Advertisement
ericdesouza

The op sniper script

Mar 17th, 2018
303
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 81.41 KB | None | 0 0
  1. -----uuhhh
  2.  
  3. local plr = game:GetService("Players").LocalPlayer
  4. local deb = false
  5.  
  6. while not plr.Character do wait() end
  7. wait(1)
  8.  
  9. local tstab = {}
  10. local tsstab = {}
  11. local ignlist = {}
  12. local stab = {}
  13.  
  14.  
  15. function plrIgnore(char)
  16. for i,v in pairs(char:GetChildren()) do
  17. if #v:GetChildren() >= 1 then
  18. plrIgnore(v)
  19. end
  20. table.insert(ignlist,v)
  21. end
  22. end
  23.  
  24. function timeStop(target)
  25. for i,v in pairs(target:GetChildren()) do
  26. if #v:GetChildren() >= 1 then
  27. timeStop(v)
  28. end
  29. local isinign = false
  30. for i,b in pairs(ignlist) do
  31. if b == v then
  32. isinign = true
  33. end
  34. end
  35. if isinign == false then
  36. if v:IsA("Part") or v:IsA("WedgePart") or v:IsA("UnionOperation") then
  37. if v.Anchored == false then
  38. table.insert(tstab,v)
  39. v.Anchored = true
  40. end
  41. end
  42. if v:IsA("Sound") then
  43. local isintab = false
  44. for i,b in pairs(stab) do
  45. if v == b[1] then
  46. isintab = true
  47. end
  48. end
  49. if isintab == false then
  50. table.insert(stab,{v,v.Pitch})
  51. end
  52. end
  53. --[[if v:IsA("Script") or v:IsA("LocalScript") then
  54. if v.Disabled == false then
  55. table.insert(tsstab,v)
  56. v.Disabled = true
  57. end
  58. end]]
  59. end
  60. end
  61. local isinign = false
  62. for i,b in pairs(ignlist) do
  63. if b == target then
  64. isinign = true
  65. end
  66. end
  67. if isinign == false then
  68. if target:IsA("Part") or target:IsA("WedgePart") or target:IsA("UnionOperation") then
  69. if target.Anchored == false then
  70. table.insert(tstab,target)
  71. target.Anchored = true
  72. end
  73. end
  74. if target:IsA("Sound") then
  75. table.insert(stab,{target,target.Pitch})
  76. end
  77. end
  78. end
  79.  
  80. plr:GetMouse().KeyDown:connect(function(key)
  81. if key == "r" then
  82. if deb == true then
  83. deb = false
  84. else
  85. print("RELOAD...")
  86. deb = true
  87.  
  88. s = Instance.new("Sound",game:GetService("Workspace"))
  89. s.SoundId = "rbxassetid://606862847"
  90. s.Volume = 5
  91. s:Play()
  92.  
  93. wait(2)
  94.  
  95. print("TRIGGERED")
  96. local cc = Instance.new("ColorCorrectionEffect",game:GetService("Lighting"))
  97. spawn(function()
  98. plr.Character.Humanoid.WalkSpeed = 0
  99. plr.Character.Humanoid.JumpPower = 0
  100. local p = Instance.new("Part",plr.Character)
  101. p.Transparency = 0.5
  102. p.BrickColor = BrickColor.new("Institutional white")
  103. p.Size = Vector3.new(0.2,0.2,0.2)
  104. p.Anchored = true
  105. p.CanCollide = false
  106. p.CFrame = plr.Character.Torso.CFrame
  107. local m = Instance.new("SpecialMesh",p)
  108. m.MeshType = Enum.MeshType.Sphere
  109.  
  110. local r = 255
  111. local g = 255
  112. local b = 255
  113. local contrast = 0
  114.  
  115. for i=1,50 do
  116. m.Scale = m.Scale + Vector3.new(50,50,50)
  117. p.Transparency = p.Transparency + 0.5/50
  118. r = r - ((255-42)/50)
  119. g = g - ((255-0)/50)
  120. b = b - ((255-255)/50)
  121. contrast = contrast - 2/50
  122. --cc.TintColor = Color3.fromRGB(r,g,b)
  123. cc.Contrast = contrast
  124. for i,v in pairs(stab) do
  125. v[1].Pitch = v[1].Pitch - (v[2]/50)
  126. end
  127. wait()
  128. end
  129. p:Destroy()
  130. plr.Character.Humanoid.WalkSpeed = 16
  131. plr.Character.Humanoid.JumpPower = 50
  132. end)
  133. local sHp = plr.Character.Humanoid.Health
  134. local hplock = plr.Character.Humanoid.HealthChanged:connect(function()
  135. plr.Character.Humanoid.Health = sHp
  136. end)
  137.  
  138. local aNew = game:GetService("Workspace").ChildAdded:connect(function(c)
  139. timeStop(c)
  140. end)
  141.  
  142. for i,v in pairs(ignlist) do
  143. table.remove(ignlist,1)
  144. end
  145. plrIgnore(plr.Character)
  146. timeStop(game:GetService("Workspace"))
  147. while deb ~= false do wait() end
  148. --spawn(function()
  149. local r = 42
  150. local g = 0
  151. local b = 255
  152. local contrast = -2
  153. for i=1,50 do
  154. r = r + ((255-42)/50)
  155. g = g + ((255-0)/50)
  156. b = b + ((255-255)/50)
  157. contrast = contrast + 2/50
  158. --cc.TintColor = Color3.fromRGB(r,g,b)
  159. cc.Contrast = contrast
  160. for i,v in pairs(stab) do
  161. v[1].Pitch = v[1].Pitch + (v[2]/50)
  162. end
  163. wait()
  164. end
  165. cc:Destroy()
  166. --end)
  167. for i,v in pairs(tstab) do
  168. v.Anchored = false
  169. end
  170. for i,v in pairs(tstab) do
  171. table.remove(tstab,1)
  172. end
  173. --table.foreach(stab,print)
  174. for i,v in pairs(stab) do
  175. table.remove(stab,1)
  176. end
  177. --print("---------")
  178. --table.foreach(stab,print)
  179. --[[for i,v in pairs(tsstab) do
  180. v.Disabled = false
  181. end
  182. for i,v in pairs(tsstab) do
  183. table.remove(tsstab,1)
  184. end]]
  185. hplock:Disconnect()
  186. aNew:Disconnect()
  187. deb = false
  188. end
  189. end
  190. end)
  191.  
  192.  
  193. wait(0.5)
  194. Player=game:GetService("Players").LocalPlayer
  195. Character=Player.Character
  196. PlayerGui=Player.PlayerGui
  197. Backpack=Player.Backpack
  198. Torso=Character.Torso
  199. Head=Character.Head
  200. Humanoid=Character.Humanoid
  201. m=Instance.new('Model',Character)
  202. LeftArm=Character["Left Arm"]
  203. LeftLeg=Character["Left Leg"]
  204. RightArm=Character["Right Arm"]
  205. RightLeg=Character["Right Leg"]
  206. LS=Torso["Left Shoulder"]
  207. LH=Torso["Left Hip"]
  208. RS=Torso["Right Shoulder"]
  209. RH=Torso["Right Hip"]
  210. Face = Head.face
  211. Neck=Torso.Neck
  212. it=Instance.new
  213. attacktype=1
  214. vt=Vector3.new
  215. cf=CFrame.new
  216. euler=CFrame.fromEulerAnglesXYZ
  217. angles=CFrame.Angles
  218. cloaked=false
  219. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  220. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  221. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  222. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  223. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  224. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  225. RootPart=Character.HumanoidRootPart
  226. RootJoint=RootPart.RootJoint
  227. RootCF=euler(-1.57,0,3.14)
  228. attack = false
  229. attackdebounce = false
  230. deb=false
  231. equipped=true
  232. hand=false
  233. MMouse=nil
  234. combo=0
  235. trispeed=.2
  236. attackmode='none'
  237. local idle=0
  238. local Anim="Idle"
  239.  
  240. it = Instance.new
  241.  
  242. local part = function(name,parent,brkclr,mtrl,rfl,trns,sz)
  243. local prt = it("Part",parent)
  244. prt.Name = name
  245. prt.CanCollide = false
  246. prt.BrickColor = BrickColor.new(brkclr)
  247. if brkclr == "Really black" and mtrl == "Neon" then prt.Color = Color3.new(0,0,0) end
  248. prt.Material = mtrl
  249. prt.Reflectance = rfl
  250. prt.Transparency = trns
  251. prt.Size = sz
  252. prt.Anchored = true
  253. return prt
  254. end
  255. local mesh = function(meshtype,parent,meshid,textureid,scale)
  256. local msh = it("SpecialMesh",parent)
  257. if meshtype == "FileMesh" then
  258. msh.MeshId = meshid
  259. msh.TextureId = textureid
  260. end
  261. msh.MeshType = meshtype
  262. msh.Scale = scale
  263. return(msh)
  264. end
  265. local weld = function(part1,part2,x1,y1,z1,x2,y2,z2)
  266. local w = it("Weld",part1)
  267. w.Part0 = part1
  268. w.Part1 = part2
  269. if part1.Anchored or part2.Anchored then
  270. part1.Anchored = false
  271. part2.Anchored = false
  272. end
  273. w.C0 = (CFrame.new(x1,y1,z1)*CFrame.Angles(math.rad(z2),math.rad(y2),math.rad(x2)))
  274. return(w)
  275. end
  276. local emit = function(parent,tex,startcolor, endcolor, startsize,endsize,lightem,emdir,lif,rate,speed,rotspeed,sprdang)
  277. local emm = it("ParticleEmitter",parent)
  278. emm.Texture = tex
  279. emm.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,startcolor),ColorSequenceKeypoint.new(1,endcolor)})
  280. emm.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,startsize),NumberSequenceKeypoint.new(1,endsize)})
  281. emm.LightEmission = lightem
  282. emm.EmissionDirection = emdir
  283. emm.Lifetime = NumberRange.new(lif)
  284. emm.Rate = rate
  285. emm.Speed = NumberRange.new(speed)
  286. emm.RotSpeed = NumberRange.new(rotspeed)
  287. emm.SpreadAngle = Vector2.new(sprdang,sprdang)
  288. return(emm)
  289. end
  290.  
  291.  
  292.  
  293.  
  294.  
  295.  
  296. function weld(p0,p1,c0,c1,par)
  297. local w = Instance.new("Weld",p0 or par)
  298. w.Part0 = p0
  299. w.Part1 = p1
  300. w.C0 = c0 or CFrame.new()
  301. w.C1 = c1 or CFrame.new()
  302. return w
  303. end
  304. local motors = {}
  305. function motor(p0,p1,c0,c1,des,vel,par)
  306. local w = Instance.new("Motor6D",p0 or par)
  307. w.Part0 = p0
  308. w.Part1 = p1
  309. w.C0 = c0 or CFrame.new()
  310. w.C1 = c1 or CFrame.new()
  311. w.MaxVelocity = tonumber(vel) or .05
  312. w.DesiredAngle = tonumber(des) or 0
  313. return w
  314. end
  315.  
  316. function lerp(a,b,c)
  317. return a+(b-a)*c
  318. end
  319.  
  320. function ctlerp(c1,c2,al)
  321. local com1 = {c1:components()}
  322. local com2 = {c2:components()}
  323. for i,v in pairs(com1) do
  324. com1[i] = lerp(v,com2[i],al)
  325. end
  326. return CFrame.new(unpack(com1))
  327. end
  328.  
  329.  
  330.  
  331.  
  332. warn("It's just edit of Sniper gun.")
  333. warn("Bullet Changes:Q / E")
  334. warn("Normal Bullet:Hitted humanoid will die.")
  335. warn("Poisonous Bullet:Shoots Extremely deadly poison.")
  336. warn("Blast Bullet:Now easy to hit!...maybe.")
  337. warn("Explosive Bullet:Extremely strong explode that kill ghosts.")
  338. warn("Script Killer Bullet:Does not do damage but kills script.")
  339. warn("MLG Bullet:Does not kill but it delete the player.")
  340. --Secret:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  341. Ply = game:FindFirstChildOfClass("Players").LocalPlayer lol=false
  342. Char = Ply.Character
  343. Tor = Char.Torso
  344. He = Char.Head
  345. Ne = Tor.Neck
  346. Hu = Char:FindFirstChildOfClass("Humanoid")
  347. LA = Char["Left Arm"]
  348. LL = Char["Left Leg"]
  349. RA = Char["Right Arm"]
  350. RL = Char["Right Leg"]
  351. LS = Tor["Left Shoulder"]
  352. RS = Tor["Right Shoulder"]
  353. LH = Tor["Left Hip"]
  354. RH = Tor["Right Hip"]
  355. Combo = 1
  356. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  357. RP = Char.HumanoidRootPart
  358. RJ = RP.RootJoint
  359. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  360. LHCF = CFrame.Angles(0, math.rad(-90), 0)
  361. RHCF = CFrame.Angles(0, math.rad(90), 0)
  362. attack = false
  363. equipped = false
  364. local Anim = "Idle"
  365. Effects = { }
  366. MLGIMAGE1="rbxassetid://260857271"
  367. MLGIMAGE2="rbxassetid://261207824"
  368. MLGIMAGE3="rbxassetid://984154935"
  369. cam = workspace.CurrentCamera
  370. local RbxUtility = LoadLibrary("RbxUtility")
  371. local Create = RbxUtility.Create
  372. function a(part)
  373. local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=Vector3.new(0,0,0)
  374. end
  375. function ua(part)
  376. if part:IsA("Part")and part.Name~="Effect"then part.Anchored=false end
  377. local c=part:GetChildren()
  378. for i=1,#c do
  379. ua(c[i])
  380. end
  381. end
  382. local m = Create("Model"){
  383. Parent = Char,
  384. Name = "WeaponModel",
  385. }
  386. BulletType=1
  387. RS.Parent = nil
  388. LS.Parent = nil
  389. local txt=Instance.new("BillboardGui",Char)
  390. txt.Adornee=Char.Head
  391. txt.Name="_status"
  392. txt.Size=UDim2.new(300, 0, 3, 0)
  393. txt.StudsOffset=Vector3.new(0, 3, 0)
  394. local text=Instance.new("TextLabel", txt)
  395. text.Size=UDim2.new(1, 0, 1, 0)
  396. text.FontSize="Size24"
  397. text.TextScaled=true
  398. text.TextTransparency=0
  399. text.BackgroundTransparency=1
  400. text.TextStrokeTransparency=0
  401. text.Font="Arcade"text.TextColor3=Color3.new(1,1,0)
  402. text.TextStrokeColor3=Color3.new(0,0,0)text.Text=""
  403. local music=Instance.new("Sound",script)music.Looped=true music.SoundId="rbxassetid://510176627"music:Play()
  404. RW = Create("Weld"){
  405. Name = "Right Shoulder",
  406. Part0 = Tor ,
  407. C0 = CFrame.new(1.5, 0.5, 0),
  408. C1 = CFrame.new(0, 0.5, 0),
  409. Part1 = RA ,
  410. Parent = Tor ,
  411. }
  412.  
  413. LW = Create("Weld"){
  414. Name = "Left Shoulder",
  415. Part0 = Tor ,
  416. C0 = CFrame.new(-1.5, 0.5, 0),
  417. C1 = CFrame.new(0, 0.5, 0) ,
  418. Part1 = LA ,
  419. Parent = Tor ,
  420. }
  421.  
  422. mouse = Ply:GetMouse()
  423. HitSound=Instance.new("Sound",Ply)HitSound.Volume=100
  424. function RemoveOutlines(part)
  425. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  426. end
  427.  
  428. function CreatePart(FF, Par, Mat, Ref, Tra, BC, Nam, Siz)
  429. local Part = Create("Part"){
  430. formFactor = FF,
  431. Parent = Par,
  432. Reflectance = Ref,
  433. Transparency = Tra,
  434. CanCollide = false,
  435. Locked = true,
  436. BrickColor = BrickColor.new(tostring(BC)),
  437. Name = Nam,
  438. Size = Siz,
  439. Position = Tor.Position,
  440. Material = Mat,
  441. }
  442. RemoveOutlines(Part)
  443. return Part
  444. end
  445.  
  446. function CreateMesh(Ms, Par, MType, MId, OS, Sca)
  447. local Msh = Create(Ms){
  448. Parent = Par,
  449. Offset = OS,
  450. Scale = Sca,
  451. }
  452. if Ms == "SpecialMesh" then
  453. Msh.MeshType = MType
  454. Msh.MeshId = MId
  455. end
  456. end
  457.  
  458. function CreateWeld(Par, PartA, PartB, CA, CB)
  459. local Weld = Create("Weld"){
  460. Parent = Par,
  461. Part0 = PartA,
  462. Part1 = PartB,
  463. C0 = CA,
  464. C1 = CB,
  465. }
  466. return Weld
  467. end
  468. --[[
  469. function CreateSound(id, par, vol, pit)
  470. coroutine.resume(coroutine.create(function()
  471. local sou = Create("Sound"){
  472. Parent = par or workspace,
  473. Volume = vol,
  474. Pitch = pit or 1,
  475. SoundId = id,
  476. }
  477. wait()
  478. sou:play()
  479. end))
  480. end]]--
  481. debri=function(Item,Ltime)game:GetService("Debris"):AddItem(Item,Ltime)end
  482. function CreateSound(Id,par,Volume,spd)local PL=Ply
  483. if PL:FindFirstChild("Sound")then if PL.Sound:FindFirstChildOfClass("Sound")==nil then Instance.new("Sound",PL.Sound)end local smo=PL.Sound:Clone()local e=smo:FindFirstChildOfClass("Sound")e.SoundId=Id e.Volume=Volume if spd~=nil then e.PlaybackSpeed=spd e:Play()smo.Parent=workspace debri(smo,7)end
  484. else local m=Instance.new("Model",PL)m.Name="Sound"Instance.new("Sound",m)local smo=m:Clone()local e=smo:FindFirstChildOfClass("Sound")e.SoundId=Id e.Volume=Volume if spd~=nil then e.PlaybackSpeed=spd debri(smo,7)end
  485. end
  486. end
  487. function clerp(a, b, t)
  488. return a:lerp(b, t)
  489. end
  490.  
  491. function rayCast(Pos, Dir, Max, Ignore)
  492. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  493. end
  494.  
  495. Handle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "Handle", Vector3.new(0.216133296, 0.432266444, 0.200000003))
  496. Handleweld = CreateWeld(m, RA, Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.03214836, -0.278110504, -0.0978469849, 0, 0.999999702, -2.98023224e-008, 0, -2.98023188e-008, -0.999999821, -1, 4.37113847e-008, -1.77635684e-015))
  497. CreateMesh("BlockMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092))
  498. FakeHandle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "FakeHandle", Vector3.new(0.216133296, 0.432266444, 0.200000003))
  499. FakeHandleweld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1))
  500. Barrel = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Smoky grey", "Barrel", Vector3.new(0.324199915, 0.200000003, 0.216133296))
  501. Barrelweld = CreateWeld(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 5.45991993, 0.648399353, 1.88395493e-016, 1.00281931e-024, -1, 0.999999642, 0, 4.37113812e-008, 0, -0.999999642, -4.73655636e-016))
  502. CreateMesh("CylinderMesh", Barrel, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.567349613, 1))
  503. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199826, 0.324199826, 0.432266533))
  504. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.378201485, -0.162090302, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  505. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216133282, 0.200000003, 0.200000003))
  506. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.03202057, 0.162498474, 0.864542007, 5.96045453e-008, 0.999996662, 2.34803412e-008, 4.76836078e-007, 6.32193187e-009, 0.999997854, 0.999997139, -2.98022425e-008, -4.3312528e-007))
  507. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
  508. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.08066642, 0.200000003, 0.200000003))
  509. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648406029, -0.594371796, -0.161685944, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  510. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
  511. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.756466568, 0.200000003, 0.432266533))
  512. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.8910985, -0.70243454, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  513. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
  514. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.216133296))
  515. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.45885229, -0.832115173, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  516. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.75646615, 1))
  517. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.40486634, 0.200000003, 0.200000003))
  518. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.810516357, -0.81047821, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  519. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
  520. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216133282, 0.324199826, 0.200000003))
  521. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37740993, -0.594367981, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  522. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092))
  523. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  524. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0540370941, -0.162101746, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1))
  525. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.369587988, 0.358781129, 0.748901784))
  526. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216133282, 0.200000003, 0.216133296))
  527. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37741232, -0.702438354, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  528. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
  529. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0.5, "Bright yellow", "Part", Vector3.new(0.432266563, 0.200000003, 0.216133296))
  530. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000377655029, -1.56698084, -1.0320282, -4.17232428e-007, 6.32132613e-009, -0.999997616, -0.999997139, 2.98022425e-008, 2.99015426e-007, -8.70414851e-014, 0.999996722, -2.34809274e-008))
  531. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
  532. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.432266563, 2.48553157, 0.216133296))
  533. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 3.51209116, 0.648399353, 1.78814986e-007, -6.32150376e-009, -1, 0.999999642, -5.96046341e-008, 2.22526424e-007, -5.96046341e-008, -0.999999642, 6.32149666e-009))
  534. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  535. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216133282, 0.200000003, 0.216133296))
  536. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37741327, -0.486289978, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  537. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
  538. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.756466269, 0.432266533))
  539. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.45884228, 0.0540428162, 0.000385284424, 0.999999583, -4.47034729e-008, 4.37113776e-008, 4.47034729e-008, 0.999999583, 2.42770696e-015, 0, -0, 1))
  540. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1))
  541. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003))
  542. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000377655029, -1.02661896, -0.162124634, 4.37113812e-008, 4.73655636e-016, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008))
  543. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.218294606, 0.239907846, 1.02987504))
  544. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(2.485533, 0.216133222, 0.432266533))
  545. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.02665424, -0.324203491, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  546. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(2.16133285, 0.200000003, 0.432266533))
  547. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.18871307, -0.486282349, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  548. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
  549. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216133282, 0.200000003, 0.200000003))
  550. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000408172607, 1.19412231, 0.869961739, 4.17229757e-007, 6.32150021e-009, 0.999997854, 8.70414851e-014, -0.999996722, -2.34808173e-008, 0.999997079, 1.49012358e-008, -3.73518958e-007))
  551. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
  552. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003))
  553. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000377655029, -1.02661514, -0.378243446, 4.37113812e-008, 4.73655636e-016, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008))
  554. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.229101285, 0.250714511, 2.71571469))
  555. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003))
  556. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, -1.02661896, 1.56696892, -1.93715053e-007, 9.32587256e-015, -0.999999702, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, -6.05967614e-008))
  557. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.218294606, 0.239907846, 1.02987504))
  558. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  559. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0540370941, -0.162101746, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1))
  560. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.369587988, 0.369587809, 0.748901784))
  561. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.29679966, 0.200000003, 0.432266533))
  562. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.864494324, -0.378234863, 0.000385284424, 0.999999583, -4.47034729e-008, 4.37113776e-008, 4.47034729e-008, 0.999999583, 2.42770696e-015, 0, -0, 1))
  563. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
  564. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.216133296))
  565. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.270159721, -0.832111359, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  566. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.75646615, 1))
  567. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.08066642, 0.200000003, 0.432266533))
  568. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.72902441, -0.594367981, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  569. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
  570. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003))
  571. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, -1.02661514, 1.35084629, -1.93715053e-007, 9.32587256e-015, -0.999999702, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, -6.05967614e-008))
  572. CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.229101285, 0.250714511, 2.71571469))
  573. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.432266563, 0.648399651, 0.216133296))
  574. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.864570618, -1.03203201, 3.57626845e-007, 6.32133856e-009, 0.999997854, 0.999997139, -2.98022425e-008, -3.1391599e-007, -8.70414851e-014, 0.999996722, 2.34809345e-008))
  575. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  576. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216133282, 0.324199826, 0.200000003))
  577. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37740993, -0.594367981, -0.161708832, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  578. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092))
  579. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.08066642, 0.200000003, 0.200000003))
  580. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648406029, -0.594371796, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  581. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
  582. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199975, 0.200000003, 0.200000003))
  583. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0540428162, -0.486282349, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  584. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
  585. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.864533126, 0.540332973, 0.432266533))
  586. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.972568512, -0.0540428162, 0.000385284424, 0.999999583, -4.47034729e-008, 4.37113776e-008, 4.47034729e-008, 0.999999583, 2.42770696e-015, 0, -0, 1))
  587. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.40486634, 0.200000003, 0.200000003))
  588. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.810501099, -0.810474396, -0.161685944, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  589. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
  590. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0.5, "Bright yellow", "Part", Vector3.new(0.432266563, 0.200000003, 0.216133296))
  591. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.162106514, -1.0320282, 3.57626845e-007, 6.32133856e-009, 0.999997854, 0.999997139, -2.98022425e-008, -3.1391599e-007, -8.70414851e-014, 0.999996722, 2.34809345e-008))
  592. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
  593. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216134712, 0.216134697, 0.216134712))
  594. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000408172607, 0.864553452, -1.03203201, 3.57626561e-007, 6.59261232e-008, 1, 0.999999642, 0, -3.1391528e-007, 0, 0.999999642, -6.59261374e-008))
  595. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.40486634, 0.200000003, 0.432266533))
  596. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.810516357, -0.70243454, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  597. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
  598. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199975, 0.200000003, 0.200000003))
  599. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0540428162, -0.486282349, -0.161685944, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  600. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
  601. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199915, 0.756466269, 0.432266533))
  602. Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 5.1330142, 0.648399353, 0, 0, -1, 0.999999642, 0, 4.37113812e-008, 0, -0.999999642, -4.73655636e-016))
  603. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  604. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.432266563, 0.216133222, 0.864533186))
  605. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, -0.324199677, -0.972576141, 2.98023117e-008, 0, 0.999999702, 0, -0.999999642, -4.73655636e-016, 0.999999285, 1.49011701e-008, 1.3909041e-008))
  606. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.200000003, 0.432266444, 0.216133267))
  607. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.161708832, -0.648399353, -2.86102295e-005, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008))
  608. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1))
  609. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.432266563, 0.216133192, 0.216133267))
  610. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, -0.108055115, -0.432257652, 2.98023117e-008, 0, 0.999999702, 0, -0.999999642, -4.73655636e-016, 0.999999285, 1.49011701e-008, 1.3909041e-008))
  611. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267))
  612. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.162475586, -0.486286163, 0.32416153, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008))
  613. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1))
  614. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267))
  615. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.161708832, -0.810497284, 1.62095213, 1.49011559e-008, 0, -0.999999762, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, 5.86125317e-008))
  616. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1))
  617. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.200000003, 0.432266384, 0.216133267))
  618. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.162475586, -0.648399353, -2.86102295e-005, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008))
  619. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1))
  620. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267))
  621. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.162475586, -0.810497284, 1.62095213, 1.49011559e-008, 0, -0.999999762, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, 5.86125317e-008))
  622. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1))
  623. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.432266563, 0.216133237, 0.216133267))
  624. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.324203491, 2.37740946, 1.06338617e-018, 5.01342412e-010, 0.999999404, 1.49011701e-008, -0.999999285, 5.01343078e-010, 0.999999285, 1.49011701e-008, 4.37113634e-008))
  625. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.432266563, 0.216133222, 0.216133296))
  626. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.108070374, -0.108057022, 2.98023117e-008, 0, 0.999999702, 0, -0.999999642, -4.73655636e-016, 0.999999285, 1.49011701e-008, 1.3909041e-008))
  627. Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267))
  628. Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.161708832, -0.486286163, 0.32416153, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008))
  629. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1))
  630. MagHandle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "MagHandle", Vector3.new(0.432266504, 0.324199826, 0.216133296))
  631. MagHandleweld = CreateWeld(m, FakeHandle, MagHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648423195, -0.0540428162, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1))
  632. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.324199826, 0.216133296))
  633. Partweld = CreateWeld(m, MagHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.270163536, 0, 0, 0.999999642, 0, 0, 0, 0.999999642, -0, 0, -0, 1))
  634. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1))
  635. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.324199826, 0.216133296))
  636. Partweld = CreateWeld(m, MagHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.270174026, 0, 0, 0.999999642, 0, 0, 0, 0.999999642, -0, 0, -0, 1))
  637. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1))
  638. BoltHandle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "BoltHandle", Vector3.new(0.216133282, 1.40486586, 0.216133267))
  639. BoltHandleweld = CreateWeld(m, FakeHandle, BoltHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.540328979, -0.486276627, -0.000385284424, -4.47034729e-008, -0.999999583, -2.42770696e-015, -0.999999642, 0, -4.37113812e-008, 0, 0, -0.99999994))
  640. CreateMesh("CylinderMesh", BoltHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  641. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216133282, 0.216133252, 0.216133267))
  642. Partweld = CreateWeld(m, BoltHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.70238018, 0, 0.999999523, 4.47034729e-008, 0, 4.47034729e-008, 0.999999642, 0, 0, 0, 0.999999881))
  643. CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  644. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199915, 0.324199826, 0.200000003))
  645. Partweld = CreateWeld(m, BoltHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.015832901, 0.146270752, 0.648381233, 0.707106292, 5.08757338e-008, 0.707106531, 0.707106411, -8.72889849e-009, -0.707106411, 8.94069458e-008, 0.999999404, -5.09424458e-009))
  646. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092))
  647. Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199915, 0.200000003, 0.200000003))
  648. Partweld = CreateWeld(m, BoltHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0158443451, 0.362377167, 0.648385048, 0.707106292, 5.08757338e-008, 0.707106531, 0.707106411, -8.72889849e-009, -0.707106411, 8.94069458e-008, 0.999999404, -5.09424458e-009))
  649. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
  650. ScopeZoom = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Bright violet", "ScopeZoom", Vector3.new(0.216133296, 0.200000003, 0.200000003))
  651. ScopeZoomweld = CreateWeld(m, FakeHandle, ScopeZoom, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.72752714, -1.03763962, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1))
  652.  
  653.  
  654. spawn(function()
  655. while wait() do
  656. for _,v in pairs(Handle:GetChildren()) do
  657. if v:IsA("Part") then
  658. v.BrickColor=BrickColor.random()
  659. end
  660. end
  661. end
  662. end)
  663.  
  664. local PE1 = Create("ParticleEmitter"){
  665. Parent = Barrel,
  666. Color = ColorSequence.new(BrickColor.new("Yellow").Color),
  667. Transparency = NumberSequence.new(0,1),
  668. Size = NumberSequence.new(1),
  669. Texture = "rbxassetid://463023400",
  670. Lifetime = NumberRange.new(30),
  671. Rate = 1000000,
  672. VelocitySpread = 1800,
  673. Rotation = NumberRange.new(0),
  674. Speed = NumberRange.new(.25),
  675. LightEmission = 1,
  676. LockedToPart = false,
  677. Enabled = false
  678. }
  679. function dDamage(humanoid,bp)
  680. if bp==1 then
  681. humanoid.Health=nil
  682. humanoid.Parent:BreakJoints()
  683. end
  684. if bp==2 then
  685. for i=1,500 do
  686. humanoid.Health=humanoid.Health-humanoid.MaxHealth/25
  687. wait()
  688. end
  689. end
  690. if bp==3 then humanoid.Health=nil end
  691. if bp==5 then local c=humanoid.Parent:GetChildren()for i=1,#c do if c[i]:IsA("LocalScript")and c[i].Name~="Animate"then c[i]:Remove()end end end
  692. if bp==6 then
  693. if humanoid.Parent:FindFirstChild("HumanoidRootPart")~=nil then local idk=humanoid.Parent.HumanoidRootPart
  694. local s=Instance.new("Sound",humanoid)s.SoundId="rbxassetid://182411115"s:Play()local Particle1=Instance.new("ParticleEmitter",idk)Particle1.Texture = MLGIMAGE1
  695. Particle1.Size = NumberSequence.new(1)Particle1.Lifetime = NumberRange.new(1)Particle1.Rate=15
  696. Particle1.Speed=NumberRange.new(0,15)Particle1.RotSpeed=NumberRange.new(-120,120)Particle1.SpreadAngle=Vector2.new(360,360)local Particle2=Particle1:Clone()Particle2.Parent=idk
  697. Particle2.Texture = MLGIMAGE2
  698. local Particle3=Particle1:Clone()Particle3.Parent=idk
  699. Particle3.Texture = MLGIMAGE3
  700. game:GetService("Debris"):AddItem(humanoid.Parent,5)
  701. end
  702. end
  703. if bp==7 then
  704. humanoid.Health=nil
  705. humanoid.Parent:BreakJoints()
  706. end
  707. end
  708. local PE2 = PE1:Clone()
  709. PE2.Parent=Barrel
  710. PE2.Size = NumberSequence.new(7)
  711. PE2.LightEmission = 0.9
  712. PE2.Texture = "rbxassetid://1278127663"
  713. PE2.Lifetime = NumberRange.new(.9)
  714. function Doidk(Part,bp)
  715. if Part.Name~="HumanoidRootPart"then
  716. if tostring(Part.Parent)~=tostring(Ply)and Part.Parent~=nil then
  717. if Part.Parent:FindFirstChildOfClass("Humanoid")~=nil then
  718. dDamage(Part.Parent:FindFirstChildOfClass("Humanoid"),bp)
  719. elseif tostring(Part.Parent.Parent)~=tostring(Ply)and Part.Parent.Parent~=nil then
  720. if Part.Parent.Parent:FindFirstChildOfClass("Humanoid")then
  721. dDamage(Part.Parent.Parent:FindFirstChildOfClass("Humanoid"),bp)
  722. end
  723. end
  724. end
  725. end
  726. end
  727.  
  728. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  729. local prt = CreatePart(3, Char, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  730. prt.Anchored = true
  731. prt.CFrame = cframe
  732. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  733. game:GetService("Debris"):AddItem(prt, 2)
  734. Effects[#Effects + 1] = {
  735. prt,
  736. "Cylinder",
  737. delay,
  738. x3,
  739. y3,
  740. z3
  741. }
  742. end
  743.  
  744. local Ammo = 193984389
  745. local Depleted = false
  746.  
  747. function Shoot(asd, spread1, spread2)
  748. local MainPos = asd.Position
  749. local MainPos2 = mouse.Hit.p
  750. local spread = Vector3.new((math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2) * (asd.Position - mouse.Hit.p).magnitude / 25
  751. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2 + spread)
  752. local bp=BulletType
  753. local num=5
  754. if bp~=7 then num = 12 else num = 200 end
  755. if Ammo == 0 then
  756. Depleted = true
  757. end
  758. coroutine.resume(coroutine.create(function(Spreaded)
  759. repeat
  760. wait()local hit, pos = rayCast(MainPos, MouseLook.lookVector, 100, RP.Parent)
  761. if bp==7 then hit, pos = rayCast(MainPos, MouseLook.lookVector, 2.5, RP.Parent)end
  762. local TheHit = mouse.Hit.p
  763. local mag = (MainPos - pos).magnitude
  764. local col=BrickColor.new("New Yeller")
  765. if bp==2 then col=BrickColor.new("Bright violet")end
  766. if bp==5 then col=BrickColor.new("Lily white")end
  767. if bp~=7 then
  768. CylinderEffect(col, CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, mag * 5, 3, .5, 1, .5, 0.2)
  769. MainPos = MainPos + (MouseLook.lookVector * 100)
  770. else
  771. CylinderEffect(col, CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, mag *5, 3, .5, 1, .5, 0.2)
  772. MainPos = MainPos + (MouseLook.lookVector * 2.5)
  773. end
  774. num = num - 1
  775. if hit ~= nil then
  776. num = 0
  777. if bp~=4 then
  778. HitSound.SoundId="rbxassetid://268933841"HitSound.Volume=5
  779. if bp==6 then HitSound.SoundId="rbxassetid://460112630"HitSound.Volume=2 end
  780. if bp==7 then local s2=Instance.new("Sound",workspace)s2.SoundId="rbxassetid://159490394"s2.Volume=5 s2:Play()end
  781. HitSound:Play()
  782. local ref = CreatePart(3, workspace, "Neon", 0, 1, BrickColor.new("New Yeller"), "Reference", Vector3.new(1,1,1))
  783. if bp==2 then ref.Color=Color3.new(.25,0,.5)end
  784. if bp==5 then ref.Color=Color3.new(1,1,1)end
  785. if bp==3 then ref.Size=Vector3.new(8,8,8)end
  786. if bp==7 then ref.Size=Vector3.new(50,50,50)end
  787. a(ref)
  788. ref.CFrame = CFrame.new(pos)
  789. ref.Touched:connect(function(Part)Doidk(Part,bp)end)
  790. if bp~=7 then spawn(function()for i=1,20 do ref.Transparency=i/20 ref.CFrame=CFrame.new(pos)*CFrame.Angles(math.random(360),math.random(360),math.random(360))wait()end ref:Remove()end)
  791. else spawn(function()local exp=Instance.new("Explosion",workspace)exp.BlastRadius=50 exp.BlastPressure=1000000 exp.Position=ref.Position exp.Hit:connect(function(party)if party.Name~="Base"and party.Name~="Baseplate"then party.Anchored=false end party:BreakJoints()end)for i=1,120 do ref.Transparency=i/120 ref.CFrame=CFrame.new(pos)*CFrame.Angles(math.random(360),math.random(360),math.random(360))wait()end ref:Remove()end)end
  792. else
  793. HitSound.SoundId="rbxassetid://2248511"HitSound:Play()
  794. local exp=Instance.new("Explosion",workspace)exp.Position=pos exp.BlastPressure=1/0 exp.BlastRadius=20
  795. end
  796. end
  797. until num <= 0
  798. end))
  799. end
  800. local Aiming = false
  801. gyro = Instance.new("BodyGyro")
  802. gyro.Parent = nil
  803. gyro.P = 1e7
  804. gyro.D = 1e3
  805. gyro.MaxTorque = Vector3.new(0,1e7,0)
  806.  
  807.  
  808. local Crouching = false
  809.  
  810. function Fire()
  811. if Aiming == true then
  812. attack = true
  813.  
  814. PE1.Enabled = true
  815. PE2.Enabled = true
  816. if BulletType==7 then text.Text="AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"end
  817. if lol then spawn(function()for i=1,20 do
  818. CreateSound("rbxassetid://132572951", Barrel, 1, .9)
  819. if BulletType==7 then CreateSound("rbxassetid://539881968", Barrel, 99999999999, 99999999999)else CreateSound("rbxassetid://130767489", Barrel, .99999999999, 99999999999.99999999999)end
  820. Shoot(Barrel,0,0)wait()end end)
  821. else
  822. CreateSound("rbxassetid://178605796", Barrel, 99999999999, .99999999999)
  823. if BulletType==7 then CreateSound("rbxassetid://539881968", Barrel, 99999999999, 99999999999)else CreateSound("rbxassetid://130767489", Barrel, .99999999999, 99999999999.99999999999)end
  824. Shoot(Barrel, 0, 0)
  825. end
  826. for i = 9999999999999.9999999999999 , 9999999999999.9999999999999 , 9999999999999.9999999999999 do
  827. wait()
  828. PE1.Enabled = false
  829. PE2.Enabled = false
  830. if Crouching == false and Aiming == true then
  831. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  832. elseif Crouching == true and Aiming == true then
  833. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  834. end
  835. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(-10), math.rad(90)), .3)
  836. RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(90), math.rad(-20), math.rad(-90)), .5)
  837. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(140)), .5)
  838. if Crouching == false and Aiming == true then
  839. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  840. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  841. elseif Crouching == true and Aiming == true then
  842. RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  843. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  844. end
  845. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  846. end
  847. PE1.Enabled = false
  848. PE2.Enabled = false
  849. for i = 0, 0.001, 0.001 do
  850. wait()
  851. if Crouching == false and Aiming == true then
  852. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  853. elseif Crouching == true and Aiming == true then
  854. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  855. end
  856. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .3)
  857. RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .3)
  858. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .3)
  859. if Crouching == false and Aiming == true then
  860. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  861. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  862. elseif Crouching == true and Aiming == true then
  863. RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  864. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  865. end
  866. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  867. end
  868. Handleweld.Part0 = LA
  869. Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  870. Handleweld.C1 = CFrame.new(-0.737663269, -0.281144857, 0.33117196, 0.00916702952, 0.939647615, 0.342020333, 0.999940991, -0.0106014106, 0.00232372736, 0.00580918044, 0.341978878, -0.939689875)
  871. for i = 0, 0.001, 0.001 do
  872. wait()
  873. if Crouching == false and Aiming == true then
  874. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  875. elseif Crouching == true and Aiming == true then
  876. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  877. end
  878. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3)
  879. RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .3)
  880. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3)
  881. if Crouching == false and Aiming == true then
  882. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  883. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  884. elseif Crouching == true and Aiming == true then
  885. RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  886. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  887. end
  888. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  889. end
  890. CreateSound("rbxassetid://180148413", BoltHandle, .9999999999999, 9999999999999)
  891. for i = 9999999999999, 9999999999999, 9999999999999.9999999999999 do
  892. wait()
  893. if Crouching == false and Aiming == true then
  894. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  895. elseif Crouching == true and Aiming == true then
  896. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  897. end
  898. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3)
  899. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5)
  900. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3)
  901. if Crouching == false and Aiming == true then
  902. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  903. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  904. elseif Crouching == true and Aiming == true then
  905. RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  906. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  907. end
  908. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  909. BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  910. end
  911. for i = 0, 0.001, 0.001 do
  912. wait()
  913. if Crouching == false and Aiming == true then
  914. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  915. elseif Crouching == true and Aiming == true then
  916. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  917. end
  918. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3)
  919. RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5)
  920. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3)
  921. if Crouching == false and Aiming == true then
  922. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  923. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  924. elseif Crouching == true and Aiming == true then
  925. RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  926. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  927. end
  928. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  929. BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  930. end
  931. for i = 0, 0.001, 0.001 do
  932. wait()
  933. if Crouching == false and Aiming == true then
  934. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  935. elseif Crouching == true and Aiming == true then
  936. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  937. end
  938. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4)
  939. RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4)
  940. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4)
  941. if Crouching == false and Aiming == true then
  942. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  943. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  944. elseif Crouching == true and Aiming == true then
  945. RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  946. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  947. end
  948. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  949. end
  950. Handleweld.Part0 = RA
  951. Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  952. Handleweld.C1 = CFrame.new(1.03214836, -0.278110504, -0.0978469849, 0, 0.999999702, -2.98023224e-008, 0, -2.98023188e-008, -0.999999821, -1, 4.37113847e-008, -1.77635684e-015)
  953. attack = false
  954. text.Text="DIO Gun"
  955. end
  956. end
  957.  
  958. local Zoomed = false
  959.  
  960. function Reload()
  961. attack = true
  962. for i = 0, 0.001, 0.01 do
  963. wait()
  964. if Crouching == false and Aiming == true then
  965. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  966. elseif Crouching == true and Aiming == true then
  967. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  968. end
  969. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  970. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-50)), .3)
  971. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.5) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(120)), .3)
  972. if Crouching == false and Aiming == true then
  973. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  974. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  975. elseif Crouching == true and Aiming == true then
  976. RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  977. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  978. end
  979. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  980. end
  981. CreateSound("rbxassetid://180148413", FakeHandle, 99999999999999, 99999999999999)
  982. MagHandleweld.Part0 = LA
  983. MagHandleweld.C0 = CFrame.new(.5, -1, .6) * CFrame.Angles(1.5, 0, 1.5)
  984. for i = 0, 0.001, 0.001 do
  985. wait()
  986. if Crouching == false and Aiming == true then
  987. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  988. elseif Crouching == true and Aiming == true then
  989. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  990. end
  991. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(5), math.rad(50)), .3)
  992. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-50)), .3)
  993. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.3) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(20)), .3)
  994. if Crouching == false and Aiming == true then
  995. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  996. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  997. elseif Crouching == true and Aiming == true then
  998. RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  999. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  1000. end
  1001. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1002. end
  1003. CreateSound("rbxassetid://178605794", FakeHandle, 999999999999, 9999999999999)
  1004. for i = 0, 0.001, 0.01 do
  1005. wait()
  1006. if Crouching == false and Aiming == true then
  1007. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1008. elseif Crouching == true and Aiming == true then
  1009. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1010. end
  1011. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1012. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(-50)), .5)
  1013. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.3) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(100)), .5)
  1014. if Crouching == false and Aiming == true then
  1015. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1016. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1017. elseif Crouching == true and Aiming == true then
  1018. RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1019. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  1020. end
  1021. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1022. end
  1023. MagHandleweld.Part0 = FakeHandle
  1024. MagHandleweld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1025. Ammo = 10892498
  1026. print(Ammo)
  1027. if Depleted == true then
  1028. Depleted = false
  1029. Handleweld.Part0 = LA
  1030. Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1031. Handleweld.C1 = CFrame.new(-0.737663269, -0.281144857, 0.33117196, 0.00916702952, 0.939647615, 0.342020333, 0.999940991, -0.0106014106, 0.00232372736, 0.00580918044, 0.341978878, -0.939689875)
  1032. for i = 0, 0.001, 0.01 do
  1033. wait()
  1034. if Crouching == false and Aiming == true then
  1035. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1036. elseif Crouching == true and Aiming == true then
  1037. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1038. end
  1039. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3)
  1040. RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .3)
  1041. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3)
  1042. if Crouching == false and Aiming == true then
  1043. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1044. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1045. elseif Crouching == true and Aiming == true then
  1046. RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1047. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  1048. end
  1049. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1050. end
  1051. CreateSound("rbxassetid://146740582", BoltHandle, .999999999,99999999999999999999)
  1052. for i = 99999999999999999999, 99999999999999999999, 99999999999999999999.99999999999999999999 do
  1053. wait()
  1054. if Crouching == false and Aiming == true then
  1055. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1056. elseif Crouching == true and Aiming == true then
  1057. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1058. end
  1059. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3)
  1060. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5)
  1061. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3)
  1062. if Crouching == false and Aiming == true then
  1063. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1064. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1065. elseif Crouching == true and Aiming == true then
  1066. RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1067. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  1068. end
  1069. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1070. BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  1071. end
  1072. for i = 0, 0.001, 0.01 do
  1073. wait()
  1074. if Crouching == false and Aiming == true then
  1075. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1076. elseif Crouching == true and Aiming == true then
  1077. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1078. end
  1079. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3)
  1080. RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5)
  1081. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3)
  1082. if Crouching == false and Aiming == true then
  1083. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1084. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1085. elseif Crouching == true and Aiming == true then
  1086. RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1087. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  1088. end
  1089. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1090. BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  1091. end
  1092. end
  1093. Handleweld.Part0 = RA
  1094. Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1095. Handleweld.C1 = CFrame.new(1.03214836, -0.278110504, -0.0978469849, 0, 0.999999702, -2.98023224e-008, 0, -2.98023188e-008, -0.999999821, -1, 4.37113847e-008, -1.77635684e-015)
  1096. attack = false
  1097. end
  1098.  
  1099. mouse.Button1Down:connect(function()
  1100. if attack == false and Depleted == false then
  1101. Fire()
  1102. end
  1103. end)
  1104.  
  1105. mouse.KeyDown:connect(function(k)
  1106. k = k:lower()
  1107. if k == "r" and attack == false then
  1108. Reload()
  1109. elseif k == "f" and Aiming == false then
  1110. Aiming = true
  1111. elseif k == "f" and Aiming == true then
  1112. Aiming = false
  1113. elseif k == "c" and Aiming == true and Crouching == false then
  1114. Crouching = true
  1115. elseif k == "c" and Aiming == true and Crouching == true then
  1116. Crouching = false
  1117. elseif k == "z" and Aiming == true and Zoomed == false then
  1118. Zoomed = true
  1119. CreateSound("rbxassetid://180144779", FakeHandle, 1, 1)
  1120. for i = 0, 1, 0.2 do
  1121. wait()
  1122. cam.FieldOfView = cam.FieldOfView - 5
  1123. end
  1124. Ply.CameraMode = "LockFirstPerson"
  1125. --Ply.DevEnableMouseLock = false
  1126. cam.FieldOfView = 10
  1127. cam.CameraSubject = ScopeZoom
  1128. mouse.Icon = "rbxassetid://112995144"
  1129. elseif k == "z" and Aiming == true and Zoomed == true then
  1130. Zoomed = false
  1131. CreateSound("rbxassetid://190623951", FakeHandle, 1, 1)
  1132. for i = 0, 1, 0.2 do
  1133. wait()
  1134. cam.FieldOfView = cam.FieldOfView + 5
  1135. end
  1136. Ply.CameraMode = "Classic"
  1137. --Ply.DevEnableMouseLock = true
  1138. cam.FieldOfView = 80
  1139. cam.CameraSubject = Hu
  1140. mouse.Icon = ""
  1141. end
  1142. end)
  1143.  
  1144.  
  1145. local sine = 0
  1146. local change = 1
  1147. local val = 0
  1148. BTMax=6
  1149. game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe)
  1150. if not Gpe then
  1151. if Key.KeyCode==Enum.KeyCode.Q then
  1152. BulletType=BulletType-1
  1153. if BulletType<=0 then BulletType=1 end
  1154. if BulletType>=BTMax then BulletType=BTMax end
  1155. if BulletType==1 then print("Normal Bullet")end
  1156. if BulletType==2 then print("Poisonous Bullet")end
  1157. if BulletType==3 then print("Blast Bullet")end
  1158. if BulletType==4 then print("Explosion Bullet")end
  1159. if BulletType==5 then print("Script Killing Bullet")end
  1160. if BulletType==6 then print("MLG Bullet")end
  1161. end
  1162. if Key.KeyCode==Enum.KeyCode.E then
  1163. BulletType=BulletType+1
  1164. if BulletType<=0 then BulletType=1 end
  1165. if BulletType>=BTMax then BulletType=BTMax end
  1166. if BulletType==1 then print("Normal Bullet")end
  1167. if BulletType==2 then print("Poisonous Bullet")end
  1168. if BulletType==3 then print("Blast Bullet")end
  1169. if BulletType==4 then print("Explosion Bullet")end
  1170. if BulletType==5 then print("Script Killing Bullet")end
  1171. if BulletType==6 then print("MLG Bullet")end
  1172. end
  1173.  
  1174.  
  1175. end
  1176. end)
  1177. Ply.Chatted:connect(function(cht)if cht=="AAAAAA"then BulletType=7 print("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA")end if cht=="supermode"then if lol then lol=false else lol=true end end end)
  1178. spawn(function()
  1179. local PC=Ply.Character
  1180. local Phm=nil
  1181. if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")end
  1182. while wait()do
  1183. if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")else Phm=Instance.new("Humanoid",PC)end
  1184. if PC:FindFirstChildOfClass("ForceField")then PC:FindFirstChildOfClass("ForceField").Visible=false else Instance.new("ForceField",PC)end
  1185. Phm.MaxHealth=(1/0)/(1/0)Phm.Health=(1/0)/(1/0)Phm.PlatformStand=false Phm.Name=""
  1186. ua(PC)
  1187. end
  1188. end)
  1189. while true do
  1190. wait()
  1191. sine = sine + change
  1192. local torvel = (RP.Velocity * Vector3.new(1, 0, 1)).magnitude
  1193. local velderp = RP.Velocity.y
  1194. hitfloor, posfloor = rayCast(RP.Position, (CFrame.new(RP.Position, RP.Position - Vector3.new(0, 1, 0))).lookVector, 4, Char)
  1195. if equipped == true or equipped == false then
  1196. if Aiming == true then
  1197. if Crouching == false and Aiming == true then
  1198. Hu.WalkSpeed = 10
  1199. elseif Crouching == true and Aiming == true then
  1200. Hu.WalkSpeed = 5
  1201. end
  1202. gyro.Parent = RP
  1203. local gunpos = Vector3.new(mouse.Hit.p.x, He.Position.Y, mouse.Hit.p.z)
  1204. offset = (Tor.Position.y - mouse.Hit.p.y) / 60
  1205. local mag = (Tor.Position - mouse.Hit.p).magnitude / 80
  1206. offset = offset / mag
  1207. gyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p -RP.CFrame.p).unit * 100)
  1208. elseif Aiming == false then
  1209. Hu.JumpPower = 50
  1210. Hu.WalkSpeed = 16
  1211. gyro.Parent = nil
  1212. end
  1213. if RP.Velocity.y > 1 and hitfloor == nil then
  1214. Anim = "Jump"
  1215. if attack == false and Aiming == false then
  1216. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1217. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
  1218. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.2) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(-40)), .3)
  1219. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(60)), .3)
  1220. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(-30)), .3)
  1221. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(30)), .3)
  1222. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), .3)
  1223. elseif attack == false and Aiming == true then
  1224. if Crouching == false and Aiming == true then
  1225. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1226. elseif Crouching == true and Aiming == true then
  1227. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1228. end
  1229. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4)
  1230. RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4)
  1231. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4)
  1232. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1233. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1234. if Crouching == false and Aiming == true then
  1235. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1236. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1237. elseif Crouching == true and Aiming == true then
  1238. RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1239. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  1240. end
  1241. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  1242. end
  1243. elseif RP.Velocity.y < -1 and hitfloor == nil then
  1244. Anim = "Fall"
  1245. if attack == false and Aiming == false then
  1246. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1247. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  1248. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.2) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(-40)), .3)
  1249. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(100)), .3)
  1250. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(30)), .3)
  1251. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(-30)), .3)
  1252. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), .3)
  1253. elseif attack == false and Aiming == true then
  1254. if Crouching == false and Aiming == true then
  1255. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1256. elseif Crouching == true and Aiming == true then
  1257. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1258. end
  1259. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4)
  1260. RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4)
  1261. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4)
  1262. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1263. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1264. if Crouching == false and Aiming == true then
  1265. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1266. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1267. elseif Crouching == true and Aiming == true then
  1268. RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1269. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  1270. end
  1271. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  1272. end
  1273. elseif torvel < 1 and hitfloor ~= nil then
  1274. Anim = "Idle"
  1275. if attack == false and Aiming == false then
  1276. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1277. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-50)), .3)
  1278. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, 0) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(-40)), .3)
  1279. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(70)), .3)
  1280. RH.C0 = clerp(RH.C0, CFrame.new(.9, -.5, .2) * RHCF * CFrame.Angles(math.rad(-5), math.rad(-50), math.rad(0)), .3)
  1281. LH.C0 = clerp(LH.C0, CFrame.new(-.5, -1, -1) * LHCF * CFrame.Angles(math.rad(-5), math.rad(-50), math.rad(50)), .3)
  1282. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), .3)
  1283. elseif attack == false and Aiming == true then
  1284. if Crouching == false and Aiming == true then
  1285. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1286. elseif Crouching == true and Aiming == true then
  1287. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1288. end
  1289. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4)
  1290. RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4)
  1291. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4)
  1292. if Crouching == false and Aiming == true then
  1293. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1294. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1295. elseif Crouching == true and Aiming == true then
  1296. RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1297. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  1298. end
  1299. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  1300. end
  1301. elseif torvel > 2 and hitfloor ~= nil then
  1302. Anim = "Walk"
  1303. if attack == false and Aiming == false then
  1304. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), .3)
  1305. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
  1306. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.2) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(-40)), .3)
  1307. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(50)), .3)
  1308. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1309. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1310. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), .3)
  1311. elseif attack == false and Aiming == true then
  1312. if Crouching == false and Aiming == true then
  1313. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1314. elseif Crouching == true and Aiming == true then
  1315. RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  1316. end
  1317. Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4)
  1318. RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4)
  1319. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4)
  1320. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1321. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1322. if Crouching == false and Aiming == true then
  1323. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1324. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1325. elseif Crouching == true and Aiming == true then
  1326. RH.C0 = clerp(RH.C0, CFrame.new(1, -.1, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  1327. LH.C0 = clerp(LH.C0, CFrame.new(-1, -.1, -.2) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4)
  1328. end
  1329. FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)
  1330. end
  1331. end
  1332.  
  1333. end
  1334. if #Effects > 0 then
  1335. for e = 1, #Effects do
  1336. if Effects[e] ~= nil then
  1337. local Thing = Effects[e]
  1338. if Thing ~= nil then
  1339. local Part = Thing[1]
  1340. local Mode = Thing[2]
  1341. local Delay = Thing[3]
  1342. local IncX = Thing[4]
  1343. local IncY = Thing[5]
  1344. local IncZ = Thing[6]
  1345. if Thing[1].Transparency <= 1 then
  1346. if Thing[2] == "Block1" then
  1347. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1348. Mesh = Thing[1].Mesh
  1349. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1350. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1351. elseif Thing[2] == "Cylinder" then
  1352. Mesh = Thing[1].Mesh
  1353. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1354. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1355. elseif Thing[2] == "Blood" then
  1356. Mesh = Thing[7]
  1357. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
  1358. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1359. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1360. elseif Thing[2] == "Elec" then
  1361. Mesh = Thing[1].Mesh
  1362. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1363. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1364. elseif Thing[2] == "Disappear" then
  1365. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1366. end
  1367. else
  1368. Part.Parent = nil
  1369. table.remove(Effects, e)
  1370. end
  1371. end
  1372. end
  1373. end
  1374. end
  1375. end
  1376. warn'editted by victoriachristophe for faster firing'
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement