  5346. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  5347. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  5348. MagicSphere(VT(30, 30, 30), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really blue", VT(-10, -10, -10) / 55)
  5349. if HIT ~= nil then
  5350. IMPACT = true
  5351. break
  5352. end
  5353. end
  5354. if IMPACT == false then
  5355. for i = 1, 50 do
  5356. Swait()
  5357. BULLET.Size = BULLET.Size * 0.9
  5358. end
  5359. BULLET:remove()
  5360. else
  5361. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  5362. for i = 1, 175 do
  5363. Swait()
  5364. BULLET.Size = BULLET.Size * 0.99
  5365. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really blue", VT(i, 0, i) / 85)
  5366. end
  5367. CreateSound("438666001", BULLET, 10, 3)
  5368. Swait(35)
  5369. BULLET.Transparency = 1
  5370. for i = 1, 30 do
  5371. for e = 1, 5 do
  5372. MagicSphere(VT(0.5, 0.5, 0.5), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  5373. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  5374. end
  5375. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  5376. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  5377. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  5378. CreateSound("1259054947", BULLET, 10, MRANDOM(8, 13) / 10)
  5379. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  5380. Swait(5)
  5381. for e = 1, #HITBODIES do
  5382. if HITBODIES[e] ~= nil then
  5383. local BOD = HITBODIES[e]
  5384. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  5385. if TORS then
  5386. BOD:BreakJoints()
  5387. for _, c in pairs(BOD:GetChildren()) do
  5388. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  5389. local bv = Instance.new("BodyVelocity")
  5390. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  5391. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  5392. bv.Parent = c
  5393. Debris:AddItem(bv, 0.2)
  5394. end
  5395. end
  5396. end
  5397. end
  5398. end
  5399. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really black", VT(i, 0, i) * 2)
  5400. end
  5401. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(0, 0, 150), VT(12, 12, 12))
  5402. Debris:AddItem(BULLET, 10)
  5403. end
  5404. end))
  5405. ATTACK = false
  5406. Rooted = false
  5407. end
  5408. end
  5409. end
  5410. function Absoluteum2()
  5411. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  5412. if HITFLOOR ~= nil then
  5413. do
  5414. local HITBODIES = {}
  5415. ATTACK = true
  5416. Rooted = true
  5417. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  5418. MakeForm(ABSOLUTE, "Ball")
  5419. CreateSound("416200578", RootPart, 10, 1)
  5420. for i = 0, 18, 0.1 / Animation_Speed do
  5421. Swait()
  5422. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.9, 0.9, 0.9)
  5423. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  5424. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  5425. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really black ", "ABSOLUTEUM", VT(8, 8,8))
  5426. MakeForm(CHARGE, "Ball")
  5427. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-35, 35), -35, MRANDOM(-35, 35))
  5428. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  5429. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 0.5 / Animation_Speed)
  5430. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 0.5 / Animation_Speed)
  5431. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  5432. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  5433. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5434. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5435. end
  5436. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  5437. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  5438. for i = 1, 75 do
  5439. Swait()
  5440. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 0.5 / Animation_Speed)
  5441. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5442. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  5443. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  5444. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5445. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5446. end
  5447. coroutine.resume(coroutine.create(function()
  5448. local IMPACT = false
  5449. local BULLET = ABSOLUTE
  5450. MakeForm(BULLET, "Ball")
  5451. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  5452. for i = 1, 500 do
  5453. Swait()
  5454. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  5455. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  5456. MagicSphere(VT(30, 30, 30), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really black", VT(-10, -10, -10) / 55)
  5457. if HIT ~= nil then
  5458. IMPACT = true
  5459. break
  5460. end
  5461. end
  5462. if IMPACT == false then
  5463. for i = 1, 60 do
  5464. Swait()
  5465. BULLET.Size = BULLET.Size * 0.9
  5466. end
  5467. BULLET:remove()
  5468. else
  5469. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  5470. for i = 1, 195 do
  5471. Swait()
  5472. BULLET.Size = BULLET.Size * 0.99
  5473. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really blue", VT(i, 0, i) / 85)
  5474. end
  5475. CreateSound("438666001", BULLET, 10, 3)
  5476. Swait(35)
  5477. BULLET.Transparency = 1
  5478. for i = 1, 30 do
  5479. for e = 1, 5 do
  5480. MagicSphere(VT(0.5, 0.5, 0.5), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  5481. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  5482. end
  5483. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  5484. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  5485. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  5486. CreateSound("1259054947", BULLET, 10, MRANDOM(8, 13) / 10)
  5487. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  5488. Swait(5)
  5489. for e = 1, #HITBODIES do
  5490. if HITBODIES[e] ~= nil then
  5491. local BOD = HITBODIES[e]
  5492. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  5493. if TORS then
  5494. BOD:BreakJoints()
  5495. for _, c in pairs(BOD:GetChildren()) do
  5496. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  5497. local bv = Instance.new("BodyVelocity")
  5498. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  5499. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  5500. bv.Parent = c
  5501. Debris:AddItem(bv, 0.2)
  5502. end
  5503. end
  5504. end
  5505. end
  5506. end
  5507. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really black", VT(i, 0, i) * 2)
  5508. end
  5509. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(0, 0, 150), VT(12, 12, 12))
  5510. Debris:AddItem(BULLET, 10)
  5511. end
  5512. end))
  5513. ATTACK = false
  5514. Rooted = false
  5515. end
  5516. end
  5517. end
  5518.  
  5519. function Bloodbath()
  5520. local HASSTARTED = false
  5521. local target = nil
  5522. local targettorso = nil
  5523. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5524. if Mouse.Target.Parent.Humanoid.PlatformStand == false then
  5525. target = Mouse.Target.Parent.Humanoid
  5526. targettorso = Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso")
  5527. end
  5528. end
  5529. if target ~= nil then
  5530. CreateSound("305685800", Head, 10, 1)
  5531. targettorso.Anchored = true
  5532. HASSTARTED = true
  5533. ATTACK = true
  5534. Rooted = true
  5535. CastWarpOutlines(Character)
  5536. RootPart.CFrame = targettorso.CFrame * CF(0,0,2)
  5537. coroutine.resume(coroutine.create(function()
  5538. Swait(10*100)
  5539. if HASSTARTED == true then
  5540. ATTACK = false
  5541. Rooted = false
  5542. UNANCHOR = true
  5543. end
  5544. end))
  5545. UNANCHOR = false
  5546. RootPart.Anchored = true
  5547. coroutine.resume(coroutine.create(function()
  5548. for i=0, 1, 0.1 / Animation_Speed do
  5549. Swait()
  5550. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.05 / Animation_Speed)
  5551. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.05 / Animation_Speed)
  5552. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed)
  5553. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed)
  5554. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  5555. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  5556. end
  5557. for i=0, 1, 0.1 / Animation_Speed do
  5558. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 0.5 / Animation_Speed)
  5559. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-85)), 0.5 / Animation_Speed)
  5560. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  5561. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  5562. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5563. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5564. end
  5565. getbloody(targettorso,25)
  5566. Swait(5)
  5567. targettorso:remove()
  5568. Swait(15)
  5569. ATTACK = false
  5570. Rooted = false
  5571. HASSTARTED = false
  5572. UNANCHOR = true
  5573. end))
  5574. end
  5575. end
  5576.  
  5577.  
  5578. function Switch()
  5579. ATTACK = true
  5580. Rooted = true
  5581. if MODE == "Main" then
  5582. CreateSound(178038408, Character, 5, 1, false)
  5583. SONG = 494498887
  5584. VOLUME = 10
  5585. PITCH = 1
  5586. sick.TimePosition = 0
  5587. top.ShirtTemplate = "rbxassetid://22636556"
  5588. bottom.PantsTemplate = "rbxassetid://22649545"
  5589. for i=0, 1.5, 0.1 / Animation_Speed do
  5590. Swait()
  5591. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5592. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  5593. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(80), RAD(75), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5594. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5595. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5596. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5597. end
  5598. for i=0, 2.5, 0.1 / Animation_Speed do
  5599. Swait()
  5600. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5601. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  5602. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5603. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5604. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5605. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5606. end
  5607. WACKYEFFECT({Time = 55, EffectType = "Sphere", Size = VT(3.55,3.55,3.55), Size2 = VT(95,95,95), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 0.95, SoundVolume = 6})
  5608. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(3.55,3.5,3.5), Size2 = VT(130,3.5,3.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(1,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  5609. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(3.5,3.5,3.55), Size2 = VT(3.5,3.5,130), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(0,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  5610. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(3.5,3.55,3.5), Size2 = VT(3.5,130,3.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(1,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  5611. CameraEnshaking(15,25)
  5612. spawn(function()
  5613. local TweenService = game:GetService("TweenService")
  5614. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(235,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0)}
  5615.  
  5616. local Int = 0
  5617. while wait(0.5) do
  5618. if Int == #Colours then Int = 0 end
  5619. Int = Int+0.8
  5620. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  5621. end
  5622. end)
  5623. text.Text = "Dark Shooter"
  5624. MODE = "Superior"
  5625. SKILL1TEXT:remove()
  5626. SKILL2TEXT:remove()
  5627. SKILL3TEXT:remove()
  5628. SKILL4TEXT:remove()
  5629. SKILL5TEXT:remove()
  5630. SKILL6TEXT:remove()
  5631. SKILL7TEXT:remove()
  5632. SKILL8TEXT:remove()
  5633. SKILL9TEXT:remove()
  5634. SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] True Absoluteum", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  5635. SKILL2TEXT = CreateLabel(SKILL2FRAME, "[E] True Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  5636. SKILL3TEXT = CreateLabel(SKILL3FRAME, "[R] True Nuke", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  5637. SKILL4TEXT = CreateLabel(SKILL4FRAME, "[T] PAIN!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  5638. SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Y] DEAD!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  5639. SKILL6TEXT = CreateLabel(SKILL6FRAME, "[U] BLADE!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  5640. SKILL7TEXT = CreateLabel(SKILL7FRAME, "[I] Unsurviving", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  5641. SKILL8TEXT = CreateLabel(SKILL8FRAME, "[O] Smite!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  5642. SKILL9TEXT = CreateLabel(SKILL9FRAME, "[P] CONTINUE", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  5643. elseif MODE == "Superior" then
  5644. CreateSound(147722227, Torso, 4, 1.3, false)
  5645. for i=0, 1.5, 0.1 / Animation_Speed do
  5646. Swait()
  5647. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5648. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  5649. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(80), RAD(75), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5650. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5651. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5652. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5653. end
  5654. for i=0, 1.5, 0.1 / Animation_Speed do
  5655. Swait()
  5656. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5657. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  5658. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5659. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5660. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5661. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5662. end
  5663. SONG = 495426758
  5664. PITCH = 1.1
  5665. top.ShirtTemplate = "rbxassetid://2322829627"
  5666. bottom.PantsTemplate = "rbxassetid://2322834332"
  5667. spawn(function()
  5668. local TweenService = game:GetService("TweenService")
  5669. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0)}
  5670. local Int = 0
  5671. while wait(0.5) do
  5672. if Int == #Colours then Int = 0 end
  5673. Int = Int+1.4
  5674. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  5675. end
  5676. end)
  5677. text.Text = "Dead Shooter"
  5678. MODE = "Main"
  5679. SKILL1TEXT:remove()
  5680. SKILL2TEXT:remove()
  5681. SKILL3TEXT:remove()
  5682. SKILL4TEXT:remove()
  5683. SKILL5TEXT:remove()
  5684. SKILL6TEXT:remove()
  5685. SKILL7TEXT:remove()
  5686. SKILL8TEXT:remove()
  5687. SKILL9TEXT:remove()
  5688. SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  5689. SKILL2TEXT = CreateLabel(SKILL2FRAME, "[E] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  5690. SKILL3TEXT = CreateLabel(SKILL3FRAME, "[R] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  5691. SKILL4TEXT = CreateLabel(SKILL4FRAME, "[T] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  5692. SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Y] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  5693. SKILL6TEXT = CreateLabel(SKILL6FRAME, "[U] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  5694. SKILL7TEXT = CreateLabel(SKILL7FRAME, "[I] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  5695. SKILL8TEXT = CreateLabel(SKILL8FRAME, "[O] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  5696. SKILL9TEXT = CreateLabel(SKILL9FRAME, "[P] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  5697. end
  5698. ATTACK = false
  5699. Rooted = false
  5700. end
  5701. function Switch2()
  5702. ATTACK = true
  5703. Rooted = true
  5704. if MODE == "Main" then
  5705. CreateSound(178038408, Character, 5, 1, false)
  5706. SONG = 691717446
  5707. VOLUME = 10
  5708. PITCH = 1
  5709. sick.TimePosition = 0
  5710. top.ShirtTemplate = "rbxassetid://286906731"
  5711. bottom.PantsTemplate = "rbxassetid://286906190"
  5712. CreateSound(649634100,Head,10,0.5,false)
  5713. for i=1, 80 do
  5714. Swait()
  5715. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15* COS(i / 5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5716. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  5717. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * SIN(i / 5), 0) * ANGLES(RAD(0), RAD(-15), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5718. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.15 * SIN(i / 5), 0) * ANGLES(RAD(0), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5719. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5720. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5721. end
  5722. for i=0, 1.5, 0.1 / Animation_Speed do
  5723. Swait()
  5724. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5725. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  5726. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(80), RAD(75), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5727. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5728. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5729. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5730. end
  5731. for i=0, 2.5, 0.1 / Animation_Speed do
  5732. Swait()
  5733. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5734. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  5735. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5736. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5737. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5738. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5739. end
  5740. chat ("Here goes True DARKNESS")
  5741. wait(0.8)
  5742. WACKYEFFECT({Time = 55, EffectType = "Sphere", Size = VT(3.55,3.55,3.55), Size2 = VT(95,95,95), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 0.95, SoundVolume = 6})
  5743. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(3.55,3.5,3.5), Size2 = VT(130,3.5,3.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(1,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  5744. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(3.5,3.5,3.55), Size2 = VT(3.5,3.5,130), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(0,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  5745. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(3.5,3.55,3.5), Size2 = VT(3.5,130,3.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(1,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  5746. wait(1)
  5747. WACKYEFFECT({Time = 55, EffectType = "Sphere", Size = VT(3.55,3.55,3.55), Size2 = VT(95,95,95), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 0.95, SoundVolume = 6})
  5748. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(3.55,3.5,3.5), Size2 = VT(130,3.5,3.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(1,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  5749. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(3.5,3.5,3.55), Size2 = VT(3.5,3.5,130), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(0,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  5750. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(3.5,3.55,3.5), Size2 = VT(3.5,130,3.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(1,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  5751. wait(1)
  5752. WACKYEFFECT({Time = 55, EffectType = "Sphere", Size = VT(3.55,3.55,3.55), Size2 = VT(95,95,95), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 0.95, SoundVolume = 6})
  5753. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(3.55,3.5,3.5), Size2 = VT(130,3.5,3.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(1,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  5754. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(3.5,3.5,3.55), Size2 = VT(3.5,3.5,130), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(0,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  5755. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(3.5,3.55,3.5), Size2 = VT(3.5,130,3.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(1,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  5756. wait(1)
  5757. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(13.55,13.55,13.55), Size2 = VT(125,125,125), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 0.6, SoundVolume = 6})
  5758. WACKYEFFECT({Time = 100, EffectType = "Sphere", Size = VT(13.55,13.5,13.5), Size2 = VT(190,13.5,13.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(1,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  5759. WACKYEFFECT({Time = 100, EffectType = "Sphere", Size = VT(13.5,13.5,13.55), Size2 = VT(13.5,13.5,190), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(0,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  5760. WACKYEFFECT({Time = 100, EffectType = "Sphere", Size = VT(13.5,13.55,13.5), Size2 = VT(13.5,190,13.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(1,0,0), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
  5761. CameraEnshaking(5,25)
  5762. spawn(function()
  5763. local TweenService = game:GetService("TweenService")
  5764. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(189,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(69,0,0),Color3.fromRGB(189,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0)}
  5765.  
  5766. local Int = 0
  5767. while wait(0.5) do
  5768. if Int == #Colours then Int = 0 end
  5769. Int = Int+0.8
  5770. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  5771. end
  5772. end)
  5773. text.Text = "True Darkness"
  5774. MODE = "Destruction"
  5775. SKILL1TEXT:remove()
  5776. SKILL2TEXT:remove()
  5777. SKILL3TEXT:remove()
  5778. SKILL4TEXT:remove()
  5779. SKILL5TEXT:remove()
  5780. SKILL6TEXT:remove()
  5781. SKILL7TEXT:remove()
  5782. SKILL8TEXT:remove()
  5783. SKILL9TEXT:remove()
  5784. SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] DEAD!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  5785. SKILL2TEXT = CreateLabel(SKILL2FRAME, "[E] SMITE!!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  5786. SKILL3TEXT = CreateLabel(SKILL3FRAME, "[R] Q.Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  5787. SKILL4TEXT = CreateLabel(SKILL4FRAME, "[T] True PAIN", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  5788. SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Y] Eon-fire", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  5789. SKILL6TEXT = CreateLabel(SKILL6FRAME, "[U] Q.Absoluteum", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  5790. SKILL7TEXT = CreateLabel(SKILL7FRAME, "[I] Earthquake(Hold)", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  5791. SKILL8TEXT = CreateLabel(SKILL8FRAME, "[O] Unfinish", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  5792. SKILL9TEXT = CreateLabel(SKILL9FRAME, "[P] Unfinish", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  5793. elseif MODE == "Destruction" then
  5794. CreateSound(147722227, Torso, 4, 1.3, false)
  5795. for i=0, 1.5, 0.1 / Animation_Speed do
  5796. Swait()
  5797. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5798. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  5799. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(80), RAD(75), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5800. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5801. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5802. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5803. end
  5804. for i=0, 1.5, 0.1 / Animation_Speed do
  5805. Swait()
  5806. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5807. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  5808. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5809. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5810. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5811. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5812. end
  5813. SONG = 495426758
  5814. PITCH = 1.1
  5815. top.ShirtTemplate = "rbxassetid://2322829627"
  5816. bottom.PantsTemplate = "rbxassetid://2322834332"
  5817. spawn(function()
  5818. local TweenService = game:GetService("TweenService")
  5819. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0)}
  5820. local Int = 0
  5821. while wait(0.5) do
  5822. if Int == #Colours then Int = 0 end
  5823. Int = Int+1.4
  5824. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  5825. end
  5826. end)
  5827. text.Text = "Dead Shooter"
  5828. MODE = "Main"
  5829. SKILL1TEXT:remove()
  5830. SKILL2TEXT:remove()
  5831. SKILL3TEXT:remove()
  5832. SKILL4TEXT:remove()
  5833. SKILL5TEXT:remove()
  5834. SKILL6TEXT:remove()
  5835. SKILL7TEXT:remove()
  5836. SKILL8TEXT:remove()
  5837. SKILL9TEXT:remove()
  5838. SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  5839. SKILL2TEXT = CreateLabel(SKILL2FRAME, "[E] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  5840. SKILL3TEXT = CreateLabel(SKILL3FRAME, "[R] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  5841. SKILL4TEXT = CreateLabel(SKILL4FRAME, "[T] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  5842. SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Y] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  5843. SKILL6TEXT = CreateLabel(SKILL6FRAME, "[U] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  5844. SKILL7TEXT = CreateLabel(SKILL7FRAME, "[I] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  5845. SKILL8TEXT = CreateLabel(SKILL8FRAME, "[O] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  5846. SKILL9TEXT = CreateLabel(SKILL9FRAME, "[P] LOCKED", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  5847. end
  5848. ATTACK = false
  5849. Rooted = false
  5850. end
  5851. --------end--------
  5852.  
  5853. function Endless_Pain()
  5854. local HITBODIES = {}
  5855. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  5856. if HITFLOOR ~= nil then
  5857. CreateSound344("463598785", RootPart, 10, 0.8)
  5858. ATTACK = true
  5859. Rooted = true
  5860. VALUE1 = true
  5861. chat ("FEEL THE PAIN")
  5862. for i = 1, 500 do
  5863. Swait()
  5864. AddChildrenToTable2(HITPOS, workspace, i / 3, HITBODIES)
  5865. Slice5("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.001, 0, 0.001))
  5866. Slice5("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Really red", VT(0, 0, 0))
  5867. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5868. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5869. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5870. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5871. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5872. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5873. for e = 1, #HITBODIES do
  5874. if HITBODIES[e] ~= nil then
  5875. local BOD = HITBODIES[e]
  5876. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  5877. if TORS and TORS:FindFirstChild("BV") == nil then
  5878. local bv = Instance.new("BodyVelocity")
  5879. bv.Name = "BV"
  5880. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  5881. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  5882. bv.Parent = TORS
  5883. Debris:AddItem(bv, 0.1)
  5884. end
  5885. end
  5886. end
  5887. end
  5888. coroutine.resume(coroutine.create(function()
  5889. for e = 1, #HITBODIES do
  5890. Swait()
  5891. if HITBODIES[e] ~= nil then
  5892. local BOD = HITBODIES[e]
  5893. for i = 1, #HITBODIES do
  5894. if HITBODIES[i] == BOD and i ~= e then
  5895. table.remove(HITBODIES, i)
  5896. end
  5897. end
  5898. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  5899. if TORS then
  5900. TORS.Anchored = false
  5901. CreateSound344("92597369", TORS, 10, 0.8)
  5902. Slice5("Thin", 1, 55, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Really red", VT(0.01, 0, 0.01))
  5903. BOD:BreakJoints()
  5904. for _, c in pairs(BOD:GetChildren()) do
  5905. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  5906. local bv = Instance.new("BodyVelocity")
  5907. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  5908. bv.velocity = CF(HITPOS, c.Position).lookVector * 250
  5909. bv.Parent = c
  5910. Debris:AddItem(bv, 0.2)
  5911. end
  5912. end
  5913. end
  5914. end
  5915. end
  5916. end))
  5917. VALUE1 = false
  5918. ATTACK = false
  5919. Rooted = false
  5920. end
  5921. end
  5922. function Endless_Pain2()
  5923. local HITBODIES = {}
  5924. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  5925. if HITFLOOR ~= nil then
  5926. CreateSound344("463598785", RootPart, 10, 0.8)
  5927. ATTACK = true
  5928. Rooted = true
  5929. VALUE1 = true
  5930. chat ("THE PAIN IS BEGIN")
  5931. for i = 1, 600 do
  5932. Swait()
  5933. AddChildrenToTable2(HITPOS, workspace, i / 3, HITBODIES)
  5934. Slice5("Round", 5.5 + i / 70, 55, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.001, 0, 0.001))
  5935. Slice5("Round", 5.5 + i / 70, 65, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Really red", VT(0, 0, 0))
  5936. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5937. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5940. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5942. for e = 1, #HITBODIES do
  5943. if HITBODIES[e] ~= nil then
  5944. local BOD = HITBODIES[e]
  5945. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  5946. if TORS and TORS:FindFirstChild("BV") == nil then
  5947. local bv = Instance.new("BodyVelocity")
  5948. bv.Name = "BV"
  5949. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  5950. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  5951. bv.Parent = TORS
  5952. Debris:AddItem(bv, 0.1)
  5953. end
  5954. end
  5955. end
  5956. end
  5957. coroutine.resume(coroutine.create(function()
  5958. for e = 1, #HITBODIES do
  5959. Swait()
  5960. if HITBODIES[e] ~= nil then
  5961. local BOD = HITBODIES[e]
  5962. for i = 1, #HITBODIES do
  5963. if HITBODIES[i] == BOD and i ~= e then
  5964. table.remove(HITBODIES, i)
  5965. end
  5966. end
  5967. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  5968. if TORS then
  5969. TORS.Anchored = false
  5970. CreateSound344("92597369", TORS, 10, 0.8)
  5971. Slice5("Thin", 1, 25, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Really red", VT(0.01, 0, 0.01))
  5972. BOD:BreakJoints()
  5973. for _, c in pairs(BOD:GetChildren()) do
  5974. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  5975. local bv = Instance.new("BodyVelocity")
  5976. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  5977. bv.velocity = CF(HITPOS, c.Position).lookVector * 250
  5978. bv.Parent = c
  5979. Debris:AddItem(bv, 0.2)
  5980. end
  5981. end
  5982. end
  5983. end
  5984. end
  5985. end))
  5986. VALUE1 = false
  5987. ATTACK = false
  5988. Rooted = false
  5989. end
  5990. end
  5991. function Star_Cutter()
  5992. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  5993. if HITFLOOR ~= nil then
  5994. ATTACK = true
  5995. Rooted = true
  5996. local GYRO = IT("BodyGyro",RootPart)
  5997. GYRO.D = 100
  5998. GYRO.P = 2000
  5999. GYRO.MaxTorque = VT(0,4000000,0)
  6000. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  6001. CreateSound("429459101", RightArm, 10, 0.8)
  6002. chat ("Enough...")
  6003. for i=0, 1, 0.1 / Animation_Speed do
  6004. Swait()
  6005. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  6006. Slice("Thin",0.3,5,LeftArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-0.01,0,-0.01))
  6007. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6008. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6009. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6010. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6011. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6012. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6013. end
  6014. GYRO:remove()
  6015. for i=0, 0.15, 0.1 / Animation_Speed do
  6016. Swait()
  6017. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  6018. Slice("Thin",2.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-0.01,0,-0.01))
  6019. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6020. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6021. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6022. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6023. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6024. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6025. end
  6026. local BOMBSPOTS = {}
  6027. for i = 1, 45 do
  6028. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Blade", VT(5,1,5))
  6029. SPOT.Color = SKILLTEXTCOLOR
  6030. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  6031. table.insert(BOMBSPOTS,SPOT)
  6032. MakeForm(SPOT,"Cyl")
  6033. end
  6034. for i=0, 0.2, 0.1 / Animation_Speed do
  6035. Swait()
  6036. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6037. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6038. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6039. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6040. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6041. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6042. end
  6043. ATTACK = false
  6044. Rooted = false
  6045. coroutine.resume(coroutine.create(function()
  6046. Swait(3)
  6047. for i = 1, #BOMBSPOTS do
  6048. if BOMBSPOTS[i] ~= nil then
  6049. local E = BOMBSPOTS[i]
  6050. coroutine.resume(coroutine.create(function()
  6051. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "Blade", VT(0,0,0))
  6052. BLADE.Color = SKILLTEXTCOLOR
  6053. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  6054. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  6055. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  6056. for i = 1, 10 do
  6057. Swait()
  6058. MagicSphere1(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  6059. killnearest1(BLADE.Position,6,80)
  6060. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  6061. BLADE.Transparency = BLADE.Transparency - 0.1
  6062. end
  6063. Swait(45)
  6064. for i = 1, 110 do
  6065. Swait()
  6066. BLADE.Transparency = BLADE.Transparency + 0.04
  6067. E.Transparency = E.Transparency + 0.04
  6068. end
  6069. BLADE:remove()
  6070. E:remove()
  6071. end))
  6072. end
  6073. end
  6074. end))
  6075. end
  6076. end
  6077.  
  6078. function Final_Limit()
  6079. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  6080. if HITFLOOR ~= nil then
  6081. do
  6082. local HITBODIES = {}
  6083. ATTACK = true
  6084. Rooted = true
  6085. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "SuperNova", VT(0, 0, 0))
  6086. ABSOLUTE.Color = C3(0, 0, 0)
  6087. MakeForm2(ABSOLUTE, "Ball")
  6088. CreateSound2("814168787", ABSOLUTE, 10, 0.3)
  6089. CreateSound2("1177785010", ABSOLUTE, 10, 0.4)
  6090. chat ("Unsurviving")
  6091. for i = 0, 16, 0.1 / Animation_Speed do
  6092. Swait()
  6093. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.5, 0.5, 0.5)
  6094. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  6095. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  6096. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1, 1, 1))
  6097. MakeForm2(CHARGE, "Ball")
  6098. CHARGE.Color = C3(0, 0, 0)
  6099. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15))
  6100. FireArc2(CHARGE, ABSOLUTE.Position, 45, 45, true)
  6101. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6102. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6103. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6104. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6105. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6106. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6107. end
  6108. local WING = CreatePart(3, ABSOLUTE, "Neon", 0, 1, SKILLTEXTCOLOR, "BatWings", VT(64, 64, 64))
  6109. WING.Color = C3(0, 0, 0)
  6110. WING.CFrame = ABSOLUTE.CFrame * CF(0, 2.5, 1.3)
  6111. local MSH = CreateMesh("SpecialMesh", WING, "FileMesh", "93715902", "", VT(0, 0, 2), VT(0, 2, 0))
  6112. for i = 1, 45 do
  6113. Swait()
  6114. WING.CFrame = ABSOLUTE.CFrame * CF(0, 2.5, 1.3)
  6115. WING.Transparency = WING.Transparency - 0.06666666666666667
  6116. MSH.Scale = MSH.Scale + VT(0.6, 0.4, 0)
  6117. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6118. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6119. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6120. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6121. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6122. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6123. end
  6124. for i = 1, 35 do
  6125. Swait()
  6126. WING.CFrame = ABSOLUTE.CFrame * CF(0, 2.5, 1.3)
  6127. WING.Transparency = WING.Transparency - 0.06666666666666667
  6128. MSH.Scale = MSH.Scale + VT(0.65, -0.03, 0.8)
  6129. MSH.Offset = MSH.Offset + VT(0, 0, 0.8)
  6130. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6131. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6132. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6133. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6134. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6135. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6136. end
  6137. coroutine.resume(coroutine.create(function()
  6138. local LOOP = 0
  6139. local ech = 0
  6140. for i = 1, 250 do
  6141. LOOP = LOOP + 1
  6142. Swait()
  6143. ABSOLUTE.CFrame = ABSOLUTE.CFrame * CF(0, 0, -0.15)
  6144. WING.CFrame = ABSOLUTE.CFrame * CF(0, 4.5, 1.3)
  6145. CreateRing2(VT(0, 0, 0), false, 0, 25, CF(ABSOLUTE.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 0, 0), VT(LOOP, LOOP, 0) / 45)
  6146. if LOOP == 25 then
  6147. LOOP = 0
  6148. ech = ech + 1
  6149. killnearest2(VT(ABSOLUTE.Position.X, HITPOS.Y, ABSOLUTE.Position.Z), 25 * ech, 25)
  6150. CreateSound2("201858087", ABSOLUTE, 10, 0.6)
  6151. for i = 1, 5 do
  6152. Slice2("Thin", 16 * ech, 75, CF(VT(ABSOLUTE.Position.X, HITPOS.Y + 0.8, ABSOLUTE.Position.Z)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), C3(0, 0, 0), VT(0.001, 0, 0.001))
  6153. Slice2("Round", 17 * ech, 85, CF(VT(ABSOLUTE.Position.X, HITPOS.Y + 0.8, ABSOLUTE.Position.Z)) * ANGLES(RAD(0), RAD(MRANDOM(-180, 180)), RAD(0)), C3(0, 0, 0), VT(0, 0, 0))
  6154. end
  6155. end
  6156. end
  6157. for i = 1, 20 do
  6158. Swait()
  6159. WING.Transparency = WING.Transparency + 0.4
  6160. end
  6161. WING:remove()
  6162. for i = 1, 20 do
  6163. Swait()
  6164. ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.4
  6165. end
  6166. ABSOLUTE:remove()
  6167. end))
  6168. ATTACK = false
  6169. Rooted = false
  6170. end
  6171. end
  6172. end
  6173.  
  6174. function Holy_Smite()
  6175. local RING, MESH, DELET = MakeRing()
  6176. local POS = Mouse.Hit.p
  6177. RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  6178. for i = 1, 85 do
  6179. Swait()
  6180. MESH.Scale = MESH.Scale + VT(42, 0, 42)
  6181. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  6182. end
  6183. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  6184. if HITFLOOR then
  6185. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  6186. MakeForm(BEAM, "Cyl")
  6187. local DIST = (RING.Position - HITPOS).Magnitude
  6188. BEAM.Size = VT(0, DIST, 0)
  6189. BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  6190. for i = 1, 55 do
  6191. WACKYEFFECT({
  6192. EffectType = "Wave",
  6193. Size = VT(95, 0, 95),
  6194. Size2 = VT(130, 0, 130) + VT(i * 6, i / 5, i * 6),
  6195. Transparency = 0,
  6196. Transparency2 = 1,
  6197. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  6198. MoveToPos = nil,
  6199. RotationX = 0,
  6200. RotationY = 3,
  6201. RotationZ = 0,
  6202. Material = "Neon",
  6203. Color = C3(1, 1, 1),
  6204. SoundID = nil,
  6205. SoundPitch = nil,
  6206. SoundVolume = nil
  6207. })
  6208. WACKYEFFECT({
  6209. EffectType = "Round Slash",
  6210. Size = VT(23, 0, 23) / 43,
  6211. Size2 = (VT(23, 0, 23) + VT(i, 0, i)) / 5,
  6212. Transparency = 0,
  6213. Transparency2 = 1,
  6214. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  6215. MoveToPos = nil,
  6216. RotationX = 0,
  6217. RotationY = 0,
  6218. RotationZ = 0,
  6219. Material = "Neon",
  6220. Color = C3(0, 0, 0),
  6221. SoundID = nil,
  6222. SoundPitch = nil,
  6223. SoundVolume = nil
  6224. })
  6225. WACKYEFFECT({
  6226. Time = 35,
  6227. EffectType = "Sphere",
  6228. Size = VT(62, 62, 62),
  6229. Size2 = VT(85, 85, 85) + VT(i * 5, i * 5, i * 5),
  6230. Transparency = 0,
  6231. Transparency2 = 1,
  6232. CFrame = CF(HITPOS),
  6233. MoveToPos = nil,
  6234. RotationX = 0,
  6235. RotationY = 0,
  6236. RotationZ = 0,
  6237. Material = "Neon",
  6238. Color = C3(1, 0, 0),
  6239. SoundID = 459523898,
  6240. SoundPitch = MRANDOM(9, 12) / 10,
  6241. SoundVolume = 10
  6242. })
  6243. end
  6244. SHAKECAM(HITPOS, 100, 8, 15)
  6245. ApplyAoE42(HITPOS, 50)
  6246. for i = 1, 55 do
  6247. Swait()
  6248. BEAM.Size = BEAM.Size + VT(5.5, 0, 5.5)
  6249. BEAM.Transparency = BEAM.Transparency + 0.01
  6250. end
  6251. BEAM:remove()
  6252. end
  6253. wait(0.2)
  6254. DELET()
  6255. end
  6256.  
  6257. function Sheer_Cold()
  6258. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  6259. if HITFLOOR ~= nil then
  6260. local HITBODIES = {}
  6261. ATTACK = true
  6262. Rooted = true
  6263. CreateSound("1225684085", RightArm, 10, 3)
  6264. chat (" have you feel the cold? ")
  6265. for i = 1, 320 do
  6266. Swait()
  6267. Slice("Round", 0, 65, CF(RightArm.CFrame * CF(0, MRANDOM(-3, -2), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-180, 180)), RAD(0)), "Pearl", VT(0.01, 0, 0.01) * MRANDOM(2, 3))
  6268. MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0.5, 0.5, 1), VT(1, 0.1, 0.1))
  6269. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6270. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6271. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6272. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6273. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6274. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6275. end
  6276. CreateSound("160772554", RightArm, 10, 0.7)
  6277. for i = 1, 55 do
  6278. Swait()
  6279. freezenearest(RootPart.Position, 80)
  6280. Slice("Round", 0, 105, CF(RootPart.Position + VT(0, MRANDOM(-5, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Pearl", VT(0.1, 0, 0.1) * MRANDOM(2, 3))
  6281. Slice("Thin", 0, 95, CF(RootPart.Position + VT(0, MRANDOM(-5, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Pearl", VT(0.1, 0, 0.1) * MRANDOM(2, 3))
  6282. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6283. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6284. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6285. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6286. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6287. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6288. end
  6289. ATTACK = false
  6290. Rooted = false
  6291. end
  6292. end
  6293. function Dead()
  6294. ATTACK = true
  6295. Rooted = true
  6296. chat("Do Not Try To Get Evade This.")
  6297. CreateRing1232(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(100,100,100))
  6298. CreateSound("1137548130", Effects, 10, 1)
  6299. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  6300. ApplyAoE14(Torso.Position, 9999, 0, 0, 0, true)
  6301. wait(1)
  6302. CreateRing1232(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(100,100,100))
  6303. CreateSound("1137548130", Effects, 10, 1)
  6304. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  6305. ApplyAoE14(Torso.Position, 9999, 0, 0, 0, true)
  6306. CreateRing1232(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(100,100,100))
  6307. CreateSound("1137548130", Effects, 10, 1)
  6308. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  6309. ApplyAoE14(Torso.Position, 9999, 0, 0, 0, true)
  6310. wait(1)
  6311. CreateRing1232(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(100,100,100))
  6312. CreateSound("1137548130", Effects, 10, 1)
  6313. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  6314. ApplyAoE14(Torso.Position, 9999, 0, 0, 0, true)
  6315. CreateRing1232(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(100,100,100))
  6316. CreateSound("1137548130", Effects, 10, 1)
  6317. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  6318. ApplyAoE14(Torso.Position, 9999, 0, 0, 0, true)
  6319. wait(1)
  6320. CreateRing1232(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(100,100,100))
  6321. CreateSound("1137548130", Effects, 10, 1)
  6322. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  6323. ApplyAoE14(Torso.Position, 9999, 0, 0, 0, true)
  6324. CreateRing1232(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(100,100,100))
  6325. CreateSound("1137548130", Effects, 10, 1)
  6326. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  6327. ApplyAoE14(Torso.Position, 9999, 0, 0, 0, true)
  6328. wait(1)
  6329. CreateRing1232(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(100,100,100))
  6330. CreateSound("1137548130", Effects, 10, 1)
  6331. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  6332. ApplyAoE14(Torso.Position, 9999, 0, 0, 0, true)
  6333. ATTACK = false
  6334. Rooted = false
  6335. end
  6336.  
  6337. function Earthquake()
  6338. ATTACK = true
  6339. Rooted = true
  6340. local GYRO = IT("BodyGyro", RootPart)
  6341. GYRO.D = 20
  6342. GYRO.P = 4000
  6343. GYRO.MaxTorque = VT(0, 40000, 0)
  6344. local RING, MESH, DELET = MakeRing()
  6345. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  6346. RING.CFrame = CF(HITPOS)
  6347. ApplyAoE14(Torso.Position, 9999, 0, 0, 0, true)
  6348. for i = 0, 0.6, 0.1 / Animation_Speed do
  6349. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  6350. Swait()
  6351. MESH.Scale = MESH.Scale + VT(53, 0, 53)
  6352. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  6353. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(5,5,5)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  6354. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6355. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  6356. end
  6357.  
  6358. local BLASTS = {468991944, 468991990}
  6359.  
  6360. coroutine.resume(coroutine.create(function()
  6361. local CFRAME = RootPart.CFrame
  6362. for i = 1, 110 do
  6363. CFRAME = CFRAME * CF(0, 0, -35)
  6364. do
  6365.  
  6366. local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  6367. if HITFLOOR then
  6368. Swait()
  6369. do
  6370. local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  6371. coroutine.resume(coroutine.create(function()
  6372. local RING, MESH, DELET = MakeRing()
  6373. RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  6374. for i = 1, 35 do
  6375. Swait()
  6376. MESH.Scale = MESH.Scale + VT(42, 0, 42)
  6377. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  6378. end
  6379.  
  6380. repeat
  6381. ApplyAoE(RING.Position,25,50,90,90,false)
  6382. SHAKECAM(RING.Position, 80, 30, 15)
  6383. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  6384. WACKYEFFECT({
  6385. Time = 25,
  6386. EffectType = "Sphere",
  6387. Size = VT(122, 122, 122),
  6388. Size2 = VT(185, 185, 185),
  6389. Transparency = 0,
  6390. Transparency2 = 1,
  6391. CFrame = CF(RING.Position),
  6392. MoveToPos = nil,
  6393. RotationX = 0,
  6394. RotationY = 0,
  6395. RotationZ = 0,
  6396. Material = "Neon",
  6397. Color = C3(0, 0, 0),
  6398. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  6399. SoundPitch = MRANDOM(9, 12) / 10,
  6400. SoundVolume = 10
  6401. })
  6402. for e = 1, 3 do
  6403. WACKYEFFECT({
  6404. EffectType = "Wave",
  6405. Size = VT(125, 0, 125),
  6406. Size2 = VT(140, 0, 140) + VT(e * 6, e / 5, e * 6),
  6407. Transparency = 0,
  6408. Transparency2 = 1,
  6409. CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  6410. MoveToPos = nil,
  6411. RotationX = 0,
  6412. RotationY = 3,
  6413. RotationZ = 0,
  6414. Material = "Neon",
  6415. Color = C3(0, 0, 0),
  6416. SoundID = nil,
  6417. SoundPitch = nil,
  6418. SoundVolume = nil
  6419. })
  6420. WACKYEFFECT({
  6421. Time = 35,
  6422. EffectType = "Sphere",
  6423. Size = VT(122, 145, 122),
  6424. Size2 = VT(125, 145 + e * 75, 25),
  6425. Transparency = 0,
  6426. Transparency2 = 1,
  6427. CFrame = CF(RING.Position) * TURN,
  6428. MoveToPos = nil,
  6429. RotationX = 0,
  6430. RotationY = 0,
  6431. RotationZ = 0,
  6432. Material = "Neon",
  6433. Color = C3(0, 0, 0),
  6434. SoundID = nil,
  6435. SoundPitch = MRANDOM(9, 12) / 10,
  6436. SoundVolume = 10
  6437. })
  6438. end
  6439.  
  6440. wait(1)
  6441. DELET()
  6442. until KEYHOLD == false
  6443. end))
  6444. end
  6445. end
  6446. end
  6447. end
  6448. end))
  6449. Rooted = false
  6450. DELET()
  6451. GYRO:remove()
  6452. ATTACK = false
  6453. Rooted = false
  6454. end
  6455.  
  6456. --/=================================\\
  6457. --|| ASSIGN THINGS TO KEYS
  6458. --\\=================================//
  6459.  
  6460. function MouseDown(Mouse)
  6461. HOLD = true
  6462. if ATTACK == false then
  6463. end
  6464. end
  6465.  
  6466. function MouseUp(Mouse)
  6467. HOLD = false
  6468. end
  6469.  
  6470. function KeyDown(Key)
  6471. KEYHOLD = true
  6472. if Key == "z" and ATTACK == false then
  6473. if MODE == "Main" then
  6474. Shot()
  6475. elseif MODE == "Superior" then
  6476. Shot()
  6477. elseif MODE == "Destruction" then
  6478. Shot()
  6479. end
  6480. end
  6481.  
  6482. if Key == "b" and ATTACK == false then
  6483. Fire_At_Will()
  6484. end
  6485.  
  6486. if Key == "c" and ATTACK == false then
  6487. TrustIssues()
  6488. wait(0.1)
  6489. Deathbound()
  6490. end
  6491.  
  6492. if Key == "v" and ATTACK == false then
  6493. Orbital_Devastor()
  6494. end
  6495.  
  6496. if Key == "x" and ATTACK == false then
  6497. TrustIssues()
  6498. wait(0.1)
  6499. Eon_Fire()
  6500. end
  6501. if Key == "n" and ATTACK == false then
  6502. TrustIssues()
  6503. wait(0.1)
  6504. Nuke()
  6505. end
  6506. if Key == "m" and ATTACK == false then
  6507. TrustIssues()
  6508. wait(0.1)
  6509. Supernova()
  6510.  
  6511. end
  6512. if Key == "f" and ATTACK == false then
  6513. Explosion()
  6514. end
  6515. if Key == "g" and ATTACK == false then
  6516. ShriekingBlast()
  6517. end
  6518. if Key == "h" and ATTACK == false then
  6519. Dirtface()
  6520. end
  6521. if Key == "k" and ATTACK == false then
  6522. TrustIssues()
  6523. wait(0.1)
  6524. Absoluteum()
  6525. end
  6526. if Key == "l" and ATTACK == false then
  6527. Bloodbath()
  6528. wait(0.1)
  6529. TrustIssues()
  6530. end
  6531. if Key == "p" and ATTACK == false then
  6532. Switch()
  6533. end
  6534. if Key == "j" and ATTACK == false then
  6535. Switch2()
  6536. end
  6537. if Key == "q" and ATTACK == false then
  6538. if MODE == "Superior" then
  6539. Absoluteum2()
  6540. elseif MODE == "Destruction" then
  6541. Dead()
  6542. end
  6543. end
  6544. if Key == "e" and ATTACK == false then
  6545. if MODE == "Superior" then
  6546. Supernova2()
  6547. elseif MODE == "Destruction" then
  6548. Orbital_Devastor2()
  6549. end
  6550. end
  6551. if Key == "r" and ATTACK == false then
  6552. if MODE == "Superior" then
  6553. FakeNuke()
  6554. wait(0.5)
  6555. TrustIssues()
  6556. wait(1)
  6557. RealNuke()
  6558. elseif MODE == "Destruction" then
  6559. Supernova3()
  6560. end
  6561. end
  6562. if Key == "t" and ATTACK == false then
  6563. if MODE == "Superior" then
  6564. Endless_Pain()
  6565. elseif MODE == "Destruction" then
  6566. Endless_Pain2()
  6567.  
  6568. end
  6569.  
  6570. end
  6571. if Key == "u" and ATTACK == false then
  6572. if MODE == "Superior" then
  6573. Star_Cutter()
  6574. elseif MODE == "Destruction" then
  6575. TAbsoluteum()
  6576. end
  6577.  
  6578. end
  6579. if Key == "y" and ATTACK == false then
  6580. if MODE == "Superior" then
  6581. Grave_Encounter()
  6582. elseif MODE == "Destruction" then
  6583. Eon_Fire()
  6584. end
  6585.  
  6586. end
  6587. if Key == "i" and ATTACK == false then
  6588. if MODE == "Superior" then
  6589. Final_Limit()
  6590. elseif MODE == "Destruction" then
  6591. Earthquake()
  6592.  
  6593. end
  6594.  
  6595. end
  6596. if Key == "o" and ATTACK == false then
  6597. if MODE == "Superior" then
  6598. Holy_Smite()
  6599. elseif MODE == "Destruction" then
  6600. end
  6601.  
  6602. end
  6603. end
  6604.  
  6605. function KeyUp(Key)
  6606. KEYHOLD = false
  6607. end
  6608.  
  6609. Mouse.Button1Down:connect(function(NEWKEY)
  6610. MouseDown(NEWKEY)
  6611. end)
  6612. Mouse.Button1Up:connect(function(NEWKEY)
  6613. MouseUp(NEWKEY)
  6614. end)
  6615. Mouse.KeyDown:connect(function(NEWKEY)
  6616. KeyDown(NEWKEY)
  6617. end)
  6618. Mouse.KeyUp:connect(function(NEWKEY)
  6619. KeyUp(NEWKEY)
  6620. end)
  6621.  
  6622. --//=================================\\
  6623. --\\=================================//
  6624.  
  6625.  
  6626. function unanchor()
  6627. if UNANCHOR == true then
  6628. g = Character:GetChildren()
  6629. for i = 1, #g do
  6630. if g[i].ClassName == "Part" then
  6631. g[i].Anchored = false
  6632. end
  6633. end
  6634. end
  6635. end
  6636.  
  6637.  
  6638. --//=================================\\
  6639. --|| WRAP THE WHOLE SCRIPT UP
  6640. --\\=================================//
  6641.  
  6642. Humanoid.Changed:connect(function(Jump)
  6643. if Jump == "Jump" and (Disable_Jump == true) then
  6644. Humanoid.Jump = false
  6645. end
  6646. end)
  6647.  
  6648. sick.AncestryChanged:Connect(function()
  6649. sick.Parent = Character
  6650. end)
  6651.  
  6652. while true do
  6653. Swait()
  6654. script.Parent = WEAPONGUI
  6655. ANIMATE.Parent = nil
  6656. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  6657. v:Stop();
  6658. end
  6659. if Character:FindFirstChildOfClass("Humanoid") == nil then
  6660. Humanoid = IT("Humanoid",Character)
  6661. end
  6662. Humanoid.HipHeight = 2
  6663. SINE = SINE + CHANGE
  6664. for LW = 1, #LEFTWINGS do
  6665. if LEFTWINGS[LW] ~= nil then
  6666. LEFTWINGS[LW].C1 = Clerp(LEFTWINGS[LW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4.5 * SIN(SINE / 12)), RAD(1), RAD(-3 + 3 * SIN(SINE / 12))), 0.4 / Animation_Speed)
  6667. end
  6668. end
  6669. for RW = 1, #RIGHTWINGS do
  6670. if RIGHTWINGS[RW] ~= nil then
  6671. RIGHTWINGS[RW].C1 = Clerp(RIGHTWINGS[RW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4.5 * SIN(SINE / 12)), RAD(1), RAD(3 - 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  6672. end
  6673. end
  6674. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  6675. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  6676. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 0.6 / Animation_Speed)
  6677. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  6678. if ATTACK == false then
  6679. if TORSOVELOCITY < 1 then
  6680. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6681. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6682. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6683. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6684. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6685. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6686. elseif TORSOVELOCITY > 1 then
  6687. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6688. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6689. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.6) * ANGLES(RAD(165), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6690. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6691. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6692. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6693. end
  6694. end
  6695. if MODE == "Superior" then
  6696. if TORSOVELOCITY < 1 then
  6697. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6698. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6699. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(0), RAD(23), RAD(-125))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  6700. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-65), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(65 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6701. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6702. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6703. elseif TORSOVELOCITY > 1 then
  6704. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6705. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6706. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  6707. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6708. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6709. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6710. end
  6711. elseif MODE == "Destruction" then
  6712. if TORSOVELOCITY < 1 then
  6713. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6714. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6715. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6716. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6717. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6718. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6719. elseif TORSOVELOCITY > 1 then
  6720. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6721. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6722. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6723. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6724. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6725. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6726. end
  6727. end
  6728. unanchor()
  6729. Humanoid.MaxHealth = 1e+1000000
  6730. Humanoid.Health = 1e+1000000
  6731. if Rooted == false then
  6732. Disable_Jump = false
  6733. Humanoid.WalkSpeed = Speed
  6734. elseif Rooted == true then
  6735. Disable_Jump = true
  6736. Humanoid.WalkSpeed = 0
  6737. end
  6738. if INTRO == false and INSTANT == false then
  6739. INTRO = true
  6740. coroutine.resume(coroutine.create(function()
  6741. sick:Play()
  6742. sick:Resume()
  6743. Intro()
  6744. end))
  6745. end
  6746. if INSTANT == true then
  6747. if TRANSFORMED == false then
  6748. sick.TimePosition = 20.7
  6749. sick:Play()
  6750. sick:Resume()
  6751. end
  6752. TRANSFORMED = true
  6753. end
  6754. if Head:FindFirstChild("face") then
  6755. Head.face.Texture = "rbxassetid://900134257"
  6756. end
  6757. sick.SoundId = "rbxassetid://"..SONG
  6758. sick.Looped = true
  6759. sick.Pitch = PITCH
  6760. sick.Volume = VOLUME
  6761. sick.Parent = Torso
  6762. sick:Resume()
  6763. if INTRO == false and INSTANT == false then
  6764. INTRO = true
  6765. coroutine.resume(coroutine.create(function()
  6766. sick:Play()
  6767. sick:Resume()
  6768. Intro()
  6769. end))
  6770. end
  6771. if INSTANT == true then
  6772. if TRANSFORMED == false then
  6773. sick.TimePosition = 20.7
  6774. sick:Play()
  6775. sick:Resume()
  6776. end
  6777. TRANSFORMED = true
  6778. end
  6779. script.Parent = PlayerGui
  6780. Character.Parent = workspace
  6781. Humanoid.Parent = Character
  6782. end
  6783.  
  6784. --sick.Playing = false
  6785. Humanoid.Name = "Dead = Banisher"..Player.Name
  6786. --//=================================\\
  6787. --\\=================================//
  6788.  
  6789.  
  6790.  
  6791.  
  6792.  
  6793. --//====================================================\\--
  6794. --|| END OF SCRIPT
  6795. --\\====================================================//----\\====================================================//----\\====================================================//--
  6796.  
  6797.  
  6798. ------------------------------------------------------
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