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Mar 26th, 2018
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  1. --Wizard Boi
  2.  
  3. local plr = game:service'Players'.LocalPlayer
  4. gui = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
  5. text = Instance.new("TextButton", game.Players.LocalPlayer.PlayerGui.ScreenGui)
  6. text.Text = "lol"
  7. text.Size = UDim2.new(0,80, 0,80)
  8. text.Transparency = 1
  9. text.Position = UDim2.new(0,999, 0,710)
  10. function weez()
  11.  
  12. Player = game:GetService("Players").LocalPlayer
  13. PlayerGui = Player.PlayerGui
  14. Cam = workspace.CurrentCamera
  15. Backpack = Player.Backpack
  16. Character = Player.Character
  17. Humanoid = Character.Humanoid
  18. Mouse = Player:GetMouse()
  19. RootPart = Character["HumanoidRootPart"]
  20. Torso = Character["Torso"]
  21. Head = Character["Head"]
  22. RightArm = Character["Right Arm"]
  23. LeftArm = Character["Left Arm"]
  24. RightLeg = Character["Right Leg"]
  25. LeftLeg = Character["Left Leg"]
  26. RootJoint = RootPart["RootJoint"]
  27. Neck = Torso["Neck"]
  28. RightShoulder = Torso["Right Shoulder"]
  29. LeftShoulder = Torso["Left Shoulder"]
  30. RightHip = Torso["Right Hip"]
  31. LeftHip = Torso["Left Hip"]
  32. local sick = Instance.new("Sound",Character)
  33. sick.SoundId = "rbxassetid://295032735"
  34. sick.Looped = true
  35. sick.Pitch = 1
  36. sick.Volume = 1
  37. sick:Play()
  38. local sick2 = Instance.new("Sound",Character)
  39. sick2.SoundId = "rbxassetid://181356699"
  40. sick2.Looped = true
  41. sick2.Pitch = 1
  42. sick2.Volume = 10
  43. Humanoid.DisplayDistanceType = "None"
  44. Player:ClearCharacterAppearance()
  45.  
  46. IT = Instance.new
  47. CF = CFrame.new
  48. VT = Vector3.new
  49. RAD = math.rad
  50. C3 = Color3.new
  51. UD2 = UDim2.new
  52. BRICKC = BrickColor.new
  53. ANGLES = CFrame.Angles
  54. EULER = CFrame.fromEulerAnglesXYZ
  55. COS = math.cos
  56. ACOS = math.acos
  57. SIN = math.sin
  58. ASIN = math.asin
  59. ABS = math.abs
  60. MRANDOM = math.random
  61. FLOOR = math.floor
  62.  
  63. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  64. local NEWMESH = IT(MESH)
  65. if MESH == "SpecialMesh" then
  66. NEWMESH.MeshType = MESHTYPE
  67. if MESHID ~= "nil" and MESHID ~= "" then
  68. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  69. end
  70. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  71. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  72. end
  73. end
  74. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  75. NEWMESH.Scale = SCALE
  76. NEWMESH.Parent = PARENT
  77. return NEWMESH
  78. end
  79.  
  80. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  81. local NEWPART = IT("Part")
  82. NEWPART.formFactor = FORMFACTOR
  83. NEWPART.Reflectance = REFLECTANCE
  84. NEWPART.Transparency = TRANSPARENCY
  85. NEWPART.CanCollide = false
  86. NEWPART.Locked = true
  87. NEWPART.Anchored = true
  88. if ANCHOR == false then
  89. NEWPART.Anchored = false
  90. end
  91. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  92. NEWPART.Name = NAME
  93. NEWPART.Size = SIZE
  94. NEWPART.Position = Torso.Position
  95. NEWPART.Material = MATERIAL
  96. NEWPART:BreakJoints()
  97. NEWPART.Parent = PARENT
  98. return NEWPART
  99. end
  100.  
  101. local naeeym2 = Instance.new("BillboardGui",Character)
  102. naeeym2.AlwaysOnTop = true
  103. naeeym2.Size = UDim2.new(5,35,5,35)
  104. naeeym2.StudsOffset = Vector3.new(0,1,0)
  105. naeeym2.Adornee = Character.Head
  106. naeeym2.Name = "Name"
  107. naeeym2.PlayerToHideFrom = Player
  108. local tecks2 = Instance.new("TextLabel",naeeym2)
  109. tecks2.BackgroundTransparency = 1
  110. tecks2.TextScaled = true
  111. tecks2.BorderSizePixel = 0
  112. tecks2.Text = "Ramen Wizard"
  113. tecks2.Font = "SciFi"
  114. tecks2.TextSize = 30
  115. tecks2.TextStrokeTransparency = 0
  116. tecks2.TextColor3 = Color3.new(0,1,0)
  117. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  118. tecks2.Size = UDim2.new(1,0,0.5,0)
  119. tecks2.Parent = naeeym2
  120.  
  121.  
  122. Class_Name = "Wizard.boi"
  123. Weapon_Name = "Add-ons"
  124.  
  125. Custom_Colors = {
  126. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  127. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  128.  
  129. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  130. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  131. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  132. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  133. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  134.  
  135. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  136. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  137. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  138. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  139. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  140. }
  141.  
  142.  
  143. Player_Size = 1 --Size of the player.
  144. Animation_Speed = 3
  145. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  146.  
  147. local Speed = 35
  148. local Effects2 = {}
  149.  
  150.  
  151.  
  152. local function weldBetween(a, b)
  153. local weldd = Instance.new("ManualWeld")
  154. weldd.Part0 = a
  155. weldd.Part1 = b
  156. weldd.C0 = CFrame.new()
  157. weldd.C1 = b.CFrame:inverse() * a.CFrame
  158. weldd.Parent = a
  159. return weldd
  160. end
  161.  
  162. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  163. local acs = Instance.new("Part")
  164. acs.CanCollide = false
  165. acs.Anchored = false
  166. acs.Size = Vector3.new(0,0,0)
  167. acs.CFrame = attachmentpart.CFrame
  168. acs.Parent = attachmentpart
  169. acs.BrickColor = color
  170. local meshs = Instance.new("SpecialMesh")
  171. meshs.MeshId = mesh
  172. meshs.TextureId = texture
  173. meshs.Parent = acs
  174. meshs.Scale = scale
  175. meshs.Offset = offset
  176. weldBetween(attachmentpart,acs)
  177. end
  178.  
  179. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  180. if TYPE == "Gem" then
  181. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  182. acs.Anchored = false
  183. acs.CanCollide = false
  184. acs.CFrame = PART.CFrame
  185. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  186. weldBetween(PART,acs)
  187. elseif TYPE == "Skull" then
  188. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  189. acs.Anchored = false
  190. acs.CanCollide = false
  191. acs.CFrame = PART.CFrame
  192. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  193. weldBetween(PART,acs)
  194. elseif TYPE == "Eye" then
  195. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  196. acs.Anchored = false
  197. acs.CanCollide = false
  198. acs.CFrame = PART.CFrame
  199. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  200. weldBetween(PART,acs)
  201. end
  202. end
  203.  
  204. createaccessory(Head,"http://www.roblox.com/asset/?id=102724569","http://www.roblox.com/asset/?id=50891358",VT(1,1,1),VT(0,1,0),BRICKC"Lime green")
  205.  
  206. --//=================================\\
  207. --|| USEFUL VALUES
  208. --\\=================================//
  209.  
  210. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  211. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  212. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  213. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  214. local CO1 = 0
  215. local CO2 = 0
  216. local CO3 = 0
  217. local CO4 = 0
  218. local CHANGEDEFENSE = 0
  219. local CHANGEDAMAGE = 0
  220. local CHANGEMOVEMENT = 0
  221. local ANIM = "Idle"
  222. local ATTACK = false
  223. local EQUIPPED = false
  224. local HOLD = false
  225. local COMBO = 1
  226. local LASTPOINT = nil
  227. local BLCF = nil
  228. local SCFR = nil
  229. local KEYHOLD = false
  230. local STAGGERHITANIM = false
  231. local STAGGERANIM = false
  232. local STUNANIM = false
  233. local CRITCHANCENUMBER = 0
  234. local IDLENUMBER = 0
  235. local DONUMBER = 0
  236. local HANDIDLE = false
  237. local Rooted = false
  238. local SINE = 0
  239. local CHANGE = 2 / Animation_Speed
  240. local WALKINGANIM = false
  241. local WALK = 0
  242. local DANCE = false
  243. local DISABLEJUMPING = false
  244. local ROBLOXIDLEANIMATION = IT("Animation")
  245. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  246. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=250720232"
  247. --ROBLOXIDLEANIMATION.Parent = Humanoid
  248. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  249. WEAPONGUI.Name = "Weapon GUI"
  250. local Weapon = IT("Model")
  251. Weapon.Name = Weapon_Name
  252. local Effects = IT("Folder", Weapon)
  253. Effects.Name = "Effects"
  254. local Bombs = IT("Folder", Weapon)
  255. Bombs.Name = "BombsHolder"
  256. local ANIMATOR = Humanoid.Animator
  257. local ANIMATE = Character.Animate
  258. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  259. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  260. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  261. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  262. local UNANCHOR = true
  263. local MAGICPARTICLE = "977861496"
  264.  
  265. local SKILLTEXTCOLOR = C3(0,0,0)
  266.  
  267.  
  268.  
  269. ArtificialHB = Instance.new("BindableEvent", script)
  270. ArtificialHB.Name = "ArtificialHB"
  271.  
  272. script:WaitForChild("ArtificialHB")
  273.  
  274. frame = Frame_Speed
  275. tf = 0
  276. allowframeloss = false
  277. tossremainder = false
  278. lastframe = tick()
  279. script.ArtificialHB:Fire()
  280.  
  281. game:GetService("RunService").Heartbeat:connect(function(s, p)
  282. tf = tf + s
  283. if tf >= frame then
  284. if allowframeloss then
  285. script.ArtificialHB:Fire()
  286. lastframe = tick()
  287. else
  288. for i = 1, math.floor(tf / frame) do
  289. script.ArtificialHB:Fire()
  290. end
  291. lastframe = tick()
  292. end
  293. if tossremainder then
  294. tf = 0
  295. else
  296. tf = tf - frame * math.floor(tf / frame)
  297. end
  298. end
  299. end)
  300.  
  301.  
  302.  
  303.  
  304.  
  305.  
  306.  
  307. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  308. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  309. end
  310.  
  311. function PositiveAngle(NUMBER)
  312. if NUMBER >= 0 then
  313. NUMBER = 0
  314. end
  315. return NUMBER
  316. end
  317.  
  318. function NegativeAngle(NUMBER)
  319. if NUMBER <= 0 then
  320. NUMBER = 0
  321. end
  322. return NUMBER
  323. end
  324.  
  325. function Swait(NUMBER)
  326. if NUMBER == 0 or NUMBER == nil then
  327. ArtificialHB.Event:wait()
  328. else
  329. for i = 1, NUMBER do
  330. ArtificialHB.Event:wait()
  331. end
  332. end
  333. end
  334.  
  335. function QuaternionFromCFrame(cf)
  336. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  337. local trace = m00 + m11 + m22
  338. if trace > 0 then
  339. local s = math.sqrt(1 + trace)
  340. local recip = 0.5 / s
  341. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  342. else
  343. local i = 0
  344. if m11 > m00 then
  345. i = 1
  346. end
  347. if m22 > (i == 0 and m00 or m11) then
  348. i = 2
  349. end
  350. if i == 0 then
  351. local s = math.sqrt(m00 - m11 - m22 + 1)
  352. local recip = 0.5 / s
  353. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  354. elseif i == 1 then
  355. local s = math.sqrt(m11 - m22 - m00 + 1)
  356. local recip = 0.5 / s
  357. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  358. elseif i == 2 then
  359. local s = math.sqrt(m22 - m00 - m11 + 1)
  360. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  361. end
  362. end
  363. end
  364.  
  365. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  366. local xs, ys, zs = x + x, y + y, z + z
  367. local wx, wy, wz = w * xs, w * ys, w * zs
  368. local xx = x * xs
  369. local xy = x * ys
  370. local xz = x * zs
  371. local yy = y * ys
  372. local yz = y * zs
  373. local zz = z * zs
  374. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  375. end
  376.  
  377. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  378. local fp=IT("Part")
  379. fp.formFactor=formfactor
  380. fp.Parent=parent
  381. fp.Reflectance=reflectance
  382. fp.Transparency=transparency
  383. fp.CanCollide=false
  384. fp.Locked=true
  385. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  386. fp.Name=name
  387. fp.Size=size
  388. fp.Position=Character.Torso.Position
  389. NoOutlines(fp)
  390. fp.Material=material
  391. fp:BreakJoints()
  392. return fp
  393. end
  394.  
  395. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  396. local mesh=IT(Mesh)
  397. mesh.Parent=part
  398. if Mesh=="SpecialMesh" then
  399. mesh.MeshType=meshtype
  400. mesh.MeshId=meshid
  401. end
  402. mesh.Offset=offset
  403. mesh.Scale=scale
  404. return mesh
  405. end
  406.  
  407. function QuaternionSlerp(a, b, t)
  408. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  409. local startInterp, finishInterp;
  410. if cosTheta >= 0.0001 then
  411. if (1 - cosTheta) > 0.0001 then
  412. local theta = ACOS(cosTheta)
  413. local invSinTheta = 1 / SIN(theta)
  414. startInterp = SIN((1 - t) * theta) * invSinTheta
  415. finishInterp = SIN(t * theta) * invSinTheta
  416. else
  417. startInterp = 1 - t
  418. finishInterp = t
  419. end
  420. else
  421. if (1 + cosTheta) > 0.0001 then
  422. local theta = ACOS(-cosTheta)
  423. local invSinTheta = 1 / SIN(theta)
  424. startInterp = SIN((t - 1) * theta) * invSinTheta
  425. finishInterp = SIN(t * theta) * invSinTheta
  426. else
  427. startInterp = t - 1
  428. finishInterp = t
  429. end
  430. end
  431. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  432. end
  433.  
  434. function Clerp(a, b, t)
  435. local qa = {QuaternionFromCFrame(a)}
  436. local qb = {QuaternionFromCFrame(b)}
  437. local ax, ay, az = a.x, a.y, a.z
  438. local bx, by, bz = b.x, b.y, b.z
  439. local _t = 1 - t
  440. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  441. end
  442.  
  443. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  444. local frame = IT("Frame")
  445. frame.BackgroundTransparency = TRANSPARENCY
  446. frame.BorderSizePixel = BORDERSIZEPIXEL
  447. frame.Position = POSITION
  448. frame.Size = SIZE
  449. frame.BackgroundColor3 = COLOR
  450. frame.BorderColor3 = BORDERCOLOR
  451. frame.Name = NAME
  452. frame.Parent = PARENT
  453. return frame
  454. end
  455.  
  456. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  457. local label = IT("TextLabel")
  458. label.BackgroundTransparency = 1
  459. label.Size = UD2(1, 0, 1, 0)
  460. label.Position = UD2(0, 0, 0, 0)
  461. label.TextColor3 = TEXTCOLOR
  462. label.TextStrokeTransparency = STROKETRANSPARENCY
  463. label.TextTransparency = TRANSPARENCY
  464. label.FontSize = TEXTFONTSIZE
  465. label.Font = TEXTFONT
  466. label.BorderSizePixel = BORDERSIZEPIXEL
  467. label.TextScaled = false
  468. label.Text = TEXT
  469. label.Name = NAME
  470. label.Parent = PARENT
  471. return label
  472. end
  473.  
  474. function NoOutlines(PART)
  475. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  476. end
  477.  
  478.  
  479. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  480. local NEWWELD = IT(TYPE)
  481. NEWWELD.Part0 = PART0
  482. NEWWELD.Part1 = PART1
  483. NEWWELD.C0 = C0
  484. NEWWELD.C1 = C1
  485. NEWWELD.Parent = PARENT
  486. return NEWWELD
  487. end
  488.  
  489. function CreateSound(ID, PARENT, VOLUME, PITCH)
  490. local NEWSOUND = nil
  491. coroutine.resume(coroutine.create(function()
  492. NEWSOUND = IT("Sound", PARENT)
  493. NEWSOUND.Volume = VOLUME
  494. NEWSOUND.Pitch = PITCH
  495. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  496. Swait()
  497. NEWSOUND:play()
  498. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  499. end))
  500. return NEWSOUND
  501. end
  502.  
  503. function CFrameFromTopBack(at, top, back)
  504. local right = top:Cross(back)
  505. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  506. end
  507.  
  508. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  509. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  510. local mesh = IT("SpecialMesh",wave)
  511. mesh.MeshType = "FileMesh"
  512. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  513. mesh.Scale = VT(size,size,size)
  514. mesh.Offset = VT(0,0,-size/8)
  515. wave.CFrame = cframe
  516. coroutine.resume(coroutine.create(function(PART)
  517. for i = 1, waitt do
  518. Swait()
  519. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  520. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  521. if doesrotate == true then
  522. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  523. end
  524. wave.Transparency = wave.Transparency + (0.5/waitt)
  525. if wave.Transparency > 0.99 then
  526. wave:remove()
  527. end
  528. end
  529. end))
  530. end
  531.  
  532. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  533. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  534. local mesh = IT("SpecialMesh",wave)
  535. mesh.MeshType = "FileMesh"
  536. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  537. mesh.Scale = VT(size,size,size)
  538. wave.CFrame = cframe
  539. coroutine.resume(coroutine.create(function(PART)
  540. for i = 1, waitt do
  541. Swait()
  542. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  543. if doesrotate == true then
  544. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  545. end
  546. wave.Transparency = wave.Transparency + (0.5/waitt)
  547. if wave.Transparency > 0.99 then
  548. wave:remove()
  549. end
  550. end
  551. end))
  552. end
  553.  
  554. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  555. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  556. local mesh = IT("SpecialMesh",wave)
  557. mesh.MeshType = "FileMesh"
  558. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  559. mesh.Scale = VT(size,size,size)
  560. wave.CFrame = cframe
  561. coroutine.resume(coroutine.create(function(PART)
  562. for i = 1, waitt do
  563. Swait()
  564. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  565. if doesrotate == true then
  566. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  567. end
  568. wave.Transparency = wave.Transparency + (0.5/waitt)
  569. if wave.Transparency > 0.99 then
  570. wave:remove()
  571. end
  572. end
  573. end))
  574. end
  575.  
  576. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
  577. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  578. local mesh = IT("SpecialMesh",wave)
  579. mesh.MeshType = "FileMesh"
  580. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  581. mesh.Scale = VT(size,size,size)
  582. mesh.Offset = VT(0,0,0)
  583. wave.CFrame = cframe
  584. coroutine.resume(coroutine.create(function(PART)
  585. for i = 1, waitt do
  586. Swait()
  587. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  588. if doesrotate == true then
  589. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  590. end
  591. wave.Transparency = wave.Transparency + (0.5/waitt)
  592. if wave.Transparency > 0.99 then
  593. wave:remove()
  594. end
  595. end
  596. end))
  597. end
  598.  
  599. function MagicSphere(size,waitt,cframe,color)
  600. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  601. local mesh = IT("SpecialMesh",wave)
  602. mesh.MeshType = "Sphere"
  603. mesh.Scale = VT(size,size,size)
  604. mesh.Offset = VT(0,0,0)
  605. wave.CFrame = cframe
  606. coroutine.resume(coroutine.create(function(PART)
  607. for i = 1, waitt do
  608. Swait()
  609. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  610. wave.Transparency = wave.Transparency + (1/waitt)
  611. if wave.Transparency > 0.99 then
  612. wave:remove()
  613. end
  614. end
  615. end))
  616. end
  617.  
  618. function MagicSphere2(size,waitt,cframe,color)
  619. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  620. local mesh = IT("SpecialMesh",wave)
  621. mesh.MeshType = "Sphere"
  622. mesh.Scale = VT(size,size,size)
  623. mesh.Offset = VT(0,0,0)
  624. wave.CFrame = cframe
  625. coroutine.resume(coroutine.create(function(PART)
  626. for i = 1, waitt do
  627. Swait()
  628. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  629. wave.Transparency = wave.Transparency - (1/waitt)
  630. end
  631. wave:remove()
  632. end))
  633. end
  634.  
  635. function BreakEffect(brickcolor,cframe,x1,y1,z1,material)
  636. local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5))
  637. prt.Anchored=true
  638. prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  639. local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1))
  640. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  641. CF=Part.CFrame
  642. Numbb=0
  643. randnumb=math.random()-math.random()
  644. for i=0,1,0.05 do
  645. wait()
  646. CF=CF*CF(0,1,0)
  647. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  648. Part.CFrame=CF*EULER(Numbb,0,0)
  649. Part.Transparency=i
  650. Numbb=Numbb+randnumb
  651. end
  652. Part.Parent=nil
  653. end),prt)
  654. end
  655.  
  656. function MagicBlock(size,waitt,cframe,color)
  657. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  658. local mesh = IT("BlockMesh",wave)
  659. wave.CFrame = cframe
  660. coroutine.resume(coroutine.create(function(PART)
  661. for i = 1, waitt do
  662. Swait()
  663. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  664. wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  665. wave.Transparency = wave.Transparency + (1/waitt)
  666. if wave.Transparency > 0.99 then
  667. wave:remove()
  668. end
  669. end
  670. end))
  671. end
  672.  
  673. local EyeSizes={
  674. NumberSequenceKeypoint.new(0,1,0),
  675. NumberSequenceKeypoint.new(1,0.2,0)
  676. }
  677. local EyeTrans={
  678. NumberSequenceKeypoint.new(0,0.8,0),
  679. NumberSequenceKeypoint.new(1,1,0)
  680. }
  681. local PE=Instance.new("ParticleEmitter")
  682. PE.LightEmission=0
  683. PE.Size=NumberSequence.new(EyeSizes)
  684. PE.Transparency=NumberSequence.new(EyeTrans)
  685. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  686. PE.Rotation=NumberRange.new(0,360)
  687. PE.Rate=15
  688. PE.Acceleration = Vector3.new(0,75,0)
  689. PE.Drag = 5
  690. PE.Enabled = false
  691. PE.Speed = NumberRange.new(0,0,0)
  692. PE.Texture="http://www.roblox.com/asset/?id=247421728"
  693. PE.ZOffset = 0
  694. PE.Name = "Particles"
  695.  
  696. function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault)
  697. local particle = PE:Clone()
  698. particle.Parent = art
  699. particle.Acceleration = accel
  700. PE.Rate = rate
  701. if type == "Fire" then
  702. local EyeSizes={
  703. NumberSequenceKeypoint.new(0,1,0.3),
  704. NumberSequenceKeypoint.new(1,0.2,0.2)
  705. }
  706. PE.Size = NumberSequence.new(EyeSizes)
  707. elseif type == "Smoke" then
  708. local EyeSizes={
  709. NumberSequenceKeypoint.new(0,1,0),
  710. NumberSequenceKeypoint.new(1,5,0.5)
  711. }
  712. PE.Size = NumberSequence.new(EyeSizes)
  713. elseif type == "Solid" then
  714. local EyeSizes={
  715. NumberSequenceKeypoint.new(0,1,0),
  716. NumberSequenceKeypoint.new(1,1,0)
  717. }
  718. PE.Size = NumberSequence.new(EyeSizes)
  719. end
  720. PE.Drag = drag
  721. particle.Texture = "http://www.roblox.com/asset/?id="..text
  722. particle.Enabled = isenabledbydefault
  723. return particle
  724. end
  725.  
  726. function MakeForm(PART,TYPE)
  727. if TYPE == "Cyl" then
  728. local MSH = IT("CylinderMesh",PART)
  729. elseif TYPE == "Ball" then
  730. local MSH = IT("SpecialMesh",PART)
  731. MSH.MeshType = "Sphere"
  732. elseif TYPE == "Wedge" then
  733. local MSH = IT("SpecialMesh",PART)
  734. MSH.MeshType = "Wedge"
  735. end
  736. end
  737.  
  738. --//=================================\\
  739. --\\=================================//
  740.  
  741. function createaddongen(limb,position,size)
  742. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Earth green", limb.Name.." Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false)
  743. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.45 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  744. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", limb.Name.." Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false)
  745. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.425 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  746. end
  747.  
  748. function creategauntlet(limb)
  749. --main--
  750. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Earth green", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  751. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  752. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Earth green", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  753. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  754. MakeForm(part,"Wedge")
  755. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Earth green", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  756. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  757. MakeForm(part,"Wedge")
  758. local part = CreatePart(3, Weapon, "Marble", 0, 0, "Earth green", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  759. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  760. --neon addons
  761. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", limb.Name.." Neon Gauntlet Part", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size),false)
  762. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  763. --misc--
  764. createaddongen(limb,0.25,0.75)
  765. createaddongen(limb,-0.2,0.25)
  766. createaddongen(limb,-0.35,0.25)
  767. createaddongen(limb,-0.65,0.45)
  768. end
  769.  
  770. --//=================================\\
  771. --|| WEAPON CREATION
  772. --\\=================================//
  773.  
  774. creategauntlet(RightArm)
  775. creategauntlet(RightLeg)
  776.  
  777. if Player_Size ~= 1 then
  778. for _, v in pairs (Weapon:GetChildren()) do
  779. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  780. local p1 = v.Part1
  781. v.Part1 = nil
  782. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  783. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  784. v.Part1 = p1
  785. elseif v.ClassName == "Part" then
  786. for _, b in pairs (v:GetChildren()) do
  787. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  788. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  789. end
  790. end
  791. end
  792. end
  793. end
  794.  
  795. for _, c in pairs(Weapon:GetChildren()) do
  796. if c.ClassName == "Part" then
  797. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  798. end
  799. end
  800.  
  801. Weapon.Parent = Character
  802.  
  803. Humanoid.Died:connect(function()
  804. sick:remove()
  805. sick2:remove()
  806. CreateSound("267675816", Head, 3, 1)
  807. ATTACK = true
  808. end)
  809.  
  810. print(Class_Name.." loaded.")
  811.  
  812. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  813. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  814. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  815. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  816.  
  817. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] Ramen Mine", C3(0,1,0), 7, "SciFi", 0, 2, 1, "Text 1")
  818. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Grounded spikes", C3(0,1,0), 7, "SciFi", 0, 2, 1, "Text 2")
  819. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[E] Teleport", C3(0,1,0), 10, "SciFi", 0, 2, 1, "Text 4")
  820. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[Hold C] Ramen beam", C3(0,1,0), 5, "SciFi", 0, 2, 1, "Text 3")
  821.  
  822.  
  823.  
  824. function chatfunc(text,waitt)
  825. local chat = coroutine.wrap(function()
  826. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  827. Character:FindFirstChild("TalkingBillBoard"):destroy()
  828. end
  829. local naeeym2 = Instance.new("BillboardGui",Character)
  830. naeeym2.Size = UDim2.new(0,100,0,40)
  831. naeeym2.StudsOffset = Vector3.new(0,5,0)
  832. naeeym2.Adornee = Character.Head
  833. naeeym2.Name = "TalkingBillBoard"
  834. naeeym2.AlwaysOnTop = true
  835. local tecks2 = Instance.new("TextLabel",naeeym2)
  836. tecks2.BackgroundTransparency = 1
  837. tecks2.BorderSizePixel = 0
  838. tecks2.Text = ""
  839. tecks2.Font = "SciFi"
  840. tecks2.TextSize = 30
  841. tecks2.TextStrokeTransparency = 1
  842. tecks2.TextColor3 = SKILLTEXTCOLOR
  843. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  844. tecks2.Size = UDim2.new(1,0,0.5,0)
  845. for i = 1,string.len(text),1 do
  846. tecks2.Text = string.sub(text,1,i)
  847. Swait()
  848. end
  849. wait(waitt)
  850. coroutine.resume(coroutine.create(function()
  851. for i = 1, 10 do
  852. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  853. Swait()
  854. end
  855. naeeym2:Destroy()
  856. end))
  857. end)
  858. chat()
  859. end
  860.  
  861. --//=================================\\
  862. --|| DAMAGE FUNCTIONS
  863. --\\=================================//
  864.  
  865. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  866. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  867. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  868. local BODYGYRO = IT("BodyGyro", STATPART)
  869. local BODYPOSITION = IT("BodyPosition", STATPART)
  870. BODYPOSITION.P = 2000
  871. BODYPOSITION.D = 100
  872. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  873. if LABELTYPE == "Normal" then
  874. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  875. elseif LABELTYPE == "Debuff" then
  876. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  877. elseif LABELTYPE == "Interruption" then
  878. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  879. end
  880. game:GetService("Debris"):AddItem(STATPART ,5)
  881. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  882. BILLBOARDGUI.Adornee = STATPART
  883. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  884. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  885. BILLBOARDGUI.AlwaysOnTop = false
  886. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  887. TEXTLABEL.BackgroundTransparency = 1
  888. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  889. TEXTLABEL.Text = TEXT
  890. TEXTLABEL.Font = "SciFi"
  891. TEXTLABEL.FontSize="Size42"
  892. TEXTLABEL.TextColor3 = COLOR
  893. TEXTLABEL.TextStrokeTransparency = 1
  894. TEXTLABEL.TextScaled = true
  895. TEXTLABEL.TextWrapped = true
  896. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  897. wait(0.2)
  898. for i=1, 5 do
  899. wait()
  900. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  901. end
  902. wait(1.2)
  903. for i=1, 5 do
  904. wait()
  905. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  906. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  907. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  908. end
  909. THEPART.Parent = nil
  910. end),STATPART, BODYPOSITION, TEXTLABEL)
  911. end
  912.  
  913.  
  914. --//=================================\\
  915. --|| DAMAGING
  916. --\\=================================//
  917.  
  918. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  919. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  920. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  921. local dmg = math.random(min,max)
  922. if humanoid.Health > 0 then
  923. if beserk == true then
  924. humanoid.Health = 0
  925. else
  926. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  927. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  928. if math.random(1,100) < critrate+1 then
  929. humanoid.Health = humanoid.Health - dmg*critmultiplier
  930. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  931. else
  932. humanoid.Health = humanoid.Health - dmg
  933. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  934. end
  935. local defence = Instance.new("BoolValue",hit.Parent)
  936. defence.Name = ("HitBy"..Player.Name)
  937. game:GetService("Debris"):AddItem(defence, 0.5)
  938. end
  939. end
  940. end
  941. end
  942.  
  943. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  944. local dmg = math.random(min,max)
  945. for i,v in ipairs(workspace:GetChildren()) do
  946. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  947. local body = v:GetChildren()
  948. for part = 1, #body do
  949. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  950. if(body[part].Position - position).Magnitude < radius then
  951. if v.ClassName == "Model" then
  952. if v:FindFirstChild("Humanoid") then
  953. if v.Humanoid.Health ~= 0 then
  954. if CanBeDodgedByJumping == true then
  955. if body[part].Position.Y < position.Y+5 then
  956. if math.random(1,100) < critrate+1 then
  957. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  958. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  959. else
  960. v.Humanoid.Health = v.Humanoid.Health - dmg
  961. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  962. end
  963. local defence = Instance.new("BoolValue",v)
  964. defence.Name = ("HitBy"..Player.Name)
  965. game:GetService("Debris"):AddItem(defence, 0.5)
  966. end
  967. else
  968. if beserk == true then
  969. v.Humanoid.Health = 0
  970. end
  971. if math.random(1,100) < critrate+1 then
  972. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  973. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  974. else
  975. v.Humanoid.Health = v.Humanoid.Health - dmg
  976. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  977. end
  978. local defence = Instance.new("BoolValue",v)
  979. defence.Name = ("HitBy"..Player.Name)
  980. game:GetService("Debris"):AddItem(defence, 0.5)
  981. end
  982. end
  983. end
  984. end
  985. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  986. end
  987. end
  988. end
  989. if v.ClassName == "Part" then
  990. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  991. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  992. end
  993. end
  994. end
  995. end
  996. end
  997.  
  998. function killnearest(position,range,maxstrength)
  999. for i,v in ipairs(workspace:GetChildren()) do
  1000. local body = v:GetChildren()
  1001. for part = 1, #body do
  1002. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1003. if(body[part].Position - position).Magnitude < range then
  1004. if v.ClassName == "Model" then
  1005. v:BreakJoints()
  1006. end
  1007. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1008. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1009. end
  1010. end
  1011. end
  1012. if v.ClassName == "Part" then
  1013. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1014. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1015. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1016. end
  1017. end
  1018. end
  1019. end
  1020.  
  1021. --//=================================\\
  1022. --|| ATTACK FUNCTIONS AND STUFF
  1023. --\\=================================//
  1024.  
  1025. function CheckTableForString(Table, String)
  1026. for i, v in pairs(Table) do
  1027. if string.find(string.lower(String), string.lower(v)) then
  1028. return true
  1029. end
  1030. end
  1031. return false
  1032. end
  1033.  
  1034. function CheckIntangible(Hit)
  1035. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1036. if Hit and Hit.Parent then
  1037. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1038. return true
  1039. end
  1040. end
  1041. return false
  1042. end
  1043.  
  1044. Debris = game:GetService("Debris")
  1045.  
  1046. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1047. local Direction = CFrame.new(StartPos, Vec).lookVector
  1048. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1049. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1050. if RayHit and CheckIntangible(RayHit) then
  1051. if DelayIfHit then
  1052. wait()
  1053. end
  1054. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1055. end
  1056. return RayHit, RayPos, RayNormal
  1057. end
  1058.  
  1059. function turnto(position)
  1060. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1061. end
  1062.  
  1063. function ExplodeBomb(b)
  1064. b.Parent = Effects
  1065. b.Anchored = true
  1066. CreateSound("215395285", b, 10, 1)
  1067. MagicSphere(5,20,b.CFrame,"Lime green")
  1068. b.Transparency = 1
  1069. MagicBlock(3,15,b.CFrame,"Lime green")
  1070. --BreakEffect("Lime green",b.CFrame,2,2,2,"Neon")
  1071. for i = 1, 3 do
  1072. CreateSwirl(0,5,true,-0.2,25,b.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1073. end
  1074. killnearest(b.Position,35,35)
  1075. game:GetService("Debris"):AddItem(b, 5)
  1076. end
  1077.  
  1078. function Detonate()
  1079. bomb = Bombs:GetChildren()
  1080. for lol = 1, #bomb do
  1081. if bomb[lol].ClassName == "Part" then
  1082. local b = bomb[lol]
  1083. ExplodeBomb(b)
  1084. end
  1085. end
  1086. end
  1087.  
  1088. function TyranyCannon()
  1089. ATTACK = true
  1090. for i=0, 1, 0.1 / Animation_Speed do
  1091. Swait()
  1092. turnto(Mouse.Hit.p)
  1093. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5)
  1094. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1095. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1096. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1097. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1098. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1099. end
  1100. local POS = Mouse.Hit.p
  1101. for i = 1, 5 do
  1102. MagicSphere(2,10,RightArm.CFrame * CF(0,-1,0),"Lime green")
  1103. Swait(5)
  1104. end
  1105. CreateSound("1202657035", RightArm, 5, 1)
  1106. MagicSphere(5,10,RightArm.CFrame * CF(0,-1,0),"Lime green")
  1107. local Projectile = CreatePart(3, Bombs, "Neon", 0, 0, "Lime green", "Bomb-Projectile", VT(1*Player_Size,1*Player_Size,1*Player_Size),false)
  1108. Projectile.CFrame = RightArm.CFrame * CF(0,-1,0)
  1109. Projectile.CanCollide = false
  1110. MakeForm(Projectile,"Ball")
  1111. local grav = Instance.new("BodyPosition",Projectile)
  1112. grav.P = 50000
  1113. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1114. grav.position = POS
  1115. grav.Name = "GravityForce"
  1116. local harm = Projectile.Touched:Connect(function(hit)
  1117. if hit.Parent ~= Character and hit.Parent:FindFirstChild("Humanoid") and Projectile.Parent ~= Effects then
  1118. ExplodeBomb(Projectile)
  1119. end
  1120. end)
  1121. ATTACK = false
  1122. end
  1123.  
  1124. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1125. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1126. end
  1127.  
  1128. function EarthShatter()
  1129. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1130. if HITFLOOR ~= nil then
  1131. ATTACK = true
  1132. Rooted = true
  1133. for i=0, 1, 0.1 / Animation_Speed/2 do
  1134. Swait()
  1135. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8)
  1136. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1137. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8)
  1138. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8)
  1139. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8)
  1140. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8)
  1141. end
  1142. for i=0, 1, 0.1 / Animation_Speed*5 do
  1143. Swait()
  1144. RootPart.Anchored = true
  1145. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1146. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1147. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1148. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
  1149. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  1150. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  1151. end
  1152. local POS = RightArm.CFrame * CF(0,-1,0).p
  1153. CreateWave(0,10,true,0.05,25,CF(POS),"Really black")
  1154. CreateWave(0,6,true,-0.05,25,CF(POS),"Really black")
  1155. CreateWave(0,2,true,0.05,25,CF(POS),"Really black")
  1156. killnearest(POS,15,25)
  1157. CreateSound("438666141", RightArm, 5, 1)
  1158. for i = 1, 10 do
  1159. local angle = math.random(-180,180)
  1160. coroutine.resume(coroutine.create(function()
  1161. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1162. local SpawnPosition = RayPos
  1163. local floor = RayHit
  1164. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1165. local LastPosition = RayPos
  1166. local Delay = 1
  1167. if floor ~= nil then
  1168. print(floor.Name)
  1169. for i = 1, 5 do
  1170. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1171. local End = RayPos
  1172. LastPosition = End
  1173. killnearest(End,50,50)
  1174. local locatepart = Instance.new("Part",Effects)
  1175. locatepart.Size = VT(0.5,0.5,0.5)
  1176. locatepart.Position = End
  1177. locatepart.CanCollide = false
  1178. locatepart.Anchored = true
  1179. locatepart.Name = "L0"
  1180. locatepart.Transparency = 1
  1181. if SpawnPosition then
  1182. CreateSwirl(0,2,false,0.05,25,CF(End),"Forest green")
  1183. local spike = Instance.new("CornerWedgePart")
  1184. spike.Size = Vector3.new(1,15,1)
  1185. spike.Material = HITFLOOR.Material
  1186. spike.Color = HITFLOOR.Color
  1187. spike.Anchored = true
  1188. spike.CanCollide = false
  1189. spike.CFrame = CFrame.new(End.X,SpawnPosition.Y+2,End.Z)
  1190. spike.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
  1191. spike.Name = HITFLOOR.Name.."Spike"
  1192. CreateSound("341300954", spike, 1, (math.random(8,12)/10))
  1193. for i = 1, 3 do
  1194. local overlay = spike:Clone()
  1195. overlay.Size = overlay.Size + Vector3.new(0.2,0.2*2,0.2)
  1196. overlay.CFrame = spike.CFrame
  1197. overlay.Parent = nil
  1198. overlay.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
  1199. overlay.Parent = Effects
  1200. table.insert(Effects2,{overlay,"Disappear",0.01,0,0,0,0})
  1201. end
  1202. spike.Size = Vector3.new(2,25,2)
  1203. spike.Parent = Effects
  1204. table.insert(Effects2,{spike,"Disappear",0.01,0,0,0,0})
  1205. end
  1206. Swait(5)
  1207. game:GetService("Debris"):AddItem(locatepart, 5)
  1208. end
  1209. end
  1210. end))
  1211. end
  1212. for i=0, 6, 0.1 / Animation_Speed*5 do
  1213. Swait()
  1214. RootPart.Anchored = true
  1215. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1216. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1217. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1218. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
  1219. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  1220. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  1221. end
  1222. ATTACK = false
  1223. Rooted = false
  1224. end
  1225. end
  1226.  
  1227. function RavagingOverthrower()
  1228. ATTACK = true
  1229. Rooted = true
  1230. chatfunc("RAMEN BEAM!",4)
  1231. for i=0, 1, 0.1 / Animation_Speed do
  1232. Swait()
  1233. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1234. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1235. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1236. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1237. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1238. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1239. end
  1240. CreateSound("348663022", Torso, 5, 1)
  1241. local StartPos = RootPart.CFrame * CF(0,10,0).p
  1242. for i = 1, 5 do
  1243. MagicSphere2(25,25,CF(StartPos),"Lime green")
  1244. Swait(15)
  1245. end
  1246. local soundeffect = IT("Sound",Torso)
  1247. soundeffect.SoundId = "rbxassetid://1447681819"
  1248. soundeffect.Looped = false
  1249. soundeffect.Volume = 10
  1250. soundeffect.Playing = true
  1251. repeat
  1252. turnto(Mouse.Hit.p)
  1253. MagicSphere2(25,25,CF(StartPos),"Lime green")
  1254. MagicSphere(25/10,25,CF(StartPos),"Forest green")
  1255. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  1256. local distance = (StartPos - RayPos).magnitude
  1257. local RayBeam = IT("Part",Effects)
  1258. RayBeam.Material = "Neon"
  1259. RayBeam.Anchored = true
  1260. RayBeam.BrickColor = BRICKC"Forest green"
  1261. local mesh = IT("SpecialMesh",RayBeam)
  1262. mesh.MeshType = "Cylinder"
  1263. RayBeam.Size = Vector3.new(distance+10, 5, 5)
  1264. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  1265. MagicSphere(15,5,CF(RayPos),"Lime green")
  1266. killnearest(RayPos,15,100)
  1267. for i = 1, 3 do
  1268. CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1269. end
  1270. Swait()
  1271. if KEYHOLD == false then
  1272. coroutine.resume(coroutine.create(function()
  1273. for i = 1, 5 do
  1274. RayBeam.Transparency = RayBeam.Transparency + 1/5
  1275. Swait()
  1276. end
  1277. RayBeam:remove()
  1278. end))
  1279. else
  1280. RayBeam:remove()
  1281. end
  1282. until KEYHOLD == false
  1283. soundeffect:remove()
  1284. ATTACK = false
  1285. Rooted = false
  1286. end
  1287.  
  1288. function dodadance()
  1289. ATTACK = true
  1290. Rooted = true
  1291. DANCE = true
  1292. sick:Stop()
  1293. sick2:Play()
  1294. local Animation_Speed2 = 0.8
  1295. tecks2.Text = "The dancin' wizard!"
  1296. repeat
  1297. for i=0, 1.3, 0.1 / Animation_Speed2 do
  1298. Swait()
  1299. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(-15)), 0.15 / Animation_Speed2)
  1300. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1301. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1302. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-180)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1303. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(120), RAD(35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1304. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1305. end
  1306. MagicSphere(5,15,Torso.CFrame,"Lime green")
  1307. for i=0, 1.3, 0.1 / Animation_Speed2 do
  1308. Swait()
  1309. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(15)), 0.15 / Animation_Speed2)
  1310. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1311. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1312. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-120)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1313. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1314. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-120), RAD(-35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1315. end
  1316. MagicSphere(5,15,Torso.CFrame,"Lime green")
  1317. until DANCE == false
  1318. tecks2.Text = Player.Name..", the Ramen Wizard"
  1319. sick:Play()
  1320. sick2:Stop()
  1321. ATTACK = false
  1322. Rooted = false
  1323. end
  1324.  
  1325. function Warp()
  1326. MagicSphere2(12,6,Torso.CFrame,"Lime green")
  1327. RootPart.CFrame = CF(VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+4,Mouse.Hit.p.Z))
  1328. CreateSound("282061340", Torso, 2, 1)
  1329. MagicSphere(6,6,Torso.CFrame,"Lime green")
  1330. for i = 1, 3 do
  1331. CreateSwirl(0,5,true,-0.2,25,Torso.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1332. end
  1333. killnearest(Torso.Position,25,25)
  1334. Swait()
  1335. turnto(Mouse.Hit.p)
  1336. end
  1337.  
  1338. --//=================================\\
  1339. --|| ASSIGN THINGS TO KEYS
  1340. --\\=================================//
  1341.  
  1342. Humanoid.Changed:connect(function(Jump)
  1343. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1344. Humanoid.Jump = false
  1345. end
  1346. end)
  1347.  
  1348. function MouseDown(Mouse)
  1349. if ATTACK == false then
  1350. end
  1351. end
  1352.  
  1353. function MouseUp(Mouse)
  1354. HOLD = false
  1355. end
  1356.  
  1357. function KeyDown(Key)
  1358. KEYHOLD = true
  1359. if Key == "q" and ATTACK == false then
  1360. TyranyCannon()
  1361. end
  1362.  
  1363. if Key == "v" and ATTACK == false then
  1364. EarthShatter()
  1365. end
  1366.  
  1367. if Key == "c" and ATTACK == false then
  1368. RavagingOverthrower()
  1369. end
  1370.  
  1371. if Key == "m" and ATTACK == false then
  1372. Detonate()
  1373. end
  1374.  
  1375. if Key == "e" and ATTACK == false then
  1376. Warp()
  1377. end
  1378.  
  1379. if Key == "t" and ATTACK == false then
  1380. CreateSound("267397183", Head, 5, 0.8)
  1381. end
  1382.  
  1383. if Key == "t" and DANCE == true then
  1384. CreateSound("267397183", Head, 5, 1)
  1385. end
  1386.  
  1387. if Key == "x" and (ATTACK == false or DANCE == true) then
  1388. if DANCE == false then
  1389. dodadance()
  1390. elseif DANCE == true then
  1391. DANCE = false
  1392. end
  1393. end
  1394. end
  1395.  
  1396. function KeyUp(Key)
  1397. KEYHOLD = false
  1398. end
  1399.  
  1400. Mouse.Button1Down:connect(function(NEWKEY)
  1401. MouseDown(NEWKEY)
  1402. end)
  1403. Mouse.Button1Up:connect(function(NEWKEY)
  1404. MouseUp(NEWKEY)
  1405. end)
  1406. Mouse.KeyDown:connect(function(NEWKEY)
  1407. KeyDown(NEWKEY)
  1408. end)
  1409. Mouse.KeyUp:connect(function(NEWKEY)
  1410. KeyUp(NEWKEY)
  1411. end)
  1412.  
  1413. --//=================================\\
  1414. --\\=================================//
  1415.  
  1416.  
  1417. function unanchor()
  1418. if UNANCHOR == true then
  1419. g = Character:GetChildren()
  1420. for i = 1, #g do
  1421. if g[i].ClassName == "Part" then
  1422. g[i].Anchored = false
  1423. end
  1424. end
  1425. end
  1426. end
  1427.  
  1428.  
  1429. --//=================================\\
  1430. --|| WRAP THE WHOLE SCRIPT UP
  1431. --\\=================================//
  1432.  
  1433. Humanoid.Changed:connect(function(Jump)
  1434. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1435. Humanoid.Jump = false
  1436. end
  1437. end)
  1438.  
  1439. ANIMATE.Parent = nil
  1440. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1441. IDLEANIMATION:Play()
  1442.  
  1443. createbodypart("Eye","Lime green",Head,VT(0, 0.2, -0.415),VT(19,8,8))
  1444.  
  1445.  
  1446. while true do
  1447. Swait()
  1448. SINE = SINE + CHANGE
  1449. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1450. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1451. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1452. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1453. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  1454. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1455. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1456. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1457. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1458. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1459. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1460. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1461. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1462. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1463. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1464. end
  1465. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1466. ANIM = "Jump"
  1467. if ATTACK == false then
  1468. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1469. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1471. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1472. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1473. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1474. end
  1475. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1476. ANIM = "Fall"
  1477. if ATTACK == false then
  1478. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1479. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1480. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1481. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1482. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1483. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1484. end
  1485. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1486. ANIM = "Idle"
  1487. if ATTACK == false then
  1488. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1489. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  1490. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1491. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1492. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1493. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1494. end
  1495. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1496. ANIM = "Walk"
  1497. WALK = WALK + 1 / Animation_Speed
  1498. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1499. WALK = 0
  1500. if WALKINGANIM == true then
  1501. WALKINGANIM = false
  1502. elseif WALKINGANIM == false then
  1503. WALKINGANIM = true
  1504. end
  1505. end
  1506. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1507. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1508. if ATTACK == false then
  1509. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1510. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  1511. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1512. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1513. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1514. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1515. end
  1516. end
  1517. if #Effects2>0 then
  1518. for e=1,#Effects2 do
  1519. if Effects2[e]~=nil then
  1520. local Thing=Effects2[e]
  1521. if Thing~=nil then
  1522. local Part=Thing[1]
  1523. local Mode=Thing[2]
  1524. local Delay=Thing[3]
  1525. local IncX=Thing[4]
  1526. local IncY=Thing[5]
  1527. local IncZ=Thing[6]
  1528. local Part2=Thing[8]
  1529. if Thing[1].Transparency<=1 then
  1530. if Thing[2]=="Block1" then
  1531. Thing[1].CFrame=Thing[1].CFrame
  1532. Mesh=Thing[1].Mesh
  1533. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1534. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1535. elseif Thing[2]=="Cylinder" then
  1536. Mesh=Thing[1].Mesh
  1537. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1538. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1539. elseif Thing[2]=="Blood" then
  1540. Mesh=Thing[7]
  1541. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1542. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1543. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1544. elseif Thing[2]=="Elec" then
  1545. Mesh=Thing[1].Mesh
  1546. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1547. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1548. elseif Thing[2]=="Disappear" then
  1549. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1550. end
  1551. else
  1552. Part.Parent=nil
  1553. table.remove(Effects2,e)
  1554. end
  1555. end
  1556. end
  1557. end
  1558. end
  1559. unanchor()
  1560. Humanoid.MaxHealth = "inf"
  1561. Humanoid.Health = "inf"
  1562. if Rooted == false then
  1563. Disable_Jump = false
  1564. Humanoid.WalkSpeed = Speed
  1565. elseif Rooted == true then
  1566. Disable_Jump = true
  1567. Humanoid.WalkSpeed = 0
  1568. end
  1569. q = Character:GetChildren()
  1570. for u = 1, #q do
  1571. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1572. q[u]:remove()
  1573. elseif q[u].ClassName == "Shirt" then
  1574. q[u]:Destroy()
  1575. elseif q[u].ClassName == "Pants" then
  1576. q[u]:Destroy()
  1577. elseif q[u].ClassName == "CharacterMesh" then
  1578. q[u]:remove()
  1579. elseif q[u].ClassName == "ShirtGraphic" then
  1580. q[u]:remove()
  1581. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1582. q[u].Color = Color3.new(0/255, 25/255, 0/255)
  1583. end
  1584. end
  1585. if Head:FindFirstChild("face") then
  1586. Head.face:remove()
  1587. end
  1588. if Head:FindFirstChild("Died") then
  1589. Head.Died:remove()
  1590. end
  1591. bomb = Bombs:GetChildren()
  1592. for lol = 1, #bomb do
  1593. if bomb[lol].ClassName == "Part" then
  1594. MagicSphere2(2,5,bomb[lol].CFrame,"ime green") --This needs to be written wrong. I'm lazy to write the normal color.
  1595. end
  1596. end
  1597. end
  1598. end
  1599.  
  1600. text.MouseButton1Click:connect(weez)
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