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Sniper FE

Feb 6th, 2019
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  1. --Fixed by Scenius(On ROBLOX)
  2.  
  3. if game:GetService("RunService"):IsClient() then
  4. error("Script must be server-side in order to work; use h/ and not hl/")
  5. end
  6. local Player, game, owner = owner, game
  7. local RealPlayer = Player
  8. do
  9. print("FE Compatibility code V2 by Mokiros")
  10. local RealPlayer = RealPlayer;
  11. script.Parent = RealPlayer.Character;
  12. local a = function(b)
  13. b[1].f[b[2]] = nil
  14. end;
  15. local c = {
  16. __index = {
  17. disconnect = a,
  18. Disconnect = a
  19. }
  20. }
  21. local d = {
  22. __index = {
  23. Connect = function(b, e)
  24. local f = tostring(math.random(0, 10000))
  25. while b.f[f] do
  26. f = tostring(math.random(0, 10000))
  27. end;
  28. b.f[f] = e;
  29. return setmetatable({
  30. b,
  31. f
  32. }, c)
  33. end
  34. }
  35. }
  36. d.__index.connect = d.__index.Connect;
  37. local function g()
  38. return setmetatable({
  39. f = {}
  40. }, d)
  41. end;
  42. local h = {
  43. Hit = CFrame.new(),
  44. KeyUp = g(),
  45. KeyDown = g(),
  46. Button1Up = g(),
  47. Button1Down = g(),
  48. Button2Up = g(),
  49. Button2Down = g()
  50. }
  51. h.keyUp = h.KeyUp;
  52. h.keyDown = h.KeyDown;
  53. local i = {
  54. InputBegan = g(),
  55. InputEnded = g()
  56. }
  57. local CAS = {
  58. Actions = {},
  59. BindAction = function(self, j, k, l, ...)
  60. CAS.Actions[j] = k and {
  61. Name = j,
  62. Function = k,
  63. Keys = {
  64. ...
  65. }
  66. } or nil
  67. end
  68. }
  69. CAS.UnbindAction = CAS.BindAction;
  70. local function m(self, n, ...)
  71. for o, e in pairs(self[n].f) do
  72. e(...)
  73. end
  74. end;
  75. h.T = m;
  76. i.T = m;
  77. local p = Instance.new("RemoteEvent")
  78. p.Name = "UserInput_Event"
  79. p.OnServerEvent:Connect(function(q, r)
  80. if q ~= RealPlayer then
  81. return
  82. end;
  83. h.Target = r.e;
  84. h.Hit = r.d;
  85. if not r.f then
  86. local s = r.c == Enum.UserInputState.Begin;
  87. if r.b == Enum.UserInputType.MouseButton1 then
  88. return h:T(s and "Button1Down" or "Button1Up")
  89. end;
  90. if r.b == Enum.UserInputType.MouseButton2 then
  91. return h:T(s and "Button2Down" or "Button2Up")
  92. end;
  93. for o, t in pairs(CAS.Actions) do
  94. for o, u in pairs(t.Keys) do
  95. if u == r.a then
  96. t.Function(t.Name, r.c, r)
  97. end
  98. end
  99. end;
  100. h:T(s and "KeyDown" or "KeyUp", r.a.Name:lower())
  101. i:T(s and "InputBegan" or "InputEnded", r, false)
  102. end
  103. end)
  104. p.Parent = NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==], script)
  105. local v = game;
  106. local w = {
  107. __index = function(self, u)
  108. local x = rawget(self, "_RealService")
  109. if x then
  110. return typeof(x[u]) == "function" and function(o, ...)
  111. return x[u](x, ...)
  112. end or x[u]
  113. end
  114. end,
  115. __newindex = function(self, u, y)
  116. local x = rawget(self, "_RealService")
  117. if x then
  118. x[u] = y
  119. end
  120. end
  121. }
  122. local function z(t, A)
  123. t._RealService = typeof(A) == "string" and v:GetService(A) or A;
  124. return setmetatable(t, w)
  125. end;
  126. local B = {
  127. GetService = function(self, x)
  128. return rawget(self, x) or v:GetService(x)
  129. end,
  130. Players = z({
  131. LocalPlayer = z({
  132. GetMouse = function(self)
  133. return h
  134. end
  135. }, Player)
  136. }, "Players"),
  137. UserInputService = z(i, "UserInputService"),
  138. ContextActionService = z(CAS, "ContextActionService"),
  139. RunService = z({
  140. _btrs = {},
  141. RenderStepped = v:GetService("RunService").Heartbeat,
  142. BindToRenderStep = function(self, j, o, k)
  143. self._btrs[j] = self.Heartbeat:Connect(k)
  144. end,
  145. UnbindFromRenderStep = function(self, j)
  146. self._btrs[j]:Disconnect()
  147. end
  148. }, "RunService")
  149. }
  150. rawset(B.Players, "localPlayer", B.Players.LocalPlayer)
  151. B.service = B.GetService;
  152. z(B, game)
  153. game, owner = B, B.Players.LocalPlayer
  154. end
  155. wait(0.2)
  156. Effects = {}
  157. local Player = owner
  158. script.Parent = Player.PlayerGui
  159. local Character = Player.Character
  160. local Humanoid = Character.Humanoid
  161.  
  162. local LeftArm = Character["Left Arm"]
  163. local RightArm = Character["Right Arm"]
  164. local LeftLeg = Character["Left Leg"]
  165. local RightLeg = Character["Right Leg"]
  166. local Head = Character.Head
  167. local Torso = Character.Torso
  168. local Camera = game.Workspace.CurrentCamera
  169. local RootPart = Character.HumanoidRootPart
  170. local RootJoint = RootPart.RootJoint
  171. local attack = false
  172. local Anim = "Idle"
  173. local attacktype = 1
  174. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  175. local velocity = RootPart.Velocity.y
  176. local sine = 0
  177. local change = 1
  178. local Create = LoadLibrary("RbxUtility").Create
  179. local m = Create("Model")({
  180. Parent = Character,
  181. Name = "WeaponModel"
  182. })
  183. Humanoid.Animator.Parent = nil
  184. Character.Animate.Parent = nil
  185. local function newMotor(part0, part1, c0, c1)
  186. local w = Create("Motor")({
  187. Parent = part0,
  188. Part0 = part0,
  189. Part1 = part1,
  190. C0 = c0,
  191. C1 = c1
  192. })
  193. return w
  194. end
  195. function clerp(a, b, t)
  196. return a:lerp(b, t)
  197. end
  198. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  199. NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  200. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  201. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  202. local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  203. local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  204. RootJoint.C1 = CFrame.new(0, 0, 0)
  205. RootJoint.C0 = CFrame.new(0, 0, 0)
  206. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  207. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  208. local rarmc1 = RW.C1
  209. local larmc1 = LW.C1
  210. local rlegc1 = RH.C1
  211. local llegc1 = LH.C1
  212. local resetc1 = false
  213. function PlayAnimationFromTable(table, speed, bool)
  214. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  215. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  216. RW.C0 = clerp(RW.C0, table[3], speed)
  217. LW.C0 = clerp(LW.C0, table[4], speed)
  218. RH.C0 = clerp(RH.C0, table[5], speed)
  219. LH.C0 = clerp(LH.C0, table[6], speed)
  220. if bool == true and resetc1 == false then
  221. resetc1 = true
  222. RootJoint.C1 = RootJoint.C1
  223. Torso.Neck.C1 = Torso.Neck.C1
  224. RW.C1 = rarmc1
  225. LW.C1 = larmc1
  226. RH.C1 = rlegc1
  227. LH.C1 = llegc1
  228. end
  229. end
  230. ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
  231. script:WaitForChild("Heartbeat")
  232. frame = 0.03333333333333333
  233. tf = 0
  234. allowframeloss = false
  235. tossremainder = false
  236. lastframe = tick()
  237. script.Heartbeat:Fire()
  238. game:GetService("RunService").Heartbeat:connect(function(s, p)
  239. tf = tf + s
  240. if tf >= frame then
  241. if allowframeloss then
  242. script.Heartbeat:Fire()
  243. lastframe = tick()
  244. else
  245. for i = 1, math.floor(tf / frame) do
  246. script.Heartbeat:Fire()
  247. end
  248. lastframe = tick()
  249. end
  250. if tossremainder then
  251. tf = 0
  252. else
  253. tf = tf - frame * math.floor(tf / frame)
  254. end
  255. end
  256. end)
  257. function swait(num)
  258. if num == 0 or num == nil then
  259. ArtificialHB.Event:wait()
  260. else
  261. for i = 0, num do
  262. ArtificialHB.Event:wait()
  263. end
  264. end
  265. end
  266. function RemoveOutlines(part)
  267. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  268. end
  269. CFuncs = {
  270. Part = {
  271. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  272. local Part = Create("Part")({
  273. Parent = Parent,
  274. Reflectance = Reflectance,
  275. Transparency = Transparency,
  276. CanCollide = false,
  277. Locked = true,
  278. BrickColor = BrickColor.new(tostring(BColor)),
  279. Name = Name,
  280. Size = Size,
  281. Material = Material
  282. })
  283. RemoveOutlines(Part)
  284. return Part
  285. end
  286. },
  287. Mesh = {
  288. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  289. local Msh = Create(Mesh)({
  290. Parent = Part,
  291. Offset = OffSet,
  292. Scale = Scale
  293. })
  294. if Mesh == "SpecialMesh" then
  295. Msh.MeshType = MeshType
  296. Msh.MeshId = MeshId
  297. end
  298. return Msh
  299. end
  300. },
  301. Weld = {
  302. Create = function(Parent, Part0, Part1, C0, C1)
  303. local Weld = Create("Weld")({
  304. Parent = Parent,
  305. Part0 = Part0,
  306. Part1 = Part1,
  307. C0 = C0,
  308. C1 = C1
  309. })
  310. return Weld
  311. end
  312. },
  313. Sound = {
  314. Create = function(id, par, vol, pit)
  315. coroutine.resume(coroutine.create(function()
  316. local Sound = Create("Sound")({
  317. Volume = vol,
  318. Pitch = pit or 1,
  319. SoundId = "rbxassetid://" .. id,
  320. Parent = par or workspace
  321. })
  322. Sound:play()
  323. game:GetService("Debris"):AddItem(Sound, 10)
  324. end))
  325. end
  326. },
  327. Decal = {
  328. Create = function(Color, Texture, Transparency, Name, Parent)
  329. local Decal = Create("Decal")({
  330. Color3 = Color,
  331. Texture = "rbxassetid://" .. Texture,
  332. Transparency = Transparency,
  333. Name = Name,
  334. Parent = Parent
  335. })
  336. return Decal
  337. end
  338. },
  339. BillboardGui = {
  340. Create = function(Parent, Image, Position, Size)
  341. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  342. BillPar.CFrame = CFrame.new(Position)
  343. local Bill = Create("BillboardGui")({
  344. Parent = BillPar,
  345. Adornee = BillPar,
  346. Size = UDim2.new(1, 0, 1, 0),
  347. SizeOffset = Vector2.new(Size, Size)
  348. })
  349. local d = Create("ImageLabel", Bill)({
  350. Parent = Bill,
  351. BackgroundTransparency = 1,
  352. Size = UDim2.new(1, 0, 1, 0),
  353. Image = "rbxassetid://" .. Image
  354. })
  355. return BillPar
  356. end
  357. },
  358. ParticleEmitter = {
  359. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  360. local Particle = Create("ParticleEmitter")({
  361. Parent = Parent,
  362. Color = ColorSequence.new(Color1, Color2),
  363. LightEmission = LightEmission,
  364. Size = Size,
  365. Texture = Texture,
  366. Transparency = Transparency,
  367. ZOffset = ZOffset,
  368. Acceleration = Accel,
  369. Drag = Drag,
  370. LockedToPart = LockedToPart,
  371. VelocityInheritance = VelocityInheritance,
  372. EmissionDirection = EmissionDirection,
  373. Enabled = Enabled,
  374. Lifetime = LifeTime,
  375. Rate = Rate,
  376. Rotation = Rotation,
  377. RotSpeed = RotSpeed,
  378. Speed = Speed,
  379. VelocitySpread = VelocitySpread
  380. })
  381. return Particle
  382. end
  383. },
  384. CreateTemplate = {}
  385. }
  386. function rayCast(Position, Direction, Range, Ignore)
  387. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  388. end
  389. function findNearestTorso(pos)
  390. local list = game.Workspace:children()
  391. local torso
  392. local dist = 1000
  393. local temp, human, temp2
  394. for x = 1, #list do
  395. temp2 = list[x]
  396. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  397. temp = temp2:findFirstChild("Torso")
  398. human = temp2:findFirstChild("Humanoid")
  399. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  400. torso = temp
  401. dist = (temp.Position - pos).magnitude
  402. end
  403. end
  404. end
  405. return torso, dist
  406. end
  407. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  408. if hit.Parent == nil then
  409. return
  410. end
  411. local h = hit.Parent:FindFirstChild("Humanoid")
  412. for _, v in pairs(hit.Parent:children()) do
  413. if v:IsA("Humanoid") then
  414. h = v
  415. end
  416. end
  417. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  418. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  419. return
  420. end
  421. local c = Create("ObjectValue")({
  422. Name = "creator",
  423. Value = game:service("Players").LocalPlayer,
  424. Parent = h
  425. })
  426. game:GetService("Debris"):AddItem(c, 0.5)
  427. if HitSound ~= nil and HitPitch ~= nil then
  428. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  429. end
  430. local Damage = math.random(minim, maxim)
  431. local blocked = false
  432. local block = hit.Parent:findFirstChild("Block")
  433. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  434. blocked = true
  435. block.Value = block.Value - 1
  436. print(block.Value)
  437. end
  438. if blocked == false then
  439. h.Health = h.Health - Damage
  440. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Toothpaste").Color)
  441. else
  442. h.Health = h.Health - Damage / 2
  443. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Toothpaste").Color)
  444. end
  445. if Type == "Knockdown" then
  446. local hum = hit.Parent.Humanoid
  447. hum.PlatformStand = true
  448. coroutine.resume(coroutine.create(function(HHumanoid)
  449. swait(1)
  450. HHumanoid.PlatformStand = false
  451. end), hum)
  452. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  453. local bodvol = Create("BodyVelocity")({
  454. velocity = angle * knockback,
  455. P = 5000,
  456. maxForce = Vector3.new(8000, 8000, 8000),
  457. Parent = hit
  458. })
  459. local rl = Create("BodyAngularVelocity")({
  460. P = 3000,
  461. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  462. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  463. Parent = hit
  464. })
  465. game:GetService("Debris"):AddItem(bodvol, 0.5)
  466. game:GetService("Debris"):AddItem(rl, 0.5)
  467. elseif Type == "Normal" then
  468. local vp = Create("BodyVelocity")({
  469. P = 500,
  470. maxForce = Vector3.new(math.huge, 0, math.huge),
  471. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  472. })
  473. if knockback > 0 then
  474. vp.Parent = hit.Parent.Torso
  475. end
  476. game:GetService("Debris"):AddItem(vp, 0.5)
  477. elseif Type == "Up" then
  478. local bodyVelocity = Create("BodyVelocity")({
  479. velocity = Vector3.new(0, 20, 0),
  480. P = 5000,
  481. maxForce = Vector3.new(8000, 8000, 8000),
  482. Parent = hit
  483. })
  484. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  485. elseif Type == "DarkUp" then
  486. coroutine.resume(coroutine.create(function()
  487. for i = 0, 1, 0.1 do
  488. swait()
  489. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  490. end
  491. end))
  492. local bodyVelocity = Create("BodyVelocity")({
  493. velocity = Vector3.new(0, 20, 0),
  494. P = 5000,
  495. maxForce = Vector3.new(8000, 8000, 8000),
  496. Parent = hit
  497. })
  498. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  499. elseif Type == "Snare" then
  500. local bp = Create("BodyPosition")({
  501. P = 2000,
  502. D = 100,
  503. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  504. position = hit.Parent.Torso.Position,
  505. Parent = hit.Parent.Torso
  506. })
  507. game:GetService("Debris"):AddItem(bp, 1)
  508. elseif Type == "Freeze" then
  509. local BodPos = Create("BodyPosition")({
  510. P = 50000,
  511. D = 1000,
  512. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  513. position = hit.Parent.Torso.Position,
  514. Parent = hit.Parent.Torso
  515. })
  516. local BodGy = Create("BodyGyro")({
  517. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  518. P = 20000,
  519. Parent = hit.Parent.Torso,
  520. cframe = hit.Parent.Torso.CFrame
  521. })
  522. hit.Parent.Torso.Anchored = true
  523. coroutine.resume(coroutine.create(function(Part)
  524. swait(1.5)
  525. Part.Anchored = false
  526. end), hit.Parent.Torso)
  527. game:GetService("Debris"):AddItem(BodPos, 3)
  528. game:GetService("Debris"):AddItem(BodGy, 3)
  529. end
  530. local debounce = Create("BoolValue")({
  531. Name = "DebounceHit",
  532. Parent = hit.Parent,
  533. Value = true
  534. })
  535. game:GetService("Debris"):AddItem(debounce, Delay)
  536. c = Create("ObjectValue")({
  537. Name = "creator",
  538. Value = Player,
  539. Parent = h
  540. })
  541. game:GetService("Debris"):AddItem(c, 0.5)
  542. end
  543. end
  544. function ShowDamage(Pos, Text, Time, Color)
  545. local Rate = 0.03333333333333333
  546. local Pos = Pos or Vector3.new(0, 0, 0)
  547. local Text = Text or ""
  548. local Time = Time or 2
  549. local Color = Color or Color3.new(1, 0, 1)
  550. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  551. EffectPart.Anchored = true
  552. local BillboardGui = Create("BillboardGui")({
  553. Size = UDim2.new(3, 0, 3, 0),
  554. Adornee = EffectPart,
  555. Parent = EffectPart
  556. })
  557. local TextLabel = Create("TextLabel")({
  558. BackgroundTransparency = 1,
  559. Size = UDim2.new(1, 0, 1, 0),
  560. Text = Text,
  561. Font = "SciFi",
  562. TextColor3 = Color,
  563. TextScaled = true,
  564. Parent = BillboardGui
  565. })
  566. game.Debris:AddItem(EffectPart, Time)
  567. EffectPart.Parent = game:GetService("Workspace")
  568. delay(0, function()
  569. local Frames = Time / Rate
  570. for Frame = 1, Frames do
  571. wait(Rate)
  572. local Percent = Frame / Frames
  573. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  574. TextLabel.TextTransparency = Percent
  575. end
  576. if EffectPart and EffectPart.Parent then
  577. EffectPart:Destroy()
  578. end
  579. end)
  580. end
  581. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  582. for _, c in pairs(workspace:children()) do
  583. local hum = c:findFirstChild("Humanoid")
  584. if hum ~= nil then
  585. local head = c:findFirstChild("Torso")
  586. if head ~= nil then
  587. local targ = head.Position - Part.Position
  588. local mag = targ.magnitude
  589. if Magnitude >= mag and c.Name ~= Player.Name then
  590. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0, HitSound, HitPitch)
  591. end
  592. end
  593. end
  594. end
  595. end
  596. Handle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Handle", Vector3.new(0.400000036, 0.400000006, 1.20000005))
  597. HandleWeld = CFuncs.Weld.Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0921096802, -1.06268024, -0.143123627, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  598. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.28000009, 0.200000003, 0.200000003))
  599. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.503977776, -0.339992523, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  600. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.840000033))
  601. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  602. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.0959959, -0.579998016, -0.0817871094, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  603. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.400000036))
  604. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.560000062, 0.200000003))
  605. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.0959959, -0.579998016, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  606. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.400000036))
  607. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
  608. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.303993225, -1.18399811, 0.00179290771, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  609. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 1))
  610. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.60000002, 0.200000003, 0.24000001))
  611. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.69602108, -1.02399826, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  612. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  613. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.60000002, 0.24000001, 0.200000003))
  614. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.696018219, -1.10399246, -0.16178894, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  615. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.400000036))
  616. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.400000066, 0.24000001, 0.400000006))
  617. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.360696793, 0.00178527832, 0.64538765, 0, -0.866025388, 0.500000238, 1, 0, 0, 0, 0.500000238, 0.866025388))
  618. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  619. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.960000217, 0.200000003, 0.24000001))
  620. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.994522095, 0.660827637, -0.00178527832, 0, -0.866025388, -0.500000238, 0, -0.500000238, 0.866025388, -1, 0, 0))
  621. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  622. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  623. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.0959959, -0.579998016, 0.0782165527, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  624. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.400000036))
  625. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.480000079, 0.24000001, 0.400000006))
  626. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.44069862, 0.00178527832, 0.64538765, 0, -0.866025388, 0.500000238, 1, 0, 0, 0, 0.500000238, 0.866025388))
  627. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  628. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.240000039, 0.56400001, 0.200000003))
  629. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.54615593, 0.105833054, -5.56945801E-4, 0, -0.866025388, 0.500000238, 0, 0.500000238, 0.866025388, -1, 0, 0))
  630. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.840000033))
  631. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.24000001))
  632. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143982887, -0.459991455, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  633. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.800000072, 1))
  634. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  635. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00579071045, -4.09999514, -0.459999084, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  636. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 0.800000072))
  637. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.28000009, 0.200000003, 0.24000001))
  638. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.69600773, -0.779994965, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  639. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000191, 1))
  640. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.24000001, 0.200000003, 0.24000001))
  641. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0160188675, -0.579998016, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  642. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  643. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  644. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.66395569, -0.739994049, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  645. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.800000072))
  646. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.240000054, 0.200000003))
  647. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.0999918, -0.579998016, -0.00579071045, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  648. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.800000072))
  649. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
  650. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.69601679, -1.18399429, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  651. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 1))
  652. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  653. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00579071045, -4.09999704, -0.700000763, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  654. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 0.800000072))
  655. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.28000009, 0.351999998, 0.24000001))
  656. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341727257, 0.16400528, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  657. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  658. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.183994293, -1.14399719, -0.158203125, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  659. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000191, 0.800000072, 0.400000036))
  660. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  661. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.183990479, -1.14399338, 0.161781311, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  662. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000191, 0.800000072, 0.400000036))
  663. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.92000008, 0.200000003, 0.24000001))
  664. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.69602108, -1.18399429, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  665. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  666. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.720000148, 0.351999998, 0.24000001))
  667. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.640586853, 0.0887641907, -0.00178527832, 0, -0.965925872, 0.258818984, 0, 0.258818984, 0.965925872, -1, 0, 0))
  668. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.75999987, 0.240000039, 0.24000001))
  669. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.1760211, -0.179992676, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  670. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.960000038, 0.200000003, 0.200000003))
  671. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.663973808, -0.81999588, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  672. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.800000072))
  673. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.319999993, 0.560000002, 0.24000001))
  674. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.30395985, -0.659992218, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  675. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.720000029, 0.200000003, 0.24000001))
  676. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.69600916, -0.779994965, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  677. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.799999952, 1))
  678. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.24000001, 0.200000003))
  679. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0639743805, -0.179992676, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  680. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 1, 0.840000033))
  681. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.399999976, 0.24000001))
  682. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.54395485, -0.739994049, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  683. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.799999833, 1, 1))
  684. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.960000038, 0.400000006, 0.24000001))
  685. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.663974762, -0.579998016, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  686. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.28000009, 0.200000003, 0.24000001))
  687. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.69600916, -0.139995575, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  688. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000191, 1))
  689. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.480000019, 0.319999993, 0.200000003))
  690. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.38396263, -0.379989624, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  691. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  692. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.320000052, 0.200000003, 0.24000001))
  693. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.023979187, -0.899997711, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  694. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  695. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.12, 0.400000006, 0.24000001))
  696. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.880693436, 0.645389557, -0.00178527832, 0, -0.866025388, 0.500000238, 0, 0.500000238, 0.866025388, -1, 0, 0))
  697. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.20000017, 0.200000003, 0.24000001))
  698. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.11452484, 0.796833038, -0.00178527832, 0, -0.866025388, -0.500000238, 0, -0.500000238, 0.866025388, -1, 0, 0))
  699. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.960000098, 1))
  700. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.43599987, 0.488000005, 0.200000003))
  701. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.77400494, -0.460571289, -0.00179290771, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  702. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  703. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.60000002, 0.24000001, 0.200000003))
  704. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.696018219, -1.10399246, 0.158210754, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  705. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.400000036))
  706. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.84000003, 0.320000023, 0.200000003))
  707. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.13602066, -0.456577301, -0.00179290771, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  708. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  709. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.560000062, 0.200000003, 0.24000001))
  710. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.77600718, -0.619998932, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  711. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.799999952, 1))
  712. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.240000159, 0.200000003, 0.200000003))
  713. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0960187912, -0.299991608, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  714. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
  715. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  716. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.57601833, -1.14399338, -0.16178894, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  717. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000191, 0.800000072, 0.400000036))
  718. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(2.24000001, 0.240000039, 0.24000001))
  719. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.936019897, -0.740001678, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  720. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.24000001))
  721. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0239887238, -0.947994232, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  722. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 1))
  723. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.24000001))
  724. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.41601658, -0.947994232, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  725. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 1))
  726. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.559999943, 0.200000003, 0.200000003))
  727. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.303974152, -0.0199928284, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  728. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.840000033))
  729. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.800000012, 0.24000001, 0.200000003))
  730. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.697479248, -0.204208374, -5.56945801E-4, 0, -0.866025388, -0.500000238, 0, -0.500000238, 0.866025388, -1, 0, 0))
  731. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  732. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.43999994, 0.200000003, 0.24000001))
  733. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.696018219, -0.899993896, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  734. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  735. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.27999985, 0.320000023, 0.24000001))
  736. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.69599819, -0.379993439, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  737. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.24000001))
  738. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0960140228, -0.459991455, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  739. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000066, 0.800000072, 1))
  740. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(1.43999994, 0.200000003, 0.200000003))
  741. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.696018219, -0.979995728, 0.00221252441, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  742. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.720000088))
  743. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.320000052, 0.200000003, 0.24000001))
  744. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.41601706, -0.900001526, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  745. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  746. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.720000148, 0.200000003, 0.200000003))
  747. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.783975601, -0.299995422, -5.56945801E-4, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  748. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
  749. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.720000029, 0.24000001, 0.24000001))
  750. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.69600821, -0.419994354, -0.00178527832, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  751. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  752. PartWeld = CFuncs.Weld.Create(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.57601833, -1.14399338, 0.158210754, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  753. CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000191, 0.800000072, 0.400000036))
  754. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  755. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.16178894, -1.69601536, -1.10400009, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  756. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  757. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  758. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.158210754, -0.303990364, -1.10399246, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  759. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  760. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.24000001, 0.480000019, 0.320000023))
  761. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -0.376020432, -0.459991455, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  762. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  763. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.24000001, 0.320000023, 0.200000003))
  764. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 0.376021385, 0.379989624, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  765. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  766. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  767. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.16178894, -0.303990364, -1.10399246, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  768. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  769. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.319999993))
  770. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 0.339988708, 1.30396938, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  771. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  772. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  773. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -0.023979187, -0.459991455, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  774. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
  775. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  776. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -0.183997154, -1.02399826, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  777. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.400000036))
  778. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  779. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.09599924, -0.0782165527, -0.340000153, 0, -1, 0, 1, 0, 0, 0, 0, 1))
  780. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  781. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  782. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, 0.143980026, 0.579998016, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  783. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  784. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.239999995))
  785. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -0.819999695, 0.303976059, -1, 0, 0, 0, 0, 1, 0, 1, 0))
  786. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 1))
  787. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  788. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -0.143980026, -0.579998016, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  789. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  790. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  791. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -0.459991455, -0.023979187, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  792. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
  793. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  794. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 3.45600224, 0.579998016, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  795. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  796. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  797. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.09599924, -0.0817871094, -0.340000153, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  798. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  799. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.248000011, 0.320000023, 0.200000003))
  800. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -0.296023369, -0.477993011, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  801. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.980000019))
  802. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.24000001, 0.320000023, 0.24000001))
  803. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 1.89601326, 0.419994354, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  804. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  805. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  806. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, 3.4560008, -0.659992218, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  807. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  808. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.239999995))
  809. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -0.859996796, -1.02396774, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  810. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
  811. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  812. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, 0.0960197449, -0.339992523, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  813. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  814. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  815. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -1.57602215, -1.02399826, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  816. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.400000036))
  817. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  818. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 0.299995422, 1.22396374, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  819. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072))
  820. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.24000001, 1.20000005, 0.200000003))
  821. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -1.13601112, 0.379993439, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  822. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072))
  823. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.248000011, 0.22800003, 0.200000003))
  824. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, 0.0220222473, -0.477993011, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  825. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.980000019))
  826. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0.80000001192093, "Toothpaste", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  827. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -1.69601536, -1.10400009, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  828. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  829. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  830. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.09599543, -0.0782165527, 0.81999588, 0, 1, 0, 1, 0, 0, 0, 0, -1))
  831. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  832. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  833. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.158210754, -1.69601536, -1.10400009, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  834. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  835. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.200000003, 0.320000023, 0.200000003))
  836. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.56945801E-4, 0.379993439, 1.66396999, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  837. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 0.400000036))
  838. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.24000001, 0.24000001, 0.200000003))
  839. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 0.179988861, -0.2560215, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  840. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.400000036))
  841. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  842. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.09599543, -0.0817871094, 0.81999588, 0, -1, 0, -1, 0, 0, 0, 0, -1))
  843. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.400000036, 0.400000036, 0.400000036))
  844. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.239999995))
  845. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, 0.299995422, -1.02396679, -1, 0, 0, 0, 0, -1, 0, -1, 0))
  846. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1))
  847. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  848. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, 0.459991455, 1.54396248, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  849. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.799999952))
  850. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.24000001, 0.320000023, 0.200000003))
  851. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -2.21600771, -0.659992218, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  852. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.400000036))
  853. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.200000003, 0.640000045, 0.319999933))
  854. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.56945801E-4, 0.299995422, 0.136026382, -1, 0, 0, 0, 0, -1, 0, -1, 0))
  855. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.840000153, 1, 1))
  856. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.239999995))
  857. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.56945801E-4, -0.899993896, -1.02397919, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  858. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 1))
  859. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Wedge", Vector3.new(0.24000001, 0.720000029, 0.239999995))
  860. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00178527832, -3.69600487, -0.17999649, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  861. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  862. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0.80000001192093, "Toothpaste", "Wedge", Vector3.new(0.24000001, 0.200000003, 0.200000003))
  863. WedgeWeld = CFuncs.Weld.Create(m, Handle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178527832, -0.303975105, -1.10400009, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  864. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000036, 0.400000036))
  865. Barrel = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Barrel", Vector3.new(0.200000003, 0.200000003, 0.600000024))
  866. BarrelWeld = CFuncs.Weld.Create(m, Handle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00579071045, -4.09999704, -0.500003815, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  867. CFuncs.Mesh.Create("CylinderMesh", Barrel, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.400000036, 0.800000072))
  868. JetpackHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "JetpackHandle", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  869. JetpackHandleWeld = CFuncs.Weld.Create(m, Character.Torso, JetpackHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, -0.400000662, -2.30000019, 0.999999821, -3.64178788E-7, -8.94072372E-8, 3.63716538E-7, 1, 7.422572E-10, 2.98025853E-8, -1.13686838E-13, 0.999999881))
  870. EffectPartR1 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "EffectPartR1", Vector3.new(0.5, 0.5, 0.300000012))
  871. EffectPartR1Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartR1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.09364891, -0.187623501, -0.0701560974, 0.906307757, 3.29325474E-7, -0.422617853, -0.144542456, 0.939694047, -0.309971899, 0.397131324, 0.34201628, 0.851652086))
  872. EffectPartL1 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "EffectPartL1", Vector3.new(0.5, 0.5, 0.300000012))
  873. EffectPartL1Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartL1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.02251816, -0.220495224, 0.120153427, 0.965927601, 1.32644391E-6, 0.258812487, 0.0885165557, 0.939698577, -0.330363601, -0.243205622, 0.342014492, 0.907681763))
  874. EffectPartR2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "EffectPartR2", Vector3.new(0.5, 0.5, 0.300000012))
  875. EffectPartR2Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartR2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.093647, 0.123265266, 0.0195560455, 0.906307757, 3.29325474E-7, -0.422617853, -0.109380148, 0.965926826, -0.234566003, 0.408217847, 0.25881511, 0.875427186))
  876. EffectPartL2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "EffectPartL2", Vector3.new(0.5, 0.5, 0.300000012))
  877. EffectPartL2Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartL2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.02252197, 0.0983912945, 0.212385654, 0.96592772, 1.15327362E-6, 0.258813411, 0.0669838786, 0.965926588, -0.249997437, -0.249995068, 0.258815855, 0.933015227))
  878. EffectPartL3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "EffectPartL3", Vector3.new(0.400000006, 0.5, 0.300000012))
  879. EffectPartL3Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartL3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.86114502, 1.02306592, -0.343766928, 0.981060922, -0.0278283078, 0.19168894, -0.0858270004, 0.824720919, 0.558989346, -0.173645675, -0.56485492, 0.806713104))
  880. EffectPartR3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "EffectPartR3", Vector3.new(0.400000006, 0.5, 0.300000012))
  881. EffectPartR3Weld = CFuncs.Weld.Create(m, JetpackHandle, EffectPartR3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.83058548, 1.0264864, -0.312187195, 0.981061339, 0.0278254021, -0.191695988, 0.0858334452, 0.824721098, 0.558989942, 0.173649624, -0.564855158, 0.806710064))
  882. CFuncs.Mesh.Create("SpecialMesh", JetpackHandle, Enum.MeshType.FileMesh, "rbxassetid://665940542", Vector3.new(0, 0, 0), Vector3.new(1.29999995, 1.29999995, 1.29999995))
  883. JetpackHandle.Mesh.TextureId = "rbxassetid://665940699"
  884. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  885. Effects = {
  886. Block = {
  887. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  888. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  889. prt.Anchored = true
  890. prt.CFrame = cframe
  891. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  892. game:GetService("Debris"):AddItem(prt, 10)
  893. if Type == 1 or Type == nil then
  894. table.insert(Effects, {
  895. prt,
  896. "Block1",
  897. delay,
  898. x3,
  899. y3,
  900. z3,
  901. msh
  902. })
  903. elseif Type == 2 then
  904. table.insert(Effects, {
  905. prt,
  906. "Block2",
  907. delay,
  908. x3,
  909. y3,
  910. z3,
  911. msh
  912. })
  913. end
  914. end
  915. },
  916. Cylinder = {
  917. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  918. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  919. prt.Anchored = true
  920. prt.CFrame = cframe
  921. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  922. game:GetService("Debris"):AddItem(prt, 2)
  923. Effects[#Effects + 1] = {
  924. prt,
  925. "Cylinder",
  926. delay,
  927. x3,
  928. y3,
  929. z3,
  930. msh
  931. }
  932. end
  933. },
  934. Head = {
  935. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  936. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  937. prt.Anchored = true
  938. prt.CFrame = cframe
  939. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  940. game:GetService("Debris"):AddItem(prt, 10)
  941. table.insert(Effects, {
  942. prt,
  943. "Cylinder",
  944. delay,
  945. x3,
  946. y3,
  947. z3,
  948. msh
  949. })
  950. end
  951. },
  952. Sphere = {
  953. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  954. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  955. prt.Anchored = true
  956. prt.CFrame = cframe
  957. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  958. game:GetService("Debris"):AddItem(prt, 10)
  959. table.insert(Effects, {
  960. prt,
  961. "Cylinder",
  962. delay,
  963. x3,
  964. y3,
  965. z3,
  966. msh
  967. })
  968. end
  969. },
  970. Elect = {
  971. Create = function(cff, x, y, z)
  972. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  973. prt.Anchored = true
  974. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  975. prt.CFrame = CFrame.new(prt.Position)
  976. game:GetService("Debris"):AddItem(prt, 2)
  977. local xval = math.random() / 2
  978. local yval = math.random() / 2
  979. local zval = math.random() / 2
  980. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  981. table.insert(Effects, {
  982. prt,
  983. "Elec",
  984. 0.1,
  985. x,
  986. y,
  987. z,
  988. xval,
  989. yval,
  990. zval
  991. })
  992. end
  993. },
  994. Ring = {
  995. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  996. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  997. prt.Anchored = true
  998. prt.CFrame = cframe
  999. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1000. game:GetService("Debris"):AddItem(prt, 10)
  1001. table.insert(Effects, {
  1002. prt,
  1003. "Cylinder",
  1004. delay,
  1005. x3,
  1006. y3,
  1007. z3,
  1008. msh
  1009. })
  1010. end
  1011. },
  1012. Wave = {
  1013. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1014. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1015. prt.Anchored = true
  1016. prt.CFrame = cframe
  1017. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1018. game:GetService("Debris"):AddItem(prt, 10)
  1019. table.insert(Effects, {
  1020. prt,
  1021. "Cylinder",
  1022. delay,
  1023. x3,
  1024. y3,
  1025. z3,
  1026. msh
  1027. })
  1028. end
  1029. },
  1030. Break = {
  1031. Create = function(brickcolor, cframe, x1, y1, z1)
  1032. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1033. prt.Anchored = true
  1034. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1035. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1036. local num = math.random(10, 50) / 1000
  1037. game:GetService("Debris"):AddItem(prt, 10)
  1038. table.insert(Effects, {
  1039. prt,
  1040. "Shatter",
  1041. num,
  1042. prt.CFrame,
  1043. math.random() - math.random(),
  1044. 0,
  1045. math.random(50, 100) / 100
  1046. })
  1047. end
  1048. },
  1049. Fire = {
  1050. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1051. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1052. prt.Anchored = true
  1053. prt.CFrame = cframe
  1054. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1055. game:GetService("Debris"):AddItem(prt, 10)
  1056. table.insert(Effects, {
  1057. prt,
  1058. "Fire",
  1059. delay,
  1060. 1,
  1061. 1,
  1062. 1,
  1063. msh
  1064. })
  1065. end
  1066. },
  1067. FireWave = {
  1068. Create = function(brickcolor, cframe, x1, y1, z1)
  1069. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1070. prt.Anchored = true
  1071. prt.CFrame = cframe
  1072. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1073. local d = Create("Decal")({
  1074. Parent = prt,
  1075. Texture = "rbxassetid://26356434",
  1076. Face = "Top"
  1077. })
  1078. local d = Create("Decal")({
  1079. Parent = prt,
  1080. Texture = "rbxassetid://26356434",
  1081. Face = "Bottom"
  1082. })
  1083. game:GetService("Debris"):AddItem(prt, 10)
  1084. table.insert(Effects, {
  1085. prt,
  1086. "FireWave",
  1087. 1,
  1088. 30,
  1089. math.random(400, 600) / 100,
  1090. msh
  1091. })
  1092. end
  1093. },
  1094. Lightning = {
  1095. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1096. local magz = (p0 - p1).magnitude
  1097. local curpos = p0
  1098. local trz = {
  1099. -ofs,
  1100. ofs
  1101. }
  1102. for i = 1, tym do
  1103. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1104. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1105. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1106. li.Material = "Neon"
  1107. if tym == i then
  1108. local magz2 = (curpos - p1).magnitude
  1109. li.Size = Vector3.new(th, th, magz2)
  1110. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1111. table.insert(Effects, {
  1112. li,
  1113. "Disappear",
  1114. last
  1115. })
  1116. else
  1117. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1118. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1119. game.Debris:AddItem(li, 10)
  1120. table.insert(Effects, {
  1121. li,
  1122. "Disappear",
  1123. last
  1124. })
  1125. end
  1126. end
  1127. end
  1128. },
  1129. EffectTemplate = {}
  1130. }
  1131. function Bullet(Part)
  1132. local bullet = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 0, BrickColor.new("Black"), "Bullet", Vector3.new())
  1133. local bmsh = CFuncs.Mesh.Create("CylinderMesh", bullet, "", "", Vector3.new(0, 0, 0), Vector3.new(1.3, 1.5, 1.3))
  1134. bullet.CanCollide = true
  1135. bullet.CFrame = Part.CFrame * CFrame.new(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100)
  1136. bullet.Velocity = Torso.CFrame.lookVector * math.random(10, 40) + Vector3.new(1, 0, 0) * math.random(0, 1000) / 100 + Vector3.new(0, 1, 0) * math.random(0, 1000) / 100 + Vector3.new(0, 0, 1) * math.random(0, 1000) / 100
  1137. game:GetService("Debris"):AddItem(bullet, 3)
  1138. end
  1139. function Shootcombo()
  1140. local MouseLook = CFrame.new((Barrel.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1141. CFuncs.Sound.Create("186083909", Barrel, 1, 1.2)
  1142. CFuncs.Sound.Create("406722373", Barrel, 1, 1.1)
  1143. Effects.Sphere.Create(BrickColor.new("Toothpaste"), Barrel.CFrame, 0.5, 0.5, 0.5, 1, 1, 1, 0.09)
  1144. Effects.Sphere.Create(BrickColor.new("Toothpaste"), Barrel.CFrame, 1, 1, 1, 2, 2, 2, 0.09)
  1145. Effects.Block.Create(BrickColor.new("Toothpaste"), Barrel.CFrame, 1, 1, 1, 2, 2, 2, 0.09, 1)
  1146. table.insert(Effects, {
  1147. MouseLook.lookVector,
  1148. "Shoot",
  1149. 30,
  1150. Barrel.Position,
  1151. 6,
  1152. 8,
  1153. 0,
  1154. 1
  1155. })
  1156. end
  1157. function Bolt()
  1158. for i = 0, 1, 0.13 do
  1159. swait()
  1160. PlayAnimationFromTable({
  1161. CFrame.new(-0.319091141, -0.800000012, -0.20328027, 0.422617137, 0, -0.906308293, 0, 1, 0, 0.906308293, 0, 0.422617137) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1162. CFrame.new(0, 1.49998784, 0, 0.866023839, 0, 0.500000119, 0, 1, 0, -0.500000119, 0, 0.866023839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1163. CFrame.new(0.998740196, 0.416736871, -0.5858199, 0.422617137, 0.851651311, -0.309975445, 0, -0.342019916, -0.939692736, -0.906308293, 0.397130251, -0.144543469) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1164. CFrame.new(-1.29375136, 1.10341132, -0.830147505, 0.627507746, 0.439378917, -0.642791271, -0.234787911, -0.680352092, -0.694258928, -0.742367566, 0.586572289, -0.323765248) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1165. CFrame.new(0.610143065, -1.6490345, 0.494668663, 0.984807849, -3.09944153E-6, -0.173640966, 0.157373026, 0.422616184, 0.892542183, 0.0733809769, -0.90630877, 0.416197568) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1166. CFrame.new(-0.849825501, -1.36450362, -0.291514039, 0.866527259, 0.0320672095, 0.498098612, -0.0868243203, 0.992404044, 0.0871554837, -0.491520047, -0.11876969, 0.86272943) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1167. }, 0.4, false)
  1168. end
  1169. Bullet(Handle)
  1170. CFuncs.Sound.Create("318369098", Handle, 1, 1.1)
  1171. for i = 0, 1, 0.2 do
  1172. swait()
  1173. PlayAnimationFromTable({
  1174. CFrame.new(-0.319091141, -0.800000012, -0.20328027, 0.422617137, 0, -0.906308293, 0, 1, 0, 0.906308293, 0, 0.422617137) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1175. CFrame.new(0, 1.49998784, 0, 0.939692438, 0, 0.342020601, 0, 1, 0, -0.342020601, 0, 0.939692438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1176. CFrame.new(1.1690712, 0.348333716, -0.506393492, 0.422617137, 0.851651311, -0.309975445, 0, -0.342019916, -0.939692736, -0.906308293, 0.397130251, -0.144543469) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1177. CFrame.new(-0.816940069, 1.04093611, -0.407359332, 0.739941239, 0.198263437, -0.642789721, -0.453320742, -0.559019029, -0.694260836, -0.496978402, 0.805101991, -0.323764324) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1178. CFrame.new(0.61014241, -1.64903653, 0.494667768, 0.984807849, -3.09944153E-6, -0.173640966, 0.157373026, 0.422616184, 0.892542183, 0.0733809769, -0.90630877, 0.416197568) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1179. CFrame.new(-0.849824548, -1.3645035, -0.29151243, 0.866527259, 0.0320672095, 0.498098612, -0.0868243203, 0.992404044, 0.0871554837, -0.491520047, -0.11876969, 0.86272943) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1180. }, 0.35, false)
  1181. end
  1182. CFuncs.Sound.Create("318369288", Handle, 1, 1.1)
  1183. for i = 0, 1, 0.13 do
  1184. swait()
  1185. PlayAnimationFromTable({
  1186. CFrame.new(-0.319091141, -0.800000012, -0.20328027, 0.422617137, 0, -0.906308293, 0, 1, 0, 0.906308293, 0, 0.422617137) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1187. CFrame.new(0, 1.49998784, 0, 0.866023839, 0, 0.500000119, 0, 1, 0, -0.500000119, 0, 0.866023839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1188. CFrame.new(0.998740196, 0.416736871, -0.5858199, 0.422617137, 0.851651311, -0.309975445, 0, -0.342019916, -0.939692736, -0.906308293, 0.397130251, -0.144543469) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1189. CFrame.new(-1.29375136, 1.10341132, -0.830147505, 0.627507746, 0.439378917, -0.642791271, -0.234787911, -0.680352092, -0.694258928, -0.742367566, 0.586572289, -0.323765248) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1190. CFrame.new(0.610143065, -1.6490345, 0.494668663, 0.984807849, -3.09944153E-6, -0.173640966, 0.157373026, 0.422616184, 0.892542183, 0.0733809769, -0.90630877, 0.416197568) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1191. CFrame.new(-0.849825501, -1.36450362, -0.291514039, 0.866527259, 0.0320672095, 0.498098612, -0.0868243203, 0.992404044, 0.0871554837, -0.491520047, -0.11876969, 0.86272943) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1192. }, 0.4, false)
  1193. end
  1194. end
  1195. function SpinShot()
  1196. attack = true
  1197. for i = 0, 1, 0.12 do
  1198. swait()
  1199. PlayAnimationFromTable({
  1200. CFrame.new(-0.33084622, -0.304918617, -0.52869457, 0.342018992, 2.44630968E-7, -0.939693093, 0.163176, 0.98480773, 0.0593912415, 0.925417006, -0.173648283, 0.336822927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1201. CFrame.new(0.0322597921, 1.48268783, -0.0930604339, 0.322602183, 0.14004983, 0.936116517, -0.172989488, 0.981059611, -0.0871584788, -0.930592477, -0.133820817, 0.340719253) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1202. CFrame.new(0.506988645, 0.377255857, -0.803069711, 0.259420365, 0.955582082, -0.139867067, 0.0992426202, -0.170435682, -0.980358601, -0.960651875, 0.240444362, -0.139049053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1203. CFrame.new(-1.72998452, 0.495006025, -0.392647803, 0.542880952, 0.410539567, 0.732626021, 0.737672389, 0.183852568, -0.649647713, -0.4013969, 0.893121183, -0.203034982) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1204. CFrame.new(0.502950907, -1.9151485, 0.231621087, 0.864151537, 0.0236141682, -0.502677977, 0.0515102148, 0.989501238, 0.135033786, 0.50058949, -0.142582476, 0.853862286) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1205. CFrame.new(-0.865711927, -1.63087702, -0.282848835, 0.925415218, 0.173649043, 0.336827427, -0.163176641, 0.98480773, -0.0593916178, -0.342023462, -4.54019755E-7, 0.939691782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1206. }, 0.35, false)
  1207. end
  1208. Shootcombo()
  1209. for i = 0, 1, 0.3 do
  1210. swait()
  1211. RootPart.Velocity = RootPart.CFrame.lookVector * -10
  1212. PlayAnimationFromTable({
  1213. CFrame.new(-0.330845773, -0.378038257, 0.581278205, 0.342019081, 5.60612747E-8, -0.939693093, -0.0819000229, 0.996194661, -0.0298090074, 0.936117232, 0.0871561244, 0.340717614) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1214. CFrame.new(0.0322549939, 1.48268545, -0.0930609033, 0.239786834, -0.113366202, 0.964181364, -0.164735377, 0.974004149, 0.155488253, -0.95675236, -0.196119189, 0.214875787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1215. CFrame.new(0.806416035, 0.470317304, -0.694097638, 0.244436547, 0.969400585, 0.0226592347, 0.0830115676, 0.00236219168, -0.996545851, -0.9661057, 0.245473176, -0.079894051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1216. CFrame.new(-1.57694697, 0.512434185, -0.230538517, 0.760710716, 0.410538197, 0.502765059, 0.470990688, 0.1838523, -0.862764716, -0.44662869, 0.893119931, -0.0535021573) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1217. CFrame.new(0.865904212, -1.71960115, 0.0648829341, 0.881422341, -0.173719466, -0.439225137, 0.290622324, 0.932511985, 0.214389697, 0.372338951, -0.316616565, 0.872420609) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1218. CFrame.new(-0.679471731, -1.82845092, -0.362076759, 0.770665169, -0.0483331755, 0.635404408, -0.0295864344, 0.993330181, 0.111444041, -0.63655293, -0.104685426, 0.764095306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1219. }, 0.5, false)
  1220. end
  1221. for i = 0, 1, 0.12 do
  1222. swait()
  1223. PlayAnimationFromTable({
  1224. CFrame.new(-0.33084622, -0.304918617, -0.52869457, 0.342018992, 2.44630968E-7, -0.939693093, 0.163176, 0.98480773, 0.0593912415, 0.925417006, -0.173648283, 0.336822927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1225. CFrame.new(0.0322597921, 1.48268783, -0.0930604339, 0.322602183, 0.14004983, 0.936116517, -0.172989488, 0.981059611, -0.0871584788, -0.930592477, -0.133820817, 0.340719253) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1226. CFrame.new(0.506988645, 0.377255857, -0.803069711, 0.259420365, 0.955582082, -0.139867067, 0.0992426202, -0.170435682, -0.980358601, -0.960651875, 0.240444362, -0.139049053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1227. CFrame.new(-1.72998452, 0.495006025, -0.392647803, 0.542880952, 0.410539567, 0.732626021, 0.737672389, 0.183852568, -0.649647713, -0.4013969, 0.893121183, -0.203034982) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1228. CFrame.new(0.502950907, -1.9151485, 0.231621087, 0.864151537, 0.0236141682, -0.502677977, 0.0515102148, 0.989501238, 0.135033786, 0.50058949, -0.142582476, 0.853862286) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1229. CFrame.new(-0.865711927, -1.63087702, -0.282848835, 0.925415218, 0.173649043, 0.336827427, -0.163176641, 0.98480773, -0.0593916178, -0.342023462, -4.54019755E-7, 0.939691782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1230. }, 0.4, false)
  1231. end
  1232. Bolt()
  1233. attack = false
  1234. end
  1235. function LungeShot(Mode)
  1236. attack = true
  1237. Humanoid.Jump = true
  1238. CFuncs.Sound.Create("158149887", Torso, 1, 0.9)
  1239. if Mode == "Forward" then
  1240. RootPart.Velocity = RootPart.CFrame.lookVector * 80
  1241. for i = 0, 1, 0.1 do
  1242. swait()
  1243. PlayAnimationFromTable({
  1244. CFrame.new(-3.81469727E-6, 0.0628450513, 0.146824121, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20), 0, 0),
  1245. CFrame.new(0, 1.49998665, -2.20537186E-6, 1, 0, 0, 0, 0.984807312, 0.173648536, 0, -0.173648536, 0.984807312) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), 0, 0),
  1246. CFrame.new(0.523067951, 0.10826005, -0.698177814, 0.296512067, 0.787702143, 0.540005624, 0.206982568, 0.498990804, -0.84152633, -0.932329774, 0.361294419, -0.0150838122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1247. CFrame.new(-1.42747557, -0.117001235, -0.482704312, 0.268235743, 0.0413863063, 0.962466657, 0.56728673, 0.800693691, -0.192532867, -0.778610408, 0.597635567, 0.191299409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1248. CFrame.new(0.499998361, -1.51702964, -0.129410475, 0.984807849, 0, -0.173648044, 0.0449435376, 0.965925634, 0.25488764, 0.167731121, -0.258819699, 0.951251149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1249. CFrame.new(-0.500004053, -1.35084605, -0.555529714, 0.981060445, 0.0871543288, 0.172987863, -0.140045926, 0.936115682, 0.322606146, -0.133820146, -0.340722382, 0.930591524) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1250. }, 0.3, false)
  1251. end
  1252. elseif Mode == "Backward" then
  1253. RootPart.Velocity = RootPart.CFrame.lookVector * -80
  1254. for i = 0, 1, 0.1 do
  1255. swait()
  1256. PlayAnimationFromTable({
  1257. CFrame.new(-3.81469727E-6, 0.0628450513, 0.146824121, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), 0, 0),
  1258. CFrame.new(0, 1.49998665, -2.20537186E-6, 1, 0, 0, 0, 0.984807312, 0.173648536, 0, -0.173648536, 0.984807312) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), 0, 0),
  1259. CFrame.new(0.523067951, 0.10826005, -0.698177814, 0.296512067, 0.787702143, 0.540005624, 0.206982568, 0.498990804, -0.84152633, -0.932329774, 0.361294419, -0.0150838122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1260. CFrame.new(-1.42747557, -0.117001235, -0.482704312, 0.268235743, 0.0413863063, 0.962466657, 0.56728673, 0.800693691, -0.192532867, -0.778610408, 0.597635567, 0.191299409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1261. CFrame.new(0.499998361, -1.51702964, -0.129410475, 0.984807849, 0, -0.173648044, 0.0449435376, 0.965925634, 0.25488764, 0.167731121, -0.258819699, 0.951251149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1262. CFrame.new(-0.500004053, -1.35084605, -0.555529714, 0.981060445, 0.0871543288, 0.172987863, -0.140045926, 0.936115682, 0.322606146, -0.133820146, -0.340722382, 0.930591524) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1263. }, 0.3, false)
  1264. end
  1265. end
  1266. local hitfloor
  1267. while hitfloor == nil do
  1268. swait()
  1269. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 6, Character)
  1270. end
  1271. for i = 0, 1, 0.2 do
  1272. swait()
  1273. PlayAnimationFromTable({
  1274. CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1275. CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1276. CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1277. CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1278. CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1279. CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1280. }, 0.4, false)
  1281. end
  1282. Shootcombo()
  1283. for i = 0, 1, 0.3 do
  1284. swait()
  1285. RootPart.Velocity = RootPart.CFrame.lookVector * -40
  1286. PlayAnimationFromTable({
  1287. CFrame.new(-0.330840945, -1.00127292, -0.261750877, 0.342018962, -1.4270141E-7, -0.939693034, -0.243209973, 0.965925992, -0.0885209814, 0.907673895, 0.258818597, 0.330364913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1288. CFrame.new(0.120366111, 1.44719875, -0.255110145, 0.418383747, -0.0842670798, 0.904353142, -0.141075209, 0.977573991, 0.156355858, -0.897247374, -0.192998484, 0.397113085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1289. CFrame.new(0.632638395, 0.661208212, -0.690981925, 0.326495707, 0.925417125, 0.192363232, 0.0858313814, 0.173647493, -0.981060386, -0.941293538, 0.336822778, -0.0227346662) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1290. CFrame.new(-1.51982272, 0.476396978, -0.384689331, 0.81248939, 0.445674956, 0.37581408, 0.350734472, 0.141240373, -0.925762773, -0.46566987, 0.88398242, -0.0415571854) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1291. CFrame.new(0.783671975, -1.17622542, 0.561357141, 0.831630051, -0.23809275, -0.501700282, 0.550981283, 0.240921408, 0.798984766, -0.0693621933, -0.940887034, 0.331542104) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1292. CFrame.new(-0.632252574, -1.39177251, -0.40547961, 0.73177588, -0.317396253, 0.603132486, 0.21459803, 0.947232425, 0.238111958, -0.646885633, -0.0448122993, 0.761271358) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1293. }, 0.6, false)
  1294. end
  1295. for i = 0, 1, 0.2 do
  1296. swait()
  1297. PlayAnimationFromTable({
  1298. CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1299. CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1300. CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1301. CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1302. CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1303. CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1304. }, 0.6, false)
  1305. end
  1306. Bolt()
  1307. attack = false
  1308. end
  1309. function AutoShot()
  1310. attack = true
  1311. Humanoid.WalkSpeed = 5
  1312. Bolt()
  1313. for i = 0, 1, 0.3 do
  1314. swait()
  1315. PlayAnimationFromTable({
  1316. CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1317. CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1318. CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1319. CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1320. CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1321. CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1322. }, 0.4, false)
  1323. end
  1324. Humanoid.WalkSpeed = 0
  1325. for i = 1, 10 do
  1326. for i = 0, 1, 0.8 do
  1327. swait()
  1328. PlayAnimationFromTable({
  1329. CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1330. CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1331. CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1332. CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1333. CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1334. CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1335. }, 0.7, false)
  1336. end
  1337. Shootcombo()
  1338. for i = 0, 1, 0.9 do
  1339. swait()
  1340. PlayAnimationFromTable({
  1341. CFrame.new(-0.330840945, -1.00127292, -0.261750877, 0.342018962, -1.4270141E-7, -0.939693034, -0.243209973, 0.965925992, -0.0885209814, 0.907673895, 0.258818597, 0.330364913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1342. CFrame.new(0.120366111, 1.44719875, -0.255110145, 0.418383747, -0.0842670798, 0.904353142, -0.141075209, 0.977573991, 0.156355858, -0.897247374, -0.192998484, 0.397113085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1343. CFrame.new(0.632638395, 0.661208212, -0.690981925, 0.326495707, 0.925417125, 0.192363232, 0.0858313814, 0.173647493, -0.981060386, -0.941293538, 0.336822778, -0.0227346662) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1344. CFrame.new(-1.51982272, 0.476396978, -0.384689331, 0.81248939, 0.445674956, 0.37581408, 0.350734472, 0.141240373, -0.925762773, -0.46566987, 0.88398242, -0.0415571854) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1345. CFrame.new(0.783671975, -1.17622542, 0.561357141, 0.831630051, -0.23809275, -0.501700282, 0.550981283, 0.240921408, 0.798984766, -0.0693621933, -0.940887034, 0.331542104) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1346. CFrame.new(-0.632252574, -1.39177251, -0.40547961, 0.73177588, -0.317396253, 0.603132486, 0.21459803, 0.947232425, 0.238111958, -0.646885633, -0.0448122993, 0.761271358) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1347. }, 0.8, false)
  1348. end
  1349. for i = 0, 1, 0.8 do
  1350. swait()
  1351. PlayAnimationFromTable({
  1352. CFrame.new(-0.330837339, -0.699999928, -0.231655031, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1353. CFrame.new(0.120368131, 1.44721556, -0.255113155, 0.418385565, -0.00512788072, 0.908255041, -0.141075298, 0.987487316, 0.0705598369, -0.897252142, -0.157652482, 0.412421852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1354. CFrame.new(0.285862863, 0.389394581, -0.81719619, 0.340717524, 0.939693093, 0.0298089981, 0.087155968, 0, -0.996194661, -0.936117232, 0.342018992, -0.081899859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1355. CFrame.new(-1.69020307, 0.41307798, -0.514919221, 0.800103247, 0.517377436, 0.303571403, 0.255382031, 0.16412276, -0.95280838, -0.542784572, 0.839871705, -8.13782215E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1356. CFrame.new(0.897276342, -1.54715633, 0.463865459, 0.951250672, -0.229007483, -0.206587687, 0.304395527, 0.589249432, 0.748417377, -0.0496615469, -0.774816513, 0.630232751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1357. CFrame.new(-0.632248044, -1.39177239, -0.405484438, 0.817636669, -0.123517469, 0.562330127, 0.0563425981, 0.989193141, 0.13535662, -0.572972655, -0.0789892152, 0.815760136) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1358. }, 0.7, false)
  1359. end
  1360. end
  1361. Humanoid.WalkSpeed = 16
  1362. attack = false
  1363. end
  1364. function MortarShot()
  1365. attack = true
  1366. Humanoid.WalkSpeed = 5
  1367. Bolt()
  1368. for i = 0, 1, 0.2 do
  1369. swait()
  1370. PlayAnimationFromTable({
  1371. CFrame.new(-0.00381875038, -1.20960522, -0.0234894156, 0.906307876, 0.271653324, -0.323744416, -0.422617942, 0.582562923, -0.694272697, 0, 0.766045094, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1372. CFrame.new(-0.0485313386, 1.45186937, 0.12381205, 0.906306446, -0.036834389, 0.421012908, 0.178607732, 0.936241806, -0.302573651, -0.383024782, 0.349420667, 0.855100751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1373. CFrame.new(1.2566489, 0.0942437202, -0.366937846, 0.866025388, 0.499999881, 0, 0.32139343, -0.556669831, -0.766045094, -0.383022457, 0.663414538, -0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1374. CFrame.new(-0.669512153, 0.883427501, -1.42651618, 0.814972997, -0.183017969, 0.54984045, 0.413680524, -0.480712831, -0.773165226, 0.405818164, 0.85756737, -0.316057026) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1375. CFrame.new(0.663835824, -0.644426942, 0.718474984, 0.819152117, -0.0996050313, -0.564861536, 0.496729434, -0.369217664, 0.785454273, -0.28679204, -0.923989952, -0.252968639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1376. CFrame.new(-0.597848773, -1.58645034, 0.419145882, 0.845831037, -0.0996147096, 0.524067461, -0.385522783, 0.564860702, 0.729592204, -0.368703246, -0.819151759, 0.439372897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1377. }, 0.4, false)
  1378. end
  1379. for i = 0, 1, 0.3 do
  1380. swait()
  1381. PlayAnimationFromTable({
  1382. CFrame.new(-0.062730819, -1.35083091, -0.0234885216, 0.819151819, 0.368687779, -0.439385623, -0.573576868, 0.52654016, -0.627507091, 0, 0.766044974, 0.642787039) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1383. CFrame.new(-0.0485280529, 1.45187008, 0.123812944, 0.90630585, -0.0368346125, 0.421014428, 0.178608507, 0.936241627, -0.302573681, -0.383025914, 0.349420995, 0.855100214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1384. CFrame.new(1.37136579, -0.011062175, -0.241436988, 0.866025329, 0.500000238, 0, 0.321393698, -0.556669831, -0.766044974, -0.383022636, 0.663414299, -0.642787039) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1385. CFrame.new(-0.554796219, 0.778117955, -1.30101132, 0.814972818, -0.183016568, 0.549840331, 0.413680822, -0.480712891, -0.773164511, 0.40581724, 0.857566416, -0.316057503) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1386. CFrame.new(0.745755255, -0.594750226, 0.689795136, 0.707485676, 0.0499878898, -0.704957783, 0.604335666, -0.559927046, 0.566798568, -0.366391778, -0.827032924, -0.426349699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1387. CFrame.new(-0.45294404, -1.60859108, 0.283076108, 0.724484801, -0.4477458, 0.524066269, -0.110680997, 0.674867868, 0.729592919, -0.680348873, -0.586582422, 0.439373374) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1388. }, 0.4, false)
  1389. end
  1390. CFuncs.Sound.Create("300916014", Barrel, 1, 1.2)
  1391. CFuncs.Sound.Create("301031757", Barrel, 1, 1.1)
  1392. Effects.Sphere.Create(BrickColor.new("Toothpaste"), Barrel.CFrame, 6, 6, 6, 3, 3, 3, 0.1, m)
  1393. for i = 1, 5 do
  1394. local hit, pos = rayCast(Barrel.Position, Barrel.CFrame * CFrame.fromEulerAnglesXYZ(0, 5, 0).lookVector, 220, Character)
  1395. local mag = (Barrel.Position - pos).magnitude
  1396. Effects.Cylinder.Create(BrickColor.new("Toothpaste"), Barrel.CFrame, 6, 99999, 6, -0.5, 1, -0.5, 0.1)
  1397. local cf2 = Mouse.Hit.p + Vector3.new(math.random(-1500, 1500) / 100, 100, math.random(-1500, 1500) / 100)
  1398. local hit2, pos2 = rayCast(cf2, CFrame.new(cf2, cf2 - Vector3.new(0, 1, 0)).lookVector, 999, Character)
  1399. if hit2 ~= nil then
  1400. local d1 = CFuncs.Part.Create(workspace, "Neon", 0, 0.5, BrickColor.new("Toothpaste"), "Effect", Vector3.new())
  1401. d1.Anchored = true
  1402. d1.CFrame = CFrame.new(pos2)
  1403. game:GetService("Debris"):AddItem(d1, 5)
  1404. local msh = CFuncs.Mesh.Create("CylinderMesh", d1, "nil", "nil", Vector3.new(0, 0, 0), Vector3.new(30, 5, 30))
  1405. local d2 = d1:Clone()
  1406. d2.Parent = d1
  1407. d2.CFrame = CFrame.new(d1.Position)
  1408. d2.BrickColor = BrickColor.new("Cyan")
  1409. d2.Mesh.Scale = Vector3.new(0, 5, 0)
  1410. table.insert(Effects, {
  1411. d1,
  1412. "QuadShot",
  1413. d2,
  1414. d2.Mesh,
  1415. 0
  1416. })
  1417. end
  1418. end
  1419. for i = 0, 1, 0.2 do
  1420. swait()
  1421. PlayAnimationFromTable({
  1422. CFrame.new(-0.00381875038, -1.20960522, -0.0234894156, 0.906307876, 0.271653324, -0.323744416, -0.422617942, 0.582562923, -0.694272697, 0, 0.766045094, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1423. CFrame.new(-0.0485313386, 1.45186937, 0.12381205, 0.906306446, -0.036834389, 0.421012908, 0.178607732, 0.936241806, -0.302573651, -0.383024782, 0.349420667, 0.855100751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1424. CFrame.new(1.2566489, 0.0942437202, -0.366937846, 0.866025388, 0.499999881, 0, 0.32139343, -0.556669831, -0.766045094, -0.383022457, 0.663414538, -0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1425. CFrame.new(-0.669512153, 0.883427501, -1.42651618, 0.814972997, -0.183017969, 0.54984045, 0.413680524, -0.480712831, -0.773165226, 0.405818164, 0.85756737, -0.316057026) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1426. CFrame.new(0.663835824, -0.644426942, 0.718474984, 0.819152117, -0.0996050313, -0.564861536, 0.496729434, -0.369217664, 0.785454273, -0.28679204, -0.923989952, -0.252968639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1427. CFrame.new(-0.597848773, -1.58645034, 0.419145882, 0.845831037, -0.0996147096, 0.524067461, -0.385522783, 0.564860702, 0.729592204, -0.368703246, -0.819151759, 0.439372897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1428. }, 0.4, false)
  1429. end
  1430. Humanoid.WalkSpeed = 16
  1431. attack = false
  1432. end
  1433. function DisappearJetOnly()
  1434. for _, i in pairs(m:children()) do
  1435. if i == JetpackHandle then
  1436. coroutine.resume(coroutine.create(function(Part)
  1437. for i = 0, 1, 0.3 do
  1438. swait()
  1439. Part.Transparency = i
  1440. end
  1441. Part.Transparency = 1
  1442. end), i)
  1443. end
  1444. end
  1445. end
  1446. function ReappearJetOnly()
  1447. for _, i in pairs(m:children()) do
  1448. if i == JetpackHandle then
  1449. coroutine.resume(coroutine.create(function(Part)
  1450. for i = 0, 1, 0.3 do
  1451. swait()
  1452. Part.Transparency = i
  1453. end
  1454. Part.Transparency = 0
  1455. end), i)
  1456. end
  1457. end
  1458. end
  1459. local floornum = 0
  1460. function JetDash()
  1461. attack = true
  1462. ReappearJetOnly()
  1463. Humanoid.WalkSpeed = 5
  1464. CFuncs.Sound.Create("324867021", JetpackHandle, 1, 1)
  1465. CFuncs.Sound.Create("301031757", JetpackHandle, 1, 0.8)
  1466. for i = 0, 1, 0.05 do
  1467. swait()
  1468. Effects.Wave.Create(BrickColor.new("Toothpaste"), JetpackHandle.CFrame * CFrame.Angles(2.4, 0, 0), 1, 1, 1, 1, 1, 1, 0.4)
  1469. Effects.Break.Create(BrickColor.new("Toothpaste"), EffectPartR3.CFrame, 0.2, 0.2, 0.2)
  1470. Effects.Break.Create(BrickColor.new("Toothpaste"), EffectPartL3.CFrame, 0.2, 0.2, 0.2)
  1471. Effects.Block.Create(BrickColor.new("Toothpaste"), EffectPartR3.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1472. Effects.Block.Create(BrickColor.new("Toothpaste"), EffectPartL3.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1473. Effects.Block.Create(BrickColor.new("Toothpaste"), EffectPartR2.CFrame, 1, 1, 1, 2, 2, 2, 0.2, 1)
  1474. Effects.Block.Create(BrickColor.new("Toothpaste"), EffectPartL2.CFrame, 1, 1, 1, 2, 2, 2, 0.2, 1)
  1475. RootPart.Velocity = RootPart.CFrame.lookVector * 100
  1476. PlayAnimationFromTable({
  1477. CFrame.new(0, -0.436519086, -1.54268694, 1, 0, 0, 0, 0.573575079, 0.81915313, 0, -0.81915313, 0.573575079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1478. CFrame.new(0, 1.383762, 0.294095755, 1, 0, 0, 0, 0.766045392, -0.642790735, 0, 0.642790735, 0.766045392) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1479. CFrame.new(0.639911652, 0.428372383, -0.839826643, 0.262888074, 0.933915675, 0.242263183, 0.536961675, 0.0669959337, -0.840942383, -0.80159986, 0.351159722, -0.483864516) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1480. CFrame.new(-1.42905915, 0.103630304, -0.677020133, 0.509720683, 0.0942112952, 0.855166197, 0.742046118, 0.45486632, -0.492406994, -0.435376555, 0.885562658, 0.161945611) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1481. CFrame.new(0.598487258, -1.49273849, 0.0829842687, 0.984807909, 7.31955607E-10, -0.173648015, 0.122787923, 0.707105517, 0.696365893, 0.122787446, -0.707108378, 0.696363151) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1482. CFrame.new(-0.599626899, -1.7493062, -0.188390553, 0.996194661, 0, 0.087156795, -0.0298094582, 0.939692497, 0.340719461, -0.0819005892, -0.342020988, 0.936116517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1483. }, 0.3, false)
  1484. end
  1485. for i = 0, 1, 0.05 do
  1486. swait()
  1487. Effects.Fire.Create(BrickColor.new("Toothpaste"), EffectPartL3.CFrame, 3, 3, 3, 0.3)
  1488. Effects.Fire.Create(BrickColor.new("Toothpaste"), EffectPartR3.CFrame, 3, 3, 3, 0.3)
  1489. RootPart.Velocity = RootPart.CFrame.lookVector * 60
  1490. PlayAnimationFromTable({
  1491. CFrame.new(-0.313091278, -0.629250288, 0.409977496, 0.422617137, -0.383021861, -0.821394563, 0, 0.906308115, -0.422617614, 0.906308293, 0.178605452, 0.383021355) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1492. CFrame.new(-2.89082527E-6, 1.56999886, -0.169927716, 0.499998629, -0.0754772127, 0.862731218, -0.224145666, 0.950971425, 0.213101521, -0.836516559, -0.29992786, 0.458566666) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1493. CFrame.new(0.639911413, 0.428367913, -0.839831948, 0.262887627, 0.933916271, 0.242261022, 0.536960125, 0.0669948608, -0.840943277, -0.801600933, 0.351158082, -0.483863741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1494. CFrame.new(-1.42906761, 0.103628337, -0.677013278, 0.509718478, 0.0942142606, 0.85516715, 0.742045939, 0.454867214, -0.4924061, -0.435379177, 0.885561645, 0.161942929) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1495. CFrame.new(0.255052269, -1.74161863, 0.0939150751, 0.973724782, 0.171020329, -0.150378793, -0.13000688, 0.959606647, 0.249509975, 0.186975896, -0.223403811, 0.956624985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1496. CFrame.new(-0.966920853, -1.65688598, 0.10182327, 0.929320216, 0.24122712, 0.279595017, -0.312094092, 0.917783141, 0.245502412, -0.197385877, -0.315410316, 0.928199947) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1497. }, 0.36, false)
  1498. end
  1499. DisappearJetOnly()
  1500. Humanoid.WalkSpeed = 16
  1501. attack = false
  1502. end
  1503. function findRandomTorso(pos)
  1504. local list = game.Workspace:children()
  1505. local torso
  1506. local dist = 10000
  1507. local temp, human, temp2
  1508. local list2 = {}
  1509. for x = 1, #list do
  1510. temp2 = list[x]
  1511. if temp2.className == "Model" and temp2.Name ~= Character.Name and temp2.Name ~= "Crystal" then
  1512. temp = temp2:findFirstChild("Torso")
  1513. human = temp2:findFirstChild("Humanoid")
  1514. if temp ~= nil and human ~= nil and human.Health > 0 and dist > pos.magnitude then
  1515. local dohit = true
  1516. if dohit == true then
  1517. torso = temp
  1518. table.insert(list2, temp)
  1519. end
  1520. end
  1521. end
  1522. end
  1523. if #list2 > 0 then
  1524. rand = math.random(1, #list2)
  1525. return list2[rand], dist
  1526. else
  1527. return nil, dist
  1528. end
  1529. end
  1530. Mouse.Button1Down:connect(function()
  1531. if attack ~= false or attacktype == 1 then
  1532. end
  1533. end)
  1534. Mouse.KeyDown:connect(function(k)
  1535. k = k:lower()
  1536. if attack == false and k == "z" then
  1537. SpinShot()
  1538. elseif attack == false and k == "x" then
  1539. LungeShot("Forward")
  1540. elseif attack == false and k == "c" then
  1541. LungeShot("Backward")
  1542. elseif attack == false and k == "v" then
  1543. AutoShot()
  1544. elseif attack == false and k == "b" then
  1545. MortarShot()
  1546. elseif attack == false and k == "f" then
  1547. JetDash()
  1548. end
  1549. end)
  1550. while true do
  1551. swait()
  1552. local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
  1553. local direction = aim.lookVector
  1554. local headingA = math.atan2(direction.x, direction.z)
  1555. headingA = math.deg(headingA)
  1556. Humanoid.AutoRotate = false
  1557. RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1558. for i, v in pairs(Character:GetChildren()) do
  1559. if v:IsA("Part") then
  1560. v.Material = "SmoothPlastic"
  1561. elseif v:IsA("Accessory") then
  1562. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1563. end
  1564. end
  1565. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1566. velocity = RootPart.Velocity.y
  1567. sine = sine + change
  1568. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1569. if RootPart.Velocity.y > 1 and hit == nil then
  1570. Anim = "Jump"
  1571. if attack == false then
  1572. PlayAnimationFromTable({
  1573. CFrame.new(0.127259433, -0.0596159771, 0.189378753, 0.965925872, 0.0225571971, 0.257834047, 0.0225579981, 0.985066533, -0.17069003, -0.257833958, 0.170690134, 0.950992465) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1574. CFrame.new(0.0244209729, 1.56254399, -0.173544556, 0.96592474, 0.0225591958, -0.257838368, 0.0449432544, 0.966441274, 0.252925694, 0.254891455, -0.255895257, 0.932495654) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1575. CFrame.new(0.658500612, 0.398768902, -0.862450778, 0.343670964, 0.900792718, 0.265448391, 0.2137326, 0.20021911, -0.956154108, -0.914444566, 0.385337412, -0.123719275) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1576. CFrame.new(-1.43523574, 0.121549249, -0.687813759, 0.410701752, 0.118069187, 0.904092729, 0.739943445, 0.536207557, -0.406159192, -0.532736301, 0.835787892, 0.132856861) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1577. CFrame.new(0.641040266, -1.90806067, 0.227101922, 0.962249994, -0.0841864049, -0.258819878, 0.170085624, 0.928400099, 0.330369651, 0.212475777, -0.361919671, 0.907671988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1578. CFrame.new(-0.500004053, -1.35084605, -0.555529714, 0.981060445, 0.0871543288, 0.172987863, -0.140045926, 0.936115682, 0.322606146, -0.133820146, -0.340722382, 0.930591524) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1579. }, 0.3, false)
  1580. end
  1581. elseif RootPart.Velocity.y < -1 and hit == nil then
  1582. Anim = "Fall"
  1583. if attack == false then
  1584. PlayAnimationFromTable({
  1585. CFrame.new(0.163334131, -0.0871596038, -0.16742219, 0.867043138, 0.0880189762, 0.490396827, 0.0449440032, 0.966441453, -0.252924889, -0.496202052, 0.24133715, 0.833990455) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1586. CFrame.new(0.0244172066, 1.5625447, -0.17354542, 0.866278768, 0.108875886, -0.487552434, 0.108873315, 0.911355376, 0.396961033, 0.487552851, -0.396960288, 0.777634263) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1587. CFrame.new(0.689669132, 0.354625255, -0.940430343, 0.229587287, 0.87174952, 0.432831228, 0.436280668, 0.305352151, -0.846415639, -0.870028138, 0.383162051, -0.310222536) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1588. CFrame.new(-1.47630322, 0.0475490689, -0.634548545, 0.410701722, 0.118068904, 0.904093027, 0.739943504, 0.536207497, -0.406158984, -0.532736182, 0.835787833, 0.132856965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1589. CFrame.new(0.720636785, -1.87088692, -0.163134515, 0.96225059, -0.185678095, -0.198991448, 0.170083165, 0.98103714, -0.0929410458, 0.212475047, 0.0555875003, 0.975584149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1590. CFrame.new(-0.500012517, -1.35084641, -0.555533409, 0.981287122, -0.0532096401, 0.185053408, 0.0246368051, 0.987856567, 0.153402999, -0.190968931, -0.14597322, 0.970681846) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1591. }, 0.3, false)
  1592. end
  1593. elseif Torsovelocity < 1 and hit ~= nil then
  1594. Anim = "Idle"
  1595. if attack == false then
  1596. change = 1
  1597. PlayAnimationFromTable({
  1598. CFrame.new(-0.2541008, -0.180074736, -0.241802737, 0.76604414, -1.48394264E-7, -0.642788053, 0.0560230091, 0.996194661, 0.0667653158, 0.640342057, -0.0871560946, 0.763129115) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1599. CFrame.new(1.35600567E-6, 1.49999166, -5.73694706E-7, 0.766043305, -0.0560226552, 0.64034313, -9.31413126E-7, 0.996194601, 0.0871566758, -0.642789006, -0.0667664111, 0.76312834) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1600. CFrame.new(0.965944111, 0.410506815, -0.758076906, 0.409578711, 0.866023779, 0.286785841, 0.370432287, 0.129400983, -0.919802964, -0.833687246, 0.482963026, -0.267803341) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1601. CFrame.new(-1.37906599, 0.100769401, -0.915000141, 0.633367777, 0.168905735, 0.755190313, 0.68845278, 0.322659701, -0.649560332, -0.353385001, 0.931322694, 0.0880800188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1602. CFrame.new(0.59794265, -2.0041101, -0.0749895424, 0.981711328, -0.0754808784, -0.174771756, 0.0819018856, 0.996202469, 0.0298143364, 0.171854109, -0.04358197, 0.984157085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1603. CFrame.new(-0.786915421, -1.82557595, -0.30038017, 0.813531935, 0.108696118, 0.57126832, -0.062976934, 0.993065894, -0.0992677882, -0.578093946, 0.0447808057, 0.814740956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1604. }, 0.3, false)
  1605. end
  1606. elseif Torsovelocity > 2 and hit ~= nil then
  1607. Anim = "Walk"
  1608. if attack == false then
  1609. change = 3
  1610. PlayAnimationFromTable({
  1611. CFrame.new(0, -0.234493911, -0.148225456, 1, 0, 0, 0, 0.972469866, 0.233028963, 0, -0.233028963, 0.972469866) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, math.rad(-10 * math.cos(sine / 10)), 0),
  1612. CFrame.new(0, 1.49999082, 3.57627869E-6, 1, 0, 0, 0, 0.991436481, -0.130595058, 0, 0.130595058, 0.991436481) * CFrame.new(0, 0, 0) * CFrame.Angles(0.15, math.rad(10 * math.cos(sine / 10)), math.rad(-3 * math.cos(sine / 10))),
  1613. CFrame.new(0.678833663, 0.365906566, -0.753261089, 0.337660074, 0.901719749, 0.269976407, 0.271790266, 0.181202337, -0.945143342, -0.901174843, 0.39251405, -0.183893844) * CFrame.new(math.rad(5 * math.cos(sine / 10)), math.rad(-5 * math.cos(sine / 5)), 0) * CFrame.Angles(0, 0, 0),
  1614. CFrame.new(-1.42503321, 0.101834446, -0.631737471, 0.459770948, 0.0983300805, 0.882576883, 0.674444914, 0.607868612, -0.419070512, -0.577697933, 0.787925959, 0.213162094) * CFrame.new(math.rad(5 * math.cos(sine / 10)), math.rad(5 * math.cos(sine / 5)), 0) * CFrame.Angles(0, 0, 0),
  1615. CFrame.new(0.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  1616. CFrame.new(-0.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(50 * math.sin(sine / 8)), math.rad(0), math.rad(0))
  1617. }, 0.3, false)
  1618. end
  1619. end
  1620. if 0 < #Effects then
  1621. for e = 1, #Effects do
  1622. if Effects[e] ~= nil then
  1623. local Thing = Effects[e]
  1624. if Thing ~= nil then
  1625. local Part = Thing[1]
  1626. local Mode = Thing[2]
  1627. local Delay = Thing[3]
  1628. local IncX = Thing[4]
  1629. local IncY = Thing[5]
  1630. local IncZ = Thing[6]
  1631. if Thing[2] == "Shoot" then
  1632. local Look = Thing[1]
  1633. local move = 30
  1634. if Thing[8] == 3 then
  1635. move = 10
  1636. end
  1637. local hit, pos = rayCast(Thing[4], Look, move, Character)
  1638. local mag = (Thing[4] - pos).magnitude
  1639. Effects.Cylinder.Create(BrickColor.new("Toothpaste"), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  1640. Thing[4] = Thing[4] + Look * move
  1641. Thing[3] = Thing[3] - 1
  1642. if hit ~= nil then
  1643. Thing[3] = 0
  1644. local target, distance = findNearestTorso(pos)
  1645. if hit.Parent:findFirstChild("Humanoid") == nil and target ~= nil and Thing[5] > 0 then
  1646. Thing[3] = 20
  1647. Thing[5] = Thing[5] - 1
  1648. Thing[6] = Thing[6] - 1
  1649. spread = Vector3.new((math.random(-1, 0) + math.random()) * 2, (math.random(-1, 0) + math.random()) * 2, (math.random(-1, 0) + math.random()) * 2) * (pos + target.Position).magnitude / 100
  1650. local MouseLook = CFrame.new((pos + target.Position) / 2, target.Position)
  1651. Thing[1] = MouseLook.lookVector
  1652. end
  1653. if Thing[8] == 1 or Thing[8] == 3 then
  1654. MagnitudeDamage(hit, 5, 15, 25, math.random(5, 10), "Normal", "", 1)
  1655. end
  1656. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  1657. ref.Anchored = true
  1658. ref.CFrame = CFrame.new(pos)
  1659. Effects.Sphere.Create(BrickColor.new("Toothpaste"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  1660. game:GetService("Debris"):AddItem(ref, 1)
  1661. end
  1662. if Thing[3] <= 0 then
  1663. table.remove(Effects, e)
  1664. end
  1665. end
  1666. if Thing[2] == "FireWave" then
  1667. if Thing[3] <= Thing[4] then
  1668. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1669. Thing[3] = Thing[3] + 1
  1670. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1671. else
  1672. Part.Parent = nil
  1673. table.remove(Effects, e)
  1674. end
  1675. end
  1676. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1677. if Thing[1].Transparency <= 1 then
  1678. if Thing[2] == "Block1" then
  1679. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1680. Mesh = Thing[7]
  1681. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1682. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1683. elseif Thing[2] == "Block2" then
  1684. Thing[1].CFrame = Thing[1].CFrame
  1685. Mesh = Thing[7]
  1686. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1687. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1688. elseif Thing[2] == "Fire" then
  1689. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1690. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1691. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1692. elseif Thing[2] == "Cylinder" then
  1693. Mesh = Thing[7]
  1694. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1695. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1696. elseif Thing[2] == "Blood" then
  1697. Mesh = Thing[7]
  1698. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1699. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1700. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1701. elseif Thing[2] == "Elec" then
  1702. Mesh = Thing[10]
  1703. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1704. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1705. elseif Thing[2] == "QuadShot" then
  1706. if Thing[5] < 30 then
  1707. Thing[5] = Thing[5] + 1.5
  1708. Thing[4].Scale = Vector3.new(Thing[5], 5, Thing[5])
  1709. else
  1710. refda = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1711. refda.Anchored = true
  1712. refda.CFrame = CFrame.new(Thing[1].Position)
  1713. game:GetService("Debris"):AddItem(refda, 1)
  1714. CFuncs.Sound.Create("300916105", refda, 1, 1.4)
  1715. CFuncs.Sound.Create("315744661", refda, 1, 1)
  1716. MagnitudeDamage(refda, 20, 15, 25, math.random(5, 10), "Normal", "315748999", 1)
  1717. Effects.Cylinder.Create(BrickColor.new("Toothpaste"), CFrame.new(refda.Position), 3, 9999, 3, 1, 1, 1, 0.1)
  1718. for i = 1, 3 do
  1719. Effects.Sphere.Create(BrickColor.new("Toothpaste"), CFrame.new(refda.Position), 10, 10, 10, 4 * i, 4 * i, 4 * i, 0.08)
  1720. end
  1721. Thing[1].Parent = nil
  1722. table.remove(Effects, e)
  1723. end
  1724. elseif Thing[2] == "Disappear" then
  1725. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1726. elseif Thing[2] == "Shatter" then
  1727. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1728. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1729. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1730. Thing[6] = Thing[6] + Thing[5]
  1731. end
  1732. else
  1733. Part.Parent = nil
  1734. table.remove(Effects, e)
  1735. end
  1736. end
  1737. end
  1738. end
  1739. end
  1740. end
  1741. end
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