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- #include <iostream>
- using namespace std;
- class Point {
- private:
- int x, y;
- public:
- Point() {}
- Point(int _x, int _y) {
- x = _x;
- y = _y;
- }
- Point(const Point &tmp) {
- x = tmp.x;
- y = tmp.y;
- }
- ~Point() {}
- Point& operator ++ (int p) {
- x++;
- return *this;
- }
- Point& operator -- (int p) {
- y--;
- return *this;
- }
- Point& operator = (const Point &tmp) {
- x = tmp.x;
- y = tmp.y;
- return *this;
- }
- Point& operator += (Point tmp) {
- x += tmp.x;
- y += tmp.y;
- return *this;
- }
- Point& operator -= (Point tmp) {
- x -= tmp.x;
- y -= tmp.y;
- return *this;
- }
- Point& operator *= (Point tmp) {
- x *= tmp.x;
- y *= tmp.y;
- return *this;
- }
- Point& operator /= (Point tmp) {
- x /= tmp.x;
- y /= tmp.y;
- return *this;
- }
- bool operator == (Point tmp) {
- if(x == tmp.x and y == tmp.y) {
- return true;
- }
- else {
- return false;
- }
- }
- bool operator != (Point tmp) {
- if(x == tmp.x and y == tmp.y) {
- return false;
- }
- else {
- return true;
- }
- }
- int get_x() {
- return x;
- }
- int get_y() {
- return y;
- }
- friend ostream& operator << (ostream &stream, Point tmp);
- friend istream& operator >> (istream &stream, Point &tmp);
- };
- ostream& operator << (ostream &stream, Point tmp) {
- stream << tmp.x << " " << tmp.y << endl;
- return stream;
- }
- istream& operator >> (istream &stream, Point &tmp) {
- stream >> tmp.x;
- stream >> tmp.y;
- return stream;
- }
- int main() {
- Point p;
- cin >> p;
- Point p2;
- cin >> p2;
- if(p != p2) {
- cout << "ne" << endl;
- }
- else{
- cout << "isti" << endl;
- }
- return 0;
- }
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