Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -- Settings
- local Settings = {
- -- Aimbot Settings
- AimbotOn = false,
- ShowFOV = true,
- TeamCheck = true,
- LockRadius = 100,
- FOVColor = Color3.fromRGB(255, 255, 255),
- -- ESP Settings
- ESPOn = true,
- UseTeamColors = false,
- OwnTeamColor = Color3.fromRGB(0, 0, 255),
- OpponentTeamColor = Color3.fromRGB(255, 0, 0),
- -- Gun Mod Settings
- InstantReload = false,
- InfiniteAmmo = false,
- NoRecoil = false,
- NoSpread = false,
- FastShoot = false
- }
- local targetList = {
- {Name = "Head", Label = "Player"},
- }
- local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
- local MainWindow = Rayfield:CreateWindow({
- Name = "Global Aimbot & Gun Mods",
- Icon = 0,
- LoadingTitle = "Loading...",
- LoadingSubtitle = "by TomtomFH",
- Theme = "Default",
- DisableRayfieldPrompts = true,
- DisableBuildWarnings = true,
- ConfigurationSaving = {
- Enabled = true,
- FolderName = nil,
- FileName = "GlobalAimbotAndGunMods"
- },
- KeySystem = true,
- KeySettings = {
- Title = "Global Aimbot & Gun Mods",
- Subtitle = "Key System",
- Note = "Get a key from TomtomFH",
- FileName = "GlobalAimbotAndGunModsKey",
- SaveKey = true,
- GrabKeyFromSite = false,
- Key = {"Hello"}
- }
- })
- local createdESPs = {}
- local Players = game:GetService("Players")
- local LocalPlayer = Players.LocalPlayer
- local Workspace = game:GetService("Workspace")
- local Camera = Workspace.CurrentCamera
- local function createESP(target)
- local player = Players:GetPlayerFromCharacter(target.Parent)
- if player == LocalPlayer or not player then
- return
- end
- local teamColor
- if Settings.UseTeamColors then
- teamColor = player.TeamColor.Color
- else
- if player.Team == LocalPlayer.Team then
- teamColor = Settings.OwnTeamColor
- else
- teamColor = Settings.OpponentTeamColor
- end
- end
- local ESPBillboard = Instance.new("BillboardGui")
- ESPBillboard.Name = "ESPBillboard"
- ESPBillboard.Adornee = target
- ESPBillboard.AlwaysOnTop = true
- ESPBillboard.Size = UDim2.new(0, 100, 0, 100)
- ESPBillboard.Parent = target
- table.insert(createdESPs, ESPBillboard)
- local ESPFrame = Instance.new("Frame")
- ESPFrame.Parent = ESPBillboard
- ESPFrame.AnchorPoint = Vector2.new(0.5, 0.5)
- ESPFrame.BackgroundColor3 = teamColor
- ESPFrame.Position = UDim2.new(0.5, 0, 0.5, 0)
- ESPFrame.Size = UDim2.new(0, 10, 0, 10)
- local FrameUICorner = Instance.new("UICorner")
- FrameUICorner.CornerRadius = UDim.new(1, 0)
- FrameUICorner.Parent = ESPFrame
- local FrameUIGradient = Instance.new("UIGradient")
- FrameUIGradient.Color = ColorSequence.new(Color3.new(1, 1, 1), Color3.new(0.5, 0.5, 0.5))
- FrameUIGradient.Rotation = 90
- FrameUIGradient.Parent = ESPFrame
- local FrameUIStroke = Instance.new("UIStroke")
- FrameUIStroke.Thickness = 2.5
- FrameUIStroke.Parent = ESPFrame
- local ESPLabel = Instance.new("TextLabel")
- ESPLabel.Parent = ESPBillboard
- ESPLabel.AnchorPoint = Vector2.new(0, 0.5)
- ESPLabel.BackgroundTransparency = 1
- ESPLabel.Position = UDim2.new(0, 0, 0.5, 24)
- ESPLabel.Size = UDim2.new(1, 0, 0.2, 0)
- ESPLabel.Text = player and player.Name or "Unknown Player"
- ESPLabel.TextColor3 = teamColor
- ESPLabel.TextScaled = true
- local TextUIStroke = Instance.new("UIStroke")
- TextUIStroke.Thickness = 2.5
- TextUIStroke.Parent = ESPLabel
- if target.Parent and target.Parent:FindFirstChild("Humanoid") then
- local humanoid = target.Parent:FindFirstChild("Humanoid")
- humanoid.Died:Connect(function()
- ESPBillboard:Destroy()
- for i, esp in ipairs(createdESPs) do
- if esp == ESPBillboard then
- table.remove(createdESPs, i)
- break
- end
- end
- end)
- end
- end
- local function removeAllESPs()
- for _, esp in ipairs(createdESPs) do
- esp:Destroy()
- end
- createdESPs = {}
- end
- local function findTarget(target, childName)
- if childName then
- return target:WaitForChild(childName)
- end
- return target
- end
- local function scanAndApplyESP()
- if not Settings.ESPOn then return end
- for _, object in ipairs(Workspace:GetDescendants()) do
- if object:IsA("BasePart") or object:IsA("Model") then
- for _, target in ipairs(targetList) do
- if object.Name == target.Name then
- local targetObject = findTarget(object, target.ChildName)
- if targetObject then
- createESP(targetObject)
- end
- end
- end
- end
- end
- end
- local UIS = game:GetService("UserInputService")
- local LocalPlayer = Players.LocalPlayer
- local Mouse = LocalPlayer:GetMouse()
- local ScreenGui = Instance.new("ScreenGui")
- ScreenGui.ResetOnSpawn = false
- ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui")
- ScreenGui.IgnoreGuiInset = true
- local RadiusFrame = Instance.new("Frame")
- RadiusFrame.Size = UDim2.new(0, Settings.LockRadius * 2, 0, Settings.LockRadius * 2)
- RadiusFrame.Position = UDim2.new(0.5, 0, 0.5, 0)
- RadiusFrame.AnchorPoint = Vector2.new(0.5, 0.5)
- RadiusFrame.BackgroundTransparency = 1
- RadiusFrame.Visible = Settings.ShowFOV
- RadiusFrame.ZIndex = 10
- RadiusFrame.Parent = ScreenGui
- local UICorner = Instance.new("UICorner")
- UICorner.CornerRadius = UDim.new(1, 0)
- UICorner.Parent = RadiusFrame
- local UIStroke = Instance.new("UIStroke")
- UIStroke.Thickness = 2
- UIStroke.Color = Settings.FOVColor
- UIStroke.Transparency = 0.2
- UIStroke.Parent = RadiusFrame
- local lockOn = false
- local lockedTarget = nil
- local function getNearestPlayer()
- local closestPlayer = nil
- local closestDistance = Settings.LockRadius
- for _, player in pairs(Players:GetPlayers()) do
- if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Head") then
- if Settings.TeamCheck and player.Team == LocalPlayer.Team then
- continue
- end
- local head = player.Character.Head
- local humanoid = player.Character:FindFirstChild("Humanoid")
- if humanoid and humanoid.Health > 0 then
- local screenPos, onScreen = Camera:WorldToViewportPoint(head.Position)
- if onScreen then
- local distance = (Vector2.new(screenPos.X, screenPos.Y) - Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)).Magnitude
- if distance < closestDistance then
- closestDistance = distance
- closestPlayer = head
- end
- end
- end
- end
- end
- return closestPlayer
- end
- local AimbotTab = MainWindow:CreateTab("Aimbot", 4483362458)
- local AimbotOnToggle = AimbotTab:CreateToggle({
- Name = "Aimbot Enabled",
- CurrentValue = Settings.AimbotOn,
- Flag = "aimboton",
- Callback = function(Value)
- Settings.AimbotOn = Value
- end,
- })
- local ShowFOVToggle = AimbotTab:CreateToggle({
- Name = "Show FOV",
- CurrentValue = Settings.ShowFOV,
- Flag = "fovtoggle",
- Callback = function(Value)
- Settings.ShowFOV = Value
- RadiusFrame.Visible = Value
- end,
- })
- local TeamCheckToggle = AimbotTab:CreateToggle({
- Name = "Team Check",
- CurrentValue = Settings.TeamCheck,
- Flag = "teamchecktoggle",
- Callback = function(Value)
- Settings.TeamCheck = Value
- end,
- })
- local Slider = AimbotTab:CreateSlider({
- Name = "FOV Size",
- Range = {1, 1000},
- Increment = 10,
- Suffix = "",
- CurrentValue = Settings.LockRadius,
- Flag = "FovValue",
- Callback = function(Value)
- Settings.LockRadius = Value
- RadiusFrame.Size = UDim2.new(0, Value * 2, 0, Value * 2)
- end,
- })
- local FOVColorPicker = AimbotTab:CreateColorPicker({
- Name = "FOV Color",
- Color = Settings.FOVColor,
- Flag = "fovcolorpicker",
- Callback = function(Value)
- Settings.FOVColor = Value
- UIStroke.Color = Settings.FOVColor
- end
- })
- local ESPTab = MainWindow:CreateTab("ESP", 4483362458)
- local ESPToggle = ESPTab:CreateToggle({
- Name = "ESP Enable",
- CurrentValue = Settings.ESPOn,
- Flag = "esptoggle",
- Callback = function(Value)
- Settings.ESPOn = Value
- if Value then
- scanAndApplyESP()
- else
- removeAllESPs()
- end
- end,
- })
- local UseTeamColorsToggle = ESPTab:CreateToggle({
- Name = "Use Team Colors",
- CurrentValue = Settings.UseTeamColors,
- Flag = "usetmcolors",
- Callback = function(Value)
- Settings.UseTeamColors = Value
- removeAllESPs()
- scanAndApplyESP()
- end,
- })
- local OwnTeamColorPicker = ESPTab:CreateColorPicker({
- Name = "Own Team Color",
- Color = Settings.OwnTeamColor,
- Flag = "ownteamcolorpicker",
- Callback = function(Value)
- Settings.OwnTeamColor = Value
- removeAllESPs()
- scanAndApplyESP()
- end
- })
- local OpponentTeamColorPicker = ESPTab:CreateColorPicker({
- Name = "Opponent Team Color",
- Color = Settings.OpponentTeamColor,
- Flag = "opponentteamcolorpicker",
- Callback = function(Value)
- Settings.OpponentTeamColor = Value
- removeAllESPs()
- scanAndApplyESP()
- end
- })
- local GunModTab = MainWindow:CreateTab("Gun Mods", 4483362458)
- local InstantReloadToggle = GunModTab:CreateToggle({
- Name = "Instant Reload",
- CurrentValue = Settings.InstantReload,
- Flag = "instantreloadtoggle",
- Callback = function(Value)
- Settings.InstantReload = Value
- end,
- })
- local InfiniteAmmoToggle = GunModTab:CreateToggle({
- Name = "Infinite Ammo",
- CurrentValue = Settings.InfiniteAmmo,
- Flag = "infiniteammotoggle",
- Callback = function(Value)
- Settings.InfiniteAmmo = Value
- end,
- })
- local NoRecoilToggle = GunModTab:CreateToggle({
- Name = "No Recoil",
- CurrentValue = Settings.NoRecoil,
- Flag = "norecoil",
- Callback = function(Value)
- Settings.NoRecoil = Value
- end,
- })
- local NoSpreadToggle = GunModTab:CreateToggle({
- Name = "No Spread",
- CurrentValue = Settings.NoSpread,
- Flag = "nospread",
- Callback = function(Value)
- Settings.NoSpread = Value
- end,
- })
- local FastShootToggle = GunModTab:CreateToggle({
- Name = "Fast Shoot",
- CurrentValue = Settings.FastShoot,
- Flag = "fastshoot",
- Callback = function(Value)
- Settings.FastShoot = Value
- end,
- })
- UIS.InputBegan:Connect(function(input, processed)
- if processed then return end
- if input.UserInputType == Enum.UserInputType.MouseButton2 then
- lockOn = true
- end
- end)
- UIS.InputEnded:Connect(function(input)
- if input.UserInputType == Enum.UserInputType.MouseButton2 then
- lockOn = false
- lockedTarget = nil
- end
- end)
- Workspace.DescendantAdded:Connect(function(descendant)
- if Settings.ESPOn and (descendant:IsA("BasePart") or descendant:IsA("Model")) then
- for _, target in ipairs(targetList) do
- if descendant.Name == target.Name then
- local targetObject = findTarget(descendant, target.ChildName)
- if targetObject then
- createESP(targetObject)
- end
- end
- end
- end
- end)
- game:GetService("RunService").RenderStepped:Connect(function()
- if Settings.InstantReload and workspace:FindFirstChild(LocalPlayer.Name) then
- local gun = workspace[LocalPlayer.Name]:FindFirstChild(LocalPlayer.Name .. "CustomGun")
- if gun then
- gun:SetAttribute("reloadTime", 0)
- end
- end
- if Settings.InfiniteAmmo and workspace:FindFirstChild(LocalPlayer.Name) then
- local gun = workspace[LocalPlayer.Name]:FindFirstChild(LocalPlayer.Name .. "CustomGun")
- if gun then
- gun:SetAttribute("magazineSize", math.huge)
- end
- end
- if Settings.NoRecoil and workspace:FindFirstChild(LocalPlayer.Name) then
- local gun = workspace[LocalPlayer.Name]:FindFirstChild(LocalPlayer.Name .. "CustomGun")
- if gun then
- gun:SetAttribute("recoilMin", Vector2.new(0, 0))
- gun:SetAttribute("recoilMax", Vector2.new(0, 0))
- gun:SetAttribute("recoilAimReduction", Vector2.new(0, 0))
- end
- end
- if Settings.NoSpread and workspace:FindFirstChild(LocalPlayer.Name) then
- local gun = workspace[LocalPlayer.Name]:FindFirstChild(LocalPlayer.Name .. "CustomGun")
- if gun then
- gun:SetAttribute("spread", 0)
- end
- end
- if Settings.FastShoot and workspace:FindFirstChild(LocalPlayer.Name) then
- local gun = workspace[LocalPlayer.Name]:FindFirstChild(LocalPlayer.Name .. "CustomGun")
- if gun then
- gun:SetAttribute("rateOfFire", math.huge)
- end
- end
- if lockOn and Settings.AimbotOn then
- lockedTarget = getNearestPlayer()
- if lockedTarget then
- Camera.CFrame = CFrame.new(Camera.CFrame.Position, lockedTarget.Position)
- end
- end
- end)
- scanAndApplyESP()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement