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- EN EL ARCHIVO weaponcontrol.cfg
- // Secondary weapon system
- // You may wish to use another weapon as secondary rather than COD2’s default pistol,
- // by enabling this system you will have an additional menu for to choose a secondary
- // weapon from, you can even still have the pistol! making that 3 weapons at any one time!
- // NB: when enabling a weapon only based setting, this option is automatically disabled.
- // Allow secondary weapon system
- // 0 = disable
- // 1 = enable (same team weapon menu only displayed)
- // 2 = enable (enemy team weapon menu displayed)
- set ex_wepo_secondary «1»
- // examples
- // set ex_wepo_secondary_mp_carentan «1»
- // set ex_wepo_secondary_tdm «1»
- // set ex_wepo_secondary_ctf_mp_dawnville «1»
- en el mapa que quieras desactivar ordenas al server q realize lo q tu quieras agregando ó poniendo la linea en valor 0
- set ex_wepo_secondary_ctf_mp_dawnville «0»
- las // anulan toda la orden
- Nosotros tenemos el extremev2.2 :) Dentro de la vcarpeta scriptdata hay varios archivos cfg,q se pueden editar con el woldpad o cualquier editor de textos yo uso el
- UltraEdit-32.
- Pues bien como te decia el archivo es el weaponcontrol.cfg busca la linea
- weapons limiter
- knife = el cuchillo
- set ex_knife_limit "0" asi lo tenemos noostros
- en vez de poner un cero pues elnumero q tu quieras.
- ------------------------------------------------------
- En ax mod puedes mezclar tipos de juego en la rotación. En modo extremo, puedes cambiar el tipo de juego, las armas y una gran cantidad de otros factores.
- Solo un FYI. Aquí está la lista de archivos de configuración y algunas de las variables que encuentra el mod extremo. Esto le da una idea de cuántas cosas puede agregar, ajustar o cambiar. Cada archivo .cfg es un archivo de configuración que le brinda todo tipo de opciones para ajustar el mod de la manera que desee.
- Ambientfx.cfg Ambient air planes
- Ambientfx.cfg Ambient artillery
- Ambientfx.cfg Ambient flak FX
- Ambientfx.cfg Ambient flares
- Ambientfx.cfg Ambient map FX – Fire FX
- Ambientfx.cfg Ambient map FX – FliesPage 40
- Ambientfx.cfg Ambient map FX – Fog banks
- Ambientfx.cfg Ambient map FX – Main fog
- Ambientfx.cfg Ambient Map FX – Map dust FX
- Ambientfx.cfg Ambient map FX – Map sound
- Ambientfx.cfg Ambient map FX – Smoke FX
- Ambientfx.cfg Ambient Map FX – Snow and Snowy Wind FX
- Ambientfx.cfg Ambient map FX – Sound FX
- Ambientfx.cfg Ambient mortars
- Ambientfx.cfg Ambient tracers
- Ambientfx.cfg Weather effects (rain and snow)
- Clancontrol.cfg Clan Settings
- Clancontrol.cfg Clan Tag No.1 through No. 4
- Clancontrol.cfg Clan member check
- Classes.cfg Class Settings
- Gametypes.cfg Arcade style HUD points and shaders
- Gametypes.cfg Game type specific settings
- Gametypes.cfg Ready-up & Game type start delay
- Gametypes.cfg Optional bonus points
- Gametypes.cfg Round based game type swap teams
- Healthcontrol.cfg Bleeding
- Healthcontrol.cfg Health system (including health regen customization)
- Healthcontrol.cfg Medic system
- Jukebox.cfg Jukebox related settings
- Mapcontrol.cfg Call vote delay
- Mapcontrol.cfg End-game voting extension
- Mapcontrol.cfg Indoor map feature override
- Mapcontrol.cfg In-game voting extension
- Mapcontrol.cfg Map environment settings
- Mapcontrol.cfg Player based map control settings
- Mapcontrol.cfg Spawn point cleanup
- Mapcontrol.cfg Stock map vote exclusion
- Maprotation.cfg Map rotation settings (no variable extensions possible)
- Miscfeatures.cfg Add to favorites
- Miscfeatures.cfg Announcement sounds
- Miscfeatures.cfg Cinematic intro
- Miscfeatures.cfg Fall damage modifiers
- Miscfeatures.cfg HUD indicators
- Miscfeatures.cfg Live stats HUD
- Miscfeatures.cfg MOTD (Message of the Day) messages
- Miscfeatures.cfg Music control
- Miscfeatures.cfg Player stats HUD
- Miscfeatures.cfg Range finder
- Miscfeatures.cfg Server messages
- Miscfeatures.cfg Server rules
- Miscfeatures.cfg Statsboard
- Miscfeatures.cfg Welcome messages
- Miscfeatures.cfg Clan logo system
- Monitoring.cfg Anti-camping systemPage 41
- Monitoring.cfg Command monitor
- Monitoring.cfg Name checker
- Monitoring.cfg Obituary messages & multikill
- Monitoring.cfg Spawn protection
- Monitoring.cfg Team kill system
- Monitoring.cfg Unknown soldier handling
- Monitoring.cfg Log monitor
- Playercontrol.cfg Anti-run / Anti-hip
- Playercontrol.cfg Blood on screen
- Playercontrol.cfg Bullet holes
- Playercontrol.cfg Camouflage models
- Playercontrol.cfg Close kill protection
- Playercontrol.cfg Cold breath FX
- Playercontrol.cfg Dead body handling
- Playercontrol.cfg Diana (female model)
- Playercontrol.cfg Forced auto-assign & clan versus non-clan
- Playercontrol.cfg Forced clientside DVARS
- Playercontrol.cfg Helmet popping
- Playercontrol.cfg Inactive players handling
- Playercontrol.cfg Parachute players
- Playercontrol.cfg Player model limiting
- Playercontrol.cfg Realism options
- Playercontrol.cfg Sprinting
- Playercontrol.cfg Taunts
- Playercontrol.cfg Weapons on back
- Ranksystem.cfg Rank system – First aid
- Ranksystem.cfg Rank system – Frag grenades and smoke grenades
- Ranksystem.cfg Rank system – Landmines
- Ranksystem.cfg Rank system – Overview and points to achieve ranks
- Ranksystem.cfg Rank system – Pistol clips
- Ranksystem.cfg Rank system – Preset ranks
- Ranksystem.cfg Rank system – Primary and secondary gun clips
- Ranksystem.cfg Rank system – WMD deployment
- Redirect.cfg Server redirection
- Security.cfg eXtreme+ RCON system
- Security.cfg GUID checks
- Server.cfg Global server settings (no variable extensions possible)
- Serversettings.cfg DRM-compatible DVAR – allowVote
- Serversettings.cfg DRM-compatible DVAR – deadChat
- Serversettings.cfg DRM-compatible DVAR – debugDamage
- Serversettings.cfg DRM-compatible DVAR – diagnose bot weapons
- Serversettings.cfg DRM-compatible DVAR – drawFriend
- Serversettings.cfg DRM-compatible DVAR – forceRespawn
- Serversettings.cfg DRM-compatible DVAR – friendlyFire
- Serversettings.cfg DRM-compatible DVAR – killCam
- Serversettings.cfg DRM-compatible DVAR – oldVoting
- Serversettings.cfg DRM-compatible DVAR – respawnDelay
- Serversettings.cfg Log control
- Serversettings.cfg MeatBots (mbots)
- Serversettings.cfg Test Clients (bots)Page 42
- Specials.cfg Specialty store Perks
- Weaponcontrol.cfg ALL weapons menu
- Weaponcontrol.cfg Ammo limiter
- Weaponcontrol.cfg Ammo crates
- Weaponcontrol.cfg Bash mode
- Weaponcontrol.cfg Burst mode for MG and SMG
- Weaponcontrol.cfg Coloured smoke grenades (including replacements)
- Weaponcontrol.cfg Drop weapon on death
- Weaponcontrol.cfg Enemy weapon usage
- Weaponcontrol.cfg Flamethrower
- Weaponcontrol.cfg Frag Fest
- Weaponcontrol.cfg Grenade monitoring (contact nades, proximity, limits)
- Weaponcontrol.cfg Grenade warning (battle chatter)
- Weaponcontrol.cfg Initial clip limiter
- Weaponcontrol.cfg Kamikaze (suicide nades)
- Weaponcontrol.cfg Landmines
- Weaponcontrol.cfg Laserdot
- Weaponcontrol.cfg Long range rifles
- Weaponcontrol.cfg Long range rifles HITLOC settings
- Weaponcontrol.cfg Minefields
- Weaponcontrol.cfg Modern weapons menu
- Weaponcontrol.cfg Offhand (grenade) loadout system
- Weaponcontrol.cfg Pistol settings
- Weaponcontrol.cfg Secondary weapon system
- Weaponcontrol.cfg Special grenades and satchel charges
- Weaponcontrol.cfg Tripwires
- Weaponcontrol.cfg Turrets and mobile MG’s
- Weaponcontrol.cfg Weapon damage modifiers
- Weaponcontrol.cfg Weapon limiter
- Weaponcontrol.cfg Weapon loadout and menu system
- Weaponcontrol.cfg Weapons allowed
- Wmdcontrol.cfg Gunship
- Wmdcontrol.cfg WMD additional control
- Traduccion de arriba
- Ambientfx.cfg Ambient Air aviones
- Ambientfx.cfg Artillería ambiental
- Ambientfx.cfg Ambient flak FX
- Ambientfx.cfg Bengalas ambientales
- Ambientfx.cfg Ambient map FX - Fire FX
- Ambientfx.cfg Ambient map FX - Flies Página 40
- Ambientfx.cfg Ambient map FX - Bancos de niebla
- Ambientfx.cfg Ambient map FX - Niebla principal
- Ambientfx.cfg Ambient Map FX - Map dust FX
- Ambientfx.cfg Ambient map FX - Sonido del mapa
- Ambientfx.cfg Ambient map FX - Smoke FX
- Ambientfx.cfg Ambient Map FX - Nieve y viento nevado FX
- Ambientfx.cfg Ambient map FX - Efectos de sonido
- Ambientfx.cfg Morteros ambientales
- Ambientfx.cfg Trazadores ambientales
- Ambientfx.cfg Efectos meteorológicos (lluvia y nieve)
- Configuración del clan Clancontrol.cfg
- Clancontrol.cfg Clan Tag No.1 a No. 4
- Clancontrol.cfg Comprobación de miembro del clan
- Configuración de clase de Classes.cfg
- Gametypes.cfg Puntos y sombreadores de HUD estilo arcade
- Gametypes.cfg Configuración específica del tipo de juego
- Gametypes.cfg Ready-up y retraso de inicio de tipo de juego
- Gametypes.cfg Puntos de bonificación opcionales
- Gametypes.cfg Equipos de intercambio de tipos de juegos basados en rondas
- Healthcontrol.cfg Sangrado
- Healthcontrol.cfg Sistema de salud (incluida la personalización de regeneración de salud)
- Healthcontrol.cfg Sistema médico
- Jukebox.cfg Ajustes relacionados con Jukebox
- Mapcontrol.cfg Retraso de votación de llamada
- Mapcontrol.cfg Extensión de votación del final del juego
- Mapcontrol.cfg Anulación de función de mapa interior
- Mapcontrol.cfg Extensión de votación en el juego
- Mapcontrol.cfg Configuración del entorno del mapa
- Mapcontrol.cfg Configuración de control de mapas basada en reproductor
- Mapcontrol.cfg Limpieza del punto de generación
- Mapcontrol.cfg Exclusión de voto en el mapa de acciones
- Maprotation.cfg Configuración de rotación del mapa (no es posible realizar extensiones variables)
- Miscfeatures.cfg Agregar a favoritos
- Miscfeatures.cfg Sonidos de anuncios
- Miscfeatures.cfg Introducción cinematográfica
- Miscfeatures.cfg Modificadores de daño por caída
- Miscfeatures.cfg indicadores de HUD
- Miscfeatures.cfg Estadísticas en vivo HUD
- Miscfeatures.cfg Mensajes MOTD (Mensaje del día)
- Miscfeatures.cfg Control de música
- Miscfeatures.cfg Estadísticas de jugador HUD
- Miscfeatures.cfg Buscador de rango
- Miscfeatures.cfg Mensajes del servidor
- Miscfeatures.cfg Reglas del servidor
- Miscfeatures.cfg Statsboard
- Miscfeatures.cfg Mensajes de bienvenida
- Miscfeatures.cfg Sistema de logotipo de clan
- Monitoring.cfg Anti-camping system Página 41
- Monitor de comandos Monitoring.cfg
- Verificador de nombre de Monitoring.cfg
- Monitoring.cfg Mensajes obituarios y multikill
- Monitoring.cfg Spawn protección
- Monitoring.cfg Team kill system
- Monitoring.cfg Manejo de soldados desconocidos
- Monitoring.cfg Monitor de registro
- Playercontrol.cfg Anti-carrera / Anti-cadera
- Playercontrol.cfg Sangre en pantalla
- Playercontrol.cfg Agujeros de bala
- Playercontrol.cfg Modelos de camuflaje
- Playercontrol.cfg Cerrar protección contra muerte
- Playercontrol.cfg Frío aliento FX
- Playercontrol.cfg Manejo de cadáveres
- Playercontrol.cfg Diana (modelo femenino)
- Playercontrol.cfg Asignación automática forzada y clan versus no clan
- Playercontrol.cfg DVAR del lado del cliente forzado
- Playercontrol.cfg Casco apareciendo
- Playercontrol.cfg Manejo de jugadores inactivos
- Playercontrol.cfg Jugadores de paracaídas
- Playercontrol.cfg Limitación del modelo de reproductor
- Playercontrol.cfg Opciones de realismo
- Playercontrol.cfg Sprint
- Playercontrol.cfg Burlas
- Playercontrol.cfg Armas en la espalda
- Ranksystem.cfg Sistema de clasificación - Primeros auxilios
- Ranksystem.cfg Sistema de clasificación: granadas de fragmentación y granadas de humo
- Ranksystem.cfg Sistema de clasificación - Minas terrestres
- Ranksystem.cfg Sistema de clasificación: descripción general y puntos para lograr rangos
- Ranksystem.cfg Sistema de clasificación - Clips de pistola
- Ranksystem.cfg Sistema de clasificación: rangos predeterminados
- Ranksystem.cfg Sistema de clasificación - Clips de pistola primarios y secundarios
- Ranksystem.cfg Sistema de clasificación: implementación de WMD
- Redirect.cfg Redirección del servidor
- Security.cfg eXtreme + sistema RCON
- Comprobaciones de GUID de Security.cfg
- Server.cfg Configuración global del servidor (no es posible realizar extensiones variables)
- Serversettings.cfg DVAR compatible con DRM - allowVote
- Serversettings.cfg DVAR compatible con DRM - deadChat
- Serversettings.cfg DVAR compatible con DRM - debugDamage
- Serversettings.cfg DVAR compatible con DRM - diagnosticar armas bot
- Serversettings.cfg DVAR compatible con DRM - drawFriend
- Serversettings.cfg DVAR compatible con DRM - forceRespawn
- Serversettings.cfg DVAR compatible con DRM - friendlyFire
- Serversettings.cfg DVAR compatible con DRM - killCam
- Serversettings.cfg DVAR compatible con DRM - antiguo
- Serversettings.cfg DVAR compatible con DRM - respawnDelay
- Serversettings.cfg Control de registro
- Serversettings.cfg MeatBots (mbots)
- Serversettings.cfg Clientes de prueba (bots) Página 42
- Specials.cfg Ventajas de la tienda especializada
- Weaponcontrol.cfg menú TODAS las armas
- Weaponcontrol.cfg Limitador de munición
- Weaponcontrol.cfg Cajas de munición
- Weaponcontrol.cfg Modo Bash
- Weaponcontrol.cfg Modo de ráfaga para MG y SMG
- Weaponcontrol.cfg Granadas de humo de colores (incluidos reemplazos)
- Weaponcontrol.cfg Soltar arma al morir
- Weaponcontrol.cfg Uso de armas enemigas
- Weaponcontrol.cfg Lanzallamas
- Weaponcontrol.cfg Frag Fest
- Weaponcontrol.cfg Monitoreo de granadas (contactos, proximidad, límites)
- Weaponcontrol.cfg Advertencia de granada (charla de batalla)
- Weaponcontrol.cfg Limitador de clip inicial
- Weaponcontrol.cfg Kamikaze (nades suicidas)
- Weaponcontrol.cfg Minas terrestres
- Weaponcontrol.cfg Laserdot
- Weaponcontrol.cfg rifles de largo alcance
- Weaponcontrol.cfg Rifles de largo alcance Configuración HITLOC
- Weaponcontrol.cfg Minefields
- Weaponcontrol.cfg Menú de armas modernas
- Weaponcontrol.cfg Sistema de carga manual (granada)
- Configuración de pistola Weaponcontrol.cfg
- Weaponcontrol.cfg Sistema de armas secundarias
- Weaponcontrol.cfg Granadas especiales y cargas de cartera
- Weaponcontrol.cfg Tripwires
- Weaponcontrol.cfg Torretas y ametralladoras móviles
- Weaponcontrol.cfg Modificadores de daño de armas
- Weaponcontrol.cfg Limitador de armas
- Weaponcontrol.cfg Sistema de menú y equipamiento de armas
- Weaponcontrol.cfg Armas permitidas
- Wmdcontrol.cfg Cañonera
- Wmdcontrol.cfg WMD control adicional
- ------------------------------------------------------------
- Aquí está el armscontrol.cfg para el mod extremo para que pueda ver qué tan extenso se vuelve.
- Léelo y tendrá una idea de que muchas cosas se pueden cambiar, ajustar y personalizar.
- // Call of Duty 2 - eXtreme+ modification
- //******************************************************************************
- // author : Astoroth and the eXtreme+ Support Crew
- // website : http://www.mycallofduty.com
- //
- // mod : eXtreme+
- // version : 2.8
- // update : august 2012
- //******************************************************************************
- //******************************************************************************
- // All Weapons Menu. Choose from all WW2 weapons available
- // WARNING: THIS DISABLES WEAPON CLASSES AND MODERN WEAPONS!
- //******************************************************************************
- // Replace the standard weapons menus (primary and secondary) with an all
- // weapons menu. Handy for better weapons choice control. This overrules the
- // weapon classes and team only settings. Modern weapons are not included!
- // 0 = disabled (default)
- // 1 = enabled (READ WARNING BEFORE TURNING ON)
- set ex_all_weapons "0"
- //******************************************************************************
- // Modern Weapons Menu. This will convert the COD2 weapons to modern ones
- // WARNING #1: DO NOT SET THIS TO "1" UNLESS YOU HAVE THE OPTIONAL MODERN WEAPONS
- // MOD INTEGRATED INTO THE FS_GAME FOLDER!
- // WARNING #2: SUPPORTS CLASSES 1 (PISTOLS), 2 (SNIPER), 3 (MG), 4 (SMG), 7 (SHOTGUN)
- //******************************************************************************
- // Replace the standard weapons menus (primary and secondary) with a modern
- // weapons menu.
- // 0 = disabled (default)
- // 1 = enabled (READ WARNING BEFORE TURNING ON)
- //set ex_modern_weapons "0"
- //******************************************************************************
- // Bash-only mode
- // This will switch to shotgun-only class and remove all ammo from the weapon
- // before spawning.
- // WARNING: THIS MODIFIES THE FOLLOWING FEATURES AUTOMATICALLY:
- // - disables frag fest mode
- // - disables all weapons and modern weapons
- // - disables frag and smoke grenades (or any replacement)
- // - disables medic system, health drop, firstaid system and healthbar
- // - disables sidearms (pistols and knives)
- // - disables weapon drop on death
- // - disables ammo crates
- // - disables turrets
- // - disables landmines
- // - disables rank system
- // - enables the indoor map feature (level.ex_indoor)
- //******************************************************************************
- // 0 = disabled (default)
- // 1 = enabled
- //set ex_bash_only "0"
- // Bash-only mode announcements
- // 0 = disabled
- // 1 = fixed mode indicator in lower-right corner
- // 2 = one-time announcement on spawn
- // 3 = repetitive announcement on spawn
- // 4 = one-time announcement *AND* fixed indicator (1 + 2) (default)
- // 5 = repetitive announcement *AND* fixed indicator (1 + 3)
- set ex_bash_only_msg "2"
- //******************************************************************************
- // Frag fest mode
- // This will disable all weapons, except the offhand weapons before spawning.
- // WARNING: THIS MODIFIES THE FOLLOWING FEATURES AUTOMATICALLY:
- // - disables all weapons and modern weapons
- // - disables smoke grenades (or any replacement)
- // - disables medic system, health drop, firstaid system and healthbar
- // - disables sidearms (pistols and knives)
- // - disables weapon drop on death
- // - disables turrets
- // - disables landmines
- // - disables rank system
- // - enables the indoor map feature (level.ex_indoor)
- //******************************************************************************
- // 0 = disabled (default)
- // 1 = enabled
- //set ex_frag_fest "0"
- // Frag fest announcements
- // 0 = disabled
- // 1 = fixed mode indicator in lower-right corner
- // 2 = one-time announcement on spawn
- // 3 = repetitive announcement on spawn
- // 4 = one-time announcement *AND* fixed indicator (1 + 2) (default)
- // 5 = repetitive announcement *AND* fixed indicator (1 + 3)
- //set ex_frag_fest_msg "4"
- //******************************************************************************
- // weapon class loadout and menu system
- //******************************************************************************
- // Map or Gametype based weapon control - On some maps or gametypes
- // you may wish to allow only one particular class of weapons to be used,
- // simply add the map or gametype name to the end of the dvar and then
- // set the value. NB: for russians the PPSH as an MG, so that way all teams
- // will have an MG to use!
- // Use one group of weapons (class) all the time
- // the stock menu will appear if you use the setting 0, also note that using
- // any other option than 0 will disable the secondary weapons system!
- // 0 = team weapons only (COD2 stock system) (default)
- // 1 = pistols only
- // 2 = sniper only
- // 3 = machine gun only
- // 4 = submachine gun only
- // 5 = rifles only (not for modern weapons)
- // 6 = bolt action rifles only (not for modern weapons)
- // 7 = shotgun only
- // 8 = panzerschrecks and bazookas only (not for modern weapons)
- // 9 = bolt action and sniper rifles only (not for modern weapons)
- //10 = knives only (not for modern weapons)
- set ex_wepo_class "6"
- // Team or non-team based weapons menu's
- // 0 = all weapons available from a particular class for all teams (default)
- // 1 = only show weapons from a particular class that belong to that team
- //set ex_wepo_team_only "0"
- // If you decide to use the above options, you can also set the allowed
- // status for frag and smoke grenades, this applies to all weapon classes.
- // allow grenades with weapon class option?
- // 0 = disable (default)
- // 1 = frag grenades only
- // 2 = smoke grenades only
- // 3 = frag and smoke grenades
- set ex_wepo_allow_grenades "1"
- // ammo loadout, you can choose here whether to use the stock ammo loadouts for weapons
- // or use the rank system loadouts (not frag or smoke grenades!).
- // If the ranks system is disabled this value is forced to stock loadouts!
- // 0 = stock loadouts (default; these can be adjusted in the weapon ammo limit section below)
- // 1 = use rank system loadout (configured in the ranksystem.cfg)
- set ex_wepo_loadout "0"
- //******************************************************************************
- // Secondary weapon system
- //******************************************************************************
- // You may wish to use another weapon as secondary rather than COD2's default pistol,
- // by enabling this system you will have an additional menu for to choose a secondary
- // weapon from, you can even still have the pistol! making that 3 weapons at any one time!
- // NB: when enabling a weapon only class above, this option is automatically disabled.
- // Allow secondary weapon system
- // 0 = disable (default)
- // 1 = enable (same team weapon menu only displayed)
- // 2 = enable (enemy team weapon menu displayed)
- set ex_wepo_secondary "0"
- //******************************************************************************
- // enemy weapon usage
- //******************************************************************************
- // this monitor the usage of enemy weapons in the primary and secondary weapon slots for
- // enemy weapons picked up, this function is disabled and forced to allow usage of enemy
- // weapons in non-team based gametypes and when using the weapon class based menus
- // 0 = allowed (default)
- // 1 = allowed only if ammo of current weapon in that slot falls below %
- // 2 = not allowed
- set ex_wepo_enemy "0"
- // Overide %, if you have chosen option 1 for enemy weapon usage
- // you can overide the % value here
- // min = 0, max = 100 (default 30)
- //set ex_wepo_cent "30"
- //******************************************************************************
- // sidearm settings
- //******************************************************************************
- // You can set whether the player is allowed a sidearm
- // 0 = disabled
- // 1 = enabled (cannot be exchanged for another weapon during play) (default)
- // 2 = enabled (can be exchanged for another weapon during play)
- set ex_wepo_sidearm "2"
- // Sidearm type (pistol or knife)
- // Only takes effect if sidearms are enabled above!
- // The sidearm is forced to a knife for class 1 (pistol only) and DISABLED for
- // class 10 (knife only).
- // 0 = pistols (default)
- // 1 = knife
- set ex_wepo_sidearm_type "0"
- //******************************************************************************
- // Long Range sniper rifles
- //******************************************************************************
- // For extremely large maps the Short Range (SR) sniper rifles fail short. You
- // need modified rifles to reach the far end of the map. The mod already includes
- // Long Range (LR) versions of the rifles, which can be enabled here. This gives
- // players the ability to switch between the SR and LR rifles using a special key.
- // Setting mode 1 or 2 will precache the LR weapons and enable the key binding,
- // which is "m" by default. Players can change this key in the in-game menu.
- // INFO: mode 2 is recommended if you enable LR sniper rifles!
- // INFO: Install the optional lr-rifles mod to remove explosion sounds and fx
- // from the LR Rifles.
- // 0 = disabled (default)
- // 1 = enabled, but do not automatically enable hitloc modifications
- // 2 = enabled, and automatically enable hitloc modifications (see next section)
- //set ex_longrange "0"
- // Auto-switch to LR the first time a SR sniper rifle is selected after spawning
- // 0 = disabled (default)
- // 1 = enabled
- //set ex_longrange_autoswitch "0"
- // allow players to save their key binding in a file on the server
- // If memory is enabled, the binding will be loaded automatically when a player
- // reconnects to the server, if the binding was saved for that player previously.
- // To disable the in-game menu items, disable both the main feature and memory.
- // 0 = disable
- // 1 = enable (default)
- set ex_longrange_memory "0"
- //******************************************************************************
- // Long Range sniper rifles hitloc
- //******************************************************************************
- // Long Range (LR) sniper rifles are projectile based, and are generating a
- // MOD_PROJECTILE Means Of Death (MOD) instead of MOD_RIFLE_BULLET.
- // Projectile based weapons don't register a hit location, so you die instantly,
- // even when being hit to your little toe. This feature converts MOD_PROJECTILE
- // back to MOD_RIFLE_BULLET, and assigns damage to hit locations.
- // INFO: enabled by default if you enabled ex_longrange mode 2 (previous section).
- // Global switch
- // 0 = disabled (default)
- // 1 = enabled
- //set ex_lrhitloc "0"
- // Unit of measurement for range
- // 0 = metres
- // 1 = yards (default)
- //set ex_lrhitloc_unit "0"
- // Hitloc and distance messages for attacker (on damage)
- // 0 = disabled
- // 1 = above compass (default)
- // 2 = center screen
- //set ex_lrhitloc_msg "2"
- // hit location damage modifiers
- // min = 1, max = 500 (default 100)
- set ex_lrhitloc_head "100"
- // min = 1, max = 500 (default 90)
- set ex_lrhitloc_neck "100"
- // min = 1, max = 500 (default 80)
- set ex_lrhitloc_torso_upper "90"
- // min = 1, max = 500 (default 70)
- set ex_lrhitloc_torso_lower "80"
- // min = 1, max = 500 (default 60)
- set ex_lrhitloc_right_leg_upper "60"
- // min = 1, max = 500 (default 40)
- set ex_lrhitloc_right_leg_lower "40"
- // min = 1, max = 500 (default 60)
- set ex_lrhitloc_left_leg_upper "60"
- // min = 1, max = 500 (default 40)
- set ex_lrhitloc_left_leg_lower "40"
- // min = 1, max = 500 (default 50)
- set ex_lrhitloc_right_arm_upper "50"
- // min = 1, max = 500 (default 40)
- set ex_lrhitloc_right_arm_lower "40"
- // min = 1, max = 500 (default 50)
- set ex_lrhitloc_left_arm_upper "50"
- // min = 1, max = 500 (default 40)
- set ex_lrhitloc_left_arm_lower "40"
- // min = 1, max = 500 (default 30)
- set ex_lrhitloc_right_hand "30"
- // min = 1, max = 500 (default 30)
- set ex_lrhitloc_left_hand "30"
- // min = 1, max = 500 (default 20)
- set ex_lrhitloc_right_foot "20"
- // min = 1, max = 500 (default 20)
- set ex_lrhitloc_left_foot "20"
- //******************************************************************************
- // Sniper Zoom Levels
- //******************************************************************************
- // 0 = disable (default)
- // 1 = enable, but only set default level (no dynamic zoom levels)
- // 2 = enable dynamic zoom levels
- set ex_zoom "0"
- // Specify the sniper classes for which you allow zoom
- // Add up the numbers for all classes you wish to allow. Set 1 if you want to
- // allow SR only. Set 2 for LR only. Set 3 for SR and LR. Default = 3 (all)
- // 1 = SR sniper rifles (short range)
- // 2 = LR sniper rifles (long range)
- // -- +
- // ... = sniper classes allowed
- //set ex_zoom_class "3"
- // minimum zoom level allowed for each class
- // min = 1, max = 10 (default for all classes = 1)
- //set ex_zoom_min_sr "1"
- //set ex_zoom_min_lr "1"
- // maximum zoom level allowed for each class
- // min = ex_zoom_min, max = 10 (default: sr = 7, lr = 9)
- //set ex_zoom_max_sr "7"
- //set ex_zoom_max_lr "9"
- // default zoom level for each class
- // min = ex_zoom_min, max = ex_zoom_max (default: sr = 5, lr = 7)
- //set ex_zoom_default_sr "5"
- //set ex_zoom_default_lr "7"
- // reset zoom level to default when switching weapons
- // 0 = disable (default)
- // 1 = enable
- //set ex_zoom_switchreset "0"
- // reset zoom level to default when toggling ADS
- // 0 = disable (default)
- // 1 = enable
- //set ex_zoom_adsreset "0"
- // gradual increase or decrease of zoom level
- // 0 = disable
- // 1 = enable (default)
- //set ex_zoom_gradual "1"
- // allow players to save their zoom levels in a file on the server
- // If memory is enabled, the levels will be loaded automatically when a player
- // reconnects to the server, if the levels were saved for that player previously.
- // To disable the in-game menu items, disable both the main feature and memory.
- // 0 = disable
- // 1 = enable (default)
- set ex_zoom_memory "0"
- //******************************************************************************
- // frag grenade loadout system
- //******************************************************************************
- // You can choose how you would like the frag grenades to be granted
- // to players joining your server.
- // frag grenade loadout
- // 0 = weapon class (stock)
- // 1 = use ranksystem frag loadout (if ranksystem enabled, otherwise 0)
- // 2 = fixed ammo every spawn (default)
- // 3 = random ammo every spawn
- set ex_frag_loadout "2"
- // option 0 - weapon class stock frag grenade ammo
- // min = 0, max = 9, default = 2
- //set ex_wepo_frag_stock_sniper "2"
- //set ex_wepo_frag_stock_rifle "2"
- //set ex_wepo_frag_stock_mg "2"
- //set ex_wepo_frag_stock_smg "2"
- //set ex_wepo_frag_stock_shot "2"
- //set ex_wepo_frag_stock_rl "2"
- // option 1 - rank based
- //these settings are in ranksystem.cfg
- // option 2 - fixed frag grenade ammo every spawn
- // min = 0, max = 9, default = 1
- set ex_wepo_frag "1"
- // option 3 - random frag grenade ammo every spawn
- // min = 0, max = 9, default = 1 (meaning 0 or 1 nade)
- //set ex_wepo_frag_random "1"
- // frag grenade upgrade cap
- // enforced on rank promotion and when defusing tripwires
- // min = 3, max = 9, default = 9
- //set ex_frag_cap "9"
- //******************************************************************************
- // smoke grenade loadout system
- //******************************************************************************
- // You can choose how you would like the smoke grenades to be granted
- // to players joining your server.
- // smoke grenade loadout
- // 0 = weapon class (stock)
- // 1 = use ranksystem smoke loadout (if ranksystem enabled, otherwise 0)
- // 2 = fixed ammo every spawn (default)
- // 3 = random ammo every spawn
- set ex_smoke_loadout "2"
- // option 0 - weapon class stock smoke grenade ammo choose
- // min = 0, max = 9, default = 1
- //set ex_wepo_smoke_stock_sniper "1"
- //set ex_wepo_smoke_stock_rifle "1"
- //set ex_wepo_smoke_stock_mg "1"
- //set ex_wepo_smoke_stock_smg "1"
- //set ex_wepo_smoke_stock_shot "1"
- //set ex_wepo_smoke_stock_rl "1"
- // option 1 - rank based
- // these settings are in ranksystem.cfg
- // option 2 - fixed smoke grenade ammo every spawn
- // min = 0, max = 9, default = 1
- set ex_wepo_smoke "0"
- // option 3 - random smoke grenade ammo every spawn
- // min = 0, max = 9, default = 1 (meaning 0 or 1 nade)
- //set ex_wepo_smoke_random "1"
- // smoke grenade upgrade cap
- // enforced on rank promotion and when defusing tripwires
- // min = 3, max = 9, default = 9
- //set ex_smoke_cap "9"
- //******************************************************************************
- // Grenade monitoring
- //******************************************************************************
- // Monitor the number of LIVE nades
- // 0 = unlimited (default)
- // 1 - 99 = nade limit (per team if team based)
- set ex_nademon_frag "0"
- set ex_nademon_smoke "3"
- set ex_nademon_fire "4"
- set ex_nademon_gas "4"
- set ex_nademon_satchel "0"
- // Show warning when throwing an over-limit nade
- // Over-limit nades will return to the player's loadout.
- // 0 = disabled
- // 1 = enabled (default)
- //set ex_nademon_frag_maxwarn "1"
- //set ex_nademon_smoke_maxwarn "1"
- //set ex_nademon_fire_maxwarn "1"
- //set ex_nademon_gas_maxwarn "1"
- //set ex_nademon_satchel_maxwarn "1"
- // Percentage of the duration to take into account
- // Satchel charges, frag nades, smoke nades, fire nades, and gas nades have a
- // duration of 5, 5, 45, 20 and 20 seconds resp. VIP smoke is 85 seconds.
- // With max set to 1, and a duramod set to 50, you actually allow for 1.5
- // nades to be live simultaneously.
- // min = 1, max = 200 (default = 100)
- //set ex_nademon_frag_duramod "100"
- //set ex_nademon_smoke_duramod "100"
- //set ex_nademon_fire_duramod "100"
- //set ex_nademon_gas_duramod "100"
- //set ex_nademon_satchel_duramod "100"
- // Monitor frag nades and satchel charges to explode on contact
- // To activate eoc press USE when throwing a nade or satchel charge
- // 0 = disabled (default)
- // 1 = enable
- //set ex_nademon_frag_eoc "0"
- //set ex_nademon_satchel_eoc "0"
- // Close proximity trigger for tripwires, landmines and sentry guns
- // 0 = disabled
- // 1 - 100 = radius in feet (default 10 for frags. 20 for satchel charges)
- //set ex_nademon_frag_cpx "10"
- //set ex_nademon_satchel_cpx "20"
- // Grenade warning (battlechatter)
- // Issue a warning when an incoming nade or satchel charge is detected
- // This feature is only active in team based game types!
- // 0 = none
- // 1 = frag nade
- // 2 = fire nade
- // 4 = gas nade
- // 8 = satchel charge
- // 16 = smoke nade
- // --- +
- // ... = warning mode (default 15)
- set ex_nademon_warn "0"
- //******************************************************************************
- // Kamikaze (suicide grenades)
- //******************************************************************************
- // when a player pulls the pin, but doesn't throw a frag grenade or satchel charge,
- // you can convert the suicide (no radius damage) into a suicide bombing (with radius damage).
- // This only applies to frag grenades and satchel charges.
- // 0 = disable (default)
- // 1 = enable
- //set ex_kamikaze "0"
- // Effective range for frag grenades in CoD units
- // Conversion aid: 100 CoD units (inches) = 2.78 yards, 8.33 feet or 2,54 metres
- // 100 - 10000 (default 300)
- //set ex_kamikaze_frag_radius "300"
- // Maximum damage for frag grenades
- // Effective damage depends on distance and blocking entities.
- // 1 - 999 (default 200)
- //set ex_kamikaze_frag_damage "200"
- // Effective range for satchel charges in Cod units
- // Conversion aid: 100 CoD units (inches) = 2.78 yards, 8.33 feet or 2,54 metres
- // 100 - 10000 (default 500)
- //set ex_kamikaze_satchel_radius "500"
- // Maximum damage for satchel charges
- // Effective damage depends on distance and blocking entities.
- // 1 - 999 (default 200)
- //set ex_kamikaze_satchel_damage "200"
- // Kamikaze bonus points
- // See gametypes.cfg -- rewards section
- //******************************************************************************
- // MG and SMG burst mode
- //******************************************************************************
- // Make MG and/or SMG weapons fire in burst mode only.
- // Bursts require you to play with more skill than luck.
- // 0 = disable (default)
- // 1 = enable, only MG
- // 2 = enable, only SMG
- // 3 = enable, MG and SMG
- //set ex_burst_mode "0"
- // Burst time for MG
- // "real" value in seconds, so fractions are allowed
- // min = 1.5, max = 10.0 (default 2.0)
- //set ex_burst_mg "2.0"
- // Burst time for SMG
- // "real" value in seconds, so fractions are allowed
- // min = 1.5, max = 10.0 (default 2.0)
- //set ex_burst_smg "2.0"
- // Burst while ADS
- // 0 = disable
- // 1 = enable (default)
- //set ex_burst_ads "1"
- //******************************************************************************
- // Laserdot
- //******************************************************************************
- // 0 = disable (default)
- // 1 = enabled; always on
- // 2 = enabled; only when aiming down scope
- // 3 = enabled; only when NOT aiming down scope
- set ex_laserdot "0"
- // laser dot size
- // min = 1, max = 10, default = 2
- //set ex_laserdot_size "2"
- // color (default 1,0,0)
- //set ex_laserdot_red "1"
- //set ex_laserdot_green "0"
- //set ex_laserdot_blue "0"
- // Certain players may not like the laserdot. You can define exclusions based
- // on clan tags and screennames.
- // Clan presets must also be set in clancontrol.cfg and are limited to four clans.
- // You can add as many individual players as you like. Just increase the last
- // digit for each one. It doesn't matter if you enter the names with colours,
- // non alphabet characters, uppercase or lowercase. The mod will understand as
- // long as you have the letters in the name correct.
- // Exclusion by clan tag (max 4)
- //set ex_laserdot_clan_0 "clantag"
- //set ex_laserdot_clan_1 "clantag"
- //set ex_laserdot_clan_2 "clantag"
- //set ex_laserdot_clan_3 "clantag"
- // Exclusion by name
- //set ex_laserdot_name_0 "playername"
- //set ex_laserdot_name_1 "playername"
- //set ex_laserdot_name_2 "playername"
- //set ex_laserdot_name_3 "playername"
- //******************************************************************************
- // Turrets & mobile MG's (MG42 & 30cal)
- //******************************************************************************
- // 0 = remove turrets
- // 1 = enable fixed (default)
- // 2 = enable fixed and unfixed
- set ex_turrets "0"
- set ex_turrets_ctf "0"
- set ex_turrets_ctfb "0"
- set ex_turrets_rbctf "0"
- // weapon classes and turrets
- // select whether you allow turrets on weapon class based maps.
- // Unfixed turrets are disabled for weapons classes by default!
- // 0 = disable (default)
- // 1 = enable
- //set ex_turrets_onclassmap "0"
- // only allow planting of unfixed turrets and mobile MG's if number of
- // fixed turrets on the map is lower than the maximum you define here
- // min = 1, max = 99 (default 6)
- set ex_turretsmax "3"
- // turret abuse
- // here you can set the number of times per spawn a player can kill using a turret
- // weapon before getting warned, and before getting killed.
- // 0 = disable, 1 = enabled (default = 0)
- //set ex_turretabuse "0"
- // number of kills to activate turret abuse warning
- // min = 1, max = 99 (default = 5)
- //set ex_turretabuse_warn "5"
- // number of kills to activate turret abuse punishment
- // min = ex_turretabuse_warn + 1, max = 100 (default = ex_turretabuse_warn + 2)
- //set ex_turretabuse_kill "7"
- // pause (disable-wait-enable) weapon if they shoot while carrying mg
- // 0 = disable, 1 = enabled (default = 0)
- //set ex_mg_shoot_disable "0"
- // hurt player if they shoot while carrying mg
- // 0 = disable, 1 = enabled (default = 0)
- //set ex_mg_shoot_damage "0"
- // turret overheating
- // turrets will overheat after shooting it for some time
- // 0 = disable, 1 = enabled (default = 1)
- //set ex_turretoverheat "1"
- // turret overheating rate
- // 1 = slow, 2 = normal, 3 = fast, 4 = very fast (default = 2)
- //set ex_turretoverheat_heatrate "2"
- // turret cool down rate
- // 1 = slow, 2 = normal, 3 = fast, 4 = very fast (default = 2)
- //set ex_turretoverheat_coolrate "2"
- //******************************************************************************
- // Minefields (NOT Landmines)
- //******************************************************************************
- // 0 = Minefields OFF
- // 1 = Minefields ON (default)
- // 2 = Gas Minefields
- // 3 = Napalm Minefields
- //set ex_minefields "1"
- // Minimum and maximum damage by gas mines
- // 1 - 100, default 50 (min) to 75 (max)
- //set ex_gasmine_min "50"
- //set ex_gasmine_max "75"
- // Minimum and maximum damage by napalm mines
- // 1 - 100, default 50 (min) to 75 (max)
- //set ex_napalmmine_min "50"
- //set ex_napalmmine_max "75"
- // Instant (no delay before detonation)
- // 0 = disable (default)
- // 1 = enable
- //set ex_minefields_instant "0"
- //******************************************************************************
- // Landmines
- //******************************************************************************
- // Landmines can be planted by going prone and pressing USE
- // Landmines can be defused by going prone or crouching and pressing USE
- // (there will be an indicator when you are close enough to defuse)
- // 0 = disabled
- // 1 = enabled - trigger on all
- // 2 = enabled - do not trigger on owner
- // 3 = enabled - do not trigger on owner or teammates (default)
- set ex_landmines "0"
- // landmine loadout
- // 0 = use weapon classes (see below)
- // 1 = use ranksystem (if ranksystem enabled; see ranksystem.cfg) (default)
- //set ex_landmines_loadout "1"
- // landmine upgrade cap (enforced on rank change only)
- // min = 3, max = 9, default = 9
- //set ex_landmines_cap "9"
- // Weapon class loadout. Number of landmines for each weapon type.
- // min = 0, max = 9 (default = 2)
- //set ex_allow_mine_sniper "2"
- //set ex_allow_mine_boltrifle "2"
- //set ex_allow_mine_rifle "2"
- //set ex_allow_mine_smg "2"
- //set ex_allow_mine_mg "2"
- //set ex_allow_mine_shotgun "2"
- // Max number of deployed mines per team (team based) or per player (DM style)
- // min = 1, max = 32 (default = 5)
- set ex_landmines_max "4"
- set ex_landmines_max_dm "2"
- // FIFO: First In - First Out
- // Deletes oldest mine if more than max have been deployed.
- // 0 = disabled
- // 1 = enabled (default)
- //set ex_landmines_fifo "1"
- // Landmine plant time
- // Sets the number of seconds required to plant a mine
- // min = 3, max= 20 (default = 5)
- //set ex_landmine_plant_time "5"
- // Landmine defuse time
- // Sets the number of seconds required to defuse a mine
- // min = 3, max = 20 (default = 5)
- //set ex_landmine_defuse_time "5"
- // Landmine warnings
- // Determines if a warning HUD element appears on a player's
- // screen if he starts to get too close to a landmine.
- // 0 = no warnings
- // 1 = warnings (default)
- //set ex_landmine_warning "1"
- // Mine depth
- // This chooses between two different depth options for the mines.
- // 1 = 1 unit into the ground (easier to see)
- // 2 = 2 units into the ground (harder to see) (default)
- //set ex_landmine_depth "2"
- // Check surfacetype before planting mine
- // If enabled you can only plant mines on beach, dirt, grass, ice, mud, sand
- // and snow surfaces.
- // 0 = disabled (default)
- // 1 = enabled
- //set ex_landmine_surfacecheck "0"
- // Close proximity trigger for tripwires and other landmines
- // 0 = disabled
- // 1 - 100 = radius in feet (default = 10)
- //set ex_landmine_cpx "10"
- // Bouncing Betty FX
- // Make the landmine launch into the air to cause more damage
- // 0 = disabled
- // 1 = enabled (default)
- //set ex_landmine_bb "1"
- //******************************************************************************
- // Tripwires
- //******************************************************************************
- // if enabled, by going prone and holding down the melee key, you can cycle through frag
- // and smoke grenades then, release the melee key, you will then be able to hold down the
- // melee key again and place the tripwire, you can also defuse any tripwire but take extra
- // care, you might just blow yourself up!
- // set tripwire options
- // 0 = disabled (default)
- // 1 = enabled - trigger on all
- // 2 = enabled - do not trigger on owner
- // 3 = enabled - do not trigger on owner and teammates
- set ex_tripwire "0"
- // tripwire for each team (in DM this number will be doubled)
- // min = 1, max = 10, default = 5
- set ex_tripwire_limit "4"
- // display warning for teammates
- // 0 = disable, 1 = enable, default = 0
- set ex_tripwire_warning "1"
- // tripwire explosion damage radius (in feet)
- // min = 1, max = 999 (lots of damage), default = 12
- set ex_tripwire_radius "20"
- // tripwire selection hold time (20 units = one second)
- // min = 20 (1 second), max = 100 (5 seconds), default = 30
- //set ex_tripwire_holdtime "30"
- // tripwire plant time (in seconds)
- // min = 1, max = 30, default = 5
- //set ex_tripwire_planttime "5"
- // tripwire defuse time (in seconds)
- // min = 1, max = 30, default = 5
- //set ex_tripwire_defusetime "5"
- // Close proximity trigger for landmines and other tripwires
- // 0 = disabled
- // 1 - 100 = radius in feet (default = 10)
- //set ex_tripwire_cpx "10"
- //******************************************************************************
- // Special Grenades (replace frag grenades)
- // NOTE: YOU CAN ONLY ENABLE ONE OF THEM
- //******************************************************************************
- // Napalm grenades
- // 0 = disabled, 1 = enabled (default = 0)
- //set ex_fire_grenades "0"
- // Gas grenades
- // 0 = disabled, 1 = enabled (default = 0)
- //set ex_gas_grenades "0"
- // Satchel Charges
- // 0 = disabled, 1 = enabled (default = 0)
- //set ex_satchel_charges "0"
- //******************************************************************************
- // Coloured Smoke Grenades (napalm, gas and satchel charges replace smoke grenades)
- //******************************************************************************
- // No messing around with weapon files and efx files here there and everywhere, with
- // extreme+, it's all made easy for you. Just choose a colour for each nationality,
- // there's even one for the ladies in there!
- //
- // Colour codes
- // 0 = Stock Grey
- // 1 = Blue
- // 2 = Green
- // 3 = Orange
- // 4 = Pink ? hehe
- // 5 = Red
- // 6 = Yellow
- // 7 = Napalm Grenades
- // 8 = Gas Grenades
- // 9 = Satchel Charges
- // American smoke grenade colour?
- set ex_american_smoke "0"
- // British smoke grenade colour?
- set ex_british_smoke "0"
- // Russian smoke grenade colour?
- set ex_russian_smoke "0"
- // German smoke grenade colour?
- set ex_german_smoke "0"
- //******************************************************************************
- // drop weapons on death
- //******************************************************************************
- // drop weapons on death (if it has ammo left)
- // 0 = disabled (default)
- // 1 = normal COD2 method, only current weapon is dropped
- // 2 = primary weapon dropped only
- // 3 = primaryb (secondary) weapon dropped only
- // 4 = both primary & primaryb (secondary) are dropped
- set ex_wepo_drop_weps "1"
- // disallow certain weapons to be dropped (by class)
- // 0 = do not allow drop
- // 1 = allow drop (default)
- //set ex_allow_pistol_drop "0" // Pistols
- //set ex_allow_sniper_drop "0" // Default sniper rifles
- //set ex_allow_sniperlr_drop "0" // Longrange sniper rifles
- //set ex_allow_mg_drop "0" // Machinegun
- //set ex_allow_smg_drop "0" // Sub machinegun
- //set ex_allow_rifle_drop "0" // Rifles
- //set ex_allow_boltrifle_drop "0" // Bolt rifles
- //set ex_allow_shotgun_drop "0" // Shotgun
- //set ex_allow_rl_drop "0" // Rocket launchers
- //set ex_allow_ft_drop "0" // Flamethrowers
- // drop grenades on death
- // 0 = disabled (default)
- // 1 = only drop frag grenades
- // 2 = only drop smoke grenades
- // 3 = drop frag and smoke grenades
- set ex_wepo_drop_grenades "0"
- //******************************************************************************
- // ammo crates
- //******************************************************************************
- // Number of ammo crates per team.
- // In DM all ammo crates will respond to all players, and axis and allies will
- // get half of this (so use an even number to get the same amount).
- // Please note this option will increase gamestate!
- // 0 = disabled (default)
- // 1-8 = number of crates per team
- set ex_amc_perteam "0"
- // Message display for ammo crates.
- // 0 = left, above compass (default)
- // 1 = centre screen
- // 2 = scroll text area centre top -- adds to gamestate!
- // 3 = bottom centre -- adds to gamestate!
- //set ex_amc_msg "0"
- // Ammo crates on compass.
- // In team based games - if not neutral - max 4 crates per team.
- // In DM style games crates will only blink if bonus score is enabled.
- // 0 = disabled (default)
- // 1 = enabled - never blink
- // 2 = enabled - blink if still neutral
- set ex_amc_compass "2"
- // Ammo crates are parachuted into the map
- // 0 = disabled (default)
- // 1-3600 = seconds before first drop
- set ex_amc_chutein "300"
- // Drop in slices until maximum number reached.
- // If not neutral, one slice drops this number for each team
- // 0 = disabled (default)
- // 1-4 = number of crates dropped per slice
- set ex_amc_chutein_slice "2"
- // Crates are neutral (no fixed team) when being dropped.
- // In team based games, first USE tags crate for a specific team, making it
- // disappear from the enemy's compass.
- // In DM style games this is only used to determine bonus score, if enabled.
- // 0 = disabled (default)
- // 1 = enabled
- set ex_amc_chutein_neutral "1"
- // Wait before crates are deleted from map.
- // Timer starts when the last crate hits the ground.
- // 0 = disabled (default)
- // 1-3600 = seconds before crates are removed from map
- set ex_amc_chutein_lifespan "60"
- // Wait before next slice is dropped in slice mode.
- // 1-3600 = seconds to wait (default 10)
- set ex_amc_chutein_pause_slice "30"
- // Wait before a new batch of crates is chuted in.
- // Only applicable if crate lifespan is enabled.
- // 1-3600 = seconds to wait (default 240 = 4 minutes)
- set ex_amc_chutein_pause_all "300"
- // Give points to player or team for conquering a neutral crate
- // 0 = disabled (default)
- // 1 = player score
- // 2 = team score (team based gametypes only)
- // 3 = player and team score (team based gametypes only)
- //set ex_amc_chutein_score "3"
- //******************************************************************************
- // flamethrower
- //******************************************************************************
- // Range
- // min = 100, max = 750, default = 500
- //set ex_ft_range "500"
- // Chance (percentage) the tank on the back will explode when hit
- // min = 0 (disabled), max = 100, default = 10
- //set ex_ft_tank_explode "10"
- //******************************************************************************
- // Weapon Damage Modifiers
- //******************************************************************************
- // All values are in percent, i.e. 100 = 100% which is normal weapon damage.
- // Global switch
- // 0 = disabled (default)
- // 1 = enabled
- //set ex_wdmodon "0"
- // sniper rifles
- //set ex_wdm_springfield_mp "100"
- //set ex_wdm_springfield_2_mp "100"
- //set ex_wdm_enfield_scope_mp "100"
- //set ex_wdm_enfield_scope_2_mp "100"
- //set ex_wdm_mosin_nagant_sniper_mp "100"
- //set ex_wdm_mosin_nagant_sniper_2_mp "100"
- //set ex_wdm_kar98k_sniper_mp "100"
- //set ex_wdm_kar98k_sniper_2_mp "100"
- //set ex_wdm_g43_sniper "100"
- //set ex_wdm_g43_sniper_2 "100"
- // rifles
- //set ex_wdm_m1carbine_mp "100"
- //set ex_wdm_m1garand_mp "100"
- //set ex_wdm_enfield_mp "100"
- //set ex_wdm_mosin_nagant_mp "100"
- //set ex_wdm_svt40_mp "100"
- //set ex_wdm_kar98k_mp "100"
- //set ex_wdm_g43_mp "100"
- // machine gun (mg)
- //set ex_wdm_bar_mp "100"
- //set ex_wdm_bren_mp "100"
- //set ex_wdm_ppsh_mp "100"
- //set ex_wdm_mp44_mp "100"
- //set ex_wdm_mobile_30cal "100"
- //set ex_wdm_mobile_mg42 "100"
- // submachine gun (smg)
- //set ex_wdm_greasegun_mp "100"
- //set ex_wdm_thompson_mp "100"
- //set ex_wdm_sten_mp "100"
- //set ex_wdm_pps42_mp "100"
- //set ex_wdm_mp40_mp "100"
- // shotgun
- set ex_wdm_shotgun_mp "85"
- // panzerschreck
- //set ex_wdm_panzerschreck_mp "100"
- //set ex_wdm_panzerschreck_allies "100"
- // pistols
- //set ex_wdm_colt_mp "100"
- //set ex_wdm_webley_mp "100"
- //set ex_wdm_tt30_mp "100"
- //set ex_wdm_luger_mp "100"
- // knife
- //set ex_wdm_knife_mp "100"
- // frag grenades (or replacements)
- //set ex_wdm_fraggrenade "100"
- // smoke grenade replacements
- //set ex_wdm_smokegrenade "100"
- // turret weapons
- //set ex_wdm_mg42_bipod_duck_mp "100"
- //set ex_wdm_mg42_bipod_prone_mp "100"
- //set ex_wdm_mg42_bipod_stand_mp "100"
- //set ex_wdm_mg30cal_duck_mp "100"
- //set ex_wdm_mg30cal_stand_mp "100"
- //set ex_wdm_mg30cal_prone_mp "100"
- // flamethrowers
- //set ex_wdm_flamethrower_allies "100"
- //set ex_wdm_flamethrower_axis "100"
- // modern Weapons (see ex_modern_weapons above)
- //set ex_wdm_ak_47_mp "100"
- //set ex_wdm_ak_74_mp "100"
- //set ex_wdm_ar_10_mp "100"
- //set ex_wdm_ar_10_2_mp "100"
- //set ex_wdm_aug_a3_mp "100"
- //set ex_wdm_barrett_mp "100"
- //set ex_wdm_barrett_2_mp "100"
- //set ex_wdm_beretta_mp "100"
- //set ex_wdm_deagle_mp "100"
- //set ex_wdm_dragunov_mp "100"
- //set ex_wdm_dragunov_2_mp "100"
- //set ex_wdm_famas_mp "100"
- //set ex_wdm_glock_mp "100"
- //set ex_wdm_hk_g36_mp "100"
- //set ex_wdm_m249_mp "100"
- //set ex_wdm_m40a3_mp "100"
- //set ex_wdm_m40a3_2_mp "100"
- //set ex_wdm_m4a1_mp "100"
- //set ex_wdm_m60_mp "100"
- //set ex_wdm_mac10_mp "100"
- //set ex_wdm_mp5_mp "100"
- //set ex_wdm_mp5a4_mp "100"
- //set ex_wdm_p90_mp "100"
- //set ex_wdm_rpg_mp "100"
- //set ex_wdm_sig_552_mp "100"
- //set ex_wdm_hk45_mp "100"
- //set ex_wdm_spas_12_mp "100"
- //set ex_wdm_tmp_mp "100"
- //set ex_wdm_ump45_mp "100"
- //set ex_wdm_uzi_mp "100"
- //set ex_wdm_xm1014_mp "100"
- // Misc weapons
- //set ex_wdm_raygun_mp "100"
- //set ex_wdm_artillery_mp "100"
- //set ex_wdm_landmine_mp "100"
- //set ex_wdm_mortar_mp "100"
- //set ex_wdm_planebomb_mp "100"
- //set ex_wdm_tripwire_mp "100"
- //******************************************************************************
- // weapons limiter
- //******************************************************************************
- // You may wish to use a fixed number of a particular weapon available per game.
- // Here you can set a limit per map for each of the COD2 weapons. Optionally per team.
- // Make sure your preferred weapons are enabled in the Weapons section (scr_allow_xxx).
- // A limit of 0 will disable a weapon completely.
- // Max and default for weapons and grenades is 999 (= unlimited).
- // Remember, if you wish to use any of these settings, uncomment and set the
- // global switch, and the weapon you want to limit.
- // Ensure you leave enough weapons for the number of slots your server holds.
- // Global switch
- // 0 = disabled (default)
- // 1 = enabled
- set ex_weaponlimit "1"
- // Limits per team
- // 0 = disabled (weapon availibility is on a first come, first serve basis)
- // 1 = enabled (default)
- //set ex_weaponlimit_perteam "1"
- // sniper rifles
- //set ex_springfield_limit "2"
- //set ex_enfield_scope_limit "2"
- //set ex_mosin_nagant_sniper_limit "2"
- //set ex_kar98k_sniper_limit "2"
- //set ex_g43_sniper_limit "2"
- // rifles
- //set ex_m1carbine_limit "999"
- //set ex_m1garand_limit "999"
- //set ex_enfield_limit "999"
- //set ex_mosin_nagant_limit "999"
- //set ex_svt40_limit "999"
- //set ex_kar98k_limit "999"
- //set ex_g43_limit "999"
- // machine gun (mg)
- //set ex_bar_limit "999"
- //set ex_bren_limit "999"
- //set ex_ppsh_limit "999"
- //set ex_mp44_limit "999"
- //set ex_mg30cal_limit "999"
- //set ex_mg42_limit "999"
- // submachine gun (smg)
- //set ex_greasegun_limit "999"
- //set ex_thompson_limit "999"
- //set ex_sten_limit "999"
- //set ex_pps42_limit "999"
- //set ex_mp40_limit "999"
- // shotgun
- //set ex_shotgun_limit "999"
- // panzerschreck
- set ex_panzer_limit "0"
- //set ex_bazooka_limit "0"
- // pistols
- //set ex_colt_limit "999"
- //set ex_webley_limit "999"
- //set ex_tt30_limit "999"
- //set ex_luger_limit "999"
- // knife
- //set ex_knife_limit "999"
- // frag grenades
- //set ex_fraggrenade_limit "999"
- // smoke grenades
- //set ex_smokegrenade_limit "999"
- // wmd binoculars
- // if using the rank system, you can limit the amount of wmd capable binoculars
- //set ex_wmd_binocular_limit "999"
- // flamethrower
- //set ex_flamethrower_limit "0"
- //set ex_flammenwerfer_limit "0"
- // Modern Weapons (see ex_modern_weapons above)
- //set ex_ak_47_limit "999"
- //set ex_ak_74_limit "999"
- //set ex_ar_10_limit "999"
- //set ex_aug_a3_limit "999"
- //set ex_barrett_limit "999"
- //set ex_beretta_limit "999"
- //set ex_deagle_limit "999"
- //set ex_dragunov_limit "999"
- //set ex_famas_limit "999"
- //set ex_glock_limit "999"
- //set ex_hk_g36_limit "999"
- //set ex_m249_limit "999"
- //set ex_m40a3_limit "999"
- //set ex_m4a1_limit "999"
- //set ex_m60_limit "999"
- //set ex_mac10_limit "999"
- //set ex_mp5_limit "999"
- //set ex_mp5a4_limit "999"
- //set ex_p90_limit "999"
- //set ex_rpg_limit "999"
- //set ex_sig_552_limit "999"
- //set ex_hk45_limit "999"
- //set ex_spas_12_limit "999"
- //set ex_tmp_limit "999"
- //set ex_ump45_limit "999"
- //set ex_uzi_limit "999"
- //set ex_xm1014_limit "999"
- //******************************************************************************
- // ammo limiter (ammo reserve)
- //******************************************************************************
- // If you are not using the rank system for weapon ammo loadouts, you may wish to set
- // fixed loadouts for the weapons available during your games.
- // Remember: the player will always have a first clip to start. You can limit the
- // first clip using the Initial Clip Limiter (next section).
- // WARNING: the maxAmmo setting in the weapons files has been restored to stock
- // values. These stock values are the default values shown below. The ammo limit
- // can be set to any value within the 0 - <default> range.
- // If you want to be able to set or get higher ammo reserves, you should apply the
- // optional "maxammo" mod, and set the ex_maxammo variable below to "1".
- // Then almost all your weapons will have a maxAmmo 999 setting, and you can set
- // the ammo limit to any value within the 0 - 999 range.
- // 0 = disabled (default)
- // 1 = enabled
- //set ex_maxammo "0"
- // sniper rifles
- //set ex_springfield_ammo_limit "60" // default 60
- //set ex_enfield_scope_ammo_limit "60" // default 60
- //set ex_mosin_nagant_sniper_ammo_limit "60" // default 60
- //set ex_kar98k_sniper_ammo_limit "60" // default 60
- //set ex_g43_sniper_ammo_limit "100" // default 100
- // rifles
- //set ex_m1carbine_ammo_limit "90" // default 90
- //set ex_m1garand_ammo_limit "96" // default 96
- //set ex_enfield_ammo_limit "60" // default 60
- //set ex_mosin_nagant_ammo_limit "60" // default 60
- //set ex_svt40_ammo_limit "100" // default 100
- //set ex_kar98k_ammo_limit "60" // default 60
- //set ex_g43_ammo_limit "100" // default 100
- // machine gun (mg)
- //set ex_bar_ammo_limit "120" // default 120
- //set ex_bren_ammo_limit "180" // default 180
- //set ex_ppsh_ammo_limit "213" // default 213
- //set ex_mp44_ammo_limit "180" // default 180
- //set ex_mg30cal_ammo_limit "500" // default 500
- //set ex_mg42_ammo_limit "500" // default 500
- // submachine gun (smg)
- //set ex_greasegun_ammo_limit "192" // default 192
- //set ex_thompson_ammo_limit "180" // default 180
- //set ex_sten_ammo_limit "192" // default 192
- //set ex_pps42_ammo_limit "210" // default 210
- //set ex_mp40_ammo_limit "192" // default 192
- // shotgun
- //set ex_shotgun_ammo_limit "60" // default 60
- set ex_shotgun_ammo_limit_mp_worldcup "2" // default 60
- // panzerschreck
- //set ex_panzer_ammo_limit "10" // default 10
- //set ex_bazooka_ammo_limit "10" // default 10
- // pistols
- //set ex_colt_ammo_limit "21" // default 21
- //set ex_webley_ammo_limit "18" // default 18
- //set ex_tt30_ammo_limit "24" // default 24
- //set ex_luger_ammo_limit "24" // default 24
- // knife
- //set ex_knife_ammo_limit "100" // default 100
- // flamethrower
- //set ex_flamethrower_ammo_limit "200" // default 200
- //set ex_flammenwerfer_ammo_limit "200" // default 200
- // Modern Weapons (see ex_modern_weapons above)
- //set ex_ak_47_ammo_limit "300" // default 300
- //set ex_ak_74_ammo_limit "300" // default 300
- //set ex_ar_10_ammo_limit "60" // default 60
- //set ex_aug_a3_ammo_limit "300" // default 300
- //set ex_barrett_ammo_limit "60" // default 60
- //set ex_beretta_ammo_limit "60" // default 60
- //set ex_deagle_ammo_limit "60" // default 60
- //set ex_dragunov_ammo_limit "60" // default 60
- //set ex_famas_ammo_limit "300" // default 300
- //set ex_glock_ammo_limit "60" // default 60
- //set ex_hk_g36_ammo_limit "300" // default 300
- //set ex_m249_ammo_limit "300" // default 300
- //set ex_m40a3_ammo_limit "60" // default 60
- //set ex_m4a1_ammo_limit "300" // default 300
- //set ex_m60_ammo_limit "300" // default 300
- //set ex_mac10_ammo_limit "300" // default 300
- //set ex_mp5_ammo_limit "300" // default 300
- //set ex_mp5a4_ammo_limit "300" // default 300
- //set ex_p90_ammo_limit "300" // default 300
- //set ex_rpg_ammo_limit "10" // default 10
- //set ex_sig_552_ammo_limit "300" // default 300
- //set ex_hk45_ammo_limit "60" // default 60
- //set ex_spas_12_ammo_limit "60" // default 60
- //set ex_tmp_ammo_limit "300" // default 300
- //set ex_ump45_ammo_limit "300" // default 300
- //set ex_uzi_ammo_limit "300" // default 300
- //set ex_xm1014_ammo_limit "60" // default 60
- //******************************************************************************
- // initial clip limiter
- //******************************************************************************
- // Here you define the size of the FIRST clip.
- // Clip size for reloads is taken from weapon file.
- // sniper rifles
- //set ex_springfield_clip_limit "5" // default 5
- //set ex_enfield_scope_clip_limit "10" // default 10
- //set ex_mosin_nagant_sniper_clip_limit "5" // default 5
- //set ex_kar98k_sniper_clip_limit "5" // default 5
- //set ex_g43_sniper_clip_limit "10" // default 10
- // rifles
- //set ex_m1carbine_clip_limit "15" // default 15
- //set ex_m1garand_clip_limit "8" // default 8
- //set ex_enfield_clip_limit "10" // default 10
- //set ex_mosin_nagant_clip_limit "10" // default 10
- //set ex_svt40_clip_limit "10" // default 10
- //set ex_kar98k_clip_limit "10" // default 10
- //set ex_g43_clip_limit "10" // default 10
- // machine gun (mg)
- //set ex_bar_clip_limit "20" // default 20
- //set ex_bren_clip_limit "30" // default 30
- //set ex_ppsh_clip_limit "71" // default 71
- //set ex_mp44_clip_limit "30" // default 30
- //set ex_mg30cal_clip_limit "100" // default 100
- //set ex_mg42_clip_limit "100" // default 100
- // submachine gun (smg)
- //set ex_greasegun_clip_limit "32" // default 32
- //set ex_thompson_clip_limit "30" // default 30 (stock 20)
- //set ex_sten_clip_limit "32" // default 32
- //set ex_pps42_clip_limit "35" // default 35
- //set ex_mp40_clip_limit "32" // default 32
- // shotgun
- //set ex_shotgun_clip_limit "6" // default 6
- set ex_shotgun_clip_limit_mp_worldcup "0" // default 6
- // panzerschreck
- //set ex_panzer_clip_limit "1" // default 1
- //set ex_bazooka_clip_limit "1" // default 1
- // pistols
- //set ex_colt_clip_limit "7" // default 7
- //set ex_webley_clip_limit "6" // default 6
- //set ex_tt30_clip_limit "8" // default 8
- //set ex_luger_clip_limit "8" // default 8
- // knife
- //set ex_knife_clip_limit "30" // default 30
- // flamethrower
- //set ex_flamethrower_clip_limit "100" // default 100
- //set ex_flammenwerfer_clip_limit "100" // default 100
- // Modern Weapons (see ex_modern_weapons above)
- //set ex_ak_47_clip_limit "30" // default 30
- //set ex_ak_74_clip_limit "30" // default 30
- //set ex_ar_10_clip_limit "20" // default 20
- //set ex_aug_a3_clip_limit "30" // default 30
- //set ex_barrett_clip_limit "10" // default 10
- //set ex_beretta_clip_limit "15" // default 15
- //set ex_deagle_clip_limit "10" // default 10
- //set ex_dragunov_clip_limit "10" // default 10
- //set ex_famas_clip_limit "30" // default 30
- //set ex_glock_clip_limit "15" // default 15
- //set ex_hk_g36_clip_limit "30" // default 30
- //set ex_m249_clip_limit "100" // default 100
- //set ex_m40a3_clip_limit "10" // default 10
- //set ex_m4a1_clip_limit "30" // default 30
- //set ex_m60_clip_limit "100" // default 100
- //set ex_mac10_clip_limit "30" // default 30
- //set ex_mp5_clip_limit "30" // default 30
- //set ex_mp5a4_clip_limit "30" // default 30
- //set ex_p90_clip_limit "30" // default 30
- //set ex_rpg_clip_limit "1" // default 1
- //set ex_sig_552_clip_limit "30" // default 30
- //set ex_hk45_clip_limit "15" // default 15
- //set ex_spas_12_clip_limit "6" // default 6
- //set ex_tmp_clip_limit "30" // default 30
- //set ex_ump45_clip_limit "30" // default 30
- //set ex_uzi_clip_limit "30" // default 30
- //set ex_xm1014_clip_limit "6" // default 6
- //******************************************************************************
- // Weapons precache mode
- //******************************************************************************
- // By default weapons that match the weapon loadout will always be precached.
- // This behaviour allows you to enable weapons during the game that were
- // disallowed initially, either by console commands or (eXtreme+) RCON.
- // You can run into a game engine limit on precached weapon if you enable a
- // specific set of features: "all weapons" with mbots and gunship, or weapon
- // class 0 with mbots and gunship.
- // WARNING: ONLY SET MODE 1 IF YOU RUN THAT SPECIFIC SET OF FEATURES, OTHERWISE KEEP IT 0.
- // 0 = always precache (default)
- // 1 = only precache if allowed
- //set ex_wepo_precache_mode "0"
- //******************************************************************************
- // Weapons
- // 0 = disabled
- // 1 = enabled (default)
- //******************************************************************************
- // Snipers
- set scr_allow_enfieldsniper "1"
- set scr_allow_kar98ksniper "1"
- set scr_allow_nagantsniper "1"
- set scr_allow_springfield "1"
- set scr_allow_g43sniper "0"
- // Rifles
- set scr_allow_enfield "1"
- set scr_allow_kar98k "1"
- set scr_allow_m1carbine "1"
- set scr_allow_m1garand "1"
- set scr_allow_nagant "1"
- set scr_allow_g43 "1"
- set scr_allow_svt40 "1"
- // MGs
- set scr_allow_bar "1"
- set scr_allow_bren "1"
- set scr_allow_mp44 "1"
- set scr_allow_ppsh "1"
- set scr_allow_mg30cal "0"
- set scr_allow_mg42 "0"
- // SMGs
- set scr_allow_sten "1"
- set scr_allow_mp40 "1"
- set scr_allow_thompson "1"
- set scr_allow_pps42 "1"
- set scr_allow_greasegun "1"
- // Shotgun
- set scr_allow_shotgun "1"
- // Panzerschreck
- set scr_allow_panzerschreck "0"
- set scr_allow_bazooka "0"
- // Grenades
- set scr_allow_fraggrenades "1"
- set scr_allow_smokegrenades "1"
- // Pistols
- set scr_allow_colt "1"
- set scr_allow_luger "1"
- set scr_allow_webley "1"
- set scr_allow_tt30 "1"
- // Knife
- // WARNING: to replace pistols with knife see the sidearm settings section!
- set scr_allow_knife "1"
- // Binocular
- set scr_allow_binocular "1"
- // Flamethrower
- set scr_allow_flamethrower "0"
- set scr_allow_flammenwerfer "0"
- // Modern Weapons (see ex_modern_weapons above)
- set scr_allow_ak_47 "1"
- set scr_allow_ak_74 "1"
- set scr_allow_ar_10 "1"
- set scr_allow_aug_a3 "1"
- set scr_allow_barrett "1"
- set scr_allow_beretta "1"
- set scr_allow_deagle "1"
- set scr_allow_dragunov "1"
- set scr_allow_famas "1"
- set scr_allow_glock "1"
- set scr_allow_hk_g36 "1"
- set scr_allow_m249 "1"
- set scr_allow_m4a1 "1"
- set scr_allow_m40a3 "1"
- set scr_allow_m60 "0"
- set scr_allow_mac10 "1"
- set scr_allow_mp5 "1"
- set scr_allow_mp5a4 "1"
- set scr_allow_p90 "1"
- set scr_allow_rpg "0"
- set scr_allow_sig_552 "1"
- set scr_allow_hk45 "1"
- set scr_allow_spas_12 "1"
- set scr_allow_tmp "1"
- set scr_allow_ump45 "1"
- set scr_allow_uzi "1"
- set scr_allow_xm1014 "1"
- -----------------------
- En Anarchic-Mod tienes un weapon.gsc que limita las escopetas y los rifles con mira. Puede comenzar a trabajar fácilmente con este archivo y modificarlo para otros límites de armas.
- Y además de eso, tienes mapfile.gsc que te permite casi todo. :Rodar los ojos:
- No lo he probado, pero si tiene un mapa no adecuado para el KAR, por ejemplo, agregue setcvar ("scr_allow_kar98k", "0"); al mp_mapname.gsc debería hacer el trabajo ...
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