Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --Made by N3xul
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("Tool")
- o2 = Instance.new("Part")
- o3 = Instance.new("CylinderMesh")
- o4 = Instance.new("ManualWeld")
- o5 = Instance.new("Part")
- o6 = Instance.new("BlockMesh")
- o7 = Instance.new("Part")
- o8 = Instance.new("BlockMesh")
- o9 = Instance.new("Part")
- o10 = Instance.new("BlockMesh")
- o11 = Instance.new("ManualWeld")
- o12 = Instance.new("Part")
- o13 = Instance.new("BlockMesh")
- o14 = Instance.new("ManualWeld")
- o15 = Instance.new("Part")
- o16 = Instance.new("SpecialMesh")
- o17 = Instance.new("ManualWeld")
- o18 = Instance.new("Part")
- o19 = Instance.new("SpecialMesh")
- o20 = Instance.new("Part")
- o21 = Instance.new("BlockMesh")
- o22 = Instance.new("Part")
- o23 = Instance.new("SpecialMesh")
- o24 = Instance.new("ManualWeld")
- o25 = Instance.new("Part")
- o26 = Instance.new("BlockMesh")
- o27 = Instance.new("Part")
- o28 = Instance.new("Part")
- o29 = Instance.new("BlockMesh")
- o30 = Instance.new("ManualWeld")
- o31 = Instance.new("Part")
- o32 = Instance.new("BlockMesh")
- o33 = Instance.new("Part")
- o34 = Instance.new("BlockMesh")
- o35 = Instance.new("Part")
- o36 = Instance.new("BlockMesh")
- o37 = Instance.new("Part")
- o38 = Instance.new("BlockMesh")
- o39 = Instance.new("Part")
- o40 = Instance.new("SpecialMesh")
- o41 = Instance.new("Part")
- o42 = Instance.new("Sound")
- o43 = Instance.new("Sound")
- o45 = Instance.new("Part")
- o46 = Instance.new("BlockMesh")
- o47 = Instance.new("Part")
- o48 = Instance.new("SpecialMesh")
- o49 = Instance.new("Part")
- o50 = Instance.new("SpecialMesh")
- o51 = Instance.new("Part")
- o52 = Instance.new("BlockMesh")
- o53 = Instance.new("Part")
- o54 = Instance.new("BlockMesh")
- o55 = Instance.new("Part")
- o56 = Instance.new("SpecialMesh")
- o57 = Instance.new("Part")
- o58 = Instance.new("CylinderMesh")
- o59 = Instance.new("Part")
- o60 = Instance.new("CylinderMesh")
- o61 = Instance.new("ManualWeld")
- o62 = Instance.new("Part")
- o63 = Instance.new("BlockMesh")
- o64 = Instance.new("ManualWeld")
- o65 = Instance.new("Part")
- o66 = Instance.new("BlockMesh")
- o67 = Instance.new("Part")
- o68 = Instance.new("BlockMesh")
- o69 = Instance.new("Part")
- o70 = Instance.new("BlockMesh")
- o71 = Instance.new("Part")
- o72 = Instance.new("CylinderMesh")
- o73 = Instance.new("ManualWeld")
- o74 = Instance.new("Part")
- o75 = Instance.new("SpecialMesh")
- o76 = Instance.new("Part")
- o77 = Instance.new("SpecialMesh")
- o78 = Instance.new("Part")
- o79 = Instance.new("CylinderMesh")
- o80 = Instance.new("Part")
- o81 = Instance.new("BlockMesh")
- o82 = Instance.new("Part")
- o83 = Instance.new("BlockMesh")
- o84 = Instance.new("Part")
- o85 = Instance.new("BlockMesh")
- o86 = Instance.new("Part")
- o87 = Instance.new("BlockMesh")
- o88 = Instance.new("Part")
- o89 = Instance.new("BlockMesh")
- o90 = Instance.new("Part")
- o91 = Instance.new("CylinderMesh")
- o92 = Instance.new("Part")
- o93 = Instance.new("CylinderMesh")
- o94 = Instance.new("Part")
- o95 = Instance.new("BlockMesh")
- o96 = Instance.new("Part")
- o97 = Instance.new("SpecialMesh")
- o98 = Instance.new("Part")
- o99 = Instance.new("BlockMesh")
- o100 = Instance.new("Part")
- o101 = Instance.new("BlockMesh")
- o102 = Instance.new("Part")
- o103 = Instance.new("BlockMesh")
- o104 = Instance.new("Part")
- o105 = Instance.new("BlockMesh")
- o106 = Instance.new("Part")
- o107 = Instance.new("IntValue")
- o108 = Instance.new("BlockMesh")
- o109 = Instance.new("Part")
- o110 = Instance.new("SpecialMesh")
- o111 = Instance.new("Part")
- o112 = Instance.new("BlockMesh")
- o113 = Instance.new("Part")
- o114 = Instance.new("BlockMesh")
- o115 = Instance.new("Part")
- o116 = Instance.new("BlockMesh")
- o117 = Instance.new("Part")
- o118 = Instance.new("CylinderMesh")
- o119 = Instance.new("LocalScript")
- o120 = Instance.new("LocalScript")
- o121 = Instance.new("NumberValue")
- o122 = Instance.new("NumberValue")
- o123 = Instance.new("ScreenGui")
- o124 = Instance.new("Frame")
- o125 = Instance.new("TextLabel")
- o126 = Instance.new("Smoke")
- o127 = Instance.new("Smoke")
- o1.Name = "AK74U"
- o1.Parent = mas
- o2.Name = "NoSight"
- o2.Parent = o1
- o2.BrickColor = BrickColor.new("Black")
- o2.Position = Vector3.new(68.9123001, 1.63173795, 199.557449)
- o2.Rotation = Vector3.new(-89.9975204, -0.0018713508, 90.0012512)
- o2.Anchored = true
- o2.CanCollide = false
- o2.Elasticity = 0
- o2.FormFactor = Enum.FormFactor.Custom
- o2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o2.CFrame = CFrame.new(68.9123001, 1.63173795, 199.557449, -2.18234782e-005, -0.999998569, -3.26612317e-005, 4.3451786e-005, -3.26625886e-005, 0.999999762, -0.999998271, 2.18370187e-005, 4.32729721e-005)
- o2.BottomSurface = Enum.SurfaceType.Smooth
- o2.TopSurface = Enum.SurfaceType.Smooth
- o2.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o2.Position = Vector3.new(68.9123001, 1.63173795, 199.557449)
- o3.Parent = o2
- o3.Scale = Vector3.new(0.999999881, 0.0952381045, 0.99999994)
- o4.Name = "NoSight-to-A2 Strong Joint"
- o4.Parent = o2
- o4.C0 = CFrame.new(0.100000001, -0.100000001, -0.100000001, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o4.C1 = CFrame.new(-0.0850944519, 0.169126511, 0.372016907, 5.75806116e-005, 2.20495281e-006, 0.999999344, -0.999996424, -2.11505521e-005, 5.71336313e-005, 2.11383813e-005, -0.999997079, 2.23305005e-006)
- o4.Part0 = o2
- o4.Part1 = o65
- o5.Parent = o1
- o5.BrickColor = BrickColor.new("Black")
- o5.Position = Vector3.new(68.8500443, 1.32171202, 198.790375)
- o5.Rotation = Vector3.new(-146.406219, 89.8991318, 56.3894539)
- o5.Anchored = true
- o5.CanCollide = false
- o5.Elasticity = 0
- o5.FormFactor = Enum.FormFactor.Custom
- o5.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o5.CFrame = CFrame.new(68.8500443, 1.32171202, 198.790375, 4.31582375e-005, -6.49324356e-005, 0.99999845, -0.999999762, 1.0818243e-005, 4.31593289e-005, -1.06990337e-005, -0.999997914, -6.4975342e-005)
- o5.BottomSurface = Enum.SurfaceType.Smooth
- o5.TopSurface = Enum.SurfaceType.Smooth
- o5.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o5.Position = Vector3.new(68.8500443, 1.32171202, 198.790375)
- o6.Parent = o5
- o6.Scale = Vector3.new(0.476190478, 0.476190478, 0.476190478)
- o7.Parent = o1
- o7.BrickColor = BrickColor.new("Black")
- o7.Position = Vector3.new(68.8505402, 1.25082004, 197.695526)
- o7.Rotation = Vector3.new(-146.406219, 89.8991318, 56.3894539)
- o7.Anchored = true
- o7.CanCollide = false
- o7.Elasticity = 0
- o7.FormFactor = Enum.FormFactor.Custom
- o7.Size = Vector3.new(0.428571433, 0.200000003, 0.200000003)
- o7.CFrame = CFrame.new(68.8505402, 1.25082004, 197.695526, 4.31582375e-005, -6.49324356e-005, 0.99999845, -0.999999762, 1.0818243e-005, 4.31593289e-005, -1.06990337e-005, -0.999997914, -6.4975342e-005)
- o7.BottomSurface = Enum.SurfaceType.Smooth
- o7.TopSurface = Enum.SurfaceType.Smooth
- o7.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o7.Position = Vector3.new(68.8505402, 1.25082004, 197.695526)
- o8.Parent = o7
- o8.Scale = Vector3.new(1, 0.476190478, 0.476190478)
- o9.Name = "NoSight"
- o9.Parent = o1
- o9.BrickColor = BrickColor.new("Black")
- o9.Position = Vector3.new(68.8786163, 1.66468394, 199.528564)
- o9.Rotation = Vector3.new(-179.996536, 89.9030914, -90.0027008)
- o9.Anchored = true
- o9.CanCollide = false
- o9.Elasticity = 0
- o9.FormFactor = Enum.FormFactor.Custom
- o9.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o9.CFrame = CFrame.new(68.8786163, 1.66468394, 199.528564, -1.02863851e-009, 2.18234454e-005, 0.999998569, 0.999999821, 9.95397568e-006, 1.32058631e-009, -1.01327896e-005, 0.999998093, -2.18235691e-005)
- o9.BottomSurface = Enum.SurfaceType.Smooth
- o9.TopSurface = Enum.SurfaceType.Smooth
- o9.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o9.Position = Vector3.new(68.8786163, 1.66468394, 199.528564)
- o10.Parent = o9
- o10.Scale = Vector3.new(0.380952269, 0.0476190485, 0.190476194)
- o11.Name = "NoSight-to-A2 Strong Joint"
- o11.Parent = o9
- o11.C0 = CFrame.new(-0.100000001, -0.100000001, -0.100000001, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o11.C1 = CFrame.new(-0.118047714, 0.197994232, 0.138336182, 3.04563e-005, 4.17486899e-006, 0.999999404, 2.11375554e-005, -0.999996245, 3.7279915e-006, 0.999997079, 2.11399747e-005, -3.04271452e-005)
- o11.Part0 = o9
- o11.Part1 = o65
- o12.Name = "NoSight"
- o12.Parent = o1
- o12.BrickColor = BrickColor.new("Black")
- o12.Position = Vector3.new(68.850296, 1.65068996, 199.528473)
- o12.Rotation = Vector3.new(-179.996536, 89.9030914, -90.0027008)
- o12.Anchored = true
- o12.CanCollide = false
- o12.Elasticity = 0
- o12.FormFactor = Enum.FormFactor.Custom
- o12.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o12.CFrame = CFrame.new(68.850296, 1.65068996, 199.528473, -1.02863851e-009, 2.18234454e-005, 0.999998569, 0.999999821, 9.95397568e-006, 1.32058631e-009, -1.01327896e-005, 0.999998093, -2.18235691e-005)
- o12.BottomSurface = Enum.SurfaceType.Smooth
- o12.TopSurface = Enum.SurfaceType.Smooth
- o12.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o12.Position = Vector3.new(68.850296, 1.65068996, 199.528473)
- o13.Parent = o12
- o13.Scale = Vector3.new(0.238095134, 0.0476190485, 0.0952381045)
- o14.Name = "NoSight-to-A2 Strong Joint"
- o14.Parent = o12
- o14.C0 = CFrame.new(-0.100000001, -0.100000001, -0.100000001, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o14.C1 = CFrame.new(-0.10405159, 0.198085785, 0.11000824, 3.04563e-005, 4.17486899e-006, 0.999999404, 2.11375554e-005, -0.999996245, 3.7279915e-006, 0.999997079, 2.11399747e-005, -3.04271452e-005)
- o14.Part0 = o12
- o14.Part1 = o65
- o15.Name = "Wedge"
- o15.Parent = o1
- o15.BrickColor = BrickColor.new("Black")
- o15.Position = Vector3.new(68.8500443, 1.53659999, 198.933563)
- o15.Rotation = Vector3.new(1.53679557e-005, 0.00184974167, -6.40956577e-009)
- o15.Anchored = true
- o15.CanCollide = false
- o15.Elasticity = 0
- o15.FormFactor = Enum.FormFactor.Symmetric
- o15.Size = Vector3.new(1, 1, 1)
- o15.CFrame = CFrame.new(68.8500443, 1.53659999, 198.933563, 0.99999845, 1.11867848e-010, 3.22840824e-005, 3.14685167e-010, 0.999999762, -2.68220901e-007, -3.22842061e-005, 8.94069672e-008, 0.999998093)
- o15.BottomSurface = Enum.SurfaceType.Smooth
- o15.TopSurface = Enum.SurfaceType.Smooth
- o15.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o15.Position = Vector3.new(68.8500443, 1.53659999, 198.933563)
- o16.Parent = o15
- o16.Scale = Vector3.new(0.238095239, 0.0476190485, 0.095238097)
- o16.MeshType = Enum.MeshType.Wedge
- o17.Name = "Wedge-to-Handle Strong Joint"
- o17.Parent = o15
- o17.C0 = CFrame.new(0.5, -0.5, 0.5, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- o17.C1 = CFrame.new(-0.499702454, 0.184827805, -0.331119537, -0.999996841, 3.26930931e-005, 8.33653868e-010, 1.32144229e-009, 4.30046675e-005, -0.999999464, -3.26929185e-005, -0.999996066, -4.33623682e-005)
- o17.Part0 = o15
- o17.Part1 = o41
- o18.Name = "Wedge"
- o18.Parent = o1
- o18.BrickColor = BrickColor.new("Black")
- o18.Position = Vector3.new(68.8500443, 1.48867404, 198.862289)
- o18.Rotation = Vector3.new(1.53679557e-005, 0.00184974167, -6.40956577e-009)
- o18.Anchored = true
- o18.CanCollide = false
- o18.Elasticity = 0
- o18.FormFactor = Enum.FormFactor.Symmetric
- o18.Size = Vector3.new(1, 1, 1)
- o18.CFrame = CFrame.new(68.8500443, 1.48867404, 198.862289, 0.99999845, 1.11867848e-010, 3.22840824e-005, 3.14685167e-010, 0.999999762, -2.68220901e-007, -3.22842061e-005, 8.94069672e-008, 0.999998093)
- o18.BottomSurface = Enum.SurfaceType.Smooth
- o18.TopSurface = Enum.SurfaceType.Smooth
- o18.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o18.Position = Vector3.new(68.8500443, 1.48867404, 198.862289)
- o19.Parent = o18
- o19.Scale = Vector3.new(0.238095239, 0.0476190485, 0.0476190485)
- o19.MeshType = Enum.MeshType.Wedge
- o20.Parent = o1
- o20.BrickColor = BrickColor.new("Black")
- o20.Position = Vector3.new(68.8505402, 1.18180203, 198.297485)
- o20.Rotation = Vector3.new(-147.960358, 89.9051285, 47.9182625)
- o20.Anchored = true
- o20.CanCollide = false
- o20.Elasticity = 0
- o20.FormFactor = Enum.FormFactor.Custom
- o20.Size = Vector3.new(0.200000003, 1.14285719, 0.200000003)
- o20.CFrame = CFrame.new(68.8505402, 1.18180203, 198.297485, 5.42848938e-005, -6.01167922e-005, 0.999998629, -0.984818518, -0.173618242, 4.29950924e-005, 0.173618093, -0.98481679, -6.87007123e-005)
- o20.BottomSurface = Enum.SurfaceType.Smooth
- o20.TopSurface = Enum.SurfaceType.Smooth
- o20.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o20.Position = Vector3.new(68.8505402, 1.18180203, 198.297485)
- o21.Parent = o20
- o21.Scale = Vector3.new(0.476190478, 1, 0.476190478)
- o22.Name = "Sphere"
- o22.Parent = o1
- o22.BrickColor = BrickColor.new("Black")
- o22.Position = Vector3.new(68.8500443, 1.48377597, 199.028625)
- o22.Rotation = Vector3.new(-138.433975, 89.9051285, 138.43576)
- o22.Anchored = true
- o22.CanCollide = false
- o22.Elasticity = 0
- o22.FormFactor = Enum.FormFactor.Symmetric
- o22.Size = Vector3.new(1, 1, 1)
- o22.CFrame = CFrame.new(68.8500443, 1.48377597, 199.028625, -3.44149012e-005, -3.05165922e-005, 0.999998629, 1.30534172e-005, 0.999999881, 3.05174563e-005, -0.999998212, 1.28149986e-005, -3.44137115e-005)
- o22.BottomSurface = Enum.SurfaceType.Smooth
- o22.TopSurface = Enum.SurfaceType.Smooth
- o22.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o22.Position = Vector3.new(68.8500443, 1.48377597, 199.028625)
- o23.Parent = o22
- o23.Scale = Vector3.new(0.285714298, 0.238095239, 0.238095239)
- o23.MeshType = Enum.MeshType.Sphere
- o24.Name = "Sphere-to-A2 Strong Joint"
- o24.Parent = o22
- o24.C0 = CFrame.new(-0.5, -0.5, -0.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o24.C1 = CFrame.new(0.462871552, 0.097946167, -0.290061951, -5.99980794e-008, -0.999999464, 2.71826375e-005, 3.3727254e-005, -2.66757161e-005, -0.999996364, 0.999997139, -8.83879991e-008, 3.37307138e-005)
- o24.Part0 = o22
- o24.Part1 = o65
- o25.Parent = o1
- o25.BrickColor = BrickColor.new("Black")
- o25.Position = Vector3.new(68.8500443, 1.41762805, 198.290436)
- o25.Rotation = Vector3.new(-146.406219, 89.8991318, 56.3894539)
- o25.Anchored = true
- o25.CanCollide = false
- o25.Elasticity = 0
- o25.FormFactor = Enum.FormFactor.Custom
- o25.Size = Vector3.new(0.200000003, 1.09523809, 0.200000003)
- o25.CFrame = CFrame.new(68.8500443, 1.41762805, 198.290436, 4.31582375e-005, -6.49324356e-005, 0.99999845, -0.999999762, 1.0818243e-005, 4.31593289e-005, -1.06990337e-005, -0.999997914, -6.4975342e-005)
- o25.BottomSurface = Enum.SurfaceType.Smooth
- o25.TopSurface = Enum.SurfaceType.Smooth
- o25.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o25.Position = Vector3.new(68.8500443, 1.41762805, 198.290436)
- o26.Parent = o25
- o26.Scale = Vector3.new(0.476190478, 1, 0.476190478)
- o27.Name = "AimPart"
- o27.Parent = o1
- o27.BrickColor = BrickColor.new("Black")
- o27.Transparency = 1
- o27.Position = Vector3.new(68.8500443, 1.71508205, 198.830032)
- o27.Rotation = Vector3.new(-180, 1.04220421e-009, 180)
- o27.Anchored = true
- o27.CanCollide = false
- o27.FormFactor = Enum.FormFactor.Custom
- o27.Size = Vector3.new(0.200000003, 0.269999951, 0.200000033)
- o27.CFrame = CFrame.new(68.8500443, 1.71508205, 198.830032, -1, -1.79170456e-010, 1.8189894e-011, 1.79170456e-010, 0.999999464, 0, 1.8189894e-011, 0, -0.999999464)
- o27.BottomSurface = Enum.SurfaceType.Smooth
- o27.TopSurface = Enum.SurfaceType.Smooth
- o27.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o27.Position = Vector3.new(68.8500443, 1.71508205, 198.830032)
- o28.Name = "NoSight"
- o28.Parent = o1
- o28.BrickColor = BrickColor.new("Black")
- o28.Position = Vector3.new(68.8215027, 1.664698, 199.52829)
- o28.Rotation = Vector3.new(-179.996536, 89.9030914, -90.0027008)
- o28.Anchored = true
- o28.CanCollide = false
- o28.Elasticity = 0
- o28.FormFactor = Enum.FormFactor.Custom
- o28.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o28.CFrame = CFrame.new(68.8215027, 1.664698, 199.52829, -1.02863851e-009, 2.18234454e-005, 0.999998569, 0.999999821, 9.95397568e-006, 1.32058631e-009, -1.01327896e-005, 0.999998093, -2.18235691e-005)
- o28.BottomSurface = Enum.SurfaceType.Smooth
- o28.TopSurface = Enum.SurfaceType.Smooth
- o28.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o28.Position = Vector3.new(68.8215027, 1.664698, 199.52829)
- o29.Parent = o28
- o29.Scale = Vector3.new(0.380952269, 0.0476190485, 0.190476194)
- o30.Name = "NoSight-to-A2 Strong Joint"
- o30.Parent = o28
- o30.C0 = CFrame.new(-0.100000001, -0.100000001, -0.100000001, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o30.C1 = CFrame.new(-0.118055344, 0.198265076, 0.0812072754, 3.04563e-005, 4.17486899e-006, 0.999999404, 2.11375554e-005, -0.999996245, 3.7279915e-006, 0.999997079, 2.11399747e-005, -3.04271452e-005)
- o30.Part0 = o28
- o30.Part1 = o65
- o31.Parent = o1
- o31.BrickColor = BrickColor.new("Black")
- o31.Position = Vector3.new(68.8505402, 1.32177198, 198.862503)
- o31.Rotation = Vector3.new(-90.0027695, 0.0192328859, -0.00151924463)
- o31.Anchored = true
- o31.CanCollide = false
- o31.Elasticity = 0
- o31.FormFactor = Enum.FormFactor.Symmetric
- o31.Size = Vector3.new(1, 1, 1)
- o31.CFrame = CFrame.new(68.8505402, 1.32177198, 198.862503, 0.99999845, 2.65157796e-005, 0.000335677178, -0.000335676043, -4.82201576e-005, 0.999999702, 2.66054885e-005, -0.999998093, -4.83095646e-005)
- o31.BottomSurface = Enum.SurfaceType.Smooth
- o31.TopSurface = Enum.SurfaceType.Smooth
- o31.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o31.Position = Vector3.new(68.8505402, 1.32177198, 198.862503)
- o32.Parent = o31
- o32.Scale = Vector3.new(0.238095239, 0.0476190485, 0.285714298)
- o33.Name = "Port"
- o33.Parent = o1
- o33.Material = Enum.Material.SmoothPlastic
- o33.BrickColor = BrickColor.new("Dark stone grey")
- o33.Transparency = 1
- o33.Position = Vector3.new(68.7401886, 1.42264795, 199.445709)
- o33.Rotation = Vector3.new(1.70019246e-006, 1.49652749e-006, -105)
- o33.Anchored = true
- o33.CanCollide = false
- o33.FormFactor = Enum.FormFactor.Custom
- o33.Size = Vector3.new(0.200000003, 0.200000003, 0.338461548)
- o33.CFrame = CFrame.new(68.7401886, 1.42264795, 199.445709, -0.258818984, 0.965925694, 2.61193325e-008, -0.965925694, -0.258818984, -2.96739557e-008, -3.32160077e-008, 9.31242816e-009, 1)
- o33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o33.Position = Vector3.new(68.7401886, 1.42264795, 199.445709)
- o34.Parent = o33
- o34.Scale = Vector3.new(0.0769230723, 0.538461506, 1)
- o35.Name = "Hole"
- o35.Parent = o1
- o35.BrickColor = BrickColor.new("Really black")
- o35.Position = Vector3.new(68.7501984, 1.43664002, 199.476578)
- o35.Rotation = Vector3.new(-91.287262, 89.9010925, 1.29019773)
- o35.Anchored = true
- o35.CanCollide = false
- o35.Elasticity = 0
- o35.FormFactor = Enum.FormFactor.Custom
- o35.Size = Vector3.new(0.399999976, 0.400000036, 1)
- o35.CFrame = CFrame.new(68.7501984, 1.43664002, 199.476578, 3.04579735e-005, -6.85974669e-007, 0.99999851, -0.999999583, -1.38607647e-005, 3.04281712e-005, 1.41282026e-005, -0.999998152, -6.83742883e-007)
- o35.BottomSurface = Enum.SurfaceType.Smooth
- o35.TopSurface = Enum.SurfaceType.Smooth
- o35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o35.Position = Vector3.new(68.7501984, 1.43664002, 199.476578)
- o36.Parent = o35
- o36.Scale = Vector3.new(0.238095239, 1.19047618, 0.0476190485)
- o37.Name = "A1"
- o37.Parent = o1
- o37.BrickColor = BrickColor.new("Black")
- o37.Position = Vector3.new(68.7401886, 1.44164395, 199.476578)
- o37.Rotation = Vector3.new(-91.287262, 89.9010925, 1.29019773)
- o37.Anchored = true
- o37.CanCollide = false
- o37.Elasticity = 0
- o37.FormFactor = Enum.FormFactor.Custom
- o37.Size = Vector3.new(0.409999967, 0.480000019, 1)
- o37.CFrame = CFrame.new(68.7401886, 1.44164395, 199.476578, 3.04579735e-005, -6.85974669e-007, 0.99999851, -0.999999583, -1.38607647e-005, 3.04281712e-005, 1.41282026e-005, -0.999998152, -6.83742883e-007)
- o37.BottomSurface = Enum.SurfaceType.Smooth
- o37.TopSurface = Enum.SurfaceType.Smooth
- o37.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o37.Position = Vector3.new(68.7401886, 1.44164395, 199.476578)
- o38.Parent = o37
- o38.Scale = Vector3.new(0.238000005, 1, 0.0480000004)
- o39.Name = "NoSight"
- o39.Parent = o1
- o39.BrickColor = BrickColor.new("Black")
- o39.Position = Vector3.new(68.9123001, 1.65558803, 199.933548)
- o39.Rotation = Vector3.new(1.53679557e-005, 0.00184974167, -6.40956577e-009)
- o39.Anchored = true
- o39.CanCollide = false
- o39.Elasticity = 0
- o39.FormFactor = Enum.FormFactor.Custom
- o39.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o39.CFrame = CFrame.new(68.9123001, 1.65558803, 199.933548, 0.99999845, 1.11867848e-010, 3.22840824e-005, 3.14685167e-010, 0.999999762, -2.68220901e-007, -3.22842061e-005, 8.94069672e-008, 0.999998093)
- o39.BottomSurface = Enum.SurfaceType.Smooth
- o39.TopSurface = Enum.SurfaceType.Smooth
- o39.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o39.Position = Vector3.new(68.9123001, 1.65558803, 199.933548)
- o40.Parent = o39
- o40.Scale = Vector3.new(0.095238097, 0.285714209, 0.952380955)
- o40.MeshType = Enum.MeshType.Wedge
- o41.Name = "Handle"
- o41.Parent = o1
- o41.Transparency = 1
- o41.Position = Vector3.new(68.8505402, 0.851786017, 199.102448)
- o41.Rotation = Vector3.new(-179.997513, -0.00372291706, -180)
- o41.Anchored = true
- o41.CanCollide = false
- o41.Elasticity = 0
- o41.FormFactor = Enum.FormFactor.Plate
- o41.Size = Vector3.new(1, 0.400000006, 1)
- o41.CFrame = CFrame.new(68.8505402, 0.851786017, 199.102448, -0.999998391, 2.4037945e-009, -6.49771609e-005, -7.27595761e-010, 0.999999702, 4.3451786e-005, 6.49772483e-005, 4.32729721e-005, -0.999997973)
- o41.BottomSurface = Enum.SurfaceType.Smooth
- o41.FrontSurface = Enum.SurfaceType.Universal
- o41.TopSurface = Enum.SurfaceType.Smooth
- o41.Position = Vector3.new(68.8505402, 0.851786017, 199.102448)
- o42.Name = "Shoot"
- o42.Parent = o41
- o42.Pitch = 1.6499999761581
- o42.SoundId = "http://www.roblox.com/asset/?id=2920959"
- o42.Volume = 0.80000001192093
- o43.Name = "Reload"
- o43.Parent = o41
- o43.SoundId = "http://www.roblox.com/asset/?id=2691591"
- o43.Volume = 0.099999994039536
- o45.Parent = o1
- o45.BrickColor = BrickColor.new("Black")
- o45.Position = Vector3.new(68.8505402, 1.36968601, 199.528595)
- o45.Rotation = Vector3.new(-90.0027695, -0.00174814055, -0.00152180961)
- o45.Anchored = true
- o45.CanCollide = false
- o45.Elasticity = 0
- o45.FormFactor = Enum.FormFactor.Symmetric
- o45.Size = Vector3.new(1, 1, 1)
- o45.CFrame = CFrame.new(68.8505402, 1.36968601, 199.528595, 0.999998629, 2.65605522e-005, -3.05108078e-005, 3.05124686e-005, -4.80413437e-005, 0.999999762, 2.65617236e-005, -0.999998212, -4.83095646e-005)
- o45.BottomSurface = Enum.SurfaceType.Smooth
- o45.TopSurface = Enum.SurfaceType.Smooth
- o45.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o45.Position = Vector3.new(68.8505402, 1.36968601, 199.528595)
- o46.Parent = o45
- o46.Scale = Vector3.new(0.238095239, 1.28571427, 0.285714298)
- o47.Name = "Wedge"
- o47.Parent = o1
- o47.BrickColor = BrickColor.new("Black")
- o47.Position = Vector3.new(68.8505402, 1.13981199, 198.974609)
- o47.Rotation = Vector3.new(-79.9975662, -0.00103668263, 0.00325655355)
- o47.Anchored = true
- o47.CanCollide = false
- o47.Elasticity = 0
- o47.FormFactor = Enum.FormFactor.Symmetric
- o47.Size = Vector3.new(1, 1, 1)
- o47.CFrame = CFrame.new(68.8505402, 1.13981199, 198.974609, 0.99999845, -5.68374926e-005, -1.80935258e-005, 2.77169747e-005, 0.173690408, 0.9848001, -5.29061253e-005, -0.984798491, 0.173690021)
- o47.BottomSurface = Enum.SurfaceType.Smooth
- o47.TopSurface = Enum.SurfaceType.Smooth
- o47.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o47.Position = Vector3.new(68.8505402, 1.13981199, 198.974609)
- o48.Parent = o47
- o48.Scale = Vector3.new(0.190476194, 0.0476190485, 0.142857149)
- o48.MeshType = Enum.MeshType.Wedge
- o49.Name = "Ring"
- o49.Parent = o1
- o49.BrickColor = BrickColor.new("Black")
- o49.Position = Vector3.new(68.8505402, 1.20263004, 199.314392)
- o49.Rotation = Vector3.new(41.5651894, -89.9051285, -138.438553)
- o49.Anchored = true
- o49.CanCollide = false
- o49.Elasticity = 0
- o49.FormFactor = Enum.FormFactor.Symmetric
- o49.Size = Vector3.new(1, 1, 1)
- o49.CFrame = CFrame.new(68.8505402, 1.20263004, 199.314392, -3.44149194e-005, 3.05136127e-005, -0.999998629, 7.40140676e-005, -0.999999762, -3.05165522e-005, -0.999998152, -7.38352537e-005, 3.44137115e-005)
- o49.BottomSurface = Enum.SurfaceType.Smooth
- o49.TopSurface = Enum.SurfaceType.Smooth
- o49.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o49.Position = Vector3.new(68.8505402, 1.20263004, 199.314392)
- o50.Parent = o49
- o50.MeshId = "http://www.roblox.com/asset/?id=3270017"
- o50.Scale = Vector3.new(0.285714298, 0.238095239, 0.238095239)
- o50.MeshType = Enum.MeshType.FileMesh
- o51.Name = "NoSight"
- o51.Parent = o1
- o51.BrickColor = BrickColor.new("Black")
- o51.Position = Vector3.new(68.850296, 1.60270202, 199.742523)
- o51.Rotation = Vector3.new(-90.0027695, -0.00174814055, -0.00152180961)
- o51.Anchored = true
- o51.CanCollide = false
- o51.Elasticity = 0
- o51.FormFactor = Enum.FormFactor.Symmetric
- o51.Size = Vector3.new(1, 1, 1)
- o51.CFrame = CFrame.new(68.850296, 1.60270202, 199.742523, 0.999998629, 2.65605522e-005, -3.05108078e-005, 3.05124686e-005, -4.80413437e-005, 0.999999762, 2.65617236e-005, -0.999998212, -4.83095646e-005)
- o51.BottomSurface = Enum.SurfaceType.Smooth
- o51.TopSurface = Enum.SurfaceType.Smooth
- o51.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o51.Position = Vector3.new(68.850296, 1.60270202, 199.742523)
- o52.Parent = o51
- o52.Scale = Vector3.new(0.142857149, 0.571428597, 0.0476190485)
- o53.Name = "Block"
- o53.Parent = o1
- o53.BrickColor = BrickColor.new("Black")
- o53.Position = Vector3.new(68.8505402, 1.19164395, 199.313675)
- o53.Rotation = Vector3.new(171.009293, -89.8953247, -83.9999313)
- o53.Anchored = true
- o53.CanCollide = false
- o53.Elasticity = 0
- o53.FormFactor = Enum.FormFactor.Plate
- o53.Size = Vector3.new(1, 0.400000006, 1)
- o53.CFrame = CFrame.new(68.8505402, 1.19164395, 199.313675, 3.38764657e-005, 0.000322309177, -0.999998331, 0.965957463, -0.258700073, -5.06574361e-005, -0.258699894, -0.965955734, -0.000320174498)
- o53.BottomSurface = Enum.SurfaceType.Smooth
- o53.TopSurface = Enum.SurfaceType.Smooth
- o53.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o53.Position = Vector3.new(68.8505402, 1.19164395, 199.313675)
- o54.Parent = o53
- o54.Scale = Vector3.new(0.142857149, 0.095238097, 0.0476190485)
- o55.Name = "Wedge"
- o55.Parent = o1
- o55.BrickColor = BrickColor.new("Black")
- o55.Position = Vector3.new(68.8505402, 1.20272398, 199.266693)
- o55.Rotation = Vector3.new(-179.997513, -0.00184974063, -0.00247261464)
- o55.Anchored = true
- o55.CanCollide = false
- o55.Elasticity = 0
- o55.FormFactor = Enum.FormFactor.Symmetric
- o55.Size = Vector3.new(1, 1, 1)
- o55.CFrame = CFrame.new(68.8505402, 1.20272398, 199.266693, 0.99999851, 4.31551998e-005, -3.22840642e-005, 4.31569642e-005, -0.999999762, 4.3451786e-005, -3.22823435e-005, -4.32729721e-005, -0.999998093)
- o55.BottomSurface = Enum.SurfaceType.Smooth
- o55.TopSurface = Enum.SurfaceType.Smooth
- o55.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o55.Position = Vector3.new(68.8505402, 1.20272398, 199.266693)
- o56.Parent = o55
- o56.Scale = Vector3.new(0.238095239, 0.0476190485, 0.761904776)
- o56.MeshType = Enum.MeshType.Wedge
- o57.Name = "Cylinder"
- o57.Parent = o1
- o57.BrickColor = BrickColor.new("Black")
- o57.Position = Vector3.new(68.8500443, 1.48372996, 199.695618)
- o57.Rotation = Vector3.new(-179.996536, 89.9030914, -90.0027008)
- o57.Anchored = true
- o57.CanCollide = false
- o57.Elasticity = 0
- o57.FormFactor = Enum.FormFactor.Symmetric
- o57.Size = Vector3.new(1, 1, 1)
- o57.CFrame = CFrame.new(68.8500443, 1.48372996, 199.695618, -1.02863851e-009, 2.18234454e-005, 0.999998569, 0.999999821, 9.95397568e-006, 1.32058631e-009, -1.01327896e-005, 0.999998093, -2.18235691e-005)
- o57.BottomSurface = Enum.SurfaceType.Smooth
- o57.TopSurface = Enum.SurfaceType.Smooth
- o57.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o57.Position = Vector3.new(68.8500443, 1.48372996, 199.695618)
- o58.Parent = o57
- o58.Scale = Vector3.new(0.285714298, 1.33333337, 0.238095239)
- o59.Name = "NoSight"
- o59.Parent = o1
- o59.BrickColor = BrickColor.new("Black")
- o59.Position = Vector3.new(68.7880402, 1.63179994, 199.557724)
- o59.Rotation = Vector3.new(-89.9975204, -0.0018713508, 90.0012512)
- o59.Anchored = true
- o59.CanCollide = false
- o59.Elasticity = 0
- o59.FormFactor = Enum.FormFactor.Custom
- o59.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o59.CFrame = CFrame.new(68.7880402, 1.63179994, 199.557724, -2.18234782e-005, -0.999998569, -3.26612317e-005, 4.3451786e-005, -3.26625886e-005, 0.999999762, -0.999998271, 2.18370187e-005, 4.32729721e-005)
- o59.BottomSurface = Enum.SurfaceType.Smooth
- o59.TopSurface = Enum.SurfaceType.Smooth
- o59.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o59.Position = Vector3.new(68.7880402, 1.63179994, 199.557724)
- o60.Parent = o59
- o60.Scale = Vector3.new(0.999999881, 0.0952381045, 0.99999994)
- o61.Name = "NoSight-to-A2 Strong Joint"
- o61.Parent = o59
- o61.C0 = CFrame.new(0.100000001, -0.100000001, -0.100000001, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o61.C1 = CFrame.new(-0.0851612091, 0.168848038, 0.247993469, 5.75806116e-005, 2.20495281e-006, 0.999999344, -0.999996424, -2.11505521e-005, 5.71336313e-005, 2.11383813e-005, -0.999997079, 2.23305005e-006)
- o61.Part0 = o59
- o61.Part1 = o65
- o62.Parent = o1
- o62.BrickColor = BrickColor.new("Black")
- o62.Position = Vector3.new(68.8500443, 1.53666198, 199.576553)
- o62.Rotation = Vector3.new(-90.0027695, -0.00174814055, -0.00152180961)
- o62.Anchored = true
- o62.CanCollide = false
- o62.Elasticity = 0
- o62.FormFactor = Enum.FormFactor.Symmetric
- o62.Size = Vector3.new(1, 1, 1)
- o62.CFrame = CFrame.new(68.8500443, 1.53666198, 199.576553, 0.999998629, 2.65605522e-005, -3.05108078e-005, 3.05124686e-005, -4.80413437e-005, 0.999999762, 2.65617236e-005, -0.999998212, -4.83095646e-005)
- o62.BottomSurface = Enum.SurfaceType.Smooth
- o62.TopSurface = Enum.SurfaceType.Smooth
- o62.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o62.Position = Vector3.new(68.8500443, 1.53666198, 199.576553)
- o63.Parent = o62
- o63.Scale = Vector3.new(0.238095239, 1.19047618, 0.0476190485)
- o64.Name = "Part-to-Handle Strong Joint"
- o64.Parent = o62
- o64.C0 = CFrame.new(0.5, -0.5, -0.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o64.C1 = CFrame.new(-0.499679565, 0.18494606, -0.974157333, 0.99999702, -9.1537644e-005, -3.05068916e-005, -3.0516012e-005, -9.13142285e-005, -0.999999464, 9.15374185e-005, 0.999996185, -9.17632278e-005)
- o64.Part0 = o62
- o64.Part1 = o41
- o65.Name = "A2"
- o65.Parent = o1
- o65.BrickColor = BrickColor.new("Dark stone grey")
- o65.Position = Vector3.new(68.6400909, 1.44663596, 199.626572)
- o65.Rotation = Vector3.new(-91.287262, 89.9010925, 1.29019773)
- o65.Anchored = true
- o65.CanCollide = false
- o65.Elasticity = 0
- o65.FormFactor = Enum.FormFactor.Custom
- o65.Size = Vector3.new(0.200000003, 0.200000003, 1.20000005)
- o65.CFrame = CFrame.new(68.6400909, 1.44663596, 199.626572, 3.04579735e-005, -6.85974669e-007, 0.99999851, -0.999999583, -1.38607647e-005, 3.04281712e-005, 1.41282026e-005, -0.999998152, -6.83742883e-007)
- o65.BottomSurface = Enum.SurfaceType.Smooth
- o65.TopSurface = Enum.SurfaceType.Smooth
- o65.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o65.Position = Vector3.new(68.6400909, 1.44663596, 199.626572)
- o66.Parent = o65
- o66.Offset = Vector3.new(0, 0, 0.0599999987)
- o66.Scale = Vector3.new(0.200000003, 0.200000003, 0.0480000004)
- o67.Parent = o1
- o67.BrickColor = BrickColor.new("Black")
- o67.Position = Vector3.new(68.8505402, 0.973720014, 199.090485)
- o67.Rotation = Vector3.new(-79.999939, 0.00232959096, -179.995941)
- o67.Anchored = true
- o67.CanCollide = false
- o67.Elasticity = 0
- o67.FormFactor = Enum.FormFactor.Symmetric
- o67.Size = Vector3.new(1, 1, 1)
- o67.CFrame = CFrame.new(68.8505402, 0.973720014, 199.090485, -0.99999851, 7.10238673e-005, 4.06590334e-005, 2.77155177e-005, -0.173649609, 0.984807372, 7.70483821e-005, 0.984805465, 0.173649207)
- o67.BottomSurface = Enum.SurfaceType.Smooth
- o67.TopSurface = Enum.SurfaceType.Smooth
- o67.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o67.Position = Vector3.new(68.8505402, 0.973720014, 199.090485)
- o68.Parent = o67
- o68.Scale = Vector3.new(0.190476194, 0.238095239, 0.619047642)
- o69.Parent = o1
- o69.BrickColor = BrickColor.new("Navy blue")
- o69.Position = Vector3.new(68.8500443, 1.39364195, 200.504532)
- o69.Rotation = Vector3.new(-89.9957657, -0.0192321967, -179.991028)
- o69.Anchored = true
- o69.CanCollide = false
- o69.Elasticity = 0
- o69.FormFactor = Enum.FormFactor.Symmetric
- o69.Size = Vector3.new(1, 1, 1)
- o69.CFrame = CFrame.new(68.8500443, 1.39364195, 200.504532, -0.999998391, 0.000156559545, -0.000335665158, -0.000335677527, -7.40587711e-005, 0.999999762, 0.000156455586, 0.999997914, 7.404387e-005)
- o69.BottomSurface = Enum.SurfaceType.Smooth
- o69.TopSurface = Enum.SurfaceType.Smooth
- o69.Color = Color3.new(0.627451, 0.372549, 0.207843)
- o69.Position = Vector3.new(68.8500443, 1.39364195, 200.504532)
- o70.Parent = o69
- o70.Scale = Vector3.new(0.238095239, 0.095238097, 0.0476190485)
- o71.Name = "Cylinder"
- o71.Parent = o1
- o71.BrickColor = BrickColor.new("Navy blue")
- o71.Position = Vector3.new(68.8505402, 1.25060594, 200.24234)
- o71.Rotation = Vector3.new(90, 0.00306352018, -90.0037231)
- o71.Anchored = true
- o71.CanCollide = false
- o71.Elasticity = 0
- o71.FormFactor = Enum.FormFactor.Symmetric
- o71.Size = Vector3.new(1, 1, 1)
- o71.CFrame = CFrame.new(68.8505402, 1.25060594, 200.24234, -6.49771682e-005, 0.99999845, 5.34685132e-005, 2.68220901e-007, 5.34689752e-005, -0.999999821, -0.999998093, -6.497492e-005, -8.94069672e-008)
- o71.BottomSurface = Enum.SurfaceType.Smooth
- o71.TopSurface = Enum.SurfaceType.Smooth
- o71.Color = Color3.new(0.627451, 0.372549, 0.207843)
- o71.Position = Vector3.new(68.8505402, 1.25060594, 200.24234)
- o72.Parent = o71
- o72.Scale = Vector3.new(0.142857149, 0.238095239, 0.142857149)
- o73.Name = "Cylinder-to-A2 Strong Joint"
- o73.Parent = o71
- o73.C0 = CFrame.new(0.5, -0.5, 0.5, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- o73.C1 = CFrame.new(0.696058273, -0.115793228, -0.289649963, -0.999999404, -2.30119458e-005, -1.43983752e-005, -1.39501326e-005, 6.42880841e-005, 0.999996245, -2.30402675e-005, 0.99999696, -6.42933228e-005)
- o73.Part0 = o71
- o73.Part1 = o65
- o74.Name = "Wedge"
- o74.Parent = o1
- o74.BrickColor = BrickColor.new("Navy blue")
- o74.Position = Vector3.new(68.8505402, 1.25055802, 200.409515)
- o74.Rotation = Vector3.new(-179.997513, -0.00184974063, -0.00247261464)
- o74.Anchored = true
- o74.CanCollide = false
- o74.Elasticity = 0
- o74.FormFactor = Enum.FormFactor.Symmetric
- o74.Size = Vector3.new(1, 1, 1)
- o74.CFrame = CFrame.new(68.8505402, 1.25055802, 200.409515, 0.99999851, 4.31551998e-005, -3.22840642e-005, 4.31569642e-005, -0.999999762, 4.3451786e-005, -3.22823435e-005, -4.32729721e-005, -0.999998093)
- o74.BottomSurface = Enum.SurfaceType.Smooth
- o74.TopSurface = Enum.SurfaceType.Smooth
- o74.Color = Color3.new(0.627451, 0.372549, 0.207843)
- o74.Position = Vector3.new(68.8505402, 1.25055802, 200.409515)
- o75.Parent = o74
- o75.Scale = Vector3.new(0.238095239, 0.0476190485, 0.476190478)
- o75.MeshType = Enum.MeshType.Wedge
- o76.Name = "NoSight"
- o76.Parent = o1
- o76.BrickColor = BrickColor.new("Black")
- o76.Position = Vector3.new(68.7880402, 1.65563095, 199.933548)
- o76.Rotation = Vector3.new(1.53679557e-005, 0.00184974167, -6.40956577e-009)
- o76.Anchored = true
- o76.CanCollide = false
- o76.Elasticity = 0
- o76.FormFactor = Enum.FormFactor.Custom
- o76.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o76.CFrame = CFrame.new(68.7880402, 1.65563095, 199.933548, 0.99999845, 1.11867848e-010, 3.22840824e-005, 3.14685167e-010, 0.999999762, -2.68220901e-007, -3.22842061e-005, 8.94069672e-008, 0.999998093)
- o76.BottomSurface = Enum.SurfaceType.Smooth
- o76.TopSurface = Enum.SurfaceType.Smooth
- o76.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o76.Position = Vector3.new(68.7880402, 1.65563095, 199.933548)
- o77.Parent = o76
- o77.Scale = Vector3.new(0.095238097, 0.285714209, 0.952380955)
- o77.MeshType = Enum.MeshType.Wedge
- o78.Name = "Cylinder"
- o78.Parent = o1
- o78.BrickColor = BrickColor.new("Navy blue")
- o78.Position = Vector3.new(68.850296, 1.46469998, 200.60051)
- o78.Rotation = Vector3.new(-179.996536, 89.9030914, -90.0027008)
- o78.Anchored = true
- o78.CanCollide = false
- o78.Elasticity = 0
- o78.FormFactor = Enum.FormFactor.Symmetric
- o78.Size = Vector3.new(1, 1, 1)
- o78.CFrame = CFrame.new(68.850296, 1.46469998, 200.60051, -1.02863851e-009, 2.18234454e-005, 0.999998569, 0.999999821, 9.95397568e-006, 1.32058631e-009, -1.01327896e-005, 0.999998093, -2.18235691e-005)
- o78.BottomSurface = Enum.SurfaceType.Smooth
- o78.TopSurface = Enum.SurfaceType.Smooth
- o78.Color = Color3.new(0.627451, 0.372549, 0.207843)
- o78.Position = Vector3.new(68.850296, 1.46469998, 200.60051)
- o79.Parent = o78
- o79.Scale = Vector3.new(0.285714298, 0.476190478, 0.238095239)
- o80.Parent = o1
- o80.BrickColor = BrickColor.new("Navy blue")
- o80.Position = Vector3.new(68.850296, 1.44066799, 200.50444)
- o80.Rotation = Vector3.new(-89.9957657, 0.00174882903, -179.991028)
- o80.Anchored = true
- o80.CanCollide = false
- o80.Elasticity = 0
- o80.FormFactor = Enum.FormFactor.Symmetric
- o80.Size = Vector3.new(1, 1, 1)
- o80.CFrame = CFrame.new(68.850296, 1.44066799, 200.50444, -0.99999845, 0.000156559545, 3.05228241e-005, 3.05109679e-005, -7.40587711e-005, 0.999999702, 0.000156560971, 0.999997914, 7.38352537e-005)
- o80.BottomSurface = Enum.SurfaceType.Smooth
- o80.TopSurface = Enum.SurfaceType.Smooth
- o80.Color = Color3.new(0.627451, 0.372549, 0.207843)
- o80.Position = Vector3.new(68.850296, 1.44066799, 200.50444)
- o81.Parent = o80
- o81.Scale = Vector3.new(0.238095239, 0.666666687, 0.0476190485)
- o82.Parent = o1
- o82.BrickColor = BrickColor.new("Navy blue")
- o82.Position = Vector3.new(68.8500443, 1.39357996, 200.266357)
- o82.Rotation = Vector3.new(-89.9957657, -0.0192321967, -179.991028)
- o82.Anchored = true
- o82.CanCollide = false
- o82.Elasticity = 0
- o82.FormFactor = Enum.FormFactor.Symmetric
- o82.Size = Vector3.new(1, 1, 1)
- o82.CFrame = CFrame.new(68.8500443, 1.39357996, 200.266357, -0.999998391, 0.000156559545, -0.000335665158, -0.000335677527, -7.40587711e-005, 0.999999762, 0.000156455586, 0.999997914, 7.404387e-005)
- o82.BottomSurface = Enum.SurfaceType.Smooth
- o82.TopSurface = Enum.SurfaceType.Smooth
- o82.Color = Color3.new(0.627451, 0.372549, 0.207843)
- o82.Position = Vector3.new(68.8500443, 1.39357996, 200.266357)
- o83.Parent = o82
- o83.Scale = Vector3.new(0.238095239, 0.190476194, 0.0476190485)
- o84.Name = "Mag1"
- o84.Parent = o1
- o84.BrickColor = BrickColor.new("Navy blue")
- o84.Position = Vector3.new(68.8505402, 1.10062397, 199.76059)
- o84.Rotation = Vector3.new(-108.863777, -0.00299395691, -179.998489)
- o84.Anchored = true
- o84.CanCollide = false
- o84.Elasticity = 0
- o84.FormFactor = Enum.FormFactor.Symmetric
- o84.Size = Vector3.new(1, 1, 1)
- o84.CFrame = CFrame.new(68.8505402, 1.10062397, 199.76059, -1.00000465, 2.63670663e-005, -5.22544069e-005, -3.50475166e-005, 0.323315382, 0.946295321, 4.61112722e-005, 0.946293712, -0.323321104)
- o84.BottomSurface = Enum.SurfaceType.Smooth
- o84.TopSurface = Enum.SurfaceType.Smooth
- o84.Color = Color3.new(0.627451, 0.372549, 0.207843)
- o84.Position = Vector3.new(68.8505402, 1.10062397, 199.76059)
- o85.Parent = o84
- o85.Scale = Vector3.new(0.142857149, 0.380952388, 0.380952388)
- o86.Parent = o1
- o86.BrickColor = BrickColor.new("Black")
- o86.Position = Vector3.new(68.850296, 1.51271999, 200.266632)
- o86.Rotation = Vector3.new(-90.0027695, -0.00174814055, -0.00152180961)
- o86.Anchored = true
- o86.CanCollide = false
- o86.Elasticity = 0
- o86.FormFactor = Enum.FormFactor.Symmetric
- o86.Size = Vector3.new(1, 1, 1)
- o86.CFrame = CFrame.new(68.850296, 1.51271999, 200.266632, 0.999998629, 2.65605522e-005, -3.05108078e-005, 3.05124686e-005, -4.80413437e-005, 0.999999762, 2.65617236e-005, -0.999998212, -4.83095646e-005)
- o86.BottomSurface = Enum.SurfaceType.Smooth
- o86.TopSurface = Enum.SurfaceType.Smooth
- o86.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o86.Position = Vector3.new(68.850296, 1.51271999, 200.266632)
- o87.Parent = o86
- o87.Scale = Vector3.new(0.238095239, 0.190476194, 0.095238097)
- o88.Parent = o1
- o88.BrickColor = BrickColor.new("Navy blue")
- o88.Position = Vector3.new(68.8505402, 1.32167995, 200.504623)
- o88.Rotation = Vector3.new(-89.9957657, 0.00174882903, -179.991028)
- o88.Anchored = true
- o88.CanCollide = false
- o88.Elasticity = 0
- o88.FormFactor = Enum.FormFactor.Symmetric
- o88.Size = Vector3.new(1, 1, 1)
- o88.CFrame = CFrame.new(68.8505402, 1.32167995, 200.504623, -0.99999845, 0.000156559545, 3.05228241e-005, 3.05109679e-005, -7.40587711e-005, 0.999999702, 0.000156560971, 0.999997914, 7.38352537e-005)
- o88.BottomSurface = Enum.SurfaceType.Smooth
- o88.TopSurface = Enum.SurfaceType.Smooth
- o88.Color = Color3.new(0.627451, 0.372549, 0.207843)
- o88.Position = Vector3.new(68.8505402, 1.32167995, 200.504623)
- o89.Parent = o88
- o89.Scale = Vector3.new(0.238095239, 0.666666687, 0.095238097)
- o90.Name = "Cylinder"
- o90.Parent = o1
- o90.BrickColor = BrickColor.new("Really black")
- o90.Position = Vector3.new(68.850296, 1.44060695, 201.300552)
- o90.Rotation = Vector3.new(-179.996536, 89.9030914, -90.0027008)
- o90.Anchored = true
- o90.CanCollide = false
- o90.Elasticity = 0
- o90.FormFactor = Enum.FormFactor.Plate
- o90.Size = Vector3.new(1, 0.400000006, 1)
- o90.CFrame = CFrame.new(68.850296, 1.44060695, 201.300552, -1.02863851e-009, 2.18234454e-005, 0.999998569, 0.999999821, 9.95397568e-006, 1.32058631e-009, -1.01327896e-005, 0.999998093, -2.18235691e-005)
- o90.BottomSurface = Enum.SurfaceType.Smooth
- o90.TopSurface = Enum.SurfaceType.Smooth
- o90.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o90.Position = Vector3.new(68.850296, 1.44060695, 201.300552)
- o91.Parent = o90
- o91.Offset = Vector3.new(0, -0.0185714271, 0)
- o91.Scale = Vector3.new(0.0666666627, 0.0476190485, 0.099999994)
- o92.Name = "Cylinder"
- o92.Parent = o1
- o92.BrickColor = BrickColor.new("Black")
- o92.Position = Vector3.new(68.850296, 1.44054496, 201.000381)
- o92.Rotation = Vector3.new(-90.0027695, -0.00174814055, -0.00152180961)
- o92.Anchored = true
- o92.CanCollide = false
- o92.Elasticity = 0
- o92.FormFactor = Enum.FormFactor.Symmetric
- o92.Size = Vector3.new(1, 1, 1)
- o92.CFrame = CFrame.new(68.850296, 1.44054496, 201.000381, 0.999998629, 2.65605522e-005, -3.05108078e-005, 3.05124686e-005, -4.80413437e-005, 0.999999762, 2.65617236e-005, -0.999998212, -4.83095646e-005)
- o92.BottomSurface = Enum.SurfaceType.Smooth
- o92.TopSurface = Enum.SurfaceType.Smooth
- o92.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o92.Position = Vector3.new(68.850296, 1.44054496, 201.000381)
- o93.Parent = o92
- o93.Scale = Vector3.new(0.142857149, 0.380952388, 0.095238097)
- o94.Parent = o1
- o94.BrickColor = BrickColor.new("Navy blue")
- o94.Position = Vector3.new(68.8505402, 1.39357996, 200.742493)
- o94.Rotation = Vector3.new(-89.9747925, -0.00174690969, -179.998047)
- o94.Anchored = true
- o94.CanCollide = false
- o94.Elasticity = 0
- o94.FormFactor = Enum.FormFactor.Symmetric
- o94.Size = Vector3.new(1, 1, 1)
- o94.CFrame = CFrame.new(68.8505402, 1.39357996, 200.742493, -0.999998629, 3.43552856e-005, -3.04893256e-005, -3.05468093e-005, -0.000440299511, 0.999999821, 3.44137188e-005, 0.999998152, 0.000440001488)
- o94.BottomSurface = Enum.SurfaceType.Smooth
- o94.TopSurface = Enum.SurfaceType.Smooth
- o94.Color = Color3.new(0.627451, 0.372549, 0.207843)
- o94.Position = Vector3.new(68.8505402, 1.39357996, 200.742493)
- o95.Parent = o94
- o95.Scale = Vector3.new(0.238095239, 0.190476194, 0.0476190485)
- o96.Name = "Cone"
- o96.Parent = o1
- o96.BrickColor = BrickColor.new("Black")
- o96.Position = Vector3.new(68.8507843, 1.44066799, 201.166641)
- o96.Rotation = Vector3.new(-146.406219, 89.8991318, 56.3894539)
- o96.Anchored = true
- o96.CanCollide = false
- o96.Elasticity = 0
- o96.FormFactor = Enum.FormFactor.Symmetric
- o96.Size = Vector3.new(1, 1, 1)
- o96.CFrame = CFrame.new(68.8507843, 1.44066799, 201.166641, 4.31582375e-005, -6.49324356e-005, 0.99999845, -0.999999762, 1.0818243e-005, 4.31593289e-005, -1.06990337e-005, -0.999997914, -6.4975342e-005)
- o96.BottomSurface = Enum.SurfaceType.Smooth
- o96.TopSurface = Enum.SurfaceType.Smooth
- o96.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o96.Position = Vector3.new(68.8507843, 1.44066799, 201.166641)
- o97.Parent = o96
- o97.MeshId = "http://www.roblox.com/asset/?id=1033714"
- o97.Scale = Vector3.new(0.0476190485, 0.333333343, 0.0476190485)
- o97.MeshType = Enum.MeshType.FileMesh
- o98.Name = "NoSight"
- o98.Parent = o1
- o98.BrickColor = BrickColor.new("Black")
- o98.Position = Vector3.new(68.850296, 1.68358696, 200.980438)
- o98.Rotation = Vector3.new(-90, 0.00187138491, -89.9962845)
- o98.Anchored = true
- o98.CanCollide = false
- o98.Elasticity = 0
- o98.FormFactor = Enum.FormFactor.Custom
- o98.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o98.CFrame = CFrame.new(68.850296, 1.68358696, 200.980438, 6.49771682e-005, 0.999998391, 3.26618283e-005, -2.68220901e-007, -3.26615009e-005, 0.999999762, 0.999998093, -6.49786234e-005, 8.94069672e-008)
- o98.BottomSurface = Enum.SurfaceType.Smooth
- o98.TopSurface = Enum.SurfaceType.Smooth
- o98.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o98.Position = Vector3.new(68.850296, 1.68358696, 200.980438)
- o99.Parent = o98
- o99.Scale = Vector3.new(0.285714298, 0.0476190485, 0.142857149)
- o100.Name = "NoSight"
- o100.Parent = o1
- o100.BrickColor = BrickColor.new("Black")
- o100.Position = Vector3.new(68.810257, 1.71062803, 200.980331)
- o100.Rotation = Vector3.new(-90.0010529, 15.0007381, -89.9958191)
- o100.Anchored = true
- o100.CanCollide = false
- o100.Elasticity = 0
- o100.FormFactor = Enum.FormFactor.Custom
- o100.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o100.CFrame = CFrame.new(68.810257, 1.71062803, 200.980331, 7.05501734e-005, 0.965920925, 0.258831501, -7.4505806e-007, -0.258831978, 0.965922058, 0.999998271, -6.83516264e-005, -1.7747283e-005)
- o100.BottomSurface = Enum.SurfaceType.Smooth
- o100.TopSurface = Enum.SurfaceType.Smooth
- o100.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o100.Position = Vector3.new(68.810257, 1.71062803, 200.980331)
- o101.Parent = o100
- o101.Scale = Vector3.new(0.285714298, 0.0476190485, 0.142857149)
- o102.Name = "NoSight"
- o102.Parent = o1
- o102.BrickColor = BrickColor.new("Black")
- o102.Position = Vector3.new(68.8893585, 1.70960605, 200.980331)
- o102.Rotation = Vector3.new(-89.9990616, -14.9954176, -89.9964828)
- o102.Anchored = true
- o102.CanCollide = false
- o102.Elasticity = 0
- o102.FormFactor = Enum.FormFactor.Custom
- o102.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o102.CFrame = CFrame.new(68.8893585, 1.70960605, 200.980331, 5.93892146e-005, 0.965944886, -0.258741796, -7.4505806e-007, 0.258742124, 0.965946257, 0.999998271, -5.71534038e-005, 1.58399343e-005)
- o102.BottomSurface = Enum.SurfaceType.Smooth
- o102.TopSurface = Enum.SurfaceType.Smooth
- o102.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o102.Position = Vector3.new(68.8893585, 1.70960605, 200.980331)
- o103.Parent = o102
- o103.Scale = Vector3.new(0.285714298, 0.0476190485, 0.142857149)
- o104.Name = "NoSight"
- o104.Parent = o1
- o104.BrickColor = BrickColor.new("Black")
- o104.Position = Vector3.new(68.8073349, 1.683604, 200.980438)
- o104.Rotation = Vector3.new(-90, 0.00187138491, -89.9962845)
- o104.Anchored = true
- o104.CanCollide = false
- o104.Elasticity = 0
- o104.FormFactor = Enum.FormFactor.Custom
- o104.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o104.CFrame = CFrame.new(68.8073349, 1.683604, 200.980438, 6.49771682e-005, 0.999998391, 3.26618283e-005, -2.68220901e-007, -3.26615009e-005, 0.999999762, 0.999998093, -6.49786234e-005, 8.94069672e-008)
- o104.BottomSurface = Enum.SurfaceType.Smooth
- o104.TopSurface = Enum.SurfaceType.Smooth
- o104.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o104.Position = Vector3.new(68.8073349, 1.683604, 200.980438)
- o105.Parent = o104
- o105.Scale = Vector3.new(0.285714298, 0.0476190485, 0.142857149)
- o106.Name = "NoSight"
- o106.Parent = o1
- o106.BrickColor = BrickColor.new("White")
- o106.Transparency = 1
- o106.Position = Vector3.new(68.850296, 1.69355094, 200.947632)
- o106.Rotation = Vector3.new(1.53679557e-005, 0.00184974167, -6.40956577e-009)
- o106.Anchored = true
- o106.CanCollide = false
- o106.Elasticity = 0
- o106.FormFactor = Enum.FormFactor.Custom
- o106.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o106.CFrame = CFrame.new(68.850296, 1.69355094, 200.947632, 0.99999845, 1.11867848e-010, 3.22840824e-005, 3.14685167e-010, 0.999999762, -2.68220901e-007, -3.22842061e-005, 8.94069672e-008, 0.999998093)
- o106.BottomSurface = Enum.SurfaceType.Smooth
- o106.TopSurface = Enum.SurfaceType.Smooth
- o106.Color = Color3.new(0.94902, 0.952941, 0.952941)
- o106.Position = Vector3.new(68.850296, 1.69355094, 200.947632)
- o107.Name = "lenspart"
- o107.Parent = o106
- o108.Parent = o106
- o108.Scale = Vector3.new(0.0476190485, 0.0476190485, 0.0476190485)
- o109.Name = "NoSight"
- o109.Parent = o1
- o109.BrickColor = BrickColor.new("Black")
- o109.Position = Vector3.new(68.850296, 1.55558205, 200.857574)
- o109.Rotation = Vector3.new(1.53679557e-005, 0.00184974167, -6.40956577e-009)
- o109.Anchored = true
- o109.CanCollide = false
- o109.Elasticity = 0
- o109.FormFactor = Enum.FormFactor.Custom
- o109.Size = Vector3.new(0.200000003, 0.228571445, 0.200000003)
- o109.CFrame = CFrame.new(68.850296, 1.55558205, 200.857574, 0.99999845, 1.11867848e-010, 3.22840824e-005, 3.14685167e-010, 0.999999762, -2.68220901e-007, -3.22842061e-005, 8.94069672e-008, 0.999998093)
- o109.BottomSurface = Enum.SurfaceType.Smooth
- o109.TopSurface = Enum.SurfaceType.Smooth
- o109.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o109.Position = Vector3.new(68.850296, 1.55558205, 200.857574)
- o110.Parent = o109
- o110.Scale = Vector3.new(0.476190478, 1, 0.952380955)
- o110.MeshType = Enum.MeshType.Wedge
- o111.Name = "Mag1"
- o111.Parent = o1
- o111.BrickColor = BrickColor.new("Navy blue")
- o111.Position = Vector3.new(68.850296, 0.759455025, 199.939224)
- o111.Rotation = Vector3.new(-123.866768, -0.00278489292, -179.999084)
- o111.Anchored = true
- o111.CanCollide = false
- o111.Elasticity = 0
- o111.FormFactor = Enum.FormFactor.Symmetric
- o111.Size = Vector3.new(1, 1, 1)
- o111.CFrame = CFrame.new(68.850296, 0.759455025, 199.939224, -0.999990642, 1.59146148e-005, -4.86055505e-005, -3.8027305e-005, 0.557267249, 0.830328643, 3.69013214e-005, 0.830327094, -0.557258725)
- o111.BottomSurface = Enum.SurfaceType.Smooth
- o111.TopSurface = Enum.SurfaceType.Smooth
- o111.Color = Color3.new(0.627451, 0.372549, 0.207843)
- o111.Position = Vector3.new(68.850296, 0.759455025, 199.939224)
- o112.Parent = o111
- o112.Scale = Vector3.new(0.142857149, 0.380952388, 0.523809552)
- o113.Name = "NoSight"
- o113.Parent = o1
- o113.BrickColor = BrickColor.new("Black")
- o113.Position = Vector3.new(68.850296, 1.55562794, 200.980453)
- o113.Rotation = Vector3.new(0.00424240995, 0.00721655181, 90)
- o113.Anchored = true
- o113.CanCollide = false
- o113.Elasticity = 0
- o113.FormFactor = Enum.FormFactor.Custom
- o113.Size = Vector3.new(0.228571445, 0.200000003, 0.200000003)
- o113.CFrame = CFrame.new(68.850296, 1.55562794, 200.980453, 4.37285053e-009, -0.99999845, 0.000125952589, 0.999999702, -5.30053512e-009, -7.404387e-005, 7.38352537e-005, 0.000125952662, 0.999997914)
- o113.BottomSurface = Enum.SurfaceType.Smooth
- o113.TopSurface = Enum.SurfaceType.Smooth
- o113.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o113.Position = Vector3.new(68.850296, 1.55562794, 200.980453)
- o114.Parent = o113
- o114.Scale = Vector3.new(1, 0.476190478, 0.285714298)
- o115.Name = "NoSight"
- o115.Parent = o1
- o115.BrickColor = BrickColor.new("Black")
- o115.Position = Vector3.new(68.8932648, 1.68357205, 200.980438)
- o115.Rotation = Vector3.new(-90, 0.00187138491, -89.9962845)
- o115.Anchored = true
- o115.CanCollide = false
- o115.Elasticity = 0
- o115.FormFactor = Enum.FormFactor.Custom
- o115.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o115.CFrame = CFrame.new(68.8932648, 1.68357205, 200.980438, 6.49771682e-005, 0.999998391, 3.26618283e-005, -2.68220901e-007, -3.26615009e-005, 0.999999762, 0.999998093, -6.49786234e-005, 8.94069672e-008)
- o115.BottomSurface = Enum.SurfaceType.Smooth
- o115.TopSurface = Enum.SurfaceType.Smooth
- o115.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o115.Position = Vector3.new(68.8932648, 1.68357205, 200.980438)
- o116.Parent = o115
- o116.Scale = Vector3.new(0.285714298, 0.0476190485, 0.142857149)
- o117.Name = "SmokePart"
- o117.Parent = o1
- o117.BrickColor = BrickColor.new("Black")
- o117.Transparency = 1
- o117.Position = Vector3.new(68.8185577, 1.44109595, 201.766632)
- o117.Rotation = Vector3.new(-80.1794052, -89.980217, -170.180023)
- o117.Anchored = true
- o117.CanCollide = false
- o117.FormFactor = Enum.FormFactor.Custom
- o117.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o117.CFrame = CFrame.new(68.8185577, 1.44109595, 201.766632, -0.000375139585, 6.49325812e-005, -0.99999994, -0.999999464, -1.07586384e-005, 0.000375139061, -1.07288361e-005, 0.999999523, 6.49366266e-005)
- o117.BottomSurface = Enum.SurfaceType.Smooth
- o117.TopSurface = Enum.SurfaceType.Smooth
- o117.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o117.Position = Vector3.new(68.8185577, 1.44109595, 201.766632)
- o118.Parent = o117
- o118.Scale = Vector3.new(0.600000024, 1, 0.600000024)
- o119.Name = "Coloring"
- o119.Parent = o1
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- repeat
- wait()
- until script.Parent.Parent.Parent.ClassName == "Player"
- g = script.Parent:GetChildren()
- for i = 1,#g do
- if g[i].Name == "Color" then
- g[i].BrickColor = script.Parent.Parent.Parent.TeamColor
- end
- end
- end,o119)
- end))
- o120.Name = "Gun_Script"
- o120.Parent = o1
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- wait(0.5)
- --Edit settings below--
- local Tool = script.Parent
- local Settings = {
- Range = 700
- ,Spread = 5
- ,Damage = {16, 30}
- ,HeadShotDamage = {13, 14}
- ,Bullets = 1
- ,FireRate = 0.10
- ,Automatic = true
- ,AntiTK = false
- ,ImpactDuration = 3
- --Reload
- ,ReloadKey = "R"
- ,ReloadTime = 3
- ,Ammo = 30
- ,IncludeChamberedBullet = true
- --Gui
- ,GuiPos = Vector2.new(script.Gui.Frame.Position.X.Scale, script.Gui.Frame.Position.Y.Scale)
- --Arms
- ,OneHanded = false
- ,FakeArms = true
- ,FakeArmTransparency = 1
- ,RightPos = CFrame.new(-0.75, -0.25, 0.5) * CFrame.Angles(math.rad(-90), 0, 0)
- ,LeftPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-90), math.rad(45), 0)
- ,AimPart = Tool.AimPart
- ,AimPartOffset = CFrame.new()
- ,AimGripOffset = Vector3.new(0, 0, 0)
- ,LeftAimPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-100), math.rad(45), 0)
- ,AimAnim = {
- Enabled = false
- ,Frames = 50
- ,Time = 0.1
- }
- ,ChangeFOV = {true, 60}
- ,SpreadReduction = 3
- --Weld
- ,Weld = true
- --Mouse
- ,Icons = {
- Idle = "rbxassetid://70288585"
- ,Fire1 = "rbxassetid://70288578"
- ,Fire2 = "rbxassetid://70288572"
- ,Fire3 = "rbxassetid://70288578"
- ,Reload = "rbxassetid://70288599"
- ,Aim = "rbxasset://textures/Blank.png"
- }
- ,FireMouseAnimTime = 0.15
- --Recoil
- ,Recoil = math.rad(1.2)
- --Smoke
- ,Smoke = true
- ,SmokePart = Tool.SmokePart
- ,Smokes = {{script.Smoke, 6, 0.1}, {script.Smoke1, 0.1}, {script.Smoke1, 0.1}}
- --Sprint
- ,Sprint = true
- ,SprintSpeed = 25
- ,SprintKey = "0"
- ,SprintSpreadIncrease = 40
- ,SprintArmOffset = CFrame.new(0.25, 0.125, 0.25) * CFrame.Angles(math.rad(-30), math.rad(35), 0)
- --Other
- ,DropHats = false
- }
- --Do not edit below this lign--
- local Orig_Spread = Settings.Spread
- local Orig_Grip = Tool.GripPos
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local Camera = Workspace.CurrentCamera
- local Ammo, StoredAmmo = script.Ammo, script.StoredAmmo
- local Gui, CanUpdateGui = nil, true
- local Sprinting, Equipped
- function Update_Gui()
- if Gui and CanUpdateGui then
- Gui.Frame.AmmoDisplay.Text = Ammo.Value .. "|" .. StoredAmmo.Value
- end
- end
- local Welded
- if Settings.Weld then
- Delay(0, function()
- local weldC0s = {}
- for i, v in pairs(Tool:GetChildren()) do
- if v:IsA("BasePart") and v ~= Tool.Handle then
- table.insert(weldC0s, {v, Tool.Handle.CFrame:toObjectSpace(v.CFrame)})
- v.Anchored = false
- end
- end
- Tool.Handle.Anchored = false
- local welds = {}
- Tool.Equipped:connect(function()
- for i, v in ipairs(welds) do
- v.Part1 = nil
- v:Destroy()
- end
- for i, v in ipairs(weldC0s) do
- if v[1] and v[2] then
- local w = Instance.new("Weld", Tool.Handle)
- w.Part0 = Tool.Handle
- w.Part1 = v[1]
- w.C0 = v[2]
- table.insert(welds, w)
- end
- end
- end)
- wait()
- Welded = true
- end)
- end
- local Left_Weld, Right_Weld
- Ammo.Changed:connect(Update_Gui)
- StoredAmmo.Changed:connect(Update_Gui)
- Settings.Range = math.min(Settings.Range, 999)
- local Ignore_Model = Workspace:FindFirstChild("Ray_Ignore") or Instance.new("Model", Workspace)
- Ignore_Model.Name = "Ray_Ignore"
- local Ray_Ignore = {Character, Ignore_Model, Camera}
- Character.Humanoid.Died:connect(function()
- Tool.Parent = Player.Backpack
- end)
- function Fire(Mouse)
- local Spread = CFrame.Angles(math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10))
- local Ray = Ray.new(Character.Head.Position, (CFrame.new(Character.Head.Position, Mouse.Hit.p) * Spread).lookVector.unit * Settings.Range)
- local Hit, Pos = Workspace:FindPartOnRayWithIgnoreList(Ray, Ray_Ignore)
- if Hit and Hit.Parent:FindFirstChild("Humanoid") then
- local Hit_Player = game.Players:GetPlayerFromCharacter(Hit.Parent)
- if Settings.AntiTK and not Hit_Player.Neutral and Hit_Player.TeamColor == Player.TeamColor then
- return
- end
- local Humanoid = Hit.Parent.Humanoid
- local c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- game.Debris:AddItem(c, 3)
- c.Parent = Humanoid
- if Hit.Name == "Head" then
- Humanoid.Health = Humanoid.Health - math.random(Settings.HeadShotDamage[1], Settings.HeadShotDamage[2])
- else
- Humanoid.Health = Humanoid.Health - math.random(Settings.Damage[1], Settings.Damage[2])
- end
- elseif Hit then
- local Hit_Part = Instance.new("Part", Ignore_Model)
- Hit_Part.FormFactor = "Custom"
- Hit_Part.TopSurface = 0
- Hit_Part.BottomSurface = 0
- Hit_Part.Anchored = true
- Hit_Part.CanCollide = false
- Hit_Part.Size = Vector3.new()
- Hit_Part.CFrame = CFrame.new(Pos) * CFrame.Angles(math.random(0, 360), math.random(0, 360), math.random(0, 360))
- Hit_Part.BrickColor = BrickColor.new("Black")
- game.Debris:AddItem(Hit_Part, Settings.ImpactDuration)
- if not Hit.Anchored then
- local w = Instance.new("Weld", Hit_Part)
- w.Part0 = Hit
- w.Part1 = Hit_Part
- w.C0 = Hit.CFrame:toObjectSpace(Hit_Part.CFrame)
- Hit_Part.Anchored = false
- end
- if Hit.Parent:IsA("Hat") and Settings.DropHats then
- Hit.Parent.Parent = workspace
- game.Debris:AddItem(Hit, 3)
- end
- end
- end
- local Can_Shoot = true
- local Reloading = false
- local First_Person = false
- local Mouse_Held
- Tool.Equipped:connect(function(Mouse)
- Equipped = true
- if Settings.Weld and not Welded then
- wait()
- Tool.Parent = Player.Backpack
- end
- Character = Player.Character
- if Gui then
- return
- end
- Ray_Ignore = {Character, Ignore_Model, Camera}
- Mouse.Icon = Settings.Icons.Idle
- Gui = script.Gui:Clone()
- Gui.Parent = Player.PlayerGui
- Gui.Frame.Position = UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, 1.1, Gui.Frame.Position.Y.Offset)
- Gui.Frame:TweenPosition(UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, Settings.GuiPos.Y, Gui.Frame.Position.Y.Offset), "Out", "Bounce", 1)
- CanUpdateGui = true
- Update_Gui()
- Mouse.Button1Down:connect(function()
- if Can_Shoot and Ammo.Value > 0 and Character.Humanoid.Health > 0 then
- Mouse_Held = true
- while true do
- Can_Shoot = false
- Delay(0, function()
- local t = math.min(Settings.FireMouseAnimTime/3, Settings.FireRate/3)
- if not Aiming then
- Mouse.Icon = Settings.Icons.Fire1
- end
- wait(t)
- if not Aiming then
- if Reloading then return end
- Mouse.Icon = Settings.Icons.Fire2
- end
- wait(t)
- if not Aiming then
- if Reloading then return end
- Mouse.Icon = Settings.Icons.Fire3
- end
- wait(t)
- if not Aiming then
- if Reloading then return end
- Mouse.Icon = Settings.Icons.Idle
- end
- end)
- if Settings.Smoke then
- for i, v in pairs(Settings.Smokes) do
- local s = v[1]:Clone()
- s.Parent = Settings.SmokePart
- s.Enabled = true
- game.Debris:AddItem(s, v[2])
- if v[3] then
- Delay(v[3], function()
- s.Enabled = false
- end)
- end
- end
- end
- for _ = 1, Settings.Bullets do
- Fire(Mouse)
- end
- Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(math.abs(Settings.Recoil), 0, 0) * CFrame.new(0, 0, (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude)
- if Tool.Handle:FindFirstChild("Shoot") then
- Tool.Handle.Shoot:Play()
- end
- Ammo.Value = Ammo.Value - 1
- wait(Settings.FireRate)
- if not Settings.Automatic or Ammo.Value <= 0 or Character.Humanoid.Health <= 0 or not Mouse_Held then
- break
- end
- end
- Can_Shoot = true
- elseif Can_Shoot and Character.Humanoid.Health > 0 and Tool.Handle:FindFirstChild("Click") then
- Tool.Handle.Click:Play()
- end
- end)
- Mouse.Button1Up:connect(function()
- Mouse_Held = false
- end)
- Mouse.KeyDown:connect(function(Key)
- if Key:upper() == Settings.ReloadKey:upper() and Can_Shoot and StoredAmmo.Value > 0 and not Aiming then
- if Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo + 1 or not Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo then
- return
- end
- Can_Shoot = false
- Reloading = true
- local TextLabel = Gui.Frame.AmmoDisplay
- Delay(0, function()
- CanUpdateGui = false
- TextLabel.Text = "Reloading."
- wait(Settings.ReloadTime/3)
- if TextLabel then
- TextLabel.Text = "Reloading.."
- end
- wait(Settings.ReloadTime/3)
- if TextLabel then
- TextLabel.Text = "Reloading..."
- end
- end)
- if Tool.Handle:FindFirstChild("Reload") then
- Tool.Handle.Reload:Play()
- end
- Mouse.Icon = Settings.Icons.Reload
- wait(Settings.ReloadTime)
- Mouse.Icon = Settings.Icons.Idle
- CanUpdateGui = true
- local m = Settings.Ammo
- if Ammo.Value > 0 and Settings.IncludeChamberedBullet then
- m = m + 1
- end
- if (StoredAmmo.Value - (m - Ammo.Value)) <= 0 then
- Ammo.Value = Ammo.Value + StoredAmmo.Value
- StoredAmmo.Value = 0
- else
- StoredAmmo.Value = StoredAmmo.Value - (m - Ammo.Value)
- Ammo.Value = m
- end
- Can_Shoot = true
- Reloading = false
- elseif Key:upper() == Settings.SprintKey:upper() and Settings.Sprint and not Aiming then
- Sprinting = true
- Character.Humanoid.WalkSpeed = Settings.SprintSpeed
- Settings.Spread = Settings.Spread + Settings.SprintSpreadIncrease
- end
- end)
- Mouse.KeyUp:connect(function(Key)
- if Key:upper() == Settings.SprintKey:upper() and Sprinting then
- Sprinting = false
- Character.Humanoid.WalkSpeed = 16
- Settings.Spread = Settings.Spread - Settings.SprintSpreadIncrease
- Right_Weld.C0 = CFrame.new(0, -1.5, 0)
- end
- end)
- Mouse.Button2Down:connect(function()
- if not Reloading and not Sprinting and not Aiming and (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 then
- Aiming = true
- Mouse.Icon = Settings.Icons.Aim
- if Settings.AimAnim.Enabled then
- Right_Weld.C1 = CFrame.new()
- Right_Weld.C0 = CFrame.new()
- Delay(0, function()
- Tween_C0(Right_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Right_Weld.C0, Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame))
- end)
- Delay(0, function()
- Tween_C1(Left_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Left_Weld.C1, Settings.LeftAimPos)
- end)
- Delay(0, function()
- if Settings.ChangeFOV[1] then
- Camera.FieldOfView = 70
- local Cam_Dif, T_F = 70 - Settings.ChangeFOV[2], Settings.AimAnim.Time * Settings.AimAnim.Frames
- for i = 1, T_F do
- local FOV = 70 - Cam_Dif/T_F * i
- Camera.FieldOfView = FOV
- wait(Settings.AimAnim.Time/Settings.AimAnim.Frames)
- if not Aiming then
- return
- end
- end
- Camera.FieldOfView = Settings.ChangeFOV[2]
- end
- end)
- else
- Right_Weld.C1 = CFrame.new()
- Right_Weld.C0 = CFrame.new()
- Right_Weld.C1 = Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame)
- Left_Weld.C1 = Settings.LeftAimPos
- if Settings.ChangeFOV[1] then
- Camera.FieldOfView = Settings.ChangeFOV[2]
- end
- end
- Tool.GripPos = Orig_Grip + Settings.AimGripOffset
- Settings.Spread = Settings.Spread - Settings.SpreadReduction
- end
- end)
- Mouse.Button2Up:connect(function()
- if Aiming then
- Mouse.Icon = Settings.Icons.Idle
- Tool.GripPos = Orig_Grip
- if Settings.AimAnim.Enabled then
- Delay(0, function()
- Tween_C0(Right_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Right_Weld.C0, CFrame.new(0, -1.5, 0))
- end)
- Delay(0, function()
- Tween_C1(Left_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Left_Weld.C1, Settings.LeftPos)
- end)
- else
- Right_Weld.C1 = Settings.RightPos
- Right_Weld.C0 = CFrame.new(0, -1.5, 0)
- Left_Weld.C1 = Settings.LeftPos
- end
- if Settings.ChangeFOV[1] then
- Camera.FieldOfView = 70
- end
- Settings.Spread = Settings.Spread + Settings.SpreadReduction
- Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- wait(0.25)
- Aiming = false
- end
- end)
- wait()
- Camera.Changed:connect(function()
- if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
- Mouse.TargetFilter = workspace
- Character.Torso.Neck.C1 = CFrame.new()
- Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
- end
- end)
- Mouse.Idle:connect(function()
- if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
- Mouse.TargetFilter = workspace
- Character.Torso.Neck.C1 = CFrame.new()
- Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
- end
- end)
- while wait() and Equipped do
- if Sprinting then
- Right_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
- Left_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
- elseif not Aiming then
- Left_Weld.C0 = CFrame.new(0, -1.5, 0)
- end
- if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude > 1 and Equipped then
- Mouse.TargetFilter = nil
- Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- end
- end
- end)
- local Arms_Made
- local Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model
- Tool.Equipped:connect(function(Mouse)
- if Character and not Arms_Made then
- Arms_Made = true
- local Torso = Character.Torso
- Torso["Right Shoulder"].Part1 = nil
- Left_Weld = Instance.new("Weld", Torso)
- Left_Weld.Name = "Left_Weld"
- Left_Weld.Part0 = Character.Head
- Left_Weld.C0 = CFrame.new(0, -1.5, 0)
- if not Settings.OneHanded then
- Torso["Left Shoulder"].Part1 = nil
- Left_Weld.Part1 = Character["Left Arm"]
- end
- Right_Weld = Instance.new("Weld", Torso)
- Right_Weld.Name = "Right_Weld"
- Right_Weld.Part0 = Character.Head
- Right_Weld.Part1 = Character["Right Arm"]
- Right_Weld.C0 = CFrame.new(0, -1.5, 0)
- Left_Weld.C1 = Settings.LeftPos
- Right_Weld.C1 = Settings.RightPos
- end
- if Settings.FakeArms and not Fake_Arm_Right then
- Fake_Arm_Right, Fake_Arm_Left = Character["Right Arm"]:Clone(), Character["Left Arm"]:Clone()
- Fake_Arm_Right.FormFactor, Fake_Arm_Left.FormFactor = "Custom", "Custom"
- Fake_Arm_Right.Size, Fake_Arm_Left.Size = Vector3.new(), Vector3.new()
- local fakeArms = {Fake_Arm_Right, Fake_Arm_Left}
- for i = 1, 2 do
- local w = Instance.new("Weld", fakeArms[i])
- w.Part0 = Character[fakeArms[i].Name]
- w.Part1 = fakeArms[i]
- fakeArms[i].Transparency = Settings.FakeArmTransparency
- end
- Fake_Arm_Model = Instance.new("Model", Camera)
- Fake_Arm_Right.Parent = Fake_Arm_Model
- if not Settings.OneHanded then
- Fake_Arm_Left.Parent = Fake_Arm_Model
- end
- Fake_Arm_Model.Name = "FakeArms"
- if Settings.CharacterMeshes then
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.LeftArm or v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.RightArm then
- v:Clone().Parent = Fake_Arm_Model
- end
- end
- end
- if Character:FindFirstChild("Shirt") then
- Instance.new("Humanoid", Fake_Arm_Model)
- Character.Shirt:Clone().Parent = Fake_Arm_Model
- else
- local Arm_Mesh = Instance.new("SpecialMesh", Fake_Arm_Right)
- Arm_Mesh.MeshType, Arm_Mesh.Scale = "Brick", Vector3.new(5, 10, 5)
- local Arm_Mesh2 = Instance.new("SpecialMesh", Fake_Arm_Left)
- Arm_Mesh2.MeshType, Arm_Mesh2.Scale = "Brick", Vector3.new(5, 10, 5)
- end
- end
- end)
- Tool.Unequipped:connect(function()
- Equipped = false
- Tool.GripPos = Orig_Grip
- Aiming = false
- Settings.Spread = Orig_Spread
- if Settings.ChangeFOV[1] then
- Camera.FieldOfView = 70
- end
- if Gui then
- Gui:Destroy()
- Gui = nil
- end
- for i, v in pairs(Tool.Handle:GetChildren()) do
- if v:IsA("Sound") then
- v:Stop()
- end
- end
- if Fake_Arm_Right and Fake_Arm_Left and Fake_Arm_Model then
- Fake_Arm_Model:Destroy()
- Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model = nil, nil, nil
- end
- if Character and Left_Weld and Right_Weld then
- Arms_Made = false
- local Torso = Character.Torso
- Torso["Right Shoulder"].Part1, Torso["Left Shoulder"].Part1 = Character["Right Arm"], Character["Left Arm"]
- Left_Weld:Destroy()
- Right_Weld:Destroy()
- end
- Sprinting = false
- Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Character.Humanoid.WalkSpeed = 16
- end)
- end,o120)
- end))
- o121.Name = "Ammo"
- o121.Parent = o120
- o121.Value = 30
- o122.Name = "StoredAmmo"
- o122.Parent = o120
- o122.Value = 1200
- o123.Name = "Gui"
- o123.Parent = o120
- o124.Parent = o123
- o124.Position = UDim2.new(1,-200,1,-100)
- o124.Size = UDim2.new(0,100,0,100)
- o124.Position = UDim2.new(1,-200,1,-100)
- o124.BackgroundColor3 = Color3.new(1, 1, 1)
- o124.BackgroundTransparency = 1
- o124.BorderSizePixel = 0
- o125.Name = "AmmoDisplay"
- o125.Parent = o124
- o125.Size = UDim2.new(1,0,1,0)
- o125.Text = ""
- o125.BackgroundTransparency = 1
- o125.FontSize = Enum.FontSize.Size24
- o125.TextColor3 = Color3.new(0.917647, 0.917647, 0.917647)
- o125.TextStrokeTransparency = 0.5
- o125.TextXAlignment = Enum.TextXAlignment.Right
- o126.Parent = o120
- o126.Size = 0.30000001192093
- o126.Color = Color3.new(0.372549, 0.372549, 0.372549)
- o126.Enabled = false
- o126.Opacity = 0.30000001192093
- o126.RiseVelocity = 15
- o127.Name = "Smoke1"
- o127.Parent = o120
- o127.Size = 0.10000000149012
- o127.Color = Color3.new(1, 0.6, 0.2)
- o127.Enabled = false
- o127.Opacity = 0.40000000596046
- o127.RiseVelocity = 3
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = game:GetService("Players").LocalPlayer.Backpack
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement