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Wyvern67

Gunmod: Données

Sep 4th, 2013
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  1. module GunModItems
  2. {
  3. imports
  4. {
  5. Base
  6. }
  7.  
  8. item Ak47
  9. {
  10. AmmoType = 762X39R,
  11. ImpactSound = null,
  12. MaxRange = 26,
  13. RangeFalloff = TRUE,
  14. WeaponSprite = null,
  15. SoundVolume = 200,
  16. MinAngle = 0.7,
  17. Type = Weapon,
  18. MinimumSwingTime = 2,
  19. ToHitModifier = 5,
  20. NPCSoundBoost = 1.5,
  21. KnockBackOnNoDeath = FALSE,
  22. Ranged = TRUE,
  23. SwingAmountBeforeImpact = 0,
  24. ProjectileCount = 1,
  25. ConditionLowerChanceOneIn = 60,
  26. Weight = 3,
  27. SplatNumber = 1,
  28. PushBackMod = 0.8,
  29. MaxDamage = 5.1,
  30. SubCategory = Firearm,
  31. AimingMod = 2,
  32. ConditionMax = 10,
  33. ShareDamage = FALSE,
  34. MaxHitCount = 1,
  35. IsAimedHandWeapon = TRUE,
  36. IsAimedFirearm = TRUE,
  37. DoorDamage = 1,
  38. IdleAnim = Idle_Weapon2,
  39. UseEndurance = FALSE,
  40. SwingAnim = Rifle,
  41. WeaponWeight = 2,
  42. DisplayName = AK47,
  43. MinRange = 0.61,
  44. SwingTime = 2,
  45. AngleFalloff = TRUE,
  46. MultipleHitConditionAffected = FALSE,
  47. SoundRadius = 200,
  48. SwingSound = shotgun,
  49. MinDamage = 5,
  50. KnockdownMod = 8,
  51. SplatBloodOnNoDeath = FALSE,
  52. Icon = Shotgun,
  53. RunAnim = Run_Weapon2,
  54. }
  55.  
  56. item AR15
  57. {
  58. AmmoType = 223R,
  59. ImpactSound = null,
  60. MaxRange = 18,
  61. RangeFalloff = TRUE,
  62. WeaponSprite = null,
  63. SoundVolume = 200,
  64. MinAngle = 0.7,
  65. Type = Weapon,
  66. MinimumSwingTime = 2,
  67. ToHitModifier = 5,
  68. NPCSoundBoost = 1.5,
  69. KnockBackOnNoDeath = FALSE,
  70. Ranged = TRUE,
  71. SwingAmountBeforeImpact = 0,
  72. ProjectileCount = 1,
  73. ConditionLowerChanceOneIn = 60,
  74. Weight = 3,
  75. SplatNumber = 1,
  76. PushBackMod = 0.8,
  77. MaxDamage = 5.1,
  78. SubCategory = Firearm,
  79. AimingMod = 2,
  80. ConditionMax = 10,
  81. ShareDamage = FALSE,
  82. MaxHitCount = 1,
  83. IsAimedHandWeapon = TRUE,
  84. IsAimedFirearm = TRUE,
  85. DoorDamage = 1,
  86. IdleAnim = Idle_Weapon2,
  87. UseEndurance = FALSE,
  88. SwingAnim = Rifle,
  89. WeaponWeight = 2,
  90. DisplayName = AR-15,
  91. MinRange = 0.61,
  92. SwingTime = 2,
  93. AngleFalloff = TRUE,
  94. MultipleHitConditionAffected = FALSE,
  95. SoundRadius = 175,
  96. SwingSound = shotgun,
  97. MinDamage = 5,
  98. KnockdownMod = 8,
  99. SplatBloodOnNoDeath = FALSE,
  100. Icon = Shotgun,
  101. RunAnim = Run_Weapon2,
  102. }
  103.  
  104. item AR22
  105. {
  106. AmmoType = 22R,
  107. ImpactSound = null,
  108. MaxRange = 18,
  109. RangeFalloff = TRUE,
  110. WeaponSprite = null,
  111. SoundVolume = 200,
  112. MinAngle = 0.7,
  113. Type = Weapon,
  114. MinimumSwingTime = 2,
  115. ToHitModifier = 5,
  116. NPCSoundBoost = 1.5,
  117. KnockBackOnNoDeath = FALSE,
  118. Ranged = TRUE,
  119. SwingAmountBeforeImpact = 0,
  120. ProjectileCount = 1,
  121. ConditionLowerChanceOneIn = 60,
  122. Weight = 3,
  123. SplatNumber = 1,
  124. PushBackMod = 0.8,
  125. MaxDamage = 5.1,
  126. SubCategory = Firearm,
  127. AimingMod = 2,
  128. ConditionMax = 10,
  129. ShareDamage = FALSE,
  130. MaxHitCount = 1,
  131. IsAimedHandWeapon = TRUE,
  132. IsAimedFirearm = TRUE,
  133. DoorDamage = 1,
  134. IdleAnim = Idle_Weapon2,
  135. UseEndurance = FALSE,
  136. SwingAnim = Rifle,
  137. WeaponWeight = 2,
  138. DisplayName = AR-22,
  139. MinRange = 0.61,
  140. SwingTime = 2,
  141. AngleFalloff = TRUE,
  142. MultipleHitConditionAffected = FALSE,
  143. SoundRadius = 145,
  144. SwingSound = shotgun,
  145. MinDamage = 5,
  146. KnockdownMod = 8,
  147. SplatBloodOnNoDeath = FALSE,
  148. Icon = Shotgun,
  149. RunAnim = Run_Weapon2,
  150. }
  151.  
  152. item Ruger1022
  153. {
  154. AmmoType = 22R,
  155. ImpactSound = null,
  156. MaxRange = 18,
  157. RangeFalloff = TRUE,
  158. WeaponSprite = null,
  159. SoundVolume = 200,
  160. MinAngle = 0.7,
  161. Type = Weapon,
  162. MinimumSwingTime = 2,
  163. ToHitModifier = 5,
  164. NPCSoundBoost = 1.5,
  165. KnockBackOnNoDeath = FALSE,
  166. Ranged = TRUE,
  167. SwingAmountBeforeImpact = 0,
  168. ProjectileCount = 1,
  169. ConditionLowerChanceOneIn = 60,
  170. Weight = 3,
  171. SplatNumber = 1,
  172. PushBackMod = 0.8,
  173. MaxDamage = 5.1,
  174. SubCategory = Firearm,
  175. AimingMod = 2,
  176. ConditionMax = 10,
  177. ShareDamage = FALSE,
  178. MaxHitCount = 1,
  179. IsAimedHandWeapon = TRUE,
  180. IsAimedFirearm = TRUE,
  181. DoorDamage = 1,
  182. IdleAnim = Idle_Weapon2,
  183. UseEndurance = FALSE,
  184. SwingAnim = Rifle,
  185. WeaponWeight = 2,
  186. DisplayName = Ruger 10/22,
  187. MinRange = 0.61,
  188. SwingTime = 2,
  189. AngleFalloff = TRUE,
  190. MultipleHitConditionAffected = FALSE,
  191. SoundRadius = 195,
  192. SwingSound = shotgun,
  193. MinDamage = 5,
  194. KnockdownMod = 8,
  195. SplatBloodOnNoDeath = FALSE,
  196. Icon = Shotgun,
  197. RunAnim = Run_Weapon2,
  198. }
  199.  
  200. item BerettaM9
  201. {
  202. AmmoType = 9mm,
  203. ImpactSound = null,
  204. MaxRange = 18,
  205. RangeFalloff = TRUE,
  206. WeaponSprite = null,
  207. SoundVolume = 200,
  208. MinAngle = 0.7,
  209. Type = Weapon,
  210. MinimumSwingTime = 2,
  211. ToHitModifier = 1.2,
  212. NPCSoundBoost = 1.5,
  213. KnockBackOnNoDeath = FALSE,
  214. Ranged = TRUE,
  215. SwingAmountBeforeImpact = 0,
  216. ProjectileCount = 1,
  217. ConditionLowerChanceOneIn = 60,
  218. Weight = 3,
  219. SplatNumber = 1,
  220. PushBackMod = 0.8,
  221. MaxDamage = 1.6,
  222. SubCategory = Firearm,
  223. AimingMod = 2,
  224. ConditionMax = 10,
  225. ShareDamage = FALSE,
  226. MaxHitCount = 1,
  227. IsAimedHandWeapon = TRUE,
  228. IsAimedFirearm = TRUE,
  229. DoorDamage = 1,
  230. IdleAnim = Idle_Weapon2,
  231. UseEndurance = FALSE,
  232. SwingAnim = Handgun,
  233. WeaponWeight = 2,
  234. DisplayName = Beretta M9,
  235. MinRange = 0.61,
  236. SwingTime = 2,
  237. AngleFalloff = TRUE,
  238. MultipleHitConditionAffected = FALSE,
  239. SoundRadius = 75,
  240. SwingSound = pistol,
  241. MinDamage = 1.2,
  242. KnockdownMod = 8,
  243. SplatBloodOnNoDeath = FALSE,
  244. Icon = Pistol,
  245. }
  246.  
  247. item RugerM3
  248. {
  249. AmmoType = 22R,
  250. ImpactSound = null,
  251. MaxRange = 18,
  252. RangeFalloff = TRUE,
  253. WeaponSprite = null,
  254. SoundVolume = 200,
  255. MinAngle = 0.7,
  256. Type = Weapon,
  257. MinimumSwingTime = 2,
  258. ToHitModifier = 1.2,
  259. NPCSoundBoost = 1.5,
  260. KnockBackOnNoDeath = FALSE,
  261. Ranged = TRUE,
  262. SwingAmountBeforeImpact = 0,
  263. ProjectileCount = 1,
  264. ConditionLowerChanceOneIn = 60,
  265. Weight = 3,
  266. SplatNumber = 1,
  267. PushBackMod = 0.8,
  268. MaxDamage = 1.6,
  269. SubCategory = Firearm,
  270. AimingMod = 2,
  271. ConditionMax = 10,
  272. ShareDamage = FALSE,
  273. MaxHitCount = 1,
  274. IsAimedHandWeapon = TRUE,
  275. IsAimedFirearm = TRUE,
  276. DoorDamage = 1,
  277. IdleAnim = Idle_Weapon2,
  278. UseEndurance = FALSE,
  279. SwingAnim = Handgun,
  280. WeaponWeight = 2,
  281. DisplayName = Ruger Mark III,
  282. MinRange = 0.61,
  283. SwingTime = 2,
  284. AngleFalloff = TRUE,
  285. MultipleHitConditionAffected = FALSE,
  286. SoundRadius = 85,
  287. SwingSound = pistol,
  288. MinDamage = 1.2,
  289. KnockdownMod = 8,
  290. SplatBloodOnNoDeath = FALSE,
  291. Icon = Pistol,
  292. }
  293.  
  294. item Glock19
  295. {
  296. AmmoType = 9mm,
  297. ImpactSound = null,
  298. MaxRange = 18,
  299. RangeFalloff = TRUE,
  300. WeaponSprite = null,
  301. SoundVolume = 200,
  302. MinAngle = 0.7,
  303. Type = Weapon,
  304. MinimumSwingTime = 2,
  305. ToHitModifier = 1.2,
  306. NPCSoundBoost = 1.5,
  307. KnockBackOnNoDeath = FALSE,
  308. Ranged = TRUE,
  309. SwingAmountBeforeImpact = 0,
  310. ProjectileCount = 1,
  311. ConditionLowerChanceOneIn = 60,
  312. Weight = 3,
  313. SplatNumber = 1,
  314. PushBackMod = 0.8,
  315. MaxDamage = 1.6,
  316. SubCategory = Firearm,
  317. AimingMod = 2,
  318. ConditionMax = 10,
  319. ShareDamage = FALSE,
  320. MaxHitCount = 1,
  321. IsAimedHandWeapon = TRUE,
  322. IsAimedFirearm = TRUE,
  323. DoorDamage = 1,
  324. IdleAnim = Idle_Weapon2,
  325. UseEndurance = FALSE,
  326. SwingAnim = Handgun,
  327. WeaponWeight = 2,
  328. DisplayName = Glock 19,
  329. MinRange = 0.61,
  330. SwingTime = 2,
  331. AngleFalloff = TRUE,
  332. MultipleHitConditionAffected = FALSE,
  333. SoundRadius = 75,
  334. SwingSound = pistol,
  335. MinDamage = 1.2,
  336. KnockdownMod = 8,
  337. SplatBloodOnNoDeath = FALSE,
  338. Icon = Pistol,
  339. }
  340.  
  341. item Glock21
  342. {
  343. AmmoType = 45ACP,
  344. ImpactSound = null,
  345. MaxRange = 18,
  346. RangeFalloff = TRUE,
  347. WeaponSprite = null,
  348. SoundVolume = 200,
  349. MinAngle = 0.7,
  350. Type = Weapon,
  351. MinimumSwingTime = 2,
  352. ToHitModifier = 1.2,
  353. NPCSoundBoost = 1.5,
  354. KnockBackOnNoDeath = FALSE,
  355. Ranged = TRUE,
  356. SwingAmountBeforeImpact = 0,
  357. ProjectileCount = 1,
  358. ConditionLowerChanceOneIn = 60,
  359. Weight = 3,
  360. SplatNumber = 1,
  361. PushBackMod = 0.8,
  362. MaxDamage = 1.6,
  363. SubCategory = Firearm,
  364. AimingMod = 2,
  365. ConditionMax = 10,
  366. ShareDamage = FALSE,
  367. MaxHitCount = 1,
  368. IsAimedHandWeapon = TRUE,
  369. IsAimedFirearm = TRUE,
  370. DoorDamage = 1,
  371. IdleAnim = Idle_Weapon2,
  372. UseEndurance = FALSE,
  373. SwingAnim = Handgun,
  374. WeaponWeight = 2,
  375. DisplayName = Glock 21,
  376. MinRange = 0.61,
  377. SwingTime = 2,
  378. AngleFalloff = TRUE,
  379. MultipleHitConditionAffected = FALSE,
  380. SoundRadius = 125,
  381. SwingSound = pistol,
  382. MinDamage = 1.2,
  383. KnockdownMod = 8,
  384. SplatBloodOnNoDeath = FALSE,
  385. Icon = Pistol,
  386. }
  387.  
  388. item ColtPython
  389. {
  390. AmmoType = 357M,
  391. ImpactSound = null,
  392. MaxRange = 18,
  393. RangeFalloff = TRUE,
  394. WeaponSprite = null,
  395. SoundVolume = 200,
  396. MinAngle = 0.7,
  397. Type = Weapon,
  398. MinimumSwingTime = 2,
  399. ToHitModifier = 1.2,
  400. NPCSoundBoost = 1.5,
  401. KnockBackOnNoDeath = FALSE,
  402. Ranged = TRUE,
  403. SwingAmountBeforeImpact = 0,
  404. ProjectileCount = 1,
  405. ConditionLowerChanceOneIn = 60,
  406. Weight = 3,
  407. SplatNumber = 1,
  408. PushBackMod = 0.8,
  409. MaxDamage = 1.6,
  410. SubCategory = Firearm,
  411. AimingMod = 2,
  412. ConditionMax = 10,
  413. ShareDamage = FALSE,
  414. MaxHitCount = 1,
  415. IsAimedHandWeapon = TRUE,
  416. IsAimedFirearm = TRUE,
  417. DoorDamage = 1,
  418. IdleAnim = Idle_Weapon2,
  419. UseEndurance = FALSE,
  420. SwingAnim = Handgun,
  421. WeaponWeight = 2,
  422. DisplayName = Colt Python,
  423. MinRange = 0.61,
  424. SwingTime = 2,
  425. AngleFalloff = TRUE,
  426. MultipleHitConditionAffected = FALSE,
  427. SoundRadius = 135,
  428. SwingSound = pistol,
  429. MinDamage = 1.2,
  430. KnockdownMod = 8,
  431. SplatBloodOnNoDeath = FALSE,
  432. Icon = Pistol,
  433. }
  434.  
  435. item 762X39R
  436. {
  437. Count = 24,
  438. Weight = 1.8,
  439. AlwaysWelcomeGift = TRUE,
  440. Type = Normal,
  441. DisplayName = 7.62X39 Rounds,
  442. Icon = null,
  443. }
  444.  
  445. item 22R
  446. {
  447. Count = 10,
  448. Weight = 0.8,
  449. AlwaysWelcomeGift = TRUE,
  450. Type = Normal,
  451. DisplayName = .22 Rounds,
  452. Icon = null,
  453. }
  454.  
  455. item 223R
  456. {
  457. Count = 12,
  458. Weight = 1.2,
  459. AlwaysWelcomeGift = TRUE,
  460. Type = Normal,
  461. DisplayName = .223 Rounds,
  462. Icon = null,
  463. }
  464.  
  465. item 45ACP
  466. {
  467. Count = 15,
  468. Weight = 1.3,
  469. AlwaysWelcomeGift = TRUE,
  470. Type = Normal,
  471. DisplayName = .45 ACP Rounds,
  472. Icon = null,
  473. }
  474.  
  475. item 357M
  476. {
  477. Count = 6,
  478. Weight = 1.1,
  479. AlwaysWelcomeGift = TRUE,
  480. Type = Normal,
  481. DisplayName = .357 Rounds,
  482. Icon = null,
  483. }
  484.  
  485. item 9mm
  486. {
  487. Count = 17,
  488. Weight = 1.4,
  489. AlwaysWelcomeGift = TRUE,
  490. Type = Normal,
  491. DisplayName = 9mm Rounds,
  492. Icon = null,
  493. }
  494.  
  495.  
  496. }
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