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- for i,v in pairs(game.Players.LocalPlayer.PlayerGui:GetChildren()) do
- if v.Name == "StartingGUI" then
- v:Remove()
- end
- end
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.ClassName == "Part" then
- v:Destroy()
- end
- end
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.ClassName == "MeshPart" then
- v:Destroy()
- end
- end
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.ClassName == "UnionOperation" then
- v:Destroy()
- end
- end
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.ClassName == "VehicleSeat" then
- v:Destroy()
- end
- end
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v.ClassName == "WedgePart" then
- v:Destroy()
- end
- end
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.Name == "Unanchor" then
- v:Destroy()
- end
- end
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v.Name == "LocalContent" then
- v:Destroy()
- end
- end
- coroutine.wrap(function()
- for i,v in pairs(game:GetDescendants()) do
- if v.Name == "Unanchor" or v.Name == "icebuilding" or v.Name == "lovebuilding" or v.Name == "grass" or v.Name == "naturebuilding" or v.Name == "nurseryclass"
- or v.Name == "cafeseats" or v.Name == "Diving Board" or v.Name == "Tiki Torch [Destructible]" or v.Name == "ladders"
- or v.Name == "gobacktomaincampusteleporter" or v.Name == "Window1" or v.Name == "closets" or v.Name == "technologybuilding" or v.Name == "Model"
- or v.Name == "facechangers" or v.Name == "potionology lights" or v.Name == "nurserybuilding" or v.Name == "animalbuilding" or v.Name == "Model-M"
- or v.Name == "potionologybuilding" or v.Name == "purple lights" or v.Name == "lights" or v.Name == "cafebuilding" or v.Name == "jacussilights" or v.Name == "bathroomlights"
- or v.Name == "Curtains" or v.Name == "bath" or v.Name == "foodgivingsystem" or v.Name == "waterbuilding" or v.Name == "floorwaterlights"
- or v.Name == "biologybuilding" or v.Name == "bathroombuilding" or v.Name == "Lockers" or v.Name == "more lights" or v.Name == "popstarbuilding" or v.Name == "charmixbuilding"
- or v.Name == "seatsindorm" or v.Name == "musicclassbuilding" or v.Name == "seatsinbathrooms" or v.Name == "darkbuilding" or v.Name == "computerbuilding" or v.Name == "firebuilding"
- or v.Name == "creativebuilding" or v.Name == "cribs" or v.Name == "artbuilding" or v.Name == "artbuilding" or v.Name == "lightbuilding" or v.Name == "musicbuilding" or v.Name == "bakeryclass" then
- v:Destroy()
- end
- end
- end)()
- for i,v in pairs(game:GetDescendants()) do
- if v.Name == "BeautifulSparkles" then
- v:Destroy()
- end
- end
- workspace.Terrain:Clear()
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