ArcDesLHK

WW

Jun 24th, 2022 (edited)
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  1. W/W Dog
  2. Level 4 DARK Beast/Effect
  3. 1000/1000
  4. If you have 2 "W/W" cards in your Pendulum Zones, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. If this card is Normal or Special Summoned: You can add 1 "W/W" Pendulum Monster from your Deck to your hand. You can only use each effect of "W/W Dog" once per turn.
  5.  
  6. W/W Horse
  7. Level 4 DARK Beast/Effect
  8. 800/2000
  9. If you have 2 "W/W" cards in your Pendulum Zones, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. If this card is Normal or Special Summoned: You can add 1 "War Declaration" Spell/Trap from your Deck or GY to your hand. You can only use each effect of "W/W Horse" once per turn.
  10.  
  11. W/W Elephant
  12. Level 7 DARK Beast/Effect
  13. 2300/2000
  14. If you control no monsters, or all monsters you control are "W/W" monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 "W/W/II" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card. You can only use each effect of "W/W Elephant" once per turn.
  15.  
  16. W/W Dolphin
  17. Level 4 DARK Aqua/Effect
  18. 1600/1800
  19. If you have 2 "W/W" cards in your Pendulum Zones, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. If this card is Normal or Special Summoned: You can send 1 "W/W" monster from your Deck to the GY, except "W/W Dolphin". You can only use each effect of "W/W Dolphin" once per turn.
  20.  
  21. W/W Bear
  22. Level 4 DARK Beast/Effect
  23. 1900/800
  24. When this card destroys an opponent's monster by battle: You can Special Summon 1 "W/W" Pendulum Monster from your Deck. If this card is in your hand: You can Fusion Summon 1 "W/W/II" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your GY; Special Summon 1 face-up "W/W" Pendulum Monster from your Extra Deck. You can only use each effect of "W/W Bear" once per turn.
  25.  
  26. W/W Ape
  27. Level 4 DARK Beast/Effect
  28. 2000/1000
  29. If this card attacks, it is changed to Defense Position at the end of the Damage Step. You can only use each of the following effects of "W/W Ape" once per turn. If this card is sent to the GY: You can target 1 "War Declaration" Spell/Trap in your GY; add that target to your hand. If this card is in your GY: You can Fusion Summon 1 "W/W/II" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your GY, including this card.
  30.  
  31. W/W/II Destruction General Perses
  32. Level 7 DARK Warrior/Effect
  33. 2800/2100
  34. If this card is Pendulum Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn: You can target 1 face-up monster on the field; it gains or loses 500 ATK for each face-up Spell/Trap you control, until the end of this turn.
  35.  
  36. W/W Pigeon
  37. Level 1 DARK Winged Beast/Tuner/Effect
  38. 100/1900
  39. If this card is in your hand or GY: You can send 1 "W/W" or "War Declaration" card from your hand or face-up field to the GY, except "W/W Pigeon"; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "W/W Pigeon" once per turn. Once per turn: You can target 1 "W/W" monster you control that has a Level, except "W/W Pigeon", and declare a Level from 1 to 8; it becomes that Level until the end of this turn.
  40.  
  41. W/W Bee
  42. Level 3 DARK Insect/Tuner/Effect
  43. 1400/1000
  44. When this card is Normal Summoned: You can target 1 "W/W" monster in your GY; Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can add 1 "W/W" Pendulum Monster from your Deck to your Extra Deck face-up. You can only use this effect of "W/W Bee" once per turn.
  45.  
  46. W/W Bat
  47. Level 4 DARK Winged Beast/Tuner/Effect
  48. 1600/1200
  49. If this card is in your hand or GY: You can target 1 "W/W" or "War Declaration" card you control, except "W/W Bat"; return it to the hand, and if you do, Special Summon this card in Defense Position, but banish this card when it leaves the field. You can only use this effect of "W/W Bat" once per turn. Once per turn: You can target 1 "W/W" monster you control that has a Level, except "W/W Bat", and declare a Level from 1 to 8; it becomes that Level until the end of this turn.
  50.  
  51. W/W Valkyrie
  52. Level 4 Scale 6 DARK Fairy/Pendulum/Effect
  53. 1800/600
  54. You can target 1 "W/W" or "War Declaration" card in your GY; add it to your hand, then destroy this card. You can only use this effect of "W/W Valkyrie" once per turn.
  55. ----
  56. If this card is Normal or Special Summoned: You can add 1 "W/W" or "War Declaration" card from your GY to your hand. You can only use this effect of "W/W Valkyrie" once per turn.
  57.  
  58. W/W Hysminai
  59. Level 6 Scale 3 DARK Warrior/Pendulum/Effect
  60. 2000/2000
  61. You can target 1 Special Summoned monster your opponent controls; negate its effects until the end of this turn, then destroy this card. You can only use this effect of "W/W Hysminai" once per turn.
  62. ----
  63. When your opponent Special Summons a monster from their hand (except during the Damage Step): You can Special Summon this card from your hand.
  64.  
  65. W/W Furies
  66. Level 4 Scale 1 DARK Warrior/Pendulum/Effect
  67. 1400/1200
  68. You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "W/W Furies" once per turn.
  69. ---
  70. If you control a "W/W" monster: You can Special Summon this card from your hand in Defense Position. If this card is Pendulum Summoned: You can discard 1 "War Declaration" card; draw 1 card. You can only use each effect of "W/W Furies" once per turn.
  71.  
  72. W/W Rat
  73. Level 4 Scale 8 DARK Beast/Pendulum/Effect
  74. 1600/800
  75. Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; it loses 500 ATK (even if this card leaves the field).
  76. ----
  77. You can reveal this card in your hand; add 1 face-up "W/W" Pendulum Monster from your Extra Deck to your hand, and if you do, Special Summon this card from your hand. You can only use this effect of "W/W Rat" once per turn.
  78.  
  79. W/W Templar
  80. Level 6 Scale 1 DARK Warrior/Pendulum/Effect
  81. 2300/1700
  82. If you have a "W/W" card in your other Pendulum Zone: You can destroy this card, and if you do, add 1 "War Declaration" Spell/Trap from your Deck to your hand.
  83. ----
  84. When your opponent activates a monster effect (Quick Effect): You can discard this card; negate that effect. You can only use this effect of "W/W Templar" once per turn. Once per turn, during the End Phase, if this card is in the GY because it was sent there to activate this effect this turn: You can Special Summon this card.
  85.  
  86. W/W Pig
  87. Level 4 Scale 1 DARK Beast/Pendulum/Effect
  88. 800/1600
  89. Once per turn: You can pay 500 LP, then target 1 "W/W" monster you control; it gains 500 ATK (even if this card leaves the field).
  90. ----
  91. You can reveal this card in your hand, then target 1 "War Declaration" Spell/Trap in your GY; Special Summon this card from your hand, and if you do, return the targeted card to the hand. You can only use this effect of "W/W Pig" once per turn.
  92.  
  93. W/W/II Savant Einstein
  94. Level 4 Scale 1 DARK Warrior/Pendulum/Effect
  95. 0/0
  96. Negate the effect of your opponent's first Spell Card or effect that resolves each turn while you control a "W/W" monster, and if you do, or if it did not have an effect, destroy that card.
  97. ----
  98. If this card is Normal or Special Summoned: You can send 1 "W/W" or "War Declaration" card from your Deck to the GY, except "W/W/II Savant Einstein". You can only use this effect of "W/W/II Savant Einstein" once per turn.
  99.  
  100. W/W/II Savant Leo
  101. Level 7 Scale 10 DARK Warrior/Pendulum/Effect
  102. 0/0
  103. You cannot Pendulum Summon monsters, except "W/W" monsters. This effect cannot be negated. Negate the effect of your opponent's first Trap Card or effect that resolves each turn while you control a "W/W" monster, and if you do, destroy that card.
  104. ----
  105. If this card is in your GY: You can send 1 "W/W" or "War Declaration" card from your hand to the GY, except "W/W/II Savant Leo"; place this card in your Pendulum Zone. You can only use this effect of "W/W/II Savant Leo" once per turn.
  106.  
  107. W/W/II Savant Strassmann
  108. Level 3 Scale 8 DARK Warrior/Pendulum/Effect
  109. 800/1600
  110. When an opponent's monster declares an attack: You can Special Summon this card from your Pendulum Zone in Defense Position.
  111. ----
  112. If this card is Special Summoned by its own Pendulum Effect: End the Battle Phase.
  113.  
  114. W/W/II Savant Klaus
  115. Level 8 Scale 6 DARK Warrior/Pendulum/Effect
  116. 1800/2600
  117. During your Main Phase: You can add 1 face-up "W/W" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "W/W/II Savant Klaus" once per turn.
  118. ----
  119. You can target 1 "W/W" card in your Pendulum Zone; destroy this card, and if you do, Special Summon that target, also Special Summon 1 Level 8 or lower "W/W" monster from your GY, except "W/W/II Savant Klaus", but for the rest of this turn, its effects (if any) are negated. You can only use this effect of "W/W/II Savant Klaus" once per turn.
  120.  
  121. W/W/II Savant Zuckerman
  122. Level 6 Scale 2 DARK Warrior/Pendulum/Effect
  123. 600/2400
  124. When a "W/W" Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your Pendulum Zone.
  125. ----
  126. If this card is Special Summoned by its own Pendulum Effect: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. You can only use this effect of "W/W/II Savant Zuckerman" once per turn.
  127.  
  128. W/W/II Savant Planck
  129. Level 1 Scale 10 DARK Warrior/Pendulum/Effect
  130. 0/1000
  131. You cannot Pendulum Summon monsters, except "W/W" monsters. This effect cannot be negated. If a "W/W" monster(s) is Pendulum Summoned to your field: You can Special Summon this card from your Pendulum Zone.
  132. ----
  133. If this card is Normal or Special Summoned: You can activate 1 of these effects.
  134. ● Target 1 "War Declaration" card you control; return it to the hand.
  135. ● Add 1 "W/W" Pendulum Monster from your Deck to your hand, except "W/W/II Savant Planck".
  136. You can only use this effect of "W/W/II Savant Planck" once per turn.
  137.  
  138. W/W/II Savant Heisenberg
  139. Level 8 Scale 1 DARK Warrior/Pendulum/Effect
  140. 2000/2500
  141. Once per turn: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards.
  142. ----
  143. When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, destroy 1 Spell/Trap on the field. (Quick Effect): You can Tribute this card, then target 1 "W/W" monster you control; it gains 1000 ATK until the end of this turn. You can only use each effect of "W/W/II Savant Heisenberg" once per turn.
  144.  
  145. W/W/II Savant Christopher
  146. Level 2 Scale 10 DARK Warrior/Pendulum/Effect
  147. 800/100
  148. You cannot Pendulum Summon monsters, except "W/W" monsters. This effect cannot be negated. Once per turn: You can Fusion Summon 1 "W/W" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, as well as "W/W" cards in your Pendulum Zone.
  149. ----
  150. If this card is used for the Xyz Summon of a "W/W" monster, it can be treated as a Level 4 or 6 monster.
  151.  
  152. W/W/II Savant Geiger
  153. Level 3 Scale 0 DARK Warrior/Pendulum/Effect
  154. 1000/1600
  155. Once, while this card is in your Pendulum Zone, when your "W/W" monster declares an attack: You can target 1 other "W/W" monster you control; that attacking monster gains ATK equal to the original ATK of the targeted monster on the field, until the end of the Battle Phase (even if this card leaves the field).
  156. ----
  157. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster.
  158.  
  159. W/W/II Great General Eisenhower
  160. Level 8 Scale 4 DARK Warrior/Pendulum/Effect
  161. 3000/1000
  162. Once per turn: You can target 1 "W/W" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field).
  163. ----
  164. When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, send 1 random card from your opponent's hand to the GY. If you take damage by a card effect (except during the Damage Step): You can activate this effect; this card cannot be destroyed by battle or card effects this turn. You can only use each effect of "W/W/II Great General Eisenhower" once per turn.
  165.  
  166. W/W/II Imperial General Hirohita
  167. Level 7 Scale 4 DARK Warrior/Pendulum/Effect
  168. 2700/2000
  169. You can banish 2 "War Declaration" Spells/Traps from your GY; Special Summon this card from your Pendulum Zone, and if you do, you take 1000 damage.
  170. ----
  171. When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "W/W/II Imperial General Hirohita" once per turn. This Special Summoned card is unaffected by your opponent's activated effects, unless they target this card.
  172.  
  173. W/W/II Reich General Adolf
  174. Level 8 Scale 5 DARK Warrior/Pendulum/Effect
  175. 2000/3000
  176. You can target 1 "W/W/II" Fusion, Synchro, Xyz, or Link Monster in your GY; destroy this card, and if you do, Special Summon that target. You can only use this effect of "W/W/II Reich General Adolf" once per turn.
  177. ----
  178. When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 "W/W" monster in your GY; Special Summon it. You can only use each effect of "W/W/II Reich General Adolf" once per turn.
  179.  
  180. W/W/II Fascist General Mussolini
  181. Level 7 Scale 4 DARK Warrior/Pendulum/Effect
  182. 2800/2500
  183. You can target 1 face-up monster on the field; its ATK becomes 0 until the end of this turn (even if this card leaves the field). You can only use this effect of "W/W/II Fascist General Mussolini" once per turn.
  184. ----
  185. When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, destroy 1 monster on the field. You can only use this effect of "W/W/II Fascist General Mussolini" once per turn. If this card battles a Special Summoned monster, it gains 1000 ATK during that damage calculation only.
  186.  
  187. W/W/II Dynasty General Guan Yu
  188. Level 7 Scale 4 DARK Warrior/Pendulum/Effect
  189. 2400/2400
  190. You can reduce the battle damage you take from an attack involving a "W/W" monster you control to 0.
  191. ----
  192. When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, add 1 face-up "W/W" Pendulum Monster from your Extra Deck to your hand, except "W/W/II Dynasty General Guan Yu". You can only use this effect of "W/W/II Dynasty General Guan Yu" once per turn. If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.
  193.  
  194. W/W/II Cure General Menrva
  195. Level 7 Scale 1 DARK Warrior/Pendulum/Effect
  196. 2600/2100
  197. During the End Phase: You can add 1 "War Declaration" Spell/Trap from your Deck or GY to your hand, then destroy this card. You can only use this effect of "W/W/II Cure General Menrva" once per turn.
  198. ----
  199. When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain 1000 LP. You can only use this effect of "W/W/II Cure General Menrva" once per turn. If this card battles an opponent's monster, halve that monster's ATK during damage calculation only.
  200.  
  201. W/W/III Super Magna General Violet Eisenhower
  202. Level 10 Scale 1 DARK Warrior/Fusion/Pendulum/Effect
  203. 3500/3000
  204. Once per turn, before damage calculation, if your "W/W" Pendulum Monster battles an opponent's monster: You can make that opponent's monster lose 1000 ATK until the end of this turn (even if this card leaves the field).
  205. ---
  206. 2 "W/W" monsters
  207. You can target 1 Attack Position monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. You can only use this effect of "W/W/III Super Magna General Violet Eisenhower" once per turn. Before damage calculation, if an opponent's monster battles: You can make its ATK become equal to its original ATK until the end of the Damage Step. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
  208.  
  209. W/W/II Despised General Ares
  210. Level 6 DARK Warrior/Fusion/Effect
  211. 2000/1500
  212. 2 "W/W" monsters
  213. If another "W/W" monster(s) is Special Summoned to your field, while you control this monster (except during the Damage Step): You can target 1 "W/W" monster in your GY; Special Summon it. You can only use this effect of "W/W/II Despised General Ares" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "War Declaration" card in your GY; add it to your hand.
  214.  
  215. W/W/II Despised High General Ares
  216. Level 8 DARK Warrior/Fusion/Effect
  217. 2800/2400
  218. 1 Level 5 or higher "W/W" monster + 1 "W/W" monster
  219. If another "W/W" monster(s) is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 "W/W" monster in your GY; Special Summon it. You can only use this effect of "W/W/II Despised High General Ares" once per turn. Once per turn, during your opponent's turn, when your opponent activates a Spell Card (Quick Effect): You can negate the activation, and if you do, destroy it.
  220.  
  221. W/W/II Wolfsbane General Tyr
  222. Level 8 DARK Warrior/Fusion/Effect
  223. 3000/2500
  224. 1 "W/W" Pendulum Monster + 1 "W/W" monster
  225. If a "W/W" monster you control attacks a Defense Position monster, inflict piercing battle damage. When this card declares an attack: You can destroy as many Spells and Traps on the field as possible, and if you do, inflict 300 damage to your opponent for each card destroyed.
  226.  
  227. W/W/II Flame General Mars
  228. Level 7 DARK Warrior/Fusion/Effect
  229. 2800/2000
  230. 2 "W/W" monsters
  231. Any effect that would inflict damage to you makes you gain that much LP, instead. If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card would be destroyed by battle or card effect, you can destroy 1 card you control instead.
  232.  
  233. W/W/II River General Sobek
  234. Level 7 DARK Warrior/Fusion/Effect
  235. 2800/2400
  236. 2 "W/W" Pendulum Monsters
  237. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). If this card would be destroyed by battle or card effect, you can destroy 1 card equipped to this card instead.
  238.  
  239. W/W/III Super Magna General Shining Eisenhower
  240. Level 10 Scale 1 DARK Warrior/Synchro/Pendulum/Effect
  241. 3500/3000
  242. Once per turn, before damage calculation, if your "W/W" Pendulum Monster battles an opponent's monster: You can make that monster gain 1000 ATK until the end of this turn (even if this card leaves the field).
  243. ----
  244. 1 "W/W" Tuner + 1+ non-Tuner Pendulum Monsters
  245. Your opponent cannot target monsters you control with card effects. If another monster(s) is Normal or Special Summoned while you control this card: Banish that monster(s) during the End Phase of this turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
  246.  
  247. W/W/II Proud General Maahes
  248. Level 7 DARK Warrior/Synchro/Effect
  249. 2500/2000
  250. 1 "W/W" Tuner + 1+ non-Tuner monsters
  251. If another "W/W" monster(s) is Special Summoned to your field, while you control this monster (except during the Damage Step): You can target 1 "W/W" monster in your GY; Special Summon it. You can only use this effect of "W/W/II Proud General Maahes" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 monster on the field; destroy it.
  252.  
  253. W/W/II Proud High General Maahes
  254. Level 10 DARK Warrior/Synchro/Effect
  255. 3000/2500
  256. 1 Tuner + 1+ non-Tuner "W/W" monsters
  257. If 3 or more "W/W" monsters are on the field, this card gains 3000 ATK. If another "W/W" monster(s) is Special Summoned to your field, while you control this monster (except during the Damage Step): You can target 1 "W/W" monster in your GY; Special Summon it. You can only use this effect of "W/W/II Proud High General Maahes" once per turn.
  258.  
  259. W/W/II Underworld General Deimos
  260. Level 8 DARK Warrior/Synchro/Effect
  261. 2800/2200
  262. 1 Tuner + 1+ non-Tuner "W/W" monsters
  263. Once per turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can activate this effect; this card's ATK becomes double its original ATK during that damage calculation only.
  264.  
  265. W/W/III Super Magna General Black Eisenhower
  266. Rank 8 Scale 1 DARK Warrior/Xyz/Effect
  267. 3500/3000
  268. While you have a card in your other Pendulum Zone: You can target 1 Pendulum Monster you control or in your GY; Special Summon this card, and if you do, attach that target to this card as material. You can only use this effect of "W/W/III Super Magna General Black Eisenhower" once per turn.
  269. ----
  270. 2 Level 8 "W/W" monsters
  271. If you can Pendulum Summon Level 8, you can Pendulum Summon this face-up card in your Extra Deck. Pendulum Monsters you control cannot be destroyed by card effects. Once per turn: You can detach 1 material from this card, then target monsters your opponent controls, equal to the number of "War Declaration" cards you control; banish them. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
  272.  
  273. W/W/II Storm General Thor
  274. Rank 4 DARK Warrior/Xyz/Effect
  275. 2400/1200
  276. 2 Level 4 "W/W" monster
  277. If another "W/W" monster(s) is Special Summoned to your field, while you control this monster (except during the Damage Step): You can target 1 "W/W" monster in your GY; Special Summon it. You can only use this effect of "W/W/II Storm General Thor" once per turn. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field and 1 "W/W" monster you control or in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.
  278.  
  279. W/W/II Storm High General Thor
  280. Rank 6 DARK Warrior/Xyz/Effect
  281. 2800/1800
  282. 2 Level 6 "W/W" monsters
  283. When your opponent would Normal or Special Summon a monster(s) (Quick Effect): You can detach 1 material from this card; negate the Summon, and if you do, banish that card, then you can make this card gain 1000 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "War Declaration" card from your Deck to your hand.
  284.  
  285. W/W/II Glorified General Kratos
  286. Rank 3 DARK Warrior/Xyz/Effect
  287. 1900/1000
  288. 2 Level 3 monsters
  289. The first time this card would be destroyed by battle each turn, it is not destroyed. You can detach 1 material from this card; Special Summon 1 "W/W" Pendulum Monster from your Deck, also the player who Summoned it cannot Special Summon monsters, except "W/W" monsters, while that monster is face-up in the Monster Zone. You can only use this effect of "W/W/II Glorified General Kratos" once per turn.
  290.  
  291. W/W/II Victorious General Nike
  292. Rank 5 DARK Warrior/Xyz/Effect
  293. 2300/2000
  294. 2 Level 5 monsters
  295. You can also Xyz Summon this card by using 1 Rank 4 DARK Xyz Monster you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. When an attack is declared involving this card and an opponent's face-up monster: You can detach 1 material from this card; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK.
  296.  
  297. W/W/II Wise General Athena
  298. Rank 7 DARK Warrior/Xyz/Effect
  299. 2700/2400
  300. 2 Level 7 DARK monsters
  301. Once per turn, when this card declares an attack on a face-up monster: You can detach 1 material from this card; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK becomes equal to the number of face-up "War Declaration" Spells/Traps in your GY x 400.
  302.  
  303. W/W/II Weather General Indra
  304. Rank 8 DARK Warrior/Xyz/Effect
  305. 3500/3000
  306. 2 Level 8 Pendulum Monsters
  307. After this card is Xyz Summoned, for the rest of this turn, card effects cannot be activated from the GY. Once per turn (Quick Effect): You can detach 1 material from this card; destroy all Spells and Traps on the field. You can detach 1 material from this card; send 1 random card from your opponent's hand to the GY.
  308.  
  309. W/W/II Peacock General Kartikeya
  310. Link-2 DARK Warrior/Link/Effect
  311. 1800/BL BR
  312. 2 Pendulum Monsters
  313. If this card is Link Summoned in the Extra Monster Zone: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Pendulum Monsters, also place up to 2 Pendulum Monsters with different Pendulum Scales from your Extra Deck face-up in your Pendulum Zones. If a Pendulum Monster(s) is Special Summoned to a zone(s) this card points to (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "W/W/II Peacock General Kartikeya" once per turn.
  314.  
  315. W/W/II Fusion
  316. Quick-Play Spell
  317. Fusion Summon 1 "W/W" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, as well as "W/W" cards in your Pendulum Zone. You can only activate 1 "W/W/II Fusion" per turn.
  318.  
  319. W/W/II Synchro
  320. Quick-Play Spell
  321. Special Summon 1 "W/W" Tuner from your Deck, then, immediately after this effect resolves, Synchro Summon using "W/W" monsters you control, including that monster. You can only activate 1 "W/W/II Synchro" per turn.
  322.  
  323. W/W/II Xyz
  324. Quick-Play Spell
  325. Immediately after this effect resolves, Xyz Summon 1 "W/W" Xyz Monster using monsters you control as materials. You can only activate 1 "W/W/II Xyz" per turn.
  326.  
  327. War Declaration Against the Gatekeeper
  328. Continuous Spell
  329. During your Main Phase: You can add 1 "W/W" Pendulum Monster from your Deck or face-up Extra Deck to your hand. You can only use this effect of "War Declaration Against the Gatekeeper" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.
  330.  
  331. War Declaration Against the Swamp King
  332. Continuous Spell
  333. During your Main Phase: You can Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use this effect of "War Declaration Against the Swamp King" once per turn. If Summoning a "W/W" Fusion Monster this way, you can also banish "W/W" monsters from your GY as material. Once per turn, during your Standby Phase: Take 1000 damage.
  334.  
  335. Deceitful War Declaration Against the Allies
  336. Continuous Spell
  337. Once per turn: You can target 1 "W/W" monster you control and 1 face-up monster your opponent controls; until the end of this turn, that monster you control gains 1000 ATK, also that monster your opponent controls loses 1000 ATK. Once per turn, during your Standby Phase: Take 1500 damage.
  338.  
  339. Forbidden War Declaration Against Obelisk
  340. Continuous Spell
  341. Once per turn: You can target 1 "W/W" monster from your hand or GY in Defense Position, but its effects are negated. Once per turn: You can Fusion Summon 1 "W/W" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, including a monster Special Summoned by this card with the above effect. Once per turn, during your Standby Phase: Take 2000 damage.
  342.  
  343. War Declaration Against the Rebels
  344. Continuous Spell
  345. When a "W/W" monster of the below card type is Special Summoned from the Extra Deck to your field: You can activate the appropriate effect once per turn;
  346. ● Fusion: Gain 1000 LP. ● Synchro: Negate the effects of 1 face-up card on the field, until the end of this turn. ● Xyz: Banish up to 3 cards in either player's GY. ● Pendulum: Draw 1 card. ● Link: Special Summon 1 "W/W" card from your Pendulum Zone.
  347. Once per turn, during your Standby Phase: Take 2000 damage.
  348.  
  349. War Declaration Against the Suppliers
  350. Continuous Spell
  351. Once per turn, during your Standby Phase: Take 1000 damage. You can only use 1 of the following effects of "War Declaration Against the Suppliers" per turn, and only once that turn. During your Main Phase: You can target 1 "W/W" Pendulum Monster in your GY; place it in your Pendulum Zone. During your Main Phase: You can add 1 face-up "W/W" Pendulum Monster from your Extra Deck to your hand.
  352.  
  353. War Declaration Against Treason
  354. Equip Spell
  355. Equip only to a "W/W" monster. Your opponent cannot target the equipped monster with card effects. Once per turn: You can banish 1 "W/W" monster from your GY; the equipped monster gains ATK equal to half the banished monster's original ATK, until the end of your opponent's next turn. Once per turn, during your Standby Phase, if you control the equipped monster: Take 1000 damage.
  356.  
  357. War Declaration Against the High Lord
  358. Continuous Spell
  359. Once per turn: You can target 1 "W/W" monster you control; increase or decrease its Level by 1 until the end of this turn. When an opponent's monster declares an attack: You can negate the attack. You can only use this effect of "War Declaration Against the High Lord" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.
  360.  
  361. War Declaration Center
  362. Field Spell
  363. If your opponent Special Summons a monster(s) with the same card type (Fusion, Synchro, Xyz, or Link) as a "W/W" monster you control (except during the Damage Step): You can inflict 1000 damage to your opponent. If this card is sent to the GY: You can add 1 "War Declaration" Continuous Spell/Trap from your GY to your hand. You can only use this effect of "War Declaration Center" once per turn.
  364.  
  365. Peace Treaty
  366. Normal Trap
  367. Destroy as many "War Declaration" cards in your Spell & Trap Zone as possible, and if you do, draw the same number of cards you destroyed. If this card is in your GY: You can banish 1 "W/W" monster from your GY; add this card to your hand. You can only use this effect of "Peace Treaty" once per turn.
  368.  
  369. W/W Recruitment
  370. Normal Trap
  371. If your opponent controls more monsters than you do: Target any number of "W/W" monsters and/or "War Declaration" cards in your GY up to the difference; add those cards to your hand. If this card is in your GY: You can banish 1 "W/W" monster from your GY; add this card to your hand. You can only use this effect of "W/W Recruitment" once per turn.
  372.  
  373. W/W Rerollment
  374. Continuous Trap
  375. "War Declaration" cards you control cannot be destroyed by your opponent's card effects. You can banish this card from your GY, then target up to 3 of your other banished "W/W" cards; shuffle them into the Deck, then draw 1 card. You can only use this effect of "W/W Rerollment" once per turn.
  376.  
  377. W/W/II Able Resources
  378. Normal Trap
  379. If you took damage by battle or an opponent's card effect this turn: Add 1 "W/W" Pendulum Monster from your Deck to your hand. You can only activate 1 "W/W/II Able Resources" per turn.
  380.  
  381. W/W/II Declaration Change
  382. Normal Trap
  383. If you control a "W/W" Fusion, Synchro, Xyz or Link Monster: Target 1 face-up monster your opponent controls; take control of it until the End Phase of the next turn, but its effects are negated, also it cannot declare an attack. You can only activate 1 "W/W/II Declaration Change" per turn.
  384.  
  385. W/W/II Sniping Scout
  386. Normal Trap
  387. If a "W/W" monsters(s) you control is destroyed by battle or card effect: Add up to 2 "W/W" Pendulum Monsters from your Deck to your hand. You can only activate 1 "W/W/II Sniping Scout" per turn.
  388.  
  389. War Declaration Against the Warlock
  390. Continuous Trap
  391. Once per turn, if you control a "W/W" monster: You can negate all Trap effects on the field (other than this card's) for the rest of this turn (even if this card leaves the field). Once per turn, during your Standby Phase: Take 1000 damage.
  392.  
  393. War Declaration Against the Warlords
  394. Continuous Trap
  395. Once per turn, if you control a "W/W" monster: You can negate all Spell effects on the field for the rest of this turn (even if this card leaves the field). Once per turn, during your Standby Phase: Take 1000 damage.
  396.  
  397. War Declaration Against Invasion
  398. Continuous Trap
  399. You can send 1 "W/W" or "War Declaration" card from your hand or face-up field to the GY, then target 1 card on the field; destroy it. You can only use this effect of "War Declaration Against Invasion" once per turn. All Warrior monsters you control gain 1000 ATK during the Battle Phase only. Once per turn, during your Standby Phase: Take 1000 damage.
  400.  
  401. War Declaration Against Holocaust
  402. Continuous Trap
  403. While you have 2 "W/W" cards in your Pendulum Zones, your opponent cannot target monsters on the field with Spell/Trap effects, Tribute them for a Tribute Summon, nor use them for a Fusion, Synchro, Xyz or Link Summon. Once per turn, during your Standby Phase: Take 1000 damage.
  404.  
  405. War Declaration Against the Crusaders
  406. Continuous Trap
  407. While you have 2 "W/W" cards in your Pendulum Zones, your opponent cannot activate monster effects from their hand during your turn. Banish any monster destroyed by battle with "W/W" monsters you control. Once per turn, during your Standby Phase: Take 1000 damage.
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