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lafur

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Feb 10th, 2020
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  1. local Player = game:GetService("Players").lafur2 --<=== Replace With Your Name
  2.  
  3.  
  4. local Mouse,mouse,UserInputService,ContextActionService
  5. do
  6. script.Parent = Player.Character
  7. local CAS = {Actions={}}
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10. Event.Parent = Player.Character
  11. local fakeEvent = function()
  12. local t = {_fakeEvent=true}
  13. t.Connect = function(self,f)self.Function=f end
  14. t.connect = t.Connect
  15. return t
  16. end
  17. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  18. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  19. function CAS:BindAction(name,fun,touch,...)
  20. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  21. end
  22. function CAS:UnbindAction(name)
  23. CAS.Actions[name] = nil
  24. end
  25. local function te(self,ev,...)
  26. local t = m[ev]
  27. if t and t._fakeEvent and t.Function then
  28. t.Function(...)
  29. end
  30. end
  31. m.TrigEvent = te
  32. UIS.TrigEvent = te
  33. Event.OnServerEvent:Connect(function(plr,io)
  34. if plr~=Player then return end
  35. if io.isMouse then
  36. m.Target = io.Target
  37. m.Hit = io.Hit
  38. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  39. if io.UserInputState == Enum.UserInputState.Begin then
  40. m:TrigEvent("Button1Down")
  41. else
  42. m:TrigEvent("Button1Up")
  43. end
  44. else
  45. for n,t in pairs(CAS.Actions) do
  46. for _,k in pairs(t.Keys) do
  47. if k==io.KeyCode then
  48. t.Function(t.Name,io.UserInputState,io)
  49. end
  50. end
  51. end
  52. if io.UserInputState == Enum.UserInputState.Begin then
  53. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  54. UIS:TrigEvent("InputBegan",io,false)
  55. else
  56. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  57. UIS:TrigEvent("InputEnded",io,false)
  58. end
  59. end
  60. end)
  61. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  62. end
  63.  
  64.  
  65. --//====================================================\\--
  66. --|| CREATED BY IGNORANTROJO
  67. --\\====================================================//--
  68. --ATP SOLDIER
  69. --Script: 0000019
  70. --How many scripts did i make?
  71. --damn.
  72. --[[
  73. TODO:
  74. --Blood when hit (idea by nebu)--
  75. --forcefield--
  76. --make it so you can actually get damaged lollll--
  77. --more guns--
  78. goggle color modes
  79. --]]
  80. --[[UPDATE LOG (LAST VERSION):
  81. --ADDED MORE MODES ON THE NUCLEAR SIDE
  82. --ADDED CHAT FUNCTIONS
  83. --ADDED CHAT FUNCTION GUI
  84. --]]
  85.  
  86. wait(0.2)
  87.  
  88. Player = game:GetService("Players").lafur2
  89. Cam = workspace.CurrentCamera
  90. Backpack = Player.Backpack
  91. Character = Player.Character
  92. Humanoid = Character.Humanoid
  93. RootPart = Character["HumanoidRootPart"]
  94. Torso = Character["Torso"]
  95. Head = Character["Head"]
  96. RightArm = Character["Right Arm"]
  97. LeftArm = Character["Left Arm"]
  98. RightLeg = Character["Right Leg"]
  99. LeftLeg = Character["Left Leg"]
  100. RootJoint = RootPart["RootJoint"]
  101. Neck = Torso["Neck"]
  102. RightShoulder = Torso["Right Shoulder"]
  103. LeftShoulder = Torso["Left Shoulder"]
  104. RightHip = Torso["Right Hip"]
  105. LeftHip = Torso["Left Hip"]
  106. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  107. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  108. LH=Torso["Left Hip"]
  109. RH=Torso["Right Hip"]
  110. local TIME = 0
  111. local sick = Instance.new("Sound",RootPart)
  112. plr = game:GetService("Players").lafur2
  113. char = plr.Character
  114. ch = plr.Character
  115. hum = char.Humanoid
  116. local cam = game.Workspace.CurrentCamera
  117. Camera = cam
  118. local CamInterrupt = false
  119. local TwoD = false
  120. local TargetInfo = {nil, nil}
  121. cam.CameraType = "Custom"
  122. t = char.Torso
  123. h = char.Head
  124. ra = char["Right Arm"]
  125. la = char["Left Arm"]
  126. rl = char["Right Leg"]
  127. ll = char["Left Leg"]
  128. tors = char.Torso
  129. lleg = char["Left Leg"]
  130. root = char.HumanoidRootPart
  131. hed = char.Head
  132. rleg = char["Right Leg"]
  133. rarm = char["Right Arm"]
  134. larm = char["Left Arm"]
  135. radian = math.rad
  136. random = math.random
  137. Vec3 = Vector3.new
  138. Inst = Instance.new
  139. cFrame = CFrame.new
  140. Euler = CFrame.fromEulerAnglesXYZ
  141. vt = Vector3.new
  142. bc = BrickColor.new
  143. br = BrickColor.random
  144. it = Instance.new
  145. cf = CFrame.new
  146. IT = Instance.new
  147. CF = CFrame.new
  148. VT = Vector3.new
  149. RAD = math.rad
  150. C3 = Color3.new
  151. UD2 = UDim2.new
  152. BRICKC = BrickColor.new
  153. ANGLES = CFrame.Angles
  154. EULER = CFrame.fromEulerAnglesXYZ
  155. COS = math.cos
  156. ACOS = math.acos
  157. SIN = math.sin
  158. ASIN = math.asin
  159. ABS = math.abs
  160. MRANDOM = math.random
  161. FLOOR = math.floor
  162. RSH=ch.Torso["Right Shoulder"]
  163. LSH=ch.Torso["Left Shoulder"]
  164. vt=Vector3.new
  165. cf=CFrame.new
  166. euler=CFrame.fromEulerAnglesXYZ
  167. angles=CFrame.Angles
  168. cloaked=false
  169. RootCF=euler(-1.57,0,3.14)
  170. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  171. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  172. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  173. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  174. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  175. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  176. --
  177. RSH.Parent=nil
  178. LSH.Parent=nil
  179. --
  180. RW.Name="Right Shoulder"
  181. RW.Part0=ch.Torso
  182. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  183. RW.C1=cf(0, 0.5, 0)
  184. RW.Part1=ch["Right Arm"]
  185. RW.Parent=ch.Torso
  186. --
  187. LW.Name="Left Shoulder"
  188. LW.Part0=ch.Torso
  189. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  190. LW.C1=cf(0, 0.5, 0)
  191. LW.Part1=ch["Left Arm"]
  192. LW.Parent=ch.Torso
  193. CF = CFrame.new
  194. angles = CFrame.Angles
  195. attack = false
  196. Euler = CFrame.fromEulerAnglesXYZ
  197. Rad = math.rad
  198. IT = Instance.new
  199. BrickC = BrickColor.new
  200. Cos = math.cos
  201. Acos = math.acos
  202. Sin = math.sin
  203. Asin = math.asin
  204. Abs = math.abs
  205. Mrandom = math.random
  206. Floor = math.floor
  207. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  208. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  209. Humanoid.MaxHealth = "3700"
  210. Humanoid.Health = "3700"
  211. --//=================================\\
  212. --|| USEFUL VALUES
  213. --\\=================================//
  214. local change = 1
  215. local SONG = 1175569393
  216. local sine = 0
  217. local Nuclear = false
  218. local flying = false
  219. Animation_Speed = 3
  220. local FORCERESET = false
  221. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  222. local Speed = 16
  223. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  224. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  225. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  226. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  227. local DAMAGEMULTIPLIER = 1
  228. local ANIM = "Idle"
  229. local ATTACK = false
  230. local EQUIPPED = false
  231. local HOLD = false
  232. local COMBO = 1
  233. local Rooted = false
  234. local SINE = 0
  235. local KEYHOLD = false
  236. local CHANGE = 2 / Animation_Speed
  237. local WALKINGANIM = false
  238. local VALUE1 = false
  239. local VALUE2 = false
  240. local ROBLOXIDLEANIMATION = IT("Animation")
  241. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  242. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  243. --ROBLOXIDLEANIMATION.Parent = Humanoid
  244. local kek = IT("Model")
  245. kek.Name = "Adds"
  246. local Weapon = IT("Model")
  247. Weapon.Name = "Adds"
  248. local Gun = IT("Model")
  249. Gun.Name = "Adds"
  250. local SMG = IT("Model")
  251. SMG.Name = "Adds"
  252. local SMG2 = IT("Model")
  253. SMG2.Name = "Adds"
  254. local SMG3 = IT("Model")
  255. SMG3.Name = "Adds"
  256. local Shotgun = IT("Model")
  257. Shotgun.Name = "Adds"
  258. local A47 = IT("Model")
  259. A47.Name = "Adds"
  260. local Supressor = IT("Model")
  261. Supressor.Name = "Adds"
  262. local knif = IT("Model")
  263. knif.Name = "Adds"
  264. local DE = IT("Model")
  265. DE.Name = "Adds"
  266. local AUG = IT("Model")
  267. AUG.Name = "Adds"
  268. local AWP = IT("Model")
  269. AWP.Name = "Adds"
  270. local R8RA = IT("Model")
  271. R8RA.Name = "Adds"
  272. local AR = IT("Model")
  273. AR.Name = "Adds"
  274. local Effects = IT("Folder", Weapon)
  275. Effects.Name = "Effects"
  276. local ANIMATOR = Humanoid.Animator
  277. local ANIMATE = Character:FindFirstChild("Animate")
  278. local UNANCHOR = true
  279. local TOBANISH = {}
  280. local CLOCKTARGET = nil
  281. local CLOCKSPEED = 2.5
  282. local CLOCKLOOP = 0
  283. local SIZE = 1
  284. local Mode = "Normal"
  285. --//=================================\\
  286. --\\=================================//
  287.  
  288. --//=================================\\
  289. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  290. --\\=================================//
  291.  
  292. ArtificialHB = Instance.new("BindableEvent", script)
  293. ArtificialHB.Name = "ArtificialHB"
  294.  
  295. script:WaitForChild("ArtificialHB")
  296.  
  297. frame = Frame_Speed
  298. tf = 0
  299. allowframeloss = false
  300. tossremainder = false
  301. lastframe = tick()
  302. script.ArtificialHB:Fire()
  303.  
  304. game:GetService("RunService").Heartbeat:connect(function(s, p)
  305. tf = tf + s
  306. if tf >= frame then
  307. if allowframeloss then
  308. script.ArtificialHB:Fire()
  309. lastframe = tick()
  310. else
  311. for i = 1, math.floor(tf / frame) do
  312. script.ArtificialHB:Fire()
  313. end
  314. lastframe = tick()
  315. end
  316. if tossremainder then
  317. tf = 0
  318. else
  319. tf = tf - frame * math.floor(tf / frame)
  320. end
  321. end
  322. end)
  323.  
  324. --//=================================\\
  325. --\\=================================//
  326.  
  327. --//=================================\\
  328. --|| SOME FUNCTIONS
  329. --\\=================================//
  330.  
  331. function clerp(a,b,t)
  332. local qa = {QuaternionFromCFrame(a)}
  333. local qb = {QuaternionFromCFrame(b)}
  334. local ax, ay, az = a.x, a.y, a.z
  335. local bx, by, bz = b.x, b.y, b.z
  336. local _t = 1-t
  337. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  338. end
  339.  
  340. function QuaternionFromCFrame(cf)
  341. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  342. local trace = m00 + m11 + m22
  343. if trace > 0 then
  344. local s = math.sqrt(1 + trace)
  345. local recip = 0.5/s
  346. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  347. else
  348. local i = 0
  349. if m11 > m00 then
  350. i = 1
  351. end
  352. if m22 > (i == 0 and m00 or m11) then
  353. i = 2
  354. end
  355. if i == 0 then
  356. local s = math.sqrt(m00-m11-m22+1)
  357. local recip = 0.5/s
  358. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  359. elseif i == 1 then
  360. local s = math.sqrt(m11-m22-m00+1)
  361. local recip = 0.5/s
  362. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  363. elseif i == 2 then
  364. local s = math.sqrt(m22-m00-m11+1)
  365. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  366. end
  367. end
  368. end
  369.  
  370. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  371. local xs, ys, zs = x + x, y + y, z + z
  372. local wx, wy, wz = w*xs, w*ys, w*zs
  373. local xx = x*xs
  374. local xy = x*ys
  375. local xz = x*zs
  376. local yy = y*ys
  377. local yz = y*zs
  378. local zz = z*zs
  379. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  380. end
  381.  
  382.  
  383. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  384. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  385. end
  386.  
  387. function PositiveAngle(NUMBER)
  388. if NUMBER >= 0 then
  389. NUMBER = 0
  390. end
  391. return NUMBER
  392. end
  393.  
  394. function NegativeAngle(NUMBER)
  395. if NUMBER <= 0 then
  396. NUMBER = 0
  397. end
  398. return NUMBER
  399. end
  400.  
  401. function Swait(NUMBER)
  402. if NUMBER == 0 or NUMBER == nil then
  403. ArtificialHB.Event:wait()
  404. else
  405. for i = 1, NUMBER do
  406. ArtificialHB.Event:wait()
  407. end
  408. end
  409. end
  410.  
  411. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  412. local NEWMESH = IT(MESH)
  413. if MESH == "SpecialMesh" then
  414. NEWMESH.MeshType = MESHTYPE
  415. if MESHID ~= "nil" and MESHID ~= "" then
  416. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  417. end
  418. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  419. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  420. end
  421. end
  422. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  423. NEWMESH.Scale = SCALE
  424. NEWMESH.Parent = PARENT
  425. return NEWMESH
  426. end
  427. local Create = LoadLibrary("RbxUtility").Create
  428.  
  429. CFuncs = {
  430. ["Part"] = {
  431. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  432. local Part = Create("Part"){
  433. Parent = Parent,
  434. Reflectance = Reflectance,
  435. Transparency = Transparency,
  436. CanCollide = false,
  437. Locked = true,
  438. BrickColor = BrickColor.new(tostring(BColor)),
  439. Name = Name,
  440. Size = Size,
  441. Material = Material,
  442. }
  443. RemoveOutlines(Part)
  444. return Part
  445. end;
  446. };
  447.  
  448. ["Mesh"] = {
  449. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  450. local Msh = Create(Mesh){
  451. Parent = Part,
  452. Offset = OffSet,
  453. Scale = Scale,
  454. }
  455. if Mesh == "SpecialMesh" then
  456. Msh.MeshType = MeshType
  457. Msh.MeshId = MeshId
  458. end
  459. return Msh
  460. end;
  461. };
  462.  
  463. ["Mesh"] = {
  464. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  465. local Msh = Create(Mesh){
  466. Parent = Part,
  467. Offset = OffSet,
  468. Scale = Scale,
  469. }
  470. if Mesh == "SpecialMesh" then
  471. Msh.MeshType = MeshType
  472. Msh.MeshId = MeshId
  473. end
  474. return Msh
  475. end;
  476. };
  477.  
  478. ["Weld"] = {
  479. Create = function(Parent, Part0, Part1, C0, C1)
  480. local Weld = Create("Weld"){
  481. Parent = Parent,
  482. Part0 = Part0,
  483. Part1 = Part1,
  484. C0 = C0,
  485. C1 = C1,
  486. }
  487. return Weld
  488. end;
  489. };
  490.  
  491. ["Sound"] = {
  492. Create = function(id, par, vol, pit)
  493. coroutine.resume(coroutine.create(function()
  494. local S = Create("Sound"){
  495. Volume = vol,
  496. Name = "EffectSoundo",
  497. Pitch = pit or 1,
  498. SoundId = id,
  499. Parent = par or workspace,
  500. }
  501. wait()
  502. S:play()
  503. game:GetService("Debris"):AddItem(S, 10)
  504. end))
  505. end;
  506. };
  507.  
  508. ["TimeSound"] = {
  509. Create = function(id, par, vol, pit, timepos)
  510. coroutine.resume(coroutine.create(function()
  511. local S = Create("Sound"){
  512. Volume = vol,
  513. Name = "EffectSoundo",
  514. Pitch = pit or 1,
  515. SoundId = id,
  516. TimePosition = timepos,
  517. Parent = par or workspace,
  518. }
  519. wait()
  520. S:play()
  521. game:GetService("Debris"):AddItem(S, 10)
  522. end))
  523. end;
  524. };
  525. ["EchoSound"] = {
  526. Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
  527. coroutine.resume(coroutine.create(function()
  528. local Sas = Create("Sound"){
  529. Volume = vol,
  530. Name = "EffectSoundo",
  531. Pitch = pit or 1,
  532. SoundId = id,
  533. TimePosition = timepos,
  534. Parent = par or workspace,
  535. }
  536. local E = Create("EchoSoundEffect"){
  537. Delay = echodelay,
  538. Name = "Echo",
  539. Feedback = fedb,
  540. DryLevel = dryl,
  541. Parent = Sas,
  542. }
  543. wait()
  544. Sas:play()
  545. game:GetService("Debris"):AddItem(Sas, delays)
  546. end))
  547. end;
  548. };
  549.  
  550. ["LongSound"] = {
  551. Create = function(id, par, vol, pit)
  552. coroutine.resume(coroutine.create(function()
  553. local S = Create("Sound"){
  554. Volume = vol,
  555. Pitch = pit or 1,
  556. SoundId = id,
  557. Parent = par or workspace,
  558. }
  559. wait()
  560. S:play()
  561. game:GetService("Debris"):AddItem(S, 60)
  562. end))
  563. end;
  564. };
  565.  
  566. ["ParticleEmitter"] = {
  567. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  568. local fp = Create("ParticleEmitter"){
  569. Parent = Parent,
  570. Color = ColorSequence.new(Color1, Color2),
  571. LightEmission = LightEmission,
  572. Size = Size,
  573. Texture = Texture,
  574. Transparency = Transparency,
  575. ZOffset = ZOffset,
  576. Acceleration = Accel,
  577. Drag = Drag,
  578. LockedToPart = LockedToPart,
  579. VelocityInheritance = VelocityInheritance,
  580. EmissionDirection = EmissionDirection,
  581. Enabled = Enabled,
  582. Lifetime = LifeTime,
  583. Rate = Rate,
  584. Rotation = Rotation,
  585. RotSpeed = RotSpeed,
  586. Speed = Speed,
  587. VelocitySpread = VelocitySpread,
  588. }
  589. return fp
  590. end;
  591. };
  592.  
  593. CreateTemplate = {
  594.  
  595. };
  596. }
  597. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  598. local NEWPART = IT("Part")
  599. NEWPART.formFactor = FORMFACTOR
  600. NEWPART.Reflectance = REFLECTANCE
  601. NEWPART.Transparency = TRANSPARENCY
  602. NEWPART.CanCollide = false
  603. NEWPART.Locked = true
  604. NEWPART.Anchored = true
  605. if ANCHOR == false then
  606. NEWPART.Anchored = false
  607. end
  608. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  609. NEWPART.Name = NAME
  610. NEWPART.Size = SIZE
  611. NEWPART.Position = Torso.Position
  612. NEWPART.Material = MATERIAL
  613. NEWPART:BreakJoints()
  614. NEWPART.Parent = PARENT
  615. return NEWPART
  616. end
  617.  
  618. local function weldBetween(a, b)
  619. local weldd = Instance.new("ManualWeld")
  620. weldd.Part0 = a
  621. weldd.Part1 = b
  622. weldd.C0 = CFrame.new()
  623. weldd.C1 = b.CFrame:inverse() * a.CFrame
  624. weldd.Parent = a
  625. return weldd
  626. end
  627.  
  628.  
  629. function QuaternionFromCFrame(cf)
  630. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  631. local trace = m00 + m11 + m22
  632. if trace > 0 then
  633. local s = math.sqrt(1 + trace)
  634. local recip = 0.5 / s
  635. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  636. else
  637. local i = 0
  638. if m11 > m00 then
  639. i = 1
  640. end
  641. if m22 > (i == 0 and m00 or m11) then
  642. i = 2
  643. end
  644. if i == 0 then
  645. local s = math.sqrt(m00 - m11 - m22 + 1)
  646. local recip = 0.5 / s
  647. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  648. elseif i == 1 then
  649. local s = math.sqrt(m11 - m22 - m00 + 1)
  650. local recip = 0.5 / s
  651. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  652. elseif i == 2 then
  653. local s = math.sqrt(m22 - m00 - m11 + 1)
  654. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  655. end
  656. end
  657. end
  658.  
  659. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  660. local xs, ys, zs = x + x, y + y, z + z
  661. local wx, wy, wz = w * xs, w * ys, w * zs
  662. local xx = x * xs
  663. local xy = x * ys
  664. local xz = x * zs
  665. local yy = y * ys
  666. local yz = y * zs
  667. local zz = z * zs
  668. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  669. end
  670. function swait(num)
  671. if num==0 or num==nil then
  672. game:service'RunService'.Stepped:wait(0)
  673. else
  674. for i=0,num do
  675. game:service'RunService'.Stepped:wait(0)
  676. end
  677. end
  678. end
  679. function QuaternionSlerp(a, b, t)
  680. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  681. local startInterp, finishInterp;
  682. if cosTheta >= 0.0001 then
  683. if (1 - cosTheta) > 0.0001 then
  684. local theta = ACOS(cosTheta)
  685. local invSinTheta = 1 / SIN(theta)
  686. startInterp = SIN((1 - t) * theta) * invSinTheta
  687. finishInterp = SIN(t * theta) * invSinTheta
  688. else
  689. startInterp = 1 - t
  690. finishInterp = t
  691. end
  692. else
  693. if (1 + cosTheta) > 0.0001 then
  694. local theta = ACOS(-cosTheta)
  695. local invSinTheta = 1 / SIN(theta)
  696. startInterp = SIN((t - 1) * theta) * invSinTheta
  697. finishInterp = SIN(t * theta) * invSinTheta
  698. else
  699. startInterp = t - 1
  700. finishInterp = t
  701. end
  702. end
  703. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  704. end
  705.  
  706. function Clerp(a, b, t)
  707. local qa = {QuaternionFromCFrame(a)}
  708. local qb = {QuaternionFromCFrame(b)}
  709. local ax, ay, az = a.x, a.y, a.z
  710. local bx, by, bz = b.x, b.y, b.z
  711. local _t = 1 - t
  712. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  713. end
  714.  
  715. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  716. local frame = IT("Frame")
  717. frame.BackgroundTransparency = TRANSPARENCY
  718. frame.BorderSizePixel = BORDERSIZEPIXEL
  719. frame.Position = POSITION
  720. frame.Size = SIZE
  721. frame.BackgroundColor3 = COLOR
  722. frame.BorderColor3 = BORDERCOLOR
  723. frame.Name = NAME
  724. frame.Parent = PARENT
  725. return frame
  726. end
  727.  
  728. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  729. local label = IT("TextLabel")
  730. label.BackgroundTransparency = 1
  731. label.Size = UD2(1, 0, 1, 0)
  732. label.Position = UD2(0, 0, 0, 0)
  733. label.TextColor3 = TEXTCOLOR
  734. label.TextStrokeTransparency = STROKETRANSPARENCY
  735. label.TextTransparency = TRANSPARENCY
  736. label.FontSize = TEXTFONTSIZE
  737. label.Font = TEXTFONT
  738. label.BorderSizePixel = BORDERSIZEPIXEL
  739. label.TextScaled = false
  740. label.Text = TEXT
  741. label.Name = NAME
  742. label.Parent = PARENT
  743. return label
  744. end
  745.  
  746. function NoOutlines(PART)
  747. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  748. end
  749.  
  750. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  751. local NEWWELD = IT(TYPE)
  752. NEWWELD.Part0 = PART0
  753. NEWWELD.Part1 = PART1
  754. NEWWELD.C0 = C0
  755. NEWWELD.C1 = C1
  756. NEWWELD.Parent = PARENT
  757. return NEWWELD
  758. end
  759.  
  760. local S = IT("Sound")
  761. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  762. local NEWSOUND = nil
  763. coroutine.resume(coroutine.create(function()
  764. NEWSOUND = S:Clone()
  765. NEWSOUND.Parent = PARENT
  766. NEWSOUND.Volume = VOLUME
  767. NEWSOUND.Pitch = PITCH
  768. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  769. NEWSOUND:play()
  770. if DOESLOOP == true then
  771. NEWSOUND.Looped = true
  772. else
  773. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  774. NEWSOUND:remove()
  775. end
  776. end))
  777. return NEWSOUND
  778. end
  779.  
  780. function CFrameFromTopBack(at, top, back)
  781. local right = top:Cross(back)
  782. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  783. end
  784.  
  785. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  786. function WACKYEFFECT(Table)
  787. local TYPE = (Table.EffectType or "Sphere")
  788. local SIZE = (Table.Size or VT(1,1,1))
  789. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  790. local TRANSPARENCY = (Table.Transparency or 0)
  791. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  792. local CFRAME = (Table.CFrame or Torso.CFrame)
  793. local MOVEDIRECTION = (Table.MoveToPos or nil)
  794. local ROTATION1 = (Table.RotationX or 0)
  795. local ROTATION2 = (Table.RotationY or 0)
  796. local ROTATION3 = (Table.RotationZ or 0)
  797. local MATERIAL = (Table.Material or "Neon")
  798. local COLOR = (Table.Color or C3(1,1,1))
  799. local TIME = (Table.Time or 45)
  800. local SOUNDID = (Table.SoundID or nil)
  801. local SOUNDPITCH = (Table.SoundPitch or nil)
  802. local SOUNDVOLUME = (Table.SoundVolume or nil)
  803. coroutine.resume(coroutine.create(function()
  804. local PLAYSSOUND = false
  805. local SOUND = nil
  806. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  807. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  808. PLAYSSOUND = true
  809. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  810. end
  811. EFFECT.Color = COLOR
  812. local MSH = nil
  813. if TYPE == "Sphere" then
  814. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  815. elseif TYPE == "Block" then
  816. MSH = IT("BlockMesh",EFFECT)
  817. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  818. elseif TYPE == "Wave" then
  819. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  820. elseif TYPE == "Ring" then
  821. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  822. elseif TYPE == "Slash" then
  823. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  824. elseif TYPE == "Round Slash" then
  825. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  826. elseif TYPE == "Swirl" then
  827. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  828. elseif TYPE == "Skull" then
  829. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  830. elseif TYPE == "Crystal" then
  831. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  832. end
  833. if MSH ~= nil then
  834. local MOVESPEED = nil
  835. if MOVEDIRECTION ~= nil then
  836. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  837. end
  838. local GROWTH = SIZE - ENDSIZE
  839. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  840. if TYPE == "Block" then
  841. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  842. else
  843. EFFECT.CFrame = CFRAME
  844. end
  845. for LOOP = 1, TIME+1 do
  846. Swait()
  847. MSH.Scale = MSH.Scale - GROWTH/TIME
  848. if TYPE == "Wave" then
  849. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  850. end
  851. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  852. if TYPE == "Block" then
  853. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  854. else
  855. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  856. end
  857. if MOVEDIRECTION ~= nil then
  858. local ORI = EFFECT.Orientation
  859. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  860. EFFECT.Orientation = ORI
  861. end
  862. end
  863. if PLAYSSOUND == false then
  864. EFFECT:remove()
  865. else
  866. SOUND.Stopped:Connect(function()
  867. EFFECT:remove()
  868. end)
  869. end
  870. else
  871. if PLAYSSOUND == false then
  872. EFFECT:remove()
  873. else
  874. repeat Swait() until SOUND.Playing == false
  875. EFFECT:remove()
  876. end
  877. end
  878. end))
  879. end
  880.  
  881. function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT)
  882. coroutine.resume(coroutine.create(function()
  883. local FADE = IT("Model",Effects)
  884. if PARENT ~= nil then
  885. FADE.Parent = PARENT
  886. end
  887. FADE.Name = "FadingEffect"
  888. for _, c in pairs(Character:GetChildren()) do
  889. if c.ClassName == "Part" then
  890. c.CanCollide = false
  891. local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Pearl"), c.Name, c.Size, true)
  892. FADER.CFrame = c.CFrame
  893. FADER.Color = COLOR
  894. if FADER.Name == "Head" then
  895. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
  896. elseif FADER.Name == "HumanoidRootPart" then
  897. FADE.PrimaryPart = FADER
  898. FADER.Transparency = 1
  899. end
  900. end
  901. end
  902. local TRANS = 0.25/TIMER
  903. local DIST = nil
  904. if MOVEDIRECTION ~= nil then
  905. DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude
  906. end
  907. for i = 1, TIMER do
  908. Swait()
  909. for _, c in pairs(FADE:GetChildren()) do
  910. if c.ClassName == "Part" then
  911. c.Transparency = c.Transparency + TRANS
  912. end
  913. end
  914. if MOVEDIRECTION ~= nil then
  915. local ORI = FADE.PrimaryPart.Orientation
  916. FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z)))
  917. end
  918. end
  919. FADE:remove()
  920. end))
  921. end
  922.  
  923. function R_RANDOM(CFRAME,DIST)
  924. return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST)
  925. end
  926.  
  927. function MakeForm(PART,TYPE)
  928. if TYPE == "Cyl" then
  929. local MSH = IT("CylinderMesh",PART)
  930. elseif TYPE == "Ball" then
  931. local MSH = IT("SpecialMesh",PART)
  932. MSH.MeshType = "Sphere"
  933. elseif TYPE == "Wedge" then
  934. local MSH = IT("SpecialMesh",PART)
  935. MSH.MeshType = "Wedge"
  936. end
  937. end
  938.  
  939. function SpawnTrail(FROM,TO,BIG)
  940. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  941. MakeForm(TRAIL,"Cyl")
  942. local DIST = (FROM - TO).Magnitude
  943. if BIG == true then
  944. TRAIL.Size = VT(0.5,DIST,0.5)
  945. else
  946. TRAIL.Size = VT(0.25,DIST,0.25)
  947. end
  948. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  949. coroutine.resume(coroutine.create(function()
  950. for i = 1, 5 do
  951. Swait()
  952. TRAIL.Transparency = TRAIL.Transparency + 0.1
  953. end
  954. TRAIL:remove()
  955. end))
  956. end
  957.  
  958. Debris = game:GetService("Debris")
  959.  
  960. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  961. local DIRECTION = CF(StartPos,EndPos).lookVector
  962. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  963. end
  964.  
  965. function turnto(position)
  966. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  967. end
  968.  
  969. --//=================================\\
  970. --|| WEAPONS/MISC CREATION
  971. --\\=================================//
  972.  
  973. title = [[
  974.  
  975. // C H A T L I S T \\
  976. AAAA
  977. I CANT BELIEVE YOUVE DONE THIS
  978. DS
  979. HEX
  980. TOPHAT
  981. NOHATS
  982. I CAN DO ANYTHING
  983. ah yes
  984. SIT
  985. NOSIT
  986. /e time (timeposition)
  987. /e play (id)
  988. thats how mafia works
  989. curb
  990. GET REKT FOOL
  991.  
  992. [E] Open/Close CHAT GUI
  993.  
  994. GUI made by @Kyutatsuki#9221
  995. ]]
  996. backgroundcolortitle = C3(0.1,0.1,0)
  997. bordercolortitle = C3(1,1,0)
  998. GUI = Instance.new("ScreenGui", Player.PlayerGui)
  999. GUI.Name = "BlackHoleKyutatsukiGui"
  1000. textlabel = Instance.new("TextLabel",GUI)
  1001. textlabel.AnchorPoint = Vector2.new(1,1)
  1002. textlabel.Position = UDim2.new(1,500+5,1,-5)
  1003. textlabel.Size = UDim2.new(0,500,0,400)
  1004. textlabel.BorderSizePixel = 5
  1005. textlabel.BorderColor3 = bordercolortitle
  1006. textlabel.BackgroundColor3 = backgroundcolortitle
  1007. textlabel.BackgroundTransparency = 0.1
  1008. textlabel.TextTransparency = 0.1
  1009. textlabel.TextColor3 = C3(1,1,0)
  1010. textlabel.TextScaled = true
  1011. textlabel.TextYAlignment = Enum.TextYAlignment.Center
  1012. textlabel.Font = Enum.Font.SciFi
  1013. textlabel.Text = title
  1014.  
  1015. guiopen = false
  1016. debouncebutton = false
  1017. function openhelp()
  1018. if debouncebutton == false then
  1019. if guiopen == false then
  1020. debouncebutton = true
  1021. textlabel:TweenPosition(UDim2.new(1,0-5,1,-5),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,0.2)
  1022. guiopen = true
  1023. wait(0.2)
  1024. else
  1025. debouncebutton = true
  1026. textlabel:TweenPosition(UDim2.new(1,500+5,1,-5),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,0.2)
  1027. guiopen = false
  1028. wait(0.2)
  1029. end
  1030. end
  1031. debouncebutton = false
  1032. end
  1033. openhelp()
  1034.  
  1035. Mouse.KeyDown:connect(function(key)
  1036. if key == "e" then
  1037. openhelp()
  1038. end
  1039. end)
  1040.  
  1041. if Character:FindFirstChild("Shirt") then
  1042. Character.Shirt:Destroy()
  1043. end
  1044. if Character:FindFirstChild("Pants") then
  1045. Character.Pants:Destroy()
  1046. end
  1047.  
  1048. for i,v in pairs(Character:children()) do
  1049. if v:IsA("Accessory") then
  1050. v:Destroy()
  1051. end
  1052. end
  1053.  
  1054.  
  1055. Player_Size = 1 --Size of the player.
  1056.  
  1057.  
  1058. local Shirto = Instance.new("Shirt")
  1059. Shirto.Name = "S"
  1060. Shirto.ShirtTemplate = "rbxassetid://787796132"
  1061. Shirto.Parent = Character
  1062.  
  1063. local Panto = Instance.new("Pants")
  1064. Panto.Name = "S"
  1065. Panto.PantsTemplate = "rbxassetid://844190661"
  1066. Panto.Parent = Character
  1067. New = function(Object, Parent, Name, Data)
  1068. local Object = Instance.new(Object)
  1069. for Index, Value in pairs(Data or {}) do
  1070. Object[Index] = Value
  1071. end
  1072. Object.Parent = Parent
  1073. Object.Name = Name
  1074. return Object
  1075. end
  1076.  
  1077. --[[
  1078. tommygun = Instance.new("Part",Character)
  1079. tommygun.Size = Vector3.new(2,2,2)
  1080. tommygun.CFrame = RightArm.CFrame
  1081. tommygun.CanCollide = false
  1082. tommygunweld = Instance.new("Weld",tommygun)
  1083. tommygunweld.Part0 = tommygun
  1084. tommygunweld.Part1 = RightArm
  1085. tommygunweld.C0 = tommygun.CFrame:inverse() * RightArm.CFrame * CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0)
  1086. mtommygun = Instance.new("SpecialMesh", tommygun)
  1087. mtommygun.MeshType = "FileMesh"
  1088. mtommygun.Scale = Vector3.new(1, 1, 1)
  1089. mtommygun.MeshId,mtommygun.TextureId = 'http://www.roblox.com/asset/?id=116679805','http://www.roblox.com/asset/?id=116679995'
  1090. tommygunammo = Instance.new("Part",Character)
  1091. tommygunammo.Size = Vector3.new(2,2,2)
  1092. tommygunammo.CFrame = tommygun.CFrame
  1093. tommygunammo.CanCollide = false
  1094. tommygunammoweld = Instance.new("Weld",tommygunammo)
  1095. tommygunammoweld.Part0 = tommygunammo
  1096. tommygunammoweld.Part1 = tommygun
  1097. tommygunammoweld.C0 = tommygun.CFrame:inverse() * tommygun.CFrame * CFrame.new(0,.4,.25) * CFrame.Angles(math.rad(0),math.rad(0),0)
  1098. mtommygunammo = Instance.new("SpecialMesh", tommygunammo)
  1099. mtommygunammo.MeshType = "FileMesh"
  1100. mtommygunammo.Scale = Vector3.new(1, 1, 1)
  1101. mtommygunammo.MeshId,mtommygunammo.TextureId = 'http://www.roblox.com/asset/?id=116740155','http://www.roblox.com/asset/?id=116679995'
  1102. ]]--
  1103.  
  1104. local AK = CreatePart(3, A47, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
  1105. CreateMesh("SpecialMesh", AK, "FileMesh", "430309675", "430310377", VT(0.01, 0.01, 0.01), VT(0,0,0))
  1106. --CreateMesh("SpecialMesh", AK, "FileMesh", "430054350", "430310377", VT(1, 1, 1), VT(0,0,0))
  1107. local AKWELD = CreateWeldOrSnapOrMotor("Weld", AK, RightArm, AK, CFrame.new(0,-1.8,0.25) * CFrame.Angles(math.rad(270),math.rad(180),0), CF(0, 0, 0))
  1108. local AH = CreatePart(3, A47, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false)
  1109. local AHW = CreateWeldOrSnapOrMotor("Weld", AH, RightArm, AH, CF(0 * Player_Size, -5.6 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1110.  
  1111. AKMMO2 = Instance.new("Part",A47)
  1112. AKMMO2.Size = Vector3.new(2,2,2)
  1113. AKMMO2.CFrame = AK.CFrame
  1114. AKMMO2.CanCollide = false
  1115. AKMO = Instance.new("Weld",AKMMO2)
  1116. AKMO.Part0 = AKMMO2
  1117. AKMO.Part1 = AK
  1118. AKMO.C0 = AK.CFrame:inverse() * AK.CFrame * CFrame.new(0,.4,.25) * CFrame.Angles(math.rad(0),math.rad(0),0)
  1119. AKMMO = Instance.new("SpecialMesh", AKMMO2)
  1120. AKMMO.MeshType = "FileMesh"
  1121. AKMMO.Scale = Vector3.new(0.01, 0.01, 0.01)
  1122. AKMMO.MeshId,AKMMO.TextureId = 'http://www.roblox.com/asset/?id=430310311','http://www.roblox.com/asset/?id=430310377'
  1123.  
  1124. --[[
  1125. Shotii = New("Model",Character,"Shotii",{})
  1126. SHandaru = New("Part",Shotii,"SHandaru",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.299999952, 0.299999923, 0.299999803),CFrame = CFrame.new(82.7000122, 8.4184885, -48.6482887, 0, 0, 1, -0.173647001, 0.984807968, 0, -0.984807968, -0.173647001, 0),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1127. Mesh = New("SpecialMesh",SHandaru,"Mesh",{Scale = Vector3.new(0.00200000019, 0.00200000019, 0.00200000019),MeshId = "rbxassetid://450250994",TextureId = "rbxassetid://450251128",MeshType = Enum.MeshType.FileMesh,})
  1128. Weld = New("ManualWeld",SHandaru,"Weld",{Part0 = SHandaru,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 0, -0.173647001, -0.984807968, 0, 0.984807968, -0.173647001, 1, 0, 0),C1 = CFrame.new(0.292991638, -7.6862278, -0.349998474, 0.984807849, -0.030152997, -0.171009988, 0.173647955, 0.17100893, 0.969846547, 4.55671426e-07, -0.984807968, 0.173646942),})
  1129. SShot = New("Part",Shotii,"SShot",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.299999952, 0.299999923, 0.299999803),CFrame = CFrame.new(82.7000122, 8.3150301, -54.4179688, 0, 0, 1, -0.173647001, 0.984807968, 0, -0.984807968, -0.173647001, 0),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1130. Weld = New("ManualWeld",SShot,"Weld",{Part0 = SShot,Part1 = SHandaru,C0 = CFrame.new(0, 0, 0, 0, -0.173647001, -0.984807968, 0, 0.984807968, -0.173647001, 1, 0, 0),C1 = CFrame.new(5.69999313, 0.900001526, 0, 0, -0.173647001, -0.984807968, 0, 0.984807968, -0.173647001, 1, 0, 0),})
  1131. SSExit = New("Part",Shotii,"SSExit",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.299999952, 0.299999923, 0.299999803),CFrame = CFrame.new(83.0000076, 9.67517471, -46.1282616, 0, 0, 1, -0.173647001, 0.984807968, 0, -0.984807968, -0.173647001, 0),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1132. Weld = New("ManualWeld",SSExit,"Weld",{Part0 = SSExit,Part1 = SHandaru,C0 = CFrame.new(0, 0, 0, 0, -0.173647001, -0.984807968, 0, 0.984807968, -0.173647001, 1, 0, 0),C1 = CFrame.new(-2.69996262, 0.799999237, 0.299995422, 0, -0.173647001, -0.984807968, 0, 0.984807968, -0.173647001, 1, 0, 0),})
  1133. SHandaru.Transparency = 1]]--
  1134. local AWH = CreatePart(3, AWP, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
  1135. CreateMesh("SpecialMesh", AWH, "FileMesh", "504829483", "504829510", VT(0.01, 0.01, 0.01), VT(0,0,0))
  1136. local AWW = CreateWeldOrSnapOrMotor("Weld", AWH, RightArm, AWH, CFrame.new(0,-1.8,-0.1) * CFrame.Angles(math.rad(270),math.rad(180),0), CF(0, 0, 0))
  1137.  
  1138. --[[
  1139.  
  1140. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", Vector3.new(0.375,0.375,0.385),false)
  1141. local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(-0.21,0.25,-0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1142.  
  1143. local CLOCKWORK = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Eye", Vector3.new(0.25,0.25,0.26),false)
  1144. local weld = CreateWeldOrSnapOrMotor("Weld", CLOCKWORK, Head, CLOCKWORK, CF(-0.21,0.25,-0.5785) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1145. ]]--
  1146.  
  1147. local assault = CreatePart(3, AR, "Neon", 0, 0, "Really black", "assault", VT(1, 0.8, 3),false)
  1148. CreateMesh("SpecialMesh", assault, "FileMesh", "537039121", "537039226", VT(0.3, 0.3, 0.3), VT(0,0,0))
  1149. local rifweld = CreateWeldOrSnapOrMotor("Weld", assault, RightArm, assault, CFrame.new(0,-1.8,-.05) * CFrame.Angles(math.rad(270),math.rad(0),0), CF(0, 0, 0))
  1150. local EAE = CreatePart(3, AR, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false)
  1151. local EAES = CreateWeldOrSnapOrMotor("Weld", EAE, RightArm, EAE, CF(0 * Player_Size, -5.15* Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1152.  
  1153. --[[
  1154. local GunModel = Instance.new("Part", Character)--Shotgun)
  1155. GunModel.Name = "Pistol"
  1156. GunModel.Shape = Enum.PartType.Ball
  1157. GunModel.CanCollide = false
  1158. GunModel.BrickColor = BrickColor.new("Medium stone grey")
  1159. GunModel.Transparency = 1
  1160. GunModel.Material = "Grass"
  1161. GunModel.Size = Vector3.new(0.01, 0.01, 0.01)
  1162. GunModel.TopSurface = Enum.SurfaceType.Smooth
  1163. GunModel.BottomSurface = Enum.SurfaceType.Smooth
  1164. local Weld = Instance.new("Weld", GunModel)
  1165. Weld.Part0 = RightArm
  1166. Weld.Part1 = GunModel
  1167. Weld.C1 = CFrame.new(0, -0.3, -1.4) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(180))
  1168. GunModelMesh = Instance.new("FileMesh", GunModel)
  1169. GunModelMesh.MeshId = "http://www.roblox.com/asset/?id=450250994"
  1170. GunModelMesh.TextureId = "http://www.roblox.com/asset/?id=450251128"
  1171. GunModelMesh.Scale = Vector3.new(0.035, 0.02, 0.02)
  1172. ]]--
  1173.  
  1174. local UGB = CreatePart(3, AUG, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
  1175. CreateMesh("SpecialMesh", UGB, "FileMesh", "431717702", "431717780", VT(0.08, 0.08, 0.08), VT(0,0,0))
  1176. local UGW = CreateWeldOrSnapOrMotor("Weld", UGB, RightArm, UGB, CFrame.new(0,-1.8,0.25) * CFrame.Angles(math.rad(270),math.rad(180),0), CF(0, 0, 0))
  1177.  
  1178.  
  1179. local SGUN = CreatePart(3, Shotgun, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
  1180. CreateMesh("SpecialMesh", SGUN, "FileMesh", "450250994", "450251128", VT(0.002, 0.002, 0.002), VT(0,0,0))
  1181. local GUNWELD = CreateWeldOrSnapOrMotor("Weld", SGUN, RightArm, SGUN, CF(-0.45,-1.4,0.1) * ANGLES(RAD(-90), RAD(110), RAD(0)), CF(0, 0, 0))
  1182.  
  1183. local Barrel = CreatePart(3, Shotgun, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false)
  1184. local BarrelWeld = CreateWeldOrSnapOrMotor("Weld", Barrel, RightArm, Barrel, CF(0 * Player_Size, -4.6 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1185.  
  1186. local OUTSIDE = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", Vector3.new(0.395,0.485,0.405),false)
  1187. local weld = CreateWeldOrSnapOrMotor("Weld", OUTSIDE, Head, OUTSIDE, CF(0.18,0.05,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1188.  
  1189. local CLOCKWORK2 = CreatePart(3, Character, "Neon", 0, 0, "Bright yellow", "Eye", Vector3.new(0.29,0.37,0.30),false)
  1190. local weld = CreateWeldOrSnapOrMotor("Weld", CLOCKWORK2, Head, CLOCKWORK2, CF(0.18,0.05,-0.5785) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1191. MakeForm(OUTSIDE,"Cyl")
  1192. MakeForm(CLOCKWORK2,"Cyl")
  1193. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", Vector3.new(1.3,0.225,1.3),false)
  1194. local weld = CreateWeldOrSnapOrMotor("Weld", BELT, Head, BELT, CF(0,0.05,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1195. MakeForm(BELT,"Cyl")
  1196.  
  1197. local BC = char["Body Colors"]
  1198. BC.HeadColor = BrickColor.new("Light stone grey")
  1199. BC.LeftArmColor = BrickColor.new("Light stone grey")
  1200. BC.LeftLegColor = BrickColor.new("Light stone grey")
  1201. BC.RightArmColor = BrickColor.new("Light stone grey")
  1202. BC.RightLegColor = BrickColor.new("Light stone grey")
  1203. BC.TorsoColor = BrickColor.new("Light stone grey")
  1204.  
  1205. local kek9= CreatePart(3, kek, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  1206. local kek9M = CreateMesh("SpecialMesh", kek9, "FileMesh", "742046473", "742046691", VT(0.002, 0.002, 0.002), VT(0,0, 0))
  1207. local kek9W = CreateWeldOrSnapOrMotor("Weld", kek9, RightArm, kek9, CF(0 * Player_Size, -1.6 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(270), RAD(180), RAD(0)), CF(0, 0, 0))
  1208.  
  1209. local kepoint = CreatePart(3, kek, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false)
  1210. local kepointweld = CreateWeldOrSnapOrMotor("Weld", kepoint, RightArm, kepoint, CF(0 * Player_Size, -2.6 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1211.  
  1212.  
  1213. local Gun = CreatePart(3, Gun, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  1214. --local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "72012879", "72012859", VT(2,2,2), VT(0,0, 0))
  1215. local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430348960", "430888952", VT(0.002, 0.002, 0.002), VT(0,0, 0))
  1216. --local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0 * Player_Size, -1.6 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1217. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0 * Player_Size, -1.6 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(270), RAD(180), RAD(0)), CF(0, 0, 0))
  1218.  
  1219. local GunPoint = CreatePart(3, Gun, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false)
  1220. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", GunPoint, RightArm, GunPoint, CF(0 * Player_Size, -2.6 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1221.  
  1222.  
  1223. local S2S = CreatePart(3, Supressor, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  1224. local HandleMesh = CreateMesh("SpecialMesh", S2S, "FileMesh", "430884744", "430888952", VT(0.002, 0.002, 0.002), VT(0,0, 0))
  1225. local Weld = CreateWeldOrSnapOrMotor("Weld", S2S, Gun, S2S, CF(0 * Player_Size, 0.45 * Player_Size, 1.725 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1226.  
  1227. --GunModelMesh.MeshId = "http://www.roblox.com/asset/?id=0"
  1228. local SSDE = CreatePart(3, SMG, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  1229. local HandleMesh = CreateMesh("SpecialMesh", SSDE, "FileMesh", "453175434", "453175461", VT(0.02, 0.02, 0.02), VT(0,0, 0))
  1230. local Weld = CreateWeldOrSnapOrMotor("Weld", SSDE, RightArm, SSDE, CF(0 * Player_Size, -1.6 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(270), RAD(180), RAD(0)), CF(0, 0, 0))
  1231.  
  1232. local Flare = CreatePart(3, SMG, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false)
  1233. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Flare, RightArm, Flare, CF(0 * Player_Size, -2.6 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1234.  
  1235. local SSDE2 = CreatePart(3, SMG, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  1236. local HandleMesh2 = CreateMesh("SpecialMesh", SSDE2, "FileMesh", "453175434", "453175461", VT(0.02, 0.02, 0.02), VT(0,0, 0))
  1237. local Weld2 = CreateWeldOrSnapOrMotor("Weld", SSDE2, LeftArm, SSDE2, CF(0 * Player_Size, -1.6 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(270), RAD(180), RAD(0)), CF(0, 0, 0))
  1238.  
  1239. local Flare2 = CreatePart(3, SMG, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false)
  1240. local Handle2 = CreateWeldOrSnapOrMotor("Weld", Flare2, LeftArm, Flare2, CF(0 * Player_Size, -2.6 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1241.  
  1242. local KL2 = CreatePart(3, knif, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  1243. local KLM = CreateMesh("SpecialMesh", KL2, "FileMesh", "437420170", "437420120", VT(0.3, 0.3, 0.3), VT(0,0, 0))
  1244. local KLW = CreateWeldOrSnapOrMotor("Weld", KL2, RightArm, KL2, CF(0 * Player_Size, -1 * Player_Size, -1 * Player_Size) * ANGLES(RAD(270), RAD(180), RAD(0)), CF(0, 0, 0))
  1245.  
  1246. local R8A = CreatePart(3, R8RA, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  1247. local R8M = CreateMesh("SpecialMesh", R8A, "FileMesh", "541863381", "541863491", VT(0.3, 0.3, 0.3), VT(0,0, 0))
  1248. --local R8W = CreateWeldOrSnapOrMotor("Weld", R8A, RightArm, R8A, CF(0 * Player_Size, -1.6 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1249. local R8W = CreateWeldOrSnapOrMotor("Weld", R8A, RightArm, R8A, CF(0.2 * Player_Size, -1.6 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-90), RAD(-20), RAD(0)), CF(0, 0, 0))
  1250.  
  1251. local REVOLV = CreatePart(3, R8RA, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false)
  1252. local HOLEWELD = CreateWeldOrSnapOrMotor("Weld", REVOLV, RightArm, REVOLV, CF(0 * Player_Size, -2.6 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1253.  
  1254.  
  1255. local DEAGLE = CreatePart(3, DE, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  1256. local DEAGLEMESH = CreateMesh("SpecialMesh", DEAGLE, "FileMesh", "441587064", "441587082", VT(0.03, 0.03, 0.03), VT(0,0, 0))
  1257. local DEAGLEWeld = CreateWeldOrSnapOrMotor("Weld", DEAGLE, RightArm, DEAGLE, CF(0 * Player_Size, -1.6 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(270), RAD(180), RAD(0)), CF(0, 0, 0))
  1258.  
  1259. local JUAND = CreatePart(3, DE, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false)
  1260. local JUANDW = CreateWeldOrSnapOrMotor("Weld", JUAND, RightArm, JUAND, CF(0 * Player_Size, -2.6 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1261.  
  1262.  
  1263.  
  1264.  
  1265. local SOL = CreatePart(3, SMG2, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  1266. local SOLM = CreateMesh("SpecialMesh", SOL, "FileMesh", "540384540", "540384666", VT(0.2, 0.2, 0.2), VT(0,0, 0))
  1267. local SOLW = CreateWeldOrSnapOrMotor("Weld", SOL, RightArm, SOL, CF(0 * Player_Size, -1.6 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(270), RAD(0), RAD(0)), CF(0, 0, 0))
  1268.  
  1269. local VOL = CreatePart(3, SMG2, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false)
  1270. local HENDLE = CreateWeldOrSnapOrMotor("Weld", VOL, RightArm, VOL, CF(0 * Player_Size, -2.6 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1271.  
  1272. local SOL2 = CreatePart(3, SMG2, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  1273. local SOLM2 = CreateMesh("SpecialMesh", SOL2, "FileMesh", "540384540", "540384666", VT(0.2, 0.2, 0.2), VT(0,0, 0))
  1274. local SOLW2 = CreateWeldOrSnapOrMotor("Weld", SOL2, LeftArm, SOL2, CF(0 * Player_Size, -1.6 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(270), RAD(0), RAD(0)), CF(0, 0, 0))
  1275.  
  1276. local VOL2 = CreatePart(3, SMG2, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false)
  1277. local HENDLE2 = CreateWeldOrSnapOrMotor("Weld", VOL2, LeftArm, VOL2, CF(0 * Player_Size, -2.6 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1278.  
  1279.  
  1280.  
  1281.  
  1282.  
  1283.  
  1284.  
  1285.  
  1286. local MAC = CreatePart(3, SMG3, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  1287. local MAC2M = CreateMesh("SpecialMesh", MAC, "FileMesh", "431951963", "431951966", VT(0.1, 0.1, 0.1), VT(0,0, 0))
  1288. local MACW = CreateWeldOrSnapOrMotor("Weld", MAC, RightArm, MAC, CF(0 * Player_Size, -1 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(270), RAD(180), RAD(0)), CF(0, 0, 0))
  1289.  
  1290. local BOI = CreatePart(3, SMG3, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false)
  1291. local BAEDF = CreateWeldOrSnapOrMotor("Weld", BOI, RightArm, BOI, CF(0 * Player_Size, -2 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1292.  
  1293. local MAC2 = CreatePart(3, SMG3, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  1294. local MAC2M = CreateMesh("SpecialMesh", MAC2, "FileMesh", "431951963", "431951966", VT(0.1, 0.1, 0.1), VT(0,0, 0))
  1295. local MAC2W = CreateWeldOrSnapOrMotor("Weld", MAC2, LeftArm, MAC2, CF(0 * Player_Size, -1 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(270), RAD(180), RAD(0)), CF(0, 0, 0))
  1296.  
  1297. local BOI2 = CreatePart(3, SMG3, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false)
  1298. local BAEDF2 = CreateWeldOrSnapOrMotor("Weld", BOI2, LeftArm, BOI2, CF(0 * Player_Size, -2 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1299.  
  1300.  
  1301.  
  1302.  
  1303. DE.Parent = nil
  1304. for _, c in pairs(DE:GetChildren()) do
  1305. if c.ClassName == "Part" then
  1306. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1307. end
  1308. end
  1309. AWP.Parent = nil
  1310. for _, c in pairs(AWP:GetChildren()) do
  1311. if c.ClassName == "Part" then
  1312. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1313. end
  1314. end
  1315.  
  1316. Gun.Parent = nil
  1317. for _, c in pairs(Gun:GetChildren()) do
  1318. if c.ClassName == "Part" then
  1319. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1320. end
  1321. end
  1322.  
  1323. Supressor.Parent = nil
  1324. for _, c in pairs(Supressor:GetChildren()) do
  1325. if c.ClassName == "Part" then
  1326. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1327. end
  1328. end
  1329.  
  1330. AR.Parent = nil
  1331. for _, c in pairs(AR:GetChildren()) do
  1332. if c.ClassName == "Part" then
  1333. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1334. end
  1335. end
  1336.  
  1337.  
  1338. SMG.Parent = nil
  1339. for _, c in pairs(SMG:GetChildren()) do
  1340. if c.ClassName == "Part" then
  1341. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1342. end
  1343. end
  1344.  
  1345. SMG3.Parent = nil
  1346. for _, c in pairs(SMG3:GetChildren()) do
  1347. if c.ClassName == "Part" then
  1348. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1349. end
  1350. end
  1351.  
  1352. SMG2.Parent = nil
  1353. for _, c in pairs(SMG2:GetChildren()) do
  1354. if c.ClassName == "Part" then
  1355. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1356. end
  1357. end
  1358.  
  1359. Weapon.Parent = Character
  1360. for _, c in pairs(Weapon:GetChildren()) do
  1361. if c.ClassName == "Part" then
  1362. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1363. end
  1364. end
  1365.  
  1366. local SKILLTEXTCOLOR = C3(1,1,0)
  1367. local SKILLFONT = "SciFi"
  1368. local SKILLTEXTSIZE = 7
  1369. --HEALTH FUNCTIONS
  1370. Humanoid.Died:connect(function()
  1371. for i = 1, 23 do
  1372. SprayBlood(Torso.CFrame * CF(0, Torso.Size.Y / 2, 0).p, Torso.CFrame * CF(MRANDOM(-55, 55), MRANDOM(-25, 25), MRANDOM(-55, 55)).p, MRANDOM(12,17))
  1373. end
  1374. Character:FindFirstChildOfClass("Humanoid").PlatformStand = true
  1375. if Character:findFirstChild("Torso") then
  1376. Character.Torso.Velocity = Character.Torso.CFrame.lookVector * 10
  1377. for i,v in pairs(Character.Torso:GetChildren()) do
  1378. if v.ClassName == "Motor6D" then
  1379. if v.Name == "Neck" then
  1380.  
  1381. else
  1382. v:destroy()
  1383. end
  1384. end
  1385. end
  1386. end
  1387. if Character:findFirstChild("Right Arm") then
  1388. local attachment = Instance.new("Attachment", Character.Torso)
  1389. attachment.Position = Vector3.new(1, 1, 0)
  1390. local ball = Instance.new("BallSocketConstraint", Character)
  1391. ball.Attachment0 = Character["Right Arm"].RightShoulderAttachment
  1392. ball.Attachment1 = attachment
  1393. local collidepartofleftleg = Instance.new("Part", Character.Torso)
  1394. collidepartofleftleg.Name = "Bone"
  1395. collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
  1396. collidepartofleftleg.Transparency = 1
  1397. collidepartofleftleg:BreakJoints()
  1398. local weeld = Instance.new("Weld", collidepartofleftleg)
  1399. weeld.Part0 = Character["Right Arm"]
  1400. weeld.Part1 = collidepartofleftleg
  1401. weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
  1402. end
  1403. if Character:findFirstChild("Left Arm") then
  1404. local attachment = Instance.new("Attachment", Character.Torso)
  1405. attachment.Position = Vector3.new(-1, 1, 0)
  1406. local ball = Instance.new("BallSocketConstraint", Character)
  1407. ball.Attachment0 = attachment
  1408. ball.Attachment1 = Character["Left Arm"].LeftShoulderAttachment
  1409. local collidepartofleftleg = Instance.new("Part", Character.Torso)
  1410. collidepartofleftleg.Name = "Bone"
  1411. collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
  1412. collidepartofleftleg.Transparency = 1
  1413. collidepartofleftleg:BreakJoints()
  1414. local weeld = Instance.new("Weld", collidepartofleftleg)
  1415. weeld.Part0 = Character["Left Arm"]
  1416. weeld.Part1 = collidepartofleftleg
  1417. weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
  1418. end
  1419. if Character:findFirstChild("Right Leg") then
  1420. local attachment = Instance.new("Attachment", Character.Torso)
  1421. attachment.Position = Vector3.new(0.5, -1, 0)
  1422. local ball = Instance.new("BallSocketConstraint", Character)
  1423. ball.Attachment0 = Character["Right Leg"].RightFootAttachment
  1424. ball.Attachment1 = attachment
  1425. Character["Right Leg"].RightFootAttachment.Position = Vector3.new(0, 1, 0)
  1426. local collidepartofleftleg = Instance.new("Part", Character.Torso)
  1427. collidepartofleftleg.Name = "Bone"
  1428. collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
  1429. collidepartofleftleg.Transparency = 1
  1430. collidepartofleftleg:BreakJoints()
  1431. local weeld = Instance.new("Weld", collidepartofleftleg)
  1432. weeld.Part0 = Character["Right Leg"]
  1433. weeld.Part1 = collidepartofleftleg
  1434. weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
  1435. end
  1436. if Character:findFirstChild("Left Leg") then
  1437. local attachment = Instance.new("Attachment", Character.Torso)
  1438. attachment.Position = Vector3.new(-0.5, -1, 0)
  1439. local ball = Instance.new("BallSocketConstraint", Character)
  1440. ball.Attachment0 = Character["Left Leg"].LeftFootAttachment
  1441. ball.Attachment1 = attachment
  1442. Character["Left Leg"].LeftFootAttachment.Position = Vector3.new(0, 1, 0)
  1443. local collidepartofleftleg = Instance.new("Part", Character.Torso)
  1444. collidepartofleftleg.Name = "Bone"
  1445. collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
  1446. collidepartofleftleg.Transparency = 1
  1447. collidepartofleftleg:BreakJoints()
  1448. local weeld = Instance.new("Weld", collidepartofleftleg)
  1449. weeld.Part0 = Character["Left Leg"]
  1450. weeld.Part1 = collidepartofleftleg
  1451. weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
  1452. end
  1453. if Character:findFirstChild("Head") then
  1454. local attachment = Instance.new("Attachment", Character.Head)
  1455. attachment.Position = Vector3.new(0, -0.5, 0)
  1456. attachment.Name = "lol"
  1457. attachment.Visible = false
  1458. Character.Torso.NeckAttachment.Visible = false
  1459. Character.Torso.NeckAttachment.Position = Character.Torso.NeckAttachment.Position + Vector3.new(0,0,0)
  1460. local ball = Instance.new("BallSocketConstraint", Character)
  1461. ball.Attachment0 = Character.Torso.NeckAttachment
  1462. ball.Attachment1 = attachment
  1463. ball.LimitsEnabled = true
  1464. ball.TwistLimitsEnabled = true
  1465. ball.UpperAngle = 90
  1466. ball.Restitution = 0.5
  1467. ball.TwistUpperAngle = 180
  1468. ball.TwistLowerAngle = -180
  1469. local collidepartofleftleg = Instance.new("Part", Character.Torso)
  1470. collidepartofleftleg.Name = "Bone"
  1471. collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7)
  1472. collidepartofleftleg.Transparency = 1
  1473. collidepartofleftleg:BreakJoints()
  1474. local weeld = Instance.new("Weld", collidepartofleftleg)
  1475. weeld.Part0 = collidepartofleftleg
  1476. weeld.Part1 = Character["Head"]
  1477. if Character.Torso:findFirstChild("Neck") then
  1478. Character.Torso.Neck:destroy()
  1479. end
  1480. end
  1481. Character:FindFirstChildOfClass("Humanoid"):SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  1482. Character:FindFirstChildOfClass("Humanoid").Health = 0.1
  1483. Character:FindFirstChildOfClass("Humanoid").WalkSpeed = 0
  1484. Character:FindFirstChildOfClass("Humanoid").JumpPower = 0
  1485. end)
  1486.  
  1487. function PuddleOfBlood(Position, MaxDrop, Model, MaxSize)
  1488. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model)
  1489. if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  1490. if HITFLOOR.Name == "BloodPuddle" then
  1491. local DIST = (Position - HITFLOOR.Position).Magnitude
  1492. if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then
  1493. HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1)
  1494. end
  1495. elseif HITFLOOR.Anchored == true then
  1496. do
  1497. local BLOOD = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "New Yeller", "BloodPuddle", VT(2, 0, 2))
  1498. BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1499. MakeForm(BLOOD, "Cyl")
  1500. coroutine.resume(coroutine.create(function()
  1501. Swait(75)
  1502. while true do
  1503. Swait()
  1504. BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02)
  1505. if BLOOD.Size.Z < 0.051 then
  1506. BLOOD:remove()
  1507. break
  1508. end
  1509. end
  1510. end))
  1511. end
  1512. end
  1513. end
  1514. end
  1515. function SprayBlood(POSITION, DIRECTION, BloodSize)
  1516. local BLOOD = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "New Yeller", "BloodPuddle", VT(1, 1, 1), false)
  1517. BLOOD.CFrame = CF(POSITION)
  1518. MakeForm(BLOOD, "Ball")
  1519. local bv = Instance.new("BodyVelocity", BLOOD)
  1520. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1521. bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25
  1522. bv.Name = "MOVE"
  1523. Debris:AddItem(bv, 0.05)
  1524. coroutine.resume(coroutine.create(function()
  1525. local HASTOUCHEDGROUND = false
  1526. local HIT = BLOOD.Touched:Connect(function(hit)
  1527. if hit.Anchored == true then
  1528. HASTOUCHEDGROUND = true
  1529. PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize)
  1530. end
  1531. end)
  1532. wait(5)
  1533. if HASTOUCHEDGROUND == false then
  1534. BLOOD:remove()
  1535. end
  1536. end))
  1537. end
  1538.  
  1539. local lastHp=Humanoid.Health
  1540. --Thanks nebby ;3
  1541. Humanoid:GetPropertyChangedSignal("Health"):connect(function()
  1542. local hp = Humanoid.Health
  1543. if(hp<lastHp)then
  1544. local lost = lastHp-hp
  1545. if lost < 370 then
  1546. for i = 1, lost/71 do
  1547. SprayBlood(Torso.CFrame * CF(0, Torso.Size.Y / 2, 0).p, Torso.CFrame * CF(MRANDOM(-55, 55), MRANDOM(-25, 25), MRANDOM(-55, 55)).p, lost/57)
  1548. end
  1549. elseif lost > 370 then
  1550. for i = 1, lost/32 do
  1551. SprayBlood(Torso.CFrame * CF(0, Torso.Size.Y / 2, 0).p, Torso.CFrame * CF(MRANDOM(-55, 55), MRANDOM(-25, 25), MRANDOM(-55, 55)).p, lost/15)
  1552. end
  1553. end
  1554. --blood depending on the lost amount of HP
  1555. end
  1556. lastHp=hp
  1557. end)
  1558.  
  1559. --//=================================\\
  1560. --|| DAMAGING
  1561. --\\=================================//
  1562. function sphere(bonuspeed,type,pos,scale,value,color)
  1563. local type = type
  1564. local rng = Instance.new("Part", char)
  1565. rng.Anchored = true
  1566. if ModeOfGlitch ~= 9 then
  1567. rng.BrickColor = color
  1568. elseif ModeOfGlitch == 9 then
  1569. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  1570. end
  1571. rng.CanCollide = false
  1572. rng.FormFactor = 3
  1573. rng.Name = "Ring"
  1574. rng.Material = "Neon"
  1575. rng.Size = Vector3.new(1, 1, 1)
  1576. rng.Transparency = 0
  1577. rng.TopSurface = 0
  1578. rng.BottomSurface = 0
  1579. rng.CFrame = pos
  1580. local rngm = Instance.new("SpecialMesh", rng)
  1581. rngm.MeshType = "Sphere"
  1582. rngm.Scale = scale
  1583. if rainbowmode == true then
  1584. rng.Color = Color3.new(r/255,g/255,b/255)
  1585. end
  1586. if ModeOfGlitch == 9 then
  1587. coroutine.resume(coroutine.create(function()
  1588. while true do
  1589. swait()
  1590. if rng.Parent ~= nil then
  1591. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  1592. else
  1593. break
  1594. end
  1595. end
  1596. end))
  1597. end
  1598. local scaler2 = 1
  1599. if type == "Add" then
  1600. scaler2 = 1*value
  1601. elseif type == "Divide" then
  1602. scaler2 = 1/value
  1603. end
  1604. coroutine.resume(coroutine.create(function()
  1605. for i = 0,10/bonuspeed,0.1 do
  1606. swait()
  1607. if rainbowmode == true then
  1608. rng.Color = Color3.new(r/255,g/255,b/255)
  1609. end
  1610. if type == "Add" then
  1611. scaler2 = scaler2 - 0.01*value/bonuspeed
  1612. elseif type == "Divide" then
  1613. scaler2 = scaler2 - 0.01/value*bonuspeed
  1614. end
  1615. if chaosmode == true then
  1616. rng.BrickColor = BrickColor.random()
  1617. end
  1618. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1619. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1620. end
  1621. rng:Destroy()
  1622. end))
  1623. end
  1624.  
  1625. function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color)
  1626. local type = type
  1627. local rng = Instance.new("Part", char)
  1628. rng.Anchored = true
  1629. if ModeOfGlitch ~= 9 then
  1630. rng.BrickColor = color
  1631. elseif ModeOfGlitch == 9 then
  1632. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  1633. end
  1634. rng.CanCollide = false
  1635. rng.FormFactor = 3
  1636. rng.Name = "Ring"
  1637. rng.Material = "Neon"
  1638. rng.Size = Vector3.new(1, 1, 1)
  1639. rng.Transparency = 0
  1640. rng.TopSurface = 0
  1641. rng.BottomSurface = 0
  1642. rng.CFrame = pos
  1643. local rngm = Instance.new("SpecialMesh", rng)
  1644. rngm.MeshType = "Sphere"
  1645. rngm.Scale = scale
  1646. local scaler2 = 1
  1647. local scaler2b = 1
  1648. local scaler2c = 1
  1649. if type == "Add" then
  1650. scaler2 = 1*value
  1651. scaler2b = 1*value2
  1652. scaler2c = 1*value3
  1653. elseif type == "Divide" then
  1654. scaler2 = 1/value
  1655. scaler2b = 1/value2
  1656. scaler2c = 1/value3
  1657. end
  1658. if ModeOfGlitch == 9 then
  1659. coroutine.resume(coroutine.create(function()
  1660. while true do
  1661. swait()
  1662. if rng.Parent ~= nil then
  1663. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  1664. else
  1665. break
  1666. end
  1667. end
  1668. end))
  1669. end
  1670. coroutine.resume(coroutine.create(function()
  1671. for i = 0,10/bonuspeed,0.1 do
  1672. swait()
  1673. if type == "Add" then
  1674. scaler2 = scaler2 - 0.01*value/bonuspeed
  1675. scaler2b = scaler2b - 0.01*value/bonuspeed
  1676. scaler2c = scaler2c - 0.01*value/bonuspeed
  1677. elseif type == "Divide" then
  1678. scaler2 = scaler2 - 0.01/value*bonuspeed
  1679. scaler2b = scaler2b - 0.01/value*bonuspeed
  1680. scaler2c = scaler2c - 0.01/value*bonuspeed
  1681. end
  1682. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1683. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  1684. end
  1685. rng:Destroy()
  1686. end))
  1687. end
  1688.  
  1689. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1690. local type = type
  1691. local rng = Instance.new("Part", char)
  1692. rng.Anchored = true
  1693. rng.BrickColor = color
  1694. rng.CanCollide = false
  1695. rng.FormFactor = 3
  1696. rng.Name = "Ring"
  1697. rng.Material = "Neon"
  1698. rng.Size = Vector3.new(1, 1, 1)
  1699. rng.Transparency = 0
  1700. rng.TopSurface = 0
  1701. rng.BottomSurface = 0
  1702. rng.CFrame = pos
  1703. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1704. local rngm = Instance.new("SpecialMesh", rng)
  1705. rngm.MeshType = "Brick"
  1706. rngm.Scale = vt(x1,y1,z1)
  1707. if rainbowmode == true then
  1708. rng.Color = Color3.new(r/255,g/255,b/255)
  1709. end
  1710. local scaler2 = 1
  1711. local speeder = FastSpeed/10
  1712. if type == "Add" then
  1713. scaler2 = 1*value
  1714. elseif type == "Divide" then
  1715. scaler2 = 1/value
  1716. end
  1717. coroutine.resume(coroutine.create(function()
  1718. for i = 0,10/bonuspeed,0.1 do
  1719. swait()
  1720. if rainbowmode == true then
  1721. rng.Color = Color3.new(r/255,g/255,b/255)
  1722. end
  1723. if type == "Add" then
  1724. scaler2 = scaler2 - 0.01*value/bonuspeed
  1725. elseif type == "Divide" then
  1726. scaler2 = scaler2 - 0.01/value*bonuspeed
  1727. end
  1728. if chaosmode == true then
  1729. rng.BrickColor = BrickColor.random()
  1730. end
  1731. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1732. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1733. --rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1734. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1735. end
  1736. rng:Destroy()
  1737. end))
  1738. end
  1739.  
  1740. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1741. local type = type
  1742. local rng = Instance.new("Part", char)
  1743. rng.Anchored = true
  1744. rng.BrickColor = color
  1745. rng.CanCollide = false
  1746. rng.FormFactor = 3
  1747. rng.Name = "Ring"
  1748. rng.Material = "Neon"
  1749. rng.Size = Vector3.new(1, 1, 1)
  1750. rng.Transparency = 0
  1751. rng.TopSurface = 0
  1752. rng.BottomSurface = 0
  1753. rng.CFrame = pos
  1754. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1755. local rngm = Instance.new("SpecialMesh", rng)
  1756. rngm.MeshType = "Brick"
  1757. rngm.Scale = vt(x1,y1,z1)
  1758. if rainbowmode == true then
  1759. rng.Color = Color3.new(r/255,g/255,b/255)
  1760. end
  1761. local scaler2 = 1
  1762. local speeder = FastSpeed/10
  1763. if type == "Add" then
  1764. scaler2 = 1*value
  1765. elseif type == "Divide" then
  1766. scaler2 = 1/value
  1767. end
  1768. coroutine.resume(coroutine.create(function()
  1769. for i = 0,10/bonuspeed,0.1 do
  1770. swait()
  1771. if rainbowmode == true then
  1772. rng.Color = Color3.new(r/255,g/255,b/255)
  1773. end
  1774. if type == "Add" then
  1775. scaler2 = scaler2 - 0.01*value/bonuspeed
  1776. elseif type == "Divide" then
  1777. scaler2 = scaler2 - 0.01/value*bonuspeed
  1778. end
  1779. if chaosmode == true then
  1780. rng.BrickColor = BrickColor.random()
  1781. end
  1782. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1783. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1784. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1785. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1786. end
  1787. rng:Destroy()
  1788. end))
  1789. end
  1790.  
  1791. function PixelBlockNeg(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1792. local type = type
  1793. local rng = Instance.new("Part", char)
  1794. rng.Anchored = true
  1795. rng.BrickColor = color
  1796. rng.CanCollide = false
  1797. rng.FormFactor = 3
  1798. rng.Name = "Ring"
  1799. rng.Material = "Neon"
  1800. rng.Size = Vector3.new(1, 1, 1)
  1801. rng.Transparency = 0
  1802. rng.TopSurface = 0
  1803. rng.BottomSurface = 0
  1804. rng.CFrame = pos
  1805. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1806. local rngm = Instance.new("SpecialMesh", rng)
  1807. rngm.MeshType = "Brick"
  1808. rngm.Scale = vt(x1,y1,z1)
  1809. if rainbowmode == true then
  1810. rng.Color = Color3.new(r/255,g/255,b/255)
  1811. end
  1812. local scaler2 = 0
  1813. local speeder = FastSpeed/10
  1814. if type == "Add" then
  1815. scaler2 = 1*value
  1816. elseif type == "Divide" then
  1817. scaler2 = 1/value
  1818. end
  1819. coroutine.resume(coroutine.create(function()
  1820. for i = 0,10/bonuspeed,0.1 do
  1821. swait()
  1822. if rainbowmode == true then
  1823. rng.Color = Color3.new(r/255,g/255,b/255)
  1824. end
  1825. if type == "Add" then
  1826. scaler2 = scaler2 - 0.01*value/bonuspeed
  1827. elseif type == "Divide" then
  1828. scaler2 = scaler2 - 0.01/value*bonuspeed
  1829. end
  1830. if chaosmode == true then
  1831. rng.BrickColor = BrickColor.random()
  1832. end
  1833. speeder = speeder + 0.01*FastSpeed*bonuspeed/10
  1834. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1835. --rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1836. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1837. end
  1838. rng:Destroy()
  1839. end))
  1840. end
  1841.  
  1842. function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1843. local type = type
  1844. local rng = Instance.new("Part", char)
  1845. rng.Anchored = true
  1846. if ModeOfGlitch ~= 9 then
  1847. rng.BrickColor = color
  1848. elseif ModeOfGlitch == 9 then
  1849. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  1850. end
  1851. rng.CanCollide = false
  1852. rng.FormFactor = 3
  1853. rng.Name = "Ring"
  1854. rng.Material = "Neon"
  1855. rng.Size = Vector3.new(1, 1, 1)
  1856. rng.Transparency = 0
  1857. rng.TopSurface = 0
  1858. rng.BottomSurface = 0
  1859. rng.CFrame = pos
  1860. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1861. local rngm = Instance.new("SpecialMesh", rng)
  1862. rngm.MeshType = "Sphere"
  1863. rngm.Scale = vt(x1,y1,z1)
  1864. if rainbowmode == true then
  1865. rng.Color = Color3.new(r/255,g/255,b/255)
  1866. end
  1867. if ModeOfGlitch == 9 then
  1868. coroutine.resume(coroutine.create(function()
  1869. while true do
  1870. swait()
  1871. if rng.Parent ~= nil then
  1872. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  1873. else
  1874. break
  1875. end
  1876. end
  1877. end))
  1878. end
  1879. local scaler2 = 1
  1880. local speeder = FastSpeed
  1881. if type == "Add" then
  1882. scaler2 = 1*value
  1883. elseif type == "Divide" then
  1884. scaler2 = 1/value
  1885. end
  1886. coroutine.resume(coroutine.create(function()
  1887. for i = 0,10/bonuspeed,0.1 do
  1888. swait()
  1889. if rainbowmode == true then
  1890. rng.Color = Color3.new(r/255,g/255,b/255)
  1891. end
  1892. if type == "Add" then
  1893. scaler2 = scaler2 - 0.01*value/bonuspeed
  1894. elseif type == "Divide" then
  1895. scaler2 = scaler2 - 0.01/value*bonuspeed
  1896. end
  1897. if chaosmode == true then
  1898. rng.BrickColor = BrickColor.random()
  1899. end
  1900. speeder = speeder - 0.01*FastSpeed*bonuspeed
  1901. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1902. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1903. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  1904. end
  1905. rng:Destroy()
  1906. end))
  1907. end
  1908.  
  1909.  
  1910. function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1911. local type = type
  1912. local rng = Instance.new("Part", char)
  1913. rng.Anchored = true
  1914. if ModeOfGlitch ~= 9 then
  1915. rng.BrickColor = color
  1916. elseif ModeOfGlitch == 9 then
  1917. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  1918. end
  1919. rng.CanCollide = false
  1920. rng.FormFactor = 3
  1921. rng.Name = "Ring"
  1922. rng.Material = "Neon"
  1923. rng.Size = Vector3.new(1, 1, 1)
  1924. rng.Transparency = 1
  1925. rng.TopSurface = 0
  1926. rng.BottomSurface = 0
  1927. rng.CFrame = pos
  1928. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1929. local rngm = Instance.new("SpecialMesh", rng)
  1930. rngm.MeshType = "Sphere"
  1931. rngm.Scale = vt(x1,y1,z1)
  1932. if rainbowmode == true then
  1933. rng.Color = Color3.new(r/255,g/255,b/255)
  1934. end
  1935. if ModeOfGlitch == 9 then
  1936. coroutine.resume(coroutine.create(function()
  1937. while true do
  1938. swait()
  1939. if rng.Parent ~= nil then
  1940. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  1941. else
  1942. break
  1943. end
  1944. end
  1945. end))
  1946. end
  1947. local scaler2 = 1
  1948. local speeder = FastSpeed
  1949. if type == "Add" then
  1950. scaler2 = 1*value
  1951. elseif type == "Divide" then
  1952. scaler2 = 1/value
  1953. end
  1954. coroutine.resume(coroutine.create(function()
  1955. for i = 0,10/bonuspeed,0.1 do
  1956. swait()
  1957. if rainbowmode == true then
  1958. rng.Color = Color3.new(r/255,g/255,b/255)
  1959. end
  1960. if type == "Add" then
  1961. scaler2 = scaler2 - 0.01*value/bonuspeed
  1962. elseif type == "Divide" then
  1963. scaler2 = scaler2 - 0.01/value*bonuspeed
  1964. end
  1965. if chaosmode == true then
  1966. rng.BrickColor = BrickColor.random()
  1967. end
  1968. speeder = speeder - 0.01*FastSpeed*bonuspeed
  1969. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1970. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  1971. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  1972. end
  1973. rng:Destroy()
  1974. end))
  1975. end
  1976. --//=================================\\
  1977. --|| ATTACK FUNCTIONS AND STUFF
  1978. --\\=================================//
  1979.  
  1980. function chatfunc(text,color,typet,font,timeex)
  1981. local chat = coroutine.wrap(function()
  1982. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1983. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1984. end
  1985. local naeeym2 = Instance.new("BillboardGui",Character)
  1986. naeeym2.Size = UDim2.new(0,100,0,40)
  1987. naeeym2.StudsOffset = Vector3.new(0,3,0)
  1988. naeeym2.Adornee = Character.Head
  1989. naeeym2.Name = "TalkingBillBoard"
  1990. local tecks2 = Instance.new("TextLabel",naeeym2)
  1991. tecks2.BackgroundTransparency = 1
  1992. tecks2.BorderSizePixel = 0
  1993. tecks2.Text = ""
  1994. tecks2.Font = font
  1995. tecks2.TextSize = 30
  1996. tecks2.TextStrokeTransparency = 0
  1997. tecks2.TextColor3 = color
  1998. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  1999. tecks2.Size = UDim2.new(1,0,0.5,0)
  2000. local tecks3 = Instance.new("TextLabel",naeeym2)
  2001. tecks3.BackgroundTransparency = 1
  2002. tecks3.BorderSizePixel = 0
  2003. tecks3.Text = ""
  2004. tecks3.Font = font
  2005. tecks3.TextSize = 30
  2006. tecks3.TextStrokeTransparency = 0
  2007. if typet == "Inverted" then
  2008. tecks3.TextColor3 = Color3.new(0,0,0)
  2009. tecks3.TextStrokeColor3 = color
  2010. elseif typet == "Normal" then
  2011. tecks3.TextColor3 = color
  2012. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  2013. end
  2014. tecks3.Size = UDim2.new(1,0,0.5,0)
  2015. coroutine.resume(coroutine.create(function()
  2016. while true do
  2017. swait(1)
  2018. end
  2019. end))
  2020. for i = 0, 74*timeex do
  2021. swait()
  2022. tecks2.Text = text
  2023. tecks3.Text = text
  2024. end
  2025. local randomrot = math.random(1,2)
  2026. if randomrot == 1 then
  2027. for i = 1, 50 do
  2028. swait()
  2029. tecks2.Text = text
  2030. tecks3.Text = text
  2031. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  2032. tecks2.TextTransparency = tecks2.TextTransparency + .04
  2033. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  2034. tecks3.TextTransparency = tecks2.TextTransparency + .04
  2035. end
  2036. elseif randomrot == 2 then
  2037. for i = 1, 50 do
  2038. swait()
  2039. tecks2.Text = text
  2040. tecks3.Text = text
  2041. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  2042. tecks2.TextTransparency = tecks2.TextTransparency + .04
  2043. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  2044. tecks3.TextTransparency = tecks2.TextTransparency + .04
  2045. end
  2046. end
  2047. naeeym2:Destroy()
  2048. end)
  2049. chat()
  2050. end
  2051.  
  2052.  
  2053.  
  2054.  
  2055. function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
  2056. local type = type
  2057. local rotenable = rotatingop
  2058. local rng = Instance.new("Part", char)
  2059. rng.Anchored = true
  2060. rng.BrickColor = color
  2061. rng.CanCollide = false
  2062. rng.FormFactor = 3
  2063. rng.Name = "Ring"
  2064. rng.Material = "Neon"
  2065. rng.Size = Vector3.new(1, 1, 1)
  2066. rng.Transparency = 0
  2067. if typeoftrans == "In" then
  2068. rng.Transparency = 1
  2069. end
  2070. rng.TopSurface = 0
  2071. rng.BottomSurface = 0
  2072. rng.CFrame = pos
  2073. local rngm = Instance.new("SpecialMesh", rng)
  2074. rngm.MeshType = "FileMesh"
  2075. if typeofshape == "Normal" then
  2076. rngm.MeshId = "rbxassetid://662586858"
  2077. elseif typeofshape == "Round" then
  2078. rngm.MeshId = "rbxassetid://662585058"
  2079. end
  2080. rngm.Scale = scale
  2081. local scaler2 = 1/10
  2082. if type == "Add" then
  2083. scaler2 = 1*value/10
  2084. elseif type == "Divide" then
  2085. scaler2 = 1/value/10
  2086. end
  2087. local randomrot = math.random(1,2)
  2088. coroutine.resume(coroutine.create(function()
  2089. for i = 0,10/bonuspeed,0.1 do
  2090. swait()
  2091. if type == "Add" then
  2092. scaler2 = scaler2 - 0.01*value/bonuspeed/10
  2093. elseif type == "Divide" then
  2094. scaler2 = scaler2 - 0.01/value*bonuspeed/10
  2095. end
  2096. if rotenable == true then
  2097. if randomrot == 1 then
  2098. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
  2099. elseif randomrot == 2 then
  2100. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
  2101. end
  2102. end
  2103. if typeoftrans == "Out" then
  2104. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2105. elseif typeoftrans == "In" then
  2106. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  2107. end
  2108. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
  2109. end
  2110. rng:Destroy()
  2111. end))
  2112. end
  2113.  
  2114. local MAINRUINCOLOR = BrickColor.new("New Yeller")
  2115.  
  2116.  
  2117.  
  2118.  
  2119.  
  2120. NEWS4 = Instance.new("Sound", tors) --O NO
  2121. NEWS4.SoundId = "http://www.roblox.com/asset/?id=374091819"
  2122. NEWS4.Volume = 100
  2123. NEWS4.Pitch = 1
  2124. NEWS4.Looped = false
  2125. NEWS4.TimePosition = 1
  2126. function die()
  2127. ATTACK = true
  2128. Humanoid.WalkSpeed = 0
  2129. NEWS4:Play()
  2130. repeat
  2131. NEWS4.Parent = Torso
  2132. Swait()
  2133. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2134. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(math.random(-360,360)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2135. RW.C0 = Clerp(RW.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(math.random(-360,360)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2136. LW.C0 = Clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(math.random(-360,360)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2137. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2138. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2139. until NEWS4.Playing == false
  2140. ATTACK = false
  2141. Humanoid.WalkSpeed = 75
  2142. ATTACK = false
  2143. Humanoid.WalkSpeed = 75
  2144. end
  2145. --[[
  2146. local dancing = false
  2147. Mouse.KeyDown:connect(function(Press)
  2148. Press=Press:lower()
  2149. if Press=='h' then
  2150. if dancing then
  2151. dancing = false
  2152. else
  2153. dancing = true
  2154. Speed = 0
  2155. change = .5
  2156. ATTACK = true
  2157. jellyfishjam = Instance.new("Sound",Torso)
  2158. jellyfishjam.SoundId = "rbxassetid://840189092"
  2159. jellyfishjam.Volume = 8
  2160. jellyfishjam.Looped = true
  2161. jellyfishjam.TimePosition = 14.8
  2162. jellyfishjam:Play()
  2163. coroutine.wrap(function()
  2164. while dancing do
  2165. for i = 1, 15 do
  2166. if not dancing then break end
  2167. RootJoint.C0 = RootJoint.C0:Lerp(CFrame.new(.5,-.4 + .1 * math.sin(sine/4),0) * CFrame.Angles(math.rad(0),math.rad(20 * math.sin(sine/8)),math.rad(20)),.25)
  2168. RW.C0 = RW.C0:lerp(CFrame.new(-.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(50 + 3 * math.sin(sine/12)),math.rad(3 - 1 * math.sin(sine/12))),.3)
  2169. LW.C0 = LW.C0:lerp(CFrame.new(.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(-50 - 3 * math.sin(sine/12)),math.rad(-3 + 1 * math.sin(sine/12))), .3)
  2170. RH.C0 = RH.C0:lerp(CFrame.new(0.25, 2.05,-0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-35)), 0.25)
  2171. LH.C0 = LH.C0:lerp(CFrame.new(0.31, 2.05,-0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(14)), 0.25)
  2172. swait()
  2173. end
  2174. for i = 1, 15 do
  2175. if not dancing then break end
  2176. RootJoint.C0 = RootJoint.C0:Lerp(CFrame.new(0,-.1 * math.sin(sine/4),0) * CFrame.Angles(math.rad(0),math.rad(20 * math.sin(sine/8)),math.rad(0)),.25)
  2177. RW.C0 = RW.C0:lerp(CFrame.new(-.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(50 + 3 * math.sin(sine/12)),math.rad(3 - 1 * math.sin(sine/12))),.3)
  2178. LW.C0 = LW.C0:lerp(CFrame.new(.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(-50 - 3 * math.sin(sine/12)),math.rad(-3 + 1 * math.sin(sine/12))), .3)
  2179. RH.C0 = RH.C0:lerp(CFrame.new(-0.25, .7,1.5) * CFrame.Angles(math.rad(72), math.rad(25), math.rad(-2)), 0.25)
  2180. LH.C0 = LH.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(0, math.rad(0), math.rad(10)), 0.25)
  2181. swait()
  2182. end
  2183. for i = 1, 15 do
  2184. if not dancing then break end
  2185. RootJoint.C0 = RootJoint.C0:Lerp(CFrame.new(-.5,-.4 + .1 * math.sin(sine/4),0) * CFrame.Angles(math.rad(0),math.rad(20 * math.sin(sine/8)),math.rad(-20)),.25)
  2186. RW.C0 = RW.C0:lerp(CFrame.new(-.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(50 + 3 * math.sin(sine/12)),math.rad(3 - 1 * math.sin(sine/12))),.3)
  2187. LW.C0 = LW.C0:lerp(CFrame.new(.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(-50 - 3 * math.sin(sine/12)),math.rad(-3 + 1 * math.sin(sine/12))), .3)
  2188. RH.C0 = RH.C0:lerp(CFrame.new(-0.3, 2 , 0) * CFrame.Angles(0, math.rad(0), math.rad(-10)), 0.25)
  2189. LH.C0 = LH.C0:lerp(CFrame.new(-0.25, 2.05,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(35)), 0.25)
  2190. swait()
  2191. end
  2192. for i = 1, 15 do
  2193. if not dancing then break end
  2194. RootJoint.C0 = RootJoint.C0:Lerp(CFrame.new(-.5,-.1,0) * CFrame.Angles(math.rad(0),math.rad(20 * math.sin(sine/8)),math.rad(0)),.25)
  2195. RW.C0 = RW.C0:lerp(CFrame.new(-.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(50 + 3 * math.sin(sine/12)),math.rad(3 - 1 * math.sin(sine/12))),.3)
  2196. LW.C0 = LW.C0:lerp(CFrame.new(.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(-50 - 3 * math.sin(sine/12)),math.rad(-3 + 1 * math.sin(sine/12))), .3)
  2197. RH.C0 = RH.C0:lerp(CFrame.new(-0.31, 2.05,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-14)), 0.3)
  2198. LH.C0 = LH.C0:lerp(CFrame.new(0.25, .7,1.5) * CFrame.Angles(math.rad(72), math.rad(-25), math.rad(-2)), 0.25)
  2199. swait()
  2200. end
  2201. swait()
  2202. end
  2203. Speed = 26
  2204. jellyfishjam:Remove()
  2205. ATTACK = false
  2206. end)()
  2207. end
  2208. end
  2209. end)
  2210. --]]
  2211. thonks = Instance.new("Sound", tors) --wat?
  2212. thonks.SoundId = "http://www.roblox.com/asset/?id=1532157598"
  2213. thonks.Volume = 10
  2214. thonks.Pitch = 1
  2215. thonks.Looped = false
  2216. thonks.TimePosition = 0
  2217.  
  2218. function thonki()
  2219. ATTACK = true
  2220. Character.Head.face.Texture = "rbxassetid://1528105298"
  2221. thonks:Play()
  2222. repeat
  2223. for i = 0,8.3,0.1 do
  2224. swait()
  2225. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2226. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.7)
  2227. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2228. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2229. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2230. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2231. end
  2232. until thonks.Playing == false
  2233. thonks:Stop()
  2234. ATTACK = false
  2235. hum.WalkSpeed = 40
  2236. end
  2237. so = function(id,par,vol,pit)
  2238. coroutine.resume(coroutine.create(function()
  2239. local sou = Instance.new("Sound",par or workspace)
  2240. sou.Volume=vol
  2241. sou.Pitch=pit or 1
  2242. sou.SoundId=id
  2243. swait()
  2244. sou:play()
  2245. game:GetService("Debris"):AddItem(sou,6)
  2246. end))
  2247. end
  2248. Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  2249. if hit.Parent==nil then
  2250. return
  2251. end
  2252. h=hit.Parent:FindFirstChild("Humanoid")
  2253. for _,v in pairs(hit.Parent:children()) do
  2254. if v:IsA("Humanoid") then
  2255. h=v
  2256. end
  2257. end
  2258. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  2259. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  2260. end
  2261. if hit.Parent.className=="Hat" then
  2262. hit=hit.Parent.Parent:findFirstChild("Head")
  2263. end
  2264. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  2265. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  2266. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  2267. return
  2268. end]]
  2269. -- hs(hit,1.2)
  2270. c=Instance.new("ObjectValue")
  2271. c.Name="creator"
  2272. c.Value=Player
  2273. c.Parent=h
  2274. game:GetService("Debris"):AddItem(c,.5)
  2275. Damage=math.random(minim,maxim)
  2276. -- h:TakeDamage(Damage)
  2277. blocked=false
  2278. block=hit.Parent:findFirstChild("Block")
  2279. if block~=nil then
  2280. print(block.className)
  2281. if block.className=="NumberValue" then
  2282. if block.Value>0 then
  2283. blocked=true
  2284. if decreaseblock==nil then
  2285. block.Value=block.Value-1
  2286. end
  2287. end
  2288. end
  2289. if block.className=="IntValue" then
  2290. if block.Value>0 then
  2291. blocked=true
  2292. if decreaseblock~=nil then
  2293. block.Value=block.Value-1
  2294. end
  2295. end
  2296. end
  2297. end
  2298. if blocked==false then
  2299. -- h:TakeDamage(Damage)
  2300. h.Health=h.Health-Damage
  2301. --showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red"))
  2302. else
  2303. h.Health=h.Health-(Damage/2)
  2304. -- showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
  2305. end
  2306. if Type=="Knockdown" then
  2307. hum=hit.Parent.Humanoid
  2308. hum.PlatformStand=true
  2309. coroutine.resume(coroutine.create(function(HHumanoid)
  2310. swait(1)
  2311. HHumanoid.PlatformStand=false
  2312. end),hum)
  2313. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  2314. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  2315. local bodvol=Instance.new("BodyVelocity")
  2316. bodvol.velocity=angle*knockback
  2317. bodvol.P=5000
  2318. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  2319. bodvol.Parent=hit
  2320. rl=Instance.new("BodyAngularVelocity")
  2321. rl.P=3000
  2322. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  2323. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2324. rl.Parent=hit
  2325. game:GetService("Debris"):AddItem(bodvol,.5)
  2326. game:GetService("Debris"):AddItem(rl,.5)
  2327. elseif Type=="Normal" then
  2328. vp=Instance.new("BodyVelocity")
  2329. vp.P=500
  2330. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  2331. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  2332. if KnockbackType==1 then
  2333. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  2334. elseif KnockbackType==2 then
  2335. vp.velocity=Property.CFrame.lookVector*knockback
  2336. end
  2337. if knockback>0 then
  2338. vp.Parent=hit.Parent.Torso
  2339. end
  2340. game:GetService("Debris"):AddItem(vp,.5)
  2341. elseif Type=="Up" then
  2342. local bodyVelocity=Instance.new("BodyVelocity")
  2343. bodyVelocity.velocity=vt(0,60,0)
  2344. bodyVelocity.P=5000
  2345. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  2346. bodyVelocity.Parent=hit
  2347. game:GetService("Debris"):AddItem(bodyVelocity,1)
  2348. rl=Instance.new("BodyAngularVelocity")
  2349. rl.P=3000
  2350. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  2351. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  2352. rl.Parent=hit
  2353. game:GetService("Debris"):AddItem(rl,.5)
  2354. elseif Type=="Snare" then
  2355. bp=Instance.new("BodyPosition")
  2356. bp.P=2000
  2357. bp.D=100
  2358. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  2359. bp.position=hit.Parent.Torso.Position
  2360. bp.Parent=hit.Parent.Torso
  2361. game:GetService("Debris"):AddItem(bp,1)
  2362. elseif Type=="Target" then
  2363. if Targetting==false then
  2364. ZTarget=hit.Parent.Torso
  2365. coroutine.resume(coroutine.create(function(Part)
  2366. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  2367. swait(5)
  2368. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  2369. end),ZTarget)
  2370. TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  2371. targetgui=Instance.new("BillboardGui")
  2372. targetgui.Parent=ZTarget
  2373. targetgui.Size=UDim2.new(10,100,10,100)
  2374. targ=Instance.new("ImageLabel")
  2375. targ.Parent=targetgui
  2376. targ.BackgroundTransparency=1
  2377. targ.Image="rbxassetid://4834067"
  2378. targ.Size=UDim2.new(1,0,1,0)
  2379. cam.CameraType="Scriptable"
  2380. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  2381. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  2382. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  2383. Targetting=true
  2384. RocketTarget=ZTarget
  2385. for i=1,Property do
  2386. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  2387. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  2388. swait()
  2389. end
  2390. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  2391. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  2392. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  2393. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  2394. end
  2395. Targetting=false
  2396. RocketTarget=nil
  2397. targetgui.Parent=nil
  2398. cam.CameraType="Custom"
  2399. end
  2400. end
  2401. debounce=Instance.new("BoolValue")
  2402. debounce.Name="DebounceHit"
  2403. debounce.Parent=hit.Parent
  2404. debounce.Value=true
  2405. game:GetService("Debris"):AddItem(debounce,Delay)
  2406. c=Instance.new("ObjectValue")
  2407. c.Name="creator"
  2408. c.Value=Player
  2409. c.Parent=h
  2410. game:GetService("Debris"):AddItem(c,.5)
  2411. CRIT=false
  2412. hitDeb=true
  2413. AttackPos=6
  2414. end
  2415. end
  2416. function shoot()
  2417. ATTACK = true
  2418. for i = 0,2,0.1 do
  2419. swait()
  2420. turnto(Mouse.Hit.p)
  2421. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
  2422. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.3)
  2423. RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(8 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(90 + 4 * math.cos(sine / 22))),.1)
  2424. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  2425. end
  2426. so("http://roblox.com/asset/?id=231897565",GunPoint,60,1)
  2427. local lb = Instance.new("Part")
  2428. lb.Parent = char
  2429. lb.Material = "Neon"
  2430. lb.Color = BrickColor.new("New Yeller").Color
  2431. lb.CanCollide = false
  2432. lb.Shape = "Ball"
  2433. lb.CFrame = GunPoint.CFrame
  2434. lb.Anchored = true
  2435. lb.Transparency = 0
  2436. lb.Size = vt(0.6,0.6,0.6)
  2437. local thing = Instance.new("SpecialMesh",lb)
  2438. thing.MeshType = "Sphere"
  2439. for i = 0, 1 do
  2440. slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
  2441. end
  2442. -- + root.CFrame.lookVector*12
  2443. sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
  2444. -- + root.CFrame.lookVector*12
  2445. local b = Instance.new("Part")
  2446. b.Parent = char
  2447. b.Material = "Neon"
  2448. b.Color = BrickColor.new("New Yeller").Color
  2449. b.CanCollide = false
  2450. b.Shape = "Ball"
  2451. b.CFrame = GunPoint.CFrame
  2452. b.Anchored = true
  2453. b.Transparency = 0
  2454. b.Size = vt(1,1,1)
  2455. local z = Instance.new("SpecialMesh",b)
  2456. z.MeshType = "Sphere"
  2457. local hitted = false
  2458. lb.Anchored = false
  2459. local bv = Instance.new("BodyVelocity")
  2460. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2461. bv.velocity = Mouse.Hit.lookVector *150
  2462. bv.Parent = lb
  2463. game:GetService("Debris"):AddItem(lb, 19)
  2464. lb.Touched:connect(function(hit) Damagefunc(hit,33,74,math.random(10,20),"Normal",RootPart,.2,1) end)
  2465. for i = 0,2,0.1 do
  2466. swait()
  2467. turnto(Mouse.Hit.p)
  2468. z.Scale = z.Scale + vt(0.1,0.1,0.1)
  2469. b.Transparency = b.Transparency + 0.05
  2470. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
  2471. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.3)
  2472. RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(8 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(120 + 4 * math.cos(sine / 22))),.1)
  2473. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  2474. end
  2475. ATTACK = false
  2476. b:Destroy()
  2477. wait(10)
  2478. lb:Destroy()
  2479. end
  2480.  
  2481.  
  2482. function shoots()
  2483. ATTACK = true
  2484. for i = 0,1.2,0.1 do
  2485. swait()
  2486. turnto(Mouse.Hit.p)
  2487. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(65)),.3)
  2488. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-65)),.3)
  2489. RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(35 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(90 + 4 * math.cos(sine / 22))),.1)
  2490. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  2491. end
  2492. so("http://roblox.com/asset/?id=235099882",GunPoint,60,1)
  2493. local lb = Instance.new("Part")
  2494. lb.Parent = char
  2495. lb.Material = "Neon"
  2496. lb.Color = BrickColor.new("New Yeller").Color
  2497. lb.CanCollide = false
  2498. lb.Shape = "Ball"
  2499. lb.CFrame = GunPoint.CFrame
  2500. lb.Anchored = true
  2501. lb.Transparency = 0
  2502. lb.Size = vt(0.6,0.6,0.6)
  2503. local thing = Instance.new("SpecialMesh",lb)
  2504. thing.MeshType = "Sphere"
  2505. --for i = 0, 1 do
  2506. --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
  2507. --end
  2508. -- + root.CFrame.lookVector*12
  2509. --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
  2510. -- + root.CFrame.lookVector*12
  2511. local b = Instance.new("Part")
  2512. b.Parent = char
  2513. b.Material = "Neon"
  2514. b.Color = BrickColor.new("New Yeller").Color
  2515. b.CanCollide = false
  2516. b.Shape = "Ball"
  2517. b.CFrame = GunPoint.CFrame
  2518. b.Anchored = true
  2519. b.Transparency = 0
  2520. b.Size = vt(1,1,1)
  2521. local z = Instance.new("SpecialMesh",b)
  2522. z.MeshType = "Sphere"
  2523. local hitted = false
  2524. lb.Anchored = false
  2525. local bv = Instance.new("BodyVelocity")
  2526. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2527. bv.velocity = Mouse.Hit.lookVector *150
  2528. bv.Parent = lb
  2529. game:GetService("Debris"):AddItem(lb, 19)
  2530. lb.Touched:connect(function(hit) Damagefunc(hit,27,67,math.random(10,20),"Normal",RootPart,.2,1) end)
  2531. for i = 0,1.65,0.1 do
  2532. swait()
  2533. turnto(Mouse.Hit.p)
  2534. z.Scale = z.Scale + vt(0.1,0.1,0.1)
  2535. b.Transparency = b.Transparency + 0.05
  2536. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(65)),.3)
  2537. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-65)),.3)
  2538. RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(35 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(120 + 4 * math.cos(sine / 22))),.1)
  2539. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  2540. end
  2541. ATTACK = false
  2542. b:Destroy()
  2543. wait(10)
  2544. lb:Destroy()
  2545. end
  2546.  
  2547.  
  2548. function deag()
  2549. ATTACK = true
  2550. for i = 0,0.9,0.1 do
  2551. swait()
  2552. turnto(Mouse.Hit.p)
  2553. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(65)),.3)
  2554. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-65)),.3)
  2555. RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(35 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(90 + 4 * math.cos(sine / 22))),.1)
  2556. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  2557. end
  2558. so("http://roblox.com/asset/?id=131205975",JUAND,60,1)
  2559. local lb = Instance.new("Part")
  2560. lb.Parent = char
  2561. lb.Material = "Neon"
  2562. lb.Color = BrickColor.new("New Yeller").Color
  2563. lb.CanCollide = false
  2564. lb.Shape = "Ball"
  2565. lb.CFrame = JUAND.CFrame
  2566. lb.Anchored = true
  2567. lb.Transparency = 0
  2568. lb.Size = vt(0.6,0.6,0.6)
  2569. local thing = Instance.new("SpecialMesh",lb)
  2570. thing.MeshType = "Sphere"
  2571. for i = 0, 1 do
  2572. slash(10,5,true,"Round","Add","Out",JUAND.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
  2573. end
  2574. -- + root.CFrame.lookVector*12
  2575. sphere2(10,"Add",JUAND.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
  2576. -- + root.CFrame.lookVector*12
  2577. local b = Instance.new("Part")
  2578. b.Parent = char
  2579. b.Material = "Neon"
  2580. b.Color = BrickColor.new("New Yeller").Color
  2581. b.CanCollide = false
  2582. b.Shape = "Ball"
  2583. b.CFrame = JUAND.CFrame
  2584. b.Anchored = true
  2585. b.Transparency = 0
  2586. b.Size = vt(1,1,1)
  2587. local z = Instance.new("SpecialMesh",b)
  2588. z.MeshType = "Sphere"
  2589. local hitted = false
  2590. lb.Anchored = false
  2591. local bv = Instance.new("BodyVelocity")
  2592. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2593. bv.velocity = Mouse.Hit.lookVector *150
  2594. bv.Parent = lb
  2595. game:GetService("Debris"):AddItem(lb, 19)
  2596. lb.Touched:connect(function(hit) Damagefunc(hit,450,740,math.random(10,20),"Normal",RootPart,.2,1) end)
  2597. for i = 0,1.15,0.1 do
  2598. swait()
  2599. turnto(Mouse.Hit.p)
  2600. z.Scale = z.Scale + vt(0.1,0.1,0.1)
  2601. b.Transparency = b.Transparency + 0.05
  2602. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(65)),.3)
  2603. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-65)),.3)
  2604. RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(35 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(120 + 4 * math.cos(sine / 22))),.1)
  2605. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  2606. end
  2607. ATTACK = false
  2608. b:Destroy()
  2609. wait(10)
  2610. lb:Destroy()
  2611. end
  2612.  
  2613. local animationspeed = 2
  2614. --local SwordThing = false
  2615. --local change = 2 / animationspeed
  2616. it = Instance.new
  2617. vt = Vector3.new
  2618. cf = CFrame.new
  2619. rad = math.rad
  2620. euler = CFrame.fromEulerAnglesXYZ
  2621. angles = CFrame.Angles
  2622. --[[
  2623. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  2624. RootCF = angles(rad(-90), 0, rad(180))
  2625. ]]--
  2626. local PlayerSize = 1
  2627. local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  2628. local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  2629. bestmatess = Instance.new("Sound", Torso)
  2630. bestmatess.Volume = 14
  2631. bestmatess.TimePosition = 0
  2632. bestmatess.Pitch = 1
  2633. bestmatess.SoundId = "rbxassetid://780906273"
  2634. bestmatess.Looped = true
  2635.  
  2636. clerp2 = function(a, b, t)
  2637. return a:lerp(b, t)
  2638. end
  2639. -- local sine = 0
  2640. local bestmate = false
  2641. function bestmatesA()
  2642. if bestmate == false then
  2643. ATTACK = true
  2644. bestmate = true
  2645. --Humanoid.WalkSpeed = 3
  2646. --Humanoid.JumpPower = 10
  2647.  
  2648. bestmatess:Play()
  2649. while bestmate == true do
  2650. change = 0.8
  2651. Swait()
  2652. RH.C0=clerp(RH.C0,cf(1,-1 - 2.2 * math.cos(sine / 8),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  2653. LH.C0=clerp(LH.C0,cf(-1,-1 - 2.2 * math.cos(sine / 8),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  2654. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 2.2 * math.cos(sine / 8))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
  2655. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  2656. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 8),0)*angles(math.rad(90-36*SIN(SINE/8)),math.rad(0),math.rad(0)),.1)
  2657. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 8),0)*angles(math.rad(90-36*SIN(SINE/8)),math.rad(0),math.rad(0)),.1)
  2658. end
  2659. elseif bestmate == true then
  2660. ATTACK = false
  2661. bestmate = false
  2662. change = 1
  2663. --Humanoid.WalkSpeed = 5
  2664. --Humanoid.JumpPower = 60
  2665. bestmatess:Stop()
  2666. end
  2667. end
  2668. cheeki = Instance.new("Sound", Torso)
  2669. cheeki.Volume = 24
  2670. cheeki.TimePosition = 0
  2671. cheeki.Pitch = 1
  2672. cheeki.SoundId = "rbxassetid://800064337"
  2673. cheeki.Looped = true
  2674. function cheekibreeki()
  2675. if bestmate == false then
  2676. ATTACK = true
  2677. bestmate = true
  2678. cheeki:Play()
  2679. while bestmate == true do
  2680. change = 0.8
  2681. Swait()
  2682. RootJoint.C0 = clerp2(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2683. Neck.C0 = clerp2(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2684. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 8),0)*angles(math.rad(90-36*SIN(sine/8)),math.rad(0),math.rad(0)),.1)
  2685. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 8),0)*angles(math.rad(90-36*SIN(sine/8)),math.rad(0),math.rad(0)),.1)
  2686. RightHip.C0 = clerp2(RightHip.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2687. LeftHip.C0 = clerp2(LeftHip.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2688. end
  2689. elseif bestmate == true then
  2690. ATTACK = false
  2691. change = 1
  2692. bestmate = false
  2693. cheeki:Stop()
  2694. end
  2695. end
  2696.  
  2697.  
  2698. crab = Instance.new("Sound", Torso)
  2699. crab.Volume = 14
  2700. crab.TimePosition = 0
  2701. crab.Pitch = 1
  2702. crab.SoundId = "rbxassetid://2410799757"
  2703. crab.Looped = true
  2704.  
  2705. function bestmatesB()
  2706. if bestmate == false then
  2707. ATTACK = true
  2708. bestmate = true
  2709. --Humanoid.WalkSpeed = 3
  2710. --Humanoid.JumpPower = 10
  2711. crab.TimePosition = 0
  2712. crab:Play()
  2713. while bestmate == true do
  2714. change = 0.8
  2715. Swait()
  2716. RH.C0=clerp(RH.C0,cf(1,-1 - 2.2 * math.cos(sine / 8),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  2717. LH.C0=clerp(LH.C0,cf(-1,-1 - 2.2 * math.cos(sine / 8),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  2718. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 2.2 * math.cos(sine / 8))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
  2719. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  2720. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 8),0)*angles(math.rad(90-66*SIN(SINE/6)),math.rad(0),math.rad(0)),.1)
  2721. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 8),0)*angles(math.rad(90+66*SIN(SINE/6)),math.rad(0),math.rad(0)),.1)
  2722. end
  2723. elseif bestmate == true then
  2724. ATTACK = false
  2725. bestmate = false
  2726. change = 1
  2727. --Humanoid.WalkSpeed = 5
  2728. --Humanoid.JumpPower = 60
  2729. crab:Stop()
  2730. end
  2731. end
  2732.  
  2733. function SmgTest3()
  2734. ATTACK = true
  2735. --Rooted = false
  2736. for i=0, 0.25, 0.1 / Animation_Speed do
  2737. Swait()
  2738. turnto(Mouse.Hit.p)
  2739. --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2740. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2741. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2742. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2743. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2744. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2745. --]]
  2746. end
  2747. repeat
  2748. for i = 0,0.05,0.1 do
  2749. swait()
  2750. turnto(Mouse.Hit.p)
  2751. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2752. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  2753. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(0)),.1)
  2754. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  2755. end
  2756. so("http://roblox.com/asset/?id=188904253",BOI,60,1)
  2757. so("http://roblox.com/asset/?id=188904253",BOI2,60,1)
  2758. local lb = Instance.new("Part")
  2759. lb.Parent = char
  2760. lb.Material = "Neon"
  2761. lb.Color = BrickColor.new("New Yeller").Color
  2762. lb.CanCollide = false
  2763. lb.Shape = "Ball"
  2764. lb.CFrame = BOI.CFrame
  2765. lb.Anchored = true
  2766. lb.Transparency = 0
  2767. lb.Size = vt(0.6,0.6,0.6)
  2768. local thing = Instance.new("SpecialMesh",lb)
  2769. thing.MeshType = "Sphere"
  2770. --for i = 0, 1 do
  2771. --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
  2772. --end
  2773. -- + root.CFrame.lookVector*12
  2774. --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
  2775. -- + root.CFrame.lookVector*12
  2776. local b = Instance.new("Part")
  2777. b.Parent = char
  2778. b.Material = "Neon"
  2779. b.Color = BrickColor.new("New Yeller").Color
  2780. b.CanCollide = false
  2781. b.Shape = "Ball"
  2782. b.CFrame = BOI.CFrame
  2783. b.Anchored = true
  2784. b.Transparency = 0
  2785. b.Size = vt(1,1,1)
  2786. local z = Instance.new("SpecialMesh",b)
  2787. z.MeshType = "Sphere"
  2788. local hitted = false
  2789. lb.Anchored = false
  2790. local bv = Instance.new("BodyVelocity")
  2791. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2792. bv.velocity = Mouse.Hit.lookVector *150
  2793. bv.Parent = lb
  2794.  
  2795. local lb2 = Instance.new("Part")
  2796. lb2.Parent = char
  2797. lb2.Material = "Neon"
  2798. lb2.Color = BrickColor.new("New Yeller").Color
  2799. lb2.CanCollide = false
  2800. lb2.Shape = "Ball"
  2801. lb2.CFrame = BOI2.CFrame
  2802. lb2.Anchored = true
  2803. lb2.Transparency = 0
  2804. lb2.Size = vt(0.6,0.6,0.6)
  2805. local thing = Instance.new("SpecialMesh",lb2)
  2806. thing.MeshType = "Sphere"
  2807. --for i = 0, 1 do
  2808. --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
  2809. --end
  2810. -- + root.CFrame.lookVector*12
  2811. --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
  2812. -- + root.CFrame.lookVector*12
  2813. local b2 = Instance.new("Part")
  2814. b2.Parent = char
  2815. b2.Material = "Neon"
  2816. b2.Color = BrickColor.new("New Yeller").Color
  2817. b2.CanCollide = false
  2818. b2.Shape = "Ball"
  2819. b2.CFrame = BOI2.CFrame
  2820. b2.Anchored = true
  2821. b2.Transparency = 0
  2822. b2.Size = vt(1,1,1)
  2823. local z = Instance.new("SpecialMesh",b2)
  2824. z.MeshType = "Sphere"
  2825. --local hitted = false
  2826. lb2.Anchored = false
  2827. local bv2 = Instance.new("BodyVelocity")
  2828. bv2.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2829. bv2.velocity = Mouse.Hit.lookVector *150
  2830. bv2.Parent = lb2
  2831. lb.Touched:connect(function(hit) Damagefunc(hit,33,74,math.random(10,20),"Normal",RootPart,.2,1) end)
  2832. lb2.Touched:connect(function(hit) Damagefunc(hit,33,74,math.random(10,20),"Normal",RootPart,.2,1) end)
  2833. for i = 0,0.1,0.1 do
  2834. swait()
  2835. turnto(Mouse.Hit.p)
  2836. z.Scale = z.Scale + vt(0.1,0.1,0.1)
  2837. b.Transparency = b.Transparency + 0.05
  2838. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2839. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  2840. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(0)),.1)
  2841. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  2842. end
  2843. game:GetService("Debris"):AddItem(lb, 19)
  2844. game:GetService("Debris"):AddItem(lb2, 19)
  2845. game:GetService("Debris"):AddItem(bv, 20)
  2846. game:GetService("Debris"):AddItem(bv2, 20)
  2847. b:Destroy()
  2848. b2:Destroy()
  2849. --wait(10)
  2850. --lb:Destroy()
  2851. --lb2:Destroy()
  2852. until HOLD == false
  2853. ATTACK = false
  2854. --Rooted = false
  2855. end
  2856.  
  2857.  
  2858. function SmgTest2()
  2859. ATTACK = true
  2860. --Rooted = false
  2861. for i=0, 0.25, 0.1 / Animation_Speed do
  2862. Swait()
  2863. turnto(Mouse.Hit.p)
  2864. --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2865. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2866. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2867. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2868. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2869. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2870. --]]
  2871. end
  2872. repeat
  2873. for i = 0,0.1,0.1 do
  2874. swait()
  2875. turnto(Mouse.Hit.p)
  2876. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2877. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  2878. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(0)),.1)
  2879. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  2880. end
  2881. so("http://roblox.com/asset/?id=2484694762",VOL,60,1)
  2882. so("http://roblox.com/asset/?id=2484694762",VOL2,60,1)
  2883. local lb = Instance.new("Part")
  2884. lb.Parent = char
  2885. lb.Material = "Neon"
  2886. lb.Color = BrickColor.new("New Yeller").Color
  2887. lb.CanCollide = false
  2888. lb.Shape = "Ball"
  2889. lb.CFrame = VOL.CFrame
  2890. lb.Anchored = true
  2891. lb.Transparency = 0
  2892. lb.Size = vt(0.6,0.6,0.6)
  2893. local thing = Instance.new("SpecialMesh",lb)
  2894. thing.MeshType = "Sphere"
  2895. --for i = 0, 1 do
  2896. --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
  2897. --end
  2898. -- + root.CFrame.lookVector*12
  2899. --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
  2900. -- + root.CFrame.lookVector*12
  2901. local b = Instance.new("Part")
  2902. b.Parent = char
  2903. b.Material = "Neon"
  2904. b.Color = BrickColor.new("New Yeller").Color
  2905. b.CanCollide = false
  2906. b.Shape = "Ball"
  2907. b.CFrame = VOL.CFrame
  2908. b.Anchored = true
  2909. b.Transparency = 0
  2910. b.Size = vt(1,1,1)
  2911. local z = Instance.new("SpecialMesh",b)
  2912. z.MeshType = "Sphere"
  2913. local hitted = false
  2914. lb.Anchored = false
  2915. local bv = Instance.new("BodyVelocity")
  2916. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2917. bv.velocity = Mouse.Hit.lookVector *150
  2918. bv.Parent = lb
  2919.  
  2920. local lb2 = Instance.new("Part")
  2921. lb2.Parent = char
  2922. lb2.Material = "Neon"
  2923. lb2.Color = BrickColor.new("New Yeller").Color
  2924. lb2.CanCollide = false
  2925. lb2.Shape = "Ball"
  2926. lb2.CFrame = VOL2.CFrame
  2927. lb2.Anchored = true
  2928. lb2.Transparency = 0
  2929. lb2.Size = vt(0.6,0.6,0.6)
  2930. local thing = Instance.new("SpecialMesh",lb2)
  2931. thing.MeshType = "Sphere"
  2932. --for i = 0, 1 do
  2933. --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
  2934. --end
  2935. -- + root.CFrame.lookVector*12
  2936. --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
  2937. -- + root.CFrame.lookVector*12
  2938. local b2 = Instance.new("Part")
  2939. b2.Parent = char
  2940. b2.Material = "Neon"
  2941. b2.Color = BrickColor.new("New Yeller").Color
  2942. b2.CanCollide = false
  2943. b2.Shape = "Ball"
  2944. b2.CFrame = VOL2.CFrame
  2945. b2.Anchored = true
  2946. b2.Transparency = 0
  2947. b2.Size = vt(1,1,1)
  2948. local z = Instance.new("SpecialMesh",b2)
  2949. z.MeshType = "Sphere"
  2950. --local hitted = false
  2951. lb2.Anchored = false
  2952. local bv2 = Instance.new("BodyVelocity")
  2953. bv2.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2954. bv2.velocity = Mouse.Hit.lookVector *150
  2955. bv2.Parent = lb2
  2956. lb.Touched:connect(function(hit) Damagefunc(hit,33,74,math.random(10,20),"Normal",RootPart,.2,1) end)
  2957. lb2.Touched:connect(function(hit) Damagefunc(hit,33,74,math.random(10,20),"Normal",RootPart,.2,1) end)
  2958. for i = 0,0.15,0.1 do
  2959. swait()
  2960. turnto(Mouse.Hit.p)
  2961. z.Scale = z.Scale + vt(0.1,0.1,0.1)
  2962. b.Transparency = b.Transparency + 0.05
  2963. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2964. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  2965. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(0)),.1)
  2966. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  2967. end
  2968. game:GetService("Debris"):AddItem(lb, 19)
  2969. game:GetService("Debris"):AddItem(lb2, 19)
  2970. game:GetService("Debris"):AddItem(bv, 20)
  2971. game:GetService("Debris"):AddItem(bv2, 20)
  2972. b:Destroy()
  2973. b2:Destroy()
  2974. --wait(10)
  2975. --lb:Destroy()
  2976. --lb2:Destroy()
  2977. until HOLD == false
  2978. ATTACK = false
  2979. --Rooted = false
  2980. end
  2981.  
  2982.  
  2983. --[[
  2984. wat = Instance.new("Sound", Torso)
  2985. wat.Volume = 14
  2986. wat.TimePosition = 0
  2987. wat.Pitch = 1
  2988. wat.SoundId = "rbxassetid://2095995144"
  2989. wat.Looped = false
  2990.  
  2991. function watde()
  2992. ATTACK = true
  2993. wat:Play()
  2994. chatfunc("wat.",C3(1,1,0),"Normal","SciFi",2)
  2995. wait(2)
  2996. ATTACK = false
  2997. end]]--
  2998.  
  2999. function SmgTest()
  3000. ATTACK = true
  3001. --Rooted = false
  3002. for i=0, 0.25, 0.1 / Animation_Speed do
  3003. Swait()
  3004. turnto(Mouse.Hit.p)
  3005. --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3006. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3009. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3010. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3011. --]]
  3012. end
  3013. repeat
  3014. for i = 0,0.3,0.1 do
  3015. swait()
  3016. turnto(Mouse.Hit.p)
  3017. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3018. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  3019. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(0)),.1)
  3020. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  3021. end
  3022. so("http://roblox.com/asset/?id=2484694762",Flare,60,1)
  3023. so("http://roblox.com/asset/?id=2484694762",Flare2,60,1)
  3024. local lb = Instance.new("Part")
  3025. lb.Parent = char
  3026. lb.Material = "Neon"
  3027. lb.Color = BrickColor.new("New Yeller").Color
  3028. lb.CanCollide = false
  3029. lb.Shape = "Ball"
  3030. lb.CFrame = Flare.CFrame
  3031. lb.Anchored = true
  3032. lb.Transparency = 0
  3033. lb.Size = vt(0.6,0.6,0.6)
  3034. local thing = Instance.new("SpecialMesh",lb)
  3035. thing.MeshType = "Sphere"
  3036. --for i = 0, 1 do
  3037. --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
  3038. --end
  3039. -- + root.CFrame.lookVector*12
  3040. --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
  3041. -- + root.CFrame.lookVector*12
  3042. local b = Instance.new("Part")
  3043. b.Parent = char
  3044. b.Material = "Neon"
  3045. b.Color = BrickColor.new("New Yeller").Color
  3046. b.CanCollide = false
  3047. b.Shape = "Ball"
  3048. b.CFrame = Flare.CFrame
  3049. b.Anchored = true
  3050. b.Transparency = 0
  3051. b.Size = vt(1,1,1)
  3052. local z = Instance.new("SpecialMesh",b)
  3053. z.MeshType = "Sphere"
  3054. local hitted = false
  3055. lb.Anchored = false
  3056. local bv = Instance.new("BodyVelocity")
  3057. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3058. bv.velocity = Mouse.Hit.lookVector *150
  3059. bv.Parent = lb
  3060.  
  3061. local lb2 = Instance.new("Part")
  3062. lb2.Parent = char
  3063. lb2.Material = "Neon"
  3064. lb2.Color = BrickColor.new("New Yeller").Color
  3065. lb2.CanCollide = false
  3066. lb2.Shape = "Ball"
  3067. lb2.CFrame = Flare2.CFrame
  3068. lb2.Anchored = true
  3069. lb2.Transparency = 0
  3070. lb2.Size = vt(0.6,0.6,0.6)
  3071. local thing = Instance.new("SpecialMesh",lb2)
  3072. thing.MeshType = "Sphere"
  3073. --for i = 0, 1 do
  3074. --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
  3075. --end
  3076. -- + root.CFrame.lookVector*12
  3077. --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
  3078. -- + root.CFrame.lookVector*12
  3079. local b2 = Instance.new("Part")
  3080. b2.Parent = char
  3081. b2.Material = "Neon"
  3082. b2.Color = BrickColor.new("New Yeller").Color
  3083. b2.CanCollide = false
  3084. b2.Shape = "Ball"
  3085. b2.CFrame = Flare2.CFrame
  3086. b2.Anchored = true
  3087. b2.Transparency = 0
  3088. b2.Size = vt(1,1,1)
  3089. local z = Instance.new("SpecialMesh",b2)
  3090. z.MeshType = "Sphere"
  3091. --local hitted = false
  3092. lb2.Anchored = false
  3093. local bv2 = Instance.new("BodyVelocity")
  3094. bv2.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3095. bv2.velocity = Mouse.Hit.lookVector *150
  3096. bv2.Parent = lb2
  3097. lb.Touched:connect(function(hit) Damagefunc(hit,33,74,math.random(10,20),"Normal",RootPart,.2,1) end)
  3098. lb2.Touched:connect(function(hit) Damagefunc(hit,33,74,math.random(10,20),"Normal",RootPart,.2,1) end)
  3099. for i = 0,0.4,0.1 do
  3100. swait()
  3101. turnto(Mouse.Hit.p)
  3102. z.Scale = z.Scale + vt(0.1,0.1,0.1)
  3103. b.Transparency = b.Transparency + 0.05
  3104. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3105. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  3106. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(0)),.1)
  3107. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  3108. end
  3109. game:GetService("Debris"):AddItem(lb, 19)
  3110. game:GetService("Debris"):AddItem(lb2, 19)
  3111. game:GetService("Debris"):AddItem(bv, 20)
  3112. game:GetService("Debris"):AddItem(bv2, 20)
  3113. b:Destroy()
  3114. b2:Destroy()
  3115. --wait(10)
  3116. --lb:Destroy()
  3117. --lb2:Destroy()
  3118. until HOLD == false
  3119. ATTACK = false
  3120. --Rooted = false
  3121. end
  3122.  
  3123.  
  3124. function AUGShoot()
  3125. ATTACK = true
  3126. --Rooted = false
  3127. for i=0, 0.25, 0.1 / Animation_Speed do
  3128. Swait()
  3129. turnto(Mouse.Hit.p)
  3130. --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3131. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3132. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3133. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3134. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3135. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3136. --]]
  3137. end
  3138. repeat
  3139. for i = 0,0.15,0.1 do
  3140. swait()
  3141. turnto(Mouse.Hit.p)
  3142. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3143. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  3144. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 1, 0.7) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  3145. LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.65) * angles(math.rad(90), math.rad(12), math.rad(50)), 0.3)
  3146. end
  3147. so("http://roblox.com/asset/?id=297606774",UGB,60,1)
  3148. --so("http://roblox.com/asset/?id=165946560",Flare2,60,1)
  3149. local lb = Instance.new("Part")
  3150. lb.Parent = char
  3151. lb.Material = "Neon"
  3152. lb.Color = BrickColor.new("New Yeller").Color
  3153. lb.CanCollide = false
  3154. lb.Shape = "Ball"
  3155. lb.CFrame = UGB.CFrame
  3156. lb.Anchored = true
  3157. lb.Transparency = 0
  3158. lb.Size = vt(0.45,1,0.45)
  3159. local thing = Instance.new("SpecialMesh",lb)
  3160. thing.MeshType = "Sphere"
  3161. --for i = 0, 1 do
  3162. --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
  3163. --end
  3164. -- + root.CFrame.lookVector*12
  3165. --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
  3166. -- + root.CFrame.lookVector*12
  3167. local b = Instance.new("Part")
  3168. b.Parent = char
  3169. b.Material = "Neon"
  3170. b.Color = BrickColor.new("New Yeller").Color
  3171. b.CanCollide = false
  3172. b.Shape = "Ball"
  3173. b.CFrame = UGB.CFrame
  3174. b.Anchored = true
  3175. b.Transparency = 0
  3176. b.Size = vt(1,1,1)
  3177. local z = Instance.new("SpecialMesh",b)
  3178. z.MeshType = "Sphere"
  3179. local hitted = false
  3180. lb.Anchored = false
  3181. local bv = Instance.new("BodyVelocity")
  3182. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3183. bv.velocity = Mouse.Hit.lookVector *150
  3184. bv.Parent = lb
  3185. --[[
  3186. local lb2 = Instance.new("Part")
  3187. lb2.Parent = char
  3188. lb2.Material = "Neon"
  3189. lb2.Color = BrickColor.new("New Yeller").Color
  3190. lb2.CanCollide = false
  3191. lb2.Shape = "Ball"
  3192. lb2.CFrame = Flare2.CFrame
  3193. lb2.Anchored = true
  3194. lb2.Transparency = 0
  3195. lb2.Size = vt(0.6,0.6,0.6)
  3196. local thing = Instance.new("SpecialMesh",lb2)
  3197. thing.MeshType = "Sphere"
  3198. --for i = 0, 1 do
  3199. --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
  3200. --end
  3201. -- + root.CFrame.lookVector*12
  3202. --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
  3203. -- + root.CFrame.lookVector*12
  3204. local b2 = Instance.new("Part")
  3205. b2.Parent = char
  3206. b2.Material = "Neon"
  3207. b2.Color = BrickColor.new("New Yeller").Color
  3208. b2.CanCollide = false
  3209. b2.Shape = "Ball"
  3210. b2.CFrame = Flare2.CFrame
  3211. b2.Anchored = true
  3212. b2.Transparency = 0
  3213. b2.Size = vt(1,1,1)
  3214. local z = Instance.new("SpecialMesh",b2)
  3215. z.MeshType = "Sphere"
  3216. --local hitted = false
  3217. lb2.Anchored = false
  3218. local bv2 = Instance.new("BodyVelocity")
  3219. bv2.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3220. bv2.velocity = Mouse.Hit.lookVector *150
  3221. bv2.Parent = lb2]]--
  3222. lb.Touched:connect(function(hit) Damagefunc(hit,12,43,math.random(10,20),"Normal",RootPart,.2,1) end)
  3223. --lb2.Touched:connect(function(hit) Damagefunc(hit,33,74,math.random(10,20),"Normal",RootPart,.2,1) end)
  3224. for i = 0,0.2,0.1 do
  3225. swait()
  3226. turnto(Mouse.Hit.p)
  3227. z.Scale = z.Scale + vt(0.1,0.1,0.1)
  3228. b.Transparency = b.Transparency + 0.05
  3229. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3230. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  3231. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 1, 0.2) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  3232. LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.15) * angles(math.rad(90), math.rad(12), math.rad(50)), 0.3)
  3233. end
  3234. game:GetService("Debris"):AddItem(lb, 19)
  3235. --game:GetService("Debris"):AddItem(lb2, 19)
  3236. game:GetService("Debris"):AddItem(bv, 20)
  3237. --game:GetService("Debris"):AddItem(bv2, 20)
  3238. b:Destroy()
  3239. --b2:Destroy()
  3240. --wait(10)
  3241. --lb:Destroy()
  3242. --lb2:Destroy()
  3243. until HOLD == false
  3244. ATTACK = false
  3245. --Rooted = false
  3246. end
  3247.  
  3248. function AEA()
  3249. ATTACK = true
  3250. --Rooted = false
  3251. for i=0, 0.25, 0.1 / Animation_Speed do
  3252. Swait()
  3253. turnto(Mouse.Hit.p)
  3254. --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3258. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3259. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3260. --]]
  3261. end
  3262. repeat
  3263. for i = 0,0.45,0.1 do
  3264. swait()
  3265. turnto(Mouse.Hit.p)
  3266. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3267. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  3268. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 1, 0.7) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  3269. LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.65) * angles(math.rad(90), math.rad(12), math.rad(50)), 0.3)
  3270. end
  3271. so("http://roblox.com/asset/?id=2550005685",EAE,60,1)
  3272. --so("http://roblox.com/asset/?id=165946560",Flare2,60,1)
  3273. local lb = Instance.new("Part")
  3274. lb.Parent = char
  3275. lb.Material = "Neon"
  3276. lb.Color = BrickColor.new("New Yeller").Color
  3277. lb.CanCollide = false
  3278. lb.Shape = "Ball"
  3279. lb.CFrame = EAE.CFrame
  3280. lb.Anchored = true
  3281. lb.Transparency = 0
  3282. lb.Size = vt(0.45,1,0.45)
  3283. local thing = Instance.new("SpecialMesh",lb)
  3284. thing.MeshType = "Sphere"
  3285. --for i = 0, 1 do
  3286. --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
  3287. --end
  3288. -- + root.CFrame.lookVector*12
  3289. --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
  3290. -- + root.CFrame.lookVector*12
  3291. local b = Instance.new("Part")
  3292. b.Parent = char
  3293. b.Material = "Neon"
  3294. b.Color = BrickColor.new("New Yeller").Color
  3295. b.CanCollide = false
  3296. b.Shape = "Ball"
  3297. b.CFrame = EAE.CFrame
  3298. b.Anchored = true
  3299. b.Transparency = 0
  3300. b.Size = vt(1,1,1)
  3301. local z = Instance.new("SpecialMesh",b)
  3302. z.MeshType = "Sphere"
  3303. local hitted = false
  3304. lb.Anchored = false
  3305. local bv = Instance.new("BodyVelocity")
  3306. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3307. bv.velocity = Mouse.Hit.lookVector *150
  3308. bv.Parent = lb
  3309. --[[
  3310. local lb2 = Instance.new("Part")
  3311. lb2.Parent = char
  3312. lb2.Material = "Neon"
  3313. lb2.Color = BrickColor.new("New Yeller").Color
  3314. lb2.CanCollide = false
  3315. lb2.Shape = "Ball"
  3316. lb2.CFrame = Flare2.CFrame
  3317. lb2.Anchored = true
  3318. lb2.Transparency = 0
  3319. lb2.Size = vt(0.6,0.6,0.6)
  3320. local thing = Instance.new("SpecialMesh",lb2)
  3321. thing.MeshType = "Sphere"
  3322. --for i = 0, 1 do
  3323. --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
  3324. --end
  3325. -- + root.CFrame.lookVector*12
  3326. --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
  3327. -- + root.CFrame.lookVector*12
  3328. local b2 = Instance.new("Part")
  3329. b2.Parent = char
  3330. b2.Material = "Neon"
  3331. b2.Color = BrickColor.new("New Yeller").Color
  3332. b2.CanCollide = false
  3333. b2.Shape = "Ball"
  3334. b2.CFrame = Flare2.CFrame
  3335. b2.Anchored = true
  3336. b2.Transparency = 0
  3337. b2.Size = vt(1,1,1)
  3338. local z = Instance.new("SpecialMesh",b2)
  3339. z.MeshType = "Sphere"
  3340. --local hitted = false
  3341. lb2.Anchored = false
  3342. local bv2 = Instance.new("BodyVelocity")
  3343. bv2.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3344. bv2.velocity = Mouse.Hit.lookVector *150
  3345. bv2.Parent = lb2]]--
  3346. lb.Touched:connect(function(hit) Damagefunc(hit,12,75,math.random(10,20),"Normal",RootPart,.2,1) end)
  3347. --lb2.Touched:connect(function(hit) Damagefunc(hit,33,74,math.random(10,20),"Normal",RootPart,.2,1) end)
  3348. for i = 0,0.525,0.1 do
  3349. swait()
  3350. turnto(Mouse.Hit.p)
  3351. z.Scale = z.Scale + vt(0.1,0.1,0.1)
  3352. b.Transparency = b.Transparency + 0.05
  3353. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3354. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  3355. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 1, 0.2) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  3356. LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.15) * angles(math.rad(90), math.rad(12), math.rad(50)), 0.3)
  3357. end
  3358. game:GetService("Debris"):AddItem(lb, 19)
  3359. --game:GetService("Debris"):AddItem(lb2, 19)
  3360. game:GetService("Debris"):AddItem(bv, 20)
  3361. --game:GetService("Debris"):AddItem(bv2, 20)
  3362. b:Destroy()
  3363. --b2:Destroy()
  3364. --wait(10)
  3365. --lb:Destroy()
  3366. --lb2:Destroy()
  3367. until HOLD == false
  3368. ATTACK = false
  3369. --Rooted = false
  3370. end
  3371.  
  3372. function AKS()
  3373. ATTACK = true
  3374. --Rooted = false
  3375. for i=0, 0.25, 0.1 / Animation_Speed do
  3376. Swait()
  3377. turnto(Mouse.Hit.p)
  3378. --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3379. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3380. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3381. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3382. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3383. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3384. --]]
  3385. end
  3386. repeat
  3387. for i = 0,0.15,0.1 do
  3388. swait()
  3389. turnto(Mouse.Hit.p)
  3390. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3391. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  3392. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 1, 0.7) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  3393. LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.65) * angles(math.rad(90), math.rad(12), math.rad(50)), 0.3)
  3394. end
  3395. so("http://roblox.com/asset/?id=168436671",AH,60,1)
  3396. --so("http://roblox.com/asset/?id=165946560",Flare2,60,1)
  3397. local lb = Instance.new("Part")
  3398. lb.Parent = char
  3399. lb.Material = "Neon"
  3400. lb.Color = BrickColor.new("New Yeller").Color
  3401. lb.CanCollide = false
  3402. lb.Shape = "Ball"
  3403. lb.CFrame = AH.CFrame
  3404. lb.Anchored = true
  3405. lb.Transparency = 0
  3406. lb.Size = vt(0.45,1,0.45)
  3407. local thing = Instance.new("SpecialMesh",lb)
  3408. thing.MeshType = "Sphere"
  3409. --for i = 0, 1 do
  3410. --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
  3411. --end
  3412. -- + root.CFrame.lookVector*12
  3413. --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
  3414. -- + root.CFrame.lookVector*12
  3415. local b = Instance.new("Part")
  3416. b.Parent = char
  3417. b.Material = "Neon"
  3418. b.Color = BrickColor.new("New Yeller").Color
  3419. b.CanCollide = false
  3420. b.Shape = "Ball"
  3421. b.CFrame = AH.CFrame
  3422. b.Anchored = true
  3423. b.Transparency = 0
  3424. b.Size = vt(1,1,1)
  3425. local z = Instance.new("SpecialMesh",b)
  3426. z.MeshType = "Sphere"
  3427. local hitted = false
  3428. lb.Anchored = false
  3429. local bv = Instance.new("BodyVelocity")
  3430. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3431. bv.velocity = Mouse.Hit.lookVector *150
  3432. bv.Parent = lb
  3433. --[[
  3434. local lb2 = Instance.new("Part")
  3435. lb2.Parent = char
  3436. lb2.Material = "Neon"
  3437. lb2.Color = BrickColor.new("New Yeller").Color
  3438. lb2.CanCollide = false
  3439. lb2.Shape = "Ball"
  3440. lb2.CFrame = Flare2.CFrame
  3441. lb2.Anchored = true
  3442. lb2.Transparency = 0
  3443. lb2.Size = vt(0.6,0.6,0.6)
  3444. local thing = Instance.new("SpecialMesh",lb2)
  3445. thing.MeshType = "Sphere"
  3446. --for i = 0, 1 do
  3447. --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
  3448. --end
  3449. -- + root.CFrame.lookVector*12
  3450. --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
  3451. -- + root.CFrame.lookVector*12
  3452. local b2 = Instance.new("Part")
  3453. b2.Parent = char
  3454. b2.Material = "Neon"
  3455. b2.Color = BrickColor.new("New Yeller").Color
  3456. b2.CanCollide = false
  3457. b2.Shape = "Ball"
  3458. b2.CFrame = Flare2.CFrame
  3459. b2.Anchored = true
  3460. b2.Transparency = 0
  3461. b2.Size = vt(1,1,1)
  3462. local z = Instance.new("SpecialMesh",b2)
  3463. z.MeshType = "Sphere"
  3464. --local hitted = false
  3465. lb2.Anchored = false
  3466. local bv2 = Instance.new("BodyVelocity")
  3467. bv2.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3468. bv2.velocity = Mouse.Hit.lookVector *150
  3469. bv2.Parent = lb2]]--
  3470. lb.Touched:connect(function(hit) Damagefunc(hit,12,75,math.random(10,20),"Normal",RootPart,.2,1) end)
  3471. --lb2.Touched:connect(function(hit) Damagefunc(hit,33,74,math.random(10,20),"Normal",RootPart,.2,1) end)
  3472. for i = 0,0.2,0.1 do
  3473. swait()
  3474. turnto(Mouse.Hit.p)
  3475. z.Scale = z.Scale + vt(0.1,0.1,0.1)
  3476. b.Transparency = b.Transparency + 0.05
  3477. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3478. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  3479. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 1, 0.2) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  3480. LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.15) * angles(math.rad(90), math.rad(12), math.rad(50)), 0.3)
  3481. end
  3482. game:GetService("Debris"):AddItem(lb, 19)
  3483. --game:GetService("Debris"):AddItem(lb2, 19)
  3484. game:GetService("Debris"):AddItem(bv, 20)
  3485. --game:GetService("Debris"):AddItem(bv2, 20)
  3486. b:Destroy()
  3487. --b2:Destroy()
  3488. --wait(10)
  3489. --lb:Destroy()
  3490. --lb2:Destroy()
  3491. until HOLD == false
  3492. ATTACK = false
  3493. --Rooted = false
  3494. end
  3495. function nearTorso(pos, dis)
  3496. local temp
  3497. local distance=dis
  3498. for i, v in pairs(workspace:children()) do
  3499. if v:isA("Model") then
  3500. temp=v:findFirstChild("Torso")
  3501. local humanoid=v:findFirstChild("Humanoid")
  3502. if temp and humanoid and v~=char and (temp.CFrame.p-pos).magnitude<distance then
  3503. distance=(temp.CFrame.p-pos).magnitude
  3504. return temp
  3505. end
  3506. end
  3507. end
  3508. end
  3509.  
  3510. function Damagefunc2(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  3511. if hit.Parent == nil then
  3512. return
  3513. end
  3514. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  3515. for _, v in pairs(hit.Parent:children()) do
  3516. if v:IsA("Humanoid") then
  3517. h = v
  3518. end
  3519. end
  3520. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  3521. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  3522. return
  3523. end
  3524. local c = Create("ObjectValue")({
  3525. Name = "creator",
  3526. Value = plr,
  3527. Parent = h
  3528. })
  3529. game:GetService("Debris"):AddItem(c, 0.5)
  3530. if HitSound ~= nil and HitPitch ~= nil then
  3531. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  3532. end
  3533. local Damage = math.random(minim, maxim)
  3534. local blocked = false
  3535. local block = hit.Parent:findFirstChild("Block")
  3536. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  3537. blocked = true
  3538. block.Value = block.Value - 1
  3539. print(block.Value)
  3540. end
  3541. if blocked == false then
  3542. HitHealth = h.Health
  3543. h.MaxHealth = 100
  3544. h.Health = h.Health - Damage
  3545. local nTorso=nearTorso(Torso.CFrame.p, 3)
  3546. if nTorso then
  3547. local offSet=nTorso.CFrame:toObjectSpace(Torso.CFrame)
  3548. if offSet.z>0 then
  3549. h.Health = h.Health - Damage*MRANDOM(180,560)
  3550. end
  3551. end
  3552. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  3553. print("gained kill")
  3554. -- dmg(h.Parent)
  3555. end
  3556. else
  3557. h.Health = h.Health - Damage / 2
  3558. end
  3559. if Type == "Knockdown" then
  3560. local hum = hit.Parent.Humanoid
  3561. hum.PlatformStand = true
  3562. coroutine.resume(coroutine.create(function(HHumanoid)
  3563. swait(1)
  3564. HHumanoid.PlatformStand = false
  3565. end), hum)
  3566. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  3567. local bodvol = Create("BodyVelocity")({
  3568. velocity = angle * knockback,
  3569. P = 5000,
  3570. maxForce = Vector3.new(8000, 8000, 8000),
  3571. Parent = hit
  3572. })
  3573. local rl = Create("BodyAngularVelocity")({
  3574. P = 3000,
  3575. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  3576. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  3577. Parent = hit
  3578. })
  3579. game:GetService("Debris"):AddItem(bodvol, 0.5)
  3580. game:GetService("Debris"):AddItem(rl, 0.5)
  3581. elseif Type == "Normal" then
  3582. local vp = Create("BodyVelocity")({
  3583. P = 500,
  3584. maxForce = Vector3.new(math.huge, 0, math.huge),
  3585. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  3586. })
  3587. if knockback > 0 then
  3588. vp.Parent = hit.Parent.Head
  3589. end
  3590. game:GetService("Debris"):AddItem(vp, 0.5)
  3591. elseif Type == "Up" then
  3592. local bodyVelocity = Create("BodyVelocity")({
  3593. velocity = Vector3.new(0, 20, 0),
  3594. P = 5000,
  3595. maxForce = Vector3.new(8000, 8000, 8000),
  3596. Parent = hit
  3597. })
  3598. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  3599. local bodyVelocity = Create("BodyVelocity")({
  3600. velocity = Vector3.new(0, 20, 0),
  3601. P = 5000,
  3602. maxForce = Vector3.new(8000, 8000, 8000),
  3603. Parent = hit
  3604. })
  3605. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  3606. elseif Type == "Leech" then
  3607. local hum = hit.Parent.Humanoid
  3608. if hum ~= nil then
  3609. for i = 0, 2 do
  3610. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  3611. end
  3612. Humanoid.Health = Humanoid.Health + 10
  3613. end
  3614. elseif Type == "UpKnock" then
  3615. local hum = hit.Parent.Humanoid
  3616. hum.PlatformStand = true
  3617. if hum ~= nil then
  3618. hitr = true
  3619. end
  3620. coroutine.resume(coroutine.create(function(HHumanoid)
  3621. swait(5)
  3622. HHumanoid.PlatformStand = false
  3623. hitr = false
  3624. end), hum)
  3625. local bodyVelocity = Create("BodyVelocity")({
  3626. velocity = Vector3.new(0, 20, 0),
  3627. P = 5000,
  3628. maxForce = Vector3.new(8000, 8000, 8000),
  3629. Parent = hit
  3630. })
  3631. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  3632. local bodyVelocity = Create("BodyVelocity")({
  3633. velocity = Vector3.new(0, 20, 0),
  3634. P = 5000,
  3635. maxForce = Vector3.new(8000, 8000, 8000),
  3636. Parent = hit
  3637. })
  3638. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  3639. elseif Type == "Snare" then
  3640. local bp = Create("BodyPosition")({
  3641. P = 2000,
  3642. D = 100,
  3643. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3644. position = hit.Parent.Torso.Position,
  3645. Parent = hit.Parent.Torso
  3646. })
  3647. game:GetService("Debris"):AddItem(bp, 1)
  3648. elseif Type == "Slashnare" then
  3649. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
  3650. for i = 1, math.random(4, 5) do
  3651. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  3652. end
  3653. local bp = Create("BodyPosition")({
  3654. P = 2000,
  3655. D = 100,
  3656. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3657. position = hit.Parent.Torso.Position,
  3658. Parent = hit.Parent.Torso
  3659. })
  3660. game:GetService("Debris"):AddItem(bp, 1)
  3661. elseif Type == "Spike" then
  3662. --CreateBigIceSword(hit.Parent.Torso.CFrame)
  3663. local bp = Create("BodyPosition")({
  3664. P = 2000,
  3665. D = 100,
  3666. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3667. position = hit.Parent.Torso.Position,
  3668. Parent = hit.Parent.Torso
  3669. })
  3670. game:GetService("Debris"):AddItem(bp, 1)
  3671. elseif Type == "Freeze" then
  3672. local BodPos = Create("BodyPosition")({
  3673. P = 50000,
  3674. D = 1000,
  3675. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3676. position = hit.Parent.Torso.Position,
  3677. Parent = hit.Parent.Torso
  3678. })
  3679. local BodGy = Create("BodyGyro")({
  3680. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  3681. P = 20000,
  3682. Parent = hit.Parent.Torso,
  3683. cframe = hit.Parent.Torso.CFrame
  3684. })
  3685. hit.Parent.Torso.Anchored = true
  3686. coroutine.resume(coroutine.create(function(Part)
  3687. swait(1.5)
  3688. Part.Anchored = false
  3689. end), hit.Parent.Torso)
  3690. game:GetService("Debris"):AddItem(BodPos, 3)
  3691. game:GetService("Debris"):AddItem(BodGy, 3)
  3692. end
  3693. local debounce = Create("BoolValue")({
  3694. Name = "DebounceHit",
  3695. Parent = hit.Parent,
  3696. Value = true
  3697. })
  3698. game:GetService("Debris"):AddItem(debounce, Delay)
  3699. c = Instance.new("ObjectValue")
  3700. c.Name = "creator"
  3701. c.Value = Player
  3702. c.Parent = h
  3703. game:GetService("Debris"):AddItem(c, 0.5)
  3704. end
  3705. end
  3706. function ShowDamage(Pos, Text, Time, Color)
  3707. local Rate = 0.03333333333333333
  3708. local Pos = Pos or Vector3.new(0, 0, 0)
  3709. local Text = Text or ""
  3710. local Time = Time or 2
  3711. local Color = Color or Color3.new(1, 0, 1)
  3712. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  3713. EffectPart.Anchored = true
  3714. local BillboardGui = Create("BillboardGui")({
  3715. Size = UDim2.new(3, 0, 3, 0),
  3716. Adornee = EffectPart,
  3717. Parent = EffectPart
  3718. })
  3719. local TextLabel = Create("TextLabel")({
  3720. BackgroundTransparency = 1,
  3721. Size = UDim2.new(1, 0, 1, 0),
  3722. Text = Text,
  3723. TextColor3 = Color,
  3724. TextScaled = true,
  3725. Font = Enum.Font.ArialBold,
  3726. Parent = BillboardGui
  3727. })
  3728. game.Debris:AddItem(EffectPart, Time + 0.1)
  3729. EffectPart.Parent = game:GetService("Workspace")
  3730. delay(0, function()
  3731. local Frames = Time / Rate
  3732. for Frame = 1, Frames do
  3733. wait(Rate)
  3734. local Percent = Frame / Frames
  3735. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  3736. TextLabel.TextTransparency = Percent
  3737. end
  3738. if EffectPart and EffectPart.Parent then
  3739. EffectPart:Destroy()
  3740. end
  3741. end)
  3742. end
  3743. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  3744. for _, c in pairs(workspace:children()) do
  3745. local hum = c:findFirstChildOfClass("Humanoid")
  3746. if hum ~= nil then
  3747. local head = c:findFirstChild("Head")
  3748. if head ~= nil then
  3749. local targ = head.Position - Part.Position
  3750. local mag = targ.magnitude
  3751. if magni >= mag and c.Name ~= Player.Name then
  3752. Damagefunc2(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  3753. end
  3754. end
  3755. end
  3756. end
  3757. end
  3758.  
  3759.  
  3760. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
  3761. for _, c in pairs(workspace:children()) do
  3762. local hum = c:findFirstChild("Humanoid")
  3763. if hum ~= nil then
  3764. local head = c:findFirstChild("Torso")
  3765. if head ~= nil then
  3766. local targ = head.Position - Part.Position
  3767. local mag = targ.magnitude
  3768. if magni >= mag and c.Name ~= Player.Name then
  3769. --MagicBlock(BrickColor.new("Pastel light blue"),head.CFrame,5,5,5,1,1,1,0.05)
  3770. Damagefunc2(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  3771. end
  3772. end
  3773. end
  3774. end
  3775. end
  3776.  
  3777. function attackone()
  3778. ATTACK = true
  3779. CFuncs["Sound"].Create("rbxassetid://200632136", root, 1, 1.1)
  3780. for i = 0,1,0.25 do
  3781. swait()
  3782. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),1)
  3783. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),1)
  3784. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1)
  3785. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1)
  3786. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1)
  3787. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1)
  3788. end
  3789. local hitb = Instance.new("Part", char)
  3790. hitb.Anchored = true
  3791. hitb.CanCollide = false
  3792. hitb.FormFactor = 3
  3793. hitb.Name = "Ring"
  3794. hitb.Material = "Neon"
  3795. hitb.Size = Vector3.new(1, 1, 1)
  3796. hitb.Transparency = 1
  3797. hitb.TopSurface = 0
  3798. hitb.BottomSurface = 0
  3799. hitb.CFrame = root.CFrame + root.CFrame.lookVector*2
  3800. MagniDamage(hitb, 3, 12,32, 0, "Normal")
  3801. hitb:Destroy()
  3802. for i = 0,1,0.5 do
  3803. swait()
  3804. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.5)
  3805. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.5)
  3806. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.5)
  3807. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.5)
  3808. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.5)
  3809. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.5)
  3810. end
  3811. ATTACK = false
  3812. end
  3813.  
  3814. function attacktwo()
  3815. ATTACK = true
  3816. CFuncs["Sound"].Create("rbxassetid://200632136", root, 1, 1.1)
  3817. for i=0,1,.25 do
  3818. swait()
  3819. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.5)
  3820. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-90)),0.5)
  3821. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.5)
  3822. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.5)
  3823. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
  3824. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.5)
  3825. end
  3826. local hitb = Instance.new("Part", char)
  3827. hitb.Anchored = true
  3828. hitb.CanCollide = false
  3829. hitb.FormFactor = 3
  3830. hitb.Name = "Ring"
  3831. hitb.Material = "Neon"
  3832. hitb.Size = Vector3.new(1, 1, 1)
  3833. hitb.Transparency = 1
  3834. hitb.TopSurface = 0
  3835. hitb.BottomSurface = 0
  3836. hitb.CFrame = root.CFrame + root.CFrame.lookVector*2
  3837. MagniDamage(hitb, 3, 10,32, 0, "Normal")
  3838. hitb:Destroy()
  3839. for i = 0,1,0.5 do
  3840. swait()
  3841. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),0.5)
  3842. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(90)),0.5)
  3843. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.5)
  3844. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.5)
  3845. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.5)
  3846. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.5)
  3847. end
  3848. ATTACK = false
  3849. end
  3850.  
  3851.  
  3852.  
  3853. local attacktype = 1
  3854. local COMBO = false
  3855. function stab()
  3856. if attacktype==1 and ATTACK==false and COMBO == false then
  3857. attacktype=2
  3858. COMBO = true
  3859. attackone()
  3860. COMBO = false
  3861. elseif attacktype==2 and ATTACK==false and COMBO == false then
  3862. attacktype=1
  3863. COMBO = true
  3864. attacktwo()
  3865. COMBO = false
  3866. end
  3867. end
  3868. Ne = Torso.Neck
  3869. local Ammo = 1000
  3870. local Depleted = false
  3871. function rayCast(Pos, Dir, Max, Ignore)
  3872. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  3873. end
  3874.  
  3875. function DamageASD(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  3876. for i, v in pairs(hit:GetChildren()) do
  3877. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  3878. local find = v:FindFirstChild("Hitz")
  3879. if not find then
  3880. if v.Parent:findFirstChild("Head") then
  3881. local BillG = Create("BillboardGui"){
  3882. Parent = v.Parent.Head,
  3883. Size = UDim2.new(1, 0, 1, 0),
  3884. Adornee = v.Parent.Head,
  3885. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  3886. }
  3887. local TL = Create("TextLabel"){
  3888. Parent = BillG,
  3889. Size = UDim2.new(3, 3, 3, 3),
  3890. BackgroundTransparency = 1,
  3891. Text = tostring(damage).."-",
  3892. TextColor3 = Color1.Color,
  3893. TextStrokeColor3 = Color2.Color,
  3894. TextStrokeTransparency = 0,
  3895. TextXAlignment = Enum.TextXAlignment.Center,
  3896. TextYAlignment = Enum.TextYAlignment.Center,
  3897. FontSize = Enum.FontSize.Size18,
  3898. Font = "SciFi",
  3899. }
  3900. coroutine.resume(coroutine.create(function()
  3901. wait(1)
  3902. for i = 0, 1, .1 do
  3903. wait(.1)
  3904. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  3905. end
  3906. BillG:Destroy()
  3907. end))
  3908. end
  3909. v.Health = v.Health - damage
  3910. local bool = Create("BoolValue"){
  3911. Parent = v,
  3912. Name = 'Hitz',
  3913. }
  3914. if HSound ~= nil and HPitch ~= nil then
  3915. CreateSound(HSound, hit, 1, HPitch)
  3916. end
  3917. game:GetService("Debris"):AddItem(bool, cooldown)
  3918. end
  3919. end
  3920. end
  3921. end
  3922.  
  3923. function MagnitudeDamageB(Part, magni, mindam, maxdam, Color1, Color2, HitSound)
  3924. for _, c in pairs(workspace:children()) do
  3925. local hum = c:findFirstChild("Humanoid")
  3926. if hum ~= nil then
  3927. local head = c:findFirstChild("Torso")
  3928. if head ~= nil then
  3929. local targ = head.Position - Part.Position
  3930. local mag = targ.magnitude
  3931. if mag <= magni and c.Name ~= Player.Name then
  3932. DamageASD(head.Parent, math.random(mindam, maxdam), 0, Color1, Color2, HitSound, 1)
  3933. end
  3934. end
  3935. end
  3936. end
  3937. end
  3938. Effects2 = { }
  3939. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3940. local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  3941. prt.Anchored = true
  3942. prt.CFrame = cframe
  3943. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3944. game:GetService("Debris"):AddItem(prt, 2)
  3945. Effects2[#Effects2 + 1] = {
  3946. prt,
  3947. "Cylinder",
  3948. delay,
  3949. x3,
  3950. y3,
  3951. z3
  3952. }
  3953. end
  3954. function Shoot(asd, spread1, spread2)
  3955. local MainPos = asd.Position
  3956. local MainPos2 = Mouse.Hit.p
  3957. local spread = Vector3.new((math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2) * (asd.Position - Mouse.Hit.p).magnitude / 100
  3958. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2 + spread)
  3959. num = 30
  3960. Ammo = Ammo - 1
  3961. print(Ammo)
  3962. if Ammo == 0 then
  3963. Depleted = true
  3964. end
  3965. coroutine.resume(coroutine.create(function(Spreaded)
  3966. repeat
  3967. wait()
  3968. local hit, pos = rayCast(MainPos, MouseLook.lookVector, 50, Character.HumanoidRootPart.Parent)
  3969. local TheHit = Mouse.Hit.p
  3970. local mag = (MainPos - pos).magnitude
  3971. CylinderEffect(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, mag * 5, 3, .5, 1, .5, 0.2)
  3972. MainPos = MainPos + (MouseLook.lookVector * 50)
  3973. num = num - 1
  3974. if hit ~= nil then
  3975. num = 0
  3976. local ref = CreatePart(3, workspace, "Neon", 0, 1, BrickColor.new("Dark stone grey"), "Reference", Vector3.new())
  3977. ref.Anchored = true
  3978. ref.CFrame = CFrame.new(pos)
  3979. MagnitudeDamageB(ref, 5, 999999999, 999999999, BrickColor.new("Maroon"), BrickColor.new("Really red") , "rbxassetid://199149297")
  3980. game:GetService("Debris"):AddItem(ref, 1)
  3981. end
  3982. until num <= 0
  3983. end))
  3984. end
  3985. function CreateSound2(id, par, vol, pit)
  3986. coroutine.resume(coroutine.create(function()
  3987. local sou = Create("Sound"){
  3988. Parent = par or workspace,
  3989. Volume = vol,
  3990. Pitch = pit or 1,
  3991. SoundId = id,
  3992. }
  3993. wait()
  3994. sou:play()
  3995. end))
  3996. end
  3997. function Fire()
  3998. ATTACK = true
  3999. CreateSound2("rbxassetid://132572951", AWH, 10, .9)
  4000. CreateSound2("rbxassetid://130767489", AWH, 70.7, 1.2)
  4001. Shoot(AWH, 0, 0)
  4002. for i = 0, 1, 0.2 do
  4003. wait()
  4004. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  4005. Ne.C0 = clerp(Ne.C0, NECKC0 * CFrame.Angles(math.rad(5), math.rad(-10), math.rad(90)), .3)
  4006. RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(90), math.rad(-20), math.rad(-90)), .5)
  4007. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(140)), .5)
  4008. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  4009. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  4010. end
  4011. for i = 0, 1, 0.1 do
  4012. wait()
  4013. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  4014. Ne.C0 = clerp(Ne.C0, NECKC0 * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .3)
  4015. RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .3)
  4016. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .3)
  4017. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  4018. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  4019. end
  4020. for i = 0, 1, 0.1 do
  4021. wait()
  4022. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  4023. Ne.C0 = clerp(Ne.C0, NECKC0 * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3)
  4024. RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .3)
  4025. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3)
  4026. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  4027. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  4028. end
  4029. CreateSound2("rbxassetid://146740582", AWH, 70.7, 1)
  4030. for i = 0, 1, 0.1 do
  4031. wait()
  4032. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  4033. Ne.C0 = clerp(Ne.C0, NECKC0 * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3)
  4034. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5)
  4035. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3)
  4036. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  4037. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  4038. end
  4039. for i = 0, 1, 0.1 do
  4040. wait()
  4041. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  4042. Ne.C0 = clerp(Ne.C0, NECKC0 * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3)
  4043. RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5)
  4044. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3)
  4045. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  4046. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  4047. end
  4048. for i = 0, 1, 0.3 do
  4049. wait()
  4050. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4)
  4051. Ne.C0 = clerp(Ne.C0, NECKC0 * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4)
  4052. RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4)
  4053. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4)
  4054. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  4055. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4)
  4056. end
  4057. ATTACK = false
  4058. end
  4059.  
  4060. function R8AS()
  4061. ATTACK = true
  4062. --Rooted = false
  4063. for i=0, 0.5, 0.1 / Animation_Speed do
  4064. Swait()
  4065. turnto(Mouse.Hit.p)
  4066. --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  4067. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  4068. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4069. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4070. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4071. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4072. --]]
  4073. end
  4074. repeat
  4075. for i = 0,0.76,0.1 do
  4076. swait()
  4077. turnto(Mouse.Hit.p)
  4078. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  4079. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  4080. RW.C0=clerp(RW.C0,cf(0.8,0.5 + 0.1 * math.cos(sine / 28),-.75)*angles(math.rad(90),math.rad(0),math.rad(-30)),.1)
  4081. LW.C0=clerp(LW.C0,cf(-0.8,0.5 + 0.1 * math.cos(sine / 28),-0.75)*angles(math.rad(90),math.rad(0),math.rad(30)),.1)
  4082. end
  4083. for i = 0,1.98,0.1 do
  4084. swait()
  4085. turnto(Mouse.Hit.p)
  4086. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  4087. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  4088. RW.C0=clerp(RW.C0,cf(0.8,0.5 + 0.1 * math.cos(sine / 28),-.65)*angles(math.rad(90),math.rad(0),math.rad(-30)),.1)
  4089. LW.C0=clerp(LW.C0,cf(-0.8,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(90),math.rad(0),math.rad(30)),.1)
  4090. end
  4091. so("http://roblox.com/asset/?id=360648134",REVOLV,60,1)
  4092. --so("http://roblox.com/asset/?id=165946560",Flare2,60,1)
  4093. local lb = Instance.new("Part")
  4094. lb.Parent = char
  4095. lb.Material = "Neon"
  4096. lb.Color = BrickColor.new("New Yeller").Color
  4097. lb.CanCollide = false
  4098. lb.Shape = "Ball"
  4099. lb.CFrame = REVOLV.CFrame
  4100. lb.Anchored = true
  4101. lb.Transparency = 0
  4102. lb.Size = vt(0.45,1,0.45)
  4103. local thing = Instance.new("SpecialMesh",lb)
  4104. thing.MeshType = "Sphere"
  4105. --for i = 0, 1 do
  4106. --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
  4107. --end
  4108. -- + root.CFrame.lookVector*12
  4109. --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
  4110. -- + root.CFrame.lookVector*12
  4111. local b = Instance.new("Part")
  4112. b.Parent = char
  4113. b.Material = "Neon"
  4114. b.Color = BrickColor.new("New Yeller").Color
  4115. b.CanCollide = false
  4116. b.Shape = "Ball"
  4117. b.CFrame = REVOLV.CFrame
  4118. b.Anchored = true
  4119. b.Transparency = 0
  4120. b.Size = vt(1,1,1)
  4121. local z = Instance.new("SpecialMesh",b)
  4122. z.MeshType = "Sphere"
  4123. local hitted = false
  4124. lb.Anchored = false
  4125. local bv = Instance.new("BodyVelocity")
  4126. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4127. bv.velocity = Mouse.Hit.lookVector *150
  4128. bv.Parent = lb
  4129. --[[
  4130. local lb2 = Instance.new("Part")
  4131. lb2.Parent = char
  4132. lb2.Material = "Neon"
  4133. lb2.Color = BrickColor.new("New Yeller").Color
  4134. lb2.CanCollide = false
  4135. lb2.Shape = "Ball"
  4136. lb2.CFrame = Flare2.CFrame
  4137. lb2.Anchored = true
  4138. lb2.Transparency = 0
  4139. lb2.Size = vt(0.6,0.6,0.6)
  4140. local thing = Instance.new("SpecialMesh",lb2)
  4141. thing.MeshType = "Sphere"
  4142. --for i = 0, 1 do
  4143. --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
  4144. --end
  4145. -- + root.CFrame.lookVector*12
  4146. --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
  4147. -- + root.CFrame.lookVector*12
  4148. local b2 = Instance.new("Part")
  4149. b2.Parent = char
  4150. b2.Material = "Neon"
  4151. b2.Color = BrickColor.new("New Yeller").Color
  4152. b2.CanCollide = false
  4153. b2.Shape = "Ball"
  4154. b2.CFrame = Flare2.CFrame
  4155. b2.Anchored = true
  4156. b2.Transparency = 0
  4157. b2.Size = vt(1,1,1)
  4158. local z = Instance.new("SpecialMesh",b2)
  4159. z.MeshType = "Sphere"
  4160. --local hitted = false
  4161. lb2.Anchored = false
  4162. local bv2 = Instance.new("BodyVelocity")
  4163. bv2.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4164. bv2.velocity = Mouse.Hit.lookVector *150
  4165. bv2.Parent = lb2]]--
  4166. lb.Touched:connect(function(hit) Damagefunc(hit,64,250,math.random(10,20),"Normal",RootPart,.2,1) end)
  4167. --lb2.Touched:connect(function(hit) Damagefunc(hit,33,74,math.random(10,20),"Normal",RootPart,.2,1) end)
  4168. for i = 0,1.7,0.1 do
  4169. swait()
  4170. turnto(Mouse.Hit.p)
  4171. z.Scale = z.Scale + vt(0.1,0.1,0.1)
  4172. b.Transparency = b.Transparency + 0.05
  4173. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  4174. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  4175. RW.C0=clerp(RW.C0,cf(0.8,0.5 + 0.1 * math.cos(sine / 28),-.65)*angles(math.rad(120),math.rad(0),math.rad(-30)),.1)
  4176. LW.C0=clerp(LW.C0,cf(-0.8,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(120),math.rad(0),math.rad(30)),.1)
  4177. end
  4178. game:GetService("Debris"):AddItem(lb, 19)
  4179. --game:GetService("Debris"):AddItem(lb2, 19)
  4180. game:GetService("Debris"):AddItem(bv, 20)
  4181. --game:GetService("Debris"):AddItem(bv2, 20)
  4182. b:Destroy()
  4183. --b2:Destroy()
  4184. --wait(10)
  4185. --lb:Destroy()
  4186. --lb2:Destroy()
  4187. until HOLD == false
  4188. ATTACK = false
  4189. --Rooted = false
  4190. end
  4191. function nooutline(part)
  4192. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  4193. end
  4194.  
  4195. function partB(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  4196. local fp=it("Part")
  4197. fp.formFactor=formfactor
  4198. fp.Parent=parent
  4199. fp.Reflectance=reflectance
  4200. fp.Transparency=transparency
  4201. fp.CanCollide=false
  4202. fp.Locked=true
  4203. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  4204. fp.Name=name
  4205. fp.Size=size
  4206. fp.Position=Character.Torso.Position
  4207. nooutline(fp)
  4208. fp.Material=material
  4209. fp:BreakJoints()
  4210. return fp
  4211. end
  4212. function partB(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  4213. local fp = it("Part")
  4214. fp.formFactor = formfactor
  4215. fp.Parent = parent
  4216. fp.Reflectance = reflectance
  4217. fp.Transparency = transparency
  4218. fp.CanCollide = false
  4219. fp.Locked=true
  4220. fp.BrickColor = brickcolor
  4221. fp.Name = name
  4222. fp.Size = size
  4223. fp.Position = Torso.Position
  4224. nooutline(fp)
  4225. fp.Material="Neon"
  4226. fp:BreakJoints()
  4227. return fp
  4228. end
  4229. function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  4230. local prt=partB(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
  4231. prt.Anchored=true
  4232. prt.CFrame=cframe
  4233. msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
  4234. game:GetService("Debris"):AddItem(prt,2)
  4235. coroutine.resume(coroutine.create(function(Part,Mesh)
  4236. for i=0,1,delay do
  4237. swait()
  4238. Part.CFrame=Part.CFrame
  4239. Part.Transparency=i
  4240. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  4241. end
  4242. Part.Parent=nil
  4243. end),prt,msh)
  4244. end
  4245.  
  4246. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  4247. local prt=partB(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  4248. prt.Anchored=true
  4249. prt.CFrame=cframe
  4250. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  4251. game:GetService("Debris"):AddItem(prt,2)
  4252. coroutine.resume(coroutine.create(function(Part,Mesh)
  4253. for i=0,1,delay do
  4254. swait()
  4255. Part.CFrame=Part.CFrame
  4256. Part.Transparency=i
  4257. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  4258. end
  4259. Part.Parent=nil
  4260. end),prt,msh)
  4261. end
  4262. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  4263. local mesh=it(Mesh)
  4264. mesh.Parent=part
  4265. if Mesh=="SpecialMesh" then
  4266. mesh.MeshType=meshtype
  4267. mesh.MeshId=meshid
  4268. end
  4269. mesh.Offset=offset
  4270. mesh.Scale=scale
  4271. return mesh
  4272. end
  4273. function LaserBarrage(Prt,Parent)
  4274. attack=true
  4275. --so("BeamLockon",Prt,1,1)
  4276. local efprt=partB(3,Parent,0,0.5,BrickColor.new("New Yeller"),"Effect",vt(0.2,0.2,0.2))
  4277. efprt.Anchored=true
  4278. local efmsh=mesh("CylinderMesh",efprt,"","",vt(0,0,0),vt(1,1,1))
  4279. spread=vt((math.random(-1,0)+math.random())*7,(math.random(-1,0)+math.random())*7,(math.random(-1,0)+math.random())*7)*(Prt.Position-Mouse.Hit.p).magnitude/100
  4280. --spread=vt(0,0,0)
  4281. coroutine.resume(coroutine.create(function(Part,Mesh,Spreaded)
  4282. game:GetService("Debris"):AddItem(Part,6)
  4283. local TheHit=Mouse.Hit.p
  4284. local MouseLook=cf((Prt.Position+TheHit)/2,TheHit+Spreaded)
  4285. local hit,pos = rayCast(Prt.Position,MouseLook.lookVector,1000,Parent)
  4286. so("Elec",Prt,0.2,1)
  4287. local tefprt=partB(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt(0.2,0.2,0.2))
  4288. tefprt.CFrame=cf(pos)
  4289. MagicCircle(BrickColor.new("New Yeller"),cf(pos),0.5,0.5,0.5,0.5,0.5,0.5,0.04)
  4290. so("Elec",tefprt,0.3,1)
  4291. game:GetService("Debris"):AddItem(tefprt,3)
  4292. Part.CFrame=CFrame.new((Prt.Position+pos)/2,pos)*angles(1.57,0,0)
  4293. if(hit.Parent:findFirstChild("Humanoid")~= nil)then
  4294. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then
  4295. hit.Parent.Humanoid:TakeDamage(MRANDOM(36,87))
  4296. end
  4297. end
  4298. local mag=(Prt.Position-pos).magnitude
  4299. MagicCylinder(BrickColor.new("New Yeller"),Part.CFrame,1,mag*5,1,0.5,0,0.5,0.05)
  4300. Part.Parent=nil
  4301. end),efprt,efmsh,spread)
  4302. end
  4303. function FireAAAA()
  4304. ATTACK=true
  4305.  
  4306. so("http://www.roblox.com/asset/?id=138083993",Barrel,1,1)
  4307. for i=0,3,0.3 do
  4308. LaserBarrage(Barrel,Shotgun)
  4309. end
  4310. for i=0,3,0.3 do
  4311. swait()
  4312. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  4313. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  4314. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, 0.2) * angles(math.rad(120), math.rad(0), math.rad(-20)), 0.3)
  4315. LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -1.2) * angles(math.rad(140), math.rad(0), math.rad(40)), 0.3)
  4316. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  4317. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-10)),.3)
  4318. end
  4319. for i=0,3,0.3 do
  4320. swait()
  4321. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  4322. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  4323. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0.2) * angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3)
  4324. LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -1.2) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.3)
  4325. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  4326. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-10)),.3)
  4327. end
  4328. for i=0,3,0.3 do
  4329. swait()
  4330. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  4331. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  4332. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-10)), 0.3)
  4333. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -1) * angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3)
  4334. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  4335. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-0)),.3)
  4336. end
  4337. so("http://www.roblox.com/asset/?id=131072992",Barrel,1,.8)
  4338. for i=0,3,0.3 do
  4339. swait()
  4340. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  4341. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  4342. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-20)), 0.3)
  4343. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -1) * angles(math.rad(120), math.rad(0), math.rad(20)), 0.3)
  4344. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  4345. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-0)),.3)
  4346. end
  4347. for i=0,3,0.3 do
  4348. swait()
  4349. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  4350. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  4351. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-10)), 0.3)
  4352. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -1) * angles(math.rad(120), math.rad(0), math.rad(-20)), 0.3)
  4353. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  4354. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-0)),.3)
  4355. end
  4356.  
  4357.  
  4358. ATTACK=false
  4359. end
  4360. function bosschatfunc(text,watval)
  4361. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  4362. coroutine.resume(coroutine.create(function()
  4363. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  4364. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  4365. end
  4366. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  4367. CFuncs["EchoSound"].Create("rbxassetid://525200869", scrg, 0.5, 1,0,10,0.1,0.25,1)
  4368. scrg.Name = "Dialog"
  4369. --gui below
  4370. --text below
  4371. local txtlb = Instance.new("TextLabel",scrg)
  4372. txtlb.Text = ""
  4373. txtlb.Font = "Cartoon"
  4374. txtlb.TextColor3 = Color3.new(1,1,1)
  4375. txtlb.TextStrokeTransparency = 0
  4376. txtlb.BackgroundTransparency = 1
  4377. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  4378. txtlb.TextStrokeColor3 = C3(0,0,0)
  4379. txtlb.TextScaled = true
  4380. txtlb.Size = UDim2.new(1,0,0.25,0)
  4381. txtlb.TextXAlignment = "Center"
  4382. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  4383. coroutine.resume(coroutine.create(function()
  4384. while true do
  4385. swait()
  4386. end
  4387. end))
  4388. local fvalen = 0.55
  4389. local fval = -0.49
  4390. coroutine.resume(coroutine.create(function()
  4391. while true do
  4392. swait()
  4393. if scrg.Parent ~= nil then
  4394. fvalen = fvalen - 0.0001
  4395. elseif scrg.Parent == nil then
  4396. break
  4397. end
  4398. end
  4399. end))
  4400. local flol = 1.75
  4401. local flil = 1.6
  4402. coroutine.resume(coroutine.create(function()
  4403. for i = 0, 9 do
  4404. swait()
  4405. fval = fval + 0.05
  4406. flol = flol - 0.1
  4407. flil = flil - 0.1
  4408. txtlb.Text = ""
  4409. txtlb.Position = UDim2.new(0,0,flol,0)
  4410. end
  4411. txtlb.Text = text
  4412. wait(watval)
  4413. local valinc = 0
  4414. for i = 0, 99 do
  4415. swait()
  4416. valinc = valinc + 0.0001
  4417. flol = flol + valinc
  4418. flil = flil + valinc
  4419. txtlb.Rotation = txtlb.Rotation + valinc*20
  4420. txtlb.Position = UDim2.new(0,0,flol,0)
  4421. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  4422. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  4423. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  4424. end
  4425. scrg:Destroy()
  4426. end))
  4427. end))
  4428. end
  4429. end
  4430. function mafia()
  4431. ATTACK = true
  4432. CreateSound2("rbxassetid://2731402002", Character, 100, 1)
  4433. bosschatfunc("thats how mafia works",7)
  4434. for i = 0,38,0.1 do
  4435. swait()
  4436. RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 10),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 10))),.1)
  4437. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 10),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(sine / 10))),.1)
  4438. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 10),0 + 0.1 * math.cos(sine / 10))*angles(math.rad(1 - 2 * math.cos(sine / 10)),math.rad(0),math.rad(0)),.1)
  4439. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(sine / 40)),math.rad(0),math.rad(0 - 3 * math.cos(sine / 67))),.1)
  4440. RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(8 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(5 + 4 * math.cos(sine / 32))),.1)
  4441. LW.C0=clerp(LW.C0,cf(-1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(10 + 2 * math.cos(sine / 38)),math.rad(4 - 3 * math.cos(sine / 31)),math.rad(-140 - 2 * math.cos(sine / 25))),.1)
  4442. end
  4443. ATTACK = false
  4444. end
  4445.  
  4446.  
  4447. function FUCKYOU()
  4448. ATTACK = true
  4449. CFuncs["Sound"].Create("rbxassetid://136007472", root, 5, 1.25)
  4450. for i = 0,6,0.1 do
  4451. swait()
  4452. sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,BRICKC'Really red',100)
  4453. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
  4454. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
  4455. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.15)*angles(math.rad(30),math.rad(0),math.rad(0)),.2)
  4456. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2)
  4457. RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2)
  4458. LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2)
  4459. end
  4460. CFuncs["Sound"].Create("rbxassetid://206082327", root, 7.5,1)
  4461. CFuncs["Sound"].Create("rbxassetid://847061203", root, 10,1)
  4462. CFuncs["Sound"].Create("rbxassetid://239000203", root, 7.5,1)
  4463. CFuncs["Sound"].Create("rbxassetid://579687077", root, 7.5,0.75)
  4464. CFuncs["Sound"].Create("rbxassetid://1368637781", root, 10,1)
  4465. CFuncs["Sound"].Create("rbxassetid://763718160", root, 7.5, 1.1)
  4466. CFuncs["Sound"].Create("rbxassetid://782353443", root, 7.5, 1)
  4467. sick.TimePosition = 5
  4468. SONG = 565439926
  4469. Mode = "INSANE-H"
  4470. for i = 0,2,0.1 do
  4471. swait()
  4472. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5)
  4473. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5)
  4474. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.3,-0.15)*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
  4475. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.5)
  4476. RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.5)
  4477. LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.5)
  4478. end
  4479. ATTACK = false
  4480. end
  4481. --//=================================\\
  4482. --|| ASSIGN THINGS TO KEYS
  4483. --\\=================================//
  4484. local AddInstance = function(Object, ...)
  4485. local Obj = Instance.new(Object)
  4486. for i,v in next,(...) do
  4487. Obj[i] = v
  4488. end
  4489. return Obj
  4490. end
  4491.  
  4492. local TopHat = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  4493. TopHat.Color = C3(0,0,0)
  4494. local HatWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, TopHat, CF(0,0.7,0), CF(0, 0, 0))
  4495. CreateMesh("SpecialMesh", TopHat, "FileMesh", "", "", VT(1,1,1)*1.05, VT(0,0,0))
  4496.  
  4497. local Jevil = false
  4498. local SITTING = false
  4499. plr.Chatted:connect(function(message)
  4500. if message:sub(1,8) == "/e play " then
  4501. SONG = message:sub(9)
  4502. end
  4503. if message:sub(1,6) == "NOHATS" then
  4504. if Head:FindFirstChild("Jevil") then
  4505. Head.Jevil:Remove()
  4506. end
  4507. CreateMesh("SpecialMesh", TopHat, "FileMesh", "", "", VT(1,1,1)*1.05, VT(0,0,0))
  4508. end
  4509. if message:sub(1,6) == "TOPHAT" then
  4510. if Mode ~= "Nuclear" then
  4511. CreateMesh("SpecialMesh", TopHat, "FileMesh", "1028713", "46542901", VT(1,1,1)*1.05, VT(0,0,0))
  4512. else
  4513. CreateMesh("SpecialMesh", TopHat, "FileMesh", "1028713", "1563327", VT(1,1,1)*1.05, VT(0,0,0))
  4514. end
  4515. end
  4516. if message:sub(1,17) == "I CAN DO ANYTHING" then
  4517. SONG = 2597271983
  4518. if Jevil == false then
  4519. Jevil = true
  4520. local sound = Instance.new("Sound")
  4521. sound.SoundId = "rbxassetid://2544975373"
  4522. sound.Volume = 10
  4523. sound.Parent = Head
  4524. sound:Play()
  4525. local Reaper = AddInstance("Part",{
  4526. Parent = hed,
  4527. CFrame = hed.CFrame,
  4528. Name = "Jevil",
  4529. formFactor = "Symmetric",
  4530. Size = Vector3.new(1, 1, 1),
  4531. CanCollide = false,
  4532. TopSurface = "Smooth",
  4533. BottomSurface = "Smooth",
  4534. Locked = true,
  4535. })
  4536. local Weld = AddInstance("Weld",{
  4537. Parent = Reaper,
  4538. Part0 = hed,
  4539. C0 = CFrame.new(0, 0.8, 0.4)*CFrame.Angles(0, 0, 0),
  4540. Part1 = Reaper,
  4541. })
  4542. local Mesh = AddInstance("SpecialMesh",{
  4543. Parent = Reaper,
  4544. MeshId = "rbxassetid://193760002",
  4545. TextureId = "rbxassetid://89867215",
  4546. Scale = Vector3.new(1.1, 1.1, 1.1),
  4547. VertexColor = Vector3.new(0.5, 0.5, 0.5),
  4548. })
  4549. end
  4550. end
  4551. if message:sub(1,13) == "GET REKT FOOL" then
  4552. CreateSound2("rbxassetid://1292661979", Character, 100, 1)
  4553. end
  4554. if message:sub(1,3) == "HEX" then
  4555. SONG = 1143128932
  4556. end
  4557. if message:sub(1,2) == "DS" then
  4558. SONG = 1751171913
  4559. end
  4560. if message:sub(1,21) == "thats how mafia works" then
  4561. mafia()
  4562. end
  4563. if message:sub(1,3) == "SIT" then
  4564. SITTING = true
  4565. end
  4566. if message:sub(1,5) == "NOSIT" then
  4567. SITTING = false
  4568. end
  4569. if message:sub(1,6) == "ah yes" then
  4570. SONG = 243199198
  4571. end
  4572. if message:sub(1,30) == "I CANT BELIEVE YOUVE DONE THIS" then
  4573. CreateSound2("rbxassetid://527749592", Character, 100, 1)
  4574. end
  4575. if message:sub(1,4) == "AAAA" then
  4576. CreateSound2("rbxassetid://547868092", Character, 100, 1)
  4577. end
  4578. if message:sub(1,4) == "curb" then
  4579. SONG = 434976383
  4580. sick.TimePosition = 0
  4581. end
  4582. if message:sub(1,8) == "/e time " then
  4583. sick.TimePosition = message:sub(9)
  4584. end
  4585. end)
  4586.  
  4587. function MouseDown(Mouse)
  4588. HOLD = true
  4589. if ATTACK == false then
  4590. if Mode == "Gun" then
  4591. shoot()
  4592. elseif Mode == "Gun-S" then
  4593. shoots()
  4594. elseif Mode == "Shotty" then
  4595. FireAAAA()
  4596. elseif Mode == "SMG" then
  4597. SmgTest()
  4598. elseif Mode == "SMG2" then
  4599. SmgTest2()
  4600. elseif Mode == "SMG3" then
  4601. SmgTest3()
  4602. elseif Mode == "DE" then
  4603. deag()
  4604. elseif Mode == "AK" then
  4605. AKS()
  4606. elseif Mode == "AR" then
  4607. AEA()
  4608. elseif Mode == "knif" then
  4609. stab()
  4610. elseif Mode == "AGB" then
  4611. AUGShoot()
  4612. elseif Mode == "AWP" then
  4613. Fire()
  4614. elseif Mode == "R8R" then
  4615. R8AS()
  4616. end
  4617. end
  4618. end
  4619.  
  4620. function MouseUp(Mouse)
  4621. HOLD = false
  4622. end
  4623.  
  4624. function KeyDown(Key)
  4625. KEYHOLD = true
  4626.  
  4627. if Key == "p" then
  4628. bestmatesA()
  4629. end
  4630. if Key == "y" then
  4631. bestmatesB()
  4632. end
  4633. if Key == "u" then
  4634. cheekibreeki()
  4635. end
  4636.  
  4637. if Key == "m" and ATTACK == false then
  4638. if Mode == "Nuclear" then
  4639. -- Nuclear = true
  4640. Mode = "Chronos"
  4641. SONG = 432493949
  4642. elseif Mode == "Chronos" then
  4643. --Nuclear = false
  4644. Mode = "Nuclear"
  4645. SONG = 566809627
  4646. end
  4647. end
  4648.  
  4649. if Key == "n" and ATTACK == false then
  4650. if Mode == "Nuclear" then
  4651. FUCKYOU()
  4652. elseif Mode == "INSANE-H" then
  4653. --Nuclear = false
  4654. Mode = "Nuclear"
  4655. SONG = 566809627
  4656. end
  4657. end
  4658.  
  4659.  
  4660. if Key == "b" and ATTACK == false then
  4661. if Mode == "Nuclear" then
  4662. sick.TimePosition = 0
  4663. SONG = 2598224585
  4664. Mode = "MARENOL"
  4665. elseif Mode == "MARENOL" then
  4666. --Nuclear = false
  4667. Mode = "Nuclear"
  4668. SONG = 566809627
  4669. end
  4670. end
  4671.  
  4672.  
  4673. if Key == "v" and ATTACK == false then
  4674. if Mode == "Nuclear" then
  4675. SONG = 2297862957
  4676. Mode = "Mutilated"
  4677. elseif Mode == "Mutilated" then
  4678. --Nuclear = false
  4679. Mode = "Nuclear"
  4680. SONG = 566809627
  4681. end
  4682. end
  4683. if Key == "l" and ATTACK == false then
  4684. if Mode == "Nuclear" then
  4685. SONG = 776030196
  4686. Mode = "S"
  4687. elseif Mode == "S" then
  4688. --Nuclear = false
  4689. Mode = "Nuclear"
  4690. SONG = 566809627
  4691. end
  4692. end
  4693.  
  4694.  
  4695. if Key == "k" and ATTACK == false then
  4696. if Mode == "Nuclear" then
  4697. SONG = 1669069269
  4698. Mode = "PIXEL"
  4699. sick.TimePosition = 0
  4700. elseif Mode == "PIXEL" then
  4701. --Nuclear = false
  4702. Mode = "Nuclear"
  4703. SONG = 566809627
  4704. end
  4705. end
  4706.  
  4707. if Key == "j" and ATTACK == false then
  4708. if Mode == "Nuclear" then
  4709. SONG = 1041867225
  4710. Mode = "G"
  4711. elseif Mode == "G" then
  4712. --Nuclear = false
  4713. Mode = "Nuclear"
  4714. SONG = 566809627
  4715. end
  4716. end
  4717. --[[
  4718. if Key == "m" and ATTACK == false then if Key == "c" and ATTACK == false then
  4719. if Mode == "Nuclear" then
  4720. Mode = "Chronos"
  4721. sick.TimePosition = 0
  4722. SONG = 432493949
  4723. elseif Mode == "Chronos" then
  4724. Mode = "Nuclear"
  4725. SONG = 566809627
  4726. end
  4727. end
  4728. ]]--
  4729. if Key == "q" and ATTACK == false then
  4730. if Nuclear == false and Mode == "Normal" then
  4731. Nuclear = true
  4732. Mode = "Nuclear"
  4733. CLOCKWORK2.BrickColor = BRICKC'Lime green'
  4734. --SONG = 566809627
  4735. SONG = 1812212957
  4736. elseif Nuclear == true and Mode == "Nuclear" then
  4737. Nuclear = false
  4738. Mode = "Normal"
  4739. CLOCKWORK2.BrickColor = BRICKC'Bright yellow'
  4740. SONG = 1175569393
  4741. end
  4742. end
  4743.  
  4744. if Key == "t" then
  4745. Humanoid.Health = Humanoid.Health - MRANDOM(78,560)
  4746. end
  4747.  
  4748. if Key == "f" and ATTACK == false then
  4749. if Mode == "Normal" then
  4750. Gun.Parent = Character
  4751. Mode = "Gun"
  4752. SONG = 1632083717
  4753. elseif Mode == "Gun" then
  4754. Gun.Parent = nil
  4755. Mode = "Normal"
  4756. SONG = 1175569393
  4757. end
  4758. end
  4759.  
  4760. if Key == "g" and ATTACK == false then
  4761. if Mode == "Gun" then
  4762. Mode = "Gun-S"
  4763. Supressor.Parent = Character
  4764. SONG = 742414504
  4765. elseif Mode == "Gun-S" then
  4766. Supressor.Parent = nil
  4767. Mode = "Gun"
  4768. SONG = 1632083717
  4769. end
  4770. end
  4771.  
  4772. if Key == "g" and ATTACK == false then
  4773. if Mode == "Normal" then
  4774. Mode = "Shotty"
  4775. -- SHandaru.Transparency = 0
  4776. Shotgun.Parent = Character
  4777. --GunModelMesh.MeshId = "http://www.roblox.com/asset/?id=450250994"
  4778. SONG = 1242541615
  4779. elseif Mode == "Shotty" then
  4780. Shotgun.Parent = nil
  4781. --SHandaru.Transparency = 1
  4782. --GunModelMesh.MeshId = "http://www.roblox.com/asset/?id=0"
  4783. Mode = "Normal"
  4784. SONG = 1175569393
  4785. end
  4786. end
  4787.  
  4788. if Key == "h" and ATTACK == false then
  4789. if Mode == "Normal" then
  4790. Mode = "SMG"
  4791. SMG.Parent = Character
  4792. SONG = 1684339203
  4793. elseif Mode == "SMG" then
  4794. SMG.Parent = nil
  4795. Mode = "Normal"
  4796. SONG = 1175569393
  4797. end
  4798. end
  4799.  
  4800. if Key == "g" and ATTACK == false then
  4801. if Mode == "SMG" then
  4802. Mode = "SMG2"
  4803. SMG2.Parent = Character
  4804. SMG.Parent = nil
  4805. SONG = 1846938217
  4806. elseif Mode == "SMG2" then
  4807. SMG2.Parent = nil
  4808. Mode = "SMG"
  4809. SMG.Parent = Character
  4810. SONG = 1684339203
  4811. end
  4812. end
  4813.  
  4814. if Key == "j" and ATTACK == false then
  4815. if Mode == "SMG" then
  4816. Mode = "SMG3"
  4817. SMG3.Parent = Character
  4818. SMG.Parent = nil
  4819. SONG = 856927010
  4820. elseif Mode == "SMG3" then
  4821. SMG3.Parent = nil
  4822. Mode = "SMG"
  4823. SMG.Parent = Character
  4824. SONG = 1684339203
  4825. end
  4826. end
  4827. if Key == "k" and ATTACK == false then
  4828. if Mode == "Normal" then
  4829. Mode = "AK"
  4830. A47.Parent = Character
  4831. SONG = 468448329
  4832. elseif Mode == "AK" then
  4833. A47.Parent = nil
  4834. Mode = "Normal"
  4835. SONG = 1175569393
  4836. end
  4837. end
  4838.  
  4839.  
  4840. if Key == "j" and ATTACK == false then
  4841. if Mode == "Normal" then
  4842. Mode = "DE"
  4843. DE.Parent = Character
  4844. SONG = 1473065092
  4845. elseif Mode == "DE" then
  4846. DE.Parent = nil
  4847. Mode = "Normal"
  4848. SONG = 1175569393
  4849. end
  4850. end
  4851.  
  4852. if Key == "l" and ATTACK == false then
  4853. if Mode == "Normal" then
  4854. Mode = "knif"
  4855. knif.Parent = Character
  4856. SONG = 1583110657
  4857. elseif Mode == "knif" then
  4858. knif.Parent = nil
  4859. Mode = "Normal"
  4860. SONG = 1175569393
  4861. end
  4862. end
  4863. if Key == "m" and ATTACK == false then
  4864. if Mode == "Normal" then
  4865. Mode = "AGB"
  4866. AUG.Parent = Character
  4867. SONG = 1317272392
  4868. elseif Mode == "AGB" then
  4869. AUG.Parent = nil
  4870. Mode = "Normal"
  4871. SONG = 1175569393
  4872. end
  4873. end
  4874.  
  4875. if Key == "n" and ATTACK == false then
  4876. if Mode == "Normal" then
  4877. Mode = "AWP"
  4878. AWP.Parent = Character
  4879. SONG = 2191904606
  4880. elseif Mode == "AWP" then
  4881. AWP.Parent = nil
  4882. Mode = "Normal"
  4883. SONG = 1175569393
  4884. end
  4885. end
  4886.  
  4887. if Key == "b" and ATTACK == false then
  4888. if Mode == "Normal" then
  4889. Mode = "R8R"
  4890. R8RA.Parent = Character
  4891. SONG = 729622879
  4892. elseif Mode == "R8R" then
  4893. R8RA.Parent = nil
  4894. Mode = "Normal"
  4895. SONG = 1175569393
  4896. end
  4897. end
  4898.  
  4899. if Key == "v" and ATTACK == false then
  4900. if Mode == "Normal" then
  4901. Mode = "INSANITY"
  4902. SONG = 943961217
  4903. elseif Mode == "INSANITY" then
  4904. Mode = "Normal"
  4905. SONG = 1175569393
  4906. end
  4907. end
  4908.  
  4909. if Key == "c" and ATTACK == false then
  4910. if Mode == "Normal" then
  4911. Mode = "AR"
  4912. AR.Parent = Character
  4913. SONG = 1537357758
  4914. elseif Mode == "AR" then
  4915. Mode = "Normal"
  4916. AR.Parent = nil
  4917. SONG = 1175569393
  4918. end
  4919. end
  4920. end
  4921.  
  4922. function KeyUp(Key)
  4923. KEYHOLD = false
  4924. end
  4925.  
  4926. Mouse.Button1Down:connect(function(NEWKEY)
  4927. MouseDown(NEWKEY)
  4928. end)
  4929. Mouse.Button1Up:connect(function(NEWKEY)
  4930. MouseUp(NEWKEY)
  4931. end)
  4932. Mouse.KeyDown:connect(function(NEWKEY)
  4933. KeyDown(NEWKEY)
  4934. end)
  4935. Mouse.KeyUp:connect(function(NEWKEY)
  4936. KeyUp(NEWKEY)
  4937. end)
  4938.  
  4939. --//=================================\\
  4940. --\\=================================//
  4941.  
  4942.  
  4943. function unanchor()
  4944. if UNANCHOR == true then
  4945. g = Character:GetChildren()
  4946. for i = 1, #g do
  4947. if g[i].ClassName == "Part" then
  4948. g[i].Anchored = false
  4949. end
  4950. end
  4951. end
  4952. end
  4953.  
  4954.  
  4955. --//=================================\\
  4956. --|| WRAP THE WHOLE SCRIPT UP
  4957. --\\=================================//
  4958.  
  4959. Humanoid.Changed:connect(function(Jump)
  4960. if Jump == "Jump" and (Disable_Jump == true) then
  4961. Humanoid.Jump = false
  4962. end
  4963. end)
  4964.  
  4965. local CONNECT = nil
  4966. Instance.new("ForceField",char).Visible = false
  4967. while true do
  4968. Swait()
  4969. ANIMATE.Parent = nil
  4970. if Character:FindFirstChildOfClass("Humanoid") == nil then
  4971. Humanoid = IT("Humanoid",Character)
  4972. end
  4973. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  4974. v:Stop();
  4975. end
  4976. SINE = SINE + CHANGE
  4977. sine = sine + change
  4978. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4979. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4980. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4981. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  4982. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4983. ANIM = "Jump"
  4984. if ATTACK == false then
  4985. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4986. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4987. RW.C0=clerp(RW.C0,cf(1,0.45 - 0.075 * math.cos(sine / 18),0.5)*angles(math.rad(-26 + 3 * math.cos(sine / 38)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(-34 + 1 * math.cos(sine / 25))),.1)
  4988. LW.C0=clerp(LW.C0,cf(-1,0.45 - 0.075 * math.cos(sine / 18),0.5)*angles(math.rad(-26 + 3 * math.cos(sine / 38)),math.rad(0 - 2 * math.cos(sine / 31)),math.rad(34 - 1 * math.cos(sine / 25))),.1)
  4989. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  4990. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  4991. end
  4992. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4993. ANIM = "Fall"
  4994. if ATTACK == false then
  4995. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4997. RW.C0=clerp(RW.C0,cf(1,0.45 - 0.075 * math.cos(sine / 18),0.5)*angles(math.rad(-26 + 3 * math.cos(sine / 38)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(-34 + 1 * math.cos(sine / 25))),.1)
  4998. LW.C0=clerp(LW.C0,cf(-1,0.45 - 0.075 * math.cos(sine / 18),0.5)*angles(math.rad(-26 + 3 * math.cos(sine / 38)),math.rad(0 - 2 * math.cos(sine / 31)),math.rad(34 - 1 * math.cos(sine / 25))),.1)
  4999. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  5000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  5001. end
  5002. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  5003. ANIM = "Idle"
  5004. if ATTACK == false then
  5005. if Mode == "Gun" then
  5006. RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1)
  5007. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(sine / 20))),.1)
  5008. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  5009. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(sine / 40)),math.rad(0),math.rad(0 - 3 * math.cos(sine / 67))),.1)
  5010. RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(8 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(14 + 4 * math.cos(sine / 22))),.1)
  5011. LW.C0=clerp(LW.C0,cf(-1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(10 + 2 * math.cos(sine / 38)),math.rad(4 - 3 * math.cos(sine / 31)),math.rad(-7 - 2 * math.cos(sine / 25))),.1)
  5012. elseif Mode == "Normal" then
  5013. if not SITTING then
  5014. RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1)
  5015. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(sine / 20))),.1)
  5016. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  5017. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(sine / 40)),math.rad(0),math.rad(0 - 3 * math.cos(sine / 67))),.1)
  5018. RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(8 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(14 + 4 * math.cos(sine / 22))),.1)
  5019. LW.C0=clerp(LW.C0,cf(-1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(10 + 2 * math.cos(sine / 38)),math.rad(4 - 3 * math.cos(sine / 31)),math.rad(-7 - 2 * math.cos(sine / 25))),.1)
  5020. else
  5021. RW.C0 = clerp(RW.C0, CF(1.5, .5, 0) * angles(math.rad(45), math.rad(-3), math.rad(-10)), 0.1)
  5022. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(5), math.rad(20)), 0.1)
  5023. LH.C0 = clerp(LH.C0, CF(-0.3, -1.5, 0) * angles(math.rad(100), math.rad(0), math.rad(-10)), 0.1)
  5024. RH.C0 = clerp(RH.C0, CF(0.3, -1.5, 0) * angles(math.rad(100), math.rad(0), math.rad(10)), 0.1)
  5025. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.6) * angles(math.rad(10 - 1.8 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1)
  5026. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 2.5 * math.cos(sine / 20)), math.rad(0 - 5 * math.cos(sine / 32)), math.rad(0 - 5 * math.cos(sine / 32))), 0.1)
  5027. end
  5028. elseif Mode == "SMG" then
  5029. RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1)
  5030. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(sine / 20))),.1)
  5031. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  5032. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(sine / 40)),math.rad(0),math.rad(0 - 3 * math.cos(sine / 67))),.1)
  5033. RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(170 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(14 + 4 * math.cos(sine / 22))),.1)
  5034. LW.C0=clerp(LW.C0,cf(-1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(170 + 2 * math.cos(sine / 38)),math.rad(4 - 3 * math.cos(sine / 31)),math.rad(-7 - 2 * math.cos(sine / 25))),.1)
  5035. elseif Mode == "SMG2" then
  5036. RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1)
  5037. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(sine / 20))),.1)
  5038. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  5039. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(sine / 40)),math.rad(0),math.rad(0 - 3 * math.cos(sine / 67))),.1)
  5040. RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(170 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(14 + 4 * math.cos(sine / 22))),.1)
  5041. LW.C0=clerp(LW.C0,cf(-1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(170 + 2 * math.cos(sine / 38)),math.rad(4 - 3 * math.cos(sine / 31)),math.rad(-7 - 2 * math.cos(sine / 25))),.1)
  5042. elseif Mode == "SMG3" then
  5043. RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1)
  5044. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(sine / 20))),.1)
  5045. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  5046. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(sine / 40)),math.rad(0),math.rad(0 - 3 * math.cos(sine / 67))),.1)
  5047. RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(150 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(14 + 4 * math.cos(sine / 22))),.1)
  5048. LW.C0=clerp(LW.C0,cf(-1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(150 + 2 * math.cos(sine / 38)),math.rad(4 - 3 * math.cos(sine / 31)),math.rad(-7 - 2 * math.cos(sine / 25))),.1)
  5049. elseif Mode == "PIXEL" then
  5050. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 - 2 * math.cos(sine / 32))),.1)
  5051. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 + 2 * math.cos(sine / 32))),.1)
  5052. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),-0.1 + 0.05 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.1)
  5053. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(10 + 2 * math.cos(sine / 53))),.1)
  5054. RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-33 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-33 + 3 * math.cos(sine / 45))),.1)
  5055. LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-23 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(33 - 3 * math.cos(sine / 45))),.1)
  5056. elseif Mode == "Gun-S" then
  5057. RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1)
  5058. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(sine / 20))),.1)
  5059. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  5060. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(sine / 40)),math.rad(0),math.rad(0 - 3 * math.cos(sine / 67))),.1)
  5061. RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(170 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(14 + 4 * math.cos(sine / 22))),.1)
  5062. LW.C0=clerp(LW.C0,cf(-1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(10 + 2 * math.cos(sine / 38)),math.rad(4 - 3 * math.cos(sine / 31)),math.rad(-7 - 2 * math.cos(sine / 25))),.1)
  5063. elseif Mode == "DE" then
  5064. RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1)
  5065. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(sine / 20))),.1)
  5066. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  5067. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(sine / 40)),math.rad(0),math.rad(0 - 3 * math.cos(sine / 67))),.1)
  5068. RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(30 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(14 + 4 * math.cos(sine / 22))),.1)
  5069. LW.C0=clerp(LW.C0,cf(-1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(10 + 2 * math.cos(sine / 38)),math.rad(4 - 3 * math.cos(sine / 31)),math.rad(-7 - 2 * math.cos(sine / 25))),.1)
  5070. elseif Mode == "knif" then
  5071. RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1)
  5072. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(sine / 20))),.1)
  5073. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  5074. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(sine / 40)),math.rad(0),math.rad(0 - 3 * math.cos(sine / 67))),.1)
  5075. RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(30 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(14 + 4 * math.cos(sine / 22))),.1)
  5076. LW.C0=clerp(LW.C0,cf(-1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(10 + 2 * math.cos(sine / 38)),math.rad(4 - 3 * math.cos(sine / 31)),math.rad(-7 - 2 * math.cos(sine / 25))),.1)
  5077. elseif Mode == "AGB" then
  5078. RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1)
  5079. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(sine / 20))),.1)
  5080. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  5081. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(sine / 40)),math.rad(0),math.rad(0 - 3 * math.cos(sine / 67))),.1)
  5082. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.8, 0.7) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  5083. LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.65) * angles(math.rad(90), math.rad(12), math.rad(50)), 0.3)
  5084. elseif Mode == "Shotty" then
  5085. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.8, 0.7) * angles(math.rad(90), math.rad(0), math.rad(15)), 0.3)
  5086. LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.65) * angles(math.rad(90), math.rad(12), math.rad(50)), 0.3)
  5087. RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3 - 1 * math.cos(sine / 20)),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1)
  5088. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 20)),math.rad(10),math.rad(-1 + 2 * math.cos(sine / 20))),.1)
  5089. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(-13)),.1)
  5090. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(12 + 3 * math.cos(sine / 25)),math.rad(-10),math.rad(13 - 3 * math.cos(sine / 67))),.1)
  5091. elseif Mode == "AK" then
  5092. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.8, 0.7) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  5093. LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.65) * angles(math.rad(90), math.rad(12), math.rad(50)), 0.3)
  5094. RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3 - 1 * math.cos(sine / 20)),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1)
  5095. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 20)),math.rad(10),math.rad(-1 + 2 * math.cos(sine / 20))),.1)
  5096. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(-13)),.1)
  5097. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(12 + 3 * math.cos(sine / 25)),math.rad(0),math.rad(13 - 3 * math.cos(sine / 67))),.1)
  5098. elseif Mode == "AWP" then
  5099. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  5100. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  5101. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
  5102. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(-40),math.rad(0)),.1)
  5103. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.8 - 0.05 * math.cos(sine / 28), 0.7) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  5104. LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5 - 0.05 * math.cos(sine / 28), -0.65) * angles(math.rad(90), math.rad(12), math.rad(50)), 0.3)
  5105. elseif Mode == "R8R" then
  5106. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  5107. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  5108. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
  5109. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  5110. RW.C0=clerp(RW.C0,cf(0.8,0.5 + 0.1 * math.cos(sine / 28),-.65)*angles(math.rad(90),math.rad(0),math.rad(-30)),.1)
  5111. LW.C0=clerp(LW.C0,cf(-0.8,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(90),math.rad(0),math.rad(30)),.1)
  5112. elseif Mode == "AR" then
  5113. RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1)
  5114. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(sine / 20))),.1)
  5115. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1)
  5116. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(sine / 40)),math.rad(0),math.rad(0 - 3 * math.cos(sine / 67))),.1)
  5117. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.8, 0.7) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  5118. LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.65) * angles(math.rad(90), math.rad(12), math.rad(50)), 0.3)
  5119. elseif Mode == "INSANITY" then
  5120. if MRANDOM(1,14) == 1 then
  5121. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(MRANDOM(-34,25), MRANDOM(-25,25), MRANDOM(-25,25)) * angles(Rad(Mrandom(-180,180)), Rad(Mrandom(-180,180)), Rad(Mrandom(-180,180))), 0.15)
  5122. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(MRANDOM(-34,34), MRANDOM(-25,25), MRANDOM(-25,25)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-165,165)), Rad(Mrandom(-155,155))), 1)
  5123. RW.C0 = clerp(RW.C0, CF(MRANDOM(-34,34), MRANDOM(-34,35), MRANDOM(-31,33)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  5124. LW.C0 = clerp(LW.C0, CF(MRANDOM(-34,38), MRANDOM(-31,33), MRANDOM(-32,30)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  5125. RH.C0 = clerp(RH.C0, CF(MRANDOM(-24,24), MRANDOM(-26,23), MRANDOM(-23,20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  5126. LH.C0 = clerp(LH.C0, CF(MRANDOM(-24,24), MRANDOM(-27,23), MRANDOM(-23,23)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  5127. end
  5128. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  5129. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-65,65)), Rad(Mrandom(-65,65)), Rad(Mrandom(-65,65))), 1)
  5130. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  5131. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  5132. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  5133. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  5134. elseif Mode == "S" then
  5135. RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5 - 2 * math.cos(sine / 56)),math.rad(-12 - 2 * math.cos(sine / 32))),.1)
  5136. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-6),math.rad(22 - 2 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
  5137. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 32),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-22 + 2 * math.cos(sine / 56))),.1)
  5138. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(17 - 2 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 43) - 2 * math.cos(sine / 0.25)),math.rad(6 - 2 * math.cos(sine / 56))),.1)
  5139. RW.C0=clerp(RW.C0,cf(1,0.5 + 0.1 * math.cos(sine / 40),0.45)*angles(math.rad(-30),math.rad(0),math.rad(-30)),.1)
  5140. LW.C0=clerp(LW.C0,cf(-0.85,0.49 + 0.05 * math.cos(sine / 40),-0.65)*angles(math.rad(40 - 1 * math.cos(sine / 58)),math.rad(0),math.rad(90 + 2.5 * math.cos(sine / 40))),.1)
  5141. elseif Mode == "Nuclear" then
  5142. if MRANDOM(1,23) == 1 then
  5143. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-35,35) - 4 * COS(SINE / 12)), RAD(MRANDOM(-35,35)), RAD(0)), 1.5 / Animation_Speed)
  5144. end
  5145. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0 - 2 * COS(sine / 32)),RAD(0),RAD(0)), 0.15 / Animation_Speed)
  5146. Neck.C0 = Clerp(Neck.C0, NECKC0*ANGLES(RAD(19 - 2 * COS(sine / 37)),RAD(0 + 5 * math.cos(sine / 55)),math.rad(0)), 0.15 / Animation_Speed)
  5147. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5148. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5149. RW.C0 = Clerp(RW.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 12), 0)*ANGLES(math.rad(2 + 11 * math.cos(sine / 73)),math.rad(18 - 6 * math.cos(sine / 57)),math.rad(17 + 5 * math.cos(sine / 52))), 0.15 / Animation_Speed)
  5150. LW.C0 = Clerp(LW.C0, CF(-1.5,0.5 - 0.15 * COS(SINE / 12),0)*ANGLES(math.rad(2 + 11 * math.cos(sine / 73)),math.rad(-18 + 6 * math.cos(sine / 57)),math.rad(-17 - 1 * math.cos(sine / 52))), 0.15 / Animation_Speed)
  5151. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5152. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5153. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.55,0.55,0.55), Size2 = VT(0.5,3.6,0.5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  5154. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.55,0.55,0.55), Size2 = VT(0.5,3.6,0.5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  5155.  
  5156. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.55,0.55,0.55), Size2 = VT(0.5,3.6,0.5), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  5157. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.55,0.55,0.55), Size2 = VT(0.5,3.6,0.5), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  5158. elseif Mode == "MARENOL" then
  5159. if MRANDOM(1,33) == 1 then
  5160. CharacterFade(C3(1,0,0),65,R_RANDOM(Torso.CFrame,0.5).p)
  5161. end
  5162. if MRANDOM(1,23) == 1 then
  5163. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-75,75) - 4 * COS(SINE / 12)), RAD(MRANDOM(-75,75)), RAD(0)), 1.5 / Animation_Speed)
  5164. end
  5165. RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),-0.2)*angles(math.rad(130 + 6 * math.cos(sine / 72) + MRANDOM(-20,20)),math.rad(3 - 2 * math.cos(sine / 58) + MRANDOM(-20,20)),math.rad(-38 + 2 * math.cos(sine / 45) + MRANDOM(-20,20))),.1)
  5166. LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.2)*angles(math.rad(130 - 7 * math.cos(sine / 66) + MRANDOM(-20,20)),math.rad(4 - 3 * math.cos(sine / 59) + MRANDOM(-20,20)),math.rad(33 - 4 * math.cos(sine / 45) + MRANDOM(-20,20))),.1)
  5167. RootJoint.C0 = clerp2(RootJoint.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  5168. Neck.C0 = clerp2(Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  5169. RightHip.C0 = clerp2(RightHip.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(75)), 0.1)
  5170. LeftHip.C0 = clerp2(LeftHip.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-75)), 0.1)
  5171. elseif Mode == "Mutilated" then
  5172. if MRANDOM(1,7) == 1 then
  5173. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-55,55) - 4 * COS(SINE / 12)), RAD(MRANDOM(-55,55)), RAD(0)), 1.5 / Animation_Speed)
  5174. end
  5175. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1)
  5176. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1)
  5177. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.02 + 0.02 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(2 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 44))),.1)
  5178. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(22 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
  5179. RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(79 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-87 + 2 * math.cos(sine / 45))),.1)
  5180. LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(79 - 4 * math.cos(sine / 45))),.1)
  5181. elseif Mode == "G" then
  5182. RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 - 2 * math.cos(sine / 32))),.1)
  5183. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 + 2 * math.cos(sine / 32))),.1)
  5184. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),-0.1 + 0.1 * math.cos(sine / 20))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.1)
  5185. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(10 + 2 * math.cos(sine / 53))),.1)
  5186. RW.C0=clerp(RW.C0,cf(0.75,0.5 + 0.025 * math.cos(sine / 45),-0.75)*angles(math.rad(2 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-84 + 3 * math.cos(sine / 45))),.1)
  5187. LW.C0=clerp(LW.C0,cf(-0.8,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(12 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(87 - 3 * math.cos(sine / 45))),.1)
  5188. elseif Mode == "INSANE-H" then
  5189. local snap = math.random(1,75)
  5190. if snap == 1 then
  5191. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 + math.random(-60,60)),math.rad(math.random(-60,60)),math.rad(math.random(-60,60))),0.6)
  5192. RW.C0=clerp(RW.C0,cf(1.35,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(165 + 5 * math.cos(sine / 74) + math.random(-60,60)),math.rad(1 - 3 * math.cos(sine / 53) + math.random(-1,1)),math.rad(-15 + 3 * math.cos(sine / 45) + math.random(-60,60))),.6)
  5193. LW.C0=clerp(LW.C0,cf(-1.35,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(165 - 3 * math.cos(sine / 73) + math.random(-60,60)),math.rad(2 - 1 * math.cos(sine / 55) + math.random(-60,60)),math.rad(15 - 3 * math.cos(sine / 45) + math.random(-60,60))),.6)
  5194. end
  5195. RH.C0=clerp(RH.C0,cf(0,-1.125 - 0.05 * math.cos(sine / 32),-0.6)*angles(math.rad(-105),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-25 + 2 * math.cos(sine / 32))),.1)
  5196. LH.C0=clerp(LH.C0,cf(-1,-1.125 - 0.05 * math.cos(sine / 32),-0.6)*angles(math.rad(-105),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-25 + 2 * math.cos(sine / 32))),.1)
  5197. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.3 + 0.05 * math.cos(sine / 32))*angles(math.rad(7.5 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
  5198. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 5 * math.cos(sine / 0.5265)),math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1)
  5199. RW.C0=clerp(RW.C0,cf(1.3,0.5,0)*angles(math.rad(180 + math.random(-9,9)),math.rad(-90 + math.random(-9,9)),math.rad(15 + math.random(-9,9)))*angles(math.rad(-35 + math.random(-9,9)),0,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.252) + math.random(-9,9)),math.rad(0 + 2.5 * math.cos(sine / 0.123) + math.random(-9,9)),math.rad(5 + 2.5 * math.cos(sine / 0.6) + math.random(-9,9)))*angles(0,math.rad(0 - 15 * math.cos(sine / 0.25 + math.random(-9,9))),math.rad(0 - 15 * math.cos(sine / 0.465) + math.random(-9,9))),.1)
  5200. LW.C0=clerp(LW.C0,cf(-1.3,0.5,0)*angles(math.rad(180 + math.random(-9,9)),math.rad(90 + math.random(-9,9)),math.rad(-15 + math.random(-9,9)))*angles(math.rad(-35 + math.random(-9,9)),0,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.568) + math.random(-9,9)),math.rad(0 + 2.5 * math.cos(sine / 0.664) + math.random(-9,9)),math.rad(-5 + 2.5 * math.cos(sine / 0.23) + math.random(-9,9)))*angles(0,math.rad(0 - 15 * math.cos(sine / 0.25) + math.random(-9,9)),math.rad(0 - 15 * math.cos(sine / 0.465) + math.random(-9,9))),.1)
  5201. elseif Mode == "Chronos" then
  5202. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 8)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5203. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(1 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5204. RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-33 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-33 + 3 * math.cos(sine / 45))),.1)
  5205. LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-23 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(33 - 3 * math.cos(sine / 45))),.1)
  5206. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 8), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5207. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / 8), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5208. end
  5209. end
  5210. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  5211. ANIM = "Walk"
  5212. if ATTACK == false then
  5213. if Mode ~= "SMG" and Mode ~= "knif" and Mode ~= "INSANITY" and Mode ~= "SMG2" and Mode ~= "SMG3" then
  5214. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  5215. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-1), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.15)
  5216. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 15 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  5217. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 15 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  5218. if Mode ~= "R8R" and Mode ~= "Shotty" then
  5219. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(56) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  5220. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-56) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  5221. --RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.25 * math.cos(sine / 8))*angles(math.rad(0 - 50 * math.cos(sine / 8)),math.rad(0),math.rad(5 - 10 * math.cos(sine / 4))),.1)
  5222. --LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 8))*angles(math.rad(0 + 50 * math.cos(sine / 8)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 4))),.1)
  5223. elseif Mode == "R8R" then
  5224. RW.C0=clerp(RW.C0,cf(0.8,0.5 + 0.1 * math.cos(sine / 28),-.65)*angles(math.rad(90),math.rad(0),math.rad(-30)),.1)
  5225. LW.C0=clerp(LW.C0,cf(-0.8,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(90),math.rad(0),math.rad(30)),.1)
  5226. elseif Mode == "Shotty" then
  5227. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.8, 0.7) * angles(math.rad(90), math.rad(0), math.rad(15)), 0.3)
  5228. LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.65) * angles(math.rad(90), math.rad(12), math.rad(50)), 0.3)
  5229. end
  5230. else
  5231. if Mode ~= "INSANITY" then
  5232. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0), Rad(0)), 0.15)
  5233. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  5234. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  5235. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  5236. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  5237. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  5238. else
  5239. if MRANDOM(1,12) == 1 then
  5240. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(MRANDOM(-34,25), MRANDOM(-25,25), MRANDOM(-25,25)) * angles(Rad(Mrandom(-180,180)), Rad(Mrandom(-180,180)), Rad(Mrandom(-180,180))), 0.15)
  5241. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(MRANDOM(-34,34), MRANDOM(-25,25), MRANDOM(-25,25)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-165,165)), Rad(Mrandom(-155,155))), 1)
  5242. RW.C0 = clerp(RW.C0, CF(MRANDOM(-34,34), MRANDOM(-34,35), MRANDOM(-31,33)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  5243. LW.C0 = clerp(LW.C0, CF(MRANDOM(-34,38), MRANDOM(-31,33), MRANDOM(-32,30)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  5244. RH.C0 = clerp(RH.C0, CF(MRANDOM(-24,24), MRANDOM(-26,23), MRANDOM(-23,20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  5245. LH.C0 = clerp(LH.C0, CF(MRANDOM(-24,24), MRANDOM(-27,23), MRANDOM(-23,23)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  5246. end
  5247. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  5248. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-65,65)), Rad(Mrandom(-65,65)), Rad(Mrandom(-65,65))), 1)
  5249. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  5250. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  5251. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  5252. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  5253. end
  5254. end
  5255. end
  5256. end
  5257. if Mode == "Nuclear" or Mode == "Chronos" then
  5258. CLOCKWORK2.BrickColor = BRICKC'Lime green'
  5259. elseif Mode == "INSANE-H" or Mode == "MARENOL" then
  5260. CLOCKWORK2.Color = C3(MRANDOM(-255,255),0,0)
  5261. elseif Mode == "PIXEL" then
  5262. CLOCKWORK2.BrickColor = BRICKC'Steel blue'
  5263. elseif Mode == "S" then
  5264. CLOCKWORK2.BrickColor = BRICKC'Toothpaste'
  5265. elseif Mode == "G" then
  5266. CLOCKWORK2.BrickColor = BRICKC'Institutional hite'
  5267. elseif Mode == "Mutilated" then
  5268. CLOCKWORK2.BrickColor = BrickColor.random()
  5269. elseif Mode ~= "Nuclear" or Mode ~= "Chronos" or Mode ~= "INSANE-H" or Mode ~= "MARENOL" or Mode ~= "S" or Mode ~= "PIXEL" or Mode ~= "Mutilated" or Mode ~= "G" then
  5270. CLOCKWORK2.BrickColor = BRICKC'Bright yellow'
  5271. end
  5272. if Mode ~= "G" then
  5273. CLOCKWORK2.Transparency = 0
  5274. OUTSIDE.Transparency = 0
  5275. BELT.Transparency = 0
  5276. char.Head.Transparency = 0
  5277. char["Left Arm"].Transparency = 0
  5278. char["Left Leg"].Transparency = 0
  5279. char["Right Arm"].Transparency = 0
  5280. char["Right Leg"].Transparency = 0
  5281. char.Torso.Transparency = 0
  5282. else
  5283. CLOCKWORK2.Transparency = 0.65
  5284. OUTSIDE.Transparency = 0.65
  5285. BELT.Transparency = 0.65
  5286. char.Head.Transparency = 0.5
  5287. char["Left Arm"].Transparency = 0.65
  5288. char["Left Leg"].Transparency = 0.65
  5289. char["Right Arm"].Transparency = 0.65
  5290. char["Right Leg"].Transparency = 0.65
  5291. char.Torso.Transparency = 0.65
  5292. end
  5293. --If your looking in the code, good job, I'll tell you some hints while your there.
  5294. --[[
  5295. Theres a hidden thing i HAVENT finished yet that has been a trend in glitchers
  5296. and it starts with an N
  5297.  
  5298. Second hint is.
  5299. If your gonna look at the attacks i didnt use, This was a edit out of the clockworker script i did.
  5300. --]]
  5301. if Head:FindFirstChild("face") then
  5302. Head.face.Texture = "rbxassetid://2276263" --187019542
  5303. end
  5304. if Mode == "Nuclear" then
  5305. if ANIM == "Walk" then
  5306. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(5,0.75,5), Size2 = VT(16,0.75,16), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5307. end
  5308. if MRANDOM(1,7) == 1 then
  5309. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.75,0), Size2 = VT(15.5,0.75,15.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5310. end
  5311. end
  5312. --unanchor()
  5313. Humanoid.MaxHealth = "3700"
  5314. --Humanoid.Health = "3700"
  5315. if Mode ~= "SMG" and Mode ~= "DE" and Mode ~= "knif" and Mode ~= "INSANITY" and Mode ~= "SMG2" and Mode ~= "SMG3" then
  5316. Speed = 17
  5317. elseif Mode == "SMG" then
  5318. Speed = 56
  5319. elseif Mode == "SMG2" then
  5320. Speed = 65
  5321. elseif Mode == "SMG3" then
  5322. Speed = 69
  5323. elseif Mode == "DE" then
  5324. Speed = 26
  5325. elseif Mode == "INSANITY" then
  5326. Speed = 36
  5327. elseif Mode == "knif" then
  5328. Speed = 46
  5329. end
  5330. if Rooted == false then
  5331. Disable_Jump = false
  5332. Humanoid.WalkSpeed = Speed
  5333. elseif Rooted == true then
  5334. Disable_Jump = true
  5335. Humanoid.WalkSpeed = 0
  5336. end
  5337. for i,v in pairs(Character:children()) do
  5338. if v:IsA("Accessory") then
  5339. v:Destroy()
  5340. end
  5341. end
  5342. if Character:FindFirstChild("Shirt") then
  5343. Character.Shirt:Destroy()
  5344. end
  5345. if Character:FindFirstChild("Pants") then
  5346. Character.Pants:Destroy()
  5347. end
  5348. sick.Playing = true
  5349. if sick.Parent ~= RootPart then
  5350. sick = IT("Sound",RootPart)
  5351. end
  5352. sick.Volume = 3.25
  5353. sick.Pitch = 1
  5354. sick.Looped = true
  5355. sick.SoundId = "rbxassetid://"..SONG
  5356. sick.Name = "hailfireBITCHES"
  5357. end
  5358.  
  5359. --//=================================\\
  5360. --\\=================================//
  5361.  
  5362.  
  5363.  
  5364.  
  5365. --//====================================================\\--
  5366. --|| END OF SCRIPT
  5367. --\\====================================================//--
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