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Switcher

Nov 26th, 2023 (edited)
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  1. local FEService = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/WhyGitHubb/FEService/main/main.lua"))()
  2.  
  3.  
  4. FEService:FullNetwork()
  5.  
  6. print(game.Players.LocalPlayer.SimulationRadius)
  7. --[[
  8. Paid:
  9. https://www.roblox.com/catalog/14255556501/Extra-Right-White-Arm
  10. https://www.roblox.com/catalog/14255554762/Extra-Left-White-Arm
  11. https://www.roblox.com/catalog/14768693948/White-Extended-Right-Arm
  12. https://www.roblox.com/catalog/14768701869/White-Extended-Left-Arm
  13. https://www.roblox.com/catalog/14255528083/Torso-Extension
  14. or
  15. https://www.roblox.com/catalog/13779879140/Black-Fluffy-Fur-Body
  16. (ANYTHING CAN BE USED FOR THE TORSO SUCH AS A VEST.)
  17.  
  18. Paid (2):
  19. https://www.roblox.com/catalog/11159410305/Rectangle-Head-For-Headless
  20. https://www.roblox.com/catalog/11263254795/Dummy-Head-For-Headless
  21. https://www.roblox.com/catalog/12344545199/Extra-Left-hand-moving-Blocky-white
  22. https://www.roblox.com/catalog/12344591101/Extra-Right-hand-moving-Blocky-white
  23. https://www.roblox.com/catalog/14255528083/Torso-Extension
  24. or
  25. https://www.roblox.com/catalog/13779879140/Black-Fluffy-Fur-Body
  26. (ANYTHING CAN BE USED FOR THE TORSO SUCH AS A VEST.)
  27.  
  28. Free:
  29. https://www.roblox.com/catalog/3033908130/International-Fedora-France
  30. https://www.roblox.com/catalog/3033910400/International-Fedora-Germany
  31. https://www.roblox.com/catalog/3409612660/International-Fedora-USA
  32. https://www.roblox.com/catalog/3398308134/International-Fedora-Canada
  33. https://www.roblox.com/catalog/4819740796/Robox
  34.  
  35. Weapons:
  36. https://www.roblox.com/catalog/13760686814/Classic-MARKA-17M-Valkan-Left
  37. ]]--
  38.  
  39. game:GetService("StarterGui"):SetCore("SendNotification", {
  40. Title = "Melon's (FE) Scripts";
  41. Text = "Have fun!";
  42. Icon = "rbxthumb://type=Asset&id=13446503788&w=150&h=150"})
  43. Duration = 16;
  44.  
  45. if not game:IsLoaded() then
  46. game.Loaded:Wait()
  47. end
  48.  
  49. local function FindInstance(Parent, ClassName, Name)
  50. for _, Instance in pairs(Parent:GetChildren()) do
  51. if Instance:IsA(ClassName) and Instance.Name == Name then
  52. return Instance
  53. end
  54. end
  55. end
  56.  
  57. local function WaitForClass(Parent, ClassName)
  58. local Instance = Parent:FindFirstChildOfClass(ClassName)
  59.  
  60. while not Instance and Parent do
  61. Parent.ChildAdded:Wait()
  62. Instance = Parent:FindFirstChildOfClass(ClassName)
  63. end
  64.  
  65. return Instance
  66. end
  67.  
  68. local function WaitForClassOfName(Parent, ...)
  69. local Instance = FindInstance(Parent, ...)
  70.  
  71. while not Instance and Parent do
  72. Parent.ChildAdded:Wait()
  73. Instance = FindInstance(Parent, ...)
  74. end
  75.  
  76. return Instance
  77. end
  78.  
  79. local Fling = { }
  80. local Aligns = { }
  81. local Blacklist = { }
  82. local Accessories = { }
  83. local Attachments = { }
  84.  
  85. local Instancenew = Instance.new
  86.  
  87. local taskwait = task.wait
  88. local taskspawn = task.spawn
  89. local taskdefer = task.defer
  90.  
  91. local mathabs = math.abs
  92. local mathcos = math.cos
  93. local mathrandom = math.random
  94.  
  95. local stringmatch = string.match
  96.  
  97. local osclock = os.clock
  98.  
  99. local tableinsert = table.insert
  100. local tableclear = table.clear
  101. local tablefind = table.find
  102.  
  103. local CFramenew = CFrame.new
  104. local CFrameAngles = CFrame.Angles
  105. local CFrameidentity = CFrame.identity
  106.  
  107. local Vector3new = Vector3.new
  108. local Vector3zero = Vector3.zero
  109.  
  110. local Sleep = CFrameidentity
  111. local Velocity = Vector3new(0, 16384, 0)
  112. local Angular = 0
  113. local Linear = 0
  114.  
  115. local Workspace = game:FindFirstChildOfClass("Workspace")
  116. local CurrentCamera = Workspace.CurrentCamera
  117.  
  118. local Players = game:FindFirstChildOfClass("Players")
  119.  
  120. local LocalPlayer = Players.LocalPlayer
  121. local Mouse = LocalPlayer:GetMouse()
  122.  
  123. local PostSimulation = game:FindFirstChildOfClass("RunService").PostSimulation
  124.  
  125. local Character = LocalPlayer.Character
  126. local CharacterClone = Instancenew("Model")
  127.  
  128. local StarterGui = game:FindFirstChildOfClass("StarterGui")
  129. local BindableEvent = Instancenew("BindableEvent")
  130.  
  131. local UserInputService = game:FindFirstChildOfClass("UserInputService")
  132. local UserInputType = Enum.UserInputType
  133.  
  134. local MouseButton1 = UserInputType.MouseButton1
  135. local Touch = UserInputType.Touch
  136.  
  137. local InputBegan = UserInputService.InputBegan:Connect(function(Input, GameProcessed)
  138. local Type = Input.UserInputType
  139.  
  140. if not GameProcessed and ( Type == MouseButton1 or Type == Touch ) then
  141. local Target = Mouse.Target
  142. if Target and not Target.Anchored and not Target:IsDescendantOf(CharacterClone) and not Target:IsDescendantOf(Character) and not tablefind(Fling, Target) then
  143. local Parent = Target.Parent
  144.  
  145. if Parent:IsA("Model") and Parent ~= Character and Parent:FindFirstChildOfClass("Humanoid") then
  146. local HumanoidRootPart = FindInstance(Parent, "BasePart", "HumanoidRootPart") or FindInstance(Parent, "BasePart", "Torso") or FindInstance(Parent, "BasePart", "Head")
  147.  
  148. if HumanoidRootPart and not tablefind(Fling, HumanoidRootPart) then
  149. tableinsert(Fling, HumanoidRootPart)
  150. return
  151. end
  152. end
  153.  
  154. tableinsert(Fling, Target)
  155. end
  156. end
  157. end)
  158.  
  159. local function Part(Name, Size)
  160. local Part = Instancenew("Part")
  161. Part.Name = Name
  162. Part.Size = Size
  163. Part.Transparency = 1
  164. Part.Parent = CharacterClone
  165.  
  166. return Part
  167. end
  168.  
  169. local function Motor6D(Name, Part0, Part1, C0, C1)
  170. local Motor6D = Instancenew("Motor6D")
  171. Motor6D.Name = Name
  172. Motor6D.Part0 = Part0
  173. Motor6D.Part1 = Part1
  174. Motor6D.C0 = C0
  175. Motor6D.C1 = C1
  176. Motor6D.Parent = Part0
  177.  
  178. return Motor6D
  179. end
  180.  
  181. local function Attachment(Name, CFrame, Parent)
  182. local Attachment = Instancenew("Attachment")
  183. Attachment.Name = Name
  184. Attachment.CFrame = CFrame
  185. Attachment.Parent = Parent
  186.  
  187. tableinsert(Attachments, Attachment)
  188. return Attachment
  189. end
  190.  
  191. local LimbSize = Vector3new(1, 2, 1)
  192. local TorsoSize = Vector3new(2, 2, 1)
  193.  
  194. local Head = Part("Head", Vector3new(2, 1, 1))
  195. local Torso = Part("Torso", TorsoSize)
  196. local LeftArm = Part("Left Arm", LimbSize)
  197. local RightArm = Part("Right Arm", LimbSize)
  198. local LeftLeg = Part("Left Leg", LimbSize)
  199. local RightLeg = Part("Right Leg", LimbSize)
  200. local HumanoidRootPart = Part("HumanoidRootPart", TorsoSize)
  201.  
  202. local FakeRA = Instance.new("Part")
  203. FakeRA.Size = Vector3.new(1,2,1)
  204. FakeRA.Transparency = 1
  205. FakeRA.BrickColor = BrickColor.new("Institutional White")
  206. FakeRA.Parent = RightArm
  207.  
  208. local FRAW = Instance.new("Weld")
  209. FRAW.Part0 = RightArm
  210. FRAW.Part1 = FakeRA
  211. FRAW.C0 = CFrame.new(0, 0, 0)
  212. FRAW.Parent = RightArm
  213.  
  214. local FakeLA = Instance.new("Part")
  215. FakeLA.Size = Vector3.new(1,2,1)
  216. FakeLA.Transparency = 1
  217. FakeLA.BrickColor = BrickColor.new("Institutional White")
  218. FakeLA.Parent = LeftArm
  219.  
  220. local FLAW = Instance.new("Weld")
  221. FLAW.Part0 = LeftArm
  222. FLAW.Part1 = FakeLA
  223. FLAW.C0 = CFrame.new(0, 0, 0)
  224. FLAW.Parent = LeftArm
  225.  
  226. local Part = nil
  227.  
  228. if Character then
  229. Part = FindInstance(Character, "BasePart", "HumanoidRootPart") or FindInstance(Character, "BasePart", "Head") or FindInstance(Character, "BasePart", "Torso") or FindInstance(Character, "BasePart", "UpperTorso")
  230. end
  231.  
  232. if Part then
  233. HumanoidRootPart.CFrame = Part.CFrame
  234. else
  235. local SpawnLocations = { }
  236.  
  237. for _, SpawnLocation in pairs(Workspace:GetDescendants()) do
  238. if SpawnLocation:IsA("SpawnLocation") then
  239. tableinsert(SpawnLocations, SpawnLocation)
  240. end
  241. end
  242.  
  243. local Amount = # SpawnLocations
  244.  
  245. if Amount > 0 then
  246. local SpawnLocation = SpawnLocations[mathrandom(1, Amount)]
  247. HumanoidRootPart.CFrame = SpawnLocation.CFrame * CFramenew(0, SpawnLocation.Size.Y / 2 + 3, 0)
  248. else
  249. HumanoidRootPart.CFrame = CFrameidentity
  250. end
  251. end
  252.  
  253. local face = Instancenew("Decal")
  254. face.Name = "face"
  255. face.Parent = Head
  256.  
  257. local AccessoryTable = {
  258. -- Paid --
  259. { Mesh = "14241018198", Texture = "14251599953", Instance = Torso },
  260. { Mesh = "14255522247", Texture = "14255543546", Instance = RightArm, CFrame = CFrameAngles(0, 1.57, 1.57) },
  261. { Mesh = "14255522247", Texture = "14255543546", Instance = LeftArm, CFrame = CFrameAngles(0, - 1.57, 1.57) },
  262. { Mesh = "14768684979", Texture = "14768683674", Instance = RightLeg, CFrame = CFrameAngles(0, - 1.57, 1.57) },
  263. { Mesh = "14768684979", Texture = "14768683674", Instance = LeftLeg, CFrame = CFrameAngles(0, 1.57, 1.57) },
  264.  
  265. -- Paid (2) --
  266. { Mesh = "14241018198", Texture = "14251599953", Instance = Torso },
  267. { Mesh = "12344206657", Texture = "12344206675", Instance = RightArm, CFrame = CFrameAngles(-115, 0, 0) },
  268. { Mesh = "12344207333", Texture = "12344207341", Instance = LeftArm, CFrame = CFrameAngles(-115, 0, 0) },
  269. { Mesh = "11159370334", Texture = "11159284657", Instance = RightLeg, CFrame = CFrameAngles(0, - 1.57, 1.57) },
  270. { Mesh = "11263221350", Texture = "11263219250", Instance = LeftLeg, CFrame = CFrameAngles(0, 1.57, 1.57) },
  271.  
  272. -- Free --
  273. { Mesh = "4819720316", Texture = "4819722776", Instance = Torso, CFrame = CFrameAngles(0, 0, 105) },
  274. { Mesh = "3030546036", Texture = "3033903209", Instance = RightArm, CFrame = CFrameAngles(-90, 0, -89.5) },
  275. { Mesh = "3030546036", Texture = "3360978739", Instance = LeftArm, CFrame = CFrameAngles(-90, 0, 89.5) },
  276. { Mesh = "3030546036", Texture = "3409604993", Instance = RightLeg, CFrame = CFrameAngles(-90, 0, -89.5) },
  277. { Mesh = "3030546036", Texture = "3033898741", Instance = LeftLeg, CFrame = CFrameAngles(-90, 0, 89.5) },
  278.  
  279. -- Temporary --
  280. { Mesh = "14833036921", Texture = "14833036785", Instance = FakeRA, CFrame = CFramenew(0,-2.35, -0.80) * CFrameAngles(1.85, 0, 3.15) },
  281. }
  282.  
  283. for _, Table in pairs(AccessoryTable) do
  284. if type(Table.Mesh) ~= "string" then
  285. Table.Mesh = ""
  286. end
  287. if type(Table.Texture) ~= "string" then
  288. Table.Texture = ""
  289. end
  290. end
  291.  
  292. Motor6D("Right Shoulder", Torso, RightArm, CFramenew(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0), CFramenew(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0))
  293. Motor6D("Left Shoulder", Torso, LeftArm, CFramenew(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0), CFramenew(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0))
  294. Motor6D("Right Hip", Torso, RightLeg, CFramenew(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0), CFramenew(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0))
  295. Motor6D("Left Hip", Torso, LeftLeg, CFramenew(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0), CFramenew(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0))
  296. Motor6D("Neck", Torso, Head, CFramenew(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), CFramenew(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0))
  297. Motor6D("RootJoint", HumanoidRootPart, Torso, CFramenew(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), CFramenew(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0))
  298.  
  299. Attachment("HairAttachment", CFramenew(0, 0.600000024, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Head)
  300. Attachment("HatAttachment", CFramenew(0, 0.600000024, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Head)
  301. Attachment("FaceFrontAttachment", CFramenew(0, 0, -0.600000024, 1, 0, 0, 0, 1, 0, 0, 0, 1), Head)
  302. Attachment("FaceCenterAttachment", CFramenew(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Head)
  303. Attachment("NeckAttachment", CFramenew(0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso)
  304. Attachment("BodyFrontAttachment", CFramenew(0, 0, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso)
  305. Attachment("BodyBackAttachment", CFramenew(0, 0, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso)
  306. Attachment("LeftCollarAttachment", CFramenew(-1, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso)
  307. Attachment("RightCollarAttachment", CFramenew(1, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso)
  308. Attachment("WaistFrontAttachment", CFramenew(0, -1, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso)
  309. Attachment("WaistCenterAttachment", CFramenew(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso)
  310. Attachment("WaistBackAttachment", CFramenew(0, -1, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1), Torso)
  311. Attachment("LeftShoulderAttachment", CFramenew(0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), LeftArm)
  312. Attachment("LeftGripAttachment", CFramenew(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), LeftArm)
  313. Attachment("RightShoulderAttachment", CFramenew(0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), RightArm)
  314. Attachment("RightGripAttachment", CFramenew(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), RightArm)
  315. Attachment("LeftFootAttachment", CFramenew(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), LeftLeg)
  316. Attachment("RightFootAttachment", CFramenew(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), RightLeg)
  317. Attachment("RootAttachment", CFramenew(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), HumanoidRootPart)
  318.  
  319. local Humanoid = Instancenew("Humanoid", CharacterClone)
  320. Instancenew("Animator", Humanoid)
  321.  
  322. Instancenew("LocalScript", CharacterClone).Name = "Animate"
  323.  
  324. CharacterClone.PrimaryPart = Head
  325. CharacterClone.Parent = Workspace
  326.  
  327. local function DescendantAdded(Instance)
  328. if Instance:IsA("Accessory") then
  329. taskspawn(function()
  330. local Handle = WaitForClassOfName(Instance, "BasePart", "Handle")
  331. local Attachment = WaitForClass(Handle, "Attachment")
  332.  
  333. local Clone = Instance:Clone()
  334.  
  335. local CloneHandle = FindInstance(Clone, "BasePart", "Handle")
  336. CloneHandle.Transparency = 1
  337. CloneHandle:BreakJoints()
  338.  
  339. local AccessoryWeld = Instancenew("Weld")
  340. AccessoryWeld.Name = "AccessoryWeld"
  341. AccessoryWeld.Part0 = CloneHandle
  342. AccessoryWeld.C0 = Attachment.CFrame
  343.  
  344. local Name = Attachment.Name
  345.  
  346. for _, TableAttachment in pairs(Attachments) do
  347. if TableAttachment.Name == Name then
  348. AccessoryWeld.Part1 = TableAttachment.Parent
  349. AccessoryWeld.C1 = TableAttachment.CFrame
  350. end
  351. end
  352.  
  353. AccessoryWeld.Parent = CloneHandle
  354. Clone.Parent = CharacterClone
  355.  
  356. tableinsert(Accessories, Clone)
  357.  
  358. local IsAMeshPart = CloneHandle:IsA("MeshPart")
  359. local Mesh = IsAMeshPart and CloneHandle or WaitForClass(CloneHandle, "SpecialMesh")
  360. local Id = IsAMeshPart and "TextureID" or "TextureId"
  361.  
  362. for _, Table in pairs(AccessoryTable) do
  363. local Instance = Table.Instance
  364.  
  365. if Instance then
  366. if stringmatch(Mesh.MeshId, Table.Mesh) and stringmatch(Mesh[Id], Table.Texture) and not tablefind(Blacklist, Instance) then
  367. tableinsert(Blacklist, Instance)
  368. tableinsert(Aligns, { Handle, Instance, Table.CFrame or CFrameidentity })
  369. return
  370. end
  371. end
  372. end
  373.  
  374. tableinsert(Aligns, { Handle, CloneHandle, CFrameidentity })
  375. end)
  376. elseif Instance:IsA("JointInstance") then
  377. taskspawn(function()
  378. taskwait()
  379. Instance:Destroy()
  380. end)
  381. end
  382. end
  383.  
  384. local function CharacterAdded(Character)
  385. if Character ~= CharacterClone then
  386. PostSimulation:Wait()
  387.  
  388. local Backpack = LocalPlayer:FindFirstChildOfClass("Backpack")
  389.  
  390. if Backpack then
  391. Backpack:ClearAllChildren()
  392. end
  393.  
  394. tableclear(Aligns)
  395. tableclear(Blacklist)
  396.  
  397. for _, Accessory in pairs(Accessories) do
  398. Accessory:Destroy()
  399. end
  400.  
  401. local CurrentCameraCFrame = CurrentCamera.CFrame
  402.  
  403. LocalPlayer.Character = CharacterClone
  404. CurrentCamera.CameraSubject = CharacterClone.Head
  405.  
  406. taskspawn(function()
  407. CurrentCamera:GetPropertyChangedSignal("CFrame"):Wait()
  408. CurrentCamera.CFrame = CurrentCameraCFrame
  409. end)
  410.  
  411. local CharacterHumanoidRootPart = WaitForClassOfName(Character, "BasePart", "HumanoidRootPart")
  412.  
  413. for Index, Value in pairs(Fling) do
  414. local BasePart = nil
  415.  
  416. if typeof(Value) == "Instance" then
  417. if Value:IsA("BasePart") then
  418. BasePart = Value
  419. elseif Value:IsA("Humanoid") then
  420. local Model = Value.Parent
  421.  
  422. if Model ~= Character and Model:IsA("Model") then
  423. BasePart = FindInstance(Model, "BasePart", "HumanoidRootPart") or FindInstance(Model, "BasePart", "Head") or Model:FindFirstChildOfClass("BasePart")
  424. end
  425. elseif Value:IsA("Model") and Value ~= Character then
  426. BasePart = FindInstance(Value, "BasePart", "HumanoidRootPart") or FindInstance(Value, "BasePart", "Head") or Value:FindFirstChildOfClass("BasePart")
  427. end
  428. end
  429.  
  430. if BasePart then
  431. local clock = osclock()
  432.  
  433. while CharacterHumanoidRootPart and BasePart and osclock() - clock <= 1 and BasePart.AssemblyLinearVelocity.Magnitude <= 60 do
  434. CharacterHumanoidRootPart.AssemblyAngularVelocity = Velocity
  435. CharacterHumanoidRootPart.AssemblyLinearVelocity = Velocity
  436.  
  437. CharacterHumanoidRootPart.CFrame = BasePart.CFrame + Vector3new(0, - 1, 0)
  438. PostSimulation:Wait()
  439. end
  440. end
  441. end
  442.  
  443. tableclear(Fling)
  444.  
  445. if CharacterHumanoidRootPart then
  446. CharacterHumanoidRootPart.AssemblyAngularVelocity = Vector3zero
  447. CharacterHumanoidRootPart.AssemblyLinearVelocity = Vector3zero
  448.  
  449. CharacterHumanoidRootPart.CFrame = CFramenew(HumanoidRootPart.Position + Vector3new(mathrandom(- 32, 32), 0, mathrandom(- 32, 32)))
  450. PostSimulation:Wait()
  451. end
  452.  
  453. Character:BreakJoints()
  454.  
  455. for _, Instance in pairs(Character:GetDescendants()) do
  456. DescendantAdded(Instance)
  457. end
  458.  
  459. Character.DescendantAdded:Connect(DescendantAdded)
  460. end
  461. end
  462.  
  463. local function Align(Part0, Part1, CFrame)
  464. if Part0.ReceiveAge == 0 and not Part0.Anchored and # Part0:GetJoints() == 0 then
  465. Part0.AssemblyAngularVelocity = Vector3new(0, Angular, 0)
  466.  
  467. local Part1CFrame = Part1.CFrame
  468. local LinearVelocity = Part1.AssemblyLinearVelocity * Linear
  469. local Magnitude = LinearVelocity.Magnitude < Linear
  470.  
  471. if Magnitude then
  472. local LookVector = Part1CFrame.LookVector * Linear
  473. Part0.AssemblyLinearVelocity = Vector3new(LookVector.X, Linear, LookVector.Z)
  474. else
  475. Part0.AssemblyLinearVelocity = Vector3new(LinearVelocity.X, Linear, LinearVelocity.Z)
  476. end
  477.  
  478. Part0.CFrame = Part1CFrame * ( Magnitude and Sleep or CFrameidentity ) * CFrame
  479. end
  480. end
  481.  
  482. if Character then
  483. CharacterAdded(Character)
  484. end
  485.  
  486. local Added = LocalPlayer.CharacterAdded:Connect(CharacterAdded)
  487.  
  488. local Connection = game:FindFirstChildOfClass("RunService").PostSimulation:Connect(function()
  489. local osclock = osclock()
  490. local Axis = 0.004 * mathcos(osclock * 17.5)
  491.  
  492. Sleep = CFramenew(0, Axis, 0)
  493. Angular = mathcos(osclock)
  494. Linear = 26
  495.  
  496. for _, Table in pairs(Aligns) do
  497. Align(Table[1], Table[2], Table[3])
  498. end
  499.  
  500. if sethiddenproperty then
  501. sethiddenproperty(LocalPlayer, "SimulationRadius", 10000000)
  502. end
  503.  
  504. StarterGui:SetCore("ResetButtonCallback", BindableEvent) -- This is if it gets overriden, just like in MyWorld testing place.
  505. end)
  506.  
  507. local function Event()
  508. CharacterClone:Destroy()
  509. end
  510.  
  511. BindableEvent.Event:Connect(Event)
  512.  
  513. CharacterClone:GetPropertyChangedSignal("Parent"):Connect(function()
  514. if not CharacterClone.Parent then
  515. Added:Disconnect()
  516. Connection:Disconnect()
  517.  
  518. CharacterClone:Destroy()
  519.  
  520. if BindableEvent then
  521. BindableEvent:Destroy()
  522. end
  523.  
  524. StarterGui:SetCore("ResetButtonCallback", true)
  525. end
  526. end)
  527.  
  528. BindableEvent:GetPropertyChangedSignal("Parent"):Connect(Event)
  529. wait(0.2)
  530.  
  531. Player = game.Players.LocalPlayer
  532. PlayerGui = Player.PlayerGui
  533. Cam = workspace.CurrentCamera
  534. Backpack = Player.Backpack
  535. Character = Player.Character
  536. Humanoid = Character.Humanoid
  537. Mouse = Player:GetMouse()
  538. RootPart = Character["HumanoidRootPart"]
  539. Torso = Character["Torso"]
  540. Head = Character["Head"]
  541. RightArm = Character["Right Arm"]
  542. LeftArm = Character["Left Arm"]
  543. RightLeg = Character["Right Leg"]
  544. LeftLeg = Character["Left Leg"]
  545. RootJoint = RootPart["RootJoint"]
  546. Neck = Torso["Neck"]
  547. RightShoulder = Torso["Right Shoulder"]
  548. LeftShoulder = Torso["Left Shoulder"]
  549. RightHip = Torso["Right Hip"]
  550. LeftHip = Torso["Left Hip"]
  551. Character.Archivable = true
  552. Player:ClearCharacterAppearance()
  553.  
  554. IT = Instance.new
  555. CF = CFrame.new
  556. VT = Vector3.new
  557. RAD = math.rad
  558. C3 = Color3.new
  559. UD2 = UDim2.new
  560. BRICKC = BrickColor.new
  561. ANGLES = CFrame.Angles
  562. EULER = CFrame.fromEulerAnglesXYZ
  563. COS = math.cos
  564. ACOS = math.acos
  565. SIN = math.sin
  566. ASIN = math.asin
  567. ABS = math.abs
  568. MRANDOM = math.random
  569. FLOOR = math.floor
  570.  
  571. --//=================================\\
  572. --|| USEFUL VALUES
  573. --\\=================================//
  574.  
  575. Animation_Speed = 3
  576. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  577. local Speed = 25
  578. local SIZE = 1.4
  579. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  580. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  581. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  582. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  583. local DAMAGEMULTIPLIER = 1
  584. local ANIM = "Idle"
  585. local ATTACK = false
  586. local EQUIPPED = false
  587. local HOLD = false
  588. local COMBO = 1
  589. local Rooted = false
  590. local SINE = 0
  591. local KEYHOLD = false
  592. local CHANGE = 2 / Animation_Speed
  593. local WALKINGANIM = false
  594. local VALUE1 = false
  595. local VALUE2 = false
  596. local ROBLOXIDLEANIMATION = IT("Animation")
  597. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  598. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  599. local ATANIM = IT("Animation")
  600. ATANIM.Name = "Attack Animation"
  601. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  602. --ROBLOXIDLEANIMATION.Parent = Humanoid
  603. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  604. WEAPONGUI.Name = "Weapon GUI"
  605. local Weapon = IT("Model")
  606. Weapon.Name = "Adds"
  607. local Effects = IT("Folder", Weapon)
  608. Effects.Name = "Effects"
  609. local ANIMATOR = Humanoid.Animator
  610. local ANIMATE = Character.Animate
  611. local UNANCHOR = true
  612. local CLOCKLOOP = 0
  613. local SONG = 1117396305
  614. local CLOCKTARGET = nil
  615. local CLOCKSPEED = 0
  616. script.Parent = WEAPONGUI
  617. local CLONE = Character:Clone()
  618. CLONE.Parent = nil
  619. Character.Archivable = false
  620. local sick = Instance.new("Sound",Torso)
  621. local TAUNT = false
  622. Player_Size = 1.4
  623. local PLAYSONG = true
  624. local MODE = "Main"
  625.  
  626. --//=================================\\
  627. --\\=================================//
  628.  
  629.  
  630. --//=================================\\
  631. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  632. --\\=================================//
  633.  
  634. ArtificialHB = Instance.new("BindableEvent")
  635. FPS = 60
  636. LastFrame = tick()
  637. TimeFrame = 0
  638. Frame = 1/FPS
  639.  
  640. game:GetService("RunService").Heartbeat:Connect(function(s,p)
  641. TimeFrame = TimeFrame + s
  642. if(TimeFrame>=Frame)then
  643. for i=1,math.floor(TimeFrame/Frame) do
  644. ArtificialHB:Fire()
  645. end
  646. LastFrame=tick()
  647. TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame)
  648. end
  649. end)
  650.  
  651. function Swait(dur)
  652. if(dur == 0 or typeof(dur) ~= 'number') then
  653. ArtificialHB.Event:wait()
  654. else
  655. for i= 1, dur*FPS do
  656. ArtificialHB.Event:wait()
  657. end
  658. end
  659. end
  660. --//=================================\\
  661. --\\=================================//
  662.  
  663. --//=================================\\
  664. --|| SOME TAG EDIT
  665. --\\=================================//
  666.  
  667. m = game.Players.LocalPlayer
  668. char = m.Character
  669. local txt = Instance.new("BillboardGui", char)
  670. txt.Adornee = char.Head
  671. txt.Name = "_status"
  672. txt.Size = UDim2.new(2, 0, 1.2, 0)
  673. txt.StudsOffset = Vector3.new(-9, 8, 0)
  674. local text = Instance.new("TextLabel", txt)
  675. text.Size = UDim2.new(10, 0, 7, 0)
  676. text.FontSize = "Size24"
  677. text.TextScaled = true
  678. text.TextTransparency = 0
  679. text.BackgroundTransparency = 1
  680. text.TextTransparency = 0
  681. text.TextStrokeTransparency = 0
  682. text.Font = "Bodoni"
  683. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  684. v = Instance.new("Part")
  685. v.Name = "ColorBrick"
  686. v.Parent = m.Character
  687. v.FormFactor = "Symmetric"
  688. v.Anchored = true
  689. v.CanCollide = false
  690. v.BottomSurface = "Smooth"
  691. v.TopSurface = "Smooth"
  692. v.Size = Vector3.new(10, 5, 3)
  693. v.Transparency = 1
  694. v.CFrame = char.Torso.CFrame
  695. v.BrickColor = BrickColor.new("Really black")
  696. v.Transparency = 1
  697. v.Shape = "Block"
  698. spawn(function()
  699. local TweenService = game:GetService("TweenService")
  700. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,255,0),Color3.fromRGB(255,255,255),Color3.fromRGB(255,0,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255),Color3.fromRGB(0,0,0)}
  701. local Int = 0
  702. while wait(0.5) do
  703. if Int == #Colours then Int = 0 end
  704. Int = Int+1
  705. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  706. end
  707. end)
  708. text.Text = "Edit by wanTH092"
  709. wait(3)
  710. text.Text = "Showcased by NameClan (Lol)"
  711. wait(4)
  712. text.Text = "The Switcher"
  713.  
  714. --//=================================\\
  715. --\\=================================//
  716.  
  717. --//=================================\\
  718. --|| SOME FUNCTIONS
  719. --\\=================================//
  720.  
  721. local EyeSizes={
  722. NumberSequenceKeypoint.new(0,2,0),
  723. NumberSequenceKeypoint.new(1,0,0)
  724. }
  725. local EyeTrans={
  726. NumberSequenceKeypoint.new(0,0.5,0),
  727. NumberSequenceKeypoint.new(1,1,0)
  728. }
  729. local PE=Instance.new("ParticleEmitter",nil)
  730. PE.LightEmission=.8
  731. PE.Color = ColorSequence.new(BRICKC("Crimson").Color,BRICKC("Really red").Color)
  732. PE.Size=NumberSequence.new(EyeSizes)
  733. PE.Transparency=NumberSequence.new(EyeTrans)
  734. PE.Lifetime=NumberRange.new(0.35,1)
  735. PE.Rotation=NumberRange.new(0,360)
  736. PE.Rate=100
  737. PE.VelocitySpread = 10000
  738. PE.Acceleration = Vector3.new(0,85,0)
  739. PE.Drag = 5
  740. PE.Speed = NumberRange.new(0.1,5)
  741. PE.Texture="http://www.roblox.com/asset/?id=1460745664"
  742. PE.ZOffset = 0.5
  743. PE.Name = "PE"
  744. PE.Enabled = false
  745. function Fire(art)
  746. local PARTICLES = PE:Clone()
  747. PARTICLES.Parent = art
  748. PARTICLES.Enabled = true
  749. return PARTICLES
  750. end
  751.  
  752. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  753. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  754. local mesh
  755. if KIND == "Base" then
  756. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  757. elseif KIND == "Thin" then
  758. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  759. elseif KIND == "Round" then
  760. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  761. end
  762. wave.CFrame = CFRAME
  763. coroutine.resume(coroutine.create(function(PART)
  764. for i = 1, WAIT do
  765. Swait()
  766. mesh.Scale = mesh.Scale + GROW / 10
  767. wave.Transparency = wave.Transparency + 0.5 / WAIT
  768. if wave.Transparency > 0.99 then
  769. wave:remove()
  770. end
  771. end
  772. end))
  773. end
  774.  
  775. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  776. for _, c in pairs(PARENT:GetChildren()) do
  777. if c.ClassName == "Model" then
  778. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  779. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  780. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  781. if DIST > (TORSO.Position - FROM).Magnitude then
  782. table.insert(TABLE, c)
  783. end
  784. AddChildrenToTable(FROM, c, DIST, TABLE)
  785. elseif c.ClassName == "Folder" then
  786. AddChildrenToTable(FROM, c, DIST, TABLE)
  787. end
  788. end
  789. end
  790. end
  791.  
  792. function VanishPlayer()
  793. for _, c in pairs(Character:GetChildren()) do
  794. if c.ClassName == "Part" then
  795. c.Transparency = 1
  796. if c:FindFirstChildOfClass("Decal") then
  797. c:FindFirstChildOfClass("Decal").Transparency = 1
  798. end
  799. if c:FindFirstChildOfClass("ParticleEmitter") then
  800. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  801. end
  802. elseif c.ClassName == "Accessory" then
  803. c.Handle.Transparency = 1
  804. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  805. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  806. end
  807. end
  808. end
  809. end
  810.  
  811. function killnearest(position,range,maxstrength)
  812. for i,v in ipairs(workspace:GetChildren()) do
  813. local body = v:GetChildren()
  814. for part = 1, #body do
  815. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  816. if(body[part].Position - position).Magnitude < range then
  817. if v.ClassName == "Model" then
  818. v:BreakJoints()
  819. end
  820. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  821. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  822. end
  823. end
  824. end
  825. if v.ClassName == "Part" then
  826. if v.Anchored == false and (v.Position - position).Magnitude < range then
  827. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  828. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  829. end
  830. end
  831. end
  832. end
  833.  
  834. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  835. PLAYMAINANIM = false
  836. if WhichPose == "Cast1" then
  837. for i=0, Time, 0.1 / Animation_Speed do
  838. Swait()
  839. if Magic == true then
  840. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  841. end
  842. if Gyro ~= nil and Gyro ~= false then
  843. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  844. end
  845. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  846. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.35*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  847. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  848. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  849. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  850. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  851. end
  852. elseif WhichPose == "Cast2" then
  853. for i=0, Time, 0.1 / Animation_Speed do
  854. Swait()
  855. if Magic == true then
  856. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  857. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  858. end
  859. if Gyro ~= nil and Gyro ~= false then
  860. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  861. end
  862. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  863. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  864. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  865. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  866. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  867. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  868. end
  869. elseif WhichPose == "RightArmUp2" then
  870. for i=0, Time, 0.1 / Animation_Speed do
  871. Swait()
  872. if Magic == true then
  873. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  874. end
  875. if Gyro ~= nil and Gyro ~= false then
  876. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  877. end
  878. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  879. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0) - 0)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  880. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  881. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  882. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  883. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  884. end
  885. elseif WhichPose == "Prepare key" then
  886. for i=0, Time, 0.1 / Animation_Speed do
  887. Swait()
  888. if Gyro ~= nil and Gyro ~= false then
  889. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  890. end
  891. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  892. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  893. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  894. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  895. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  896. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  897. end
  898. elseif WhichPose == "Turn key" then
  899. for i=0, Time, 0.1 / Animation_Speed do
  900. Swait()
  901. if Gyro ~= nil and Gyro ~= false then
  902. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  903. end
  904. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  905. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  908. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  910. end
  911. end
  912. PLAYMAINANIM = true
  913. end
  914.  
  915.  
  916. local EyeSizes={
  917. NumberSequenceKeypoint.new(0,1,0),
  918. NumberSequenceKeypoint.new(1,0,0)
  919. }
  920. local EyeTrans={
  921. NumberSequenceKeypoint.new(0,0.8,0),
  922. NumberSequenceKeypoint.new(1,1,0)
  923. }
  924. local PE=Instance.new("ParticleEmitter",nil)
  925. PE.LightEmission=.8
  926. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  927. PE.Size=NumberSequence.new(EyeSizes)
  928. PE.Transparency=NumberSequence.new(EyeTrans)
  929. PE.Lifetime=NumberRange.new(0.35,1.5)
  930. PE.Rotation=NumberRange.new(0,360)
  931. PE.Rate=999
  932. PE.VelocitySpread = 10000
  933. PE.Acceleration = Vector3.new(0,0,0)
  934. PE.Drag = 5
  935. PE.Speed = NumberRange.new(0,0,0)
  936. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  937. PE.ZOffset = -0
  938. PE.Name = "PE"
  939. PE.Enabled = false
  940.  
  941. function particles(art)
  942. local PARTICLES = PE:Clone()
  943. PARTICLES.Parent = art
  944. end
  945.  
  946. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  947. if FLOOR ~= nil then
  948. coroutine.resume(coroutine.create(function()
  949. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  950. PART.CFrame = CF(POSITION)
  951. for i = 1, 45 do
  952. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  953. RingPiece.Material = FLOOR.Material
  954. RingPiece.Color = FLOOR.Color
  955. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  956. Debris:AddItem(RingPiece,SWAIT)
  957. end
  958. PART:remove()
  959. end))
  960. end
  961. end
  962.  
  963. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  964. if FLOOR ~= nil then
  965. for i = 1, AMOUNT do
  966. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  967. DEBREE.Material = FLOOR.Material
  968. DEBREE.Color = FLOOR.Color
  969. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  970. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  971. coroutine.resume(coroutine.create(function()
  972. Swait(15)
  973. DEBREE.Parent = workspace
  974. DEBREE.CanCollide = true
  975. Debris:AddItem(DEBREE,SWAIT)
  976. end))
  977. end
  978. end
  979. end
  980.  
  981. local DECAL = IT("Decal")
  982. function MakeRing()
  983. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  984. local MSH = IT("BlockMesh", RING)
  985. local TOP = DECAL:Clone()
  986. local BOTTOM = DECAL:Clone()
  987. TOP.Parent = RING
  988. BOTTOM.Parent = RING
  989. TOP.Face = "Top"
  990. BOTTOM.Face = "Bottom"
  991. TOP.Texture = "http://www.roblox.com/asset/?id=273474310"
  992. BOTTOM.Texture = "http://www.roblox.com/asset/?id=273474310"
  993. local function REMOVE()
  994. coroutine.resume(coroutine.create(function()
  995. local SIZE = MSH.Scale.X
  996. for i = 1, 35 do
  997. Swait()
  998. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  999. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  1000. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  1001. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  1002. end
  1003. RING:remove()
  1004. end))
  1005. end
  1006. return RING, MSH, REMOVE
  1007. end
  1008.  
  1009. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  1010. local TORSO = Torso
  1011. local HUM = Humanoid
  1012. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1013. coroutine.wrap(function()
  1014. VT = Vector3.new
  1015. MRANDOM = math.random
  1016. local A = TIME
  1017. local B = INTENSITY
  1018. local C = true
  1019. local HUMANOID = Humanoid
  1020. local TIMER = A or 35
  1021. local SHAKE = B or 5
  1022. local FADE = C or true
  1023. if HUMANOID then
  1024. local FADER = SHAKE / TIMER
  1025. for i = 1, TIMER do
  1026. wait()
  1027. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  1028. end
  1029. HUMANOID.CameraOffset = VT(0, 0, 0)
  1030. end
  1031.  
  1032. end)()
  1033. end
  1034. end
  1035.  
  1036. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1037. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1038. end
  1039.  
  1040. function PositiveAngle(NUMBER)
  1041. if NUMBER >= 0 then
  1042. NUMBER = 0
  1043. end
  1044. return NUMBER
  1045. end
  1046.  
  1047. function NegativeAngle(NUMBER)
  1048. if NUMBER <= 0 then
  1049. NUMBER = 0
  1050. end
  1051. return NUMBER
  1052. end
  1053.  
  1054. function Swait(NUMBER)
  1055. if NUMBER == 0 or NUMBER == nil then
  1056. ArtificialHB.Event:wait()
  1057. else
  1058. for i = 1, NUMBER do
  1059. ArtificialHB.Event:wait()
  1060. end
  1061. end
  1062. end
  1063.  
  1064. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1065. local NEWMESH = IT(MESH)
  1066. if MESH == "SpecialMesh" then
  1067. NEWMESH.MeshType = MESHTYPE
  1068. if MESHID ~= "nil" and MESHID ~= "" then
  1069. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1070. end
  1071. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1072. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1073. end
  1074. end
  1075. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1076. NEWMESH.Scale = SCALE
  1077. NEWMESH.Parent = PARENT
  1078. return NEWMESH
  1079. end
  1080.  
  1081. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1082. local NEWPART = IT("Part")
  1083. NEWPART.formFactor = FORMFACTOR
  1084. NEWPART.Reflectance = REFLECTANCE
  1085. NEWPART.Transparency = TRANSPARENCY
  1086. NEWPART.CanCollide = false
  1087. NEWPART.Locked = true
  1088. NEWPART.Anchored = true
  1089. if ANCHOR == false then
  1090. NEWPART.Anchored = false
  1091. end
  1092. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1093. NEWPART.Name = NAME
  1094. NEWPART.Size = SIZE
  1095. NEWPART.Position = Torso.Position
  1096. NEWPART.Material = MATERIAL
  1097. NEWPART:BreakJoints()
  1098. NEWPART.Parent = PARENT
  1099. return NEWPART
  1100. end
  1101.  
  1102. local function weldBetween(a, b)
  1103. local weldd = Instance.new("ManualWeld")
  1104. weldd.Part0 = a
  1105. weldd.Part1 = b
  1106. weldd.C0 = CFrame.new()
  1107. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1108. weldd.Parent = a
  1109. return weldd
  1110. end
  1111.  
  1112.  
  1113. function QuaternionFromCFrame(cf)
  1114. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1115. local trace = m00 + m11 + m22
  1116. if trace > 0 then
  1117. local s = math.sqrt(1 + trace)
  1118. local recip = 0.5 / s
  1119. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1120. else
  1121. local i = 0
  1122. if m11 > m00 then
  1123. i = 1
  1124. end
  1125. if m22 > (i == 0 and m00 or m11) then
  1126. i = 2
  1127. end
  1128. if i == 0 then
  1129. local s = math.sqrt(m00 - m11 - m22 + 1)
  1130. local recip = 0.5 / s
  1131. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1132. elseif i == 1 then
  1133. local s = math.sqrt(m11 - m22 - m00 + 1)
  1134. local recip = 0.5 / s
  1135. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1136. elseif i == 2 then
  1137. local s = math.sqrt(m22 - m00 - m11 + 1)
  1138. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1139. end
  1140. end
  1141. end
  1142.  
  1143. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1144. local xs, ys, zs = x + x, y + y, z + z
  1145. local wx, wy, wz = w * xs, w * ys, w * zs
  1146. local xx = x * xs
  1147. local xy = x * ys
  1148. local xz = x * zs
  1149. local yy = y * ys
  1150. local yz = y * zs
  1151. local zz = z * zs
  1152. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1153. end
  1154.  
  1155. function QuaternionSlerp(a, b, t)
  1156. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1157. local startInterp, finishInterp;
  1158. if cosTheta >= 0.0001 then
  1159. if (1 - cosTheta) > 0.0001 then
  1160. local theta = ACOS(cosTheta)
  1161. local invSinTheta = 1 / SIN(theta)
  1162. startInterp = SIN((1 - t) * theta) * invSinTheta
  1163. finishInterp = SIN(t * theta) * invSinTheta
  1164. else
  1165. startInterp = 1 - t
  1166. finishInterp = t
  1167. end
  1168. else
  1169. if (1 + cosTheta) > 0.0001 then
  1170. local theta = ACOS(-cosTheta)
  1171. local invSinTheta = 1 / SIN(theta)
  1172. startInterp = SIN((t - 1) * theta) * invSinTheta
  1173. finishInterp = SIN(t * theta) * invSinTheta
  1174. else
  1175. startInterp = t - 1
  1176. finishInterp = t
  1177. end
  1178. end
  1179. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1180. end
  1181.  
  1182. function Clerp(a, b, t)
  1183. local qa = {QuaternionFromCFrame(a)}
  1184. local qb = {QuaternionFromCFrame(b)}
  1185. local ax, ay, az = a.x, a.y, a.z
  1186. local bx, by, bz = b.x, b.y, b.z
  1187. local _t = 1 - t
  1188. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1189. end
  1190.  
  1191. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1192. local frame = IT("Frame")
  1193. frame.BackgroundTransparency = TRANSPARENCY
  1194. frame.BorderSizePixel = BORDERSIZEPIXEL
  1195. frame.Position = POSITION
  1196. frame.Size = SIZE
  1197. frame.BackgroundColor3 = COLOR
  1198. frame.BorderColor3 = BORDERCOLOR
  1199. frame.Name = NAME
  1200. frame.Parent = PARENT
  1201. return frame
  1202. end
  1203.  
  1204. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1205. local label = IT("TextLabel")
  1206. label.BackgroundTransparency = 1
  1207. label.Size = UD2(1, 0, 1, 0)
  1208. label.Position = UD2(0, 0, 0, 0)
  1209. label.TextColor3 = TEXTCOLOR
  1210. label.TextStrokeTransparency = STROKETRANSPARENCY
  1211. label.TextTransparency = TRANSPARENCY
  1212. label.FontSize = TEXTFONTSIZE
  1213. label.Font = TEXTFONT
  1214. label.BorderSizePixel = BORDERSIZEPIXEL
  1215. label.TextStrokeColor3 = C3(1,1,1)
  1216. label.TextScaled = false
  1217. label.Text = TEXT
  1218. label.Name = NAME
  1219. label.Parent = PARENT
  1220. return label
  1221. end
  1222.  
  1223. function NoOutlines(PART)
  1224. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1225. end
  1226.  
  1227. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1228. local NEWWELD = IT(TYPE)
  1229. NEWWELD.Part0 = PART0
  1230. NEWWELD.Part1 = PART1
  1231. NEWWELD.C0 = C0
  1232. NEWWELD.C1 = C1
  1233. NEWWELD.Parent = PARENT
  1234. return NEWWELD
  1235. end
  1236.  
  1237. local S = IT("Sound")
  1238. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1239. local NEWSOUND = nil
  1240. coroutine.resume(coroutine.create(function()
  1241. NEWSOUND = S:Clone()
  1242. NEWSOUND.Parent = PARENT
  1243. NEWSOUND.Volume = VOLUME
  1244. NEWSOUND.Pitch = PITCH
  1245. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1246. NEWSOUND:play()
  1247. if DOESLOOP == true then
  1248. NEWSOUND.Looped = true
  1249. else
  1250. repeat wait(1) until NEWSOUND.Playing == false
  1251. NEWSOUND:remove()
  1252. end
  1253. end))
  1254. return NEWSOUND
  1255. end
  1256.  
  1257. function CFrameFromTopBack(at, top, back)
  1258. local right = top:Cross(back)
  1259. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1260. end
  1261.  
  1262. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1263. function WACKYEFFECT(Table)
  1264. local TYPE = (Table.EffectType or "Sphere")
  1265. local SIZE = (Table.Size or VT(1,1,1))
  1266. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1267. local TRANSPARENCY = (Table.Transparency or 0)
  1268. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1269. local CFRAME = (Table.CFrame or Torso.CFrame)
  1270. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1271. local ROTATION1 = (Table.RotationX or 0)
  1272. local ROTATION2 = (Table.RotationY or 0)
  1273. local ROTATION3 = (Table.RotationZ or 0)
  1274. local MATERIAL = (Table.Material or "Neon")
  1275. local COLOR = (Table.Color or C3(1,1,1))
  1276. local TIME = (Table.Time or 45)
  1277. local SOUNDID = (Table.SoundID or nil)
  1278. local SOUNDPITCH = (Table.SoundPitch or nil)
  1279. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1280. coroutine.resume(coroutine.create(function()
  1281. local PLAYSSOUND = false
  1282. local SOUND = nil
  1283. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1284. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1285. PLAYSSOUND = true
  1286. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1287. end
  1288. EFFECT.Color = COLOR
  1289. local MSH = nil
  1290. if TYPE == "Sphere" then
  1291. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1292. elseif TYPE == "Block" then
  1293. MSH = IT("BlockMesh",EFFECT)
  1294. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1295. elseif TYPE == "Wave" then
  1296. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1297. elseif TYPE == "Ring" then
  1298. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1299. elseif TYPE == "Slash" then
  1300. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1301. elseif TYPE == "Round Slash" then
  1302. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1303. elseif TYPE == "Swirl" then
  1304. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1305. elseif TYPE == "Skull" then
  1306. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1307. elseif TYPE == "Crystal" then
  1308. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1309. end
  1310. if MSH ~= nil then
  1311. local MOVESPEED = nil
  1312. if MOVEDIRECTION ~= nil then
  1313. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1314. end
  1315. local GROWTH = SIZE - ENDSIZE
  1316. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1317. if TYPE == "Block" then
  1318. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1319. else
  1320. EFFECT.CFrame = CFRAME
  1321. end
  1322. for LOOP = 1, TIME+1 do
  1323. Swait()
  1324. MSH.Scale = MSH.Scale - GROWTH/TIME
  1325. if TYPE == "Wave" then
  1326. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1327. end
  1328. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1329. if TYPE == "Block" then
  1330. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1331. else
  1332. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1333. end
  1334. if MOVEDIRECTION ~= nil then
  1335. local ORI = EFFECT.Orientation
  1336. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1337. EFFECT.Orientation = ORI
  1338. end
  1339. end
  1340. if PLAYSSOUND == false then
  1341. EFFECT:remove()
  1342. else
  1343. repeat Swait() until SOUND.Playing == false
  1344. EFFECT:remove()
  1345. end
  1346. else
  1347. if PLAYSSOUND == false then
  1348. EFFECT:remove()
  1349. else
  1350. repeat Swait() until SOUND.Playing == false
  1351. EFFECT:remove()
  1352. end
  1353. end
  1354. end))
  1355. end
  1356.  
  1357. function MakeForm(PART,TYPE)
  1358. if TYPE == "Cyl" then
  1359. local MSH = IT("CylinderMesh",PART)
  1360. elseif TYPE == "Ball" then
  1361. local MSH = IT("SpecialMesh",PART)
  1362. MSH.MeshType = "Sphere"
  1363. elseif TYPE == "Wedge" then
  1364. local MSH = IT("SpecialMesh",PART)
  1365. MSH.MeshType = "Wedge"
  1366. end
  1367. end
  1368.  
  1369. Debris = game:GetService("Debris")
  1370.  
  1371. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1372. local DIRECTION = CF(StartPos,EndPos).lookVector
  1373. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1374. end
  1375.  
  1376. function turnto(position)
  1377. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1378. end
  1379.  
  1380. --//=================================\\
  1381. --|| RAGDOLL STUFF
  1382. --\\=================================//
  1383.  
  1384. function recurse(root,callback,i)
  1385. i= i or 0
  1386. for _,v in pairs(root:GetChildren()) do
  1387. i = i + 1
  1388. callback(i,v)
  1389.  
  1390. if #v:GetChildren() > 0 then
  1391. i = recurse(v,callback,i)
  1392. end
  1393. end
  1394.  
  1395. return i
  1396. end
  1397.  
  1398. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  1399. attachmentName = attachmentName.."RigAttachment"
  1400. local constraint = Instance.new(className.."Constraint")
  1401. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  1402. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  1403. constraint.Name = "RagdollConstraint"..part1.Name
  1404.  
  1405. for _,propertyData in next,properties or {} do
  1406. constraint[propertyData[1]] = propertyData[2]
  1407. end
  1408.  
  1409. constraint.Parent = character
  1410. end
  1411.  
  1412. function getAttachment0(character, attachmentName)
  1413. for _,child in next,character:GetChildren() do
  1414. local attachment = child:FindFirstChild(attachmentName)
  1415. if attachment then
  1416. return attachment
  1417. end
  1418. end
  1419. end
  1420.  
  1421. function ArtificialHitbox(Part)
  1422. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  1423. HITBOX.CanCollide = true
  1424. HITBOX.CFrame = Part.CFrame
  1425. weldBetween(Part,HITBOX)
  1426. end
  1427.  
  1428. function R15Ragdoll(character,KeepArms)
  1429. character:BreakJoints()
  1430. coroutine.resume(coroutine.create(function()
  1431. recurse(character, function(_,v)
  1432. if v:IsA("Attachment") then
  1433. v.Axis = Vector3.new(0, 1, 0)
  1434. v.SecondaryAxis = Vector3.new(0, 0, 1)
  1435. v.Rotation = Vector3.new(0, 0, 0)
  1436. end
  1437. end)
  1438. for _,child in next,character:GetChildren() do
  1439. if child:IsA("Accoutrement") then
  1440. for _,part in next,child:GetChildren() do
  1441. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  1442. local attachment1 = part:FindFirstChildOfClass("Attachment")
  1443. local attachment0 = getAttachment0(character,attachment1.Name)
  1444. if attachment0 and attachment1 then
  1445. local constraint = Instance.new("HingeConstraint")
  1446. constraint.Attachment0 = attachment0
  1447. constraint.Attachment1 = attachment1
  1448. constraint.LimitsEnabled = true
  1449. constraint.UpperAngle = 0
  1450. constraint.LowerAngle = 0
  1451. constraint.Parent = character
  1452. end
  1453. ArtificialHitbox(part)
  1454. elseif part.Name == "HumanoidRootPart" then
  1455. part:remove()
  1456. end
  1457. end
  1458. end
  1459. end
  1460.  
  1461. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  1462. {"LimitsEnabled",true};
  1463. {"UpperAngle",5};
  1464. })
  1465. if character:FindFirstChild("Head") then
  1466. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  1467. {"LimitsEnabled",true};
  1468. {"UpperAngle",15};
  1469. })
  1470. end
  1471.  
  1472. local handProperties = {
  1473. {"LimitsEnabled", true};
  1474. {"UpperAngle",0};
  1475. {"LowerAngle",0};
  1476. }
  1477. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  1478. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  1479.  
  1480. local shinProperties = {
  1481. {"LimitsEnabled", true};
  1482. {"UpperAngle", 0};
  1483. {"LowerAngle", -75};
  1484. }
  1485. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  1486. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  1487.  
  1488. local footProperties = {
  1489. {"LimitsEnabled", true};
  1490. {"UpperAngle", 15};
  1491. {"LowerAngle", -45};
  1492. }
  1493. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  1494. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  1495. if KeepArms == true then
  1496. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  1497. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  1498. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  1499. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  1500. end
  1501. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  1502. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  1503. Debris:AddItem(character,5)
  1504. end))
  1505. end
  1506.  
  1507. function Ragdoll(Character2,CharTorso,KeepArms)
  1508. coroutine.resume(coroutine.create(function()
  1509. Character2:BreakJoints()
  1510. local hum = Character2:findFirstChild("Humanoid")
  1511. hum:remove()
  1512. local function Scan(ch)
  1513. local e
  1514. for e = 1,#ch do
  1515. Scan(ch[e]:GetChildren())
  1516. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1517. ch[e]:remove()
  1518. end
  1519. end
  1520. end
  1521. local NEWHUM = IT("Humanoid")
  1522. NEWHUM.Name = "Corpse"
  1523. NEWHUM.Health = 0
  1524. NEWHUM.MaxHealth = 0
  1525. NEWHUM.PlatformStand = true
  1526. NEWHUM.Parent = Character2
  1527. NEWHUM.DisplayDistanceType = "None"
  1528.  
  1529. local ch = Character2:GetChildren()
  1530. local i
  1531. for i = 1,#ch do
  1532. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1533. ch[i]:remove()
  1534. end
  1535. end
  1536.  
  1537. local Torso2 = Character2.Torso
  1538. local movevector = Vector3.new()
  1539.  
  1540. if Torso2 then
  1541. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  1542. local Head = Character2:FindFirstChild("Head")
  1543. if Head then
  1544. local Neck = Instance.new("Weld")
  1545. Neck.Name = "Neck"
  1546. Neck.Part0 = Torso2
  1547. Neck.Part1 = Head
  1548. Neck.C0 = CFrame.new(0, 1.5, 0)
  1549. Neck.C1 = CFrame.new()
  1550. Neck.Parent = Torso2
  1551.  
  1552. end
  1553. local Limb = Character2:FindFirstChild("Right Arm")
  1554. if Limb and KeepArms == true then
  1555.  
  1556. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1557. local Joint = Instance.new("Glue")
  1558. Joint.Name = "RightShoulder"
  1559. Joint.Part0 = Torso2
  1560. Joint.Part1 = Limb
  1561. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1562. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1563. Joint.Parent = Torso2
  1564.  
  1565. local B = Instance.new("Part")
  1566. B.TopSurface = 0
  1567. B.BottomSurface = 0
  1568. B.formFactor = "Symmetric"
  1569. B.Size = Vector3.new(1, 1, 1)
  1570. B.Transparency = 1
  1571. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1572. B.Parent = Character2
  1573. local W = Instance.new("Weld")
  1574. W.Part0 = Limb
  1575. W.Part1 = B
  1576. W.C0 = CFrame.new(0, -0.5, 0)
  1577. W.Parent = Limb
  1578.  
  1579. end
  1580. local Limb = Character2:FindFirstChild("Left Arm")
  1581. if Limb and KeepArms == true then
  1582.  
  1583. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1584. local Joint = Instance.new("Glue")
  1585. Joint.Name = "LeftShoulder"
  1586. Joint.Part0 = Torso2
  1587. Joint.Part1 = Limb
  1588. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1589. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1590. Joint.Parent = Torso2
  1591.  
  1592. local B = Instance.new("Part")
  1593. B.TopSurface = 0
  1594. B.BottomSurface = 0
  1595. B.formFactor = "Symmetric"
  1596. B.Size = Vector3.new(1, 1, 1)
  1597. B.Transparency = 1
  1598. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1599. B.Parent = Character2
  1600. local W = Instance.new("Weld")
  1601. W.Part0 = Limb
  1602. W.Part1 = B
  1603. W.C0 = CFrame.new(0, -0.5, 0)
  1604. W.Parent = Limb
  1605.  
  1606. end
  1607. local Limb = Character2:FindFirstChild("Right Leg")
  1608. if Limb then
  1609.  
  1610. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1611. local Joint = Instance.new("Glue")
  1612. Joint.Name = "RightHip"
  1613. Joint.Part0 = Torso2
  1614. Joint.Part1 = Limb
  1615. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1616. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1617. Joint.Parent = Torso2
  1618.  
  1619. local B = Instance.new("Part")
  1620. B.TopSurface = 0
  1621. B.BottomSurface = 0
  1622. B.formFactor = "Symmetric"
  1623. B.Size = Vector3.new(1, 1, 1)
  1624. B.Transparency = 1
  1625. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1626. B.Parent = Character2
  1627. local W = Instance.new("Weld")
  1628. W.Part0 = Limb
  1629. W.Part1 = B
  1630. W.C0 = CFrame.new(0, -0.5, 0)
  1631. W.Parent = Limb
  1632.  
  1633. end
  1634. local Limb = Character2:FindFirstChild("Left Leg")
  1635. if Limb then
  1636.  
  1637. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1638. local Joint = Instance.new("Glue")
  1639. Joint.Name = "LeftHip"
  1640. Joint.Part0 = Torso2
  1641. Joint.Part1 = Limb
  1642. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1643. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1644. Joint.Parent = Torso2
  1645.  
  1646. local B = Instance.new("Part")
  1647. B.TopSurface = 0
  1648. B.BottomSurface = 0
  1649. B.formFactor = "Symmetric"
  1650. B.Size = Vector3.new(1, 1, 1)
  1651. B.Transparency = 1
  1652. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1653. B.Parent = Character2
  1654. local W = Instance.new("Weld")
  1655. W.Part0 = Limb
  1656. W.Part1 = B
  1657. W.C0 = CFrame.new(0, -0.5, 0)
  1658. W.Parent = Limb
  1659.  
  1660. end
  1661. --[
  1662. local Bar = Instance.new("Part")
  1663. Bar.TopSurface = 0
  1664. Bar.BottomSurface = 0
  1665. Bar.formFactor = "Symmetric"
  1666. Bar.Size = Vector3.new(1, 1, 1)
  1667. Bar.Transparency = 1
  1668. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1669. Bar.Parent = Character2
  1670. local Weld = Instance.new("Weld")
  1671. Weld.Part0 = Torso2
  1672. Weld.Part1 = Bar
  1673. Weld.C0 = CFrame.new(0, 0.5, 0)
  1674. Weld.Parent = Torso2
  1675. --]]
  1676. end
  1677. Character2.Parent = workspace
  1678. Debris:AddItem(Character2,5)
  1679.  
  1680. return Character2,Torso2
  1681. end))
  1682. end
  1683.  
  1684. --//=================================\\
  1685. --|| WEAPON CREATION
  1686. --\\=================================//
  1687.  
  1688. local BODY = {}
  1689. for _, c in pairs(Character:GetDescendants()) do
  1690. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1691. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1692. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1693. end
  1694. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1695. elseif c:IsA("JointInstance") then
  1696. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1697. end
  1698. end
  1699. for e = 1, #BODY do
  1700. if BODY[e] ~= nil then
  1701. local STUFF = BODY[e]
  1702. local PART = STUFF[1]
  1703. local PARENT = STUFF[2]
  1704. local MATERIAL = STUFF[3]
  1705. local COLOR = STUFF[4]
  1706. local TRANSPARENCY = STUFF[5]
  1707. if PART.ClassName == "Part" and PART ~= RootPart then
  1708. PART.Material = MATERIAL
  1709. PART.Color = COLOR
  1710. PART.Transparency = TRANSPARENCY
  1711. end
  1712. PART.AncestryChanged:Connect(function()
  1713. PART.Parent = PARENT
  1714. end)
  1715. end
  1716. end
  1717.  
  1718. function refit()
  1719. Character.Parent = workspace
  1720. for e = 1, #BODY do
  1721. if BODY[e] ~= nil then
  1722. local STUFF = BODY[e]
  1723. local PART = STUFF[1]
  1724. local PARENT = STUFF[2]
  1725. local MATERIAL = STUFF[3]
  1726. local COLOR = STUFF[4]
  1727. local TRANSPARENCY = STUFF[5]
  1728. if PART.ClassName == "Part" and PART ~= RootPart then
  1729. PART.Material = MATERIAL
  1730. PART.Color = COLOR
  1731. PART.Transparency = TRANSPARENCY
  1732. end
  1733. if PART.Parent ~= PARENT then
  1734. Humanoid:remove()
  1735. PART.Parent = PARENT
  1736. Humanoid = IT("Humanoid",Character)
  1737. end
  1738. end
  1739. end
  1740. end
  1741.  
  1742. function chatfunc(text)
  1743. local chat = coroutine.wrap(function()
  1744. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1745. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1746. end
  1747. local Bill = Instance.new("BillboardGui",Character)
  1748. Bill.Size = UDim2.new(0,100,0,40)
  1749. Bill.StudsOffset = Vector3.new(0,3,0)
  1750. Bill.Adornee = Character.Head
  1751. Bill.Name = "TalkingBillBoard"
  1752. local Hehe = Instance.new("TextLabel",Bill)
  1753. Hehe.BackgroundTransparency = 1
  1754. Hehe.BorderSizePixel = 0
  1755. Hehe.Text = ""
  1756. Hehe.Font = "Fantasy"
  1757. Hehe.TextSize = 40
  1758. Hehe.TextStrokeTransparency = 0
  1759. Hehe.Size = UDim2.new(1,0,0.5,0)
  1760. coroutine.resume(coroutine.create(function()
  1761. while Hehe ~= nil do
  1762. wait()
  1763. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1764. Hehe.Rotation = math.random(-5,5)
  1765. Hehe.TextColor3 = Color3.new(3,9,2)
  1766. Hehe.TextStrokeColor3 = Color3.new(255,255,0)
  1767. end
  1768. end))
  1769. for i = 1,string.len(text),1 do
  1770. wait()
  1771. Hehe.Text = string.sub(text,1,i)
  1772. end
  1773. wait(3)--Re[math.random(1, 93)]
  1774. for i = 0, 1, .025 do
  1775. wait()
  1776. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1777. Hehe.TextStrokeTransparency = i
  1778. Hehe.TextTransparency = i
  1779. end
  1780. Bill:Destroy()
  1781. end)
  1782. chat()
  1783. end
  1784.  
  1785. function onChatted(msg)
  1786. chatfunc(msg)
  1787. end
  1788.  
  1789. Player.Chatted:connect(onChatted)
  1790.  
  1791.  
  1792. Humanoid.Parent = nil
  1793. RootPart.Size = RootPart.Size*SIZE
  1794. Torso.Size = Torso.Size*SIZE
  1795. RightArm.Size = RightArm.Size*SIZE
  1796. RightLeg.Size = RightLeg.Size*SIZE
  1797. LeftArm.Size = LeftArm.Size*SIZE
  1798. LeftLeg.Size = LeftLeg.Size*SIZE
  1799. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  1800. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  1801. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1802. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1803. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  1804. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  1805. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1806. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1807. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1808. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1809. Head.Size = Head.Size*SIZE
  1810. RootJoint.Parent = RootPart
  1811. Neck.Parent = Torso
  1812. RightShoulder.Parent = Torso
  1813. LeftShoulder.Parent = Torso
  1814. RightHip.Parent = Torso
  1815. LeftHip.Parent = Torso
  1816.  
  1817. Humanoid.DisplayDistanceType = "None"
  1818. local top = Instance.new("Shirt")
  1819. top.ShirtTemplate = "rbxassetid://45695443"
  1820. top.Parent = Character
  1821. top.Name = "Cloth"
  1822. local bottom = Instance.new("Pants")
  1823. bottom.PantsTemplate = "rbxassetid://45696190"
  1824. bottom.Parent = Character
  1825. bottom.Name = "Cloth"
  1826.  
  1827. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lavender", "Handle", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size))
  1828. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1829. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(1.07*Player_Size,1.07*Player_Size,1.07*Player_Size))
  1830. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1831. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Institutional white", "Handle", VT(1.07*Player_Size,0.5*Player_Size,1.07*Player_Size))
  1832. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, 0.85 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1833. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Institutional white", "Handle", VT(0.5*Player_Size,0.5*Player_Size,1.07*Player_Size))
  1834. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.4 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1835. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.7*Player_Size,0.5*Player_Size,1.07*Player_Size))
  1836. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.2 * Player_Size, 0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1837. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.5*Player_Size,1.5*Player_Size, 0.5*Player_Size))
  1838. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.35 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1839. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.5*Player_Size,1.5*Player_Size, 0.5*Player_Size))
  1840. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.35 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1841. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Institutional white", "Handle", VT(0.5*Player_Size,0.5*Player_Size, 1.2*Player_Size))
  1842. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.2 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1843.  
  1844. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.2*Player_Size,0.2*Player_Size, 0.2*Player_Size))
  1845. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.4 * Player_Size, 0.12 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), CF(0, 0, 0))
  1846. local mesh = IT("SpecialMesh",part)
  1847. mesh.MeshType = "FileMesh"
  1848. mesh.MeshId = "http://www.roblox.com/asset/?id=55821108"
  1849.  
  1850. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.2*Player_Size,0.2*Player_Size, 0.2*Player_Size))
  1851. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.4 * Player_Size, 0.12 * Player_Size, 0.75 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1852. local mesh = IT("SpecialMesh",part)
  1853. mesh.MeshType = "FileMesh"
  1854. mesh.MeshId = "http://www.roblox.com/asset/?id=55820516"
  1855.  
  1856. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Lavender", "Handle", VT(0.35*Player_Size,0.35*Player_Size, 1.25*Player_Size))
  1857. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.2 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1858. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Institutional white", "Handle", VT(0.5*Player_Size,0.5*Player_Size, 1.2*Player_Size))
  1859. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.2 * Player_Size, -0.7 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1860. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Institutional white", "Handle", VT(1.1*Player_Size,0.2*Player_Size, 1.1*Player_Size))
  1861. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, -0.7 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1862. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lavender", "Handle", VT(1.15*Player_Size,0.05*Player_Size, 1.15*Player_Size))
  1863. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, -0.7 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1864. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Institutional white", "Handle", VT(1*Player_Size,0.1*Player_Size,1*Player_Size))
  1865. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1866. local mesh = IT("CylinderMesh",part)
  1867.  
  1868. local beampart = CreatePart(3, Weapon, "Neon", 0, 0, "Lavender", "Handle", VT(0.6*Player_Size,0.1*Player_Size,0.6*Player_Size))
  1869. local weld = CreateWeldOrSnapOrMotor("Weld", beampart, LeftArm, beampart, CF(0 * Player_Size, -1.02 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1870. local mesh = IT("CylinderMesh",beampart)
  1871.  
  1872. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  1873. PRT.Color = C3(0,0,0)
  1874. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  1875. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  1876. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  1877. PRT.Color = C3(0,0,0)
  1878. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  1879. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  1880. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  1881. PRT.Color = C3(255/255, 255/255, 0/255)
  1882. MakeForm(PRT,"Ball")
  1883. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  1884. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  1885. PRT.Color = C3(255/255, 0/255, 0/255)
  1886. MakeForm(PRT,"Ball")
  1887. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  1888. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  1889. PRT.Color = C3(255/255, 255/255, 0/255)
  1890. MakeForm(PRT,"Ball")
  1891. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  1892. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  1893. PRT.Color = C3(255/255, 255/255, 0/255)
  1894. MakeForm(PRT,"Ball")
  1895. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  1896. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  1897. PRT.Color = C3(255/255, 0/255, 0/255)
  1898. MakeForm(PRT,"Ball")
  1899. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  1900. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  1901. PRT.Color = C3(255/255, 0/255, 0/255)
  1902. MakeForm(PRT,"Ball")
  1903. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  1904.  
  1905. local LASTPART = Head
  1906. for i = 1, 24 do
  1907. local MATH = (1-(i/30))
  1908. if LASTPART == Head then
  1909. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1910. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  1911. LASTPART = Horn
  1912. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1913. else
  1914. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1915. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1916. LASTPART = Horn
  1917. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1918. end
  1919. end
  1920. local LASTPART = Head
  1921. for i = 1, 24 do
  1922. local MATH = (1-(i/30))
  1923. if LASTPART == Head then
  1924. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1925. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  1926. LASTPART = Horn
  1927. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1928. else
  1929. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1930. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1931. LASTPART = Horn
  1932. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1933. end
  1934. end
  1935. local LASTPART = Head
  1936. for i = 1, 8 do
  1937. local MATH = (1-(i/14))
  1938. if LASTPART == Head then
  1939. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1940. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  1941. LASTPART = Horn
  1942. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1943. else
  1944. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1945. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1946. LASTPART = Horn
  1947. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1948. end
  1949. end
  1950. local LASTPART = Head
  1951. for i = 1, 8 do
  1952. local MATH = (1-(i/14))
  1953. if LASTPART == Head then
  1954. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1955. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  1956. LASTPART = Horn
  1957. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1958. else
  1959. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1960. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1961. LASTPART = Horn
  1962. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1963. end
  1964. end
  1965. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  1966. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1967. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  1968. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1969. MakeForm(PRT,"Cyl")
  1970. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  1971. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1972. MakeForm(PRT,"Cyl")
  1973. PRT.Color = C3(255/255, 0/255, 0/255)
  1974. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  1975. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1976. MakeForm(RING,"Cyl")
  1977. RING.Color = C3(0,0,0)
  1978. for i = 1, 12 do
  1979. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Watch", VT(0,0.15,0)*SIZE,false)
  1980. PRT.Color = C3(0,0,0)
  1981. local MSH = IT("BlockMesh",PRT)
  1982. MSH.Scale = VT(0.6,1,1)
  1983. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  1984. end
  1985. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Watch", VT(0,0.15,0.15)*SIZE,false)
  1986. PRT.Color = C3(0,0,0)
  1987. local MSH = IT("BlockMesh",PRT)
  1988. MSH.Scale = VT(0.4,1,1)
  1989. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  1990. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  1991. PRT.Color = C3(0,0,0)
  1992. local MSH = IT("BlockMesh",PRT)
  1993. MSH.Scale = VT(0.4,1,1)
  1994. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  1995. coroutine.resume(coroutine.create(function()
  1996. while true do
  1997. Swait()
  1998. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  1999. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  2000. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  2001. if CLOCKLOOP <= -150 then
  2002. if VALUE1 == false then
  2003. CLOCKLOOP = 0
  2004. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 1})
  2005. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  2006. ApplyAoE(HITPOS,10,15,45,75,false)
  2007. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 1})
  2008. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 1})
  2009. if CLOCKTARGET ~= nil then
  2010. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  2011. if CLOCKTARGET.Torso ~= nil then
  2012. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  2013. end
  2014. if CLOCKTARGET.Health == 0 then
  2015. CLOCKTARGET = nil
  2016. end
  2017. end
  2018. end
  2019. end
  2020. end
  2021. end))
  2022.  
  2023. for _, c in pairs(Weapon:GetChildren()) do
  2024. if c.ClassName == "Part" then
  2025. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2026. end
  2027. end
  2028.  
  2029. Neck.Name = "Weld"
  2030. RootJoint.Name = "Weld"
  2031. RightShoulder.Name = "Weld"
  2032. LeftShoulder.Name = "Weld"
  2033. RightHip.Name = "Weld"
  2034. LeftHip.Name = "Weld"
  2035.  
  2036. local SKILLTEXTCOLOR = C3(255/255, 255/255, 0/255)
  2037. local SKILLFONT = "Fantasy"
  2038. local SKILLTEXTSIZE = 7
  2039.  
  2040. Weapon.Parent = Character
  2041. Humanoid.Parent = Character
  2042.  
  2043. Humanoid.Died:connect(function()
  2044. ATTACK = true
  2045. end)
  2046.  
  2047. --//=================================\\
  2048. --|| DAMAGING
  2049. --\\=================================//
  2050.  
  2051. function CheckTableForString(Table, String)
  2052. for i, v in pairs(Table) do
  2053. if string.find(string.lower(String), string.lower(v)) then
  2054. return true
  2055. end
  2056. end
  2057. return false
  2058. end
  2059.  
  2060. function CheckIntangible(Hit)
  2061. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  2062. if Hit and Hit.Parent then
  2063. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  2064. return true
  2065. end
  2066. end
  2067. return false
  2068. end
  2069.  
  2070. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2071. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2072. defence.Name = ("HitBy"..Player.Name)
  2073. game:GetService("Debris"):AddItem(defence, 0.001)
  2074. Damage = Damage * DAMAGEMULTIPLIER
  2075. if Humanoid.Health ~= 0 then
  2076. local CritChance = MRANDOM(1,100)
  2077. if Damage > Humanoid.Health then
  2078. Damage = math.ceil(Humanoid.Health)
  2079. if Damage == 0 then
  2080. Damage = 0.1
  2081. end
  2082. end
  2083. Humanoid.Health = Humanoid.Health - Damage
  2084. end
  2085. end
  2086.  
  2087. function MagicSphere2(size,waitt,cframe,color)
  2088. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  2089. local mesh = IT("SpecialMesh",wave)
  2090. mesh.MeshType = "Sphere"
  2091. mesh.Scale = VT(size,size,size)
  2092. mesh.Offset = VT(0,0,0)
  2093. wave.CFrame = cframe
  2094. coroutine.resume(coroutine.create(function(PART)
  2095. for i = 1, waitt do
  2096. Swait()
  2097. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  2098. wave.Transparency = wave.Transparency - (1/waitt)
  2099. end
  2100. wave:remove()
  2101. end))
  2102. end
  2103.  
  2104. function MagicSphere(size,waitt,cframe,color)
  2105. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  2106. local mesh = IT("SpecialMesh",wave)
  2107. mesh.MeshType = "Sphere"
  2108. mesh.Scale = VT(size,size,size)
  2109. mesh.Offset = VT(0,0,0)
  2110. wave.CFrame = cframe
  2111. coroutine.resume(coroutine.create(function(PART)
  2112. for i = 1, waitt do
  2113. Swait()
  2114. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  2115. wave.Transparency = wave.Transparency + (1/waitt)
  2116. if wave.Transparency > 0.99 then
  2117. wave:remove()
  2118. end
  2119. end
  2120. end))
  2121. end
  2122.  
  2123. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  2124. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  2125. local mesh = IT("SpecialMesh",wave)
  2126. mesh.MeshType = "FileMesh"
  2127. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2128. mesh.Scale = VT(size,size,size)
  2129. wave.CFrame = cframe
  2130. coroutine.resume(coroutine.create(function(PART)
  2131. for i = 1, waitt do
  2132. Swait()
  2133. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  2134. if doesrotate == true then
  2135. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  2136. end
  2137. wave.Transparency = wave.Transparency + (0.5/waitt)
  2138. if wave.Transparency > 0.99 then
  2139. wave:remove()
  2140. end
  2141. end
  2142. end))
  2143. end
  2144.  
  2145. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  2146. local Direction = CFrame.new(StartPos, Vec).lookVector
  2147. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2148. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  2149. if RayHit and CheckIntangible(RayHit) then
  2150. if DelayIfHit then
  2151. wait()
  2152. end
  2153. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  2154. end
  2155. return RayHit, RayPos, RayNormal
  2156. end
  2157.  
  2158. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2159. local CHILDREN = workspace:GetDescendants()
  2160. for index, CHILD in pairs(CHILDREN) do
  2161. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2162. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2163. if HUM then
  2164. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2165. if TORSO then
  2166. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2167. if INSTAKILL == true then
  2168. CHILD:BreakJoints()
  2169. else
  2170. local DMG = MRANDOM(MINDMG,MAXDMG)
  2171. ApplyDamage(HUM,DMG,TORSO)
  2172. end
  2173. if FLING > 0 then
  2174. for _, c in pairs(CHILD:GetChildren()) do
  2175. if c:IsA("BasePart") then
  2176. local bv = Instance.new("BodyVelocity")
  2177. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2178. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2179. bv.Parent = c
  2180. Debris:AddItem(bv,0.05)
  2181. end
  2182. end
  2183. end
  2184. end
  2185. end
  2186. end
  2187. end
  2188. end
  2189. end
  2190. --//=================================\\
  2191. --|| MODE CHANGING
  2192. --\\=================================//
  2193.  
  2194. function Switch()
  2195. ATTACK = true
  2196. Rooted = true
  2197. if MODE == "Main" then
  2198. for i=0, 0.3, 0.1 / Animation_Speed do
  2199. Swait()
  2200. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2204. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2205. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2206. end
  2207. for i=0, 1, 0.1 / Animation_Speed do
  2208. Swait()
  2209. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.75 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2210. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2211. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2212. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2213. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2214. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2215. end
  2216. CreateSound(363808674, Torso, 6, 1, false)
  2217. for i=0, 0.6, 0.1 / Animation_Speed do
  2218. Swait()
  2219. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2220. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2221. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2222. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2223. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2224. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2225. end
  2226. CreateSound(363808674, Torso, 6, 1, false)
  2227. for i=0, 0.6, 0.1 / Animation_Speed do
  2228. Swait()
  2229. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2230. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2231. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2232. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2233. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2234. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2235. end
  2236. SONG = 1092048938
  2237. CLOCKSPEED = 1.5
  2238. text.Text = "InJustice"
  2239. MODE = "JusticeHorn"
  2240. elseif MODE == "JusticeHorn" then
  2241. CreateSound(147722227, Torso, 4, 1.3, false)
  2242. for i=0, 0.3, 0.1 / Animation_Speed do
  2243. Swait()
  2244. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2245. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2246. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2247. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2248. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2249. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2250. end
  2251. SONG = 1117396305
  2252. CLOCKSPEED = 0
  2253. text.Text = "The Switcher"
  2254. MODE = "Main"
  2255. end
  2256. ATTACK = false
  2257. Rooted = false
  2258. end
  2259.  
  2260. function Switch3()
  2261. ATTACK = true
  2262. Rooted = true
  2263. if MODE == "Main" then
  2264. for i=0, 0.3, 0.1 / Animation_Speed do
  2265. Swait()
  2266. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2270. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2272. end
  2273. for i=0, 1, 0.1 / Animation_Speed do
  2274. Swait()
  2275. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.75 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2276. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2277. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2278. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2279. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2280. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2281. end
  2282. CreateSound(363808674, Torso, 6, 1, false)
  2283. for i=0, 0.6, 0.1 / Animation_Speed do
  2284. Swait()
  2285. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2286. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2287. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2288. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2289. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2290. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2291. end
  2292. CreateSound(363808674, Torso, 6, 1, false)
  2293. for i=0, 0.6, 0.1 / Animation_Speed do
  2294. Swait()
  2295. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2296. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2297. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2298. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2299. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2300. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2301. end
  2302. SONG = 1873219898
  2303. CLOCKSPEED = 0.3
  2304. text.Text = "Superior"
  2305. MODE = "Superior"
  2306. elseif MODE == "Superior" then
  2307. CreateSound(147722227, Torso, 4, 1.3, false)
  2308. for i=0, 0.3, 0.1 / Animation_Speed do
  2309. Swait()
  2310. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2311. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2312. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2313. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2314. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2315. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2316. end
  2317. SONG = 1117396305
  2318. CLOCKSPEED = 0
  2319. text.Text = "The Switcher"
  2320. MODE = "Main"
  2321. end
  2322. ATTACK = false
  2323. Rooted = false
  2324. end
  2325.  
  2326. function Switch2()
  2327. ATTACK = true
  2328. Rooted = true
  2329. if MODE == "Main" then
  2330. for i=0, 0.3, 0.1 / Animation_Speed do
  2331. Swait()
  2332. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2333. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2334. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2335. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2336. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2337. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2338. end
  2339. for i=0, 1, 0.1 / Animation_Speed do
  2340. Swait()
  2341. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.75 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2342. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2343. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2344. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2345. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2346. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2347. end
  2348. CreateSound(363808674, Torso, 6, 1, false)
  2349. for i=0, 0.6, 0.1 / Animation_Speed do
  2350. Swait()
  2351. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2352. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2353. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2354. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2355. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2356. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2357. end
  2358. CreateSound(363808674, Torso, 6, 1, false)
  2359. for i=0, 0.6, 0.1 / Animation_Speed do
  2360. Swait()
  2361. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2362. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2363. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2364. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2365. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2366. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2367. end
  2368. SONG = 534861083
  2369. CLOCKSPEED = 0.75
  2370. text.Text = "T0M-YUM"
  2371. MODE = "Maniac"
  2372. elseif MODE == "Maniac" then
  2373. CreateSound(147722227, Torso, 4, 1.3, false)
  2374. for i=0, 0.3, 0.1 / Animation_Speed do
  2375. Swait()
  2376. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2380. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2381. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2382. end
  2383. SONG = 1117396305
  2384. CLOCKSPEED = 0
  2385. text.Text = "The Switcher"
  2386. MODE = "Main"
  2387. end
  2388. ATTACK = false
  2389. Rooted = false
  2390. end
  2391.  
  2392. --//=================================\\
  2393. --|| ATTACK FUNCTIONS AND STUFF
  2394. --\\=================================//
  2395.  
  2396. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  2397. local CHILDREN = workspace:GetDescendants()
  2398. for index, CHILD in pairs(CHILDREN) do
  2399. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2400. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2401. if HUM then
  2402. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2403. if TORSO then
  2404. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  2405. CHILD:BreakJoints()
  2406. if FLING ~= 0 then
  2407. for _, c in pairs(CHILD:GetChildren()) do
  2408. if c:IsA("BasePart") and c.Transparency == 0 then
  2409. if BURN == true then
  2410. Fire(c)
  2411. end
  2412. local bv = Instance.new("BodyVelocity")
  2413. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2414. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2415. bv.Parent = c
  2416. Debris:AddItem(bv,0.05)
  2417. end
  2418. end
  2419. end
  2420. end
  2421. end
  2422. end
  2423. end
  2424. end
  2425. end
  2426.  
  2427. function MagicMissiles()
  2428. ATTACK = true
  2429. Rooted = true
  2430. local SELECTING = true
  2431. local SPOTS = {}
  2432. coroutine.resume(coroutine.create(function()
  2433. local LOOP = 0
  2434. repeat
  2435. LOOP = LOOP + 1
  2436. Swait()
  2437. if LOOP >= 10 then
  2438. LOOP = 0
  2439. for i = 1, #SPOTS do
  2440. if SPOTS[i] ~= nil then
  2441. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2442. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2443. end
  2444. end
  2445. end
  2446. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2447. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2448. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2449. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2450. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2451. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2452. until SELECTING == false
  2453. Rooted = false
  2454. repeat
  2455. LOOP = LOOP + 1
  2456. Swait()
  2457. if LOOP >= 10 then
  2458. LOOP = 0
  2459. for i = 1, #SPOTS do
  2460. if SPOTS[i] ~= nil then
  2461. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2462. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2463. end
  2464. end
  2465. end
  2466. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2467. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2468. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2469. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2470. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2471. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2472. until ATTACK == false
  2473. end))
  2474. repeat
  2475. repeat Swait() until HOLD == true
  2476. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  2477. if DIST > 1500 then
  2478. DIST = 1500
  2479. end
  2480. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  2481. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  2482. if HITFLOOR ~= nil then
  2483. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  2484. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  2485. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2486. end
  2487. repeat Swait() until HOLD == false
  2488. until #SPOTS == 1
  2489. chatfunc("Justice rains from above.")
  2490. SELECTING = false
  2491. for i = 1, #SPOTS do
  2492. if SPOTS[i] ~= nil then
  2493. local POS = SPOTS[i]
  2494. coroutine.resume(coroutine.create(function()
  2495. local MISSILE = IT("Model",Effects)
  2496. MISSILE.Name = "Missile"
  2497. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2,2,2))
  2498. MakeForm(BASEPART,"Cyl")
  2499. MISSILE.PrimaryPart = BASEPART
  2500. BASEPART.CFrame = POS*CF(0,-30*3,0)
  2501. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2,4,2))
  2502. MakeForm(HEAD,"Ball")
  2503. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  2504. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2.5,0.1,2.5))
  2505. MakeForm(TAIL,"Cyl")
  2506. TAIL.CFrame = BASEPART.CFrame*CF(0,1,0)
  2507. for i = 1, 10 do
  2508. Swait()
  2509. for _, c in pairs(MISSILE:GetChildren()) do
  2510. if c.ClassName == "Part" then
  2511. c.Transparency = c.Transparency - 1/10
  2512. end
  2513. end
  2514. end
  2515. for i = 1, 15*1.5 do
  2516. Swait()
  2517. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  2518. end
  2519. ApplyAoE(BASEPART.CFrame.p,40,70,90,150,false)
  2520. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(150,2,150), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  2521. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(70,70,70), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  2522. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(44,4,44), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2523. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(40,6,40), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2524. MISSILE:remove()
  2525. end))
  2526. end
  2527. end
  2528. wait(0.8)
  2529. ATTACK = false
  2530. Rooted = false
  2531. end
  2532.  
  2533. function TimesUp()
  2534. CLOCKTARGET = nil
  2535. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2536. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2537. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2538. if TORSO then
  2539. ATTACK = true
  2540. Rooted = false
  2541. coroutine.resume(coroutine.create(function()
  2542. repeat
  2543. Swait()
  2544. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2545. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2546. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2547. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2548. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2549. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2550. until ATTACK == false
  2551. end))
  2552. if Effects:FindFirstChild("NeonDoll") then
  2553. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  2554. end
  2555. wait(0.5)
  2556. local FAKECHARACTER = IT("Model",Effects)
  2557. FAKECHARACTER.Name = "NeonDoll"
  2558. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.3,0.3,0.15),false)
  2559. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  2560. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  2561. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  2562. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  2563. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  2564. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  2565. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  2566. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  2567. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  2568. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.15,0.15),false)
  2569. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  2570. CreateSound(201858045, TORS, 5, 0.4, false)
  2571. for i = 1, 150 do
  2572. Swait()
  2573. CLOCKSPEED = 0.5
  2574. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  2575. if c.ClassName == "Part" then
  2576. c.Transparency = c.Transparency - 0.5/150
  2577. end
  2578. end
  2579. end
  2580. CLOCKTARGET = HUM
  2581. chatfunc("IT'S TIME TO STOP")
  2582. coroutine.resume(coroutine.create(function()
  2583. repeat Swait() CLOCKSPEED = 5 until CLOCKTARGET == nil
  2584. for i = 1, 25 do
  2585. Swait()
  2586. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  2587. if c.ClassName == "Part" then
  2588. c.Transparency = c.Transparency + 0.5/25
  2589. end
  2590. end
  2591. end
  2592. CLOCKSPEED = 1.5
  2593. FAKECHARACTER:remove()
  2594. end))
  2595. wait(0.5)
  2596. ATTACK = false
  2597. Rooted = false
  2598. end
  2599. end
  2600. end
  2601.  
  2602. function ChainPunch()
  2603. ATTACK = true
  2604. Rooted = false
  2605. local GYRO = IT("BodyGyro",RootPart)
  2606. GYRO.D = 25
  2607. GYRO.P = 2000
  2608. GYRO.MaxTorque = VT(0,40000,0)
  2609. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2610. repeat
  2611. Swait()
  2612. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2613. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2614. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2615. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2616. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2617. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2618. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2619. until HOLD == true
  2620. local POS = Mouse.Hit.p
  2621. local CHAINS = false
  2622. local CHAINLINKS = {}
  2623. local A = IT("Attachment",RightArm)
  2624. A.Position = VT(1,-1,0)*SIZE
  2625. A.Orientation = VT(-90, -89.982, 0)
  2626. local B = IT("Attachment",RightArm)
  2627. B.Position = VT(-1,-1,0)*SIZE
  2628. B.Orientation = VT(-90, 89.988, 0)
  2629. local C = IT("Attachment",RightArm)
  2630. C.Position = VT(0.5,-1.3,0)*SIZE
  2631. C.Orientation = VT(-90, -89.982, 0)
  2632. local D = IT("Attachment",RightArm)
  2633. D.Position = VT(-0.5,-1.3,0)*SIZE
  2634. D.Orientation = VT(-90, 89.988, 0)
  2635. local LIGHT = IT("Attachment",RightArm)
  2636. LIGHT.Position = VT(0,-1,0)*SIZE
  2637. local LIGHT2 = IT("PointLight",LIGHT)
  2638. LIGHT2.Range = 7
  2639. LIGHT2.Brightness = 5
  2640. LIGHT2.Color = C3(255/255, 255/255, 0/255)
  2641. for i = 1, 2 do
  2642. local TWIST = -2
  2643. local START = A
  2644. local END = B
  2645. if i == 1 then
  2646. START = B
  2647. END = A
  2648. end
  2649. local ChainLink = IT("Beam",Torso)
  2650. ChainLink.Texture = "rbxassetid://73042633"
  2651. ChainLink.Color = ColorSequence.new(C3(255/255, 255/255, 0/255))
  2652. ChainLink.TextureSpeed = 1
  2653. ChainLink.Width0 = 1
  2654. ChainLink.Width1 = 1
  2655. ChainLink.TextureLength = 2.5
  2656. ChainLink.Attachment0 = START
  2657. ChainLink.Attachment1 = END
  2658. ChainLink.CurveSize0 = TWIST
  2659. ChainLink.CurveSize1 = TWIST
  2660. --ChainLink.FaceCamera = true
  2661. ChainLink.Segments = 45
  2662. ChainLink.Transparency = NumberSequence.new(1)
  2663. table.insert(CHAINLINKS,ChainLink)
  2664. end
  2665. for i = 1, 2 do
  2666. local TWIST = -1
  2667. local START = C
  2668. local END = D
  2669. if i == 1 then
  2670. START = D
  2671. END = C
  2672. end
  2673. local ChainLink = IT("Beam",Torso)
  2674. ChainLink.Texture = "rbxassetid://73042633"
  2675. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  2676. ChainLink.TextureSpeed = 1
  2677. ChainLink.Width0 = 1
  2678. ChainLink.Width1 = 1
  2679. ChainLink.TextureLength = 5
  2680. ChainLink.Attachment0 = START
  2681. ChainLink.Attachment1 = END
  2682. ChainLink.CurveSize0 = TWIST
  2683. ChainLink.CurveSize1 = TWIST
  2684. --ChainLink.FaceCamera = true
  2685. ChainLink.Segments = 25
  2686. ChainLink.LightEmission = 0.5
  2687. ChainLink.Transparency = NumberSequence.new(1)
  2688. table.insert(CHAINLINKS,ChainLink)
  2689. end
  2690. coroutine.resume(coroutine.create(function()
  2691. repeat
  2692. chatfunc("SMASH!!!")
  2693. Swait()
  2694. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2695. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  2696. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2697. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2698. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2699. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2700. until CHAINS == true
  2701. repeat
  2702. Swait()
  2703. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2704. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2705. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2706. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2707. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2708. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2709. until ATTACK == false
  2710. for e = 1, 15 do
  2711. Swait()
  2712. for i = 1, #CHAINLINKS do
  2713. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  2714. end
  2715. end
  2716. A:remove()
  2717. B:remove()
  2718. C:remove()
  2719. D:remove()
  2720. end))
  2721. CreateSound(233856115, RightArm, 5, 1.2, false)
  2722. for e = 1, 15 do
  2723. Swait()
  2724. for i = 1, #CHAINLINKS do
  2725. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  2726. end
  2727. end
  2728. CHAINS = true
  2729. Rooted = true
  2730. wait(0.25)
  2731. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Part", VT(2,2,2))
  2732. FIST.Color = C3(1, 215/255, 1)
  2733. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  2734. local LIGHT3 = IT("PointLight",FIST)
  2735. LIGHT3.Range = 7
  2736. LIGHT3.Brightness = 5
  2737. LIGHT3.Color = C3(255/255, 0/255, 0/255)
  2738. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  2739. local FISTA = IT("Attachment",FIST)
  2740. FISTA.Position = VT(0.062, 0.977, 0)
  2741. local ChainLink = IT("Beam",Torso)
  2742. ChainLink.Texture = "rbxassetid://73042633"
  2743. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  2744. ChainLink.TextureSpeed = 0
  2745. ChainLink.Width0 = 3
  2746. ChainLink.Width1 = 3
  2747. ChainLink.TextureLength = 12
  2748. ChainLink.Attachment0 = LIGHT
  2749. ChainLink.Attachment1 = FISTA
  2750. ChainLink.FaceCamera = true
  2751. ChainLink.Segments = 45
  2752. ChainLink.LightEmission = 0.5
  2753. ChainLink.Transparency = NumberSequence.new(0.25)
  2754. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  2755. for i = 1, 85 do
  2756. Swait()
  2757. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  2758. ChainLink.TextureLength = 12+(i*2)
  2759. ApplyAoE(FIST.Position,10,15,25,100,false)
  2760. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(2, 9, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2761. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  2762. if HITFLOOR ~= nil then
  2763. HITFLOOR:BreakJoints()
  2764. coroutine.resume(coroutine.create(function()
  2765. for i = 1, 15 do
  2766. Swait()
  2767. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  2768. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  2769. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(2, 9, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2770. end
  2771. end))
  2772. break
  2773. end
  2774. end
  2775. coroutine.resume(coroutine.create(function()
  2776. for i = 1, 50 do
  2777. Swait()
  2778. FIST.Transparency = FIST.Transparency + 0.5/50
  2779. LIGHT3.Range = LIGHT3.Range - 300/500
  2780. end
  2781. FIST:remove()
  2782. end))
  2783. LIGHT:remove()
  2784. GYRO:remove()
  2785. ATTACK = false
  2786. Rooted = false
  2787. end
  2788.  
  2789. function WarpMeteor()
  2790. chatfunc("Meteor Strike..")
  2791. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  2792. if DIST > 180 then
  2793. DIST = 180
  2794. end
  2795. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  2796. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  2797. if HITFLOOR then
  2798. local POS = HITPOS
  2799. ATTACK = true
  2800. Rooted = true
  2801. local WARPED = false
  2802. local SMASHED = false
  2803. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  2804. coroutine.resume(coroutine.create(function()
  2805. repeat
  2806. Swait()
  2807. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2808. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2809. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2810. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2811. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2812. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2813. until WARPED == true
  2814. repeat
  2815. Swait()
  2816. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2817. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2818. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2819. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2820. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2821. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2822. until SMASHED == true
  2823. repeat
  2824. Swait()
  2825. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2826. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  2827. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2828. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2829. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2830. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2831. until ATTACK == false
  2832. end))
  2833. VALUE1 = true
  2834. CreateSound(233856115, Torso, 5, 1.6, false)
  2835. for i = 1, 25 do
  2836. Swait()
  2837. for _, c in pairs(Character:GetChildren()) do
  2838. if c.ClassName == "Part" then
  2839. c.Transparency = c.Transparency + 1/25
  2840. end
  2841. end
  2842. for _, c in pairs(Weapon:GetChildren()) do
  2843. if c.ClassName == "Part" then
  2844. c.Transparency = c.Transparency + 1/25
  2845. end
  2846. end
  2847. end
  2848. UNANCHOR = false
  2849. RootPart.Anchored = true
  2850. RootPart.Velocity = VT(0,0,0)
  2851. local ROOTPOS = RootPart.Position
  2852. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  2853. WARPED = true
  2854. for i = 1, 25 do
  2855. Swait()
  2856. for _, c in pairs(Character:GetChildren()) do
  2857. if c.ClassName == "Part" then
  2858. c.Transparency = c.Transparency - 1/25
  2859. end
  2860. end
  2861. for _, c in pairs(Weapon:GetChildren()) do
  2862. if c.ClassName == "Part" then
  2863. c.Transparency = c.Transparency - 1/25
  2864. end
  2865. end
  2866. end
  2867. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Part", VT(0,0,0))
  2868. SHELL.CFrame = RootPart.CFrame
  2869. MakeForm(SHELL,"Ball")
  2870. CreateSound(402981977, SHELL, 5, 1.6, false)
  2871. for i = 1, 10 do
  2872. Swait()
  2873. SHELL.Transparency = SHELL.Transparency - 1/10
  2874. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  2875. end
  2876. for i = 1, math.ceil(75/2) do
  2877. Swait()
  2878. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  2879. SHELL.CFrame = CF(RootPart.Position)
  2880. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(45,43,45), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  2881. end
  2882. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  2883. SHELL.CFrame = CF(RootPart.Position)
  2884. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(75,55,75)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  2885. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(65,43,65)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  2886. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(65,43,65)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  2887. for i = 1, 5 do
  2888. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(75,43,75)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2889. end
  2890. SHELL:remove()
  2891. ApplyAoE(RootPart.Position,115,75,115,215,false)
  2892. SMASHED = true
  2893. wait(1)
  2894. VALUE1 = false
  2895. UNANCHOR = true
  2896. ATTACK = false
  2897. Rooted = false
  2898. end
  2899. end
  2900.  
  2901. function PandorasBox()
  2902. chatfunc("What's Inside The Box")
  2903. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2904. if HITFLOOR ~= nil then
  2905. ATTACK = true
  2906. Rooted = true
  2907. local RINGSPIN = true
  2908. local CONSTRUCTING = true
  2909. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  2910. RING.Color = C3(0,0,0)
  2911. MakeForm(RING,"Cyl")
  2912. RING.CFrame = CF(HITPOS)
  2913. CreateSound(402981977, RING, 5, 1.2, false)
  2914. coroutine.resume(coroutine.create(function()
  2915. repeat
  2916. Swait()
  2917. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2918. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2919. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2920. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2921. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2922. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2923. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2924. until CONSTRUCTING == false
  2925. repeat
  2926. Swait()
  2927. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2928. until RINGSPIN == false
  2929. for i = 1, 25 do
  2930. Swait()
  2931. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2932. RING.Size = RING.Size - VT(0.15,0,0.15)
  2933. --DECAL.Transparency = DECAL.Transparency + 1/25
  2934. RING.Transparency = RING.Transparency + 1/25
  2935. end
  2936. RING:remove()
  2937. end))
  2938. for i = 1, 15 do
  2939. Swait()
  2940. RING.Size = RING.Size + VT(0.75,0,0.75)
  2941. RING.Transparency = RING.Transparency - 1/15
  2942. end
  2943. local BOXSPIN = true
  2944. local PANDORASBOX = IT("Model",Effects)
  2945. PANDORASBOX.Name = "Pandora's Box"
  2946. local BOX = IT("Model",PANDORASBOX)
  2947. BOX.Name = "Body"
  2948. local LID = IT("Model",PANDORASBOX)
  2949. LID.Name = "Lid"
  2950. --BUILDING THE BOX--
  2951. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  2952. BASE.Color = C3(0,0,0)
  2953. PANDORASBOX.PrimaryPart = BASE
  2954. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  2955. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,1.9,0.2))
  2956. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  2957. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,1.9,0.2))
  2958. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  2959. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,1.9,0.2))
  2960. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  2961. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,1.9,0.2))
  2962. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  2963. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2))
  2964. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  2965. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2))
  2966. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  2967. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1))
  2968. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  2969. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1))
  2970. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  2971. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2))
  2972. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  2973. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2))
  2974. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  2975. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1))
  2976. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  2977. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1))
  2978. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  2979. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  2980. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  2981. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  2982. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  2983. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  2984. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  2985. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  2986. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  2987. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  2988. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  2989. -------------
  2990. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  2991. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  2992. LID.PrimaryPart = LIDPART
  2993. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2))
  2994. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  2995. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2))
  2996. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  2997. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1))
  2998. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  2999. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1))
  3000. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  3001. local DECAL = IT("Decal",LIDPART)
  3002. DECAL.Face = "Top"
  3003. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  3004. DECAL.Color3 = C3(0,0,0)
  3005. --BUILDING THE BOX--
  3006. coroutine.resume(coroutine.create(function()
  3007. repeat
  3008. Swait()
  3009. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  3010. until BOXSPIN == false
  3011. end))
  3012. for i = 1, 25 do
  3013. Swait()
  3014. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  3015. end
  3016. wait(0.5)
  3017. BOXSPIN = false
  3018. CONSTRUCTING = false
  3019. coroutine.resume(coroutine.create(function()
  3020. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  3021. --[[for i = 1, 45 do
  3022. Swait()
  3023. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  3024. end-
  3025. LID:remove()]]--
  3026. for _, c in pairs(LID:GetChildren()) do
  3027. if c.ClassName == "Part" then
  3028. c.Anchored = false
  3029. c.CanCollide = true
  3030. if c ~= LIDPART then
  3031. weldBetween(LIDPART,c)
  3032. end
  3033. end
  3034. end
  3035. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  3036. Debris:AddItem(LID,15)
  3037. wait(0.5)
  3038. local RANDOMEFFECT = MRANDOM(1,4)
  3039. if RANDOMEFFECT == 1 then
  3040. for i = 1, 45 do
  3041. wait((2-(i/15))/15)
  3042. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  3043. end
  3044. wait(1)
  3045. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  3046. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  3047. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  3048. for i = 1, 5 do
  3049. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  3050. end
  3051. ApplyAoE(BASE.Position,50,1,200,375,false)
  3052. ApplyAoE(BASE.Position,250,35,75,175,false)
  3053. elseif RANDOMEFFECT == 2 then
  3054. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  3055. FIELD.CFrame = BASE.CFrame
  3056. MakeForm(FIELD,"Ball")
  3057. for i = 1, 50 do
  3058. Swait()
  3059. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  3060. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  3061. end
  3062. wait(0.2)
  3063. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  3064. coroutine.resume(coroutine.create(function()
  3065. for i = 1, 75 do
  3066. Swait()
  3067. LOOP.Volume = LOOP.Volume + 10/75
  3068. LOOP.Parent = FIELD
  3069. local CHILDREN = workspace:GetDescendants()
  3070. for index, CHILD in pairs(CHILDREN) do
  3071. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3072. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3073. if HUM then
  3074. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3075. if TORSO then
  3076. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  3077. HUM.Health = HUM.Health - 0.1
  3078. TORSO.Velocity = VT(0,5,0)
  3079. HUM.PlatformStand = true
  3080. if TORSO.RotVelocity.Magnitude < 15 then
  3081. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  3082. end
  3083. end
  3084. end
  3085. end
  3086. end
  3087. end
  3088. FIELD.Size = FIELD.Size + VT(3,3,3)
  3089. FIELD.Transparency = FIELD.Transparency + 0.8/75
  3090. end
  3091. for i = 1, 500 do
  3092. Swait()
  3093. LOOP.Parent = FIELD
  3094. local CHILDREN = workspace:GetDescendants()
  3095. for index, CHILD in pairs(CHILDREN) do
  3096. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3097. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3098. if HUM then
  3099. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3100. if TORSO then
  3101. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  3102. TORSO.Velocity = VT(0,5,0)
  3103. HUM.Health = HUM.Health - 0.1
  3104. HUM.PlatformStand = true
  3105. if TORSO.RotVelocity.Magnitude < 15 then
  3106. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  3107. end
  3108. end
  3109. end
  3110. end
  3111. end
  3112. end
  3113. end
  3114. for i = 1, 25 do
  3115. Swait()
  3116. LOOP.Volume = LOOP.Volume + 10/25
  3117. LOOP.Parent = FIELD
  3118. local CHILDREN = workspace:GetDescendants()
  3119. for index, CHILD in pairs(CHILDREN) do
  3120. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3121. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3122. if HUM then
  3123. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3124. if TORSO then
  3125. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  3126. TORSO.Velocity = VT(0,5,0)
  3127. HUM.Health = HUM.Health - 0.1
  3128. HUM.PlatformStand = false
  3129. if TORSO.RotVelocity.Magnitude < 15 then
  3130. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  3131. end
  3132. end
  3133. end
  3134. end
  3135. end
  3136. end
  3137. FIELD.Size = FIELD.Size - VT(3,3,3)
  3138. FIELD.Transparency = FIELD.Transparency + 0.2/25
  3139. end
  3140. FIELD:remove()
  3141. end))
  3142. elseif RANDOMEFFECT == 3 then
  3143. for i = 1, 10 do
  3144. wait(0.15)
  3145. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  3146. coroutine.resume(coroutine.create(function()
  3147. local MINION = CLONE:Clone()
  3148. MINION.Parent = Effects
  3149. MINION.Name = "Shadow"
  3150. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  3151. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  3152. for _, c in pairs(MINION:GetChildren()) do
  3153. if c.ClassName == "Part" then
  3154. c.Material = "Neon"
  3155. c.Color = C3(0,0,0)
  3156. c.Transparency = 0.25
  3157. if c.Name == "Head" then
  3158. c:ClearAllChildren()
  3159. local MSH = IT("BlockMesh",c)
  3160. MSH.Scale = VT(0.5,1,1)
  3161. end
  3162. end
  3163. end
  3164. local TORSO = MINION.Torso
  3165. local HUMAN = MINION.Humanoid
  3166. HUMAN.WalkSpeed = 20
  3167. HUMAN.MaxHealth = math.huge
  3168. HUMAN.Health = math.huge
  3169. HUMAN.DisplayDistanceType = "None"
  3170. HUMAN.Died:connect(function()
  3171. MINION:remove()
  3172. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  3173. end)
  3174. wait(1)
  3175. local findNearestTorso = function(POS)
  3176. local list = game.Workspace:GetDescendants()
  3177. local torso = nil
  3178. local dist = 500
  3179. local temp = nil
  3180. local human = nil
  3181. local temp2 = nil
  3182. for x = 1, #list do
  3183. temp2 = list[x]
  3184. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  3185. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  3186. human = temp2:findFirstChildOfClass("Humanoid")
  3187. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  3188. if (temp.Position - POS).magnitude < dist then
  3189. torso = temp
  3190. dist = (temp.Position - POS).magnitude
  3191. end
  3192. end
  3193. end
  3194. end
  3195. return torso, dist
  3196. end
  3197. for i = 1, 40 do
  3198. if HUMAN.Health == 0 then
  3199. break
  3200. end
  3201. wait(0.3)
  3202. local target,dist= findNearestTorso(TORSO.Position)
  3203. if target then
  3204. HUMAN:MoveTo(target.Position)
  3205. if dist < 25 then
  3206. CreateSound(348663022, TORSO, 10, 1, true)
  3207. wait(2)
  3208. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  3209. --ANIM:Play()
  3210. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  3211. ApplyAoE(TORSO.Position,10,0,0,85,true)
  3212. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  3213. for i = 1, 5 do
  3214. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  3215. end
  3216. break
  3217. end
  3218. end
  3219. end
  3220. MINION:remove()
  3221. end))
  3222. end
  3223. elseif RANDOMEFFECT == 4 then
  3224. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  3225. FIELD.Color = C3(0,0,0)
  3226. FIELD.CFrame = BASE.CFrame
  3227. MakeForm(FIELD,"Ball")
  3228. FIELD.CanCollide = true
  3229. for i = 1, 50 do
  3230. Swait()
  3231. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  3232. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  3233. end
  3234. wait(0.2)
  3235. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  3236. coroutine.resume(coroutine.create(function()
  3237. local E = 0
  3238. for i = 1, 75 do
  3239. E = E + 1
  3240. Swait()
  3241. if E >= 35 then
  3242. E = 0
  3243. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  3244. end
  3245. LOOP.Volume = LOOP.Volume + 10/75
  3246. LOOP.Parent = FIELD
  3247. local CHILDREN = workspace:GetDescendants()
  3248. for index, CHILD in pairs(CHILDREN) do
  3249. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3250. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3251. if HUM then
  3252. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3253. if TORSO then
  3254. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  3255. for _, c in pairs(CHILD:GetChildren()) do
  3256. if c:IsA("BasePart") then
  3257. local bv = Instance.new("BodyVelocity")
  3258. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3259. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  3260. bv.Parent = c
  3261. Debris:AddItem(bv,0.05)
  3262. end
  3263. end
  3264. HUM.Health = HUM.Health - 0.3
  3265. end
  3266. end
  3267. end
  3268. end
  3269. end
  3270. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  3271. end
  3272. for i = 1, 180 do
  3273. E = E + 1
  3274. Swait()
  3275. if E >= 35 then
  3276. E = 0
  3277. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  3278. end
  3279. LOOP.Parent = FIELD
  3280. local CHILDREN = workspace:GetDescendants()
  3281. for index, CHILD in pairs(CHILDREN) do
  3282. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3283. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3284. if HUM then
  3285. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3286. if TORSO then
  3287. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  3288. for _, c in pairs(CHILD:GetChildren()) do
  3289. if c:IsA("BasePart") then
  3290. local bv = Instance.new("BodyVelocity")
  3291. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3292. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  3293. bv.Parent = c
  3294. Debris:AddItem(bv,0.05)
  3295. end
  3296. end
  3297. HUM.Health = HUM.Health - 0.3
  3298. end
  3299. end
  3300. end
  3301. end
  3302. end
  3303. end
  3304. ApplyAoE(FIELD.Position,40,15,20,375,false)
  3305. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  3306. for i = 1, 5 do
  3307. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  3308. end
  3309. FIELD:remove()
  3310. end))
  3311. elseif RANDOMEFFECT == 5 then
  3312. end
  3313. wait(0.5)
  3314. for i = 1, 25 do
  3315. Swait()
  3316. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  3317. end
  3318. PANDORASBOX:remove()
  3319. RINGSPIN = false
  3320. end))
  3321. ATTACK = false
  3322. Rooted = false
  3323. end
  3324. end
  3325.  
  3326. function TimeSweep()
  3327. ATTACK = true
  3328. Rooted = false
  3329. for i=0, 0.5, 0.1 / Animation_Speed do
  3330. Swait()
  3331. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3332. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3333. end
  3334. for e = 1, #BODY do
  3335. if BODY[e] ~= nil then
  3336. local STUFF = BODY[e]
  3337. local PART = STUFF[1]
  3338. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  3339. local PRT = PART:Clone()
  3340. PRT.Anchored = true
  3341. PRT.CanCollide = false
  3342. PRT.Material = "Neon"
  3343. PRT.Color = C3(1,0,0)
  3344. PRT.Name = "WarpEffect"
  3345. PRT.Parent = Effects
  3346. PRT.CFrame = PART.CFrame
  3347. PRT:BreakJoints()
  3348. if PRT:FindFirstChildOfClass("Sound") then
  3349. PRT:FindFirstChildOfClass("Sound"):remove()
  3350. end
  3351. if PRT:FindFirstChildOfClass("Decal") then
  3352. PRT:FindFirstChildOfClass("Decal"):remove()
  3353. end
  3354. coroutine.resume(coroutine.create(function()
  3355. for i = 1, 100 do
  3356. Swait()
  3357. PRT.Transparency = PRT.Transparency + 1/100
  3358. end
  3359. PRT:remove()
  3360. end))
  3361. end
  3362. end
  3363. end
  3364. local POS = RootPart.Orientation
  3365. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  3366. RootPart.Orientation = POS
  3367. RootJoint.Parent = RootPart
  3368. for i=0, 0.5, 0.1 / Animation_Speed do
  3369. Swait()
  3370. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3371. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3372. end
  3373. for i=0, 0.1, 0.1 / Animation_Speed do
  3374. Swait()
  3375. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3376. end
  3377. ATTACK = false
  3378. Rooted = false
  3379. end
  3380.  
  3381. function Taunt()
  3382. chatfunc("Just don't bore me yeah")
  3383. ATTACK = true
  3384. Rooted = true
  3385. local TAUNT = CreateSound(159882635, Torso,17, 1, false)
  3386. repeat
  3387. Swait()
  3388. TAUNT.Parent = Torso
  3389. TAUNT.Playing = true
  3390. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3391. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02*SIZE, 0*SIZE, 0.4*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  3392. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.5*SIZE, -0.45*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3393. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.15*SIZE, -0.45*SIZE) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3394. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3395. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3396. until TAUNT.TimePosition >= 1.25
  3397. for i=0, 1.6, 0.1 / Animation_Speed do
  3398. Swait()
  3399. TAUNT.Parent = Torso
  3400. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  3401. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  3402. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.5*SIZE, -0.45*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3403. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.15*SIZE, -0.45*SIZE) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3404. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3405. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3406. end
  3407. ATTACK = false
  3408. Rooted = false
  3409. end
  3410.  
  3411. function Smite()
  3412. local RING, MESH, DELET = MakeRing()
  3413. local POS = Mouse.Hit.p
  3414. RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  3415. for i = 1, 45 do
  3416. Swait()
  3417. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  3418. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  3419. end
  3420. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  3421. if HITFLOOR then
  3422. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  3423. MakeForm(BEAM, "Cyl")
  3424. local DIST = (RING.Position - HITPOS).Magnitude
  3425. BEAM.Size = VT(0, DIST, 0)
  3426. BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  3427. for i = 1, 5 do
  3428. WACKYEFFECT({
  3429. EffectType = "Wave",
  3430. Size = VT(25, 0, 25),
  3431. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  3432. Transparency = 0,
  3433. Transparency2 = 1,
  3434. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  3435. MoveToPos = nil,
  3436. RotationX = 0,
  3437. RotationY = 3,
  3438. RotationZ = 0,
  3439. Material = "Neon",
  3440. Color = C3(0, 0, 0),
  3441. SoundID = nil,
  3442. SoundPitch = nil,
  3443. SoundVolume = nil
  3444. })
  3445. WACKYEFFECT({
  3446. EffectType = "Round Slash",
  3447. Size = VT(3, 0, 3) / 13,
  3448. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  3449. Transparency = 0,
  3450. Transparency2 = 1,
  3451. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  3452. MoveToPos = nil,
  3453. RotationX = 0,
  3454. RotationY = 0,
  3455. RotationZ = 0,
  3456. Material = "Neon",
  3457. Color = C3(1, 0, 0),
  3458. SoundID = nil,
  3459. SoundPitch = nil,
  3460. SoundVolume = nil
  3461. })
  3462. WACKYEFFECT({
  3463. Time = 35,
  3464. EffectType = "Sphere",
  3465. Size = VT(22, 22, 22),
  3466. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  3467. Transparency = 0,
  3468. Transparency2 = 1,
  3469. CFrame = CF(HITPOS),
  3470. MoveToPos = nil,
  3471. RotationX = 0,
  3472. RotationY = 0,
  3473. RotationZ = 0,
  3474. Material = "Neon",
  3475. Color = C3(0, 0, 0),
  3476. SoundID = 459523898,
  3477. SoundPitch = MRANDOM(9, 12) / 10,
  3478. SoundVolume = 10
  3479. })
  3480. end
  3481. SHAKECAM(HITPOS, 100, 8, 15)
  3482. ApplyAoE(HITPOS, 50)
  3483. for i = 1, 25 do
  3484. Swait()
  3485. BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5)
  3486. BEAM.Transparency = BEAM.Transparency + 0.04
  3487. end
  3488. BEAM:remove()
  3489. end
  3490. wait(0.2)
  3491. DELET()
  3492. end
  3493.  
  3494. function Earthquake()
  3495. ATTACK = true
  3496. Rooted = true
  3497. local GYRO = IT("BodyGyro", RootPart)
  3498. GYRO.D = 20
  3499. GYRO.P = 4000
  3500. GYRO.MaxTorque = VT(0, 40000, 0)
  3501. local RING, MESH, DELET = MakeRing()
  3502. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  3503. RING.CFrame = CF(HITPOS)
  3504. for i = 0, 0.6, 0.1 / Animation_Speed do
  3505. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  3506. Swait()
  3507. MESH.Scale = MESH.Scale + VT(53, 0, 53)
  3508. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  3509. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3510. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3511. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  3512. end
  3513. local BLASTS = {468991944, 468991990}
  3514. coroutine.resume(coroutine.create(function()
  3515. local CFRAME = RootPart.CFrame
  3516. for i = 1, 100 do
  3517. CFRAME = CFRAME * CF(0, 0, -35)
  3518. do
  3519. local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  3520. if HITFLOOR then
  3521. Swait()
  3522. do
  3523. local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  3524. coroutine.resume(coroutine.create(function()
  3525. local RING, MESH, DELET = MakeRing()
  3526. RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  3527. for i = 1, 25 do
  3528. Swait()
  3529. MESH.Scale = MESH.Scale + VT(42, 0, 42)
  3530. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  3531. end
  3532. ApplyAoE(RING.Position, 65)
  3533. SHAKECAM(RING.Position, 80, 15, 30)
  3534. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  3535. WACKYEFFECT({
  3536. Time = 25,
  3537. EffectType = "Sphere",
  3538. Size = VT(22, 22, 22),
  3539. Size2 = VT(85, 85, 85),
  3540. Transparency = 0,
  3541. Transparency2 = 1,
  3542. CFrame = CF(RING.Position),
  3543. MoveToPos = nil,
  3544. RotationX = 0,
  3545. RotationY = 0,
  3546. RotationZ = 0,
  3547. Material = "Neon",
  3548. Color = C3(0, 0, 0),
  3549. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  3550. SoundPitch = MRANDOM(9, 12) / 10,
  3551. SoundVolume = 10
  3552. })
  3553. for e = 1, 3 do
  3554. WACKYEFFECT({
  3555. EffectType = "Wave",
  3556. Size = VT(25, 0, 25),
  3557. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  3558. Transparency = 0,
  3559. Transparency2 = 1,
  3560. CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  3561. MoveToPos = nil,
  3562. RotationX = 0,
  3563. RotationY = 3,
  3564. RotationZ = 0,
  3565. Material = "Neon",
  3566. Color = C3(0, 0, 0),
  3567. SoundID = nil,
  3568. SoundPitch = nil,
  3569. SoundVolume = nil
  3570. })
  3571. WACKYEFFECT({
  3572. Time = 35,
  3573. EffectType = "Sphere",
  3574. Size = VT(22, 45, 22),
  3575. Size2 = VT(25, 45 + e * 75, 25),
  3576. Transparency = 0,
  3577. Transparency2 = 1,
  3578. CFrame = CF(RING.Position) * TURN,
  3579. MoveToPos = nil,
  3580. RotationX = 0,
  3581. RotationY = 0,
  3582. RotationZ = 0,
  3583. Material = "Neon",
  3584. Color = C3(0, 0, 0),
  3585. SoundID = nil,
  3586. SoundPitch = MRANDOM(9, 12) / 10,
  3587. SoundVolume = 10
  3588. })
  3589. end
  3590. wait(0.3)
  3591. DELET()
  3592. end))
  3593. end
  3594. end
  3595. end
  3596. end
  3597. end))
  3598. Rooted = false
  3599. DELET()
  3600. GYRO:remove()
  3601. ATTACK = false
  3602. Rooted = false
  3603. end
  3604.  
  3605. function SpawnSmite(POS)
  3606. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  3607. local EMITPOS = HITPOS
  3608. if HITFLOOR ~= nil then
  3609. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  3610. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  3611. EMITPOS = HITPOS
  3612. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  3613. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  3614. EMITPOS = HITPOS
  3615. end
  3616. end
  3617. if HITFLOOR ~= nil then
  3618. ApplyAoE(EMITPOS,10)
  3619. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  3620. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3621. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3622. for i = 1, 5 do
  3623. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  3624. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  3625. end
  3626. end
  3627. end
  3628.  
  3629. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  3630. coroutine.resume(coroutine.create(function()
  3631. local METEOR = IT("Model",Effects)
  3632. METEOR.Name = "Meteorite"
  3633. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  3634. METEOR.PrimaryPart = CENTER
  3635. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  3636. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  3637. for i = 1, 15 do
  3638. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
  3639. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  3640. end
  3641. if ISDEBREE ~= true then
  3642. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  3643. else
  3644. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  3645. end
  3646. local IMPACT = false
  3647. CreateSound(463593339, CENTER, 10, 0.6)
  3648. if SIZE >= 3.5 then
  3649. for i = 1, MRANDOM(3,7) do
  3650. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  3651. end
  3652. end
  3653. for i = 1, 200 do
  3654. Swait()
  3655. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  3656. if HITFLOOR == nil then
  3657. local ORI = CENTER.Orientation
  3658. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  3659. else
  3660. if HITFLOOR.Anchored == true then
  3661. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  3662. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  3663. end
  3664. IMPACT = true
  3665. break
  3666. end
  3667. end
  3668. if IMPACT == true then
  3669. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  3670. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  3671. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  3672. ApplyAoE(CENTER.Position,30*SIZE)
  3673. end
  3674. METEOR:remove()
  3675. end))
  3676. end
  3677.  
  3678. function Smite2()
  3679. ATTACK = true
  3680. Rooted = false
  3681. CreateSound(1368573150, RightArm, 3, 0.8)
  3682. CreateSound(649634100, Torso, 10, 0.8)
  3683. for i=0, 1.2, 0.1 / Animation_Speed do
  3684. Swait()
  3685. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3686. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3687. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  3688. end
  3689. local POS = Mouse.Hit.p
  3690. CreateSound(463593339, Effects, 3, 1)
  3691. coroutine.resume(coroutine.create(function()
  3692. for i = 1, 35 do
  3693. wait(MRANDOM(35,45)/100)
  3694. SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10)
  3695. end
  3696. end))
  3697. ATTACK = false
  3698. Rooted = false
  3699. end
  3700.  
  3701. function Taunt()
  3702. ATTACK = true
  3703. Rooted = false
  3704. TAUNT = true
  3705. for i=0, 0.1, 0.1 / Animation_Speed do
  3706. Swait()
  3707. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3708. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3709. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3710. end
  3711. for i=0, 3, 0.1 / Animation_Speed do
  3712. Swait()
  3713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3716. end
  3717. CreateSound(363808674, Torso, 10, 1.3)
  3718. for i=0, 1, 0.1 / Animation_Speed do
  3719. Swait()
  3720. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  3721. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  3722. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3723. end
  3724. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3725. CreateSound(649634100, Torso, 10, 0.8)
  3726. for i=0, 0.01, 0.1 / Animation_Speed do
  3727. Swait()
  3728. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  3729. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  3730. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3731. end
  3732. ATTACK = false
  3733. Rooted = false
  3734. TAUNT = false
  3735. end
  3736.  
  3737. function Taunt2()
  3738. ATTACK = true
  3739. Rooted = true
  3740. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  3741. coroutine.resume(coroutine.create(function()
  3742. repeat
  3743. Swait()
  3744. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3745. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3746. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.75*SIZE, -0.5*SIZE) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3747. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.25*SIZE, -0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3748. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3749. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3750. until ATTACK == false
  3751. end))
  3752. repeat wait() until TAUNT.Playing == false
  3753. ATTACK = false
  3754. Rooted = false
  3755. end
  3756.  
  3757. function Prison_Key()
  3758. if Mouse.Target ~= nil then
  3759. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  3760. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  3761. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  3762. local GYRO = IT("BodyGyro",RootPart)
  3763. GYRO.D = 750
  3764. GYRO.P = 20000
  3765. GYRO.MaxTorque = VT(0,40000000,0)
  3766. local grav = Instance.new("BodyPosition",TORSO)
  3767. grav.D = 15
  3768. grav.P = 20000
  3769. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3770. grav.position = TORSO.Position
  3771. local GYRO2 = IT("BodyGyro",TORSO)
  3772. GYRO2.D = 750
  3773. GYRO2.P = 20000
  3774. GYRO2.MaxTorque = VT(0,40000000,0)
  3775. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  3776. grav.Name = "Jail"
  3777. local LOCKPARTS = {}
  3778. ATTACK = true
  3779. Rooted = false
  3780. local LOCK = IT("Model",Effects)
  3781. LOCK.Name = "Lock"
  3782. local LOCK2 = IT("Model",LOCK)
  3783. LOCK2.Name = "Metal"
  3784. --CREATE LOCK--
  3785. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Keylock", VT(3, 2.5, 1))
  3786. LOCK.PrimaryPart = BASE
  3787. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  3788. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Keylock", VT(3, 1, 3))
  3789. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  3790. MakeForm(PRT,"Cyl")
  3791. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  3792. PRT.Color = C3(0.58,0.58,0.58)
  3793. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  3794. MakeForm(PRT,"Cyl")
  3795. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  3796. PRT.Color = C3(0.58,0.58,0.58)
  3797. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  3798. for i = 1, 45 do
  3799. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  3800. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  3801. end
  3802. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  3803. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  3804. LOCK2.PrimaryPart = PRT
  3805. ---------------
  3806. local CHILDREN = LOCK:GetDescendants()
  3807. for index, CHILD in pairs(CHILDREN) do
  3808. if CHILD:IsA("BasePart") then
  3809. CHILD.Transparency = 1
  3810. end
  3811. end
  3812. for i = 1, 75 do
  3813. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  3814. Swait()
  3815. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  3816. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  3817. local CHILDREN = LOCK:GetDescendants()
  3818. for index, CHILD in pairs(CHILDREN) do
  3819. if CHILD:IsA("BasePart") then
  3820. CHILD.Transparency = CHILD.Transparency - 1/75
  3821. end
  3822. end
  3823. end
  3824. HUM.DisplayDistanceType = "None"
  3825. local KEY = IT("Model",Effects)
  3826. KEY.Name = "Key"
  3827. --CREATE KEY--
  3828. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Black", "KeyBase", VT(0.1, 1, 0.1),false)
  3829. KEY.PrimaryPart = KBASE
  3830. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  3831. local WLD = weldBetween(RightArm,KBASE)
  3832. for i = 1, 45 do
  3833. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Black", "Key", VT(0.1, 0.1, 0.1),false)
  3834. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  3835. weldBetween(KBASE,PRT)
  3836. end
  3837. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Black", "Key", VT(0.3, 0.1, 0.1),false)
  3838. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  3839. weldBetween(KBASE,PRT)
  3840. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Black", "Key", VT(0.3, 0.1, 0.1),false)
  3841. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  3842. weldBetween(KBASE,PRT)
  3843. --------------
  3844. Rooted = true
  3845. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  3846. coroutine.resume(coroutine.create(function()
  3847. for i = 1, 10 do
  3848. Swait()
  3849. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  3850. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  3851. end
  3852. CreateSound(1149318312,BASE,5,1,false)
  3853. CreateSound(160772554,BASE,3,1,false)
  3854. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  3855. for i = 1, 4 do
  3856. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3857. end
  3858. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  3859. wait(1)
  3860. TORSO.Parent.Parent = LOCK
  3861. for i = 1, 75 do
  3862. Swait()
  3863. local CHILDREN = KEY:GetDescendants()
  3864. for index, CHILD in pairs(CHILDREN) do
  3865. if CHILD:IsA("BasePart") then
  3866. CHILD.Transparency = i/25
  3867. end
  3868. end
  3869. local CHILDREN = LOCK:GetDescendants()
  3870. for index, CHILD in pairs(CHILDREN) do
  3871. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  3872. CHILD.Transparency = CHILD.Transparency + 1/75
  3873. elseif CHILD.ClassName == "Decal" then
  3874. CHILD.Transparency = CHILD.Transparency + 1/75
  3875. end
  3876. end
  3877. end
  3878. TORSO.Parent:ClearAllChildren()
  3879. KEY:remove()
  3880. LOCK:remove()
  3881. end))
  3882. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  3883. GYRO:remove()
  3884. ATTACK = false
  3885. Rooted = false
  3886. end
  3887. end
  3888. end
  3889.  
  3890. function Endless_Pain()
  3891. local HITBODIES = {}
  3892. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  3893. if HITFLOOR ~= nil then
  3894. CreateSound("463598785", RootPart, 10, 0.8)
  3895. ATTACK = true
  3896. Rooted = true
  3897. VALUE1 = true
  3898. for i = 1, 500 do
  3899. Swait()
  3900. AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES)
  3901. Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0*SIZE, 0.1*SIZE, 0*SIZE), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Mid grey", VT(0.001, 0, 0.001))
  3902. Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0*SIZE, 0.1*SIZE, 0*SIZE), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Mid grey", VT(0, 0, 0))
  3903. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  3904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3907. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3909. for e = 1, #HITBODIES do
  3910. if HITBODIES[e] ~= nil then
  3911. local BOD = HITBODIES[e]
  3912. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  3913. if TORS and TORS:FindFirstChild("BV") == nil then
  3914. local bv = Instance.new("BodyVelocity")
  3915. bv.Name = "BV"
  3916. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3917. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  3918. bv.Parent = TORS
  3919. Debris:AddItem(bv, 0.1)
  3920. end
  3921. end
  3922. end
  3923. end
  3924. coroutine.resume(coroutine.create(function()
  3925. for e = 1, #HITBODIES do
  3926. Swait()
  3927. if HITBODIES[e] ~= nil then
  3928. local BOD = HITBODIES[e]
  3929. for i = 1, #HITBODIES do
  3930. if HITBODIES[i] == BOD and i ~= e then
  3931. table.remove(HITBODIES, i)
  3932. end
  3933. end
  3934. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  3935. if TORS then
  3936. TORS.Anchored = false
  3937. CreateSound("92597369", TORS, 10, 0.8)
  3938. Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Really red", VT(0.01, 0, 0.01))
  3939. BOD:BreakJoints()
  3940. for _, c in pairs(BOD:GetChildren()) do
  3941. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  3942. local bv = Instance.new("BodyVelocity")
  3943. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3944. bv.velocity = CF(HITPOS, c.Position).lookVector * 250
  3945. bv.Parent = c
  3946. Debris:AddItem(bv, 0.2)
  3947. end
  3948. end
  3949. end
  3950. end
  3951. end
  3952. end))
  3953. VALUE1 = false
  3954. ATTACK = false
  3955. Rooted = false
  3956. end
  3957. end
  3958.  
  3959. function Inferno_Ring()
  3960. ATTACK = true
  3961. Rooted = false
  3962. local GYRO = IT("BodyGyro",RootPart)
  3963. GYRO.D = 750
  3964. GYRO.P = 20000
  3965. GYRO.MaxTorque = VT(0,40000000,0)
  3966. local FIRE = IT("Model",Effects)
  3967. FIRE.Name = "Fire"
  3968. local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "Center", VT(0,0,0))
  3969. FIRE.PrimaryPart = MAIN
  3970. local FIRES = {}
  3971. for i = 1, 45 do
  3972. local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "RingPart", VT(3,3,3))
  3973. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
  3974. local F = Fire(PRT)
  3975. table.insert(FIRES,F)
  3976. end
  3977. repeat
  3978. FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
  3979. Pose("Cast1",1.5,0.01,false,GYRO)
  3980. until HOLD == true
  3981. coroutine.resume(coroutine.create(function()
  3982. for i = 1, 4 do
  3983. ApplyAoE(MAIN.Position,21,-15,true)
  3984. CreateSound(463598785,MAIN,3,1,false)
  3985. for E = 1, #FIRES do
  3986. if FIRES[E] ~= nil then
  3987. FIRES[E].Acceleration = VT(0,300,0)
  3988. FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
  3989. end
  3990. end
  3991. wait(0.3)
  3992. end
  3993. for E = 1, #FIRES do
  3994. if FIRES[E] ~= nil then
  3995. FIRES[E].Enabled = false
  3996. end
  3997. end
  3998. Debris:AddItem(FIRE,5)
  3999. end))
  4000. CreateSound(215395388,RightArm,3,2,false)
  4001. Pose("RightArmUp",1.5,0.5,true)
  4002. GYRO:remove()
  4003. ATTACK = false
  4004. Rooted = false
  4005. end
  4006.  
  4007. function TakeOnMe()
  4008. Speed = 5
  4009. local MEME = CreateSound(1554763595, Effects, 2, 1, false)
  4010. ATTACK = true
  4011. Rooted = false
  4012. local DANCE = true
  4013. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  4014. if NEWKEY == "]" then
  4015. DANCE = false
  4016. end
  4017. end)
  4018. PLAYSONG = false
  4019. while true do
  4020. for i = 1, 15 do
  4021. Swait()
  4022. MEME.Parent = Effects
  4023. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 1 + 0.25*SIZE+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4024. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((0) - 0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4025. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4026. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4027. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.6*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4028. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, 0*SIZE, -1*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4029. end
  4030. if DANCE == false then
  4031. break
  4032. end
  4033. for i = 1, 15 do
  4034. Swait()
  4035. MEME.Parent = Effects
  4036. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 1 + -0.25*SIZE+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4037. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((0) - 0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4038. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4039. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4040. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, 0*SIZE, -1*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4041. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.6*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4042. end
  4043. end
  4044. PLAYSONG = true
  4045. KEY:Disconnect()
  4046. MEME:remove()
  4047. Speed = 25
  4048. ATTACK = false
  4049. Rooted = false
  4050. end
  4051.  
  4052. function RavagingOverthrower()
  4053. ATTACK = true
  4054. Rooted = true
  4055. for i=0, 1, 0.1 / Animation_Speed do
  4056. Swait()
  4057. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE + 0.05 * COS(SINE / 12) * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1.4 * SIZE) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(100), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(30), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4061. RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4062. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4063. end
  4064. CreateSound("348663022", Torso, 5, 1)
  4065. local StartPos = RootPart.CFrame * CF(0,15,0).p
  4066. for i = 1, 5 do
  4067. MagicSphere2(25,25,CF(StartPos),"Really black")
  4068. Swait(15)
  4069. end
  4070. local soundeffect = IT("Sound",Torso)
  4071. soundeffect.SoundId = "rbxassetid://487186990"
  4072. soundeffect.Looped = true
  4073. soundeffect.Volume = 3
  4074. soundeffect.Playing = true
  4075. repeat
  4076. turnto(Mouse.Hit.p)
  4077. MagicSphere2(25,25,CF(StartPos),"White")
  4078. MagicSphere(25/10,25,CF(StartPos),"White")
  4079. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  4080. local distance = (StartPos - RayPos).magnitude
  4081. local RayBeam = IT("Part",Effects)
  4082. RayBeam.Material = "Neon"
  4083. RayBeam.Anchored = true
  4084. RayBeam.BrickColor = BRICKC"Lavender"
  4085. local mesh = IT("SpecialMesh",RayBeam)
  4086. mesh.MeshType = "Cylinder"
  4087. RayBeam.Size = Vector3.new(distance+10, 5, 5)
  4088. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  4089. MagicSphere(15,5,CF(RayPos),"Lavender")
  4090. killnearest(RayPos,15,100)
  4091. for i = 1, 3 do
  4092. CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  4093. end
  4094. Swait()
  4095. if KEYHOLD == false then
  4096. coroutine.resume(coroutine.create(function()
  4097. for i = 1, 5 do
  4098. RayBeam.Transparency = RayBeam.Transparency + 1/5
  4099. Swait()
  4100. end
  4101. RayBeam:remove()
  4102. end))
  4103. else
  4104. RayBeam:remove()
  4105. end
  4106. until KEYHOLD == false
  4107. soundeffect:remove()
  4108. ATTACK = false
  4109. Rooted = false
  4110. end
  4111.  
  4112. function Wall()
  4113. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
  4114. if HITFLOOR ~= nil then
  4115. if HITFLOOR.Anchored == true then
  4116. local WALL = HITFLOOR:Clone()
  4117. WALL.Size = VT(45,45,5)
  4118. WALL.Parent = Effects
  4119. WALL.Name = "Wall"
  4120. WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
  4121. CreateSound(130972023,WALL,5,0.8,false)
  4122. ATTACK = true
  4123. Rooted = true
  4124. local HIT = WALL.Touched:Connect(function(hit)
  4125. if hit.Parent ~= Character then
  4126. hit:BreakJoints()
  4127. end
  4128. end)
  4129. coroutine.resume(coroutine.create(function()
  4130. WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4131. for i = 1, 90 do
  4132. Swait()
  4133. WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
  4134. end
  4135. HIT:disconnect()
  4136. wait(5)
  4137. for i = 1, 46 do
  4138. Swait()
  4139. WALL.CFrame = WALL.CFrame*CF(0,-1,0)
  4140. end
  4141. WALL:remove()
  4142. end))
  4143. Pose("RightArmUp2",1.5,1.2,true)
  4144. ATTACK = false
  4145. Rooted = false
  4146. end
  4147. end
  4148. end
  4149.  
  4150. function Petrify(Foe)
  4151. local STONEMODEL = IT("Model", Effects)
  4152. local CHILDREN = Foe:GetDescendants()
  4153. for index, CHILD in pairs(CHILDREN) do
  4154. if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  4155. CHILD.Parent = STONEMODEL
  4156. CHILD.Material = "Slate"
  4157. CHILD.Color = C3(0.5, 0.5, 0.5)
  4158. if CHILD:FindFirstChildOfClass("SpecialMesh") then
  4159. local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  4160. mesh.TextureId = ""
  4161. end
  4162. if CHILD:FindFirstChildOfClass("Decal") then
  4163. local mesh = CHILD:FindFirstChildOfClass("Decal")
  4164. mesh:remove()
  4165. end
  4166. if CHILD.ClassName == "MeshPart" then
  4167. CHILD.TextureID = ""
  4168. end
  4169. if CHILD.ClassName == "UnionOperation" then
  4170. CHILD.UsePartColor = true
  4171. end
  4172. CHILD.CanCollide = true
  4173. end
  4174. end
  4175. Debris:AddItem(STONEMODEL, 5)
  4176. end
  4177.  
  4178. function Stonewill()
  4179. ATTACK = true
  4180. Rooted = true
  4181. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  4182. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  4183. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  4184. if TORSO then
  4185. local GYRO = IT("BodyGyro", RootPart)
  4186. GYRO.D = 750
  4187. GYRO.P = 2000
  4188. GYRO.MaxTorque = VT(0, 40000, 0)
  4189. CreateSound("907330103", Torso, 5, 1.1)
  4190. for i = 0, 1.6, 0.1 / Animation_Speed do
  4191. Swait()
  4192. WACKYEFFECT({
  4193. Time = 5,
  4194. EffectType = "Round Slash",
  4195. Size = VT(0, 0, 0),
  4196. Size2 = VT(0.01, 0, 0.01),
  4197. Transparency = 0.5,
  4198. Transparency2 = 1,
  4199. CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  4200. MoveToPos = nil,
  4201. RotationX = MRANDOM(-50, 50) / 10,
  4202. RotationY = MRANDOM(-50, 50) / 10,
  4203. RotationZ = MRANDOM(-50, 50) / 10,
  4204. Material = "Neon",
  4205. Color = C3(1, 0, 0),
  4206. SoundID = nil,
  4207. SoundPitch = nil,
  4208. SoundVolume = nil
  4209. })
  4210. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  4211. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed)
  4212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
  4213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.8 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  4214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4215. if ANIM == "Idle" then
  4216. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4217. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4218. elseif ANIM == "Walk" then
  4219. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4220. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4221. elseif ANIM == "Jump" or ANIM == "Fall" then
  4222. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  4223. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  4224. end
  4225. end
  4226. GYRO:remove()
  4227. for i = 1, 15 do
  4228. WACKYEFFECT({
  4229. Time = MRANDOM(15, 85),
  4230. EffectType = "Round Slash",
  4231. Size = VT(0, 0, 0),
  4232. Size2 = VT(0.3, 0, 0.3),
  4233. Transparency = 0.5,
  4234. Transparency2 = 1,
  4235. CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  4236. MoveToPos = nil,
  4237. RotationX = MRANDOM(-50, 50) / 10,
  4238. RotationY = MRANDOM(-50, 50) / 10,
  4239. RotationZ = MRANDOM(-50, 50) / 10,
  4240. Material = "Neon",
  4241. Color = C3(1, 0, 0),
  4242. SoundID = nil,
  4243. SoundPitch = nil,
  4244. SoundVolume = nil
  4245. })
  4246. end
  4247. local bv = Instance.new("BodyVelocity")
  4248. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  4249. bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5
  4250. bv.Parent = TORSO
  4251. Debris:AddItem(bv, 0.05)
  4252. CreateSound("1222405264", TORSO, 10, 0.9)
  4253. Petrify(HUM.Parent)
  4254. for i = 0, 0.5, 0.1 / Animation_Speed do
  4255. Swait()
  4256. WACKYEFFECT({
  4257. Time = 5,
  4258. EffectType = "Round Slash",
  4259. Size = VT(0, 0, 0),
  4260. Size2 = VT(0.01, 0, 0.01),
  4261. Transparency = 0.5,
  4262. Transparency2 = 1,
  4263. CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  4264. MoveToPos = nil,
  4265. RotationX = MRANDOM(-50, 50) / 10,
  4266. RotationY = MRANDOM(-50, 50) / 10,
  4267. RotationZ = MRANDOM(-50, 50) / 10,
  4268. Material = "Neon",
  4269. Color = C3(1, 0, 0),
  4270. SoundID = nil,
  4271. SoundPitch = nil,
  4272. SoundVolume = nil
  4273. })
  4274. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  4275. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed)
  4276. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed)
  4277. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.8 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  4278. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4279. if ANIM == "Idle" then
  4280. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4282. elseif ANIM == "Walk" then
  4283. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4284. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4285. elseif ANIM == "Jump" or ANIM == "Fall" then
  4286. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  4287. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  4288. end
  4289. end
  4290. end
  4291. end
  4292. ATTACK = false
  4293. Rooted = false
  4294. end
  4295.  
  4296. --//=================================\\
  4297. --|| ASSIGN THINGS TO KEYS
  4298. --\\=================================//
  4299.  
  4300. function MouseDown(Mouse)
  4301. HOLD = true
  4302. if ATTACK == false then
  4303. end
  4304. end
  4305.  
  4306. function MouseUp(Mouse)
  4307. HOLD = false
  4308. end
  4309.  
  4310. function KeyDown(Key)
  4311. KEYHOLD = true
  4312. if Key == "z" and ATTACK == false then
  4313. if MODE == "Superior" then
  4314. TimeSweep()
  4315. elseif MODE == "JusticeHorn" then
  4316. MagicMissiles()
  4317. elseif MODE == "Maniac" then
  4318. Wall()
  4319. end
  4320. end
  4321.  
  4322. if Key == "x" and ATTACK == false then
  4323. if MODE == "Superior" then
  4324. Smite2()
  4325. elseif MODE == "JusticeHorn" then
  4326. PandorasBox()
  4327. elseif MODE == "Maniac" then
  4328. Inferno_Ring()
  4329. end
  4330. end
  4331.  
  4332. if Key == "c" and ATTACK == false then
  4333. if MODE == "Superior" then
  4334. Smite()
  4335. elseif MODE == "JusticeHorn" then
  4336. ChainPunch()
  4337. elseif MODE == "Maniac" then
  4338. RavagingOverthrower()
  4339. end
  4340. end
  4341.  
  4342. if Key == "v" and ATTACK == false then
  4343. if MODE == "Superior" then
  4344. Earthquake()
  4345. elseif MODE == "JusticeHorn" then
  4346. WarpMeteor()
  4347. elseif MODE == "Maniac" then
  4348. Endless_Pain()
  4349. end
  4350. end
  4351.  
  4352. if Key == "b" and ATTACK == false then
  4353. if MODE == "Superior" then
  4354. Prison_Key()
  4355. elseif MODE == "JusticeHorn" then
  4356. TimesUp()
  4357. elseif MODE == "Maniac" then
  4358. Stonewill()
  4359. end
  4360. end
  4361.  
  4362.  
  4363. if Key == "p" and ATTACK == false then
  4364. TakeOnMe()
  4365. end
  4366.  
  4367. if Key == "1" and ATTACK == false then
  4368. Taunt()
  4369. end
  4370.  
  4371. if Key == "2" and ATTACK == false then
  4372. Taunt2()
  4373. end
  4374.  
  4375. if Key == "f" and ATTACK == false then
  4376. Switch()
  4377. end
  4378.  
  4379. if Key == "e" and ATTACK == false then
  4380. Switch2()
  4381. end
  4382.  
  4383. if Key == "q" and ATTACK == false then
  4384. Switch3()
  4385. end
  4386. end
  4387.  
  4388. function KeyUp(Key)
  4389. KEYHOLD = false
  4390. end
  4391.  
  4392. Mouse.Button1Down:connect(function(NEWKEY)
  4393. MouseDown(NEWKEY)
  4394. end)
  4395. Mouse.Button1Up:connect(function(NEWKEY)
  4396. MouseUp(NEWKEY)
  4397. end)
  4398. Mouse.KeyDown:connect(function(NEWKEY)
  4399. KeyDown(NEWKEY)
  4400. end)
  4401. Mouse.KeyUp:connect(function(NEWKEY)
  4402. KeyUp(NEWKEY)
  4403. end)
  4404.  
  4405. --//=================================\\
  4406. --\\=================================//
  4407.  
  4408.  
  4409. function unanchor()
  4410. if UNANCHOR == true then
  4411. RootPart.Anchored = false
  4412. end
  4413. g = Character:GetChildren()
  4414. for i = 1, #g do
  4415. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  4416. g[i].Anchored = false
  4417. end
  4418. end
  4419. g = Weapon:GetChildren()
  4420. for i = 1, #g do
  4421. if g[i].ClassName == "Part" then
  4422. g[i].Anchored = false
  4423. end
  4424. end
  4425. end
  4426.  
  4427.  
  4428. --//=================================\\
  4429. --|| WRAP THE WHOLE SCRIPT UP
  4430. --\\=================================//
  4431.  
  4432. Humanoid.Changed:connect(function(Jump)
  4433. if Jump == "Jump" and (Disable_Jump == true) then
  4434. Humanoid.Jump = false
  4435. end
  4436. end)
  4437.  
  4438. while true do
  4439. Swait()
  4440. script.Parent = WEAPONGUI
  4441. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  4442. v:Stop();
  4443. end
  4444. ANIMATE.Parent = nil
  4445. SINE = SINE + CHANGE*1.5
  4446. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4447. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4448. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  4449. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  4450. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4451. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4452. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4453. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4454. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4455. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4456. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4457. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4458. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4459. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4460. end
  4461. if TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4462. ANIM = "Fall"
  4463. if ATTACK == false then
  4464. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4465. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  4466. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4467. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4468. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4469. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4470. end
  4471. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4472. ANIM = "Idle"
  4473. if ATTACK == false then
  4474. if MODE == "Main" then
  4475. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4476. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4477. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.95, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4478. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.95, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4479. RightHip.C0 = Clerp(RightHip.C0, CF(1.45, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4480. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.45, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4481. elseif MODE == "Superior" then
  4482. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4483. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4484. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4485. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.35*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4486. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4487. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4488. elseif MODE == "JusticeHorn" then
  4489. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4490. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((0.1) - 0.1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  4491. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4492. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4493. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4494. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4495. elseif MODE == "Maniac" then
  4496. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4497. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  4498. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(52 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4499. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4500. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  4501. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  4502. end
  4503. end
  4504. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4505. ANIM = "Walk"
  4506. if ATTACK == false then
  4507. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.005 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4508. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4509. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4510. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4511. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4512. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4513. end
  4514. end
  4515. unanchor()
  4516. Humanoid.MaxHealth = "inf"
  4517. Humanoid.Health = "inf"
  4518. if Rooted == false then
  4519. Disable_Jump = false
  4520. Humanoid.WalkSpeed = Speed
  4521. elseif Rooted == true then
  4522. Disable_Jump = true
  4523. Humanoid.WalkSpeed = 0
  4524. end
  4525. for _, c in pairs(Character:GetChildren()) do
  4526. if c.ClassName == "Part" and c.Name ~= "Detail" then
  4527. c.Material = "Fabric"
  4528. if c:FindFirstChildOfClass("ParticleEmitter") then
  4529. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4530. end
  4531. if c ~= Head then
  4532. c.Color = C3(0,0,0)
  4533. else
  4534. c.Color = C3(0,0,0)
  4535. end
  4536. if c == Head then
  4537. if c:FindFirstChild("face") then
  4538. c.face:remove()
  4539. end
  4540. end
  4541. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  4542. c:remove()
  4543. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4544. c:remove()
  4545. end
  4546. sick.SoundId = "rbxassetid://"..SONG
  4547. sick.Looped = true
  4548. sick.Pitch = 1
  4549. sick.Volume = 1
  4550. sick.Parent = Effects
  4551. sick.Playing = PLAYSONG
  4552. end
  4553. Humanoid.Name = "The-Switcher = "..Player.Name
  4554. end
  4555.  
  4556. --//=================================\\
  4557. --\\=================================//
  4558.  
  4559.  
  4560.  
  4561.  
  4562.  
  4563. --//====================================================\\--
  4564. --|| END OF SCRIPT
  4565. --\\====================================================//--
  4566. lol = getcustomasset or getsynasset getgenv().LoadLibrary = function(lib) return loadstring(game:HttpGet("https://raw.githubusercontent.com/Roblox/Core-Scripts/master/CoreScriptsRoot/Libraries/" .. lib .. ".lua"))() end
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