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Mediakiller7Cool

Noob Edit by me

May 24th, 2019
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  1. warn("LOL TRY TO LEAK IT ITS NOT COMPLETE NOOB LOLOLOOLLOOL")
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. Player = owner
  146. PlayerGui = Player.PlayerGui
  147. Cam = workspace.CurrentCamera
  148. Backpack = Player.Backpack
  149. Character = Player.Character
  150. Humanoid = Character.Humanoid
  151. Mouse = Player:GetMouse()
  152. RootPart = Character["HumanoidRootPart"]
  153. Torso = Character["Torso"]
  154. Head = Character["Head"]
  155. RightArm = Character["Right Arm"]
  156. LeftArm = Character["Left Arm"]
  157. RightLeg = Character["Right Leg"]
  158. LeftLeg = Character["Left Leg"]
  159. RootJoint = RootPart["RootJoint"]
  160. Neck = Torso["Neck"]
  161. RightShoulder = Torso["Right Shoulder"]
  162. LeftShoulder = Torso["Left Shoulder"]
  163. RightHip = Torso["Right Hip"]
  164. LeftHip = Torso["Left Hip"]
  165.  
  166. Character = Player.Character
  167. Humanoid = Character.Humanoid
  168. ---------
  169. plr = game.Players.LocalPlayer
  170. chara = plr.Character
  171. mouse = plr:GetMouse()
  172. Create = Instance.new
  173. Huge = math.huge
  174.  
  175.  
  176.  
  177.  
  178. local shadowhead = Create("Part",chara.Head)
  179. shadowhead.BrickColor = BrickColor.new("Really black")
  180. shadowhead.Size = Vector3.new(1.2, 0.6, 1)
  181. shadowhead.CanCollide = false
  182. local shadowheadmesh = Create("SpecialMesh",shadowhead)
  183. shadowheadmesh.MeshType = "Head"
  184. shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26)
  185. local weld2 = Create("Weld",shadowhead)
  186. weld2.Part0 = shadowhead
  187. weld2.Part1 = chara.Head
  188. weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  189.  
  190. Player = game:GetService("Players").LocalPlayer
  191. PlayerGui = Player.PlayerGui
  192. Cam = workspace.CurrentCamera
  193. Backpack = Player.Backpack
  194. Character = Player.Character
  195. char = Player.Character
  196. Humanoid = Character.Humanoid
  197. Mouse = Player:GetMouse()
  198. RootPart = Character["HumanoidRootPart"]
  199. Torso = Character["Torso"]
  200. Head = Character["Head"]
  201. RightArm = Character["Right Arm"]
  202. LeftArm = Character["Left Arm"]
  203. RightLeg = Character["Right Leg"]
  204. LeftLeg = Character["Left Leg"]
  205. RootJoint = RootPart["RootJoint"]
  206. Neck = Torso["Neck"]
  207. RightShoulder = Torso["Right Shoulder"]
  208. LeftShoulder = Torso["Left Shoulder"]
  209. RightHip = Torso["Right Hip"]
  210. LeftHip = Torso["Left Hip"]
  211.  
  212. local Orin = "http://www.roblox.com/asset/?id=10521899"
  213. Head.face.Texture = Orin
  214. function weld(a, b, acf)
  215. local w = Instance.new("Weld", a)
  216. w.Part0 = a
  217. w.Part1 = b
  218. w.C0 = acf
  219. end
  220.  
  221. char.Humanoid.MaxHealth = 9999
  222. char.Humanoid.Health = 9999
  223.  
  224. char.Humanoid.Changed:Connect(function()
  225.  
  226.  
  227. char.Humanoid.Health = 9999
  228.  
  229. end)
  230. --------------------------------
  231. char.Head.face.Texture = "rbxassetid://10521899"
  232. --------------------------------
  233.  
  234.  
  235.  
  236.  
  237. -------------------------------------------------------
  238.  
  239. local FavIDs = {
  240. 340106355, --Nefl Crystals
  241. 927529620, --Dimension
  242. 876981900, --Fantasy
  243. 398987889, --Ordinary Days
  244. 1117396305, --Oh wait, it's you.
  245. 885996042, --Action Winter Journey
  246. 919231299, --Sprawling Idiot Effigy
  247. 743466274, --Good Day Sunshine
  248. 727411183, --Knife Fight
  249. 1402748531, --The Earth Is Counting On You!
  250. 595230126 --Robot Language
  251. }
  252.  
  253.  
  254.  
  255. --The reality of my life isn't real but a Universe -makhail07
  256. wait(0.2)
  257. local plr = game:service'Players'.LocalPlayer
  258. print('Local User is '..plr.Name)
  259. print('SCRIPTNAME Loaded')
  260. print('SCRIPT DESCRIPTION')
  261. local char = plr.Character
  262. local hum = char.Humanoid
  263. local hed = char.Head
  264. local root = char.HumanoidRootPart
  265. local rootj = root.RootJoint
  266. local tors = char.Torso
  267. local ra = char["Right Arm"]
  268. local la = char["Left Arm"]
  269. local rl = char["Right Leg"]
  270. local ll = char["Left Leg"]
  271. local neck = tors["Neck"]
  272. local mouse = plr:GetMouse()
  273. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  274. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  275. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  276. local maincolor = BrickColor.new("New Yeller")
  277.  
  278. -------------------------------------------------------
  279. --Start Good Stuff--
  280. -------------------------------------------------------
  281. cam = game.Workspace.CurrentCamera
  282. CF = CFrame.new
  283. angles = CFrame.Angles
  284. attack = false
  285. Euler = CFrame.fromEulerAnglesXYZ
  286. Rad = math.rad
  287. IT = Instance.new
  288. BrickC = BrickColor.new
  289. Cos = math.cos
  290. Acos = math.acos
  291. Sin = math.sin
  292. Asin = math.asin
  293. Abs = math.abs
  294. Mrandom = math.random
  295. Floor = math.floor
  296.  
  297.  
  298.  
  299. -------------------------------------------------------
  300. --End Good Stuff--
  301. -------------------------------------------------------
  302. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  303. RSH, LSH = nil, nil
  304. RW = Instance.new("Weld")
  305. LW = Instance.new("Weld")
  306. RH = tors["Right Hip"]
  307. LH = tors["Left Hip"]
  308. RSH = tors["Right Shoulder"]
  309. LSH = tors["Left Shoulder"]
  310. RSH.Parent = nil
  311. LSH.Parent = nil
  312. RW.Name = "RW"
  313. RW.Part0 = tors
  314. RW.C0 = CF(1.5, 0.5, 0)
  315. RW.C1 = CF(0, 0.5, 0)
  316. RW.Part1 = ra
  317. RW.Parent = tors
  318. LW.Name = "LW"
  319. LW.Part0 = tors
  320. LW.C0 = CF(-1.5, 0.5, 0)
  321. LW.C1 = CF(0, 0.5, 0)
  322. LW.Part1 = la
  323. LW.Parent = tors
  324. Effects = {}
  325. -------------------------------------------------------
  326. --Start HeartBeat--
  327. -------------------------------------------------------
  328. ArtificialHB = Instance.new("BindableEvent", script)
  329. ArtificialHB.Name = "Heartbeat"
  330. script:WaitForChild("Heartbeat")
  331.  
  332. frame = 1 / 60
  333. tf = 0
  334. allowframeloss = false
  335. tossremainder = false
  336.  
  337.  
  338. lastframe = tick()
  339. script.Heartbeat:Fire()
  340.  
  341.  
  342. game:GetService("RunService").Heartbeat:connect(function(s, p)
  343. tf = tf + s
  344. if tf >= frame then
  345. if allowframeloss then
  346. script.Heartbeat:Fire()
  347. lastframe = tick()
  348. else
  349. for i = 1, math.floor(tf / frame) do
  350. script.Heartbeat:Fire()
  351. end
  352. lastframe = tick()
  353. end
  354. if tossremainder then
  355. tf = 0
  356. else
  357. tf = tf - frame * math.floor(tf / frame)
  358. end
  359. end
  360. end)
  361. -------------------------------------------------------
  362. --End HeartBeat--
  363. -------------------------------------------------------
  364.  
  365. -------------------------------------------------------
  366. --Start Important Functions--
  367. -------------------------------------------------------
  368. function swait(num)
  369. if num == 0 or num == nil then
  370. game:service("RunService").Stepped:wait(0)
  371. else
  372. for i = 0, num do
  373. game:service("RunService").Stepped:wait(0)
  374. end
  375. end
  376. end
  377. function thread(f)
  378. coroutine.resume(coroutine.create(f))
  379. end
  380. function clerp(a, b, t)
  381. local qa = {
  382. QuaternionFromCFrame(a)
  383. }
  384. local qb = {
  385. QuaternionFromCFrame(b)
  386. }
  387. local ax, ay, az = a.x, a.y, a.z
  388. local bx, by, bz = b.x, b.y, b.z
  389. local _t = 1 - t
  390. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  391. end
  392. function QuaternionFromCFrame(cf)
  393. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  394. local trace = m00 + m11 + m22
  395. if trace > 0 then
  396. local s = math.sqrt(1 + trace)
  397. local recip = 0.5 / s
  398. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  399. else
  400. local i = 0
  401. if m00 < m11 then
  402. i = 1
  403. end
  404. if m22 > (i == 0 and m00 or m11) then
  405. i = 2
  406. end
  407. if i == 0 then
  408. local s = math.sqrt(m00 - m11 - m22 + 1)
  409. local recip = 0.5 / s
  410. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  411. elseif i == 1 then
  412. local s = math.sqrt(m11 - m22 - m00 + 1)
  413. local recip = 0.5 / s
  414. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  415. elseif i == 2 then
  416. local s = math.sqrt(m22 - m00 - m11 + 1)
  417. local recip = 0.5 / s
  418. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  419. end
  420. end
  421. end
  422. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  423. local xs, ys, zs = x + x, y + y, z + z
  424. local wx, wy, wz = w * xs, w * ys, w * zs
  425. local xx = x * xs
  426. local xy = x * ys
  427. local xz = x * zs
  428. local yy = y * ys
  429. local yz = y * zs
  430. local zz = z * zs
  431. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  432. end
  433. function QuaternionSlerp(a, b, t)
  434. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  435. local startInterp, finishInterp
  436. if cosTheta >= 1.0E-4 then
  437. if 1 - cosTheta > 1.0E-4 then
  438. local theta = math.acos(cosTheta)
  439. local invSinTheta = 1 / Sin(theta)
  440. startInterp = Sin((1 - t) * theta) * invSinTheta
  441. finishInterp = Sin(t * theta) * invSinTheta
  442. else
  443. startInterp = 1 - t
  444. finishInterp = t
  445. end
  446. elseif 1 + cosTheta > 1.0E-4 then
  447. local theta = math.acos(-cosTheta)
  448. local invSinTheta = 1 / Sin(theta)
  449. startInterp = Sin((t - 1) * theta) * invSinTheta
  450. finishInterp = Sin(t * theta) * invSinTheta
  451. else
  452. startInterp = t - 1
  453. finishInterp = t
  454. end
  455. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  456. end
  457. function rayCast(Position, Direction, Range, Ignore)
  458. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  459. end
  460. local RbxUtility = LoadLibrary("RbxUtility")
  461. local Create = RbxUtility.Create
  462.  
  463. function getRegion(point,range,ignore)
  464. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  465. end
  466.  
  467. function GetTorso(char)
  468. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  469. end
  470.  
  471. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  472. -------------------------------------------------------
  473. --Start Damage Function--
  474. -------------------------------------------------------
  475. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  476. if hit.Parent == nil then
  477. return
  478. end
  479. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  480. for _, v in pairs(hit.Parent:children()) do
  481. if v:IsA("Humanoid") then
  482. h = v
  483. end
  484. end
  485. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  486.  
  487. hit.Parent:FindFirstChild("Head"):BreakJoints()
  488. end
  489.  
  490. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  491. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  492. if hit.Parent.DebounceHit.Value == true then
  493. return
  494. end
  495. end
  496. if insta == true then
  497. hit.Parent:FindFirstChild("Head"):BreakJoints()
  498. end
  499. local c = Create("ObjectValue"){
  500. Name = "creator",
  501. Value = game:service("Players").LocalPlayer,
  502. Parent = h,
  503. }
  504. game:GetService("Debris"):AddItem(c, .5)
  505. if HitSound ~= nil and HitPitch ~= nil then
  506. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  507. end
  508. local Damage = math.random(minim, maxim)
  509. local blocked = false
  510. local block = hit.Parent:findFirstChild("Block")
  511. if block ~= nil then
  512. if block.className == "IntValue" then
  513. if block.Value > 0 then
  514. blocked = true
  515. block.Value = block.Value - 1
  516. print(block.Value)
  517. end
  518. end
  519. end
  520. if blocked == false then
  521. h.Health = h.Health - Damage
  522. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  523. else
  524. h.Health = h.Health - (Damage / 2)
  525. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  526. end
  527. if Type == "Knockdown" then
  528. local hum = hit.Parent.Humanoid
  529. hum.PlatformStand = true
  530. coroutine.resume(coroutine.create(function(HHumanoid)
  531. swait(1)
  532. HHumanoid.PlatformStand = false
  533. end), hum)
  534. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  535. local bodvol = Create("BodyVelocity"){
  536. velocity = angle * knockback,
  537. P = 5000,
  538. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  539. Parent = hit,
  540. }
  541. local rl = Create("BodyAngularVelocity"){
  542. P = 3000,
  543. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  544. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  545. Parent = hit,
  546. }
  547. game:GetService("Debris"):AddItem(bodvol, .5)
  548. game:GetService("Debris"):AddItem(rl, .5)
  549. elseif Type == "Normal" then
  550. local vp = Create("BodyVelocity"){
  551. P = 500,
  552. maxForce = Vector3.new(math.huge, 0, math.huge),
  553. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  554. }
  555. if knockback > 0 then
  556. vp.Parent = hit.Parent.Torso
  557. end
  558. game:GetService("Debris"):AddItem(vp, .5)
  559. elseif Type == "Up" then
  560. local bodyVelocity = Create("BodyVelocity"){
  561. velocity = Vector3.new(0, 20, 0),
  562. P = 5000,
  563. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  564. Parent = hit,
  565. }
  566. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  567. elseif Type == "DarkUp" then
  568. coroutine.resume(coroutine.create(function()
  569. for i = 0, 1, 0.1 do
  570. swait()
  571. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  572. end
  573. end))
  574. local bodyVelocity = Create("BodyVelocity"){
  575. velocity = Vector3.new(0, 20, 0),
  576. P = 5000,
  577. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  578. Parent = hit,
  579. }
  580. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  581. elseif Type == "Snare" then
  582. local bp = Create("BodyPosition"){
  583. P = 2000,
  584. D = 100,
  585. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  586. position = hit.Parent.Torso.Position,
  587. Parent = hit.Parent.Torso,
  588. }
  589. game:GetService("Debris"):AddItem(bp, 1)
  590. elseif Type == "Freeze" then
  591. local BodPos = Create("BodyPosition"){
  592. P = 50000,
  593. D = 1000,
  594. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  595. position = hit.Parent.Torso.Position,
  596. Parent = hit.Parent.Torso,
  597. }
  598. local BodGy = Create("BodyGyro") {
  599. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  600. P = 20e+003,
  601. Parent = hit.Parent.Torso,
  602. cframe = hit.Parent.Torso.CFrame,
  603. }
  604. hit.Parent.Torso.Anchored = true
  605. coroutine.resume(coroutine.create(function(Part)
  606. swait(1.5)
  607. Part.Anchored = false
  608. end), hit.Parent.Torso)
  609. game:GetService("Debris"):AddItem(BodPos, 3)
  610. game:GetService("Debris"):AddItem(BodGy, 3)
  611. end
  612. local debounce = Create("BoolValue"){
  613. Name = "DebounceHit",
  614. Parent = hit.Parent,
  615. Value = true,
  616. }
  617. game:GetService("Debris"):AddItem(debounce, Delay)
  618. c = Create("ObjectValue"){
  619. Name = "creator",
  620. Value = Player,
  621. Parent = h,
  622. }
  623. game:GetService("Debris"):AddItem(c, .5)
  624. end
  625. end
  626. -------------------------------------------------------
  627. --End Damage Function--
  628. -------------------------------------------------------
  629.  
  630. -------------------------------------------------------
  631. --Start Damage Function Customization--
  632. -------------------------------------------------------
  633. function ShowDamage(Pos, Text, Time, Color)
  634. local Rate = (1 / 30)
  635. local Pos = (Pos or Vector3.new(0, 0, 0))
  636. local Text = (Text or "")
  637. local Time = (Time or 2)
  638. local Color = (Color or Color3.new(255, 255, 1))
  639. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  640. EffectPart.Anchored = true
  641. local BillboardGui = Create("BillboardGui"){
  642. Size = UDim2.new(3, 0, 3, 0),
  643. Adornee = EffectPart,
  644. Parent = EffectPart,
  645. }
  646. local TextLabel = Create("TextLabel"){
  647. BackgroundTransparency = 1,
  648. Size = UDim2.new(1, 0, 1, 0),
  649. Text = Text,
  650. Font = "Bodoni",
  651. TextColor3 = Color,
  652. TextScaled = true,
  653. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  654. Parent = BillboardGui,
  655. }
  656. game.Debris:AddItem(EffectPart, (Time))
  657. EffectPart.Parent = game:GetService("Workspace")
  658. delay(0, function()
  659. local Frames = (Time / Rate)
  660. for Frame = 1, Frames do
  661. wait(Rate)
  662. local Percent = (Frame / Frames)
  663. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  664. TextLabel.TextTransparency = Percent
  665. end
  666. if EffectPart and EffectPart.Parent then
  667. EffectPart:Destroy()
  668. end
  669. end)
  670. end
  671. -------------------------------------------------------
  672. --End Damage Function Customization--
  673. -------------------------------------------------------
  674.  
  675. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  676. for _, c in pairs(workspace:children()) do
  677. local hum = c:findFirstChild("Humanoid")
  678. if hum ~= nil then
  679. local head = c:findFirstChild("Head")
  680. if head ~= nil then
  681. local targ = head.Position - Part.Position
  682. local mag = targ.magnitude
  683. if magni >= mag and c.Name ~= plr.Name then
  684. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  685. end
  686. end
  687. end
  688. end
  689. end
  690.  
  691.  
  692. CFuncs = {
  693. Part = {
  694. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  695. local Part = Create("Part")({
  696. Parent = Parent,
  697. Reflectance = Reflectance,
  698. Transparency = Transparency,
  699. CanCollide = false,
  700. Locked = true,
  701. BrickColor = BrickColor.new(tostring(BColor)),
  702. Name = Name,
  703. Size = Size,
  704. Material = Material
  705. })
  706. RemoveOutlines(Part)
  707. return Part
  708. end
  709. },
  710. Mesh = {
  711. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  712. local Msh = Create(Mesh)({
  713. Parent = Part,
  714. Offset = OffSet,
  715. Scale = Scale
  716. })
  717. if Mesh == "SpecialMesh" then
  718. Msh.MeshType = MeshType
  719. Msh.MeshId = MeshId
  720. end
  721. return Msh
  722. end
  723. },
  724. Mesh = {
  725. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  726. local Msh = Create(Mesh)({
  727. Parent = Part,
  728. Offset = OffSet,
  729. Scale = Scale
  730. })
  731. if Mesh == "SpecialMesh" then
  732. Msh.MeshType = MeshType
  733. Msh.MeshId = MeshId
  734. end
  735. return Msh
  736. end
  737. },
  738. Weld = {
  739. Create = function(Parent, Part0, Part1, C0, C1)
  740. local Weld = Create("Weld")({
  741. Parent = Parent,
  742. Part0 = Part0,
  743. Part1 = Part1,
  744. C0 = C0,
  745. C1 = C1
  746. })
  747. return Weld
  748. end
  749. },
  750. Sound = {
  751. Create = function(id, par, vol, pit)
  752. coroutine.resume(coroutine.create(function()
  753. local S = Create("Sound")({
  754. Volume = vol,
  755. Pitch = pit or 1,
  756. SoundId = id,
  757. Parent = par or workspace
  758. })
  759. wait()
  760. S:play()
  761. game:GetService("Debris"):AddItem(S, 6)
  762. end))
  763. end
  764. },
  765. ParticleEmitter = {
  766. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  767. local fp = Create("ParticleEmitter")({
  768. Parent = Parent,
  769. Color = ColorSequence.new(Color1, Color2),
  770. LightEmission = LightEmission,
  771. Size = Size,
  772. Texture = Texture,
  773. Transparency = Transparency,
  774. ZOffset = ZOffset,
  775. Acceleration = Accel,
  776. Drag = Drag,
  777. LockedToPart = LockedToPart,
  778. VelocityInheritance = VelocityInheritance,
  779. EmissionDirection = EmissionDirection,
  780. Enabled = Enabled,
  781. Lifetime = LifeTime,
  782. Rate = Rate,
  783. Rotation = Rotation,
  784. RotSpeed = RotSpeed,
  785. Speed = Speed,
  786. VelocitySpread = VelocitySpread
  787. })
  788. return fp
  789. end
  790. }
  791. }
  792. function RemoveOutlines(part)
  793. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  794. end
  795. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  796. local Part = Create("Part")({
  797. formFactor = FormFactor,
  798. Parent = Parent,
  799. Reflectance = Reflectance,
  800. Transparency = Transparency,
  801. CanCollide = false,
  802. Locked = true,
  803. BrickColor = BrickColor.new(tostring(BColor)),
  804. Name = Name,
  805. Size = Size,
  806. Material = Material
  807. })
  808. RemoveOutlines(Part)
  809. return Part
  810. end
  811. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  812. local Msh = Create(Mesh)({
  813. Parent = Part,
  814. Offset = OffSet,
  815. Scale = Scale
  816. })
  817. if Mesh == "SpecialMesh" then
  818. Msh.MeshType = MeshType
  819. Msh.MeshId = MeshId
  820. end
  821. return Msh
  822. end
  823. function CreateWeld(Parent, Part0, Part1, C0, C1)
  824. local Weld = Create("Weld")({
  825. Parent = Parent,
  826. Part0 = Part0,
  827. Part1 = Part1,
  828. C0 = C0,
  829. C1 = C1
  830. })
  831. return Weld
  832. end
  833.  
  834.  
  835. -------------------------------------------------------
  836. --Start Effect Function--
  837. -------------------------------------------------------
  838. EffectModel = Instance.new("Model", char)
  839. Effects = {
  840. Block = {
  841. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  842. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  843. prt.Anchored = true
  844. prt.CFrame = cframe
  845. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  846. game:GetService("Debris"):AddItem(prt, 10)
  847. if Type == 1 or Type == nil then
  848. table.insert(Effects, {
  849. prt,
  850. "Block1",
  851. delay,
  852. x3,
  853. y3,
  854. z3,
  855. msh
  856. })
  857. elseif Type == 2 then
  858. table.insert(Effects, {
  859. prt,
  860. "Block2",
  861. delay,
  862. x3,
  863. y3,
  864. z3,
  865. msh
  866. })
  867. else
  868. table.insert(Effects, {
  869. prt,
  870. "Block3",
  871. delay,
  872. x3,
  873. y3,
  874. z3,
  875. msh
  876. })
  877. end
  878. end
  879. },
  880. Sphere = {
  881. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  882. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  883. prt.Anchored = true
  884. prt.CFrame = cframe
  885. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  886. game:GetService("Debris"):AddItem(prt, 10)
  887. table.insert(Effects, {
  888. prt,
  889. "Cylinder",
  890. delay,
  891. x3,
  892. y3,
  893. z3,
  894. msh
  895. })
  896. end
  897. },
  898. Cylinder = {
  899. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  900. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  901. prt.Anchored = true
  902. prt.CFrame = cframe
  903. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  904. game:GetService("Debris"):AddItem(prt, 10)
  905. table.insert(Effects, {
  906. prt,
  907. "Cylinder",
  908. delay,
  909. x3,
  910. y3,
  911. z3,
  912. msh
  913. })
  914. end
  915. },
  916. Wave = {
  917. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  918. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  919. prt.Anchored = true
  920. prt.CFrame = cframe
  921. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  922. game:GetService("Debris"):AddItem(prt, 10)
  923. table.insert(Effects, {
  924. prt,
  925. "Cylinder",
  926. delay,
  927. x3 / 60,
  928. y3 / 60,
  929. z3 / 60,
  930. msh
  931. })
  932. end
  933. },
  934. Ring = {
  935. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  936. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  937. prt.Anchored = true
  938. prt.CFrame = cframe
  939. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  940. game:GetService("Debris"):AddItem(prt, 10)
  941. table.insert(Effects, {
  942. prt,
  943. "Cylinder",
  944. delay,
  945. x3,
  946. y3,
  947. z3,
  948. msh
  949. })
  950. end
  951. },
  952. Break = {
  953. Create = function(brickcolor, cframe, x1, y1, z1)
  954. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  955. prt.Anchored = true
  956. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  957. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  958. local num = math.random(10, 50) / 1000
  959. game:GetService("Debris"):AddItem(prt, 10)
  960. table.insert(Effects, {
  961. prt,
  962. "Shatter",
  963. num,
  964. prt.CFrame,
  965. math.random() - math.random(),
  966. 0,
  967. math.random(50, 100) / 100
  968. })
  969. end
  970. },
  971. Spiral = {
  972. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  973. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  974. prt.Anchored = true
  975. prt.CFrame = cframe
  976. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  977. game:GetService("Debris"):AddItem(prt, 10)
  978. table.insert(Effects, {
  979. prt,
  980. "Cylinder",
  981. delay,
  982. x3,
  983. y3,
  984. z3,
  985. msh
  986. })
  987. end
  988. },
  989. Push = {
  990. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  991. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  992. prt.Anchored = true
  993. prt.CFrame = cframe
  994. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  995. game:GetService("Debris"):AddItem(prt, 10)
  996. table.insert(Effects, {
  997. prt,
  998. "Cylinder",
  999. delay,
  1000. x3,
  1001. y3,
  1002. z3,
  1003. msh
  1004. })
  1005. end
  1006. }
  1007. }
  1008. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1009. local fp = IT("Part")
  1010. fp.formFactor = formfactor
  1011. fp.Parent = parent
  1012. fp.Reflectance = reflectance
  1013. fp.Transparency = transparency
  1014. fp.CanCollide = false
  1015. fp.Locked = true
  1016. fp.BrickColor = brickcolor
  1017. fp.Name = name
  1018. fp.Size = size
  1019. fp.Position = tors.Position
  1020. RemoveOutlines(fp)
  1021. fp.Material = "SmoothPlastic"
  1022. fp:BreakJoints()
  1023. return fp
  1024. end
  1025.  
  1026. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1027. local mesh = IT(Mesh)
  1028. mesh.Parent = part
  1029. if Mesh == "SpecialMesh" then
  1030. mesh.MeshType = meshtype
  1031. if meshid ~= "nil" then
  1032. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1033. end
  1034. end
  1035. mesh.Offset = offset
  1036. mesh.Scale = scale
  1037. return mesh
  1038. end
  1039.  
  1040. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1041. local type = type
  1042. local rng = Instance.new("Part", char)
  1043. rng.Anchored = true
  1044. rng.BrickColor = color
  1045. rng.CanCollide = false
  1046. rng.FormFactor = 3
  1047. rng.Name = "Ring"
  1048. rng.Material = "Neon"
  1049. rng.Size = Vector3.new(1, 1, 1)
  1050. rng.Transparency = 0
  1051. rng.TopSurface = 0
  1052. rng.BottomSurface = 0
  1053. rng.CFrame = pos
  1054. local rngm = Instance.new("SpecialMesh", rng)
  1055. rngm.MeshType = MType
  1056. rngm.Scale = scale
  1057. local scaler2 = 1
  1058. if type == "Add" then
  1059. scaler2 = 1 * value
  1060. elseif type == "Divide" then
  1061. scaler2 = 1 / value
  1062. end
  1063. coroutine.resume(coroutine.create(function()
  1064. for i = 0, 10 / bonuspeed, 0.1 do
  1065. swait()
  1066. if type == "Add" then
  1067. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1068. elseif type == "Divide" then
  1069. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1070. end
  1071. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1072. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1073. end
  1074. rng:Destroy()
  1075. end))
  1076. end
  1077.  
  1078. function Eviscerate(dude)
  1079. if dude.Name ~= char then
  1080. local bgf = IT("BodyGyro", dude.Head)
  1081. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1082. local val = IT("BoolValue", dude)
  1083. val.Name = "IsHit"
  1084. local ds = coroutine.wrap(function()
  1085. dude:WaitForChild("Head"):BreakJoints()
  1086. wait(0.5)
  1087. target = nil
  1088. coroutine.resume(coroutine.create(function()
  1089. for i, v in pairs(dude:GetChildren()) do
  1090. if v:IsA("Accessory") then
  1091. v:Destroy()
  1092. end
  1093. if v:IsA("Humanoid") then
  1094. v:Destroy()
  1095. end
  1096. if v:IsA("CharacterMesh") then
  1097. v:Destroy()
  1098. end
  1099. if v:IsA("Model") then
  1100. v:Destroy()
  1101. end
  1102. if v:IsA("Part") or v:IsA("MeshPart") then
  1103. for x, o in pairs(v:GetChildren()) do
  1104. if o:IsA("Decal") then
  1105. o:Destroy()
  1106. end
  1107. end
  1108. coroutine.resume(coroutine.create(function()
  1109. v.Material = "Neon"
  1110. v.CanCollide = false
  1111. local PartEmmit1 = IT("ParticleEmitter", v)
  1112. PartEmmit1.LightEmission = 1
  1113. PartEmmit1.Texture = "rbxassetid://2582829122"
  1114. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1115. PartEmmit1.Rate = 150
  1116. PartEmmit1.Lifetime = NumberRange.new(1)
  1117. PartEmmit1.Size = NumberSequence.new({
  1118. NumberSequenceKeypoint.new(0, 0.75, 0),
  1119. NumberSequenceKeypoint.new(1, 0, 0)
  1120. })
  1121. PartEmmit1.Transparency = NumberSequence.new({
  1122. NumberSequenceKeypoint.new(0, 0, 0),
  1123. NumberSequenceKeypoint.new(1, 1, 0)
  1124. })
  1125. PartEmmit1.Speed = NumberRange.new(0, 0)
  1126. PartEmmit1.VelocitySpread = 30000
  1127. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1128. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1129. local BodPoss = IT("BodyPosition", v)
  1130. BodPoss.P = 3000
  1131. BodPoss.D = 1000
  1132. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1133. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1134. v.Color = maincolor.Color
  1135. coroutine.resume(coroutine.create(function()
  1136. for i = 0, 49 do
  1137. swait(1)
  1138. v.Transparency = v.Transparency + 0.08
  1139. end
  1140. wait(0.5)
  1141. PartEmmit1.Enabled = false
  1142. wait(3)
  1143. v:Destroy()
  1144. dude:Destroy()
  1145. end))
  1146. end))
  1147. end
  1148. end
  1149. end))
  1150. end)
  1151. ds()
  1152. end
  1153. end
  1154.  
  1155. function FindNearestHead(Position, Distance, SinglePlayer)
  1156. if SinglePlayer then
  1157. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1158. end
  1159. local List = {}
  1160. for i, v in pairs(workspace:GetChildren()) do
  1161. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1162. table.insert(List, v)
  1163. end
  1164. end
  1165. return List
  1166. end
  1167.  
  1168. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1169. local type = type
  1170. local rng = Instance.new("Part", char)
  1171. rng.Anchored = true
  1172. rng.BrickColor = color
  1173. rng.CanCollide = false
  1174. rng.FormFactor = 3
  1175. rng.Name = "Ring"
  1176. rng.Material = "Neon"
  1177. rng.Size = Vector3.new(1, 1, 1)
  1178. rng.Transparency = 0
  1179. rng.TopSurface = 0
  1180. rng.BottomSurface = 0
  1181. rng.CFrame = pos
  1182. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1183. local rngm = Instance.new("SpecialMesh", rng)
  1184. rngm.MeshType = MType
  1185. rngm.Scale = Vector3.new(x1, y1, z1)
  1186. local scaler2 = 1
  1187. local speeder = FastSpeed
  1188. if type == "Add" then
  1189. scaler2 = 1 * value
  1190. elseif type == "Divide" then
  1191. scaler2 = 1 / value
  1192. end
  1193. coroutine.resume(coroutine.create(function()
  1194. for i = 0, 10 / bonuspeed, 0.1 do
  1195. swait()
  1196. if type == "Add" then
  1197. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1198. elseif type == "Divide" then
  1199. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1200. end
  1201. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1202. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1203. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1204. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1205. end
  1206. rng:Destroy()
  1207. end))
  1208. end
  1209.  
  1210. function SoulSteal(dude)
  1211. if dude.Name ~= char then
  1212. local bgf = IT("BodyGyro", dude.Head)
  1213. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1214. local val = IT("BoolValue", dude)
  1215. val.Name = "IsHit"
  1216. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1217. local soulst = coroutine.wrap(function()
  1218. local soul = Instance.new("Part",dude)
  1219. soul.Size = Vector3.new(1,1,1)
  1220. soul.CanCollide = false
  1221. soul.Anchored = false
  1222. soul.Position = torso.Position
  1223. soul.Transparency = 1
  1224. local PartEmmit1 = IT("ParticleEmitter", soul)
  1225. PartEmmit1.LightEmission = 1
  1226. PartEmmit1.Texture = "rbxassetid://2582829122"
  1227. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1228. PartEmmit1.Rate = 250
  1229. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1230. PartEmmit1.Size = NumberSequence.new({
  1231. NumberSequenceKeypoint.new(0, 1, 0),
  1232. NumberSequenceKeypoint.new(1, 0, 0)
  1233. })
  1234. PartEmmit1.Transparency = NumberSequence.new({
  1235. NumberSequenceKeypoint.new(0, 0, 0),
  1236. NumberSequenceKeypoint.new(1, 1, 0)
  1237. })
  1238. PartEmmit1.Speed = NumberRange.new(0, 0)
  1239. PartEmmit1.VelocitySpread = 30000
  1240. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1241. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1242. local BodPoss = IT("BodyPosition", soul)
  1243. BodPoss.P = 3000
  1244. BodPoss.D = 1000
  1245. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1246. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1247. wait(1.6)
  1248. soul.Touched:connect(function(hit)
  1249. if hit.Parent == char then
  1250. soul:Destroy()
  1251. end
  1252. end)
  1253. wait(1.2)
  1254. while soul do
  1255. swait()
  1256. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1257. BodPoss.Position = tors.Position
  1258. end
  1259. end)
  1260. soulst()
  1261. end
  1262. end
  1263. function FaceMouse()
  1264. local Cam = workspace.CurrentCamera
  1265. return {
  1266. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1267. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1268. }
  1269. end
  1270.  
  1271. BTAUNT = Instance.new("Sound", tors)
  1272. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=869166432"
  1273. BTAUNT.Volume = 10
  1274. BTAUNT.Pitch = 1
  1275. BTAUNT.Looped = true
  1276. BTAUNT.TimePosition = 0
  1277.  
  1278. BTAUNT2 = Instance.new("Sound", tors)
  1279. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=935804253"
  1280. BTAUNT2.Volume = 10
  1281. BTAUNT2.Pitch = 1
  1282. BTAUNT2.Looped = false
  1283. BTAUNT2.TimePosition = 0
  1284.  
  1285. BTAUNT3 = Instance.new("Sound", tors)
  1286. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2866646141"
  1287. BTAUNT3.Volume = 2
  1288. BTAUNT3.Pitch = 1
  1289. BTAUNT3.Looped = true
  1290. BTAUNT3.TimePosition = 0
  1291.  
  1292. TEST = Instance.new("Sound", tors)
  1293. TEST.SoundId = "http://www.roblox.com/asset/?id=130766856"
  1294. TEST.Volume = 25
  1295. TEST.Pitch = 1
  1296. TEST.Looped = false
  1297. TEST.TimePosition = 0
  1298. -------------------------------------------------------
  1299. --End Effect Function--
  1300. -------------------------------------------------------
  1301. function Cso(ID, PARENT, VOLUME, PITCH)
  1302. local NSound = nil
  1303. coroutine.resume(coroutine.create(function()
  1304. NSound = IT("Sound", PARENT)
  1305. NSound.Volume = VOLUME
  1306. NSound.Pitch = PITCH
  1307. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1308. swait()
  1309. NSound:play()
  1310. game:GetService("Debris"):AddItem(NSound, 50)
  1311. end))
  1312. return NSound
  1313. end
  1314. function CameraEnshaking(Length, Intensity)
  1315. coroutine.resume(coroutine.create(function()
  1316. local intensity = 1 * Intensity
  1317. local rotM = 0.01 * Intensity
  1318. for i = 0, Length, 0.1 do
  1319. swait()
  1320. intensity = intensity - 0.05 * Intensity / Length
  1321. rotM = rotM - 5.0E-4 * Intensity / Length
  1322. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1323. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1324. end
  1325. hum.CameraOffset = Vector3.new(0, 0, 0)
  1326. end))
  1327. end
  1328. -------------------------------------------------------
  1329. --End Important Functions--
  1330. -------------------------------------------------------
  1331.  
  1332.  
  1333. -------------------------------------------------------
  1334. --Start Customization--
  1335. -------------------------------------------------------
  1336. local Player_Size = 1
  1337. if Player_Size ~= 1 then
  1338. root.Size = root.Size * Player_Size
  1339. tors.Size = tors.Size * Player_Size
  1340. hed.Size = hed.Size * Player_Size
  1341. ra.Size = ra.Size * Player_Size
  1342. la.Size = la.Size * Player_Size
  1343. rl.Size = rl.Size * Player_Size
  1344. ll.Size = ll.Size * Player_Size
  1345. ----------------------------------------------------------------------------------
  1346. rootj.Parent = root
  1347. neck.Parent = tors
  1348. RW.Parent = tors
  1349. LW.Parent = tors
  1350. RH.Parent = tors
  1351. LH.Parent = tors
  1352. ----------------------------------------------------------------------------------
  1353. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1354. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1355. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1356. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1357. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1358. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1359. ----------------------------------------------------------------------------------
  1360. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1361. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1362. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1363. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1364. --hat.Parent = Character
  1365. end
  1366. ----------------------------------------------------------------------------------
  1367. ----------------------------------------------------------------------------------
  1368. local equipped = false
  1369. local idle = 0
  1370. local change = 1
  1371. local val = 0
  1372. local toim = 0
  1373. local idleanim = 0.4
  1374. local sine = 0
  1375. local Sit = 1
  1376. ----------------------------------------------------------------------------------
  1377. hum.WalkSpeed = 8
  1378. hum.JumpPower = 57
  1379. hum.Animator.Parent = nil
  1380. ----------------------------------------------------------------------------------
  1381.  
  1382.  
  1383. -------------------------------------------------------
  1384. --End Customization--
  1385. -------------------------------------------------------
  1386. local Blobby = Instance.new("Part", char)
  1387. Blobby.Name = "Blob"
  1388. Blobby.CanCollide = false
  1389. Blobby.BrickColor = BrickColor.new("Really black")
  1390. Blobby.Transparency = 0
  1391. Blobby.Material = "Plastic"
  1392. Blobby.Size = Vector3.new(1, 1, 2)
  1393. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1394. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1395.  
  1396. local Weld = Instance.new("Weld", Blobby)
  1397. Weld.Part0 = ra
  1398. Weld.Part1 = Blobby
  1399. Weld.C1 = CFrame.new(0, 0.8, 0)
  1400. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1401.  
  1402. local M2 = Instance.new("SpecialMesh")
  1403. M2.Parent = Blobby
  1404. M2.MeshId = "rbxassetid://0"
  1405. M2.TextureId = "rbxassetid://0"
  1406. M2.Scale = Vector3.new(1, 0.8, 1)
  1407.  
  1408. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1409. naeeym2.AlwaysOnTop = true
  1410. naeeym2.Size = UDim2.new(5,35,2,15)
  1411. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1412. naeeym2.Adornee = hed
  1413. naeeym2.Name = "Name"
  1414. --naeeym2.PlayerToHideFrom = Player
  1415. local tecks2 = Instance.new("TextLabel",naeeym2)
  1416. tecks2.BackgroundTransparency = 1
  1417. tecks2.TextScaled = true
  1418. tecks2.BorderSizePixel = 0
  1419. tecks2.Text = "Fight Me"
  1420. tecks2.Font = Enum.Font.Bodoni
  1421. tecks2.TextSize = 30
  1422. tecks2.TextStrokeTransparency = 0
  1423. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1424. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1425. tecks2.Size = UDim2.new(1,0,0.5,0)
  1426. tecks2.Parent = naeeym2]]
  1427. ----------------------------------------------------------------------------------
  1428. local AddInstance = function(Object, ...)
  1429. local Obj = Instance.new(Object)
  1430. for i,v in next,(...) do
  1431. Obj[i] = v
  1432. end
  1433. return Obj
  1434. end
  1435. ----------------------------------------------------
  1436.  
  1437. MeshT = "rbxassetid://13640868"
  1438. TextureM = "rbxassetid://18987684"
  1439.  
  1440.  
  1441.  
  1442.  
  1443. local Load = Instance.new("Animation", char)
  1444.  
  1445.  
  1446. local Reaper = AddInstance("Part",{
  1447. Parent = hed,
  1448. CFrame = hed.CFrame,
  1449. formFactor = "Symmetric",
  1450. Size = Vector3.new(1, 1, 1),
  1451. CanCollide = false,
  1452. TopSurface = "Smooth",
  1453. BottomSurface = "Smooth",
  1454. Locked = true,
  1455. })
  1456. local Weld = AddInstance("Weld",{
  1457. Parent = Reaper,
  1458. Part0 = hed,
  1459. C0 = CFrame.new(0, 0.4, 0)*CFrame.Angles(0, 0, 0),
  1460. Part1 = Reaper,
  1461. })
  1462. local Mesh = AddInstance("SpecialMesh",{
  1463. Parent = Reaper,
  1464. MeshId = MeshT,
  1465. TextureId = TextureM,
  1466. Offset = Vector3.new(0, 0.3, 0),
  1467. Scale = Vector3.new(1.05,1.05,1.05),
  1468. VertexColor = Vector3.new(0.3, 0, 0.3),
  1469. })
  1470.  
  1471.  
  1472.  
  1473.  
  1474.  
  1475. -------------------------------------------------------
  1476.  
  1477.  
  1478.  
  1479.  
  1480. wait(1)
  1481. plr = game.Players.LocalPlayer
  1482. char = plr.Character
  1483. mouse = plr:GetMouse()
  1484. whitecolor = Color3.new(255,255,1)
  1485. epicmode = false
  1486. normal = true
  1487. for i,v in pairs(char:GetChildren()) do
  1488. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1489. v:Destroy()
  1490. end
  1491. end
  1492. local shirt = Instance.new("Shirt",char)
  1493. shirt.ShirtTemplate = "rbxassetid://234618828"
  1494. local pants = Instance.new("Pants",char)
  1495. pants.PantsTemplate = "rbxassetid://234618963"
  1496. local bdycolors = char["Body Colors"]
  1497. bdycolors.HeadColor3 = whitecolor
  1498. bdycolors.LeftArmColor3 = whitecolor
  1499. bdycolors.LeftLegColor3 = whitecolor
  1500. bdycolors.RightArmColor3 = whitecolor
  1501. bdycolors.RightLegColor3 = whitecolor
  1502. bdycolors.TorsoColor3 = whitecolor
  1503. for i,v in pairs(char:GetChildren()) do
  1504. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1505. v:Destroy()
  1506. end
  1507. end
  1508.  
  1509.  
  1510.  
  1511. local BC = Character["Body Colors"]
  1512. BC.HeadColor = BrickColor.new("New Yeller")
  1513. BC.LeftArmColor = BrickColor.new("New Yeller")
  1514. BC.LeftLegColor = BrickColor.new("New Yeller")
  1515. BC.RightArmColor = BrickColor.new("New Yeller")
  1516. BC.RightLegColor = BrickColor.new("New Yeller")
  1517. BC.TorsoColor = BrickColor.new("New Yeller")
  1518.  
  1519.  
  1520.  
  1521. local righteyebrickcolor = "Institutional white"
  1522. local reye = Instance.new("Part", char)
  1523. reye.CanCollide = false
  1524. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1525. reye.Material = "Neon"
  1526. reye.Size = Vector3.new(.25,.35,.15)
  1527. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  1528. m1 = Instance.new("SpecialMesh", reye)
  1529. m1.MeshType = "Sphere"
  1530. m1.Scale = Vector3.new(0.9,0.9,0.9)
  1531. reye.Locked = true
  1532. reye.Name = "re"
  1533.  
  1534. local wings = Instance.new("Part", char)
  1535. wings.CFrame = char.Torso.CFrame
  1536. wings.BrickColor = BrickColor.new("Black")
  1537. wings.Locked = true
  1538. wings.CanCollide = false
  1539.  
  1540. local weld = Instance.new("Weld", wings)
  1541. weld.Part0 = wings
  1542. weld.Part1 = char.Torso
  1543.  
  1544. local specialMesh = Instance.new("SpecialMesh", wings)
  1545. specialMesh.MeshId = "rbxassetid://0"
  1546. specialMesh.Offset = Vector3.new(0,0.1,-0.2)
  1547. specialMesh.Scale = Vector3.new(1,1,1)
  1548.  
  1549.  
  1550.  
  1551. -------------------------------------------------------
  1552. --Start Attacks N Stuff--
  1553. -------------------------------------------------------
  1554. local naeeym2 = Instance.new("BillboardGui",char)
  1555. naeeym2.AlwaysOnTop = true
  1556. naeeym2.Size = UDim2.new(5,35,2,35)
  1557. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1558. naeeym2.Adornee = hed
  1559. naeeym2.Name = "Name"
  1560.  
  1561. local tecks2 = Instance.new("TextLabel",naeeym2)
  1562. tecks2.BackgroundTransparency = 1
  1563. tecks2.TextScaled = true
  1564. tecks2.BorderSizePixel = 0
  1565. tecks2.Text = "Edited By Mediakiller7"
  1566. tecks2.Font = "Fantasy"
  1567. tecks2.TextSize = 30
  1568. tecks2.TextStrokeTransparency = 0
  1569. tecks2.TextColor3 = BrickColor.new('Black').Color
  1570. tecks2.TextStrokeColor3 = BrickColor.new('Black').Color
  1571. tecks2.Size = UDim2.new(1,0,0.5,0)
  1572. tecks2.Parent = naeeym2
  1573. textfag = tecks2
  1574. tecks2.Text = "Load....."
  1575. wait(2)
  1576. tecks2.Text = "Mafia Switcher"
  1577. wait(1)
  1578. tecks2.Text = "Mafia Noob"
  1579. BTAUNT:Play()
  1580. coroutine.resume(coroutine.create(function()
  1581. while textfag ~= nil do
  1582. swait()
  1583. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1584. textfag.Rotation = math.random(-3,3)
  1585. end
  1586. end))
  1587.  
  1588.  
  1589. char.Humanoid.JumpPower = 115
  1590. char.Humanoid.WalkSpeed = 50
  1591.  
  1592.  
  1593. -----------------------------------------------
  1594.  
  1595. function chatfunc(text, color)
  1596. local chat = coroutine.wrap(function()
  1597. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  1598. char:FindFirstChild("TalkingBillBoard"):destroy()
  1599. end
  1600. local naeeym2 = Instance.new("BillboardGui", char)
  1601. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  1602. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  1603. naeeym2.Adornee = hed
  1604. naeeym2.Name = "TalkingBillBoard"
  1605. local tecks2 = Instance.new("TextLabel", naeeym2)
  1606. tecks2.BackgroundTransparency = 1
  1607. tecks2.BorderSizePixel = 0
  1608. tecks2.Text = ""
  1609. tecks2.Font = "SciFi"
  1610. tecks2.TextSize = 30
  1611. tecks2.TextStrokeTransparency = 0
  1612. tecks2.TextColor3 = color
  1613. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  1614. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  1615. local tecks3 = Instance.new("TextLabel", naeeym2)
  1616. tecks3.BackgroundTransparency = 1
  1617. tecks3.BorderSizePixel = 0
  1618. tecks3.Text = ""
  1619. tecks3.Font = "SciFi"
  1620. tecks3.TextSize = 30
  1621. tecks3.TextStrokeTransparency = 0
  1622. tecks3.TextColor3 = Color3.new(0, 0, 0)
  1623. tecks3.TextStrokeColor3 = color
  1624. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  1625. coroutine.resume(coroutine.create(function()
  1626. while true do
  1627. swait(1)
  1628. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1629. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1630. tecks2.Rotation = math.random(-5, 5)
  1631. tecks3.Rotation = math.random(-5, 5)
  1632. end
  1633. end))
  1634. for i = 1, string.len(text) do
  1635. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  1636. tecks2.Text = string.sub(text, 1, i)
  1637. tecks3.Text = string.sub(text, 1, i)
  1638. swait(1)
  1639. end
  1640. wait(1)
  1641. local randomrot = math.random(1, 2)
  1642. if randomrot == 1 then
  1643. for i = 1, 50 do
  1644. swait()
  1645. tecks2.Rotation = tecks2.Rotation - 0.75
  1646. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1647. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  1648. tecks3.Rotation = tecks2.Rotation + 0.75
  1649. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1650. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  1651. end
  1652. elseif randomrot == 2 then
  1653. for i = 1, 50 do
  1654. swait()
  1655. tecks2.Rotation = tecks2.Rotation + 0.75
  1656. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1657. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  1658. tecks3.Rotation = tecks2.Rotation - 0.75
  1659. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1660. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  1661. end
  1662. end
  1663. naeeym2:Destroy()
  1664. end)
  1665. chat()
  1666. end
  1667.  
  1668.  
  1669.  
  1670.  
  1671.  
  1672.  
  1673.  
  1674. --Switcher-------------------------------------
  1675.  
  1676.  
  1677. local effectTorso = Instance.new("Sparkles", char.Torso)
  1678. effectTorso.SparkleColor = Color3.new(0, 85, 255)
  1679. effectTorso.Enabled = false
  1680.  
  1681. local animation = Instance.new("NumberValue", char)
  1682. animation.Value = 1
  1683. animation.Name = "Animation"
  1684.  
  1685. local animation2 = Instance.new("NumberValue", char)
  1686. animation2.Value = 1
  1687. animation2.Name = "mode"
  1688.  
  1689.  
  1690.  
  1691.  
  1692. ---------------------------
  1693.  
  1694.  
  1695. function Noob2 ()
  1696.  
  1697.  
  1698. if animation2.Value == 1 then
  1699.  
  1700. animation2.Value = 2
  1701.  
  1702. specialMesh.MeshId = "rbxassetid://0"
  1703.  
  1704. wait(0.1)
  1705. shirt.ShirtTemplate = "rbxassetid://583914109"
  1706. wait(0.1)
  1707. pants.PantsTemplate = "rbxassetid://7825739"
  1708. tecks2.Text = "Anime"
  1709.  
  1710. tecks2.TextColor3 = BrickColor.new('Black').Color
  1711. tecks2.TextStrokeColor3 = BrickColor.new('Hot pink').Color
  1712. maincolor = BrickColor.new("Hot pink")
  1713.  
  1714. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1131624146"
  1715.  
  1716. BC.HeadColor = BrickColor.new("New Yeller")
  1717. BC.LeftArmColor = BrickColor.new("New Yeller")
  1718. BC.LeftLegColor = BrickColor.new("New Yeller")
  1719. BC.RightArmColor = BrickColor.new("New Yeller")
  1720. BC.RightLegColor = BrickColor.new("New Yeller")
  1721. BC.TorsoColor = BrickColor.new("New Yeller")
  1722. char.Torso.Material = ("Plastic")
  1723.  
  1724. effectTorso.Enabled = false
  1725.  
  1726. animation.Value = 3
  1727.  
  1728.  
  1729. hed.face.Texture = "rbxassetid://10521899"
  1730.  
  1731.  
  1732.  
  1733. end
  1734.  
  1735.  
  1736.  
  1737. end
  1738.  
  1739. function Noob3 ()
  1740.  
  1741.  
  1742. if animation2.Value == 1 then
  1743.  
  1744. animation2.Value = 3
  1745.  
  1746. specialMesh.MeshId = "rbxassetid://0"
  1747. wait(0.1)
  1748. shirt.ShirtTemplate = "rbxassetid://259122117"
  1749. wait(0.1)
  1750. pants.PantsTemplate = "rbxassetid://227915108"
  1751. tecks2.Text = "Murder"
  1752.  
  1753. tecks2.TextColor3 = BrickColor.new('Black').Color
  1754. tecks2.TextStrokeColor3 = BrickColor.new('Really red').Color
  1755. maincolor = BrickColor.new("Really red")
  1756.  
  1757. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1564523997"
  1758.  
  1759. BC.HeadColor = BrickColor.new("New Yeller")
  1760. BC.LeftArmColor = BrickColor.new("New Yeller")
  1761. BC.LeftLegColor = BrickColor.new("New Yeller")
  1762. BC.RightArmColor = BrickColor.new("New Yeller")
  1763. BC.RightLegColor = BrickColor.new("New Yeller")
  1764. BC.TorsoColor = BrickColor.new("New Yeller")
  1765.  
  1766. char.Torso.Material = ("Plastic")
  1767.  
  1768. effectTorso.Enabled = false
  1769.  
  1770. animation.Value = 1
  1771.  
  1772. hed.face.Texture = "rbxassetid://10521899"
  1773.  
  1774.  
  1775.  
  1776.  
  1777.  
  1778. end
  1779.  
  1780.  
  1781.  
  1782. end
  1783.  
  1784. function Noob4 ()
  1785.  
  1786.  
  1787.  
  1788.  
  1789. animation2.Value = 1
  1790.  
  1791.  
  1792. specialMesh.MeshId = "rbxassetid://0"
  1793.  
  1794.  
  1795.  
  1796.  
  1797.  
  1798. wait(0.1)
  1799. shirt.ShirtTemplate = "rbxassetid://234618828"
  1800. wait(0.1)
  1801. pants.PantsTemplate = "rbxassetid://234618963"
  1802. tecks2.Text = "Mafia Noob"
  1803.  
  1804. tecks2.TextColor3 = BrickColor.new('Black').Color
  1805. tecks2.TextStrokeColor3 = BrickColor.new('Black').Color
  1806. maincolor = BrickColor.new("Black")
  1807.  
  1808.  
  1809. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=869166432"
  1810.  
  1811. BC.HeadColor = BrickColor.new("New Yeller")
  1812. BC.LeftArmColor = BrickColor.new("New Yeller")
  1813. BC.LeftLegColor = BrickColor.new("New Yeller")
  1814. BC.RightArmColor = BrickColor.new("New Yeller")
  1815. BC.RightLegColor = BrickColor.new("New Yeller")
  1816. BC.TorsoColor = BrickColor.new("New Yeller")
  1817. char.Torso.Material = ("Plastic")
  1818. effectTorso.Enabled = false
  1819.  
  1820. animation.Value = 1
  1821.  
  1822. hed.face.Texture = "rbxassetid://10521899"
  1823.  
  1824.  
  1825. end
  1826.  
  1827.  
  1828. function Noob5 ()
  1829.  
  1830.  
  1831. if animation2.Value == 1 then
  1832.  
  1833. animation2.Value = 5
  1834. specialMesh.MeshId = "rbxassetid://0"
  1835.  
  1836.  
  1837. wait(0.1)
  1838. shirt.ShirtTemplate = "rbxassetid://1533635803"
  1839. wait(0.1)
  1840. pants.PantsTemplate = "rbxassetid://1460022985"
  1841. tecks2.Text = "Pandora"
  1842.  
  1843. tecks2.TextColor3 = BrickColor.new('Black').Color
  1844. tecks2.TextStrokeColor3 = BrickColor.new('White').Color
  1845. maincolor = BrickColor.new("White")
  1846.  
  1847.  
  1848. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1382488262"
  1849.  
  1850. BC.HeadColor = BrickColor.new("New Yeller")
  1851. BC.LeftArmColor = BrickColor.new("New Yeller")
  1852. BC.LeftLegColor = BrickColor.new("Black")
  1853. BC.RightArmColor = BrickColor.new("New Yeller")
  1854. BC.RightLegColor = BrickColor.new("Black")
  1855. BC.TorsoColor = BrickColor.new("New Yeller")
  1856. char.Torso.Material = ("Plastic")
  1857. effectTorso.Enabled = false
  1858.  
  1859. animation.Value = 1
  1860.  
  1861.  
  1862. hed.face.Texture = "rbxassetid://10521899"
  1863.  
  1864.  
  1865.  
  1866.  
  1867. end
  1868.  
  1869.  
  1870. end
  1871.  
  1872.  
  1873.  
  1874. function Noob6 ()
  1875.  
  1876.  
  1877. if animation2.Value == 1 then
  1878.  
  1879. animation2.Value = 6
  1880. specialMesh.MeshId = "rbxassetid://0"
  1881.  
  1882. wait(0.1)
  1883. shirt.ShirtTemplate = "rbxassetid://338740550"
  1884. wait(0.1)
  1885. pants.PantsTemplate = "rbxassetid://338750779"
  1886. tecks2.Text = "Injustice"
  1887.  
  1888. tecks2.TextColor3 = BrickColor.new('Black').Color
  1889. tecks2.TextStrokeColor3 = BrickColor.new('Neon orange').Color
  1890. maincolor = BrickColor.new("Really black")
  1891.  
  1892.  
  1893. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=929330882"
  1894.  
  1895. BC.HeadColor = BrickColor.new("White")
  1896. BC.LeftArmColor = BrickColor.new("White")
  1897. BC.LeftLegColor = BrickColor.new("White")
  1898. BC.RightArmColor = BrickColor.new("White")
  1899. BC.RightLegColor = BrickColor.new("White")
  1900. BC.TorsoColor = BrickColor.new("White")
  1901. char.Torso.Material = ("Plastic")
  1902.  
  1903. effectTorso.Enabled = false
  1904.  
  1905. animation.Value = 1
  1906.  
  1907.  
  1908. hed.face.Texture = "rbxassetid://10521899"
  1909.  
  1910.  
  1911.  
  1912.  
  1913. end
  1914.  
  1915.  
  1916.  
  1917.  
  1918. end
  1919.  
  1920.  
  1921. function Noob7 ()
  1922.  
  1923.  
  1924. if animation2.Value == 1 then
  1925.  
  1926. animation2.Value = 7
  1927. specialMesh.MeshId = "rbxassetid://0"
  1928.  
  1929.  
  1930. wait(0.1)
  1931. shirt.ShirtTemplate = "rbxassetid://45695443"
  1932. wait(0.1)
  1933. pants.PantsTemplate = "rbxassetid://45696190"
  1934. tecks2.Text = "Gentlemen"
  1935.  
  1936. tecks2.TextColor3 = BrickColor.new('Black').Color
  1937. tecks2.TextStrokeColor3 = BrickColor.new('Deep orange').Color
  1938. maincolor = BrickColor.new("Deep orange")
  1939.  
  1940.  
  1941. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=492070484"
  1942.  
  1943. BC.HeadColor = BrickColor.new("Smoky grey")
  1944. BC.LeftArmColor = BrickColor.new("Smoky grey")
  1945. BC.LeftLegColor = BrickColor.new("Black")
  1946. BC.RightArmColor = BrickColor.new("Smoky grey")
  1947. BC.RightLegColor = BrickColor.new("Black")
  1948. BC.TorsoColor = BrickColor.new("Smoky grey")
  1949.  
  1950. char.Torso.Material = ("Plastic")
  1951.  
  1952.  
  1953. effectTorso.Enabled = false
  1954.  
  1955. animation.Value = 1
  1956.  
  1957. hed.face.Texture = "rbxassetid://10521899"
  1958.  
  1959.  
  1960.  
  1961. end
  1962.  
  1963.  
  1964.  
  1965.  
  1966.  
  1967. end
  1968.  
  1969.  
  1970.  
  1971. function Noob8 ()
  1972.  
  1973.  
  1974. if animation2.Value == 1 then
  1975.  
  1976. animation2.Value = 8
  1977.  
  1978.  
  1979. specialMesh.MeshId = "rbxassetid://0"
  1980.  
  1981.  
  1982. wait(0.1)
  1983.  
  1984. tecks2.Text = "★ Rockefeller Street ★"
  1985.  
  1986. tecks2.TextColor3 = BrickColor.new('Black').Color
  1987. tecks2.TextStrokeColor3 = BrickColor.new('Really blue').Color
  1988. maincolor = BrickColor.new("Really blue")
  1989.  
  1990.  
  1991. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=255288110"
  1992.  
  1993. BC.HeadColor = BrickColor.new("Bright blue")
  1994. BC.LeftArmColor = BrickColor.new("Light blue")
  1995. BC.LeftLegColor = BrickColor.new("Light blue")
  1996. BC.RightArmColor = BrickColor.new("Bright blue")
  1997. BC.RightLegColor = BrickColor.new("Bright blue")
  1998. BC.TorsoColor = BrickColor.new("Really blue")
  1999.  
  2000. effectTorso.Enabled = true
  2001.  
  2002.  
  2003. shirt.ShirtTemplate = "rbxassetid://0"
  2004. wait(0.1)
  2005. pants.PantsTemplate = "rbxassetid://0"
  2006.  
  2007. animation.Value = 2
  2008.  
  2009. hed.face.Texture = "rbxassetid://10521899"
  2010.  
  2011.  
  2012. end
  2013.  
  2014.  
  2015.  
  2016.  
  2017.  
  2018.  
  2019. end
  2020.  
  2021.  
  2022. function Noob9 ()
  2023.  
  2024.  
  2025. if animation2.Value == 1 then
  2026.  
  2027. animation2.Value = 9
  2028.  
  2029. specialMesh.MeshId = "rbxassetid://0"
  2030.  
  2031. wait(0.1)
  2032.  
  2033. tecks2.Text = "Je vi l New life"
  2034.  
  2035. tecks2.TextColor3 = BrickColor.new('Black').Color
  2036. tecks2.TextStrokeColor3 = BrickColor.new('Royal purple').Color
  2037. maincolor = BrickColor.new("Royal purple")
  2038.  
  2039.  
  2040. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=301773658"
  2041.  
  2042. BC.HeadColor = BrickColor.new("Lilac")
  2043. BC.LeftArmColor = BrickColor.new("Lilac")
  2044. BC.LeftLegColor = BrickColor.new("Lilac")
  2045. BC.RightArmColor = BrickColor.new("Lilac")
  2046. BC.RightLegColor = BrickColor.new("Lilac")
  2047. BC.TorsoColor = BrickColor.new("Lilac")
  2048.  
  2049. effectTorso.Enabled = false
  2050.  
  2051.  
  2052. shirt.ShirtTemplate = "rbxassetid://1059161212"
  2053. wait(0.1)
  2054. pants.PantsTemplate = "rbxassetid://1059161542"
  2055.  
  2056. animation.Value = 4
  2057.  
  2058. hed.face.Texture = "rbxassetid://20052028"
  2059.  
  2060.  
  2061.  
  2062. end
  2063.  
  2064. end
  2065.  
  2066.  
  2067.  
  2068.  
  2069.  
  2070.  
  2071. function Noob10()
  2072.  
  2073.  
  2074.  
  2075.  
  2076.  
  2077.  
  2078. if animation2.Value == 1 then
  2079.  
  2080. animation2.Value = 10
  2081.  
  2082.  
  2083. specialMesh.MeshId = "rbxassetid://215682815"
  2084.  
  2085.  
  2086.  
  2087.  
  2088. wait(0.1)
  2089.  
  2090. tecks2.Text = "The Dark"
  2091.  
  2092. tecks2.TextColor3 = BrickColor.new('Black').Color
  2093. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  2094. maincolor = BrickColor.new("Really black")
  2095.  
  2096.  
  2097. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1703475948"
  2098.  
  2099. BC.HeadColor = BrickColor.new("Really black")
  2100. BC.LeftArmColor = BrickColor.new("Really black")
  2101. BC.LeftLegColor = BrickColor.new("Really black")
  2102. BC.RightArmColor = BrickColor.new("Really black")
  2103. BC.RightLegColor = BrickColor.new("Really black")
  2104. BC.TorsoColor = BrickColor.new("Black")
  2105.  
  2106. effectTorso.Enabled = false
  2107.  
  2108.  
  2109. shirt.ShirtTemplate = "rbxassetid://0"
  2110. wait(0.1)
  2111. pants.PantsTemplate = "rbxassetid://0"
  2112.  
  2113. animation.Value = 10
  2114.  
  2115. hed.face.Texture = "rbxassetid://10521899"
  2116.  
  2117. end
  2118.  
  2119.  
  2120.  
  2121.  
  2122.  
  2123.  
  2124.  
  2125.  
  2126.  
  2127.  
  2128.  
  2129. end
  2130.  
  2131.  
  2132.  
  2133.  
  2134.  
  2135.  
  2136.  
  2137.  
  2138.  
  2139.  
  2140.  
  2141.  
  2142.  
  2143.  
  2144.  
  2145.  
  2146.  
  2147.  
  2148.  
  2149.  
  2150.  
  2151.  
  2152.  
  2153.  
  2154. --------------------------------------------------
  2155.  
  2156.  
  2157. function hate()
  2158. chatfunc("Is time To Spawn The Black Ball", BrickColor.new("White").Color)
  2159. wait(3)
  2160. chatfunc("You dont can escape", BrickColor.new("White").Color)
  2161. wait(3)
  2162. attack = true
  2163. Cso("464600985", hed, 3.5, 1)
  2164. local orb = Instance.new("Part", char)
  2165. orb.Anchored = true
  2166. orb.BrickColor = BrickC("Really black")
  2167. orb.CanCollide = false
  2168. orb.FormFactor = 3
  2169. orb.Name = "Ring"
  2170. orb.Material = "Neon"
  2171. orb.Size = Vector3.new(1, 1, 1)
  2172. orb.Transparency = 0
  2173. orb.TopSurface = 0
  2174. orb.BottomSurface = 0
  2175. local orbm = Instance.new("SpecialMesh", orb)
  2176. orbm.MeshType = "Sphere"
  2177. orbm.Name = "SizeMesh"
  2178. orbm.Scale = Vector3.new(0, 0, 0)
  2179. local scaled = 0.1
  2180. local posid = 0
  2181. for i = 0, 2, 0.1 do
  2182. swait()
  2183. scaled = scaled + 0.1
  2184. posid = posid - scaled
  2185. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  2186. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  2187. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2188. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2189. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2190. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2191. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2192. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2193. end
  2194.  
  2195. chatfunc("Dont Run", BrickColor.new("White").Color)
  2196. wait(3)
  2197. chatfunc("Come Here for die...", BrickColor.new("White").Color)
  2198. wait(2)
  2199. for i = 0, 2, 0.1 do
  2200. swait()
  2201. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2202. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2203. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2204. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2205. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2206. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2207. end
  2208. coroutine.resume(coroutine.create(function()
  2209. orb.Anchored = false
  2210. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  2211. local a = Instance.new("Part", workspace)
  2212. a.Name = "Direction"
  2213. a.Anchored = true
  2214. a.BrickColor = BrickC("Really black")
  2215. a.Material = "Neon"
  2216. a.Transparency = 1
  2217. a.CanCollide = false
  2218. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  2219. local ignore = orb
  2220. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2221. a.BottomSurface = 10
  2222. a.TopSurface = 10
  2223. local distance = (orb.CFrame.p - position).magnitude
  2224. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2225. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2226. orb.CFrame = a.CFrame
  2227. a:Destroy()
  2228. local bv = Instance.new("BodyVelocity")
  2229. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2230. bv.velocity = orb.CFrame.lookVector * 125
  2231. bv.Parent = orb
  2232. local hitted = false
  2233. game:GetService("Debris"):AddItem(orb, 15)
  2234. swait()
  2235. local hit = orb.Touched:connect(function(hit)
  2236. if hitted == false then
  2237. hitted = true
  2238. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  2239. for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do
  2240. if v:FindFirstChild("Head") then
  2241. Eviscerate(v)
  2242. end
  2243. end
  2244. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really black"), "Sphere")
  2245. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really black"), "Sphere")
  2246. for i = 0, 9 do
  2247. Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  2248. Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  2249. end
  2250. orb.Anchored = true
  2251. orb.Transparency = 1
  2252. wait(8)
  2253. orb:Destroy()
  2254. end
  2255. end)
  2256. end))
  2257. for i = 0, 1, 0.1 do
  2258. swait()
  2259. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(30)), 0.3)
  2260. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-30)), 0.3)
  2261. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.3)
  2262. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.3)
  2263. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
  2264. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.3)
  2265. end
  2266. attack = false
  2267. end
  2268.  
  2269.  
  2270.  
  2271.  
  2272.  
  2273.  
  2274.  
  2275.  
  2276.  
  2277.  
  2278.  
  2279.  
  2280.  
  2281.  
  2282.  
  2283.  
  2284.  
  2285.  
  2286.  
  2287.  
  2288.  
  2289.  
  2290. function die()
  2291. attack = true
  2292. M2.MeshId = "http://www.roblox.com/asset/?id=12592754"
  2293. M2.TextureId = "http://www.roblox.com/asset/?id=12592745"
  2294. for i = 0, 2.6, 0.1 do
  2295. swait()
  2296. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2297. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2298. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2299. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  2300. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2301. end
  2302. Cso("357417055", tors, 10, 1)
  2303. CameraEnshaking(2, 15)
  2304. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2305. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2306. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2307. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2308. if v:FindFirstChild("Head") then
  2309. Eviscerate(v)
  2310. end
  2311. end
  2312. for i = 0, 3, 0.1 do
  2313. swait()
  2314. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2315. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2316. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2317. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2318. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  2319. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2320. end
  2321. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2322. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2323. attack = false
  2324. end
  2325.  
  2326.  
  2327. function dance()
  2328. attack = true
  2329. hum.WalkSpeed = 0
  2330. CFuncs.Sound.Create("rbxassetid://130791919", head, 100, 1)
  2331. for i = 0, 2, 0.1 do
  2332. swait()
  2333. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2334. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2335. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2336. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2337. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2338. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2339. end
  2340. for i = 0, 6, 0.1 do
  2341. swait()
  2342. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2343. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  2344. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2345. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2346. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2347. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2348. end
  2349. for i = 0, 2, 0.1 do
  2350. swait()
  2351. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2352. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2353. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2354. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2355. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2356. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2357. end
  2358. attack = false
  2359. hum.WalkSpeed = 20
  2360. end
  2361.  
  2362. function aaa()
  2363. attack = true
  2364. hum.WalkSpeed = 0
  2365. for i = 0,20, 0.1 do
  2366. swait()
  2367. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2368. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2369. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2370. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2371. RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1)
  2372. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1)
  2373. end
  2374. hum.WalkSpeed = 16
  2375. attack = false
  2376. end
  2377.  
  2378. function finalChaos()
  2379. attack = true
  2380. spawn(function()
  2381. local p = Instance.new("Part",char)
  2382. p.Anchored = true
  2383. p.CanCollide = false
  2384. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  2385. local m = Instance.new("SpecialMesh",p)
  2386. m.MeshId = "https://roblox.com/asset/?id=28140935"
  2387. m.Scale = Vector3.new(2,2,2)
  2388. for i=1,30 do
  2389. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  2390. p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
  2391. wait()
  2392. end
  2393. local beam = Instance.new("Part",char)
  2394. beam.Anchored = true
  2395. beam.CanCollide = false
  2396. beam.BrickColor = BrickColor.new("White")
  2397. beam.Material = Enum.Material.Neon
  2398. beam.Size = Vector3.new(1,1,1)
  2399. beam.Position = p.Position+Vector3.new(0,1000,0)
  2400. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  2401. local m = Instance.new("SpecialMesh",beam)
  2402. m.MeshType = "Cylinder"
  2403. m.Scale = Vector3.new(2000,15,15)
  2404. damage(6,20,35,p.Position)
  2405. p.Transparency = 1
  2406. CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
  2407. for i=1,10 do
  2408. m.Scale = m.Scale-Vector3.new(0,1,1)
  2409. beam.Transparency = i / 10
  2410. wait()
  2411. end
  2412. p:Destroy()
  2413. end)
  2414. attack = false
  2415. end
  2416.  
  2417. function beam()
  2418. attack = true
  2419. hum.WalkSpeed = 0
  2420. local Ring1 = Instance.new("Part", char)
  2421. Ring1.Anchored = true
  2422. Ring1.BrickColor = maincolor
  2423. Ring1.CanCollide = false
  2424. Ring1.FormFactor = 3
  2425. Ring1.Name = "Ring"
  2426. Ring1.Material = "Neon"
  2427. Ring1.Size = Vector3.new(1, 0.05, 1)
  2428. Ring1.Transparency = 1
  2429. Ring1.TopSurface = 0
  2430. Ring1.BottomSurface = 0
  2431. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  2432. Ring1Mesh.MeshType = "Brick"
  2433. Ring1Mesh.Name = "SizeMesh"
  2434. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  2435. local InnerRing1 = Ring1:Clone()
  2436. InnerRing1.Parent = char
  2437. InnerRing1.Transparency = 0
  2438. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  2439. InnerRing1.Size = Vector3.new(1, 1, 1)
  2440. local InnerRing1Mesh = InnerRing1.SizeMesh
  2441. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  2442. InnerRing1Mesh.MeshType = "Sphere"
  2443. Ring1:Destroy()
  2444. for i = 0, 6, 0.1 do
  2445. swait()
  2446. --orb.CFrame = Pupil.CFrame
  2447. Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  2448. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2449. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2450. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2451. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2452. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  2453. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  2454. end
  2455. InnerRing1.Transparency = 1
  2456. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5
  2457. Cso("2545012765", char, 10, 1)
  2458. Cso("2606661976", char, 2.3, 1)
  2459. local a = IT("Part", char)
  2460. a.Name = "Direction"
  2461. a.Anchored = true
  2462. a.BrickColor = BrickC("Pastel violet")
  2463. a.Material = "SmoothPlastic"
  2464. a.Transparency = 0
  2465. a.Shape = "Cylinder"
  2466. a.CanCollide = false
  2467. local a2 = IT("Part", char)
  2468. a2.Name = "Direction"
  2469. a2.Anchored = true
  2470. a2.BrickColor = maincolor
  2471. a2.Color = maincolor.Color
  2472. a2.Material = "Neon"
  2473. a2.Transparency = 0.7
  2474. a2.Shape = "Cylinder"
  2475. a2.CanCollide = false
  2476. local ba = IT("Part", char)
  2477. ba.Name = "HitDirect"
  2478. ba.Anchored = true
  2479. ba.BrickColor = maincolor
  2480. ba.Material = "Neon"
  2481. ba.Transparency = 1
  2482. ba.CanCollide = false
  2483. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2484. local ignore = char
  2485. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2486. a.BottomSurface = 10
  2487. a.TopSurface = 10
  2488. a2.BottomSurface = 10
  2489. a2.TopSurface = 10
  2490. local distance = (InnerRing1.CFrame.p - position).magnitude
  2491. a.Size = Vector3.new(distance, 1, 1)
  2492. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2493. a2.Size = Vector3.new(distance, 1, 1)
  2494. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2495. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2496. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2497. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2498. game:GetService("Debris"):AddItem(a, 20)
  2499. game:GetService("Debris"):AddItem(a2, 20)
  2500. game:GetService("Debris"):AddItem(ba, 20)
  2501. local msh = Instance.new("SpecialMesh", a)
  2502. msh.MeshType = "Brick"
  2503. msh.Scale = Vector3.new(1, 5, 5)
  2504. local msh2 = Instance.new("SpecialMesh", a2)
  2505. msh2.MeshType = "Brick"
  2506. msh2.Scale = Vector3.new(1, 7, 7)
  2507. for i = 0, 10, 0.1 do
  2508. swait()
  2509. CameraEnshaking(1, 5)
  2510. a2.Color = maincolor.Color
  2511. root.CFrame = FaceMouse()[1]
  2512. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4
  2513. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2514. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2515. distance = (InnerRing1.CFrame.p - position).magnitude
  2516. a.Size = Vector3.new(distance, 1, 1)
  2517. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2518. a2.Size = Vector3.new(distance, 1, 1)
  2519. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2520. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2521. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2522. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2523. msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  2524. msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  2525. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  2526. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  2527. if v:FindFirstChild("Head") then
  2528. Eviscerate(v)
  2529. end
  2530. end
  2531. end
  2532. a:Destroy()
  2533. a2:Destroy()
  2534. ba:Destroy()
  2535. InnerRing1:Destroy()
  2536. attack = false
  2537. hum.WalkSpeed = 10
  2538. hum.CameraOffset = Vector3.new(0,0,0)
  2539. end
  2540.  
  2541. function Call_Upon_The_Eyes()
  2542. attack = true
  2543. hum.WalkSpeed = 0
  2544. for i = 0, 6, 0.1 do
  2545. swait()
  2546. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2547. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2548. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2549. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2550. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2551. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2552. end
  2553. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2554. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2555. Magic(1, "Add", mouse.Hit, Vector3.new(100000, 100000, 100000000), 0.5, maincolor, "Sphere")
  2556. Magic(1, "Add", mouse.Hit, Vector3.new(10000000, 100000, 10000000), 0.75, maincolor, "Sphere")
  2557. CameraEnshaking(4, 25)
  2558. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2559. if v:FindFirstChild("Head") then
  2560. Eviscerate(v)
  2561. end
  2562. end
  2563. for i = 0, 6, 0.1 do
  2564. swait()
  2565. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2566. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2567. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2568. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2569. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
  2570. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2571. end
  2572. attack = false
  2573. hum.WalkSpeed = 10
  2574. end
  2575.  
  2576. function CHAOS()
  2577. attack = true
  2578. root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  2579. Cso("2545012765", hed, 10, 1)
  2580. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2581.  
  2582. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2583. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2584. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2585.  
  2586. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2587. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2588. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2589. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2590. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2591. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2592. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2593. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2594. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2595. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2596. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2597. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2598. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2599. if v:FindFirstChild("Head") then
  2600. Eviscerate(v)
  2601. end
  2602. end
  2603. attack = false
  2604. end
  2605. function Chain2()
  2606. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2607. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2608. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2609. local HEAD = HUM.Parent:FindFirstChild("Head")
  2610. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  2611. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  2612. if HEAD and TORSO and HUM.Health > 0 then
  2613. local GYRO = IT("BodyGyro",root)
  2614. GYRO.D = 275
  2615. GYRO.P = 20000
  2616. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2617. attack = true
  2618. hum.WalkSpeed = 0
  2619. local hit,pos,hummie;
  2620. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2621. Hook2.Transparency = 1
  2622. local A2 = NewInstance("Attachment",Hook2)
  2623. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2624. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2625. for i = 0, 2.3, .1 do
  2626. swait()
  2627. GYRO.cframe = CF(root.Position,TORSO.Position)
  2628. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2629. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2630. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2631. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2632. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2633. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2634. end
  2635. Cso("169105657", ra, 7, 1.2)
  2636. for i = 0, 5, .1 do
  2637. if(hit)then break end
  2638. swait()
  2639. GYRO.cframe = CF(root.Position,TORSO.Position)
  2640. Hook2.CFrame = TORSO.CFrame
  2641. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2642. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2643. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2644. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2645. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2646. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2647. end
  2648. Cso("169105657", ra, 5, .8)
  2649. Cso("2545211765", char, 7, 1)
  2650. GYRO:remove()
  2651. TORSO:BreakJoints()
  2652. for i = 0, 6, .1 do
  2653. swait()
  2654. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  2655. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  2656. end
  2657. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  2658. break
  2659. end
  2660. Chain2.TextureLength = 4
  2661. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2662. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2663. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  2664. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2665. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2666. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2667. end
  2668. hum.WalkSpeed = 16
  2669. attack = false
  2670. Hook2:Destroy()
  2671. end
  2672. end
  2673. end
  2674.  
  2675. function dejzrXD()
  2676. attack = true
  2677. hum.WalkSpeed = 20
  2678. for i = 0, 1, 0.1 do
  2679. swait()
  2680. Cso("262562442", char, 10, 1)
  2681. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  2682. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2683. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2684. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2685. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2686. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2687. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2688. end
  2689. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2690. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2691. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 100000, 1000), 0.5, maincolor, "Sphere")
  2692. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 1000, 1000), 0.75, maincolor, "Sphere")
  2693. CameraEnshaking(4, 5)
  2694. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2695. if v:FindFirstChild("Head") then
  2696. Eviscerate(v)
  2697. end
  2698. end
  2699. for i = 0, 1, 0.1 do
  2700. swait()
  2701. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  2702. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2703. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2704. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2705. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2706. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2707. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2708. end
  2709. attack = false
  2710. Speed = 20
  2711. end
  2712.  
  2713. function specialchaos()
  2714. wait(0)
  2715. CHOICE = 6
  2716. Cso("130781067", hed, 10, 1)
  2717. local killsky = Instance.new('Sky', game:GetService'Lighting')
  2718. killsky.SkyboxBk = "rbxassetid://3662994"
  2719. killsky.SkyboxDn = "rbxassetid://3662994"
  2720. killsky.SkyboxFt = "rbxassetid://3662994"
  2721. killsky.SkyboxLf = "rbxassetid://3662994"
  2722. killsky.SkyboxRt = "rbxassetid://3662994"
  2723. killsky.SkyboxUp = "rbxassetid://3662994"
  2724. ---
  2725. killsky.StarCount = 0
  2726. killsky.SunAngularSize = 0
  2727. killsky.MoonAngularSize = 0
  2728. killsky.MoonTextureId = ""
  2729. killsky.CelestialBodiesShown = false
  2730. if HITFLOOR ~= nil then
  2731. ATTACK = false
  2732. Rooted = false
  2733. local RINGSPIN = true
  2734. local CONSTRUCTING = true
  2735. local RING = CreatePart(3, Effects, "Neon", 0, 10, "Royal purple", "Ring", VT(0,0,0))
  2736. RING.Color = C3(0,0,0)
  2737. MakeForm(RING,"Cyl")
  2738. RING.CFrame = CF(HITPOS)
  2739. coroutine.resume(coroutine.create(function()
  2740. repeat
  2741. Swait()
  2742. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2743. until CONSTRUCTING == false
  2744. repeat
  2745. Swait()
  2746. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2747. until RINGSPIN == false
  2748. for i = 1, 25 do
  2749. Swait()
  2750. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2751. RING.Size = RING.Size - VT(0.15,0,0.15)
  2752. --DECAL.Transparency = DECAL.Transparency + 1/25
  2753. RING.Transparency = RING.Transparency + 1/25
  2754. end
  2755. RING:remove()
  2756. end))
  2757. for i = 1, 15 do
  2758. Swait()
  2759. RING.Size = RING.Size + VT(0,0,0)
  2760. RING.Transparency = RING.Transparency - 1/15
  2761. end
  2762. end
  2763. hum.WalkSpeed = 20
  2764. attack = false
  2765. end
  2766. function icando()
  2767. attack = true
  2768. hum.WalkSpeed = 0
  2769. TEST:Remove()
  2770. TEST:Play()
  2771. repeat
  2772. for i = 0,4,0.1 do
  2773. swait()
  2774. TEST.Parent = tors
  2775. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2776. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  2777. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2778. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2779. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  2780. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  2781. end
  2782. until TEST.Playing == false
  2783. TEST:Stop()
  2784. TEST:Play()
  2785. TEST:Remove()
  2786. print('I CAN DO ANYTHING')
  2787. attack = false
  2788. hum.WalkSpeed = 20
  2789. end
  2790.  
  2791. function finalChaos2()
  2792. attack = true
  2793. M2.MeshId = "http://www.roblox.com/asset/?id=12592754"
  2794. M2.TextureId = "rbxassetid://2582829122"
  2795. M2.Scale = Vector3.new(5, 5, 5)
  2796. Cso("2545018472", hed, 10, 1)
  2797. for i = 0, 1, 0.1 do
  2798. swait()
  2799. hum.CameraOffset = Vector3.new(0, 8, 0)
  2800. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2801. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2802. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2803. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2804. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2805. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2806. end
  2807. Cso("483458132", char, 10, .7)
  2808. Cso("483458132", char, 10, 1)
  2809. CameraEnshaking(6, 65)
  2810. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2811. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2812. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2813. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2814. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2815. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2816. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2817. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2818. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2819. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2820. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2821. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2822. if v:FindFirstChild("Head") then
  2823. Eviscerate(v)
  2824. end
  2825. end
  2826. for i = 0, 1, 0.1 do
  2827. swait()
  2828. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2829. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2830. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2831. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2832. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2833. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2834. end
  2835. M2.Scale = Vector3.new(1, 1, 1)
  2836. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2837. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2838. attack = false
  2839. end
  2840.  
  2841. function DRAG_THEM_TO_HELL()
  2842. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2843. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2844. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2845. local HEAD = HUM.Parent:FindFirstChild("Head")
  2846. if HEAD and TORSO and HUM.Health > 0 then
  2847. local GYRO = IT("BodyGyro",root)
  2848. GYRO.D = 275
  2849. GYRO.P = 20000
  2850. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2851. attack = true
  2852. hum.WalkSpeed = 0
  2853. local hit,pos,hummie;
  2854. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2855. Hook.Transparency = 1
  2856. local A = NewInstance("Attachment",Hook)
  2857. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2858. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2859. local POS = mouse.Hit.p
  2860. local CHAINS = false
  2861. local CHAINLINKS = {}
  2862. local A = IT("Attachment",la)
  2863. A.Position = Vector3.new(1,-1,0)*Player_Size
  2864. A.Orientation = Vector3.new(-90, -89.982, 0)
  2865. local B = IT("Attachment",la)
  2866. B.Position = Vector3.new(-1,-1,0)*Player_Size
  2867. B.Orientation = Vector3.new(-90, 89.988, 0)
  2868. local C = IT("Attachment",la)
  2869. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2870. C.Orientation = Vector3.new(-90, -89.982, 0)
  2871. local D = IT("Attachment",la)
  2872. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2873. D.Orientation = Vector3.new(-90, 89.988, 0)
  2874. local LIGHT = IT("Attachment",la)
  2875. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2876. local LIGHT2 = IT("PointLight",LIGHT)
  2877. LIGHT2.Range = 7
  2878. LIGHT2.Brightness = 5
  2879. LIGHT2.Color = Color3.new(0,0,0)
  2880. for i = 1, 2 do
  2881. local TWIST = -2
  2882. local START = A
  2883. local END = B
  2884. if i == 1 then
  2885. START = B
  2886. END = A
  2887. end
  2888. local ChainLink = IT("Beam",tors)
  2889. ChainLink.Texture = "rbxassetid://73042633"
  2890. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2891. ChainLink.TextureSpeed = 1
  2892. ChainLink.Width0 = 1
  2893. ChainLink.Width1 = 1
  2894. ChainLink.TextureLength = 2.5
  2895. ChainLink.Attachment0 = START
  2896. ChainLink.Attachment1 = END
  2897. ChainLink.CurveSize0 = TWIST
  2898. ChainLink.CurveSize1 = TWIST
  2899. --ChainLink.FaceCamera = true
  2900. ChainLink.Segments = 45
  2901. ChainLink.Transparency = NumberSequence.new(0.25)
  2902. table.insert(CHAINLINKS,ChainLink)
  2903. end
  2904. for i = 1, 2 do
  2905. local TWIST = -1
  2906. local START = C
  2907. local END = D
  2908. if i == 1 then
  2909. START = D
  2910. END = C
  2911. end
  2912. local ChainLink = IT("Beam",tors)
  2913. ChainLink.Texture = "rbxassetid://73042633"
  2914. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2915. ChainLink.TextureSpeed = 1
  2916. ChainLink.Width0 = 1
  2917. ChainLink.Width1 = 1
  2918. ChainLink.TextureLength = 5
  2919. ChainLink.Attachment0 = START
  2920. ChainLink.Attachment1 = END
  2921. ChainLink.CurveSize0 = TWIST
  2922. ChainLink.CurveSize1 = TWIST
  2923. --ChainLink.FaceCamera = true
  2924. ChainLink.Segments = 25
  2925. ChainLink.LightEmission = 0.5
  2926. ChainLink.Transparency = NumberSequence.new(0.25)
  2927. table.insert(CHAINLINKS,ChainLink)
  2928. end
  2929. for i = 0, 2.3, .1 do
  2930. swait()
  2931. GYRO.cframe = CF(root.Position,TORSO.Position)
  2932. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2933. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2934. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2935. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2936. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2937. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2938. end
  2939. Cso("169105657", ra, 7, 1.2)
  2940. for i = 0, 4, .1 do
  2941. if(hit)then break end
  2942. swait()
  2943. GYRO.cframe = CF(root.Position,TORSO.Position)
  2944. Hook.CFrame = HEAD.CFrame
  2945. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2946. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2947. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2948. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2949. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2950. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2951. end
  2952. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2953. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2954. hit = GetTorso(v.Parent);
  2955. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2956. break;
  2957. end
  2958. end
  2959. Cso("169105657", ra, 5, .8)
  2960. Cso("1251737869", tors, 2, 1.1)
  2961. GYRO:remove()
  2962. for i = 0, 3, .1 do
  2963. swait()
  2964. HUM.PlatformStand = true
  2965. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2966. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2967. end
  2968. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2969. break
  2970. end
  2971. Chain.TextureLength = 4
  2972. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2973. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2974. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2975. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2976. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2977. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2978. end
  2979. hum.WalkSpeed = 16
  2980. attack = false
  2981. Hook:Destroy()
  2982. A:remove()
  2983. B:remove()
  2984. C:remove()
  2985. D:remove()
  2986. end
  2987. end
  2988. end
  2989. function ultra()
  2990. attack = true
  2991. hum.WalkSpeed = 0
  2992. BTAUNT:Remove()
  2993. hed.face.Texture = "rbxassetid://160952297"
  2994. local Fire = IT("Sound",Character.Torso)
  2995. Fire.SoundId = "rbxassetid://1060413310"
  2996. Fire.Looped = true
  2997. Fire.Pitch = 1
  2998. Fire.Volume = 1
  2999. Fire:Play()
  3000. BTAUNT:Play()
  3001. BTAUNT:Remove()
  3002. wait(1)
  3003. for i = 0,18,0.1 do
  3004. swait()
  3005. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3006. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3007. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3008. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3009. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  3010. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3011. end
  3012. wait(1)
  3013. for i = 0,1.2,0.1 do
  3014. swait()
  3015. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3016. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3017. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3018. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3019. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  3020. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3021. end
  3022. for i = 0,1.2,0.1 do
  3023. swait()
  3024.  
  3025. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3026. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3027. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3028. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3029. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  3030. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3031. end
  3032. M2.MeshId = "http://www.roblox.com/asset/?id=12592754"
  3033. M2.TextureId = "rbxassetid://26884682"
  3034. tecks2:Remove()
  3035. Fire:Stop()
  3036. local BC = char["Body Colors"]
  3037. BC.HeadColor = BrickColor.new("New Yeller")
  3038. BC.LeftArmColor = BrickColor.new("New Yeller")
  3039. BC.LeftLegColor = BrickColor.new("New Yeller")
  3040. BC.RightArmColor = BrickColor.new("New Yeller")
  3041. BC.RightLegColor = BrickColor.new("New Yeller")
  3042. BC.TorsoColor = BrickColor.new("New Yeller")
  3043. tecks2:Remove()
  3044. BTAUNT3:Play()
  3045. local naeeym2 = Instance.new("BillboardGui",char)
  3046. naeeym2.AlwaysOnTop = true
  3047. naeeym2.Size = UDim2.new(5,35,2,35)
  3048. naeeym2.StudsOffset = Vector3.new(0,1,0)
  3049. naeeym2.Adornee = hed
  3050. naeeym2.Name = "Name"
  3051. local tecks2 = Instance.new("TextLabel",naeeym2)
  3052. tecks2.BackgroundTransparency = 1
  3053. tecks2.TextScaled = true
  3054. tecks2.BorderSizePixel = 0
  3055. tecks2.Font = "Garamond"
  3056. tecks2.TextSize = 30
  3057. tecks2.TextStrokeTransparency = 0
  3058. tecks2.TextColor3 = BrickColor.new('Really black').Color
  3059. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  3060. tecks2.Size = UDim2.new(1,0,0.5,0)
  3061. tecks2.Parent = naeeym2
  3062. textfag = tecks2
  3063. wait(1)
  3064. tecks2.Text = "The Boss Noob"
  3065. coroutine.resume(coroutine.create(function()
  3066. while textfag ~= nil do
  3067. swait()
  3068. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  3069. textfag.Rotation = math.random(-3,3)
  3070. end
  3071. end))
  3072. hed.face.Texture = "rbxassetid://160952297"
  3073. -------------------
  3074. Spawn(function()
  3075. while Equipped and Humanoid.Parent and Torso.Parent do
  3076. if Angle == 360 then
  3077. Angle = 0
  3078. end
  3079. Angle = Angle + 0.05
  3080. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  3081. if Hit then
  3082. if not Circle.Parent then
  3083. Circle.Parent = Character
  3084. end
  3085. for i, v in pairs(CircleParts) do
  3086. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  3087. end
  3088. else
  3089. Circle.Parent = nil
  3090. end
  3091. wait()
  3092. end
  3093. end)
  3094. attack = false
  3095. hum.WalkSpeed = 75
  3096. end
  3097. -------------------------------------------------------
  3098. --End Attacks N Stuff--
  3099. -------------------------------------------------------
  3100. mouse.KeyDown:connect(function(key)
  3101. if attack == false then
  3102. if key == "t" then
  3103.  
  3104. chatfunc("Look me.", BrickColor.new("White").Color)
  3105.  
  3106. dance()
  3107.  
  3108.  
  3109.  
  3110.  
  3111. elseif key == 'y' then
  3112.  
  3113. chatfunc("i Dont Have All Time", BrickColor.new("White").Color)
  3114. aaa()
  3115.  
  3116.  
  3117. elseif key == "p" then
  3118. finalChaos()
  3119. elseif key == "z" then
  3120. beam()
  3121. elseif key == "x" then
  3122. Call_Upon_The_Eyes()
  3123. elseif key == "v" then
  3124. dejzrXD()
  3125. elseif key == "b" then
  3126.  
  3127.  
  3128.  
  3129. if animation2.Value == 1 then
  3130.  
  3131. attack = true
  3132.  
  3133. char.Humanoid.WalkSpeed = 0
  3134.  
  3135. for i = 0, 7, 0.1 do
  3136. swait()
  3137. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3138. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3139. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  3140. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  3141. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  3142. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3143. end
  3144.  
  3145.  
  3146.  
  3147. local block322 = Instance.new("Part", char)
  3148.  
  3149.  
  3150.  
  3151. block322.Size = Vector3.new(10,10,10)
  3152.  
  3153. block322.Anchored = true
  3154.  
  3155.  
  3156. block322.CanCollide = false
  3157.  
  3158. block322.Transparency = 0
  3159. block322.Material = "Neon"
  3160. block322.Shape = "Ball"
  3161. block322.BrickColor = BrickColor.new("Really black")
  3162. block322.CFrame = char.Torso.CFrame
  3163.  
  3164.  
  3165. wait(1)
  3166.  
  3167. block322.BrickColor = BrickColor.new("Really black")
  3168. wait(1)
  3169.  
  3170.  
  3171.  
  3172. block322.Transparency = block322.Transparency + 0.2
  3173. block322.Size = Vector3.new(12,12,12)
  3174.  
  3175. wait(0.01)
  3176.  
  3177.  
  3178. block322.Transparency = block322.Transparency + 0.2
  3179. block322.Size = Vector3.new(14,14,14)
  3180.  
  3181. wait(0.01)
  3182.  
  3183.  
  3184.  
  3185. block322.Transparency = block322.Transparency + 0.2
  3186. block322.Size = Vector3.new(16,16,16)
  3187.  
  3188. wait(0.01)
  3189.  
  3190.  
  3191.  
  3192. block322.Transparency = block322.Transparency + 0.2
  3193. block322.Size = Vector3.new(18,18,18)
  3194.  
  3195. wait(0.01)
  3196.  
  3197.  
  3198.  
  3199. block322.Transparency = block322.Transparency + 0.2
  3200. block322.Size = Vector3.new(20,20,20)
  3201.  
  3202. wait(0.01)
  3203.  
  3204. char.Humanoid.WalkSpeed = 30
  3205. Cso("262562442", char, 10, 1)
  3206.  
  3207. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3208. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3209. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3210. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3211. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3212. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3213. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3214. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3215. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3216.  
  3217.  
  3218. attack = false
  3219.  
  3220. end
  3221.  
  3222.  
  3223.  
  3224.  
  3225.  
  3226.  
  3227.  
  3228. Noob10()
  3229.  
  3230.  
  3231.  
  3232.  
  3233.  
  3234. elseif key == "n" then
  3235. CHAOS()
  3236. elseif key == "f" then
  3237. icando()
  3238. elseif key == "h" then
  3239. finalChaos2()
  3240. elseif key == "g" then
  3241. hate()
  3242. elseif key == "c" then
  3243. DRAG_THEM_TO_HELL()
  3244. elseif key == "q" then
  3245.  
  3246. if animation2.Value == 1 then
  3247.  
  3248.  
  3249. char.Humanoid.WalkSpeed = 0
  3250. local block44 = Instance.new("Part", char)
  3251. block44.Size = Vector3.new(10,10,10)
  3252.  
  3253. block44.Anchored = true
  3254.  
  3255. block44.CanCollide = false
  3256.  
  3257. block44.Transparency = 0
  3258. block44.Material = "Neon"
  3259. block44.Shape = "Ball"
  3260. block44.BrickColor = BrickColor.new("Dark orange")
  3261. block44.CFrame = char.Torso.CFrame
  3262.  
  3263. wait(1)
  3264.  
  3265. block44.BrickColor = BrickColor.new("Dark orange")
  3266. wait(1)
  3267.  
  3268.  
  3269.  
  3270. block44.Transparency = block44.Transparency + 0.2
  3271. block44.Size = Vector3.new(11, 11, 11)
  3272.  
  3273. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3274. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3275. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3276.  
  3277.  
  3278. wait(0.01)
  3279.  
  3280. block44.Transparency = block44.Transparency + 0.2
  3281. block44.Size = Vector3.new(12, 12, 12)
  3282.  
  3283. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3284. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3285. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3286.  
  3287.  
  3288.  
  3289. wait(0.01)
  3290.  
  3291. block44.Transparency = block44.Transparency + 0.2
  3292. block44.Size = Vector3.new(13, 13, 13)
  3293.  
  3294. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3295. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3296. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3297.  
  3298.  
  3299.  
  3300. wait(0.01)
  3301.  
  3302. block44.Transparency = block44.Transparency + 0.2
  3303. block44.Size = Vector3.new(14, 14, 14)
  3304.  
  3305. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3306. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3307. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3308.  
  3309.  
  3310.  
  3311. wait(0.01)
  3312.  
  3313. block44.Transparency = block44.Transparency + 0.2
  3314. block44.Size = Vector3.new(15, 15, 15)
  3315.  
  3316. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3317. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3318. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3319.  
  3320.  
  3321.  
  3322. wait(0.01)
  3323.  
  3324. block44.Transparency = 0
  3325.  
  3326. block44.Transparency = block44.Transparency + 0.2
  3327. block44.Size = Vector3.new(11, 11, 11)
  3328.  
  3329. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3330. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3331. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3332.  
  3333.  
  3334.  
  3335. wait(0.01)
  3336.  
  3337. block44.Transparency = block44.Transparency + 0.2
  3338. block44.Size = Vector3.new(12, 12, 12)
  3339.  
  3340. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3341. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3342. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3343.  
  3344.  
  3345.  
  3346. wait(0.01)
  3347.  
  3348. block44.Transparency = block44.Transparency + 0.2
  3349. block44.Size = Vector3.new(13, 13, 13)
  3350.  
  3351. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3352. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3353. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3354.  
  3355.  
  3356.  
  3357. wait(0.01)
  3358.  
  3359. block44.Transparency = block44.Transparency + 0.2
  3360. block44.Size = Vector3.new(14, 14, 14)
  3361.  
  3362. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3363. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3364. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3365.  
  3366.  
  3367.  
  3368. wait(0.01)
  3369.  
  3370. block44.Transparency = block44.Transparency + 0.2
  3371. block44.Size = Vector3.new(15, 15, 15)
  3372.  
  3373. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3374. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3375. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3376.  
  3377.  
  3378.  
  3379. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3380. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3381. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3382.  
  3383.  
  3384.  
  3385. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3386. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3387. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3388.  
  3389.  
  3390.  
  3391. wait(0.01)
  3392.  
  3393. Cso("262562442", char, 10, 1)
  3394.  
  3395. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3396. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3397. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3398.  
  3399.  
  3400. char.Humanoid.WalkSpeed = 30
  3401. block44:Destroy()
  3402.  
  3403. end
  3404.  
  3405.  
  3406.  
  3407.  
  3408.  
  3409.  
  3410.  
  3411.  
  3412.  
  3413. Noob6()
  3414. chatfunc("Look The Time... is time to kill you :)", BrickColor.new("Neon orange").Color)
  3415. elseif key == "l" then
  3416.  
  3417.  
  3418. if animation2.Value == 1 then
  3419.  
  3420. char.Humanoid.WalkSpeed = 0
  3421. for i = 0, 4, 0.1 do
  3422. swait()
  3423. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3424. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  3425. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  3426. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  3427. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3)
  3428. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3)
  3429. end
  3430.  
  3431. for i = 0, 1, 0.1 do
  3432. swait()
  3433. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3434. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  3435. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  3436. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  3437. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3)
  3438. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3)
  3439. end
  3440.  
  3441. local block35 = Instance.new("Part", char)
  3442. block35.Size = Vector3.new(10,10,10)
  3443.  
  3444. block35.Anchored = true
  3445.  
  3446. block35.CanCollide = false
  3447.  
  3448. block35.Transparency = 0
  3449. block35.Material = "Neon"
  3450. block35.Shape = "Ball"
  3451. block35.BrickColor = BrickColor.new("Pink")
  3452. block35.CFrame = char.Torso.CFrame
  3453.  
  3454. wait(1)
  3455.  
  3456. block35.BrickColor = BrickColor.new("Pink")
  3457. wait(1)
  3458.  
  3459.  
  3460.  
  3461. block35.Transparency = block35.Transparency + 0.2
  3462. block35.Size = Vector3.new(11, 11, 11)
  3463.  
  3464. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3465. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3466. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3467.  
  3468. wait(0.01)
  3469.  
  3470. block35.Transparency = block35.Transparency + 0.2
  3471. block35.Size = Vector3.new(12, 12, 12)
  3472.  
  3473. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3474. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3475. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3476.  
  3477.  
  3478. wait(0.01)
  3479.  
  3480. block35.Transparency = block35.Transparency + 0.2
  3481. block35.Size = Vector3.new(13, 13, 13)
  3482.  
  3483. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3484. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3485. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3486.  
  3487.  
  3488. wait(0.01)
  3489.  
  3490. block35.Transparency = block35.Transparency + 0.2
  3491. block35.Size = Vector3.new(14, 14, 14)
  3492.  
  3493. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3494. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3495. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3496.  
  3497.  
  3498. wait(0.01)
  3499.  
  3500. block35.Transparency = block35.Transparency + 0.2
  3501. block35.Size = Vector3.new(15, 15, 15)
  3502.  
  3503. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3504. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3505. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3506.  
  3507.  
  3508. wait(0.01)
  3509.  
  3510. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3511. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3512. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3513.  
  3514.  
  3515. block35:Destroy()
  3516.  
  3517. Cso("262562442", char, 10, 1)
  3518.  
  3519. char.Humanoid.WalkSpeed = 30
  3520. end
  3521.  
  3522.  
  3523.  
  3524. Noob2()
  3525.  
  3526. chatfunc("Anime Power :).", BrickColor.new("Pink").Color)
  3527.  
  3528. elseif key == "k" then
  3529.  
  3530.  
  3531. if animation2.Value == 1 then
  3532.  
  3533. char.Humanoid.WalkSpeed = 0
  3534.  
  3535. local block32 = Instance.new("Part", char)
  3536. block32.Size = Vector3.new(10,10,10)
  3537.  
  3538. block32.Anchored = true
  3539.  
  3540. block32.CanCollide = false
  3541.  
  3542. block32.Transparency = 0
  3543. block32.Material = "Neon"
  3544. block32.Shape = "Ball"
  3545. block32.BrickColor = BrickColor.new("Really red")
  3546. block32.CFrame = char.Torso.CFrame
  3547.  
  3548. wait(1)
  3549.  
  3550. block32.BrickColor = BrickColor.new("Really red")
  3551. wait(1)
  3552.  
  3553.  
  3554.  
  3555. block32.Transparency = block32.Transparency + 0.2
  3556. block32.Size = Vector3.new(11, 11, 11)
  3557.  
  3558. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3559. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3560. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3561.  
  3562.  
  3563. wait(0.01)
  3564.  
  3565. block32.Transparency = block32.Transparency + 0.2
  3566. block32.Size = Vector3.new(12, 12, 12)
  3567.  
  3568. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3569. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3570. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3571.  
  3572.  
  3573. wait(0.01)
  3574.  
  3575. block32.Transparency = block32.Transparency + 0.2
  3576. block32.Size = Vector3.new(13, 13, 13)
  3577.  
  3578. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3579. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3580. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3581.  
  3582.  
  3583. wait(0.01)
  3584.  
  3585. block32.Transparency = block32.Transparency + 0.2
  3586. block32.Size = Vector3.new(14, 14, 14)
  3587.  
  3588. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3589. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3590. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3591.  
  3592.  
  3593. wait(0.01)
  3594.  
  3595. block32.Transparency = block32.Transparency + 0.2
  3596. block32.Size = Vector3.new(15, 15, 15)
  3597.  
  3598. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3599. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3600. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3601.  
  3602.  
  3603. wait(0.01)
  3604.  
  3605. block32:Destroy()
  3606.  
  3607.  
  3608. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3609. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3610. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3611.  
  3612. chatfunc("You gonna die", BrickColor.new("Really red").Color)
  3613.  
  3614. Cso("262562442", char, 10, 1)
  3615. char.Humanoid.WalkSpeed = 30
  3616.  
  3617. end
  3618.  
  3619. Noob3()
  3620.  
  3621. elseif key == "j" then
  3622.  
  3623.  
  3624.  
  3625. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3626. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3627. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3628.  
  3629. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3630. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3631. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3632.  
  3633.  
  3634. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3635. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3636. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3637.  
  3638.  
  3639. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3640. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3641. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3642.  
  3643.  
  3644. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  3645.  
  3646. Noob4()
  3647.  
  3648. chatfunc("I Guess I Gotta Shoot You Now..", BrickColor.new("New Yeller").Color)
  3649.  
  3650. elseif key == "m" then
  3651.  
  3652. if animation2.Value == 1 then
  3653.  
  3654.  
  3655. char.Humanoid.WalkSpeed = 0
  3656. local block3 = Instance.new("Part", char)
  3657.  
  3658.  
  3659.  
  3660. block3.Size = Vector3.new(10,10,10)
  3661.  
  3662. block3.Anchored = true
  3663.  
  3664.  
  3665. block3.CanCollide = false
  3666.  
  3667. block3.Transparency = 0
  3668. block3.Material = "Neon"
  3669. block3.Shape = "Ball"
  3670. block3.BrickColor = BrickColor.new("White")
  3671. block3.CFrame = char.Torso.CFrame
  3672.  
  3673.  
  3674. wait(1)
  3675.  
  3676. block3.BrickColor = BrickColor.new("White")
  3677. wait(1)
  3678.  
  3679.  
  3680.  
  3681. block3.Transparency = block3.Transparency + 0.2
  3682. block3.Size = Vector3.new(12,12,12)
  3683.  
  3684. wait(0.01)
  3685.  
  3686.  
  3687. block3.Transparency = block3.Transparency + 0.2
  3688. block3.Size = Vector3.new(14,14,14)
  3689.  
  3690. wait(0.01)
  3691.  
  3692.  
  3693.  
  3694. block3.Transparency = block3.Transparency + 0.2
  3695. block3.Size = Vector3.new(16,16,16)
  3696.  
  3697. wait(0.01)
  3698.  
  3699.  
  3700.  
  3701. block3.Transparency = block3.Transparency + 0.2
  3702. block3.Size = Vector3.new(18,18,18)
  3703.  
  3704. wait(0.01)
  3705.  
  3706.  
  3707.  
  3708. block3.Transparency = block3.Transparency + 0.2
  3709. block3.Size = Vector3.new(20,20,20)
  3710.  
  3711. wait(0.01)
  3712.  
  3713.  
  3714.  
  3715.  
  3716. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3717. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3718. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3719. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3720. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3721. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3722. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3723. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3724. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3725.  
  3726. char.Humanoid.WalkSpeed = 30
  3727.  
  3728. end
  3729.  
  3730.  
  3731.  
  3732.  
  3733.  
  3734.  
  3735.  
  3736.  
  3737.  
  3738. Noob5()
  3739.  
  3740. chatfunc("hahahahahaha..", BrickColor.new("White").Color)
  3741.  
  3742.  
  3743. elseif key == "e" then
  3744. if animation2.Value == 1 then
  3745.  
  3746. attack = true
  3747. char.Humanoid.WalkSpeed = 0
  3748.  
  3749. for i = 0, 4, 0.1 do
  3750. swait()
  3751. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3752. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  3753. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  3754. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  3755. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  3756. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  3757. end
  3758.  
  3759. for i = 0, 1, 0.1 do
  3760. swait()
  3761. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3762. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  3763. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  3764. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  3765. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3)
  3766. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3)
  3767. end
  3768.  
  3769. for i = 0, 1, 0.1 do
  3770. swait()
  3771. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3772. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  3773. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  3774. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  3775. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3)
  3776. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3)
  3777. end
  3778.  
  3779.  
  3780. local block2 = Instance.new("Part", char)
  3781. block2.Size = Vector3.new(10,10,10)
  3782.  
  3783. block2.Anchored = true
  3784.  
  3785. block2.CanCollide = false
  3786.  
  3787. block2.Transparency = 0
  3788. block2.Material = "Neon"
  3789. block2.Shape = "Ball"
  3790. block2.BrickColor = BrickColor.new("Neon orange")
  3791. block2.CFrame = char.Torso.CFrame
  3792.  
  3793. wait(1)
  3794.  
  3795. block2.BrickColor = BrickColor.new("White")
  3796. wait(2)
  3797.  
  3798. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  3799.  
  3800. block2:Destroy()
  3801.  
  3802. Effects.Wave.Create(BrickColor.new("Neon orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3803. Effects.Wave.Create(BrickColor.new("Neon orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3804. Effects.Wave.Create(BrickColor.new("Neon orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3805.  
  3806. Cso("262562442", char, 10, 1)
  3807.  
  3808. end
  3809.  
  3810. attack = false
  3811. char.Humanoid.WalkSpeed = 30
  3812.  
  3813. Noob7()
  3814.  
  3815. elseif key == "u" then
  3816.  
  3817. if animation2.Value == 1 then
  3818.  
  3819. attack = true
  3820.  
  3821.  
  3822. char.Humanoid.WalkSpeed = 0
  3823.  
  3824. local block = Instance.new("Part", char)
  3825. local number = Instance.new("NumberValue", block)
  3826. number.Value = 10
  3827. block.Size = Vector3.new(number.Value,number.Value,number.Value)
  3828.  
  3829. block.Anchored = true
  3830.  
  3831. block.CanCollide = false
  3832.  
  3833. block.Transparency = 0
  3834. block.Material = "Neon"
  3835. block.Shape = "Ball"
  3836. block.BrickColor = BrickColor.new("Really blue")
  3837. block.CFrame = char.Torso.CFrame
  3838.  
  3839. wait(1)
  3840.  
  3841. block.BrickColor = BrickColor.new("White")
  3842. wait(1)
  3843. for g = 1,4 do
  3844.  
  3845.  
  3846. block.Transparency = block.Transparency + 0.3
  3847. number.Value = number.Value + 2
  3848. wait(0.01)
  3849.  
  3850. end
  3851.  
  3852. Cso("262562442", char, 10, 1)
  3853.  
  3854.  
  3855.  
  3856. block:Destroy()
  3857.  
  3858. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3859. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3860. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3861.  
  3862. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3863. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3864. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3865.  
  3866. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3867. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3868. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3869.  
  3870. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3871. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3872. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3873.  
  3874.  
  3875.  
  3876.  
  3877.  
  3878.  
  3879.  
  3880. chatfunc("Is Patry Time", BrickColor.new("Really blue").Color)
  3881. char.Humanoid.WalkSpeed = 30
  3882.  
  3883. end
  3884.  
  3885.  
  3886.  
  3887. Noob8()
  3888.  
  3889. for i = 0,10,0.08 do
  3890. swait()
  3891. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  3892. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3893. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3894. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3895. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  3896. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  3897. end
  3898.  
  3899.  
  3900. attack = false
  3901.  
  3902.  
  3903. elseif key == "r" then
  3904.  
  3905.  
  3906.  
  3907. if animation2.Value == 1 then
  3908.  
  3909. attack = true
  3910. char.Humanoid.WalkSpeed = 0
  3911.  
  3912. for i = 0, 2, 0.1 do
  3913. swait()
  3914. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3915. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3916. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  3917. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  3918. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  3919. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3920. end
  3921. for i = 0, 6, 0.1 do
  3922. swait()
  3923. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3924. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  3925. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  3926. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  3927. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3928. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  3929. end
  3930.  
  3931.  
  3932. local block31 = Instance.new("Part", char)
  3933.  
  3934.  
  3935. block31.Size = Vector3.new(10,10,10)
  3936.  
  3937. block31.Anchored = true
  3938.  
  3939. block31.CanCollide = false
  3940.  
  3941. block31.Transparency = 0
  3942. block31.Material = "Neon"
  3943. block31.Shape = "Ball"
  3944. block31.BrickColor = BrickColor.new("Lilac")
  3945. block31.CFrame = char.Torso.CFrame
  3946.  
  3947.  
  3948.  
  3949. wait(1)
  3950.  
  3951. block31.BrickColor = BrickColor.new("Lilac")
  3952. wait(1)
  3953. for g = 1,5 do
  3954.  
  3955.  
  3956. block31.Transparency = block31.Transparency + 0.2
  3957.  
  3958. wait(0.01)
  3959.  
  3960. end
  3961.  
  3962.  
  3963. Cso("262562442", char, 10, 1)
  3964.  
  3965. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3966. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3967. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3968.  
  3969. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3970. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3971. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3972.  
  3973. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3974. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3975. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3976.  
  3977. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3978. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3979. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3980.  
  3981. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3982. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3983. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3984.  
  3985.  
  3986. end
  3987.  
  3988.  
  3989.  
  3990. attack = false
  3991. char.Humanoid.WalkSpeed = 30
  3992.  
  3993. Noob9()
  3994.  
  3995. chatfunc("Joking time =)", BrickColor.new("Lilac").Color)
  3996.  
  3997. wait(1)
  3998.  
  3999. chatfunc("I will Make You Laugh", BrickColor.new("Lilac").Color)
  4000.  
  4001. wait(1)
  4002.  
  4003. end
  4004. end
  4005. end)
  4006.  
  4007. mouse.Button1Down:connect(function(key)
  4008. if attack == false then
  4009. die()
  4010. end
  4011. end)
  4012.  
  4013. function Part(parent,color,material,size,cframe,anchored,cancollide)
  4014. local part = Instance.new("Part")
  4015. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  4016. part.Material = material or Enum.Material.SmoothPlastic
  4017. part.TopSurface,part.BottomSurface=10,10
  4018. part.Size = size or Vector3.new(1,1,1)
  4019. part.CFrame = cframe or CF(0,0,0)
  4020. part.Anchored = anchored or true
  4021. part.CanCollide = cancollide or false
  4022. part.Parent = parent or char
  4023. return part
  4024. end
  4025.  
  4026. NewInstance = function(instance,parent,properties)
  4027. local inst = Instance.new(instance)
  4028. inst.Parent = parent
  4029. if(properties)then
  4030. for i,v in next, properties do
  4031. pcall(function() inst[i] = v end)
  4032. end
  4033. end
  4034. return inst;
  4035. end
  4036. -------------------------------------------------------
  4037. --Start Damage Function--
  4038. -------------------------------------------------------
  4039. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  4040. local type = type
  4041. local rng = Instance.new("Part", char)
  4042. rng.Anchored = true
  4043. rng.BrickColor = color
  4044. rng.CanCollide = false
  4045. rng.FormFactor = 3
  4046. rng.Name = "Ring"
  4047. rng.Material = "Neon"
  4048. rng.Size = Vector3.new(1, 1, 1)
  4049. rng.Transparency = 0
  4050. rng.TopSurface = 0
  4051. rng.BottomSurface = 0
  4052. rng.CFrame = pos
  4053. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  4054. local rngm = Instance.new("SpecialMesh", rng)
  4055. rngm.MeshType = "Brick"
  4056. if rainbowmode == true then
  4057. rng.Color = Color3.new(r/255,g/255,b/255)
  4058. end
  4059. local scaler2 = 1
  4060. local speeder = FastSpeed/10
  4061. if type == "Add" then
  4062. scaler2 = 1*value
  4063. elseif type == "Divide" then
  4064. scaler2 = 1/value
  4065. end
  4066. coroutine.resume(coroutine.create(function()
  4067. for i = 0,10/bonuspeed,0.1 do
  4068. swait()
  4069. if type == "Add" then
  4070. scaler2 = scaler2 - 0.01*value/bonuspeed
  4071. elseif type == "Divide" then
  4072. scaler2 = scaler2 - 0.01/value*bonuspeed
  4073. end
  4074. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  4075. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  4076. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  4077. end
  4078. rng:Destroy()
  4079. end))
  4080. end
  4081.  
  4082. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  4083. if hit.Parent == nil then
  4084. return
  4085. end
  4086. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  4087. for _, v in pairs(hit.Parent:children()) do
  4088. if v:IsA("Humanoid") then
  4089. h = v
  4090. end
  4091. end
  4092. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  4093.  
  4094. hit.Parent:FindFirstChild("Head"):BreakJoints()
  4095. end
  4096.  
  4097. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  4098. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  4099. if hit.Parent.DebounceHit.Value == true then
  4100. return
  4101. end
  4102. end
  4103. if insta == true then
  4104. hit.Parent:FindFirstChild("Head"):BreakJoints()
  4105. end
  4106. local c = Create("ObjectValue"){
  4107. Name = "creator",
  4108. Value = game:service("Players").LocalPlayer,
  4109. Parent = h,
  4110. }
  4111. game:GetService("Debris"):AddItem(c, .5)
  4112. if HitSound ~= nil and HitPitch ~= nil then
  4113. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  4114. end
  4115. local Damage = math.random(minim, maxim)
  4116. local blocked = false
  4117. local block = hit.Parent:findFirstChild("Block")
  4118. if block ~= nil then
  4119. if block.className == "IntValue" then
  4120. if block.Value > 0 then
  4121. blocked = true
  4122. block.Value = block.Value - 1
  4123. print(block.Value)
  4124. end
  4125. end
  4126. end
  4127. if blocked == false then
  4128. h.Health = h.Health - Damage
  4129. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  4130. else
  4131. h.Health = h.Health - (Damage / 2)
  4132. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  4133. end
  4134. if Type == "Knockdown" then
  4135. local hum = hit.Parent.Humanoid
  4136. hum.PlatformStand = true
  4137. coroutine.resume(coroutine.create(function(HHumanoid)
  4138. swait(1)
  4139. HHumanoid.PlatformStand = false
  4140. end), hum)
  4141. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  4142. local bodvol = Create("BodyVelocity"){
  4143. velocity = angle * knockback,
  4144. P = 5000,
  4145. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  4146. Parent = hit,
  4147. }
  4148. local rl = Create("BodyAngularVelocity"){
  4149. P = 3000,
  4150. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  4151. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  4152. Parent = hit,
  4153. }
  4154. game:GetService("Debris"):AddItem(bodvol, .5)
  4155. game:GetService("Debris"):AddItem(rl, .5)
  4156. elseif Type == "Normal" then
  4157. local vp = Create("BodyVelocity"){
  4158. P = 500,
  4159. maxForce = Vector3.new(math.huge, 0, math.huge),
  4160. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  4161. }
  4162. if knockback > 0 then
  4163. vp.Parent = hit.Parent.Torso
  4164. end
  4165. game:GetService("Debris"):AddItem(vp, .5)
  4166. elseif Type == "Up" then
  4167. local bodyVelocity = Create("BodyVelocity"){
  4168. velocity = Vector3.new(0, 20, 0),
  4169. P = 5000,
  4170. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  4171. Parent = hit,
  4172. }
  4173. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  4174. elseif Type == "DarkUp" then
  4175. coroutine.resume(coroutine.create(function()
  4176. for i = 0, 1, 0.1 do
  4177. swait()
  4178. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  4179. end
  4180. end))
  4181. local bodyVelocity = Create("BodyVelocity"){
  4182. velocity = Vector3.new(0, 20, 0),
  4183. P = 5000,
  4184. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  4185. Parent = hit,
  4186. }
  4187. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  4188. elseif Type == "Snare" then
  4189. local bp = Create("BodyPosition"){
  4190. P = 2000,
  4191. D = 100,
  4192. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  4193. position = hit.Parent.Torso.Position,
  4194. Parent = hit.Parent.Torso,
  4195. }
  4196. game:GetService("Debris"):AddItem(bp, 1)
  4197. elseif Type == "Freeze" then
  4198. local BodPos = Create("BodyPosition"){
  4199. P = 50000,
  4200. D = 1000,
  4201. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  4202. position = hit.Parent.Torso.Position,
  4203. Parent = hit.Parent.Torso,
  4204. }
  4205. local BodGy = Create("BodyGyro") {
  4206. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  4207. P = 20e+003,
  4208. Parent = hit.Parent.Torso,
  4209. cframe = hit.Parent.Torso.CFrame,
  4210. }
  4211. hit.Parent.Torso.Anchored = true
  4212. coroutine.resume(coroutine.create(function(Part)
  4213. swait(1.5)
  4214. Part.Anchored = false
  4215. end), hit.Parent.Torso)
  4216. game:GetService("Debris"):AddItem(BodPos, 3)
  4217. game:GetService("Debris"):AddItem(BodGy, 3)
  4218. end
  4219. local debounce = Create("BoolValue"){
  4220. Name = "DebounceHit",
  4221. Parent = hit.Parent,
  4222. Value = true,
  4223. }
  4224. game:GetService("Debris"):AddItem(debounce, Delay)
  4225. c = Create("ObjectValue"){
  4226. Name = "creator",
  4227. Value = Player,
  4228. Parent = h,
  4229. }
  4230. game:GetService("Debris"):AddItem(c, .5)
  4231. end
  4232. end
  4233.  
  4234. function damage(range,mindam,maxdam,pos)
  4235. for i,v in ipairs(workspace:GetChildren()) do
  4236. if v:IsA("Model") then
  4237. if v.Name ~= Player.Name then
  4238. if v:FindFirstChildOfClass("Humanoid") then
  4239. if v:FindFirstChild("Head") then
  4240. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  4241. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  4242. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  4243. end
  4244. end
  4245. end
  4246. end
  4247. end
  4248. end
  4249. end
  4250. end
  4251. -------------------------------------------------------
  4252. --End Damage Function--
  4253. -------------------------------------------------------
  4254.  
  4255. -------------------------------------------------------
  4256. --Start Animations--
  4257. -------------------------------------------------------
  4258. print("By Makhail07")
  4259. while true do
  4260. swait()
  4261. sine = sine + change
  4262. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  4263. local velderp = root.Velocity.y
  4264. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  4265. if equipped == true or equipped == false then
  4266. if attack == false then
  4267. idle = idle + 1
  4268. else
  4269. idle = 0
  4270. end
  4271. if 1 < root.Velocity.y and hitfloor == nil then
  4272. Anim = "Jump"
  4273. if attack == false then
  4274. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  4275. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4276. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4277. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4278. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  4279. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  4280. end
  4281. elseif -1 > root.Velocity.y and hitfloor == nil then
  4282. Anim = "Fall"
  4283. if attack == false then
  4284. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  4285. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4286. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  4287. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  4288. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  4289. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  4290. end
  4291. elseif torvel < 1 and hitfloor ~= nil then
  4292. Anim = "Idle"
  4293. change = 1
  4294. if attack == false then
  4295.  
  4296. if animation.Value == 1 then
  4297.  
  4298.  
  4299. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  4300. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  4301. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  4302. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  4303. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  4304. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  4305.  
  4306.  
  4307. else
  4308.  
  4309. if animation.Value == 2 then
  4310.  
  4311.  
  4312. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  4313. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  4314. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4315. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4316. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  4317. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  4318.  
  4319.  
  4320. else
  4321.  
  4322.  
  4323. if animation.Value == 3 then
  4324.  
  4325.  
  4326.  
  4327. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  4328. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4329. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  4330. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  4331. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  4332. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  4333.  
  4334.  
  4335. else
  4336.  
  4337.  
  4338. if animation.Value == 4 then
  4339.  
  4340.  
  4341. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 10)), Rad(1 + -43 * Sin(sine / 10)), Rad(0)), 0.15)
  4342. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(1 + -43 * Sin(sine / 8))), 0.3)
  4343. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * RHCF * angles(Rad(-9.5), Rad(-20), Rad(0)), 0.15)
  4344. LH.C0 = clerp(LH.C0, CF(-1, -0.9 + 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * LHCF * angles(Rad(-6.5), Rad(20), Rad(0)), 0.15)
  4345. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(50), Rad(23 + 150 * Sin(sine / 8))), 0.1)
  4346. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-50), Rad(-23 + 150 * Sin(sine / 8))), 0.1)
  4347.  
  4348.  
  4349. else
  4350.  
  4351.  
  4352.  
  4353. if animation.Value == 10 then
  4354.  
  4355.  
  4356.  
  4357. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  4358. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  4359. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  4360. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  4361. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  4362. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  4363.  
  4364.  
  4365.  
  4366.  
  4367. end
  4368.  
  4369.  
  4370. end
  4371.  
  4372. end
  4373. end
  4374.  
  4375.  
  4376. end
  4377.  
  4378. end
  4379. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  4380. Anim = "Walk"
  4381. change = 1
  4382. if attack == false then
  4383. hum.WalkSpeed = 25
  4384. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  4385. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  4386. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  4387. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  4388. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  4389. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4390. end
  4391. elseif torvel >= 25 and hitfloor ~= nil then
  4392. Anim = "Sprint"
  4393. change = 1.35
  4394. if attack == false then
  4395. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  4396. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4397. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  4398. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  4399. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  4400. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4401. end
  4402. end
  4403. end
  4404. if 0 < #Effects then
  4405. for e = 1, #Effects do
  4406. if Effects[e] ~= nil then
  4407. local Thing = Effects[e]
  4408. if Thing ~= nil then
  4409. local Part = Thing[1]
  4410. local Mode = Thing[2]
  4411. local Delay = Thing[3]
  4412. local IncX = Thing[4]
  4413. local IncY = Thing[5]
  4414. local IncZ = Thing[6]
  4415. if 1 >= Thing[1].Transparency then
  4416. if Thing[2] == "Block1" then
  4417. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4418. local Mesh = Thing[1].Mesh
  4419. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4420. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4421. elseif Thing[2] == "Block2" then
  4422. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  4423. local Mesh = Thing[7]
  4424. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4425. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4426. elseif Thing[2] == "Block3" then
  4427. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  4428. local Mesh = Thing[7]
  4429. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4430. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4431. elseif Thing[2] == "Cylinder" then
  4432. local Mesh = Thing[1].Mesh
  4433. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4434. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4435. elseif Thing[2] == "Blood" then
  4436. local Mesh = Thing[7]
  4437. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  4438. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4439. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4440. elseif Thing[2] == "Elec" then
  4441. local Mesh = Thing[1].Mesh
  4442. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4443. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4444. elseif Thing[2] == "Disappear" then
  4445. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4446. elseif Thing[2] == "Shatter" then
  4447. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4448. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4449. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4450. Thing[6] = Thing[6] + Thing[5]
  4451. end
  4452. else
  4453. Part.Parent = nil
  4454. table.remove(Effects, e)
  4455. end
  4456. end
  4457. end
  4458. end
  4459. end
  4460. end
  4461. -------------------------------------------------------
  4462. --End Animations And Script--
  4463. ------------------------------------------------------
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