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- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- torso = Character.Torso
- frank = Instance.new("Model", Character)
- mouse = game.Players.LocalPlayer:GetMouse()
- local tow = Instance.new("Part", frank)
- local jeff = Instance.new("Weld", tow)
- local mesh = Instance.new("SpecialMesh", tow)
- local bubble = Instance.new("ForceField", Character)
- bubble.Visible = false
- tow.Anchored = false
- tow.CanCollide = true
- tow.Transparency = .9
- tow.Material = "Neon"
- tow.TopSurface = "Smooth"
- tow.BottomSurface = "Smooth"
- tow.RightSurface = "Smooth"
- tow.LeftSurface = "Smooth"
- tow.FrontSurface = "Smooth"
- tow.BackSurface = "Smooth"
- tow.Size = Vector3.new(4.09, 5.09, 3)
- wait(.1)
- tow.BrickColor = torso.BrickColor
- jeff.Part1 = torso
- jeff.Part0 = tow
- mesh.MeshType = "Sphere"
- mesh.Scale = Vector3.new(1.5,1.5,2)
- tow.CustomPhysicalProperties = true
- tow.FrictionWeight = 0
- tow.ElasticityWeight = 0
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