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- module GunModItems
- {
- imports
- {
- Base
- }
- item Ak47
- {
- AmmoType = 762X39R,
- ImpactSound = null,
- MaxRange = 26,
- RangeFalloff = TRUE,
- WeaponSprite = null,
- SoundVolume = 200,
- MinAngle = 0.7,
- Type = Weapon,
- MinimumSwingTime = 2,
- ToHitModifier = 5,
- NPCSoundBoost = 1.5,
- KnockBackOnNoDeath = FALSE,
- Ranged = TRUE,
- SwingAmountBeforeImpact = 0,
- ProjectileCount = 1,
- ConditionLowerChanceOneIn = 60,
- Weight = 3,
- SplatNumber = 1,
- PushBackMod = 0.8,
- MaxDamage = 5.1,
- SubCategory = Firearm,
- AimingMod = 2,
- ConditionMax = 10,
- ShareDamage = FALSE,
- MaxHitCount = 1,
- IsAimedHandWeapon = TRUE,
- IsAimedFirearm = TRUE,
- DoorDamage = 1,
- IdleAnim = Idle_Weapon2,
- UseEndurance = FALSE,
- SwingAnim = Rifle,
- WeaponWeight = 2,
- DisplayName = AK47,
- MinRange = 0.61,
- SwingTime = 2,
- AngleFalloff = TRUE,
- MultipleHitConditionAffected = FALSE,
- SoundRadius = 200,
- SwingSound = shotgun,
- MinDamage = 5,
- KnockdownMod = 8,
- SplatBloodOnNoDeath = FALSE,
- Icon = Shotgun,
- RunAnim = Run_Weapon2,
- }
- item AR15
- {
- AmmoType = 223R,
- ImpactSound = null,
- MaxRange = 18,
- RangeFalloff = TRUE,
- WeaponSprite = null,
- SoundVolume = 200,
- MinAngle = 0.7,
- Type = Weapon,
- MinimumSwingTime = 2,
- ToHitModifier = 5,
- NPCSoundBoost = 1.5,
- KnockBackOnNoDeath = FALSE,
- Ranged = TRUE,
- SwingAmountBeforeImpact = 0,
- ProjectileCount = 1,
- ConditionLowerChanceOneIn = 60,
- Weight = 3,
- SplatNumber = 1,
- PushBackMod = 0.8,
- MaxDamage = 5.1,
- SubCategory = Firearm,
- AimingMod = 2,
- ConditionMax = 10,
- ShareDamage = FALSE,
- MaxHitCount = 1,
- IsAimedHandWeapon = TRUE,
- IsAimedFirearm = TRUE,
- DoorDamage = 1,
- IdleAnim = Idle_Weapon2,
- UseEndurance = FALSE,
- SwingAnim = Rifle,
- WeaponWeight = 2,
- DisplayName = AR-15,
- MinRange = 0.61,
- SwingTime = 2,
- AngleFalloff = TRUE,
- MultipleHitConditionAffected = FALSE,
- SoundRadius = 175,
- SwingSound = shotgun,
- MinDamage = 5,
- KnockdownMod = 8,
- SplatBloodOnNoDeath = FALSE,
- Icon = Shotgun,
- RunAnim = Run_Weapon2,
- }
- item AR22
- {
- AmmoType = 22R,
- ImpactSound = null,
- MaxRange = 18,
- RangeFalloff = TRUE,
- WeaponSprite = null,
- SoundVolume = 200,
- MinAngle = 0.7,
- Type = Weapon,
- MinimumSwingTime = 2,
- ToHitModifier = 5,
- NPCSoundBoost = 1.5,
- KnockBackOnNoDeath = FALSE,
- Ranged = TRUE,
- SwingAmountBeforeImpact = 0,
- ProjectileCount = 1,
- ConditionLowerChanceOneIn = 60,
- Weight = 3,
- SplatNumber = 1,
- PushBackMod = 0.8,
- MaxDamage = 5.1,
- SubCategory = Firearm,
- AimingMod = 2,
- ConditionMax = 10,
- ShareDamage = FALSE,
- MaxHitCount = 1,
- IsAimedHandWeapon = TRUE,
- IsAimedFirearm = TRUE,
- DoorDamage = 1,
- IdleAnim = Idle_Weapon2,
- UseEndurance = FALSE,
- SwingAnim = Rifle,
- WeaponWeight = 2,
- DisplayName = AR-22,
- MinRange = 0.61,
- SwingTime = 2,
- AngleFalloff = TRUE,
- MultipleHitConditionAffected = FALSE,
- SoundRadius = 145,
- SwingSound = shotgun,
- MinDamage = 5,
- KnockdownMod = 8,
- SplatBloodOnNoDeath = FALSE,
- Icon = Shotgun,
- RunAnim = Run_Weapon2,
- }
- item Ruger1022
- {
- AmmoType = 22R,
- ImpactSound = null,
- MaxRange = 18,
- RangeFalloff = TRUE,
- WeaponSprite = null,
- SoundVolume = 200,
- MinAngle = 0.7,
- Type = Weapon,
- MinimumSwingTime = 2,
- ToHitModifier = 5,
- NPCSoundBoost = 1.5,
- KnockBackOnNoDeath = FALSE,
- Ranged = TRUE,
- SwingAmountBeforeImpact = 0,
- ProjectileCount = 1,
- ConditionLowerChanceOneIn = 60,
- Weight = 3,
- SplatNumber = 1,
- PushBackMod = 0.8,
- MaxDamage = 5.1,
- SubCategory = Firearm,
- AimingMod = 2,
- ConditionMax = 10,
- ShareDamage = FALSE,
- MaxHitCount = 1,
- IsAimedHandWeapon = TRUE,
- IsAimedFirearm = TRUE,
- DoorDamage = 1,
- IdleAnim = Idle_Weapon2,
- UseEndurance = FALSE,
- SwingAnim = Rifle,
- WeaponWeight = 2,
- DisplayName = Ruger 10/22,
- MinRange = 0.61,
- SwingTime = 2,
- AngleFalloff = TRUE,
- MultipleHitConditionAffected = FALSE,
- SoundRadius = 195,
- SwingSound = shotgun,
- MinDamage = 5,
- KnockdownMod = 8,
- SplatBloodOnNoDeath = FALSE,
- Icon = Shotgun,
- RunAnim = Run_Weapon2,
- }
- item BerettaM9
- {
- AmmoType = 9mm,
- ImpactSound = null,
- MaxRange = 18,
- RangeFalloff = TRUE,
- WeaponSprite = null,
- SoundVolume = 200,
- MinAngle = 0.7,
- Type = Weapon,
- MinimumSwingTime = 2,
- ToHitModifier = 1.2,
- NPCSoundBoost = 1.5,
- KnockBackOnNoDeath = FALSE,
- Ranged = TRUE,
- SwingAmountBeforeImpact = 0,
- ProjectileCount = 1,
- ConditionLowerChanceOneIn = 60,
- Weight = 3,
- SplatNumber = 1,
- PushBackMod = 0.8,
- MaxDamage = 1.6,
- SubCategory = Firearm,
- AimingMod = 2,
- ConditionMax = 10,
- ShareDamage = FALSE,
- MaxHitCount = 1,
- IsAimedHandWeapon = TRUE,
- IsAimedFirearm = TRUE,
- DoorDamage = 1,
- IdleAnim = Idle_Weapon2,
- UseEndurance = FALSE,
- SwingAnim = Handgun,
- WeaponWeight = 2,
- DisplayName = Beretta M9,
- MinRange = 0.61,
- SwingTime = 2,
- AngleFalloff = TRUE,
- MultipleHitConditionAffected = FALSE,
- SoundRadius = 75,
- SwingSound = pistol,
- MinDamage = 1.2,
- KnockdownMod = 8,
- SplatBloodOnNoDeath = FALSE,
- Icon = Pistol,
- }
- item RugerM3
- {
- AmmoType = 22R,
- ImpactSound = null,
- MaxRange = 18,
- RangeFalloff = TRUE,
- WeaponSprite = null,
- SoundVolume = 200,
- MinAngle = 0.7,
- Type = Weapon,
- MinimumSwingTime = 2,
- ToHitModifier = 1.2,
- NPCSoundBoost = 1.5,
- KnockBackOnNoDeath = FALSE,
- Ranged = TRUE,
- SwingAmountBeforeImpact = 0,
- ProjectileCount = 1,
- ConditionLowerChanceOneIn = 60,
- Weight = 3,
- SplatNumber = 1,
- PushBackMod = 0.8,
- MaxDamage = 1.6,
- SubCategory = Firearm,
- AimingMod = 2,
- ConditionMax = 10,
- ShareDamage = FALSE,
- MaxHitCount = 1,
- IsAimedHandWeapon = TRUE,
- IsAimedFirearm = TRUE,
- DoorDamage = 1,
- IdleAnim = Idle_Weapon2,
- UseEndurance = FALSE,
- SwingAnim = Handgun,
- WeaponWeight = 2,
- DisplayName = Ruger Mark III,
- MinRange = 0.61,
- SwingTime = 2,
- AngleFalloff = TRUE,
- MultipleHitConditionAffected = FALSE,
- SoundRadius = 85,
- SwingSound = pistol,
- MinDamage = 1.2,
- KnockdownMod = 8,
- SplatBloodOnNoDeath = FALSE,
- Icon = Pistol,
- }
- item Glock19
- {
- AmmoType = 9mm,
- ImpactSound = null,
- MaxRange = 18,
- RangeFalloff = TRUE,
- WeaponSprite = null,
- SoundVolume = 200,
- MinAngle = 0.7,
- Type = Weapon,
- MinimumSwingTime = 2,
- ToHitModifier = 1.2,
- NPCSoundBoost = 1.5,
- KnockBackOnNoDeath = FALSE,
- Ranged = TRUE,
- SwingAmountBeforeImpact = 0,
- ProjectileCount = 1,
- ConditionLowerChanceOneIn = 60,
- Weight = 3,
- SplatNumber = 1,
- PushBackMod = 0.8,
- MaxDamage = 1.6,
- SubCategory = Firearm,
- AimingMod = 2,
- ConditionMax = 10,
- ShareDamage = FALSE,
- MaxHitCount = 1,
- IsAimedHandWeapon = TRUE,
- IsAimedFirearm = TRUE,
- DoorDamage = 1,
- IdleAnim = Idle_Weapon2,
- UseEndurance = FALSE,
- SwingAnim = Handgun,
- WeaponWeight = 2,
- DisplayName = Glock 19,
- MinRange = 0.61,
- SwingTime = 2,
- AngleFalloff = TRUE,
- MultipleHitConditionAffected = FALSE,
- SoundRadius = 75,
- SwingSound = pistol,
- MinDamage = 1.2,
- KnockdownMod = 8,
- SplatBloodOnNoDeath = FALSE,
- Icon = Pistol,
- }
- item Glock21
- {
- AmmoType = 45ACP,
- ImpactSound = null,
- MaxRange = 18,
- RangeFalloff = TRUE,
- WeaponSprite = null,
- SoundVolume = 200,
- MinAngle = 0.7,
- Type = Weapon,
- MinimumSwingTime = 2,
- ToHitModifier = 1.2,
- NPCSoundBoost = 1.5,
- KnockBackOnNoDeath = FALSE,
- Ranged = TRUE,
- SwingAmountBeforeImpact = 0,
- ProjectileCount = 1,
- ConditionLowerChanceOneIn = 60,
- Weight = 3,
- SplatNumber = 1,
- PushBackMod = 0.8,
- MaxDamage = 1.6,
- SubCategory = Firearm,
- AimingMod = 2,
- ConditionMax = 10,
- ShareDamage = FALSE,
- MaxHitCount = 1,
- IsAimedHandWeapon = TRUE,
- IsAimedFirearm = TRUE,
- DoorDamage = 1,
- IdleAnim = Idle_Weapon2,
- UseEndurance = FALSE,
- SwingAnim = Handgun,
- WeaponWeight = 2,
- DisplayName = Glock 21,
- MinRange = 0.61,
- SwingTime = 2,
- AngleFalloff = TRUE,
- MultipleHitConditionAffected = FALSE,
- SoundRadius = 125,
- SwingSound = pistol,
- MinDamage = 1.2,
- KnockdownMod = 8,
- SplatBloodOnNoDeath = FALSE,
- Icon = Pistol,
- }
- item ColtPython
- {
- AmmoType = 357M,
- ImpactSound = null,
- MaxRange = 18,
- RangeFalloff = TRUE,
- WeaponSprite = null,
- SoundVolume = 200,
- MinAngle = 0.7,
- Type = Weapon,
- MinimumSwingTime = 2,
- ToHitModifier = 1.2,
- NPCSoundBoost = 1.5,
- KnockBackOnNoDeath = FALSE,
- Ranged = TRUE,
- SwingAmountBeforeImpact = 0,
- ProjectileCount = 1,
- ConditionLowerChanceOneIn = 60,
- Weight = 3,
- SplatNumber = 1,
- PushBackMod = 0.8,
- MaxDamage = 1.6,
- SubCategory = Firearm,
- AimingMod = 2,
- ConditionMax = 10,
- ShareDamage = FALSE,
- MaxHitCount = 1,
- IsAimedHandWeapon = TRUE,
- IsAimedFirearm = TRUE,
- DoorDamage = 1,
- IdleAnim = Idle_Weapon2,
- UseEndurance = FALSE,
- SwingAnim = Handgun,
- WeaponWeight = 2,
- DisplayName = Colt Python,
- MinRange = 0.61,
- SwingTime = 2,
- AngleFalloff = TRUE,
- MultipleHitConditionAffected = FALSE,
- SoundRadius = 135,
- SwingSound = pistol,
- MinDamage = 1.2,
- KnockdownMod = 8,
- SplatBloodOnNoDeath = FALSE,
- Icon = Pistol,
- }
- item 762X39R
- {
- Count = 24,
- Weight = 1.8,
- AlwaysWelcomeGift = TRUE,
- Type = Normal,
- DisplayName = 7.62X39 Rounds,
- Icon = null,
- }
- item 22R
- {
- Count = 10,
- Weight = 0.8,
- AlwaysWelcomeGift = TRUE,
- Type = Normal,
- DisplayName = .22 Rounds,
- Icon = null,
- }
- item 223R
- {
- Count = 12,
- Weight = 1.2,
- AlwaysWelcomeGift = TRUE,
- Type = Normal,
- DisplayName = .223 Rounds,
- Icon = null,
- }
- item 45ACP
- {
- Count = 15,
- Weight = 1.3,
- AlwaysWelcomeGift = TRUE,
- Type = Normal,
- DisplayName = .45 ACP Rounds,
- Icon = null,
- }
- item 357M
- {
- Count = 6,
- Weight = 1.1,
- AlwaysWelcomeGift = TRUE,
- Type = Normal,
- DisplayName = .357 Rounds,
- Icon = null,
- }
- item 9mm
- {
- Count = 17,
- Weight = 1.4,
- AlwaysWelcomeGift = TRUE,
- Type = Normal,
- DisplayName = 9mm Rounds,
- Icon = null,
- }
- }
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