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COD2 weaponcontrol.cfg

Jan 7th, 2021 (edited)
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  1. EN EL ARCHIVO weaponcontrol.cfg
  2.  
  3. // Secondary weapon system
  4.  
  5. // You may wish to use another weapon as secondary rather than COD2’s default pistol,
  6. // by enabling this system you will have an additional menu for to choose a secondary
  7. // weapon from, you can even still have the pistol! making that 3 weapons at any one time!
  8. // NB: when enabling a weapon only based setting, this option is automatically disabled.
  9.  
  10. // Allow secondary weapon system
  11. // 0 = disable
  12. // 1 = enable (same team weapon menu only displayed)
  13. // 2 = enable (enemy team weapon menu displayed)
  14. set ex_wepo_secondary «1»
  15.  
  16. // examples
  17. // set ex_wepo_secondary_mp_carentan «1»
  18. // set ex_wepo_secondary_tdm «1»
  19. // set ex_wepo_secondary_ctf_mp_dawnville «1»
  20.  
  21. en el mapa que quieras desactivar ordenas al server q realize lo q tu quieras agregando ó poniendo la linea en valor 0
  22.  
  23. set ex_wepo_secondary_ctf_mp_dawnville «0»
  24.  
  25. las // anulan toda la orden
  26.  
  27.  
  28. Nosotros tenemos el extremev2.2 :) Dentro de la vcarpeta scriptdata hay varios archivos cfg,q se pueden editar con el woldpad o cualquier editor de textos yo uso el
  29. UltraEdit-32.
  30. Pues bien como te decia el archivo es el weaponcontrol.cfg busca la linea
  31. weapons limiter
  32. knife = el cuchillo
  33. set ex_knife_limit "0" asi lo tenemos noostros
  34. en vez de poner un cero pues elnumero q tu quieras.
  35.  
  36. ------------------------------------------------------
  37.  
  38. En ax mod puedes mezclar tipos de juego en la rotación. En modo extremo, puedes cambiar el tipo de juego, las armas y una gran cantidad de otros factores.
  39.  
  40. Solo un FYI. Aquí está la lista de archivos de configuración y algunas de las variables que encuentra el mod extremo. Esto le da una idea de cuántas cosas puede agregar, ajustar o cambiar. Cada archivo .cfg es un archivo de configuración que le brinda todo tipo de opciones para ajustar el mod de la manera que desee.
  41.  
  42.  
  43. Ambientfx.cfg Ambient air planes
  44. Ambientfx.cfg Ambient artillery
  45. Ambientfx.cfg Ambient flak FX
  46. Ambientfx.cfg Ambient flares
  47. Ambientfx.cfg Ambient map FX – Fire FX
  48. Ambientfx.cfg Ambient map FX – FliesPage 40
  49. Ambientfx.cfg Ambient map FX – Fog banks
  50. Ambientfx.cfg Ambient map FX – Main fog
  51. Ambientfx.cfg Ambient Map FX – Map dust FX
  52. Ambientfx.cfg Ambient map FX – Map sound
  53. Ambientfx.cfg Ambient map FX – Smoke FX
  54. Ambientfx.cfg Ambient Map FX – Snow and Snowy Wind FX
  55. Ambientfx.cfg Ambient map FX – Sound FX
  56. Ambientfx.cfg Ambient mortars
  57. Ambientfx.cfg Ambient tracers
  58. Ambientfx.cfg Weather effects (rain and snow)
  59. Clancontrol.cfg Clan Settings
  60. Clancontrol.cfg Clan Tag No.1 through No. 4
  61. Clancontrol.cfg Clan member check
  62. Classes.cfg Class Settings
  63. Gametypes.cfg Arcade style HUD points and shaders
  64. Gametypes.cfg Game type specific settings
  65. Gametypes.cfg Ready-up & Game type start delay
  66. Gametypes.cfg Optional bonus points
  67. Gametypes.cfg Round based game type swap teams
  68. Healthcontrol.cfg Bleeding
  69. Healthcontrol.cfg Health system (including health regen customization)
  70. Healthcontrol.cfg Medic system
  71. Jukebox.cfg Jukebox related settings
  72. Mapcontrol.cfg Call vote delay
  73. Mapcontrol.cfg End-game voting extension
  74. Mapcontrol.cfg Indoor map feature override
  75. Mapcontrol.cfg In-game voting extension
  76. Mapcontrol.cfg Map environment settings
  77. Mapcontrol.cfg Player based map control settings
  78. Mapcontrol.cfg Spawn point cleanup
  79. Mapcontrol.cfg Stock map vote exclusion
  80. Maprotation.cfg Map rotation settings (no variable extensions possible)
  81. Miscfeatures.cfg Add to favorites
  82. Miscfeatures.cfg Announcement sounds
  83. Miscfeatures.cfg Cinematic intro
  84. Miscfeatures.cfg Fall damage modifiers
  85. Miscfeatures.cfg HUD indicators
  86. Miscfeatures.cfg Live stats HUD
  87. Miscfeatures.cfg MOTD (Message of the Day) messages
  88. Miscfeatures.cfg Music control
  89. Miscfeatures.cfg Player stats HUD
  90. Miscfeatures.cfg Range finder
  91. Miscfeatures.cfg Server messages
  92. Miscfeatures.cfg Server rules
  93. Miscfeatures.cfg Statsboard
  94. Miscfeatures.cfg Welcome messages
  95. Miscfeatures.cfg Clan logo system
  96. Monitoring.cfg Anti-camping systemPage 41
  97. Monitoring.cfg Command monitor
  98. Monitoring.cfg Name checker
  99. Monitoring.cfg Obituary messages & multikill
  100. Monitoring.cfg Spawn protection
  101. Monitoring.cfg Team kill system
  102. Monitoring.cfg Unknown soldier handling
  103. Monitoring.cfg Log monitor
  104. Playercontrol.cfg Anti-run / Anti-hip
  105. Playercontrol.cfg Blood on screen
  106. Playercontrol.cfg Bullet holes
  107. Playercontrol.cfg Camouflage models
  108. Playercontrol.cfg Close kill protection
  109. Playercontrol.cfg Cold breath FX
  110. Playercontrol.cfg Dead body handling
  111. Playercontrol.cfg Diana (female model)
  112. Playercontrol.cfg Forced auto-assign & clan versus non-clan
  113. Playercontrol.cfg Forced clientside DVARS
  114. Playercontrol.cfg Helmet popping
  115. Playercontrol.cfg Inactive players handling
  116. Playercontrol.cfg Parachute players
  117. Playercontrol.cfg Player model limiting
  118. Playercontrol.cfg Realism options
  119. Playercontrol.cfg Sprinting
  120. Playercontrol.cfg Taunts
  121. Playercontrol.cfg Weapons on back
  122. Ranksystem.cfg Rank system – First aid
  123. Ranksystem.cfg Rank system – Frag grenades and smoke grenades
  124. Ranksystem.cfg Rank system – Landmines
  125. Ranksystem.cfg Rank system – Overview and points to achieve ranks
  126. Ranksystem.cfg Rank system – Pistol clips
  127. Ranksystem.cfg Rank system – Preset ranks
  128. Ranksystem.cfg Rank system – Primary and secondary gun clips
  129. Ranksystem.cfg Rank system – WMD deployment
  130. Redirect.cfg Server redirection
  131. Security.cfg eXtreme+ RCON system
  132. Security.cfg GUID checks
  133. Server.cfg Global server settings (no variable extensions possible)
  134. Serversettings.cfg DRM-compatible DVAR – allowVote
  135. Serversettings.cfg DRM-compatible DVAR – deadChat
  136. Serversettings.cfg DRM-compatible DVAR – debugDamage
  137. Serversettings.cfg DRM-compatible DVAR – diagnose bot weapons
  138. Serversettings.cfg DRM-compatible DVAR – drawFriend
  139. Serversettings.cfg DRM-compatible DVAR – forceRespawn
  140. Serversettings.cfg DRM-compatible DVAR – friendlyFire
  141. Serversettings.cfg DRM-compatible DVAR – killCam
  142. Serversettings.cfg DRM-compatible DVAR – oldVoting
  143. Serversettings.cfg DRM-compatible DVAR – respawnDelay
  144. Serversettings.cfg Log control
  145. Serversettings.cfg MeatBots (mbots)
  146. Serversettings.cfg Test Clients (bots)Page 42
  147. Specials.cfg Specialty store Perks
  148. Weaponcontrol.cfg ALL weapons menu
  149. Weaponcontrol.cfg Ammo limiter
  150. Weaponcontrol.cfg Ammo crates
  151. Weaponcontrol.cfg Bash mode
  152. Weaponcontrol.cfg Burst mode for MG and SMG
  153. Weaponcontrol.cfg Coloured smoke grenades (including replacements)
  154. Weaponcontrol.cfg Drop weapon on death
  155. Weaponcontrol.cfg Enemy weapon usage
  156. Weaponcontrol.cfg Flamethrower
  157. Weaponcontrol.cfg Frag Fest
  158. Weaponcontrol.cfg Grenade monitoring (contact nades, proximity, limits)
  159. Weaponcontrol.cfg Grenade warning (battle chatter)
  160. Weaponcontrol.cfg Initial clip limiter
  161. Weaponcontrol.cfg Kamikaze (suicide nades)
  162. Weaponcontrol.cfg Landmines
  163. Weaponcontrol.cfg Laserdot
  164. Weaponcontrol.cfg Long range rifles
  165. Weaponcontrol.cfg Long range rifles HITLOC settings
  166. Weaponcontrol.cfg Minefields
  167. Weaponcontrol.cfg Modern weapons menu
  168. Weaponcontrol.cfg Offhand (grenade) loadout system
  169. Weaponcontrol.cfg Pistol settings
  170. Weaponcontrol.cfg Secondary weapon system
  171. Weaponcontrol.cfg Special grenades and satchel charges
  172. Weaponcontrol.cfg Tripwires
  173. Weaponcontrol.cfg Turrets and mobile MG’s
  174. Weaponcontrol.cfg Weapon damage modifiers
  175. Weaponcontrol.cfg Weapon limiter
  176. Weaponcontrol.cfg Weapon loadout and menu system
  177. Weaponcontrol.cfg Weapons allowed
  178. Wmdcontrol.cfg Gunship
  179. Wmdcontrol.cfg WMD additional control
  180.  
  181.  
  182. Traduccion de arriba
  183.  
  184. Ambientfx.cfg Ambient Air aviones
  185. Ambientfx.cfg Artillería ambiental
  186. Ambientfx.cfg Ambient flak FX
  187. Ambientfx.cfg Bengalas ambientales
  188. Ambientfx.cfg Ambient map FX - Fire FX
  189. Ambientfx.cfg Ambient map FX - Flies Página 40
  190. Ambientfx.cfg Ambient map FX - Bancos de niebla
  191. Ambientfx.cfg Ambient map FX - Niebla principal
  192. Ambientfx.cfg Ambient Map FX - Map dust FX
  193. Ambientfx.cfg Ambient map FX - Sonido del mapa
  194. Ambientfx.cfg Ambient map FX - Smoke FX
  195. Ambientfx.cfg Ambient Map FX - Nieve y viento nevado FX
  196. Ambientfx.cfg Ambient map FX - Efectos de sonido
  197. Ambientfx.cfg Morteros ambientales
  198. Ambientfx.cfg Trazadores ambientales
  199. Ambientfx.cfg Efectos meteorológicos (lluvia y nieve)
  200. Configuración del clan Clancontrol.cfg
  201. Clancontrol.cfg Clan Tag No.1 a No. 4
  202. Clancontrol.cfg Comprobación de miembro del clan
  203. Configuración de clase de Classes.cfg
  204. Gametypes.cfg Puntos y sombreadores de HUD estilo arcade
  205. Gametypes.cfg Configuración específica del tipo de juego
  206. Gametypes.cfg Ready-up y retraso de inicio de tipo de juego
  207. Gametypes.cfg Puntos de bonificación opcionales
  208. Gametypes.cfg Equipos de intercambio de tipos de juegos basados ​​en rondas
  209. Healthcontrol.cfg Sangrado
  210. Healthcontrol.cfg Sistema de salud (incluida la personalización de regeneración de salud)
  211. Healthcontrol.cfg Sistema médico
  212. Jukebox.cfg Ajustes relacionados con Jukebox
  213. Mapcontrol.cfg Retraso de votación de llamada
  214. Mapcontrol.cfg Extensión de votación del final del juego
  215. Mapcontrol.cfg Anulación de función de mapa interior
  216. Mapcontrol.cfg Extensión de votación en el juego
  217. Mapcontrol.cfg Configuración del entorno del mapa
  218. Mapcontrol.cfg Configuración de control de mapas basada en reproductor
  219. Mapcontrol.cfg Limpieza del punto de generación
  220. Mapcontrol.cfg Exclusión de voto en el mapa de acciones
  221. Maprotation.cfg Configuración de rotación del mapa (no es posible realizar extensiones variables)
  222. Miscfeatures.cfg Agregar a favoritos
  223. Miscfeatures.cfg Sonidos de anuncios
  224. Miscfeatures.cfg Introducción cinematográfica
  225. Miscfeatures.cfg Modificadores de daño por caída
  226. Miscfeatures.cfg indicadores de HUD
  227. Miscfeatures.cfg Estadísticas en vivo HUD
  228. Miscfeatures.cfg Mensajes MOTD (Mensaje del día)
  229. Miscfeatures.cfg Control de música
  230. Miscfeatures.cfg Estadísticas de jugador HUD
  231. Miscfeatures.cfg Buscador de rango
  232. Miscfeatures.cfg Mensajes del servidor
  233. Miscfeatures.cfg Reglas del servidor
  234. Miscfeatures.cfg Statsboard
  235. Miscfeatures.cfg Mensajes de bienvenida
  236. Miscfeatures.cfg Sistema de logotipo de clan
  237. Monitoring.cfg Anti-camping system Página 41
  238. Monitor de comandos Monitoring.cfg
  239. Verificador de nombre de Monitoring.cfg
  240. Monitoring.cfg Mensajes obituarios y multikill
  241. Monitoring.cfg Spawn protección
  242. Monitoring.cfg Team kill system
  243. Monitoring.cfg Manejo de soldados desconocidos
  244. Monitoring.cfg Monitor de registro
  245. Playercontrol.cfg Anti-carrera / Anti-cadera
  246. Playercontrol.cfg Sangre en pantalla
  247. Playercontrol.cfg Agujeros de bala
  248. Playercontrol.cfg Modelos de camuflaje
  249. Playercontrol.cfg Cerrar protección contra muerte
  250. Playercontrol.cfg Frío aliento FX
  251. Playercontrol.cfg Manejo de cadáveres
  252. Playercontrol.cfg Diana (modelo femenino)
  253. Playercontrol.cfg Asignación automática forzada y clan versus no clan
  254. Playercontrol.cfg DVAR del lado del cliente forzado
  255. Playercontrol.cfg Casco apareciendo
  256. Playercontrol.cfg Manejo de jugadores inactivos
  257. Playercontrol.cfg Jugadores de paracaídas
  258. Playercontrol.cfg Limitación del modelo de reproductor
  259. Playercontrol.cfg Opciones de realismo
  260. Playercontrol.cfg Sprint
  261. Playercontrol.cfg Burlas
  262. Playercontrol.cfg Armas en la espalda
  263. Ranksystem.cfg Sistema de clasificación - Primeros auxilios
  264. Ranksystem.cfg Sistema de clasificación: granadas de fragmentación y granadas de humo
  265. Ranksystem.cfg Sistema de clasificación - Minas terrestres
  266. Ranksystem.cfg Sistema de clasificación: descripción general y puntos para lograr rangos
  267. Ranksystem.cfg Sistema de clasificación - Clips de pistola
  268. Ranksystem.cfg Sistema de clasificación: rangos predeterminados
  269. Ranksystem.cfg Sistema de clasificación - Clips de pistola primarios y secundarios
  270. Ranksystem.cfg Sistema de clasificación: implementación de WMD
  271. Redirect.cfg Redirección del servidor
  272. Security.cfg eXtreme + sistema RCON
  273. Comprobaciones de GUID de Security.cfg
  274. Server.cfg Configuración global del servidor (no es posible realizar extensiones variables)
  275. Serversettings.cfg DVAR compatible con DRM - allowVote
  276. Serversettings.cfg DVAR compatible con DRM - deadChat
  277. Serversettings.cfg DVAR compatible con DRM - debugDamage
  278. Serversettings.cfg DVAR compatible con DRM - diagnosticar armas bot
  279. Serversettings.cfg DVAR compatible con DRM - drawFriend
  280. Serversettings.cfg DVAR compatible con DRM - forceRespawn
  281. Serversettings.cfg DVAR compatible con DRM - friendlyFire
  282. Serversettings.cfg DVAR compatible con DRM - killCam
  283. Serversettings.cfg DVAR compatible con DRM - antiguo
  284. Serversettings.cfg DVAR compatible con DRM - respawnDelay
  285. Serversettings.cfg Control de registro
  286. Serversettings.cfg MeatBots (mbots)
  287. Serversettings.cfg Clientes de prueba (bots) Página 42
  288. Specials.cfg Ventajas de la tienda especializada
  289. Weaponcontrol.cfg menú TODAS las armas
  290. Weaponcontrol.cfg Limitador de munición
  291. Weaponcontrol.cfg Cajas de munición
  292. Weaponcontrol.cfg Modo Bash
  293. Weaponcontrol.cfg Modo de ráfaga para MG y SMG
  294. Weaponcontrol.cfg Granadas de humo de colores (incluidos reemplazos)
  295. Weaponcontrol.cfg Soltar arma al morir
  296. Weaponcontrol.cfg Uso de armas enemigas
  297. Weaponcontrol.cfg Lanzallamas
  298. Weaponcontrol.cfg Frag Fest
  299. Weaponcontrol.cfg Monitoreo de granadas (contactos, proximidad, límites)
  300. Weaponcontrol.cfg Advertencia de granada (charla de batalla)
  301. Weaponcontrol.cfg Limitador de clip inicial
  302. Weaponcontrol.cfg Kamikaze (nades suicidas)
  303. Weaponcontrol.cfg Minas terrestres
  304. Weaponcontrol.cfg Laserdot
  305. Weaponcontrol.cfg rifles de largo alcance
  306. Weaponcontrol.cfg Rifles de largo alcance Configuración HITLOC
  307. Weaponcontrol.cfg Minefields
  308. Weaponcontrol.cfg Menú de armas modernas
  309. Weaponcontrol.cfg Sistema de carga manual (granada)
  310. Configuración de pistola Weaponcontrol.cfg
  311. Weaponcontrol.cfg Sistema de armas secundarias
  312. Weaponcontrol.cfg Granadas especiales y cargas de cartera
  313. Weaponcontrol.cfg Tripwires
  314. Weaponcontrol.cfg Torretas y ametralladoras móviles
  315. Weaponcontrol.cfg Modificadores de daño de armas
  316. Weaponcontrol.cfg Limitador de armas
  317. Weaponcontrol.cfg Sistema de menú y equipamiento de armas
  318. Weaponcontrol.cfg Armas permitidas
  319. Wmdcontrol.cfg Cañonera
  320. Wmdcontrol.cfg WMD control adicional
  321.  
  322. ------------------------------------------------------------
  323.  
  324.  
  325.  
  326. Aquí está el armscontrol.cfg para el mod extremo para que pueda ver qué tan extenso se vuelve.
  327. Léelo y tendrá una idea de que muchas cosas se pueden cambiar, ajustar y personalizar.
  328.  
  329. // Call of Duty 2 - eXtreme+ modification
  330. //******************************************************************************
  331. // author : Astoroth and the eXtreme+ Support Crew
  332. // website : http://www.mycallofduty.com
  333. //
  334. // mod : eXtreme+
  335. // version : 2.8
  336. // update : august 2012
  337. //******************************************************************************
  338.  
  339.  
  340. //******************************************************************************
  341. // All Weapons Menu. Choose from all WW2 weapons available
  342. // WARNING: THIS DISABLES WEAPON CLASSES AND MODERN WEAPONS!
  343. //******************************************************************************
  344. // Replace the standard weapons menus (primary and secondary) with an all
  345. // weapons menu. Handy for better weapons choice control. This overrules the
  346. // weapon classes and team only settings. Modern weapons are not included!
  347. // 0 = disabled (default)
  348. // 1 = enabled (READ WARNING BEFORE TURNING ON)
  349. set ex_all_weapons "0"
  350.  
  351. //******************************************************************************
  352. // Modern Weapons Menu. This will convert the COD2 weapons to modern ones
  353. // WARNING #1: DO NOT SET THIS TO "1" UNLESS YOU HAVE THE OPTIONAL MODERN WEAPONS
  354. // MOD INTEGRATED INTO THE FS_GAME FOLDER!
  355. // WARNING #2: SUPPORTS CLASSES 1 (PISTOLS), 2 (SNIPER), 3 (MG), 4 (SMG), 7 (SHOTGUN)
  356. //******************************************************************************
  357. // Replace the standard weapons menus (primary and secondary) with a modern
  358. // weapons menu.
  359. // 0 = disabled (default)
  360. // 1 = enabled (READ WARNING BEFORE TURNING ON)
  361. //set ex_modern_weapons "0"
  362.  
  363.  
  364. //******************************************************************************
  365. // Bash-only mode
  366. // This will switch to shotgun-only class and remove all ammo from the weapon
  367. // before spawning.
  368. // WARNING: THIS MODIFIES THE FOLLOWING FEATURES AUTOMATICALLY:
  369. // - disables frag fest mode
  370. // - disables all weapons and modern weapons
  371. // - disables frag and smoke grenades (or any replacement)
  372. // - disables medic system, health drop, firstaid system and healthbar
  373. // - disables sidearms (pistols and knives)
  374. // - disables weapon drop on death
  375. // - disables ammo crates
  376. // - disables turrets
  377. // - disables landmines
  378. // - disables rank system
  379. // - enables the indoor map feature (level.ex_indoor)
  380. //******************************************************************************
  381. // 0 = disabled (default)
  382. // 1 = enabled
  383. //set ex_bash_only "0"
  384.  
  385. // Bash-only mode announcements
  386. // 0 = disabled
  387. // 1 = fixed mode indicator in lower-right corner
  388. // 2 = one-time announcement on spawn
  389. // 3 = repetitive announcement on spawn
  390. // 4 = one-time announcement *AND* fixed indicator (1 + 2) (default)
  391. // 5 = repetitive announcement *AND* fixed indicator (1 + 3)
  392. set ex_bash_only_msg "2"
  393.  
  394.  
  395. //******************************************************************************
  396. // Frag fest mode
  397. // This will disable all weapons, except the offhand weapons before spawning.
  398. // WARNING: THIS MODIFIES THE FOLLOWING FEATURES AUTOMATICALLY:
  399. // - disables all weapons and modern weapons
  400. // - disables smoke grenades (or any replacement)
  401. // - disables medic system, health drop, firstaid system and healthbar
  402. // - disables sidearms (pistols and knives)
  403. // - disables weapon drop on death
  404. // - disables turrets
  405. // - disables landmines
  406. // - disables rank system
  407. // - enables the indoor map feature (level.ex_indoor)
  408. //******************************************************************************
  409. // 0 = disabled (default)
  410. // 1 = enabled
  411. //set ex_frag_fest "0"
  412.  
  413. // Frag fest announcements
  414. // 0 = disabled
  415. // 1 = fixed mode indicator in lower-right corner
  416. // 2 = one-time announcement on spawn
  417. // 3 = repetitive announcement on spawn
  418. // 4 = one-time announcement *AND* fixed indicator (1 + 2) (default)
  419. // 5 = repetitive announcement *AND* fixed indicator (1 + 3)
  420. //set ex_frag_fest_msg "4"
  421.  
  422.  
  423. //******************************************************************************
  424. // weapon class loadout and menu system
  425. //******************************************************************************
  426. // Map or Gametype based weapon control - On some maps or gametypes
  427. // you may wish to allow only one particular class of weapons to be used,
  428. // simply add the map or gametype name to the end of the dvar and then
  429. // set the value. NB: for russians the PPSH as an MG, so that way all teams
  430. // will have an MG to use!
  431.  
  432. // Use one group of weapons (class) all the time
  433. // the stock menu will appear if you use the setting 0, also note that using
  434. // any other option than 0 will disable the secondary weapons system!
  435. // 0 = team weapons only (COD2 stock system) (default)
  436. // 1 = pistols only
  437. // 2 = sniper only
  438. // 3 = machine gun only
  439. // 4 = submachine gun only
  440. // 5 = rifles only (not for modern weapons)
  441. // 6 = bolt action rifles only (not for modern weapons)
  442. // 7 = shotgun only
  443. // 8 = panzerschrecks and bazookas only (not for modern weapons)
  444. // 9 = bolt action and sniper rifles only (not for modern weapons)
  445. //10 = knives only (not for modern weapons)
  446. set ex_wepo_class "6"
  447.  
  448.  
  449. // Team or non-team based weapons menu's
  450. // 0 = all weapons available from a particular class for all teams (default)
  451. // 1 = only show weapons from a particular class that belong to that team
  452. //set ex_wepo_team_only "0"
  453.  
  454. // If you decide to use the above options, you can also set the allowed
  455. // status for frag and smoke grenades, this applies to all weapon classes.
  456. // allow grenades with weapon class option?
  457. // 0 = disable (default)
  458. // 1 = frag grenades only
  459. // 2 = smoke grenades only
  460. // 3 = frag and smoke grenades
  461. set ex_wepo_allow_grenades "1"
  462.  
  463. // ammo loadout, you can choose here whether to use the stock ammo loadouts for weapons
  464. // or use the rank system loadouts (not frag or smoke grenades!).
  465. // If the ranks system is disabled this value is forced to stock loadouts!
  466. // 0 = stock loadouts (default; these can be adjusted in the weapon ammo limit section below)
  467. // 1 = use rank system loadout (configured in the ranksystem.cfg)
  468. set ex_wepo_loadout "0"
  469.  
  470.  
  471. //******************************************************************************
  472. // Secondary weapon system
  473. //******************************************************************************
  474. // You may wish to use another weapon as secondary rather than COD2's default pistol,
  475. // by enabling this system you will have an additional menu for to choose a secondary
  476. // weapon from, you can even still have the pistol! making that 3 weapons at any one time!
  477. // NB: when enabling a weapon only class above, this option is automatically disabled.
  478.  
  479. // Allow secondary weapon system
  480. // 0 = disable (default)
  481. // 1 = enable (same team weapon menu only displayed)
  482. // 2 = enable (enemy team weapon menu displayed)
  483. set ex_wepo_secondary "0"
  484.  
  485.  
  486. //******************************************************************************
  487. // enemy weapon usage
  488. //******************************************************************************
  489. // this monitor the usage of enemy weapons in the primary and secondary weapon slots for
  490. // enemy weapons picked up, this function is disabled and forced to allow usage of enemy
  491. // weapons in non-team based gametypes and when using the weapon class based menus
  492. // 0 = allowed (default)
  493. // 1 = allowed only if ammo of current weapon in that slot falls below %
  494. // 2 = not allowed
  495. set ex_wepo_enemy "0"
  496.  
  497. // Overide %, if you have chosen option 1 for enemy weapon usage
  498. // you can overide the % value here
  499. // min = 0, max = 100 (default 30)
  500. //set ex_wepo_cent "30"
  501.  
  502.  
  503. //******************************************************************************
  504. // sidearm settings
  505. //******************************************************************************
  506. // You can set whether the player is allowed a sidearm
  507. // 0 = disabled
  508. // 1 = enabled (cannot be exchanged for another weapon during play) (default)
  509. // 2 = enabled (can be exchanged for another weapon during play)
  510. set ex_wepo_sidearm "2"
  511.  
  512. // Sidearm type (pistol or knife)
  513. // Only takes effect if sidearms are enabled above!
  514. // The sidearm is forced to a knife for class 1 (pistol only) and DISABLED for
  515. // class 10 (knife only).
  516. // 0 = pistols (default)
  517. // 1 = knife
  518. set ex_wepo_sidearm_type "0"
  519.  
  520. //******************************************************************************
  521. // Long Range sniper rifles
  522. //******************************************************************************
  523. // For extremely large maps the Short Range (SR) sniper rifles fail short. You
  524. // need modified rifles to reach the far end of the map. The mod already includes
  525. // Long Range (LR) versions of the rifles, which can be enabled here. This gives
  526. // players the ability to switch between the SR and LR rifles using a special key.
  527. // Setting mode 1 or 2 will precache the LR weapons and enable the key binding,
  528. // which is "m" by default. Players can change this key in the in-game menu.
  529. // INFO: mode 2 is recommended if you enable LR sniper rifles!
  530.  
  531. // INFO: Install the optional lr-rifles mod to remove explosion sounds and fx
  532. // from the LR Rifles.
  533. // 0 = disabled (default)
  534. // 1 = enabled, but do not automatically enable hitloc modifications
  535. // 2 = enabled, and automatically enable hitloc modifications (see next section)
  536. //set ex_longrange "0"
  537.  
  538. // Auto-switch to LR the first time a SR sniper rifle is selected after spawning
  539. // 0 = disabled (default)
  540. // 1 = enabled
  541. //set ex_longrange_autoswitch "0"
  542.  
  543. // allow players to save their key binding in a file on the server
  544. // If memory is enabled, the binding will be loaded automatically when a player
  545. // reconnects to the server, if the binding was saved for that player previously.
  546. // To disable the in-game menu items, disable both the main feature and memory.
  547. // 0 = disable
  548. // 1 = enable (default)
  549. set ex_longrange_memory "0"
  550.  
  551.  
  552. //******************************************************************************
  553. // Long Range sniper rifles hitloc
  554. //******************************************************************************
  555. // Long Range (LR) sniper rifles are projectile based, and are generating a
  556. // MOD_PROJECTILE Means Of Death (MOD) instead of MOD_RIFLE_BULLET.
  557. // Projectile based weapons don't register a hit location, so you die instantly,
  558. // even when being hit to your little toe. This feature converts MOD_PROJECTILE
  559. // back to MOD_RIFLE_BULLET, and assigns damage to hit locations.
  560. // INFO: enabled by default if you enabled ex_longrange mode 2 (previous section).
  561.  
  562. // Global switch
  563. // 0 = disabled (default)
  564. // 1 = enabled
  565. //set ex_lrhitloc "0"
  566.  
  567. // Unit of measurement for range
  568. // 0 = metres
  569. // 1 = yards (default)
  570. //set ex_lrhitloc_unit "0"
  571.  
  572. // Hitloc and distance messages for attacker (on damage)
  573. // 0 = disabled
  574. // 1 = above compass (default)
  575. // 2 = center screen
  576. //set ex_lrhitloc_msg "2"
  577.  
  578. // hit location damage modifiers
  579. // min = 1, max = 500 (default 100)
  580. set ex_lrhitloc_head "100"
  581.  
  582. // min = 1, max = 500 (default 90)
  583. set ex_lrhitloc_neck "100"
  584.  
  585. // min = 1, max = 500 (default 80)
  586. set ex_lrhitloc_torso_upper "90"
  587.  
  588. // min = 1, max = 500 (default 70)
  589. set ex_lrhitloc_torso_lower "80"
  590.  
  591. // min = 1, max = 500 (default 60)
  592. set ex_lrhitloc_right_leg_upper "60"
  593.  
  594. // min = 1, max = 500 (default 40)
  595. set ex_lrhitloc_right_leg_lower "40"
  596.  
  597. // min = 1, max = 500 (default 60)
  598. set ex_lrhitloc_left_leg_upper "60"
  599.  
  600. // min = 1, max = 500 (default 40)
  601. set ex_lrhitloc_left_leg_lower "40"
  602.  
  603. // min = 1, max = 500 (default 50)
  604. set ex_lrhitloc_right_arm_upper "50"
  605.  
  606. // min = 1, max = 500 (default 40)
  607. set ex_lrhitloc_right_arm_lower "40"
  608.  
  609. // min = 1, max = 500 (default 50)
  610. set ex_lrhitloc_left_arm_upper "50"
  611.  
  612. // min = 1, max = 500 (default 40)
  613. set ex_lrhitloc_left_arm_lower "40"
  614.  
  615. // min = 1, max = 500 (default 30)
  616. set ex_lrhitloc_right_hand "30"
  617.  
  618. // min = 1, max = 500 (default 30)
  619. set ex_lrhitloc_left_hand "30"
  620.  
  621. // min = 1, max = 500 (default 20)
  622. set ex_lrhitloc_right_foot "20"
  623.  
  624. // min = 1, max = 500 (default 20)
  625. set ex_lrhitloc_left_foot "20"
  626.  
  627.  
  628. //******************************************************************************
  629. // Sniper Zoom Levels
  630. //******************************************************************************
  631. // 0 = disable (default)
  632. // 1 = enable, but only set default level (no dynamic zoom levels)
  633. // 2 = enable dynamic zoom levels
  634. set ex_zoom "0"
  635.  
  636. // Specify the sniper classes for which you allow zoom
  637. // Add up the numbers for all classes you wish to allow. Set 1 if you want to
  638. // allow SR only. Set 2 for LR only. Set 3 for SR and LR. Default = 3 (all)
  639. // 1 = SR sniper rifles (short range)
  640. // 2 = LR sniper rifles (long range)
  641. // -- +
  642. // ... = sniper classes allowed
  643. //set ex_zoom_class "3"
  644.  
  645. // minimum zoom level allowed for each class
  646. // min = 1, max = 10 (default for all classes = 1)
  647. //set ex_zoom_min_sr "1"
  648. //set ex_zoom_min_lr "1"
  649.  
  650. // maximum zoom level allowed for each class
  651. // min = ex_zoom_min, max = 10 (default: sr = 7, lr = 9)
  652. //set ex_zoom_max_sr "7"
  653. //set ex_zoom_max_lr "9"
  654.  
  655. // default zoom level for each class
  656. // min = ex_zoom_min, max = ex_zoom_max (default: sr = 5, lr = 7)
  657. //set ex_zoom_default_sr "5"
  658. //set ex_zoom_default_lr "7"
  659.  
  660. // reset zoom level to default when switching weapons
  661. // 0 = disable (default)
  662. // 1 = enable
  663. //set ex_zoom_switchreset "0"
  664.  
  665. // reset zoom level to default when toggling ADS
  666. // 0 = disable (default)
  667. // 1 = enable
  668. //set ex_zoom_adsreset "0"
  669.  
  670. // gradual increase or decrease of zoom level
  671. // 0 = disable
  672. // 1 = enable (default)
  673. //set ex_zoom_gradual "1"
  674.  
  675. // allow players to save their zoom levels in a file on the server
  676. // If memory is enabled, the levels will be loaded automatically when a player
  677. // reconnects to the server, if the levels were saved for that player previously.
  678. // To disable the in-game menu items, disable both the main feature and memory.
  679. // 0 = disable
  680. // 1 = enable (default)
  681. set ex_zoom_memory "0"
  682.  
  683.  
  684. //******************************************************************************
  685. // frag grenade loadout system
  686. //******************************************************************************
  687. // You can choose how you would like the frag grenades to be granted
  688. // to players joining your server.
  689.  
  690. // frag grenade loadout
  691. // 0 = weapon class (stock)
  692. // 1 = use ranksystem frag loadout (if ranksystem enabled, otherwise 0)
  693. // 2 = fixed ammo every spawn (default)
  694. // 3 = random ammo every spawn
  695. set ex_frag_loadout "2"
  696.  
  697. // option 0 - weapon class stock frag grenade ammo
  698. // min = 0, max = 9, default = 2
  699. //set ex_wepo_frag_stock_sniper "2"
  700. //set ex_wepo_frag_stock_rifle "2"
  701. //set ex_wepo_frag_stock_mg "2"
  702. //set ex_wepo_frag_stock_smg "2"
  703. //set ex_wepo_frag_stock_shot "2"
  704. //set ex_wepo_frag_stock_rl "2"
  705.  
  706. // option 1 - rank based
  707. //these settings are in ranksystem.cfg
  708.  
  709. // option 2 - fixed frag grenade ammo every spawn
  710. // min = 0, max = 9, default = 1
  711. set ex_wepo_frag "1"
  712.  
  713. // option 3 - random frag grenade ammo every spawn
  714. // min = 0, max = 9, default = 1 (meaning 0 or 1 nade)
  715. //set ex_wepo_frag_random "1"
  716.  
  717. // frag grenade upgrade cap
  718. // enforced on rank promotion and when defusing tripwires
  719. // min = 3, max = 9, default = 9
  720. //set ex_frag_cap "9"
  721.  
  722.  
  723. //******************************************************************************
  724. // smoke grenade loadout system
  725. //******************************************************************************
  726. // You can choose how you would like the smoke grenades to be granted
  727. // to players joining your server.
  728.  
  729. // smoke grenade loadout
  730. // 0 = weapon class (stock)
  731. // 1 = use ranksystem smoke loadout (if ranksystem enabled, otherwise 0)
  732. // 2 = fixed ammo every spawn (default)
  733. // 3 = random ammo every spawn
  734. set ex_smoke_loadout "2"
  735.  
  736. // option 0 - weapon class stock smoke grenade ammo choose
  737. // min = 0, max = 9, default = 1
  738. //set ex_wepo_smoke_stock_sniper "1"
  739. //set ex_wepo_smoke_stock_rifle "1"
  740. //set ex_wepo_smoke_stock_mg "1"
  741. //set ex_wepo_smoke_stock_smg "1"
  742. //set ex_wepo_smoke_stock_shot "1"
  743. //set ex_wepo_smoke_stock_rl "1"
  744.  
  745. // option 1 - rank based
  746. // these settings are in ranksystem.cfg
  747.  
  748. // option 2 - fixed smoke grenade ammo every spawn
  749. // min = 0, max = 9, default = 1
  750. set ex_wepo_smoke "0"
  751.  
  752. // option 3 - random smoke grenade ammo every spawn
  753. // min = 0, max = 9, default = 1 (meaning 0 or 1 nade)
  754. //set ex_wepo_smoke_random "1"
  755.  
  756. // smoke grenade upgrade cap
  757. // enforced on rank promotion and when defusing tripwires
  758. // min = 3, max = 9, default = 9
  759. //set ex_smoke_cap "9"
  760.  
  761.  
  762. //******************************************************************************
  763. // Grenade monitoring
  764. //******************************************************************************
  765. // Monitor the number of LIVE nades
  766. // 0 = unlimited (default)
  767. // 1 - 99 = nade limit (per team if team based)
  768. set ex_nademon_frag "0"
  769. set ex_nademon_smoke "3"
  770. set ex_nademon_fire "4"
  771. set ex_nademon_gas "4"
  772. set ex_nademon_satchel "0"
  773.  
  774. // Show warning when throwing an over-limit nade
  775. // Over-limit nades will return to the player's loadout.
  776. // 0 = disabled
  777. // 1 = enabled (default)
  778. //set ex_nademon_frag_maxwarn "1"
  779. //set ex_nademon_smoke_maxwarn "1"
  780. //set ex_nademon_fire_maxwarn "1"
  781. //set ex_nademon_gas_maxwarn "1"
  782. //set ex_nademon_satchel_maxwarn "1"
  783.  
  784. // Percentage of the duration to take into account
  785. // Satchel charges, frag nades, smoke nades, fire nades, and gas nades have a
  786. // duration of 5, 5, 45, 20 and 20 seconds resp. VIP smoke is 85 seconds.
  787. // With max set to 1, and a duramod set to 50, you actually allow for 1.5
  788. // nades to be live simultaneously.
  789. // min = 1, max = 200 (default = 100)
  790. //set ex_nademon_frag_duramod "100"
  791. //set ex_nademon_smoke_duramod "100"
  792. //set ex_nademon_fire_duramod "100"
  793. //set ex_nademon_gas_duramod "100"
  794. //set ex_nademon_satchel_duramod "100"
  795.  
  796. // Monitor frag nades and satchel charges to explode on contact
  797. // To activate eoc press USE when throwing a nade or satchel charge
  798. // 0 = disabled (default)
  799. // 1 = enable
  800. //set ex_nademon_frag_eoc "0"
  801. //set ex_nademon_satchel_eoc "0"
  802.  
  803. // Close proximity trigger for tripwires, landmines and sentry guns
  804. // 0 = disabled
  805. // 1 - 100 = radius in feet (default 10 for frags. 20 for satchel charges)
  806. //set ex_nademon_frag_cpx "10"
  807. //set ex_nademon_satchel_cpx "20"
  808.  
  809. // Grenade warning (battlechatter)
  810. // Issue a warning when an incoming nade or satchel charge is detected
  811. // This feature is only active in team based game types!
  812. // 0 = none
  813. // 1 = frag nade
  814. // 2 = fire nade
  815. // 4 = gas nade
  816. // 8 = satchel charge
  817. // 16 = smoke nade
  818. // --- +
  819. // ... = warning mode (default 15)
  820. set ex_nademon_warn "0"
  821.  
  822.  
  823. //******************************************************************************
  824. // Kamikaze (suicide grenades)
  825. //******************************************************************************
  826. // when a player pulls the pin, but doesn't throw a frag grenade or satchel charge,
  827. // you can convert the suicide (no radius damage) into a suicide bombing (with radius damage).
  828. // This only applies to frag grenades and satchel charges.
  829. // 0 = disable (default)
  830. // 1 = enable
  831. //set ex_kamikaze "0"
  832.  
  833. // Effective range for frag grenades in CoD units
  834. // Conversion aid: 100 CoD units (inches) = 2.78 yards, 8.33 feet or 2,54 metres
  835. // 100 - 10000 (default 300)
  836. //set ex_kamikaze_frag_radius "300"
  837.  
  838. // Maximum damage for frag grenades
  839. // Effective damage depends on distance and blocking entities.
  840. // 1 - 999 (default 200)
  841. //set ex_kamikaze_frag_damage "200"
  842.  
  843. // Effective range for satchel charges in Cod units
  844. // Conversion aid: 100 CoD units (inches) = 2.78 yards, 8.33 feet or 2,54 metres
  845. // 100 - 10000 (default 500)
  846. //set ex_kamikaze_satchel_radius "500"
  847.  
  848. // Maximum damage for satchel charges
  849. // Effective damage depends on distance and blocking entities.
  850. // 1 - 999 (default 200)
  851. //set ex_kamikaze_satchel_damage "200"
  852.  
  853. // Kamikaze bonus points
  854. // See gametypes.cfg -- rewards section
  855.  
  856.  
  857. //******************************************************************************
  858. // MG and SMG burst mode
  859. //******************************************************************************
  860. // Make MG and/or SMG weapons fire in burst mode only.
  861. // Bursts require you to play with more skill than luck.
  862. // 0 = disable (default)
  863. // 1 = enable, only MG
  864. // 2 = enable, only SMG
  865. // 3 = enable, MG and SMG
  866. //set ex_burst_mode "0"
  867.  
  868. // Burst time for MG
  869. // "real" value in seconds, so fractions are allowed
  870. // min = 1.5, max = 10.0 (default 2.0)
  871. //set ex_burst_mg "2.0"
  872.  
  873. // Burst time for SMG
  874. // "real" value in seconds, so fractions are allowed
  875. // min = 1.5, max = 10.0 (default 2.0)
  876. //set ex_burst_smg "2.0"
  877.  
  878. // Burst while ADS
  879. // 0 = disable
  880. // 1 = enable (default)
  881. //set ex_burst_ads "1"
  882.  
  883.  
  884. //******************************************************************************
  885. // Laserdot
  886. //******************************************************************************
  887. // 0 = disable (default)
  888. // 1 = enabled; always on
  889. // 2 = enabled; only when aiming down scope
  890. // 3 = enabled; only when NOT aiming down scope
  891. set ex_laserdot "0"
  892.  
  893. // laser dot size
  894. // min = 1, max = 10, default = 2
  895. //set ex_laserdot_size "2"
  896.  
  897. // color (default 1,0,0)
  898. //set ex_laserdot_red "1"
  899. //set ex_laserdot_green "0"
  900. //set ex_laserdot_blue "0"
  901.  
  902. // Certain players may not like the laserdot. You can define exclusions based
  903. // on clan tags and screennames.
  904. // Clan presets must also be set in clancontrol.cfg and are limited to four clans.
  905. // You can add as many individual players as you like. Just increase the last
  906. // digit for each one. It doesn't matter if you enter the names with colours,
  907. // non alphabet characters, uppercase or lowercase. The mod will understand as
  908. // long as you have the letters in the name correct.
  909.  
  910. // Exclusion by clan tag (max 4)
  911. //set ex_laserdot_clan_0 "clantag"
  912. //set ex_laserdot_clan_1 "clantag"
  913. //set ex_laserdot_clan_2 "clantag"
  914. //set ex_laserdot_clan_3 "clantag"
  915.  
  916. // Exclusion by name
  917. //set ex_laserdot_name_0 "playername"
  918. //set ex_laserdot_name_1 "playername"
  919. //set ex_laserdot_name_2 "playername"
  920. //set ex_laserdot_name_3 "playername"
  921.  
  922.  
  923. //******************************************************************************
  924. // Turrets & mobile MG's (MG42 & 30cal)
  925. //******************************************************************************
  926. // 0 = remove turrets
  927. // 1 = enable fixed (default)
  928. // 2 = enable fixed and unfixed
  929. set ex_turrets "0"
  930. set ex_turrets_ctf "0"
  931. set ex_turrets_ctfb "0"
  932. set ex_turrets_rbctf "0"
  933.  
  934. // weapon classes and turrets
  935. // select whether you allow turrets on weapon class based maps.
  936. // Unfixed turrets are disabled for weapons classes by default!
  937. // 0 = disable (default)
  938. // 1 = enable
  939. //set ex_turrets_onclassmap "0"
  940.  
  941. // only allow planting of unfixed turrets and mobile MG's if number of
  942. // fixed turrets on the map is lower than the maximum you define here
  943. // min = 1, max = 99 (default 6)
  944. set ex_turretsmax "3"
  945.  
  946. // turret abuse
  947. // here you can set the number of times per spawn a player can kill using a turret
  948. // weapon before getting warned, and before getting killed.
  949. // 0 = disable, 1 = enabled (default = 0)
  950. //set ex_turretabuse "0"
  951.  
  952. // number of kills to activate turret abuse warning
  953. // min = 1, max = 99 (default = 5)
  954. //set ex_turretabuse_warn "5"
  955.  
  956. // number of kills to activate turret abuse punishment
  957. // min = ex_turretabuse_warn + 1, max = 100 (default = ex_turretabuse_warn + 2)
  958. //set ex_turretabuse_kill "7"
  959.  
  960. // pause (disable-wait-enable) weapon if they shoot while carrying mg
  961. // 0 = disable, 1 = enabled (default = 0)
  962. //set ex_mg_shoot_disable "0"
  963.  
  964. // hurt player if they shoot while carrying mg
  965. // 0 = disable, 1 = enabled (default = 0)
  966. //set ex_mg_shoot_damage "0"
  967.  
  968. // turret overheating
  969. // turrets will overheat after shooting it for some time
  970. // 0 = disable, 1 = enabled (default = 1)
  971. //set ex_turretoverheat "1"
  972.  
  973. // turret overheating rate
  974. // 1 = slow, 2 = normal, 3 = fast, 4 = very fast (default = 2)
  975. //set ex_turretoverheat_heatrate "2"
  976.  
  977. // turret cool down rate
  978. // 1 = slow, 2 = normal, 3 = fast, 4 = very fast (default = 2)
  979. //set ex_turretoverheat_coolrate "2"
  980.  
  981.  
  982. //******************************************************************************
  983. // Minefields (NOT Landmines)
  984. //******************************************************************************
  985. // 0 = Minefields OFF
  986. // 1 = Minefields ON (default)
  987. // 2 = Gas Minefields
  988. // 3 = Napalm Minefields
  989. //set ex_minefields "1"
  990.  
  991. // Minimum and maximum damage by gas mines
  992. // 1 - 100, default 50 (min) to 75 (max)
  993. //set ex_gasmine_min "50"
  994. //set ex_gasmine_max "75"
  995.  
  996. // Minimum and maximum damage by napalm mines
  997. // 1 - 100, default 50 (min) to 75 (max)
  998. //set ex_napalmmine_min "50"
  999. //set ex_napalmmine_max "75"
  1000.  
  1001. // Instant (no delay before detonation)
  1002. // 0 = disable (default)
  1003. // 1 = enable
  1004. //set ex_minefields_instant "0"
  1005.  
  1006.  
  1007. //******************************************************************************
  1008. // Landmines
  1009. //******************************************************************************
  1010. // Landmines can be planted by going prone and pressing USE
  1011. // Landmines can be defused by going prone or crouching and pressing USE
  1012. // (there will be an indicator when you are close enough to defuse)
  1013. // 0 = disabled
  1014. // 1 = enabled - trigger on all
  1015. // 2 = enabled - do not trigger on owner
  1016. // 3 = enabled - do not trigger on owner or teammates (default)
  1017. set ex_landmines "0"
  1018.  
  1019. // landmine loadout
  1020. // 0 = use weapon classes (see below)
  1021. // 1 = use ranksystem (if ranksystem enabled; see ranksystem.cfg) (default)
  1022. //set ex_landmines_loadout "1"
  1023.  
  1024. // landmine upgrade cap (enforced on rank change only)
  1025. // min = 3, max = 9, default = 9
  1026. //set ex_landmines_cap "9"
  1027.  
  1028. // Weapon class loadout. Number of landmines for each weapon type.
  1029. // min = 0, max = 9 (default = 2)
  1030. //set ex_allow_mine_sniper "2"
  1031. //set ex_allow_mine_boltrifle "2"
  1032. //set ex_allow_mine_rifle "2"
  1033. //set ex_allow_mine_smg "2"
  1034. //set ex_allow_mine_mg "2"
  1035. //set ex_allow_mine_shotgun "2"
  1036.  
  1037. // Max number of deployed mines per team (team based) or per player (DM style)
  1038. // min = 1, max = 32 (default = 5)
  1039. set ex_landmines_max "4"
  1040. set ex_landmines_max_dm "2"
  1041.  
  1042. // FIFO: First In - First Out
  1043. // Deletes oldest mine if more than max have been deployed.
  1044. // 0 = disabled
  1045. // 1 = enabled (default)
  1046. //set ex_landmines_fifo "1"
  1047.  
  1048. // Landmine plant time
  1049. // Sets the number of seconds required to plant a mine
  1050. // min = 3, max= 20 (default = 5)
  1051. //set ex_landmine_plant_time "5"
  1052.  
  1053. // Landmine defuse time
  1054. // Sets the number of seconds required to defuse a mine
  1055. // min = 3, max = 20 (default = 5)
  1056. //set ex_landmine_defuse_time "5"
  1057.  
  1058. // Landmine warnings
  1059. // Determines if a warning HUD element appears on a player's
  1060. // screen if he starts to get too close to a landmine.
  1061. // 0 = no warnings
  1062. // 1 = warnings (default)
  1063. //set ex_landmine_warning "1"
  1064.  
  1065. // Mine depth
  1066. // This chooses between two different depth options for the mines.
  1067. // 1 = 1 unit into the ground (easier to see)
  1068. // 2 = 2 units into the ground (harder to see) (default)
  1069. //set ex_landmine_depth "2"
  1070.  
  1071. // Check surfacetype before planting mine
  1072. // If enabled you can only plant mines on beach, dirt, grass, ice, mud, sand
  1073. // and snow surfaces.
  1074. // 0 = disabled (default)
  1075. // 1 = enabled
  1076. //set ex_landmine_surfacecheck "0"
  1077.  
  1078. // Close proximity trigger for tripwires and other landmines
  1079. // 0 = disabled
  1080. // 1 - 100 = radius in feet (default = 10)
  1081. //set ex_landmine_cpx "10"
  1082.  
  1083. // Bouncing Betty FX
  1084. // Make the landmine launch into the air to cause more damage
  1085. // 0 = disabled
  1086. // 1 = enabled (default)
  1087. //set ex_landmine_bb "1"
  1088.  
  1089.  
  1090. //******************************************************************************
  1091. // Tripwires
  1092. //******************************************************************************
  1093. // if enabled, by going prone and holding down the melee key, you can cycle through frag
  1094. // and smoke grenades then, release the melee key, you will then be able to hold down the
  1095. // melee key again and place the tripwire, you can also defuse any tripwire but take extra
  1096. // care, you might just blow yourself up!
  1097.  
  1098. // set tripwire options
  1099. // 0 = disabled (default)
  1100. // 1 = enabled - trigger on all
  1101. // 2 = enabled - do not trigger on owner
  1102. // 3 = enabled - do not trigger on owner and teammates
  1103. set ex_tripwire "0"
  1104.  
  1105. // tripwire for each team (in DM this number will be doubled)
  1106. // min = 1, max = 10, default = 5
  1107. set ex_tripwire_limit "4"
  1108.  
  1109. // display warning for teammates
  1110. // 0 = disable, 1 = enable, default = 0
  1111. set ex_tripwire_warning "1"
  1112.  
  1113. // tripwire explosion damage radius (in feet)
  1114. // min = 1, max = 999 (lots of damage), default = 12
  1115. set ex_tripwire_radius "20"
  1116.  
  1117. // tripwire selection hold time (20 units = one second)
  1118. // min = 20 (1 second), max = 100 (5 seconds), default = 30
  1119. //set ex_tripwire_holdtime "30"
  1120.  
  1121. // tripwire plant time (in seconds)
  1122. // min = 1, max = 30, default = 5
  1123. //set ex_tripwire_planttime "5"
  1124.  
  1125. // tripwire defuse time (in seconds)
  1126. // min = 1, max = 30, default = 5
  1127. //set ex_tripwire_defusetime "5"
  1128.  
  1129. // Close proximity trigger for landmines and other tripwires
  1130. // 0 = disabled
  1131. // 1 - 100 = radius in feet (default = 10)
  1132. //set ex_tripwire_cpx "10"
  1133.  
  1134.  
  1135. //******************************************************************************
  1136. // Special Grenades (replace frag grenades)
  1137. // NOTE: YOU CAN ONLY ENABLE ONE OF THEM
  1138. //******************************************************************************
  1139. // Napalm grenades
  1140. // 0 = disabled, 1 = enabled (default = 0)
  1141. //set ex_fire_grenades "0"
  1142.  
  1143. // Gas grenades
  1144. // 0 = disabled, 1 = enabled (default = 0)
  1145. //set ex_gas_grenades "0"
  1146.  
  1147. // Satchel Charges
  1148. // 0 = disabled, 1 = enabled (default = 0)
  1149. //set ex_satchel_charges "0"
  1150.  
  1151.  
  1152. //******************************************************************************
  1153. // Coloured Smoke Grenades (napalm, gas and satchel charges replace smoke grenades)
  1154. //******************************************************************************
  1155. // No messing around with weapon files and efx files here there and everywhere, with
  1156. // extreme+, it's all made easy for you. Just choose a colour for each nationality,
  1157. // there's even one for the ladies in there!
  1158. //
  1159. // Colour codes
  1160. // 0 = Stock Grey
  1161. // 1 = Blue
  1162. // 2 = Green
  1163. // 3 = Orange
  1164. // 4 = Pink ? hehe
  1165. // 5 = Red
  1166. // 6 = Yellow
  1167. // 7 = Napalm Grenades
  1168. // 8 = Gas Grenades
  1169. // 9 = Satchel Charges
  1170.  
  1171. // American smoke grenade colour?
  1172. set ex_american_smoke "0"
  1173.  
  1174. // British smoke grenade colour?
  1175. set ex_british_smoke "0"
  1176.  
  1177. // Russian smoke grenade colour?
  1178. set ex_russian_smoke "0"
  1179.  
  1180. // German smoke grenade colour?
  1181. set ex_german_smoke "0"
  1182.  
  1183.  
  1184. //******************************************************************************
  1185. // drop weapons on death
  1186. //******************************************************************************
  1187. // drop weapons on death (if it has ammo left)
  1188. // 0 = disabled (default)
  1189. // 1 = normal COD2 method, only current weapon is dropped
  1190. // 2 = primary weapon dropped only
  1191. // 3 = primaryb (secondary) weapon dropped only
  1192. // 4 = both primary & primaryb (secondary) are dropped
  1193. set ex_wepo_drop_weps "1"
  1194.  
  1195. // disallow certain weapons to be dropped (by class)
  1196. // 0 = do not allow drop
  1197. // 1 = allow drop (default)
  1198. //set ex_allow_pistol_drop "0" // Pistols
  1199. //set ex_allow_sniper_drop "0" // Default sniper rifles
  1200. //set ex_allow_sniperlr_drop "0" // Longrange sniper rifles
  1201. //set ex_allow_mg_drop "0" // Machinegun
  1202. //set ex_allow_smg_drop "0" // Sub machinegun
  1203. //set ex_allow_rifle_drop "0" // Rifles
  1204. //set ex_allow_boltrifle_drop "0" // Bolt rifles
  1205. //set ex_allow_shotgun_drop "0" // Shotgun
  1206. //set ex_allow_rl_drop "0" // Rocket launchers
  1207. //set ex_allow_ft_drop "0" // Flamethrowers
  1208.  
  1209. // drop grenades on death
  1210. // 0 = disabled (default)
  1211. // 1 = only drop frag grenades
  1212. // 2 = only drop smoke grenades
  1213. // 3 = drop frag and smoke grenades
  1214. set ex_wepo_drop_grenades "0"
  1215.  
  1216.  
  1217. //******************************************************************************
  1218. // ammo crates
  1219. //******************************************************************************
  1220. // Number of ammo crates per team.
  1221. // In DM all ammo crates will respond to all players, and axis and allies will
  1222. // get half of this (so use an even number to get the same amount).
  1223. // Please note this option will increase gamestate!
  1224. // 0 = disabled (default)
  1225. // 1-8 = number of crates per team
  1226. set ex_amc_perteam "0"
  1227.  
  1228. // Message display for ammo crates.
  1229. // 0 = left, above compass (default)
  1230. // 1 = centre screen
  1231. // 2 = scroll text area centre top -- adds to gamestate!
  1232. // 3 = bottom centre -- adds to gamestate!
  1233. //set ex_amc_msg "0"
  1234.  
  1235. // Ammo crates on compass.
  1236. // In team based games - if not neutral - max 4 crates per team.
  1237. // In DM style games crates will only blink if bonus score is enabled.
  1238. // 0 = disabled (default)
  1239. // 1 = enabled - never blink
  1240. // 2 = enabled - blink if still neutral
  1241. set ex_amc_compass "2"
  1242.  
  1243. // Ammo crates are parachuted into the map
  1244. // 0 = disabled (default)
  1245. // 1-3600 = seconds before first drop
  1246. set ex_amc_chutein "300"
  1247.  
  1248. // Drop in slices until maximum number reached.
  1249. // If not neutral, one slice drops this number for each team
  1250. // 0 = disabled (default)
  1251. // 1-4 = number of crates dropped per slice
  1252. set ex_amc_chutein_slice "2"
  1253.  
  1254. // Crates are neutral (no fixed team) when being dropped.
  1255. // In team based games, first USE tags crate for a specific team, making it
  1256. // disappear from the enemy's compass.
  1257. // In DM style games this is only used to determine bonus score, if enabled.
  1258. // 0 = disabled (default)
  1259. // 1 = enabled
  1260. set ex_amc_chutein_neutral "1"
  1261.  
  1262. // Wait before crates are deleted from map.
  1263. // Timer starts when the last crate hits the ground.
  1264. // 0 = disabled (default)
  1265. // 1-3600 = seconds before crates are removed from map
  1266. set ex_amc_chutein_lifespan "60"
  1267.  
  1268. // Wait before next slice is dropped in slice mode.
  1269. // 1-3600 = seconds to wait (default 10)
  1270. set ex_amc_chutein_pause_slice "30"
  1271.  
  1272. // Wait before a new batch of crates is chuted in.
  1273. // Only applicable if crate lifespan is enabled.
  1274. // 1-3600 = seconds to wait (default 240 = 4 minutes)
  1275. set ex_amc_chutein_pause_all "300"
  1276.  
  1277. // Give points to player or team for conquering a neutral crate
  1278. // 0 = disabled (default)
  1279. // 1 = player score
  1280. // 2 = team score (team based gametypes only)
  1281. // 3 = player and team score (team based gametypes only)
  1282. //set ex_amc_chutein_score "3"
  1283.  
  1284.  
  1285. //******************************************************************************
  1286. // flamethrower
  1287. //******************************************************************************
  1288. // Range
  1289. // min = 100, max = 750, default = 500
  1290. //set ex_ft_range "500"
  1291.  
  1292. // Chance (percentage) the tank on the back will explode when hit
  1293. // min = 0 (disabled), max = 100, default = 10
  1294. //set ex_ft_tank_explode "10"
  1295.  
  1296.  
  1297. //******************************************************************************
  1298. // Weapon Damage Modifiers
  1299. //******************************************************************************
  1300. // All values are in percent, i.e. 100 = 100% which is normal weapon damage.
  1301.  
  1302. // Global switch
  1303. // 0 = disabled (default)
  1304. // 1 = enabled
  1305. //set ex_wdmodon "0"
  1306.  
  1307. // sniper rifles
  1308. //set ex_wdm_springfield_mp "100"
  1309. //set ex_wdm_springfield_2_mp "100"
  1310. //set ex_wdm_enfield_scope_mp "100"
  1311. //set ex_wdm_enfield_scope_2_mp "100"
  1312. //set ex_wdm_mosin_nagant_sniper_mp "100"
  1313. //set ex_wdm_mosin_nagant_sniper_2_mp "100"
  1314. //set ex_wdm_kar98k_sniper_mp "100"
  1315. //set ex_wdm_kar98k_sniper_2_mp "100"
  1316. //set ex_wdm_g43_sniper "100"
  1317. //set ex_wdm_g43_sniper_2 "100"
  1318.  
  1319. // rifles
  1320. //set ex_wdm_m1carbine_mp "100"
  1321. //set ex_wdm_m1garand_mp "100"
  1322. //set ex_wdm_enfield_mp "100"
  1323. //set ex_wdm_mosin_nagant_mp "100"
  1324. //set ex_wdm_svt40_mp "100"
  1325. //set ex_wdm_kar98k_mp "100"
  1326. //set ex_wdm_g43_mp "100"
  1327.  
  1328. // machine gun (mg)
  1329. //set ex_wdm_bar_mp "100"
  1330. //set ex_wdm_bren_mp "100"
  1331. //set ex_wdm_ppsh_mp "100"
  1332. //set ex_wdm_mp44_mp "100"
  1333. //set ex_wdm_mobile_30cal "100"
  1334. //set ex_wdm_mobile_mg42 "100"
  1335.  
  1336. // submachine gun (smg)
  1337. //set ex_wdm_greasegun_mp "100"
  1338. //set ex_wdm_thompson_mp "100"
  1339. //set ex_wdm_sten_mp "100"
  1340. //set ex_wdm_pps42_mp "100"
  1341. //set ex_wdm_mp40_mp "100"
  1342.  
  1343. // shotgun
  1344. set ex_wdm_shotgun_mp "85"
  1345.  
  1346. // panzerschreck
  1347. //set ex_wdm_panzerschreck_mp "100"
  1348. //set ex_wdm_panzerschreck_allies "100"
  1349.  
  1350. // pistols
  1351. //set ex_wdm_colt_mp "100"
  1352. //set ex_wdm_webley_mp "100"
  1353. //set ex_wdm_tt30_mp "100"
  1354. //set ex_wdm_luger_mp "100"
  1355.  
  1356. // knife
  1357. //set ex_wdm_knife_mp "100"
  1358.  
  1359. // frag grenades (or replacements)
  1360. //set ex_wdm_fraggrenade "100"
  1361.  
  1362. // smoke grenade replacements
  1363. //set ex_wdm_smokegrenade "100"
  1364.  
  1365. // turret weapons
  1366. //set ex_wdm_mg42_bipod_duck_mp "100"
  1367. //set ex_wdm_mg42_bipod_prone_mp "100"
  1368. //set ex_wdm_mg42_bipod_stand_mp "100"
  1369. //set ex_wdm_mg30cal_duck_mp "100"
  1370. //set ex_wdm_mg30cal_stand_mp "100"
  1371. //set ex_wdm_mg30cal_prone_mp "100"
  1372.  
  1373. // flamethrowers
  1374. //set ex_wdm_flamethrower_allies "100"
  1375. //set ex_wdm_flamethrower_axis "100"
  1376.  
  1377. // modern Weapons (see ex_modern_weapons above)
  1378. //set ex_wdm_ak_47_mp "100"
  1379. //set ex_wdm_ak_74_mp "100"
  1380. //set ex_wdm_ar_10_mp "100"
  1381. //set ex_wdm_ar_10_2_mp "100"
  1382. //set ex_wdm_aug_a3_mp "100"
  1383. //set ex_wdm_barrett_mp "100"
  1384. //set ex_wdm_barrett_2_mp "100"
  1385. //set ex_wdm_beretta_mp "100"
  1386. //set ex_wdm_deagle_mp "100"
  1387. //set ex_wdm_dragunov_mp "100"
  1388. //set ex_wdm_dragunov_2_mp "100"
  1389. //set ex_wdm_famas_mp "100"
  1390. //set ex_wdm_glock_mp "100"
  1391. //set ex_wdm_hk_g36_mp "100"
  1392. //set ex_wdm_m249_mp "100"
  1393. //set ex_wdm_m40a3_mp "100"
  1394. //set ex_wdm_m40a3_2_mp "100"
  1395. //set ex_wdm_m4a1_mp "100"
  1396. //set ex_wdm_m60_mp "100"
  1397. //set ex_wdm_mac10_mp "100"
  1398. //set ex_wdm_mp5_mp "100"
  1399. //set ex_wdm_mp5a4_mp "100"
  1400. //set ex_wdm_p90_mp "100"
  1401. //set ex_wdm_rpg_mp "100"
  1402. //set ex_wdm_sig_552_mp "100"
  1403. //set ex_wdm_hk45_mp "100"
  1404. //set ex_wdm_spas_12_mp "100"
  1405. //set ex_wdm_tmp_mp "100"
  1406. //set ex_wdm_ump45_mp "100"
  1407. //set ex_wdm_uzi_mp "100"
  1408. //set ex_wdm_xm1014_mp "100"
  1409.  
  1410. // Misc weapons
  1411. //set ex_wdm_raygun_mp "100"
  1412. //set ex_wdm_artillery_mp "100"
  1413. //set ex_wdm_landmine_mp "100"
  1414. //set ex_wdm_mortar_mp "100"
  1415. //set ex_wdm_planebomb_mp "100"
  1416. //set ex_wdm_tripwire_mp "100"
  1417.  
  1418.  
  1419. //******************************************************************************
  1420. // weapons limiter
  1421. //******************************************************************************
  1422. // You may wish to use a fixed number of a particular weapon available per game.
  1423. // Here you can set a limit per map for each of the COD2 weapons. Optionally per team.
  1424. // Make sure your preferred weapons are enabled in the Weapons section (scr_allow_xxx).
  1425. // A limit of 0 will disable a weapon completely.
  1426. // Max and default for weapons and grenades is 999 (= unlimited).
  1427. // Remember, if you wish to use any of these settings, uncomment and set the
  1428. // global switch, and the weapon you want to limit.
  1429. // Ensure you leave enough weapons for the number of slots your server holds.
  1430.  
  1431. // Global switch
  1432. // 0 = disabled (default)
  1433. // 1 = enabled
  1434. set ex_weaponlimit "1"
  1435.  
  1436. // Limits per team
  1437. // 0 = disabled (weapon availibility is on a first come, first serve basis)
  1438. // 1 = enabled (default)
  1439. //set ex_weaponlimit_perteam "1"
  1440.  
  1441. // sniper rifles
  1442. //set ex_springfield_limit "2"
  1443. //set ex_enfield_scope_limit "2"
  1444. //set ex_mosin_nagant_sniper_limit "2"
  1445. //set ex_kar98k_sniper_limit "2"
  1446. //set ex_g43_sniper_limit "2"
  1447.  
  1448. // rifles
  1449. //set ex_m1carbine_limit "999"
  1450. //set ex_m1garand_limit "999"
  1451. //set ex_enfield_limit "999"
  1452. //set ex_mosin_nagant_limit "999"
  1453. //set ex_svt40_limit "999"
  1454. //set ex_kar98k_limit "999"
  1455. //set ex_g43_limit "999"
  1456.  
  1457. // machine gun (mg)
  1458. //set ex_bar_limit "999"
  1459. //set ex_bren_limit "999"
  1460. //set ex_ppsh_limit "999"
  1461. //set ex_mp44_limit "999"
  1462. //set ex_mg30cal_limit "999"
  1463. //set ex_mg42_limit "999"
  1464.  
  1465. // submachine gun (smg)
  1466. //set ex_greasegun_limit "999"
  1467. //set ex_thompson_limit "999"
  1468. //set ex_sten_limit "999"
  1469. //set ex_pps42_limit "999"
  1470. //set ex_mp40_limit "999"
  1471.  
  1472. // shotgun
  1473. //set ex_shotgun_limit "999"
  1474.  
  1475. // panzerschreck
  1476. set ex_panzer_limit "0"
  1477. //set ex_bazooka_limit "0"
  1478.  
  1479. // pistols
  1480. //set ex_colt_limit "999"
  1481. //set ex_webley_limit "999"
  1482. //set ex_tt30_limit "999"
  1483. //set ex_luger_limit "999"
  1484.  
  1485. // knife
  1486. //set ex_knife_limit "999"
  1487.  
  1488. // frag grenades
  1489. //set ex_fraggrenade_limit "999"
  1490.  
  1491. // smoke grenades
  1492. //set ex_smokegrenade_limit "999"
  1493.  
  1494. // wmd binoculars
  1495. // if using the rank system, you can limit the amount of wmd capable binoculars
  1496. //set ex_wmd_binocular_limit "999"
  1497.  
  1498. // flamethrower
  1499. //set ex_flamethrower_limit "0"
  1500. //set ex_flammenwerfer_limit "0"
  1501.  
  1502. // Modern Weapons (see ex_modern_weapons above)
  1503. //set ex_ak_47_limit "999"
  1504. //set ex_ak_74_limit "999"
  1505. //set ex_ar_10_limit "999"
  1506. //set ex_aug_a3_limit "999"
  1507. //set ex_barrett_limit "999"
  1508. //set ex_beretta_limit "999"
  1509. //set ex_deagle_limit "999"
  1510. //set ex_dragunov_limit "999"
  1511. //set ex_famas_limit "999"
  1512. //set ex_glock_limit "999"
  1513. //set ex_hk_g36_limit "999"
  1514. //set ex_m249_limit "999"
  1515. //set ex_m40a3_limit "999"
  1516. //set ex_m4a1_limit "999"
  1517. //set ex_m60_limit "999"
  1518. //set ex_mac10_limit "999"
  1519. //set ex_mp5_limit "999"
  1520. //set ex_mp5a4_limit "999"
  1521. //set ex_p90_limit "999"
  1522. //set ex_rpg_limit "999"
  1523. //set ex_sig_552_limit "999"
  1524. //set ex_hk45_limit "999"
  1525. //set ex_spas_12_limit "999"
  1526. //set ex_tmp_limit "999"
  1527. //set ex_ump45_limit "999"
  1528. //set ex_uzi_limit "999"
  1529. //set ex_xm1014_limit "999"
  1530.  
  1531.  
  1532. //******************************************************************************
  1533. // ammo limiter (ammo reserve)
  1534. //******************************************************************************
  1535. // If you are not using the rank system for weapon ammo loadouts, you may wish to set
  1536. // fixed loadouts for the weapons available during your games.
  1537. // Remember: the player will always have a first clip to start. You can limit the
  1538. // first clip using the Initial Clip Limiter (next section).
  1539.  
  1540. // WARNING: the maxAmmo setting in the weapons files has been restored to stock
  1541. // values. These stock values are the default values shown below. The ammo limit
  1542. // can be set to any value within the 0 - <default> range.
  1543. // If you want to be able to set or get higher ammo reserves, you should apply the
  1544. // optional "maxammo" mod, and set the ex_maxammo variable below to "1".
  1545. // Then almost all your weapons will have a maxAmmo 999 setting, and you can set
  1546. // the ammo limit to any value within the 0 - 999 range.
  1547.  
  1548. // 0 = disabled (default)
  1549. // 1 = enabled
  1550. //set ex_maxammo "0"
  1551.  
  1552. // sniper rifles
  1553. //set ex_springfield_ammo_limit "60" // default 60
  1554. //set ex_enfield_scope_ammo_limit "60" // default 60
  1555. //set ex_mosin_nagant_sniper_ammo_limit "60" // default 60
  1556. //set ex_kar98k_sniper_ammo_limit "60" // default 60
  1557. //set ex_g43_sniper_ammo_limit "100" // default 100
  1558.  
  1559. // rifles
  1560. //set ex_m1carbine_ammo_limit "90" // default 90
  1561. //set ex_m1garand_ammo_limit "96" // default 96
  1562. //set ex_enfield_ammo_limit "60" // default 60
  1563. //set ex_mosin_nagant_ammo_limit "60" // default 60
  1564. //set ex_svt40_ammo_limit "100" // default 100
  1565. //set ex_kar98k_ammo_limit "60" // default 60
  1566. //set ex_g43_ammo_limit "100" // default 100
  1567.  
  1568. // machine gun (mg)
  1569. //set ex_bar_ammo_limit "120" // default 120
  1570. //set ex_bren_ammo_limit "180" // default 180
  1571. //set ex_ppsh_ammo_limit "213" // default 213
  1572. //set ex_mp44_ammo_limit "180" // default 180
  1573. //set ex_mg30cal_ammo_limit "500" // default 500
  1574. //set ex_mg42_ammo_limit "500" // default 500
  1575.  
  1576. // submachine gun (smg)
  1577. //set ex_greasegun_ammo_limit "192" // default 192
  1578. //set ex_thompson_ammo_limit "180" // default 180
  1579. //set ex_sten_ammo_limit "192" // default 192
  1580. //set ex_pps42_ammo_limit "210" // default 210
  1581. //set ex_mp40_ammo_limit "192" // default 192
  1582.  
  1583. // shotgun
  1584. //set ex_shotgun_ammo_limit "60" // default 60
  1585. set ex_shotgun_ammo_limit_mp_worldcup "2" // default 60
  1586.  
  1587. // panzerschreck
  1588. //set ex_panzer_ammo_limit "10" // default 10
  1589. //set ex_bazooka_ammo_limit "10" // default 10
  1590.  
  1591. // pistols
  1592. //set ex_colt_ammo_limit "21" // default 21
  1593. //set ex_webley_ammo_limit "18" // default 18
  1594. //set ex_tt30_ammo_limit "24" // default 24
  1595. //set ex_luger_ammo_limit "24" // default 24
  1596.  
  1597. // knife
  1598. //set ex_knife_ammo_limit "100" // default 100
  1599.  
  1600. // flamethrower
  1601. //set ex_flamethrower_ammo_limit "200" // default 200
  1602. //set ex_flammenwerfer_ammo_limit "200" // default 200
  1603.  
  1604. // Modern Weapons (see ex_modern_weapons above)
  1605. //set ex_ak_47_ammo_limit "300" // default 300
  1606. //set ex_ak_74_ammo_limit "300" // default 300
  1607. //set ex_ar_10_ammo_limit "60" // default 60
  1608. //set ex_aug_a3_ammo_limit "300" // default 300
  1609. //set ex_barrett_ammo_limit "60" // default 60
  1610. //set ex_beretta_ammo_limit "60" // default 60
  1611. //set ex_deagle_ammo_limit "60" // default 60
  1612. //set ex_dragunov_ammo_limit "60" // default 60
  1613. //set ex_famas_ammo_limit "300" // default 300
  1614. //set ex_glock_ammo_limit "60" // default 60
  1615. //set ex_hk_g36_ammo_limit "300" // default 300
  1616. //set ex_m249_ammo_limit "300" // default 300
  1617. //set ex_m40a3_ammo_limit "60" // default 60
  1618. //set ex_m4a1_ammo_limit "300" // default 300
  1619. //set ex_m60_ammo_limit "300" // default 300
  1620. //set ex_mac10_ammo_limit "300" // default 300
  1621. //set ex_mp5_ammo_limit "300" // default 300
  1622. //set ex_mp5a4_ammo_limit "300" // default 300
  1623. //set ex_p90_ammo_limit "300" // default 300
  1624. //set ex_rpg_ammo_limit "10" // default 10
  1625. //set ex_sig_552_ammo_limit "300" // default 300
  1626. //set ex_hk45_ammo_limit "60" // default 60
  1627. //set ex_spas_12_ammo_limit "60" // default 60
  1628. //set ex_tmp_ammo_limit "300" // default 300
  1629. //set ex_ump45_ammo_limit "300" // default 300
  1630. //set ex_uzi_ammo_limit "300" // default 300
  1631. //set ex_xm1014_ammo_limit "60" // default 60
  1632.  
  1633.  
  1634. //******************************************************************************
  1635. // initial clip limiter
  1636. //******************************************************************************
  1637. // Here you define the size of the FIRST clip.
  1638. // Clip size for reloads is taken from weapon file.
  1639.  
  1640. // sniper rifles
  1641. //set ex_springfield_clip_limit "5" // default 5
  1642. //set ex_enfield_scope_clip_limit "10" // default 10
  1643. //set ex_mosin_nagant_sniper_clip_limit "5" // default 5
  1644. //set ex_kar98k_sniper_clip_limit "5" // default 5
  1645. //set ex_g43_sniper_clip_limit "10" // default 10
  1646.  
  1647. // rifles
  1648. //set ex_m1carbine_clip_limit "15" // default 15
  1649. //set ex_m1garand_clip_limit "8" // default 8
  1650. //set ex_enfield_clip_limit "10" // default 10
  1651. //set ex_mosin_nagant_clip_limit "10" // default 10
  1652. //set ex_svt40_clip_limit "10" // default 10
  1653. //set ex_kar98k_clip_limit "10" // default 10
  1654. //set ex_g43_clip_limit "10" // default 10
  1655.  
  1656. // machine gun (mg)
  1657. //set ex_bar_clip_limit "20" // default 20
  1658. //set ex_bren_clip_limit "30" // default 30
  1659. //set ex_ppsh_clip_limit "71" // default 71
  1660. //set ex_mp44_clip_limit "30" // default 30
  1661. //set ex_mg30cal_clip_limit "100" // default 100
  1662. //set ex_mg42_clip_limit "100" // default 100
  1663.  
  1664. // submachine gun (smg)
  1665. //set ex_greasegun_clip_limit "32" // default 32
  1666. //set ex_thompson_clip_limit "30" // default 30 (stock 20)
  1667. //set ex_sten_clip_limit "32" // default 32
  1668. //set ex_pps42_clip_limit "35" // default 35
  1669. //set ex_mp40_clip_limit "32" // default 32
  1670.  
  1671. // shotgun
  1672. //set ex_shotgun_clip_limit "6" // default 6
  1673. set ex_shotgun_clip_limit_mp_worldcup "0" // default 6
  1674.  
  1675. // panzerschreck
  1676. //set ex_panzer_clip_limit "1" // default 1
  1677. //set ex_bazooka_clip_limit "1" // default 1
  1678.  
  1679. // pistols
  1680. //set ex_colt_clip_limit "7" // default 7
  1681. //set ex_webley_clip_limit "6" // default 6
  1682. //set ex_tt30_clip_limit "8" // default 8
  1683. //set ex_luger_clip_limit "8" // default 8
  1684.  
  1685. // knife
  1686. //set ex_knife_clip_limit "30" // default 30
  1687.  
  1688. // flamethrower
  1689. //set ex_flamethrower_clip_limit "100" // default 100
  1690. //set ex_flammenwerfer_clip_limit "100" // default 100
  1691.  
  1692. // Modern Weapons (see ex_modern_weapons above)
  1693. //set ex_ak_47_clip_limit "30" // default 30
  1694. //set ex_ak_74_clip_limit "30" // default 30
  1695. //set ex_ar_10_clip_limit "20" // default 20
  1696. //set ex_aug_a3_clip_limit "30" // default 30
  1697. //set ex_barrett_clip_limit "10" // default 10
  1698. //set ex_beretta_clip_limit "15" // default 15
  1699. //set ex_deagle_clip_limit "10" // default 10
  1700. //set ex_dragunov_clip_limit "10" // default 10
  1701. //set ex_famas_clip_limit "30" // default 30
  1702. //set ex_glock_clip_limit "15" // default 15
  1703. //set ex_hk_g36_clip_limit "30" // default 30
  1704. //set ex_m249_clip_limit "100" // default 100
  1705. //set ex_m40a3_clip_limit "10" // default 10
  1706. //set ex_m4a1_clip_limit "30" // default 30
  1707. //set ex_m60_clip_limit "100" // default 100
  1708. //set ex_mac10_clip_limit "30" // default 30
  1709. //set ex_mp5_clip_limit "30" // default 30
  1710. //set ex_mp5a4_clip_limit "30" // default 30
  1711. //set ex_p90_clip_limit "30" // default 30
  1712. //set ex_rpg_clip_limit "1" // default 1
  1713. //set ex_sig_552_clip_limit "30" // default 30
  1714. //set ex_hk45_clip_limit "15" // default 15
  1715. //set ex_spas_12_clip_limit "6" // default 6
  1716. //set ex_tmp_clip_limit "30" // default 30
  1717. //set ex_ump45_clip_limit "30" // default 30
  1718. //set ex_uzi_clip_limit "30" // default 30
  1719. //set ex_xm1014_clip_limit "6" // default 6
  1720.  
  1721.  
  1722. //******************************************************************************
  1723. // Weapons precache mode
  1724. //******************************************************************************
  1725. // By default weapons that match the weapon loadout will always be precached.
  1726. // This behaviour allows you to enable weapons during the game that were
  1727. // disallowed initially, either by console commands or (eXtreme+) RCON.
  1728. // You can run into a game engine limit on precached weapon if you enable a
  1729. // specific set of features: "all weapons" with mbots and gunship, or weapon
  1730. // class 0 with mbots and gunship.
  1731. // WARNING: ONLY SET MODE 1 IF YOU RUN THAT SPECIFIC SET OF FEATURES, OTHERWISE KEEP IT 0.
  1732. // 0 = always precache (default)
  1733. // 1 = only precache if allowed
  1734. //set ex_wepo_precache_mode "0"
  1735.  
  1736.  
  1737. //******************************************************************************
  1738. // Weapons
  1739. // 0 = disabled
  1740. // 1 = enabled (default)
  1741. //******************************************************************************
  1742. // Snipers
  1743. set scr_allow_enfieldsniper "1"
  1744. set scr_allow_kar98ksniper "1"
  1745. set scr_allow_nagantsniper "1"
  1746. set scr_allow_springfield "1"
  1747. set scr_allow_g43sniper "0"
  1748.  
  1749. // Rifles
  1750. set scr_allow_enfield "1"
  1751. set scr_allow_kar98k "1"
  1752. set scr_allow_m1carbine "1"
  1753. set scr_allow_m1garand "1"
  1754. set scr_allow_nagant "1"
  1755. set scr_allow_g43 "1"
  1756. set scr_allow_svt40 "1"
  1757.  
  1758. // MGs
  1759. set scr_allow_bar "1"
  1760. set scr_allow_bren "1"
  1761. set scr_allow_mp44 "1"
  1762. set scr_allow_ppsh "1"
  1763. set scr_allow_mg30cal "0"
  1764. set scr_allow_mg42 "0"
  1765.  
  1766. // SMGs
  1767. set scr_allow_sten "1"
  1768. set scr_allow_mp40 "1"
  1769. set scr_allow_thompson "1"
  1770. set scr_allow_pps42 "1"
  1771. set scr_allow_greasegun "1"
  1772.  
  1773. // Shotgun
  1774. set scr_allow_shotgun "1"
  1775.  
  1776. // Panzerschreck
  1777. set scr_allow_panzerschreck "0"
  1778. set scr_allow_bazooka "0"
  1779.  
  1780. // Grenades
  1781. set scr_allow_fraggrenades "1"
  1782. set scr_allow_smokegrenades "1"
  1783.  
  1784. // Pistols
  1785. set scr_allow_colt "1"
  1786. set scr_allow_luger "1"
  1787. set scr_allow_webley "1"
  1788. set scr_allow_tt30 "1"
  1789.  
  1790. // Knife
  1791. // WARNING: to replace pistols with knife see the sidearm settings section!
  1792. set scr_allow_knife "1"
  1793.  
  1794. // Binocular
  1795. set scr_allow_binocular "1"
  1796.  
  1797. // Flamethrower
  1798. set scr_allow_flamethrower "0"
  1799. set scr_allow_flammenwerfer "0"
  1800.  
  1801. // Modern Weapons (see ex_modern_weapons above)
  1802. set scr_allow_ak_47 "1"
  1803. set scr_allow_ak_74 "1"
  1804. set scr_allow_ar_10 "1"
  1805. set scr_allow_aug_a3 "1"
  1806. set scr_allow_barrett "1"
  1807. set scr_allow_beretta "1"
  1808. set scr_allow_deagle "1"
  1809. set scr_allow_dragunov "1"
  1810. set scr_allow_famas "1"
  1811. set scr_allow_glock "1"
  1812. set scr_allow_hk_g36 "1"
  1813. set scr_allow_m249 "1"
  1814. set scr_allow_m4a1 "1"
  1815. set scr_allow_m40a3 "1"
  1816. set scr_allow_m60 "0"
  1817. set scr_allow_mac10 "1"
  1818. set scr_allow_mp5 "1"
  1819. set scr_allow_mp5a4 "1"
  1820. set scr_allow_p90 "1"
  1821. set scr_allow_rpg "0"
  1822. set scr_allow_sig_552 "1"
  1823. set scr_allow_hk45 "1"
  1824. set scr_allow_spas_12 "1"
  1825. set scr_allow_tmp "1"
  1826. set scr_allow_ump45 "1"
  1827. set scr_allow_uzi "1"
  1828. set scr_allow_xm1014 "1"
  1829.  
  1830. -----------------------
  1831.  
  1832.  
  1833. En Anarchic-Mod tienes un weapon.gsc que limita las escopetas y los rifles con mira. Puede comenzar a trabajar fácilmente con este archivo y modificarlo para otros límites de armas.
  1834.  
  1835. Y además de eso, tienes mapfile.gsc que te permite casi todo. :Rodar los ojos:
  1836. No lo he probado, pero si tiene un mapa no adecuado para el KAR, por ejemplo, agregue setcvar ("scr_allow_kar98k", "0"); al mp_mapname.gsc debería hacer el trabajo ...
  1837.  
  1838.  
  1839.  
  1840.  
  1841.  
  1842.  
  1843.  
  1844.  
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