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- Fur Fighters Viggo's Revenge texture formats
- tp2 header contains the texture file size last four bytes of first 16 bytes, after those, the texture name
- BUNGALOW_FLAT.tp2
- last four: 74 80 00 00
- bytes little endian, in calc, first 80, then 74
- 32884 bytes
- Bitmaps
- 5.03 KB, 64 x 64: (unknown)
- 17 KB
- tm2_128_header
- 54494D32040001000000000000000000304400000004000000400000300000010001030580008000000030DD0100000060020000000000000000000000000000
- 64 KB
- tm2_256_header (Seems to work for pakdata textures, but not sure if correct.)
- 54494D32040001000000000000000000300401000004000000000100300000010001030500010001000030210200000060020000000000000000000000000000
- Levels, Models, Skels
- 8 x 8: (unknown)
- tm2_16_header
- 54494D32040001000000000000000000F00000004000000080000000300010000001030410001000000040110100000060020000000000000000000000000000
- 32 x 32: (unknown)
- tm2_64_header
- 54494D32040001000000000000000000700800004000000000080000300010000001030440004000000040990100000000000000000000000000000000000000
- tm2_128_header
- 54494D32030001000000000000000000702000004000000000200000300010000001030480008000000000000200000000000000000000000000000000000000
- tm2_256_header
- 54494D32040001000000000000000000708000004000000000800000300010000001030400010001000040210200000060020000000000000000000000000000
- Missing 8 x 8 and 32 x 32 currently.
- Replace the 0x44 byte Fur Fighters PS2 tex header with 0x40 byte tim2 header.
- 0x24 for most bitmaps.
- Toonmaps seems to be diff format
- bumpmaps diff format
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