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dead gun + thunder gun edit

Feb 12th, 2019
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  1. --//====================================================\\--
  2. --|| Templates BY Aom[WCR]
  3. --\\====================================================//--
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147.  
  148. Player = game:GetService("Players").LocalPlayer
  149. PlayerGui = Player.PlayerGui
  150. Cam = workspace.CurrentCamera
  151. Backpack = Player.Backpack
  152. Character = Player.Character
  153. Humanoid = Character.Humanoid
  154. Mouse = Player:GetMouse()
  155. RootPart = Character["HumanoidRootPart"]
  156. Torso = Character["Torso"]
  157. Head = Character["Head"]
  158. RightArm = Character["Right Arm"]
  159. LeftArm = Character["Left Arm"]
  160. RightLeg = Character["Right Leg"]
  161. LeftLeg = Character["Left Leg"]
  162. RootJoint = RootPart["RootJoint"]
  163. Neck = Torso["Neck"]
  164. RightShoulder = Torso["Right Shoulder"]
  165. LeftShoulder = Torso["Left Shoulder"]
  166. RightHip = Torso["Right Hip"]
  167. LeftHip = Torso["Left Hip"]
  168. local sick = Instance.new("Sound",Torso)
  169. sick.SoundId = "rbxassetid://318812395"
  170. sick.Looped = true
  171. sick.Pitch = 1
  172. sick.Volume = 3
  173. sick.TimePosition = 0
  174. Character.Archivable = true
  175. Humanoid.DisplayDistanceType = "None"
  176.  
  177. local Shirt = "rbxassetid://676428254"
  178. local Pants = "rbxassetid://676428254"
  179.  
  180. shirt = Instance.new("Shirt", char)
  181. shirt.Name = "Shirt"
  182. pants = Instance.new("Pants", char)
  183. pants.Name = "Pants"
  184. char.Shirt.ShirtTemplate = Shirt
  185. char.Pants.PantsTemplate = Pants
  186.  
  187. local naeeym2 = Instance.new("BillboardGui",Character)
  188. naeeym2.AlwaysOnTop = true
  189. naeeym2.Size = UDim2.new(5,35,2,35)
  190. naeeym2.StudsOffset = Vector3.new(0,3,0)
  191. naeeym2.Adornee = Character.Head
  192. naeeym2.Name = "Name"
  193. local tecks2 = Instance.new("TextLabel",naeeym2)
  194. tecks2.BackgroundTransparency = 1
  195. tecks2.TextScaled = true
  196. tecks2.BorderSizePixel = 0
  197. tecks2.Text = "Dead Gun"
  198. tecks2.Font = "Code"
  199. tecks2.TextSize = 30
  200. tecks2.TextTransparency = 1
  201. tecks2.TextStrokeTransparency = 1
  202. tecks2.TextColor3 = Color3.new(255/255,0/255,0/255)
  203. tecks2.Size = UDim2.new(1,0,0.5,0)
  204. tecks2.Parent = naeeym2
  205.  
  206. IT = Instance.new
  207. CF = CFrame.new
  208. VT = Vector3.new
  209. RAD = math.rad
  210. C3 = Color3.new
  211. UD2 = UDim2.new
  212. BRICKC = BrickColor.new
  213. ANGLES = CFrame.Angles
  214. EULER = CFrame.fromEulerAnglesXYZ
  215. COS = math.cos
  216. ACOS = math.acos
  217. SIN = math.sin
  218. ASIN = math.asin
  219. ABS = math.abs
  220. MRANDOM = math.random
  221. FLOOR = math.floor
  222.  
  223. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  224. local NEWMESH = IT(MESH)
  225. if MESH == "SpecialMesh" then
  226. NEWMESH.MeshType = MESHTYPE
  227. if MESHID ~= "nil" and MESHID ~= "" then
  228. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  229. end
  230. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  231. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  232. end
  233. end
  234. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  235. NEWMESH.Scale = SCALE
  236. NEWMESH.Parent = PARENT
  237. return NEWMESH
  238. end
  239.  
  240. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  241. local NEWPART = IT("Part")
  242. NEWPART.formFactor = FORMFACTOR
  243. NEWPART.Reflectance = REFLECTANCE
  244. NEWPART.Transparency = TRANSPARENCY
  245. NEWPART.CanCollide = false
  246. NEWPART.Locked = true
  247. NEWPART.Anchored = true
  248. if ANCHOR == false then
  249. NEWPART.Anchored = false
  250. end
  251. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  252. NEWPART.Name = NAME
  253. NEWPART.Size = SIZE
  254. NEWPART.Position = Torso.Position
  255. NEWPART.Material = MATERIAL
  256. NEWPART:BreakJoints()
  257. NEWPART.Parent = PARENT
  258. return NEWPART
  259. end
  260.  
  261. --//=================================\\
  262. --|| CUSTOMIZATION
  263. --\\=================================//
  264.  
  265. Player_Size = 1 --Size of the player.
  266. Animation_Speed = 3
  267. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  268.  
  269. local Speed = 16
  270. local Effects2 = {}
  271.  
  272. --//=================================\\
  273. --|| END OF CUSTOMIZATION
  274. --\\=================================//
  275.  
  276. local function weldBetween(a, b)
  277. local weldd = Instance.new("ManualWeld")
  278. weldd.Part0 = a
  279. weldd.Part1 = b
  280. weldd.C0 = CFrame.new()
  281. weldd.C1 = b.CFrame:inverse() * a.CFrame
  282. weldd.Parent = a
  283. return weldd
  284. end
  285.  
  286. --//=================================\\
  287. --|| USEFUL VALUES
  288. --\\=================================//
  289.  
  290. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  291. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  292. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  293. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  294. local CHANGEDEFENSE = 0
  295. local CHANGEDAMAGE = 0
  296. local CHANGEMOVEMENT = 0
  297. local ANIM = "Idle"
  298. local ATTACK = false
  299. local EQUIPPED = false
  300. local HOLD = false
  301. local COMBO = 1
  302. local Rooted = false
  303. local SINE = 0
  304. local KEYHOLD = false
  305. local CHANGE = 2 / Animation_Speed
  306. local WALKINGANIM = false
  307. local WALK = 0
  308. local VALUE1 = false
  309. local VALUE2 = false
  310. local ROBLOXIDLEANIMATION = IT("Animation")
  311. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  312. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  313. --ROBLOXIDLEANIMATION.Parent = Humanoid
  314. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  315. WEAPONGUI.Name = "Weapon GUI"
  316. local Weapon = IT("Folder", Character)
  317. Weapon.Name = "Weapon"
  318. local Effects = IT("Folder", Character)
  319. Effects.Name = "Effects"
  320. local Weapon2 = IT("Folder",Character)
  321. Weapon2.Name = "Weapon2"
  322. local ANIMATOR = Humanoid.Animator
  323. local ANIMATE = Character.Animate
  324. local UNANCHOR = true
  325. local LAUGHS = {834001699,834001752,834001797,834001828}
  326. local SONGS = {534861083,530959353,1534958855,0}
  327. local CHOICE = MRANDOM(1,4)
  328. local PLAYMAINANIM = true
  329. local INTRO = false
  330. local TRANSFORMED = false
  331. local INSTANT = false
  332. local MODE = "GoodCop"
  333.  
  334. --//=================================\\
  335. --\\=================================//
  336.  
  337.  
  338. --//=================================\\
  339. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  340. --\\=================================//
  341.  
  342. ArtificialHB = Instance.new("BindableEvent", script)
  343. ArtificialHB.Name = "ArtificialHB"
  344.  
  345. script:WaitForChild("ArtificialHB")
  346.  
  347. frame = Frame_Speed
  348. tf = 0
  349. allowframeloss = false
  350. tossremainder = false
  351. lastframe = tick()
  352. script.ArtificialHB:Fire()
  353.  
  354. game:GetService("RunService").Heartbeat:connect(function(s, p)
  355. tf = tf + s
  356. if tf >= frame then
  357. if allowframeloss then
  358. script.ArtificialHB:Fire()
  359. lastframe = tick()
  360. else
  361. for i = 1, math.floor(tf / frame) do
  362. script.ArtificialHB:Fire()
  363. end
  364. lastframe = tick()
  365. end
  366. if tossremainder then
  367. tf = 0
  368. else
  369. tf = tf - frame * math.floor(tf / frame)
  370. end
  371. end
  372. end)
  373.  
  374. --//=================================\\
  375. --\\=================================//
  376.  
  377.  
  378.  
  379.  
  380.  
  381. --//=================================\\
  382. --|| SOME FUNCTIONS
  383. --\\=================================//
  384.  
  385. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  386. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  387. end
  388.  
  389. function PositiveAngle(NUMBER)
  390. if NUMBER >= 0 then
  391. NUMBER = 0
  392. end
  393. return NUMBER
  394. end
  395.  
  396. function NegativeAngle(NUMBER)
  397. if NUMBER <= 0 then
  398. NUMBER = 0
  399. end
  400. return NUMBER
  401. end
  402.  
  403. function Swait(NUMBER)
  404. if NUMBER == 0 or NUMBER == nil then
  405. ArtificialHB.Event:wait()
  406. else
  407. for i = 1, NUMBER do
  408. ArtificialHB.Event:wait()
  409. end
  410. end
  411. end
  412.  
  413. function QuaternionFromCFrame(cf)
  414. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  415. local trace = m00 + m11 + m22
  416. if trace > 0 then
  417. local s = math.sqrt(1 + trace)
  418. local recip = 0.5 / s
  419. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  420. else
  421. local i = 0
  422. if m11 > m00 then
  423. i = 1
  424. end
  425. if m22 > (i == 0 and m00 or m11) then
  426. i = 2
  427. end
  428. if i == 0 then
  429. local s = math.sqrt(m00 - m11 - m22 + 1)
  430. local recip = 0.5 / s
  431. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  432. elseif i == 1 then
  433. local s = math.sqrt(m11 - m22 - m00 + 1)
  434. local recip = 0.5 / s
  435. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  436. elseif i == 2 then
  437. local s = math.sqrt(m22 - m00 - m11 + 1)
  438. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  439. end
  440. end
  441. end
  442.  
  443. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  444. local xs, ys, zs = x + x, y + y, z + z
  445. local wx, wy, wz = w * xs, w * ys, w * zs
  446. local xx = x * xs
  447. local xy = x * ys
  448. local xz = x * zs
  449. local yy = y * ys
  450. local yz = y * zs
  451. local zz = z * zs
  452. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  453. end
  454.  
  455. function QuaternionSlerp(a, b, t)
  456. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  457. local startInterp, finishInterp;
  458. if cosTheta >= 0.0001 then
  459. if (1 - cosTheta) > 0.0001 then
  460. local theta = ACOS(cosTheta)
  461. local invSinTheta = 1 / SIN(theta)
  462. startInterp = SIN((1 - t) * theta) * invSinTheta
  463. finishInterp = SIN(t * theta) * invSinTheta
  464. else
  465. startInterp = 1 - t
  466. finishInterp = t
  467. end
  468. else
  469. if (1 + cosTheta) > 0.0001 then
  470. local theta = ACOS(-cosTheta)
  471. local invSinTheta = 1 / SIN(theta)
  472. startInterp = SIN((t - 1) * theta) * invSinTheta
  473. finishInterp = SIN(t * theta) * invSinTheta
  474. else
  475. startInterp = t - 1
  476. finishInterp = t
  477. end
  478. end
  479. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  480. end
  481.  
  482. function Clerp(a, b, t)
  483. local qa = {QuaternionFromCFrame(a)}
  484. local qb = {QuaternionFromCFrame(b)}
  485. local ax, ay, az = a.x, a.y, a.z
  486. local bx, by, bz = b.x, b.y, b.z
  487. local _t = 1 - t
  488. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  489. end
  490.  
  491. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  492. local frame = IT("Frame")
  493. frame.BackgroundTransparency = TRANSPARENCY
  494. frame.BorderSizePixel = BORDERSIZEPIXEL
  495. frame.Position = POSITION
  496. frame.Size = SIZE
  497. frame.BackgroundColor3 = COLOR
  498. frame.BorderColor3 = BORDERCOLOR
  499. frame.Name = NAME
  500. frame.Parent = PARENT
  501. return frame
  502. end
  503.  
  504. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  505. local label = IT("TextLabel")
  506. label.BackgroundTransparency = 1
  507. label.Size = UD2(1, 0, 1, 0)
  508. label.Position = UD2(0, 0, 0, 0)
  509. label.TextColor3 = TEXTCOLOR
  510. label.TextStrokeTransparency = STROKETRANSPARENCY
  511. label.TextTransparency = TRANSPARENCY
  512. label.FontSize = TEXTFONTSIZE
  513. label.Font = TEXTFONT
  514. label.BorderSizePixel = BORDERSIZEPIXEL
  515. label.TextScaled = false
  516. label.Text = TEXT
  517. label.Name = NAME
  518. label.Parent = PARENT
  519. return label
  520. end
  521.  
  522. function NoOutlines(PART)
  523. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  524. end
  525.  
  526.  
  527. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  528. local NEWWELD = IT(TYPE)
  529. NEWWELD.Part0 = PART0
  530. NEWWELD.Part1 = PART1
  531. NEWWELD.C0 = C0
  532. NEWWELD.C1 = C1
  533. NEWWELD.Parent = PARENT
  534. return NEWWELD
  535. end
  536.  
  537. function CreateSound(ID, PARENT, VOLUME, PITCH)
  538. local NEWSOUND = nil
  539. coroutine.resume(coroutine.create(function()
  540. NEWSOUND = IT("Sound", PARENT)
  541. NEWSOUND.Volume = VOLUME
  542. NEWSOUND.Pitch = PITCH
  543. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  544. Swait()
  545. NEWSOUND:play()
  546. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  547. end))
  548. return NEWSOUND
  549. end
  550.  
  551. function CFrameFromTopBack(at, top, back)
  552. local right = top:Cross(back)
  553. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  554. end
  555.  
  556. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  557. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  558. local mesh = IT("SpecialMesh",wave)
  559. mesh.MeshType = "FileMesh"
  560. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  561. mesh.Scale = SIZE
  562. mesh.Offset = VT(0,0,0)
  563. wave.CFrame = CFRAME
  564. coroutine.resume(coroutine.create(function(PART)
  565. for i = 1, WAIT do
  566. Swait()
  567. mesh.Scale = mesh.Scale + GROW
  568. if DOESROT == true then
  569. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  570. end
  571. wave.Transparency = wave.Transparency + (0.5/WAIT)
  572. if wave.Transparency > 0.99 then
  573. wave:remove()
  574. end
  575. end
  576. end))
  577. end
  578.  
  579. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  580. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  581. local mesh = IT("SpecialMesh",wave)
  582. mesh.MeshType = "Sphere"
  583. mesh.Scale = SIZE
  584. mesh.Offset = VT(0,0,0)
  585. wave.CFrame = CFRAME
  586. coroutine.resume(coroutine.create(function(PART)
  587. for i = 1, WAIT do
  588. Swait()
  589. mesh.Scale = mesh.Scale + GROW
  590. wave.Transparency = wave.Transparency + (1/WAIT)
  591. if wave.Transparency > 0.99 then
  592. wave:remove()
  593. end
  594. end
  595. end))
  596. end
  597.  
  598. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  599. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  600. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  601. wave.CFrame = CFRAME
  602. coroutine.resume(coroutine.create(function(PART)
  603. for i = 1, WAIT do
  604. Swait()
  605. mesh.Scale = mesh.Scale * GROW
  606. wave.Transparency = wave.Transparency + (0.5/WAIT)
  607. if wave.Transparency > 0.99 then
  608. wave:remove()
  609. end
  610. end
  611. end))
  612. end
  613.  
  614. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  615. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  616. local mesh = IT("BlockMesh",wave)
  617. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  618. coroutine.resume(coroutine.create(function(PART)
  619. for i = 1, WAIT do
  620. Swait()
  621. mesh.Scale = mesh.Scale + GROW
  622. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  623. wave.Transparency = wave.Transparency + (1/WAIT)
  624. if wave.Transparency > 0.99 then
  625. wave:remove()
  626. end
  627. end
  628. end))
  629. end
  630.  
  631. function MakeForm(PART,TYPE)
  632. if TYPE == "Cyl" then
  633. local MSH = IT("CylinderMesh",PART)
  634. elseif TYPE == "Ball" then
  635. local MSH = IT("SpecialMesh",PART)
  636. MSH.MeshType = "Sphere"
  637. elseif TYPE == "Wedge" then
  638. local MSH = IT("SpecialMesh",PART)
  639. MSH.MeshType = "Wedge"
  640. end
  641. end
  642.  
  643. function CheckTableForString(Table, String)
  644. for i, v in pairs(Table) do
  645. if string.find(string.lower(String), string.lower(v)) then
  646. return true
  647. end
  648. end
  649. return false
  650. end
  651.  
  652.  
  653.  
  654. Debris = game:GetService("Debris")
  655.  
  656. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  657. local Direction = CFrame.new(StartPos, Vec).lookVector
  658. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  659. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  660. if RayHit and CheckIntangible(RayHit) then
  661. if DelayIfHit then
  662. wait()
  663. end
  664. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  665. end
  666. return RayHit, RayPos, RayNormal
  667. end
  668.  
  669. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  670. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  671. end
  672.  
  673. function turnto(position)
  674. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  675. end
  676.  
  677. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  678. PLAYMAINANIM = false
  679. if WhichPose == "Cast1" then
  680. for i=0, Time, 0.1 / Animation_Speed do
  681. Swait()
  682. if Magic == true then
  683. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  684. end
  685. if Gyro ~= nil and Gyro ~= false then
  686. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  687. end
  688. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  689. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  690. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  691. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  692. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  693. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  694. end
  695. elseif WhichPose == "Cast2" then
  696. for i=0, Time, 0.1 / Animation_Speed do
  697. Swait()
  698. if Magic == true then
  699. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  700. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  701. end
  702. if Gyro ~= nil and Gyro ~= false then
  703. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  704. end
  705. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  706. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  707. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  708. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  709. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  710. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  711. end
  712. elseif WhichPose == "RightArmUp" then
  713. for i=0, Time, 0.1 / Animation_Speed do
  714. Swait()
  715. if Magic == true then
  716. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  717. end
  718. if Gyro ~= nil and Gyro ~= false then
  719. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  720. end
  721. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  722. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  723. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  724. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  725. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  726. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  727. end
  728. elseif WhichPose == "Taunt" then
  729. for i=0, Time, 0.1 / Animation_Speed do
  730. Swait()
  731. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  732. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  733. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  734. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  735. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  736. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  737. end
  738. CreateSound(221057812,Torso,10,1,false)
  739. for i=0, Time*2, 0.1 / Animation_Speed do
  740. Swait()
  741. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  742. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  743. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  744. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  745. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  746. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  747. end
  748. for i=0, Time, 0.1 / Animation_Speed do
  749. Swait()
  750. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  751. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  752. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  753. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  754. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  755. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  756. end
  757. elseif WhichPose == "Prepare key" then
  758. for i=0, Time, 0.1 / Animation_Speed do
  759. Swait()
  760. if Gyro ~= nil and Gyro ~= false then
  761. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  762. end
  763. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  764. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  765. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  766. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  767. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  768. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  769. end
  770. elseif WhichPose == "Turn key" then
  771. for i=0, Time, 0.1 / Animation_Speed do
  772. Swait()
  773. if Gyro ~= nil and Gyro ~= false then
  774. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  775. end
  776. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  777. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  778. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  779. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  780. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  781. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  782. end
  783. end
  784. PLAYMAINANIM = true
  785. end
  786.  
  787. --//=================================\\
  788. --|| SPEECH
  789. --\\=================================//
  790.  
  791. function Chatter(Text,Timer)
  792. local chat = coroutine.wrap(function()
  793. if Character:FindFirstChild("SpeechBoard")~= nil then
  794. Character:FindFirstChild("SpeechBoard"):destroy()
  795. end
  796. local naeeym2 = IT("BillboardGui",Character)
  797. naeeym2.Size = UD2(0,100,0,40)
  798. naeeym2.StudsOffset = Vector3.new(0,2,0)
  799. naeeym2.Adornee = Character.Head
  800. naeeym2.Name = "SpeechBoard"
  801. naeeym2.AlwaysOnTop = true
  802. local tecks2 = IT("TextLabel",naeeym2)
  803. tecks2.BackgroundTransparency = 1
  804. tecks2.BorderSizePixel = 0
  805. tecks2.Text = ""
  806. tecks2.Font = "Legacy"
  807. tecks2.TextSize = 15
  808. tecks2.TextStrokeTransparency = 1
  809. tecks2.TextColor3 = Color3.new(255,0,0)
  810. tecks2.TextStrokeColor3 = Color3.new(255,0,0)
  811. tecks2.Size = UDim2.new(1,0,0.5,0)
  812. for i = 1,string.len(Text),1 do
  813. CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
  814. tecks2.Text = string.sub(Text,1,i)
  815. wait(Timer)
  816. end
  817. wait(1)
  818. naeeym2:Destroy()
  819. end)
  820. chat()
  821. end
  822.  
  823. function chatfunc(text,waitt)
  824. local chat = coroutine.wrap(function()
  825. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  826. Character:FindFirstChild("TalkingBillBoard"):destroy()
  827. end
  828. local naeeym2 = Instance.new("BillboardGui",Character)
  829. naeeym2.Size = UDim2.new(0,100,0,40)
  830. naeeym2.StudsOffset = Vector3.new(0,5,0)
  831. naeeym2.Adornee = Character.Head
  832. naeeym2.Name = "TalkingBillBoard"
  833. naeeym2.AlwaysOnTop = true
  834. local tecks2 = Instance.new("TextLabel",naeeym2)
  835. tecks2.BackgroundTransparency = 1
  836. tecks2.BorderSizePixel = 0
  837. tecks2.Text = ""
  838. tecks2.Font = "SciFi"
  839. tecks2.TextSize = 30
  840. tecks2.TextStrokeTransparency = 1
  841. tecks2.TextColor3 = SKILLTEXTCOLOR
  842. tecks2.TextStrokeColor3 = Color3.new(255/255,0/255,0/255)
  843. tecks2.Size = UDim2.new(1,0,0.5,0)
  844. for i = 1,string.len(text),1 do
  845. tecks2.Text = string.sub(text,1,i)
  846. Swait()
  847. end
  848. wait(waitt)
  849. coroutine.resume(coroutine.create(function()
  850. for i = 1, 10 do
  851. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  852. Swait()
  853. end
  854. naeeym2:Destroy()
  855. end))
  856. end)
  857. chat()
  858. end
  859.  
  860. --// Start Stuff for Banishing \\--
  861.  
  862. local TOBANISH = {}
  863.  
  864. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  865. local DIRECTION = CF(StartPos,EndPos).lookVector
  866. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  867. end
  868.  
  869. function printbye(Name)
  870. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your life is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  871. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  872. end
  873.  
  874. function Banish(Foe)
  875. if Foe then
  876. coroutine.resume(coroutine.create(function()
  877. --if game.Players:FindFirstChild(Foe.Name) then
  878. table.insert(TOBANISH,Foe.Name)
  879. printbye(Foe.Name)
  880. --end
  881. Foe.Archivable = true
  882. local CLONE = Foe:Clone()
  883. Foe:Destroy()
  884. CLONE.Parent = Effects
  885. CLONE:BreakJoints()
  886. local MATERIALS = {"Glass","Neon"}
  887. for _, c in pairs(CLONE:GetDescendants()) do
  888. if c:IsA("BasePart") then
  889. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  890. CreateSound(340722848, c, 10, 1, false)
  891. end
  892. c.Anchored = true
  893. c.Transparency = c.Transparency + 0.2
  894. c.Material = MATERIALS[MRANDOM(1,2)]
  895. c.Color = C3(0,255,0)
  896. if c.ClassName == "MeshPart" then
  897. c.TextureID = ""
  898. end
  899. if c:FindFirstChildOfClass("SpecialMesh") then
  900. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  901. end
  902. if c:FindFirstChildOfClass("Decal") then
  903. c:FindFirstChildOfClass("Decal"):remove()
  904. end
  905. c.Name = "Banished"
  906. c.CanCollide = false
  907. else
  908. c:remove()
  909. end
  910. end
  911. local A = false
  912. for i = 1, 35 do
  913. if A == false then
  914. A = true
  915. elseif A == true then
  916. A = false
  917. end
  918. for _, c in pairs(CLONE:GetDescendants()) do
  919. if c:IsA("BasePart") then
  920. c.Anchored = true
  921. c.Material = MATERIALS[MRANDOM(1,2)]
  922. c.Transparency = c.Transparency + 0.8/35
  923. if A == false then
  924. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  925. elseif A == true then
  926. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  927. end
  928. end
  929. end
  930. Swait()
  931. end
  932. CLONE:remove()
  933. end))
  934. end
  935. end
  936.  
  937. function BANNEAREST(POS,RANGE)
  938. for i,v in ipairs(workspace:GetChildren()) do
  939. local body = v:GetChildren()
  940. for part = 1, #body do
  941. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  942. if(body[part].Position - POS).Magnitude < RANGE then
  943. if v:FindFirstChildOfClass("Humanoid") then
  944. Banish(v)
  945. if game.Players:FindFirstChild(v.Name) then
  946. local Value = IT("BoolValue",Delete)
  947. Value.Name = v.Name
  948. end
  949. end
  950. end
  951. end
  952. end
  953. end
  954. end
  955.  
  956. workspace.ChildAdded:connect(function(instance)
  957. for BANISH = 1, #TOBANISH do
  958. if TOBANISH[BANISH] ~= nil then
  959. if instance.Name == TOBANISH[BANISH] then
  960. coroutine.resume(coroutine.create(function()
  961. printbye(instance.Name)
  962. instance:ClearAllChildren()
  963. Debris:AddItem(instance,0.0005)
  964. end))
  965. end
  966. end
  967. end
  968. end)
  969.  
  970. function SpawnTrail(FROM,TO,BIG)
  971. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  972. MakeForm(TRAIL,"Cyl")
  973. local DIST = (FROM - TO).Magnitude
  974. if BIG == true then
  975. TRAIL.Size = VT(10,DIST,10)
  976. else
  977. TRAIL.Size = VT(0.25,DIST,0.25)
  978. end
  979. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  980. coroutine.resume(coroutine.create(function()
  981. for i = 1, 5 do
  982. Swait()
  983. TRAIL.Transparency = TRAIL.Transparency + 0.1
  984. end
  985. TRAIL:remove()
  986. end))
  987. end
  988.  
  989. function WACKYEFFECT(Table)
  990. local TYPE = (Table.EffectType or "Sphere")
  991. local SIZE = (Table.Size or VT(1,1,1))
  992. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  993. local TRANSPARENCY = (Table.Transparency or 0)
  994. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  995. local CFRAME = (Table.CFrame or Torso.CFrame)
  996. local MOVEDIRECTION = (Table.MoveToPos or nil)
  997. local ROTATION1 = (Table.RotationX or 0)
  998. local ROTATION2 = (Table.RotationY or 0)
  999. local ROTATION3 = (Table.RotationZ or 0)
  1000. local MATERIAL = (Table.Material or "Neon")
  1001. local COLOR = (Table.Color or C3(0,255,0))
  1002. local TIME = (Table.Time or 45)
  1003. local SOUNDID = (Table.SoundID or nil)
  1004. local SOUNDPITCH = (Table.SoundPitch or nil)
  1005. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1006. coroutine.resume(coroutine.create(function()
  1007. local PLAYSSOUND = false
  1008. local SOUND = nil
  1009. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1010. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1011. PLAYSSOUND = true
  1012. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1013. end
  1014. EFFECT.Color = COLOR
  1015. local MSH = nil
  1016. if TYPE == "Sphere" then
  1017. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1018. elseif TYPE == "Block" then
  1019. MSH = IT("BlockMesh",EFFECT)
  1020. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1021. elseif TYPE == "Wave" then
  1022. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1023. elseif TYPE == "Ring" then
  1024. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1025. elseif TYPE == "Slash" then
  1026. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1027. elseif TYPE == "Round Slash" then
  1028. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1029. elseif TYPE == "Swirl" then
  1030. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1031. elseif TYPE == "Skull" then
  1032. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1033. elseif TYPE == "Crystal" then
  1034. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1035. end
  1036. if MSH ~= nil then
  1037. local MOVESPEED = nil
  1038. if MOVEDIRECTION ~= nil then
  1039. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1040. end
  1041. local GROWTH = SIZE - ENDSIZE
  1042. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1043. if TYPE == "Block" then
  1044. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1045. else
  1046. EFFECT.CFrame = CFRAME
  1047. end
  1048. for LOOP = 1, TIME+1 do
  1049. Swait()
  1050. MSH.Scale = MSH.Scale - GROWTH/TIME
  1051. if TYPE == "Wave" then
  1052. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1053. end
  1054. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1055. if TYPE == "Block" then
  1056. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1057. else
  1058. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1059. end
  1060. if MOVEDIRECTION ~= nil then
  1061. local ORI = EFFECT.Orientation
  1062. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1063. EFFECT.Orientation = ORI
  1064. end
  1065. end
  1066. if PLAYSSOUND == false then
  1067. EFFECT:remove()
  1068. else
  1069. SOUND.Stopped:Connect(function()
  1070. EFFECT:remove()
  1071. end)
  1072. end
  1073. else
  1074. if PLAYSSOUND == false then
  1075. EFFECT:remove()
  1076. else
  1077. repeat Swait() until SOUND.Playing == false
  1078. EFFECT:remove()
  1079. end
  1080. end
  1081. end))
  1082. end
  1083.  
  1084. -- \\ End Stuff for Banishing //--
  1085.  
  1086. --//=================================\\
  1087. --|| WEAPON CREATION
  1088. --\\=================================//
  1089. local Particle = IT("ParticleEmitter",nil)
  1090. Particle.Enabled = false
  1091. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1092. Particle.LightEmission = 0.5
  1093. Particle.Rate = 150
  1094. Particle.ZOffset = 0.2
  1095. Particle.Rotation = NumberRange.new(-180, 180)
  1096. Particle.RotSpeed = NumberRange.new(-180, 180)
  1097. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1098. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1099.  
  1100. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1101. function ParticleEmitter(Table)
  1102. local PRTCL = Particle:Clone()
  1103. local Speed = Table.Speed or 5
  1104. local Drag = Table.Drag or 0
  1105. local Size1 = Table.Size1 or 1
  1106. local Size2 = Table.Size2 or 5
  1107. local Lifetime1 = Table.Lifetime1 or 1
  1108. local Lifetime2 = Table.Lifetime2 or 1.5
  1109. local Parent = Table.Parent or Torso
  1110. local Emit = Table.Emit or 100
  1111. local Offset = Table.Offset or 360
  1112. local Acel = Table.Acel or VT(0,0,0)
  1113. local Enabled = Table.Enabled or false
  1114. PRTCL.Parent = Parent
  1115. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1116. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1117. PRTCL.Speed = NumberRange.new(Speed)
  1118. PRTCL.VelocitySpread = Offset
  1119. PRTCL.Drag = Drag
  1120. PRTCL.Acceleration = Acel
  1121. if Enabled == false then
  1122. PRTCL:Emit(Emit)
  1123. Debris:AddItem(PRTCL,Lifetime2)
  1124. else
  1125. PRTCL.Enabled = true
  1126. end
  1127. return PRTCL
  1128. end
  1129.  
  1130. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1131. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1132. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1133. MakeForm(Part,"Wedge")
  1134. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1135. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1136. MakeForm(Part,"Wedge")
  1137. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1138. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1139. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1140. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1141. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1142. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1143. MakeForm(Part,"Cyl")
  1144. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1145. for i = 1, 8 do
  1146. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1147. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1148. end
  1149. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1150. MakeForm(Part,"Cyl")
  1151. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1152. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1153. MakeForm(Part,"Ball")
  1154. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1155. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1156. MakeForm(Part,"Wedge")
  1157. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1158. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1159. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1160. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1161. MakeForm(Part,"Cyl")
  1162. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1163. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1164. MakeForm(Part,"Cyl")
  1165. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1166. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1167. MakeForm(Part,"Cyl")
  1168. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1169. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1170. MakeForm(Part,"Wedge")
  1171. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1172. local LASTPART = Handle
  1173. for i = 1, 10 do
  1174. if LASTPART == Handle then
  1175. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1176. LASTPART = Part
  1177. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1178. else
  1179. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1180. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1181. LASTPART = Part
  1182. end
  1183. end
  1184.  
  1185. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1186. MakeForm(Barrel,"Cyl")
  1187. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1188. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1189. MakeForm(Part,"Cyl")
  1190. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1191. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1192. MakeForm(Part,"Wedge")
  1193. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1194. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1195. MakeForm(Hole,"Cyl")
  1196. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1197. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1198. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1199. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1200. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1201. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1202. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1203. coroutine.resume(coroutine.create(function()
  1204. while wait() do
  1205. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1206. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1207. end
  1208. end))
  1209.  
  1210. --W2--
  1211.  
  1212. local Handle = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1213. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1214. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1215. MakeForm(Part,"Wedge")
  1216. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1217. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1218. MakeForm(Part,"Wedge")
  1219. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1220. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1221. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1222. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1223. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1224. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1225. MakeForm(Part,"Cyl")
  1226. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1227. for i = 1, 8 do
  1228. local Piece = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1229. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1230. end
  1231. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1232. MakeForm(Part,"Cyl")
  1233. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1234. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1235. MakeForm(Part,"Ball")
  1236. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1237. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1238. MakeForm(Part,"Wedge")
  1239. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1240. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1241. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1242. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1243. MakeForm(Part,"Cyl")
  1244. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1245. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1246. MakeForm(Part,"Cyl")
  1247. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1248. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1249. MakeForm(Part,"Cyl")
  1250. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1251. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1252. MakeForm(Part,"Wedge")
  1253. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(135), RAD(180), RAD(180)), CF(0, -0.3, 0))
  1254. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1255. MakeForm(Part,"Cyl")
  1256. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1257. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1258. MakeForm(Part,"Wedge")
  1259. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1260. local LASTPART = Handle
  1261. for i = 1, 10 do
  1262. if LASTPART == Handle then
  1263. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1264. LASTPART = Part
  1265. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1266. else
  1267. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1268. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1269. LASTPART = Part
  1270. end
  1271. end
  1272. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe", VT(0.2,0.5,0.2),false)
  1273. MakeForm(Part,"Wedge")
  1274. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-125), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1275. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe2", VT(0.2,0.5,0.2),false)
  1276. MakeForm(Part,"Wedge")
  1277. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(125), RAD(180), RAD(180)), CF(0, -0.3, 0))
  1278. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe3", VT(0.2,0.5,0.2),false)
  1279. MakeForm(Part,"Wedge")
  1280. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-145), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1281. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe4", VT(0.2,0.5,0.2),false)
  1282. MakeForm(Part,"Wedge")
  1283. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(145), RAD(180), RAD(180)), CF(0, -0.3, 0))
  1284.  
  1285. local Barrel = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,5,0.15),false)
  1286. MakeForm(Barrel,"Cyl")
  1287. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1288. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1289. MakeForm(Part,"Cyl")
  1290. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1291. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1292. MakeForm(Part,"Wedge")
  1293. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 2.4, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1294. local RHole = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1295. MakeForm(RHole,"Cyl")
  1296. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, RHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1297. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1298. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1299. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1300. local Part = CreatePart(3, Weapon2, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1301. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1302. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1303. coroutine.resume(coroutine.create(function()
  1304. while wait() do
  1305. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1306. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1307. end
  1308. end))
  1309.  
  1310. local BODY = {}
  1311.  
  1312. for _, c in pairs(Character:GetDescendants()) do
  1313. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1314. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1315. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1316. end
  1317. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1318. elseif c:IsA("JointInstance") then
  1319. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1320. end
  1321. end
  1322.  
  1323. for e = 1, #BODY do
  1324. if BODY[e] ~= nil then
  1325. local STUFF = BODY[e]
  1326. local PART = STUFF[1]
  1327. local PARENT = STUFF[2]
  1328. local MATERIAL = STUFF[3]
  1329. local COLOR = STUFF[4]
  1330. local TRANSPARENCY = STUFF[5]
  1331. if PART.ClassName == "Part" and PART ~= RootPart then
  1332. PART.Material = MATERIAL
  1333. PART.Color = COLOR
  1334. PART.Transparency = TRANSPARENCY
  1335. end
  1336. PART.AncestryChanged:Connect(function()
  1337. PART.Parent = PARENT
  1338. end)
  1339. end
  1340. end
  1341.  
  1342. function refit()
  1343. Character.Parent = workspace
  1344. for e = 1, #BODY do
  1345. if BODY[e] ~= nil then
  1346. local STUFF = BODY[e]
  1347. local PART = STUFF[1]
  1348. local PARENT = STUFF[2]
  1349. local MATERIAL = STUFF[3]
  1350. local COLOR = STUFF[4]
  1351. local TRANSPARENCY = STUFF[5]
  1352. if PART.ClassName == "Part" and PART ~= RootPart then
  1353. PART.Material = MATERIAL
  1354. PART.Color = COLOR
  1355. PART.Transparency = TRANSPARENCY
  1356. end
  1357. if PART.Parent ~= PARENT then
  1358. Humanoid:remove()
  1359. PART.Parent = PARENT
  1360. Humanoid = IT("Humanoid",Character)
  1361. end
  1362. end
  1363. end
  1364. end
  1365.  
  1366. for _, c in pairs(Weapon:GetDescendants()) do
  1367. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1368. c.Material = "Glass"
  1369. c.Color = C3(0,0,0)
  1370. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1371. c.Color = C3(0,0,0)
  1372. c.Material = "Neon"
  1373. end
  1374. end
  1375.  
  1376. for _, c in pairs(Weapon2:GetDescendants()) do
  1377. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1378. c.Material = "Glass"
  1379. c.Color = C3(0,0,0)
  1380. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1381. c.Color = C3(1,0,0)
  1382. c.Material = "Neon"
  1383. end
  1384. end
  1385.  
  1386. Weapon.Parent = Character
  1387. Weapon2.Parent = nil
  1388. for _, c in pairs(Weapon:GetChildren()) do
  1389. if c.ClassName == "Part" then
  1390. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1391. end
  1392. end
  1393.  
  1394. local SKILLTEXTCOLOR = C3(0,0,0)
  1395. local SKILLFONT = "Antique"
  1396. local SKILLTEXTSIZE = 7
  1397.  
  1398. Humanoid.Died:connect(function()
  1399. ATTACK = true
  1400. end)
  1401.  
  1402. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1403.  
  1404. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1405.  
  1406. function printbye(Name)
  1407. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1408. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1409. end
  1410.  
  1411. workspace.ChildAdded:connect(function(instance)
  1412. for BANISH = 1, #TOBANISH do
  1413. if TOBANISH[BANISH] ~= nil then
  1414. if instance.Name == TOBANISH[BANISH] then
  1415. coroutine.resume(coroutine.create(function()
  1416. printbye(instance.Name)
  1417. instance:ClearAllChildren()
  1418. Debris:AddItem(instance,0.0005)
  1419. end))
  1420. end
  1421. end
  1422. end
  1423. end)
  1424. --//=================================\\
  1425. --|| DAMAGING
  1426. --\\=================================//
  1427.  
  1428. function ApplyDamage(Humanoid,Damage,OneShot)
  1429. Damage = Damage * DAMAGEMULTIPLIER
  1430. local DEAD = false
  1431. if Humanoid.Health < 2000 and OneShot == false then
  1432. if Humanoid.Health - Damage > 0 then
  1433. Humanoid.Health = Humanoid.Health - Damage
  1434. else
  1435. Humanoid.Parent:BreakJoints()
  1436. DEAD = true
  1437. end
  1438. else
  1439. DEAD = true
  1440. Humanoid.Parent:BreakJoints()
  1441. end
  1442. if DEAD == true then
  1443. local PARTS = {}
  1444. for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  1445. if CHILD:IsA("BasePart") then
  1446. table.insert(PARTS,CHILD)
  1447. end
  1448. end
  1449. coroutine.resume(coroutine.create(function()
  1450. wait(2)
  1451. repeat
  1452. Swait()
  1453. local PIECE = nil
  1454. if MRANDOM(1,5) == 1 then
  1455. for E = 1, #PARTS do
  1456. if MRANDOM(1,5) == 1 then
  1457. PIECE = PARTS[E]
  1458. table.remove(PARTS,E)
  1459. break
  1460. end
  1461. end
  1462. end
  1463. if PIECE ~= nil then
  1464. if PIECE.Name == "Head" then
  1465. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1466. else
  1467. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1468. end
  1469. PIECE:remove()
  1470. end
  1471. until #PARTS == 0
  1472. end))
  1473. end
  1474. end
  1475.  
  1476.  
  1477. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1478. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1479. defence.Name = ("HitBy"..Player.Name)
  1480. game:GetService("Debris"):AddItem(defence, 0.001)
  1481. Damage = Damage * DAMAGEMULTIPLIER
  1482. if Humanoid.Health ~= 0 then
  1483. local CritChance = MRANDOM(1,100)
  1484. if Damage > Humanoid.Health then
  1485. Damage = math.ceil(Humanoid.Health)
  1486. if Damage == 0 then
  1487. Damage = 0.1
  1488. end
  1489. end
  1490. Humanoid.Health = Humanoid.Health - Damage
  1491. end
  1492. end
  1493.  
  1494. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1495. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1496. defence.Name = ("HitBy"..Player.Name)
  1497. game:GetService("Debris"):AddItem(defence, 0.001)
  1498. Damage = Damage * DAMAGEMULTIPLIER
  1499. if Humanoid.Health ~= 0 then
  1500. local CritChance = MRANDOM(1,100)
  1501. if Damage > Humanoid.Health then
  1502. Damage = math.ceil(Humanoid.Health)
  1503. if Damage == 0 then
  1504. Damage = 0.1
  1505. end
  1506. end
  1507. Humanoid.Health = Humanoid.Health - Damage
  1508. end
  1509. end
  1510.  
  1511. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1512. local CHILDREN = workspace:GetDescendants()
  1513. for index, CHILD in pairs(CHILDREN) do
  1514. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1515. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1516. if HUM then
  1517. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1518. if TORSO then
  1519. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1520. if INSTAKILL == true then
  1521. CHILD:BreakJoints()
  1522. else
  1523. local DMG = MRANDOM(MINDMG,MAXDMG)
  1524. ApplyDamage(HUM,DMG,TORSO)
  1525. end
  1526. if FLING > 0 then
  1527. for _, c in pairs(CHILD:GetChildren()) do
  1528. if c:IsA("BasePart") then
  1529. local bv = Instance.new("BodyVelocity")
  1530. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1531. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1532. bv.Parent = c
  1533. Debris:AddItem(bv,0.05)
  1534. end
  1535. end
  1536. end
  1537. end
  1538. end
  1539. end
  1540. end
  1541. end
  1542. end
  1543.  
  1544. function CameraEnshaking(Length, Intensity)
  1545. coroutine.resume(coroutine.create(function()
  1546. local intensity = 1 * Intensity
  1547. local rotM = 0.01 * Intensity
  1548. for i = 0, Length, 0.1 do
  1549. Swait()
  1550. intensity = intensity - 0.05 * Intensity / Length
  1551. rotM = rotM - 5.0E-4 * Intensity / Length
  1552. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  1553. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  1554. end
  1555. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  1556. end))
  1557. end
  1558.  
  1559. function KillChildren(v)
  1560. v:BreakJoints()
  1561. for _, c in pairs(v:GetChildren()) do
  1562. if c:IsA("BasePart") then
  1563. if c.Transparency < 1 then
  1564. if c:FindFirstChildOfClass("Decal") then
  1565. c:FindFirstChildOfClass("Decal"):remove()
  1566. end
  1567. particles(c)
  1568. c.PE.Enabled = true
  1569. c.Parent = Effects
  1570. c.CanCollide = false
  1571. c.Material = "Neon"
  1572. c.Color = C3(1,0,0)
  1573. c.Transparency = 1
  1574. local grav = Instance.new("BodyPosition",c)
  1575. grav.P = 20000
  1576. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1577. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1578. grav.Name = "GravityForce"
  1579. coroutine.resume(coroutine.create(function()
  1580. for i = 1, 20 do
  1581. Swait()
  1582. c.Transparency = c.Transparency + 1/20
  1583. end
  1584. c.PE.Enabled = false
  1585. Debris:AddItem(c,2)
  1586. end))
  1587. end
  1588. end
  1589. end
  1590. end
  1591.  
  1592. function ApplyAoE(POSITION,RANGE)
  1593. local CHILDREN = workspace:GetDescendants()
  1594. for index, CHILD in pairs(CHILDREN) do
  1595. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1596. local LISTED = false
  1597. for LIST = 1, #WHITELIST do
  1598. if WHITELIST[LIST] ~= nil then
  1599. if CHILD.Name == WHITELIST[LIST] then
  1600. LISTED = true
  1601. end
  1602. end
  1603. end
  1604. if LISTED == false then
  1605. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1606. if HUM then
  1607. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1608. if TORSO then
  1609. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  1610. KillChildren(CHILD)
  1611. end
  1612. end
  1613. end
  1614. end
  1615. end
  1616. end
  1617. end
  1618.  
  1619. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1620. coroutine.resume(coroutine.create(function()
  1621. local METEOR = IT("Model",Effects)
  1622. METEOR.Name = "Meteorite"
  1623. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1624. METEOR.PrimaryPart = CENTER
  1625. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1626. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1627. for i = 1, 15 do
  1628. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
  1629. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1630. end
  1631. if ISDEBREE ~= true then
  1632. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1633. else
  1634. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1635. end
  1636. local IMPACT = false
  1637. CreateSound(463593339, CENTER, 10, 0.6)
  1638. if SIZE >= 3.5 then
  1639. for i = 1, MRANDOM(3,7) do
  1640. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1641. end
  1642. end
  1643. for i = 1, 200 do
  1644. Swait()
  1645. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1646. if HITFLOOR == nil then
  1647. local ORI = CENTER.Orientation
  1648. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1649. else
  1650. if HITFLOOR.Anchored == true then
  1651. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1652. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  1653. end
  1654. IMPACT = true
  1655. break
  1656. end
  1657. end
  1658. if IMPACT == true then
  1659. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1660. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1661. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1662. ApplyAoE(CENTER.Position,30*SIZE)
  1663. end
  1664. METEOR:remove()
  1665. end))
  1666. end
  1667.  
  1668. function ApplyAoE4(POSITION,RANGE,BRUTAL)
  1669. local CHILDREN = workspace:GetDescendants()
  1670. for index, CHILD in pairs(CHILDREN) do
  1671. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1672. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1673. if HUM then
  1674. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1675. if TORSO then
  1676. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1677. if BRUTAL == true then
  1678. Kill(CHILD)
  1679. else
  1680. CHILD:BreakJoints()
  1681. end
  1682. end
  1683. end
  1684. end
  1685. end
  1686. end
  1687. end
  1688.  
  1689. function Kill(Char)
  1690. local NewCharacter = IT("Model",Effects)
  1691. NewCharacter.Name = "Ow im ded ;-;"
  1692. for _, c in pairs(Char:GetDescendants()) do
  1693. if c:IsA("BasePart") and c.Transparency == 0 then
  1694. c:BreakJoints()
  1695. c.Material = "Glass"
  1696. c.Color = C3(1,0,0)
  1697. c.CanCollide = true
  1698. c.Transparency = 0.3
  1699. if c:FindFirstChildOfClass("SpecialMesh") then
  1700. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1701. end
  1702. if c.Name == "Head" then
  1703. c:ClearAllChildren()
  1704. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1705. end
  1706. if c.ClassName == "MeshPart" then
  1707. c.TextureID = ""
  1708. end
  1709. if c:FindFirstChildOfClass("BodyPosition") then
  1710. c:FindFirstChildOfClass("BodyPosition"):remove()
  1711. end
  1712. if c:FindFirstChildOfClass("ParticleEmitter") then
  1713. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1714. end
  1715. c.Parent = NewCharacter
  1716. c.Name = "DeadPart"
  1717. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1718. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1719. end
  1720. end
  1721. Char:remove()
  1722. Debris:AddItem(NewCharacter,5)
  1723. end
  1724.  
  1725. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1726. local CHILDREN = workspace:GetDescendants()
  1727. for index, CHILD in pairs(CHILDREN) do
  1728. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1729. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1730. if HUM then
  1731. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1732. if TORSO then
  1733. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1734. if BRUTAL == true then
  1735. Kill(CHILD)
  1736. else
  1737. CHILD:BreakJoints()
  1738. end
  1739. end
  1740. end
  1741. end
  1742. end
  1743. end
  1744. end
  1745.  
  1746. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1747. local CHILDREN = workspace:GetDescendants()
  1748. for index, CHILD in pairs(CHILDREN) do
  1749. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1750. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1751. if HUM then
  1752. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1753. if TORSO then
  1754. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1755. if BRUTAL == true then
  1756. Kill(CHILD)
  1757. else
  1758. CHILD:BreakJoints()
  1759. end
  1760. end
  1761. end
  1762. end
  1763. end
  1764. end
  1765. end
  1766.  
  1767. function Banish(Foe)
  1768. if Foe then
  1769. coroutine.resume(coroutine.create(function()
  1770. --if game.Players:FindFirstChild(Foe.Name) then
  1771. table.insert(TOBANISH,Foe.Name)
  1772. printbye(Foe.Name)
  1773. --end
  1774. Foe.Archivable = true
  1775. local CLONE = Foe:Clone()
  1776. Foe:Destroy()
  1777. CLONE.Parent = Effects
  1778. CLONE:BreakJoints()
  1779. local MATERIALS = {"Glass","Neon"}
  1780. for _, c in pairs(CLONE:GetDescendants()) do
  1781. if c:IsA("BasePart") then
  1782. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1783. CreateSound(138271815, c, 10, 1, false)
  1784. end
  1785. c.Anchored = true
  1786. c.Transparency = c.Transparency + 0.2
  1787. c.Material = MATERIALS[MRANDOM(1,2)]
  1788. c.Color = C3(1,0,0)
  1789. if c.ClassName == "MeshPart" then
  1790. c.TextureID = ""
  1791. end
  1792. if c:FindFirstChildOfClass("SpecialMesh") then
  1793. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1794. end
  1795. if c:FindFirstChildOfClass("Decal") then
  1796. c:FindFirstChildOfClass("Decal"):remove()
  1797. end
  1798. c.Name = "Banished"
  1799. c.CanCollide = false
  1800. else
  1801. c:remove()
  1802. end
  1803. end
  1804. local A = false
  1805. for i = 1, 35 do
  1806. if A == false then
  1807. A = true
  1808. elseif A == true then
  1809. A = false
  1810. end
  1811. for _, c in pairs(CLONE:GetDescendants()) do
  1812. if c:IsA("BasePart") then
  1813. c.Anchored = true
  1814. c.Material = MATERIALS[MRANDOM(1,2)]
  1815. c.Transparency = c.Transparency + 0.8/35
  1816. if A == false then
  1817. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1818. elseif A == true then
  1819. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1820. end
  1821. end
  1822. end
  1823. Swait()
  1824. end
  1825. CLONE:remove()
  1826. end))
  1827. end
  1828. end
  1829.  
  1830.  
  1831. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1832. local CHILDREN = workspace:GetDescendants()
  1833. for index, CHILD in pairs(CHILDREN) do
  1834. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1835. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1836. if HUM then
  1837. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1838. if TORSO then
  1839. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1840. if ISBANISH == true then
  1841. Banish(CHILD)
  1842. else
  1843. if ISBANISH == "Gravity" then
  1844. HUM.PlatformStand = true
  1845. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1846. local grav = Instance.new("BodyPosition",TORSO)
  1847. grav.D = 15
  1848. grav.P = 20000
  1849. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1850. grav.position = TORSO.Position
  1851. grav.Name = "V3BanishForce"..Player.Name
  1852. else
  1853. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1854. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1855. end
  1856. else
  1857. HUM.PlatformStand = false
  1858. end
  1859. end
  1860. elseif ISBANISH == "Gravity" then
  1861. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1862. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1863. HUM.PlatformStand = false
  1864. end
  1865. end
  1866. end
  1867. end
  1868. end
  1869. end
  1870. end
  1871.  
  1872. function SpawnSmite(POS)
  1873. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  1874. local EMITPOS = HITPOS
  1875. if HITFLOOR ~= nil then
  1876. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1877. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1878. EMITPOS = HITPOS
  1879. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1880. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1881. EMITPOS = HITPOS
  1882. end
  1883. end
  1884. if HITFLOOR ~= nil then
  1885. ApplyAoE(EMITPOS,10)
  1886. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1887. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1888. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1889. for i = 1, 5 do
  1890. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  1891. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1892. end
  1893. end
  1894. end
  1895.  
  1896. --//=================================\\
  1897. --|| TRANSFORMATIONS
  1898. --\\=================================//
  1899.  
  1900. function Switch()
  1901. ATTACK = true
  1902. Rooted = true
  1903. if MODE == "GoodCop" then
  1904. CreateSound("649634100", Head, 10, 0.5)
  1905. for i = 0, 3, 0.1 / Animation_Speed do
  1906. Swait()
  1907. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1908. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1909. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1910. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1911. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1912. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1913. end
  1914. CreateSound("289842971", RightArm, 10, 1)
  1915. for i = 0, 6, 0.1 / Animation_Speed do
  1916. Swait()
  1917. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 0.5 / Animation_Speed)
  1918. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1919. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1920. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1921. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1922. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1923. end
  1924. Weapon.Parent = nil
  1925. Weapon2.Parent = Character
  1926. for i = 0, 1, 0.1 / Animation_Speed do
  1927. Swait()
  1928. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed)
  1929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.25, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1932. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1934. end
  1935. for i=0, 0.6, 0.1 / Animation_Speed do
  1936. Swait()
  1937. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  1938. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  1939. if MRANDOM(1,7) == 1 then
  1940. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  1941. end
  1942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(95), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1944. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1945. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1946. end
  1947. MODE = "BadCop"
  1948. tecks2.Text = "Thunder Gun"
  1949. sick.SoundId = "rbxassetid://1138145518"
  1950. sick.TimePosition = 0
  1951. elseif MODE == "BadCop" then
  1952. CreateSound(147722227, Torso, 4, 1.3, false)
  1953. for i=0, 0.3, 0.1 / Animation_Speed do
  1954. Swait()
  1955. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1956. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1957. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.75, -0.3) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1958. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1959. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1960. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1961. end
  1962. MODE = "GoodCop"
  1963. Weapon.Parent = Character
  1964. Weapon2.Parent = nil
  1965. tecks2.Text = "Dead Gun"
  1966. sick.SoundId = "rbxassetid://318812395"
  1967. sick.TimePosition = 22
  1968. end
  1969. ATTACK = false
  1970. Rooted = false
  1971. end
  1972. --//=================================\\
  1973. --|| ATTACK FUNCTIONS AND STUFF
  1974. --\\=================================//
  1975.  
  1976. function Intro()
  1977. ATTACK = true
  1978. Rooted = true
  1979. repeat
  1980. Swait()
  1981. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1982. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1983. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1984. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1985. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1987. until sick.TimePosition > 1
  1988. repeat
  1989. Swait()
  1990. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1991. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1992. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1993. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1994. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1995. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1996. until sick.TimePosition > 1
  1997. repeat
  1998. Swait()
  1999. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2000. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2001. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2002. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2003. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2004. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2005. until sick.TimePosition > 1
  2006. tecks2.TextTransparency = 0
  2007. for i = 1, 100 do
  2008. Swait()
  2009.  
  2010.  
  2011. end
  2012. TRANSFORMED = true
  2013. ATTACK = false
  2014. Rooted = false
  2015. end
  2016.  
  2017. function Shot1()
  2018. ATTACK = true
  2019. Rooted = false
  2020. for i=0, 0.4, 0.05 / Animation_Speed do
  2021. Swait()
  2022. turnto(Mouse.Hit.p)
  2023. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2024. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2025. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2026. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2027. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2028. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2029. end
  2030. repeat
  2031. for i=0, 0.2, 0.05 / Animation_Speed do
  2032. Swait()
  2033. turnto(Mouse.Hit.p)
  2034. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2035. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.5 / Animation_Speed)
  2036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2037. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.6, -0.4) * ANGLES(RAD(170), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2038. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2039. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2040. end
  2041. local HIT,POS = CastProperRay(RHole.Position, Mouse.Hit.p, 1000, Character)
  2042. SpawnTrail(RHole.Position,POS)
  2043. if HIT ~= nil then
  2044. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2045. Banish(HIT.Parent)
  2046. end
  2047. end
  2048. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RHole.CFrame, MoveToPos = RHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2049. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 1463566014, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2050. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2051. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2052. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2053. for i=0, 0.3, 0.05 / Animation_Speed do
  2054. Swait()
  2055. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2056. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.25 / Animation_Speed)
  2057. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2058. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.6, -0.4) * ANGLES(RAD(172), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2059. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2060. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2061. end
  2062. until KEYHOLD == false
  2063. ATTACK = false
  2064. Rooted = false
  2065. end
  2066.  
  2067. function Shot2()
  2068. ATTACK = true
  2069. Rooted = false
  2070. for i=0, 0.2, 0.05 / Animation_Speed do
  2071. Swait()
  2072. turnto(Mouse.Hit.p)
  2073. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2074. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2075. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2076. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2077. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2078. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2079. end
  2080. repeat
  2081. for i=0, 0.2, 0.05 / Animation_Speed do
  2082. Swait()
  2083. turnto(Mouse.Hit.p)
  2084. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2085. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2086. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2087. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2088. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2089. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2090. end
  2091. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2092. SpawnTrail(Hole.Position,POS)
  2093. if HIT ~= nil then
  2094. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2095. Kill(HIT.Parent)
  2096. end
  2097. end
  2098. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2099. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2100. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2101. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2102. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2103. for i=0, 0.2, 0.05 / Animation_Speed do
  2104. Swait()
  2105. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2109. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2111. end
  2112. until KEYHOLD == false
  2113. ATTACK = false
  2114. Rooted = false
  2115. end
  2116.  
  2117. function ScrewThis()
  2118. ATTACK = true
  2119. Rooted = true
  2120. Weapon.Parent = nil
  2121. sick.Volume = 0
  2122. CreateSound("1238240145", Effects, 10, 0.9)
  2123. CreateSound(363808674, Effects, 10, 1, false)
  2124. for i=0, 0.6, 0.1 / Animation_Speed do
  2125. Swait()
  2126. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2127. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2128. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2129. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2130. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2131. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2132. end
  2133. CreateSound(363808674, Effects, 10, 1, false)
  2134. for i=0, 0.6, 0.1 / Animation_Speed do
  2135. Swait()
  2136. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2137. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2138. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2139. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2140. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2141. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2142. end
  2143. CreateSound(363808674, Effects, 10, 1, false)
  2144. for i=0, 0.6, 0.1 / Animation_Speed do
  2145. Swait()
  2146. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2147. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2148. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2149. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2150. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2151. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2152. end
  2153. CreateSound(363808674, Effects, 10, 1, false)
  2154. for i=0, 0.6, 0.1 / Animation_Speed do
  2155. Swait()
  2156. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2157. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2158. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2159. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2160. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2161. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2162. end
  2163. CreateSound(363808674, Effects, 10, 1, false)
  2164. for i=0, 0.6, 0.1 / Animation_Speed do
  2165. Swait()
  2166. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2167. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2168. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2169. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2170. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2171. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2172. end
  2173. CreateSound(363808674, Effects, 10, 1, false)
  2174. for i=0, 0.6, 0.1 / Animation_Speed do
  2175. Swait()
  2176. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2178. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2180. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2182. end
  2183. Weapon.Parent = Character
  2184. sick.Volume = 2
  2185. ATTACK = false
  2186. Rooted = false
  2187. end
  2188.  
  2189. function Taunt()
  2190. ATTACK = true
  2191. Rooted = true
  2192. local L = CreateSound(2162230624,Head,8,1.1,false)
  2193. L.EmitterSize = 25
  2194. for i = 1, 20 do
  2195. Swait()
  2196. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2197. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2199. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2200. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2201. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2202. end
  2203. for i = 1, 40 do
  2204. Swait()
  2205. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2206. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2209. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2210. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2211. end
  2212. for i = 1, 60 do
  2213. Swait()
  2214. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2215. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2216. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2217. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2218. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2219. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2220. end
  2221. for i = 1, 60 do
  2222. Swait()
  2223. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2224. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2225. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2226. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2227. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2228. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2229. end
  2230. for i = 1, 90 do
  2231. Swait()
  2232. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2233. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2234. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2235. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2236. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2237. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2238. end
  2239. for i = 1, 72 do
  2240. Swait()
  2241. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2242. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2243. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2244. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2245. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2246. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2247. end
  2248. for i = 1, 96 do
  2249. Swait()
  2250. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2251. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2252. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2253. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2254. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2255. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2256. end
  2257. for i = 1, 98 do
  2258. Swait()
  2259. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2260. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2261. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2262. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2263. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2264. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2265. end
  2266. ATTACK = false
  2267. Rooted = false
  2268. end
  2269. --//=================================\\
  2270. --|| ASSIGN THINGS TO KEYS
  2271. --\\=================================//
  2272.  
  2273. function MouseDown(Mouse)
  2274. if ATTACK == false then
  2275.  
  2276. end
  2277. end
  2278.  
  2279. function MouseUp(Mouse)
  2280. HOLD = false
  2281. end
  2282.  
  2283. function KeyDown(Key)
  2284. KEYHOLD = true
  2285. if TRANSFORMED == true and Rooted == false then
  2286. if Key == "f" and ATTACK == false then
  2287. Switch()
  2288. end
  2289.  
  2290.  
  2291. if Key == "z" and ATTACK == false then
  2292. if MODE == "GoodCop" then
  2293. Shot2()
  2294. elseif MODE == "BadCop" then
  2295. Shot1()
  2296. end
  2297. end
  2298.  
  2299. if Key == "t" and ATTACK == false then
  2300. if MODE == "GoodCop" then
  2301. ScrewThis()
  2302. elseif MODE == "BadCop" then
  2303. Taunt()
  2304. end
  2305. end
  2306.  
  2307. end
  2308.  
  2309. if Key == "9" and ATTACK == false then
  2310. CreateSound("135017578", Effects, 5, 1)
  2311. end
  2312. end
  2313.  
  2314. function KeyUp(Key)
  2315. KEYHOLD = false
  2316. end
  2317.  
  2318. Mouse.Button1Down:connect(function(NEWKEY)
  2319. MouseDown(NEWKEY)
  2320. end)
  2321. Mouse.Button1Up:connect(function(NEWKEY)
  2322. MouseUp(NEWKEY)
  2323. end)
  2324. Mouse.KeyDown:connect(function(NEWKEY)
  2325. KeyDown(NEWKEY)
  2326. end)
  2327. Mouse.KeyUp:connect(function(NEWKEY)
  2328. KeyUp(NEWKEY)
  2329. end)
  2330.  
  2331. --//=================================\\
  2332. --\\=================================//
  2333.  
  2334.  
  2335. function unanchor()
  2336. if UNANCHOR == true then
  2337. RootPart.Anchored = false
  2338. end
  2339. for _, c in pairs(Weapon:GetChildren()) do
  2340. if c.ClassName == "Part" then
  2341. c.Anchored = false
  2342. end
  2343. end
  2344. end
  2345.  
  2346.  
  2347. --//=================================\\
  2348. --|| WRAP THE WHOLE SCRIPT UP
  2349. --\\=================================//
  2350.  
  2351. Humanoid.Changed:connect(function(Jump)
  2352. if Jump == "Jump" and (Disable_Jump == true) then
  2353. Humanoid.Jump = false
  2354. end
  2355. end)
  2356.  
  2357. while true do
  2358. Swait()
  2359. script.Parent = WEAPONGUI
  2360. ANIMATE.Parent = nil
  2361. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2362. v:Stop();
  2363. end
  2364. SINE = SINE + CHANGE
  2365. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2366. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2367. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2368. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2369. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2370. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2371. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2372. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  2373. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  2374. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2375. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2376. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2377. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  2378. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  2379. end
  2380. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2381. ANIM = "Jump"
  2382. if ATTACK == false then
  2383. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2384. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2385. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2386. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2387. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2388. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2389. end
  2390. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2391. ANIM = "Fall"
  2392. if ATTACK == false then
  2393. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2394. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2395. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2396. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2397. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2398. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2399. end
  2400. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2401. ANIM = "Idle"
  2402. if ATTACK == false then
  2403. if MODE == "GoodCop" then
  2404. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2405. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2406. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2407. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2408. RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2409. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2410. elseif MODE == "BadCop" then
  2411. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  2412. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2413. if MRANDOM(1,7) == 1 then
  2414. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2415. end
  2416. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2417. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(95), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2418. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2419. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2420. end
  2421. end
  2422. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2423. ANIM = "Walk"
  2424. if ATTACK == false then
  2425. if MODE == "GoodCop" then
  2426. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2427. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2428. elseif MODE == "BadCop" then
  2429. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2430. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2431. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, -0.15) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2432. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2433. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2434. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2435. end
  2436. end
  2437. end
  2438. Humanoid.DisplayDistanceType = "None"
  2439. unanchor()
  2440. tecks2.TextColor3 = BrickColor.Random().Color
  2441. tecks2.TextStrokeColor3 = BrickColor.Random().Color
  2442. Humanoid.MaxHealth = "inf"
  2443. Humanoid.Health = "inf"
  2444. if Rooted == false then
  2445. Disable_Jump = false
  2446. Humanoid.WalkSpeed = Speed
  2447. elseif Rooted == true then
  2448. Disable_Jump = true
  2449. Humanoid.WalkSpeed = 0
  2450. end
  2451. Humanoid.PlatformStand = false
  2452. if INTRO == false and INSTANT == false then
  2453. INTRO = true
  2454. coroutine.resume(coroutine.create(function()
  2455. sick:Play()
  2456. Intro()
  2457. end))
  2458. end
  2459. if INSTANT == true then
  2460. if TRANSFORMED == false then
  2461. sick.TimePosition = 60
  2462. sick:Play()
  2463. end
  2464. TRANSFORMED = true
  2465. end
  2466. script.Parent = PlayerGui
  2467. Character.Parent = workspace
  2468. Humanoid.Parent = Character
  2469. end
  2470. --//=================================\\
  2471. --\\=================================//
  2472.  
  2473.  
  2474.  
  2475.  
  2476.  
  2477. --//====================================================\\--
  2478. --|| END OF SCRIPT
  2479. --\\====================================================//--
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