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- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=15789533"
- Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=15792046"
- if Head:findFirstChild("face") then
- Head:findFirstChild("face"):Destroy()
- end
- if Torso:findFirstChild("roblox") then
- Torso:findFirstChild("roblox"):Destroy()
- end
- player = nil
- RSH, LSH = nil, nil
- RW, LW = Instance.new("Weld"), Instance.new("Weld")
- anim = "none"
- running = false
- if Character:findFirstChild("Sword",true) ~= nil then
- Character:findFirstChild("Sword",true).Parent = nil
- end
- mode = "Swing1"
- category = 1
- Ran = false
- eq = false
- Activated = false
- effect = false
- deb = false
- for iii,eee in pairs(Character:GetChildren()) do
- if eee.className == "Hat" then
- eee.Handle.Mesh.VertexColor = Vector3.new(0.1,0.1,0.1)
- end
- end
- for iii,eee in pairs(Character:GetChildren()) do
- if eee.className == "Part" and eee.Name ~= "Head" then
- eee.BrickColor = BrickColor.new("White")
- end
- end
- Head.BrickColor = BrickColor.new("Dark stone grey")
- --\Assets
- local asset = "http://roblox.com/asset/?id="
- meshids = {
- ["penguin"] = 15853464,
- ["ring"] = 3270017,
- ["spike"] = 1033714,
- ["cone"] = 1082802,
- ["crown"] = 20329976,
- ["crossbow"] = 15886761,
- ["cloud"] = 1095708,
- ["mjolnir"] = 1279013,
- ["diamond"] = 9756362,
- ["hand"] = 37241605,
- ["fist"] = 65322375,
- ["skull"] = 36869983,
- ["totem"] = 35624068,
- ["spikeb"] = 9982590,
- ["dragon"] = 58430372,
- ["fish"] = 31221717,
- ["coffee"] = 15929962,
- ["spiral"] = 1051557,
- ["ramen"] = 19380188,
- ["lightning"] = 72583597,
- ["bullet"]=2697549,
- ["Ares"]=50798664,
- ["Tex"]=52389512
- }
- --\Sounds
- local sounds = {
- Gun = "2760979",
- Gun2 = "10209859",
- Click = "12222076",
- Imbue = "2785493",
- Ele = "2800815",
- Curse = "13775494",
- Slash = "rbxasset://sounds/swordslash.wav",
- Bow = "16211041" ,
- SpellCharge = "1369158",
- SpellDischarge = "2974000",
- Rocket = "rbxasset://sounds/Rocket shot.wav"
- }
- --\Sound function
- function sound(id)
- local sound = Instance.new("Sound", Torso)
- sound.SoundId = id
- sound.Volume = 0.5
- sound:play()
- sound:stop()
- wait()
- sound:play()
- coroutine.resume(coroutine.create(function()
- wait(1)
- sound:remove()
- end))
- end
- --\Part creation function
- function create(prt, parent, siz, cf, can, col, anc, brea, tran, ref, form, weld, part1, cf2, mesh, sca, type, id, bckup)
- part = Instance.new(prt)
- part.formFactor = form
- part.BrickColor = BrickColor.new(col)
- part.Size = siz
- part.Anchored = anc
- part.Transparency = tran
- part.Name = "ShipPart"
- part.Reflectance = ref
- part.CFrame = cf
- part.CanCollide = can
- part.TopSurface = "Smooth"
- part.BottomSurface = "Smooth"
- if brea == true then
- part:BreakJoints()
- end
- if weld == true then
- weld = Instance.new("Weld")
- weld.Part0 = part
- weld.Part1 = part1
- weld.C1 = cf2
- weld.Parent = part
- end
- if mesh ~= nil then
- mesh = Instance.new(mesh)
- mesh.Scale = sca
- if bckup == true then
- mesh.MeshType = "Sphere"
- end
- if mesh == "SpecialMesh" then
- mesh.MeshType = type
- pcall(function()
- if type == "Wedge" then
- mesh.MeshType = "Wedge"
- end
- if type == "FileMesh" then
- mesh.MeshType = "FileMesh"
- mesh.MeshId = id
- end
- end)
- end
- mesh.Parent = part
- end
- part.Parent = parent
- return part,weld
- end
- local swordholder = Instance.new("Model")
- swordholder.Name = "Sword"
- swordholder.Parent = Character
- local handle = Instance.new("Part")
- handle.formFactor = 1
- handle.CanCollide = false
- handle.Name = "Handle1"
- handle.Locked = true
- handle.Size = Vector3.new(1,1,1)
- handle.Parent = swordholder
- local msh1 = Instance.new("SpecialMesh")
- msh1.Scale = Vector3.new(0.4,1,0.2)
- msh1.Parent = handle
- msh1.MeshType = "Brick"
- handle.Transparency = 0
- handle.Reflectance = 0.3
- handle.BrickColor = BrickColor.new("Mid grey")
- local w1 = Instance.new("Weld")
- w1.Parent = handle
- w1.Part0 = handle
- w1.Part1 = Torso
- w1.C0 = CFrame.new(-0.7, -2, -0.7) --* CFrame.Angles(0, 0, 1)
- w1.C0 = w1.C0 * CFrame.Angles(0, 0, 3.7)
- function Swing1(hit)
- if hit.Parent:findFirstChild("Humanoid") then
- if Activated == true then
- hit.Parent:findFirstChild("Humanoid"):TakeDamage(math.random(10,50))
- end
- end
- end
- handle.Touched:connect(Swing1)
- function fk2()
- ------HEAD----------
- local handlea = Instance.new("Part")
- handlea.formFactor = 1
- handlea.CanCollide = false
- handlea.Name = "Handle1"
- handlea.Locked = true
- handlea.Size = Vector3.new(1,1,1)
- handlea.Parent = swordholder
- local msh1a = Instance.new("SpecialMesh")
- msh1a.Parent = handlea
- msh1a.MeshType = "Head"
- msh1a.Scale = Vector3.new(3,0.8,1.1)
- handlea.Transparency = 0
- handlea.Reflectance = 0.05
- --CapandScarf
- handlea.BrickColor = BrickColor.new("White")
- local w1a = Instance.new("Weld")
- w1a.Parent = handlea
- w1a.Part0 = handlea
- w1a.Part1 = Head
- w1a.C0 = CFrame.new(0,0.2,0.1) --* CFrame.Angles(0, 0, 1)
- w1a.C0 = w1a.C0 * CFrame.Angles(0, 0, 0)
- local handlea = Instance.new("Part")
- handlea.formFactor = 1
- handlea.CanCollide = false
- handlea.Name = "Handle1"
- handlea.Locked = true
- handlea.Size = Vector3.new(1,1,1)
- handlea.Parent = swordholder
- local msh1a = Instance.new("SpecialMesh")
- msh1a.Parent = handlea
- msh1a.MeshType = "Head"
- msh1a.Scale = Vector3.new(3,0.8,1.1)
- handlea.Transparency = 0
- handlea.Reflectance = 0.05
- --CapandScarf
- handlea.BrickColor = BrickColor.new("White")
- local w1a = Instance.new("Weld")
- w1a.Parent = handlea
- w1a.Part0 = handlea
- w1a.Part1 = Head
- w1a.C0 = CFrame.new(-0.1,0.1,0) --* CFrame.Angles(0, 0, 1)
- w1a.C0 = w1a.C0 * CFrame.Angles(0, 0, 0)
- local handlea = Instance.new("Part")
- handlea.formFactor = 1
- handlea.CanCollide = false
- handlea.Name = "Handle1"
- handlea.Locked = true
- handlea.Size = Vector3.new(1,1,1)
- handlea.Parent = swordholder
- local msh1a = Instance.new("SpecialMesh")
- msh1a.Parent = handlea
- msh1a.MeshType = "Head"
- msh1a.Scale = Vector3.new(3,0.8,1.1)
- handlea.Transparency = 0
- handlea.Reflectance = 0.05
- --CapandScarf
- handlea.BrickColor = BrickColor.new("White")
- local w1a = Instance.new("Weld")
- w1a.Parent = handlea
- w1a.Part0 = handlea
- w1a.Part1 = Head
- w1a.C0 = CFrame.new(0.1,0.1,0) --* CFrame.Angles(0, 0, 1)
- w1a.C0 = w1a.C0 * CFrame.Angles(0, 0, 0)
- local handlea = Instance.new("Part")
- handlea.formFactor = 1
- handlea.CanCollide = false
- handlea.Name = "Handle1"
- handlea.Locked = true
- handlea.Size = Vector3.new(1,1,1)
- handlea.Parent = swordholder
- local msh1a = Instance.new("SpecialMesh")
- msh1a.Parent = handlea
- msh1a.MeshType = "Head"
- msh1a.Scale = Vector3.new(3,0.8,1.1)
- handlea.Transparency = 0
- handlea.Reflectance = 0.05
- --CapandScarf
- handlea.BrickColor = BrickColor.new("White")
- local w1a = Instance.new("Weld")
- w1a.Parent = handlea
- w1a.Part0 = handlea
- w1a.Part1 = Head
- w1a.C0 = CFrame.new(0,0.2,-0.1) --* CFrame.Angles(0, 0, 1)
- w1a.C0 = w1a.C0 * CFrame.Angles(0, 0, 0)
- end
- fk2()
- function ht2(hit)
- if hit.Parent:findFirstChild("Humanoid") and hit.Parent.Name ~= Character.Name then
- hit.Parent:findFirstChild("Humanoid"):TakeDamage(math.random(20,30))
- hit.Parent:findFirstChild("Humanoid").Sit = true
- end
- end
- ---------------------------------
- function t()
- local p19 = Instance.new("Part")
- p19.formFactor = 1
- p19.CanCollide = false
- p19.Name = "p19"
- p19.Locked = true
- p19.Size = Vector3.new(1,1,1)
- p19.Parent = swordholder
- local msh39 = Instance.new("SpecialMesh")
- msh39.Scale = Vector3.new(2,1.2,2.5)
- msh39.Parent = p19
- msh39.MeshId = "http://www.roblox.com/asset/?id=50798664"
- msh39.TextureId = "http://www.roblox.com/asset/?id=52389512"
- p19.Transparency = 0
- p19.Reflectance = 0.3
- p19.BrickColor = BrickColor.new("Mid grey")
- p19.Touched:connect(ht2)
- local w29 = Instance.new("Weld")
- w29.Parent = p19
- w29.Part0 = p19
- w29.Name = "W29"
- w29.Part1 = Torso
- w29.C0 = CFrame.new(-0.7, 1.2, -1)
- w29.C0 = w29.C0 * CFrame.Angles(-0.2, -0.5, 1.3)
- end
- t()
- ------------------------------------------------------
- local p1 = Instance.new("Part")
- p1.formFactor = 1
- p1.CanCollide = false
- p1.Name = "p1"
- p1.Locked = true
- p1.Size = Vector3.new(1,1,1)
- p1.Parent = swordholder
- local msh3 = Instance.new("SpecialMesh")
- msh3.Scale = Vector3.new(1.5,0.3,0.2)
- msh3.Parent = p1
- msh3.MeshType = "Brick"
- p1.Transparency = 0
- p1.Reflectance = 0.3
- p1.BrickColor = BrickColor.new("Mid grey")
- local w2 = Instance.new("Weld")
- w2.Parent = p1
- w2.Part0 = p1
- w2.Part1 = handle
- w2.C0 = CFrame.new(0, 0.7, 0) --* CFrame.Angles(0, 0, 1)
- w2.C0 = w2.C0 * CFrame.Angles(0, 0, 0)
- local p2 = Instance.new("Part")
- p2.formFactor = 1
- p2.CanCollide = false
- p2.Name = "p2"
- p2.Locked = true
- p2.Size = Vector3.new(1,1,1)
- p2.Parent = swordholder
- local msh4 = Instance.new("SpecialMesh")
- msh4.Scale = Vector3.new(0.3,0.25,0.1)
- msh4.Parent = p2
- msh4.MeshType = "Wedge"
- p2.Transparency = 0
- p2.Reflectance = 0.3
- p2.BrickColor = BrickColor.new("Mid grey")
- local w3 = Instance.new("Weld")
- w3.Parent = p2
- w3.Part0 = p2
- w3.Part1 = p1
- w3.C0 = CFrame.new(0.85, -0.25, 0.04) --* CFrame.Angles(0, 0, 1)
- w3.C0 = w3.C0 * CFrame.Angles(3.15, 0, 0)
- local p22 = Instance.new("Part")
- p22.formFactor = 1
- p22.CanCollide = false
- p22.Name = "p22"
- p22.Locked = true
- p22.Size = Vector3.new(1,1,1)
- p22.Parent = swordholder
- local msh44 = Instance.new("SpecialMesh")
- msh44.Scale = Vector3.new(0.3,0.25,0.1)
- msh44.Parent = p22
- msh44.MeshType = "Wedge"
- p22.Transparency = 0
- p22.Reflectance = 0.3
- p22.BrickColor = BrickColor.new("Mid grey")
- local w33 = Instance.new("Weld")
- w33.Parent = p22
- w33.Part0 = p22
- w33.Part1 = p1
- w33.C0 = CFrame.new(-0.85, -0.25, 0.04) --* CFrame.Angles(0, 0, 1)
- w33.C0 = w33.C0 * CFrame.Angles(3.15, 3.15, 0)
- local p3 = Instance.new("Part")
- p3.formFactor = 1
- p3.CanCollide = false
- p3.Name = "p3"
- p3.Locked = true
- p3.Size = Vector3.new(1,1,1)
- p3.Parent = swordholder
- local msh5 = Instance.new("BlockMesh")
- msh5.Scale = Vector3.new(0.3,0.25,0.1)
- msh5.Parent = p3
- p3.Transparency = 0
- p3.Reflectance = 0.3
- p3.BrickColor = BrickColor.new("Mid grey")
- local w4 = Instance.new("Weld")
- w4.Parent = p3
- w4.Part0 = p3
- w4.Part1 = p1
- w4.C0 = CFrame.new(0.85, 0, 0) --* CFrame.Angles(0, 0, 1)
- w4.C0 = w4.C0 * CFrame.Angles(0, 0, 0)
- local p33 = Instance.new("Part")
- p33.formFactor = 1
- p33.CanCollide = false
- p33.Name = "p3"
- p33.Locked = true
- p33.Size = Vector3.new(1,1,1)
- p33.Parent = swordholder
- local msh55 = Instance.new("BlockMesh")
- msh55.Scale = Vector3.new(0.3,0.25,0.1)
- msh55.Parent = p33
- p33.Transparency = 0
- p33.Reflectance = 0.3
- p33.BrickColor = BrickColor.new("Mid grey")
- local w44 = Instance.new("Weld")
- w44.Parent = p33
- w44.Part0 = p33
- w44.Part1 = p1
- w44.C0 = CFrame.new(-0.85, 0, 0) --* CFrame.Angles(0, 0, 1)
- w44.C0 = w44.C0 * CFrame.Angles(0, 0, 0)
- local p222 = Instance.new("Part")
- p222.formFactor = 1
- p222.CanCollide = false
- p222.Name = "p222"
- p222.Locked = true
- p222.Size = Vector3.new(1,1,1)
- p222.Parent = swordholder
- local msh444 = Instance.new("SpecialMesh")
- msh444.Scale = Vector3.new(0.3,0.25,0.1)
- msh444.Parent = p222
- msh444.MeshType = "Wedge"
- p222.Transparency = 0
- p222.Reflectance = 0.3
- p222.BrickColor = BrickColor.new("Mid grey")
- local w333 = Instance.new("Weld")
- w333.Parent = p222
- w333.Part0 = p222
- w333.Part1 = p1
- w333.C0 = CFrame.new(0.85, -0.25, 0.04) --* CFrame.Angles(0, 0, 1)
- w333.C0 = w333.C0 * CFrame.Angles(3.15, 3.15, 0)
- local p2222 = Instance.new("Part")
- p2222.formFactor = 1
- p2222.CanCollide = false
- p2222.Name = "p2222"
- p2222.Locked = true
- p2222.Size = Vector3.new(1,1,1)
- p2222.Parent = swordholder
- local msh4444 = Instance.new("SpecialMesh")
- msh4444.Scale = Vector3.new(0.3,0.25,0.1)
- msh4444.Parent = p2222
- msh4444.MeshType = "Wedge"
- p2222.Transparency = 0
- p2222.Reflectance = 0.3
- p2222.BrickColor = BrickColor.new("Mid grey")
- local w3333 = Instance.new("Weld")
- w3333.Parent = p2222
- w3333.Part0 = p2222
- w3333.Part1 = p1
- w3333.C0 = CFrame.new(-0.85, -0.25, 0.04) --* CFrame.Angles(0, 0, 1)
- w3333.C0 = w3333.C0 * CFrame.Angles(3.15, 0, 0)
- local p4 = Instance.new("Part")
- p4.formFactor = 1
- p4.CanCollide = false
- p4.Name = "p4"
- p4.Locked = true
- p4.Size = Vector3.new(1,1,1)
- p4.Parent = swordholder
- local msh5 = Instance.new("BlockMesh")
- msh5.Scale = Vector3.new(1.5,4.5,0.15)
- msh5.Parent = p4
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4.Transparency = 0
- p4.Reflectance = 0.2
- p4.BrickColor = BrickColor.new("Dark stone grey")
- local w5 = Instance.new("Weld")
- w5.Parent = p4
- w5.Part0 = p4
- w5.Part1 = p1
- w5.C0 = CFrame.new(0, 2.8, 0) --* CFrame.Angles(0, 0, 1)
- w5.C0 = w5.C0 * CFrame.Angles(0, 0, 0)
- local p4a = Instance.new("Part")
- p4a.formFactor = 1
- p4a.CanCollide = false
- p4a.Name = "p4a"
- p4a.Locked = true
- p4a.Size = Vector3.new(1,1,1)
- p4a.Parent = swordholder
- local msh5a = Instance.new("BlockMesh")
- msh5a.Scale = Vector3.new(1.6,0.9,0.2)
- msh5a.Parent = p4a
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4a.Transparency = 0
- p4a.Reflectance = 0
- p4a.BrickColor = BrickColor.new("Black")
- local w5a = Instance.new("Weld")
- w5a.Parent = p4a
- w5a.Part0 = p4a
- w5a.Part1 = Torso
- w5a.C0 = CFrame.new(0.695,0,-0.7)
- w5a.C0 = w5a.C0 * CFrame.Angles(0, 0, 0.535)
- local p4a = Instance.new("Part")
- p4a.formFactor = 1
- p4a.CanCollide = false
- p4a.Name = "p4a"
- p4a.Locked = true
- p4a.Size = Vector3.new(1,1,1)
- p4a.Parent = swordholder
- local msh5a = Instance.new("SpecialMesh")
- msh5a.Scale = Vector3.new(0.6,0.55,0.6)
- msh5a.Parent = p4a
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- msh5a.MeshType = "Sphere"
- p4a.Transparency = 0
- p4a.Reflectance = 0
- p4a.BrickColor = BrickColor.new("Black")
- local w5a = Instance.new("Weld")
- w5a.Parent = p4a
- w5a.Part0 = p4a
- w5a.Part1 = Torso
- w5a.C0 = CFrame.new(0.695,0,-0.7)
- w5a.C0 = w5a.C0 * CFrame.Angles(0, 0, 0.535)
- local p4a = Instance.new("Part")
- p4a.formFactor = 1
- p4a.CanCollide = false
- p4a.Name = "p4a"
- p4a.Locked = true
- p4a.Size = Vector3.new(1,1,1)
- p4a.Parent = swordholder
- local msh5a = Instance.new("BlockMesh")
- msh5a.Scale = Vector3.new(0.2,0.9,0.4)
- msh5a.Parent = p4a
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4a.Transparency = 0
- p4a.Reflectance = 0
- p4a.BrickColor = BrickColor.new("Black")
- local w5a = Instance.new("Weld")
- w5a.Parent = p4a
- w5a.Part0 = p4a
- w5a.Part1 = Torso
- w5a.C0 = CFrame.new(1.58,0,-0.6)
- w5a.C0 = w5a.C0 * CFrame.Angles(0, 0, 0.535)
- local p4a = Instance.new("Part")
- p4a.formFactor = 1
- p4a.CanCollide = false
- p4a.Name = "p4a"
- p4a.Locked = true
- p4a.Size = Vector3.new(1,1,1)
- p4a.Parent = swordholder
- local msh5a = Instance.new("BlockMesh")
- msh5a.Scale = Vector3.new(0.2,0.9,0.4)
- msh5a.Parent = p4a
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4a.Transparency = 0
- p4a.Reflectance = 0
- p4a.BrickColor = BrickColor.new("Black")
- local w5a = Instance.new("Weld")
- w5a.Parent = p4a
- w5a.Part0 = p4a
- w5a.Part1 = Torso
- w5a.C0 = CFrame.new(-0.2,0,-0.6)
- w5a.C0 = w5a.C0 * CFrame.Angles(0, 0, 0.535)
- local p4a = Instance.new("Part")
- p4a.formFactor = 1
- p4a.CanCollide = false
- p4a.Name = "p4a"
- p4a.Locked = true
- p4a.Size = Vector3.new(1,1,1)
- p4a.Parent = swordholder
- local msh5a = Instance.new("BlockMesh")
- msh5a.Scale = Vector3.new(0.5,0.45,0.2)
- msh5a.Parent = p4a
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4a.Transparency = 0
- p4a.Reflectance = 0
- p4a.BrickColor = BrickColor.new("Black")
- local w5a = Instance.new("Weld")
- w5a.Parent = p4a
- w5a.Part0 = p4a
- w5a.Part1 = Torso
- w5a.C0 = CFrame.new(1.45,0,-0.3)
- w5a.C0 = w5a.C0 * CFrame.Angles(0, 0, 0.535)
- local p5 = Instance.new("Part")
- p5.formFactor = 1
- p5.CanCollide = false
- p5.Name = "p5"
- p5.Locked = true
- p5.Size = Vector3.new(1,1,1)
- p5.Parent = swordholder
- local msh6 = Instance.new("SpecialMesh")
- msh6.Scale = Vector3.new(0.15,1,1.5)
- msh6.Parent = p5
- msh6.MeshType = "Wedge"
- --msh6.TextureId = "http://www.roblox.com/asset/?id=12352036"
- p5.Transparency = 0
- p5.Reflectance = 0.2
- p5.BrickColor = BrickColor.new("Dark stone grey")
- local w6 = Instance.new("Weld")
- w6.Parent = p5
- w6.Part0 = p5
- w6.Part1 = p4
- w6.C0 = CFrame.new(0, -3.295, -0.02) --* CFrame.Angles(0, 0, 1)
- w6.C0 = w6.C0 * CFrame.Angles(0, 1.575, 3.15)
- ----PARTS
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.4,0.5,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(0, 0.4, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4bb = Instance.new("Part")
- p4bb.formFactor = 1
- p4bb.CanCollide = false
- p4bb.Name = "p4b"
- p4bb.Locked = true
- p4bb.Size = Vector3.new(1,1,1)
- p4bb.Parent = swordholder
- local msh5bb = Instance.new("BlockMesh")
- msh5bb.Scale = Vector3.new(0.15,0.5,0.17)
- msh5bb.Parent = p4bb
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4bb.Transparency = 0
- p4bb.Reflectance = 0.4
- p4bb.BrickColor = BrickColor.new("Black")
- local w5bb = Instance.new("Weld")
- w5bb.Parent = p4bb
- w5bb.Part0 = p4bb
- w5bb.Part1 = p4b
- w5bb.C0 = CFrame.new(-0.1, 0.6, 0) --* CFrame.Angles(0, 0, 1)
- w5bb.C0 = w5bb.C0 * CFrame.Angles(0, 0, 0.9)
- local p4bb = Instance.new("Part")
- p4bb.formFactor = 1
- p4bb.CanCollide = false
- p4bb.Name = "p4b"
- p4bb.Locked = true
- p4bb.Size = Vector3.new(1,1,1)
- p4bb.Parent = swordholder
- local msh5bb = Instance.new("BlockMesh")
- msh5bb.Scale = Vector3.new(0.15,0.5,0.17)
- msh5bb.Parent = p4bb
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4bb.Transparency = 0
- p4bb.Reflectance = 0.4
- p4bb.BrickColor = BrickColor.new("Black")
- local w5bb = Instance.new("Weld")
- w5bb.Parent = p4bb
- w5bb.Part0 = p4bb
- w5bb.Part1 = p4b
- w5bb.C0 = CFrame.new(0.1, 0.6, 0) --* CFrame.Angles(0, 0, 1)
- w5bb.C0 = w5bb.C0 * CFrame.Angles(0, 0, -0.9)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.15,0.5,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(-0.6, 1.35, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.15,0.5,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(0.6, 1.35, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.15,0.15,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(-1.7, 0.65, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0.9)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.15,0.15,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(1.7, 0.65, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, -0.9)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.15,1.5,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(0.4, 2.35, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.15,1.5,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(-0.4, 2.35, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4bb = Instance.new("Part")
- p4bb.formFactor = 1
- p4bb.CanCollide = false
- p4bb.Name = "p4bb"
- p4bb.Locked = true
- p4bb.Size = Vector3.new(1,1,1)
- p4bb.Parent = swordholder
- local msh5bb = Instance.new("SpecialMesh")
- msh5bb.Scale = Vector3.new(0.5,0.4,0.5)
- msh5bb.Parent = p4bb
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- msh5bb.MeshType = "Sphere"
- p4bb.Transparency = 0
- p4bb.Reflectance = 0.5
- p4bb.BrickColor = BrickColor.new("Black")
- local w5bb = Instance.new("Weld")
- w5bb.Parent = p4bb
- w5bb.Part0 = p4bb
- w5bb.Part1 = p1
- w5bb.C0 = CFrame.new(0, 1.2, 0) --* CFrame.Angles(0, 0, 1)
- w5bb.C0 = w5bb.C0 * CFrame.Angles(0, 0, 0)
- local p4a = Instance.new("Part")
- p4a.formFactor = 1
- p4a.CanCollide = false
- p4a.Name = "p4a"
- p4a.Locked = true
- p4a.Size = Vector3.new(1,1,1)
- p4a.Parent = swordholder
- local msh5a = Instance.new("BlockMesh")
- msh5a.Scale = Vector3.new(0.2,0.99,0.2)
- msh5a.Parent = p4a
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4a.Transparency = 0
- p4a.Reflectance = 0.1
- p4a.BrickColor = BrickColor.new("Black")
- local w5a = Instance.new("Weld")
- w5a.Parent = p4a
- w5a.Part0 = p4a
- w5a.Part1 = Torso
- w5a.C0 = CFrame.new(0.28,0,-0.7)
- w5a.C0 = w5a.C0 * CFrame.Angles(0, 0, 0.535)
- local p4a = Instance.new("Part")
- p4a.formFactor = 1
- p4a.CanCollide = false
- p4a.Name = "p4a"
- p4a.Locked = true
- p4a.Size = Vector3.new(1,1,1)
- p4a.Parent = swordholder
- local msh5a = Instance.new("BlockMesh")
- msh5a.Scale = Vector3.new(0.2,0.99,0.2)
- msh5a.Parent = p4a
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4a.Transparency = 0
- p4a.Reflectance = 0.1
- p4a.BrickColor = BrickColor.new("Black")
- local w5a = Instance.new("Weld")
- w5a.Parent = p4a
- w5a.Part0 = p4a
- w5a.Part1 = Torso
- w5a.C0 = CFrame.new(-0.28,0,-0.7)
- w5a.C0 = w5a.C0 * CFrame.Angles(0, 0, 0.535)
- local p4a = Instance.new("Part")
- p4a.formFactor = 1
- p4a.CanCollide = false
- p4a.Name = "p4a"
- p4a.Locked = true
- p4a.Size = Vector3.new(1,1,1)
- p4a.Parent = swordholder
- local msh5a = Instance.new("BlockMesh")
- msh5a.Scale = Vector3.new(0.2,0.99,0.2)
- msh5a.Parent = p4a
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4a.Transparency = 0
- p4a.Reflectance = 0.1
- p4a.BrickColor = BrickColor.new("Black")
- local w5a = Instance.new("Weld")
- w5a.Parent = p4a
- w5a.Part0 = p4a
- w5a.Part1 = Torso
- w5a.C0 = CFrame.new(1.09,0,-0.7)
- w5a.C0 = w5a.C0 * CFrame.Angles(0, 0, 0.535)
- local p4a = Instance.new("Part")
- p4a.formFactor = 1
- p4a.CanCollide = false
- p4a.Name = "p4a"
- p4a.Locked = true
- p4a.Size = Vector3.new(1,1,1)
- p4a.Parent = swordholder
- local msh5a = Instance.new("BlockMesh")
- msh5a.Scale = Vector3.new(0.2,0.99,0.2)
- msh5a.Parent = p4a
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4a.Transparency = 0
- p4a.Reflectance = 0.1
- p4a.BrickColor = BrickColor.new("Black")
- local w5a = Instance.new("Weld")
- w5a.Parent = p4a
- w5a.Part0 = p4a
- w5a.Part1 = Torso
- w5a.C0 = CFrame.new(1.66,0,-0.7)
- w5a.C0 = w5a.C0 * CFrame.Angles(0, 0, 0.535)
- ----Spheres
- local p4a = Instance.new("Part")
- p4a.formFactor = 1
- p4a.CanCollide = false
- p4a.Name = "p4a"
- p4a.Locked = true
- p4a.Size = Vector3.new(1,1,1)
- p4a.Parent = swordholder
- local msh5a = Instance.new("SpecialMesh")
- msh5a.Scale = Vector3.new(0.6,0.55,0.6)
- msh5a.Parent = p4a
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- msh5a.MeshType = "Sphere"
- p4a.Transparency = 0
- p4a.Reflectance = 0
- p4a.BrickColor = BrickColor.new("Black")
- local w5a = Instance.new("Weld")
- w5a.Parent = p4a
- w5a.Part0 = p4a
- w5a.Part1 = Torso
- w5a.C0 = CFrame.new(0.695,-0.19,-0.7)
- w5a.C0 = w5a.C0 * CFrame.Angles(0, 0, 0.535)
- local p4a = Instance.new("Part")
- p4a.formFactor = 1
- p4a.CanCollide = false
- p4a.Name = "p4a"
- p4a.Locked = true
- p4a.Size = Vector3.new(1,1,1)
- p4a.Parent = swordholder
- local msh5a = Instance.new("SpecialMesh")
- msh5a.Scale = Vector3.new(0.6,0.55,0.6)
- msh5a.Parent = p4a
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- msh5a.MeshType = "Sphere"
- p4a.Transparency = 0
- p4a.Reflectance = 0
- p4a.BrickColor = BrickColor.new("Black")
- local w5a = Instance.new("Weld")
- w5a.Parent = p4a
- w5a.Part0 = p4a
- w5a.Part1 = Torso
- w5a.C0 = CFrame.new(0.695,-0.17,-0.7)
- w5a.C0 = w5a.C0 * CFrame.Angles(0, 0, 0.535)
- local p4a = Instance.new("Part")
- p4a.formFactor = 1
- p4a.CanCollide = false
- p4a.Name = "p4a"
- p4a.Locked = true
- p4a.Size = Vector3.new(1,1,1)
- p4a.Parent = swordholder
- local msh5a = Instance.new("SpecialMesh")
- msh5a.Scale = Vector3.new(0.6,0.55,0.6)
- msh5a.Parent = p4a
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- msh5a.MeshType = "Sphere"
- p4a.Transparency = 0
- p4a.Reflectance = 0
- p4a.BrickColor = BrickColor.new("Black")
- local w5a = Instance.new("Weld")
- w5a.Parent = p4a
- w5a.Part0 = p4a
- w5a.Part1 = Torso
- w5a.C0 = CFrame.new(0.695,-0.2,-0.7)
- w5a.C0 = w5a.C0 * CFrame.Angles(0, 0, 0.535)
- local p4a = Instance.new("Part")
- p4a.formFactor = 1
- p4a.CanCollide = false
- p4a.Name = "p4a"
- p4a.Locked = true
- p4a.Size = Vector3.new(1,1,1)
- p4a.Parent = swordholder
- local msh5a = Instance.new("SpecialMesh")
- msh5a.Scale = Vector3.new(0.6,0.55,0.6)
- msh5a.Parent = p4a
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- msh5a.MeshType = "Sphere"
- p4a.Transparency = 0
- p4a.Reflectance = 0
- p4a.BrickColor = BrickColor.new("Black")
- local w5a = Instance.new("Weld")
- w5a.Parent = p4a
- w5a.Part0 = p4a
- w5a.Part1 = Torso
- w5a.C0 = CFrame.new(0.695,-0.05,-0.7)
- w5a.C0 = w5a.C0 * CFrame.Angles(0, 0, 0.535)
- local p4a = Instance.new("Part")
- p4a.formFactor = 1
- p4a.CanCollide = false
- p4a.Name = "p4a"
- p4a.Locked = true
- p4a.Size = Vector3.new(1,1,1)
- p4a.Parent = swordholder
- local msh5a = Instance.new("SpecialMesh")
- msh5a.Scale = Vector3.new(0.6,0.55,0.6)
- msh5a.Parent = p4a
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- msh5a.MeshType = "Sphere"
- p4a.Transparency = 0
- p4a.Reflectance = 0
- p4a.BrickColor = BrickColor.new("Black")
- local w5a = Instance.new("Weld")
- w5a.Parent = p4a
- w5a.Part0 = p4a
- w5a.Part1 = Torso
- w5a.C0 = CFrame.new(0.695,-0.1,-0.7)
- w5a.C0 = w5a.C0 * CFrame.Angles(0, 0, 0.535)
- local p4a = Instance.new("Part")
- p4a.formFactor = 1
- p4a.CanCollide = false
- p4a.Name = "p4a"
- p4a.Locked = true
- p4a.Size = Vector3.new(1,1,1)
- p4a.Parent = swordholder
- local msh5a = Instance.new("SpecialMesh")
- msh5a.Scale = Vector3.new(0.6,0.55,0.6)
- msh5a.Parent = p4a
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- msh5a.MeshType = "Sphere"
- p4a.Transparency = 0
- p4a.Reflectance = 0
- p4a.BrickColor = BrickColor.new("Black")
- local w5a = Instance.new("Weld")
- w5a.Parent = p4a
- w5a.Part0 = p4a
- w5a.Part1 = Torso
- w5a.C0 = CFrame.new(0.695,-0.275,-0.7)
- w5a.C0 = w5a.C0 * CFrame.Angles(0, 0, 0.535)
- ------------------------
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.15,0.2,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(-0.25, 3.23, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.15,0.2,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(0.25, 3.23, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.5,0.15,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(0.5, 3.6, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.5,0.15,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(-0.5, 3.6, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.1,0.4,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(0, 3.13, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.05,0.4,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(0.2, 3.59, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.05,0.4,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(-0.2, 3.59, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.04,0.4,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(-0.6, 3.27, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.04,0.4,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(0.6, 3.27, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.15,0.5,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(0.5, 3.99, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.15,0.5,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(-0.5, 3.99, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.22,0.1,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(-0.285, 3.89, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.22,0.1,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(0.285, 3.89, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.05,0.05,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(-0.6, 3.89, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.05,0.05,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(0.6, 3.89, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.03,0.05,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(-0.41, 3.89, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.03,0.05,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(0.41, 3.89, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.15,0.13,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(0, 4.4, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.38,0.025,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(0.2, 4.0835, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.38,0.025,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(-0.2, 4.0835, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.025,0.1,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(0, 4.25, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.025,0.1,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(0, 4.55, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.12,0.025,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(-0.15, 4.4, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.12,0.025,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(0.15, 4.4, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.009,0.1,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(0, 4.13, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.009,0.1,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(0, 4.67, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.009,0.25,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(-0.25, 4.4, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.009,0.25,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(0.25, 4.4, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(1,0.08,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(0, 5.4, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.01,0.585,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(-0.28, 5, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- function fk()
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.01,0.35,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(0.18, 5.139, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.01,0.25,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(0.03, 5.208, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.01,0.1,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(-0.40, 5.3, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.01,0.06,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(-0.1, 5.315, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.01,0.4,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(-0.03, 5.11, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.01,0.2,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(-0.2, 5.23, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.01,0.18,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(0.35, 5.25, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.21,0.08,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(-0.65, 5.2, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.21,0.08,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(-0.65, 4.9, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.21,0.08,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(-0.65, 4.6, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.21,0.08,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(0.65, 5.2, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.21,0.08,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(0.65, 4.9, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.21,0.08,0.17)
- msh5b.Parent = p4b
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Black")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(0.65, 4.6, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("SpecialMesh")
- msh5b.Scale = Vector3.new(0.3,0.25,0.16)
- msh5b.Parent = p4b
- msh5b.MeshType = "Head"
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("White")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(0.3, 0, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(1.5, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("SpecialMesh")
- msh5b.Scale = Vector3.new(0.3,0.25,0.16)
- msh5b.Parent = p4b
- msh5b.MeshType = "Head"
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("White")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(-0.3, 0, 0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(1.5, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("SpecialMesh")
- msh5b.Scale = Vector3.new(0.5,0.165,0.5)
- msh5b.Parent = p4b
- msh5b.MeshType = "Head"
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("White")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(-0.45, 0.06, 6) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(1.56, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("SpecialMesh")
- msh5b.Scale = Vector3.new(0.1,0.165,0.1)
- msh5b.Parent = p4b
- msh5b.MeshType = "Head"
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("White")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(-0.67, 0.06, 6.17) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(1.56, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("SpecialMesh")
- msh5b.Scale = Vector3.new(0.2,0.17,0.2)
- msh5b.Parent = p4b
- msh5b.MeshType = "Head"
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0.4
- p4b.BrickColor = BrickColor.new("Institutional white")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = p1
- w5b.C0 = CFrame.new(-0.5, 0.06, 6.05) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(1.56, 0, 0)
- ----------------------------Stuff
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("SpecialMesh")
- msh5b.Scale = Vector3.new(1.3,0.5,0.6)
- msh5b.Parent = p4b
- msh5b.MeshType = "Sphere"
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0
- p4b.BrickColor = BrickColor.new("Reddish brown")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = Torso
- w5b.C0 = CFrame.new(-0.7, 0.7, -0.7) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(1.15,0.18,0.4)
- msh5b.Parent = p4b
- --msh5b.MeshType = "Sphere"
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0
- p4b.BrickColor = BrickColor.new("Reddish brown")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = Torso
- w5b.C0 = CFrame.new(-0.7, 0.5, -0.7) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Instance.new("BlockMesh")
- msh5b.Scale = Vector3.new(0.1,0.1,0.1)
- msh5b.Parent = p4b
- --msh5b.MeshType = "Sphere"
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0
- p4b.Reflectance = 0
- p4b.BrickColor = BrickColor.new("White")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = Torso
- w5b.C0 = CFrame.new(-0.7, 0.5, -0.9) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- local p4b = Instance.new("Part")
- for i = 1, 20 do
- local p4b = Instance.new("Part")
- p4b.formFactor = 1
- p4b.CanCollide = false
- p4b.Name = "p4b"
- p4b.Locked = true
- p4b.Size = Vector3.new(1,1,1)
- p4b.Parent = swordholder
- local msh5b = Head.Mesh:clone()
- msh5b.Scale = Head.Mesh.Scale + Vector3.new(0.01+i*2/100,0.01,0.01+i*2/100)
- msh5b.Parent = p4b
- --msh5b.MeshType = "Sphere"
- --msh5.TextureId = "http://www.roblox.com/asset/?id=12352036"
- --msh3.MeshType = "Brick"
- p4b.Transparency = 0.56+i/10/2
- p4b.Reflectance = 0
- p4b.BrickColor = BrickColor.new("White")
- local w5b = Instance.new("Weld")
- w5b.Parent = p4b
- w5b.Part0 = p4b
- w5b.Part1 = Head
- w5b.C0 = CFrame.new(0,0,0) --* CFrame.Angles(0, 0, 1)
- w5b.C0 = w5b.C0 * CFrame.Angles(0, 0, 0)
- wait()
- end
- --shurikens
- local shuriken1 = Instance.new("Part")
- shuriken1.formFactor = 1
- shuriken1.CanCollide = false
- shuriken1.Name = "shuriken1"
- shuriken1.Locked = true
- shuriken1.Size = Vector3.new(1,1,1)
- shuriken1.Parent = swordholder
- local shmesh = Instance.new("SpecialMesh")
- shmesh.Scale = Vector3.new(0.5,0.5,0.5)
- shmesh.Parent = shuriken1
- --shmesh.MeshType = "FileMesh"
- shmesh.MeshId = "http://www.roblox.com/asset/?id=22768172"
- --msh3.MeshType = "Brick"
- shuriken1.Transparency = 0.8
- shuriken1.Reflectance = 0
- shuriken1.BrickColor = BrickColor.new("Bright blue")
- local shw = Instance.new("Weld")
- shw.Parent = shuriken1
- shw.Part0 = shuriken1
- shw.Part1 = Torso
- shw.Name = "SWeld1"
- shw.C0 = CFrame.new(-0.6, 0.5, -0.2) --* CFrame.Angles(0, 0, 1)
- shw.C0 = shw.C0 * CFrame.Angles(1.5, 0, 0)
- local shuriken2 = Instance.new("Part")
- shuriken2.formFactor = 1
- shuriken2.CanCollide = false
- shuriken2.Name = "shuriken2"
- shuriken2.Locked = true
- shuriken2.Size = Vector3.new(1,1,1)
- shuriken2.Parent = swordholder
- local shmesh2 = Instance.new("SpecialMesh")
- shmesh2.Scale = Vector3.new(0.5,0.5,0.5)
- shmesh2.Parent = shuriken2
- --shmesh2.MeshType = "FileMesh"
- shmesh2.MeshId = "http://www.roblox.com/asset/?id=22768172"
- --msh3.MeshType = "Brick"
- shuriken2.Transparency = 0.7
- shuriken2.Reflectance = 0
- shuriken2.BrickColor = BrickColor.new("Bright blue")
- local shw2 = Instance.new("Weld")
- shw2.Parent = shuriken2
- shw2.Part0 = shuriken2
- shw2.Name = "SWeld2"
- shw2.Part1 = shuriken1
- shw2.C0 = CFrame.new(0,0,0) --* CFrame.Angles(0, 0, 1)
- shw2.C0 = shw2.C0 * CFrame.Angles(0, 0.8, 0)
- local shuriken3 = Instance.new("Part")
- shuriken3.formFactor = 1
- shuriken3.CanCollide = false
- shuriken3.Name = "shuriken3"
- shuriken3.Locked = true
- shuriken3.Size = Vector3.new(1,1,1)
- shuriken3.Parent = swordholder
- local shmesh3 = Instance.new("SpecialMesh")
- shmesh3.Scale = Vector3.new(0.5,0.5,0.5)
- shmesh3.Parent = shuriken3
- --shmesh3.MeshType = "FileMesh"
- shmesh3.MeshId = "http://www.roblox.com/asset/?id=22768172"
- --msh3.MeshType = "Brick"
- shuriken3.Transparency = 0.6
- shuriken3.Reflectance = 0
- shuriken3.BrickColor = BrickColor.new("Bright blue")
- local shw3 = Instance.new("Weld")
- shw3.Parent = shuriken3
- shw3.Part0 = shuriken3
- shw3.Name = "SWeld3"
- shw3.Part1 = shuriken1
- shw3.C0 = CFrame.new(0,0,0) --* CFrame.Angles(0, 0, 1)
- shw3.C0 = shw3.C0 * CFrame.Angles(0, 0.8, 0)
- --------------------
- -----------End
- end
- fk()
- -------
- -----------
- --function runlikeabitch()
- --wait()
- --if Ran == true then
- --j = Instance.new("Part")
- --j.Parent = workspace
- --j.Size = Vector3.new(1,2,1)
- --j.CFrame = p5.CFrame
- --j.CanCollide = false
- --j.Anchored = false
- --j.CFrame = j.CFrame * CFrame.Angles(math.random(1,10),math.random(1,10),math.random(1,10))
- --j.Transparency = 0.2
- --j.BrickColor = BrickColor.new("Bright orange")
- --jj = Instance.new("BlockMesh")
- --jj.Parent = j
- --jj.Scale = Vector3.new(0.2,0.8,0.2)
- --end
- --end
- --Character.Humanoid.running:connect(runlikeabitch)
- deb = false
- function runlikeabitch2(hit)
- if deb == false then
- deb = true
- wait()
- if Ran == true then
- if effect == true then
- jl = Instance.new("Part")
- jl.BrickColor = BrickColor.new("Dark stone grey")
- jl.Parent = workspace
- jl.Size = Vector3.new(1,4,1)
- jl.Name = "effect"
- jl.CFrame = p5.CFrame
- jl.CanCollide = false
- jl.Anchored = false
- jl.CFrame = jl.CFrame * CFrame.Angles(math.random(1,5),math.random(1,5),math.random(1,5))
- jl.Material = "Slate"
- --jl.Velocity = jl.Velocity + jl.CFrame.lookVector *-50
- --jj = Instance.new("BlockMesh")
- --jj.Parent = jl
- --jj.Scale = Vector3.new(1.2,1.5,1.2)
- --jl.Transparency = 0
- deb = false
- end
- end
- end
- end
- p5.Touched:connect(runlikeabitch2)
- function unequipweld()
- w1.Part1 = Torso
- w1.C0 = CFrame.new(-0.7, -2, -0.7) --* CFrame.Angles(0, 0, 1)
- w1.C0 = w1.C0 * CFrame.Angles(0, 0, 3.7)
- end
- function equipweld()
- w1.Part1 = RightArm
- w1.C0 = CFrame.new(0, 1.5, 0) --* CFrame.Angles(0, 0, 1)
- w1.C0 = w1.C0 * CFrame.Angles(0, 0, 0)
- end
- function ht(hit)
- if hit.Parent:findFirstChild("Humanoid") and hit.Parent.Name ~= Character.Name then
- hit.Parent:findFirstChild("Humanoid"):TakeDamage(math.random(20,30))
- hit.Parent:findFirstChild("Humanoid").Sit = true
- end
- end
- function equips()
- swordholder.shuriken1["SWeld1"].Part1 = Character["Right Arm"]
- swordholder.shuriken2["SWeld2"].Part1 = Character["Right Arm"]
- swordholder.shuriken3["SWeld3"].Part1 = Character["Right Arm"]
- swordholder.shuriken1["SWeld1"].C0 = CFrame.new(0,1.4,0)
- swordholder.shuriken2["SWeld2"].C0 = CFrame.new(0,1.4,0)
- swordholder.shuriken3["SWeld3"].C0 = CFrame.new(0,1.4,0)
- swordholder.shuriken1["SWeld1"].C0 = swordholder.shuriken1["SWeld1"].C0 * CFrame.Angles(0, 0, 0)
- swordholder.shuriken2["SWeld2"].C0 = swordholder.shuriken2["SWeld2"].C0 * CFrame.Angles(0, 0.4, 0)
- swordholder.shuriken3["SWeld3"].C0 = swordholder.shuriken3["SWeld3"].C0 * CFrame.Angles(0, 0.6, 0)
- end
- function unequips()
- swordholder.shuriken1["SWeld1"].Part1 = Character["Torso"]
- swordholder.shuriken2["SWeld2"].Part1 = swordholder.shuriken1
- swordholder.shuriken3["SWeld3"].Part1 = swordholder.shuriken1
- swordholder.shuriken1["SWeld1"].C0 = CFrame.new(-0.6, 0.5, -0.2)
- swordholder.shuriken2["SWeld2"].C0 = CFrame.new(0,0,0)
- swordholder.shuriken3["SWeld3"].C0 = CFrame.new(0,0,0)
- swordholder.shuriken1["SWeld1"].C0 = swordholder.shuriken1["SWeld1"].C0 * CFrame.Angles(1.5, 0, 0)
- swordholder.shuriken2["SWeld2"].C0 = swordholder.shuriken2["SWeld2"].C0 * CFrame.Angles(0, 0.8, 0)
- swordholder.shuriken3["SWeld3"].C0 = swordholder.shuriken3["SWeld3"].C0 * CFrame.Angles(0, 0.8, 0)
- end
- function throws1()
- for i = 0 , 1 , 0.17 do
- wait()
- swordholder.shuriken2["SWeld2"].C0 = swordholder.shuriken2["SWeld2"].C0 * CFrame.Angles(0, 0.4+2*i*5, 0)
- swordholder.shuriken3["SWeld3"].C0 = swordholder.shuriken3["SWeld3"].C0 * CFrame.Angles(0, 0.8+2*i*5, 0)
- swordholder.shuriken1.Mesh.Scale = swordholder.shuriken1.Mesh.Scale - Vector3.new(0.001+1*i/3,0.001+0.5*i/2,0.001+1*i/3)
- swordholder.shuriken2.Mesh.Scale = swordholder.shuriken2.Mesh.Scale - Vector3.new(0.005+1*i/2,0.01+0.5*i/2,0.005+1*i/2)
- swordholder.shuriken2.Mesh.Scale = swordholder.shuriken3.Mesh.Scale - Vector3.new(0.01+1*i/2,0.01+0.5*i/2,0.01+1*i/2)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0, 1,5-4*i) ----math.rad(260)-math.rad(260)*i
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- ss = Instance.new("Sound")
- ss.Parent = Torso
- ss.Pitch = 0.9
- ss.SoundId = "rbxasset://sounds/swordslash.wav"
- ss.Volume = 2
- ss:Play()
- ss:Play()
- swordholder.shuriken1.Transparency = 1
- swordholder.shuriken2.Transparency = 1
- swordholder.shuriken3.Transparency = 1
- s1 = swordholder.shuriken1:clone()
- s2 = swordholder.shuriken2:clone()
- s3 = swordholder.shuriken3:clone()
- s1.CanCollide = false
- s1.Name = "WSH1"
- s2.CanCollide = false
- s3.CanCollide = false
- s1.CFrame = Torso.CFrame + Vector3.new(-1.5,1,-1)
- s1.Transparency = 0.5
- s1.Parent = workspace
- --s1.SWeld1:Destroy()
- --s1.Velocity = s1.Velocity + s1.CFrame.lookVector *700
- s2.CFrame = Torso.CFrame + Vector3.new(-1.5,1,-1)
- s2.Transparency = 0.6
- s2.Name = "WSH2"
- s2.Parent = workspace
- --s2.SWeld2:Destroy()
- --s2.Velocity = s1.Velocity
- s3.CFrame = Torso.CFrame + Vector3.new(-1.5,1,-1)
- s3.Transparency = 0.7
- s3.Parent = workspace
- --s3.SWeld3:Destroy()
- --s3.Velocity = s1.Velocity
- s1.Mesh.Scale = Vector3.new(1,1,1)
- s2.Mesh.Scale = Vector3.new(1.2,1.2,1.2)
- s3.Name = "WSH3"
- s3.Mesh.Scale = Vector3.new(1.3,1.3,1.3)
- b = Instance.new("BodyPosition")
- b.Parent = s1
- b.D = 1000
- b.P = 3000
- b.maxForce = Vector3.new(4000,210,4000)
- b.position = b.position + Head.CFrame.lookVector * 300
- b = Instance.new("BodyPosition")
- b.Parent = s2
- b.D = 1000
- b.P = 3000
- b.maxForce = Vector3.new(4000,210,4000)
- b.position = b.position + Head.CFrame.lookVector * 300
- b = Instance.new("BodyPosition")
- b.Parent = s3
- b.D = 1000
- b.P = 3000
- b.maxForce = Vector3.new(4000,210,4000)
- b.position = b.position + Head.CFrame.lookVector * 300
- wait(0.7)
- s = Instance.new("Sound")
- s.Parent = s1
- s.Pitch = 0.5
- s.SoundId = "http://roblox.com/asset/?id=2760979"
- s.Volume = 2
- s:Play()
- s:Play()
- s = Instance.new("Sound")
- s.Parent = s1
- s.Pitch = 0.5
- s.SoundId = "rbxasset://sounds/Rocket shot.wav"
- s.Volume = 2
- s:Play()
- s:Play()
- er = Instance.new("Explosion")
- er.Parent = workspace
- er.Position = s1.Position
- er.BlastRadius = 30
- er.BlastPressure = 10000
- hhh = Instance.new("Part")
- hhh.Parent = workspace
- hhh.Size = Vector3.new(1,1,1)
- hhh.CFrame = s1.CFrame
- hhh.BrickColor = BrickColor.new("Bright blue")
- hhh.CanCollide = false
- hhh.Anchored = true
- hhh.Transparency = 0.3
- wm = Instance.new("SpecialMesh")
- wm.Parent = hhh
- wm.MeshId = "http://www.roblox.com/asset/?id=1051557"
- wm.Scale = Vector3.new(1,1,1)
- hhh2 = Instance.new("Part")
- hhh2.Parent = workspace
- hhh2.Size = Vector3.new(1,1,1)
- hhh2.CFrame = s1.CFrame
- hhh2.BrickColor = BrickColor.new("Bright blue")
- hhh2.CanCollide = false
- hhh2.Anchored = true
- hhh2.Transparency = 0.3
- wm2 = Instance.new("SpecialMesh")
- wm2.Parent = hhh2
- wm2.MeshType = "Sphere"
- wm2.Scale = Vector3.new(1.25,1,1.25)
- s1.Anchored = true
- s2.Anchored = true
- s3.Anchored = true
- local wx = Instance.new("Weld")
- wx.Parent = hhh
- wx.Part0 = hhh
- wx.Name = "wx"
- wx.Part1 = s1
- wx.C0 = CFrame.new(0,0,0)
- wx.C0 = wx.C0 * CFrame.Angles(0, 0, 0)
- local wx2 = Instance.new("Weld")
- wx2.Parent = hhh2
- wx2.Part0 = hhh2
- wx2.Name = "wx2"
- wx2.Part1 = s1
- wx2.C0 = CFrame.new(0,0,0)
- wx2.C0 = wx2.C0 * CFrame.Angles(0, 0, 0)
- for i=1, 25 do
- wait()
- er = Instance.new("Explosion")
- er.Parent = workspace
- er.Position = s1.Position
- er.BlastRadius = 30-i
- er.BlastPressure = 10000
- s1.Mesh.Scale = s1.Mesh.Scale + Vector3.new(0.001+1*i/6,0.001+0.5*i/4,0.001+1*i/6)
- s2.Mesh.Scale = s2.Mesh.Scale + Vector3.new(0.005+1*i/5,0.01+0.5*i/4,0.005+1*i/5)
- s3.Mesh.Scale = s3.Mesh.Scale + Vector3.new(0.01+1*i/4,0.01+0.5*i/4,0.01+1*i/4)
- wm.Scale = wm.Scale + Vector3.new(1*i/2,1*i/2,1*i/2)
- wm2.Scale = wm2.Scale + Vector3.new(1.25*i/2,1*i/2,1.25*i/2)
- wx.C0 = wx.C0 * CFrame.Angles(2+2*i*5/2, 0, 0)
- wx2.C0 = wx2.C0 * CFrame.Angles(2+2*i*5/2, 0, 0)
- end
- hhh:Destroy()
- hhh2:Destroy()
- s1:Destroy()
- s2:Destroy()
- s3:Destroy()
- --for i = 0 , 1 , 0.17 do
- --wait()
- --RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0, 1,2.93+1*i) ----math.rad(260)-math.rad(260)*i
- --RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- --end
- wait()
- unequips()
- swordholder.shuriken1.Mesh.Scale = Vector3.new(0.5,0.5,0.5)
- swordholder.shuriken2.Mesh.Scale = Vector3.new(0.5,0.5,0.5)
- swordholder.shuriken3.Mesh.Scale = Vector3.new(0.5,0.5,0.5)
- swordholder.shuriken1.Transparency = 0.8
- swordholder.shuriken2.Transparency = 0.7
- swordholder.shuriken3.Transparency = 0.6
- eq = false
- deb = false
- Ran = false
- for i,e in pairs(workspace:GetChildren()) do
- if e.Name == "effect" then
- e:Destroy()
- end
- end
- end
- function hideanim()
- for i = 0 , 1 , 0.075 do
- wait()
- RW.C0 = CFrame.new(1.5,0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25*-i*-3.2,-1 ,0-1.9*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(1-2.5*i, 0.5, -0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.55-1.6*i,0 ,0,0525-0.7*i)
- LW.C1 = CFrame.new(0, 0.5, 0)
- end
- w1.Part1 = Torso
- w1.C0 = CFrame.new(-0.7, -2, -0.7) --* CFrame.Angles(0, 0, 1)
- w1.C0 = w1.C0 * CFrame.Angles(0, 0, 3.7)
- unequips()
- for i = 0 , 1 , 0.085 do
- wait()
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0, 1,-1.2+1*i) ----math.rad(260)-math.rad(260)*i
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- end
- function equipanim()
- for i = 0 , 1 , 0.085 do
- wait()
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0, 1,-1+1*i) ----math.rad(260)-math.rad(260)*i
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait(0.1)
- for i = 0 , 1 , 0.075 do
- wait()
- RW.C0 = CFrame.new(1.5,0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25*i*3.2,-1 ,0+1.9*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(0,0.5, -1) * CFrame.fromEulerAnglesXYZ(0.25*i*3.2,0 ,0+1.5*i)
- LW.C1 = CFrame.new(0, 0.5, 0)
- end
- end
- function equipanim2()
- for i = 0 , 1 , 0.075 do
- wait()
- RW.C0 = CFrame.new(1.5,0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25*i*3.2,-1 ,0+1.9*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(0,0.5, -1) * CFrame.fromEulerAnglesXYZ(0.25*i*3.2,0 ,0+1.5*i)
- LW.C1 = CFrame.new(0, 0.5, 0)
- end
- end
- -----------------
- function attack1()
- if eq == true then
- eq = false
- hideanim()
- Ran = false
- unequipweld()
- wait()
- end
- for i = 0 , 1 , 0.085 do
- wait()
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0, 1,-0.915-1*i) ----math.rad(260)-math.rad(260)*i
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- equips()
- for i = 0 , 1 , 0.085 do
- wait()
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0, 1,-1+1*i) ----math.rad(260)-math.rad(260)*i
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- swordholder.shuriken2["SWeld2"].C0 = swordholder.shuriken2["SWeld2"].C0 * CFrame.Angles(0, 0.4+1*i*5, 0)
- swordholder.shuriken3["SWeld3"].C0 = swordholder.shuriken3["SWeld3"].C0 * CFrame.Angles(0, 0.8+1*i*5, 0)
- swordholder.shuriken1.Mesh.Scale = swordholder.shuriken1.Mesh.Scale + Vector3.new(0.001+1*i/3,0.001+0.5*i/3,0.001+1*i/3)
- swordholder.shuriken2.Mesh.Scale = swordholder.shuriken2.Mesh.Scale + Vector3.new(0.005+1*i/2,0.01+0.5*i/2,0.005+1*i/2)
- swordholder.shuriken2.Mesh.Scale = swordholder.shuriken3.Mesh.Scale + Vector3.new(0.01+1*i/2,0.01+0.5*i/2,0.01+1*i/2)
- end
- RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- for i = 0 , 1 , 0.17 do
- wait()
- swordholder.shuriken2["SWeld2"].C0 = swordholder.shuriken2["SWeld2"].C0 * CFrame.Angles(0, 0.4+1*i*5, 0)
- swordholder.shuriken3["SWeld3"].C0 = swordholder.shuriken3["SWeld3"].C0 * CFrame.Angles(0, 0.8+1*i*5, 0)
- swordholder.shuriken1.Mesh.Scale = swordholder.shuriken1.Mesh.Scale - Vector3.new(0.001+1*i/2,0.01+0.5*i/2,0.001+1*i/2)
- swordholder.shuriken2.Mesh.Scale = swordholder.shuriken2.Mesh.Scale - Vector3.new(0.005+1*i/2,0.01+0.5*i/2,0.005+1*i/2)
- swordholder.shuriken2.Mesh.Scale = swordholder.shuriken3.Mesh.Scale - Vector3.new(0.01+1*i/2,0.01+0.5*i/2,0.01+1*i/2)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0, 1,2.93+1*i) ----math.rad(260)-math.rad(260)*i
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- throws1()
- end
- -------------
- function attack2()
- if eq == true then
- eq = false
- Ran = false
- unequipweld()
- wait()
- end
- s = Instance.new("Sound")
- s.Parent = Torso
- s.Pitch = 2
- s.SoundId = "rbxasset://sounds/swordslash.wav"
- s.Volume = 1.3
- s:Play()
- for i = 0 , 1 , 0.27 do
- wait()
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0, 1,-1.15-1*i) ----math.rad(260)-math.rad(260)*i
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0, -1,-2.915-1*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- x =RW.C0
- y = LW.C1
- wait(1)
- swordholder.p19.W29.Part1 = LeftArm
- swordholder.p19.W29.C0 = CFrame.new(0,0,0)
- swordholder.p19.W29.C0 = swordholder.p19.W29.C0 * CFrame.Angles(0,-1.5,0)
- for i = 0 , 1 , 0.3 do
- wait()
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0, 1,3-1*i) ----math.rad(260)-math.rad(260)*i
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0, -1,3+1*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- v = swordholder.p19:clone()
- v.Parent = workspace
- v.CanCollide = true
- v.Transparency = 0
- b = Instance.new("BodyPosition")
- b.Parent = v
- b.D = 1000
- b.P = 3000
- b.maxForce = Vector3.new(4000,210,4000)
- b.position = b.position + Head.CFrame.lookVector * 300
- swordholder.p19.Transparency = 1
- v.Touched:connect(ht)
- s = Instance.new("Sound")
- s.Parent = v
- s.Pitch = 4
- s.SoundId = "http://roblox.com/asset/?id=2785493"
- s.Volume = 2
- s:Play()
- for i = 0 , 1 , 0.3 do
- wait()
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0-i*2, 1,2-1*i) ----math.rad(260)-math.rad(260)*i
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0-i*2, -1,4+1*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait(3)
- v:Destroy()
- swordholder.p19.Transparency = 0
- swordholder.p19.W29.Part1 = Torso
- swordholder.p19.W29.C0 = CFrame.new(-0.7, 1.2, -1)
- swordholder.p19.W29.C0 = swordholder.p19.W29.C0 * CFrame.Angles(-0.2, -0.5, 1.3)
- RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- end
- function attack3()
- if eq == true then
- eq = false
- Ran = false
- unequipweld()
- wait()
- end
- parts = {}
- s = Instance.new("Sound")
- s.Parent = Torso
- s.Pitch = 2
- s.SoundId = "rbxasset://sounds/swordslash.wav"
- s.Volume = 1.3
- s:Play()
- function dllt()
- v = swordholder.p19:clone()
- v.Parent = Character
- v.CanCollide = true
- v.Transparency = 1
- v.Touched:connect(ht)
- swordholder.p19.Transparency = 1
- wv = Instance.new("Weld")
- wv.Parent = v
- wv.Part0 = v
- wv.Part1 = Torso
- wv.C0 = CFrame.new(0,0,-5)
- wv.C0 = wv.C0 * CFrame.Angles(0, 0, 0)
- v2 = swordholder.p19:clone()
- v2.Parent = Character
- v2.CanCollide = true
- v2.Transparency = 1
- v2.Touched:connect(ht)
- wv2 = Instance.new("Weld")
- wv2.Parent = v2
- wv2.Part0 = v2
- wv2.Part1 = Torso
- wv2.C0 = CFrame.new(0,0,-5)
- wv2.C0 = wv.C0 * CFrame.Angles(0, 0, 1.5)
- v3 = swordholder.p19:clone()
- v3.Parent = Character
- v3.CanCollide = true
- v3.Transparency = 1
- v3.Touched:connect(ht)
- wv3 = Instance.new("Weld")
- wv3.Parent = v3
- wv3.Part0 = v3
- wv3.Part1 = Torso
- wv3.C0 = CFrame.new(0,0,-5)
- wv3.C0 = wv3.C0 * CFrame.Angles(0, 1.6, 0)
- v4 = swordholder.p19:clone()
- v4.Parent = Character
- v4.CanCollide = true
- v4.Transparency = 1
- v4.Touched:connect(ht)
- wv4 = Instance.new("Weld")
- wv4.Parent = v4
- wv4.Part0 = v4
- wv4.Part1 = v3
- wv4.C0 = CFrame.new(0,0,0)
- wv4.C0 = wv4.C0 * CFrame.Angles(0, 0, 1.5)
- v5 = swordholder.p19:clone()
- v5.Parent = Character
- v5.CanCollide = true
- v5.Transparency = 1
- v5.Touched:connect(ht)
- wv5 = Instance.new("Weld")
- wv5.Parent = v5
- wv5.Part0 = v5
- wv5.Part1 = Torso
- wv5.C0 = CFrame.new(0,0,-5)
- wv5.C0 = wv5.C0 * CFrame.Angles(0, -1.6, 0)
- v6 = swordholder.p19:clone()
- v6.Parent = Character
- v6.CanCollide = true
- v6.Transparency = 1
- v6.Touched:connect(ht)
- wv6 = Instance.new("Weld")
- wv6.Parent = v6
- wv6.Part0 = v6
- wv6.Part1 = v5
- wv6.C0 = CFrame.new(0,0,0)
- wv6.C0 = wv6.C0 * CFrame.Angles(0, 0, 1.5)
- v7 = swordholder.p19:clone()
- v7.Parent = Character
- v7.CanCollide = true
- v7.Transparency = 1
- v7.Touched:connect(ht)
- wv7 = Instance.new("Weld")
- wv7.Parent = v7
- wv7.Part0 = v7
- wv7.Part1 = Torso
- wv7.C0 = CFrame.new(0,0,-5)
- wv7.C0 = wv7.C0 * CFrame.Angles(0, -3.1, 0)
- v8 = swordholder.p19:clone()
- v8.Parent = Character
- v8.CanCollide = true
- v8.Transparency = 1
- v8.Touched:connect(ht)
- wv8 = Instance.new("Weld")
- wv8.Parent = v8
- wv8.Part0 = v8
- wv8.Part1 = v7
- wv8.C0 = CFrame.new(0,0,0)
- wv8.C0 = wv8.C0 * CFrame.Angles(0, 0, -1.5)
- v9 = swordholder.p19:clone()
- v9.Parent = Character
- v9.CanCollide = true
- v9.Transparency = 1
- v9.Touched:connect(ht)
- wv9 = Instance.new("Weld")
- wv9.Parent = v9
- wv9.Part0 = v9
- wv9.Part1 = Torso
- wv9.C0 = CFrame.new(0,0,-5)
- wv9.C0 = wv9.C0 * CFrame.Angles(0, -4.2, 0)
- v10 = swordholder.p19:clone()
- v10.Parent = Character
- v10.CanCollide = true
- v10.Transparency = 1
- v10.Touched:connect(ht)
- wv10 = Instance.new("Weld")
- wv10.Parent = v10
- wv10.Part0 = v10
- wv10.Part1 = v9
- wv10.C0 = CFrame.new(0,0,0)
- wv10.C0 = wv10.C0 * CFrame.Angles(0, 0, -1.5)
- v11 = swordholder.p19:clone()
- v11.Parent = Character
- v11.CanCollide = true
- v11.Transparency = 1
- v11.Touched:connect(ht)
- wv11 = Instance.new("Weld")
- wv11.Parent = v11
- wv11.Part0 = v11
- wv11.Part1 = Torso
- wv11.C0 = CFrame.new(0,0,-5)
- wv11.C0 = wv11.C0 * CFrame.Angles(0, -3.65, 0)
- v12 = swordholder.p19:clone()
- v12.Parent = Character
- v12.CanCollide = true
- v12.Transparency = 1
- v12.Touched:connect(ht)
- wv12 = Instance.new("Weld")
- wv12.Parent = v12
- wv12.Part0 = v12
- wv12.Part1 = v11
- wv12.C0 = CFrame.new(0,0,0)
- wv12.C0 = wv12.C0 * CFrame.Angles(0, 0, -1.5)
- v13 = swordholder.p19:clone()
- v13.Parent = Character
- v13.CanCollide = true
- v13.Transparency = 1
- v13.Touched:connect(ht)
- wv13 = Instance.new("Weld")
- wv13.Parent = v13
- wv13.Part0 = v13
- wv13.Part1 = Torso
- wv13.C0 = CFrame.new(0,0,-5)
- wv13.C0 = wv13.C0 * CFrame.Angles(0, -0.95, 0)
- v14 = swordholder.p19:clone()
- v14.Parent = Character
- v14.CanCollide = true
- v14.Transparency = 1
- v14.Touched:connect(ht)
- wv14 = Instance.new("Weld")
- wv14.Parent = v14
- wv14.Part0 = v14
- wv14.Part1 = v13
- wv14.C0 = CFrame.new(0,0,0)
- wv14.C0 = wv14.C0 * CFrame.Angles(0, 0, -1.5)
- v15 = swordholder.p19:clone()
- v15.Parent = Character
- v15.CanCollide = true
- v15.Transparency = 1
- v15.Touched:connect(ht)
- wv15 = Instance.new("Weld")
- wv15.Parent = v15
- wv15.Part0 = v15
- wv15.Part1 = Torso
- wv15.C0 = CFrame.new(0,0,-5)
- wv15.C0 = wv15.C0 * CFrame.Angles(0, -0.4, 0)
- v16 = swordholder.p19:clone()
- v16.Parent = Character
- v16.CanCollide = true
- v16.Transparency = 1
- v16.Touched:connect(ht)
- wv16 = Instance.new("Weld")
- wv16.Parent = v16
- wv16.Part0 = v16
- wv16.Part1 = v15
- wv16.C0 = CFrame.new(0,0,0)
- wv16.C0 = wv16.C0 * CFrame.Angles(0, 0, -1.5)
- v17 = swordholder.p19:clone()
- v17.Parent = Character
- v17.CanCollide = true
- v17.Transparency = 1
- v17.Touched:connect(ht)
- wv17 = Instance.new("Weld")
- wv17.Parent = v17
- wv17.Part0 = v17
- wv17.Part1 = Torso
- wv17.C0 = CFrame.new(0,0,-5)
- wv17.C0 = wv17.C0 * CFrame.Angles(0, -2.05, 0)
- v18 = swordholder.p19:clone()
- v18.Parent = Character
- v18.CanCollide = true
- v18.Transparency = 1
- v18.Touched:connect(ht)
- wv18 = Instance.new("Weld")
- wv18.Parent = v18
- wv18.Part0 = v18
- wv18.Part1 = v17
- wv18.C0 = CFrame.new(0,0,0)
- wv18.C0 = wv18.C0 * CFrame.Angles(0, 0, -1.5)
- v19 = swordholder.p19:clone()
- v19.Parent = Character
- v19.CanCollide = true
- v19.Transparency = 1
- v19.Touched:connect(ht)
- wv19 = Instance.new("Weld")
- wv19.Parent = v19
- wv19.Part0 = v19
- wv19.Part1 = Torso
- wv19.C0 = CFrame.new(0,0,-5)
- wv19.C0 = wv19.C0 * CFrame.Angles(0, -2.6, 0)
- v20 = swordholder.p19:clone()
- v20.Parent = Character
- v20.CanCollide = true
- v20.Transparency = 1
- v20.Touched:connect(ht)
- wv20 = Instance.new("Weld")
- wv20.Parent = v20
- wv20.Part0 = v20
- wv20.Part1 = v19
- wv20.C0 = CFrame.new(0,0,0)
- wv20.C0 = wv20.C0 * CFrame.Angles(0, 0, -1.5)
- v21 = swordholder.p19:clone() -----test
- v21.Parent = Character
- v21.CanCollide = true
- v21.Transparency = 1
- v21.Touched:connect(ht)
- wv21 = Instance.new("Weld")
- wv21.Parent = v21
- wv21.Part0 = v21
- wv21.Part1 = Torso
- wv21.C0 = CFrame.new(0,0,-5)
- wv21.C0 = wv21.C0 * CFrame.Angles(0, 1, 0)
- v22 = swordholder.p19:clone()
- v22.Parent = Character
- v22.CanCollide = true
- v22.Transparency = 1
- v22.Touched:connect(ht)
- wv22 = Instance.new("Weld")
- wv22.Parent = v22
- wv22.Part0 = v22
- wv22.Part1 = v21
- wv22.C0 = CFrame.new(0,0,0)
- wv22.C0 = wv22.C0 * CFrame.Angles(0, 0, 1.5)
- v23 = swordholder.p19:clone()
- v23.Parent = Character
- v23.CanCollide = true
- v23.Transparency = 1
- v23.Touched:connect(ht)
- wv23 = Instance.new("Weld")
- wv23.Parent = v23
- wv23.Part0 = v23
- wv23.Part1 = Torso
- wv23.C0 = CFrame.new(0,0,-5)
- wv23.C0 = wv23.C0 * CFrame.Angles(0, -3.1, 0)
- v24 = swordholder.p19:clone()
- v24.Parent = Character
- v24.CanCollide = true
- v24.Transparency = 1
- v24.Touched:connect(ht)
- wv24 = Instance.new("Weld")
- wv24.Parent = v24
- wv24.Part0 = v24
- wv24.Part1 = v23
- wv24.C0 = CFrame.new(0,0,0)
- wv24.C0 = wv24.C0 * CFrame.Angles(0, 0, -1.5)
- v25 = swordholder.p19:clone()
- v25.Parent = Character
- v25.CanCollide = true
- v25.Transparency = 1
- v25.Touched:connect(ht)
- wv25 = Instance.new("Weld")
- wv25.Parent = v25
- wv25.Part0 = v25
- wv25.Part1 = Torso
- wv25.C0 = CFrame.new(0,0,-5)
- wv25.C0 = wv25.C0 * CFrame.Angles(0, 1.6, 0)
- v26 = swordholder.p19:clone()
- v26.Parent = Character
- v26.CanCollide = true
- v26.Transparency = 1
- v26.Touched:connect(ht)
- wv26 = Instance.new("Weld")
- wv26.Parent = v26
- wv26.Part0 = v26
- wv26.Part1 = v25
- wv26.C0 = CFrame.new(0,0,0)
- wv26.C0 = wv26.C0 * CFrame.Angles(0, 0, 1.5)
- v27 = swordholder.p19:clone()
- v27.Parent = Character
- v27.CanCollide = true
- v27.Transparency = 1
- v27.Touched:connect(ht)
- wv27 = Instance.new("Weld")
- wv27.Parent = v27
- wv27.Part0 = v27
- wv27.Part1 = Torso
- wv27.C0 = CFrame.new(0,0,-5)
- wv27.C0 = wv27.C0 * CFrame.Angles(0, -1.6, 0)
- v28 = swordholder.p19:clone()
- v28.Parent = Character
- v28.CanCollide = true
- v28.Transparency = 1
- v28.Touched:connect(ht)
- wv28 = Instance.new("Weld")
- wv28.Parent = v28
- wv28.Part0 = v28
- wv28.Part1 = v27
- wv28.C0 = CFrame.new(0,0,0)
- wv28.C0 = wv28.C0 * CFrame.Angles(0, 0, 1.5)
- v29 = swordholder.p19:clone()
- v29.Parent = Character
- v29.CanCollide = true
- v29.Transparency = 1
- v29.Touched:connect(ht)
- wv29 = Instance.new("Weld")
- wv29.Parent = v29
- wv29.Part0 = v29
- wv29.Part1 = Torso
- wv29.C0 = CFrame.new(0,0,-5)
- wv29.C0 = wv29.C0 * CFrame.Angles(0, 2.08, 0)
- v30 = swordholder.p19:clone()
- v30.Parent = Character
- v30.CanCollide = true
- v30.Transparency = 1
- v30.Touched:connect(ht)
- wv30 = Instance.new("Weld")
- wv30.Parent = v30
- wv30.Part0 = v30
- wv30.Part1 = v29
- wv30.C0 = CFrame.new(0,0,0)
- wv30.C0 = wv32.C0 * CFrame.Angles(0, 0, 1.5)
- v31 = swordholder.p19:clone()
- v31.Parent = Character
- v31.CanCollide = true
- v31.Transparency = 1
- v31.Touched:connect(ht)
- wv31 = Instance.new("Weld")
- wv31.Parent = v31
- wv31.Part0 = v31
- wv31.Part1 = Torso
- wv31.C0 = CFrame.new(0,0,-5)
- wv31.C0 = wv31.C0 * CFrame.Angles(0, 2.7, 0)
- v32 = swordholder.p19:clone()
- v32.Parent = Character
- v32.CanCollide = true
- v32.Transparency = 1
- v32.Touched:connect(ht)
- wv32 = Instance.new("Weld")
- wv32.Parent = v32
- wv32.Part0 = v32
- wv32.Part1 = v31
- wv32.C0 = CFrame.new(0,0,0)
- wv32.C0 = wv32.C0 * CFrame.Angles(0, 0, 1.5)
- v33 = swordholder.p19:clone() -----test
- v33.Parent = Character
- v33.CanCollide = true
- v33.Transparency = 1
- v33.Touched:connect(ht)
- wv33 = Instance.new("Weld")
- wv33.Parent = v33
- wv33.Part0 = v33
- wv33.Part1 = Torso
- wv33.C0 = CFrame.new(0,0,-5)
- wv33.C0 = wv33.C0 * CFrame.Angles(0, 1, 0)
- v34 = swordholder.p19:clone()
- v34.Parent = Character
- v34.CanCollide = true
- v34.Transparency = 1
- v34.Touched:connect(ht)
- wv34 = Instance.new("Weld")
- wv34.Parent = v34
- wv34.Part0 = v34
- wv34.Part1 = v34
- wv34.C0 = CFrame.new(0,0,0)
- wv34.C0 = wv34.C0 * CFrame.Angles(0, 0, 1.5)
- v35 = swordholder.p19:clone() -----test
- v35.Parent = Character
- v35.CanCollide = true
- v35.Transparency = 1
- v35.Touched:connect(ht)
- wv35 = Instance.new("Weld")
- wv35.Parent = v35
- wv35.Part0 = v35
- wv35.Part1 = Torso
- wv35.C0 = CFrame.new(0,0,-5)
- wv35.C0 = wv34.C0 * CFrame.Angles(0, 1.55, 0)
- v36 = swordholder.p19:clone()
- v36.Parent = Character
- v36.CanCollide = true
- v36.Transparency = 1
- v36.Touched:connect(ht)
- wv36 = Instance.new("Weld")
- wv36.Parent = v36
- wv36.Part0 = v36
- wv36.Part1 = v36
- wv36.C0 = CFrame.new(0,0,0)
- wv36.C0 = wv36.C0 * CFrame.Angles(0, 0, 1.5)
- end
- dllt()
- function trs()
- v.Transparency = v.Transparency -i
- v2.Transparency = v2.Transparency -i
- v3.Transparency = v3.Transparency -i
- v4.Transparency = v4.Transparency -i
- v5.Transparency = v5.Transparency -i
- v6.Transparency = v6.Transparency -i
- v7.Transparency = v7.Transparency -i
- v8.Transparency = v8.Transparency -i
- v9.Transparency = v9.Transparency -i
- v10.Transparency = v10.Transparency -i
- v11.Transparency = v11.Transparency -i
- v12.Transparency = v12.Transparency -i
- v13.Transparency = v13.Transparency -i
- v14.Transparency = v14.Transparency -i
- v15.Transparency = v15.Transparency -i
- v16.Transparency = v16.Transparency -i
- v17.Transparency = v17.Transparency -i
- v18.Transparency = v18.Transparency -i
- v19.Transparency = v19.Transparency -i
- v20.Transparency = v20.Transparency -i
- v21.Transparency = v21.Transparency -i
- v22.Transparency = v22.Transparency -i
- v23.Transparency = v23.Transparency -i
- v24.Transparency = v24.Transparency -i
- v25.Transparency = v25.Transparency -i
- v26.Transparency = v26.Transparency -i
- v27.Transparency = v27.Transparency -i
- v28.Transparency = v28.Transparency -i
- v29.Transparency = v29.Transparency -i
- v30.Transparency = v30.Transparency -i
- v31.Transparency = v31.Transparency -i
- v32.Transparency = v32.Transparency -i
- v33.Transparency = v33.Transparency -i
- v34.Transparency = v34.Transparency -i
- v35.Transparency = v35.Transparency -i
- v36.Transparency = v36.Transparency -i
- end
- for i = 0 , 1 , 0.05 do
- wait()
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0, 1,-1.15-1*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0, -1,-2.915-1*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- v.Transparency = 0
- v2.Transparency = 0
- v3.Transparency = 0
- v4.Transparency = 0
- v5.Transparency = 0
- v6.Transparency = 0
- v7.Transparency = 0
- v8.Transparency = 0
- v9.Transparency = 0
- v10.Transparency = 0
- v11.Transparency = 0
- v12.Transparency = 0
- v13.Transparency = 0
- v14.Transparency = 0
- v15.Transparency = 0
- v16.Transparency = 0
- v17.Transparency = 0
- v18.Transparency = 0
- v19.Transparency = 0
- v20.Transparency = 0
- v21.Transparency = 0
- v22.Transparency = 0
- v23.Transparency = 0
- v24.Transparency = 0
- v25.Transparency = 0
- v26.Transparency = 0
- v27.Transparency = 0
- v28.Transparency = 0
- v29.Transparency = 0
- v30.Transparency = 0
- v31.Transparency = 0
- v32.Transparency = 0
- v33.Transparency = 0
- v34.Transparency = 0
- v35.Transparency = 0
- v36.Transparency = 0
- wait(1)
- for i = 0 , 1 , 0.3 do
- wait()
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0, 1,3-1*i) ----math.rad(260)-math.rad(260)*i
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0, -1,3+1*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- function dlt2()
- for ii = 1, 30 do
- wait()
- v.Weld.C0 = v.Weld.C0 + v.CFrame.lookVector *20
- v3.Weld.C0 = v3.Weld.C0 + v3.CFrame.lookVector *20
- v5.Weld.C0 = v5.Weld.C0 + v5.CFrame.lookVector *20
- v7.Weld.C0 = v7.Weld.C0 + v7.CFrame.lookVector *20
- v9.Weld.C0 = v9.Weld.C0 + v9.CFrame.lookVector *20
- v11.Weld.C0 = v11.Weld.C0 + v11.CFrame.lookVector *20
- v13.Weld.C0 = v13.Weld.C0 + v13.CFrame.lookVector *20
- v15.Weld.C0 = v15.Weld.C0 + v15.CFrame.lookVector *20
- v17.Weld.C0 = v17.Weld.C0 + v17.CFrame.lookVector *20
- v19.Weld.C0 = v19.Weld.C0 + v19.CFrame.lookVector *20
- v21.Weld.C0 = v21.Weld.C0 + v21.CFrame.lookVector *20
- v23.Weld.C0 = v23.Weld.C0 + v23.CFrame.lookVector *20
- v25.Weld.C0 = v25.Weld.C0 + v25.CFrame.lookVector *20
- v27.Weld.C0 = v27.Weld.C0 + v27.CFrame.lookVector *20
- v29.Weld.C0 = v29.Weld.C0 + v29.CFrame.lookVector *20
- v31.Weld.C0 = v31.Weld.C0 + v31.CFrame.lookVector *20
- v33.Weld.C0 = v33.Weld.C0 + v33.CFrame.lookVector *20
- v35.Weld.C0 = v35.Weld.C0 + v35.CFrame.lookVector *20
- v.Transparency = v.Transparency + 0.03
- v3.Transparency = v3.Transparency + 0.03
- v5.Transparency = v5.Transparency + 0.03
- v7.Transparency = v7.Transparency + 0.03
- v9.Transparency = v9.Transparency + 0.03
- v11.Transparency = v11.Transparency + 0.03
- v13.Transparency = v13.Transparency + 0.03
- v15.Transparency = v15.Transparency + 0.03
- v4.Transparency = v4.Transparency + 0.03
- v6.Transparency = v6.Transparency + 0.03
- v8.Transparency = v8.Transparency + 0.03
- v10.Transparency = v10.Transparency + 0.03
- v12.Transparency = v12.Transparency + 0.03
- v14.Transparency = v14.Transparency + 0.03
- v16.Transparency = v16.Transparency + 0.03
- v17.Transparency = v17.Transparency + 0.03
- v18.Transparency = v18.Transparency + 0.03
- v19.Transparency = v19.Transparency + 0.03
- v20.Transparency = v20.Transparency + 0.03
- v21.Transparency = v21.Transparency + 0.03
- v22.Transparency = v22.Transparency + 0.03
- v23.Transparency = v23.Transparency + 0.03
- v24.Transparency = v24.Transparency + 0.03
- v25.Transparency = v25.Transparency + 0.03
- v26.Transparency = v26.Transparency + 0.03
- v27.Transparency = v27.Transparency + 0.03
- v28.Transparency = v28.Transparency + 0.03
- v29.Transparency = v29.Transparency + 0.03
- v30.Transparency = v30.Transparency + 0.03
- v31.Transparency = v31.Transparency + 0.03
- v32.Transparency = v32.Transparency + 0.03
- v33.Transparency = v33.Transparency + 0.03
- v34.Transparency = v34.Transparency + 0.03
- v35.Transparency = v35.Transparency + 0.03
- v36.Transparency = v36.Transparency + 0.03
- s = Instance.new("Sound")
- s.Parent = v
- s.Pitch = 4
- s.SoundId = "http://roblox.com/asset/?id=2785493"
- s.Volume = 2
- s:Play()
- end
- end
- dlt2()
- for i = 0 , 1 , 0.3 do
- wait()
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0-i*2, 1,2-1*i) ----math.rad(260)-math.rad(260)*i
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0-i*2, -1,4+1*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait(3)
- function dlt3()
- v:Destroy()
- v2:Destroy()
- v3:Destroy()
- v4:Destroy()
- v5:Destroy()
- v6:Destroy()
- v7:Destroy()
- v8:Destroy()
- v9:Destroy()
- v10:Destroy()
- v11:Destroy()
- v12:Destroy()
- v13:Destroy()
- v14:Destroy()
- v15:Destroy()
- v16:Destroy()
- v17:Destroy()
- v18:Destroy()
- v19:Destroy()
- v20:Destroy()
- v21:Destroy()
- v22:Destroy()
- v23:Destroy()
- v24:Destroy()
- v25:Destroy()
- v26:Destroy()
- v27:Destroy()
- v28:Destroy()
- v29:Destroy()
- v30:Destroy()
- v31:Destroy()
- v32:Destroy()
- v33:Destroy()
- v34:Destroy()
- v35:Destroy()
- v36:Destroy()
- end
- dlt3()
- swordholder.p19.Transparency = 0
- RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- end
- function attack()
- s = Instance.new("Sound")
- s.Parent = Torso
- s.Pitch = 0.5
- s.SoundId = "http://roblox.com/asset/?id=1369158"
- s.Volume = 2
- s:Play()
- s:Play()
- attack1()
- end
- function shockwave()
- pp=Instance.new("Part")
- pp.TopSurface=0
- pp.BottomSurface=0
- pp.Reflectance=0
- pp.formFactor="Symmetric"
- pp.BrickColor=BrickColor.new("Black")
- pp.Size=Vector3.new(1,2,1)
- pp.Anchored=true
- pp.CanCollide=false
- pp.Name="Blast"
- pp.CFrame=Torso.CFrame - Vector3.new(-1.5,2.8,-1)
- pp.Parent=workspace
- oldpos = Torso.CFrame - Vector3.new(-1.5,2.8,-1)
- pp.Transparency=1
- pp.CanCollide=false
- pp.Touched:connect(ht)
- d=Instance.new("Decal")
- d.Texture="http://www.roblox.com/asset/?id=11187115"
- d.Face="Top"
- d.Parent=pp
- d=Instance.new("Decal")
- d.Texture="http://www.roblox.com/asset/?id=11187115"
- d.Face="Bottom"
- d.Parent=pp
- s = Instance.new("Sound")
- s.Parent = Torso
- s.Pitch = 0.15
- s.SoundId = "http://roblox.com/asset/?id=13775494"
- s.Volume = 2
- s:Play()
- s = Instance.new("Sound")
- s.Parent = Head
- s.Pitch = 0.14
- s.SoundId = "http://roblox.com/asset/?id=13775494"
- s.Volume = 2
- s:Play()
- for i,e in pairs(game.Workspace:GetChildren()) do
- if e:findFirstChild("Humanoid") and e.Name ~= Character.Name then
- if (pp.Position - e.Torso.Position).magnitude <=30 then
- e:findFirstChild("Humanoid"):TakeDamage(math.random(50,60))
- e:findFirstChild("Humanoid").Sit = true
- end
- end
- end
- for i=1, 7 do
- pp.Size = pp.Size + Vector3.new(11,0,11)
- pp.CFrame = oldpos
- wait()
- end
- pp:Destroy()
- end
- function shockwave2()
- pp=Instance.new("Part")
- pp.TopSurface=0
- pp.BottomSurface=0
- pp.Reflectance=0
- pp.formFactor="Symmetric"
- pp.BrickColor=BrickColor.new("Black")
- pp.Size=Vector3.new(1,2,1)
- pp.Anchored=true
- pp.CanCollide=false
- pp.Name="Blast"
- pp.CFrame=Torso.CFrame - Vector3.new(-1.5,2.8,-1)
- pp.Parent=workspace
- oldpos = Torso.CFrame - Vector3.new(-1.5,2.8,-1)
- pp.Transparency=1
- pp.CanCollide=false
- pp.Touched:connect(ht)
- d=Instance.new("Decal")
- d.Texture="http://www.roblox.com/asset/?id=11187115"
- d.Face="Top"
- d.Parent=pp
- d=Instance.new("Decal")
- d.Texture="http://www.roblox.com/asset/?id=11187115"
- d.Face="Bottom"
- d.Parent=pp
- for i,e in pairs(game.Workspace:GetChildren()) do
- if e:findFirstChild("Humanoid") and e.Name ~= Character.Name then
- if (pp.Position - e.Torso.Position).magnitude <=30 then
- e:findFirstChild("Humanoid"):TakeDamage(math.random(50,60))
- e:findFirstChild("Humanoid").Sit = true
- end
- end
- end
- for i=1, 20 do
- s = Instance.new("Sound")
- s.Parent = Torso
- s.Pitch = 0.14
- s.SoundId = "http://roblox.com/asset/?id=13775494"
- s.Volume = 2
- s:Play()
- pp.Size = pp.Size + Vector3.new(18,0,18)
- pp.CFrame = oldpos
- wait()
- end
- pp:Destroy()
- end
- function eff()
- for i = 1, math.random(2,3) do
- local Px = Instance.new("Part")
- Px.Name = "Effect"
- Px.formFactor = 0
- Px.Size = Vector3.new(math.random(4,8),math.random(2,5),math.random(5,10))
- Px.CFrame = Torso.CFrame - Vector3.new(-1.5,6,-1)
- Px.CFrame = Px.CFrame - Vector3.new(math.random(1,2),0,0)
- Px.CFrame = Px.CFrame * CFrame.Angles(math.random(2,6),math.random(2,6),math.random(2,6))
- Px.Parent = game.Workspace
- Px.BrickColor = workspace.Base.BrickColor
- Px.Transparency = 0
- Px.Reflectance = 0
- Px.Anchored = true
- Px.CanCollide = true
- Px.FrontSurface = "Smooth"
- Px.BackSurface = "Smooth"
- Px.LeftSurface = "Smooth"
- Px.RightSurface = "Smooth"
- Px.TopSurface = "Studs"
- Px.BottomSurface = "Smooth"
- end
- end
- function eff2()
- for i = 1, math.random(50,60) do
- local Px = Instance.new("Part")
- Px.Name = "Effect"
- Px.formFactor = 0
- Px.Size = Vector3.new(math.random(15,18),math.random(2,5),math.random(15,18))
- Px.CFrame = Torso.CFrame - Vector3.new(-1.5,6,-1)
- Px.CFrame = Px.CFrame - Vector3.new(math.random(0-120,120),0,math.random(0-120,120))
- Px.CFrame = Px.CFrame * CFrame.Angles(math.random(2,6),math.random(2,6),math.random(2,6))
- Px.Parent = game.Workspace
- Px.BrickColor = workspace.Base.BrickColor
- Px.Transparency = 0
- Px.Reflectance = 0
- Px.Anchored = true
- Px.CanCollide = true
- Px.FrontSurface = "Smooth"
- Px.BackSurface = "Smooth"
- Px.LeftSurface = "Smooth"
- Px.RightSurface = "Smooth"
- Px.TopSurface = "Studs"
- Px.BottomSurface = "Smooth"
- end
- end
- function eff3()
- for i = 1, math.random(2,5) do
- local Px = Instance.new("Part")
- Px.Name = "Effect"
- Px.formFactor = 0
- Px.Size = Vector3.new(math.random(2,6),math.random(1,3),math.random(2,6))
- Px.CFrame = Torso.CFrame - Vector3.new(0,5,0)
- Px.CFrame = Px.CFrame - Vector3.new(math.random(0-2,2),math.random(0-2,0),math.random(0-2,2))
- Px.Parent = game.Workspace
- Px.BrickColor = workspace.Base.BrickColor
- Px.Transparency = 0
- Px.Reflectance = 0
- Px.Anchored = true
- Px.CanCollide = true
- Px.FrontSurface = "Smooth"
- Px.BackSurface = "Smooth"
- Px.LeftSurface = "Smooth"
- Px.RightSurface = "Smooth"
- Px.TopSurface = "Studs"
- Px.BottomSurface = "Smooth"
- sb = Instance.new("SelectionBox")
- sb.Parent = Px
- sb.Adornee = Px
- sb.Color = BrickColor.new("White")
- sb.Transparency = 0.2
- end
- for i = 1, math.random(3,6) do
- local Px = Instance.new("Part")
- Px.Name = "Effect"
- Px.formFactor = 0
- Px.Size = Vector3.new(math.random(2,6),math.random(1,2),math.random(5,10))
- Px.CFrame = Torso.CFrame - Vector3.new(0,5,0)
- Px.CFrame = Px.CFrame - Vector3.new(math.random(0-2,2),math.random(0-2,0),0)
- Px.CFrame = Px.CFrame * CFrame.new(0,0+i,0-i*4)
- Px.Parent = game.Workspace
- Px.BrickColor = workspace.Base.BrickColor
- Px.Transparency = 1
- Px.Reflectance = 0
- Px.Anchored = true
- Px.CanCollide = true
- Px.FrontSurface = "Smooth"
- Px.BackSurface = "Smooth"
- Px.LeftSurface = "Smooth"
- Px.RightSurface = "Smooth"
- Px.TopSurface = "Studs"
- Px.BottomSurface = "Smooth"
- sb = Instance.new("SelectionBox")
- sb.Parent = Px
- sb.Adornee = Px
- sb.Color = BrickColor.new("White")
- sb.Transparency = 0.2
- end
- end
- function stop()
- s = Instance.new("Sound")
- s.Parent = Torso
- s.Pitch = 1
- s.SoundId = "http://roblox.com/asset/?id=2785493"
- s.Volume = 2
- s:Play()
- for i=1, 32 do
- wait()
- Character.Humanoid.WalkSpeed = 16 - i/2
- end
- end
- function stop2()
- for i=1, 7 do
- s = Instance.new("Sound")
- s.Parent = Torso
- s.Pitch = 0.7
- s.SoundId = "http://roblox.com/asset/?id=2785493"
- s.Volume = 2
- s:Play()
- wait()
- Character.Humanoid.WalkSpeed = 16 - i*2
- end
- end
- function default()
- for i=1, 16 do
- wait()
- Character.Humanoid.WalkSpeed = i
- end
- end
- deb = false
- function swing()
- stop()
- for i = 0 , 1 , 0.2 do
- wait()
- RW.C0 = CFrame.new(1.5,0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.6-i*3.9, -2+i/2,13.3-0.5*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(0,0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2-i,0,2.2-i*1.5)
- LW.C1 = CFrame.new(0, 0.5, 0)
- w1.C0 = CFrame.new(1, 1.5-i, 0)
- w1.C0 = w1.C0 * CFrame.Angles(0, 0, 0-i*1.6)
- end
- eff()
- shockwave()
- wait(1)
- --for i = 0 , 1 , 0.5 do
- --wait()
- --RW.C0 = CFrame.new(1.5,0.5, 0) * CFrame.fromEulerAnglesXYZ(0+i*3.9, 0,0)
- --LW.C0 = CFrame.new(0,0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0+i,0,0+i*1.5)
- --end
- equipweld()
- equipanim2()
- default()
- end
- --[[
- --for i = 0 , 1 , 0.2 do
- --wait()
- --RW.C0 = CFrame.new(1.5,0.5, 0) * CFrame.fromEulerAnglesXYZ(-10-i*2,1.5 ,13.3-0.5*i)
- --RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- --LW.C0 = CFrame.new(0,0.5, -1) * CFrame.fromEulerAnglesXYZ(0,0,0)
- --LW.C1 = CFrame.new(0, 0.5, 0)
- --end
- --]]
- function swing2()
- for i = 0 , 1 , 0.2 do
- wait()
- RW.C0 = CFrame.new(1.5,0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.6-i*3.9, -2+i/2,13.3-0.5*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(0,0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2-i,0,2.2-i*1.5)
- LW.C1 = CFrame.new(0, 0.5, 0)
- w1.C0 = CFrame.new(1, 1.5-i, 0)
- w1.C0 = w1.C0 * CFrame.Angles(0, 0, 0-i*1.6)
- end
- eff3()
- wait(1)
- --for i = 0 , 1 , 0.5 do
- --wait()
- --RW.C0 = CFrame.new(1.5,0.5, 0) * CFrame.fromEulerAnglesXYZ(0+i*3.9, 0,0)
- --LW.C0 = CFrame.new(0,0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0+i,0,0+i*1.5)
- --end
- equipweld()
- equipanim2()
- end
- function swing3()
- stop2()
- wait(2)
- for i = 0 , 1 , 0.2 do
- wait()
- RW.C0 = CFrame.new(1.5,0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.6-i*3.9, -2+i/2,13.3-0.5*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(0,0.5, -0.5) * CFrame.fromEulerAnglesXYZ(2-i,0,2.2-i*1.5)
- LW.C1 = CFrame.new(0, 0.5, 0)
- w1.C0 = CFrame.new(1, 1.5-i, 0)
- w1.C0 = w1.C0 * CFrame.Angles(0, 0, 0-i*1.6)
- end
- eff2()
- shockwave2()
- wait(1)
- --for i = 0 , 1 , 0.5 do
- --wait()
- --RW.C0 = CFrame.new(1.5,0.5, 0) * CFrame.fromEulerAnglesXYZ(0+i*3.9, 0,0)
- --LW.C0 = CFrame.new(0,0.5, -0.5) * CFrame.fromEulerAnglesXYZ(0+i,0,0+i*1.5)
- --end
- equipweld()
- equipanim2()
- default()
- end
- function equip()
- Ran = true
- deb = false
- player = Player
- ch = Character
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Part0 = ch.Torso
- RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1 = CFrame.new(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- _G.R = RW
- LW.Part0 = ch.Torso
- LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1 = CFrame.new(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- _G.L = LW
- equipweld()
- equipanim()
- end
- function test()
- for i = 0 , 1 , 0.27 do
- wait()
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0, -1,-6.915+1*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait(1)
- end
- fly = false
- deb = false
- cust = false
- function LClick(mouse)
- if mode == "shuriken" then
- attack()
- end
- if mode == "dagger" then
- if category == 1 then
- attack2()
- end
- if category == 2 then
- attack3()
- end
- if category == 3 then
- attack4()
- end
- end
- if mode == "swing" then
- if category == 1 then
- swing()
- end
- if category == 2 then
- swing2()
- end
- if category == 3 then
- swing3()
- end
- end
- if mode == "custom" then
- -- Player declarations
- player = Player
- char = Character
- -- Body parts
- torso = Torso
- lArm = LeftArm
- if cust == false then
- cust = true
- test()
- wait(1)
- swordholder.p19.W29.Part1 = LeftArm
- swordholder.p19.W29.C0 = CFrame.new(-1.2,0,-2.5)
- swordholder.p19.W29.C0 = swordholder.p19.W29.C0 * CFrame.Angles(-1.5,0,1.5)
- end
- swordholder.p19.W29.Part1 = LeftArm
- swordholder.p19.W29.C0 = CFrame.new(-1.2,0,-2.5)
- swordholder.p19.W29.C0 = swordholder.p19.W29.C0 * CFrame.Angles(-1.5,0,1.5)
- function main()
- -- torso["Right Shoulder"]:Destroy()
- LW.Part0 = torso
- LW.Part1 = lArm
- --LW.Name = "Right Shoulder"
- LW.Parent = torso
- -- if char:FindFirstChild("Orb") then
- -- char.Orb:Remove()
- -- end
- -- local orb = Instance.new("Part")
- -- orb.FormFactor = "Symmetric"
- -- orb.Shape = "Ball"
- -- orb.TopSurface = "Smooth"
- -- orb.BottomSurface = "Smooth"
- -- orb.Size = Vector3.new(1, 1, 1)
- -- orb.BrickColor = BrickColor.new("Teal")
- -- orb.Transparency = 0.5
- -- orb.CanCollide = false
- -- orb.Parent = char
- -- orb.Name = "Orb"
- -- local orbWeld = Instance.new("Weld")
- -- orbWeld.Part0 = rArm
- -- orbWeld.Part1 = orb
- -- orbWeld.C0 = CFrame.new(0, -1.25, 0)
- -- orbWeld.Parent = rArm
- lArmFrame = CFrame.Angles(math.rad(10), math.rad(10), math.rad(10))
- -- Loop
- -- Random number
- function r(min, max)
- return math.random() * (max - min) + min
- end
- -- Linear interpolation
- function lerp(a, b, t)
- return a + (b - a)*t
- end
- -- Spherical interpolation
- function slerp(a, b, t)
- dot = a:Dot(b)
- if dot > 0.99999 or dot < -0.99999 then
- return t <= 0.5 and a or b
- else
- r = math.acos(dot)
- return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
- end
- end
- -- Matrix interpolation
- function matrixInterpolate(a, b, t)
- ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
- bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
- v0 = lerp(Vector3.new(ax , ay , az ), Vector3.new(bx , by , bz) , t) -- Position
- v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
- v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
- v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
- t = v1:Dot(v2)
- if not (t < 0 or t == 0 or t > 0) then
- return CFrame.new()
- end
- return CFrame.new(
- v0.x, v0.y, v0.z,
- v1.x, v1.y, v1.z,
- v2.x, v2.y, v2.z,
- v3.x, v3.y, v3.z)
- end
- end
- main()
- look = CFrame.new(torso.Position, torso.Position + mouse.Hit.lookVector)
- hold = true
- torso = Torso
- while hold do
- wait()
- look = CFrame.new(torso.Position, torso.Position + mouse.Hit.lookVector)
- frameRel = (torso.CFrame - torso.CFrame.p):toObjectSpace(mouse.Hit - mouse.Hit.p)
- dir = frameRel.lookVector
- yRot = math.deg(math.atan2(-dir.x, -dir.z))
- xRot = math.deg(math.asin(dir.y))
- if yRot > 50 then
- yRot = -50
- s = Instance.new("Sound")
- s.Parent = Torso
- s.Pitch = 1
- s.SoundId = "rbxasset://sounds/swordslash.wav"
- s.Volume = 1.3
- s:Play()
- elseif yRot > 25 then
- yRot = 25
- s = Instance.new("Sound")
- s.Parent = Torso
- s.Pitch = 1
- s.SoundId = "rbxasset://sounds/swordslash.wav"
- s.Volume = 1.3
- s:Play()
- elseif yRot < -50 then
- yRot = -50
- s = Instance.new("Sound")
- s.Parent = Torso
- s.Pitch = 1
- s.SoundId = "rbxasset://sounds/swordslash.wav"
- s.Volume = 1.3
- s:Play()
- end
- if xRot < -17.5 then
- xRot = -17.5
- elseif xRot > 20 then
- xRot = 20
- end
- -- orb.Transparency = 0.5 + math.abs(5 - ticks)/10
- -- print( math.floor(xRot) .. ", " .. math.floor(yRot) .. ", 0" )
- frameRel = CFrame.Angles(0, math.rad(yRot), 0) * CFrame.Angles(math.rad(xRot), 0, 0)
- if not hold then
- frameRel =
- CFrame.Angles(-math.pi/2, 0, 0) *
- CFrame.new(0.25, 0, 1) *
- CFrame.Angles(0, math.rad(-20), 0)
- end
- LW.C0 = matrixInterpolate(lArmFrame, frameRel, 1.6)
- LW.C0 =
- CFrame.new(-1.5, 0.5, 0) *
- LW.C0 *
- CFrame.Angles(math.pi/2, 0, 0) *
- CFrame.new(0, -1, 0)
- end
- end
- end
- deb = false
- function keydown(key)
- if key == "r" then
- for i,e in pairs(workspace:GetChildren()) do
- if e.Name == "effect" and e.className == "Part" then
- e:Remove()
- end
- end
- end
- if key == "e" then
- mode = "shuriken"
- if eq == true then
- eq = false
- hideanim()
- Ran = false
- unequipweld()
- wait()
- end
- end
- if key == "f" then
- mode = "hold"
- if eq == false then
- eq = true
- equip()
- end
- end
- if key == "g" then
- mode = "dagger"
- if eq == false then
- eq = true
- end
- end
- if key == "h" then
- mode = "swing"
- end
- if key == "j" then
- mode = "custom"
- if cust == false then
- hideanim()
- unequipweld()
- end
- eq = true
- end
- --if mode == "custom" then
- --if eq == true then
- --eq = false
- --end
- --end
- if key == "b" then
- category = category -1
- if category <1 then
- category = 3
- end
- print(category)
- end
- if key == "n" then
- category = category +1
- if category >3 then
- category = 1
- end
- print(category)
- end
- end
- function LRelease(mouse)
- hold = false
- if mode == "custom" then
- eq = false
- for i = 0 , 1 , 0.3 do
- wait()
- s = Instance.new("Sound")
- s.Parent = Torso
- s.Pitch = 1
- s.SoundId = "rbxasset://sounds/swordslash.wav"
- s.Volume = 1.3
- s:Play()
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0-i*2, -1,4+1*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- swordholder.p19.W29.Part1 = Torso
- swordholder.p19.W29.C0 = CFrame.new(-0.7, 1.2, -1)
- swordholder.p19.W29.C0 = swordholder.p19.W29.C0 * CFrame.Angles(-0.2, -0.5, 1.3)
- end
- fly = false
- end
- if (script.Parent.className ~= "HopperBin") then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Sword"
- script.Parent = Tool
- end
- Bin = script.Parent
- function Sel(mouse)
- mouse.Button1Down:connect(function() LClick(mouse) end)
- mouse.Button1Up:connect(function() LRelease(mouse) end)
- mouse.KeyDown:connect(keydown)
- eq = true
- deb = false
- equipweld()
- Ran = true
- player = Player
- ch = Character
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Part0 = ch.Torso
- RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1 = CFrame.new(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- _G.R = RW
- LW.Part0 = ch.Torso
- LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1 = CFrame.new(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- _G.L = LW
- equipweld()
- equipanim()
- end
- function Des(mouse)
- eq = false
- deb = false
- hideanim()
- Ran = false
- unequipweld()
- for i,e in pairs(workspace:GetChildren()) do
- if e.Name == "effect" then
- e:Destroy()
- end
- end
- wait(0.05)
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- Bin.Selected:connect(Sel)
- Bin.Deselected:connect(Des)
- --mediafire
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