Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include<bits/stdc++.h>
- #define nl "\n"
- #define fi first
- #define se second
- #define pi 3.14159
- #define ll long long
- #define odd(a) (a&1)
- #define even(a) !(a&1)
- #define Mod 1'000'000'007
- #define INF 2'000'000'000
- #define sz(x) int(x.size())
- #define charToInt(s) (s - '0')
- #define ull unsigned long long
- #define number_line iota(all(vec) , 1)
- #define all(s) s.begin(), s.end()
- #define rall(v) v.rbegin() , v.rend()
- #define fixed(n) fixed << setprecision(n)
- #define Num_of_Digits(n) ((int)log10(n) + 1)
- #define to_decimal(bin) stoll(bin, nullptr, 2)
- #define Ceil(n, m) (((n) / (m)) + ((n) % (m) ? 1 : 0))
- #define Floor(n, m) (((n) / (m)) - ((n) % (m) ? 0 : 1))
- #define Upper(s) transform(all(s), s.begin(), ::toupper);
- #define Lower(s) transform(all(s), s.begin(), ::tolower);
- #define cout_map(mp) for(auto& [f, s] : mp) cout << f << " " << s << "\n";
- // ----- bits-------
- #define pcnt(n) __builtin_popcount(n)
- #define pcntll(n) __builtin_popcountll(n)
- #define clz(n) __builtin_clz(n) // <---100
- #define clzll(n) __builtin_clzll(n)
- #define ctz(n) __builtin_ctz(n) // 0001---->
- #define ctzll(n) __builtin_ctzll(n)
- using namespace std;
- template < typename T = int > istream& operator >> (istream &in, vector < T > & v){
- for(auto & x : v) in >> x;
- return in;
- }
- template < typename T = int > ostream& operator << (ostream &out, const vector < T > & v){
- for(const T & x : v) out << x << " ";
- return out;
- }
- void esraa()
- {
- ios_base::sync_with_stdio(false), cin.tie(nullptr), cout.tie(nullptr);
- #ifndef ONLINE_JUDGE
- freopen("Input.txt", "r", stdin), freopen("output.txt", "w", stdout);
- #endif
- }
- void solve(){
- ll n;
- cin >> n;
- ll ans = 0;
- for (ll k = 1; k * (k + 1) <= 2 * n; k++) {
- if ((2 * n - k * (k + 1)) % (2 * k) == 0) ans = max(ans, k);
- }
- cout << ans << nl;
- }
- int main()
- {
- esraa();
- int t = 1;
- //cin >> t;
- //cin.ignore();
- while(t--)
- solve();
- return 0;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement