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- Name="memberhero"
- color=BrickColor.new("Bright red")
- pcall(function() workspace[Name].SuitTest:remove() end)
- --pcall(function() game.Players[Name].PlayerGui:children()[1]:remove() end)
- player = game.Players[Name]
- player.Character.Humanoid.WalkSpeed = 20
- char = player.Character
- model = Instance.new("Model")
- model.Parent = char
- model.Name = "SuitTest"
- char.Humanoid.MaxHealth = math.huge
- wait(0.5)
- char.Humanoid.Health = char.Humanoid.MaxHealth
- for _,v in pairs(char:children()) do
- pcall(function() v.Transparency=1 end)
- end
- for _,v in pairs(char:children()) do
- if v:IsA("Hat") then
- v:remove()
- end
- end
- wait()
- De=1
- w = Instance.new("Weld")
- w.Parent = char.Head
- w.Part0 = w.Parent
- w.Part1 = char.Head
- w.C0 = CFrame.new(0,0,0)
- char.Torso.Transparency=1
- char.Head.Transparency=1
- pcall(function() char.Head.face:remove() end)
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(2,2,2)
- Tor.Shape="Ball"
- Tor.BrickColor=color
- Tor.Reflectance=0
- Tor.Transparency=0
- Tor.Locked=true
- Tor.Name="Body"
- Tor.CanCollide=true
- Tor.Parent=model
- Tor.TopSurface="Smooth"
- Tor.BottomSurface="Smooth"
- Mesh=Instance.new("SpecialMesh")
- Mesh.MeshType="Sphere"
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(1.5,1.5,1.4)
- w = Instance.new("Weld")
- w.Parent = char.Torso
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,-0.75,0)
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.Shape="Ball"
- Tor.BrickColor=color
- Tor.Reflectance=0
- Tor.Transparency=0
- Tor.Locked=true
- Tor.Name="Body"
- Tor.CanCollide=true
- Tor.Parent=model
- Tor.TopSurface="Smooth"
- Tor.BottomSurface="Smooth"
- Mesh=Instance.new("SpecialMesh")
- Mesh.MeshType="Sphere"
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(1,0.9,1)
- w = Instance.new("Weld")
- w.Parent = char["Left Arm"]
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,-1,0)
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.Shape="Ball"
- Tor.BrickColor=color
- Tor.Reflectance=0
- Tor.Transparency=0
- Tor.Locked=true
- Tor.Name="Body"
- Tor.CanCollide=true
- Tor.Parent=model
- Tor.TopSurface="Smooth"
- Tor.BottomSurface="Smooth"
- Mesh=Instance.new("SpecialMesh")
- Mesh.MeshType="Sphere"
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(1,0.9,1)
- w = Instance.new("Weld")
- w.Parent = char["Right Arm"]
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,-1,0)
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.Shape="Ball"
- Tor.BrickColor=color
- Tor.Reflectance=0
- Tor.Transparency=0
- Tor.Locked=true
- Tor.Name="Body"
- Tor.CanCollide=true
- Tor.Parent=model
- Tor.TopSurface="Smooth"
- Tor.BottomSurface="Smooth"
- Mesh=Instance.new("SpecialMesh")
- Mesh.MeshType="Sphere"
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(1.3,1.175,1.3)
- w = Instance.new("Weld")
- w.Parent = char["Right Leg"]
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,-0.5,0)
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.Shape="Ball"
- Tor.BrickColor=color
- Tor.Reflectance=0
- Tor.Transparency=0
- Tor.Locked=true
- Tor.Name="Body"
- Tor.CanCollide=true
- Tor.Parent=model
- Tor.TopSurface="Smooth"
- Tor.BottomSurface="Smooth"
- Mesh=Instance.new("SpecialMesh")
- Mesh.MeshType="Sphere"
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(1.3,1.175,1.3)
- w = Instance.new("Weld")
- w.Parent = char["Left Leg"]
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,-0.5,0)
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(2,2,2)
- Tor.Shape="Ball"
- Tor.BrickColor=BrickColor:Yellow()
- Tor.Reflectance=0
- Tor.Transparency=0
- Tor.Locked=true
- Tor.Name="Body"
- Tor.CanCollide=true
- Tor.Parent=model
- Tor.TopSurface="Smooth"
- Tor.BottomSurface="Smooth"
- Mesh=Instance.new("SpecialMesh")
- Mesh.MeshType="Sphere"
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(1.25,1.25,1.15)
- w = Instance.new("Weld")
- w.Parent = char["Torso"]
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,-0.725,-0.35)
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.Shape="Ball"
- Tor.BrickColor=BrickColor:Black()
- Tor.Reflectance=0
- Tor.Transparency=0
- Tor.Locked=true
- Tor.Name="Body"
- Tor.CanCollide=true
- Tor.Parent=model
- Tor.TopSurface="Smooth"
- Tor.BottomSurface="Smooth"
- Mesh=Instance.new("SpecialMesh")
- Mesh.MeshType="Sphere"
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(0.5,0.5,0.5)
- w = Instance.new("Weld")
- w.Parent = char["Torso"]
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0.3,-0.25,-1.3)
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.Shape="Ball"
- Tor.BrickColor=BrickColor:Black()
- Tor.Reflectance=0
- Tor.Transparency=0
- Tor.Locked=true
- Tor.Name="Body"
- Tor.CanCollide=true
- Tor.Parent=model
- Tor.TopSurface="Smooth"
- Tor.BottomSurface="Smooth"
- Mesh=Instance.new("SpecialMesh")
- Mesh.MeshType="Sphere"
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(0.5,0.5,0.5)
- w = Instance.new("Weld")
- w.Parent = char["Torso"]
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(-0.3,-0.25,-1.3)
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.Shape="Ball"
- Tor.BrickColor=BrickColor:White()
- Tor.Reflectance=0
- Tor.Transparency=0
- Tor.Locked=true
- Tor.Name="Body"
- Tor.CanCollide=true
- Tor.Parent=model
- Tor.TopSurface="Smooth"
- Tor.BottomSurface="Smooth"
- Mesh=Instance.new("SpecialMesh")
- Mesh.MeshType="Sphere"
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(0.2,0.2,0.2)
- w = Instance.new("Weld")
- w.Parent = char["Torso"]
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0.32,-0.215,-1.5)
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.Shape="Ball"
- Tor.BrickColor=BrickColor:White()
- Tor.Reflectance=0
- Tor.Transparency=0
- Tor.Locked=true
- Tor.Name="Body"
- Tor.CanCollide=true
- Tor.Parent=model
- Tor.TopSurface="Smooth"
- Tor.BottomSurface="Smooth"
- Mesh=Instance.new("SpecialMesh")
- Mesh.MeshType="Sphere"
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(0.2,0.2,0.2)
- w = Instance.new("Weld")
- w.Parent = char["Torso"]
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(-0.32,-0.215,-1.5)
- -------------------------------------------Made by chc4-----------------------------------------------------
- player=game.Players[Name]
- char=player.Character
- d=0
- --NOTE TO SELF:Use Add([Object],[Delay]) instead of Debris:AddItem
- function Add(object,delay)
- coroutine.resume(coroutine.create(function() wait(delay) pcall(function() object:remove() end) end))
- end
- if script.Parent.className~="HopperBin" then
- Sword = Instance.new("HopperBin")
- Sword.Parent = game.Players[Name].Backpack
- Sword.Name="Umbrella"
- script.Parent=Sword
- end
- Sword=script.Parent
- Arms={char.Torso["Left Shoulder"],char.Torso["Right Shoulder"]}
- function hint(msg,de)
- local h=Instance.new("Hint")
- h.Text=tostring(msg)
- h.Parent=player
- Delay(tonumber(de),function() h:remove() end)
- end
- function makeSword()
- local Sword=Instance.new("Model")
- Sword.Name="Umbrella"
- Sword.Parent=char
- wait(0.1)
- Handle=Instance.new("Part")
- Handle.Size=Vector3.new(1,1,1)
- Handle.Parent=Sword
- Handle.BrickColor=BrickColor.new("Brown")
- Handle.Name="Handle"
- Mesh=Instance.new("SpecialMesh")
- Mesh.MeshType=0
- Mesh.Parent=Handle
- Mesh.Scale=Vector3.new(0.4,1.95,0.4)
- HenWeld=Instance.new("Weld")
- HenWeld.Parent=char["Right Arm"]
- HenWeld.Part1=HenWeld.Parent
- HenWeld.Part0=Handle
- HenWeld.C0=CFrame.new(0,0,0.7)*CFrame.Angles(math.rad(20),0,0)
- Hy=HenWeld.C0
- Blade2=Instance.new("Part")
- Blade2.BrickColor=BrickColor:Yellow()
- Blade2.Size=Vector3.new(1,1,1)
- Blade2.Parent=Sword
- Blade2.Name="Blade2"
- Blade2.Reflectance=0.11
- Mesh=Instance.new("CylinderMesh")
- Mesh.Parent=Blade2
- Mesh.Scale=Vector3.new(0.4,0.4,0.4)
- Weld=Instance.new("Weld")
- Weld.Parent=Handle
- Weld.Part1=Weld.Parent
- Weld.Part0=Blade2
- Weld.C0=CFrame.new(0,-1.95/2-.25,0)
- Nu=0
- for i=1,13,.5 do
- Nu=Nu+1
- x = (0.75) * math.sin(i)
- y = -2.1/2
- z = (0.75)* math.cos (i)
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- if Nu==3 then
- Tor.BrickColor=BrickColor:White()
- Nu=0
- else
- Tor.BrickColor=BrickColor:Red()
- end
- Tor.Reflectance=0
- Tor.Transparency=0
- Tor.Locked=true
- Tor.Anchored=false
- Tor.Name="Wall"..tostring(i)
- Tor.CanCollide=true
- Tor.Parent=Sword
- Tor.TopSurface="Smooth"
- Tor.BottomSurface="Smooth"
- Mesh=Instance.new("SpecialMesh")
- Mesh.MeshType="Brick"
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(1,0.3+i/36,1)
- Weld=Instance.new("Weld")
- Weld.Parent=Handle
- Weld.Part1=Weld.Parent
- Weld.Part0=Tor
- Weld.C0=CFrame.new(x,y,z)*CFrame.Angles(0,math.rad(-1*120),0)
- end
- end
- f=Sword.Selected:connect(function(mouse)
- pcall(function() script.Sour.Value=[[print("Hello,World!")]] end) --Nothing to see here.
- if d==0 and char.Torso:findFirstChild("Right Shoulder")~=nil then
- d=1
- De=0
- f:disconnect()
- pcall(function() game["LocalBackpack"]:children()[1]:remove() end)
- Debou=true
- Arms[2].Parent=nil
- w2 = Instance.new("Weld")
- w2.Name="Right Shouldr"
- w2.Parent = char.Torso
- w2.Part0 = char["Right Arm"]
- w2.Part1 = w2.Parent
- makeSword()
- ---Animation Start---
- for i=0,1,0.05 do
- wait()
- w2.C0 = CFrame.new(-1.5,0,0)
- end
- ----Animation End----
- Wr=w2.C0
- end
- end)
- --lego
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