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- W/W Dog
- Level 4 DARK Beast/Effect
- 1000/1000
- If you have 2 "W/W" cards in your Pendulum Zones, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. If this card is Normal or Special Summoned: You can add 1 "W/W" Pendulum Monster from your Deck to your hand. You can only use each effect of "W/W Dog" once per turn.
- W/W Horse
- Level 4 DARK Beast/Effect
- 800/2000
- If you have 2 "W/W" cards in your Pendulum Zones, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. If this card is Normal or Special Summoned: You can add 1 "War Declaration" Spell/Trap from your Deck or GY to your hand. You can only use each effect of "W/W Horse" once per turn.
- W/W Elephant
- Level 7 DARK Beast/Effect
- 2300/2000
- If you control no monsters, or all monsters you control are "W/W" monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 "W/W/II" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card. You can only use each effect of "W/W Elephant" once per turn.
- W/W Dolphin
- Level 4 DARK Aqua/Effect
- 1600/1800
- If you have 2 "W/W" cards in your Pendulum Zones, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. If this card is Normal or Special Summoned: You can send 1 "W/W" monster from your Deck to the GY, except "W/W Dolphin". You can only use each effect of "W/W Dolphin" once per turn.
- W/W Bear
- Level 4 DARK Beast/Effect
- 1900/800
- When this card destroys an opponent's monster by battle: You can Special Summon 1 "W/W" Pendulum Monster from your Deck. If this card is in your hand: You can Fusion Summon 1 "W/W/II" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your GY; Special Summon 1 face-up "W/W" Pendulum Monster from your Extra Deck. You can only use each effect of "W/W Bear" once per turn.
- W/W Ape
- Level 4 DARK Beast/Effect
- 2000/1000
- If this card attacks, it is changed to Defense Position at the end of the Damage Step. You can only use each of the following effects of "W/W Ape" once per turn. If this card is sent to the GY: You can target 1 "War Declaration" Spell/Trap in your GY; add that target to your hand. If this card is in your GY: You can Fusion Summon 1 "W/W/II" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your GY, including this card.
- W/W/II Destruction General Perses
- Level 7 DARK Warrior/Effect
- 2800/2100
- If this card is Pendulum Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn: You can target 1 face-up monster on the field; it gains or loses 500 ATK for each face-up Spell/Trap you control, until the end of this turn.
- W/W Pigeon
- Level 1 DARK Winged Beast/Tuner/Effect
- 100/1900
- If this card is in your hand or GY: You can send 1 "W/W" or "War Declaration" card from your hand or face-up field to the GY, except "W/W Pigeon"; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "W/W Pigeon" once per turn. Once per turn: You can target 1 "W/W" monster you control that has a Level, except "W/W Pigeon", and declare a Level from 1 to 8; it becomes that Level until the end of this turn.
- W/W Bee
- Level 3 DARK Insect/Tuner/Effect
- 1400/1000
- When this card is Normal Summoned: You can target 1 "W/W" monster in your GY; Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can add 1 "W/W" Pendulum Monster from your Deck to your Extra Deck face-up. You can only use this effect of "W/W Bee" once per turn.
- W/W Bat
- Level 4 DARK Winged Beast/Tuner/Effect
- 1600/1200
- If this card is in your hand or GY: You can target 1 "W/W" or "War Declaration" card you control, except "W/W Bat"; return it to the hand, and if you do, Special Summon this card in Defense Position, but banish this card when it leaves the field. You can only use this effect of "W/W Bat" once per turn. Once per turn: You can target 1 "W/W" monster you control that has a Level, except "W/W Bat", and declare a Level from 1 to 8; it becomes that Level until the end of this turn.
- W/W Valkyrie
- Level 4 Scale 6 DARK Fairy/Pendulum/Effect
- 1800/600
- You can target 1 "W/W" or "War Declaration" card in your GY; add it to your hand, then destroy this card. You can only use this effect of "W/W Valkyrie" once per turn.
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- If this card is Normal or Special Summoned: You can add 1 "W/W" or "War Declaration" card from your GY to your hand. You can only use this effect of "W/W Valkyrie" once per turn.
- W/W Hysminai
- Level 6 Scale 3 DARK Warrior/Pendulum/Effect
- 2000/2000
- You can target 1 Special Summoned monster your opponent controls; negate its effects until the end of this turn, then destroy this card. You can only use this effect of "W/W Hysminai" once per turn.
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- When your opponent Special Summons a monster from their hand (except during the Damage Step): You can Special Summon this card from your hand.
- W/W Furies
- Level 4 Scale 1 DARK Warrior/Pendulum/Effect
- 1400/1200
- You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "W/W Furies" once per turn.
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- If you control a "W/W" monster: You can Special Summon this card from your hand in Defense Position. If this card is Pendulum Summoned: You can discard 1 "War Declaration" card; draw 1 card. You can only use each effect of "W/W Furies" once per turn.
- W/W Rat
- Level 4 Scale 8 DARK Beast/Pendulum/Effect
- 1600/800
- Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; it loses 500 ATK (even if this card leaves the field).
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- You can reveal this card in your hand; add 1 face-up "W/W" Pendulum Monster from your Extra Deck to your hand, and if you do, Special Summon this card from your hand. You can only use this effect of "W/W Rat" once per turn.
- W/W Templar
- Level 6 Scale 1 DARK Warrior/Pendulum/Effect
- 2300/1700
- If you have a "W/W" card in your other Pendulum Zone: You can destroy this card, and if you do, add 1 "War Declaration" Spell/Trap from your Deck to your hand.
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- When your opponent activates a monster effect (Quick Effect): You can discard this card; negate that effect. You can only use this effect of "W/W Templar" once per turn. Once per turn, during the End Phase, if this card is in the GY because it was sent there to activate this effect this turn: You can Special Summon this card.
- W/W Pig
- Level 4 Scale 1 DARK Beast/Pendulum/Effect
- 800/1600
- Once per turn: You can pay 500 LP, then target 1 "W/W" monster you control; it gains 500 ATK (even if this card leaves the field).
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- You can reveal this card in your hand, then target 1 "War Declaration" Spell/Trap in your GY; Special Summon this card from your hand, and if you do, return the targeted card to the hand. You can only use this effect of "W/W Pig" once per turn.
- W/W/II Savant Einstein
- Level 4 Scale 1 DARK Warrior/Pendulum/Effect
- 0/0
- Negate the effect of your opponent's first Spell Card or effect that resolves each turn while you control a "W/W" monster, and if you do, or if it did not have an effect, destroy that card.
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- If this card is Normal or Special Summoned: You can send 1 "W/W" or "War Declaration" card from your Deck to the GY, except "W/W/II Savant Einstein". You can only use this effect of "W/W/II Savant Einstein" once per turn.
- W/W/II Savant Leo
- Level 7 Scale 10 DARK Warrior/Pendulum/Effect
- 0/0
- You cannot Pendulum Summon monsters, except "W/W" monsters. This effect cannot be negated. Negate the effect of your opponent's first Trap Card or effect that resolves each turn while you control a "W/W" monster, and if you do, destroy that card.
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- If this card is in your GY: You can send 1 "W/W" or "War Declaration" card from your hand to the GY, except "W/W/II Savant Leo"; place this card in your Pendulum Zone. You can only use this effect of "W/W/II Savant Leo" once per turn.
- W/W/II Savant Strassmann
- Level 3 Scale 8 DARK Warrior/Pendulum/Effect
- 800/1600
- When an opponent's monster declares an attack: You can Special Summon this card from your Pendulum Zone in Defense Position.
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- If this card is Special Summoned by its own Pendulum Effect: End the Battle Phase.
- W/W/II Savant Klaus
- Level 8 Scale 6 DARK Warrior/Pendulum/Effect
- 1800/2600
- During your Main Phase: You can add 1 face-up "W/W" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "W/W/II Savant Klaus" once per turn.
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- You can target 1 "W/W" card in your Pendulum Zone; destroy this card, and if you do, Special Summon that target, also Special Summon 1 Level 8 or lower "W/W" monster from your GY, except "W/W/II Savant Klaus", but for the rest of this turn, its effects (if any) are negated. You can only use this effect of "W/W/II Savant Klaus" once per turn.
- W/W/II Savant Zuckerman
- Level 6 Scale 2 DARK Warrior/Pendulum/Effect
- 600/2400
- When a "W/W" Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your Pendulum Zone.
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- If this card is Special Summoned by its own Pendulum Effect: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. You can only use this effect of "W/W/II Savant Zuckerman" once per turn.
- W/W/II Savant Planck
- Level 1 Scale 10 DARK Warrior/Pendulum/Effect
- 0/1000
- You cannot Pendulum Summon monsters, except "W/W" monsters. This effect cannot be negated. If a "W/W" monster(s) is Pendulum Summoned to your field: You can Special Summon this card from your Pendulum Zone.
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- If this card is Normal or Special Summoned: You can activate 1 of these effects.
- ● Target 1 "War Declaration" card you control; return it to the hand.
- ● Add 1 "W/W" Pendulum Monster from your Deck to your hand, except "W/W/II Savant Planck".
- You can only use this effect of "W/W/II Savant Planck" once per turn.
- W/W/II Savant Heisenberg
- Level 8 Scale 1 DARK Warrior/Pendulum/Effect
- 2000/2500
- Once per turn: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards.
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- When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, destroy 1 Spell/Trap on the field. (Quick Effect): You can Tribute this card, then target 1 "W/W" monster you control; it gains 1000 ATK until the end of this turn. You can only use each effect of "W/W/II Savant Heisenberg" once per turn.
- W/W/II Savant Christopher
- Level 2 Scale 10 DARK Warrior/Pendulum/Effect
- 800/100
- You cannot Pendulum Summon monsters, except "W/W" monsters. This effect cannot be negated. Once per turn: You can Fusion Summon 1 "W/W" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, as well as "W/W" cards in your Pendulum Zone.
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- If this card is used for the Xyz Summon of a "W/W" monster, it can be treated as a Level 4 or 6 monster.
- W/W/II Savant Geiger
- Level 3 Scale 0 DARK Warrior/Pendulum/Effect
- 1000/1600
- Once, while this card is in your Pendulum Zone, when your "W/W" monster declares an attack: You can target 1 other "W/W" monster you control; that attacking monster gains ATK equal to the original ATK of the targeted monster on the field, until the end of the Battle Phase (even if this card leaves the field).
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- At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster.
- W/W/II Great General Eisenhower
- Level 8 Scale 4 DARK Warrior/Pendulum/Effect
- 3000/1000
- Once per turn: You can target 1 "W/W" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field).
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- When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, send 1 random card from your opponent's hand to the GY. If you take damage by a card effect (except during the Damage Step): You can activate this effect; this card cannot be destroyed by battle or card effects this turn. You can only use each effect of "W/W/II Great General Eisenhower" once per turn.
- W/W/II Imperial General Hirohita
- Level 7 Scale 4 DARK Warrior/Pendulum/Effect
- 2700/2000
- You can banish 2 "War Declaration" Spells/Traps from your GY; Special Summon this card from your Pendulum Zone, and if you do, you take 1000 damage.
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- When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "W/W/II Imperial General Hirohita" once per turn. This Special Summoned card is unaffected by your opponent's activated effects, unless they target this card.
- W/W/II Reich General Adolf
- Level 8 Scale 5 DARK Warrior/Pendulum/Effect
- 2000/3000
- You can target 1 "W/W/II" Fusion, Synchro, Xyz, or Link Monster in your GY; destroy this card, and if you do, Special Summon that target. You can only use this effect of "W/W/II Reich General Adolf" once per turn.
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- When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 "W/W" monster in your GY; Special Summon it. You can only use each effect of "W/W/II Reich General Adolf" once per turn.
- W/W/II Fascist General Mussolini
- Level 7 Scale 4 DARK Warrior/Pendulum/Effect
- 2800/2500
- You can target 1 face-up monster on the field; its ATK becomes 0 until the end of this turn (even if this card leaves the field). You can only use this effect of "W/W/II Fascist General Mussolini" once per turn.
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- When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, destroy 1 monster on the field. You can only use this effect of "W/W/II Fascist General Mussolini" once per turn. If this card battles a Special Summoned monster, it gains 1000 ATK during that damage calculation only.
- W/W/II Dynasty General Guan Yu
- Level 7 Scale 4 DARK Warrior/Pendulum/Effect
- 2400/2400
- You can reduce the battle damage you take from an attack involving a "W/W" monster you control to 0.
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- When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, add 1 face-up "W/W" Pendulum Monster from your Extra Deck to your hand, except "W/W/II Dynasty General Guan Yu". You can only use this effect of "W/W/II Dynasty General Guan Yu" once per turn. If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.
- W/W/II Cure General Menrva
- Level 7 Scale 1 DARK Warrior/Pendulum/Effect
- 2600/2100
- During the End Phase: You can add 1 "War Declaration" Spell/Trap from your Deck or GY to your hand, then destroy this card. You can only use this effect of "W/W/II Cure General Menrva" once per turn.
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- When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain 1000 LP. You can only use this effect of "W/W/II Cure General Menrva" once per turn. If this card battles an opponent's monster, halve that monster's ATK during damage calculation only.
- W/W/III Super Magna General Violet Eisenhower
- Level 10 Scale 1 DARK Warrior/Fusion/Pendulum/Effect
- 3500/3000
- Once per turn, before damage calculation, if your "W/W" Pendulum Monster battles an opponent's monster: You can make that opponent's monster lose 1000 ATK until the end of this turn (even if this card leaves the field).
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- 2 "W/W" monsters
- You can target 1 Attack Position monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. You can only use this effect of "W/W/III Super Magna General Violet Eisenhower" once per turn. Before damage calculation, if an opponent's monster battles: You can make its ATK become equal to its original ATK until the end of the Damage Step. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
- W/W/II Despised General Ares
- Level 6 DARK Warrior/Fusion/Effect
- 2000/1500
- 2 "W/W" monsters
- If another "W/W" monster(s) is Special Summoned to your field, while you control this monster (except during the Damage Step): You can target 1 "W/W" monster in your GY; Special Summon it. You can only use this effect of "W/W/II Despised General Ares" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "War Declaration" card in your GY; add it to your hand.
- W/W/II Despised High General Ares
- Level 8 DARK Warrior/Fusion/Effect
- 2800/2400
- 1 Level 5 or higher "W/W" monster + 1 "W/W" monster
- If another "W/W" monster(s) is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 "W/W" monster in your GY; Special Summon it. You can only use this effect of "W/W/II Despised High General Ares" once per turn. Once per turn, during your opponent's turn, when your opponent activates a Spell Card (Quick Effect): You can negate the activation, and if you do, destroy it.
- W/W/II Wolfsbane General Tyr
- Level 8 DARK Warrior/Fusion/Effect
- 3000/2500
- 1 "W/W" Pendulum Monster + 1 "W/W" monster
- If a "W/W" monster you control attacks a Defense Position monster, inflict piercing battle damage. When this card declares an attack: You can destroy as many Spells and Traps on the field as possible, and if you do, inflict 300 damage to your opponent for each card destroyed.
- W/W/II Flame General Mars
- Level 7 DARK Warrior/Fusion/Effect
- 2800/2000
- 2 "W/W" monsters
- Any effect that would inflict damage to you makes you gain that much LP, instead. If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card would be destroyed by battle or card effect, you can destroy 1 card you control instead.
- W/W/II River General Sobek
- Level 7 DARK Warrior/Fusion/Effect
- 2800/2400
- 2 "W/W" Pendulum Monsters
- Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). If this card would be destroyed by battle or card effect, you can destroy 1 card equipped to this card instead.
- W/W/III Super Magna General Shining Eisenhower
- Level 10 Scale 1 DARK Warrior/Synchro/Pendulum/Effect
- 3500/3000
- Once per turn, before damage calculation, if your "W/W" Pendulum Monster battles an opponent's monster: You can make that monster gain 1000 ATK until the end of this turn (even if this card leaves the field).
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- 1 "W/W" Tuner + 1+ non-Tuner Pendulum Monsters
- Your opponent cannot target monsters you control with card effects. If another monster(s) is Normal or Special Summoned while you control this card: Banish that monster(s) during the End Phase of this turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
- W/W/II Proud General Maahes
- Level 7 DARK Warrior/Synchro/Effect
- 2500/2000
- 1 "W/W" Tuner + 1+ non-Tuner monsters
- If another "W/W" monster(s) is Special Summoned to your field, while you control this monster (except during the Damage Step): You can target 1 "W/W" monster in your GY; Special Summon it. You can only use this effect of "W/W/II Proud General Maahes" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 monster on the field; destroy it.
- W/W/II Proud High General Maahes
- Level 10 DARK Warrior/Synchro/Effect
- 3000/2500
- 1 Tuner + 1+ non-Tuner "W/W" monsters
- If 3 or more "W/W" monsters are on the field, this card gains 3000 ATK. If another "W/W" monster(s) is Special Summoned to your field, while you control this monster (except during the Damage Step): You can target 1 "W/W" monster in your GY; Special Summon it. You can only use this effect of "W/W/II Proud High General Maahes" once per turn.
- W/W/II Underworld General Deimos
- Level 8 DARK Warrior/Synchro/Effect
- 2800/2200
- 1 Tuner + 1+ non-Tuner "W/W" monsters
- Once per turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can activate this effect; this card's ATK becomes double its original ATK during that damage calculation only.
- W/W/III Super Magna General Black Eisenhower
- Rank 8 Scale 1 DARK Warrior/Xyz/Effect
- 3500/3000
- While you have a card in your other Pendulum Zone: You can target 1 Pendulum Monster you control or in your GY; Special Summon this card, and if you do, attach that target to this card as material. You can only use this effect of "W/W/III Super Magna General Black Eisenhower" once per turn.
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- 2 Level 8 "W/W" monsters
- If you can Pendulum Summon Level 8, you can Pendulum Summon this face-up card in your Extra Deck. Pendulum Monsters you control cannot be destroyed by card effects. Once per turn: You can detach 1 material from this card, then target monsters your opponent controls, equal to the number of "War Declaration" cards you control; banish them. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
- W/W/II Storm General Thor
- Rank 4 DARK Warrior/Xyz/Effect
- 2400/1200
- 2 Level 4 "W/W" monster
- If another "W/W" monster(s) is Special Summoned to your field, while you control this monster (except during the Damage Step): You can target 1 "W/W" monster in your GY; Special Summon it. You can only use this effect of "W/W/II Storm General Thor" once per turn. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field and 1 "W/W" monster you control or in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.
- W/W/II Storm High General Thor
- Rank 6 DARK Warrior/Xyz/Effect
- 2800/1800
- 2 Level 6 "W/W" monsters
- When your opponent would Normal or Special Summon a monster(s) (Quick Effect): You can detach 1 material from this card; negate the Summon, and if you do, banish that card, then you can make this card gain 1000 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "War Declaration" card from your Deck to your hand.
- W/W/II Glorified General Kratos
- Rank 3 DARK Warrior/Xyz/Effect
- 1900/1000
- 2 Level 3 monsters
- The first time this card would be destroyed by battle each turn, it is not destroyed. You can detach 1 material from this card; Special Summon 1 "W/W" Pendulum Monster from your Deck, also the player who Summoned it cannot Special Summon monsters, except "W/W" monsters, while that monster is face-up in the Monster Zone. You can only use this effect of "W/W/II Glorified General Kratos" once per turn.
- W/W/II Victorious General Nike
- Rank 5 DARK Warrior/Xyz/Effect
- 2300/2000
- 2 Level 5 monsters
- You can also Xyz Summon this card by using 1 Rank 4 DARK Xyz Monster you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. When an attack is declared involving this card and an opponent's face-up monster: You can detach 1 material from this card; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK.
- W/W/II Wise General Athena
- Rank 7 DARK Warrior/Xyz/Effect
- 2700/2400
- 2 Level 7 DARK monsters
- Once per turn, when this card declares an attack on a face-up monster: You can detach 1 material from this card; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK becomes equal to the number of face-up "War Declaration" Spells/Traps in your GY x 400.
- W/W/II Weather General Indra
- Rank 8 DARK Warrior/Xyz/Effect
- 3500/3000
- 2 Level 8 Pendulum Monsters
- After this card is Xyz Summoned, for the rest of this turn, card effects cannot be activated from the GY. Once per turn (Quick Effect): You can detach 1 material from this card; destroy all Spells and Traps on the field. You can detach 1 material from this card; send 1 random card from your opponent's hand to the GY.
- W/W/II Peacock General Kartikeya
- Link-2 DARK Warrior/Link/Effect
- 1800/BL BR
- 2 Pendulum Monsters
- If this card is Link Summoned in the Extra Monster Zone: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Pendulum Monsters, also place up to 2 Pendulum Monsters with different Pendulum Scales from your Extra Deck face-up in your Pendulum Zones. If a Pendulum Monster(s) is Special Summoned to a zone(s) this card points to (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "W/W/II Peacock General Kartikeya" once per turn.
- W/W/II Fusion
- Quick-Play Spell
- Fusion Summon 1 "W/W" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, as well as "W/W" cards in your Pendulum Zone. You can only activate 1 "W/W/II Fusion" per turn.
- W/W/II Synchro
- Quick-Play Spell
- Special Summon 1 "W/W" Tuner from your Deck, then, immediately after this effect resolves, Synchro Summon using "W/W" monsters you control, including that monster. You can only activate 1 "W/W/II Synchro" per turn.
- W/W/II Xyz
- Quick-Play Spell
- Immediately after this effect resolves, Xyz Summon 1 "W/W" Xyz Monster using monsters you control as materials. You can only activate 1 "W/W/II Xyz" per turn.
- War Declaration Against the Gatekeeper
- Continuous Spell
- During your Main Phase: You can add 1 "W/W" Pendulum Monster from your Deck or face-up Extra Deck to your hand. You can only use this effect of "War Declaration Against the Gatekeeper" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.
- War Declaration Against the Swamp King
- Continuous Spell
- During your Main Phase: You can Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use this effect of "War Declaration Against the Swamp King" once per turn. If Summoning a "W/W" Fusion Monster this way, you can also banish "W/W" monsters from your GY as material. Once per turn, during your Standby Phase: Take 1000 damage.
- Deceitful War Declaration Against the Allies
- Continuous Spell
- Once per turn: You can target 1 "W/W" monster you control and 1 face-up monster your opponent controls; until the end of this turn, that monster you control gains 1000 ATK, also that monster your opponent controls loses 1000 ATK. Once per turn, during your Standby Phase: Take 1500 damage.
- Forbidden War Declaration Against Obelisk
- Continuous Spell
- Once per turn: You can target 1 "W/W" monster from your hand or GY in Defense Position, but its effects are negated. Once per turn: You can Fusion Summon 1 "W/W" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, including a monster Special Summoned by this card with the above effect. Once per turn, during your Standby Phase: Take 2000 damage.
- War Declaration Against the Rebels
- Continuous Spell
- When a "W/W" monster of the below card type is Special Summoned from the Extra Deck to your field: You can activate the appropriate effect once per turn;
- ● Fusion: Gain 1000 LP. ● Synchro: Negate the effects of 1 face-up card on the field, until the end of this turn. ● Xyz: Banish up to 3 cards in either player's GY. ● Pendulum: Draw 1 card. ● Link: Special Summon 1 "W/W" card from your Pendulum Zone.
- Once per turn, during your Standby Phase: Take 2000 damage.
- War Declaration Against the Suppliers
- Continuous Spell
- Once per turn, during your Standby Phase: Take 1000 damage. You can only use 1 of the following effects of "War Declaration Against the Suppliers" per turn, and only once that turn. During your Main Phase: You can target 1 "W/W" Pendulum Monster in your GY; place it in your Pendulum Zone. During your Main Phase: You can add 1 face-up "W/W" Pendulum Monster from your Extra Deck to your hand.
- War Declaration Against Treason
- Equip Spell
- Equip only to a "W/W" monster. Your opponent cannot target the equipped monster with card effects. Once per turn: You can banish 1 "W/W" monster from your GY; the equipped monster gains ATK equal to half the banished monster's original ATK, until the end of your opponent's next turn. Once per turn, during your Standby Phase, if you control the equipped monster: Take 1000 damage.
- War Declaration Against the High Lord
- Continuous Spell
- Once per turn: You can target 1 "W/W" monster you control; increase or decrease its Level by 1 until the end of this turn. When an opponent's monster declares an attack: You can negate the attack. You can only use this effect of "War Declaration Against the High Lord" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.
- War Declaration Center
- Field Spell
- If your opponent Special Summons a monster(s) with the same card type (Fusion, Synchro, Xyz, or Link) as a "W/W" monster you control (except during the Damage Step): You can inflict 1000 damage to your opponent. If this card is sent to the GY: You can add 1 "War Declaration" Continuous Spell/Trap from your GY to your hand. You can only use this effect of "War Declaration Center" once per turn.
- Peace Treaty
- Normal Trap
- Destroy as many "War Declaration" cards in your Spell & Trap Zone as possible, and if you do, draw the same number of cards you destroyed. If this card is in your GY: You can banish 1 "W/W" monster from your GY; add this card to your hand. You can only use this effect of "Peace Treaty" once per turn.
- W/W Recruitment
- Normal Trap
- If your opponent controls more monsters than you do: Target any number of "W/W" monsters and/or "War Declaration" cards in your GY up to the difference; add those cards to your hand. If this card is in your GY: You can banish 1 "W/W" monster from your GY; add this card to your hand. You can only use this effect of "W/W Recruitment" once per turn.
- W/W Rerollment
- Continuous Trap
- "War Declaration" cards you control cannot be destroyed by your opponent's card effects. You can banish this card from your GY, then target up to 3 of your other banished "W/W" cards; shuffle them into the Deck, then draw 1 card. You can only use this effect of "W/W Rerollment" once per turn.
- W/W/II Able Resources
- Normal Trap
- If you took damage by battle or an opponent's card effect this turn: Add 1 "W/W" Pendulum Monster from your Deck to your hand. You can only activate 1 "W/W/II Able Resources" per turn.
- W/W/II Declaration Change
- Normal Trap
- If you control a "W/W" Fusion, Synchro, Xyz or Link Monster: Target 1 face-up monster your opponent controls; take control of it until the End Phase of the next turn, but its effects are negated, also it cannot declare an attack. You can only activate 1 "W/W/II Declaration Change" per turn.
- W/W/II Sniping Scout
- Normal Trap
- If a "W/W" monsters(s) you control is destroyed by battle or card effect: Add up to 2 "W/W" Pendulum Monsters from your Deck to your hand. You can only activate 1 "W/W/II Sniping Scout" per turn.
- War Declaration Against the Warlock
- Continuous Trap
- Once per turn, if you control a "W/W" monster: You can negate all Trap effects on the field (other than this card's) for the rest of this turn (even if this card leaves the field). Once per turn, during your Standby Phase: Take 1000 damage.
- War Declaration Against the Warlords
- Continuous Trap
- Once per turn, if you control a "W/W" monster: You can negate all Spell effects on the field for the rest of this turn (even if this card leaves the field). Once per turn, during your Standby Phase: Take 1000 damage.
- War Declaration Against Invasion
- Continuous Trap
- You can send 1 "W/W" or "War Declaration" card from your hand or face-up field to the GY, then target 1 card on the field; destroy it. You can only use this effect of "War Declaration Against Invasion" once per turn. All Warrior monsters you control gain 1000 ATK during the Battle Phase only. Once per turn, during your Standby Phase: Take 1000 damage.
- War Declaration Against Holocaust
- Continuous Trap
- While you have 2 "W/W" cards in your Pendulum Zones, your opponent cannot target monsters on the field with Spell/Trap effects, Tribute them for a Tribute Summon, nor use them for a Fusion, Synchro, Xyz or Link Summon. Once per turn, during your Standby Phase: Take 1000 damage.
- War Declaration Against the Crusaders
- Continuous Trap
- While you have 2 "W/W" cards in your Pendulum Zones, your opponent cannot activate monster effects from their hand during your turn. Banish any monster destroyed by battle with "W/W" monsters you control. Once per turn, during your Standby Phase: Take 1000 damage.
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