Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
- me = game.Players.LocalPlayer
- if script.Parent.className ~= "HopperBin" then
- h = Instance.new("HopperBin")
- h.Parent = me.Backpack
- h.Name = "lolwut"
- script.Parent = h
- end
- sp = script.Parent
- rightarm = me.Character["Right Arm"]
- leftarm = me.Character["Left Arm"]
- hold = false
- using = false
- holdkey = false
- right = Instance.new("Weld")
- right.Parent = me.Character.Torso
- right.Part0 = nil
- right.Part1 = nil
- right.C1 = CFrame.fromEulerAnglesXYZ(-1.57,-0.4,0) * CFrame.new(-1,-0.5,0.1)
- left = Instance.new("Weld")
- left.Parent = me.Character.Torso
- left.Part0 = nil
- left.Part1 = nil
- left.C1 = CFrame.fromEulerAnglesXYZ(-1.4,0.5,0) * CFrame.new(0.55,-0.4,1.3)
- bulletcolors = {"Bright yellow", "Neon orange", "New Yeller"}
- gun = Instance.new("Model")
- gun.Parent = game.Lighting
- gun.Name = "Gun"
- handle = Instance.new("Part")
- handle.Parent = gun
- handle.formFactor = 0
- handle.Size = Vector3.new(1,1,1)
- handle.BrickColor = BrickColor.new("Black")
- mesh = Instance.new("SpecialMesh")
- mesh.Parent = handle
- mesh.MeshType = "Brick"
- mesh.Scale = Vector3.new(0.5,0.75,1.3)
- handle2 = Instance.new("Part")
- handle2.Parent = gun
- handle2.formFactor = 0
- handle2.Size = Vector3.new(1,1,1)
- handle2.BrickColor = BrickColor.new("Black")
- mesh2 = mesh:clone()
- mesh2.Parent = handle2
- mesh2.Scale = Vector3.new(0.6,3.6,0.75)
- handle3 = Instance.new("Part")
- handle3.Parent = gun
- handle3.formFactor = 0
- handle3.Size = Vector3.new(1,1,1)
- handle3.BrickColor = BrickColor.new("Black")
- mesh3 = mesh:clone()
- mesh3.Parent = handle3
- mesh3.Scale = Vector3.new(0.45,0.8,1.4)
- handle4 = Instance.new("Part")
- handle4.Parent = gun
- handle4.formFactor = 0
- handle4.Size = Vector3.new(1,1,1)
- handle4.BrickColor = BrickColor.new("Really black")
- mesh4 = Instance.new("CylinderMesh")
- mesh4.Parent = handle4
- mesh4.Scale = Vector3.new(0.3,0.1,0.3)
- hold = false
- function selected(mouse, key)
- right.Part0 = right.Parent
- right.Part1 = rightarm
- left.Part0 = left.Parent
- left.Part1 = leftarm
- left.C1 = CFrame.fromEulerAnglesXYZ(-1.4,0.5,0) * CFrame.new(0.55,-0.4,1.3)
- right.C1 = CFrame.fromEulerAnglesXYZ(-1.57,-0.4,0) * CFrame.new(-1,-0.5,0.1)
- left.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- right.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- gun.Parent = me.Character
- gunweld1 = Instance.new("Weld")
- gunweld1.Parent = rightarm
- gunweld1.Part0 = gunweld1.Parent
- gunweld1.Part1 = handle
- gunweld1.C1 = CFrame.fromEulerAnglesXYZ(0.4,0,0) * CFrame.new(0,1,0)
- gunweld2 = Instance.new("Weld")
- gunweld2.Parent = handle
- gunweld2.Part0 = gunweld2.Parent
- gunweld2.Part1 = handle2
- gunweld2.C1 = CFrame.fromEulerAnglesXYZ(-0.4,0,0) * CFrame.new(0,1,1.2)
- gunweld3 = Instance.new("Weld")
- gunweld3.Parent = handle2
- gunweld3.Part0 = gunweld3.Parent
- gunweld3.Part1 = handle3
- gunweld3.C1 = CFrame.fromEulerAnglesXYZ(-0.3,0,0) * CFrame.new(0,0.3,-0.9)
- gunweld4 = Instance.new("Weld")
- gunweld4.Parent = handle2
- gunweld4.Part0 = gunweld3.Parent
- gunweld4.Part1 = handle4
- gunweld4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.751,0)
- mouse.Button1Down:connect(function()
- hold = true
- while hold == true do
- wait(0.04)
- local color = math.random(1, #bulletcolors)
- local pos = mouse.Hit.p + Vector3.new(math.random(-2,2),0,math.random(-2,2))
- local bullet = Instance.new("Part")
- bullet.Parent = workspace
- bullet.formFactor = 0
- bullet.Size = Vector3.new(1,1,1)
- bullet.BrickColor = BrickColor.new(bulletcolors[color])
- bullet.CanCollide = false
- bullet.Anchored = true
- bullet.CFrame = CFrame.new((handle4.Position + pos)/2, pos)
- local distance = (handle4.Position - pos).magnitude
- local bulletmesh = Instance.new("SpecialMesh")
- bulletmesh.Parent = bullet
- bulletmesh.MeshType = "Brick"
- bulletmesh.Scale = Vector3.new(0.2,0.2,distance)
- if mouse.Target ~= nil then
- local hu = mouse.Target.Parent:findFirstChild("Humanoid")
- if hu ~= nil then
- hu.Health = hu.Health - 5
- end
- end
- coroutine.resume(coroutine.create(function()
- left.C0 = left.C0 * CFrame.fromEulerAnglesXYZ(0.12,0,0)
- right.C0 = right.C0 * CFrame.fromEulerAnglesXYZ(0.12,0,0)
- wait()
- left.C0 = left.C0 * CFrame.fromEulerAnglesXYZ(-0.12,0,0)
- right.C0 = right.C0 * CFrame.fromEulerAnglesXYZ(-0.12,0,0)
- wait(0.03)
- bullet:remove()
- end))
- end
- end)
- mouse.Button1Up:connect(function()
- hold = false
- end)
- end
- function deselect()
- left.C0 = CFrame.new(0,0,0)
- right.C0 = CFrame.new(0,0,0)
- me.Character:makeJoints()
- wait()
- right.Part0 = nil
- right.Part1 = nil
- left.Part0 = nil
- left.Part1 = nil
- gun.Parent = game.Lighting
- me.Character:makeJoints()
- end
- sp.Selected:connect(selected)
- sp.Deselected:connect(deselect)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement