Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- _G.autoarcade = true -- change to false to disable it
- local function start()
- fireproximityprompt(workspace.Dialogues["ShiftPlox, The Travelling Merchant"].ProximityPrompt, 0)
- wait()
- end
- local function spin()
- local A_1 = "DialogueInteracted"
- local A_2 =
- {
- ["DialogueName"] = "Item Machine",
- ["Speaker"] = "Item Machine"
- }
- local Event = game:GetService("Players").LocalPlayer.Character.RemoteEvent
- Event:FireServer(A_1, A_2)
- local A_1 = "EndDialogue"
- local A_2 =
- {
- ["NPC"] = "Item Machine",
- ["Option"] = "Option1",
- ["Dialogue"] = "Dialogue1"
- }
- local Event = game:GetService("Players").LocalPlayer.Character.RemoteEvent
- Event:FireServer(A_1, A_2)
- end
- while _G.autoarcade do wait(1) pcall(function()
- if _G.autoarcade == false then return end
- for i ,v in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren()) do
- if string.match(v.Name , "Gold") and game:GetService("Players").LocalPlayer.PlayerStats.Money.Value >= 1500 then
- start()
- spin()
- end
- end
- end)
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement