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- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- if Humanoid.Health < 100
- then
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- game.Players.LocalPlayer.Character.Humanoid.Health = 100
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- game.Players.LocalPlayer.Character.Humanoid.Health = 100
- end
- local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- rhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- lhandweld.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- lhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- stopitpls = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- stopitpls.SoundId = "rbxassetid://356970690"
- stopitpls.Volume = 100
- stopitpls:Play()
- if Humanoid.Health < 100
- then
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- game.Players.LocalPlayer.Character.Humanoid.Health = 100
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- game.Players.LocalPlayer.Character.Humanoid.Health = 100
- end
- for i = 1,2 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.04)
- end
- for i = 1,5 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.3)
- end
- for i = 1,2 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.04)
- end
- wait(1.5)-------------
- for i = 1,2 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.04)
- end
- for i = 1,5 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.3)
- end
- for i = 1,2 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.04)
- end
- wait(0.2)
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.04)
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.04)
- end
- for i = 1,5 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.3)
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.3)
- end
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.04)
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.04)
- end
- wait(1)
- --
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.04)
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.04)
- end
- for i = 1,5 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.3)
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.3)
- end
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.04)
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.04)
- end
- wait(0.1)
- for i = 1,2 do
- wait()
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.fromEulerAnglesXYZ(0.02,0,0.02)
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.04)
- end
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.fromEulerAnglesXYZ(0.04,0,0.04)
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.3)
- end
- for i = 1,2 do
- wait()
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.fromEulerAnglesXYZ(0.02,0,0.02)
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.04)
- end
- wait(1.8)-------
- for i = 1,2 do
- wait()
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.fromEulerAnglesXYZ(-0.02,0,-0.02)
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.04)
- end
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,-0.04)
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.3)
- end
- for i = 1,2 do
- wait()
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.fromEulerAnglesXYZ(-0.02,0,-0.02)
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.04)
- end
- part = Instance.new("Part", game.Players.LocalPlayer.Character)
- part.CanCollide = false
- part:BreakJoints()
- mesh = Instance.new("SpecialMesh", part)
- mesh.MeshId = "rbxassetid://430244880"
- mesh.TextureId = "rbxassetid://430244927"
- mesh.Scale = Vector3.new(2.6,2.6,2.6)
- weld = Instance.new("Weld", game.Players.LocalPlayer.Character["Right Arm"])
- weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- weld.Part1 = part
- weld.C0 = weld.C0 * CFrame.fromEulerAnglesXYZ(0,1.55,-1.55) * CFrame.new(1,-1.2,0)
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.04)
- end
- for i = 1,5 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.3)
- end
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.04)
- end
- wait(2.5)
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.01)
- end
- for i = 1,5 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.1)
- end
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.01)
- end
- --------------------
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.01)
- end
- for i = 1,5 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.1)
- end
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.01)
- end
- wait(2)------------
- for i = 1,2 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.04)
- end
- for i = 1,5 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.3)
- end
- for i = 1,2 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.04)
- end
- --
- for i = 1,2 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(-0.01,0,0)
- end
- for i = 1,5 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(-0.1,0,0)
- end
- for i = 1,2 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(-0.01,0,0)
- end
- wait(0.2)-----------
- for i = 1,2 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0.01,0,0)
- end
- for i = 1,5 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0.1,0,0)
- end
- for i = 1,2 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0.01,0,0)
- end
- ----------
- for i = 1,2 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.04)
- end
- for i = 1,5 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.3)
- end
- for i = 1,2 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.04)
- end
- ----------
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.04)
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.08)
- end
- for i = 1,5 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.3)
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.6)
- end
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.04)
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.08)
- end
- wait(1)
- --
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.04)
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.08)
- end
- for i = 1,5 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.3)
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.6)
- end
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.04)
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.08)
- end
- wait(1.7)
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.01)
- end
- for i = 1,5 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.1)
- end
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.01)
- end
- wait(2)------------
- for i = 1,2 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.04)
- end
- for i = 1,5 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.3)
- end
- for i = 1,2 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.04)
- end
- wait(2.5)
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.04)
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.04)
- end
- for i = 1,5 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.2)
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.3)
- end
- for i = 1,2 do
- wait()
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.04)
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.04)
- end
- weld:Remove()
- part:Remove()
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