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evelynshilosky

Quest - Part 29

Jan 5th, 2024
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. [System.Serializable]
  6. public class Quest
  7. {
  8.     public string questName;
  9.     public string questGiver;
  10.     public string questDescription;
  11.  
  12.  
  13.     [Header("Bools")]
  14.     public bool accepted;
  15.     public bool declined;
  16.     public bool initialDialogueCompleted;
  17.     public bool isCompleted;
  18.     public bool hasNoRequirements;
  19.  
  20.     [Header("Quest Info")]
  21.     public QuestInfo info;
  22.  
  23. }
  24.  
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