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Jun 4th, 2018
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  1. script.Name = "Savior"
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER EDITED BY DUCKILES
  4. --\\====================================================//--
  5. script:ClearAllChildren()
  6. wait(0.2)
  7.  
  8. local txt = Instance.new("BillboardGui", Character)
  9. sound = Instance.new("Sound", Character)
  10. sound.SoundId = "rbxassetid://1872112157"
  11. sound.Volume = 7
  12. sound.EmitterSize = 25
  13. sound:Play()
  14. sound.Looped = true
  15. CV = "Maroon"
  16. Player = game.Players.LocalPlayer
  17. char = Player.Character
  18. local txt = Instance.new("BillboardGui", Character)
  19. txt.Adornee = Character.Head
  20. txt.Name = "_status"
  21. txt.Size = UDim2.new(2, 0, 1.2, 0)
  22. txt.StudsOffset = Vector3.new(-9, 8, 0)
  23. local text = Instance.new("TextLabel", txt)
  24. text.Size = UDim2.new(10, 0, 7, 0)
  25. text.FontSize = "Size24"
  26. text.TextScaled = true
  27. text.TextTransparency = 0
  28. text.BackgroundTransparency = 1
  29. text.TextTransparency = 0
  30. text.TextStrokeTransparency = 1
  31. text.Font = "Cartoon"
  32. v = Instance.new("Part")
  33. v.Name = "ColorBrick"
  34. v.Parent = Player.Character
  35. v.FormFactor = "Symmetric"
  36. v.Anchored = true
  37. v.CanCollide = false
  38. v.BottomSurface = "Smooth"
  39. v.TopSurface = "Smooth"
  40. v.Size = Vector3.new(10, 5, 3)
  41. v.Transparency = 1
  42. v.CFrame = Character.Torso.CFrame
  43. v.BrickColor = BrickColor.new(CV)
  44. v.Transparency = 1
  45. v.Shape = "Block"
  46. text.Text = "Cosmic Sheriff"
  47.  
  48.  
  49. Player = game:GetService("Players").LocalPlayer
  50. PlayerGui = Player.PlayerGui
  51. Cam = workspace.CurrentCamera
  52. Backpack = Player.Backpack
  53. Character = Player.Character
  54. Humanoid = Character.Humanoid
  55. Mouse = Player:GetMouse()
  56. RootPart = Character["HumanoidRootPart"]
  57. Torso = Character["Torso"]
  58. Head = Character["Head"]
  59. RightArm = Character["Right Arm"]
  60. LeftArm = Character["Left Arm"]
  61. RightLeg = Character["Right Leg"]
  62. LeftLeg = Character["Left Leg"]
  63. RootJoint = RootPart["RootJoint"]
  64. Neck = Torso["Neck"]
  65. RightShoulder = Torso["Right Shoulder"]
  66. LeftShoulder = Torso["Left Shoulder"]
  67. RightHip = Torso["Right Hip"]
  68. LeftHip = Torso["Left Hip"]
  69. local TIME = 0
  70. local sick = Instance.new("Sound",Torso)
  71.  
  72. IT = Instance.new
  73. CF = CFrame.new
  74. VT = Vector3.new
  75. RAD = math.rad
  76. C3 = Color3.new
  77. UD2 = UDim2.new
  78. BRICKC = BrickColor.new
  79. ANGLES = CFrame.Angles
  80. EULER = CFrame.fromEulerAnglesXYZ
  81. COS = math.cos
  82. ACOS = math.acos
  83. SIN = math.sin
  84. ASIN = math.asin
  85. ABS = math.abs
  86. MRANDOM = math.random
  87. FLOOR = math.floor
  88. if Player.name == "SenseiAdi" then
  89. warn("Enjoy friend ;3")
  90. end
  91. --//=================================\\
  92. --|| USEFUL VALUES
  93. --\\=================================//
  94.  
  95. Animation_Speed = 3
  96. local FORCERESET = false
  97. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  98. local Speed = 16
  99. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  100. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  101. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  102. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  103. local DAMAGEMULTIPLIER = 1
  104. local ANIM = "Idle"
  105. local ATTACK = false
  106. local EQUIPPED = false
  107. local HOLD = false
  108. local COMBO = 1
  109. local Rooted = false
  110. local SINE = 0
  111. local KEYHOLD = false
  112. local CHANGE = 2 / Animation_Speed
  113. local WALKINGANIM = false
  114. local VALUE1 = false
  115. local VALUE2 = false
  116. local ROBLOXIDLEANIMATION = IT("Animation")
  117. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  118. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  119. --ROBLOXIDLEANIMATION.Parent = Humanoid
  120. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  121. WEAPONGUI.Name = "BanishV3Gui"
  122. local Weapon = IT("Model")
  123. Weapon.Name = "Adds"
  124. local Effects = IT("Folder", Weapon)
  125. Effects.Name = "Effects"
  126. local ANIMATOR = Humanoid.Animator
  127. local ANIMATE = Character:FindFirstChild("Animate")
  128. local UNANCHOR = true
  129. local TOBANISH = {}
  130. script.Parent = PlayerGui
  131. Player_Size = 1 --Size of the player.
  132. local EXTRATRANS = 0
  133. local Effects2 = {}
  134. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  135. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  136. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  137. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  138. local SIZE = 2
  139. local SKILLTEXTCOLOR = C3(0,0,0)
  140. local SKILLTEXTCOLOR2 = C3(1,0,0)
  141. --//=================================\\
  142. --\\=================================//
  143.  
  144.  
  145. --//=================================\\
  146. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  147. --\\=================================//
  148.  
  149. ArtificialHB = Instance.new("BindableEvent", script)
  150. ArtificialHB.Name = "ArtificialHB"
  151.  
  152. script:WaitForChild("ArtificialHB")
  153.  
  154. frame = Frame_Speed
  155. tf = 0
  156. allowframeloss = false
  157. tossremainder = false
  158. lastframe = tick()
  159. script.ArtificialHB:Fire()
  160.  
  161. game:GetService("RunService").Heartbeat:connect(function(s, p)
  162. tf = tf + s
  163. if tf >= frame then
  164. if allowframeloss then
  165. script.ArtificialHB:Fire()
  166. lastframe = tick()
  167. else
  168. for i = 1, math.floor(tf / frame) do
  169. script.ArtificialHB:Fire()
  170. end
  171. lastframe = tick()
  172. end
  173. if tossremainder then
  174. tf = 0
  175. else
  176. tf = tf - frame * math.floor(tf / frame)
  177. end
  178. end
  179. end)
  180.  
  181. --//=================================\\
  182. --\\=================================//
  183.  
  184. --//=================================\\
  185. --|| SOME FUNCTIONS
  186. --\\=================================//
  187.  
  188. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  189. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  190. end
  191.  
  192. function PositiveAngle(NUMBER)
  193. if NUMBER >= 0 then
  194. NUMBER = 0
  195. end
  196. return NUMBER
  197. end
  198.  
  199. function NegativeAngle(NUMBER)
  200. if NUMBER <= 0 then
  201. NUMBER = 0
  202. end
  203. return NUMBER
  204. end
  205.  
  206. function Swait(NUMBER)
  207. if NUMBER == 0 or NUMBER == nil then
  208. ArtificialHB.Event:wait()
  209. else
  210. for i = 1, NUMBER do
  211. ArtificialHB.Event:wait()
  212. end
  213. end
  214. end
  215.  
  216. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  217. local NEWMESH = IT(MESH)
  218. if MESH == "SpecialMesh" then
  219. NEWMESH.MeshType = MESHTYPE
  220. if MESHID ~= "nil" and MESHID ~= "" then
  221. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  222. end
  223. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  224. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  225. end
  226. end
  227. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  228. NEWMESH.Scale = SCALE
  229. NEWMESH.Parent = PARENT
  230. return NEWMESH
  231. end
  232.  
  233. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  234. local NEWPART = IT("Part")
  235. NEWPART.formFactor = FORMFACTOR
  236. NEWPART.Reflectance = REFLECTANCE
  237. NEWPART.Transparency = TRANSPARENCY
  238. NEWPART.CanCollide = false
  239. NEWPART.Locked = true
  240. NEWPART.Anchored = true
  241. if ANCHOR == false then
  242. NEWPART.Anchored = false
  243. end
  244. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  245. NEWPART.Name = NAME
  246. NEWPART.Size = SIZE
  247. NEWPART.Position = Torso.Position
  248. NEWPART.Material = MATERIAL
  249. NEWPART:BreakJoints()
  250. NEWPART.Parent = PARENT
  251. return NEWPART
  252. end
  253.  
  254. local function weldBetween(a, b)
  255. local weldd = Instance.new("ManualWeld")
  256. weldd.Part0 = a
  257. weldd.Part1 = b
  258. weldd.C0 = CFrame.new()
  259. weldd.C1 = b.CFrame:inverse() * a.CFrame
  260. weldd.Parent = a
  261. return weldd
  262. end
  263.  
  264.  
  265. function QuaternionFromCFrame(cf)
  266. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  267. local trace = m00 + m11 + m22
  268. if trace > 0 then
  269. local s = math.sqrt(1 + trace)
  270. local recip = 0.5 / s
  271. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  272. else
  273. local i = 0
  274. if m11 > m00 then
  275. i = 1
  276. end
  277. if m22 > (i == 0 and m00 or m11) then
  278. i = 2
  279. end
  280. if i == 0 then
  281. local s = math.sqrt(m00 - m11 - m22 + 1)
  282. local recip = 0.5 / s
  283. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  284. elseif i == 1 then
  285. local s = math.sqrt(m11 - m22 - m00 + 1)
  286. local recip = 0.5 / s
  287. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  288. elseif i == 2 then
  289. local s = math.sqrt(m22 - m00 - m11 + 1)
  290. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  291. end
  292. end
  293. end
  294.  
  295. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  296. local xs, ys, zs = x + x, y + y, z + z
  297. local wx, wy, wz = w * xs, w * ys, w * zs
  298. local xx = x * xs
  299. local xy = x * ys
  300. local xz = x * zs
  301. local yy = y * ys
  302. local yz = y * zs
  303. local zz = z * zs
  304. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  305. end
  306.  
  307. function QuaternionSlerp(a, b, t)
  308. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  309. local startInterp, finishInterp;
  310. if cosTheta >= 0.0001 then
  311. if (1 - cosTheta) > 0.0001 then
  312. local theta = ACOS(cosTheta)
  313. local invSinTheta = 1 / SIN(theta)
  314. startInterp = SIN((1 - t) * theta) * invSinTheta
  315. finishInterp = SIN(t * theta) * invSinTheta
  316. else
  317. startInterp = 1 - t
  318. finishInterp = t
  319. end
  320. else
  321. if (1 + cosTheta) > 0.0001 then
  322. local theta = ACOS(-cosTheta)
  323. local invSinTheta = 1 / SIN(theta)
  324. startInterp = SIN((t - 1) * theta) * invSinTheta
  325. finishInterp = SIN(t * theta) * invSinTheta
  326. else
  327. startInterp = t - 1
  328. finishInterp = t
  329. end
  330. end
  331. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  332. end
  333.  
  334. function Clerp(a, b, t)
  335. local qa = {QuaternionFromCFrame(a)}
  336. local qb = {QuaternionFromCFrame(b)}
  337. local ax, ay, az = a.x, a.y, a.z
  338. local bx, by, bz = b.x, b.y, b.z
  339. local _t = 1 - t
  340. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  341. end
  342.  
  343. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  344. local frame = IT("Frame")
  345. frame.BackgroundTransparency = TRANSPARENCY
  346. frame.BorderSizePixel = BORDERSIZEPIXEL
  347. frame.Position = POSITION
  348. frame.Size = SIZE
  349. frame.BackgroundColor3 = COLOR
  350. frame.BorderColor3 = BORDERCOLOR
  351. frame.Name = NAME
  352. frame.Parent = PARENT
  353. return frame
  354. end
  355.  
  356. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  357. local label = IT("TextLabel")
  358. label.BackgroundTransparency = 1
  359. label.Size = UD2(1, 0, 1, 0)
  360. label.Position = UD2(0, 0, 0, 0)
  361. label.TextColor3 = TEXTCOLOR
  362. label.TextStrokeTransparency = STROKETRANSPARENCY
  363. label.TextTransparency = TRANSPARENCY
  364. label.FontSize = TEXTFONTSIZE
  365. label.Font = TEXTFONT
  366. label.BorderSizePixel = BORDERSIZEPIXEL
  367. label.TextScaled = false
  368. label.Text = TEXT
  369. label.Name = NAME
  370. label.Parent = PARENT
  371. return label
  372. end
  373.  
  374. function NoOutlines(PART)
  375. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  376. end
  377.  
  378. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  379. local NEWWELD = IT(TYPE)
  380. NEWWELD.Part0 = PART0
  381. NEWWELD.Part1 = PART1
  382. NEWWELD.C0 = C0
  383. NEWWELD.C1 = C1
  384. NEWWELD.Parent = PARENT
  385. return NEWWELD
  386. end
  387.  
  388. local S = IT("Sound")
  389. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  390. local NEWSOUND = nil
  391. coroutine.resume(coroutine.create(function()
  392. NEWSOUND = S:Clone()
  393. NEWSOUND.Parent = PARENT
  394. NEWSOUND.Volume = VOLUME
  395. NEWSOUND.Pitch = PITCH
  396. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  397. NEWSOUND:play()
  398. if DOESLOOP == true then
  399. NEWSOUND.Looped = true
  400. else
  401. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  402. NEWSOUND:remove()
  403. end
  404. end))
  405. return NEWSOUND
  406. end
  407.  
  408. function CFrameFromTopBack(at, top, back)
  409. local right = top:Cross(back)
  410. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  411. end
  412.  
  413. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  414. function WACKYEFFECT(Table)
  415. local TYPE = (Table.EffectType or "Sphere")
  416. local SIZE = (Table.Size or VT(1,1,1))
  417. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  418. local TRANSPARENCY = (Table.Transparency or 0)
  419. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  420. local CFRAME = (Table.CFrame or Torso.CFrame)
  421. local MOVEDIRECTION = (Table.MoveToPos or nil)
  422. local ROTATION1 = (Table.RotationX or 0)
  423. local ROTATION2 = (Table.RotationY or 0)
  424. local ROTATION3 = (Table.RotationZ or 0)
  425. local MATERIAL = (Table.Material or "Neon")
  426. local COLOR = (Table.Color or C3(0,0,0))
  427. local TIME = (Table.Time or 45)
  428. local SOUNDID = (Table.SoundID or nil)
  429. local SOUNDPITCH = (Table.SoundPitch or nil)
  430. local SOUNDVOLUME = (Table.SoundVolume or nil)
  431. coroutine.resume(coroutine.create(function()
  432. local PLAYSSOUND = false
  433. local SOUND = nil
  434. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  435. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  436. PLAYSSOUND = true
  437. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  438. end
  439. EFFECT.Color = COLOR
  440. local MSH = nil
  441. if TYPE == "Sphere" then
  442. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  443. elseif TYPE == "Block" then
  444. MSH = IT("BlockMesh",EFFECT)
  445. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  446. elseif TYPE == "Wave" then
  447. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  448. elseif TYPE == "Ring" then
  449. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  450. elseif TYPE == "Slash" then
  451. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  452. elseif TYPE == "Round Slash" then
  453. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  454. elseif TYPE == "Swirl" then
  455. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  456. elseif TYPE == "Skull" then
  457. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  458. elseif TYPE == "Crystal" then
  459. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  460. end
  461. if MSH ~= nil then
  462. local MOVESPEED = nil
  463. if MOVEDIRECTION ~= nil then
  464. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  465. end
  466. local GROWTH = SIZE - ENDSIZE
  467. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  468. if TYPE == "Block" then
  469. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  470. else
  471. EFFECT.CFrame = CFRAME
  472. end
  473. for LOOP = 1, TIME+1 do
  474. Swait()
  475. MSH.Scale = MSH.Scale - GROWTH/TIME
  476. if TYPE == "Wave" then
  477. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  478. end
  479. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  480. if TYPE == "Block" then
  481. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  482. else
  483. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  484. end
  485. if MOVEDIRECTION ~= nil then
  486. local ORI = EFFECT.Orientation
  487. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  488. EFFECT.Orientation = ORI
  489. end
  490. end
  491. if PLAYSSOUND == false then
  492. EFFECT:remove()
  493. else
  494. SOUND.Stopped:Connect(function()
  495. EFFECT:remove()
  496. end)
  497. end
  498. else
  499. if PLAYSSOUND == false then
  500. EFFECT:remove()
  501. else
  502. repeat Swait() until SOUND.Playing == false
  503. EFFECT:remove()
  504. end
  505. end
  506. end))
  507. end
  508. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  509. function Lightning(Table)
  510. local Color = Table.Color or C3(1,1,1)
  511. local StartPos = Table.Start or Torso.Position
  512. local EndPos = Table.End or Mouse.Hit.p
  513. local SegmentLength = Table.SegmentL or 2
  514. local Thickness = Table.Thickness or 0.1
  515. local Dissapear = Table.DoesFade or false
  516. local Parent = Table.Ignore or Character
  517. local MaxDist = Table.MaxDist or 400
  518. local Branches = Table.Branches or false
  519. local Thicken = Table.Thicken or false
  520. local FadeTime = Table.FadeTime or 15
  521. local FadeIn = Table.FadeIn or false
  522. local Material = Table.Material or "Neon"
  523. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  524. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  525. local LIGHTNINGMODEL = IT("Model",Effects)
  526. LIGHTNINGMODEL.Name = "Lightning"
  527. local LastBolt = nil
  528. for E = 1, DISTANCE do
  529. local ExtraSize = 0
  530. if Thicken == true then
  531. ExtraSize = (DISTANCE-E)/15
  532. end
  533. local TRANSPARENCY = 0
  534. if FadeIn == true then
  535. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  536. if TRANSPARENCY < 0 then
  537. TRANSPARENCY = 0
  538. end
  539. end
  540. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  541. PART.Color = Color
  542. MakeForm(PART,"Cyl")
  543. if LastBolt == nil then
  544. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  545. else
  546. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  547. end
  548. LastBolt = PART
  549. if Branches == true and E < (DISTANCE-5) then
  550. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  551. if CHOICE == 1 then
  552. local LASTBRANCH = nil
  553. for i = 1, MRANDOM(2,5) do
  554. local ExtraSize2 = 0
  555. if Thicken == true then
  556. ExtraSize = ((DISTANCE-E)/25)/i
  557. end
  558. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  559. PART.Color = Color
  560. MakeForm(PART,"Cyl")
  561. if LASTBRANCH == nil then
  562. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  563. else
  564. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  565. end
  566. LASTBRANCH = PART
  567. end
  568. end
  569. end
  570. end
  571. if Dissapear == true then
  572. coroutine.resume(coroutine.create(function()
  573. for i = 1, FadeTime do
  574. Swait()
  575. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  576. if c.ClassName == "Part" then
  577. c.Transparency = c.Transparency + (i/FadeTime)/10
  578. end
  579. end
  580. end
  581. LIGHTNINGMODEL:remove()
  582. end))
  583. elseif Dissapear == false then
  584. Debris:AddItem(LIGHTNINGMODEL,0.1)
  585. end
  586. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  587. end
  588. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  589. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  590. wave.Color = COLOR
  591. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  592. wave.CFrame = CFRAME
  593. coroutine.resume(coroutine.create(function(PART)
  594. for i = 1, WAIT do
  595. Swait()
  596. mesh.Scale = mesh.Scale + GROW
  597. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  598. if DOESROT == true then
  599. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  600. end
  601. wave.Transparency = wave.Transparency + (0.5/WAIT)
  602. if wave.Transparency > 0.99 then
  603. wave:remove()
  604. end
  605. end
  606. end))
  607. end
  608.  
  609. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  610. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  611. wave.Color = COLOR
  612. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  613. wave.CFrame = CFRAME
  614. coroutine.resume(coroutine.create(function(PART)
  615. for i = 1, WAIT do
  616. Swait()
  617. mesh.Scale = mesh.Scale + GROW
  618. wave.Transparency = wave.Transparency + (1/WAIT)
  619. if wave.Transparency > 0.99 then
  620. wave:remove()
  621. end
  622. end
  623. end))
  624. end
  625. function MakeForm(PART,TYPE)
  626. if TYPE == "Cyl" then
  627. local MSH = IT("BlockMesh",PART)
  628. elseif TYPE == "Ball" then
  629. local MSH = IT("SpecialMesh",PART)
  630. MSH.MeshType = "Sphere"
  631. elseif TYPE == "Cyl2" then
  632. local MSH = IT("CylinderMesh",PART)
  633. elseif TYPE == "Wedge" then
  634. local MSH = IT("SpecialMesh",PART)
  635. MSH.MeshType = "Wedge"
  636. end
  637. end
  638.  
  639. function SpawnTrail(FROM,TO,BIG)
  640. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Light gray", "Trail", VT(0,0,0))
  641. MakeForm(TRAIL,"Cyl")
  642. local DIST = (FROM - TO).Magnitude
  643. if BIG == true then
  644. TRAIL.Size = VT(0.5,DIST,0.5)
  645. else
  646. TRAIL.Size = VT(0.25,DIST,0.25)
  647. end
  648. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  649. coroutine.resume(coroutine.create(function()
  650. for i = 1, 5 do
  651. Swait()
  652. TRAIL.Transparency = TRAIL.Transparency + 0.1
  653. end
  654. TRAIL:remove()
  655. end))
  656. end
  657.  
  658. Debris = game:GetService("Debris")
  659.  
  660. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  661. local DIRECTION = CF(StartPos,EndPos).lookVector
  662. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  663. end
  664.  
  665. function turnto(position)
  666. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  667. end
  668.  
  669. --//=================================\\
  670. --|| WEAPON CREATION
  671. --\\=================================//
  672.  
  673. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  674. PRT.Color = C3(0,0,0)
  675. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  676. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  677. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  678. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  679. for i = 1, 16 do
  680. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  681. FACE.Color = C3(0,0,0)
  682. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  683. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  684. end
  685. local EYE = CreatePart(0, Character, "Neon", 0, 3, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  686. MakeForm(EYE,"Ball")
  687. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  688. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  689. MakeForm(EYE2,"Ball")
  690. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  691. local LASTPART = Head
  692. for i = 1, 20 do
  693. local MATH = (1-(i/25))
  694. if LASTPART == Head then
  695. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  696. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  697. LASTPART = Horn
  698. Horn.Color = C3((i*3-3)/255,0,0)
  699. else
  700. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  701. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.5, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  702. LASTPART = Horn
  703. Horn.Color = C3((i*3-3)/255,0,0)
  704. end
  705. end
  706. local LASTPART = Head
  707. for i = 1, 20 do
  708. local MATH = (1-(i/25))
  709. if LASTPART == Head then
  710. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  711. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  712. LASTPART = Horn
  713. Horn.Color = C3((i*3-3)/0,0,204)
  714. else
  715. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  716. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.5, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  717. LASTPART = Horn
  718. Horn.Color = C3((i*3-3)/0,0,204)
  719. end
  720. end
  721.  
  722.  
  723. local Particle = IT("ParticleEmitter",nil)
  724. Particle.Enabled = false
  725. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  726. Particle.LightEmission = 1
  727. Particle.Rate = 200
  728. Particle.ZOffset = 0.2
  729. Particle.Rotation = NumberRange.new(-180, 180)
  730. Particle.RotSpeed = NumberRange.new(-180, 180)
  731. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  732. Particle.Color = ColorSequence.new(C3(0,0,204),C3(250,0,0))
  733.  
  734. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  735. function ParticleEmitter(Table)
  736. local PRTCL = Particle:Clone()
  737. local Speed = Table.Speed or 5
  738. local Drag = Table.Drag or 0
  739. local Size1 = Table.Size1 or 1
  740. local Size2 = Table.Size2 or 5
  741. local Lifetime1 = Table.Lifetime1 or 1
  742. local Lifetime2 = Table.Lifetime2 or 1.5
  743. local Parent = Table.Parent or Torso
  744. local Emit = Table.Emit or 100
  745. local Offset = Table.Offset or 360
  746. local Acel = Table.Acel or VT(0,0,0)
  747. local Enabled = Table.Enabled or false
  748. PRTCL.Parent = Parent
  749. PRTCL.Size = NumberSequence.new(Size1,Size2)
  750. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  751. PRTCL.Speed = NumberRange.new(Speed)
  752. PRTCL.VelocitySpread = Offset
  753. PRTCL.Drag = Drag
  754. PRTCL.Acceleration = Acel
  755. if Enabled == false then
  756. PRTCL:Emit(Emit)
  757. Debris:AddItem(PRTCL,Lifetime2)
  758. else
  759. PRTCL.Enabled = true
  760. end
  761. return PRTCL
  762. end
  763.  
  764.  
  765. local Handle = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.6,0.2),false)
  766. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  767. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false)
  768. MakeForm(Part,"Wedge")
  769. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  770. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.3,0.2),false)
  771. MakeForm(Part,"Wedge")
  772. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  773. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.3,0.3),false)
  774. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  775. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.5,0.5),false)
  776. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  777. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.4,0.4,0.4),false)
  778. MakeForm(Part,"Cyl")
  779. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  780. for i = 1, 8 do
  781. local Piece = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0,0.35,0.41),false)
  782. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  783. end
  784. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.38,0.41,0.38),false)
  785. MakeForm(Part,"Cyl")
  786. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  787. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.37,0.5,0.37),false)
  788. MakeForm(Part,"Ball")
  789. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  790. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.7,0.4),false)
  791. MakeForm(Part,"Wedge")
  792. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  793. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.4,0.2),false)
  794. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  795. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.35,0.35,0.35),false)
  796. MakeForm(Part,"Cyl")
  797. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  798. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.5),false)
  799. MakeForm(Part,"Cyl")
  800. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  801. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.45),false)
  802. MakeForm(Part,"Cyl")
  803. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  804. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false)
  805. MakeForm(Part,"Wedge")
  806. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  807. local LASTPART = Handle
  808. for i = 1, 10 do
  809. if LASTPART == Handle then
  810. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.2,0),false)
  811. LASTPART = Part
  812. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  813. else
  814. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.05,0),false)
  815. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  816. LASTPART = Part
  817. end
  818. end
  819.  
  820. local Barrel = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.15,2,0.15),false)
  821. MakeForm(Barrel,"Cyl")
  822. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  823. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.25,1,0.25),false)
  824. MakeForm(Part,"Cyl")
  825. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  826. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0.1,0.2),false)
  827. MakeForm(Part,"Wedge")
  828. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  829. local Hole = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.125,0,0.125),false)
  830. MakeForm(Hole,"Cyl")
  831. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  832. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0,0),false)
  833. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  834. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  835. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0.5, "Light gray", "Eye", VT(0,0,0),false)
  836. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  837. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  838. coroutine.resume(coroutine.create(function()
  839. while wait() do
  840. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  841. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  842. end
  843. end))
  844.  
  845. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  846. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  847.  
  848. for _, c in pairs(Weapon:GetDescendants()) do
  849. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  850. c.Material = "Glass"
  851. c.Color = C3(0,0,0)
  852. elseif c.ClassName == "Part" and c.Name == "Eye" then
  853. c.Color = C3(0,0,0)
  854. c.Material = "Neon"
  855. end
  856. end
  857.  
  858. Weapon.Parent = Character
  859. for _, c in pairs(Weapon:GetChildren()) do
  860. if c.ClassName == "Part" then
  861. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  862. end
  863. end
  864.  
  865. local BODY = {}
  866. for _, c in pairs(Character:GetDescendants()) do
  867. if c:IsA("BasePart") and c.Name ~= "Handle" then
  868. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  869. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  870. end
  871. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  872. elseif c:IsA("JointInstance") then
  873. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  874. end
  875. end
  876. for e = 1, #BODY do
  877. if BODY[e] ~= nil then
  878. local STUFF = BODY[e]
  879. local PART = STUFF[1]
  880. local PARENT = STUFF[2]
  881. local MATERIAL = STUFF[3]
  882. local COLOR = STUFF[4]
  883. local TRANSPARENCY = STUFF[5]
  884. if PART.ClassName == "Part" and PART ~= RootPart then
  885. PART.Material = MATERIAL
  886. PART.Color = COLOR
  887. PART.Transparency = TRANSPARENCY
  888. end
  889. PART.AncestryChanged:Connect(function()
  890. PART.Parent = PARENT
  891. end)
  892. end
  893. end
  894. function refit()
  895. Character.Parent = workspace
  896. for e = 1, #BODY do
  897. if BODY[e] ~= nil then
  898. local STUFF = BODY[e]
  899. local PART = STUFF[1]
  900. local PARENT = STUFF[2]
  901. local MATERIAL = STUFF[3]
  902. local COLOR = STUFF[4]
  903. local TRANSPARENCY = STUFF[5]
  904. if PART:IsA("BasePart") and PART ~= RootPart then
  905. PART.Material = MATERIAL
  906. PART.Color = COLOR
  907. PART.Transparency = TRANSPARENCY+EXTRATRANS
  908. end
  909. if PART.Parent ~= PARENT then
  910. Humanoid:remove()
  911. PART.Parent = PARENT
  912. Humanoid = IT("Humanoid",Character)
  913. end
  914. end
  915. end
  916. end
  917.  
  918. Humanoid.Died:connect(function()
  919. refit()
  920. end)
  921.  
  922. local SKILLTEXTCOLOR = C3(0,0,0)
  923. local SKILLFONT = "Antique"
  924. local SKILLTEXTSIZE = 7
  925.  
  926. Humanoid.Died:connect(function()
  927. ATTACK = true
  928. end)
  929. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  930. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  931. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  932. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  933. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  934. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  935.  
  936. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Darkness", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0.7, "Text 1")
  937. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Death", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0.7, "Text 2")
  938. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Break", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  939. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Madness", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  940. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  941. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 1, "Text 5")
  942. function printbye(Name)
  943. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  944. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  945. end
  946.  
  947. workspace.ChildAdded:connect(function(instance)
  948. for BANISH = 1, #TOBANISH do
  949. if TOBANISH[BANISH] ~= nil then
  950. if instance.Name == TOBANISH[BANISH] then
  951. coroutine.resume(coroutine.create(function()
  952. printbye(instance.Name)
  953. instance:ClearAllChildren()
  954. Debris:AddItem(instance,0.0005)
  955. end))
  956. end
  957. end
  958. end
  959. end)
  960.  
  961. --//=================================\\
  962. --|| DAMAGING
  963. --\\=================================//
  964.  
  965. local asd = Instance.new("ParticleEmitter")
  966. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  967. asd.LightEmission = .1
  968. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  969. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  970. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  971. asd.Transparency = bbb
  972. asd.Size = aaa
  973. asd.ZOffset = .9
  974. asd.Acceleration = Vector3.new(0, -15, 0)
  975. asd.LockedToPart = false
  976. asd.EmissionDirection = "Back"
  977. asd.Lifetime = NumberRange.new(1, 2)
  978. asd.Rotation = NumberRange.new(-100, 100)
  979. asd.RotSpeed = NumberRange.new(-100, 100)
  980. asd.Speed = NumberRange.new(10)
  981. asd.Enabled = false
  982. asd.VelocitySpread = 999
  983. function getbloody(victim,amount)
  984. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  985. PART.CFrame = victim.CFrame
  986. local HITPLAYERSOUNDS = {"356551938","264486467"}
  987. Debris:AddItem(PART,5)
  988. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  989. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  990. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  991. local prtcl = asd:Clone()
  992. prtcl.Parent = PART
  993. prtcl:Emit(amount*10)
  994. end
  995. function Banish(Char)
  996. local NewCharacter = Instance.new("Model",Effects)
  997. NewCharacter.Name = "Ow im ded ;-;"
  998. for _, c in pairs(Char:GetDescendants()) do
  999. if c:IsA("BasePart") and c.Transparency == 0 then
  1000. if c.Parent == Char then
  1001. getbloody(c,5)
  1002. end
  1003. c:BreakJoints()
  1004. c.Material = "Glass"
  1005. c.Color = C3(0.5,0,0)
  1006. c.CanCollide = true
  1007. c.Transparency = 0.3
  1008. if c:FindFirstChildOfClass("SpecialMesh") then
  1009. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1010. end
  1011. if c.Name == "Head" then
  1012. c:ClearAllChildren()
  1013. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1014. end
  1015. if c.ClassName == "MeshPart" then
  1016. c.TextureID = ""
  1017. end
  1018. if c:FindFirstChildOfClass("BodyPosition") then
  1019. c:FindFirstChildOfClass("BodyPosition"):remove()
  1020. end
  1021. if c:FindFirstChildOfClass("ParticleEmitter") then
  1022. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1023. end
  1024. c.Parent = NewCharacter
  1025. c.Name = "DeadPart"
  1026. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1027. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1028. end
  1029. end
  1030. Char:remove()
  1031. Debris:AddItem(NewCharacter,5)
  1032. end
  1033.  
  1034. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1035. local CHILDREN = workspace:GetDescendants()
  1036. for index, CHILD in pairs(CHILDREN) do
  1037. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1038. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1039. if HUM then
  1040. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1041. if TORSO then
  1042. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1043. if ISBANISH == true then
  1044. Banish(CHILD)
  1045. else
  1046. if ISBANISH == "Gravity" then
  1047. HUM.PlatformStand = true
  1048. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1049. local grav = Instance.new("BodyPosition",TORSO)
  1050. grav.D = 15
  1051. grav.P = 20000
  1052. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1053. grav.position = TORSO.Position
  1054. grav.Name = "V3BanishForce"..Player.Name
  1055. else
  1056. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1057. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1058. end
  1059. else
  1060. HUM.PlatformStand = false
  1061. end
  1062. end
  1063. elseif ISBANISH == "Gravity" then
  1064. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1065. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1066. HUM.PlatformStand = false
  1067. end
  1068. end
  1069. end
  1070. end
  1071. end
  1072. end
  1073. end
  1074. function ApplyKill(POSITION,RANGE,BRUTAL)
  1075. local CHILDREN = workspace:GetDescendants()
  1076. for index, CHILD in pairs(CHILDREN) do
  1077. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1078. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1079. if HUM then
  1080. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1081. if TORSO then
  1082. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1083. if BRUTAL == true then
  1084. Banish(CHILD)
  1085. else
  1086. CHILD:BreakJoints()
  1087. end
  1088. end
  1089. end
  1090. end
  1091. end
  1092. end
  1093. end
  1094. --//=================================\\
  1095. --|| ATTACK FUNCTIONS AND STUFF
  1096. --\\=================================//
  1097. function Kill(Foe)
  1098. if Foe then
  1099. coroutine.resume(coroutine.create(function()
  1100. --if game.Players:FindFirstChild(Foe.Name) then
  1101. table.insert(TOBANISH,Foe.Name)
  1102. printbye(Foe.Name)
  1103. --end
  1104. Foe.Archivable = true
  1105. local CLONE = Foe:Clone()
  1106. Foe:Destroy()
  1107. CLONE.Parent = Effects
  1108. CLONE:BreakJoints()
  1109. local MATERIALS = {"Glass","Neon"}
  1110. for _, c in pairs(CLONE:GetDescendants()) do
  1111. if c:IsA("BasePart") then
  1112. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1113. CreateSound(340722848, c, 10, 1, false)
  1114. end
  1115. c.Anchored = true
  1116. c.Transparency = c.Transparency + 0.2
  1117. c.Material = MATERIALS[MRANDOM(1,2)]
  1118. c.Color = C3(0,0,0)
  1119. if c.ClassName == "MeshPart" then
  1120. c.TextureID = ""
  1121. end
  1122. if c:FindFirstChildOfClass("SpecialMesh") then
  1123. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1124. end
  1125. if c:FindFirstChildOfClass("Decal") then
  1126. c:FindFirstChildOfClass("Decal"):remove()
  1127. end
  1128. c.Name = "Banished"
  1129. c.CanCollide = false
  1130. else
  1131. c:remove()
  1132. end
  1133. end
  1134. local A = false
  1135. for i = 1, 35 do
  1136. if A == false then
  1137. A = true
  1138. elseif A == true then
  1139. A = false
  1140. end
  1141. for _, c in pairs(CLONE:GetDescendants()) do
  1142. if c:IsA("BasePart") then
  1143. c.Anchored = true
  1144. c.Material = MATERIALS[MRANDOM(1,2)]
  1145. c.Transparency = c.Transparency + 0.8/35
  1146. if A == false then
  1147. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1148. elseif A == true then
  1149. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1150. end
  1151. end
  1152. end
  1153. Swait()
  1154. end
  1155. CLONE:remove()
  1156. end))
  1157. end
  1158. end
  1159.  
  1160. function Madness()
  1161. ATTACK = true
  1162. Rooted = false
  1163. local GYRO = IT("BodyGyro",RootPart)
  1164. GYRO.D = 750
  1165. GYRO.P = 20000
  1166. GYRO.MaxTorque = VT(0,40000000,0)
  1167. local LOCKED = true
  1168. local SHOT = false
  1169. coroutine.resume(coroutine.create(function()
  1170. for i=0, 1, 0.1 / Animation_Speed do
  1171. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1172. Swait()
  1173. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1174. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1175. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1176. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1177. end
  1178. LOCKED = false
  1179. SHOT = true
  1180. repeat
  1181. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1182. Swait()
  1183. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1184. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1185. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1186. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1187. until HOLD == false and SHOT == false
  1188. for i=0, 0.3, 0.1 / Animation_Speed do
  1189. Swait()
  1190. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1194. end
  1195. GYRO:remove()
  1196. ATTACK = false
  1197. Rooted = false
  1198. end))
  1199. repeat wait() until LOCKED == false
  1200. repeat
  1201. SHOT = true
  1202. wait(0.2)
  1203. SHOT = false
  1204. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  1205. local HIT = BULLET.Hit
  1206. local HITPOS = BULLET.End
  1207. if HIT then
  1208. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1209. Kill(HIT.Parent)
  1210. end
  1211. end
  1212. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  1213. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  1214. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  1215. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  1216. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1217. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1218. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1219. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1220. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1221. until HOLD == false
  1222. end
  1223.  
  1224. function Banisher_Bullet()
  1225. ATTACK = true
  1226. Rooted = false
  1227. for i=0, 0.4, 0.1 / Animation_Speed do
  1228. Swait()
  1229. turnto(Mouse.Hit.p)
  1230. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1231. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1232. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1233. end
  1234. repeat
  1235. for i=0, 0.2, 0.1 / Animation_Speed do
  1236. Swait()
  1237. turnto(Mouse.Hit.p)
  1238. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1239. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1240. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1241. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1242. end
  1243. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1244. SpawnTrail(Hole.Position,POS)
  1245. if HIT ~= nil then
  1246. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1247. Banish(HIT.Parent)
  1248. end
  1249. end
  1250. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1251. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1252. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1253. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1254. for i=0, 0.3, 0.1 / Animation_Speed do
  1255. Swait()
  1256. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1257. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1258. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1259. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1260. end
  1261. until KEYHOLD == false
  1262. ATTACK = false
  1263. Rooted = false
  1264. end
  1265.  
  1266. function AttackTemplate()
  1267. ATTACK = true
  1268. Rooted = false
  1269. for i=0, 1, 0.1 / Animation_Speed do
  1270. Swait()
  1271. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1272. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1273. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1274. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1275. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1276. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1277. end
  1278. ATTACK = false
  1279. Rooted = false
  1280. end
  1281.  
  1282. function HI()
  1283. ATTACK = true
  1284. Rooted = false
  1285. local LOOP = 0
  1286. for i=0, 0.1, 0.1 / Animation_Speed do
  1287. Swait()
  1288. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1289. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1290. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1291. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1292. end
  1293. for i=0, 3, 0.1 / Animation_Speed do
  1294. Swait()
  1295. LOOP = LOOP + 1
  1296. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1297. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1298. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1299. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1300. end
  1301. for i=0, 0.1, 0.1 / Animation_Speed do
  1302. Swait()
  1303. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1304. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1305. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1306. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1307. end
  1308. ATTACK = false
  1309. Rooted = false
  1310. end
  1311.  
  1312. function Mercy()
  1313. ATTACK = true
  1314. Rooted = true
  1315. local SPOTS = {}
  1316. for i = 1, 15 do
  1317. Swait()
  1318. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1319. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1320. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1321. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1322. end
  1323. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1324. for i=0, 0.5, 0.1 / Animation_Speed do
  1325. Swait()
  1326. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1327. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1328. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1329. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1330. end
  1331. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
  1332. table.insert(SPOTS,HITPOS)
  1333. CreateSound(145080998, Hole, 2, 1, false)
  1334. Lightning({Material = "Neon", FadeIn = false, Color = C3(1,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Hole.CFrame*CF(0, 1000, 0.045).p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  1335. coroutine.resume(coroutine.create(function()
  1336. local POS = Mouse.Hit.p
  1337. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1338. MakeForm(RAY,"Cyl")
  1339. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1340. MakeForm(SPHERE,"Ball")
  1341. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1342. MakeForm(SHIELD,"Ball")
  1343. SHIELD.CFrame = CF(POS)
  1344. RAY.CFrame = CF(POS)
  1345. SPHERE.CFrame = CF(POS)
  1346. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1347. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1348. for i = 1, 200 do
  1349. Swait()
  1350. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1351. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1352. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*2,5+(i),SPHERE.Size.X*2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1353. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1354. SPHERE.Size = SPHERE.Size + VT(0.4,0.4,0.4)
  1355. SHIELD.Size = SPHERE.Size + VT(0.5,0.5,0.5)
  1356. ApplyKill(SPHERE.Position,SPHERE.Size.X/2,true)
  1357. end
  1358. for i = 1, 45 do
  1359. Swait()
  1360. RAY.Transparency = RAY.Transparency + 1/45
  1361. SPHERE.Transparency = RAY.Transparency
  1362. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1363. end
  1364. RAY:remove()
  1365. SHIELD:remove()
  1366. SPHERE:remove()
  1367. end))
  1368. ATTACK = false
  1369. Rooted = false
  1370. end
  1371. function Warp()
  1372. for e = 1, #BODY do
  1373. if BODY[e] ~= nil then
  1374. local STUFF = BODY[e]
  1375. local PART = STUFF[1]
  1376. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1377. local PRT = PART:Clone()
  1378. PRT.Anchored = true
  1379. PRT.CanCollide = false
  1380. PRT.Material = "Neon"
  1381. PRT.Color = C3(0,0,0)
  1382. PRT.Name = "WarpEffect"
  1383. PRT.Parent = Effects
  1384. PRT.CFrame = PART.CFrame
  1385. PRT:BreakJoints()
  1386. if PRT:FindFirstChildOfClass("Sound") then
  1387. PRT:FindFirstChildOfClass("Sound"):remove()
  1388. end
  1389. if PRT:FindFirstChildOfClass("Decal") then
  1390. PRT:FindFirstChildOfClass("Decal"):remove()
  1391. end
  1392. coroutine.resume(coroutine.create(function()
  1393. for i = 1, 100 do
  1394. Swait()
  1395. PRT.Transparency = PRT.Transparency + 1/100
  1396. end
  1397. PRT:remove()
  1398. end))
  1399. end
  1400. end
  1401. end
  1402. CreateSound(217767125, Torso, 10, 1)
  1403. local POS = RootPart.Orientation
  1404. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1405. RootPart.Orientation = POS
  1406. RootJoint.Parent = RootPart
  1407. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eyes.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1408. ATTACK = false
  1409. Rooted = false
  1410. end
  1411. function killnearest(position,range,maxstrength,BRUTAL,RANGE)
  1412. for i,v in ipairs(workspace:GetChildren()) do
  1413. local body = v:GetChildren()
  1414. for part = 1, #body do
  1415. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1416. if(body[part].Position - position).Magnitude < range then
  1417. if v.ClassName == "Model" then
  1418. v:BreakJoints()
  1419. end
  1420. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1421. local bv = Instance.new("BodyVelocity")
  1422. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1423. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  1424. bv.Parent = body[part]
  1425. Debris:AddItem(bv,0.2)
  1426. end
  1427. end
  1428. end
  1429. if v.ClassName == "Part" then
  1430. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1431. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1432. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1433. end
  1434. end
  1435. end
  1436. end
  1437. function Darkness()
  1438. ATTACK = true
  1439. Rooted = true
  1440. local GYRO = IT("BodyGyro",RootPart)
  1441. GYRO.D = 100
  1442. GYRO.P = 2000
  1443. GYRO.MaxTorque = VT(0,4000000,0)
  1444. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1445. CreateSound("429459101", RightArm, 10, 0.8)
  1446. for i=0, 3.5, 0.1 / Animation_Speed do
  1447. Swait()
  1448. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1449. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1450. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1451. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1452. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1453. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1454. end
  1455. GYRO:remove()
  1456. for i=0, 0.15, 0.1 / Animation_Speed do
  1457. Swait()
  1458. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1459. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1460. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1461. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1462. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1463. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1464. end
  1465. local BOMBSPOTS = {}
  1466. for i = 1, 25 do
  1467. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly black", "Blade", VT(8,1,8))
  1468. SPOT.Color = SKILLTEXTCOLOR
  1469. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1470. table.insert(BOMBSPOTS,SPOT)
  1471. MakeForm(SPOT,"Cyl2")
  1472. end
  1473. for i=0, 0.2, 0.1 / Animation_Speed do
  1474. Swait()
  1475. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1476. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1477. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1478. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1479. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1480. end
  1481. ATTACK = false
  1482. Rooted = false
  1483. coroutine.resume(coroutine.create(function()
  1484. Swait(3)
  1485. for i = 1, #BOMBSPOTS do
  1486. if BOMBSPOTS[i] ~= nil then
  1487. local E = BOMBSPOTS[i]
  1488. coroutine.resume(coroutine.create(function()
  1489. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly black", "Blade", VT(0,0,0))
  1490. BLADE.Color = SKILLTEXTCOLOR
  1491. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  1492. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1493. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1494. for i = 1, 10 do
  1495. Swait()
  1496. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(0,50,0), Transparency = 0, Transparency2 = 1, CFrame = CF(BLADE.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1497. killnearest(BLADE.Position,6,80)
  1498. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1499. BLADE.Transparency = BLADE.Transparency - 0.1
  1500. end
  1501. Swait(45)
  1502. for i = 1, 100 do
  1503. Swait()
  1504. BLADE.Transparency = BLADE.Transparency + 0.01
  1505. E.Transparency = E.Transparency + 0.01
  1506. end
  1507. BLADE:remove()
  1508. E:remove()
  1509. end))
  1510. end
  1511. end
  1512. end))
  1513. end
  1514. function Death()
  1515. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1516. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1517. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1518. if TORSO and HUM.Health > 0 then
  1519. ATTACK = true
  1520. Rooted = true
  1521. local GYRO = IT("BodyGyro",RootPart)
  1522. GYRO.D = 175
  1523. GYRO.P = 20000
  1524. GYRO.MaxTorque = VT(0,40000,0)
  1525. for i=0, 1, 0.1 / Animation_Speed do
  1526. Swait()
  1527. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1528. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1529. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1530. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1531. end
  1532. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1533. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1534. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1535. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1536. local grav = Instance.new("BodyPosition",TORSO)
  1537. grav.D = 1500
  1538. grav.P = 20000
  1539. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1540. grav.position = TORSO.Position+VT(0,15,0)
  1541. Debris:AddItem(grav,10)
  1542. Debris:AddItem(MAGIC,10)
  1543. CreateSound(429459101, Torso, 7, 1, false)
  1544. CreateSound(429459101, TORSO, 7, 1, false)
  1545. GYRO:remove()
  1546. ATTACK = false
  1547. Rooted = false
  1548. end
  1549. end
  1550. end
  1551. --//=================================\\
  1552. --|| ASSIGN THINGS TO KEYS
  1553. --\\=================================//
  1554.  
  1555. function MouseDown(Mouse)
  1556. if ATTACK == false then
  1557. end
  1558. end
  1559.  
  1560. function MouseUp(Mouse)
  1561. HOLD = false
  1562. end
  1563.  
  1564. function KeyDown(Key)
  1565. KEYHOLD = true
  1566. if Key == "c" and ATTACK == false then
  1567. Banisher_Bullet()
  1568. end
  1569.  
  1570. if Key == "b" and ATTACK == false then
  1571. Death()
  1572. end
  1573.  
  1574. if Key == "z" and ATTACK == false then
  1575. Darkness()
  1576. end
  1577.  
  1578. if Key == "v" and ATTACK == false then
  1579. Madness()
  1580. end
  1581.  
  1582. if Key == "x" and ATTACK == false then
  1583. Mercy()
  1584. end
  1585.  
  1586. if Key == "q" and ATTACK == false then
  1587. Warp()
  1588. end
  1589.  
  1590. if Key == "t" and ATTACK == false then
  1591. HI()
  1592. end
  1593. end
  1594.  
  1595. function KeyUp(Key)
  1596. KEYHOLD = false
  1597. end
  1598.  
  1599. Mouse.Button1Down:connect(function(NEWKEY)
  1600. MouseDown(NEWKEY)
  1601. end)
  1602. Mouse.Button1Up:connect(function(NEWKEY)
  1603. MouseUp(NEWKEY)
  1604. end)
  1605. Mouse.KeyDown:connect(function(NEWKEY)
  1606. KeyDown(NEWKEY)
  1607. end)
  1608. Mouse.KeyUp:connect(function(NEWKEY)
  1609. KeyUp(NEWKEY)
  1610. end)
  1611.  
  1612. --//=================================\\
  1613. --\\=================================//
  1614.  
  1615.  
  1616. function unanchor()
  1617. if UNANCHOR == true then
  1618. g = Character:GetChildren()
  1619. for i = 1, #g do
  1620. if g[i].ClassName == "Part" then
  1621. g[i].Anchored = false
  1622. end
  1623. end
  1624. end
  1625. end
  1626.  
  1627.  
  1628. --//=================================\\
  1629. --|| WRAP THE WHOLE SCRIPT UP
  1630. --\\=================================//
  1631.  
  1632. Humanoid.Changed:connect(function(Jump)
  1633. if Jump == "Jump" and (Disable_Jump == true) then
  1634. Humanoid.Jump = false
  1635. end
  1636. end)
  1637.  
  1638. local CONNECT = nil
  1639.  
  1640. while true do
  1641. Swait()
  1642. ANIMATE.Parent = nil
  1643. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1644. Humanoid = IT("Humanoid",Character)
  1645. end
  1646. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1647. v:Stop();
  1648. end
  1649. SINE = SINE + CHANGE
  1650. Humanoid.HipHeight = 1.5
  1651. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1652. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1653. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1654. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1655. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1656. elseif TORSOVELOCITY > 1 then
  1657. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1658. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1659. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1660. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1661. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1662. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1663. end
  1664. if TORSOVERTICALVELOCITY > 1 then
  1665. ANIM = "Jump"
  1666. if ATTACK == false then
  1667. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1668. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1669. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1670. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1671. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1672. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1673. end
  1674. elseif TORSOVERTICALVELOCITY < -1 then
  1675. ANIM = "Fall"
  1676. if ATTACK == false then
  1677. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1678. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1679. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1680. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1681. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1682. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1683. end
  1684. elseif TORSOVELOCITY < 1 then
  1685. ANIM = "Idle"
  1686. if ATTACK == false then
  1687. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1688. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1689. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1690. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1691. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1692. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1693. end
  1694. elseif TORSOVELOCITY > 1 then
  1695. ANIM = "Walk"
  1696. if ATTACK == false then
  1697. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1698. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1699. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1700. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1701. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1702. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1703. end
  1704. end
  1705. unanchor()
  1706. Humanoid.MaxHealth = "inf"
  1707. Humanoid.Health = "inf"
  1708. if Rooted == false then
  1709. Disable_Jump = false
  1710. Humanoid.WalkSpeed = Speed
  1711. elseif Rooted == true then
  1712. Disable_Jump = true
  1713. Humanoid.WalkSpeed = 0
  1714. end
  1715. for _, c in pairs(Character:GetDescendants()) do
  1716. if c == Head then
  1717. if c:FindFirstChild("face") then
  1718. c.face:remove()
  1719. end
  1720. end
  1721. end MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(0,0,0),VT(0,0,0))
  1722. sick:resume()
  1723. sick.Volume = 5
  1724. sick.Pitch = 1
  1725. sick.SoundId = "rbxassetid://924339757"
  1726. sick.Name = "BanishV3Music"
  1727. sick.Playing = PLAYSONG
  1728. Humanoid.PlatformStand = false
  1729. Humanoid.Name = "U ar ded"
  1730. refit()
  1731. for _, c in pairs(Character:GetChildren()) do
  1732. if c:IsA("BasePart") and ATTACK == false then
  1733. for _, e in pairs(c:GetChildren()) do
  1734. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  1735. e:remove()
  1736. end
  1737. end
  1738. end
  1739. end
  1740. end
  1741.  
  1742.  
  1743. --//=================================\\
  1744. --\\=================================//
  1745.  
  1746.  
  1747.  
  1748.  
  1749.  
  1750. --//====================================================\\--
  1751. --|| END OF SCRIPT
  1752. --\\====================================================//--
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