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  1. --coolallball
  2. HoldE=false
  3. Tool=script.Parent
  4. Equipped=false
  5. Player=game.Players.LocalPlayer
  6. repeat
  7. wait()
  8. until Player
  9. Character=Player.Character
  10. repeat
  11. wait()
  12. until Character
  13. Mouse=Player:GetMouse()
  14. Torso=Character.Torso
  15. RArm=Character["Right Arm"]
  16. LArm=Character["Left Arm"]
  17. RLeg=Character["Right Leg"]
  18. LLeg=Character["Left Leg"]
  19. LS=Torso["Left Shoulder"]
  20. LH=Torso["Left Hip"]
  21. RS=Torso["Right Shoulder"]
  22. RH=Torso["Right Hip"]
  23. necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  24. LHC0=CFrame.new(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  25. LSC0=CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  26. RHC0=CFrame.new(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  27. RSC0=CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  28. ROOTC0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  29. Neck=Character.Torso.Neck
  30. Human=Character:FindFirstChild("Humanoid")
  31. h=game:service'RunService'.Heartbeat
  32. local camera = workspace.CurrentCamera
  33. Debounce=false
  34. world=false
  35. function part(parent,anchored,collide,size,cframe,bcol,material,trans,meshtype,meshscale)
  36. local partt = Instance.new("Part",parent)
  37. partt.Anchored = anchored
  38. partt.CanCollide = collide
  39. partt.Size = size
  40. partt.CFrame = cframe
  41. partt.BrickColor = BrickColor.new(bcol)
  42. partt.Material = material
  43. partt.Transparency = trans
  44. if meshtype then
  45. local mesh = Instance.new("SpecialMesh", partt)
  46. mesh.MeshType = meshtype
  47. mesh.Scale = meshscale
  48. end
  49. return partt
  50. end
  51. function BloodSpurt(parent,cframe)
  52. for i=1,5 do
  53. spawn(function()
  54. local bl=Instance.new("Part",parent)
  55. bl.Size=Vector3.new(0,0,0)
  56. bl.BrickColor=BrickColor.new("Really red")
  57. bl.Anchored=true
  58. bl.CanCollide=false
  59. bl.CFrame=cframe
  60.  
  61. local bp=Instance.new("BodyPosition")
  62. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  63. bp.Position=bl.Position+Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  64. bl.Anchored=false
  65. bp.Parent=bl
  66. wait()
  67. bp.Parent=nil
  68. end)
  69. end
  70. end
  71. Human.MaxHealth=math.huge
  72. knifeS=Instance.new("Sound",Character)
  73. knifeS.SoundId="rbxassetid://616593932"
  74. knifeS.Volume=2
  75. ZWRDO=Instance.new("Sound",Character)
  76. ZWRDO.SoundId="rbxassetid://188959431"
  77. ZWRDO.Volume=.2
  78.  
  79. Mouse.KeyDown:connect(function(Key)
  80. if Key=="p" and Debounce==false and world==false then
  81. Debounce=true
  82. print("ZA WARUDO")
  83. print("TOKI YO TOMARE")
  84. local ZA=Instance.new("Sound",Character)
  85. ZA.SoundId="rbxassetid://274698941"
  86. ZA:Play()
  87. ZA.Volume=4
  88. ZWRDO:Play()
  89. Human.WalkSpeed=0
  90. spawn(function()
  91. for i=1,100 do
  92. RS.C0=RS.C0*CFrame.Angles(math.rad(0),math.rad(-.4),math.rad(.9))
  93. LS.C0=LS.C0*CFrame.Angles(math.rad(0),math.rad(.4),math.rad(-.9))
  94. Neck.C0=Neck.C0*CFrame.Angles(math.rad(-.1),math.rad(0),math.rad(0))
  95. h:wait()
  96. end
  97. end)
  98. --[[RS.C0=RS.C0*CFrame.Angles(math.rad(0),math.rad(-40),math.rad(90))
  99. LS.C0=LS.C0*CFrame.Angles(math.rad(0),math.rad(40),math.rad(-90))
  100. Neck.C0=Neck.C0*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0))]]
  101. local sphere=Instance.new("Part",Character)
  102. sphere.Anchored=true
  103. sphere.CanCollide=false
  104. sphere.CFrame=Torso.CFrame
  105. sphere.Size=Vector3.new(1,1,1)
  106. sphere.TopSurface=0
  107. sphere.BottomSurface=0
  108. sphere.Reflectance=.5
  109. sphere.Transparency=1
  110. sphere.BrickColor=BrickColor.new("Lapis")
  111. local ball=Instance.new("SpecialMesh",sphere)
  112. ball.MeshType="Sphere"
  113. ball.Scale=Vector3.new(4,4,4)
  114. wait(2)
  115. sphere.Transparency=0
  116. spawn(function()
  117. for i=1,50 do
  118. ball.Scale=ball.Scale+Vector3.new(10,10,10)
  119. sphere.Transparency=i/50
  120. h:wait()
  121. end
  122. sphere.BrickColor=BrickColor.new("New Yeller")
  123. wait(.3)
  124. for i=1,25 do
  125. ball.Scale=ball.Scale-Vector3.new(20,20,20)
  126. sphere.Transparency=-i/25
  127. h:wait()
  128. end
  129. sphere:Destroy()
  130. ball:Destroy()
  131. Human.WalkSpeed=16
  132. end)
  133.  
  134. AnchoredObjects={}
  135. for i, v in pairs(workspace:GetChildren()) do
  136. if v.Name~=Player.Name then
  137. if v.ClassName=="Model" then
  138. for ii, vv in pairs(v:GetChildren()) do
  139. if vv.Name=="Torso" then
  140. if vv.Anchored==false then vv.Anchored=true
  141. table.insert(AnchoredObjects,vv)
  142. wait()
  143.  
  144. end
  145. end
  146. end
  147. end
  148. end
  149. end
  150. game.Lighting.OutdoorAmbient=Color3.new(0,14,135)
  151. game.Lighting.TimeOfDay="00:00:00"
  152. print("Time has stopped.")
  153. wait(1)
  154. for i=1,100 do
  155. RS.C0=RS.C0*CFrame.Angles(math.rad(0),math.rad(.4),math.rad(-.9))
  156. LS.C0=LS.C0*CFrame.Angles(math.rad(0),math.rad(-.4),math.rad(.9))
  157. Neck.C0=Neck.C0*CFrame.Angles(math.rad(.1),math.rad(0),math.rad(0))
  158. end
  159. Debounce=false
  160. world=true
  161. --[[local Mover=Instance.new("HopperBin")
  162. Mover.Parent=Player.StarterPack]]
  163. wait(11)
  164. ZA:Destroy()
  165. for i, v in pairs(AnchoredObjects) do
  166. if v.Anchored==true then
  167. v.Anchored=false
  168. end
  169. end
  170. print("Time continues to flow..")
  171. ZWRDO:Stop()
  172. game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  173. game.Lighting.TimeOfDay="15:00:00"
  174. for i=1,#AnchoredObjects do
  175. table.remove(AnchoredObjects,i)
  176. end
  177. world=false
  178. end
  179. end)
  180. knifing=false
  181. Mouse.KeyDown:connect(function(Key)
  182. if Key=="r" and world==true and Debounce==false then
  183. --KNIFEUU
  184. Debounce=true
  185. knifing=true
  186. local rad=math.rad
  187. Torso.Anchored=true
  188. local Knife=part(Character,false,false,Vector3.new(1,1,1),Torso.CFrame*CFrame.new(1.2,3,-3),Color3.new(217/255,217/255,217/255),"Neon",0)
  189. local Toward=part(Character,true,false,Vector3.new(1,1,1),Knife.CFrame*CFrame.new(0,0,-400),Color3.new(0,0,0),"Neon",1)
  190. local HBOX=part(Character,false,false,Vector3.new(1,1,1),Torso.CFrame*CFrame.new(1.5,3,-4),Color3.new(0,0,0),"Plastic",1)
  191. local mosh=Instance.new("SpecialMesh",Knife)
  192. mosh.MeshId="rbxassetid://202083123"
  193. mosh.Scale=Vector3.new(1,1,1)
  194.  
  195. for i=1,10 do h:wait()
  196. Torso.CFrame=Torso.CFrame*CFrame.new(0,-.03,0)*CFrame.Angles((rad(-2)),(rad(0)),(rad(0)))
  197. RH.C0=RH.C0*CFrame.Angles(rad(-.3), rad(0), rad(2))*CFrame.new(.065,0,0)
  198. LH.C0=LH.C0*CFrame.Angles(rad(-.3), rad(0), rad(1.3))*CFrame.new(0,.03,0)
  199. LS.C0=LS.C0*CFrame.Angles(rad(-.3), rad(0), rad(3.5))*CFrame.new(0,0,0)
  200. RS.C0=RS.C0*CFrame.Angles(rad(-.3), rad(0), rad(12))*CFrame.new(0,0,0)
  201. end--202083162
  202. Knife.Anchored=false
  203. local BEP=Instance.new("BodyVelocity")
  204. BEP.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  205. BEP.Velocity=(Toward.Position-HBOX.Position).unit*70
  206. BEP.Parent=HBOX
  207.  
  208. local BEP2=Instance.new("BodyVelocity")
  209. BEP2.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  210. BEP2.Velocity=(Toward.Position-Knife.Position).unit*70
  211. BEP2.Parent=Knife
  212.  
  213. wait(.1)
  214. spawn(function()
  215. spawn(function()
  216. knifeS:Play()
  217. wait(.7)
  218. knifeS:Stop()
  219. end)
  220. wait(1)
  221. for i=1,10 do
  222. Torso.CFrame=Torso.CFrame*CFrame.new(0,.03,0)*CFrame.Angles((rad(2)),(rad(0)),(rad(0)))
  223. RH.C0=RH.C0*CFrame.Angles(rad(.3), rad(0), rad(-2))*CFrame.new(-.065,0,0)
  224. LH.C0=LH.C0*CFrame.Angles(rad(.3), rad(0), rad(-1.3))*CFrame.new(0,-.03,0)
  225. LS.C0=LS.C0*CFrame.Angles(rad(.3), rad(0), rad(-3.5))*CFrame.new(0,0,0)
  226. RS.C0=RS.C0*CFrame.Angles(rad(.3), rad(0), rad(-12))*CFrame.new(0,0,0)
  227. end--202083162
  228. Torso.Anchored=false
  229. end)
  230. HBOX.Touched:connect(function(Hit)
  231. if Hit.Name~=HBOX.Name and Hit.Name~=Player.Name then
  232. print"hit!"
  233. Knife.Anchored=true
  234. BEP.Parent=nil
  235. --BEP2.Parent=nil
  236. HBOX:Destroy()
  237. print"yey"
  238. Knife.Anchored=true
  239. --Knife.CFrame=Knife.CFrame*CFrame.new(0,0,.5)
  240. repeat wait()
  241.  
  242. until world==false
  243. Knife.Anchored=false
  244. Knife.Touched:connect(function(Het)
  245. if Het.Name~=Player.Name then
  246. if Het.Parent:FindFirstChild("Humanoid") then
  247. BloodSpurt(Character,Knife.CFrame)
  248. --Knife:Destroy()
  249. BEP2:Remove()
  250. local hoom=Het.Parent:FindFirstChild("Humanoid")
  251. hoom.Health=hoom.Health-100
  252.  
  253. end
  254. end
  255. end)
  256. end
  257. end)
  258. Debounce=false
  259. end
  260. end)
  261.  
  262. spawn(function()
  263. while true do
  264. wait()
  265. if Human.Health<=0 then
  266. game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  267. game.Lighting.TimeOfDay="15:00:00"
  268. for i, v in pairs(AnchoredObjects) do
  269. if v.Anchored==true then
  270. v.Anchored=false
  271. end
  272. end
  273. end
  274.  
  275. end
  276. end)
  277. --[[
  278. Torso.CFrame=Torso.CFrame*CFrame.new(0,-.3,0)*CFrame.Angles((math.rad(-13)),(math.rad(0)),(math.rad(0)))
  279. RH.C0=RH.C0*CFrame.new(.3,0,0)*CFrame.Angles(math.rad(-3),math.rad(0),math.rad(13))
  280. LH.C0=LH.C0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-3),math.rad(0),math.rad(15))
  281. RS.C0=RS.C0*CFrame.new(1,0,0)*CFrame.Angles(math.rad(-20),math.rad(10),math.rad(110))
  282. LS.C0=LS.C0*CFrame.new(1,0,0)*CFrame.Angles(math.rad(-20),math.rad(-10),math.rad(-110))
  283. Neck.C0=Neck.C0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0))
  284. ]]
  285. --]]
  286. --Muda MUDA MUDA MUDAAAA
  287. Mouse.KeyDown:connect(function(Key)
  288. if Key=="e" and HoldE==false then
  289. HoldE=true
  290. Torso.Anchored=true
  291. local Playing=false
  292. --pos
  293. Torso.CFrame=Torso.CFrame*CFrame.new(0,-.3,0)*CFrame.Angles((math.rad(-13)),(math.rad(0)),(math.rad(0)))
  294. RH.C0=RH.C0*CFrame.new(.3,0,0)*CFrame.Angles(math.rad(-3),math.rad(0),math.rad(13))
  295. LH.C0=LH.C0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-3),math.rad(0),math.rad(15))
  296. RS.C0=RS.C0*CFrame.new(1,0,0)*CFrame.Angles(math.rad(-20),math.rad(10),math.rad(110))
  297. LS.C0=LS.C0*CFrame.new(1,0,0)*CFrame.Angles(math.rad(-20),math.rad(-10),math.rad(-110))
  298. Neck.C0=Neck.C0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0))
  299. --arms
  300. local Hitbox=Instance.new("Part",Character)
  301. Hitbox.Anchored=true
  302. Hitbox.CanCollide=false
  303. Hitbox.Size=Vector3.new(4,7,4)
  304. Hitbox.Transparency=1
  305. Hitbox.CFrame=Torso.CFrame*CFrame.new(0,0,-2.3)
  306. RArm.Touched:connect(function(hit)
  307. if hit.Parent:FindFirstChild("Humanoid") then
  308. if hit.Parent.Name~=Player.Name and HoldE==true then
  309. local Hooman=hit.Parent:FindFirstChild("Humanoid")
  310. Hooman.Health=Hooman.Health-10
  311. local effectpart=Instance.new("Part",Character)
  312. effectpart.Size=Vector3.new(1,1,1)
  313. effectpart.CFrame=hit.
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