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Feb 11th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. -- Created by Nebula_Zorua --
  88. -- Mephisto --
  89. -- ..? --
  90. -- Discord: Nebula the Zorua#6969
  91. -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
  92.  
  93. wait(1/60)
  94.  
  95. --// Shortcut Variables \\--
  96. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  97. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  98. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  99. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  100. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  101. local R3 = {N=Region3.new}
  102. local De = S.Debris
  103. local WS = workspace
  104. local Lght = S.Lighting
  105. local RepS = S.ReplicatedStorage
  106. local IN = Instance.new
  107. local Plrs = S.Players
  108.  
  109. --// Initializing \\--
  110. local Plr = Plrs.Xoralien
  111. local Char = Plr.Character
  112. local Hum = Char:FindFirstChildOfClass'Humanoid'
  113. local RArm = Char["Right Arm"]
  114. local LArm = Char["Left Arm"]
  115. local RLeg = Char["Right Leg"]
  116. local LLeg = Char["Left Leg"]
  117. local Root = Char:FindFirstChild'HumanoidRootPart'
  118. local Torso = Char.Torso
  119. local Head = Char.Head
  120. local NeutralAnims = true
  121. local Attack = false
  122. local Debounces = {Debounces={}}
  123. local Hit = {}
  124. local Sine = 0
  125. local Change = 1
  126. local BloodPuddles = {}
  127. local idleCounter = 0;
  128. local Sitting = false
  129.  
  130. local Effects = IN("Folder",Char)
  131. Effects.Name = "Effects"
  132.  
  133.  
  134. --// Debounce System \\--
  135.  
  136.  
  137. function Debounces:New(name,cooldown)
  138. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  139. setmetatable(aaaaa,{__index = Debounces})
  140. Debounces.Debounces[name] = aaaaa
  141. return aaaaa
  142. end
  143.  
  144. function Debounces:Use(overrideUsable)
  145. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  146. if(self.Usable or overrideUsable)then
  147. self.Usable = false
  148. self.CoolingDown = true
  149. local LastUse = time()
  150. self.LastUse = LastUse
  151. delay(self.Cooldown or 2,function()
  152. if(self.LastUse == LastUse)then
  153. self.CoolingDown = false
  154. self.Usable = true
  155. end
  156. end)
  157. end
  158. end
  159.  
  160. function Debounces:Get(name)
  161. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  162. for i,v in next, Debounces.Debounces do
  163. if(i == name)then
  164. return v;
  165. end
  166. end
  167. end
  168.  
  169. function Debounces:GetProgressPercentage()
  170. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  171. if(self.CoolingDown and not self.Usable)then
  172. return math.max(
  173. math.floor(
  174. (
  175. (time()-self.LastUse)/self.Cooldown or 2
  176. )*100
  177. )
  178. )
  179. else
  180. return 100
  181. end
  182. end
  183.  
  184. --// Instance Creation Functions \\--
  185.  
  186. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  187. local Sound = IN("Sound")
  188. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  189. Sound.Pitch = pitch or 1
  190. Sound.Volume = volume or 1
  191. Sound.Looped = looped or false
  192. if(autoPlay)then
  193. coroutine.wrap(function()
  194. repeat wait() until Sound.IsLoaded
  195. Sound.Playing = autoPlay or false
  196. end)()
  197. end
  198. if(not looped and effect)then
  199. Sound.Stopped:connect(function()
  200. Sound.Volume = 0
  201. Sound:destroy()
  202. end)
  203. elseif(effect)then
  204. warn("Sound can't be looped and a sound effect!")
  205. end
  206. Sound.Parent = parent or Torso
  207. return Sound
  208. end
  209. function Part(parent,color,material,size,cframe,anchored,cancollide)
  210. local part = IN("Part")
  211. part.Parent = parent or Char
  212. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  213. part.Material = material or Enum.Material.SmoothPlastic
  214. part.TopSurface,part.BottomSurface=10,10
  215. part.Size = size or V3.N(1,1,1)
  216. part.CFrame = cframe or CF.N(0,0,0)
  217. part.CanCollide = cancollide or false
  218. part.Anchored = anchored or false
  219. return part
  220. end
  221.  
  222. function Weld(part0,part1,c0,c1)
  223. local weld = IN("Weld")
  224. weld.Parent = part0
  225. weld.Part0 = part0
  226. weld.Part1 = part1
  227. weld.C0 = c0 or CF.N()
  228. weld.C1 = c1 or CF.N()
  229. return weld
  230. end
  231.  
  232. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  233. local part = IN("SpecialMesh")
  234. part.MeshId = meshid or ""
  235. part.TextureId = textid or ""
  236. part.Scale = scale or V3.N(1,1,1)
  237. part.Offset = offset or V3.N(0,0,0)
  238. part.MeshType = meshtype or Enum.MeshType.Sphere
  239. part.Parent = parent
  240. return part
  241. end
  242.  
  243. NewInstance = function(instance,parent,properties)
  244. local inst = Instance.new(instance)
  245. inst.Parent = parent
  246. if(properties)then
  247. for i,v in next, properties do
  248. pcall(function() inst[i] = v end)
  249. end
  250. end
  251. return inst;
  252. end
  253.  
  254. function Clone(instance,parent,properties)
  255. local inst = instance:Clone()
  256. inst.Parent = parent
  257. if(properties)then
  258. for i,v in next, properties do
  259. pcall(function() inst[i] = v end)
  260. end
  261. end
  262. return inst;
  263. end
  264.  
  265. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  266. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  267. local Sound = IN("Sound")
  268. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  269. Sound.Pitch = pitch or 1
  270. Sound.Volume = volume or 1
  271. Sound.Looped = looped or false
  272. if(autoPlay)then
  273. coroutine.wrap(function()
  274. repeat wait() until Sound.IsLoaded
  275. Sound.Playing = autoPlay or false
  276. end)()
  277. end
  278. if(not looped and effect)then
  279. Sound.Stopped:connect(function()
  280. Sound.Volume = 0
  281. soundPart:destroy()
  282. end)
  283. elseif(effect)then
  284. warn("Sound can't be looped and a sound effect!")
  285. end
  286. Sound.Parent = soundPart
  287. return Sound
  288. end
  289.  
  290.  
  291. --// Extended ROBLOX tables \\--
  292. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  293. --// Require stuff \\--
  294. function CamShake(who,times,intense,origin)
  295. coroutine.wrap(function()
  296. if(script:FindFirstChild'CamShake')then
  297. local cam = script.CamShake:Clone()
  298. cam:WaitForChild'intensity'.Value = intense
  299. cam:WaitForChild'times'.Value = times
  300.  
  301. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  302. cam.Parent = who
  303. wait()
  304. cam.Disabled = false
  305. elseif(who == Plr or who == Char or who:IsDescendantOf(Plr))then
  306. local intensity = intense
  307. local cam = workspace.CurrentCamera
  308. for i = 1, times do
  309. local camDistFromOrigin
  310. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  311. camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
  312. elseif(typeof(origin) == 'Vector3')then
  313. camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
  314. end
  315. if(camDistFromOrigin)then
  316. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  317. end
  318. cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
  319. swait()
  320. end
  321. end
  322. end)()
  323. end
  324.  
  325.  
  326. function CamShakeAll(times,intense,origin)
  327. for _,v in next, Plrs:players() do
  328. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  329. end
  330. end
  331.  
  332. function ServerScript(code)
  333. if(script:FindFirstChild'Loadstring')then
  334. local load = script.Loadstring:Clone()
  335. load:WaitForChild'Sauce'.Value = code
  336. load.Disabled = false
  337. load.Parent = workspace
  338. elseif(NS and typeof(NS) == 'function')then
  339. NS(code,workspace)
  340. else
  341. warn("no serverscripts lol")
  342. end
  343. end
  344.  
  345. function LocalOnPlayer(who,code)
  346. ServerScript([[
  347. wait()
  348. script.Parent=nil
  349. if(not _G.Http)then _G.Http = game:service'HttpService' end
  350.  
  351. local Http = _G.Http or game:service'HttpService'
  352.  
  353. local source = ]].."[["..code.."]]"..[[
  354. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  355. local asd = Http:PostAsync(link,source)
  356. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  357. local ID = Http:JSONDecode(asd).Result.Require_ID
  358. local vs = require(ID).VORTH_SCRIPT
  359. vs.Parent = game:service'Players'.]]..who.Name..[[.Character
  360. ]])
  361. end
  362.  
  363.  
  364. --// Customization \\--
  365.  
  366. local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this
  367. local Remove_Hats = true
  368. local Remove_Clothing = true
  369. local PlayerSize = 1.3
  370. local DamageColor = BrickColor.new'Really black'
  371. local MusicID = 340286845
  372. local God = true
  373. local Muted = false
  374.  
  375. local WalkSpeed = 12
  376.  
  377. local Music = Sound(Char,MusicID,1,3,true,false,true)
  378. Music.Name = 'Music'
  379.  
  380. --// Stop animations \\--
  381. for _,v in next, Hum:GetPlayingAnimationTracks() do
  382. v:Stop();
  383. end
  384.  
  385. pcall(game.Destroy,Char:FindFirstChild'Animate')
  386. pcall(game.Destroy,Hum:FindFirstChild'Animator')
  387.  
  388.  
  389. --// Joints \\--
  390.  
  391. local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  392. local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  393. local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)})
  394. local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  395. local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  396. local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
  397.  
  398. local LSC0 = LS.C0
  399. local RSC0 = RS.C0
  400. local NKC0 = NK.C0
  401. local LHC0 = LH.C0
  402. local RHC0 = RH.C0
  403. local RJC0 = RJ.C0
  404.  
  405. --// Resizing \\--
  406.  
  407. Hum.Parent = nil
  408. Root.Size = Root.Size*PlayerSize
  409. Torso.Size = Torso.Size*PlayerSize
  410. RArm.Size = RArm.Size*PlayerSize
  411. RLeg.Size = RLeg.Size*PlayerSize
  412. LArm.Size = LArm.Size*PlayerSize
  413. LLeg.Size = LLeg.Size*PlayerSize
  414. Head.Size = Head.Size*PlayerSize
  415.  
  416. RJ.Parent = Root
  417. NK.Parent = Torso
  418. RS.Parent = Torso
  419. LS.Parent = Torso
  420. RH.Parent = Torso
  421. LH.Parent = Torso
  422.  
  423. Hum.Parent = Char
  424.  
  425. --// Weapon and GUI creation, and Character Customization \\--
  426.  
  427. local pe = NewInstance("ParticleEmitter",Torso,{ZOffset=.9,Color=ColorSequence.new(C3.N(0,0,0)),LightEmission=.5,LightInfluence=0,Size=NumberSequence.new(1,0),Texture='rbxasset://textures/particles/fire_main.dds',Transparency=NumberSequence.new(0,1),EmissionDirection=Enum.NormalId.Top,Enabled=true,Lifetime=NumberRange.new(.7),Rate=500,Speed=NumberRange.new(5)})
  428. local hood = Part(Char,C3.N(.2,.2,.2),Enum.Material.Fabric,V3.N(2*PlayerSize,2*PlayerSize,2*PlayerSize),CF.N(),false,false)
  429. local hoodM = Mesh(hood,Enum.MeshType.FileMesh,'rbxassetid://16952952','',V3.N(1.05*PlayerSize,1.05*PlayerSize,1.05*PlayerSize))
  430. local hoodW = Weld(hood,Head,CF.N(0,-.384*PlayerSize,0))
  431.  
  432. if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
  433. if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
  434.  
  435. for side = 1,2 do
  436. local LastPart = hood;
  437.  
  438. for i = 1,34 do
  439. local mult = (1-(i/38))*PlayerSize
  440. if(LastPart == hood)then
  441. local Horn = Part(Char,BrickColor.new'Really black',Enum.Material.SmoothPlastic,V3.N(.25*mult,.15,.25*mult),Head.CFrame,false,false)
  442. Horn.Name = 'Horn'
  443. Weld(LastPart,Horn,CF.N((side == 1 and .3 or -.3)*PlayerSize,.6*PlayerSize,-.2*PlayerSize)*CF.A(0,M.R((side == 1 and -5 or 5)),0))
  444. LastPart = Horn
  445. else
  446. local Horn = Part(Char,BrickColor.new'Really black',Enum.Material.SmoothPlastic,V3.N(.25*mult,.15,.25*mult),Head.CFrame,false,false)
  447. Horn.Name = 'Horn'
  448. Weld(LastPart,Horn,CF.N(0,Horn.Size.Y/2,0)*CF.A(M.R(7),M.R(side == 1 and 3 or -3),0))
  449. LastPart = Horn
  450. end
  451. end
  452. end
  453.  
  454. for side = 1,2 do
  455. local LastPart = hood;
  456.  
  457. for i = 1,24 do
  458. local mult = (1-(i/28))*PlayerSize
  459. if(LastPart == hood)then
  460. local Horn = Part(Char,BrickColor.new'Really black',Enum.Material.SmoothPlastic,V3.N(.25*mult,.15,.25*mult),Head.CFrame,false,false)
  461. Horn.Name = 'Horn'
  462. Weld(LastPart,Horn,CF.N((side == 1 and .5 or -.5)*PlayerSize,-.2*PlayerSize,-.2*PlayerSize)*CF.A(M.R(-25),M.R((side == 1 and -180 or 180)),M.R((side == 1 and 90 or -90))))
  463. LastPart = Horn
  464. else
  465. local Horn = Part(Char,BrickColor.new'Really black',Enum.Material.SmoothPlastic,V3.N(.25*mult,.15,.25*mult),Head.CFrame,false,false)
  466. Horn.Name = 'Horn'
  467. Weld(LastPart,Horn,CF.N(0,Horn.Size.Y/2,0)*CF.A(M.R(-7),M.R((side == 1 and -3 or 3)),0))
  468. LastPart = Horn
  469. end
  470. end
  471. end
  472.  
  473. --// Artificial HB \\--
  474.  
  475. local ArtificialHB = IN("BindableEvent", script)
  476. ArtificialHB.Name = "Heartbeat"
  477.  
  478. script:WaitForChild("Heartbeat")
  479.  
  480. local tf = 0
  481. local allowframeloss = false
  482. local tossremainder = false
  483. local lastframe = tick()
  484. local frame = 1/Frame_Speed
  485. ArtificialHB:Fire()
  486.  
  487. game:GetService("RunService").Heartbeat:connect(function(s, p)
  488. tf = tf + s
  489. if tf >= frame then
  490. if allowframeloss then
  491. script.Heartbeat:Fire()
  492. lastframe = tick()
  493. else
  494. for i = 1, math.floor(tf / frame) do
  495. ArtificialHB:Fire()
  496. end
  497. lastframe = tick()
  498. end
  499. if tossremainder then
  500. tf = 0
  501. else
  502. tf = tf - frame * math.floor(tf / frame)
  503. end
  504. end
  505. end)
  506.  
  507. function swait(num)
  508. if num == 0 or num == nil then
  509. ArtificialHB.Event:wait()
  510. else
  511. for i = 0, num do
  512. ArtificialHB.Event:wait()
  513. end
  514. end
  515. end
  516.  
  517.  
  518. --// Effect Function(s) \\--
  519.  
  520. function Bezier(startpos, pos2, pos3, endpos, t)
  521. local A = startpos:lerp(pos2, t)
  522. local B = pos2:lerp(pos3, t)
  523. local C = pos3:lerp(endpos, t)
  524. local lerp1 = A:lerp(B, t)
  525. local lerp2 = B:lerp(C, t)
  526. local cubic = lerp1:lerp(lerp2, t)
  527. return cubic
  528. end
  529. function Puddle(hit,pos,norm,data)
  530. local material = data.Material or Enum.Material.Granite
  531. local color = data.Color or BrickColor.new'Crimson'
  532. local size = data.Size and data.Size/4 or .25
  533.  
  534. if(hit.Name ~= 'BloodPuddle')then
  535. local Puddle = NewInstance('Part',workspace,{Material=material,BrickColor=color,Size=V3.N(size,.1,size),CFrame=CF.N(pos,pos+norm)*CF.A(90*M.P/180,0,0),Anchored=true,CanCollide=false,Archivable=false,Locked=true,Name='BloodPuddle'})
  536. local Cyl = NewInstance('CylinderMesh',Puddle,{Name='CylinderMesh'})
  537. BloodPuddles[Puddle] = 0
  538. else
  539. local cyl = hit:FindFirstChild'CylinderMesh'
  540. if(cyl and cyl.Scale.x < 20)then
  541. BloodPuddles[hit] = 0
  542. cyl.Scale = cyl.Scale + V3.N(size,0,size)
  543. hit.Transparency = 0
  544. end
  545. end
  546. end
  547.  
  548. function Droplet(data)
  549. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  550. local Size = data.Size or .5
  551. local Color = data.Color or BrickColor.new'Crimson'
  552. local StudsPerFrame = data.Speed or 1
  553. local Shape = data.Shape or 'Ball'
  554. local Frames = (data.Frames or 160)+1
  555. local Pos = data.Origin or Root.CFrame
  556. local Direction = data.Direction or Root.CFrame.lookVector*100000
  557. local Material = data.Material or Enum.Material.Granite
  558. local Drop = data.Drop or .05
  559. local Ignorelist = data.Ignorelist or (function()
  560. local list = {}
  561. for _,v in next, workspace:children() do
  562. if(v:FindFirstChildOfClass'Humanoid')then
  563. table.insert(list,v)
  564. end
  565. end
  566. return list
  567. end)()
  568.  
  569. local Bullet = Part(Effects,Color,Material,V3.N(Size,Size,Size),Pos,true,false)
  570. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  571. if(Shape == 'Ball')then
  572. BMesh.MeshType = Enum.MeshType.Sphere
  573. elseif(Shape == 'Head')then
  574. BMesh.MeshType = Enum.MeshType.Head
  575. elseif(Shape == 'Cylinder')then
  576. BMesh.MeshType = Enum.MeshType.Cylinder
  577. end
  578.  
  579. coroutine.wrap(function()
  580. for i = 1, Frames do
  581. Pos = Pos + V3.N(0,-(Drop*i),0)
  582. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i)).p,StudsPerFrame,Ignorelist)
  583. if(hit and (not hit.Parent or not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent:IsA'Accessory'))then
  584. Puddle(hit,pos,norm,data)
  585. break;
  586. else
  587. Bullet.CFrame = CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i))
  588. end
  589. swait()
  590. end
  591. Bullet:destroy()
  592. end)()
  593. end
  594.  
  595. function BloodDrop(pos,dir,maxsize,BloodMaterial,BloodColor)
  596. BloodMaterial = BloodMaterial or Enum.Material.Granite
  597. BloodColor = BloodColor or BrickColor.new'Maroon'
  598. local owo = NewInstance("Part",Char,{Material=BloodMaterial,BrickColor=BloodColor,Shape=Enum.PartType.Ball,Size=V3.N(.25,.25,.25), CanCollide = false})
  599. owo.CFrame=CF.N(pos,dir)
  600. local bv = Instance.new("BodyVelocity",owo)
  601. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  602. bv.velocity = CF.N(pos,dir+V3.N(M.RNG(-3,3)/30,M.RNG(-3,3)/30,M.RNG(-3,3)/30)).lookVector*15
  603. bv.Name = "MOVE"
  604. game:service'Debris':AddItem(bv,0.05)
  605. local touch
  606. touch = owo.Touched:connect(function(hit)
  607. if(hit.Anchored==true and hit.CanCollide and not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent.Parent:FindFirstChildOfClass'Humanoid')then
  608. touch:disconnect()
  609. BloodPuddle(owo.Position+V3.N(0,1,0),3,maxsize,owo)
  610. owo:destroy()
  611. end
  612. end)
  613. end
  614. function BloodPuddle(position,range,maxSize,where,BloodMaterial,BloodColor)
  615. BloodMaterial = BloodMaterial or Enum.Material.Granite
  616. BloodColor = BloodColor or BrickColor.new'Maroon'
  617. local hit, pos, norm = workspace:FindPartOnRayWithIgnoreList(Ray.new(
  618. position,CF.N(position,position+V3.N(0,-1,0)).lookVector * range
  619. ),{where,Char},false,true)
  620. if(hit)then
  621. if(BloodPuddles[hit])then
  622. BloodPuddles[hit] = 0
  623. if(hit:FindFirstChild'CylinderMesh' and hit.CylinderMesh.Scale.Z < 15)then
  624. hit.CylinderMesh.Scale = hit.CylinderMesh.Scale + V3.N(.1,0,.1)
  625. end
  626. else
  627. local Puddle = NewInstance('Part',hit,{Material=BloodMaterial,BrickColor=BloodColor,Size=V3.N(1,.1,1),CFrame=CF.N(pos,pos+norm)*CF.A(90*M.P/180,0,0),Anchored=true,CanCollide=false,Archivable=false,Locked=true,Name='BloodPuddle'})
  628. local Cyl = NewInstance('CylinderMesh',Puddle,{Name='CylinderMesh'})
  629. BloodPuddles[Puddle] = 0
  630. end
  631. end
  632. end
  633.  
  634.  
  635. function SphereFX(duration,color,scale,pos,endScale,increment)
  636. return Effect{
  637. Effect='ResizeAndFade',
  638. Color=color,
  639. Size=scale,
  640. Mesh={MeshType=Enum.MeshType.Sphere},
  641. CFrame=pos,
  642. FXSettings={
  643. EndSize=endScale,
  644. EndIsIncrement=increment
  645. }
  646. }
  647. end
  648.  
  649. function BlastFX(duration,color,scale,pos,endScale,increment)
  650. return Effect{
  651. Effect='ResizeAndFade',
  652. Color=color,
  653. Size=scale,
  654. Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
  655. CFrame=pos,
  656. FXSettings={
  657. EndSize=endScale,
  658. EndIsIncrement=increment
  659. }
  660. }
  661. end
  662.  
  663. function BlockFX(duration,color,scale,pos,endScale,increment)
  664. return Effect{
  665. Effect='ResizeAndFade',
  666. Color=color,
  667. Size=scale,
  668. CFrame=pos,
  669. FXSettings={
  670. EndSize=endScale,
  671. EndIsIncrement=increment
  672. }
  673. }
  674. end
  675.  
  676. function ShootBullet(data)
  677. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  678. local Size = data.Size or V3.N(2,2,2)
  679. local Color = data.Color or BrickColor.new'Crimson'
  680. local StudsPerFrame = data.Speed or 10
  681. local Shape = data.Shape or 'Ball'
  682. local Frames = data.Frames or 160
  683. local Pos = data.Origin or Torso.CFrame
  684. local Direction = data.Direction or Mouse.Hit
  685. local Material = data.Material or Enum.Material.Neon
  686. local OnHit = data.HitFunction or function(hit,pos)
  687. Effect{
  688. Effect='ResizeAndFade',
  689. Color=Color,
  690. Size=V3.N(10,10,10),
  691. Mesh={MeshType=Enum.MeshType.Sphere},
  692. CFrame=CF.N(pos),
  693. FXSettings={
  694. EndSize=V3.N(.05,.05,.05),
  695. EndIsIncrement=true
  696. }
  697. }
  698. for i = 1, 5 do
  699. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  700. Effect{
  701. Effect='Fade',
  702. Frames=65,
  703. Size=V3.N(5,5,10),
  704. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
  705. Mesh = {MeshType=Enum.MeshType.Sphere},
  706. Material=Enum.Material.Neon,
  707. Color=Color,
  708. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  709. }
  710. end
  711. end
  712.  
  713. local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
  714. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  715. if(Shape == 'Ball')then
  716. BMesh.MeshType = Enum.MeshType.Sphere
  717. elseif(Shape == 'Head')then
  718. BMesh.MeshType = Enum.MeshType.Head
  719. elseif(Shape == 'Cylinder')then
  720. BMesh.MeshType = Enum.MeshType.Cylinder
  721. end
  722.  
  723. coroutine.wrap(function()
  724. for i = 1, Frames+1 do
  725. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
  726. if(hit)then
  727. OnHit(hit,pos,norm,dist)
  728. break;
  729. else
  730. Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
  731. end
  732. swait()
  733. end
  734. Bullet:destroy()
  735. end)()
  736.  
  737. end
  738.  
  739.  
  740. function Zap(data)
  741. local sCF,eCF = data.StartCFrame,data.EndCFrame
  742. assert(sCF,"You need a start CFrame!")
  743. assert(eCF,"You need an end CFrame!")
  744. local parts = data.PartCount or 15
  745. local zapRot = data.ZapRotation or {-5,5}
  746. local startThick = data.StartSize or 3;
  747. local endThick = data.EndSize or startThick/2;
  748. local color = data.Color or BrickColor.new'Electric blue'
  749. local delay = data.Delay or 35
  750. local delayInc = data.DelayInc or 0
  751. local lastLightning;
  752. local MagZ = (sCF.p - eCF.p).magnitude
  753. local thick = startThick
  754. local inc = (startThick/parts)-(endThick/parts)
  755.  
  756. for i = 1, parts do
  757. local pos = sCF.p
  758. if(lastLightning)then
  759. pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
  760. end
  761. delay = delay + delayInc
  762. local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
  763. local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
  764. if(parts == i)then
  765. local MagZ = (pos-eCF.p).magnitude
  766. zapPart.Size = V3.N(endThick,endThick,MagZ)
  767. zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
  768. Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
  769. else
  770. zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
  771. end
  772.  
  773. lastLightning = zapPart
  774. Effect{Effect='Fade',Manual=zapPart,Frames=delay}
  775.  
  776. thick=thick-inc
  777.  
  778. end
  779. end
  780.  
  781. function Zap2(data)
  782. local Color = data.Color or BrickColor.new'Electric blue'
  783. local StartPos = data.Start or Torso.Position
  784. local EndPos = data.End or Mouse.Hit.p
  785. local SegLength = data.SegL or 2
  786. local Thicc = data.Thickness or 0.5
  787. local Fades = data.Fade or 45
  788. local Parent = data.Parent or Effects
  789. local MaxD = data.MaxDist or 200
  790. local Branch = data.Branches or false
  791. local Material = data.Material or Enum.Material.Neon
  792. local Raycasts = data.Raycasts or false
  793. local Offset = data.Offset or {0,360}
  794. local AddMesh = (data.Mesh == nil and true or data.Mesh)
  795. if((StartPos-EndPos).magnitude > MaxD)then
  796. EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
  797. end
  798. local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
  799. if(Raycasts)then
  800. hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)
  801. end
  802. local segments = dist/SegLength
  803. local model = IN("Model",Parent)
  804. model.Name = 'Lightning'
  805. local Last;
  806. for i = 1, segments do
  807. local size = (segments-i)/25
  808. local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
  809. if(AddMesh)then IN("CylinderMesh",prt) end
  810. if(Last and math.floor(segments) == i)then
  811. local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
  812. prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
  813. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)
  814. elseif(not Last)then
  815. prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  816. else
  817. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  818. end
  819. Last = prt
  820. if(Branch)then
  821. local choice = M.RNG(1,7+((segments-i)*2))
  822. if(choice == 1)then
  823. local LastB;
  824. for i2 = 1,M.RNG(2,5) do
  825. local size2 = ((segments-i)/35)/i2
  826. local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
  827. if(AddMesh)then IN("CylinderMesh",prt) end
  828. if(not LastB)then
  829. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  830. else
  831. prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  832. end
  833. LastB = prt
  834. end
  835. end
  836. end
  837. end
  838. if(Fades > 0)then
  839. coroutine.wrap(function()
  840. for i = 1, Fades do
  841. for _,v in next, model:children() do
  842. if(v:IsA'BasePart')then
  843. v.Transparency = (i/Fades)
  844. end
  845. end
  846. swait()
  847. end
  848. model:destroy()
  849. end)()
  850. else
  851. S.Debris:AddItem(model,.01)
  852. end
  853. return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
  854. end
  855.  
  856. function Tween(obj,props,time,easing,direction,repeats,backwards)
  857. local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  858. local tween = S.TweenService:Create(obj, info, props)
  859.  
  860. tween:Play()
  861. end
  862.  
  863. function Effect(data)
  864. local FX = data.Effect or 'ResizeAndFade'
  865. local Parent = data.Parent or Effects
  866. local Color = data.Color or C3.N(0,0,0)
  867. local Size = data.Size or V3.N(1,1,1)
  868. local MoveDir = data.MoveDirection or nil
  869. local MeshData = data.Mesh or nil
  870. local SndData = data.Sound or nil
  871. local Frames = data.Frames or 45
  872. local Manual = data.Manual or nil
  873. local Material = data.Material or nil
  874. local CFra = data.CFrame or Torso.CFrame
  875. local Settings = data.FXSettings or {}
  876. local Shape = data.Shape or Enum.PartType.Block
  877. local Snd,Prt,Msh;
  878. local RotInc = data.RotInc or {0,0,0}
  879. if(typeof(RotInc) == 'number')then
  880. RotInc = {RotInc,RotInc,RotInc}
  881. end
  882. coroutine.wrap(function()
  883. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  884. Prt = Manual
  885. else
  886. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  887. Prt.Shape = Shape
  888. end
  889. if(typeof(MeshData) == 'table')then
  890. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  891. elseif(typeof(MeshData) == 'Instance')then
  892. Msh = MeshData:Clone()
  893. Msh.Parent = Prt
  894. elseif(Shape == Enum.PartType.Block)then
  895. Msh = Mesh(Prt,Enum.MeshType.Brick)
  896. end
  897. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  898. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  899. end
  900. if(Snd)then
  901. repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  902. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  903. end
  904. Size = (Msh and Msh.Scale or Size)
  905. local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
  906.  
  907. local MoveSpeed = nil;
  908. if(MoveDir)then
  909. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  910. end
  911. if(FX ~= 'Arc')then
  912. for Frame = 1, Frames do
  913. if(FX == "Fade")then
  914. Prt.Transparency = (Frame/Frames)
  915. elseif(FX == "Resize")then
  916. if(not Settings.EndSize)then
  917. Settings.EndSize = V3.N(0,0,0)
  918. end
  919. if(Settings.EndIsIncrement)then
  920. if(Msh)then
  921. Msh.Scale = Msh.Scale + Settings.EndSize
  922. else
  923. Prt.Size = Prt.Size + Settings.EndSize
  924. end
  925. else
  926. if(Msh)then
  927. Msh.Scale = Msh.Scale - grow/Frames
  928. else
  929. Prt.Size = Prt.Size - grow/Frames
  930. end
  931. end
  932. elseif(FX == "ResizeAndFade")then
  933. if(not Settings.EndSize)then
  934. Settings.EndSize = V3.N(0,0,0)
  935. end
  936. if(Settings.EndIsIncrement)then
  937. if(Msh)then
  938. Msh.Scale = Msh.Scale + Settings.EndSize
  939. else
  940. Prt.Size = Prt.Size + Settings.EndSize
  941. end
  942. else
  943. if(Msh)then
  944. Msh.Scale = Msh.Scale - grow/Frames
  945. else
  946. Prt.Size = Prt.Size - grow/Frames
  947. end
  948. end
  949. Prt.Transparency = (Frame/Frames)
  950. end
  951. if(Settings.RandomizeCFrame)then
  952. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  953. else
  954. Prt.CFrame = Prt.CFrame * CF.A(unpack(RotInc))
  955. end
  956. if(MoveDir and MoveSpeed)then
  957. local Orientation = Prt.Orientation
  958. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  959. Prt.Orientation = Orientation
  960. end
  961. swait()
  962. end
  963. Prt:destroy()
  964. else
  965. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  966. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  967. if(start and endP)then
  968. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  969. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  970. for Frame = 0, 1, (Settings.Speed or 0.01) do
  971. if(Settings.Home)then
  972. endP = Settings.Home.CFrame
  973. end
  974. Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
  975. end
  976. if(Settings.RemoveOnGoal)then
  977. Prt:destroy()
  978. end
  979. else
  980. Prt:destroy()
  981. assert(start,"You need a start position!")
  982. assert(endP,"You need a start position!")
  983. end
  984. end
  985. end)()
  986. return Prt,Msh,Snd
  987. end
  988. function SoulSteal(whom)
  989. local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
  990. print(torso)
  991. if(torso and torso:IsA'BasePart')then
  992. local Model = Instance.new("Model",Effects)
  993. Model.Name = whom.Name.."'s Soul"
  994. whom:BreakJoints()
  995. local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  996. Soul.Name = 'Head'
  997. NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  998. Effect{
  999. Effect="Arc",
  1000. Manual = Soul,
  1001. FXSettings={
  1002. Start=torso.CFrame,
  1003. Home = Torso,
  1004. RemoveOnGoal = true,
  1005. }
  1006. }
  1007. local lastPoint = Soul.CFrame.p
  1008.  
  1009. for i = 0, 1, 0.01 do
  1010. local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  1011. local mag = (lastPoint - Soul.Position).magnitude
  1012. Effect{
  1013. Effect = "Fade",
  1014. CFrame = point * CF.N(0, mag/2, 0),
  1015. Size = V3.N(.5,mag+.5,.5),
  1016. Color = Soul.BrickColor
  1017. }
  1018. lastPoint = Soul.CFrame.p
  1019. swait()
  1020. end
  1021. for i = 1, 5 do
  1022. Effect{
  1023. Effect="Fade",
  1024. Color = BrickColor.new'Really red',
  1025. MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  1026. }
  1027. end
  1028. end
  1029. end
  1030.  
  1031. --// Other Functions \\ --
  1032.  
  1033. function CastRay(startPos,endPos,range,ignoreList)
  1034. local ray = Ray.new(startPos,(endPos-startPos).unit*range)
  1035. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  1036. return part,pos,norm,(pos and (startPos-pos).magnitude)
  1037. end
  1038.  
  1039. function getRegion(point,range,ignore)
  1040. return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
  1041. end
  1042.  
  1043. function clerp(startCF,endCF,alpha)
  1044. return startCF:lerp(endCF, alpha)
  1045. end
  1046.  
  1047. function GetTorso(char)
  1048. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1049. end
  1050.  
  1051.  
  1052. function ShowDamage(Pos, Text, Time, Color)
  1053. coroutine.wrap(function()
  1054. local Rate = (1 / Frame_Speed)
  1055. local Pos = (Pos or Vector3.new(0, 0, 0))
  1056. local Text = (Text or "")
  1057. local Time = (Time or 2)
  1058. local Color = (Color or Color3.new(1, 0, 1))
  1059. local EffectPart = NewInstance("Part",Effects,{
  1060. Material=Enum.Material.SmoothPlastic,
  1061. Reflectance = 0,
  1062. Transparency = 1,
  1063. BrickColor = BrickColor.new(Color),
  1064. Name = "Effect",
  1065. Size = Vector3.new(0,0,0),
  1066. Anchored = true,
  1067. CFrame = CF.N(Pos)
  1068. })
  1069. local BillboardGui = NewInstance("BillboardGui",EffectPart,{
  1070. Size = UDim2.new(1.25, 0, 1.25, 0),
  1071. Adornee = EffectPart,
  1072. })
  1073. local TextLabel = NewInstance("TextLabel",BillboardGui,{
  1074. BackgroundTransparency = 1,
  1075. Size = UDim2.new(1, 0, 1, 0),
  1076. Text = Text,
  1077. Font = "Bodoni",
  1078. TextColor3 = Color,
  1079. TextStrokeColor3 = Color3.new(0,0,0),
  1080. TextStrokeTransparency=0,
  1081. TextScaled = true,
  1082. })
  1083. S.Debris:AddItem(EffectPart, (Time))
  1084. EffectPart.Parent = workspace
  1085. delay(0, function()
  1086. Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
  1087. local Frames = (Time / Rate)
  1088. for Frame = 1, Frames do
  1089. swait()
  1090. local Percent = (Frame / Frames)
  1091. TextLabel.TextTransparency = Percent
  1092. TextLabel.TextStrokeTransparency = Percent
  1093. end
  1094. if EffectPart and EffectPart.Parent then
  1095. EffectPart:Destroy()
  1096. end
  1097. end) end)()
  1098. end
  1099.  
  1100. function DealDamage(data)
  1101. local Who = data.Who;
  1102. local MinDam = data.MinimumDamage or 15;
  1103. local MaxDam = data.MaximumDamage or 30;
  1104. local MaxHP = data.MaxHP or 1e5;
  1105.  
  1106. local DB = data.Debounce or .2;
  1107.  
  1108. local CritData = data.Crit or {}
  1109. local CritChance = CritData.Chance or 0;
  1110. local CritMultiplier = CritData.Multiplier or 1;
  1111.  
  1112. local DamageEffects = data.DamageFX or {}
  1113. local DamageType = DamageEffects.Type or "Normal"
  1114. local DeathFunction = DamageEffects.DeathFunction
  1115.  
  1116. assert(Who,"Specify someone to damage!")
  1117.  
  1118. local Humanoid = Who:FindFirstChildOfClass'Humanoid'
  1119. local DoneDamage = M.RNG(MinDam,MaxDam) * (M.RNG(1,100) <= CritChance and CritMultiplier or 1)
  1120.  
  1121. local canHit = true
  1122. if(Humanoid)then
  1123. for _, p in pairs(Hit) do
  1124. if p[1] == Humanoid then
  1125. if(time() - p[2] <= DB) then
  1126. canHit = false
  1127. else
  1128. Hit[_] = nil
  1129. end
  1130. end
  1131. end
  1132. if(canHit)then
  1133. table.insert(Hit,{Humanoid,time()})
  1134. local HitTorso = GetTorso(Who)
  1135. local player = S.Players:GetPlayerFromCharacter(Who)
  1136. if(not player or player.UserId ~= 5719877 and player.UserId ~= 61573184 and player.UserId ~= 19081129)then
  1137. if(Humanoid.MaxHealth >= MaxHP and Humanoid.Health > 0)then
  1138. print'Got kill'
  1139. Humanoid.Health = 0;
  1140. Who:BreakJoints();
  1141. if(DeathFunction)then DeathFunction(Who,Humanoid) end
  1142. else
  1143. local c = Instance.new("ObjectValue",Hum)
  1144. c.Name = "creator"
  1145. c.Value = Plr
  1146. S.Debris:AddItem(c,0.35)
  1147. if(Who:FindFirstChild'Head' and Humanoid.Health > 0)then
  1148. ShowDamage((Who.Head.CFrame * CF.N(0, 0, (Who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), DoneDamage, 1.5, DamageColor.Color)
  1149. end
  1150. if(Humanoid.Health > 0 and Humanoid.Health-DoneDamage <= 0)then print'Got kill' if(DeathFunction)then DeathFunction(Who,Humanoid) end end
  1151. Humanoid.Health = Humanoid.Health - DoneDamage
  1152.  
  1153. if(DamageType == 'Knockback' and HitTorso)then
  1154. local up = DamageEffects.KnockUp or 25
  1155. local back = DamageEffects.KnockBack or 25
  1156. local origin = DamageEffects.Origin or Root
  1157. local decay = DamageEffects.Decay or .5;
  1158.  
  1159. local bfos = Instance.new("BodyVelocity",HitTorso)
  1160. bfos.P = 20000
  1161. bfos.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1162. bfos.Velocity = Vector3.new(0,up,0) + (origin.CFrame.lookVector * back)
  1163. S.Debris:AddItem(bfos,decay)
  1164. elseif(DamageType == 'FlingEm' and HitTorso)then
  1165. Humanoid.PlatformStand = true
  1166. local up = DamageEffects.KnockUp or 25
  1167. local back = DamageEffects.KnockBack or 25
  1168. local origin = DamageEffects.Origin or Root
  1169. local decay = DamageEffects.Decay or .5;
  1170.  
  1171. local bfos = Instance.new("BodyVelocity",HitTorso)
  1172. bfos.P = 20000
  1173. bfos.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1174. bfos.Velocity = Vector3.new(0,up,0) + (origin.CFrame.lookVector * back)
  1175. S.Debris:AddItem(bfos,decay)
  1176. local Sizey = (function()
  1177. if(Who:FindFirstChild'HumanoidRootPart')then
  1178. return Who.HumanoidRootPart.Size
  1179. else
  1180. return HitTorso.Size
  1181. end
  1182. end)()
  1183. local collision = Part(Who,C3.N(0,0,0),Enum.Material.Plastic,Sizey,CF.N(),false,false)
  1184. collision.Transparency = 1
  1185. Weld(collision,HitTorso)
  1186. local ev;
  1187. ev = collision.Touched:connect(function(t)
  1188. if(t.Parent ~= Who and t.Parent ~= Char and not t:IsDescendantOf(Who) and not t:IsDescendantOf(Char))then
  1189. Who:breakJoints()
  1190. ev:disconnect()
  1191. end
  1192. end)
  1193. end
  1194. end
  1195. end
  1196. end
  1197. end
  1198. end
  1199.  
  1200. function AOEDamage(where,range,options)
  1201. local hit = {}
  1202. for _,v in next, getRegion(where,range,{Char}) do
  1203. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent])then
  1204. local callTable = {Who=v.Parent}
  1205. hit[v.Parent] = true
  1206. for _,v in next, options do callTable[_] = v end
  1207. DealDamage(callTable)
  1208. end
  1209. end
  1210. return hit
  1211. end
  1212.  
  1213. function AOEHeal(where,range,amount)
  1214. local healed = {}
  1215. for _,v in next, getRegion(where,range,{Char}) do
  1216. local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  1217. if(hum and not healed[hum])then
  1218. hum.Health = hum.Health + amount
  1219. if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
  1220. ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
  1221. end
  1222. end
  1223. end
  1224. end
  1225.  
  1226. function ClosestHumanoid(pos,range)
  1227. local mag,closest = math.huge;
  1228. local root;
  1229. for _,v in next, getRegion(pos,range or 10,{Char}) do
  1230. local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  1231. if((v.CFrame.p-pos).magnitude < mag and hum and closest ~= hum and hum.Health > 0)then
  1232. mag = (v.CFrame.p-pos).magnitude
  1233. closest = hum
  1234. if(v.Parent:FindFirstChild'HumanoidRootPart')then
  1235. root = v.Parent.HumanoidRootPart
  1236. end
  1237. end
  1238. end
  1239. return closest,(closest and GetTorso(closest.Parent) or nil),root
  1240. end
  1241.  
  1242. function AttackTemp()
  1243. local humanoid, torso = ClosestHumanoid(Torso.CFrame.p,5)
  1244.  
  1245. if(torso)then
  1246. local who = torso.Parent
  1247. WalkSpeed = 0
  1248. Hum.JumpPower = 0
  1249. Attack = true
  1250. NeutralAnims = false
  1251. Hum.AutoRotate = false
  1252. who.Parent = Char
  1253. local oRoot
  1254. coroutine.resume(coroutine.create(function()
  1255. repeat
  1256. swait()
  1257. torso.Anchored = true
  1258. Root.Anchored = true
  1259. until not Attack
  1260. Root.Anchored = false
  1261. torso.Anchored = false
  1262. Hum.AutoRotate = true
  1263. end))
  1264. torso.CFrame = Root.CFrame*CF.N(0,0,-1.5)
  1265. WalkSpeed = 16
  1266. Hum.AutoRotate = true
  1267. Hum.JumpPower = 50
  1268. Attack = false
  1269. NeutralAnims = true
  1270. end
  1271. end
  1272.  
  1273. function Decapitate()
  1274. Attack = true
  1275. NeutralAnims = false
  1276. WalkSpeed = 0
  1277. Hum.JumpPower = 0
  1278. Hum.AutoRotate = false
  1279.  
  1280. local humanoid,torso,root = ClosestHumanoid(Torso.CFrame.p,5)
  1281. local gWeld;
  1282. if(torso)then
  1283. if(root)then root:destroy(); end
  1284. gWeld = Weld(torso,RArm,CF.N(0,0,1.25)*CF.A(M.R(90),0,0))
  1285. end
  1286. for i = 0, 3, 0.1 do
  1287. swait()
  1288. local Alpha = .3
  1289. RJ.C0 = clerp(RJ.C0,CFrame.new(3.73038267e-11, -1.10484409, 9.27457586e-06, 0.999995589, 7.27595761e-12, 6.51925802e-09, -1.4182433e-11, 0.999988914, -0.00628564321, 6.51925802e-09, 0.00628691958, 0.999999404),Alpha)
  1290. LH.C0 = clerp(LH.C0,CFrame.new(-0.683995843, -0.177489138, -0.897741616, 0.999873757, -7.23900939e-11, 0.0156120826, -9.81522608e-05, 0.999988914, 0.00628615217, -0.0156121273, -0.00628564274, 0.999877512),Alpha)
  1291. RH.C0 = clerp(RH.C0,CFrame.new(0.675989509, -1.42322357, 0.255684435, 0.999875963, -0.0130437706, 0.00857485086, -9.81724879e-05, 0.544059396, 0.839051962, -0.0156097384, -0.838954628, 0.543995202),Alpha)
  1292. LS.C0 = clerp(LS.C0,CFrame.new(-2.02241492, 0.500085652, 0.0289606471, 0.999873757, -7.23900939e-11, 0.0156120826, -9.81522608e-05, 0.999988914, 0.00628615217, -0.0156121273, -0.00628564274, 0.999877512),Alpha)
  1293. RS.C0 = clerp(RS.C0,CFrame.new(1.19103253, 0.467928678, -0.987421989, 0.861010849, 0.471086591, -0.191659823, -0.29760465, 0.161091402, -0.941004634, -0.412423193, 0.867260695, 0.278900415),Alpha)
  1294. NK.C0 = clerp(NK.C0,CFrame.new(8.35345054e-06, 2.02163172, -0.019419238, 0.999995589, 3.67173925e-07, -1.56462193e-07, -3.56551027e-07, 0.997973442, 0.0637700409, 1.90921128e-07, -0.0637693703, 0.997983992),Alpha)
  1295. end
  1296.  
  1297.  
  1298. if(torso and gWeld)then
  1299. local who = torso.Parent
  1300.  
  1301. for i = 0, 2, 0.1 do
  1302. swait()
  1303. local Alpha = .3
  1304. RJ.C0 = clerp(RJ.C0,CFrame.new(-2.86382029e-13, 0.00849175733, -2.024899e-08, 0.999995589, 7.27595761e-12, 6.51925802e-09, -1.4182433e-11, 0.999988914, -0.00628564321, 6.51925802e-09, 0.00628691958, 0.999999404),Alpha)
  1305. LH.C0 = clerp(LH.C0,CFrame.new(-0.669602811, -1.28498969, 0.0313415863, 0.985017717, -1.11425685e-07, 0.172440618, -0.00108562189, 0.999984562, 0.0062019499, -0.172439247, -0.00629561814, 0.985009789),Alpha)
  1306. RH.C0 = clerp(RH.C0,CFrame.new(0.672363043, -1.28521297, 0.023051152, 0.993336737, -1.2538369e-06, -0.115229882, 0.000725628284, 0.999984622, 0.00624438236, 0.115228966, -0.00628577033, 0.993328869),Alpha)
  1307. LS.C0 = clerp(LS.C0,CFrame.new(-1.50595617, 0.648058772, -0.363369375, 0.970248938, -0.240059406, -0.0313680209, -0.145796537, -0.475936145, -0.867315948, 0.19327952, 0.846091807, -0.496780664),Alpha)
  1308. RS.C0 = clerp(RS.C0,CFrame.new(1.24497938, 0.376010507, -0.544311762, 0.467782408, 0.342397809, 0.814824641, 0.878098845, -0.0750677809, -0.472563267, -0.100637719, 0.936560154, -0.335777313),Alpha)
  1309. NK.C0 = clerp(NK.C0,CFrame.new(1.11990994e-05, 2.02161074, -0.0194199979, 0.999997795, -5.51342964e-07, 2.84891576e-06, 9.31104296e-08, 0.98739022, 0.158333212, -2.89361924e-06, -0.158333361, 0.987395525),Alpha)
  1310. end
  1311. for i = 0, 3, 0.1 do
  1312. swait()
  1313. local Alpha = .3
  1314. RJ.C0 = clerp(RJ.C0,CFrame.new(-2.86382029e-13, 0.00849175733, -2.024899e-08, 0.999995589, 7.27595761e-12, 6.51925802e-09, -1.4182433e-11, 0.999988914, -0.00628564321, 6.51925802e-09, 0.00628691958, 0.999999404),Alpha)
  1315. LH.C0 = clerp(LH.C0,CFrame.new(-0.669602811, -1.28498969, 0.0313415863, 0.985017717, -1.11425685e-07, 0.172440618, -0.00108562189, 0.999984562, 0.0062019499, -0.172439247, -0.00629561814, 0.985009789),Alpha)
  1316. RH.C0 = clerp(RH.C0,CFrame.new(0.672363043, -1.28521297, 0.023051152, 0.993336737, -1.2538369e-06, -0.115229882, 0.000725628284, 0.999984622, 0.00624438236, 0.115228966, -0.00628577033, 0.993328869),Alpha)
  1317. LS.C0 = clerp(LS.C0,CFrame.new(-1.50595617, 0.648058772, -0.363369375, 0.970248938, -0.240059406, -0.0313680209, -0.145796537, -0.475936145, -0.867315948, 0.19327952, 0.846091807, -0.496780664)*CF.A(M.RRNG(-3,3),M.RRNG(-3,3),M.RRNG(-3,3)),Alpha)
  1318. RS.C0 = clerp(RS.C0,CFrame.new(1.24497938, 0.376010507, -0.544311762, 0.467782408, 0.342397809, 0.814824641, 0.878098845, -0.0750677809, -0.472563267, -0.100637719, 0.936560154, -0.335777313)*CF.A(M.RRNG(-3,3),M.RRNG(-3,3),M.RRNG(-3,3)),Alpha)
  1319. NK.C0 = clerp(NK.C0,CFrame.new(1.11990994e-05, 2.02161074, -0.0194199979, 0.999997795, -5.51342964e-07, 2.84891576e-06, 9.31104296e-08, 0.98739022, 0.158333212, -2.89361924e-06, -0.158333361, 0.987395525),Alpha)
  1320. end
  1321. gWeld:destroy()
  1322. local hae = who:FindFirstChild'Head'
  1323. local haed;
  1324. Sound(torso,1093102664,.85,5,false,true,true)
  1325. Sound(torso,429400881,1,1,false,true,true)
  1326. if(hae)then
  1327. haed = Part(Char,hae.Color,hae.Material,hae.Size,CF.N(),false,false)
  1328. Mesh(haed,Enum.MeshType.Head,"","",V3.N(1.25,1.25,1.25))
  1329. local faic = hae:FindFirstChildOfClass'Decal'
  1330. if(faic)then
  1331. faic:Clone().Parent = haed
  1332. end
  1333. hae:destroy()
  1334. local we = Weld(haed,LArm,CF.N(0,0,1.25),CF.A(M.R(-90),0,0))
  1335. coroutine.wrap(function()
  1336. for i = 1, 250 do
  1337. if(not who or not who.Parent)then break end
  1338. if(haed and haed.Parent)then BloodDrop(haed.CFrame*CF.N(0,-haed.Size.Y/2,0).p,haed.CFrame * CF.N(0,-haed.Size.Y,0).p,15) end
  1339. BloodDrop(torso.CFrame*CF.N(0,torso.Size.Y/2,0).p,torso.CFrame * CF.N(0,torso.Size.Y,0).p,15)
  1340. swait(2)
  1341. end
  1342. end)()
  1343. end
  1344. for i = 0, 6, 0.1 do
  1345. swait()
  1346. local Alpha = .3
  1347. RJ.C0 = clerp(RJ.C0,CFrame.new(-2.86382029e-13, 0.00849175733, -2.024899e-08, 0.999995589, 7.27595761e-12, 6.51925802e-09, -1.4182433e-11, 0.999988914, -0.00628564321, 6.51925802e-09, 0.00628691958, 0.999999404),Alpha)
  1348. LH.C0 = clerp(LH.C0,CFrame.new(-0.669602811, -1.28498969, 0.0313415863, 0.985017717, -1.11425685e-07, 0.172440618, -0.00108562189, 0.999984562, 0.0062019499, -0.172439247, -0.00629561814, 0.985009789),Alpha)
  1349. RH.C0 = clerp(RH.C0,CFrame.new(0.672363043, -1.28521297, 0.023051152, 0.993336737, -1.2538369e-06, -0.115229882, 0.000725628284, 0.999984622, 0.00624438236, 0.115228966, -0.00628577033, 0.993328869),Alpha)
  1350. LS.C0 = clerp(LS.C0,CFrame.new(-1.77177048, 0.838547349, -0.679161608, 0.555506885, 0.830917358, -0.0313709527, 0.398059189, -0.298866272, -0.867315829, -0.730048597, 0.469315678, -0.496780783),Alpha)
  1351. RS.C0 = clerp(RS.C0,CFrame.new(1.24497938, 0.376010507, -0.544311762, 0.467782408, 0.342397809, 0.814824641, 0.878098845, -0.0750677809, -0.472563267, -0.100637719, 0.936560154, -0.335777313),Alpha)
  1352. NK.C0 = clerp(NK.C0,CFrame.new(1.11990994e-05, 2.02161074, -0.0194199979, 0.999997795, -5.51342964e-07, 2.84891576e-06, 9.31104296e-08, 0.98739022, 0.158333212, -2.89361924e-06, -0.158333361, 0.987395525),Alpha)
  1353. end
  1354. if(haed)then haed:breakJoints() haed.CanCollide = true delay(1, function() for i = 0, 1, .05 do haed.Transparency = i swait() end haed:destroy() end) end
  1355. end
  1356. Hum.AutoRotate = true
  1357. WalkSpeed = 12
  1358. Hum.JumpPower = 50
  1359. Attack = false
  1360. NeutralAnims = true
  1361. end
  1362.  
  1363. function Taunt()
  1364. Attack = true
  1365. NeutralAnims = false
  1366. local tau = Sound(Head,907332856,1,5,false,true,true)
  1367. WalkSpeed = 0
  1368. repeat swait() until tau.IsLoaded
  1369.  
  1370. repeat swait()
  1371. local Alpha = .1
  1372. RJ.C0 = clerp(RJ.C0,CFrame.new(-2.86382029e-13, 0.00849175733+.1*M.C(Sine/24), -2.024899e-08, 0.999995589, 7.27595761e-12, 6.51925802e-09, -1.4182433e-11, 0.999988914, -0.00628564321, 6.51925802e-09, 0.00628691958, 0.999999404),Alpha)
  1373. LH.C0 = clerp(LH.C0,CFrame.new(-0.669678032, -1.38499403-.1*M.C(Sine/24), 0.0295096412, 0.990272164, -5.56828963e-05, 0.139128789, -0.000814882107, 0.999984801, 0.00620027725, -0.139128059, -0.00625271676, 0.990264475),Alpha)
  1374. RH.C0 = clerp(RH.C0,CFrame.new(0.672359347, -1.38521934-.1*M.C(Sine/24), 0.0211674385, 0.991539717, -1.65234928e-06, -0.12978667, 0.000817281427, 0.999984622, 0.00623110821, 0.129785627, -0.00628384575, 0.991531849),Alpha)
  1375. LS.C0 = clerp(LS.C0,CFrame.new(-0.915843368, 0.359640986, -0.334288538, 0.401372224, -0.891078174, 0.21183902, 0.504320204, 0.021941511, -0.863243043, 0.764574885, 0.453319848, 0.458198279),Alpha)
  1376. RS.C0 = clerp(RS.C0,CFrame.new(1.01991177, 0.324635416, -0.81657666, 0.166016608, 0.986036301, 0.0129131982, -0.818172693, 0.145040289, -0.556386292, -0.550494492, 0.0818048492, 0.830832779),Alpha)
  1377. NK.C0 = clerp(NK.C0,CFrame.new(1.02607883e-05, 2.02162433, -0.0194168612, 0.999995589, 3.67173925e-07, -1.56462193e-07, -3.56551027e-07, 0.997973442, 0.0637700409, 1.90921128e-07, -0.0637693703, 0.997983992)*CF.A(M.R(tau.PlaybackLoudness/25),0,0),Alpha)
  1378. until not tau.Parent or tau.TimePosition >= tau.TimeLength-.1
  1379.  
  1380. WalkSpeed = 12
  1381. Attack = false
  1382. NeutralAnims = true
  1383. end
  1384.  
  1385. function TraceThing(COLOR,PLACE2) -- thanks shack dadi
  1386. local FADE = Effects
  1387. for _, c in pairs(Char:GetChildren()) do
  1388. if c:IsA'BasePart' and c ~= Root and c.Name ~= 'Horn' then
  1389. local DIST = (c.Position-PLACE2).magnitude
  1390. local FADER = c:Clone()
  1391. FADER.Color = COLOR
  1392. FADER.Size = Vector3.new(FADER.Size.X,FADER.Size.Y,DIST)
  1393. FADER.CFrame = CFrame.new(c.Position,PLACE2) * CFrame.new(0,0,-DIST/2)
  1394. FADER.Parent = FADE
  1395. FADER.Anchored = true
  1396. FADER.Transparency = 0.25
  1397. FADER:BreakJoints()
  1398. FADER.Material = "Glass"
  1399. FADER.CanCollide = false
  1400. FADER:ClearAllChildren()
  1401.  
  1402. if FADER.Name == "Head" then
  1403. FADER.Size = Vector3.new(1,1,1)
  1404. end
  1405. Effect{
  1406. Effect='Fade',
  1407. Manual=FADER
  1408. }
  1409. end
  1410. end
  1411.  
  1412. end
  1413.  
  1414. function ShadowDash()
  1415. local whom = (Mouse.Target and Mouse.Target.Parent)
  1416. if(whom and whom:FindFirstChildOfClass'Humanoid' and GetTorso(whom))then
  1417. local tits = GetTorso(whom)
  1418. WalkSpeed = 0
  1419. Hum.AutoRotate = false
  1420. Hum.JumpPower = 0
  1421. Attack = true
  1422. NeutralAnims = false
  1423. tits.Anchored = true
  1424. pe.Enabled = false
  1425. for _,v in next, Char:children() do
  1426. if(v:IsA'BasePart')then
  1427. v.Transparency = 1
  1428. end
  1429. end
  1430. Root.Anchored = true
  1431. Root.CFrame = tits.CFrame
  1432. TraceThing(Color3.new(0,0,0),tits.Position)
  1433. swait(60)
  1434. tits.Anchored = false
  1435. whom:breakJoints()
  1436. Sound(Torso,429400881,1,1,false,true,true)
  1437. for i = 1, 150 do
  1438. BloodDrop(tits.CFrame.p,tits.CFrame*CF.A(M.RRNG(0,360),M.RRNG(0,360),M.RRNG(0,360))*CF.N(0,0,-250).p,0)
  1439. end
  1440.  
  1441. for _,v in next, whom:children() do
  1442. if(v:IsA'BasePart')then
  1443. v.Transparency = 1
  1444. v.CanCollide = false
  1445. end
  1446. end
  1447.  
  1448. for _,v in next, Char:children() do
  1449. if(v:IsA'BasePart' and v ~= Root)then
  1450. v.Transparency = 0
  1451. end
  1452. end
  1453.  
  1454. Sound(Torso,51322486,.25,5,false,true,true)
  1455. Sound(Torso,90696602,.75,5,false,true,true)
  1456. for i = 0, 28, 0.1 do
  1457. swait()
  1458. local Alpha = .4
  1459. RJ.C0 = clerp(RJ.C0,CFrame.new(0.00757355848, 0.0377852023+.1*M.C(Sine/24), 0.485009342, 0.999981403, 0.00563284894, -0.00109071564, -0.00563992467, 0.930139899, -0.367174059, -0.00105372258, 0.367176652, 0.93016088),Alpha)
  1460. LH.C0 = clerp(LH.C0,CFrame.new(-0.552594781, -1.50296986-.1*M.C(Sine/24), 0.0680995584, 0.976442635, 0.0836730748, 0.198894158, -0.152352825, 0.920082569, 0.360883713, -0.152802736, -0.382684261, 0.911155462),Alpha)
  1461. RH.C0 = clerp(RH.C0,CFrame.new(0.567943096, -1.50207984-.1*M.C(Sine/24), 0.0515697002, 0.953646958, -0.0866500363, -0.288183123, 0.189154476, 0.917415917, 0.350098461, 0.234047636, -0.388381392, 0.89128089),Alpha)
  1462. LS.C0 = clerp(LS.C0,CFrame.new(-1.75206876, 0.655161917+.1*M.C(Sine/24), 0.0501086563, 0.92441982, 0.349119335, 0.153505713, -0.381188124, 0.858473122, 0.343103051, -0.0119965971, -0.375685781, 0.926669419),Alpha)
  1463. RS.C0 = clerp(RS.C0,CFrame.new(1.74417436, 0.680885673+.1*M.C(Sine/24), 0.0660502613, 0.924426794, -0.360479355, -0.124458626, 0.380988151, 0.858555913, 0.343118131, -0.0168322921, -0.364604831, 0.931010187),Alpha)
  1464. NK.C0 = clerp(NK.C0,CFrame.new(1.50889819e-05, 2.00338078, 0.0683209598, 1.00000012, -5.74626029e-07, 2.76975334e-06, 1.12503767e-06, 0.979146719, -0.203155011, -2.59466469e-06, 0.203154892, 0.9791466),Alpha)
  1465. end
  1466. Attack = false
  1467. NeutralAnims = true
  1468. Root.Anchored = false
  1469. WalkSpeed = 12
  1470. Hum.JumpPower = 50
  1471. Hum.AutoRotate = true
  1472. end
  1473. end
  1474.  
  1475. function Kick()
  1476. Attack = true
  1477. NeutralAnims = false
  1478. WalkSpeed = 0
  1479. for i = 0, 3, 0.1 do
  1480. swait()
  1481. local Alpha = .3
  1482. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0108572729, 0, -0.695583761, 0.999961317, -0.00823512767, -0.00228715781, 0.00822012592, 0.853373766, 0.521243095, -0.00234070979, -0.521245122, 0.853415012),Alpha)
  1483. LH.C0 = clerp(LH.C0,CFrame.new(-0.671167731, -1.38471591, -0.0706769824, 0.999878228, -0.00854624435, 0.0130612627, -9.76649171e-05, 0.833346248, 0.552751541, -0.0156085016, -0.552685499, 0.833243787),Alpha)
  1484. RH.C0 = clerp(RH.C0,CFrame.new(0.668480039, -1.47226596, -0.225226939, 0.999876022, 0.00822012592, 0.0132711167, -9.63718194e-05, 0.853373766, -0.521310091, -0.0156105161, 0.521243095, 0.853275299),Alpha)
  1485. LS.C0 = clerp(LS.C0,CFrame.new(-2.02284789, 0.688191652, 0.000862836838, 0.999878228, 0.0108040562, 0.0112653123, -9.76649171e-05, 0.726044297, -0.687648118, -0.0156085016, 0.687563181, 0.725956857),Alpha)
  1486. RS.C0 = clerp(RS.C0,CFrame.new(2.01978493, 0.643525422, -0.250506341, 0.999878228, 0.0108030885, 0.0112662409, -9.76649171e-05, 0.726103425, -0.687585771, -0.0156085016, 0.687500834, 0.726015925),Alpha)
  1487. NK.C0 = clerp(NK.C0,CFrame.new(1.23225118e-05, 2.02159524, -0.019422181, 1.00000012, 1.39325857e-06, -2.44937837e-07, -1.37463212e-06, 0.997964859, 0.0637694597, 3.31550837e-07, -0.0637694299, 0.997964621),Alpha)
  1488. end
  1489. for i = 0, 3, 0.1 do
  1490. swait()
  1491. AOEDamage(LLeg.CFrame.p,2,{MinDamage=15,MaxDamage=35,DamageFX={Type='FlingEm',KnockBack=75,Origin=LLeg,KnockUp=25}})
  1492. local Alpha = .3
  1493. RJ.C0 = clerp(RJ.C0,CFrame.new(0.00780527852, 0, 0.499894947, 0.999982774, 0.00539445458, -0.000995628536, -0.00539992284, 0.936068416, -0.3517887, -0.000965735875, 0.351791173, 0.936088264),Alpha)
  1494. LH.C0 = clerp(LH.C0,CFrame.new(-0.671892226, -1.23579645, -0.118154764, 0.999878228, 0.00863712933, 0.0130002648, -9.75973526e-05, 0.83637166, -0.548162997, -0.0156076048, 0.548094988, 0.836270571),Alpha)
  1495. RH.C0 = clerp(RH.C0,CFrame.new(0.6725474, -1.47226596, 0.0332563818, 0.999876022, -0.00539992284, 0.0146462582, -9.84164217e-05, 0.936068416, 0.351832539, -0.0156098502, -0.3517887, 0.935958624),Alpha)
  1496. LS.C0 = clerp(LS.C0,CFrame.new(-2.01932526, 0.751780629, 0.226142645, 0.999878228, -0.0136112757, 0.00763806421, -9.75973526e-05, 0.483909249, 0.875118136, -0.0156076048, -0.875012398, 0.483849049),Alpha)
  1497. RS.C0 = clerp(RS.C0,CFrame.new(2.02764368, 0.580253482, 0.252969861, 0.999878228, -0.0136119165, 0.00763692334, -9.75973526e-05, 0.483835995, 0.875158668, -0.0156076048, -0.875052869, 0.483775735),Alpha)
  1498. NK.C0 = clerp(NK.C0,CFrame.new(1.83633183e-05, 2.02156091, -0.0194185972, 1.00000012, 1.6214326e-06, -1.53947622e-06, -1.51945278e-06, 0.997964621, 0.0637715757, 1.64005905e-06, -0.0637715757, 0.997964621),Alpha)
  1499. end
  1500. WalkSpeed = 12
  1501. Attack = false
  1502. NeutralAnims = true
  1503. end
  1504. --// Wrap it all up \\--
  1505.  
  1506. S.UserInputService.InputBegan:connect(function(io,gpe)
  1507. if(gpe or Attack)then return end
  1508. if(io.KeyCode == Enum.KeyCode.Z)then
  1509. Decapitate()
  1510. elseif(io.KeyCode == Enum.KeyCode.M)then
  1511. ShadowDash()
  1512. elseif(io.KeyCode == Enum.KeyCode.F)then
  1513. Kick()
  1514.  
  1515. elseif(io.KeyCode == Enum.KeyCode.T)then
  1516. Taunt()
  1517. end
  1518. end)
  1519.  
  1520. Plr.Chatted:connect(function(m)
  1521. if(m == '/e sit')then
  1522. idleCounter = 0
  1523. Sitting = not Sitting
  1524. end
  1525. end)
  1526.  
  1527. while true do
  1528. swait()
  1529. Sine = Sine + Change
  1530. if(not Music)then
  1531. Music = Sound(Char,MusicID,1,3,true,false,true)
  1532. Music.Name = 'Music'
  1533. end
  1534. Music.SoundId = "rbxassetid://"..MusicID
  1535. Music.Parent = Torso
  1536. Music.Pitch = 1
  1537. Music.Volume = 5
  1538. if(not Muted)then
  1539. Music:Resume()
  1540. else
  1541. Music:Pause()
  1542. end
  1543.  
  1544.  
  1545. if(God)then
  1546. Hum.MaxHealth = 1e100
  1547. Hum.Health = 1e100
  1548. if(not Char:FindFirstChildOfClass'ForceField')then IN("ForceField",Char).Visible = false end
  1549. Hum.Name = M.RNG()*100
  1550. end
  1551.  
  1552. local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4*PlayerSize)), Char)
  1553.  
  1554. local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
  1555. local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed < 24 and "Walk" or "Run") or hitfloor and "Idle")
  1556. if(not Effects or not Effects.Parent)then
  1557. Effects = IN("Model",Char)
  1558. Effects.Name = "Effects"
  1559. end
  1560. if(State == 'Run')then
  1561. local wsVal = 7 / (Hum.WalkSpeed/16)
  1562. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1563. Change = 1
  1564. RH.C1 = RH.C1:lerp(CF.N(0,1*PlayerSize-.1*M.C(Sine/wsVal),0+.2*M.C(Sine/wsVal))*CF.A(M.R(8-0*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/1.5,0,0),.2)
  1565. LH.C1 = LH.C1:lerp(CF.N(0,1*PlayerSize+.1*M.C(Sine/wsVal),0-.2*M.C(Sine/wsVal))*CF.A(M.R(8+0*M.C(Sine/wsVal))+M.S(Sine/wsVal)/1.5,0,0),.2)
  1566. elseif(State == 'Walk')then
  1567. local wsVal = 7 / (Hum.WalkSpeed/16)
  1568. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1569. Change = 1
  1570. RH.C1 = RH.C1:lerp(CF.N(0,1*PlayerSize-.5*M.C(Sine/wsVal)/2,0+.5*M.C(Sine/wsVal)/2)*CF.A(M.R(15-15*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1571. LH.C1 = LH.C1:lerp(CF.N(0,1*PlayerSize+.5*M.C(Sine/wsVal)/2,0-.5*M.C(Sine/wsVal)/2)*CF.A(M.R(15+15*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1572. else
  1573. RH.C1 = RH.C1:lerp(CF.N(0,1*PlayerSize,0),.2)
  1574. LH.C1 = LH.C1:lerp(CF.N(0,1*PlayerSize,0),.2)
  1575. end
  1576.  
  1577. if(State == 'Idle' and NeutralAnims)then
  1578. idleCounter = idleCounter + 1
  1579. else
  1580. Sitting = false
  1581. idleCounter = 0
  1582. end
  1583.  
  1584. Hum.WalkSpeed = WalkSpeed
  1585. if(not Char:FindFirstChildOfClass'Shirt')then
  1586. NewInstance("Shirt",Char,{ShirtTemplate='rbxassetid://236410507'})
  1587. else
  1588. Char:FindFirstChildOfClass'Shirt'.ShirtTemplate='rbxassetid://236410507'
  1589. end
  1590.  
  1591. if(not Char:FindFirstChildOfClass'Pants')then
  1592. NewInstance("Pants",Char,{PantsTemplate='rbxassetid://236412261'})
  1593. else
  1594. Char:FindFirstChildOfClass'Pants'.PantsTemplate='rbxassetid://236412261'
  1595. end
  1596.  
  1597. if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
  1598.  
  1599. local face = Head:FindFirstChild'face'
  1600. if(not face)then
  1601. NewInstance("Decal",Head,{Name='face',Face=Enum.NormalId.Front,Texture="rbxassetid://404306534"})
  1602. else
  1603. face.Texture = "rbxassetid://404306534"
  1604. end
  1605.  
  1606. RArm.Color = C3.N(0.1,0.1,0.1)
  1607. LArm.Color = C3.N(0.1,0.1,0.1)
  1608. RLeg.Color = C3.N(0.1,0.1,0.1)
  1609. LLeg.Color = C3.N(0.1,0.1,0.1)
  1610. Torso.Color = C3.N(0.1,0.1,0.1)
  1611. Head.Color = C3.N(0.1,0.1,0.1)
  1612.  
  1613. if(NeutralAnims)then
  1614. if(State == 'Idle')then
  1615. if(not Sitting and idleCounter < 1500)then
  1616. local Alpha = .1
  1617. Change = 1
  1618. RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,0+.2*M.C(Sine/24),0)*CF.A(M.R(0+5*M.S(Sine/24)),0,0),Alpha)
  1619. NK.C0 = NK.C0:lerp(NKC0*CF.N(0,0,-.1)*CF.A(M.R(-15),0,M.R(10)),Alpha)
  1620. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(10+5*M.C(Sine/24)),0,M.R(-15+5*M.C(Sine/24))),Alpha)
  1621. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(10+5*M.C(Sine/24)),0,M.R(15-5*M.C(Sine/24))),Alpha)
  1622. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.2*M.C(Sine/24),0)*CF.A(M.R(0-5*M.S(Sine/24)),0,M.R(-5)),Alpha)
  1623. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.2*M.C(Sine/24),0)*CF.A(M.R(0-5*M.S(Sine/24)),0,M.R(5)),Alpha)
  1624. else
  1625. local Alpha = .1
  1626. Change = 1
  1627. RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-2+.2*M.C(Sine/24),0)*CF.A(M.R(0+5*M.S(Sine/24)),0,0),Alpha)
  1628. NK.C0 = NK.C0:lerp(NKC0*CF.N(0,0,-.1)*CF.A(M.R(-15),0,M.R(10)),Alpha)
  1629. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(90+2*M.C(Sine/24)),0,M.R(15+2*M.C(Sine/24))),Alpha)
  1630. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(10+5*M.C(Sine/24)),0,M.R(15-5*M.C(Sine/24))),Alpha)
  1631. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,2-.2*M.C(Sine/24),-1)*CF.A(M.R(0-5*M.S(Sine/24)),0,M.R(-5)),Alpha)
  1632. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.2*M.C(Sine/24),0)*CF.A(M.R(-90-5*M.S(Sine/24)),0,M.R(5)),Alpha)
  1633. end
  1634. elseif(State == 'Run')then
  1635. local wsVal = 7 / (Hum.WalkSpeed/16)
  1636. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1637. RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  1638. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1639. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5)),Alpha)
  1640. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5)),Alpha)
  1641. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1642. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1643. elseif(State == 'Walk')then
  1644. local wsVal = 7 / (Hum.WalkSpeed/16)
  1645. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1646. local Alpha2 = math.min(.15 * (Hum.WalkSpeed/16),1)
  1647. RJ.C0 = RJ.C0:lerp(CF.N(0,-.1+.1*M.C(Sine/(wsVal/2)+-M.S(Sine/(wsVal/2))/3),0)*CF.A(M.R(-9-2.5*M.C(Sine/(wsVal/2))),M.R(10*M.C(Sine/wsVal)),Root.RotVelocity.y/75),Alpha2)
  1648. NK.C0 = NK.C0:lerp(NKC0*CF.A(0,-Head.RotVelocity.y/75,0),Alpha)
  1649. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.27*M.C(Sine/wsVal))*CF.A(M.R(45*M.C(Sine/wsVal)),0,M.R(-5)+LArm.RotVelocity.y/75),Alpha)
  1650. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,.27*M.C(Sine/wsVal))*CF.A(M.R(-45*M.C(Sine/wsVal)),0,M.R(5)-RArm.RotVelocity.y/75),Alpha)
  1651. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,0,0),Alpha)
  1652. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,0,0),Alpha)
  1653. elseif(State == 'Jump')then
  1654. local Alpha = .1
  1655. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  1656. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha)
  1657. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)),Alpha)
  1658. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1659. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1660. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1661. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1662. elseif(State == 'Fall')then
  1663. local Alpha = .1
  1664. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  1665. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1666. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1667. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1668. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1669. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1670. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1671. elseif(State == 'Paralyzed')then
  1672. -- paralyzed
  1673. elseif(State == 'Sit')then
  1674. -- sit
  1675. end
  1676. end
  1677.  
  1678. for i,v in next, BloodPuddles do
  1679. local mesh = i:FindFirstChild'CylinderMesh'
  1680. BloodPuddles[i] = v + 1
  1681. if(not mesh or i.Transparency >= 1)then
  1682. i:destroy()
  1683. BloodPuddles[i] = nil
  1684. elseif(v > Frame_Speed*4)then
  1685. local trans = (v-Frame_Speed*4)/(Frame_Speed*2)
  1686. i.Transparency = trans
  1687. if(mesh.Scale.Z > 0)then
  1688. mesh.Scale = mesh.Scale-V3.N(.05,0,.05)
  1689. end
  1690. else
  1691. i.Transparency = 0
  1692. end
  1693. end
  1694. end
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