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- Trouble in Terrorist Town 2 (Advanced Update) - v0.5.2b
- Roles:
- -Deathgrip (All)
- -Shinigami (Inno except DG targets)
- -Spy (I)
- -Unknwon
- -Jackal
- -Sidekick
- -Infected
- -Survivallist (I)
- ----------------------------------------
- -Hitman(T)
- -Sniffer(D)
- -Jester
- Items:
- -Armaterasu (T)
- -Goldendeagle (D)
- -Spartankick (T)
- -ThomasTheTankEngine (T)
- -MelonMine (T)
- -Explosive Microwave (T!)
- -Martyrdom (T)
- -Juggernautsuit (D)
- -Damagemirror (All?)[Bind]
- -Beartrap(T)
- -Death Faker(T)
- -Silentstep(All?)
- -The little Helper(All) [Bind]
- -Blue Bull (All)
- -Second Chance(All)
- -Slowmotion(All) [Bind]
- -Zombieperkbottles
- -NO Fire, Explosive, Fall DMG Items (All?)
- -Prop Disguiser(T)
- -Manipulationknife(T)
- -Flashbang(ALL)
- -Advanced Disguiser(T)
- -SnowBall(T)
- -Present of Fate(All)
- -Harpoon(All?)
- -Minifier(ALL?)
- -Homerun Bat(All)
- -Jarate(All?)
- -Medikit(D)
- -Deadringer(All?)
- -Shuriken(All?)
- -Cloaking Device
- -Cannibalism
- -Lightsaber
- -Turtlenade(T)
- -Grappling Hook
- -Defibrilator (Fast) (All)
- -M4 Slam(T)
- -Melon Launcher(T)
- -Crossbow(T)
- -Plasmagrenate
- -Homing Pidgeon(T)
- -Handcuffs(D)
- -P90(D)
- -Propexploder(T)
- -SaTM(All)
- -Door Buster(T)
- -Mirror Fate(All)
- -Boombody(T)
- -HolyHandgrenade(T)
- -CreditGambling
- -GaussGun(T)
- -GenjiKatana(T)
- -ChristmasGun(T)
- -Tranquilizer
- -Blink
- -Molotov(T)
- -Shieldgun(D)
- -Defibrilator(Slow)(All)
- -P99 Nighthawk(D)
- -Weaponturret
- -PietsmietGun(All)
- -Manhacks(T)
- -Bananabomb(T)
- -SuperDisco
- -SuperSheep(T)
- -Randomat(All)
- -Poisondartgun(T)
- -AWP(D)
- -Random Tester(D)
- -Bloodyknife(T)
- -John Cena Bomb(T)
- -Spderman's Gun(D)
- -Stickybomb(T)
- -Desert Eagle(All)
- -Bulldozerarmor
- -Fassinator(T)
- -Rotationgun
- -Jetpack
- -Peacekeeper
- -Kamera(D)
- -Moneylauncher(T)
- -RandomGun(D)
- -T-Suitcase(All)
- -Gasgrenade(T)
- -Poisondartgun
- -Malfunctiongun
- -Gravitychanger
- -Blindgun
- -Randomdamage
- Weapons:
- -Negev
- -Sawedoff Shotgun
- -AXE SMG
- -AR 15
- -A 3000
- -Walter
- -FN-FAL-C1 SniperRifle
- -AR15
- -TTT Weapon Collection
- -AK47 (Traitor)
- -AUG
- -FAMAS
- -FN P90 (Detective)
- -Frag Grenade (Traitor)
- -G3SG1
- -Galil
- -HL2 Pistol (USP)
- -HL2 SMG (MP7)
- -Jihad Bomb (Traitor)
- -MP5 Navy
- -P228
- -Pump Shotgun
- -S&W 500 (Detective)
- -Silenced AWP (Traitor)
- -Silenced M4A1 (Traitor)
- -Silent Fox (Traitor)
- -SSG52
- ETC:
- -Trouble in Terrorist Town ULX Commands
- -Glowing Teammates
- -Mapvote
- -Roleanimations
- -[TTT/2/C]Trouble in Terrorist Town ULX Commands for TTT2 and TTTC
- -ULX
- -ULib
- -[TTT2]Rolesetup + Killer Notifier
- -[TTT2] Classes for Trouble in Terrorist Town
- -"tttc_choose_class" (def. 0): Toggle whether you can choose your class in prep time
- -"tttc_traitorbuy" (def. 0): Toggle whether a traitor can buy T-Items no matter his ClassWeapons (ClassWeapons will be placed at Slot 11).
- There are two ways to change the mode:
- -You should only put this CONVAR into a config file
- OR
- -update this CONVAR in the server-console and restart (type "exit" and restart) the server. It's needed to initialize some values! (Doing it this way to save performance)
- COMMANDs:
- -"!dropclass" to drop your class. Combine it with the TTT2C ClassDrop Addon to drop and pickup classes ;
- -TTT Killer Info - German Version
- Roles (Advanced info):
- -Deathgrip:
- -ttt2_deathgrip 1 - enable / disable the functionality (0 / 1)
- -ttt2_deathgrip_min_players 4 - Set the amount of players needed to enable the deathgrip
- -ttt2_deathgrip_chance 0.5 - Set the chance for the deathgrip to be active in a round (0.1 - 1.0)
- -Shinigami:
- -Additionally to the default TTT2 Convars for each role ( please use ULX or look which are defined by TTT2 ),
- there are some special convars to tweak the balance of the Shinigami.
- -ttt2_shinigami_speed 2 - The speed modifier the Shinigami receives when respawned
- -ttt2_shinigami_health_loss 5 - The amount of damage the Shinigami takes each second after he respawned
- Items (Advanced info):
- -Damagemirror
- -"ttt_damagemirror_duration" (def. 10) - Time, in seconds, the perk will be active
- -"ttt_damagemirror_cooldown" (def. 50) - Time, in seconds, the perk is on cooldown after the duration
- -"ttt_damagemirror_reflectmultiplier" (def. 0.40) - The multiplier of the damage that gets reflected (more infos below)
- -"ttt_damagemirror_receivemultiplier" (def. 0.15) - The multiplier of the damage the attacked player gets (more infos below)
- -"ttt_damagemirror_dealmultiplier" (def. 0.30) - The multiplier of the damage the player using the item deals. Only works if allow attack is enabled.
- -"ttt_damagemirror_allowattack" (def. 0) - Value 1 or 0. If 0, the player can't attack while having this item enabled
- MORE infos:
- -"ttt_damagemirror_reflectmultiplier"
- Example: If this value is set default, so 0.40, and the attacker would deal 100 damage, the attacker will get 40 damage back. You could also set it to 2 for double the damage.
- -"ttt_damagemirror_receivemultiplier"
- Same as above, but for the attacked player (should stay lower then the above)
- -"ttt_damagemirror_dealmultiplier"
- Still same, but for the damage the player using the item deals
- -Second Chance
- -ttt_secondchance_det = 1 -- Enable for detective
- -ttt_secondchance_tr = 1 -- Enable for traitor
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