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May 30th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. warn'AN EDIT OF "FULL BAN HAMMER STUPIDITY" By UndeniableInfinity.'
  6. warn'Why did i make this? because people seem to get shocked by the size.'
  7. warn'so i made..."BANHAMMER UNIVERSAL", a bigger, better version of BanHammer Infinity.'
  8. warn'Credits to Shackluster, He created the original.'
  9.  
  10. wait(0.2)
  11.  
  12. Player = game:GetService("Players").LocalPlayer
  13. PlayerGui = Player.PlayerGui
  14. Cam = workspace.CurrentCamera
  15. Backpack = Player.Backpack
  16. Character = Player.Character
  17. Humanoid = Character.Humanoid
  18. Mouse = Player:GetMouse()
  19. RootPart = Character["HumanoidRootPart"]
  20. Torso = Character["Torso"]
  21. Head = Character["Head"]
  22. RightArm = Character["Right Arm"]
  23. LeftArm = Character["Left Arm"]
  24. RightLeg = Character["Right Leg"]
  25. LeftLeg = Character["Left Leg"]
  26. RootJoint = RootPart["RootJoint"]
  27. Neck = Torso["Neck"]
  28. RightShoulder = Torso["Right Shoulder"]
  29. LeftShoulder = Torso["Left Shoulder"]
  30. RightHip = Torso["Right Hip"]
  31. LeftHip = Torso["Left Hip"]
  32.  
  33. function chatfunc(text)
  34. local chat = coroutine.wrap(function()
  35. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  36. Character:FindFirstChild("TalkingBillBoard"):destroy()
  37. end
  38. local naeeym2 = Instance.new("BillboardGui",Character)
  39. naeeym2.Size = UDim2.new(0,100,0,40)
  40. naeeym2.StudsOffset = Vector3.new(0,3,0)
  41. naeeym2.Adornee = Character.Head
  42. naeeym2.Name = "TalkingBillBoard"
  43. local tecks3 = Instance.new("TextLabel",naeeym2)
  44. tecks3.BackgroundTransparency = 1
  45. tecks3.BorderSizePixel = 0
  46. tecks3.Text = ""
  47. tecks3.Font = "SciFi"
  48. tecks3.TextSize = 30
  49. tecks3.TextStrokeTransparency = 0
  50. tecks3.TextColor3 = Color3.new(3.15,0,0)
  51. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  52. tecks3.Size = UDim2.new(1,0,0.5,0)
  53. for i = 1,string.len(text),1 do
  54. tecks3.Text = string.sub(text,1,i)
  55. wait(0.01)
  56. end
  57. wait(3)
  58. for i = 1, 80 do
  59. wait()
  60. tecks3.Position = tecks3.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  61. tecks3.Rotation = tecks3.Rotation + .8
  62. tecks3.TextStrokeTransparency = tecks3.TextStrokeTransparency +.03
  63. tecks3.TextTransparency = tecks3.TextTransparency + .03
  64. end
  65. end)
  66. chat()
  67. end
  68.  
  69. chatfunc("I Have Forged The Power Of The Universe Into This One Hammer.")
  70. wait(4)
  71. chatfunc("Containing a power beyond infinity, the owner will become a god.")
  72. wait(4)
  73. chatfunc("The owner will have Unimaginable strength, capable of destroying Universes, each by each.")
  74. wait(5)
  75. chatfunc("who will be the owner?")
  76. wait(3)
  77. chatfunc("That of course... is M E !")
  78. local sick = Instance.new("Sound",Character)
  79. sick.SoundId = "rbxassetid://998446170"
  80. sick.Looped = true
  81. sick.Pitch = 1
  82. sick.Volume = 5
  83. sick:Play()
  84. wait(2)
  85.  
  86. script.Name = "UndeniableInfinity's UNIVERSAL WIDESPREAD Ban hammer"
  87.  
  88. IT = Instance.new
  89. CF = CFrame.new
  90. VT = Vector3.new
  91. RAD = math.rad
  92. C3 = Color3.new
  93. UD2 = UDim2.new
  94. BRICKC = BrickColor.new
  95. ANGLES = CFrame.Angles
  96. EULER = CFrame.fromEulerAnglesXYZ
  97. COS = math.cos
  98. ACOS = math.acos
  99. SIN = math.sin
  100. ASIN = math.asin
  101. ABS = math.abs
  102. MRANDOM = math.random
  103. FLOOR = math.floor
  104.  
  105. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  106. local NEWMESH = IT(MESH)
  107. if MESH == "SpecialMesh" then
  108. NEWMESH.MeshType = MESHTYPE
  109. if MESHID ~= "nil" and MESHID ~= "" then
  110. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  111. end
  112. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  113. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  114. end
  115. end
  116. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  117. NEWMESH.Scale = SCALE
  118. NEWMESH.Parent = PARENT
  119. return NEWMESH
  120. end
  121.  
  122. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  123. local NEWPART = IT("Part")
  124. NEWPART.formFactor = FORMFACTOR
  125. NEWPART.Reflectance = REFLECTANCE
  126. NEWPART.Transparency = TRANSPARENCY
  127. NEWPART.CanCollide = false
  128. NEWPART.Locked = true
  129. NEWPART.Anchored = true
  130. if ANCHOR == false then
  131. NEWPART.Anchored = false
  132. end
  133. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  134. NEWPART.Name = NAME
  135. NEWPART.Size = SIZE
  136. NEWPART.Position = Torso.Position
  137. NEWPART.Material = MATERIAL
  138. NEWPART:BreakJoints()
  139. NEWPART.Parent = PARENT
  140. return NEWPART
  141. end
  142.  
  143. --//=================================\\
  144. --|| CUSTOMIZATION
  145. --\\=================================//
  146.  
  147. Player_Size = 1 --Size of the player.
  148. Animation_Speed = 3
  149. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  150.  
  151. local Speed = 16
  152. local Effects2 = {}
  153.  
  154. --//=================================\\
  155. --|| END OF CUSTOMIZATION
  156. --\\=================================//
  157.  
  158. local function weldBetween(a, b)
  159. local weldd = Instance.new("ManualWeld")
  160. weldd.Part0 = a
  161. weldd.Part1 = b
  162. weldd.C0 = CFrame.new()
  163. weldd.C1 = b.CFrame:inverse() * a.CFrame
  164. weldd.Parent = a
  165. return weldd
  166. end
  167.  
  168. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  169. local acs = Instance.new("Part")
  170. acs.CanCollide = false
  171. acs.Anchored = false
  172. acs.Size = Vector3.new(0,0,0)
  173. acs.CFrame = attachmentpart.CFrame
  174. acs.Parent = Character
  175. acs.BrickColor = color
  176. local meshs = Instance.new("SpecialMesh")
  177. meshs.MeshId = mesh
  178. meshs.TextureId = texture
  179. meshs.Parent = acs
  180. meshs.Scale = scale
  181. meshs.Offset = offset
  182. weldBetween(attachmentpart,acs)
  183. end
  184.  
  185. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  186. if TYPE == "Gem" then
  187. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  188. acs.Anchored = false
  189. acs.CanCollide = false
  190. acs.CFrame = PART.CFrame
  191. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  192. weldBetween(PART,acs)
  193. elseif TYPE == "Skull" then
  194. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  195. acs.Anchored = false
  196. acs.CanCollide = false
  197. acs.CFrame = PART.CFrame
  198. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  199. weldBetween(PART,acs)
  200. elseif TYPE == "Eye" then
  201. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  202. acs.Anchored = false
  203. acs.CanCollide = false
  204. acs.CFrame = PART.CFrame
  205. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  206. weldBetween(PART,acs)
  207. end
  208. end
  209.  
  210. --//=================================\\
  211. --|| USEFUL VALUES
  212. --\\=================================//
  213.  
  214. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  215. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  216. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  217. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  218. local CHANGEDEFENSE = 0
  219. local CHANGEDAMAGE = 0
  220. local CHANGEMOVEMENT = 0
  221. local ANIM = "Idle"
  222. local ATTACK = false
  223. local EQUIPPED = false
  224. local HOLD = false
  225. local COMBO = 1
  226. local Rooted = false
  227. local SINE = 0
  228. local KEYHOLD = false
  229. local CHANGE = 2 / Animation_Speed
  230. local WALKINGANIM = false
  231. local WALK = 0
  232. local VALUE1 = false
  233. local HITFLOOR = nil
  234. local VALUE2 = false
  235. local ROBLOXIDLEANIMATION = IT("Animation")
  236. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  237. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  238. --ROBLOXIDLEANIMATION.Parent = Humanoid
  239. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  240. WEAPONGUI.Name = "Weapon GUI"
  241. local Weapon = IT("Model")
  242. Weapon.Name = "Adds"
  243. local Delete = IT("Model",Character)
  244. Delete.Name = "Banlist"
  245. local Effects = IT("Folder", Weapon)
  246. Effects.Name = "Effects"
  247. local ANIMATOR = Humanoid.Animator
  248. local ANIMATE = Character.Animate
  249. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  250. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  251. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  252. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  253. local UNANCHOR = true
  254.  
  255. local SKILLTEXTCOLOR = C3(0,0,0)
  256.  
  257. --//=================================\\
  258. --\\=================================//
  259.  
  260.  
  261. --//=================================\\
  262. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  263. --\\=================================//
  264.  
  265. ArtificialHB = Instance.new("BindableEvent", script)
  266. ArtificialHB.Name = "ArtificialHB"
  267.  
  268. script:WaitForChild("ArtificialHB")
  269.  
  270. frame = Frame_Speed
  271. tf = 0
  272. allowframeloss = false
  273. tossremainder = false
  274. lastframe = tick()
  275. script.ArtificialHB:Fire()
  276.  
  277. game:GetService("RunService").Heartbeat:connect(function(s, p)
  278. tf = tf + s
  279. if tf >= frame then
  280. if allowframeloss then
  281. script.ArtificialHB:Fire()
  282. lastframe = tick()
  283. else
  284. for i = 1, math.floor(tf / frame) do
  285. script.ArtificialHB:Fire()
  286. end
  287. lastframe = tick()
  288. end
  289. if tossremainder then
  290. tf = 0
  291. else
  292. tf = tf - frame * math.floor(tf / frame)
  293. end
  294. end
  295. end)
  296.  
  297. --//=================================\\
  298. --\\=================================//
  299.  
  300.  
  301.  
  302.  
  303.  
  304. --//=================================\\
  305. --|| SOME FUNCTIONS
  306. --\\=================================//
  307.  
  308. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  309. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  310. end
  311.  
  312. function PositiveAngle(NUMBER)
  313. if NUMBER >= 0 then
  314. NUMBER = 0
  315. end
  316. return NUMBER
  317. end
  318.  
  319. function NegativeAngle(NUMBER)
  320. if NUMBER <= 0 then
  321. NUMBER = 0
  322. end
  323. return NUMBER
  324. end
  325.  
  326. function Swait(NUMBER)
  327. if NUMBER == 0 or NUMBER == nil then
  328. ArtificialHB.Event:wait()
  329. else
  330. for i = 1, NUMBER do
  331. ArtificialHB.Event:wait()
  332. end
  333. end
  334. end
  335.  
  336. function QuaternionFromCFrame(cf)
  337. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  338. local trace = m00 + m11 + m22
  339. if trace > 0 then
  340. local s = math.sqrt(1 + trace)
  341. local recip = 0.5 / s
  342. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  343. else
  344. local i = 0
  345. if m11 > m00 then
  346. i = 1
  347. end
  348. if m22 > (i == 0 and m00 or m11) then
  349. i = 2
  350. end
  351. if i == 0 then
  352. local s = math.sqrt(m00 - m11 - m22 + 1)
  353. local recip = 0.5 / s
  354. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  355. elseif i == 1 then
  356. local s = math.sqrt(m11 - m22 - m00 + 1)
  357. local recip = 0.5 / s
  358. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  359. elseif i == 2 then
  360. local s = math.sqrt(m22 - m00 - m11 + 1)
  361. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  362. end
  363. end
  364. end
  365.  
  366. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  367. local xs, ys, zs = x + x, y + y, z + z
  368. local wx, wy, wz = w * xs, w * ys, w * zs
  369. local xx = x * xs
  370. local xy = x * ys
  371. local xz = x * zs
  372. local yy = y * ys
  373. local yz = y * zs
  374. local zz = z * zs
  375. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  376. end
  377.  
  378. function QuaternionSlerp(a, b, t)
  379. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  380. local startInterp, finishInterp;
  381. if cosTheta >= 0.0001 then
  382. if (1 - cosTheta) > 0.0001 then
  383. local theta = ACOS(cosTheta)
  384. local invSinTheta = 1 / SIN(theta)
  385. startInterp = SIN((1 - t) * theta) * invSinTheta
  386. finishInterp = SIN(t * theta) * invSinTheta
  387. else
  388. startInterp = 1 - t
  389. finishInterp = t
  390. end
  391. else
  392. if (1 + cosTheta) > 0.0001 then
  393. local theta = ACOS(-cosTheta)
  394. local invSinTheta = 1 / SIN(theta)
  395. startInterp = SIN((t - 1) * theta) * invSinTheta
  396. finishInterp = SIN(t * theta) * invSinTheta
  397. else
  398. startInterp = t - 1
  399. finishInterp = t
  400. end
  401. end
  402. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  403. end
  404.  
  405. function Clerp(a, b, t)
  406. local qa = {QuaternionFromCFrame(a)}
  407. local qb = {QuaternionFromCFrame(b)}
  408. local ax, ay, az = a.x, a.y, a.z
  409. local bx, by, bz = b.x, b.y, b.z
  410. local _t = 1 - t
  411. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  412. end
  413.  
  414. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  415. local frame = IT("Frame")
  416. frame.BackgroundTransparency = TRANSPARENCY
  417. frame.BorderSizePixel = BORDERSIZEPIXEL
  418. frame.Position = POSITION
  419. frame.Size = SIZE
  420. frame.BackgroundColor3 = COLOR
  421. frame.BorderColor3 = BORDERCOLOR
  422. frame.Name = NAME
  423. frame.Parent = PARENT
  424. return frame
  425. end
  426.  
  427. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  428. local label = IT("TextLabel")
  429. label.BackgroundTransparency = 1
  430. label.Size = UD2(1, 0, 1, 0)
  431. label.Position = UD2(0, 0, 0, 0)
  432. label.TextColor3 = TEXTCOLOR
  433. label.TextStrokeTransparency = STROKETRANSPARENCY
  434. label.TextTransparency = TRANSPARENCY
  435. label.FontSize = TEXTFONTSIZE
  436. label.Font = TEXTFONT
  437. label.BorderSizePixel = BORDERSIZEPIXEL
  438. label.TextScaled = false
  439. label.Text = TEXT
  440. label.Name = NAME
  441. label.Parent = PARENT
  442. return label
  443. end
  444.  
  445. function NoOutlines(PART)
  446. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  447. end
  448.  
  449.  
  450. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  451. local NEWWELD = IT(TYPE)
  452. NEWWELD.Part0 = PART0
  453. NEWWELD.Part1 = PART1
  454. NEWWELD.C0 = C0
  455. NEWWELD.C1 = C1
  456. NEWWELD.Parent = PARENT
  457. return NEWWELD
  458. end
  459.  
  460. local SOUND = IT("Sound",nil)
  461.  
  462. function CreateSound(ID, PARENT, VOLUME, PITCH)
  463. local NEWSOUND = nil
  464. coroutine.resume(coroutine.create(function()
  465. NEWSOUND = SOUND:Clone()
  466. NEWSOUND.Parent = PARENT
  467. NEWSOUND.Volume = VOLUME
  468. NEWSOUND.Pitch = PITCH
  469. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  470. Swait()
  471. NEWSOUND:play()
  472. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  473. end))
  474. return NEWSOUND
  475. end
  476.  
  477. function CFrameFromTopBack(at, top, back)
  478. local right = top:Cross(back)
  479. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  480. end
  481.  
  482. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  483. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  484. local mesh = IT("SpecialMesh",wave)
  485. mesh.MeshType = "FileMesh"
  486. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  487. mesh.Scale = SIZE
  488. mesh.Offset = VT(0,0,-SIZE.X/8)
  489. local cR=255
  490. local cG=0
  491. local cB=0
  492. local flg5=1 local omgidk=1
  493. local add=15
  494. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  495. if omgidk>10000 then omgidk=0 end
  496. omgidk=omgidk+1
  497. if cR>=255 then flg5=1 end
  498. if cG>=255 then flg5=2 end
  499. if cB>=255 then flg5=3 end
  500. if flg5==1 then cR=cR-add cG=cG+add end
  501. if flg5==2 then cG=cG-add cB=cB+add end
  502. if flg5==3 then cB=cB-add cR=cR+add end
  503. color=Color3.fromRGB(cR,cG,cB)
  504. mesh.VertexColor = VT(cR,cG,cB)
  505. end)
  506. wave.CFrame = CFRAME
  507. coroutine.resume(coroutine.create(function(PART)
  508. for i = 1, WAIT do
  509. Swait()
  510. mesh.Scale = mesh.Scale + GROW
  511. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  512. if DOESROT == true then
  513. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  514. end
  515. wave.Transparency = wave.Transparency + (0.5/WAIT)
  516. if wave.Transparency > 0.99 then
  517. wave:remove()
  518. end
  519. end
  520. end))
  521. end
  522.  
  523. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  524. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  525. local mesh = IT("SpecialMesh",wave)
  526. mesh.MeshType = "Sphere"
  527. mesh.Scale = SIZE
  528. mesh.Offset = VT(0,0,0)
  529. wave.CFrame = CFRAME
  530. coroutine.resume(coroutine.create(function(PART)
  531. for i = 1, WAIT do
  532. Swait()
  533. mesh.Scale = mesh.Scale + GROW
  534. wave.Transparency = wave.Transparency + (1/WAIT)
  535. if wave.Transparency > 0.99 then
  536. wave:remove()
  537. end
  538. end
  539. end))
  540. end
  541.  
  542. function MakeForm(PART,TYPE)
  543. if TYPE == "Cyl" then
  544. local MSH = IT("CylinderMesh",PART)
  545. elseif TYPE == "Ball" then
  546. local MSH = IT("SpecialMesh",PART)
  547. MSH.MeshType = "Sphere"
  548. elseif TYPE == "Wedge" then
  549. local MSH = IT("SpecialMesh",PART)
  550. MSH.MeshType = "Wedge"
  551. end
  552. end
  553.  
  554. function CheckTableForString(Table, String)
  555. for i, v in pairs(Table) do
  556. if string.find(string.lower(String), string.lower(v)) then
  557. return true
  558. end
  559. end
  560. return false
  561. end
  562.  
  563. function CheckIntangible(Hit)
  564. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  565. if Hit and Hit.Parent then
  566. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  567. return true
  568. end
  569. end
  570. return false
  571. end
  572.  
  573. Debris = game:GetService("Debris")
  574.  
  575. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  576. local Direction = CFrame.new(StartPos, Vec).lookVector
  577. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  578. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  579. if RayHit and CheckIntangible(RayHit) then
  580. if DelayIfHit then
  581. wait()
  582. end
  583. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  584. end
  585. return RayHit, RayPos, RayNormal
  586. end
  587.  
  588. function turnto(position)
  589. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  590. end
  591.  
  592. --//=================================\\
  593. --|| WEAPON CREATION
  594. --\\=================================//
  595.  
  596. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  597. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "10604848", "10605252", VT(60,60,60), VT(0, 150, -10))
  598. HandleMesh.VertexColor = VT(0,0,0)
  599. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  600. m = game.Players.LocalPlayer
  601. char = m.Character
  602. local txt = Instance.new("BillboardGui", char)
  603. txt.Adornee = char.Head
  604. txt.Name = "_status"
  605. txt.Size = UDim2.new(2, 0, 1.2, 0)
  606. txt.StudsOffset = Vector3.new(-9, 30, 0)
  607. local text = Instance.new("TextLabel", txt)
  608. text.Size = UDim2.new(10, 0, 7, 0)
  609. text.FontSize = "Size24"
  610. text.TextScaled = true
  611. text.TextTransparency = 0
  612. text.BackgroundTransparency = 1
  613. text.TextTransparency = 0
  614. text.TextStrokeTransparency = 0
  615. text.Font = "Bodoni"
  616. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  617. v = Instance.new("Part")
  618. v.Name = "ColorBrick"
  619. v.Parent = m.Character
  620. v.FormFactor = "Symmetric"
  621. v.Anchored = true
  622. v.CanCollide = false
  623. v.BottomSurface = "Smooth"
  624. v.TopSurface = "Smooth"
  625. v.Size = Vector3.new(10, 5, 3)
  626. v.Transparency = 1
  627. v.CFrame = char.Torso.CFrame
  628. v.BrickColor = BrickColor.new("Really black")
  629. v.Transparency = 1
  630. v.Shape = "Block"
  631. text.Text = "The Void"
  632. for _, c in pairs(Weapon:GetChildren()) do
  633. if c.ClassName == "Part" then
  634. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  635. end
  636. end
  637.  
  638. Weapon.Parent = Character
  639.  
  640. Humanoid.Died:connect(function()
  641. ATTACK = true
  642. end)
  643.  
  644. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  645. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  646.  
  647. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK+HOLD] Void Smash", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  648. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Teleport", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2")
  649.  
  650. --//=================================\\
  651. --|| DAMAGING
  652. --\\=================================//
  653.  
  654. function BAN(CHARACTER)
  655. local BANFOLDER = IT("Folder",Effects)
  656. local naeeym2 = Instance.new("BillboardGui",BANFOLDER)
  657. naeeym2.AlwaysOnTop = false
  658. naeeym2.Size = UDim2.new(5,35,2,35)
  659. naeeym2.StudsOffset = Vector3.new(0,1,0)
  660. naeeym2.Name = "AAAA"
  661. local tecks2 = Instance.new("TextLabel",naeeym2)
  662. tecks2.BackgroundTransparency = 1
  663. tecks2.TextScaled = true
  664. tecks2.BorderSizePixel = 0
  665. tecks2.Text = "E R A S E D"
  666. tecks2.Font = "Code"
  667. tecks2.TextSize = 30
  668. tecks2.TextStrokeTransparency = 1
  669. tecks2.TextColor3 = Color3.new(0,0,0)
  670. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  671. tecks2.Size = UDim2.new(1,0,0.5,0)
  672. tecks2.Parent = naeeym2
  673. for i,v in ipairs(CHARACTER:GetChildren()) do
  674. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  675. if v.Name ~= "HumanoidRootPart" then
  676. local BOD = v:Clone()
  677. BOD.CanCollide = false
  678. BOD.Anchored = true
  679. BOD.CFrame = v.CFrame
  680. BOD.Parent = BANFOLDER
  681. BOD.Material = "Neon"
  682. BOD.Color = C3(1,0,0)
  683. if BOD:FindFirstChildOfClass("Decal") then
  684. BOD:FindFirstChildOfClass("Decal"):remove()
  685. end
  686. if BOD.Name == "Head" then
  687. naeeym2.Adornee = BOD
  688. end
  689. if BOD.ClassName == "MeshPart" then
  690. BOD.TextureID = ""
  691. end
  692. end
  693. end
  694. end
  695. CHARACTER:remove()
  696. coroutine.resume(coroutine.create(function()
  697. for i = 1, 50 do
  698. Swait()
  699. for i,v in ipairs(BANFOLDER:GetChildren()) do
  700. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  701. v.Transparency = 1
  702. end
  703. naeeym2.Enabled = false
  704. end
  705. Swait()
  706. for i,v in ipairs(BANFOLDER:GetChildren()) do
  707. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  708. v.Transparency = 0
  709. end
  710. naeeym2.Enabled = true
  711. end
  712. end
  713. BANFOLDER:remove()
  714. end))
  715. end
  716.  
  717. function BANNEAREST(POS,RANGE)
  718. for i,v in ipairs(workspace:GetChildren()) do
  719. local body = v:GetChildren()
  720. for part = 1, #body do
  721. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  722. if(body[part].Position - POS).Magnitude < RANGE then
  723. if v:FindFirstChildOfClass("Humanoid") then
  724. BAN(v)
  725. if game.Players:FindFirstChild(v.Name) then
  726. local Value = IT("BoolValue",Delete)
  727. Value.Name = v.Name
  728. end
  729. end
  730. end
  731. end
  732. end
  733. end
  734. end
  735.  
  736. --//=================================\\
  737. --|| ATTACK FUNCTIONS AND STUFF
  738. --\\=================================//
  739.  
  740. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  741. if FLOOR ~= nil then
  742. coroutine.resume(coroutine.create(function()
  743. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  744. PART.CFrame = CF(POSITION)
  745. for i = 1, 45 do
  746. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  747. RingPiece.Material = FLOOR.Material
  748. RingPiece.Color = FLOOR.Color
  749. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*25, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  750. Debris:AddItem(RingPiece,SWAIT/100)
  751. end
  752. PART:remove()
  753. end))
  754. end
  755. end
  756.  
  757. function CreateDebreeRingBig(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  758. if FLOOR ~= nil then
  759. coroutine.resume(coroutine.create(function()
  760. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  761. PART.CFrame = CF(POSITION)
  762. for i = 1, 45 do
  763. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  764. RingPiece.Material = FLOOR.Material
  765. RingPiece.Color = FLOOR.Color
  766. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*60, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  767. Debris:AddItem(RingPiece,SWAIT/100)
  768. end
  769. PART:remove()
  770. end))
  771. end
  772. end
  773.  
  774.  
  775. function BANSLAM()
  776. ATTACK = true
  777. Rooted = false
  778. repeat
  779. for i=0, 0.2, 0.1 / Animation_Speed do
  780. Swait()
  781. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  782. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  783. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  784. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  785. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  786. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  787. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  788. end
  789. for i=0, 0.08, 0.1 / Animation_Speed do
  790. Swait()
  791. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  792. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  793. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  794. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  795. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  796. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  797. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  798. end
  799. for i=0, 0.08, 0.1 / Animation_Speed do
  800. Swait()
  801. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  802. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  803. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  804. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  805. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  806. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  807. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  808. end
  809. CreateSound("147722910", Effects, 10, 0.9)
  810. BANNEAREST(RootPart.CFrame*CF(0,0,-200).p,125)
  811. if HITFLOOR ~= nil then
  812. CreateSound("289842971", Workspace, 5, 1)
  813. CreateSound("289842971", Workspace, 5, 1)
  814. CreateSound("289842971", Workspace, 5, 1)
  815. CreateSound("289842971", Workspace, 5, 1)
  816. CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(50,-0,-200).p,5,VT(28,28,28),35)
  817. end
  818. CreateWave(VT(125,0,125),45,RootPart.CFrame*CF(50,-0,-200),true,2,"Really red",VT(0,3,0))
  819. CreateWave(VT(125,0,125),45,RootPart.CFrame*CF(50,-0,-200),true,-2,"Really red",VT(0,3,0))
  820. for i=0, 0.1, 0.1 / Animation_Speed do
  821. Swait()
  822. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  823. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  824. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  825. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  826. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  827. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  828. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  829. end
  830. if HOLD == true then
  831. for i=0, 0.08, 0.1 / Animation_Speed do
  832. Swait()
  833. if HOLD == false then
  834. break
  835. end
  836. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  837. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  838. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  839. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  840. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  841. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  842. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  843. end
  844. end
  845. until HOLD == false
  846. for i=0, 1, 0.1 / Animation_Speed do
  847. Swait()
  848. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  849. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  850. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  851. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  852. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  853. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  854. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  855. end
  856. for i=0, 5, 0.1 / Animation_Speed do
  857. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  858. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  859. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  860. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  861. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  862. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  863. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  864. end
  865. ATTACK = false
  866. Rooted = false
  867. end
  868.  
  869. function ULTRABANSLAM()
  870. ATTACK = true
  871. Rooted = false
  872. repeat
  873. CreateSound("907329532", Workspace, 10, 1)
  874. wait(2.5)
  875. for i=0, 3, 3 / Animation_Speed do
  876. Swait()
  877. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  878. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  879. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  880. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  881. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  882. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  883. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  884. end
  885. for i=0, 3, 3 / Animation_Speed do
  886. Swait()
  887. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  888. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  889. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  890. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  891. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  892. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  893. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  894. end
  895. for i=0, 3, 3 / Animation_Speed do
  896. Swait()
  897. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  898. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  899. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  900. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  901. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  902. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  903. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  904. end
  905. CreateSound("147722910", Effects, 10, 0.9)
  906. BANNEAREST(RootPart.CFrame*CF(0,0,-200).p,300)
  907. if HITFLOOR ~= nil then
  908. CreateSound("289842971", Workspace, 5, 1)
  909. CreateSound("289842971", Workspace, 5, 1)
  910. CreateSound("289842971", Workspace, 5, 1)
  911. CreateSound("289842971", Workspace, 5, 1)
  912. CreateDebreeRingBig(HITFLOOR,RootPart.CFrame*CF(50,-0,-200).p,5,VT(50,50,50),35)
  913. end
  914. CreateWave(VT(300,0,300),45,RootPart.CFrame*CF(50,-0,-200),true,2,"Really red",VT(0,3,0))
  915. CreateWave(VT(300,0,300),45,RootPart.CFrame*CF(50,-0,-200),true,-2,"Really red",VT(0,3,0))
  916. for i=0, 0.1, 0.1 / Animation_Speed do
  917. Swait()
  918. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  919. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  920. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  921. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  922. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  923. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  924. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  925. end
  926. if HOLD == true then
  927. for i=0, 3, 3 / Animation_Speed do
  928. Swait()
  929. if HOLD == false then
  930. break
  931. end
  932. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  933. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  934. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  935. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  936. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  937. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  938. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  939. end
  940. end
  941. until HOLD == false
  942. for i=0, 3, 3 / Animation_Speed do
  943. Swait()
  944. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  945. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  947. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  948. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  949. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  950. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  951. end
  952. for i=0, 5, 3 / Animation_Speed do
  953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  954. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  955. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  956. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  957. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  958. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  959. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  960. end
  961. ATTACK = false
  962. Rooted = false
  963. end
  964.  
  965.  
  966.  
  967. --//=================================\\
  968. --|| ASSIGN THINGS TO KEYS
  969. --\\=================================//
  970.  
  971. function MouseDown(Mouse)
  972. HOLD = true
  973. if ATTACK == false then
  974. BANSLAM()
  975. end
  976. end
  977.  
  978. function MouseUp(Mouse)
  979. HOLD = false
  980. end
  981.  
  982. function KeyDown(Key)
  983. KEYHOLD = true
  984. if Key == "b" and ATTACK == false then
  985. local pos = RootPart.Position
  986. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  987. CreateSound("769380905", Torso, 10, 1)
  988. end
  989.  
  990. if Key == "z" and ATTACK == false then
  991. ULTRABANSLAM()
  992. end
  993.  
  994. if Key == "t" then
  995. CreateSound("1058417264", Head, 10, 1)
  996. Delete:ClearAllChildren()
  997.  
  998. end
  999. end
  1000.  
  1001. function KeyUp(Key)
  1002. KEYHOLD = false
  1003. end
  1004.  
  1005. Mouse.Button1Down:connect(function(NEWKEY)
  1006. MouseDown(NEWKEY)
  1007. end)
  1008. Mouse.Button1Up:connect(function(NEWKEY)
  1009. MouseUp(NEWKEY)
  1010. end)
  1011. Mouse.KeyDown:connect(function(NEWKEY)
  1012. KeyDown(NEWKEY)
  1013. end)
  1014. Mouse.KeyUp:connect(function(NEWKEY)
  1015. KeyUp(NEWKEY)
  1016. end)
  1017.  
  1018. --//=================================\\
  1019. --\\=================================//
  1020.  
  1021.  
  1022. function unanchor()
  1023. if UNANCHOR == true then
  1024. g = Character:GetChildren()
  1025. for i = 1, #g do
  1026. if g[i].ClassName == "Part" then
  1027. g[i].Anchored = false
  1028. end
  1029. end
  1030. end
  1031. end
  1032.  
  1033.  
  1034. --//=================================\\
  1035. --|| WRAP THE WHOLE SCRIPT UP
  1036. --\\=================================//
  1037.  
  1038. Humanoid.Changed:connect(function(Jump)
  1039. if Jump == "Jump" and (Disable_Jump == true) then
  1040. Humanoid.Jump = false
  1041. end
  1042. end)
  1043.  
  1044. Speed = 23
  1045.  
  1046. while true do
  1047. Swait()
  1048. ANIMATE.Parent = nil
  1049. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1050. IDLEANIMATION:Play()
  1051. SINE = SINE + CHANGE
  1052. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1053. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1054. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1055. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1056. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1057. if ATTACK == false then
  1058. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1059. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1060. end
  1061. if ANIM == "Walk" and TORSOVELOCITY > 1 and ATTACK == false then
  1062. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1063. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1064. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1065. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1066. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or (ATTACK == true) then
  1067. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1068. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1069. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1070. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1071. end
  1072. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1073. ANIM = "Jump"
  1074. if ATTACK == false then
  1075. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1078. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1079. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1080. end
  1081. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1082. ANIM = "Fall"
  1083. if ATTACK == false then
  1084. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1085. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1086. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1087. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1088. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1089. end
  1090. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1091. ANIM = "Idle"
  1092. if ATTACK == false then
  1093. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1094. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1096. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1098. end
  1099. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1100. ANIM = "Walk"
  1101. WALK = WALK + 1 / Animation_Speed
  1102. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1103. WALK = 0
  1104. if WALKINGANIM == true then
  1105. WALKINGANIM = false
  1106. elseif WALKINGANIM == false then
  1107. WALKINGANIM = true
  1108. end
  1109. end
  1110. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1111. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1112. if ATTACK == false then
  1113. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1116. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1117. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1118. end
  1119. end
  1120. unanchor()
  1121. Humanoid.MaxHealth = "inf"
  1122. Humanoid.Health = "inf"
  1123. if Rooted == false then
  1124. Disable_Jump = false
  1125. Humanoid.WalkSpeed = Speed
  1126. elseif Rooted == true then
  1127. Disable_Jump = true
  1128. Humanoid.WalkSpeed = 0
  1129. end
  1130. local MATHS = {"0","1"}
  1131. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1132. Humanoid.PlatformStand = false
  1133. local GAME = game.Players:GetChildren()
  1134. for PLAYER = 1, #GAME do
  1135. local PLAY = GAME[PLAYER]
  1136. if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then
  1137. PLAY.Character:remove()
  1138. end
  1139. end
  1140. end
  1141.  
  1142. --//=================================\\
  1143. --\\=================================//
  1144.  
  1145.  
  1146.  
  1147.  
  1148.  
  1149. --//====================================================\\--
  1150. --|| END OF SCRIPT
  1151. --\\====================================================//--
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