Advertisement
metilol

Untitled

Apr 1st, 2018
121
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. -----------------------
  2. --MemeusV2--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --Discord Creterisk#2958
  7. -------------------------------------------------------
  8.  
  9. local FavIDs = {
  10. 340106355, --Nefl Crystals
  11. 927529620, --Dimension
  12. 876981900, --Fantasy
  13. 398987889, --Ordinary Days
  14. 1117396305, --Oh wait, it's you.
  15. 885996042, --Action Winter Journey
  16. 919231299, --Sprawling Idiot Effigy
  17. 743466274, --Good Day Sunshine
  18. 727411183, --Knife Fight
  19. 1402748531, --The Earth Is Counting On You!
  20. 595230126 --Robot Language
  21. }
  22.  
  23.  
  24.  
  25. --The reality of my life isn't real but a Universe -makhail07
  26. wait()
  27. local plr = game:service'Players'.LocalPlayer
  28. print('Local User is '..plr.Name)
  29. local char = plr.Character
  30. local hum = char.Humanoid
  31. local ra = char["Right Arm"]
  32. local la= char["Left Arm"]
  33. local rl= char["Right Leg"]
  34. local ll = char["Left Leg"]
  35. local hed = char.Head
  36. local root = char.HumanoidRootPart
  37. local rootj = root.RootJoint
  38. local tors = char.Torso
  39. local mouse = plr:GetMouse()
  40. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  41. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  42. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  43.  
  44.  
  45. -------------------------------------------------------
  46. --Start Good Stuff--
  47. -------------------------------------------------------
  48. CF = CFrame.new
  49. angles = CFrame.Angles
  50. attack = false
  51. Euler = CFrame.fromEulerAnglesXYZ
  52. Rad = math.rad
  53. IT = Instance.new
  54. BrickC = BrickColor.new
  55. Cos = math.cos
  56. Acos = math.acos
  57. Sin = math.sin
  58. Asin = math.asin
  59. Abs = math.abs
  60. Mrandom = math.random
  61. Floor = math.floor
  62. -------------------------------------------------------
  63. --End Good Stuff--
  64. -------------------------------------------------------
  65. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  66. RSH, LSH = nil, nil
  67. RW = Instance.new("Weld")
  68. LW = Instance.new("Weld")
  69. RH = tors["Right Hip"]
  70. LH = tors["Left Hip"]
  71. RSH = tors["Right Shoulder"]
  72. LSH = tors["Left Shoulder"]
  73. RSH.Parent = nil
  74. LSH.Parent = nil
  75. RW.Name = "RW"
  76. RW.Part0 = tors
  77. RW.C0 = CF(1.5, 0.5, 0)
  78. RW.C1 = CF(0, 0.5, 0)
  79. RW.Part1 = ra
  80. RW.Parent = tors
  81. LW.Name = "LW"
  82. LW.Part0 = tors
  83. LW.C0 = CF(-1.5, 0.5, 0)
  84. LW.C1 = CF(0, 0.5, 0)
  85. LW.Part1 = la
  86. LW.Parent = tors
  87. Effects = {}
  88.  
  89. -------------------------------------------------------
  90. --Start HeartBeat--
  91. -------------------------------------------------------
  92. ArtificialHB = Instance.new("BindableEvent", script)
  93. ArtificialHB.Name = "Heartbeat"
  94. script:WaitForChild("Heartbeat")
  95.  
  96. frame = 1 / 60
  97. tf = 0
  98. allowframeloss = false
  99. tossremainder = false
  100.  
  101.  
  102. lastframe = tick()
  103. script.Heartbeat:Fire()
  104.  
  105.  
  106. game:GetService("RunService").Heartbeat:connect(function(s, p)
  107. tf = tf + s
  108. if tf >= frame then
  109. if allowframeloss then
  110. script.Heartbeat:Fire()
  111. lastframe = tick()
  112. else
  113. for i = 1, math.floor(tf / frame) do
  114. script.Heartbeat:Fire()
  115. end
  116. lastframe = tick()
  117. end
  118. if tossremainder then
  119. tf = 0
  120. else
  121. tf = tf - frame * math.floor(tf / frame)
  122. end
  123. end
  124. end)
  125. -------------------------------------------------------
  126. --End HeartBeat--
  127. -------------------------------------------------------
  128.  
  129. -------------------------------------------------------
  130. --Start Kyu's shitty stuff--
  131. -------------------------------------------------------
  132.  
  133. function ragdoll(model)
  134. local char = model
  135. torso = char.HumanoidRootPart
  136. torso2 = char.Torso
  137. LW.Parent = nil
  138. RW.Parent = nil
  139. LH.Parent = nil
  140. RH.Parent = nil
  141. if hum ~= nil then
  142. hum.PlatformStand = true
  143. end
  144.  
  145. local Head = char:FindFirstChild("Head")
  146. if Head then
  147. local Neck = Instance.new("Weld")
  148. Neck.Name = "Neck"
  149. Neck.Part0 = torso
  150. Neck.Part1 = Head
  151. Neck.C0 = CFrame.new(0, 1.5, 0)
  152. Neck.C1 = CFrame.new()
  153. Neck.Parent = torso
  154. end
  155. local Limb = char:FindFirstChild("Right Arm")
  156. if Limb then
  157.  
  158. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  159. local Joint = Instance.new("Glue")
  160. Joint.Name = "RightShoulder"
  161. Joint.Part0 = torso
  162. Joint.Part1 = Limb
  163. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  164. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  165. Joint.Parent = torso
  166.  
  167. local B = Instance.new("Part")
  168. B.TopSurface = 0
  169. B.BottomSurface = 0
  170. B.formFactor = "Symmetric"
  171. B.Size = Vector3.new(1, 1, 1)
  172. B.Transparency = 1
  173. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  174. B.Parent = char
  175. local W = Instance.new("Weld")
  176. W.Part0 = Limb
  177. W.Part1 = B
  178. W.C0 = CFrame.new(0, -0.5, 0)
  179. W.Parent = Limb
  180.  
  181. end
  182. local Limb = char:FindFirstChild("Left Arm")
  183. if Limb then
  184.  
  185. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  186. local Joint = Instance.new("Glue")
  187. Joint.Name = "LeftShoulder"
  188. Joint.Part0 = torso
  189. Joint.Part1 = Limb
  190. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  191. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  192. Joint.Parent = torso
  193.  
  194. local B = Instance.new("Part")
  195. B.TopSurface = 0
  196. B.BottomSurface = 0
  197. B.formFactor = "Symmetric"
  198. B.Size = Vector3.new(1, 1, 1)
  199. B.Transparency = 1
  200. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  201. B.Parent = char
  202. local W = Instance.new("Weld")
  203. W.Part0 = Limb
  204. W.Part1 = B
  205. W.C0 = CFrame.new(0, -0.5, 0)
  206. W.Parent = Limb
  207.  
  208. end
  209. local Limb = char:FindFirstChild("Right Leg")
  210. if Limb then
  211.  
  212. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  213. local Joint = Instance.new("Glue")
  214. Joint.Name = "RightHip"
  215. Joint.Part0 = torso
  216. Joint.Part1 = Limb
  217. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  218. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  219. Joint.Parent = torso
  220.  
  221. local B = Instance.new("Part")
  222. B.TopSurface = 0
  223. B.BottomSurface = 0
  224. B.formFactor = "Symmetric"
  225. B.Size = Vector3.new(1, 1, 1)
  226. B.Transparency = 1
  227. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  228. B.Parent = char
  229. local W = Instance.new("Weld")
  230. W.Part0 = Limb
  231. W.Part1 = B
  232. W.C0 = CFrame.new(0, -0.5, 0)
  233. W.Parent = Limb
  234.  
  235. end
  236. local Limb = char:FindFirstChild("Left Leg")
  237. if Limb then
  238.  
  239. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  240. local Joint = Instance.new("Glue")
  241. Joint.Name = "LeftHip"
  242. Joint.Part0 = torso
  243. Joint.Part1 = Limb
  244. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  245. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  246. Joint.Parent = torso
  247.  
  248. local B = Instance.new("Part")
  249. B.TopSurface = 0
  250. B.BottomSurface = 0
  251. B.formFactor = "Symmetric"
  252. B.Size = Vector3.new(1, 1, 1)
  253. B.Transparency = 1
  254. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  255. B.Parent = char
  256. local W = Instance.new("Weld")
  257. W.Part0 = Limb
  258. W.Part1 = B
  259. W.C0 = CFrame.new(0, -0.5, 0)
  260. W.Parent = Limb
  261.  
  262. end
  263. --[
  264. local Bar = Instance.new("Part")
  265. Bar.TopSurface = 0
  266. Bar.BottomSurface = 0
  267. Bar.formFactor = "Symmetric"
  268. Bar.Size = Vector3.new(1, 1, 1)
  269. Bar.Transparency = 1
  270. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  271. Bar.Parent = char
  272. local Weld = Instance.new("Weld")
  273. Weld.Part0 = torso
  274. Weld.Part1 = Bar
  275. Weld.C0 = CFrame.new(0, 0.5, 0)
  276. Weld.Parent = torso
  277. --]]
  278.  
  279. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  280.  
  281. end
  282.  
  283. -------------------------------------------------------
  284. --End Kyu's shitty stuff--
  285. -------------------------------------------------------
  286.  
  287. -------------------------------------------------------
  288. --Start Important Functions--
  289. -------------------------------------------------------
  290. function swait(num)
  291. if num == 0 or num == nil then
  292. game:service("RunService").Stepped:wait(0)
  293. else
  294. for i = 0, num do
  295. game:service("RunService").Stepped:wait(0)
  296. end
  297. end
  298. end
  299. function thread(f)
  300. coroutine.resume(coroutine.create(f))
  301. end
  302. function clerp(a, b, t)
  303. local qa = {
  304. QuaternionFromCFrame(a)
  305. }
  306. local qb = {
  307. QuaternionFromCFrame(b)
  308. }
  309. local ax, ay, az = a.x, a.y, a.z
  310. local bx, by, bz = b.x, b.y, b.z
  311. local _t = 1 - t
  312. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  313. end
  314. function QuaternionFromCFrame(cf)
  315. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  316. local trace = m00 + m11 + m22
  317. if trace > 0 then
  318. local s = math.sqrt(1 + trace)
  319. local recip = 0.5 / s
  320. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  321. else
  322. local i = 0
  323. if m00 < m11 then
  324. i = 1
  325. end
  326. if m22 > (i == 0 and m00 or m11) then
  327. i = 2
  328. end
  329. if i == 0 then
  330. local s = math.sqrt(m00 - m11 - m22 + 1)
  331. local recip = 0.5 / s
  332. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  333. elseif i == 1 then
  334. local s = math.sqrt(m11 - m22 - m00 + 1)
  335. local recip = 0.5 / s
  336. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  337. elseif i == 2 then
  338. local s = math.sqrt(m22 - m00 - m11 + 1)
  339. local recip = 0.5 / s
  340. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  341. end
  342. end
  343. end
  344. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  345. local xs, ys, zs = x + x, y + y, z + z
  346. local wx, wy, wz = w * xs, w * ys, w * zs
  347. local xx = x * xs
  348. local xy = x * ys
  349. local xz = x * zs
  350. local yy = y * ys
  351. local yz = y * zs
  352. local zz = z * zs
  353. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  354. end
  355. function QuaternionSlerp(a, b, t)
  356. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  357. local startInterp, finishInterp
  358. if cosTheta >= 1.0E-4 then
  359. if 1 - cosTheta > 1.0E-4 then
  360. local theta = math.acos(cosTheta)
  361. local invSinTheta = 1 / Sin(theta)
  362. startInterp = Sin((1 - t) * theta) * invSinTheta
  363. finishInterp = Sin(t * theta) * invSinTheta
  364. else
  365. startInterp = 1 - t
  366. finishInterp = t
  367. end
  368. elseif 1 + cosTheta > 1.0E-4 then
  369. local theta = math.acos(-cosTheta)
  370. local invSinTheta = 1 / Sin(theta)
  371. startInterp = Sin((t - 1) * theta) * invSinTheta
  372. finishInterp = Sin(t * theta) * invSinTheta
  373. else
  374. startInterp = t - 1
  375. finishInterp = t
  376. end
  377. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  378. end
  379. function rayCast(Position, Direction, Range, Ignore)
  380. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  381. end
  382. local RbxUtility = LoadLibrary("RbxUtility")
  383. local Create = RbxUtility.Create
  384.  
  385. -------------------------------------------------------
  386. --Start Damage Function--
  387. -------------------------------------------------------
  388. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  389. if hit.Parent == nil then
  390. return
  391. end
  392. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  393. for _, v in pairs(hit.Parent:children()) do
  394. if v:IsA("Humanoid") then
  395. h = v
  396. end
  397. end
  398. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  399. warn'No R15 allowed'
  400. hit.Parent:FindFirstChild("Head"):BreakJoints()
  401. end
  402.  
  403. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  404. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  405. if hit.Parent.DebounceHit.Value == true then
  406. return
  407. end
  408. end
  409. if insta == true then
  410. hit.Parent:FindFirstChild("Head"):BreakJoints()
  411. end
  412. local c = Create("ObjectValue"){
  413. Name = "creator",
  414. Value = game:service("Players").LocalPlayer,
  415. Parent = h,
  416. }
  417. game:GetService("Debris"):AddItem(c, .5)
  418. if HitSound ~= nil and HitPitch ~= nil then
  419. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  420. end
  421. local Damage = math.random(minim, maxim)
  422. local blocked = false
  423. local block = hit.Parent:findFirstChild("Block")
  424. if block ~= nil then
  425. if block.className == "IntValue" then
  426. if block.Value > 0 then
  427. blocked = true
  428. block.Value = block.Value - 1
  429. print(block.Value)
  430. end
  431. end
  432. end
  433. if blocked == false then
  434. h.Health = h.Health - Damage
  435. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  436. else
  437. h.Health = h.Health - (Damage / 2)
  438. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  439. end
  440. if Type == "Knockdown" then
  441. local hum = hit.Parent.Humanoid
  442. hum.PlatformStand = true
  443. hum.Parent:Remove()
  444. coroutine.resume(coroutine.create(function(HHumanoid)
  445. swait(1)
  446. HHumanoid.PlatformStand = false
  447. end), hum)
  448. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  449. local bodvol = Create("BodyVelocity"){
  450. velocity = angle * knockback,
  451. P = 5000,
  452. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  453. Parent = hit,
  454. }
  455. local rl = Create("BodyAngularVelocity"){
  456. P = 3000,
  457. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  458. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  459. Parent = hit,
  460. }
  461. game:GetService("Debris"):AddItem(bodvol, .5)
  462. game:GetService("Debris"):AddItem(rl, .5)
  463. elseif Type == "Normal" then
  464. local vp = Create("BodyVelocity"){
  465. P = 500,
  466. maxForce = Vector3.new(math.huge, 0, math.huge),
  467. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  468. }
  469. if knockback > 0 then
  470. vp.Parent = hit.Parent.Torso
  471. end
  472. game:GetService("Debris"):AddItem(vp, .5)
  473. elseif Type == "Up" then
  474. local bodyVelocity = Create("BodyVelocity"){
  475. velocity = Vector3.new(0, 20, 0),
  476. P = 5000,
  477. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  478. Parent = hit,
  479. }
  480. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  481. elseif Type == "DarkUp" then
  482. coroutine.resume(coroutine.create(function()
  483. for i = 0, 1, 0.1 do
  484. swait()
  485. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  486. end
  487. end))
  488. local bodyVelocity = Create("BodyVelocity"){
  489. velocity = Vector3.new(0, 20, 0),
  490. P = 5000,
  491. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  492. Parent = hit,
  493. }
  494. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  495. elseif Type == "Snare" then
  496. local bp = Create("BodyPosition"){
  497. P = 2000,
  498. D = 100,
  499. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  500. position = hit.Parent.Torso.Position,
  501. Parent = hit.Parent.Torso,
  502. }
  503. game:GetService("Debris"):AddItem(bp, 1)
  504. elseif Type == "Freeze" then
  505. local BodPos = Create("BodyPosition"){
  506. P = 50000,
  507. D = 1000,
  508. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  509. position = hit.Parent.Torso.Position,
  510. Parent = hit.Parent.Torso,
  511. }
  512. local BodGy = Create("BodyGyro") {
  513. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  514. P = 20e+003,
  515. Parent = hit.Parent.Torso,
  516. cframe = hit.Parent.Torso.CFrame,
  517. }
  518. hit.Parent.Torso.Anchored = true
  519. coroutine.resume(coroutine.create(function(Part)
  520. swait(1.5)
  521. Part.Anchored = false
  522. end), hit.Parent.Torso)
  523. game:GetService("Debris"):AddItem(BodPos, 3)
  524. game:GetService("Debris"):AddItem(BodGy, 3)
  525. end
  526. local debounce = Create("BoolValue"){
  527. Name = "DebounceHit",
  528. Parent = hit.Parent,
  529. Value = true,
  530. }
  531. game:GetService("Debris"):AddItem(debounce, Delay)
  532. c = Create("ObjectValue"){
  533. Name = "creator",
  534. Value = Player,
  535. Parent = h,
  536. }
  537. game:GetService("Debris"):AddItem(c, .5)
  538. end
  539. end
  540. -------------------------------------------------------
  541. --End Damage Function--
  542. -------------------------------------------------------
  543.  
  544. -------------------------------------------------------
  545. --Start Damage Function Customization--
  546. -------------------------------------------------------
  547. function ShowDamage(Pos, Text, Time, Color)
  548. local Rate = (1 / 30)
  549. local Pos = (Pos or Vector3.new(0, 0, 0))
  550. local Text = (Text or "")
  551. local Time = (Time or 2)
  552. local Color = (Color or Color3.new(1, 0, 1))
  553. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  554. EffectPart.Anchored = true
  555. local BillboardGui = Create("BillboardGui"){
  556. Size = UDim2.new(3, 0, 3, 0),
  557. Adornee = EffectPart,
  558. Parent = EffectPart,
  559. }
  560. local TextLabel = Create("TextLabel"){
  561. BackgroundTransparency = 1,
  562. Size = UDim2.new(1, 0, 1, 0),
  563. Text = Text,
  564. Font = "Highway",
  565. TextColor3 = Color,
  566. TextScaled = true,
  567. Parent = BillboardGui,
  568. }
  569. game.Debris:AddItem(EffectPart, (Time))
  570. EffectPart.Parent = game:GetService("Workspace")
  571. delay(0, function()
  572. local Frames = (Time / Rate)
  573. for Frame = 1, Frames do
  574. wait(Rate)
  575. local Percent = (Frame / Frames)
  576. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  577. TextLabel.TextTransparency = Percent
  578. end
  579. if EffectPart and EffectPart.Parent then
  580. EffectPart:Destroy()
  581. end
  582. end)
  583. end
  584. -------------------------------------------------------
  585. --End Damage Function Customization--
  586. -------------------------------------------------------
  587.  
  588. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  589. for _, c in pairs(workspace:children()) do
  590. local hum = c:findFirstChild("Humanoid")
  591. if hum ~= nil then
  592. local head = c:findFirstChild("Head")
  593. if head ~= nil then
  594. local targ = head.Position - Part.Position
  595. local mag = targ.magnitude
  596. if magni >= mag and c.Name ~= plr.Name then
  597. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  598. end
  599. end
  600. end
  601. end
  602. end
  603.  
  604.  
  605. CFuncs = {
  606. Part = {
  607. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  608. local Part = Create("Part")({
  609. Parent = Parent,
  610. Reflectance = Reflectance,
  611. Transparency = Transparency,
  612. CanCollide = false,
  613. Locked = true,
  614. BrickColor = BrickColor.new(tostring(BColor)),
  615. Name = Name,
  616. Size = Size,
  617. Material = Material
  618. })
  619. RemoveOutlines(Part)
  620. return Part
  621. end
  622. },
  623. Mesh = {
  624. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  625. local Msh = Create(Mesh)({
  626. Parent = Part,
  627. Offset = OffSet,
  628. Scale = Scale
  629. })
  630. if Mesh == "SpecialMesh" then
  631. Msh.MeshType = MeshType
  632. Msh.MeshId = MeshId
  633. end
  634. return Msh
  635. end
  636. },
  637. Mesh = {
  638. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  639. local Msh = Create(Mesh)({
  640. Parent = Part,
  641. Offset = OffSet,
  642. Scale = Scale
  643. })
  644. if Mesh == "SpecialMesh" then
  645. Msh.MeshType = MeshType
  646. Msh.MeshId = MeshId
  647. end
  648. return Msh
  649. end
  650. },
  651. Weld = {
  652. Create = function(Parent, Part0, Part1, C0, C1)
  653. local Weld = Create("Weld")({
  654. Parent = Parent,
  655. Part0 = Part0,
  656. Part1 = Part1,
  657. C0 = C0,
  658. C1 = C1
  659. })
  660. return Weld
  661. end
  662. },
  663. Sound = {
  664. Create = function(id, par, vol, pit)
  665. coroutine.resume(coroutine.create(function()
  666. local S = Create("Sound")({
  667. Volume = vol,
  668. Pitch = pit or 1,
  669. SoundId = id,
  670. Parent = par or workspace
  671. })
  672. wait()
  673. S:play()
  674. game:GetService("Debris"):AddItem(S, 6)
  675. end))
  676. end
  677. },
  678. ParticleEmitter = {
  679. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  680. local fp = Create("ParticleEmitter")({
  681. Parent = Parent,
  682. Color = ColorSequence.new(Color1, Color2),
  683. LightEmission = LightEmission,
  684. Size = Size,
  685. Texture = Texture,
  686. Transparency = Transparency,
  687. ZOffset = ZOffset,
  688. Acceleration = Accel,
  689. Drag = Drag,
  690. LockedToPart = LockedToPart,
  691. VelocityInheritance = VelocityInheritance,
  692. EmissionDirection = EmissionDirection,
  693. Enabled = Enabled,
  694. Lifetime = LifeTime,
  695. Rate = Rate,
  696. Rotation = Rotation,
  697. RotSpeed = RotSpeed,
  698. Speed = Speed,
  699. VelocitySpread = VelocitySpread
  700. })
  701. return fp
  702. end
  703. }
  704. }
  705. function RemoveOutlines(part)
  706. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  707. end
  708. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  709. local Part = Create("Part")({
  710. formFactor = FormFactor,
  711. Parent = Parent,
  712. Reflectance = Reflectance,
  713. Transparency = Transparency,
  714. CanCollide = false,
  715. Locked = true,
  716. BrickColor = BrickColor.new(tostring(BColor)),
  717. Name = Name,
  718. Size = Size,
  719. Material = Material
  720. })
  721. RemoveOutlines(Part)
  722. return Part
  723. end
  724. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  725. local Msh = Create(Mesh)({
  726. Parent = Part,
  727. Offset = OffSet,
  728. Scale = Scale
  729. })
  730. if Mesh == "SpecialMesh" then
  731. Msh.MeshType = MeshType
  732. Msh.MeshId = MeshId
  733. end
  734. return Msh
  735. end
  736. function CreateWeld(Parent, Part0, Part1, C0, C1)
  737. local Weld = Create("Weld")({
  738. Parent = Parent,
  739. Part0 = Part0,
  740. Part1 = Part1,
  741. C0 = C0,
  742. C1 = C1
  743. })
  744. return Weld
  745. end
  746.  
  747.  
  748. -------------------------------------------------------
  749. --Start Effect Function--
  750. -------------------------------------------------------
  751. EffectModel = Instance.new("Model", char)
  752. Effects = {
  753. Block = {
  754. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  755. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  756. prt.Anchored = true
  757. prt.CFrame = cframe
  758. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  759. game:GetService("Debris"):AddItem(prt, 10)
  760. if Type == 1 or Type == nil then
  761. table.insert(Effects, {
  762. prt,
  763. "Block1",
  764. delay,
  765. x3,
  766. y3,
  767. z3,
  768. msh
  769. })
  770. elseif Type == 2 then
  771. table.insert(Effects, {
  772. prt,
  773. "Block2",
  774. delay,
  775. x3,
  776. y3,
  777. z3,
  778. msh
  779. })
  780. else
  781. table.insert(Effects, {
  782. prt,
  783. "Block3",
  784. delay,
  785. x3,
  786. y3,
  787. z3,
  788. msh
  789. })
  790. end
  791. end
  792. },
  793. Sphere = {
  794. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  795. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  796. prt.Anchored = true
  797. prt.CFrame = cframe
  798. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  799. game:GetService("Debris"):AddItem(prt, 10)
  800. table.insert(Effects, {
  801. prt,
  802. "Cylinder",
  803. delay,
  804. x3,
  805. y3,
  806. z3,
  807. msh
  808. })
  809. end
  810. },
  811. Cylinder = {
  812. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  813. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  814. prt.Anchored = true
  815. prt.CFrame = cframe
  816. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  817. game:GetService("Debris"):AddItem(prt, 10)
  818. table.insert(Effects, {
  819. prt,
  820. "Cylinder",
  821. delay,
  822. x3,
  823. y3,
  824. z3,
  825. msh
  826. })
  827. end
  828. },
  829. Wave = {
  830. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  831. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  832. prt.Anchored = true
  833. prt.CFrame = cframe
  834. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  835. game:GetService("Debris"):AddItem(prt, 10)
  836. table.insert(Effects, {
  837. prt,
  838. "Cylinder",
  839. delay,
  840. x3 / 60,
  841. y3 / 60,
  842. z3 / 60,
  843. msh
  844. })
  845. end
  846. },
  847. Ring = {
  848. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  849. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  850. prt.Anchored = true
  851. prt.CFrame = cframe
  852. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  853. game:GetService("Debris"):AddItem(prt, 10)
  854. table.insert(Effects, {
  855. prt,
  856. "Cylinder",
  857. delay,
  858. x3,
  859. y3,
  860. z3,
  861. msh
  862. })
  863. end
  864. },
  865. Break = {
  866. Create = function(brickcolor, cframe, x1, y1, z1)
  867. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  868. prt.Anchored = true
  869. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  870. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  871. local num = math.random(10, 50) / 1000
  872. game:GetService("Debris"):AddItem(prt, 10)
  873. table.insert(Effects, {
  874. prt,
  875. "Shatter",
  876. num,
  877. prt.CFrame,
  878. math.random() - math.random(),
  879. 0,
  880. math.random(50, 100) / 100
  881. })
  882. end
  883. },
  884. Spiral = {
  885. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  886. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  887. prt.Anchored = true
  888. prt.CFrame = cframe
  889. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  890. game:GetService("Debris"):AddItem(prt, 10)
  891. table.insert(Effects, {
  892. prt,
  893. "Cylinder",
  894. delay,
  895. x3,
  896. y3,
  897. z3,
  898. msh
  899. })
  900. end
  901. },
  902. Push = {
  903. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  904. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  905. prt.Anchored = true
  906. prt.CFrame = cframe
  907. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  908. game:GetService("Debris"):AddItem(prt, 10)
  909. table.insert(Effects, {
  910. prt,
  911. "Cylinder",
  912. delay,
  913. x3,
  914. y3,
  915. z3,
  916. msh
  917. })
  918. end
  919. }
  920. }
  921. -------------------------------------------------------
  922. --End Effect Function--
  923. -------------------------------------------------------
  924.  
  925. function CreateSound(ID, PARENT, VOLUME, PITCH)
  926. local NSound = nil
  927. coroutine.resume(coroutine.create(function()
  928. NSound = Instance.new("Sound", PARENT)
  929. NSound.Volume = VOLUME
  930. NSound.Pitch = PITCH
  931. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  932. swait()
  933. NSound:play()
  934. game:GetService("Debris"):AddItem(NSound, 10)
  935. end))
  936. return NSound
  937. end
  938.  
  939.  
  940.  
  941.  
  942.  
  943. -------------------------------------------------------
  944. --End Important Functions--
  945. -------------------------------------------------------
  946.  
  947.  
  948. -------------------------------------------------------
  949. --Start Music Option--
  950. -------------------------------------------------------
  951. local Music = Instance.new("Sound",tors)
  952. Music.Volume = 2.5
  953. Music.SoundId = "rbxassetid://"
  954. Music.Looped = true
  955. Music.Pitch = 1 --Pitcher
  956. Music:Play()
  957. -------------------------------------------------------
  958. --End Music Option--
  959. -------------------------------------------------------
  960.  
  961.  
  962. -------------------------------------------------------
  963. --Start Attacks N Stuff--
  964. -------------------------------------------------------
  965. local sine=0
  966. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  967. local Hitboxpart = Instance.new("Part", EffectModel)
  968. RemoveOutlines(Hitboxpart)
  969. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  970. Hitboxpart.CanCollide = false
  971. Hitboxpart.Transparency = 1
  972. Hitboxpart.Anchored = true
  973. Hitboxpart.CFrame = Pose
  974. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  975. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  976. end
  977. function GEtOuT()
  978. attack = true
  979. hum.WalkSpeed = 2.01
  980. CreateSound("749031341", hed, 10, 1)
  981. for i = 0,2,0.1 do
  982. swait()
  983. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(50), Rad(0), Rad(0)), 0.15)
  984. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  985. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  986. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  987. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
  988. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
  989. end
  990. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 7, 10, 53, "Knockdown")
  991. for i = 0,4,0.1 do
  992. swait()
  993. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(-50), Rad(0), Rad(0)), 0.15)
  994. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  995. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  996. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  997. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
  998. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
  999. end
  1000. local Blobby = Instance.new("Part", char)
  1001. Blobby.Name = "Blob"
  1002. Blobby.CanCollide = false
  1003. Blobby.BrickColor = BrickColor.new("Really black")
  1004. Blobby.Transparency = 0
  1005. Blobby.Material = "Plastic"
  1006. Blobby.Size = Vector3.new(1, 1, 2)
  1007. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1008. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1009.  
  1010. local Weld = Instance.new("Weld", Blobby)
  1011. Weld.Part0 = ra
  1012. Weld.Part1 = Blobby
  1013. Weld.C1 = CFrame.new(0, -.3, 1.4)
  1014. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  1015.  
  1016. local M2 = Instance.new("SpecialMesh")
  1017. M2.Parent = Blobby
  1018. M2.MeshId = "http://www.roblox.com/asset/?id=491267221"
  1019. M2.TextureId = "http://www.roblox.com/asset/?id=491267267"
  1020. M2.Scale = Vector3.new(0.65, 0.65, 0.65)
  1021. for i = 0,6,0.1 do
  1022. swait()
  1023. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1024. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1025. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1026. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1027. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1028. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1029. end
  1030. Blobby.Transparency = 1
  1031. Blobby:Destroy()
  1032. attack = false
  1033. hum.WalkSpeed = 16
  1034. end
  1035.  
  1036. function ShutTheHellUp()
  1037. attack = true
  1038. hum.WalkSpeed = 2.01
  1039. CreateSound("336377340", hed, 10, 1)
  1040. for i = 0,3,0.1 do
  1041. swait()
  1042. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1043. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1044. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1045. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1046. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1047. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1048. end
  1049. for i = 0,1.2,0.1 do
  1050. swait()
  1051. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1052. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1053. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1054. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1055. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1056. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1057. end
  1058. for i = 0,1.2,0.1 do
  1059. swait()
  1060. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1061. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1062. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1063. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1064. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1065. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1066. end
  1067. for i = 0,1.2,0.1 do
  1068. swait()
  1069. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1070. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1071. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1072. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1073. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1074. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1075. end
  1076. for i = 0,1.2,0.1 do
  1077. swait()
  1078. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1079. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1080. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1081. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1082. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1083. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1084. end
  1085. for i = 0,2,0.1 do
  1086. swait()
  1087. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1088. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1089. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1090. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1091. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1092. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1093. end
  1094. for i = 0,2,0.1 do
  1095. swait()
  1096. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1097. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1098. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1099. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1100. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1101. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1102. end
  1103. hum.WalkSpeed = 16
  1104. attack = false
  1105. end
  1106.  
  1107. function SpinMeDad()
  1108. attack = true
  1109. hum.WalkSpeed = 1.01
  1110. CreateSound("145799973", hed, 10, 1)
  1111. for i = 0,58,0.1 do
  1112. swait()
  1113. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1114. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1115. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1116. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1117. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1118. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1119. end
  1120. hum.WalkSpeed = 16
  1121. attack = false
  1122. end
  1123.  
  1124. function EndMySufferingV2()
  1125. attack = true
  1126. hum.WalkSpeed = 1.01
  1127. CreateSound("577475178", hed, 10, 1)
  1128. for i = 0,18,0.1 do
  1129. swait()
  1130. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1131. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1132. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1133. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1134. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1135. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1136. end
  1137. attack = false
  1138. hum.WalkSpeed = 16
  1139. end
  1140.  
  1141. function MYSPAGHETTTTTTT()
  1142. attack = true
  1143. hum.WalkSpeed = 1.01
  1144. CreateSound("1282149571", hed, 10, 1)
  1145. for i = 0,4,0.1 do
  1146. swait()
  1147. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1148. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1149. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1150. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1151. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1152. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1153. end
  1154. for i = 0,5,0.1 do
  1155. swait()
  1156. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1157. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1158. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1159. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1160. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1161. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1162. end
  1163. for i = 0,6,0.1 do
  1164. swait()
  1165. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1166. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1167. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1168. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1169. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1170. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1171. end
  1172. attack = false
  1173. hum.WalkSpeed = 16
  1174. end
  1175.  
  1176. function FINLAND()
  1177. attack = true
  1178. hum.WalkSpeed = 1.01
  1179. CreateSound("313099773", hed, 10, 1)
  1180. for i = 0,6,0.1 do
  1181. swait()
  1182. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1183. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  1184. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1185. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1186. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1187. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1188. end
  1189. attack = false
  1190. hum.WalkSpeed = 16
  1191. end
  1192.  
  1193. function NothingPersonal()
  1194. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1195. local HITBODY = mouse.Target.Parent
  1196. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1197. local HEAD = HITBODY:FindFirstChild("Head")
  1198. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1199. if TORS ~= nil and HUMAN ~= nil then
  1200. attack = true
  1201. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  1202. TORS.Anchored = true
  1203. hum.WalkSpeed = 0
  1204. CreateSound("1255922819", hed, 10, 1)
  1205. end
  1206. wait(3.5)
  1207. for i = 0,9,0.1 do
  1208. swait()
  1209. for i = 1,2 do
  1210. Effects.Sphere.Create(BrickColor.new("Really red"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  1211. end
  1212. end
  1213. wait(.5)
  1214. TORS.Anchored = false
  1215. attack = false
  1216. hum.WalkSpeed = 16
  1217. end
  1218. end
  1219.  
  1220. function VeryMuchWorrying()
  1221. attack = true
  1222. hum.WalkSpeed = 1.01
  1223. CreateSound("1395854043", hed, 10, 1)
  1224. for i = 0,14,0.1 do
  1225. swait()
  1226. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1227. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1228. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1229. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1230. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  1231. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  1232. end
  1233. attack = false
  1234. hum.WalkSpeed = 16
  1235. end
  1236.  
  1237. function AnotherOne()
  1238. attack = true
  1239. hum.WalkSpeed = 1.01
  1240. local icri = CreateSound("1205111204", hed, 10, 1)
  1241. swait(130)
  1242. local FRAME = tors.CFrame
  1243. repeat
  1244. swait()
  1245. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1246. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1247. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1248. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1249. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1250. tors.CFrame = FRAME * CF(0,1,0)
  1251. swait()
  1252. tors.CFrame = FRAME
  1253. until icri.Playing == false
  1254. attack = false
  1255. hum.WalkSpeed = 16
  1256. end
  1257.  
  1258. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  1259. attack = true
  1260. print('Fun Fact : "kyu_will_break_your_neck_asdf_longest_function_name_ever_xd" is the name of this function')
  1261. for i = 0,6,0.1 do
  1262. swait()
  1263. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1264. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1265. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1266. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1267. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1268. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1269. end
  1270. CreateSound("1093102664", hed, 10, 1)
  1271. for i = 0,4,0.1 do
  1272. swait()
  1273. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1274. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1275. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1276. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1277. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1278. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1279. end
  1280. hum.MaxHealth = 0
  1281. ragdoll(char)
  1282. error("Seems like you just died.")
  1283. end
  1284.  
  1285. MoreTaunts = false
  1286. mouse.KeyDown:connect(function(key)
  1287. if attack == false then
  1288. if MoreTaunts == false then
  1289. if key == 'q' then
  1290. GEtOuT()
  1291. elseif key == 'e' then
  1292. ShutTheHellUp()
  1293. elseif key == 'r' then
  1294. MYSPAGHETTTTTTT()
  1295. elseif key == 't' then
  1296. SpinMeDad()
  1297. elseif key == 'y' then
  1298. EndMySufferingV2()
  1299. elseif key == 'u' then
  1300. print'ur mom gey'
  1301. elseif key == 'f' then
  1302. FINLAND()
  1303. elseif key == 'z' then
  1304. NothingPersonal()
  1305. elseif key == 'v' then
  1306. VeryMuchWorrying()
  1307. end
  1308. end
  1309. if key == 'g' and MoreTaunts == false then
  1310. print'more tauntys yey'
  1311. MoreTaunts = true
  1312. elseif key == 'g' and MoreTaunts == true then
  1313. print'rip tauntys ;c'
  1314. MoreTaunts = false
  1315. end
  1316. if MoreTaunts == true then
  1317. if key == 'q' then
  1318. AnotherOne()
  1319. elseif key == 't' then
  1320. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  1321. end
  1322. end
  1323. end
  1324. end)
  1325.  
  1326. -------------------------------------------------------
  1327. --End Attacks N Stuff--
  1328. -------------------------------------------------------
  1329.  
  1330.  
  1331.  
  1332.  
  1333.  
  1334.  
  1335.  
  1336.  
  1337.  
  1338.  
  1339. -------------------------------------------------------
  1340. --Start Animations--
  1341. -------------------------------------------------------
  1342. local equipped = false
  1343. local idle = 0
  1344. local change = 1
  1345. local val = 0
  1346. local toim = 0
  1347. local idleanim = 0.4
  1348. hum.Animator.Parent = nil
  1349. while true do
  1350. swait()
  1351. sine = sine + change
  1352. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1353. local velderp = root.Velocity.y
  1354. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  1355. if equipped == true or equipped == false then
  1356. if attack == false then
  1357. idle = idle + 1
  1358. else
  1359. idle = 0
  1360. end
  1361. if 1 < root.Velocity.y and hitfloor == nil then
  1362. Anim = "Jump"
  1363. if attack == false then
  1364. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  1365. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  1366. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1367. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1368. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1369. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1370. end
  1371. elseif -1 > root.Velocity.y and hitfloor == nil then
  1372. Anim = "Fall"
  1373. if attack == false then
  1374. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1375. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  1376. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1377. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1378. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  1379. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  1380. end
  1381. elseif torvel < 1 and hitfloor ~= nil then
  1382. Anim = "Idle"
  1383. change = 1
  1384. if attack == false then
  1385. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1386. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  1387. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1388. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1389. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  1390. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  1391. end
  1392. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  1393. Anim = "Walk"
  1394. change = 1
  1395. if attack == false then
  1396. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  1397. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1398. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  1399. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  1400. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  1401. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  1402. end
  1403. end
  1404. end
  1405. if 0 < #Effects then
  1406. for e = 1, #Effects do
  1407. if Effects[e] ~= nil then
  1408. local Thing = Effects[e]
  1409. if Thing ~= nil then
  1410. local Part = Thing[1]
  1411. local Mode = Thing[2]
  1412. local Delay = Thing[3]
  1413. local IncX = Thing[4]
  1414. local IncY = Thing[5]
  1415. local IncZ = Thing[6]
  1416. if 1 >= Thing[1].Transparency then
  1417. if Thing[2] == "Block1" then
  1418. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1419. local Mesh = Thing[1].Mesh
  1420. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1421. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1422. elseif Thing[2] == "Block2" then
  1423. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1424. local Mesh = Thing[7]
  1425. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1426. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1427. elseif Thing[2] == "Block3" then
  1428. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1429. local Mesh = Thing[7]
  1430. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1431. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1432. elseif Thing[2] == "Cylinder" then
  1433. local Mesh = Thing[1].Mesh
  1434. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1435. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1436. elseif Thing[2] == "Blood" then
  1437. local Mesh = Thing[7]
  1438. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1439. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1440. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1441. elseif Thing[2] == "Elec" then
  1442. local Mesh = Thing[1].Mesh
  1443. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1444. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1445. elseif Thing[2] == "Disappear" then
  1446. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1447. elseif Thing[2] == "Shatter" then
  1448. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1449. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1450. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1451. Thing[6] = Thing[6] + Thing[5]
  1452. end
  1453. else
  1454. Part.Parent = nil
  1455. table.remove(Effects, e)
  1456. end
  1457. end
  1458. end
  1459. end
  1460. end
  1461. end
  1462. -------------------------------------------------------
  1463. --End Animations And Script--
  1464. -------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement