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- " #ifdef FLAG_LIGHT\n"
- " gl_FragColor.a = fragmentColor.a;\n"
- " #else\n"
- " // ATI Wireframe fix *grumble*\n"
- " gl_FragColor.a = clamp((position.y-anim_timer) * 10000.0,0.0,1.0);\n"
- " #endif\n"
- " }\n"
- Turn into:
- " //#ifdef FLAG_LIGHT\n"
- " gl_FragColor.a = fragmentColor.a;\n"
- " //#else\n"
- " // ATI Wireframe fix *grumble*\n"
- " //gl_FragColor.a = clamp((position.y-anim_timer) * 10000.0,0.0,1.0);\n"
- " //#endif\n"
- " }\n"
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