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Marlborox

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May 4th, 2018
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  1. if(newkeys & KEY_SECONDARY_ATTACK) {
  2. if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) {
  3. new car = GetClosestVehicle(playerid);
  4. if(car != INVALID_VEHICLE_ID && IsPlayerNearVehicle(playerid,car,5)) {
  5. for(new i = 0; i < 10; i++) {
  6. if(PlayerInfo[playerid][pCarKey][i] != 0) {
  7. if(CarInfo[PlayerInfo[playerid][pCarKey][i]][Spawned] == car) SetVehicleParamsForPlayer(car, playerid, 0, 0);
  8. }
  9. }
  10. }
  11.  
  12. if(UsedFly[playerid] == 1) {
  13. StopFly(playerid);
  14. UsedFly[playerid] = 0;
  15. SetPlayerHealthEx(playerid, 99);
  16. SendClientMessage(playerid, 0xFFADADFF, "Fly mode off.");
  17. }
  18.  
  19.  
  20. for(new i = 1; i < 24; i++) {
  21. if(PlayerToPoint(2.0, playerid, DynamicFactions[i][extX], DynamicFactions[i][extY], DynamicFactions[i][extZ])) {
  22. if(PlayerInfo[playerid][pMember] != i && DynamicFactions[i][fLock] == 0 )return SCM(playerid, COLOR_LGREEN, "Aceasta factiune este inchisa pana un leader o deschid!");
  23. if(PlayerInfo[playerid][pMember] == i || i < 3 || DynamicFactions[i][fLock] == 1 || OnDuty[playerid] == 1) EnterFaction(playerid, i);
  24. }
  25. }
  26.  
  27. for(new i = 1; i < 24; i++) {
  28. if(PlayerToPoint(2.0, playerid, DynamicFactions[i][fcX], DynamicFactions[i][fcY], DynamicFactions[i][fcZ])) {
  29. if(DynamicFactions[i][fVW] == GetPlayerVirtualWorld(playerid) && DynamicFactions[i][fInterior] == GetPlayerInterior(playerid)) ExitFaction(playerid, i);
  30. }
  31. }
  32.  
  33. if(IsPlayerConnected(playerid)) {
  34. for(new i = 1; i < sizeof(HouseInfo); i++) {
  35. if(IsPlayerInRangeOfPoint(playerid,2,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
  36. {
  37. if(InEvent[playerid] == 1) return 1;
  38. if(InWar[PlayerInfo[playerid][pMember]] == 1) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu poti intra intr-o locuinta in timpul war-ului!");
  39. if(PlayerInfo[playerid][pHouse] == i || HouseInfo[i][hLock] == 0 || OnDuty[playerid] == 1 || PlayerHit[playerid] != -1) {
  40. SetPlayerInterior(playerid,HouseInfo[i][hInterior]);
  41. SetPlayerPosEx(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
  42. PlayerInfo[playerid][pInt] = HouseInfo[i][hInterior];
  43. PlayerInfo[playerid][pLocal] = i;
  44. SetPlayerVirtualWorld(playerid,HouseInfo[i][hVirtual]);
  45. InHouse[playerid] = i;
  46. HouseRadio(playerid, i);
  47. }
  48. else GameTextForPlayer(playerid, "~r~~h~Inchis", 1000, 1);
  49. }
  50. }
  51. for(new i = 1; i < sizeof(BizzInfo); i++) {
  52. if(BizzInfo[i][bSbiz] != 0) return 0;
  53. if(IsPlayerInRangeOfPoint(playerid,2,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]) && BizzInfo[i][bStatic] == 0) {
  54. if(InWar[PlayerInfo[playerid][pMember]] == 1) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu poti intra intr-o afacere in timpul war-ului!");
  55. if(GetPlayerCash(playerid) < BizzInfo[i][bFee]) return GameTextForPlayer(playerid, "~r~~h~Nu ai destui bani", 1000, 1);
  56. if(OnDuty[playerid] == 1 || PlayerHit[playerid] != -1) { }
  57. else if(BizzInfo[i][bLocked] == 1) return GameTextForPlayer(playerid, "~r~~h~Inchis", 1000, 1);
  58. if(BizzInfo[i][bType] == 6) {
  59. if(HaveFish[playerid] != 0) ShowPlayerDialog(playerid, DIALOG_FISH, DIALOG_STYLE_MSGBOX, "Vinde pestele:", "Vrei sa vinzi pestele in acest magazin?", "Da", "Nu");
  60. }
  61. if(BizzInfo[i][bType] == 1) {
  62. SendClientMessage(playerid,COLOR_GREEN,"Inselatoriile (tepele) nu sunt permise pe server. Pentru orice incercare de a insela un player cu bunuri/bani puteti primi ban PERMANENT.");
  63. SendClientMessage(playerid,COLOR_GREEN,"Imprumuturile de orice fel (inclusiv datoriile) se fac pe proprie raspundere. Nu ai nicio garantie ca ii vei recupera.");
  64. SendClientMessage(playerid,COLOR_GREEN,"Afacerile cu bani reali nu sunt permise. Se pedepseste cu ban 7-14 zile la prima abatere si ban permanent la urmatoarea abatere.");
  65. SendClientMessage(playerid,COLOR_WHITE,"Welcome! The commands of this business are as follows: /deposit, /withdraw, /balance, /transfer");
  66.  
  67. }
  68. if(BizzInfo[i][bType] == 9) SendClientMessage(playerid,COLOR_WHITE,"Comenzi disponibile: /dice, /minesweeper /roulette.");
  69. if(BizzInfo[i][bType] == 23) SendClientMessage(playerid, COLOR_WHITE, "Pentru a achizitiona un stil de lupta tasteaza: /buyfightstyle");
  70. if(BizzInfo[i][bType] == 8 || BizzInfo[i][bType] == 21) {
  71. SendClientMessage(playerid,COLOR_WHITE,"Comenzi disponibile: /eat.");
  72. if(BizzInfo[i][bType] == 8) {
  73. if(KG[playerid] != 0) {
  74. GiveJobSalary(playerid);
  75. DisablePlayerCheckpointEx(playerid);
  76. CP[playerid] = 0;
  77. GunoiKG[playerid] = 0;
  78. KG[playerid] = 0;
  79. PlayerInfo[playerid][pFarmerSkill] ++;
  80. Update(playerid, pFarmerSkillx);
  81. for(new m; m < 2; m++) {
  82. if(PlayerInfo[playerid][pDailyMission][m] == 4) CheckMission(playerid, m);
  83. }
  84. DestroyVehicle(JobVehicle[playerid]);
  85. JobVehicle[playerid] = 0, JobWorking[playerid] = 0;
  86. PlayerTextDrawHide(playerid, JobTD);
  87. }
  88. }
  89. }
  90. if(BizzInfo[i][bType] == 2) SendClientMessage(playerid,COLOR_WHITE,"Comenzi disponibile: /buygun.");
  91. if(BizzInfo[i][bType] == 3) SendClientMessage(playerid,COLOR_WHITE,"Comenzi disponibile: /drink.");
  92. if(BizzInfo[i][bType] == 5) SendClientMessage(playerid,COLOR_WHITE,"Comenzi disponibile: /buydildo.");
  93. if(BizzInfo[i][bType] == 6 || BizzInfo[i][bType] == 20) SendClientMessage(playerid,COLOR_WHITE,"Comenzi disponibile: /buy.");
  94. if(BizzInfo[i][bType] == 7) SendClientMessage(playerid,COLOR_WHITE,"Comenzi disponibile: /clothes, /accs.");
  95. GivePlayerCash(playerid,-BizzInfo[i][bFee]);
  96. BizzInfo[i][bBalance] += BizzInfo[i][bFee];
  97. BizzRadio(playerid, i);
  98. if(BizzInfo[i][bStatic] == 0) {
  99. SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
  100. SetPlayerPosEx(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
  101. PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
  102. PlayerInfo[playerid][pLocal] = i+99;
  103. SetPlayerVirtualWorld(playerid,BizzInfo[i][bVirtual]);
  104. InBussines[playerid] = i;
  105. Update(playerid, pCashx);
  106. new str1[184];
  107. format(str1,sizeof(str1),"UPDATE `bizz` SET `Till`='%d' WHERE `ID`='%d'",BizzInfo[i][bBalance],i);
  108. mysql_query(SQL,str1);
  109. format(str1, sizeof(str1), "~r~-$%d", BizzInfo[i][bFee]);
  110. GameTextForPlayer(playerid, str1, 1000, 1);
  111. }
  112. }
  113. }
  114. for(new i = 1; i <= sizeof(HouseInfo); i++) {
  115. if(EditHouse[playerid] != 0) return 1;
  116. if(PlayerInfo[playerid][pSleeping] == 1) return 1;
  117. if(PlayerToPoint(2, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]) && HouseInfo[i][hVirtual] == GetPlayerVirtualWorld(playerid)) {
  118. SetPlayerVirtualWorld(playerid,0);
  119. SetPlayerInterior(playerid,0);
  120. SetPlayerPosEx(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]);
  121. InHouse[playerid] = -1;
  122. PlayRadio[playerid] = 0;
  123. StopAudioStreamForPlayer(playerid);
  124. }
  125. }
  126. for(new i = 1; i <= sizeof(BizzInfo); i++) {
  127. if(PlayerInfo[playerid][pSleeping] == 1) return 1;
  128. if(PlayerToPoint(2, playerid,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ]) && BizzInfo[i][bVirtual]==GetPlayerVirtualWorld(playerid))
  129. {
  130. SetPlayerInterior(playerid,0);
  131. SetPlayerPosEx(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]);
  132. if(i == 27) {
  133. TogglePlayerControllable(playerid, 0);
  134. SetTimerEx("UnFreezeStation", 1000, false, "i", playerid);
  135. }
  136. PlayerInfo[playerid][pLocal] = 255;
  137. SetPlayerVirtualWorld(playerid,0);
  138. InBussines[playerid] = -1;
  139. PlayRadio[playerid] = 0;
  140. StopAudioStreamForPlayer(playerid);
  141. }
  142. }
  143. for(new i; i < sizeof(Training); i++) {
  144. if(PlayerToPoint(2.0, playerid, Training[i][0], Training[i][1], Training[i][2]) && PlayerInfo[playerid][pMember] == i+1) {
  145. if(PlayerInfo[playerid][pWantedLevel] != 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu poti intra deoarece ai wanted!");
  146. SetPlayerPosEx(playerid, 1062.1185, 2077.5059, 10.8352);
  147. SetPlayerVirtualWorld(playerid, i+1);
  148. SetPlayerInterior(playerid, 0);
  149. SCM(playerid, COLOR_YELLOW, "Bine ai venit in sala de antrenament! Daca vrei sa achizitionezi arme, foloseste comanda /guns.");
  150. InTraining[playerid] = 1;
  151. SetPVarInt(playerid, "Training", i);
  152. }
  153. }
  154. if(PlayerToPoint(3.0, playerid, 2337.1826, 2458.7441, 14.9921) && GetPlayerVirtualWorld(playerid) == 0) {
  155. if(IsACop(playerid)) SetPlayerPosEx(playerid, 2280.0898, 2458.7939, 38.6871), SetPlayerInterior(playerid, 0);
  156. }
  157. else if(PlayerToPoint(3.0, playerid, 2280.0898, 2458.7939, 38.6871) && GetPlayerVirtualWorld(playerid) == 0) {
  158. if(IsACop(playerid)) SetPlayerPosEx(playerid, 2337.1826, 2458.7441, 14.9921), SetPlayerInterior(playerid, 0);
  159. }
  160. else if(PlayerToPoint(3.0, playerid, 1630.2462, 1793.0410, 10.8156) && GetPlayerVirtualWorld(playerid) == 0) {
  161. if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pMember] == 16) SetPlayerPosEx(playerid, 1606.6693, 1786.6062, 30.4599), SetPlayerInterior(playerid, 0);
  162. }
  163. else if(PlayerToPoint(3.0, playerid, 1606.6693, 1786.6062, 30.4599) && GetPlayerVirtualWorld(playerid) == 0) {
  164. if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pMember] == 16) SetPlayerPosEx(playerid, 1630.2462, 1793.0410, 10.8156), SetPlayerInterior(playerid, 0);
  165. }
  166. if(IsPlayerInRangeOfPoint(playerid,2,1062.1185, 2077.5059, 10.8352)) {
  167. InTraining[playerid] = 0;
  168. FactionsSpawns(playerid);
  169. new i = GetPVarInt(playerid, "Training");
  170. SetPlayerPosEx(playerid, Training[i][0], Training[i][1], Training[i][2]);
  171. DeletePVar(playerid, "Training");
  172. ResetPlayerWeapons(playerid);
  173. SCM(playerid, COLOR_YELLOW, "Ai iesit din training");
  174. }
  175. if(IsPlayerInRangeOfPoint(playerid,2,1918.2250,-1619.8477,1770.7469)) {
  176. if(IsACop(playerid)) ShowPlayerDialog(playerid, DIALOG_TELEPORT, DIALOG_STYLE_LIST, "Teleport", "Enter Yard\nExit jail", "Select", "Cancel");
  177. else {
  178. SetPlayerVirtualWorld(playerid, 1339);
  179. SetPlayerPosEx(playerid, 1772.0298,-1548.0693,9.9068);
  180. SetPlayerInterior(playerid, 0);
  181. }
  182. }
  183. if(IsPlayerInRangeOfPoint(playerid,2,1798.5109,-1578.3337,14.0848) || IsPlayerInRangeOfPoint(playerid,2,1771.7123,-1547.5963,9.9116)) {
  184. if(PlayerInfo[playerid][pJailTime] >= 1 || IsACop(playerid)) {
  185. SetPlayerVirtualWorld(playerid, 0);
  186. SetPlayerPosEx(playerid, 1918.2250,-1619.8477,1770.7469);
  187. SetPlayerInterior(playerid, 0);
  188. TogglePlayerControllable(playerid, 0);
  189. SetTimerEx("UnFreezeStation", 1000, false, "i", playerid);
  190. }
  191. }
  192. if(IsPlayerInRangeOfPoint(playerid,2,2050.3245,1218.4463,547.9710) && IsACop(playerid)) {
  193. SetPlayerVirtualWorld(playerid, 0);
  194. SetPlayerPosEx(playerid, 1798.5109,-1578.3337,14.0848);
  195. SetPlayerInterior(playerid, 0);
  196. }
  197. else if(IsPlayerInRangeOfPoint(playerid,2,1765.1732,-1569.0253,1742.4930)) SetPlayerPosEx(playerid,1764.3419,-1567.7599,1742.4967);
  198. else if(IsPlayerInRangeOfPoint(playerid,2,2166.4771,-1671.7883,15.0743)) {
  199. SetPlayerInterior(playerid,5);
  200. SetPlayerPosEx(playerid,318.5867,1115.4735,1083.8828);
  201. }
  202. else if(IsPlayerInRangeOfPoint(playerid,2,2307.2935,-1786.0671,13.5557)) {
  203. SetPlayerInterior(playerid,3);
  204. SetPlayerPosEx(playerid,1527.229980,-11.574499,1002.097106);
  205. }
  206. else if(IsPlayerInRangeOfPoint(playerid,2,1095.3142,-1451.3650,22.7504)) {
  207. SetPlayerInterior(playerid,14);
  208. SetPlayerPosEx(playerid,204.2205,-168.3091,1000.5234);
  209. }
  210. else if(IsPlayerInRangeOfPoint(playerid,2,2229.3289,-1722.0793,13.5625)) {
  211. SetPlayerInterior(playerid,5);
  212. SetPlayerPosEx(playerid,772.111999,-3.898649,1000.728820);
  213. }
  214. else if(IsPlayerInRangeOfPoint(playerid,2,1481.1063,-1771.2532,18.7958)) {
  215. SetPlayerInterior(playerid,3);
  216. SetPlayerPosEx(playerid,387.7978,173.8582,1008.3828);
  217. }
  218. else if(PlayerToPoint(2,playerid,627.5488,-571.6494,17.6572)) {
  219. SetPlayerPosEx(playerid,238.5496,139.3451,1003.0234);
  220. SetPlayerInterior(playerid,3);
  221. SetPlayerVirtualWorld(playerid, 0);
  222. return 1;
  223. }
  224. else if(PlayerToPoint(2,playerid,201.5580,1869.3890,13.1406) && IsACop(playerid)) {
  225. SetPlayerPosEx(playerid,288.7645,167.7334,1007.1719);
  226. SetPlayerInterior(playerid,3);
  227. SetPlayerVirtualWorld(playerid, 1);
  228. return 1;
  229. }
  230. else if(IsPlayerInRangeOfPoint(playerid,2,1671.5824,-1329.4281,17.4524)) {
  231. if(areape == 1) {
  232. SetPlayerInterior(playerid,15);
  233. SetPlayerPosEx(playerid,-1423.5153,935.8321,1036.4756);
  234. }
  235. else return SendClientMessage(playerid,COLOR_WHITE,"Arena de evente este inchisa.");
  236. }
  237. }
  238. if(IsPlayerInRangeOfPoint(playerid,2,1764.3419,-1567.7599,1742.4967)) SetPlayerPosEx(playerid,1765.1732,-1569.0253,1742.4930);
  239. else if(IsPlayerInRangeOfPoint(playerid,2,-2027.0515,-104.5211,1035.1719)) {
  240. SetPlayerInterior(playerid,0);
  241. SetPlayerPosEx(playerid,-329.5237, 1536.6777, 76.6322);
  242. SetPlayerVirtualWorld(playerid, 0);
  243. InHQ[playerid] = -1;
  244. }
  245. else if(IsPlayerInRangeOfPoint(playerid,2,-2158.6482,642.3111,1052.3750)) {
  246. SetPlayerInterior(playerid,0);
  247. SetPlayerPosEx(playerid,1051.7865,-346.0753,73.9922);
  248. InHQ[playerid] = -1;
  249. }
  250. else if(IsPlayerInRangeOfPoint(playerid,2,626.3122,-11.8606,1000.9219) && GetPlayerVirtualWorld(playerid) == 10) {
  251. SetPlayerInterior(playerid,0);
  252. SetPlayerPosEx(playerid,2448.5317, -2120.4065, 13.5339);
  253. SetPlayerVirtualWorld(playerid, 0);
  254. InHQ[playerid] = -1;
  255. }
  256. else if(IsPlayerInRangeOfPoint(playerid,2,318.5867,1115.4735,1083.8828)) {
  257. SetPlayerInterior(playerid,0);
  258. SetPlayerPosEx(playerid,2166.4771,-1671.7883,15.0743);
  259. }
  260. else if(IsPlayerInRangeOfPoint(playerid,2,204.2205,-168.3091,1000.5234)) {
  261. SetPlayerInterior(playerid,0);
  262. SetPlayerPosEx(playerid,1095.3142,-1451.3650,22.7504);
  263. }
  264. else if(PlayerToPoint(4.0, playerid,1494.2838,1304.3364,1093.2891) && GetPlayerVirtualWorld(playerid) == 3) {
  265. SetPlayerInterior(playerid,0);
  266. SetPlayerPosEx(playerid,1016.5253,-1557.4689,14.8657);
  267. SetPlayerVirtualWorld(playerid, 0);
  268. InHQ[playerid] = -1;
  269. }
  270. else if(IsPlayerInRangeOfPoint(playerid,2,1702.2629,-1667.8807,20.2188) && GetPlayerVirtualWorld(playerid) == 0) {
  271. SetPlayerInterior(playerid,0);
  272. SetPlayerPosEx(playerid,1754.8519,-1893.8944,13.5568);
  273. SetPlayerVirtualWorld(playerid, 0);
  274. InHQ[playerid] = -1;
  275. }
  276. else if(IsPlayerInRangeOfPoint(playerid,2,1702.2629,-1667.8807,20.2188) && GetPlayerVirtualWorld(playerid) == 1) {
  277. SetPlayerInterior(playerid,0);
  278. SetPlayerPosEx(playerid,940.4329,1733.4216,8.8516);
  279. SetPlayerVirtualWorld(playerid, 0);
  280. InHQ[playerid] = -1;
  281. }
  282. else if(IsPlayerInRangeOfPoint(playerid,2,1494.2838,1304.3364,1093.2891) && GetPlayerVirtualWorld(playerid) == 7) {
  283. SetPlayerInterior(playerid,0);
  284. SetPlayerPosEx(playerid,1607.3521, 1817.3278, 10.7849);
  285. SetPlayerVirtualWorld(playerid, 0);
  286. InHQ[playerid] = -1;
  287. }
  288. else if(IsPlayerInRangeOfPoint(playerid,2,-204.439987,-26.453998,1002.273437)) {
  289. SetPlayerInterior(playerid,0);
  290. SetPlayerPosEx(playerid,1090.7542,-1476.3380,22.7465);
  291. }
  292. else if(IsPlayerInRangeOfPoint(playerid,2,1527.229980,-11.574499,1002.097106)) {
  293. SetPlayerInterior(playerid,0);
  294. SetPlayerPosEx(playerid,2307.2935,-1786.0671,13.5557);
  295. }
  296. else if(IsPlayerInRangeOfPoint(playerid,1,304.5868,-141.9874,1004.0625)) SetPlayerPosEx(playerid,305.7950,-141.8203,1004.0547);
  297. else if(IsPlayerInRangeOfPoint(playerid,1,298.8386,-141.9191,1004.0547)) SetPlayerPosEx(playerid,300.1631,-141.8074,1004.0625);
  298. else if(IsPlayerInRangeOfPoint(playerid,2,1262.1383,-785.3315,1091.9063) && GetPlayerVirtualWorld(playerid) == 3) {
  299. SetPlayerInterior(playerid,0);
  300. SetPlayerPosEx(playerid, 1481.10461, -1770.03003, 19.01990);
  301. SetPlayerVirtualWorld(playerid,0);
  302. InHQ[playerid] = -1;
  303. }
  304. else if(IsPlayerInRangeOfPoint(playerid,2,772.111999,-3.898649,1000.728820)) {
  305. SetPlayerInterior(playerid,0);
  306. SetPlayerPosEx(playerid,2229.3289,-1722.0793,13.5625);
  307. PlayerInfo[playerid][pLocal] = 255;
  308. }
  309. else if(PlayerToPoint(5,playerid,387.7978,173.8582,1008.3828)) {
  310. SetPlayerPosEx(playerid,1481.1063,-1771.2532,18.7958);
  311. SetPlayerInterior(playerid,0);
  312. GameTextForPlayer(playerid, string, 1000, 1);
  313. }
  314. else if(PlayerToPoint(5,playerid,238.5496,139.3451,1003.0234) && GetPlayerVirtualWorld(playerid) == 0) {
  315. SetPlayerPosEx(playerid,627.5488,-571.6494,17.6572);
  316. SetPlayerInterior(playerid,0);
  317. InHQ[playerid] = -1;
  318. }
  319. else if(PlayerToPoint(5,playerid,288.7645,167.7334,1007.1719) && GetPlayerVirtualWorld(playerid) == 1) {
  320. SetPlayerPosEx(playerid,201.5580,1869.3890,13.1406);
  321. SetPlayerInterior(playerid,0);
  322. SetPlayerVirtualWorld(playerid, 0);
  323. InHQ[playerid] = -1;
  324. }
  325. else if(IsPlayerInRangeOfPoint(playerid,2,761.412963,1440.191650,1102.703125)) {
  326. SetPlayerInterior(playerid,0);
  327. SetPlayerPosEx(playerid,387.7978,173.8582,1008.3828);
  328. }
  329. else if(IsPlayerInRangeOfPoint(playerid,2,2324.2273,-1148.8241,1050.7101) && GetPlayerVirtualWorld(playerid) == 1) {
  330. SetPlayerInterior(playerid,0);
  331. SetPlayerPosEx(playerid,1454.2269,751.6389,11.0234);
  332. InHQ[playerid] = -1;
  333. SetPlayerVirtualWorld(playerid,0);
  334. }
  335. else if(IsPlayerInRangeOfPoint(playerid,2,-1423.5153,935.8321,1036.4756)) {
  336. if(areape == 1) {
  337. SetPlayerInterior(playerid,0);
  338. SetPlayerPosEx(playerid,1671.5824,-1329.4281,17.4524);
  339. }
  340. }
  341. }
  342. if(NoFuel[playerid] == 1) {
  343. RemovePlayerFromVehicleEx(playerid);
  344. TogglePlayerControllable(playerid, 1);
  345. NoFuel[playerid] = 0;
  346. }
  347. }
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