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- UltraCosmetics config particles effects.
- PUT THE NAME IN CAPS NOT THE ONE
- IN PARANTHESES.
- EXAMPLE: EXPLOSION_NORMAL
- AND NOT "explode"!!!!
- ------------------------------------------------------
- EXPLOSION_NORMAL (explode)
- A particle effect which is displayed by exploding ghast fireballs and wither skulls:
- It looks like a gray ball which is fading away
- The speed value slightly influences the size of this particle effect
- EXPLOSION_LARGE (largeexplode)
- A particle effect which is displayed by exploding tnt and creepers:
- It looks like a crowd of gray balls which are fading away
- The speed value has no influence on this particle effect
- EXPLOSION_HUGE (hugeexplosion)
- A particle effect which is displayed by launching fireworks:
- It looks like a white star which is sparkling
- The speed value influences the velocity at which the particle flies off
- FIREWORKS_SPARK (fireworksSpark)
- A particle effect which is displayed by swimming entities and arrows in water:
- It looks like a bubble
- The speed value influences the velocity at which the particle flies off
- WATER_BUBBLE (bubble)
- A particle effect which is displayed by swimming entities and shaking wolves:
- It looks like a blue drop
- The speed value has no influence on this particle effect
- WATER_SPLASH (splash)
- A particle effect which is displayed on water when fishing:
- It looks like a blue droplet
- The speed value influences the velocity at which the particle flies off
- WATER_WAKE (wake)
- A particle effect which is displayed by water:
- It looks like a tiny blue square
- The speed value has no influence on this particle effect
- SUSPENDED (suspended)
- A particle effect which is displayed by air when close to bedrock and the in the void:
- It looks like a tiny gray square
- The speed value has no influence on this particle effect
- SUSPENDED_DEPTH (depthSuspend)
- A particle effect which is displayed when landing a critical hit and by arrows:
- It looks like a light brown cross
- The speed value influences the velocity at which the particle flies off
- CRIT (crit)
- A particle effect which is displayed when landing a hit with an enchanted weapon:
- It looks like a cyan star
- The speed value influences the velocity at which the particle flies off
- CRIT_MAGIC (magicCrit)
- A particle effect which is displayed by primed tnt, torches, droppers, dispensers, end portals, brewing stands and monster spawners:
- It looks like a little gray cloud
- The speed value influences the velocity at which the particle flies off
- SMOKE_NORMAL (smoke)
- A particle effect which is displayed by fire, minecarts with furnace and blazes:
- It looks like a large gray cloud
- The speed value influences the velocity at which the particle flies off
- SMOKE_LARGE (largesmoke)
- A particle effect which is displayed when splash potions or bottles o' enchanting hit something:
- It looks like a white swirl
- The speed value causes the particle to only move upwards when set to 0
- Only the motion on the y-axis can be controlled, the motion on the x- and z-axis are multiplied by 0.1 when setting the values to 0
- SPELL (spell)
- A particle effect which is displayed when instant splash potions hit something:
- It looks like a white cross
- The speed value causes the particle to only move upwards when set to 0
- Only the motion on the y-axis can be controlled, the motion on the x- and z-axis are multiplied by 0.1 when setting the values to 0
- SPELL_INSTANT (instantSpell)
- A particle effect which is displayed by entities with active potion effects:
- It looks like a colored swirl
- The speed value causes the particle to be colored black when set to 0
- The particle color gets lighter when increasing the speed and darker when decreasing the speed
- SPELL_MOB (mobSpell)
- A particle effect which is displayed by entities with active potion effects applied through a beacon:
- It looks like a transparent colored swirl
- The speed value causes the particle to be always colored black when set to 0
- The particle color gets lighter when increasing the speed and darker when decreasing the speed
- SPELL_MOB_AMBIENT (mobSpellAmbient)
- A particle effect which is displayed by witches:
- It looks like a purple cross
- The speed value causes the particle to only move upwards when set to 0
- Only the motion on the y-axis can be controlled, the motion on the x- and z-axis are multiplied by 0.1 when setting the values to 0
- SPELL_WITCH (witchMagic)
- A particle effect which is displayed by blocks beneath a water source:
- It looks like a blue drip
- The speed value has no influence on this particle effect
- DRIP_WATER (dripWater)
- A particle effect which is displayed by blocks beneath a lava source:
- It looks like an orange drip
- The speed value has no influence on this particle effect
- DRIP_LAVA (dripLava)
- A particle effect which is displayed when attacking a villager in a village:
- It looks like a cracked gray heart
- The speed value has no influence on this particle effect
- VILLAGER_ANGRY (angryVillager)
- A particle effect which is displayed when using bone meal and trading with a villager in a village:
- It looks like a green star
- The speed value has no influence on this particle effect
- VILLAGER_HAPPY (happyVillager)
- A particle effect which is displayed by mycelium:
- It looks like a tiny gray square
- The speed value has no influence on this particle effect
- TOWN_AURA (townaura)
- A particle effect which is displayed by note blocks:
- It looks like a colored note
- The speed value causes the particle to be colored green when set to 0
- NOTE (note)
- A particle effect which is displayed by nether portals, endermen, ender pearls, eyes of ender, ender chests and dragon eggs:
- It looks like a purple cloud
- The speed value influences the spread of this particle effect
- PORTAL (portal)
- A particle effect which is displayed by enchantment tables which are nearby bookshelves:
- It looks like a cryptic white letter
- The speed value influences the spread of this particle effect
- ENCHANTMENT_TABLE (enchantmenttable)
- A particle effect which is displayed by torches, active furnaces, magma cubes and monster spawners:
- It looks like a tiny flame
- The speed value influences the velocity at which the particle flies off
- FLAME (flame)
- A particle effect which is displayed by lava:
- It looks like a spark
- The speed value has no influence on this particle effect
- LAVA (lava)
- A particle effect which is currently unused:
- It looks like a transparent gray square
- The speed value has no influence on this particle effect
- FOOTSTEP (footstep)
- A particle effect which is displayed when a mob dies:
- It looks like a large white cloud
- The speed value influences the velocity at which the particle flies off
- CLOUD (cloud)
- A particle effect which is displayed by redstone ore, powered redstone, redstone torches and redstone repeaters:
- It looks like a tiny colored cloud
- The speed value causes the particle to be colored red when set to 0
- REDSTONE (reddust)
- A particle effect which is displayed when snowballs hit a block:
- It looks like a little piece with the snowball texture
- The speed value has no influence on this particle effect
- SNOWBALL (snowballpoof)
- A particle effect which is currently unused:
- It looks like a tiny white cloud
- The speed value influences the velocity at which the particle flies off
- SNOW_SHOVEL (snowshovel)
- A particle effect which is displayed by slimes:
- It looks like a tiny part of the slimeball icon
- The speed value has no influence on this particle effect
- SLIME (slime)
- A particle effect which is displayed when breeding and taming animals:
- It looks like a red heart
- The speed value has no influence on this particle effect
- HEART (heart)
- A particle effect which is displayed by barriers:
- It looks like a red box with a slash through it
- The speed value has no influence on this particle effect
- BARRIER (barrier)
- A particle effect which is displayed when breaking a tool or eggs hit a block:
- It looks like a little piece with an item texture
- ITEM_CRACK (iconcrack)
- A particle effect which is displayed when breaking blocks or sprinting:
- It looks like a little piece with a block texture
- The speed value has no influence on this particle effect
- BLOCK_CRACK (blockcrack)
- A particle effect which is displayed when falling:
- It looks like a little piece with a block texture
- BLOCK_DUST (blockdust)
- A particle effect which is displayed when rain hits the ground:
- It looks like a blue droplet
- The speed value has no influence on this particle effect
- WATER_DROP (droplet)
- A particle effect which is currently unused:
- It has no visual effect
- ITEM_TAKE (take)
- A particle effect which is displayed by elder guardians:
- It looks like the shape of the elder guardian
- The speed value has no influence on this particle effect
- The offset values have no influence on this particle effect
- MOB_APPEARANCE (mobappearance)
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