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- Player = game:GetService("Players").royalwiryman
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- attack = false
- attackdebounce = false
- combo = 0
- necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- --player
- player = nil
- --save shoulders
- RSH, LSH = nil, nil
- --welds
- RW, LW = Instance.new("Weld"), Instance.new("Weld")
- --what anim
- anim = "none"
- if Character:findFirstChild("Eternal Flames",true) ~= nil then
- Character:findFirstChild("Eternal Flames",true).Parent = nil
- end
- if Character:findFirstChild("body",true) ~= nil then
- Character:findFirstChild("body",true).Parent = nil
- end
- if Player.PlayerGui:findFirstChild("manaGUI",true) ~= nil then
- Player.PlayerGui:findFirstChild("manaGUI",true).Parent = nil
- end
- LColor = BrickColor.new("Fire Yellow")
- TColor = BrickColor.new ("Really black")
- LAColor = BrickColor.new ("Really black")
- RAColor = BrickColor.new ("Really black")
- LLColor = BrickColor.new ("Really black")
- RLColor = BrickColor.new ("Really black")
- local Body = Instance.new("Model")
- Body.Name = "body"
- Body.Parent = Character
- local FTorso = Instance.new("Part")
- FTorso.Material = "SmoothPlastic"
- FTorso.formFactor = 3
- FTorso.Parent = Body
- FTorso.CanCollide = false
- FTorso.BrickColor = TColor
- FTorso.Name = "1"
- FTorso.Transparency = 0
- FTorso.Size = Vector3.new(2,2,1)
- FTorso.CFrame = Torso.CFrame
- local FLeftUArm = Instance.new("Part")
- FLeftUArm.Material = "SmoothPlastic"
- FLeftUArm.formFactor = 3
- FLeftUArm.Parent = Body
- FLeftUArm.CanCollide = false
- FLeftUArm.BrickColor = TColor
- FLeftUArm.Name = "2"
- FLeftUArm.Transparency = 0
- FLeftUArm.Size = Vector3.new(1,1,1)
- FLeftUArm.CFrame = Torso.CFrame
- local FLeftElbow = Instance.new("Part")
- FLeftElbow.Material = "SmoothPlastic"
- FLeftElbow.formFactor = 3
- FLeftElbow.Parent = Body
- FLeftElbow.CanCollide = false
- FLeftElbow.BrickColor = LAColor
- FLeftElbow.Name = "3"
- FLeftElbow.Size = Vector3.new(1,1,1)
- FLeftElbow.CFrame = Torso.CFrame
- local FLeftLArm = Instance.new("Part")
- FLeftLArm.Material = "SmoothPlastic"
- FLeftLArm.formFactor = 3
- FLeftLArm.Parent = Body
- FLeftLArm.CanCollide = false
- FLeftLArm.BrickColor = LAColor
- FLeftLArm.Name = "4"
- FLeftLArm.Size = Vector3.new(1,1,1)
- FLeftLArm.CFrame = Torso.CFrame
- local FRightUArm = Instance.new("Part")
- FRightUArm.Material = "SmoothPlastic"
- FRightUArm.formFactor = 3
- FRightUArm.Parent = Body
- FRightUArm.CanCollide = false
- FRightUArm.BrickColor = TColor
- FRightUArm.Name = "5"
- FRightUArm.Transparency = 0
- FRightUArm.Size = Vector3.new(1,1,1)
- FRightUArm.CFrame = Torso.CFrame
- local FRightElbow = Instance.new("Part")
- FRightElbow.Material = "SmoothPlastic"
- FRightElbow.formFactor = 3
- FRightElbow.Parent = Body
- FRightElbow.CanCollide = false
- FRightElbow.BrickColor = RAColor
- FRightElbow.Name = "6"
- FRightElbow.Reflectance = 0
- FRightElbow.Transparency = 0
- FRightElbow.Size = Vector3.new(1,1,1)
- FRightElbow.CFrame = Torso.CFrame
- local FRightLArm = Instance.new("Part")
- FRightLArm.Material = "SmoothPlastic"
- FRightLArm.formFactor = 3
- FRightLArm.Parent = Body
- FRightLArm.CanCollide = false
- FRightLArm.BrickColor = RAColor
- FRightLArm.Name = "7"
- FRightLArm.Size = Vector3.new(1,1,1)
- FRightLArm.CFrame = Torso.CFrame
- local FLeftULeg = Instance.new("Part")
- FLeftULeg.Material = "SmoothPlastic"
- FLeftULeg.formFactor = 3
- FLeftULeg.Parent = Body
- FLeftULeg.CanCollide = false
- FLeftULeg.BrickColor = TColor
- FLeftULeg.Name = "8"
- FLeftULeg.Transparency = 0
- FLeftULeg.Size = Vector3.new(1,1,1)
- local FLeftKnee = Instance.new("Part")
- FLeftKnee.Material = "SmoothPlastic"
- FLeftKnee.formFactor = 3
- FLeftKnee.Parent = Body
- FLeftKnee.CanCollide = false
- FLeftKnee.BrickColor = LLColor
- FLeftKnee.Name = "9"
- FLeftKnee.Transparency = 0
- FLeftKnee.Size = Vector3.new(1,1,1)
- FLeftKnee.CFrame = Torso.CFrame
- local FLeftLLeg = Instance.new("Part")
- FLeftLLeg.Material = "SmoothPlastic"
- FLeftLLeg.formFactor = 3
- FLeftLLeg.Parent = Body
- FLeftLLeg.CanCollide = false
- FLeftLLeg.BrickColor = LLColor
- FLeftLLeg.Name = "10"
- FLeftLLeg.Transparency = 0
- FLeftLLeg.Size = Vector3.new(1,1,1)
- FLeftLLeg.CFrame = Torso.CFrame
- local FRightULeg = Instance.new("Part")
- FRightULeg.Material = "SmoothPlastic"
- FRightULeg.formFactor = 3
- FRightULeg.Parent = Body
- FRightULeg.CanCollide = false
- FRightULeg.BrickColor = TColor
- FRightULeg.Name = "11"
- FRightULeg.Transparency = 0
- FRightULeg.Size = Vector3.new(1,1,1)
- FRightULeg.CFrame = Torso.CFrame
- local FRightKnee = Instance.new("Part")
- FRightKnee.Material = "SmoothPlastic"
- FRightKnee.formFactor = 3
- FRightKnee.Parent = Body
- FRightKnee.CanCollide = false
- FRightKnee.BrickColor = RLColor
- FRightKnee.Name = "12"
- FRightKnee.Transparency = 0
- FRightKnee.Size = Vector3.new(1,1,1)
- FRightKnee.CFrame = Torso.CFrame
- local FRightLLeg = Instance.new("Part")
- FRightLLeg.Material = "SmoothPlastic"
- FRightLLeg.formFactor = 3
- FRightLLeg.Parent = Body
- FRightLLeg.CanCollide = false
- FRightLLeg.BrickColor = RLColor
- FRightLLeg.Name = "13"
- FRightLLeg.Reflectance = 0
- FRightLLeg.Transparency = 0
- FRightLLeg.Size = Vector3.new(1,1,1)
- FRightLLeg.CFrame = Torso.CFrame
- Body:BreakJoints()
- local FTmsh = Instance.new("BlockMesh")
- FTmsh.Parent = FTorso
- FTmsh.Scale = Vector3.new(1,1,1)
- local FLUAmsh = Instance.new("BlockMesh")
- FLUAmsh.Parent = FLeftUArm
- FLUAmsh.Scale = Vector3.new(1,1,1)
- local FLEmsh = Instance.new("SpecialMesh")
- FLEmsh.Parent = FLeftElbow
- FLEmsh.MeshId = "http://www.roblox.com/asset/?id=1185246"
- FLEmsh.Scale = Vector3.new(1.4,1.4,1.4)
- local FLLAmsh = Instance.new("BlockMesh")
- FLLAmsh.Parent = FLeftLArm
- FLLAmsh.Scale = Vector3.new(1,1,1)
- local FRUAmsh = Instance.new("BlockMesh")
- FRUAmsh.Parent = FRightUArm
- FRUAmsh.Scale = Vector3.new(1,1,1)
- local FREmsh = Instance.new("SpecialMesh")
- FREmsh.Parent = FRightElbow
- FREmsh.MeshId = "http://www.roblox.com/asset/?id=1185246"
- FREmsh.Scale = Vector3.new(1.4,1.4,1.4)
- local FRLAmsh = Instance.new("BlockMesh")
- FRLAmsh.Parent = FRightLArm
- FRLAmsh.Scale = Vector3.new(1,1,1)
- local FLULmsh = Instance.new("BlockMesh")
- FLULmsh.Parent = FLeftULeg
- FLULmsh.Scale = Vector3.new(1,1,1)
- local FLKmsh = Instance.new("SpecialMesh")
- FLKmsh.Parent = FLeftKnee
- FLKmsh.Scale = Vector3.new(1,1,1)
- local FLLLmsh = Instance.new("BlockMesh")
- FLLLmsh.Parent = FLeftLLeg
- FLLLmsh.Scale = Vector3.new(1,1,1)
- local FRULmsh = Instance.new("BlockMesh")
- FRULmsh.Parent = FRightULeg
- FRULmsh.Scale = Vector3.new(1,1,1)
- local FRKmsh = Instance.new("SpecialMesh")
- FRKmsh.Parent = FRightKnee
- FRKmsh.Scale = Vector3.new(1,1,1)
- local FRLLmsh = Instance.new("BlockMesh")
- FRLLmsh.Parent = FRightLLeg
- FRLLmsh.Scale = Vector3.new(1,1,1)
- local FTwld = Instance.new("Weld")
- FTwld.Parent = FTorso
- FTwld.Part0 = FTorso
- FTwld.Part1 = Torso
- FTwld.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- FTwld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local FLUAwld = Instance.new("Weld")
- FLUAwld.Parent = FLeftUArm
- FLUAwld.Part0 = FLeftUArm
- FLUAwld.Part1 = LeftArm
- FLUAwld.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.5,0)
- FLUAwld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local FLEwld = Instance.new("Weld")
- FLEwld.Parent = FLeftElbow
- FLEwld.Part0 = FLeftElbow
- FLEwld.Part1 = FLeftUArm
- FLEwld.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,0.5,0)
- FLEwld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local FLLAwld = Instance.new("Weld")
- FLLAwld.Parent = FLeftLArm
- FLLAwld.Part0 = FLeftLArm
- FLLAwld.Part1 = FLeftElbow
- FLLAwld.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.5,0,0)
- FLLAwld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local FRUAwld = Instance.new("Weld")
- FRUAwld.Parent = FRightUArm
- FRUAwld.Part0 = FRightUArm
- FRUAwld.Part1 = RightArm
- FRUAwld.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.5,0)
- FRUAwld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local FREwld = Instance.new("Weld")
- FREwld.Parent = FRightElbow
- FREwld.Part0 = FRightElbow
- FREwld.Part1 = FRightUArm
- FREwld.C0 = CFrame.fromEulerAnglesXYZ(-1.57,0,1.57) * CFrame.new(0,0.5,0)
- FREwld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local FRLAwld = Instance.new("Weld")
- FRLAwld.Parent = FRightLArm
- FRLAwld.Part0 = FRightLArm
- FRLAwld.Part1 = FRightElbow
- FRLAwld.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.5,0,0)
- FRLAwld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local FLULwld = Instance.new("Weld")
- FLULwld.Parent = FLeftULeg
- FLULwld.Part0 = FLeftULeg
- FLULwld.Part1 = LeftLeg
- FLULwld.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.5,0)
- FLULwld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local FLKwld = Instance.new("Weld")
- FLKwld.Parent = FLeftKnee
- FLKwld.Part0 = FLeftKnee
- FLKwld.Part1 = FLeftULeg
- FLKwld.C0 = CFrame.fromEulerAnglesXYZ(0,0,1.57) * CFrame.new(0,0.5,0)
- FLKwld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local FLLLwld = Instance.new("Weld")
- FLLLwld.Parent = FLeftLLeg
- FLLLwld.Part0 = FLeftLLeg
- FLLLwld.Part1 = FLeftKnee
- FLLLwld.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.5,0,0)
- FLLLwld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local FRULwld = Instance.new("Weld")
- FRULwld.Parent = FRightULeg
- FRULwld.Part0 = FRightULeg
- FRULwld.Part1 = RightLeg
- FRULwld.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.5,0)
- FRULwld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local FRKwld = Instance.new("Weld")
- FRKwld.Parent = FRightKnee
- FRKwld.Part0 = FRightKnee
- FRKwld.Part1 = FRightULeg
- FRKwld.C0 = CFrame.fromEulerAnglesXYZ(0,0,1.57) * CFrame.new(0,0.5,0)
- FRKwld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local FRLLwld = Instance.new("Weld")
- FRLLwld.Parent = FRightLLeg
- FRLLwld.Part0 = FRightLLeg
- FRLLwld.Part1 = FRightKnee
- FRLLwld.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.5,0,0)
- FRLLwld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- Torso.Transparency = 1
- LeftArm.Transparency = 1
- RightArm.Transparency = 1
- LeftLeg.Transparency = 1
- RightLeg.Transparency = 1
- local modelzorz = Instance.new("Model")
- modelzorz.Name = "Eternal Flames"
- modelzorz.Parent = Character
- --TOP
- local prt1 = Instance.new("Part")
- prt1.Material = "SmoothPlastic"
- prt1.formFactor = 3
- prt1.Parent = modelzorz
- prt1.CanCollide = false
- prt1.BrickColor = BrickColor.new("Black")
- prt1.Name = "Parta"
- prt1.Reflectance = 0
- prt1.Transparency = 0
- prt1.Size = Vector3.new(0.2, 0.7, 0.2)
- prt1.CFrame = Torso.CFrame
- local prt2 = Instance.new("Part")
- prt2.Material = "SmoothPlastic"
- prt2.formFactor = 3
- prt2.Parent = modelzorz
- prt2.CanCollide = false
- prt2.BrickColor = BrickColor.new("Silver")
- prt2.Name = "Partb"
- prt2.Reflectance = 0.7
- prt2.Transparency = 0
- prt2.Size = Vector3.new(0.2, 0.7, 0.2)
- prt2.CFrame = Torso.CFrame
- local prt3 = Instance.new("Part")
- prt3.Material = "SmoothPlastic"
- prt3.formFactor = 3
- prt3.Parent = modelzorz
- prt3.CanCollide = false
- prt3.BrickColor = BrickColor.new("Black")
- prt3.Name = "Partc"
- prt3.Transparency = 0
- prt3.Reflectance = 0
- prt3.Size = Vector3.new(0.2, 0.7, 0.2)
- prt3.CFrame = Torso.CFrame
- local prt4 = Instance.new("Part")
- prt4.Material = "SmoothPlastic"
- prt4.formFactor = 3
- prt4.Parent = modelzorz
- prt4.CanCollide = false
- prt4.BrickColor = BrickColor.new("Silver")
- prt4.Name = "Partd"
- prt4.Transparency = 0
- prt4.Reflectance = 0.7
- prt4.Size = Vector3.new(0.2, 0.7, 0.2)
- prt4.CFrame = Torso.CFrame
- local prt5 = Instance.new("Part")
- prt5.Material = "SmoothPlastic"
- prt5.formFactor = 3
- prt5.Parent = modelzorz
- prt5.CanCollide = false
- prt5.BrickColor = BrickColor.new("Silver")
- prt5.Name = "Parte"
- prt5.Transparency = 0
- prt5.Reflectance = 0.7
- prt5.Size = Vector3.new(0.4, 0.4, 0.2)
- prt5.CFrame = Torso.CFrame
- local prt6 = Instance.new("Part")
- prt6.Material = "SmoothPlastic"
- prt6.formFactor = 3
- prt6.Parent = modelzorz
- prt6.CanCollide = false
- prt6.BrickColor = BrickColor.new("Dark red")
- prt6.Name = "Partf"
- prt6.Transparency = 0
- prt6.Reflectance = 0.3
- prt6.Size = Vector3.new(0.4, 0.4, 0.2)
- prt6.CFrame = Torso.CFrame
- local prt7 = Instance.new("Part")
- prt7.Material = "SmoothPlastic"
- prt7.formFactor = 3
- prt7.Parent = modelzorz
- prt7.CanCollide = false
- prt7.BrickColor = BrickColor.new("Silver")
- prt7.Name = "Partg"
- prt7.Transparency = 0
- prt7.Reflectance = 0.7
- prt7.Size = Vector3.new(0.4, 0.4, 0.2)
- prt7.CFrame = Torso.CFrame
- local prt8 = Instance.new("Part")
- prt8.Material = "SmoothPlastic"
- prt8.formFactor = 3
- prt8.Parent = modelzorz
- prt8.CanCollide = false
- prt8.BrickColor = BrickColor.new("Silver")
- prt8.Name = "Parth"
- prt8.Transparency = 0
- prt8.Reflectance = 0.7
- prt8.Size = Vector3.new(0.4, 0.4, 0.2)
- prt8.CFrame = Torso.CFrame
- local prt9 = Instance.new("Part")
- prt9.Material = "SmoothPlastic"
- prt9.formFactor = 3
- prt9.Parent = modelzorz
- prt9.CanCollide = false
- prt9.BrickColor = BrickColor.new("Silver")
- prt9.Name = "Parti"
- prt9.Transparency = 0
- prt9.Reflectance = 0.7
- prt9.Size = Vector3.new(0.4, 0.4, 0.2)
- prt9.CFrame = Torso.CFrame
- local prt10 = Instance.new("Part")
- prt10.Material = "SmoothPlastic"
- prt10.formFactor = 3
- prt10.Parent = modelzorz
- prt10.CanCollide = false
- prt10.BrickColor = BrickColor.new("Silver")
- prt10.Name = "Partj"
- prt10.Transparency = 0
- prt10.Reflectance = 0.7
- prt10.Size = Vector3.new(0.4, 0.4, 0.2)
- prt10.CFrame = Torso.CFrame
- local prt11 = Instance.new("Part")
- prt11.Material = "SmoothPlastic"
- prt11.formFactor = 3
- prt11.Parent = modelzorz
- prt11.CanCollide = false
- prt11.BrickColor = BrickColor.new("Dark red")
- prt11.Name = "Partk"
- prt11.Transparency = 0
- prt11.Reflectance = 0.3
- prt11.Size = Vector3.new(0.4, 0.4, 0.2)
- prt11.CFrame = Torso.CFrame
- local prt12 = Instance.new("Part")
- prt12.Material = "SmoothPlastic"
- prt12.formFactor = 3
- prt12.Parent = modelzorz
- prt12.CanCollide = false
- prt12.BrickColor = BrickColor.new("Dark red")
- prt12.Name = "Partl"
- prt12.Reflectance = 0.3
- prt12.Transparency = 0
- prt12.Size = Vector3.new(0.4, 0.4, 0.2)
- prt12.CFrame = Torso.CFrame
- local prt13 = Instance.new("Part")
- prt13.Material = "SmoothPlastic"
- prt13.formFactor = 3
- prt13.Parent = modelzorz
- prt13.CanCollide = false
- prt13.BrickColor = BrickColor.new("Dark red")
- prt13.Name = "Partm"
- prt13.Transparency = 0
- prt13.Reflectance = 0.3
- prt13.Size = Vector3.new(0.4, 0.4, 0.2)
- prt13.CFrame = Torso.CFrame
- local prt14 = Instance.new("Part")
- prt14.Material = "SmoothPlastic"
- prt14.formFactor = 3
- prt14.Parent = modelzorz
- prt14.CanCollide = false
- prt14.BrickColor = BrickColor.new("Dark red")
- prt14.Name = "Partn"
- prt14.Transparency = 0
- prt14.Reflectance = 0.3
- prt14.Size = Vector3.new(0.4, 0.4, 0.2)
- prt14.CFrame = Torso.CFrame
- local prt15 = Instance.new("Part")
- prt15.Material = "SmoothPlastic"
- prt15.formFactor = 3
- prt15.Parent = modelzorz
- prt15.CanCollide = false
- prt15.BrickColor = BrickColor.new("Silver")
- prt15.Name = "Parto"
- prt15.Transparency = 0
- prt15.Reflectance = 0.7
- prt15.Size = Vector3.new(0.4,0.7,0.35)
- prt15.CFrame = Torso.CFrame
- local prt16 = Instance.new("Part")
- prt16.Material = "SmoothPlastic"
- prt16.formFactor = 3
- prt16.Parent = modelzorz
- prt16.CanCollide = false
- prt16.BrickColor = BrickColor.new("Silver")
- prt16.Name = "Partp"
- prt16.Transparency = 0
- prt16.Reflectance = 0.7
- prt16.Size = Vector3.new(0.4,0.7,0.35)
- prt16.CFrame = Torso.CFrame
- local prt17 = Instance.new("Part")
- prt17.Material = "SmoothPlastic"
- prt17.formFactor = 3
- prt17.Parent = modelzorz
- prt17.CanCollide = false
- prt17.BrickColor = BrickColor.new("Silver")
- prt17.Name = "Partq"
- prt17.Transparency = 0
- prt17.Reflectance = 0.7
- prt17.Size = Vector3.new(0.4,0.7,0.35)
- prt17.CFrame = Torso.CFrame
- local prt18 = Instance.new("Part")
- prt18.Material = "SmoothPlastic"
- prt18.formFactor = 3
- prt18.Parent = modelzorz
- prt18.CanCollide = false
- prt18.BrickColor = BrickColor.new("Silver")
- prt18.Name = "Partr"
- prt18.Transparency = 0
- prt18.Reflectance = 0.7
- prt18.Size = Vector3.new(0.4,0.7,0.35)
- prt18.CFrame = Torso.CFrame
- local prt19 = Instance.new("Part")
- prt19.Material = "SmoothPlastic"
- prt19.formFactor = 3
- prt19.Parent = modelzorz
- prt19.CanCollide = false
- prt19.BrickColor = BrickColor.new("Silver")
- prt19.Name = "Parts"
- prt19.Transparency = 0
- prt19.Reflectance = 0.7
- prt19.Size = Vector3.new(0.4,0.7,0.35)
- prt19.CFrame = Torso.CFrame
- local prt20 = Instance.new("Part")
- prt20.Material = "SmoothPlastic"
- prt20.formFactor = 3
- prt20.Parent = modelzorz
- prt20.CanCollide = false
- prt20.BrickColor = BrickColor.new("Silver")
- prt20.Name = "Partt"
- prt20.Transparency = 0
- prt20.Reflectance = 0.7
- prt20.Size = Vector3.new(0.4,0.7,0.35)
- prt20.CFrame = Torso.CFrame
- local prt21 = Instance.new("Part")
- prt21.Material = "SmoothPlastic"
- prt21.formFactor = 3
- prt21.Parent = modelzorz
- prt21.CanCollide = false
- prt21.BrickColor = BrickColor.new("Silver")
- prt21.Name = "Partu"
- prt21.Transparency = 0
- prt21.Reflectance = 0.7
- prt21.Size = Vector3.new(0.4, 0.7, 0.35)
- prt21.CFrame = Torso.CFrame
- local prt22 = Instance.new("Part")
- prt22.Material = "SmoothPlastic"
- prt22.formFactor = 3
- prt22.Parent = modelzorz
- prt22.CanCollide = false
- prt22.BrickColor = BrickColor.new("Silver")
- prt22.Name = "Partv"
- prt22.Reflectance = 0.7
- prt22.Transparency = 0
- prt22.Size = Vector3.new(0.4, 0.7, 0.35)
- prt22.CFrame = Torso.CFrame
- local prtb1 = Instance.new("Part")
- prtb1.Material = "SmoothPlastic"
- prtb1.formFactor = 3
- prtb1.Parent = modelzorz
- prtb1.CanCollide = false
- prtb1.BrickColor = BrickColor.new("Black")
- prtb1.Name = "Parta"
- prtb1.Reflectance = 0
- prtb1.Transparency = 0
- prtb1.Size = Vector3.new(0.2, 0.7, 0.2)
- prtb1.CFrame = Torso.CFrame
- local prtb2 = Instance.new("Part")
- prtb2.Material = "SmoothPlastic"
- prtb2.formFactor = 3
- prtb2.Parent = modelzorz
- prtb2.CanCollide = false
- prtb2.BrickColor = BrickColor.new("Silver")
- prtb2.Name = "Partb"
- prtb2.Reflectance = 0.7
- prtb2.Transparency = 0
- prtb2.Size = Vector3.new(0.2, 0.7, 0.2)
- prtb2.CFrame = Torso.CFrame
- local prtb3 = Instance.new("Part")
- prtb3.Material = "SmoothPlastic"
- prtb3.formFactor = 3
- prtb3.Parent = modelzorz
- prtb3.CanCollide = false
- prtb3.BrickColor = BrickColor.new("Black")
- prtb3.Name = "Partc"
- prtb3.Transparency = 0
- prtb3.Reflectance = 0
- prtb3.Size = Vector3.new(0.2, 0.7, 0.2)
- prtb3.CFrame = Torso.CFrame
- local prtb4 = Instance.new("Part")
- prtb4.Material = "SmoothPlastic"
- prtb4.formFactor = 3
- prtb4.Parent = modelzorz
- prtb4.CanCollide = false
- prtb4.BrickColor = BrickColor.new("Silver")
- prtb4.Name = "Partd"
- prtb4.Transparency = 0
- prtb4.Reflectance = 0.7
- prtb4.Size = Vector3.new(0.2, 0.7, 0.2)
- prtb4.CFrame = Torso.CFrame
- local prtb5 = Instance.new("Part")
- prtb5.Material = "SmoothPlastic"
- prtb5.formFactor = 3
- prtb5.Parent = modelzorz
- prtb5.CanCollide = false
- prtb5.BrickColor = BrickColor.new("Silver")
- prtb5.Name = "Parte"
- prtb5.Transparency = 0
- prtb5.Reflectance = 0.7
- prtb5.Size = Vector3.new(0.4, 0.4, 0.2)
- prtb5.CFrame = Torso.CFrame
- local prtb6 = Instance.new("Part")
- prtb6.Material = "SmoothPlastic"
- prtb6.formFactor = 3
- prtb6.Parent = modelzorz
- prtb6.CanCollide = false
- prtb6.BrickColor = BrickColor.new("Dark red")
- prtb6.Name = "Partf"
- prtb6.Transparency = 0
- prtb6.Reflectance = 0.3
- prtb6.Size = Vector3.new(0.4, 0.4, 0.2)
- prtb6.CFrame = Torso.CFrame
- local prtb7 = Instance.new("Part")
- prtb7.Material = "SmoothPlastic"
- prtb7.formFactor = 3
- prtb7.Parent = modelzorz
- prtb7.CanCollide = false
- prtb7.BrickColor = BrickColor.new("Silver")
- prtb7.Name = "Partg"
- prtb7.Transparency = 0
- prtb7.Reflectance = 0.7
- prtb7.Size = Vector3.new(0.4, 0.4, 0.2)
- prtb7.CFrame = Torso.CFrame
- local prtb8 = Instance.new("Part")
- prtb8.Material = "SmoothPlastic"
- prtb8.formFactor = 3
- prtb8.Parent = modelzorz
- prtb8.CanCollide = false
- prtb8.BrickColor = BrickColor.new("Silver")
- prtb8.Name = "Parth"
- prtb8.Transparency = 0
- prtb8.Reflectance = 0.7
- prtb8.Size = Vector3.new(0.4, 0.4, 0.2)
- prtb8.CFrame = Torso.CFrame
- local prtb9 = Instance.new("Part")
- prtb9.Material = "SmoothPlastic"
- prtb9.formFactor = 3
- prtb9.Parent = modelzorz
- prtb9.CanCollide = false
- prtb9.BrickColor = BrickColor.new("Silver")
- prtb9.Name = "Parti"
- prtb9.Transparency = 0
- prtb9.Reflectance = 0.7
- prtb9.Size = Vector3.new(0.4, 0.4, 0.2)
- prtb9.CFrame = Torso.CFrame
- local prtb10 = Instance.new("Part")
- prtb10.Material = "SmoothPlastic"
- prtb10.formFactor = 3
- prtb10.Parent = modelzorz
- prtb10.CanCollide = false
- prtb10.BrickColor = BrickColor.new("Silver")
- prtb10.Name = "Partj"
- prtb10.Transparency = 0
- prtb10.Reflectance = 0.7
- prtb10.Size = Vector3.new(0.4, 0.4, 0.2)
- prtb10.CFrame = Torso.CFrame
- local prtb11 = Instance.new("Part")
- prtb11.Material = "SmoothPlastic"
- prtb11.formFactor = 3
- prtb11.Parent = modelzorz
- prtb11.CanCollide = false
- prtb11.BrickColor = BrickColor.new("Dark red")
- prtb11.Name = "Partk"
- prtb11.Transparency = 0
- prtb11.Reflectance = 0.3
- prtb11.Size = Vector3.new(0.4, 0.4, 0.2)
- prtb11.CFrame = Torso.CFrame
- local prtb12 = Instance.new("Part")
- prtb12.Material = "SmoothPlastic"
- prtb12.formFactor = 3
- prtb12.Parent = modelzorz
- prtb12.CanCollide = false
- prtb12.BrickColor = BrickColor.new("Dark red")
- prtb12.Name = "Partl"
- prtb12.Reflectance = 0.3
- prtb12.Transparency = 0
- prtb12.Size = Vector3.new(0.4, 0.4, 0.2)
- prtb12.CFrame = Torso.CFrame
- local prtb13 = Instance.new("Part")
- prtb13.Material = "SmoothPlastic"
- prtb13.formFactor = 3
- prtb13.Parent = modelzorz
- prtb13.CanCollide = false
- prtb13.BrickColor = BrickColor.new("Dark red")
- prtb13.Name = "Partm"
- prtb13.Transparency = 0
- prtb13.Reflectance = 0.3
- prtb13.Size = Vector3.new(0.4, 0.4, 0.2)
- prtb13.CFrame = Torso.CFrame
- local prtb14 = Instance.new("Part")
- prtb14.Material = "SmoothPlastic"
- prtb14.formFactor = 3
- prtb14.Parent = modelzorz
- prtb14.CanCollide = false
- prtb14.BrickColor = BrickColor.new("Dark red")
- prtb14.Name = "Partn"
- prtb14.Transparency = 0
- prtb14.Reflectance = 0.3
- prtb14.Size = Vector3.new(0.4, 0.4, 0.2)
- prtb14.CFrame = Torso.CFrame
- local prtb15 = Instance.new("Part")
- prtb15.Material = "SmoothPlastic"
- prtb15.formFactor = 3
- prtb15.Parent = modelzorz
- prtb15.CanCollide = false
- prtb15.BrickColor = BrickColor.new("Silver")
- prtb15.Name = "Parto"
- prtb15.Transparency = 0
- prtb15.Reflectance = 0.7
- prtb15.Size = Vector3.new(0.4,0.7,0.35)
- prtb15.CFrame = Torso.CFrame
- local prtb16 = Instance.new("Part")
- prtb16.Material = "SmoothPlastic"
- prtb16.formFactor = 3
- prtb16.Parent = modelzorz
- prtb16.CanCollide = false
- prtb16.BrickColor = BrickColor.new("Silver")
- prtb16.Name = "Partp"
- prtb16.Transparency = 0
- prtb16.Reflectance = 0.7
- prtb16.Size = Vector3.new(0.4,0.7,0.35)
- prtb16.CFrame = Torso.CFrame
- local prtb17 = Instance.new("Part")
- prtb17.Material = "SmoothPlastic"
- prtb17.formFactor = 3
- prtb17.Parent = modelzorz
- prtb17.CanCollide = false
- prtb17.BrickColor = BrickColor.new("Silver")
- prtb17.Name = "Partq"
- prtb17.Transparency = 0
- prtb17.Reflectance = 0.7
- prtb17.Size = Vector3.new(0.4,0.7,0.35)
- prtb17.CFrame = Torso.CFrame
- local prtb18 = Instance.new("Part")
- prtb18.Material = "SmoothPlastic"
- prtb18.formFactor = 3
- prtb18.Parent = modelzorz
- prtb18.CanCollide = false
- prtb18.BrickColor = BrickColor.new("Silver")
- prtb18.Name = "Partr"
- prtb18.Transparency = 0
- prtb18.Reflectance = 0.7
- prtb18.Size = Vector3.new(0.4,0.7,0.35)
- prtb18.CFrame = Torso.CFrame
- local prtb19 = Instance.new("Part")
- prtb19.Material = "SmoothPlastic"
- prtb19.formFactor = 3
- prtb19.Parent = modelzorz
- prtb19.CanCollide = false
- prtb19.BrickColor = BrickColor.new("Silver")
- prtb19.Name = "Parts"
- prtb19.Transparency = 0
- prtb19.Reflectance = 0.7
- prtb19.Size = Vector3.new(0.4,0.7,0.35)
- prtb19.CFrame = Torso.CFrame
- local prtb20 = Instance.new("Part")
- prtb20.Material = "SmoothPlastic"
- prtb20.formFactor = 3
- prtb20.Parent = modelzorz
- prtb20.CanCollide = false
- prtb20.BrickColor = BrickColor.new("Silver")
- prtb20.Name = "Partt"
- prtb20.Transparency = 0
- prtb20.Reflectance = 0.7
- prtb20.Size = Vector3.new(0.4,0.7,0.35)
- prtb20.CFrame = Torso.CFrame
- local prtb21 = Instance.new("Part")
- prtb21.Material = "SmoothPlastic"
- prtb21.formFactor = 3
- prtb21.Parent = modelzorz
- prtb21.CanCollide = false
- prtb21.BrickColor = BrickColor.new("Silver")
- prtb21.Name = "Partu"
- prtb21.Transparency = 0
- prtb21.Reflectance = 0.7
- prtb21.Size = Vector3.new(0.4, 0.7, 0.35)
- prtb21.CFrame = Torso.CFrame
- local prtb22 = Instance.new("Part")
- prtb22.Material = "SmoothPlastic"
- prtb22.formFactor = 3
- prtb22.Parent = modelzorz
- prtb22.CanCollide = false
- prtb22.BrickColor = BrickColor.new("Silver")
- prtb22.Name = "Partv"
- prtb22.Reflectance = 0.7
- prtb22.Transparency = 0
- prtb22.Size = Vector3.new(0.4, 0.7, 0.35)
- prtb22.CFrame = Torso.CFrame
- modelzorz:BreakJoints()
- msh1 = Instance.new("CylinderMesh")
- msh1.Parent = prt1
- msh1.Scale = Vector3.new(1,1,1)
- msh2 = Instance.new("BlockMesh")
- msh2.Parent = prt2
- msh2.Scale = Vector3.new(0.5,1.3,0.5)
- msh3 = Instance.new("CylinderMesh")
- msh3.Parent = prt3
- msh3.Scale = Vector3.new(1,1,1)
- msh4 = Instance.new("BlockMesh")
- msh4.Parent = prt4
- msh4.Scale = Vector3.new(0.5, 1.3, 0.5)
- msh5 = Instance.new("SpecialMesh")
- msh5.Parent = prt5
- msh5.MeshId = "http://www.roblox.com/asset/?id=3270017"
- msh5.Scale = Vector3.new(2, 2, 0.5)
- msh6 = Instance.new("SpecialMesh")
- msh6.Parent = prt6
- msh6.MeshId = "http://www.roblox.com/asset/?id=3270017"
- msh6.Scale = Vector3.new(1.95, 1.95, 0.45)
- msh7 = Instance.new("SpecialMesh")
- msh7.Parent = prt7
- msh7.MeshId = "http://www.roblox.com/asset/?id=3270017"
- msh7.Scale = Vector3.new(1, 1, 0.5)
- msh8 = Instance.new("SpecialMesh")
- msh8.Parent = prt8
- msh8.MeshId = "http://www.roblox.com/asset/?id=3270017"
- msh8.Scale = Vector3.new(1, 1, 0.5)
- msh9 = Instance.new("SpecialMesh")
- msh9.Parent = prt9
- msh9.MeshId = "http://www.roblox.com/asset/?id=3270017"
- msh9.Scale = Vector3.new(1, 1, 0.5)
- msh10 = Instance.new("SpecialMesh")
- msh10.Parent = prt10
- msh10.MeshId = "http://www.roblox.com/asset/?id=3270017"
- msh10.Scale = Vector3.new(1, 1, 0.5)
- msh11 = Instance.new("SpecialMesh")
- msh11.Parent = prt11
- msh11.MeshId = "http://www.roblox.com/asset/?id=3270017"
- msh11.Scale = Vector3.new(0.95, 0.95, 0.45)
- msh12 = Instance.new("SpecialMesh")
- msh12.Parent = prt12
- msh12.MeshId = "http://www.roblox.com/asset/?id=3270017"
- msh12.Scale = Vector3.new(0.95, 0.95, 0.45)
- msh13 = Instance.new("SpecialMesh")
- msh13.Parent = prt13
- msh13.MeshId = "http://www.roblox.com/asset/?id=3270017"
- msh13.Scale = Vector3.new(0.95, 0.95, 0.45)
- msh14 = Instance.new("SpecialMesh")
- msh14.Parent = prt14
- msh14.MeshId = "http://www.roblox.com/asset/?id=3270017"
- msh14.Scale = Vector3.new(0.95, 0.95, 0.45)
- msh15 = Instance.new("SpecialMesh")
- msh15.Parent = prt15
- msh15.MeshType = "FileMesh"
- msh15.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- msh15.Scale = Vector3.new(0.1, 0.7, 0.2)
- msh16 = Instance.new("SpecialMesh")
- msh16.Parent = prt16
- msh16.MeshType = "FileMesh"
- msh16.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- msh16.Scale = Vector3.new(0.1, 0.7, 0.2)
- msh17 = Instance.new("SpecialMesh")
- msh17.Parent = prt17
- msh17.MeshType = "FileMesh"
- msh17.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- msh17.Scale = Vector3.new(0.1, 0.7, 0.2)
- msh18 = Instance.new("SpecialMesh")
- msh18.Parent = prt18
- msh18.MeshType = "FileMesh"
- msh18.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- msh18.Scale = Vector3.new(0.1, 0.7, 0.2)
- msh19 = Instance.new("SpecialMesh")
- msh19.Parent = prt19
- msh19.MeshType = "FileMesh"
- msh19.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- msh19.Scale = Vector3.new(0.1, 0.7, 0.2)
- msh20 = Instance.new("SpecialMesh")
- msh20.Parent = prt20
- msh20.MeshType = "FileMesh"
- msh20.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- msh20.Scale = Vector3.new(0.1, 0.7, 0.2)
- msh21 = Instance.new("SpecialMesh")
- msh21.Parent = prt21
- msh21.MeshType = "FileMesh"
- msh21.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- msh21.Scale = Vector3.new(0.1, 0.7, 0.2)
- msh22 = Instance.new("SpecialMesh")
- msh22.Parent = prt22
- msh22.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- msh22.Scale = Vector3.new(0.1, 0.7, 0.2)
- mshb1 = Instance.new("CylinderMesh")
- mshb1.Parent = prtb1
- mshb1.Scale = Vector3.new(1,1,1)
- mshb2 = Instance.new("BlockMesh")
- mshb2.Parent = prtb2
- mshb2.Scale = Vector3.new(0.5,1.3,0.5)
- mshb3 = Instance.new("CylinderMesh")
- mshb3.Parent = prtb3
- mshb3.Scale = Vector3.new(1,1,1)
- mshb4 = Instance.new("BlockMesh")
- mshb4.Parent = prtb4
- mshb4.Scale = Vector3.new(0.5, 1.3, 0.5)
- mshb5 = Instance.new("SpecialMesh")
- mshb5.Parent = prtb5
- mshb5.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mshb5.Scale = Vector3.new(2, 2, 0.5)
- mshb6 = Instance.new("SpecialMesh")
- mshb6.Parent = prtb6
- mshb6.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mshb6.Scale = Vector3.new(1.95, 1.95, 0.45)
- mshb7 = Instance.new("SpecialMesh")
- mshb7.Parent = prtb7
- mshb7.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mshb7.Scale = Vector3.new(1, 1, 0.5)
- mshb8 = Instance.new("SpecialMesh")
- mshb8.Parent = prtb8
- mshb8.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mshb8.Scale = Vector3.new(1, 1, 0.5)
- mshb9 = Instance.new("SpecialMesh")
- mshb9.Parent = prtb9
- mshb9.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mshb9.Scale = Vector3.new(1, 1, 0.5)
- mshb10 = Instance.new("SpecialMesh")
- mshb10.Parent = prtb10
- mshb10.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mshb10.Scale = Vector3.new(1, 1, 0.5)
- mshb11 = Instance.new("SpecialMesh")
- mshb11.Parent = prtb11
- mshb11.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mshb11.Scale = Vector3.new(0.95, 0.95, 0.45)
- mshb12 = Instance.new("SpecialMesh")
- mshb12.Parent = prtb12
- mshb12.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mshb12.Scale = Vector3.new(0.95, 0.95, 0.45)
- mshb13 = Instance.new("SpecialMesh")
- mshb13.Parent = prtb13
- mshb13.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mshb13.Scale = Vector3.new(0.95, 0.95, 0.45)
- mshb14 = Instance.new("SpecialMesh")
- mshb14.Parent = prtb14
- mshb14.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mshb14.Scale = Vector3.new(0.95, 0.95, 0.45)
- mshb15 = Instance.new("SpecialMesh")
- mshb15.Parent = prtb15
- mshb15.MeshType = "FileMesh"
- mshb15.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- mshb15.Scale = Vector3.new(0.1, 0.7, 0.2)
- mshb16 = Instance.new("SpecialMesh")
- mshb16.Parent = prtb16
- mshb16.MeshType = "FileMesh"
- mshb16.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- mshb16.Scale = Vector3.new(0.1, 0.7, 0.2)
- mshb17 = Instance.new("SpecialMesh")
- mshb17.Parent = prtb17
- mshb17.MeshType = "FileMesh"
- mshb17.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- mshb17.Scale = Vector3.new(0.1, 0.7, 0.2)
- mshb18 = Instance.new("SpecialMesh")
- mshb18.Parent = prtb18
- mshb18.MeshType = "FileMesh"
- mshb18.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- mshb18.Scale = Vector3.new(0.1, 0.7, 0.2)
- mshb19 = Instance.new("SpecialMesh")
- mshb19.Parent = prtb19
- mshb19.MeshType = "FileMesh"
- mshb19.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- mshb19.Scale = Vector3.new(0.1, 0.7, 0.2)
- mshb20 = Instance.new("SpecialMesh")
- mshb20.Parent = prtb20
- mshb20.MeshType = "FileMesh"
- mshb20.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- mshb20.Scale = Vector3.new(0.1, 0.7, 0.2)
- mshb21 = Instance.new("SpecialMesh")
- mshb21.Parent = prtb21
- mshb21.MeshType = "FileMesh"
- mshb21.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- mshb21.Scale = Vector3.new(0.1, 0.7, 0.2)
- mshb22 = Instance.new("SpecialMesh")
- mshb22.Parent = prtb22
- mshb22.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- mshb22.Scale = Vector3.new(0.1, 0.7, 0.2)
- --TOP
- local wld1 = Instance.new("Weld")
- wld1.Parent = prt1
- wld1.Part0 = prt1
- wld1.Part1 = FRightLArm
- wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0.5)
- wld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld2 = Instance.new("Weld")
- wld2.Parent = prt2
- wld2.Part0 = prt2
- wld2.Part1 = prt1
- wld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(45),0) * CFrame.new(0,0,0)
- wld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld3 = Instance.new("Weld")
- wld3.Parent = prt3
- wld3.Part0 = prt3
- wld3.Part1 = prt1
- wld3.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(90)) * CFrame.new(0,0,0)
- wld3.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld4 = Instance.new("Weld")
- wld4.Parent = prt4
- wld4.Part0 = prt4
- wld4.Part1 = prt1
- wld4.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(45),math.rad(90)) * CFrame.new(0,0,0)
- wld4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld5 = Instance.new("Weld")
- wld5.Parent = prt5
- wld5.Part0 = prt5
- wld5.Part1 = prt1
- wld5.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),0,0) * CFrame.new(0,0,0)
- wld5.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld6 = Instance.new("Weld")
- wld6.Parent = prt6
- wld6.Part0 = prt6
- wld6.Part1 = prt1
- wld6.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),0,0) * CFrame.new(0,0,0)
- wld6.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld7 = Instance.new("Weld")
- wld7.Parent = prt7
- wld7.Part0 = prt7
- wld7.Part1 = prt1
- wld7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),0,0) * CFrame.new(0,-1,0)
- wld7.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld8 = Instance.new("Weld")
- wld8.Parent = prt8
- wld8.Part0 = prt8
- wld8.Part1 = prt1
- wld8.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),0,0) * CFrame.new(-1,0,0)
- wld8.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld9 = Instance.new("Weld")
- wld9.Parent = prt9
- wld9.Part0 = prt9
- wld9.Part1 = prt1
- wld9.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),0,0) * CFrame.new(1,0,0)
- wld9.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld10 = Instance.new("Weld")
- wld10.Parent = prt10
- wld10.Part0 = prt10
- wld10.Part1 = prt1
- wld10.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),0,0) * CFrame.new(0,1,0)
- wld10.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld11 = Instance.new("Weld")
- wld11.Parent = prt11
- wld11.Part0 = prt11
- wld11.Part1 = prt1
- wld11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),0,0) * CFrame.new(0,-1,0)
- wld11.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld12 = Instance.new("Weld")
- wld12.Parent = prt12
- wld12.Part0 = prt12
- wld12.Part1 = prt1
- wld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),0,0) * CFrame.new(-1,0,0)
- wld12.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld13 = Instance.new("Weld")
- wld13.Parent = prt13
- wld13.Part0 = prt13
- wld13.Part1 = prt1
- wld13.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),0,0) * CFrame.new(1,0,0)
- wld13.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld14 = Instance.new("Weld")
- wld14.Parent = prt14
- wld14.Part0 = prt14
- wld14.Part1 = prt1
- wld14.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),0,0) * CFrame.new(0,1,0)
- wld14.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld15 = Instance.new("Weld")
- wld15.Parent = prt15
- wld15.Part0 = prt15
- wld15.Part1 = prt1
- wld15.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(90),0) * CFrame.new(0,-1.75,0)
- wld15.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld16 = Instance.new("Weld")
- wld16.Parent = prt16
- wld16.Part0 = prt16
- wld16.Part1 = prt1
- wld16.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(90),math.rad(45)) * CFrame.new(1,-1,0)
- wld16.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld17 = Instance.new("Weld")
- wld17.Parent = prt17
- wld17.Part0 = prt17
- wld17.Part1 = prt1
- wld17.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(90),math.rad(0)) * CFrame.new(1.75,0,0)
- wld17.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld18 = Instance.new("Weld")
- wld18.Parent = prt18
- wld18.Part0 = prt18
- wld18.Part1 = prt1
- wld18.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(90),math.rad(-45)) * CFrame.new(1,1,0)
- wld18.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld19 = Instance.new("Weld")
- wld19.Parent = prt19
- wld19.Part0 = prt19
- wld19.Part1 = prt1
- wld19.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(90),0) * CFrame.new(0,1.75,0)
- wld19.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld20 = Instance.new("Weld")
- wld20.Parent = prt20
- wld20.Part0 = prt20
- wld20.Part1 = prt1
- wld20.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(90),math.rad(45)) * CFrame.new(-1,1,0)
- wld20.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld21 = Instance.new("Weld")
- wld21.Parent = prt21
- wld21.Part0 = prt21
- wld21.Part1 = prt1
- wld21.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(90),math.rad(0)) * CFrame.new(-1.75,0,0)
- wld21.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld22 = Instance.new("Weld")
- wld22.Parent = prt22
- wld22.Part0 = prt22
- wld22.Part1 = prt1
- wld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(90),math.rad(-45)) * CFrame.new(-1,-1,0)
- wld22.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wldb1 = Instance.new("Weld")
- wldb1.Parent = prtb1
- wldb1.Part0 = prtb1
- wldb1.Part1 = FLeftLArm
- wldb1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.5)
- wldb1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wldb2 = Instance.new("Weld")
- wldb2.Parent = prtb2
- wldb2.Part0 = prtb2
- wldb2.Part1 = prtb1
- wldb2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(45),0) * CFrame.new(0,0,0)
- wldb2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wldb3 = Instance.new("Weld")
- wldb3.Parent = prtb3
- wldb3.Part0 = prtb3
- wldb3.Part1 = prtb1
- wldb3.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(90)) * CFrame.new(0,0,0)
- wldb3.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wldb4 = Instance.new("Weld")
- wldb4.Parent = prtb4
- wldb4.Part0 = prtb4
- wldb4.Part1 = prtb1
- wldb4.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(45),math.rad(90)) * CFrame.new(0,0,0)
- wldb4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wldb5 = Instance.new("Weld")
- wldb5.Parent = prtb5
- wldb5.Part0 = prtb5
- wldb5.Part1 = prtb1
- wldb5.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),0,0) * CFrame.new(0,0,0)
- wldb5.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wldb6 = Instance.new("Weld")
- wldb6.Parent = prtb6
- wldb6.Part0 = prtb6
- wldb6.Part1 = prtb1
- wldb6.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),0,0) * CFrame.new(0,0,0)
- wldb6.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wldb7 = Instance.new("Weld")
- wldb7.Parent = prtb7
- wldb7.Part0 = prtb7
- wldb7.Part1 = prtb1
- wldb7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),0,0) * CFrame.new(0,-1,0)
- wldb7.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wldb8 = Instance.new("Weld")
- wldb8.Parent = prtb8
- wldb8.Part0 = prtb8
- wldb8.Part1 = prtb1
- wldb8.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),0,0) * CFrame.new(-1,0,0)
- wldb8.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wldb9 = Instance.new("Weld")
- wldb9.Parent = prtb9
- wldb9.Part0 = prtb9
- wldb9.Part1 = prtb1
- wldb9.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),0,0) * CFrame.new(1,0,0)
- wldb9.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wldb10 = Instance.new("Weld")
- wldb10.Parent = prtb10
- wldb10.Part0 = prtb10
- wldb10.Part1 = prtb1
- wldb10.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),0,0) * CFrame.new(0,1,0)
- wldb10.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wldb11 = Instance.new("Weld")
- wldb11.Parent = prtb11
- wldb11.Part0 = prtb11
- wldb11.Part1 = prtb1
- wldb11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),0,0) * CFrame.new(0,-1,0)
- wldb11.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wldb12 = Instance.new("Weld")
- wldb12.Parent = prtb12
- wldb12.Part0 = prtb12
- wldb12.Part1 = prtb1
- wldb12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),0,0) * CFrame.new(-1,0,0)
- wldb12.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wldb13 = Instance.new("Weld")
- wldb13.Parent = prtb13
- wldb13.Part0 = prtb13
- wldb13.Part1 = prtb1
- wldb13.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),0,0) * CFrame.new(1,0,0)
- wldb13.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wldb14 = Instance.new("Weld")
- wldb14.Parent = prtb14
- wldb14.Part0 = prtb14
- wldb14.Part1 = prtb1
- wldb14.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),0,0) * CFrame.new(0,1,0)
- wldb14.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wldb15 = Instance.new("Weld")
- wldb15.Parent = prtb15
- wldb15.Part0 = prtb15
- wldb15.Part1 = prtb1
- wldb15.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(90),0) * CFrame.new(0,-1.75,0)
- wldb15.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wldb16 = Instance.new("Weld")
- wldb16.Parent = prtb16
- wldb16.Part0 = prtb16
- wldb16.Part1 = prtb1
- wldb16.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(90),math.rad(45)) * CFrame.new(1,-1,0)
- wldb16.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wldb17 = Instance.new("Weld")
- wldb17.Parent = prtb17
- wldb17.Part0 = prtb17
- wldb17.Part1 = prtb1
- wldb17.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(90),math.rad(0)) * CFrame.new(1.75,0,0)
- wldb17.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wldb18 = Instance.new("Weld")
- wldb18.Parent = prtb18
- wldb18.Part0 = prtb18
- wldb18.Part1 = prtb1
- wldb18.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(90),math.rad(-45)) * CFrame.new(1,1,0)
- wldb18.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wldb19 = Instance.new("Weld")
- wldb19.Parent = prtb19
- wldb19.Part0 = prtb19
- wldb19.Part1 = prtb1
- wldb19.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(90),0) * CFrame.new(0,1.75,0)
- wldb19.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wldb20 = Instance.new("Weld")
- wldb20.Parent = prtb20
- wldb20.Part0 = prtb20
- wldb20.Part1 = prtb1
- wldb20.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(90),math.rad(45)) * CFrame.new(-1,1,0)
- wldb20.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wldb21 = Instance.new("Weld")
- wldb21.Parent = prtb21
- wldb21.Part0 = prtb21
- wldb21.Part1 = prtb1
- wldb21.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(90),math.rad(0)) * CFrame.new(-1.75,0,0)
- wldb21.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wldb22 = Instance.new("Weld")
- wldb22.Parent = prtb22
- wldb22.Part0 = prtb22
- wldb22.Part1 = prtb1
- wldb22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(90),math.rad(-45)) * CFrame.new(-1,-1,0)
- wldb22.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- fire1 = Instance.new("Fire")
- fire1.Size = 2
- fire1.Heat = 0
- fire2 = Instance.new("Fire")
- fire2.Size = 2
- fire2.Heat = 0
- fire3 = Instance.new("Fire")
- fire3.Size = 2
- fire3.Heat = 0
- fire4 = Instance.new("Fire")
- fire4.Size = 2
- fire4.Heat = 0
- fireb1 = Instance.new("Fire")
- fireb1.Size = 2
- fireb1.Heat = 0
- fireb2 = Instance.new("Fire")
- fireb2.Size = 2
- fireb2.Heat = 0
- fireb3 = Instance.new("Fire")
- fireb3.Size = 2
- fireb3.Heat = 0
- fireb4 = Instance.new("Fire")
- fireb4.Size = 2
- fireb4.Heat = 0
- light = Instance.new("PointLight")
- light.Color = LColor.Color
- light.Range = 4
- light.Brightness = 5
- lightb = Instance.new("PointLight")
- lightb.Color = LColor.Color
- lightb.Range = 4
- lightb.Brightness = 5
- local ChakramSlash = Instance.new("Sound") -- PRELOADING SOUNDS TROLOLOL
- ChakramSlash.SoundId = "http://roblox.com/asset/?id=10209645"
- ChakramSlash.Parent = modelzorz
- ChakramSlash.Volume = .7
- ChakramSlash.Pitch = 1
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511"
- SlashSound.Parent = modelzorz
- SlashSound.Volume = .5
- SlashSound.Pitch = 1
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263"
- SlashSound.Parent = modelzorz
- SlashSound.Volume = .7
- SlashSound.Pitch = 1
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=3264793"
- SlashSound.Parent = modelzorz
- SlashSound.Volume = .7
- SlashSound.Pitch = 1
- --2.9000001, 0}, {0.450000018, 0}
- local gairo = Instance.new("BodyGyro")
- gairo.Parent = nil
- gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- gairo.P = 20e+003
- if (script.Parent.className ~= "HopperBin") then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Eternal Flames"
- script.Parent = workspace.CurrentCamera
- end
- Bin = Tool
- function getback()
- spins = 0
- attack = true
- wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) * CFrame.new(0,0,0.5)
- wldb1.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)) * CFrame.new(0,0,-0.5)
- fire1.Parent = prt7
- fire2.Parent = prt8
- fire3.Parent = prt9
- fire4.Parent = prt10
- fireb1.Parent = prtb7
- fireb2.Parent = prtb8
- fireb3.Parent = prtb9
- fireb4.Parent = prtb10
- light.Parent = prt5
- lightb.Parent = prtb5
- for i = 0,1,0.1 do
- wait()
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-90)*i,math.rad(-15)*i,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-90)*i,math.rad(15)*i,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- FREwld.C0 =CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-90)*i,math.rad(90)) * CFrame.new(0,0.5,0)
- FLEwld.C0 =CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-90)*i,math.rad(90)) * CFrame.new(0,0.5,0)
- FLLAwld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),0,0) * CFrame.new(-0.5,0,0)
- end
- game:GetService("Chat"):Chat(Character,"Get Back!",2)
- for i = 0,1,0.1 do
- wait()
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-90)+math.rad(180)*i,math.rad(-15)+math.rad(15)*i,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-90)+math.rad(180)*i,math.rad(15)-math.rad(15)*i,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- FREwld.C0 =CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-90)+math.rad(90)*i,math.rad(90)) * CFrame.new(0,0.5,0)
- FLEwld.C0 =CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-90)+math.rad(90)*i,math.rad(90)) * CFrame.new(0,0.5,0)
- FLLAwld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),0,0) * CFrame.new(-0.5,0,0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)-math.rad(180)*i) * CFrame.new(-1*i,0,0.5)
- wldb1.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)-math.rad(180)*i) * CFrame.new(-1*i,0,-0.5)
- end
- coroutine.resume(coroutine.create(function()
- local c = game.Workspace:GetChildren()
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - prt5.Position
- local mag = targ.magnitude
- if mag <= 5 and c[i].Name ~= Player.Name then
- coroutine.resume(coroutine.create(function(Part,BodPos)
- Part.Parent.Humanoid.Health=Part.Parent.Humanoid.Health-10
- local torso = Part.Parent:findFirstChild("Torso")
- if torso.Parent ~= nil then
- if (torso.Position-prt5.Position).magnitude<=5 then
- local angle = (torso.Position-(prt5.Position+Vector3.new(0,-3,0))).unit
- torso.CFrame=CFrame.new(torso.Position,Vector3.new(angle.x,torso.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local Gyro=Instance.new("BodyGyro")
- Gyro.P=1000
- Gyro.D=Gyro.D/2
- Gyro.maxTorque=Vector3.new(30000,30000,30000)*300000
- Gyro.cframe=torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- Gyro.Parent=torso
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=angle*40+Vector3.new(0,35,0)
- bodyVelocity.P=1000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=torso
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Bodyvelocity:remove()
- end))
- coroutine.resume(coroutine.create(function()
- wait(1)
- Gyro:remove()
- end))
- end
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Bodyvelocity:remove()
- end))
- coroutine.resume(coroutine.create(function()
- wait(1)
- Gyro:remove()
- end))
- wait()
- end),head,fb)
- end
- end
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- local c = game.Workspace:GetChildren()
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - prtb5.Position
- local mag = targ.magnitude
- if mag <= 5 and c[i].Name ~= Player.Name then
- coroutine.resume(coroutine.create(function(Part,BodPos)
- Part.Parent.Humanoid.Health=Part.Parent.Humanoid.Health-10
- local torso = Part.Parent:findFirstChild("Torso")
- if torso.Parent ~= nil then
- if (torso.Position-prtb5.Position).magnitude<=5 then
- local angle = (torso.Position-(prt5.Position+Vector3.new(0,-3,0))).unit
- torso.CFrame=CFrame.new(torso.Position,Vector3.new(angle.x,torso.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local Gyro=Instance.new("BodyGyro")
- Gyro.P=1000
- Gyro.D=Gyro.D/2
- Gyro.maxTorque=Vector3.new(30000,30000,30000)*300000
- Gyro.cframe=torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- Gyro.Parent=torso
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=angle*40+Vector3.new(0,35,0)
- bodyVelocity.P=1000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=torso
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Bodyvelocity:remove()
- end))
- coroutine.resume(coroutine.create(function()
- wait(1)
- Gyro:remove()
- end))
- end
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Bodyvelocity:remove()
- end))
- coroutine.resume(coroutine.create(function()
- wait(1)
- Gyro:remove()
- end))
- wait()
- end),head,fb)
- end
- end
- end
- end
- end))
- for i = 0,1,0.1 do
- wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(-270)+math.rad(180)*i) * CFrame.new(-1-9*i,0,0.5+1*i)
- wldb1.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(-270)-math.rad(180)*i) * CFrame.new(-1-9*i,0,-0.5-1*i)
- wait()
- end
- coroutine.resume(coroutine.create(function()
- local c = game.Workspace:GetChildren()
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - prt5.Position
- local mag = targ.magnitude
- if mag <= 5 and c[i].Name ~= Player.Name then
- coroutine.resume(coroutine.create(function(Part,BodPos)
- Part.Parent.Humanoid.Health=Part.Parent.Humanoid.Health-10
- local torso = Part.Parent:findFirstChild("Torso")
- if torso.Parent ~= nil then
- if (torso.Position-prt5.Position).magnitude<=5 then
- local angle = (torso.Position-(prt5.Position+Vector3.new(0,-3,0))).unit
- torso.CFrame=CFrame.new(torso.Position,Vector3.new(angle.x,torso.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local Gyro=Instance.new("BodyGyro")
- Gyro.P=1000
- Gyro.D=Gyro.D/2
- Gyro.maxTorque=Vector3.new(30000,30000,30000)*300000
- Gyro.cframe=torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- Gyro.Parent=torso
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=angle*40+Vector3.new(0,35,0)
- bodyVelocity.P=1000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=torso
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Bodyvelocity:remove()
- end))
- coroutine.resume(coroutine.create(function()
- wait(1)
- Gyro:remove()
- end))
- end
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Bodyvelocity:remove()
- end))
- coroutine.resume(coroutine.create(function()
- wait(1)
- Gyro:remove()
- end))
- wait()
- end),head,fb)
- end
- end
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- local c = game.Workspace:GetChildren()
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - prtb5.Position
- local mag = targ.magnitude
- if mag <= 5 and c[i].Name ~= Player.Name then
- coroutine.resume(coroutine.create(function(Part,BodPos)
- Part.Parent.Humanoid.Health=Part.Parent.Humanoid.Health-10
- local torso = Part.Parent:findFirstChild("Torso")
- if torso.Parent ~= nil then
- if (torso.Position-prtb5.Position).magnitude<=5 then
- local angle = (torso.Position-(prt5.Position+Vector3.new(0,-3,0))).unit
- torso.CFrame=CFrame.new(torso.Position,Vector3.new(angle.x,torso.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local Gyro=Instance.new("BodyGyro")
- Gyro.P=1000
- Gyro.D=Gyro.D/2
- Gyro.maxTorque=Vector3.new(30000,30000,30000)*300000
- Gyro.cframe=torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- Gyro.Parent=torso
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=angle*40+Vector3.new(0,35,0)
- bodyVelocity.P=1000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=torso
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Bodyvelocity:remove()
- end))
- coroutine.resume(coroutine.create(function()
- wait(1)
- Gyro:remove()
- end))
- end
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Bodyvelocity:remove()
- end))
- coroutine.resume(coroutine.create(function()
- wait(1)
- Gyro:remove()
- end))
- wait()
- end),head,fb)
- end
- end
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- repeat
- spins = spins + 1
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(-270)-math.rad(180)+math.rad(180)*i) * CFrame.new(-10,0,1.5)
- wldb1.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(-270)-math.rad(180)-math.rad(180)*i) * CFrame.new(-10,0,-1.5)
- end
- coroutine.resume(coroutine.create(function()
- local c = game.Workspace:GetChildren()
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - prt5.Position
- local mag = targ.magnitude
- if mag <= 5 and c[i].Name ~= Player.Name then
- coroutine.resume(coroutine.create(function(Part,BodPos)
- Part.Parent.Humanoid.Health=Part.Parent.Humanoid.Health-10
- local torso = Part.Parent:findFirstChild("Torso")
- if torso.Parent ~= nil then
- if (torso.Position-prt5.Position).magnitude<=5 then
- local angle = (torso.Position-(prt5.Position+Vector3.new(0,-3,0))).unit
- torso.CFrame=CFrame.new(torso.Position,Vector3.new(angle.x,torso.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local Gyro=Instance.new("BodyGyro")
- Gyro.P=1000
- Gyro.D=Gyro.D/2
- Gyro.maxTorque=Vector3.new(30000,30000,30000)*300000
- Gyro.cframe=torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- Gyro.Parent=torso
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=angle*40+Vector3.new(0,35,0)
- bodyVelocity.P=1000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=torso
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Bodyvelocity:remove()
- end))
- coroutine.resume(coroutine.create(function()
- wait(1)
- Gyro:remove()
- end))
- end
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Bodyvelocity:remove()
- end))
- coroutine.resume(coroutine.create(function()
- wait(1)
- Gyro:remove()
- end))
- wait()
- end),head,fb)
- end
- end
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- local c = game.Workspace:GetChildren()
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - prtb5.Position
- local mag = targ.magnitude
- if mag <= 5 and c[i].Name ~= Player.Name then
- coroutine.resume(coroutine.create(function(Part,BodPos)
- Part.Parent.Humanoid.Health=Part.Parent.Humanoid.Health-10
- local torso = Part.Parent:findFirstChild("Torso")
- if torso.Parent ~= nil then
- if (torso.Position-prtb5.Position).magnitude<=5 then
- local angle = (torso.Position-(prt5.Position+Vector3.new(0,-3,0))).unit
- torso.CFrame=CFrame.new(torso.Position,Vector3.new(angle.x,torso.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local Gyro=Instance.new("BodyGyro")
- Gyro.P=1000
- Gyro.D=Gyro.D/2
- Gyro.maxTorque=Vector3.new(30000,30000,30000)*300000
- Gyro.cframe=torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- Gyro.Parent=torso
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=angle*40+Vector3.new(0,35,0)
- bodyVelocity.P=1000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=torso
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Bodyvelocity:remove()
- end))
- coroutine.resume(coroutine.create(function()
- wait(1)
- Gyro:remove()
- end))
- end
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Bodyvelocity:remove()
- end))
- coroutine.resume(coroutine.create(function()
- wait(1)
- Gyro:remove()
- end))
- wait()
- end),head,fb)
- end
- end
- end
- end
- end))
- until spins == 5
- fire1.Parent = nil
- fire2.Parent = nil
- fire3.Parent = nil
- fire4.Parent = nil
- fireb1.Parent = nil
- fireb2.Parent = nil
- fireb3.Parent = nil
- fireb4.Parent = nil
- light.Parent = nil
- lightb.Parent = nil
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(-270)-math.rad(180)-math.rad(180)+math.rad(360)+math.rad(180)*i) * CFrame.new(-10+10*i,0,1.5-1*i)
- wldb1.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(-270)-math.rad(180)-math.rad(180)+math.rad(360)+math.rad(180)*i) * CFrame.new(-10+10*i,0,-1.5+1*i)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-90)+math.rad(180)-math.rad(90)*i,math.rad(-15)*i,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-90)+math.rad(180)-math.rad(90)*i,math.rad(15)*i,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- FREwld.C0 =CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-90)*i,math.rad(90)) * CFrame.new(0,0.5,0)
- FLEwld.C0 =CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-90)*i,math.rad(90)) * CFrame.new(0,0.5,0)
- end
- for i = 0,1,0.1 do
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-90)+math.rad(180)-math.rad(90)-math.rad(15)*i,math.rad(-15)+math.rad(15)*i,math.rad(15)*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-90)+math.rad(180)-math.rad(90)-math.rad(15)*i,math.rad(15)-math.rad(15)*i,math.rad(-15)*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- FREwld.C0 =CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-90)+math.rad(90)+math.rad(-15)*i,math.rad(90)) * CFrame.new(0,0.5,0)
- FLEwld.C0 =CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-90)+math.rad(90)+math.rad(-15)*i,math.rad(90)) * CFrame.new(0,0.5,0)
- wait()
- end
- attack = false
- end))
- end
- function Slash1()
- attack = true
- local c = game.Workspace:GetChildren()
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - prt5.Position
- local mag = targ.magnitude
- if mag <= 5 and c[i].Name ~= Player.Name then
- coroutine.resume(coroutine.create(function(Part,BodPos)
- Part.Parent.Humanoid.Health=Part.Parent.Humanoid.Health-10
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Bodyvelocity:remove()
- end))
- coroutine.resume(coroutine.create(function()
- wait(1)
- Gyro:remove()
- end))
- end),head,fb)
- end
- end
- end
- end
- for i = 0,1,0.2 do
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(115)*i,math.rad(90))
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-15)-math.rad(30)*i,0,math.rad(-15)-math.rad(30)*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- FREwld.C0 =CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-15)+math.rad(-30)*i,math.rad(90)) * CFrame.new(0,0.5,0)
- FLEwld.C0 =CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-15),math.rad(90)) * CFrame.new(0,0.5,0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-1*i,0,0.5)
- wait()
- end
- end
- function Slash2()
- attack = true
- wait()
- local c = game.Workspace:GetChildren()
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - prtb5.Position
- local mag = targ.magnitude
- if mag <= 5 and c[i].Name ~= Player.Name then
- coroutine.resume(coroutine.create(function(Part,BodPos)
- Part.Parent.Humanoid.Health=Part.Parent.Humanoid.Health-10
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Bodyvelocity:remove()
- end))
- coroutine.resume(coroutine.create(function()
- wait(1)
- --Gyro:remove()
- end))
- end),head,fb)
- end
- end
- end
- end
- for i = 0,1,0.2 do
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(115)+math.rad(-115)*i,math.rad(90)+math.rad(-75)*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45)+math.rad(115)*i,math.rad(-75)*i,math.rad(-75)+math.rad(75)*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- FREwld.C0 =CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-45)+math.rad(30)*i,math.rad(90)) * CFrame.new(0,0.5,0)
- FLEwld.C0 =CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-15)-math.rad(15)*i,math.rad(90)) * CFrame.new(0,0.5,0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-1+1*i,0,0.5)
- wldb1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-1*i,0,-0.5)
- wait()
- end
- end
- function Slash3()
- attack = true
- wait()
- for i = 0,1,0.1 do
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(180)*i,math.rad(0),math.rad(15)-math.rad(45)*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(70)+math.rad(110)*i,math.rad(-75)+math.rad(75)*i,math.rad(30)*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- FREwld.C0 =CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-15)+math.rad(-45)*i,math.rad(90)) * CFrame.new(0,0.5,0)
- FLEwld.C0 =CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-30)+math.rad(-30)*i,math.rad(90)) * CFrame.new(0,0.5,0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-1*i,0,0.5)
- wldb1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-1*i,0,-0.5)
- wait()
- end
- wait(0.1)
- local c = game.Workspace:GetChildren()
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - prt5.Position
- local mag = targ.magnitude
- if mag <= 5 and c[i].Name ~= Player.Name then
- coroutine.resume(coroutine.create(function(Part,BodPos)
- Part.Parent.Humanoid.Health=Part.Parent.Humanoid.Health-10
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- --Bodyvelocity:remove()
- end))
- coroutine.resume(coroutine.create(function()
- wait(1)
- --Gyro:remove()
- end))
- end),head,fb)
- end
- end
- end
- end
- local c = game.Workspace:GetChildren()
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - prtb5.Position
- local mag = targ.magnitude
- if mag <= 5 and c[i].Name ~= Player.Name then
- coroutine.resume(coroutine.create(function(Part,BodPos)
- Part.Parent.Humanoid.Health=Part.Parent.Humanoid.Health-10
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- --Bodyvelocity:remove()
- end))
- coroutine.resume(coroutine.create(function()
- wait(1)
- --Gyro:remove()
- end))
- end),head,fb)
- end
- end
- end
- end
- for i = 0,1,0.2 do
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(180)+math.rad(-165)*i,math.rad(0),math.rad(15)-math.rad(45)+math.rad(45)*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(180)+math.rad(-165)*i,0,math.rad(30)-math.rad(45)*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- FREwld.C0 =CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-15)+math.rad(-45)*i,math.rad(90)) * CFrame.new(0,0.5,0)
- FLEwld.C0 =CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-30)+math.rad(-30)*i,math.rad(90)) * CFrame.new(0,0.5,0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-1*i,0,0.5)
- wldb1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-1*i,0,-0.5)
- wait()
- end
- end
- function Slash4()
- attack = true
- wait()
- fire1.Parent = prt7
- fire2.Parent = prt8
- fire3.Parent = prt9
- fire4.Parent = prt10
- fireb1.Parent = prtb7
- fireb2.Parent = prtb8
- fireb3.Parent = prtb9
- fireb4.Parent = prtb10
- light.Parent = prt5
- lightb.Parent = prtb5
- for i = 0,1,0.1 do
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(15),math.rad(0),math.rad(15)+math.rad(75)*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(15),0,math.rad(-15)+math.rad(-75)*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- FREwld.C0 =CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-60)+math.rad(60)*i,math.rad(90)) * CFrame.new(0,0.5,0)
- FLEwld.C0 =CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-60)+math.rad(60)*i,math.rad(90)) * CFrame.new(0,0.5,0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-1,0,0.5)
- wldb1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-1,0,-0.5)
- wait()
- end
- wld1.Part1 = Torso
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(-3.5,0,0)
- wldb1.Part1 = Torso
- wldb1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(3.5,0,0)
- wait()
- for i = 0,1,0.025 do
- local c = game.Workspace:GetChildren()
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - prt5.Position
- local mag = targ.magnitude
- if mag <= 5 and c[i].Name ~= Player.Name then
- coroutine.resume(coroutine.create(function(Part,BodPos)
- Part.Parent.Humanoid.Health=Part.Parent.Humanoid.Health-2
- local torso = Part.Parent:findFirstChild("Torso")
- if torso.Parent ~= nil then
- if (torso.Position-prt5.Position).magnitude<=5 then
- local angle = (torso.Position-(prt5.Position+Vector3.new(0,-3,0))).unit
- torso.CFrame=CFrame.new(torso.Position,Vector3.new(angle.x,torso.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local Gyro=Instance.new("BodyGyro")
- Gyro.P=1000
- Gyro.D=Gyro.D/2
- Gyro.maxTorque=Vector3.new(30000,30000,30000)*300000
- Gyro.cframe=torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- Gyro.Parent=torso
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=angle*40+Vector3.new(0,35,0)
- bodyVelocity.P=1000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=torso
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Bodyvelocity:remove()
- end))
- coroutine.resume(coroutine.create(function()
- wait(1)
- --Gyro:remove()
- end))
- end
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Bodyvelocity:remove()
- end))
- coroutine.resume(coroutine.create(function()
- wait(1)
- --Gyro:remove()
- end))
- wait()
- end),head,fb)
- end
- end
- end
- end
- local c = game.Workspace:GetChildren()
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - prtb5.Position
- local mag = targ.magnitude
- if mag <= 5 and c[i].Name ~= Player.Name then
- coroutine.resume(coroutine.create(function(Part,BodPos)
- Part.Parent.Humanoid.Health=Part.Parent.Humanoid.Health-2
- local torso = Part.Parent:findFirstChild("Torso")
- if torso.Parent ~= nil then
- if (torso.Position-prtb5.Position).magnitude<=5 then
- local angle = (torso.Position-(prt5.Position+Vector3.new(0,-3,0))).unit
- torso.CFrame=CFrame.new(torso.Position,Vector3.new(angle.x,torso.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local Gyro=Instance.new("BodyGyro")
- Gyro.P=1000
- Gyro.D=Gyro.D/2
- Gyro.maxTorque=Vector3.new(30000,30000,30000)*300000
- Gyro.cframe=torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- Gyro.Parent=torso
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=angle*40+Vector3.new(0,35,0)
- bodyVelocity.P=1000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=torso
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Bodyvelocity:remove()
- end))
- coroutine.resume(coroutine.create(function()
- wait(1)
- --Gyro:remove()
- end))
- end
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Bodyvelocity:remove()
- end))
- coroutine.resume(coroutine.create(function()
- wait(1)
- --Gyro:remove()
- end))
- wait()
- end),head,fb)
- end
- end
- end
- end
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(15),math.rad(0),math.rad(90))
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(15),0,math.rad(-90))
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- FREwld.C0 =CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(0),math.rad(90)) * CFrame.new(0,0.5,0)
- FLEwld.C0 =CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(0),math.rad(90)) * CFrame.new(0,0.5,0)
- wld1.C1 = CFrame.fromEulerAnglesXYZ(0,math.rad(720)*i,0) * CFrame.new(0,0,0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(-3.5-2*i,0,0)
- wldb1.C1 = CFrame.fromEulerAnglesXYZ(0,math.rad(-720)*i,0) * CFrame.new(0,0,0)
- wldb1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(3.5+2*i,0,0)
- wait()
- end
- fire1.Parent = nil
- fire2.Parent = nil
- fire3.Parent = nil
- fire4.Parent = nil
- fireb1.Parent = nil
- fireb2.Parent = nil
- fireb3.Parent = nil
- fireb4.Parent = nil
- light.Parent = nil
- lightb.Parent = nil
- wld1.Part1 = FRightLArm
- wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0.5)
- wld1.C1 = CFrame.fromEulerAnglesXYZ(0,math.rad(0),0) * CFrame.new(0,0,0)
- wldb1.Part1 = FLeftLArm
- wldb1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.5)
- wldb1.C1 = CFrame.fromEulerAnglesXYZ(0,math.rad(0),0) * CFrame.new(0,0,0)
- end
- function firewall()
- attack = true
- charging = true
- for i = 0,1,0.1 do
- wait()
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-15)+math.rad(15)*i,0,math.rad(15)+math.rad(75)*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-15)+math.rad(15)*i,0,math.rad(-15)+math.rad(-75)*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- FREwld.C0 =CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-15)+math.rad(15)*i,math.rad(90)) * CFrame.new(0,0.5,0)
- FLEwld.C0 =CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-15)+math.rad(15)*i,math.rad(90)) * CFrame.new(0,0.5,0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0.5-1*i)
- wld1.C1 = CFrame.fromEulerAnglesXYZ(0,math.rad(90)*i,0) * CFrame.new(0,0,0)
- wldb1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.5+1*i)
- wldb1.C1 = CFrame.fromEulerAnglesXYZ(0,math.rad(-90)*i,0) * CFrame.new(0,0,0)
- end
- m = math.random(1,2)
- if m == 1 then
- game:GetService("Chat"):Chat(Character,"Burn!",2)
- elseif m == 2 then
- game:GetService("Chat"):Chat(Character,"Let the flames burn you!",2)
- end
- fire1.Parent = prt7
- fire2.Parent = prt8
- fire3.Parent = prt9
- fire4.Parent = prt10
- fireb1.Parent = prtb7
- fireb2.Parent = prtb8
- fireb3.Parent = prtb9
- fireb4.Parent = prtb10
- light.Parent = prt5
- lightb.Parent = prtb5
- amb=game.Lighting.Ambient
- ambr=amb.r
- ambg=amb.g
- ambb=amb.b
- print(ambr)
- desr=5/255
- desg=5/255
- desb=5/255
- print(desr)
- difr=ambr-desr
- difg=ambg-desg
- difb=ambb-desb
- difr=difr/255/.1
- difg=difg/255/.1
- difb=difb/255/.1
- bri=game.Lighting.Brightness
- for i=1, 10 do
- game.Lighting.Brightness=game.Lighting.Brightness-(bri)*i
- game.Lighting.Ambient=Color3.new(amb.r-difr*i,amb.g-difg*i,amb.b-difb*i)
- wait()
- end
- Head.Anchored = true
- local p1 = Instance.new("Part")
- p1.Material = "SmoothPlastic"
- p1.formFactor = 3
- p1.Parent = workspace
- p1.BrickColor = BrickColor.new("Flame yellowish orange")
- p1.CanCollide = false
- p1.Position = Torso.Position
- p1.Size = Vector3.new(5,40,5)
- p1.Transparency = 0.75
- pm1 = Instance.new("CylinderMesh")
- pm1.Parent = p1
- pf1 = Instance.new("Fire")
- pf1.Parent = p1
- pf1.Heat = 25
- pf1.Size = 15
- pl1 = Instance.new("PointLight")
- pl1.Parent = p1
- pl1.Color = LColor.Color
- pl1.Brightness = 25
- pl1.Range = 25
- local wldp1 = Instance.new("Weld")
- wldp1.Parent = p1
- wldp1.Part0 = p1
- wldp1.Part1 = Torso
- wldp1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(10,0,0)
- wldp1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local p2 = Instance.new("Part")
- p2.Material = "SmoothPlastic"
- p2.formFactor = 3
- p2.Parent = workspace
- p2.BrickColor = BrickColor.new("Flame yellowish orange")
- p2.CanCollide = false
- p2.Position = Torso.Position
- p2.Size = Vector3.new(5,40,5)
- p2.Transparency = 0.75
- pm2 = Instance.new("CylinderMesh")
- pm2.Parent = p2
- pf2 = Instance.new("Fire")
- pf2.Parent = p2
- pf2.Heat = 25
- pf2.Size = 15
- pl2 = Instance.new("PointLight")
- pl2.Parent = p2
- pl2.Color = LColor.Color
- pl2.Brightness = 25
- pl2.Range = 25
- local wldp2 = Instance.new("Weld")
- wldp2.Parent = p2
- wldp2.Part0 = p2
- wldp2.Part1 = Torso
- wldp2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-10,0,0)
- wldp2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- wait(1)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,0.1 do
- blast = 100*i
- wait(0.1)
- local c = game.Workspace:GetChildren()
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - prtb5.Position
- local mag = targ.magnitude
- if mag <= blast and c[i].Name ~= Player.Name then
- coroutine.resume(coroutine.create(function(Part,BodPos)
- Part.Parent.Humanoid.Health=Part.Parent.Humanoid.Health-5
- local torso = Part.Parent:findFirstChild("Torso")
- if torso.Parent ~= nil then
- if (torso.Position-Torso.Position).magnitude<=blast then
- local angle = (torso.Position-(Torso.Position+Vector3.new(0,-3,0))).unit
- torso.CFrame=CFrame.new(torso.Position,Vector3.new(angle.x,torso.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local Gyro=Instance.new("BodyGyro")
- Gyro.P=1000
- Gyro.D=Gyro.D/2
- Gyro.maxTorque=Vector3.new(30000,30000,30000)*300000
- Gyro.cframe=torso.CFrame*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- Gyro.Parent=torso
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=angle*40+Vector3.new(0,35,0)
- bodyVelocity.P=1000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=torso
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Bodyvelocity:remove()
- end))
- coroutine.resume(coroutine.create(function()
- wait(1)
- Gyro:remove()
- end))
- end
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- Bodyvelocity:remove()
- end))
- coroutine.resume(coroutine.create(function()
- wait(1)
- Gyro:remove()
- end))
- wait()
- end),head,fb)
- end
- end
- end
- end
- UltimaMMMAGIC(Torso,0+100*i,0+100*i,0+100*i,0,0,0,BrickColor.new("Flame yellowish orange"),0.1)
- UltimaMMMAGIC(Torso,0+100*i,0+100*i,0+100*i,0,0,0,BrickColor.new("Flame reddish orange"),0.1)
- end
- end))
- wait(1)
- for i=1, 20 do
- wait(.05)
- game.Lighting.Brightness=game.Lighting.Brightness+(bri)*i
- game.Lighting.Ambient=Color3.new((amb.r-difr*10)+difr*(i*.5),(amb.g-difg*10)+difg*(i*.5),(amb.b-difb*10)+difb*(i*.5))
- end
- game.Lighting.Ambient=Color3.new(amb.r,amb.g,amb.b)
- game.Lighting.Brightness=bri
- Head.Anchored = false
- fire1.Parent = nil
- fire2.Parent = nil
- fire3.Parent = nil
- fire4.Parent = nil
- fireb1.Parent = nil
- fireb2.Parent = nil
- fireb3.Parent = nil
- fireb4.Parent = nil
- light.Parent = nil
- lightb.Parent = nil
- p1:Destroy()
- p2:Destroy()
- for i = 0,1,0.1 do
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-90)+math.rad(180)-math.rad(90)-math.rad(15)*i,math.rad(-15)+math.rad(15)*i,math.rad(15)*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-90)+math.rad(180)-math.rad(90)-math.rad(15)*i,math.rad(15)-math.rad(15)*i,math.rad(-15)*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- FREwld.C0 =CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-90)+math.rad(90)+math.rad(-15)*i,math.rad(90)) * CFrame.new(0,0.5,0)
- FLEwld.C0 =CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-90)+math.rad(90)+math.rad(-15)*i,math.rad(90)) * CFrame.new(0,0.5,0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0.5)
- wldb1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.5)
- wld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- wldb1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- wait()
- end
- attack = false
- charging = false
- end
- function UltimaMMMAGIC(part,x1,y1,z1,x2,y2,z2,color,trans)
- local msh1 = Instance.new("BlockMesh")
- msh1.Scale = Vector3.new(x1,y1,z1)
- S=Instance.new("Part")
- S.Material = "SmoothPlastic"
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(1,1,1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=trans
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function ob1d(mouse)
- if attack == true then return end
- hold = true
- if combo == 0 then
- combo = 1
- Slash1()
- attack = false
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- if attack == false and combo == 1 then
- combo = 0
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-15),0,math.rad(15))
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-15),0,math.rad(-15))
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- FREwld.C0 =CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-15),math.rad(90)) * CFrame.new(0,0.5,0)
- FLEwld.C0 =CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-15),math.rad(90)) * CFrame.new(0,0.5,0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0.5)
- wldb1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.5)
- end
- end))
- elseif combo == 1 then
- combo = 2
- Slash2()
- attack = false
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- if attack == false and combo == 2 then
- combo = 0
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-15),0,math.rad(15))
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-15),0,math.rad(-15))
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- FREwld.C0 =CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-15),math.rad(90)) * CFrame.new(0,0.5,0)
- FLEwld.C0 =CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-15),math.rad(90)) * CFrame.new(0,0.5,0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0.5)
- wldb1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.5)
- end
- end))
- elseif combo == 2 then
- combo = 3
- Slash3()
- attack = false
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- if attack == false and combo == 3 then
- combo = 0
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-15),0,math.rad(15))
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-15),0,math.rad(-15))
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- FREwld.C0 =CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-15),math.rad(90)) * CFrame.new(0,0.5,0)
- FLEwld.C0 =CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-15),math.rad(90)) * CFrame.new(0,0.5,0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0.5)
- wldb1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.5)
- end
- end))
- elseif combo == 3 then
- combo = 4
- Slash4()
- attack = false
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- if attack == false and combo == 4 then
- combo = 0
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-15),0,math.rad(15))
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-15),0,math.rad(-15))
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- FREwld.C0 =CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-15),math.rad(90)) * CFrame.new(0,0.5,0)
- FLEwld.C0 =CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-15),math.rad(90)) * CFrame.new(0,0.5,0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0.5)
- wldb1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.5)
- end
- end))
- end
- end
- function ob1u(mouse)
- hold = false
- end
- function key(key)
- if attack == true then return end
- if key == "q" then
- getback()
- elseif key == "e" then
- firewall()
- end
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- unsheathed = true
- player = Player
- ch = Character
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- --
- RSH.Parent = nil
- LSH.Parent = nil
- --
- RW.Part0 = ch.Torso
- RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1 = CFrame.new(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- --_G.R = RW
- --
- LW.Part0 = ch.Torso
- LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1 = CFrame.new(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- --_G.L = LW
- --
- end
- function ds(mouse)
- Character.Humanoid.WalkSpeed = 16
- wait(0.1)
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- function onRunning(speed)
- if attack == true then return end
- if speed>0 then
- walking = true
- for i = 0,1,0.1 do
- if attack == false then
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-90)+math.rad(180)-math.rad(90)-math.rad(15)*i,math.rad(-15)+math.rad(15)*i,math.rad(15)*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-90)+math.rad(180)-math.rad(90)-math.rad(15)*i,math.rad(15)-math.rad(15)*i,math.rad(-15)*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- FREwld.C0 =CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-90)+math.rad(90)+math.rad(-15)*i,math.rad(90)) * CFrame.new(0,0.5,0)
- FLEwld.C0 =CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-90)+math.rad(90)+math.rad(-15)*i,math.rad(90)) * CFrame.new(0,0.5,0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0.5)
- wldb1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.5)
- wld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- wldb1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- wait()
- end
- end
- else
- walking = false
- for i = 0,1,0.1 do
- if attack == false then
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-90)+math.rad(180)-math.rad(90)-math.rad(15)*i,math.rad(-15)+math.rad(15)*i,math.rad(15)*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-90)+math.rad(180)-math.rad(90)-math.rad(15)*i,math.rad(15)-math.rad(15)*i,math.rad(-15)*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- FREwld.C0 =CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-90)+math.rad(90)+math.rad(-15)*i,math.rad(90)) * CFrame.new(0,0.5,0)
- FLEwld.C0 =CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-90)+math.rad(90)+math.rad(-15)*i,math.rad(90)) * CFrame.new(0,0.5,0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0.5)
- wldb1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.5)
- wld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- wldb1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- wait()
- end
- end
- end
- end
- Character.Humanoid.Running:connect(onRunning)
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