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ericdesouza

The op sniper script

Mar 17th, 2018
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  1. -----uuhhh
  2.  
  3. local plr = game:GetService("Players").LocalPlayer
  4. local deb = false
  5.  
  6. while not plr.Character do wait() end
  7. wait(1)
  8.  
  9. local tstab = {}
  10. local tsstab = {}
  11. local ignlist = {}
  12. local stab = {}
  13.  
  14.  
  15. function plrIgnore(char)
  16. for i,v in pairs(char:GetChildren()) do
  17. if #v:GetChildren() >= 1 then
  18. plrIgnore(v)
  19. end
  20. table.insert(ignlist,v)
  21. end
  22. end
  23.  
  24. function timeStop(target)
  25. for i,v in pairs(target:GetChildren()) do
  26. if #v:GetChildren() >= 1 then
  27. timeStop(v)
  28. end
  29. local isinign = false
  30. for i,b in pairs(ignlist) do
  31. if b == v then
  32. isinign = true
  33. end
  34. end
  35. if isinign == false then
  36. if v:IsA("Part") or v:IsA("WedgePart") or v:IsA("UnionOperation") then
  37. if v.Anchored == false then
  38. table.insert(tstab,v)
  39. v.Anchored = true
  40. end
  41. end
  42. if v:IsA("Sound") then
  43. local isintab = false
  44. for i,b in pairs(stab) do
  45. if v == b[1] then
  46. isintab = true
  47. end
  48. end
  49. if isintab == false then
  50. table.insert(stab,{v,v.Pitch})
  51. end
  52. end
  53. --[[if v:IsA("Script") or v:IsA("LocalScript") then
  54. if v.Disabled == false then
  55. table.insert(tsstab,v)
  56. v.Disabled = true
  57. end
  58. end]]
  59. end
  60. end
  61. local isinign = false
  62. for i,b in pairs(ignlist) do
  63. if b == target then
  64. isinign = true
  65. end
  66. end
  67. if isinign == false then
  68. if target:IsA("Part") or target:IsA("WedgePart") or target:IsA("UnionOperation") then
  69. if target.Anchored == false then
  70. table.insert(tstab,target)
  71. target.Anchored = true
  72. end
  73. end
  74. if target:IsA("Sound") then
  75. table.insert(stab,{target,target.Pitch})
  76. end
  77. end
  78. end
  79.  
  80. plr:GetMouse().KeyDown:connect(function(key)
  81. if key == "r" then
  82. if deb == true then
  83. deb = false
  84. else
  85. print("RELOAD...")
  86. deb = true
  87.  
  88. s = Instance.new("Sound",game:GetService("Workspace"))
  89. s.SoundId = "rbxassetid://606862847"
  90. s.Volume = 5
  91. s:Play()
  92.  
  93. wait(2)
  94.  
  95. print("TRIGGERED")
  96. local cc = Instance.new("ColorCorrectionEffect",game:GetService("Lighting"))
  97. spawn(function()
  98. plr.Character.Humanoid.WalkSpeed = 0
  99. plr.Character.Humanoid.JumpPower = 0
  100. local p = Instance.new("Part",plr.Character)
  101. p.Transparency = 0.5
  102. p.BrickColor = BrickColor.new("Institutional white")
  103. p.Size = Vector3.new(0.2,0.2,0.2)
  104. p.Anchored = true
  105. p.CanCollide = false
  106. p.CFrame = plr.Character.Torso.CFrame
  107. local m = Instance.new("SpecialMesh",p)
  108. m.MeshType = Enum.MeshType.Sphere
  109.  
  110. local r = 255
  111. local g = 255
  112. local b = 255
  113. local contrast = 0
  114.  
  115. for i=1,50 do
  116. m.Scale = m.Scale + Vector3.new(50,50,50)
  117. p.Transparency = p.Transparency + 0.5/50
  118. r = r - ((255-42)/50)
  119. g = g - ((255-0)/50)
  120. b = b - ((255-255)/50)
  121. contrast = contrast - 2/50
  122. --cc.TintColor = Color3.fromRGB(r,g,b)
  123. cc.Contrast = contrast
  124. for i,v in pairs(stab) do
  125. v[1].Pitch = v[1].Pitch - (v[2]/50)
  126. end
  127. wait()
  128. end
  129. p:Destroy()
  130. plr.Character.Humanoid.WalkSpeed = 16
  131. plr.Character.Humanoid.JumpPower = 50
  132. end)
  133. local sHp = plr.Character.Humanoid.Health
  134. local hplock = plr.Character.Humanoid.HealthChanged:connect(function()
  135. plr.Character.Humanoid.Health = sHp
  136. end)
  137.  
  138. local aNew = game:GetService("Workspace").ChildAdded:connect(function(c)
  139. timeStop(c)
  140. end)
  141.  
  142. for i,v in pairs(ignlist) do
  143. table.remove(ignlist,1)
  144. end
  145. plrIgnore(plr.Character)
  146. timeStop(game:GetService("Workspace"))
  147. while deb ~= false do wait() end
  148. --spawn(function()
  149. local r = 42
  150. local g = 0
  151. local b = 255
  152. local contrast = -2
  153. for i=1,50 do
  154. r = r + ((255-42)/50)
  155. g = g + ((255-0)/50)
  156. b = b + ((255-255)/50)
  157. contrast = contrast + 2/50
  158. --cc.TintColor = Color3.fromRGB(r,g,b)
  159. cc.Contrast = contrast
  160. for i,v in pairs(stab) do
  161. v[1].Pitch = v[1].Pitch + (v[2]/50)
  162. end
  163. wait()
  164. end
  165. cc:Destroy()
  166. --end)
  167. for i,v in pairs(tstab) do
  168. v.Anchored = false
  169. end
  170. for i,v in pairs(tstab) do
  171. table.remove(tstab,1)
  172. end
  173. --table.foreach(stab,print)
  174. for i,v in pairs(stab) do
  175. table.remove(stab,1)
  176. end
  177. --print("---------")
  178. --table.foreach(stab,print)
  179. --[[for i,v in pairs(tsstab) do
  180. v.Disabled = false
  181. end
  182. for i,v in pairs(tsstab) do
  183. table.remove(tsstab,1)
  184. end]]
  185. hplock:Disconnect()
  186. aNew:Disconnect()
  187. deb = false
  188. end
  189. end
  190. end)
  191.  
  192.  
  193. wait(0.5)
  194. Player=game:GetService("Players").LocalPlayer
  195. Character=Player.Character
  196. PlayerGui=Player.PlayerGui
  197. Backpack=Player.Backpack
  198. Torso=Character.Torso
  199. Head=Character.Head
  200. Humanoid=Character.Humanoid
  201. m=Instance.new('Model',Character)
  202. LeftArm=Character["Left Arm"]
  203. LeftLeg=Character["Left Leg"]
  204. RightArm=Character["Right Arm"]
  205. RightLeg=Character["Right Leg"]
  206. LS=Torso["Left Shoulder"]
  207. LH=Torso["Left Hip"]
  208. RS=Torso["Right Shoulder"]
  209. RH=Torso["Right Hip"]
  210. Face = Head.face
  211. Neck=Torso.Neck
  212. it=Instance.new
  213. attacktype=1
  214. vt=Vector3.new
  215. cf=CFrame.new
  216. euler=CFrame.fromEulerAnglesXYZ
  217. angles=CFrame.Angles
  218. cloaked=false
  219. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  220. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  221. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  222. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  223. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  224. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  225. RootPart=Character.HumanoidRootPart
  226. RootJoint=RootPart.RootJoint
  227. RootCF=euler(-1.57,0,3.14)
  228. attack = false
  229. attackdebounce = false
  230. deb=false
  231. equipped=true
  232. hand=false
  233. MMouse=nil
  234. combo=0
  235. trispeed=.2
  236. attackmode='none'
  237. local idle=0
  238. local Anim="Idle"
  239.  
  240. it = Instance.new
  241.  
  242. local part = function(name,parent,brkclr,mtrl,rfl,trns,sz)
  243. local prt = it("Part",parent)
  244. prt.Name = name
  245. prt.CanCollide = false
  246. prt.BrickColor = BrickColor.new(brkclr)
  247. if brkclr == "Really black" and mtrl == "Neon" then prt.Color = Color3.new(0,0,0) end
  248. prt.Material = mtrl
  249. prt.Reflectance = rfl
  250. prt.Transparency = trns
  251. prt.Size = sz
  252. prt.Anchored = true
  253. return prt
  254. end
  255. local mesh = function(meshtype,parent,meshid,textureid,scale)
  256. local msh = it("SpecialMesh",parent)
  257. if meshtype == "FileMesh" then
  258. msh.MeshId = meshid
  259. msh.TextureId = textureid
  260. end
  261. msh.MeshType = meshtype
  262. msh.Scale = scale
  263. return(msh)
  264. end
  265. local weld = function(part1,part2,x1,y1,z1,x2,y2,z2)
  266. local w = it("Weld",part1)
  267. w.Part0 = part1
  268. w.Part1 = part2
  269. if part1.Anchored or part2.Anchored then
  270. part1.Anchored = false
  271. part2.Anchored = false
  272. end
  273. w.C0 = (CFrame.new(x1,y1,z1)*CFrame.Angles(math.rad(z2),math.rad(y2),math.rad(x2)))
  274. return(w)
  275. end
  276. local emit = function(parent,tex,startcolor, endcolor, startsize,endsize,lightem,emdir,lif,rate,speed,rotspeed,sprdang)
  277. local emm = it("ParticleEmitter",parent)
  278. emm.Texture = tex
  279. emm.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,startcolor),ColorSequenceKeypoint.new(1,endcolor)})
  280. emm.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,startsize),NumberSequenceKeypoint.new(1,endsize)})
  281. emm.LightEmission = lightem
  282. emm.EmissionDirection = emdir
  283. emm.Lifetime = NumberRange.new(lif)
  284. emm.Rate = rate
  285. emm.Speed = NumberRange.new(speed)
  286. emm.RotSpeed = NumberRange.new(rotspeed)
  287. emm.SpreadAngle = Vector2.new(sprdang,sprdang)
  288. return(emm)
  289. end
  290.  
  291.  
  292.  
  293.  
  294.  
  295.  
  296. function weld(p0,p1,c0,c1,par)
  297. local w = Instance.new("Weld",p0 or par)
  298. w.Part0 = p0
  299. w.Part1 = p1
  300. w.C0 = c0 or CFrame.new()
  301. w.C1 = c1 or CFrame.new()
  302. return w
  303. end
  304. local motors = {}
  305. function motor(p0,p1,c0,c1,des,vel,par)
  306. local w = Instance.new("Motor6D",p0 or par)
  307. w.Part0 = p0
  308. w.Part1 = p1
  309. w.C0 = c0 or CFrame.new()
  310. w.C1 = c1 or CFrame.new()
  311. w.MaxVelocity = tonumber(vel) or .05
  312. w.DesiredAngle = tonumber(des) or 0
  313. return w
  314. end
  315.  
  316. function lerp(a,b,c)
  317. return a+(b-a)*c
  318. end
  319.  
  320. function ctlerp(c1,c2,al)
  321. local com1 = {c1:components()}
  322. local com2 = {c2:components()}
  323. for i,v in pairs(com1) do
  324. com1[i] = lerp(v,com2[i],al)
  325. end
  326. return CFrame.new(unpack(com1))
  327. end
  328.  
  329.  
  330.  
  331.  
  332. warn("It's just edit of Sniper gun.")
  333. warn("Bullet Changes:Q / E")
  334. warn("Normal Bullet:Hitted humanoid will die.")
  335. warn("Poisonous Bullet:Shoots Extremely deadly poison.")
  336. warn("Blast Bullet:Now easy to hit!...maybe.")
  337. warn("Explosive Bullet:Extremely strong explode that kill ghosts.")
  338. warn("Script Killer Bullet:Does not do damage but kills script.")
  339. warn("MLG Bullet:Does not kill but it delete the player.")
  340. --Secret:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  341. Ply = game:FindFirstChildOfClass("Players").LocalPlayer lol=false
  342. Char = Ply.Character
  343. Tor = Char.Torso
  344. He = Char.Head
  345. Ne = Tor.Neck
  346. Hu = Char:FindFirstChildOfClass("Humanoid")
  347. LA = Char["Left Arm"]
  348. LL = Char["Left Leg"]
  349. RA = Char["Right Arm"]
  350. RL = Char["Right Leg"]
  351. LS = Tor["Left Shoulder"]
  352. RS = Tor["Right Shoulder"]
  353. LH = Tor["Left Hip"]
  354. RH = Tor["Right Hip"]
  355. Combo = 1
  356. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  357. RP = Char.HumanoidRootPart
  358. RJ = RP.RootJoint
  359. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  360. LHCF = CFrame.Angles(0, math.rad(-90), 0)
  361. RHCF = CFrame.Angles(0, math.rad(90), 0)
  362. attack = false
  363. equipped = false
  364. local Anim = "Idle"
  365. Effects = { }
  366. MLGIMAGE1="rbxassetid://260857271"
  367. MLGIMAGE2="rbxassetid://261207824"
  368. MLGIMAGE3="rbxassetid://984154935"
  369. cam = workspace.CurrentCamera
  370. local RbxUtility = LoadLibrary("RbxUtility")
  371. local Create = RbxUtility.Create
  372. function a(part)
  373. local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=Vector3.new(0,0,0)
  374. end
  375. function ua(part)
  376. if part:IsA("Part")and part.Name~="Effect"then part.Anchored=false end
  377. local c=part:GetChildren()
  378. for i=1,#c do
  379. ua(c[i])
  380. end
  381. end
  382. local m = Create("Model"){
  383. Parent = Char,
  384. Name = "WeaponModel",
  385. }
  386. BulletType=1
  387. RS.Parent = nil
  388. LS.Parent = nil
  389. local txt=Instance.new("BillboardGui",Char)
  390. txt.Adornee=Char.Head
  391. txt.Name="_status"
  392. txt.Size=UDim2.new(300, 0, 3, 0)
  393. txt.StudsOffset=Vector3.new(0, 3, 0)
  394. local text=Instance.new("TextLabel", txt)
  395. text.Size=UDim2.new(1, 0, 1, 0)
  396. text.FontSize="Size24"
  397. text.TextScaled=true
  398. text.TextTransparency=0
  399. text.BackgroundTransparency=1
  400. text.TextStrokeTransparency=0
  401. text.Font="Arcade"text.TextColor3=Color3.new(1,1,0)
  402. text.TextStrokeColor3=Color3.new(0,0,0)text.Text=""
  403. local music=Instance.new("Sound",script)music.Looped=true music.SoundId="rbxassetid://510176627"music:Play()
  404. RW = Create("Weld"){
  405. Name = "Right Shoulder",
  406. Part0 = Tor ,
  407. C0 = CFrame.new(1.5, 0.5, 0),
  408. C1 = CFrame.new(0, 0.5, 0),
  409. Part1 = RA ,
  410. Parent = Tor ,
  411. }
  412.  
  413. LW = Create("Weld"){
  414. Name = "Left Shoulder",
  415. Part0 = Tor ,
  416. C0 = CFrame.new(-1.5, 0.5, 0),
  417. C1 = CFrame.new(0, 0.5, 0) ,
  418. Part1 = LA ,
  419. Parent = Tor ,
  420. }
  421.  
  422. mouse = Ply:GetMouse()
  423. HitSound=Instance.new("Sound",Ply)HitSound.Volume=100
  424. function RemoveOutlines(part)
  425. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  426. end
  427.  
  428. function CreatePart(FF, Par, Mat, Ref, Tra, BC, Nam, Siz)
  429. local Part = Create("Part"){
  430. formFactor = FF,
  431. Parent = Par,
  432. Reflectance = Ref,
  433. Transparency = Tra,
  434. CanCollide = false,
  435. Locked = true,
  436. BrickColor = BrickColor.new(tostring(BC)),
  437. Name = Nam,
  438. Size = Siz,
  439. Position = Tor.Position,
  440. Material = Mat,
  441. }
  442. RemoveOutlines(Part)
  443. return Part
  444. end
  445.  
  446. function CreateMesh(Ms, Par, MType, MId, OS, Sca)
  447. local Msh = Create(Ms){
  448. Parent = Par,
  449. Offset = OS,
  450. Scale = Sca,
  451. }
  452. if Ms == "SpecialMesh" then
  453. Msh.MeshType = MType
  454. Msh.MeshId = MId
  455. end
  456. end
  457.  
  458. function CreateWeld(Par, PartA, PartB, CA, CB)
  459. local Weld = Create("Weld"){
  460. Parent = Par,
  461. Part0 = PartA,
  462. Part1 = PartB,
  463. C0 = CA,
  464. C1 = CB,
  465. }
  466. return Weld
  467. end
  468. --[[
  469. function CreateSound(id, par, vol, pit)
  470. coroutine.resume(coroutine.create(function()
  471. local sou = Create("Sound"){
  472. Parent = par or workspace,
  473. Volume = vol,
  474. Pitch = pit or 1,
  475. SoundId = id,
  476. }
  477. wait()
  478. sou:play()
  479. end))
  480. end]]--
  481. debri=function(Item,Ltime)game:GetService("Debris"):AddItem(Item,Ltime)end
  482. function CreateSound(Id,par,Volume,spd)local PL=Ply
  483. if PL:FindFirstChild("Sound")then if PL.Sound:FindFirstChildOfClass("Sound")==nil then Instance.new("Sound",PL.Sound)end local smo=PL.Sound:Clone()local e=smo:FindFirstChildOfClass("Sound")e.SoundId=Id e.Volume=Volume if spd~=nil then e.PlaybackSpeed=spd e:Play()smo.Parent=workspace debri(smo,7)end
  484. else local m=Instance.new("Model",PL)m.Name="Sound"Instance.new("Sound",m)local smo=m:Clone()local e=smo:FindFirstChildOfClass("Sound")e.SoundId=Id e.Volume=Volume if spd~=nil then e.PlaybackSpeed=spd debri(smo,7)end
  485. end
  486. end
  487. function clerp(a, b, t)
  488. return a:lerp(b, t)
  489. end
  490.  
  491. function rayCast(Pos, Dir, Max, Ignore)
  492. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  493. end
  494.  
  495. Handle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "Handle", Vector3.new(0.216133296, 0.432266444, 0.200000003))
  496. Handleweld = CreateWeld(m, RA, Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.03214836, -0.278110504, -0.0978469849, 0, 0.999999702, -2.98023224e-008, 0, -2.98023188e-008, -0.999999821, -1, 4.37113847e-008, -1.77635684e-015))
  497. CreateMesh("BlockMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092))
  498. FakeHandle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "FakeHandle", Vector3.new(0.216133296, 0.432266444, 0.200000003))
  499. FakeHandleweld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1))
  500. Barrel = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Smoky grey", "Barrel", Vector3.new(0.324199915, 0.200000003, 0.216133296))
  501. Barrelweld = CreateWeld(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 5.45991993, 0.648399353, 1.88395493e-016, 1.00281931e-024, -1, 0.999999642, 0, 4.37113812e-008, 0, -0.999999642, -4.73655636e-016))
  502. CreateMesh("CylinderMesh", Barrel, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.567349613, 1))
  503. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199826, 0.324199826, 0.432266533))
  504. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.378201485, -0.162090302, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  505. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216133282, 0.200000003, 0.200000003))
  506. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.03202057, 0.162498474, 0.864542007, 5.96045453e-008, 0.999996662, 2.34803412e-008, 4.76836078e-007, 6.32193187e-009, 0.999997854, 0.999997139, -2.98022425e-008, -4.3312528e-007))
  507. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
  508. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.08066642, 0.200000003, 0.200000003))
  509. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648406029, -0.594371796, -0.161685944, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  510. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
  511. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.756466568, 0.200000003, 0.432266533))
  512. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.8910985, -0.70243454, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  513. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
  514. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.216133296))
  515. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.45885229, -0.832115173, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  516. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.75646615, 1))
  517. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.40486634, 0.200000003, 0.200000003))
  518. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.810516357, -0.81047821, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  519. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
  520. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216133282, 0.324199826, 0.200000003))
  521. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37740993, -0.594367981, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  522. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092))
  523. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  524. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0540370941, -0.162101746, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1))
  525. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.369587988, 0.358781129, 0.748901784))
  526. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216133282, 0.200000003, 0.216133296))
  527. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37741232, -0.702438354, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  528. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
  529. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0.5, "Bright yellow", "Part", Vector3.new(0.432266563, 0.200000003, 0.216133296))
  530. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000377655029, -1.56698084, -1.0320282, -4.17232428e-007, 6.32132613e-009, -0.999997616, -0.999997139, 2.98022425e-008, 2.99015426e-007, -8.70414851e-014, 0.999996722, -2.34809274e-008))
  531. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
  532. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.432266563, 2.48553157, 0.216133296))
  533. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 3.51209116, 0.648399353, 1.78814986e-007, -6.32150376e-009, -1, 0.999999642, -5.96046341e-008, 2.22526424e-007, -5.96046341e-008, -0.999999642, 6.32149666e-009))
  534. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  535. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216133282, 0.200000003, 0.216133296))
  536. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37741327, -0.486289978, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  537. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
  538. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.756466269, 0.432266533))
  539. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.45884228, 0.0540428162, 0.000385284424, 0.999999583, -4.47034729e-008, 4.37113776e-008, 4.47034729e-008, 0.999999583, 2.42770696e-015, 0, -0, 1))
  540. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1))
  541. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003))
  542. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000377655029, -1.02661896, -0.162124634, 4.37113812e-008, 4.73655636e-016, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008))
  543. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.218294606, 0.239907846, 1.02987504))
  544. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(2.485533, 0.216133222, 0.432266533))
  545. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.02665424, -0.324203491, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  546. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(2.16133285, 0.200000003, 0.432266533))
  547. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.18871307, -0.486282349, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  548. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
  549. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216133282, 0.200000003, 0.200000003))
  550. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000408172607, 1.19412231, 0.869961739, 4.17229757e-007, 6.32150021e-009, 0.999997854, 8.70414851e-014, -0.999996722, -2.34808173e-008, 0.999997079, 1.49012358e-008, -3.73518958e-007))
  551. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
  552. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003))
  553. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000377655029, -1.02661514, -0.378243446, 4.37113812e-008, 4.73655636e-016, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008))
  554. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.229101285, 0.250714511, 2.71571469))
  555. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003))
  556. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, -1.02661896, 1.56696892, -1.93715053e-007, 9.32587256e-015, -0.999999702, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, -6.05967614e-008))
  557. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.218294606, 0.239907846, 1.02987504))
  558. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  559. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0540370941, -0.162101746, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1))
  560. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.369587988, 0.369587809, 0.748901784))
  561. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.29679966, 0.200000003, 0.432266533))
  562. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.864494324, -0.378234863, 0.000385284424, 0.999999583, -4.47034729e-008, 4.37113776e-008, 4.47034729e-008, 0.999999583, 2.42770696e-015, 0, -0, 1))
  563. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
  564. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.216133296))
  565. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.270159721, -0.832111359, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  566. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.75646615, 1))
  567. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.08066642, 0.200000003, 0.432266533))
  568. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.72902441, -0.594367981, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  569. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
  570. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003))
  571. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, -1.02661514, 1.35084629, -1.93715053e-007, 9.32587256e-015, -0.999999702, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, -6.05967614e-008))
  572. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.229101285, 0.250714511, 2.71571469))
  573. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.432266563, 0.648399651, 0.216133296))
  574. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.864570618, -1.03203201, 3.57626845e-007, 6.32133856e-009, 0.999997854, 0.999997139, -2.98022425e-008, -3.1391599e-007, -8.70414851e-014, 0.999996722, 2.34809345e-008))
  575. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  576. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216133282, 0.324199826, 0.200000003))
  577. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37740993, -0.594367981, -0.161708832, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  578. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092))
  579. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.08066642, 0.200000003, 0.200000003))
  580. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648406029, -0.594371796, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  581. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
  582. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199975, 0.200000003, 0.200000003))
  583. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0540428162, -0.486282349, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  584. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
  585. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.864533126, 0.540332973, 0.432266533))
  586. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.972568512, -0.0540428162, 0.000385284424, 0.999999583, -4.47034729e-008, 4.37113776e-008, 4.47034729e-008, 0.999999583, 2.42770696e-015, 0, -0, 1))
  587. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.40486634, 0.200000003, 0.200000003))
  588. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.810501099, -0.810474396, -0.161685944, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  589. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
  590. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0.5, "Bright yellow", "Part", Vector3.new(0.432266563, 0.200000003, 0.216133296))
  591. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.162106514, -1.0320282, 3.57626845e-007, 6.32133856e-009, 0.999997854, 0.999997139, -2.98022425e-008, -3.1391599e-007, -8.70414851e-014, 0.999996722, 2.34809345e-008))
  592. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
  593. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216134712, 0.216134697, 0.216134712))
  594. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000408172607, 0.864553452, -1.03203201, 3.57626561e-007, 6.59261232e-008, 1, 0.999999642, 0, -3.1391528e-007, 0, 0.999999642, -6.59261374e-008))
  595. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.40486634, 0.200000003, 0.432266533))
  596. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.810516357, -0.70243454, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  597. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
  598. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199975, 0.200000003, 0.200000003))
  599. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0540428162, -0.486282349, -0.161685944, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  600. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
  601. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199915, 0.756466269, 0.432266533))
  602. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 5.1330142, 0.648399353, 0, 0, -1, 0.999999642, 0, 4.37113812e-008, 0, -0.999999642, -4.73655636e-016))
  603. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  604. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.432266563, 0.216133222, 0.864533186))
  605. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, -0.324199677, -0.972576141, 2.98023117e-008, 0, 0.999999702, 0, -0.999999642, -4.73655636e-016, 0.999999285, 1.49011701e-008, 1.3909041e-008))
  606. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.200000003, 0.432266444, 0.216133267))
  607. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.161708832, -0.648399353, -2.86102295e-005, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008))
  608. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1))
  609. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.432266563, 0.216133192, 0.216133267))
  610. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, -0.108055115, -0.432257652, 2.98023117e-008, 0, 0.999999702, 0, -0.999999642, -4.73655636e-016, 0.999999285, 1.49011701e-008, 1.3909041e-008))
  611. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267))
  612. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.162475586, -0.486286163, 0.32416153, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008))
  613. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1))
  614. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267))
  615. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.161708832, -0.810497284, 1.62095213, 1.49011559e-008, 0, -0.999999762, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, 5.86125317e-008))
  616. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1))
  617. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.200000003, 0.432266384, 0.216133267))
  618. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.162475586, -0.648399353, -2.86102295e-005, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008))
  619. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1))
  620. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267))
  621. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.162475586, -0.810497284, 1.62095213, 1.49011559e-008, 0, -0.999999762, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, 5.86125317e-008))
  622. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1))
  623. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.432266563, 0.216133237, 0.216133267))
  624. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.324203491, 2.37740946, 1.06338617e-018, 5.01342412e-010, 0.999999404, 1.49011701e-008, -0.999999285, 5.01343078e-010, 0.999999285, 1.49011701e-008, 4.37113634e-008))
  625. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.432266563, 0.216133222, 0.216133296))
  626. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.108070374, -0.108057022, 2.98023117e-008, 0, 0.999999702, 0, -0.999999642, -4.73655636e-016, 0.999999285, 1.49011701e-008, 1.3909041e-008))
  627. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267))
  628. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.161708832, -0.486286163, 0.32416153, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008))
  629. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1))
  630. MagHandle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "MagHandle", Vector3.new(0.432266504, 0.324199826, 0.216133296))
  631. MagHandleweld = CreateWeld(m, FakeHandle, MagHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648423195, -0.0540428162, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  632. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.324199826, 0.216133296))
  633. Partweld = CreateWeld(m, MagHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.270163536, 0, 0, 0.999999642, 0, 0, 0, 0.999999642, -0, 0, -0, 1))
  634. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1))
  635. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.324199826, 0.216133296))
  636. Partweld = CreateWeld(m, MagHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.270174026, 0, 0, 0.999999642, 0, 0, 0, 0.999999642, -0, 0, -0, 1))
  637. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1))
  638. BoltHandle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "BoltHandle", Vector3.new(0.216133282, 1.40486586, 0.216133267))
  639. BoltHandleweld = CreateWeld(m, FakeHandle, BoltHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.540328979, -0.486276627, -0.000385284424, -4.47034729e-008, -0.999999583, -2.42770696e-015, -0.999999642, 0, -4.37113812e-008, 0, 0, -0.99999994))
  640. CreateMesh("CylinderMesh", BoltHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  641. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216133282, 0.216133252, 0.216133267))
  642. Partweld = CreateWeld(m, BoltHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.70238018, 0, 0.999999523, 4.47034729e-008, 0, 4.47034729e-008, 0.999999642, 0, 0, 0, 0.999999881))
  643. CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  644. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199915, 0.324199826, 0.200000003))
  645. Partweld = CreateWeld(m, BoltHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.015832901, 0.146270752, 0.648381233, 0.707106292, 5.08757338e-008, 0.707106531, 0.707106411, -8.72889849e-009, -0.707106411, 8.94069458e-008, 0.999999404, -5.09424458e-009))
  646. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092))
  647. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199915, 0.200000003, 0.200000003))
  648. Partweld = CreateWeld(m, BoltHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0158443451, 0.362377167, 0.648385048, 0.707106292, 5.08757338e-008, 0.707106531, 0.707106411, -8.72889849e-009, -0.707106411, 8.94069458e-008, 0.999999404, -5.09424458e-009))
  649. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
  650. ScopeZoom = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Bright violet", "ScopeZoom", Vector3.new(0.216133296, 0.200000003, 0.200000003))
  651. ScopeZoomweld = CreateWeld(m, FakeHandle, ScopeZoom, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.72752714, -1.03763962, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1))
  652.  
  653.  
  654. spawn(function()
  655. while wait() do
  656. for _,v in pairs(Handle:GetChildren()) do
  657. if v:IsA("Part") then
  658. v.BrickColor=BrickColor.random()
  659. end
  660. end
  661. end
  662. end)
  663.  
  664. local PE1 = Create("ParticleEmitter"){
  665. Parent = Barrel,
  666. Color = ColorSequence.new(BrickColor.new("Yellow").Color),
  667. Transparency = NumberSequence.new(0,1),
  668. Size = NumberSequence.new(1),
  669. Texture = "rbxassetid://463023400",
  670. Lifetime = NumberRange.new(30),
  671. Rate = 1000000,
  672. VelocitySpread = 1800,
  673. Rotation = NumberRange.new(0),
  674. Speed = NumberRange.new(.25),
  675. LightEmission = 1,
  676. LockedToPart = false,
  677. Enabled = false
  678. }
  679. function dDamage(humanoid,bp)
  680. if bp==1 then
  681. humanoid.Health=nil
  682. humanoid.Parent:BreakJoints()
  683. end
  684. if bp==2 then
  685. for i=1,500 do
  686. humanoid.Health=humanoid.Health-humanoid.MaxHealth/25
  687. wait()
  688. end
  689. end
  690. if bp==3 then humanoid.Health=nil end
  691. if bp==5 then local c=humanoid.Parent:GetChildren()for i=1,#c do if c[i]:IsA("LocalScript")and c[i].Name~="Animate"then c[i]:Remove()end end end
  692. if bp==6 then
  693. if humanoid.Parent:FindFirstChild("HumanoidRootPart")~=nil then local idk=humanoid.Parent.HumanoidRootPart
  694. local s=Instance.new("Sound",humanoid)s.SoundId="rbxassetid://182411115"s:Play()local Particle1=Instance.new("ParticleEmitter",idk)Particle1.Texture = MLGIMAGE1
  695. Particle1.Size = NumberSequence.new(1)Particle1.Lifetime = NumberRange.new(1)Particle1.Rate=15
  696. Particle1.Speed=NumberRange.new(0,15)Particle1.RotSpeed=NumberRange.new(-120,120)Particle1.SpreadAngle=Vector2.new(360,360)local Particle2=Particle1:Clone()Particle2.Parent=idk
  697. Particle2.Texture = MLGIMAGE2
  698. local Particle3=Particle1:Clone()Particle3.Parent=idk
  699. Particle3.Texture = MLGIMAGE3
  700. game:GetService("Debris"):AddItem(humanoid.Parent,5)
  701. end
  702. end
  703. if bp==7 then
  704. humanoid.Health=nil
  705. humanoid.Parent:BreakJoints()
  706. end
  707. end
  708. local PE2 = PE1:Clone()
  709. PE2.Parent=Barrel
  710. PE2.Size = NumberSequence.new(7)
  711. PE2.LightEmission = 0.9
  712. PE2.Texture = "rbxassetid://1278127663"
  713. PE2.Lifetime = NumberRange.new(.9)
  714. function Doidk(Part,bp)
  715. if Part.Name~="HumanoidRootPart"then
  716. if tostring(Part.Parent)~=tostring(Ply)and Part.Parent~=nil then
  717. if Part.Parent:FindFirstChildOfClass("Humanoid")~=nil then
  718. dDamage(Part.Parent:FindFirstChildOfClass("Humanoid"),bp)
  719. elseif tostring(Part.Parent.Parent)~=tostring(Ply)and Part.Parent.Parent~=nil then
  720. if Part.Parent.Parent:FindFirstChildOfClass("Humanoid")then
  721. dDamage(Part.Parent.Parent:FindFirstChildOfClass("Humanoid"),bp)
  722. end
  723. end
  724. end
  725. end
  726. end
  727.  
  728. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  729. local prt = CreatePart(3, Char, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  730. prt.Anchored = true
  731. prt.CFrame = cframe
  732. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  733. game:GetService("Debris"):AddItem(prt, 2)
  734. Effects[#Effects + 1] = {
  735. prt,
  736. "Cylinder",
  737. delay,
  738. x3,
  739. y3,
  740. z3
  741. }
  742. end
  743.  
  744. local Ammo = 193984389
  745. local Depleted = false
  746.  
  747. function Shoot(asd, spread1, spread2)
  748. local MainPos = asd.Position
  749. local MainPos2 = mouse.Hit.p
  750. local spread = Vector3.new((math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2) * (asd.Position - mouse.Hit.p).magnitude / 25
  751. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2 + spread)
  752. local bp=BulletType
  753. local num=5
  754. if bp~=7 then num = 12 else num = 200 end
  755. if Ammo == 0 then
  756. Depleted = true
  757. end
  758. coroutine.resume(coroutine.create(function(Spreaded)
  759. repeat
  760. wait()local hit, pos = rayCast(MainPos, MouseLook.lookVector, 100, RP.Parent)
  761. if bp==7 then hit, pos = rayCast(MainPos, MouseLook.lookVector, 2.5, RP.Parent)end
  762. local TheHit = mouse.Hit.p
  763. local mag = (MainPos - pos).magnitude
  764. local col=BrickColor.new("New Yeller")
  765. if bp==2 then col=BrickColor.new("Bright violet")end
  766. if bp==5 then col=BrickColor.new("Lily white")end
  767. if bp~=7 then
  768. CylinderEffect(col, CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, mag * 5, 3, .5, 1, .5, 0.2)
  769. MainPos = MainPos + (MouseLook.lookVector * 100)
  770. else
  771. CylinderEffect(col, CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, mag *5, 3, .5, 1, .5, 0.2)
  772. MainPos = MainPos + (MouseLook.lookVector * 2.5)
  773. end
  774. num = num - 1
  775. if hit ~= nil then
  776. num = 0
  777. if bp~=4 then
  778. HitSound.SoundId="rbxassetid://268933841"HitSound.Volume=5
  779. if bp==6 then HitSound.SoundId="rbxassetid://460112630"HitSound.Volume=2 end
  780. if bp==7 then local s2=Instance.new("Sound",workspace)s2.SoundId="rbxassetid://159490394"s2.Volume=5 s2:Play()end
  781. HitSound:Play()
  782. local ref = CreatePart(3, workspace, "Neon", 0, 1, BrickColor.new("New Yeller"), "Reference", Vector3.new(1,1,1))
  783. if bp==2 then ref.Color=Color3.new(.25,0,.5)end
  784. if bp==5 then ref.Color=Color3.new(1,1,1)end
  785. if bp==3 then ref.Size=Vector3.new(8,8,8)end
  786. if bp==7 then ref.Size=Vector3.new(50,50,50)end
  787. a(ref)
  788. ref.CFrame = CFrame.new(pos)
  789. ref.Touched:connect(function(Part)Doidk(Part,bp)end)
  790. if bp~=7 then spawn(function()for i=1,20 do ref.Transparency=i/20 ref.CFrame=CFrame.new(pos)*CFrame.Angles(math.random(360),math.random(360),math.random(360))wait()end ref:Remove()end)
  791. else spawn(function()local exp=Instance.new("Explosion",workspace)exp.BlastRadius=50 exp.BlastPressure=1000000 exp.Position=ref.Position exp.Hit:connect(function(party)if party.Name~="Base"and party.Name~="Baseplate"then party.Anchored=false end party:BreakJoints()end)for i=1,120 do ref.Transparency=i/120 ref.CFrame=CFrame.new(pos)*CFrame.Angles(math.random(360),math.random(360),math.random(360))wait()end ref:Remove()end)end
  792. else
  793. HitSound.SoundId="rbxassetid://2248511"HitSound:Play()
  794. local exp=Instance.new("Explosion",workspace)exp.Position=pos exp.BlastPressure=1/0 exp.BlastRadius=20
  795. end
  796. end
  797. until num <= 0
  798. end))
  799. end
  800. local Aiming = false
  801. gyro = Instance.new("BodyGyro")
  802. gyro.Parent = nil
  803. gyro.P = 1e7
  804. gyro.D = 1e3
  805. gyro.MaxTorque = Vector3.new(0,1e7,0)
  806.  
  807.  
  808. local Crouching = false
  809.  
  810. function Fire()
  811. if Aiming == true then
  812. attack = true
  813.  
  814. PE1.Enabled = true
  815. PE2.Enabled = true
  816. if BulletType==7 then text.Text="AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"end
  817. if lol then spawn(function()for i=1,20 do
  818. CreateSound("rbxassetid://132572951", Barrel, 1, .9)
  819. if BulletType==7 then CreateSound("rbxassetid://539881968", Barrel, 99999999999, 99999999999)else CreateSound("rbxassetid://130767489", Barrel, .99999999999, 99999999999.99999999999)end
  820. Shoot(Barrel,0,0)wait()end end)
  821. else
  822. CreateSound("rbxassetid://178605796", Barrel, 99999999999, .99999999999)
  823. if BulletType==7 then CreateSound("rbxassetid://539881968", Barrel, 99999999999, 99999999999)else CreateSound("rbxassetid://130767489", Barrel, .99999999999, 99999999999.99999999999)end
  824. Shoot(Barrel, 0, 0)
  825. end
  826. for i = 9999999999999.9999999999999 , 9999999999999.9999999999999 , 9999999999999.9999999999999 do
  827. wait()
  828. PE1.Enabled = false
  829. PE2.Enabled = false
  830. if Crouching == false and Aiming == true then
  831. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  832. elseif Crouching == true and Aiming == true then
  833. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  834. end
  835. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(-10), math.rad(90)), .3)
  836. RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(90), math.rad(-20), math.rad(-90)), .5)
  837. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(140)), .5)
  838. if Crouching == false and Aiming == true then
  839. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  840. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  841. elseif Crouching == true and Aiming == true then
  842. RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  843. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  844. end
  845. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  846. end
  847. PE1.Enabled = false
  848. PE2.Enabled = false
  849. for i = 0, 0.001, 0.001 do
  850. wait()
  851. if Crouching == false and Aiming == true then
  852. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  853. elseif Crouching == true and Aiming == true then
  854. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  855. end
  856. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .3)
  857. RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .3)
  858. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .3)
  859. if Crouching == false and Aiming == true then
  860. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  861. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  862. elseif Crouching == true and Aiming == true then
  863. RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  864. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  865. end
  866. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  867. end
  868. Handleweld.Part0 = LA
  869. Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  870. Handleweld.C1 = CFrame.new(-0.737663269, -0.281144857, 0.33117196, 0.00916702952, 0.939647615, 0.342020333, 0.999940991, -0.0106014106, 0.00232372736, 0.00580918044, 0.341978878, -0.939689875)
  871. for i = 0, 0.001, 0.001 do
  872. wait()
  873. if Crouching == false and Aiming == true then
  874. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  875. elseif Crouching == true and Aiming == true then
  876. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  877. end
  878. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3)
  879. RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .3)
  880. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3)
  881. if Crouching == false and Aiming == true then
  882. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  883. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  884. elseif Crouching == true and Aiming == true then
  885. RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  886. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  887. end
  888. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  889. end
  890. CreateSound("rbxassetid://180148413", BoltHandle, .9999999999999, 9999999999999)
  891. for i = 9999999999999, 9999999999999, 9999999999999.9999999999999 do
  892. wait()
  893. if Crouching == false and Aiming == true then
  894. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  895. elseif Crouching == true and Aiming == true then
  896. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  897. end
  898. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3)
  899. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5)
  900. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3)
  901. if Crouching == false and Aiming == true then
  902. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  903. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  904. elseif Crouching == true and Aiming == true then
  905. RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  906. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  907. end
  908. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  909. BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  910. end
  911. for i = 0, 0.001, 0.001 do
  912. wait()
  913. if Crouching == false and Aiming == true then
  914. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  915. elseif Crouching == true and Aiming == true then
  916. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  917. end
  918. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3)
  919. RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5)
  920. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3)
  921. if Crouching == false and Aiming == true then
  922. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  923. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  924. elseif Crouching == true and Aiming == true then
  925. RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  926. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  927. end
  928. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  929. BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  930. end
  931. for i = 0, 0.001, 0.001 do
  932. wait()
  933. if Crouching == false and Aiming == true then
  934. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  935. elseif Crouching == true and Aiming == true then
  936. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  937. end
  938. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4)
  939. RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4)
  940. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4)
  941. if Crouching == false and Aiming == true then
  942. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  943. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  944. elseif Crouching == true and Aiming == true then
  945. RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  946. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  947. end
  948. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  949. end
  950. Handleweld.Part0 = RA
  951. Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  952. Handleweld.C1 = CFrame.new(1.03214836, -0.278110504, -0.0978469849, 0, 0.999999702, -2.98023224e-008, 0, -2.98023188e-008, -0.999999821, -1, 4.37113847e-008, -1.77635684e-015)
  953. attack = false
  954. text.Text="DIO Gun"
  955. end
  956. end
  957.  
  958. local Zoomed = false
  959.  
  960. function Reload()
  961. attack = true
  962. for i = 0, 0.001, 0.01 do
  963. wait()
  964. if Crouching == false and Aiming == true then
  965. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  966. elseif Crouching == true and Aiming == true then
  967. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  968. end
  969. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  970. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-50)), .3)
  971. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.5) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(120)), .3)
  972. if Crouching == false and Aiming == true then
  973. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  974. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  975. elseif Crouching == true and Aiming == true then
  976. RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  977. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  978. end
  979. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  980. end
  981. CreateSound("rbxassetid://180148413", FakeHandle, 99999999999999, 99999999999999)
  982. MagHandleweld.Part0 = LA
  983. MagHandleweld.C0 = CFrame.new(.5, -1, .6) * CFrame.Angles(1.5, 0, 1.5)
  984. for i = 0, 0.001, 0.001 do
  985. wait()
  986. if Crouching == false and Aiming == true then
  987. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  988. elseif Crouching == true and Aiming == true then
  989. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  990. end
  991. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(5), math.rad(50)), .3)
  992. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-50)), .3)
  993. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.3) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(20)), .3)
  994. if Crouching == false and Aiming == true then
  995. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  996. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  997. elseif Crouching == true and Aiming == true then
  998. RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  999. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  1000. end
  1001. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1002. end
  1003. CreateSound("rbxassetid://178605794", FakeHandle, 999999999999, 9999999999999)
  1004. for i = 0, 0.001, 0.01 do
  1005. wait()
  1006. if Crouching == false and Aiming == true then
  1007. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1008. elseif Crouching == true and Aiming == true then
  1009. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1010. end
  1011. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1012. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(-50)), .5)
  1013. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.3) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(100)), .5)
  1014. if Crouching == false and Aiming == true then
  1015. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1016. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1017. elseif Crouching == true and Aiming == true then
  1018. RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1019. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  1020. end
  1021. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1022. end
  1023. MagHandleweld.Part0 = FakeHandle
  1024. MagHandleweld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1025. Ammo = 10892498
  1026. print(Ammo)
  1027. if Depleted == true then
  1028. Depleted = false
  1029. Handleweld.Part0 = LA
  1030. Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1031. Handleweld.C1 = CFrame.new(-0.737663269, -0.281144857, 0.33117196, 0.00916702952, 0.939647615, 0.342020333, 0.999940991, -0.0106014106, 0.00232372736, 0.00580918044, 0.341978878, -0.939689875)
  1032. for i = 0, 0.001, 0.01 do
  1033. wait()
  1034. if Crouching == false and Aiming == true then
  1035. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1036. elseif Crouching == true and Aiming == true then
  1037. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1038. end
  1039. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3)
  1040. RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .3)
  1041. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3)
  1042. if Crouching == false and Aiming == true then
  1043. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1044. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1045. elseif Crouching == true and Aiming == true then
  1046. RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1047. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  1048. end
  1049. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1050. end
  1051. CreateSound("rbxassetid://146740582", BoltHandle, .999999999,99999999999999999999)
  1052. for i = 99999999999999999999, 99999999999999999999, 99999999999999999999.99999999999999999999 do
  1053. wait()
  1054. if Crouching == false and Aiming == true then
  1055. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1056. elseif Crouching == true and Aiming == true then
  1057. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1058. end
  1059. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3)
  1060. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5)
  1061. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3)
  1062. if Crouching == false and Aiming == true then
  1063. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1064. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1065. elseif Crouching == true and Aiming == true then
  1066. RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1067. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  1068. end
  1069. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1070. BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  1071. end
  1072. for i = 0, 0.001, 0.01 do
  1073. wait()
  1074. if Crouching == false and Aiming == true then
  1075. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1076. elseif Crouching == true and Aiming == true then
  1077. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1078. end
  1079. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3)
  1080. RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5)
  1081. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3)
  1082. if Crouching == false and Aiming == true then
  1083. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1084. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1085. elseif Crouching == true and Aiming == true then
  1086. RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1087. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  1088. end
  1089. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1090. BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  1091. end
  1092. end
  1093. Handleweld.Part0 = RA
  1094. Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1095. Handleweld.C1 = CFrame.new(1.03214836, -0.278110504, -0.0978469849, 0, 0.999999702, -2.98023224e-008, 0, -2.98023188e-008, -0.999999821, -1, 4.37113847e-008, -1.77635684e-015)
  1096. attack = false
  1097. end
  1098.  
  1099. mouse.Button1Down:connect(function()
  1100. if attack == false and Depleted == false then
  1101. Fire()
  1102. end
  1103. end)
  1104.  
  1105. mouse.KeyDown:connect(function(k)
  1106. k = k:lower()
  1107. if k == "r" and attack == false then
  1108. Reload()
  1109. elseif k == "f" and Aiming == false then
  1110. Aiming = true
  1111. elseif k == "f" and Aiming == true then
  1112. Aiming = false
  1113. elseif k == "c" and Aiming == true and Crouching == false then
  1114. Crouching = true
  1115. elseif k == "c" and Aiming == true and Crouching == true then
  1116. Crouching = false
  1117. elseif k == "z" and Aiming == true and Zoomed == false then
  1118. Zoomed = true
  1119. CreateSound("rbxassetid://180144779", FakeHandle, 1, 1)
  1120. for i = 0, 1, 0.2 do
  1121. wait()
  1122. cam.FieldOfView = cam.FieldOfView - 5
  1123. end
  1124. Ply.CameraMode = "LockFirstPerson"
  1125. --Ply.DevEnableMouseLock = false
  1126. cam.FieldOfView = 10
  1127. cam.CameraSubject = ScopeZoom
  1128. mouse.Icon = "rbxassetid://112995144"
  1129. elseif k == "z" and Aiming == true and Zoomed == true then
  1130. Zoomed = false
  1131. CreateSound("rbxassetid://190623951", FakeHandle, 1, 1)
  1132. for i = 0, 1, 0.2 do
  1133. wait()
  1134. cam.FieldOfView = cam.FieldOfView + 5
  1135. end
  1136. Ply.CameraMode = "Classic"
  1137. --Ply.DevEnableMouseLock = true
  1138. cam.FieldOfView = 80
  1139. cam.CameraSubject = Hu
  1140. mouse.Icon = ""
  1141. end
  1142. end)
  1143.  
  1144.  
  1145. local sine = 0
  1146. local change = 1
  1147. local val = 0
  1148. BTMax=6
  1149. game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe)
  1150. if not Gpe then
  1151. if Key.KeyCode==Enum.KeyCode.Q then
  1152. BulletType=BulletType-1
  1153. if BulletType<=0 then BulletType=1 end
  1154. if BulletType>=BTMax then BulletType=BTMax end
  1155. if BulletType==1 then print("Normal Bullet")end
  1156. if BulletType==2 then print("Poisonous Bullet")end
  1157. if BulletType==3 then print("Blast Bullet")end
  1158. if BulletType==4 then print("Explosion Bullet")end
  1159. if BulletType==5 then print("Script Killing Bullet")end
  1160. if BulletType==6 then print("MLG Bullet")end
  1161. end
  1162. if Key.KeyCode==Enum.KeyCode.E then
  1163. BulletType=BulletType+1
  1164. if BulletType<=0 then BulletType=1 end
  1165. if BulletType>=BTMax then BulletType=BTMax end
  1166. if BulletType==1 then print("Normal Bullet")end
  1167. if BulletType==2 then print("Poisonous Bullet")end
  1168. if BulletType==3 then print("Blast Bullet")end
  1169. if BulletType==4 then print("Explosion Bullet")end
  1170. if BulletType==5 then print("Script Killing Bullet")end
  1171. if BulletType==6 then print("MLG Bullet")end
  1172. end
  1173.  
  1174.  
  1175. end
  1176. end)
  1177. Ply.Chatted:connect(function(cht)if cht=="AAAAAA"then BulletType=7 print("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA")end if cht=="supermode"then if lol then lol=false else lol=true end end end)
  1178. spawn(function()
  1179. local PC=Ply.Character
  1180. local Phm=nil
  1181. if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")end
  1182. while wait()do
  1183. if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")else Phm=Instance.new("Humanoid",PC)end
  1184. if PC:FindFirstChildOfClass("ForceField")then PC:FindFirstChildOfClass("ForceField").Visible=false else Instance.new("ForceField",PC)end
  1185. Phm.MaxHealth=(1/0)/(1/0)Phm.Health=(1/0)/(1/0)Phm.PlatformStand=false Phm.Name=""
  1186. ua(PC)
  1187. end
  1188. end)
  1189. while true do
  1190. wait()
  1191. sine = sine + change
  1192. local torvel = (RP.Velocity * Vector3.new(1, 0, 1)).magnitude
  1193. local velderp = RP.Velocity.y
  1194. hitfloor, posfloor = rayCast(RP.Position, (CFrame.new(RP.Position, RP.Position - Vector3.new(0, 1, 0))).lookVector, 4, Char)
  1195. if equipped == true or equipped == false then
  1196. if Aiming == true then
  1197. if Crouching == false and Aiming == true then
  1198. Hu.WalkSpeed = 10
  1199. elseif Crouching == true and Aiming == true then
  1200. Hu.WalkSpeed = 5
  1201. end
  1202. gyro.Parent = RP
  1203. local gunpos = Vector3.new(mouse.Hit.p.x, He.Position.Y, mouse.Hit.p.z)
  1204. offset = (Tor.Position.y - mouse.Hit.p.y) / 60
  1205. local mag = (Tor.Position - mouse.Hit.p).magnitude / 80
  1206. offset = offset / mag
  1207. gyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p -RP.CFrame.p).unit * 100)
  1208. elseif Aiming == false then
  1209. Hu.JumpPower = 50
  1210. Hu.WalkSpeed = 16
  1211. gyro.Parent = nil
  1212. end
  1213. if RP.Velocity.y > 1 and hitfloor == nil then
  1214. Anim = "Jump"
  1215. if attack == false and Aiming == false then
  1216. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1217. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
  1218. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.2) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(-40)), .3)
  1219. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(60)), .3)
  1220. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(-30)), .3)
  1221. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(30)), .3)
  1222. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), .3)
  1223. elseif attack == false and Aiming == true then
  1224. if Crouching == false and Aiming == true then
  1225. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1226. elseif Crouching == true and Aiming == true then
  1227. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1228. end
  1229. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4)
  1230. RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4)
  1231. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4)
  1232. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1233. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1234. if Crouching == false and Aiming == true then
  1235. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1236. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1237. elseif Crouching == true and Aiming == true then
  1238. RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1239. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  1240. end
  1241. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  1242. end
  1243. elseif RP.Velocity.y < -1 and hitfloor == nil then
  1244. Anim = "Fall"
  1245. if attack == false and Aiming == false then
  1246. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1247. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  1248. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.2) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(-40)), .3)
  1249. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(100)), .3)
  1250. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(30)), .3)
  1251. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(-30)), .3)
  1252. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), .3)
  1253. elseif attack == false and Aiming == true then
  1254. if Crouching == false and Aiming == true then
  1255. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1256. elseif Crouching == true and Aiming == true then
  1257. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1258. end
  1259. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4)
  1260. RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4)
  1261. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4)
  1262. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1263. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1264. if Crouching == false and Aiming == true then
  1265. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1266. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1267. elseif Crouching == true and Aiming == true then
  1268. RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1269. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  1270. end
  1271. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  1272. end
  1273. elseif torvel < 1 and hitfloor ~= nil then
  1274. Anim = "Idle"
  1275. if attack == false and Aiming == false then
  1276. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1277. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-50)), .3)
  1278. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, 0) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(-40)), .3)
  1279. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(70)), .3)
  1280. RH.C0 = clerp(RH.C0, CFrame.new(.9, -.5, .2) * RHCF * CFrame.Angles(math.rad(-5), math.rad(-50), math.rad(0)), .3)
  1281. LH.C0 = clerp(LH.C0, CFrame.new(-.5, -1, -1) * LHCF * CFrame.Angles(math.rad(-5), math.rad(-50), math.rad(50)), .3)
  1282. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), .3)
  1283. elseif attack == false and Aiming == true then
  1284. if Crouching == false and Aiming == true then
  1285. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1286. elseif Crouching == true and Aiming == true then
  1287. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1288. end
  1289. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4)
  1290. RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4)
  1291. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4)
  1292. if Crouching == false and Aiming == true then
  1293. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1294. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1295. elseif Crouching == true and Aiming == true then
  1296. RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1297. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  1298. end
  1299. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  1300. end
  1301. elseif torvel > 2 and hitfloor ~= nil then
  1302. Anim = "Walk"
  1303. if attack == false and Aiming == false then
  1304. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), .3)
  1305. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
  1306. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.2) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(-40)), .3)
  1307. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(50)), .3)
  1308. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1309. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1310. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), .3)
  1311. elseif attack == false and Aiming == true then
  1312. if Crouching == false and Aiming == true then
  1313. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1314. elseif Crouching == true and Aiming == true then
  1315. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1316. end
  1317. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4)
  1318. RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4)
  1319. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4)
  1320. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1321. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1322. if Crouching == false and Aiming == true then
  1323. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1324. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1325. elseif Crouching == true and Aiming == true then
  1326. RH.C0 = clerp(RH.C0, CFrame.new(1, -.1, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1327. LH.C0 = clerp(LH.C0, CFrame.new(-1, -.1, -.2) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  1328. end
  1329. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  1330. end
  1331. end
  1332.  
  1333. end
  1334. if #Effects > 0 then
  1335. for e = 1, #Effects do
  1336. if Effects[e] ~= nil then
  1337. local Thing = Effects[e]
  1338. if Thing ~= nil then
  1339. local Part = Thing[1]
  1340. local Mode = Thing[2]
  1341. local Delay = Thing[3]
  1342. local IncX = Thing[4]
  1343. local IncY = Thing[5]
  1344. local IncZ = Thing[6]
  1345. if Thing[1].Transparency <= 1 then
  1346. if Thing[2] == "Block1" then
  1347. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1348. Mesh = Thing[1].Mesh
  1349. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1350. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1351. elseif Thing[2] == "Cylinder" then
  1352. Mesh = Thing[1].Mesh
  1353. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1354. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1355. elseif Thing[2] == "Blood" then
  1356. Mesh = Thing[7]
  1357. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
  1358. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1359. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1360. elseif Thing[2] == "Elec" then
  1361. Mesh = Thing[1].Mesh
  1362. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1363. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1364. elseif Thing[2] == "Disappear" then
  1365. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1366. end
  1367. else
  1368. Part.Parent = nil
  1369. table.remove(Effects, e)
  1370. end
  1371. end
  1372. end
  1373. end
  1374. end
  1375. end
  1376. warn'editted by victoriachristophe for faster firing'
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